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Normandy 44

Combat Modifiers
Description Modifier Rule x-ref Notes
Combat Factors
Main Assault Force (MAF) x 1.0 10.3 Formation + 1 attached unit, or Battle Group
Attacking units not in MAF 10.3
Attack across River or Flooded hexside each 11.1; 11.3 armor shift across minor river only
Attack out of Flooded hex unit 11.1; 11.3 no armor shift for attack into or out of flooded hex
Allied reinforcements on landing turn x 0.5, 11.1 including Follow-Up units from initial invasion
Attacker is Out of Supply rounded 11.1; 18.4
up
Attack across Cherbourg Perimeter 16.3 no armor shift for attack or defence across Cherbourg Perimeter
Attack across Carpiquet Airfield hexside 11.7 armor shift is allowed
Restrictions:
- Maximum combat factors for attack and defence, including DCBs = 18 (see 10.4)
- Defending Strongpoints and Silhouetted units do not receive DCBs unless stacked with a unit that does (see 11.2)
- Total DCB cannot exceed printed combat strength of defender's stack, excluding Strongpoints & Silhouetted units (see 11.2)

Combat Results Table Column Shifts


In Favour of Attacker --> right shift --> --->
- Troop Quality 1 11.5 if best MAF TQ is better than best defending TQ
- Armor 1 11.4 if best MAF Armor rating is higher than best defending Armor or AT;
see restrictions in 11.4.4
- Artillery (HQ and Werfer) 1-2 11.6 Max 2 shifts per attack; Requires face-up, in-supply, non-disrupted HQs
and Werfer Brigades; Allied HQ up to two shifts @ 1 Supply Pt; German
HQ provides one shift @ 1 Supply Pt
- Air Support 1-2 19.1.2 one Air shift per combat thru June 21, then up to two per combat
- Naval Support 1 19.2; 28.3 one Naval shift per attack within Naval Bombardment Zone
- Tiger Tank 1 11.9 if MAF includes Tiger not attacking across Major River or Flooded
hexside or into / out-of a Flooded hex; additional to Armor shift
- Defender using Strategic Movement 1 9.8.4 if units attacked while marked with a Strategic Movement marker

In Favour of Defender <-- left shift <-- <---


- Troop Quality 1 11.5 if all MAF units have negative TQ (-1 or -2)
- Armor 1 11.4 if MAF has no Armor rated unit and defender has Inf and Arm units
- Tiger Tank 1 11.9 if defense includes Tiger in any terrain; additional to Armor shift
- all MAF units attack across Major River, 1 11.3 if all MAF units are attacking across Major River or Flooded hexsides,
Flooded hexside, or out of Flooded hex and/or out of a Flooded hex, or any combination of these three
- Hilltop 1 11.8 if defender occupies a Hilltop hex
- Jabos 0-3 19.1.3 if weather is clear, roll on Jabos table for each German attack
- Flanking Fire (optional) 1-2 28.2 if a hex adjacent to both the hex under attack and at least one
attacking unit is occupied by a defending non-HQ unit or stack that is
not being attacked
Selecting Step Losses (see 12.1 - 12.2):
- Attacker loses step from MAF; If EX or A1/D2, then defender chooses unit, otherwise attacker picks, a) column shift unit, b) other unit
- Defender; If EX or A1/D2 result, then attacker chooses first step, otherwise defender picks any unit step
Determined Defense Die Roll Modifiers
- Troop Quality or Armor Comparison +/- 12.4.1-12.4.2 Lead unit TQ or Armor Rating Comparison (+1, 0, or -1)
- Defensive Support +1 max 12.4.3 Allied = Naval, Air or Artillery; German = Artillery or Werfer
Restrictions and Step Losses:
- Maximum Determined Defense die roll modifier = +2 (see 12.4.1)
- Disrupted, HQ and Werfer units may not be Lead unit for Determined Defense
- Only Strongpoint units and units in City hexes may use the Strongpoint/City column
- Attacker; If EX result, then defender picks any MAF unit; If AL result, then attacker picks any unit participating in attack (see 12.4.4)
- Defender takes losses from Lead Unit (see 12.4.1; 12.4.4)

R.Macleod, v1.0, Feb 2011

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