Professional Documents
Culture Documents
Town Star Survey Results
Town Star Survey Results
Looks like about 69.5% of users were either indifferent or enjoyed the changes made to the
core values of the game! We have kept some changes and adjusted others to align with the
suggestions made by the community. Below is an example of some of the feedback we
received and how we are addressing it.
Wage suggestions:
★ “The nuclear plant wage is just set too high. As a blue steel player who was server top 10, I
would say it is almost not possible to use more than 4 nuclear plant. And this is what fastest
blue steel craft needed. I think it should be 6000/min is must more reasonable”
★ “cost per min of fabric plant and power plant being $1000 make it almost impossible to
progress past one or two of these. I was able to get to 12+ fabric plants making uniforms and
now I have struggled getting past one. Don't get me wrong I enjoy more of a challenge but it
does take the fun out of the game not being able to progress because of cost per min. to run
uniforms efficiently with power enough for gas you would need at least three fabric plants and
two power plants for gas that alone is $5000 a min with an additional average of about $2000 a
min for the rest of your town $7000 a min with only three fabric plants seems impossible.”
★ “Decrease the cost of labor for power plant. It’s usually only used for passive energy, so paying
$1000/minute for the workers to just sit there is crazy. Plus it makes it much harder to the
passive energy you need for the refinery.”
★ “I feel that the tree timer needs to go back down some for planted trees. Possibly 30 seconds? I
like the fabric plant increase to 500k but I think 1000/min is too much.”
Our adjustments:
Nuclear power plant wages are being reduced from 10,000 > 3000.
Regular power plant wages are being reduced from 600 > 450.
Cakery wages are changing from 2000 > 1500, bakery wages are being changed from 1000 > 750.
Fabric plant wages are being decreased from 1000 > 500.
Crafting suggestions:
★ “Broooo plsssss plsssss plsssss change the tree farm duration from 60s to 40s or atleast to 50s
🙏🙏🙏🙏🙏 that thing is slow as 💩 and depressing! 😭😭😭”
★ “Trees need to be made faster. Both oak and tree farms. I think oak tree should be around 2
minutes, and tree farm 35 seconds. Very slow trees lead to very boring builds. Too many trees
on the map don't cause any challenge to be honest, they just cause boring builds. Also,
requirements for wood to make lumber should be decreased. Maybe a middle ground - 6
wood?”
★ “Decrease the amount of wood needed for lumber ( 8 to 6).”
★ “candy canes have way too much peppermint. and give way too few stars for their difficulty”
★ “Fix the lumber problem for running mines, it's gross”
★ “I am pretty happy with the changes. But I feel, Lumber mill is taking too much wood like 8
wood is kind of doubled previous 4 wood. Builds can generate more premium products if
Lumbermill can accept less or equal to 6 wood. Just a suggestion. saying again I am happy with
the latest changes.”
★ “And power plant is core facility to this game and its maintenance cost is too expensive. Plz
lower the cost. Especially iron need many wood and many power. It is too difficult to satisfy this
except using power nft”
★ “Chicken coop change to two chickens doesn't seem reasonable as no matter what the chickens
will walk back and forth between coop and trough 1 too many times. Either put 3 chickens back
or code that farm animals are aware of how much feed is required (for example when chicken
coop is at 2/3 feed, only one returns to pick up the last feed)”
Our adjustments:
Tree farm timers are being put back at 30s
Candy canes now require only 5 peppermint.
Lumber requirements are being changed to 5 wood.
Iron will now only require 1 energy and 1 water drum!
Chicken coop is back to 3 chickens per coop
With the most votes, a longer than 6 day, monthly competition won the poll. As for weekly, 335 users
want 5-6 days, 265 want 3-4 days, 237 want 4-5 days, and 199 want a less than 3 day competition. So
we may throw a little variety into May Mayhem with competition lengths!!