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4226130

4226130

paizo.com #37058101, Piero Credentino <ping_uino@hotmail.it>, Oct 5, 2022


AAW Mini Dungeon #065 For 5 Characters Level 3

The Blight
an Adventureaweek.com mini dungeon by Colin Stricklin

22224610 4226130

Introduction infested kitchen, pinned there by large, thorny vines. Five of them
For nearly a thousand years this mighty oak stood as monarch of are zombies, and tear themselves free one round after hearing any
the forest, with its dryad as proud steward. When a self-absorbed commotion nearby.
druid sought a new home, however, both dryad and tree became The Vine Trellis: This cozy den is now deserted. Vines grow in
ill. This once-comfortable treetop dwelling now lies at the heart of a through the window, down through the chimney, and form patterns
rotting forest. For even the greatest trees can die, going slowly bad on the floor, spelling out unsettling phrases in Sylvan (“growing trees
from within.     need blood,” “a broken branch means a broken bone,” etc.).
The secret exit is hidden in plain sight. The vines growing through
The Villain the window form a ladder (Perception DC 16) down to Area 7 some
Catinella has been corrupted and turned into a duskthorn dryad. 40’ below.
After years of sickness she has grown twisted and evil, her heart as The Flayed Druid: The stench of rotten meat pervades this room,
rotten as her tree. She ambushes the PCs and vanishes frequently, yet there is no visible source. A DC 13 Perception check reveals
though she leaves the PCs alone anywhere near the rotten stair that the smell comes from under the bearskin rug. Once she went
because she finds the sap demon disturbing. bad, Catinella flayed the druid Felosinney. The elven woman’s skin
The Rotten Stair: This 120’ spiral stair is a masterpiece of is stitched to the underside of the rug. The room is otherwise full
woodworking, but a DC 13 Survival check suggests that it is of druidic bric-a-brac, including scattered illustrations of plant life,
extremely unhealthy for the tree. In fact, it was this stairwell that first spoiled spell reagents, and bird droppings. A DC 13 Survival check
caused the great oak to weaken. Its sickness is manifested here by shows that these last are fresh.
an array of mushrooms and mold. Most of this is harmless, but a very Felosinney’s animal companion, a screech owl named Whisper,
angry sap demon waits in ambush 20’ from the top. refuses to desert his mistress’s remains. He swoops in through a
1A-1D. Spore Clouds: These rotting platforms groan in a fitful hole in the roof to attack any who disturb the bearskin rug. Whisper
wind. If a creature moves more than 30’ in a single round an entire is remarkably intelligent, and after the initial attack may become the
quarter of the platform falls 30’ before fetching up in the branches PCs’ ally with a DC 16 Animal Handling check.
(DC 14 Dexterity save or 3d6 falling damage). Once one section falls Bedroom: Felosinney’s journal sits half-rotten on a bedside table.
the other sides become more stable, meaning they are no longer in It provides details of the tragic falling out between druid and dryad.
danger of collapse. The final entries despair of “finishing the fungicide in time.”
Even more hazardous, a cascade of fungal spores drifts through Fungicide: Towards the end of her disastrous remodeling project,
the canopy. Every 1d3 rounds the wind shifts direction, causing Felosinney finally recognized the harm she was doing to Catinella
poison spores to fall on a random quarter of the platform. (Treat as and her tree. She sought to cure the blight, but was murdered by
malice poison). Catinella before she could complete her fungicide. All but one of the
Zombies: Several dead humans hang from the walls of this necessary reagents can still be found in this botanical laboratory.

22224610
Copyright © 2017 AAW Games LLC.
paizo.com OGL Oct
#37058101, Piero Credentino <ping_uino@hotmail.it>, available
5, 2022at: http://adventureaweek.com/ogl/ 22224610
AAW Mini Dungeon #065 For 5 Characters Level 3

