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Journal of Creativity 33 (2023) 100047

Contents lists available at ScienceDirect

Journal of Creativity
journal homepage: www.elsevier.com/locate/yjoc

Mindset and the desire for feedback during creative tasks ✩


Kristy Doss a,∗, Lisa Bloom b
a
Western Carolina University, 4 Conger Drive, Hendersonville, NC 28739, United States
b
Western Carolina University, 203 Killian Building, Killian Lane, Cullowhee, NC 28723, (828) 226-6742, United States

a r t i c l e i n f o a b s t r a c t

Key words: This mixed-methods research study sought to understand participant behaviors through a lens of mindset behav-
Creativity iors and to understand the accuracy of mindset self-assessments to actual performance during creative endeavors.
Constructive feedback During a makerspace period that took place for one hour over four days, sixty-two children were asked to create
Makerspace
a product from a set of materials they were provided. They chose whether to work individually, with a partner,
Growth mindset
or in a small group. After each session, participants were asked whether they wanted feedback on their product.
Researchers observed the participants while working in the makerspace for behaviors that were characteristic of
a fixed or growth mindset, such as whether participants chose to receive feedback, whether they used feedback
to improve their product, and how participants reacted to frustrations and failed attempts. Participants also re-
ceived a mindset rating from instructors who worked with them over the course of the week on a Problem or
Project-Based Learning experience. Scores were correlated with two mindset assessments participants completed
at the beginning of the week, one adapted from Dweck (2006) and the MAP (Mindset Assessment Profile). The
researcher scores of participants’ mindset and teacher scores of participants’ mindsets demonstrated a strong
correlation. The two self-assessments used in the study did not show a strong correlation with performance as ob-
served in the makerspace or in the classroom completing PBL-based classroom activities. Seven learning profiles
emerged from the data based on participant attitudes (optimistic, approval-seeking, rule-breaking, perfectionis-
tic) and behaviors (flexibility, playfulness, commitment to task). The mindset profiles may prove beneficial as
educators develop activities to address mindsets in their classrooms, especially in the context of creative activities
and projects.

Mindset and the desire for feedback during creative tasks Having a growth mindset involves demonstrating characteristics
such as believing talents and intelligence can be improved through hard
Several factors influence creative performance including personality work, accepting mistakes or setbacks, and welcoming feedback. Individ-
and work environment. Self-efficacy, creative identity, creative mind- uals embrace and overcome challenges such as those individuals face
set, and metacognition play a role in the decision to complete tasks or during the creative problem-solving process (Zhao, Zhang, Heng & Qi,
not complete creative tasks (Hass, Katz-Buonincontro & Reiter-Palmon, 2021). Having a growth mindset plays an important role with motiva-
2016; Hu, Wang, Yi & Runco, 2018; Karwowski & Kaufman, 2017). tion to complete creative activities (Karwowski, 2014) and can improve
Karwowski (2014) coined the term creative mindset to describe an indi- creative self-efficacy (Hass et al., 2016). In addition, a growth mindset
vidual’s belief about his or her own ability to enhance creative abilities. enables an individual to persevere after having a negative performance
A mindset is a way of thinking about the learning process (C. S. Dweck, (Beghetto & Dilley, 2016).
2006). People with growth mindsets believe that traits such as intel- Research has shown that children and youth can be greatly influ-
ligence and creativity are malleable while people with fixed mindsets enced in the mindset they adopt (C. S. Dweck, 2006). Individuals with
believe they are basically unchangeable. Children and adults who have a fixed mindset believe failure defines who they are and feel threatened
growth mindsets focus more on learning than letter grades or test scores. by other’s successes (C. S. Dweck, 2006). Those who identify as having
According to the research (e.g., Blackwell, Trzesniewski & Dweck, 2007; a fixed mindset believe that intelligence and talent cannot be changed,
Good, Aronson & Inzlicht, 2003), adolescents who approach learning and effort is fruitless. These individuals may avoid challenges, attempt
with a growth mindset are more motivated, more likely to seek and use to hide flaws, ignore, or avoid feedback, and view feedback as personal
feedback, and outperform their peers. criticism.


