FaTEFUL MOMENTS
20 Event
1. Your mother or father disappeared in the night,
leaving behind a note and a package. The note read,
“I'm sorry—there is 2 duty !am sworn to do. You
rust protect yourself and fanily while | am gone.”
The package was a +7. wrapped in-a quilted
blanket. You have proficiency with longswords.
2 You wer ost in the wlderess when aerible storm
nearly killed you, When you awoke, you were gravely
Wounded, but fla strange power You have the
Elemental Adept feat from the Player's Handbook
and can cast a cantrip based on the type of storm you
‘were in. Constitution is your spelleasting modifier for
this carrp. Aci an (acid splash, snowstorm (ray
of rsh frest ne (praduce amg, grip storm
(shocking grasp), thunderstorm (booming blade).
3. The fell voice of the archdevil Zariel spoke to you in a
drearn. You no longer remember what that voice said,
or what you promised to give it in return, but now
you can east find familiar as aritual. Your familiar
always takes the form of an imp. You also have a
random form of indefinite madness, determined by
rolling on the Indefinite Madness table in chapter 8
of the Dungeon Master's Guide.
4. You tumbled off a cliff and suffered near-fatal fal
When you awoke, you saw a Blurred figure tht you
believed tobe the goddess Mystrain the distance
You now occasionally hear her voice in your dreams,
telling you strange secrets about the Weave. You
have proficiency in the Arcana and Religion skills
5. You found a massive footprint while exploring the
wilderness. Looking closer, you discovered a rune
stone smashed into the ground within the pin You
touched it, and felt power surge in you as you grew
tDiremerdous size You sunk mamente te but
can stil feel the power. You can cast enlarge/reduce
once per day using the enlarge option ony
6 Ahorde of terrible monsters attacked your home,
giher destroying i (lage town) or doing massive
damage before Being repulsed (cty/farvess). You will
never forget the images of slaughter that you saw.
You have the Alert feat from the Player's Handbook
7. You ventured too deep into a local hill-barrow
without sufficient gear and fell through a false floor.
You landed in a deep dungeon, and survived in the
monster infested darkness for years before escapin
You are haunted by that experience, but you learne
much about surviving in such a place. You have the
Dungeon Delver feat from the Player's Handbook.
8 You were captured by dow o dean ai You
managed to escape slavery, but had to disguise your-
De ind prctesel tolbetone otthem to surivesn the
Stecsvithout being captured again. Eyentaly you
eect esceceai a eainthessctor tess fromthe
Player's Handbook and proficiency with disguise kit.
9 Your far unknowingly gave shelter to amember of
{he Cul of the Dragon, and unwittingly eamed their
favor, The cult believes you are one of thern, and gave
you 1,000 gp to deliver to a secret shrine to Tiamat,
along with a rap to that shrine.
10 A master horse trainer came to your home one day,
seeking refuge from a warlord who had purchased his
horses and then sought to kill him to keep his secret
from spreading. Then, he mentored you as a horse
trainer, You have proficiency in the Animal Handling
skill, and a wathorse with ful tack and hamess.
d20 Event
17 Red Wizard of Thay tortured your family to death
fore your very eyes, and in a fit of blind rage you
Killed the cruel wizard with a skewer from your
fireplace. You have the Mage Slayer feat from the
Player's Handbook
12. While traveling, you found an elf of Evereska at the
side of the road, their chest pierced by manticore
spires They begged you for help, and showed you
the gestures to cast a spel of healing. You near
collapsed from the exertion, but managed to cast the
spell. You gain the Magic Initiate feat from the
Player's Handbook, learning two bard, cleric, or druid
cantrips and the cure wounds spell
13 You were trained in the art of combat by an old
traveling warrior. He saved your village from bandits
while you were training together, but died in the
process. You inherited his weapon and his
techniques. You have proficiency with a martial
weapon of your choice, and you own one such
weapon. It bas special features as detailed in chapter
7 of the Dungeon Master's Guide. You also have the
Martial Adept feat from the Player's Handbook.
14 You were saved from a cult of the Dead Three by a
mercenary of the Flaming Fist. Their sergeant was an
inspiring and charismatic hal-orc, and you can still
hear her words in your head. You have the Inspiring
Leader feat from the Player's Handbook
15 Your village was burned to the ground by raiders. This
band of marauders was led by abeing whose image
has been seared into your mind forever. Roll on the
Rivals and Allies Identities table to determine what
type of creature their leader was. You have
proficiency in the Stealth and Survival skills
16 You fell asleep in a forest and awakened in the court
of the fey, where you had to serve the fickle Archfey
for a decade. When you finally managed to escape, it
was as if no time had passed. You have proficiency
with the Deception and Performance skill
17. A majestic phoenix with wings of flame flew over
your home, but when you asked other people about
it, you learned that you were the only one who saw it.
You started having dreams about the fiery bird, and
discovered you can manifestits Tames, As a borus
action, you Can ignite your fists or a weapon you're
Holding n ames for 1 minute, causing tose attacks
to deaf fire damage instead of ts usual Gamage.
Starting at Sth level, the attacks deal an additional
1d6 fire damage. Once you use this trait, you can’t
use it again until you complete a short ot long rest.
18 A skilled dwarven armorer traveled through your
home settlement one day, and held a blacksmithing
Contest. You impressed him, and he taught you the
secret of how to make armor from adamantine, the
hardest material on Faerdin. You have a suit of
‘adamantine armorin a style of your choice.
19 You were imprisoned for a crime you didn't commit
—or possibly one you did, When you got out of
ison, you had a few habits from your inmates. You
ave proficiency in the Intimidation or Deception
skill (our choice) and you know thieves’ cant
20 You were an apprentice atthe grand library of
Candlekeep, wrere you learned secrets beyond most
marti owledge You gan the Sled feat rom
the Player's Handbook Work with your DM to ereate
a secret that could change the fate ofthe world