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Automation in Construction 19 (2010) 819–828

Contents lists available at ScienceDirect

Automation in Construction
j o u r n a l h o m e p a g e : w w w. e l s ev i e r. c o m / l o c a t e / a u t c o n

Review

3D and VR models in Civil Engineering education: Construction, rehabilitation


and maintenance
Alcínia Z. Sampaio ⁎, Miguel M. Ferreira, Daniel P. Rosário, Octávio P. Martins
Dep. Civil Engineering and Architecture, Technical University of Lisbon, Lisbon, Portugal

a r t i c l e i n f o a b s t r a c t

Article history: Where educational validity is concerned, a school of engineering can reasonably be expected to constantly
Accepted 14 May 2010 update computational resources in frequent use in the professions. Virtual reality (VR) technology could be
applied as a complement to three-dimensional (3D) modelling, leading to better communication whether in
Keywords: vocational training, in education or in professional practice. Techniques of 3D modelling and VR were applied
Engineering education to the development of models related to the construction process. The 3D models created to support
3D models
rehabilitation design emerge as an important tool for the monitoring of anomalies in structures and to assist
Virtual reality
Construction
decisions based on the visual analyses of alternative solutions. The VR model created to help the
Maintenance management of lighting systems in buildings allows the visual and interactive transmission of information
related to the physical behaviour of the elements, defined as a function of the time variable. Didactic
interactive models showing construction works were also developed. These applications allow the visual
simulation of the physical progression of each type of work and also assist in the study of the necessary
equipment needed and how it functions on site. The introduction of CAD and VR techniques in school is
helpful to students in order to prepare them to consider these technologies as important supports, later in
their professional practice.
© 2010 Elsevier B.V. All rights reserved.

Contents

1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819
2. 3D models in engineering/architecture activity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 820
2.1. Architecture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 820
2.2. Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 820
2.3. Rehabilitation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 821
2.4. VR maintenance model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 821
2.5. Learning CAD and VR in school. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 823
2.6. VR didactic models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 824
2.7. VR model of the cantilever method of bridge construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 825
2.8. VR model of the incremental launching method of bridge construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 825
2.9. Learning aspects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 826
3. Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827
Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827

1. Introduction

⁎ Corresponding author. Technical University of Lisbon, IST, Dep. of Civil Engineering Since its initiation and development, educational sector has
and Architecture, Av. Rovisco Pais 1049-001 Lisbon, Portugal. Tel.: + 351 21 841 83 28; recognized information and communication technologies as an
fax: + 351 21 841 97 65.
important tool for enhancement and upgrade of learning process.
E-mail addresses: zita@civil.ist.utl.pt (A.Z. Sampaio), m_mferreira@hotmail.com
(M.M. Ferreira), derosario@gmail.com (D.P. Rosário), omartins@civil.ist.utl.pt Today, the educational process includes many communication
(O.P. Martins). technology based methods for teaching and learning. In particular,