An earlier version of this article was presented at the Annual Creativity Conference at Southern Oregon University, Ashland, Oregon, USA.

Corresponding author.
E-mail address: kkdoss@wcu.edu (K. Doss).

https://doi.org/10.1016/j.yjoc.2023.100047
Received 22 September 2022; Received in revised form 19 December 2022; Accepted 14 February 2023
2713-3745/© 2023 The Authors. Published by Elsevier Ltd on behalf of Academy of Creativity. This is an open access article under the CC BY-NC-ND license
(http://creativecommons.org/licenses/by-nc-nd/4.0/)
K. Doss and L. Bloom Journal of Creativity 33 (2023) 100047

The influence of external evaluation on creativity is inconclusive. and integrated to provide an understanding and corroboration of re-
A variety of factors influence the role of feedback on creative perfor- search results (Johnson, Onwuegbuzie, & Turner, 2007). A mixed meth-
mance including when the feedback is offered during the creative pro- ods approach was chosen for purposes of complementarity (Greene,
cess, the form and nature of the feedback, and individual perception of 2007), which seeks a comprehensive understanding of a phenomenon
the need for feedback. Beghetto (2007) described the benefits of cueing using specific methods for different parts of the process.
or providing feedback to learners in order to help them understand the During a one-week creativity camp, participants completed two self-
constraints of a creative task. Evaluators can provide feedback in a va- assessments designed to gage mindsets (fixed versus growth). Teachers
riety of forms such as controlling feedback aimed to modify behaviors facilitating Problem or Project-Based Learning (PBL) tasks with the par-
versus informational feedback given to provide information but not to ticipants throughout the week gave a rating of 1–10 based on a mind-
control behavior (Zhou, 1998). Controlling feedback can have a nega- set scale. Participants also engaged in a makerspace challenge facili-
tive impact on creativity at an individual level (Shalley & Gilson, 2004; tated by the researchers. In addition to completing the mindset rat-
Zhou & Oldham, 2001). Hu et al. (2018) assessed feedback offered in a ing, researchers observed participants’ behaviors during the makerspace
variety of forms: positive controlling, negative controlling, positive in- setting. They gave participants optional feedback, documented partici-
formation and negative informational. They found informational feed- pants’ preference for feedback or no feedback, and offered a rating of
back improved creativity while controlling feedback such as: "You did the completed product.
very poorly. This should not have happened. Remember, you should not
repeat the poor performance, or we can’t use your data." diminished cre- Setting
ativity. Participants in this study demonstrated greater creativity when
receiving negative feedback as opposed to positive feedback (Hu et al., This study took place during Rocket to Creativity (RTC), a yearly
2018). summer program sponsored by a university in a rural area of Western
Individuals may seek out feedback or it might be provided during a North Carolina. RTC entails a week-long day camp experience for chil-
task. With the potential of receiving negative feedback, individuals may dren aged 7–14 and serves as a field experience for teachers seeking
try to avoid the feedback or regard the feedback as unwelcome (Kohli & licensure in gifted education. During the week, children are grouped in
Jaworski, 1994). An individual’s sense of autonomy may decrease, in- theme-based areas self-selected from an interest inventory. There are 4
fluencing creative performance and motivation (Deci, Koestner & Ryan, to 8 participants per group for a total of eleven groups. During the week,
1999). each group is immersed in a theme-related problem or project chosen
Faith in an endeavor and positive feedback by experts in the field by the children on the first day. Themes include topics such as con-
can strengthen personal identity and self-efficacy and facilitate creative ducting archaeology digs, investigating fake news, exploring electron-
achievements (Bandura, 1997; Lebula & Csikszentmihalyi, 2017). How- ics, robotics, and coding, leading crime scene investigations, creating
ever, individuals who are highly sensitive to feedback will not receive Rube Goldberg machines, and inspiring others to change the world.
the same benefits (Sordia & Martskvishvili, 2022). Beghetto and Dil- During the week-long day camp, children participate in a mak-
ley (2016) suggest the importance of teaching individuals how to re- erspace session for an hour each day. The makerspace is conducted in
ceive and use honest and supportive feedback to improve creative per- a large conference room with twenty workstations which consist of two
formance and overall creative potential. This research study continues tables and six chairs. Children were organized into four groups meeting
the line of inquiry about the influence of feedback during creative tasks throughout the day with approximately 15 participants attending each
by investigating students’ desire or lack of desire for constructive criti- session. This was organized to allow groups to be spread out throughout
cism. Researchers sought to understand if students’ behaviors and their the room, for sound quality as each group was videotaped during each
use of feedback during creative tasks aligned with their scores on mind- session to capture group discussions and actions. Each group received a
set self-assessments. box of materials that remained on the tables for the entire week.

