DP CHAPTER 2 | Character Races
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Ambitious, driven, pragmatic—a race of heroes,
and also a race of villains
RACIALTRAITS
‘Average Height: 5’ 6°-5° 2”
‘Average Weight: 135-220 lb,
Ability Scores: #2 ‘0 one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus At Will Power: You know one extra Ist level at
‘will attack power from your class.
Bonus Feat: You gain a bonus feat at Ist level. You must
meet the feats prerequisites.
Bonus Skill: You galn training in one additional sil
from your class ski list,
Human Defense Bonuses
Will defenses
+1 to Forticude, Reflex, and
(Of.all the civilized races, humans are the most adapt
able and diverse, Human settlements can be found
almost anywhere, and human morals, customs, and
interests vary greatly.
Play a human if you want
4 tobe a decisive, resourceful hero with enough
determination to face any challenge
+ tohave the most versatility and flexibility of
any race.
+ tobe able to excel at any class you choosePHYSICAL QUALITIES
Humans come in a wide variety of heights, weights,
‘and colors. Some humans have black or dark brown,
skin, others are as pale as snow, and they cover the
whole range of tans and browns in between. Their hair
Is black, brown, or a range of blonds and reds. Their
eyes are most often brown, blue, or hazel.
‘Human attire varies wildly, depending on the envi
ronment and society in which they live. Their clothing
can be simple, ostentatious, or anything in between,
I’snot unusual for several distinct human cultures
to live side by side in a particular area and mingle, so
human armor, weaponry, and other items incorporate
variety of designs and motif
Humans average life spans of about 75 years,
‘though some venerable members ofthe race live as
long as 90 or more years.
PLAYING A HUMAN
Humans are decisive and sometimes rash. They
explore the darkest reaches of the world in search
of knowledge and power. They hurl themselves into
danger, dealing with consequences as they arise. They
act first and ponder later, trusting their will to prevail
and their native resourcefulness to see them through
perilous situations,
‘Humans always look to the horizon, secking to
expand their influence and their territory. They chase
power and want to change the world, for good or for
ill Their settlements are among the brightest lights in
dark and untamed world, and humans constantly.
seek to explore new lands and settle new frontiers.
Their selfreliance and bravery inclines humans
toward martial classes such as fighter, warlord, and
rogue, They often prefer to find hidden reserves of
strength in themselves rather than trust to the magic
of wizards or clerics.
That said, humans tend to be a pious race, worship:
ing the whole pantheon of gods. Their myths name no
‘god as the creator ofthe race, Some tales say the gods
worked together to create them, infusing them with the
best qualities ofeach race that had come before, Other
tales say that humans were the creation of a god whose
name is no longer known, a god killed in the war against
‘the primordials or perhaps assassinated by another deity
(Asmodeus and Zehir are often accused of the deed).
Humans are tolerant of other races, different
beliefs, and foreign cultures. Most human settlements
are diverse places where different races live together
in relative peace. The human empire of Nerath,
the last great world power, united many different
peoples. Most of the human towns that have survived
the empire’ fall are fortified bastions against the
encroaching darkness. When elven forests are razed
or dwarven mines overrun, the survivors often flee to
‘the nearest human town for protection.
Despite the far reach and power of Nerath, humans
4n the present day are a scattered and divided people.
Dozens of small kingdoms, fefdoms, and free cities
have arisen from Nerath's ruins, and many of these
realms are petty, weak, or isolated. Tensions and
misunderstandings among them often precipitate ski
rishes, espionage, betrayal, and even open warfare.
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2
Human Characteristics: Adaptable, ambitious,
bold, corruptible, creative, driven, hardy, pragmatic
resourceful, territorial, tolerant
Male Names:Alin Alek Benn,BrndisDonn,
Drew Bt Gregg Tomn Kee Mare kl Pte
Rear inn Sm, Fo, Wi
Female Names: Ana, Cassi, Hiza, Gwenn, Jenn, Kat,
Keira, Luusi, Mari, Mika, Miri, Stasi, Shawna, Zanne
HumMAN ADVENTURERS
Tree sample human adventurers are described
below.
Brandis isa human fighter, a mercenary who has
sold his sword arm to every baronet, duke, and prince
Jing from the mountains tothe coast. His armor is
practical, lacking any decoration, and his sword is
intended only for batl, not asa mark of prestige. He
prays daily tothe Raven Queen~not out of devotion
but because he knows that death s inevitable and
he hopes to postpone tas long as possible, He began
adventuring after a mission ended in disaster. His sol
thiee companions were all dead, and he was captired
ty hobgoblins and held for a ransom that no one cared
enough to pay. Te joined the band of adventurers that
slew the hobgoblins. He as since found adventuring
both more lucrative and more satisfying than his pre
vious ie
‘Mari isa human ranger, her eyes always on the
horizon, She is driven by « passion for explration and
‘ove of new places. She dreams of ultimately estab-
lishing a new settlement ina place where people can
live in peace and freedom. She prays to Avandra for
protection in her wandering and to Erathis for help
in achieving ber dream. She is aware of her H's com
tradiction: She isa creature ofthe wildemess, but her
dream isto tame and cultivate it A par of her won:
ders whether she would be able to sete in the village
she dreams of founding.
‘Thom is a htman wand, and his one desire is for
power. He adventures in earch of arcane lore and
Ancient artifacts that will increase his mastery af
magic. He prays to Ioun because he sees knowledge as
the key to power, but he is also drawn to Veena, won
dering what power the god of secrets might offer him
imexchange for his devotion
CHAPTER 3 | Character Races