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Carcassonne – Rule clarifications

All roads end at any junction; roads never ‘fork’ (Note – one of the
expansion tiles has a road that runs between two cities, and attaches
to both cities. This is all considered 1 road segment.)

Scoring is ‘by tile’ rather than ‘by segment’, so if a road or city


crosses the same tile twice, it is only scored once for that tile.

Order of play is:


 Draw and place tile
 Place a token (optional)
 Score and retrieve token(s) (if possible)
In particular, if you start your turn without a token, you cannot
remove one and place it that turn.

Fields or cities connected only corner-to-corner are not connected.


A tile connected only by a corner to a monastery is counted toward
the monastery.

Completed cities score for the farmers, and should be scored city by
city. Farmers in the minority are not removed before scoring. Each
completed city will score exactly 4 points for the player who has the
most total farmers in all their fields that contact it (from any side). If
two or more players tie for most farmers that contact a city, they all
get the 4 points. This continues until you have scored all completed
cities for farmers

Recommendations:

2 players – start with the single starting piece, use 6 active tokens
plus 1 to score, use the standard set of tiles only, or
add 1 cathedral and 3 inns on lakes
3 players – start with 6 river tiles (including spring and lake), use 6
active tokens plus 1 to score, standard tiles plus 1
cathedral, 3 inns on lakes, and 10 to 15 expansion tiles
4 to 6 players – start with twice the number of river tiles as players,
use 7 active tokens plus 1 to score, lots of extra tiles

Place farmers ‘shoulder down’ (digging) to designate them as


farmers. Place monks face down (praying).

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