Procedures
Method
One the first day of RTC, all participants completed the two mindset
Participants
self-assessments in the PBL groups with teacher facilitators. The follow-
ing assessments were used:
Sixty-two children aged 7–14 enrolled in Rocket to Creativity par-
ticipated in this study. Children who attend Rocket to Creativity are 1. Mindset Quiz - Adapted from: C. S. Dweck, C. S. (2006). Mindset:
enrolled by their parents. There are no criteria for enrolling in the pro- The new psychology of success. New York: Random House Inc.
gram other than being within the required age range. Participants who https://advising.unc.edu/wp-content/uploads/sites/341/2020/07/
attend RTC pay a 149.00 fee which covers materials and lunch. Schol- MINDSET-Quiz.pdf
arships are available for participants of low-income families. Upon IRB 2. Mindset Assessment Profile - Mindset Works ® EducatorKit
approval, all parents were asked to consent to their child’s participa- https://achieve.lausd.net/cms/lib/CA01000043/Centricity/
tion in the study. There was a 100% return rate for permission forms. Domain/173/MindsetAssessmentProfile.pdf
For the purpose of the research, theme groups were combined to make
Over the course of the week, participants participated in creative
a total of four groups of 15–17 participants each. Participants worked
activities designed to promote divergent thinking and problem-solving
on the task individually, with a partner, or in small teams of three to
skills. They developed questions to explore, brainstormed topics, com-
four participants. During data analysis, two participants were dropped
pleted research, worked with experts in the field of interest, and de-
from the study due to problems with confirming scores on one of the
signed products to share with family members on the final day. At the
self-assessments. Boxes were checked with multiple “x” marks in a hap-
end of the week, teachers were asked to give a rating for each participant
hazard manner, demonstrating that the individual did not understand
in their group and offer commentary to support the score.
the directions for taking the assessment.
In the makerspace setting, participants were challenged with creat-
ing a product that could be marketed to peers and adults. Participants
Design worked individually or in small groups for an hour a day to create their
product. Each group received the same supplies that included products
This study used a mixed-method research design. In mixed methods such as cardboard tubes, spaghetti noodles, marshmallows, magic mark-
research, both quantitative and qualitative data are collected, analyzed, ers, tape, binder clips, scissors, construction paper, small metal squares,

