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Town Star Survey results:

How did you feel about the value changes in general?

Looks like about 69.5% of users were either indifferent or enjoyed the changes made to the
core values of the game! We have kept some changes and adjusted others to align with the
suggestions made by the community. Below is an example of some of the feedback we
received and how we are addressing it.

Point balancing suggestions:


★ “Candy cane is totally not worth for craft now, before change, it can be a transitional product but
now, I can’t see any value of it. I do have a Nft candy shop but it has become a toy to collect coin
only. “
★ “Make candy canes easier, with more stars... right now 500 stars is insane”
★ “Candy cane requirements are way off. I realize they are not considered a top tier item, but right
now they aren't even a possible consideration. The raw materials are currently worth more than
the candy canes. Candy canes should at least give enough dollars and stars to make it where if
you have a top candy cane build and own some of those lolli nfts, you can possibly get top 400
in the competitions. I have 4 lolli shop nfts that were not cheap and are basically worthless at
the moment for game play. They were so fun to use in the game when the candy canes first
came out. I want to use them in builds now too because they are very cool to look at, but can't
due to the way candy cane requirements are set. “
★ “Correct the points for Baguettes and Candy Canes such that it gives more points than selling
the components. Currently we lose 66% of the points with Candy Canes and around 13% with
Baguettes. Compared to that, Pinot Noir gives 226% more points than the components.”
★ “Buff cakes more. CAKESSSS”
Our adjustments:
Candy canes’ points are changing points from 50 > 200, and $ from 14,775 > 22,000.
Baguettes’ points are going up from 736 > 900.
Pinot Noir grapes will be reduced from 20 > 10, and Pinot Noir itself is being changed from 1008 > 808.
Cake points are going up from 178,050 > 221,050.

Wage suggestions:
★ “The nuclear plant wage is just set too high. As a blue steel player who was server top 10, I
would say it is almost not possible to use more than 4 nuclear plant. And this is what fastest
blue steel craft needed. I think it should be 6000/min is must more reasonable”
★ “cost per min of fabric plant and power plant being $1000 make it almost impossible to
progress past one or two of these. I was able to get to 12+ fabric plants making uniforms and
now I have struggled getting past one. Don't get me wrong I enjoy more of a challenge but it
does take the fun out of the game not being able to progress because of cost per min. to run
uniforms efficiently with power enough for gas you would need at least three fabric plants and
two power plants for gas that alone is $5000 a min with an additional average of about $2000 a
min for the rest of your town $7000 a min with only three fabric plants seems impossible.”
★ “Decrease the cost of labor for power plant. It’s usually only used for passive energy, so paying
$1000/minute for the workers to just sit there is crazy. Plus it makes it much harder to the
passive energy you need for the refinery.”
★ “I feel that the tree timer needs to go back down some for planted trees. Possibly 30 seconds? I
like the fabric plant increase to 500k but I think 1000/min is too much.”
Our adjustments:
Nuclear power plant wages are being reduced from 10,000 > 3000.
Regular power plant wages are being reduced from 600 > 450.
Cakery wages are changing from 2000 > 1500, bakery wages are being changed from 1000 > 750.
Fabric plant wages are being decreased from 1000 > 500.
Crafting suggestions:
★ “Broooo plsssss plsssss plsssss change the tree farm duration from 60s to 40s or atleast to 50s
🙏🙏🙏🙏🙏 that thing is slow as 💩 and depressing! 😭😭😭”
★ “Trees need to be made faster. Both oak and tree farms. I think oak tree should be around 2
minutes, and tree farm 35 seconds. Very slow trees lead to very boring builds. Too many trees
on the map don't cause any challenge to be honest, they just cause boring builds. Also,
requirements for wood to make lumber should be decreased. Maybe a middle ground - 6
wood?”
★ “Decrease the amount of wood needed for lumber ( 8 to 6).”
★ “candy canes have way too much peppermint. and give way too few stars for their difficulty”
★ “Fix the lumber problem for running mines, it's gross”
★ “I am pretty happy with the changes. But I feel, Lumber mill is taking too much wood like 8
wood is kind of doubled previous 4 wood. Builds can generate more premium products if
Lumbermill can accept less or equal to 6 wood. Just a suggestion. saying again I am happy with
the latest changes.”
★ “And power plant is core facility to this game and its maintenance cost is too expensive. Plz
lower the cost. Especially iron need many wood and many power. It is too difficult to satisfy this
except using power nft”
★ “Chicken coop change to two chickens doesn't seem reasonable as no matter what the chickens
will walk back and forth between coop and trough 1 too many times. Either put 3 chickens back
or code that farm animals are aware of how much feed is required (for example when chicken
coop is at 2/3 feed, only one returns to pick up the last feed)”
Our adjustments:
Tree farm timers are being put back at 30s
Candy canes now require only 5 peppermint.
Lumber requirements are being changed to 5 wood.
Iron will now only require 1 energy and 1 water drum!
Chicken coop is back to 3 chickens per coop

