You are on page 1of 1
SAMARA medium, humanotd undead Armor Class 15 Hit Points 97(15d10+ 15) Speed 2 0ft. STR DEX CON INT WIS CHA 10 (0) 22 (+6) 13 (+1) 10 (0) 12 (+1) 20 (45) Damage Immunities cold, necrotic, poison Senses truesight 120ft, darkvision 60ft, passive Perception 15 Languages Common, Infernal, Abyssal, Telepathy 72 Teleportation Samara magically teleports up te 30 feet to any unoccupied space regardless of whether she can see it or not. Seven Days Once Samara has decided to hunt you she will begin pursuit seven days later no matter what. She can automatically track any target who is on the Material Plane. TV Stride Samara can enter and exit through any surface on which information can be viewed. For examples, scrying mirrors, crystal balls, and televisions are all possible portals for her to travel through. If her target is not near such an object she will travel through the closest possible one. Regeneration If a copy of her tape survives, Samara will regenerate a new body in 1d6 days regaining all of her Hit Points and active again. She will regenerate within 5 feet of a randomly determined tape if multiple are in play. Actions Fear Samara emits a psychic blast of pure feat at one target that she can see. The target must succeed a DC 20 Wisdom saving throw or take 5d10+7 psychic damage. Paralysis One target which Samara can see must succeed aDC 18 Strength Saving Throw or be rendered paralyzed for I1d4 turns.

You might also like