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K. Doss and L. Bloom Journal of Creativity 33 (2023) 100047

and rubber bands. All groups had access to hot glue guns, and each group • Hides flaws.
was allowed to bring in one additional item to use in constructing their • Avoids challenges.
final products. • Ignores and/or avoids feedback.
The following instructions were given on the first day of the project • Views feedback as personal criticism.
and reiterated at the beginning of each working session: Over the course • Feels threatened by others’ successes.
of the next four days, you are given the challenge of creating a product
that you could sell. This product needs to have a purpose (such as a Characteristics of a Growth Mindset:
rollercoaster for a pet hamster or a container to organize supplies). You
• Believes intelligence and talents can be developed.
can create whatever you want as long as it can be useful for other par-
• Believes effort is the path to mastery.
ticipants or adults. You will have four sessions to complete this product.
• Believes mistakes are part of learning.
Each session will last an hour. The supplies you see before you will re-
• Views failures as an opportunity.
main on your table over the course of the week. You can add one item
• Believes failures are temporary.
from home to the products. At the end of the week, you can enter your
• Embraces challenges.
final product into a competition to see who has created the most mar-
• Welcomes feedback.
ketable item. During the sessions, we will be offering suggestions for
• Views other’s success as inspirational.
improvement. You will also be asked questions about the creative pro-
cess such as How did you come up with this idea? Are you struggling with
anything? What are your plans for tomorrow? Let us know if you have any Researcher rating / score
questions.
At the end of each daily session, participants were given the oppor- Researchers reviewed anecdotal notes and analyzed video-taped ses-
tunity to receive constructive feedback and receive a score of 1–10 on sions to assess behaviors and comments associated with challenging mo-
a scale of completeness and marketability of the product. Constructive ments, failed attempts, and persistence in completing the tasks. They
feedback involved specific ideas to improve the products such as: This rated participants on a scale of 1–10. They specifically looked for the
area looks like something could slip through it. I wonder how you could fix following behaviors:
that? or This part is a bit wobbly. I wonder how you could make it stur-
dier? Researchers kept anecdotal notes as they watched the groups and • Appreciation for critique or suggestions for improvement.
documented which participants requested feedback and a score. The re- • Encouraging others to persevere with tasks.
searchers videotaped all makerspace sessions. • Positive approach when frustrated with a setback.
• Working through problems.
Data collection • Responding to and using feedback.
• Continuing to improve the product over the course of the week.
Dweck self-assessment • Belief that they could continue to improve the product.

Results of the mindset assessments were calculated for each partici- Observations
pant. The self-assessment adapted from C. S. Dweck (2006) consists of
10 questions with a 4-point Likert-scale rating (strongly agree, agree, Researchers observed and took anecdotal notes regarding partici-
disagree, strongly disagree) and places participants into four categories pants’ behaviors during the makerspace setting. In addition, a video
based on the overall score of 0–30. recorder was placed at each table to capture participant interactions
when researchers were not present.
SCORE CHART

22–30 = Strong Growth Mindset Results


17–21 = Growth with some Fixed ideas
11–16 = Fixed with some growth ideas Quantitative results
0–10 = Strong fixed mindset
Scores on mindset assessments were calculated. The mindset scores
Mindset assessment profile were analyzed using Pearson correlation coefficient for potential rela-
tionships in several ways. Mindset assessments were compared to the
For the second self-assessment, MAP (Mindset Assessment Profile), teacher and to the researchers’ scores. The teacher and researcher scores
scores range from 8-48 with results in 10 categories: 8–12 points (F5), of mindset behaviors and attitudes were correlated with each other to
13–16 points (F4). 17–20 points (F3), 21–24 points (F2), 25–28 points determine reliability.
(F1), 29–32 points (G1), 33–36 points (G2), 37–40 points (G3), 41–44
points (G4), and 45–48 points (G5). The following comments in Table Adapted C. S. Dweck (2006) self-assessment results
One explain usual beliefs of people in each category.
Scores on the assessment ranged from 14 to 29. Seven participants
Instructor rating / score (11.67%) fell into the range of Fixed with Some Growth Ideas, twenty
participants (33.33%) Growth with Some Fixed Ideas, and thirty-three
Participants worked throughout the week on a Problem or Project (55%) in the Strong Growth Mindset category.
with an instructor. Instructors assessed overall growth mindset using a
scale of 1–10 based on the following list of characteristics. In addition,
MAP results
instructors provided comments about each participant’s performance.
Characteristics of a Fixed Mindset:
Participants scored between 23 and 46 points. One (1.67%) scored
• Believes intelligence and talent are fixed. an F2, Seven (11.67%) scored an F1, Fifteen (25%) scored a G1, Nine-
• Believes effort is fruitless. teen (31.67%) scored a G2, Eleven (18.33%) scored a G3, Four (6.67%)
• Believes failures define who they are. scored G4, and Three (5%) scored G5.