Positive Feedback we received:


★ “All these changes were amazing to make people think outside the box. I'm actually sad to see
the tree timers are getting adjusted. Long timers made interesting and fun adaptation. Thanks
for the amazing game!”
★ “Found them much more challenging and welcome the changes!”
★ “I love the faster loggers. They make me laugh watching them run around like crazy. Good
change.”
★ “Generally the game has been the same for over a year. The new changes are great and those of
the community causing an uproar. Their voices shouldn't influence change after such a short
time since the updates release. NFT's will always be on top. Through frustration it's the
dedicated players that will find efficiency's in these new changes. Once the weekly comp returns
this will give players the incentive to do so.”
★ “I disliked the changes at first. Special the feed need 2 wheat and my normal wheatstand
seemed lower in the working now. But... After playing for a while I found out that I can use the
wheat stand with flour mills. That totally shook up my normal wool rush strategy and fabric
plants end build making uniforms. It forced me to look for builds I never played before. So I took
the route flour to butter and then baguettes. Sofar I managed to get to rank 80 with a 2 river
spot. I then found out I had way to much salt places and decide to do over with 2 oceanside and
use my rare water tower for trees and wheat. Sofar I'm rank 100 now. Powerplant I make last
just before end build and to clean up the wind turbines and switch those spots for salt. Maybe
the trees can grow quicker a bit and lumber needed a bit down. Thanks Gala you rock!”
★ “I feel that the margin of error in terms of the initial economy until you get to make gasoline is
very fair, any mistake when building can transform all that effort into losing the town
completely”
★ “I honestly like it when things get mixed up often. Keeps everyone engaged and on their toes.
keep up the good work!”
★ “I like the changes ...it makes the game more challenging and that's what a game should be
challenging”
★ “I really liked the changes involving higher wages and harder gasoline setup in the beginning, i
think it should be left as is, i know many people complain about it, but challenging game is way
more interesting that what we used to have before.”

Specific meta change survey data:


The most liked change was the changes made to the pond, followed closely by farm tractors,
and loggers. The most disliked change was the power plant, which is why we have addressed the
wages for that building. Paved road changes were also a high vote for “least liked”, but that will not be
addressed with these changes, it may be looked at again in the future.
Here is a full list of the changes we are making:

Current > new


Wage changes:
Fabric plant - 1000 > 500
Cakery - 2,000 > 1,500
Bakery - 1000 > 750
Nuclear power plant - 10,000 > 3000
Power plant - 600 > 450
Craft requirement changes:
Candy Cane - Peppermint 10 > 5
Lumber - Wood 8 > 5
Iron - Water drum 2 > 1 , Energy 3 > 1
Building requirement changes:
ATV - 10 lumber, 10 wood, 10 energy > 5 lumber, 5 wood, 5 Energy
Growing times:
Tree farm - 60 > 30
Oak tree - 180 > 120
Craft sell price changes:
Candy Cane - 14,775 > 22,000
Butter - 16250 > 20,000
Batter - 48,700 > 60,700
Cake - 178,050 > 214,050
Baguette - 91,300 > 110,000
Craft City point changes:
Candy cane - 50 > 200
Cakes - 4475 > 5,500
Baguette - 736 > 900
Pinot Noir - 1008 > 808
Cabernet Sauvignon - 736 > 536
Chardonnay - 496 > 350
Pinot grape - 20 > 10
Cabernet grape - 16 > 6
Chardonnay grape - 8 > 2
Other changes:
Chickens - 2 > 3 per coop
Pasture Grow time - over 17 mins > 45 seconds
Competition Survey data:

How would you like the competition to be held?

With the most votes, a longer than 6 day, monthly competition won the poll. As for weekly, 335 users
want 5-6 days, 265 want 3-4 days, 237 want 4-5 days, and 199 want a less than 3 day competition. So
we may throw a little variety into May Mayhem with competition lengths!!

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