0926-5805/$ – see front matter © 2010 Elsevier B.V. All rights reserved.
doi:10.1016/j.autcon.2010.05.006
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in teacher training has been considerably analyzed, especially in 2. 3D models in engineering/architecture activity
relation to learn how to use this technology as a teaching tool.
Exposing teachers in training to the technologies and experiences that The use of CAD and VR systems is helpful in areas such as
will be important to their professional future can contribute to the Architecture, Engineering and Construction (AEC). However, the
development of a range of indispensable abilities for their teaching introduction of these new technologies into designers' actual practice
activities which are not available in a model of traditional training [1]. has been anything but smooth [10]. At present, when carrying out a
Concerning educational tasks, the interaction allowed by three- project, the use of graphic systems and, in particular, those relating to
dimensional (3D) geometric models could bring an end to passive 3D modelling, makes a very positive contribution towards improving
learner attitudes which are often found in traditional academic the transmission of rigorously correct technical information and, in
teaching situations. In addition, virtual reality technology (VR) general, to the understanding of spatial configurations in their
could be applied as a complement to 3D modelling, leading to environment. This means of expression surpasses a drawing, a picture
better communication between the various stakeholders in the or a diagram, it makes the understanding of the real world more
process, whether in training, in education or in professional intuitive [11].
practice. This role is particularly relevant to the presentation of
processes which are defined through sequential stages as generally 2.1. Architecture
is the case in the learning of new curricular subjects. Besides this
constant updating of training in the new graphic resources When we represent any object, we have the choice of drawing it
available to and in widespread and frequent use in professions in “flat” (drawing) or as a “solid” (3D model). The results of the
the fields of engineering or architecture, the school should also architectural design of a building are usually several drawings, which,
adapt its teaching activities to the new tools of visual communi- lately, are often complemented by 3D models. Architects create 3D
cation. In fact, today, in practical subjects a variety of engineering models of houses so that their clients can more clearly understand
software is used, but this requires skills and knowledge to develop what the house will look like when built. Often customers do not have
economical and feasible solutions [2]. the technical skill and expertise to fully understand the 3D space
Educational institutions can use communication technology to arrangement of the house or building, just by looking to 2D drawings.
access information, as a form of collaboration and communication However, the history of computers in designing is very short when
with teachers, or as a tool for conveying educational contents, as well comparing to the evolution of traditional designing based on
as a means of online teaching. A communication platform allows drawings and sketches by pencil and paper [12]. The development
participants to exchange information about specific domains and of Computer Aided Design (CAD) programs has been changing design
interact and learn cooperatively, therefore, an aspect that must be methodology, at least in part. In general, designers approve of the use
improved is the preparation of didactic materials to support teaching of CAD since because it improves designing, but mostly CAD is still
[3]. used only as drawing aid. However, the process involved in design
Today, 3D models and VR technology are used in engineering projects could easily derive clear benefits from the use of CAD because
schools to aid both the lecturers and students. They offer students the it can make drafting and the creation of alternatives quicker and more
opportunity to visualize the engineering concepts they learn in the effective throughout several stages of designing, including the
classroom. Gibbon, in Electrical Engineering, uses laboratories con- conception phase. For that, however, it is not enough for designers
taining operational amplifiers and a resonant circuit, based in 3D to learn to use CAD properly, they also have to learn how to create and
modelling tools in order to achieve a better understanding of circuit to support their activity with it, which requires, also, a new way of
issues presented in formal lectures [4]. Other examples of computer thinking and reacting to CAD [13].
animation and VR projects supporting the teaching of engineering
students are remote physics experiments [5], simulation control 2.2. Construction
testing [6] and virtual laboratories [7]. The application of VR in
training, both surgical [8] and laboratory [9], are references for models Models concerning construction needs to be able to generate
used in professional instruction. changes in the project geometry. The integration of geometric
This text intends essentially to highlight the new possibilities that representations of a building together with scheduling data related
VR and 3D modelling could bring to engineering education and later to construction planning information is the bases of 4D (3D + time)
in their professional activity. 3D modelling and VR technologies were models. Thus, in this field, 4D models combine 3D models with the
applied to the development of models in Civil Engineering domain: project timeline, and VR technology has been used to render 4D
models more realistic allowing interaction with the environment
■ The main objective of the practical application of the didactic representing the construction site. The use of 4D models just linked
models concerning construction processes is to support class- with construction planning software or with virtual/interactive
based learning. The models present the construction of bridge capacities, concerns essentially economic and administrative benefits
decks using two different methods. The involvement of virtual as a way of presenting the animation of the expected situation of the
reality techniques on the development of educational applications work in several step of its evolution.
brings new perspectives to Engineering education; 4D models are being used to improve the production, analysis,
■ The 3D models created to support rehabilitation design helps to design management and construction information in many phases
outcome the building anomalies and to evaluate different and areas of construction projects [14]. VTT Building Technology has
alternative solutions. Two works related to Bologna master's been developing and implementing applications based on this
theses were developed; and technique providing better communication between the partners in
■ The application regarding maintenance was developed within a a construction project [15]. Note the contribution of VR to support
research project, which is now in progress at the Department of conception design [16], to introduce the plan [17] and to follow the
Civil Engineering. A first prototype concerning the lighting system progress of constructions [18].
management was implemented. The VR model allows the The didactic VR models presented in the text shows the sequence
examination of the building, visualizing, for each element of construction processes allowing step-by-step visualization. The
modelled in 3D and linked to a database, the corresponding models concern a wall, as a significant component of a building and
technical information concerned with the wear and tear aspects of two methods of bridge construction, each with different degrees of
the material, defined for a specific period of time. detail and technical information. The target users of these models are
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Fig. 1. Perspectives of the historic building 3D model and alternative solutions for the floor and the stairs.