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Teacher rating / score category chose to work as a whole group, but those who did not worked
on products that were similar in nature. For example, members in one
Participants scored between 2 and 10 points. Nine (15%) scored a 2, group all worked on making dolls, each delving into a different per-
Six (10%) scored a 3, Two (3.33%) scored a 4, Eight (13.33%) scored a sonality for the doll or components that moved. All participants in this
5, Four (6.67%) scored a 6, Ten (16.67%) scored a 7, Seven (11.67%) profile determined a goal by the end of the first day of the project or the
scored an 8, Eleven (18.33%) scored a 9, and Three (5%) scored a 10. start of the second day.
Although these participants requested feedback on a daily basis, they
Researcher rating / score did not ask for this as the facilitators moved from group to group. When
receiving feedback, they listened to the suggestions and offered thought-
Participants scored between 0 and 10 points. One (1.67%) scored a ful responses. The group creating the maze worked to address the feed-
0, Four (6.67%) scored a 2, Four (6.67) scored a 3, Three (5%) scored back about the stability of the walls of the maze. They agreed that they
a 4, Eleven (18.33%) scored a 5, Four (6.67%) scored a 6, Three (5%) were not sturdy and came back to the makerspace with a plan of action
scored a 7, Five (8.33%) scored an 8, Nineteen (31.67%) scored a 9, and the next day. The daily scores did not influence their motivation in a
Six (10%) scored a 10. negative way. They were eager to look at the materials provided to see
The researcher scores of participants’ mindset and teacher scores of what changes they could make to modify their products.
participants’ mindsets demonstrated a strong correlation, r(59) = 0.82, There was a sense of playfulness with the groups. They laughed at
p = .00001. Observations of student behaviors were consistent across mistakes and found humor in their failures. One group abandoned the
settings. idea they started on the first day because they thought they had a final
The student self-assessment Dweck Score demonstrated a slight re- product that was complete. After receiving feedback and a score, they
lationship with the teacher observations over the course of the week, appeared a bit surprised. They rebounded easily, though, and launched
r(59) = 0.34, p = .008. The Dweck Score with researcher score a new idea for creating a multi-dynamic toy. The group created a com-
demonstrated a relationship useful for making a limited prediction, mercial to promote their product. On the final day, these participants
r(59) = 0.40, p = .102. presented their final products to their parents with enthusiasm and pride
The MAP assessment with teacher score, r(59) = 0.11, p = .404., and in what they had accomplished
the MAP score with researcher score, r(59) = 0.21, p = .102, proved not Participants worked as a team to brainstorm ideas and problem-solve
to be statistically significant. We conclude that there is not a significant together. The participants working on the Rube Golberg machine ques-
linear correlation between the Map assessment and observed student tioned possible solutions, asking each other questions such as, “What if
behaviors. there were holes here? We could try that. We could use a coffee filter or
something. Oh, I know what we could try.”
Qualitative results
Profile two
Researchers reviewed anecdotal notes and videotapes to understand
participants’ behaviors during the time in the makerspace. Researchers Feedback-Driven, Excessive Approval-Seeking