The Blight
an Adventureaweek.com mini dungeon by Colin Stricklin

Notes littering the floor describe the missing ingredient as, “The Sap Demon (from Tome of Beasts by Kobold Press, pg.
mycelial threads of a certain wind-borne species. I can only hope my 335)
fungicultural efforts at the crown germinate in time.” When a sap demon leaves a tree, its milky amber fluid oozes from an axe
If the PCs can endure the spore clouds and reach the very top of wound on a stout maple’s trunk and shapes itself into a small, vaguely
the rotting oak (a DC 18 Athletics check) they can indeed find the humanoid form on the forest floor beside the tree. This languid creature
half walks and half flows forward, implacably following the axe wielder’s
missing ingredient at the crown of the tree. Applying the resultant
path to certain revenge.
mixture to Catinella or to any part of the tree prevents the her from
using her tree stride ability. Tree Oozes. Sap demons aren’t true demons, but rather are intelligent
oozes that form when an enchanted tree is cut or injured. Though
Dryad, Duskthorn (from Tome of Beasts by Kobold typically Small, the larger the sap source is, the larger the resulting
Press, pg. 160) creature can be. Over a few hours, they pool into a shape that vaguely
A duskthorn dryad is a striking woman with obvious fey features and skin resembles their tree’s attacker: for instance, if the tree cutter wore a hat,
the color of slate, often found in the shade of an ancient tree. Clothed in then a hat may be incorporated into the sap demon’s overall shape. The
vines and leaves, it can be difficult to tell where one leaves off and the similarity is faint at best; no one would ever confuse a sap demon for the
other begins. creature it hunts, because its shape has no sharp features or color other
than amber.
Creeper Vine Spirits. Duskthorn dryads are spirits tied to thorn-bearing
creeper vines. They seek out dead trees and use them as a home for Called to Vengeance. Sap demons can pummel their prey with partially-
their vines to cling to. They can travel through trees to escape their foes crystallized fists, but they especially enjoy claiming the weapon that
but must stay near their vines. wounded their tree and wielding it to deliver a final blow. Once their prey
is destroyed, most sap demons return to their tree, but not all do. Some
Create Guardians. Duskthorn dryads use their vines and the plants in are curious or malevolent enough to explore the world further.
their glades to defend themselves, animating enormously strong vine troll
skeletons as well as ordinary skeletons, children of the briar, and other Reckless Possessors. A sap demon can possess another creature
horrors. These defenders are linked to the tree and vines that animated by grappling it and oozing down its throat. Once inside, the sap demon
them, are controlled by hearts within the tree. If the hearts are destroyed, dominates its host and makes it bleed as the tree bled. Since the sap
the servants wither or scatter. demon takes no damage when its host is wounded, it’s free to be
as reckless as it likes. It might wander into a town to cause trouble.
Medium fey, chaotic However, no matter how its new body is bandaged or cured, it never
stops bleeding slowly. If the host body is killed, the sap demon oozes out
during the next hour and either returns to its tree or seeks another host.
Armor Class 17 (natural armor) Small ooze, chaotic evil
Hit Points 77 (14d8+14)
Speed 30 ft.
Armor Class 13 (natural armor)
Hit Points 67 (15d6+15)
STR DEX CON INT WIS CHA
Speed 20 ft., climb 20 ft.
10 (+0)   20 (+5)  13 (+1)  14 (+2)  15 (+2)  24 (+7)
STR DEX CON INT WIS CHA
Saving Throws Con +3, Wis +4
14 (+2)   6 (-2)  12 (+1)  10 (+0)  14 (+2)  10 (+0)
Skills Animal Handling +4, Deception +9, Nature +6, Perception +4, Persuasion
+9, Stealth +7
Damage Resistances piercing and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 15
Damage Immunities bludgeoning; acid, lightning
Languages Common, Elvish, Sylvan, Umbral
Condition Immunities blinded, charmed, deafened, exhaustion, frightened,
Challenge 3 (700 XP)
prone
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell Senses blindsight 90 ft. (blind beyond this radius), passive Perception 12
save DC 17). She can innately cast the following spells, requiring no material Languages none in its natural form; knows the same languages as a creature it
components: dominates
At will: dancing lights, druidcraft Challenge 4 (1,100 XP)
3/day each: charm person, entangle, invisibility, magic missile
1/day each: barkskin, counterspell, dispel magic, fog cloud, shillelagh, suggestion, Amorphous. The sap demon can move through a space as narrow as 1 inch wide
wall of thorns without squeezing.
Magic Resistance. The dryad has advantage on saving throws against spells and Season’s Change. If a sap demon (or its host) takes at least 10 fire damage, it also
other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and gains the effect of a haste spell until the end of its next turn. If it takes at least 10
plants as if they shared a language. cold damage, it gains the effect of a slow spell until the end of its next turn.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step Actions
magically into one dead tree within her reach and emerge from a second dead Multiattack. The sap demon makes two slam attacks.
tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2)
of the second tree. Both trees must be Large or bigger. bludgeoning damage. If both attacks hit a Medium or smaller target, the target
Tree Dependent. The dryad is mystically bonded to her duskthorn vines and is grappled (escape DC 12), and the sap demon uses Soul Sap on it as a bonus
must remain within 300 yards of them or become poisoned. If she remains out action.
of range of her vines for 24 hours, she suffers 1d6 Constitution damage, and Soul Sap. The sap demon slides down the throat of a sleeping, helpless, or
another 1d6 points of Constitution damage every day that follows—eventually, grappled living creature of Medium size or smaller. Once inside, the sap demon
this separation kills the dryad. A dryad can bond with new vines by performing takes control of its host, as per the dominate monster spell (Wisdom DC 12
a 24-hour ritual. negates). While dominated, the host gains blindsight 90 feet. The host drips blood
Actions from its ears, nose, eyes, or from a wound that resembles the injury done to the
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., sap demon’s tree (1 damage/hour). Damage inflicted on the host has no effect on
one target. Hit: 7 (1d4 + 5) piercing damage. the sap demon. If the host dies or is reduced to 0 hit points, the sap demon must
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 leave the body within one hour.
(1d8 + 5) piercing damage. 5E Conversion by Chris Harris

Copyright © 2017 AAW Games LLC. OGL available at: http://adventureaweek.com/ogl/

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