Civil Engineering students. Here, the VR technology was applied for of the organization of the interior space is quite clear, better then
educational purposes. that gained by just analyzing plan drawings. In both solutions the
data for the sanitation system specifications, the quantity of pipe
2.3. Rehabilitation elements for hot and cold water supplies, the quantity and types of
material applied to the interior surface of walls and on the floor
Rehabilitation is a type of construction work where the final result were worked out. The 3D models helped work out this kind of data
is of utmost importance and which must be evaluated at a very early and also to identify incompatibilities in the introduction of new
stage, before any decision or construction work becomes definitive. elements within old structures.
Two recent pieces of works related to Bologna master's theses were
developed based on this technology. The students J. Neves and B. These situations contribute to the acceptance of the use of CAD, not
Martins had to learn 3D advanced modelling. In both cases, 3D models only as a good “drawer”, but also as a useful tool in the analyses of
appear as an important tool for anomaly surveillance in the structures rehabilitation work. Thus, teaching CAD in school induces students
and for supporting decisions based on the visual analyses of into considering this technology as an important support for their
alternative rehabilitation solutions [19]: later professional practice, and also enables the link between CAD
systems and engineering theory.
■ Neves studied an historic building that was submitted to a
rehabilitation process that includes the detection of structural
anomalies, the replacement of damaged resistant elements and the 2.4. VR maintenance model
adaptation of the building to new uses (Fig. 1). This application
clearly demonstrated that the 3D geometric model allowed a Virtual reality is a technology that allows users to explore and
quicker understanding of the structural organization of the manipulate 3D interactive environments in real time. This technology
building and a useful tool for the surveying and mapping of its offers advantages such as:
damages.
■ Martins considered the installation of new sanitary equipment in ■ Representational fidelity (degree of realism of the rendered
an old building, which presents a significant degree of dilapidation. objects);
In this case, two alterative solutions were worked out and ■ The feeling of presence or immersion (as a consequence of realism
modelled (Fig. 2). By manipulating the models, the understanding of representation and high degree of control); and

Fig. 2. 3D models of two alterative solutions.


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Fig. 3. VR model and updated information concerning lighting elements.

■ Immediacy of control and high level of participation (ability to look options in the definition of plans for maintenance, conservation or
at objects from different points of view, and the ability to pick up, rehabilitation. In this context, the research project concerns the
examine and modify objects within the virtual world). development of a VR application, involving knowledge of the physical
aspects of materials, in particular, those which have a short timed
It makes the VR environment intrinsically motivating and function, use and environmental factors, integrating them in digital
engaging. VR is seen today as an integrating technology, with great spatial representations.
potential for communication between project participants, and most A first prototype concerning the lighting system was developed
recently, as a tool for the support of decision-making. [21]. It integrates VR system and a computer application implemented
The main aim of a research project, which is now in progress at the in Visual Basic (VB) language. The model allows the examination of
Department of Civil Engineering of the Technical University of Lisbon, the physical model, visualizing, for each element modelled in 3D and
is to develop virtual models as tools to support decision-making in the linked to a database, the corresponding technical information
planning of construction management and maintenance [20]. The concerned with the wear and tear aspects of the material defined
interactive application allows decisions to be made on conception for each period of time (Fig. 3). In addition, the analysis of solutions for

Fig. 4. Help orientation inside the model with two top perspectives.
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Fig. 5. 3D models of a deck segment, the scaffolding and the advanced equipment.

