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Blitz-Logs 20230606113517
Blitz-Logs 20230606113517
1060 3GB
09:35:17 [info] 11:35:17 +2 [engine] Network type: WiFi
09:35:17 [info] EngineBackend::OnGameLoopStarted: enter
09:35:17 [info] GameCore::OnAppStarted begin
09:35:18 [info] 11:35:18 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : D:/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
09:35:18 [info] 11:35:18 +2 [wwise] Wwise sound system was successfully
initialized.
09:35:18 [info] SetBattleState unknown
09:35:18 [info] 11:35:18 +2 [base] Vendor OS version: no
09:35:18 [info] 11:35:18 +2 [base] Platform: Win32 steam
09:35:18 [info] 11:35:18 +2 [base] RAM size in gb: 15.9
09:35:18 [info] Device kind: Desktop
09:35:18 [info] Device display: 23.69" (20.65"x11.61")
09:35:18 [info] GameCore::OnAppStarted done
09:35:18 [info] EngineBackend::OnGameLoopStarted: leave
09:35:18 [info] Window::HandleWindowCreated: enter
09:35:18 [info] 11:35:18 +2 [render] rhi::ShaderSourceCache::InitCacheDir start
09:35:18 [info] 11:35:18 +2 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 1 ms
09:35:18 [info] Rendering thread started
09:35:18 [info] [RHI-DX11] Creating device
09:35:18 [info] [RHI-DX11] available adapters:
09:35:19 [info] 0 : 'NVIDIA GeForce GTX 1060 3GB' (vendor: 0x10DE, subsystem:
0x37241458), feature level: 0xb000 (11.0)
09:35:19 [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
09:35:19 [info] [RHI-DX11] Using adapter `NVIDIA GeForce GTX 1060 3GB` (vendor:
10DE, subsystem: 37241458)
09:35:19 [info] [RHI-DX11] Creating device without selected adapter
09:35:20 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
09:35:20 [info] [RHI-DX11] Using retrieved adapter `NVIDIA GeForce GTX 1060 3GB`
(vendor: 0x10DE, subsystem: 0x37241458)
09:35:20 [info] [RHI-DX11] Selected adapter has 2979 Mb of video memory
09:35:20 [info] [RHI-DX11] OS registry version: 6.3.19045, is running on Win10: 0
09:35:20 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
09:35:20 [info] [RHI-DX11] Reset targets and views
09:35:20 [info] [RHI-DX11] Clear context state
09:35:20 [info] [RHI-DX11] Flush context
09:35:20 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 768}
09:35:20 [info] 11:35:20 +2 [render] DeviceTier: Ultra (found GPU in
Ultra::Windows)
09:35:20 [info] [RHI-DX11] hardware command buffers enabled: 0
09:35:20 [info] [RHI-DX11] Typeless texture formats supported: 1
09:35:20 [info] 11:35:20 +2 [render] DeviceInfo::GetGPUModel(): NVIDIA GeForce GTX
1060 3GB
09:35:20 [info] 11:35:20 +2 [render] Default Framebuffer size: 1024 x 768
09:35:20 [info] 11:35:20 +2 [render] Default Framebuffer dpi x: 93 y: 93
09:35:20 [info] 11:35:20 +2 [render] Default Framebuffer Diagonal size in inches:
23.6872
09:35:20 [info] [Renderer] DeviceTier: Ultra
09:35:20 [info] [Renderer] CurrentFlow: Forward
09:35:20 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
09:35:20 [info] [Renderer] Is PBR Supported: YES
09:35:20 [info] [Renderer] Is Shadow Mapping Supported: YES
09:35:20 [info] [Renderer] Max Anisotropy: 16
09:35:20 [info] [Renderer] Max Texture Size: 16384
09:35:20 [info] [Renderer] Max Vertex Attributes Count: 16
09:35:20 [info] [Renderer] Max Varying Vectors Count: 15
09:35:20 [info] [Renderer] Max MRT Count: 4;
09:35:20 [info] [Renderer] Max MSAA Sample Count: 8;
09:35:20 [info] [Renderer] is32BitIndicesSupported: YES
09:35:20 [info] [Renderer] isVertexTextureUnitsSupported: YES
09:35:20 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