analyzed videos to assess conversations and behaviors throughout the 2 children (3.33%)
week, noted when participants stopped working on products, and evalu- Participants in this profile worked on products throughout the week.
ated final products. They organized their notes and coded information in They sought out the facilitators to request feedback throughout the daily
a recursive fashion in order to identify the themes that emerged. These work sessions regardless of the knowledge that the facilitators would be
developed into seven different profiles of behaviors demonstrated by offering feedback at the end of each session. After making small changes,
the participants. Qualitative data from videos, field notes and observa- one of the participants in this profile would ask if the change looked
tions were used to corroborate researcher mindset scores. Seven profiles like what the facilitator intended. After explaining that the participant
emerged from the data: should make that choice, the child would work on the product for an-
other short amount of time and then return once again to seek out ap-
1. Flexible, Goal-Oriented, Persistent, Optimistic, Humorous, Realistic
proval.
about Final Product – 34 children (56.67%)
Participants in this profile repeatedly asked what they should do
2. Feedback-Driven, Excessive Approval-Seeking – 2 children (3.33%)
next. Although open to feedback and committed to improving their
3. Opinionated, Self-Driven, Rule-Breaking – 3 children (5%)
products, these participants sought direction and approval from the fa-
4. Independent, Non-Feedback Seeking – 7 children (11.67%)
cilitator. Teachers working with these individuals also discussed how
5. Early-Bailers, Project Does Not Meet Personal Vision, Appearance
the participants performed similarly during Project-based learning ac-
(Smart/Successful) Matters – 6 children (10%)
tivities. One teacher said, “Without his partner, I’m not sure if he would
6. Low Self-Esteem, Not Able to Generate Ideas, Lack of Playfulness –
have finished his robot project. He was willing to work under her di-
5 children (8.33%)
rection but was hesitant to try new things without her prompting and
7. Underachieving, Rejects Premise of the Project – 3 children (5%)
continued refocusing.”
Profile one
Profile three
Flexible, Goal-Oriented, Persistent, Optimistic, Humorous, Realistic
about Final Product Opinionated, Self-Driven, Rule-Breaking
34 children (56.67%) 3 children (5%)
In this group, participants demonstrated flexibility with the limited Participants in this profile followed a personal vision for their work
materials. They were able to determine a plan that allowed for improve- in the makerspace. One participant wanted to create a brand of odd-
ments to be made over the course of the week such as a Rube Golberg flavored ice creams. Even though the rules for the makerspace were
machine that used a marble moving through different maze-like fea- to only use the products that were offered at each table, she persisted
tures, a dragon that a rubber ball would roll through from mouth to throughout the week to create her ice cream ideas and brought in sam-
tail, toys that could launch items such a piece of foam, dolls with dif- ples for participants to try on the final day of presentations. She enjoyed
ferent features, pet toys for dogs and cats, and a solar cooking device brainstorming unique names for her ice cream and discussing advertis-
for making items such as spaghetti noodles. Not all participants in this ing techniques she could potentially use in the future. Although she was