management, replacement of bulbs and inherent costs are predicted, and to make decisions. It links the 3D model to a data base concerning
the results being obtained interactively and visibly in the virtual the lighting system management within a collaborative virtual
environment itself. environment. The aim is that the virtual model should be able to be
The interface of the lighting prototype was defined to be used in a applied directly over the 3D models of new constructions. The
very intuitive way. The model is organized in order to: practical usage of these models is directed, then, towards supporting
decision-making in the conception phase and the planning of
■ Create an identity for each new lamp of the virtual 3D model;
maintenance. In further work other components will be analyzed
■ Search in a general data base an adequate/compatible bulb to that
and incorporated into the virtual system. Furthermore, the structure
lamp;
of different kind of databases had to be studied and implemented,
■ Insert the installation date of the new bulb and the average
integrating diverse type of information, needed to develop the
number of hours of the predict functionality;
interactive virtual model.
■ Calculate the predicted break-time for the bulb based on the
The scholarships holders involved, in this work, are 5th year
installation data and the statistic period of lifetime for that bulb;
students of Civil Engineering. They had just elementary knowledge
■ Planning a visual inspection periodicity to the real place;
about programming language and technical drawing. Along the
■ Consult and update the correspondent bulb stock established for
development of this work they had to learn advanced software of
the building; and
geometric modelling and visualization techniques and to explore the
■ Walk-through inside the model and see the position and updated
capacities of a RV system, the EON Studio [22]. Also programming
information concerning each lamp.
skills had to be achieved by the students to establish the integration
The identification of each new component of the building must be needed for the creation of a lighting virtual prototype. In addition, a
done to monitor the maintenance process. For this propose, a bibliographic research support had to be made regarding the
database concerning bulbs usually used in a building was defined. maintenance of constructions, lighting systems usually applied in a
The information associated to each lighting element is composed by building and the characteristics of different types of lamps. With this
an image and the correspondent technical characteristics (commer- work, the students learn how to begin a project, how to link several
cial identification, wattage, power, compatibility, average lifetime, …, knowledge, how to implement a prototype and how to test it. So, they
Fig. 3). The installation date and the average number of hours of the are prepared to develop similar projects, later in their engineering
predict usage (low, average or high) are also needed. After activity as professionals.
identification, the new element can be monitored and the data be
visualized.
In addition, to help the user to manage the model, detecting the 2.5. Learning CAD and VR in school
identified element and, in general, walking inside the house, a top
projection of each floor was included on the visualization window. A An architecture and engineering school can be expected to
point focus was included in it showing the position and the constantly update computational resources which are in frequent
visualization direction of the user (Fig. 4). It helps to go to any part use in the professions. Actually a set of curricular tools was devised to
of the house. accomplish this goal with the updated undergraduate program. As a
The model is easy to use and does not require sophisticated result, some schools introduced CAD courses into the first years of
computer skills an advantage as many users may not be a computer their programs. Frequently, the computer is still used as a drafting
experts. So the prototype can be manipulated by partners interested tool, but the actual goal is to give students the opportunity to use the
in creating, transforming and analyzing data in order to obtain results 3D models as a conceptual tool, as a preferential means of

Fig. 6. Placing the initial pillars, movement of the advanced equipment, positioning of the closing segment and concreting above the false work near the abutment.
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Fig. 7. Camera positioned closer to the model.

communication and as a support to elaborate alternatives in building tasks, at a level that could be understood by undergraduate students.
design easily. In addition, the use of VR techniques in the development of these
At the Technical University of Lisbon, in Computer Assisted didactic applications is helpful to education, since it improves the
Drawing (1st year), included in the Integrated Masters syllabus in efficiency of the models in order to allow the interactivity with each
Civil Engineering, the adaptation has been gradual, accompanying the simulated task. Therefore, this new concept of VR technology applied
development of new graphics systems/products supporting plan to didactic models brings new perspectives to Civil Engineering
drawing and modelling [23]. The cases referred to above, concerning education.
3D rehabilitation models and the interactive VR prototype supporting The use of techniques of virtual reality on the development of
decision-making in maintenance, are examples allowed at school both these didactic applications is helpful to education improving the
for learning and for training students in using these new graphical efficiency of the models in the way it allows the interactivity with
products. the virtual environment of each activity. The virtual model can be
manipulated interactively allowing the teacher or student to
2.6. VR didactic models monitor the physical evolution of the work and the construction
activities inherent in its progression. This type of model allows
The aim of the practical application of the developed didactic the participant to interact in an intuitive manner with the 3D
virtual models is to provide support in Civil Engineering education space, to repeat the sequence or task until the desired level of
namely in those disciplines related to bridges and construction proficiency or skill has been achieved and to perform in a safe
process, both in classroom-based education and e-learning technol- environment.
ogy. The virtual model can be interactively manipulated allowing the The virtual model allows students to learn about construction
teacher or student to monitor the physical evolution of the work and planning concerned to this specific situation. This model is oriented to
the construction activities inherent in its progress. support teaching construction techniques by means of virtual
Specialist in construction processes and bridge design were environments. This model is now shown in classes and it contributes
consulted and involved in the development of the educational models to a better understanding of disciplines concerning Civil Engineering.
in order to obtain efficient and accurate didactic applications: Another objective in creating this kind of virtual applications is to
show in which way new technologies afford fresh perspectives for the
■ One model presents the cantilever method of bridge deck
development of new tools in the training of construction processes.
construction, a frequent construction technique [24] and
Visual interaction can do some changes in the way engineering
■ Another model attends the incremental launching method of
education is performed, both in learning new materials and in terms
bridge deck construction [25].
of explaining construction activities. Normally, very little visual
The applications developed make it possible to show the physical information is presented in engineering schools: students mainly
evolution of the tasks, to monitor the planned construction sequence, listen to lectures and read material written. But, most of the students
and to see the details of shape of every construction component. They are visual learners, so the visual interactive model is an interesting
also assist the study of the necessary equipment and the operation didactic tool. The virtual models can be very useful both in face-to-
method of for this construction process. face classes and in distance learning using e-learning technology. VR
A major consideration when modelling 3D environments is what provides opportunities to deliver technical education in ways not
exactly to show: the objects to be displayed and the details of each of possible through traditional methods, thereby broadening the range
these must be coherent with the aim of the teacher or designer. of tools available to modern educators, in order to reach more
Developing didactic models for student means creating technical students and subjects [9].