09:35:20 [info] [Renderer] armOpenglColorFetchSupported: NO
09:35:20 [info] [Renderer] extOpenglColorFetchSupported: NO
09:35:20 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
09:35:20 [info] [Renderer] metalColorFetchSupported: NO
09:35:20 [info] [Renderer] isUpperLeftRTOrigin: YES
09:35:20 [info] [Renderer] isZeroBaseClipRange: YES
09:35:20 [info] [Renderer] isCenterPixelMapping: NO
09:35:20 [info] [Renderer] isInstancingSupported: YES
09:35:20 [info] [Renderer] isPerfQuerySupported: YES
09:35:20 [info] [Renderer] isGpuStageTrackingSupported: NO
09:35:20 [info] [Renderer] isDisjointPerfQuerySupported: NO
09:35:20 [info] [Renderer] isComparisonSamplerSupported: YES
09:35:20 [info] [Renderer] isInstanceIdSupported: YES
09:35:20 [info] [Renderer] framebufferDiscardSupported: NO
09:35:20 [info] [Renderer] isD24S8FormatSupported: YES
09:35:20 [info] [Renderer] isD16FormatSupported: YES
09:35:20 [info] [Renderer] isMemorylessSupported: NO
09:35:20 [info] [Renderer] retrieveTileDataAllowed: YES
09:35:20 [info] [Renderer] tileDataCompatibleWithDenseVertices: YES
09:35:20 [info] [Renderer] isAstcCompressionSupported: NO
09:35:20 [info] GameCore::OnWindowCreated begin
09:35:20 [info] Desirable resource suffix: ""
09:35:20 [info] 11:35:20 +2 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-60, windows-ultra-tier]
09:35:20 [info] 11:35:20 +2 [graphics_options_module] Detected preset:
WindowsUltraTier
09:35:20 [info] 11:35:20 +2 [base] Highest allowed options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: true
TankSuspension: true
09:35:20 [info] 11:35:20 +2 [base] Max graphics options according to our runtime
hardware clamping:
09:35:20 [info] 11:35:20 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
09:35:20 [info] 11:35:20 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
09:35:20 [info] 11:35:20 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
09:35:20 [info] 11:35:20 +2 [base] Field with name: ShadowQuality clamped from
On(StencilOnly) [5] to High [3]
09:35:20 [info] 11:35:20 +2 [base] Field with name: FPSLimit clamped from 120 [2]
to 60 [1]
09:35:20 [info] 11:35:20 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 10.0.0.1672_3522199 release/10.0.0 WOTB_Win7 ,
currentBuildVersion = 10.0.0.1672_3522199
09:35:20 [info] 11:35:20 +2 [base] AppController::Activate
dynamic_content_version.txt deletion succeded: 0
09:35:20 [info] 11:35:20 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 1
09:35:20 [info] 11:35:20 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 1
09:35:20 [info] 11:35:20 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
09:35:20 [info] 11:35:20 +2 [base] currentVersion = 0 , isFirstRun = 1 ,
MinVersion = 8 , MaxVersion = 13 , loadedFromFile = 0
09:35:20 [info] 11:35:20 +2 [base] First run on device after installation, no
migration needed.
09:35:20 [info] 11:35:20 +2 [base] PlayerOptionsMigrationManager::Migrate
09:35:20 [info] 11:35:20 +2 [base] currentVersion = 0 , isFirstRun = 1 ,
MinVersion = 1 , MaxVersion = 1 , loadedFromFile = 0
09:35:20 [info] 11:35:20 +2 [base] First run on device after installation, no
migration needed.
09:35:20 [info] 11:35:20 +2 [base] Application version: 10.0.0
09:35:20 [info] 11:35:20 +2 [base] Build version: 10.0.0.1672_3522199
09:35:20 [info] GameCore::OnWindowCreated done
09:35:20 [info] 11:35:20 +2 [base] [GraphicsOptionsManager::SetUserOptions]
Selected user options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: false
ColorblindMode: false
TankSuspension: true