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open to feedback, she did not actually use any of the ideas that directed these individuals were that they did not like what they were making,
her back to complying to the overall rules for the makerspace. wishing for different products like double-sided tape, requesting that the
Other participants in this profile followed the procedures for using facilitator decide what they should do, and crumpling up or destroying
only the items provided but did not use feedback even though they re- things they started so that they needed to start from scratch the next
quested it and listened patiently as it was given. There was a bit of sar- day. A majority of these participants did not want feedback at the end
casm or dark humor in the comments they directed to the cameras while of each session, but they did want help while the facilitators moved from
being videotaped. One comment made to a partner with a smile on her group to group throughout the sessions. Those who requested feedback
face: Teamwork isn’t helpful, unless someone is doing all the work for were not able to transfer the suggestions into steps for improving their
you. products. Their attitudes were that of helplessness, feeling anxious, or
being overwhelmed. They did not reject the experience of being in the
Profile four makerspace; they simply were not able to work through creating a final
product.
Independent, Non-Feedback Seeking
7 children (11.67%) Profile seven
Participants in this profile did not request feedback at the end of each
daily session. They worked on products throughout the week typically Underachieving, Rejects Premise of the Project
in an individual manner, not collaborating with others at their tables. 3 children (5%)
All participants continued to tinker and build in order to improve their Three participants did not complete projects or contribute to their
products. groups in a meaningful way during the makerspace experience. One
One girl designed a marshmallow shooter. The final product did not participant was actively destructive and argumentative with his group
actually launch the marshmallow, but she explained how it was sup- members. The other two were not destructive, but they did not help to
posed to work. The teacher working with her throughout the week said, design components or modify products. Children in this profile spent
“She focused on creating what was in her own mind. She did not want time arguing with others and were more engaged with watching what
to take any feedback from me. She did discuss with her partner different other groups were creating. One parent discussed that the child was
ideas, but their two projects were made separately and combined on the having a difficult week with issues at home.
last day.”
Another participant in this profile was a bit argumentative with the Discussion
others at her table and was easily discouraged with setbacks. She worked
on creating a doll in the makerspace. It was later disclosed that there The teacher and researcher scores demonstrated a strong correla-
were family problems that may have influenced her behavior during tion. What the teachers observed in the classroom while participants
this experience. Two boys who did team together worked diligently completed Problem or Project-Based Learning projects appeared similar
on their product, a miniature drive-in movie theater, made several im- to the behaviors exhibited in the makerspace setting. These behaviors
provements to their idea, but were not interested in facilitator input. included seeking out feedback and using the feedback to modify prod-
One group of girls explained on the last day that they did not want ucts or projects, how participants interacted with partners or in small
feedback throughout the week because they felt like it was a form of teams, how they dealt with challenges or setbacks, and persevering to
nagging and that they knew what they wanted to complete. They worked complete their goals or intentions.
on building a robot for their project. The assessments did not show a relationship between how the par-
ticipants assessed themselves on the continuum of mindsets and the ob-
Profile five served behavior of the teachers and researchers. Participants tended to
score themselves much higher on the assessments as compared to what
Early-Bailers, Project Does Not Meet Personal Vision, Appearance the teacher and research observed during the creative activities. Two is-
(Smart/Successful) Matters sues show the potential for influencing problems with assessments cor-
6 children (10%) relating with performance. One is that the participants may have re-
Participants in this profile all worked in teams to complete their ceived prior instruction on growth mindset in the past and potentially
projects. One group built a cyborg, another designed a jet and land- perceived what the correct answer should be for demonstrating a growth
ing area, and the third group designed a slingshot. Comments made by mindset. Have our participants been coached to answer in the “right”
these individuals focused on trying to make things perfect, lacking time way?
to complete the tasks, and describing how the materials were not ad- The other issue was within the design of the self-assessments. Al-
equate. Their motivation and focus on their work shifted dramatically though there is the potential for children to score in the fixed mindset
once a decision was made to abandon the project. These individuals categories, the questions – never or almost never may be too constrictive
criticized other group members who continued to modify the products. in nature. Both leave little room for participants to score within the fixed
Two of the boys in this profile demonstrated natural leadership abil- mindset categories. The participants scored between 25 and 46 points
ities, guiding their peers in the initial conception of the product and in on the MAP Assessment with one participant in the F2 category and no
initial design stages, but they stopped working at the end of day two af- participants falling into the F3, F4, or F5 categories.
ter receiving feedback. They blamed others in their groups for setbacks Seven mindset profiles emerged as the researchers analyzed the films
and were disappointed in the quality of their products explaining that and through observations throughout the week. These profiles reflect
the materials given were not adequate. When parents came to see the a variety of attitudes observed during the makerspace including op-
products on the final day, it was noted that these two boys were broth- timistic, approval-seeking, rule-breaking, and perfectionistic. Students
ers. chose to receive or reject the opportunity for feedback. Behaviors ob-
served fell along a continuum in terms of flexibility, playfulness, and
Profile six commitment to task.