Fig. 8. Sequence of the incremental launched of the deck.


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Fig. 9. Visualization of the formwork structure and the metallic launching nose.

2.7. VR model of the cantilever method of bridge construction ■ The continuation of the deck, joining the cantilever spans, is
completed with the positioning of the closing segment; and
The first model created allows the animation of the construction of ■ Finally, the zone of the deck near the supports is constructed, using
a bridge using the cantilever method. Students are able to interact a false work resting on the ground.
with the model dictating the rhythm of the process, which allows
them to observe details of the advanced equipment and of the The virtual model was programmed in order to show correctly this
elements of the bridge (pillars, deck and abutments). The sequence is sequence. For the animation of the first cantilever segment (in each
defined according to the norms of planning in this type of work. span), the four form travellers, the corresponding work platforms and
The North Viaduct of the Bridge Farm, in Madeira, Portugal, was the formwork components are included in the virtual environment.
the case selected for representation in the virtual environment. In Once the first segments have been concreted, the construction of the
cross-section, the deck of the viaduct shows a box girder solution, its cantilevered deck takes place.
height varying in a parabolic way along its three spans. The most Moving the camera closer to the bridge model and applying to it
common construction technique for this typology is the cantilever routes around the zone of interest, the student, interacting with the
method. A computer graphic system which enables the geometric virtual model, can follow the sequence specifications and observe the
modelling of a bridge deck of box girder typology was used to details of the configurations of the elements involved (Fig. 7). In a real
generate, 3D models of deck segments necessary for the visual construction place of a bridge, for security reasons, the student stays
animation of the construction of the bridge (Fig. 5). far from the local were bridge is under construction, so they cannot
To complete the model of the bridge, the pillars and abutments observe in detail the way of operation and the progression of the
were also modelled. Then followed the modelling of the advanced construction. Interacting with the model in class or using their
equipment, which is composed not only of the form traveller, but also personal computers they better understand what is going in the work
the formwork adaptable to the size of each segment, the work place.
platforms for each formwork and the rails along which the carriages
run. As, along with the abutments, the deck is concreted with the false
2.8. VR model of the incremental launching method of
work on the ground, the scaffolding for placement at each end of the
bridge construction
deck was also modelled (Fig. 5). Terrain suitable for the animation of
the positioning of the bridge on its foundations was also modelled.
Another interactive model concerning construction of deck bridges
The 3D model of the construction environment was then
to support Civil Engineering education was created. The developed RV
transposed to the virtual reality system, the EON Studio [22]. The
model provides a contribution to the dissemination of information
support of a bridge design specialist was essential in obtaining an
concerning this construction method, through a recording of visual
accurate model, not only of the geometry definition of components
animation of the construction phases and the equipment operation
of the bridge and devices, but also of the establishment of the
concerning this construction process. This method is appropriated in
progression sequence and of the way the equipment operates
viaducts over valleys and mountains with spans about 50 m. The
(Fig. 6):
application of this process requires that the cross-section of the deck
■ This method starts by applying concrete to a first segment on each is constant, because each section will have different states of bending
pillar, the segment being long enough to install the work moments and thus different tensions. The adequate type of cross-
equipment on it; section is the box girder. The incremental launching method consists
■ The construction of the deck proceeds with the symmetrical of casting 15 m to 30 m long segments of the bridge deck in a
execution of the segments starting from each pillar, using the stationary formwork which push a completed segment forward with
advanced equipment; hydraulic jacks along the bridge axis (Fig. 8).