Low Self-Esteem, Not Able to Generate Ideas, Lack of Playfulness Limitations and suggestions for future research
5 children (8.33%)
Participants in this profile did not actually complete any of their Several factors could have influenced the results of this study. Group
project ideas. There was little engagement in play. Comments made by dynamics must be taken into consideration. Participants in the mak-

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K. Doss and L. Bloom Journal of Creativity 33 (2023) 100047

ipants who have attended the camp in prior years. Along with partic-
ipants having these prior experiences, participants who have received
instruction in developing a growth mindset or in creating projects in
a makerspace may have developed a more realistic understanding of
working with a limited number of supplies. They may also be better
prepared to improvise using different tools or products.
Factors, such as dealing with trauma at home could influence how
the participants behaved during the makerspace and with the teacher
throughout the week. A negative approach or attitude might reflect a
child struggling with emotions about family dynamics and not show
how the individual typically reacts during the creative problem-solving
process. It would be beneficial to watch participants completing activi-
ties in a variety of contexts at different points of time in order to see if
behaviors were consistent across time and settings.
In future studies, researchers could include a creative assessment
Fig. 1. Adapted Dweck Assessment Results. similar to the one used by Hu et al. (2018) of final products to see which
individuals demonstrated strong creative abilities in overall creativity,
likeability of product, appropriateness to topic/task, and originality. Us-
erspace setting sat at tables with up to three other participants. They ing an assessment tool with words about creativity and the creative pro-
received the option to work individually or as a team. The influence of cess instead of intelligence such as Karwowski’s creative mindset items
group members could play a beneficial role in the experience or could could provide different results Hass et al., 2016). The feedback process
be detrimental to the design process. was created to be neutral, neither positive or negative in nature. Future
The makerspace project took place within the context of a week- studies could investigate the reasons for why individuals make choices
long camp that emphasizes creative problem-solving. This environment in relationship to past experiences with feedback, parental feedback,
could influence the attitudes of the participants, especially for partic- and creative self-efficacy (Figs. 1–4, Table 1).

Fig. 2. Mindset Assessment Profile Scores.

Fig. 3. Teacher Rating Scores.

6
K. Doss and L. Bloom Journal of Creativity 33 (2023) 100047

Fig. 4. Researcher Rating Scores.

Table 1
Mindset Assessment Profile Categories.

Profile Categories Descriptive Comments

F5 and F4 You strongly believe that your intelligence is fixed—it doesn’t change much. If you
can’t perform perfectly, you would rather not do something. You think smart people
don’t have to work hard.
F3 and F2 You lean toward thinking that your intelligence doesn’t change much. You prefer
not to make mistakes if you can help it and you also don’t really like to put in a lot
of work. You may think that learning should be easy.
F1 and G1 You are unsure about whether you can change your intelligence. You care about
your performance, and you also want to learn, but you don’t really want to work too
hard for it.
G3 and G2 You believe that your intelligence is something that you can increase. You care
about learning and you’re willing to work hard. You do want to do well, but you
think it’s more important to learn than to always perform well.
G5 and G4 You really feel sure that you can increase your intelligence by learning, and you like
a challenge. You believe that the best way to learn is to work hard, and you don’t
mind making mistakes while you do it.

Declaration of Competing Interest Hu, W., Wang, X., Yi, L. Y. X., & Runco, M. A. (2018). Creative self-efficacy as moderator of
the influence of evaluation on artistic creativity. The International Journal of Creativity
& Problem Solving, 28(2), 39–55.
The authors declare that they have no known competing financial Johnson, R. B., Onwuegbuzie, A. J., & Turner, L. A. (2007). Toward a definition of mixed
interests or personal relationships that could have appeared to influence methods research. Journal of mixed methods research, 1(2), 112–133.
the work reported in this paper. Karwowski, M. (2014). Creative mindsets: Measurement, correlates, consequences. Psy-
chology of Aesthetics, Creativity, and the Arts, 8(1), 62–70. 10.1037/a0034898.
Karwowski, M., & Kaufman, J. C. (2017). The creative self: Effect of beliefs, self-efficacy,
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