Fig. 10. Transposition over the pier by the nose.


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Fig. 11. The guards and other finishing elements are positioned.

Every elements needed in the virtual scenario was modelled and manually by workers between the nose and the temporary
then the interaction was programmed using the some software based support placed over each pier; and
on the virtual reality technology, the EON Studio. The 3D model of all ■ The construction of the remaining segments is performed in fast
elements was generated using AutoCAD: mode, because the process is identical to the initial segment.
Already in the final phase of construction the casting equipment is
■ The metal elements supporting the form and the formwork itself removed and the area is covered with soil. Finally the guards along
composed by beams and panels, made of wood, were created; with other finishing elements are positioned (Fig. 11).
■ To represent the reinforcements a steel mesh was designed; and
■ With the objective of allowing some immersive capacity to the The model was then made accessible to students and teachers of
model, the river was represented by a surface with mixed colours another institutions related to Civil Engineering using the platform
and the selected panorama simulated a typical environment of developed by the Technical University of Lisbon, as part of their e-
river banks. school activities.

During the animation, the position of the camera and its 2.9. Learning aspects
movement are synchronized to show the details of the elements or
the assembly type and also an overview of the working place: At present, the bridge models are used in face-to-face classes of
subjects of Civil Engineering curricula: Construction Process (4th
■ In order to report an overview of the construction site the camera year) and Bridges (5th year). They are placed on the webpage for each
points initially to the casting yard. At this stage just the abutments, subject thus being available for students to manipulate. The student
piers and beams of the foundation of the yard are visible. Next, is should download the EON Viewer application available at http://
the building up the exterior form work composed of 26 identical download.eonreality.com.
elements, and only the assembly of one element being visualized The traditional way to present the curricular subjects involved in
in detail; those virtual models are 2D layouts or pictures. Now, the teacher
■ After placing the external panels of the shuttering and the interacts with the 3D models showing the construction sequence and
reinforcement mesh, starts the visual animation of the casting the equipment operation concerning of the modelled type of work.
work. The elements that make up the interior false work are placed Essentially, the models are used to introduce new subjects:
incrementally, starting with the metallic support, followed by the
longitudinal beams and finishing with the implementation of ■ The deck bridge models show the complexity associated to the
shuttering panels (Fig. 9); construction work of the deck and illustrate in detail the
■ Next, the assembly of the launching nose is installed (Fig. 9). The movement of the equipment. In class, the teacher must explain
camera is adjusted to allow the correct visualization of this work. why the process must follow both sequence of steps and the way
After casting the first segment the displacement of this element the equipment operates (Fig. 12). When the student, of the 5th
takes place. For that the temporary support of the nose is removed year, goes to a real work site he can observe the complexity of the
and the segment is separated from the shuttering; work and better understand the progression of construction
■ The arrival of the nose to the first pier is achieved during the previously explained;
advance of the second segment. The Fig. 10 illustrates the ■ The incremental method model presents a great complexity of
transposition process of the pier by the nose. In it the small geometry and material concerning the different elements used in a
brown parallelepipeds are the launch pads and are placed real work process. It provides an immersive capacity inherent in

Fig. 12. The models show in detail the movement of the equipment.
Author's personal copy

A.Z. Sampaio et al. / Automation in Construction 19 (2010) 819–828 827

Fig. 13. Menus of events.

the virtual world and it has a menu of events which allows the techniques of VR more self-evident, especially when compared to
students and teachers to select a specific part (Fig. 13). The camera the simple manipulation of complete models which cannot be broken
movement shows the model in a consistent way to present all down. The pedagogical aspects and technical concepts must be
sequences of events allowing the user to see the most important integral elements in the design and creation of these models.
details of this construction method;
■ The model was worked out attending both the technical Acknowledgements
knowledge and didactic aspects namely in how and what to
show. It also attend that the model is going to be manipulated by The authors acknowledge the financial support of the Foundation
undergraduate students of Civil Engineering. So, the model could for Science and Technology on the development of the research
be an important support to teachers to illustrate bridges project that is now in progress.
construction issues in class and after, by themselves, using their
PCs:
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