Professional Documents
Culture Documents
GS - The Essentials of Gaming Investing
GS - The Essentials of Gaming Investing
April 7, 2009
Americas: Gaming
Steven Kent, CFA The Goldman Sachs Group, Inc. does and seeks to do business with
(212) 902-6752 | steven.kent@gs.com Goldman, Sachs & Co. companies covered in its research reports. As a result, investors should
Betsy Gorton, CFA be aware that the firm may have a conflict of interest that could affect
(212) 902-5320 | betsy.gorton@gs.com Goldman, Sachs & Co. the objectivity of this report. Investors should consider this report as
Eli Hackel only a single factor in making their investment decision. Customers in
(212) 902-9672 | eli.hackel@gs.com Goldman, Sachs & Co. the US can receive independent, third-party research on companies
covered in this report, at no cost to them, where such research is
available. Customers can access this independent research at
www.independentresearch.gs.com or call 1-866-727-7000. For Reg AC
certification, see the end of the text. Other important disclosures follow
the Reg AC certification, or go to www.gs.com/research/hedge.html.
Analysts employed by non-US affiliates are not registered/qualified as
research analysts with FINRA in the U.S.
The Goldman Sachs Group, Inc. Global Investment Research
Goldman Sachs Global Investment Research 1
April 7, 2009 Americas: Gaming
Table of contents
The prices in the body of this report are based on the market close of April 6, 2009.
• From the Analyst’s Desk: This section lays out a roadmap to recovery for the Las
Vegas Strip operators which includes a commitment to stop building, a focus on
returns, and a repositioning of the market.
• An update on why this time was different in the current economic downturn.
More non-gaming revenue exposure in Las Vegas and the proliferation of gaming
throughout the country could make operators more susceptible to the economic
downturn.
• A casino operator balance sheet snapshot and bank exposure to gaming. Since
September 2008, gaming and financial investors have both increasingly wondered
who has exposure to whom.
We expect regional • An explanation of why regional casino operators could outperform in 2009.
operators to Analysis of the stabilizing top line, a more variable expense structure, lower supply
outperform in 2009.
growth, and FCF on the horizon supports the view.
• An analysis of casino compensation structures and how they could become more
return-focused. Compensation structures based on EBITDA generally led to
overspending and high leverage. Investors and subsequently gaming boards could
become more focused on returns, which would encourage less development and more
participation slot machines.
Slot machine margins • An in-depth look at the “guts” of a slot machine. Our analysis shows that about
should hold up given 80% of the cost of a slot machine is variable. This, combined with potential lower input
high variable costs.
costs/efficiencies, should prop up margins in a declining unit sales environment.
• An updated look at timing, size, and potential of key new slot jurisdictions. States
face significant budget gaps and could well explore gaming as a revenue source. The
markets we looked at include New York, Ohio, Pennsylvania, and Texas.
• A look at the levels of hedge fund ownership in the gaming industry compared
with the S&P 500 and Russell 3000 indexes, as well as a look at which stocks are most
held by hedge funds.
From the analyst’s desk – the road to recovery will cross the Vegas
Strip
Since April 2008, the last time we published a gaming primer, nearly $65 billion of
gaming sector market cap has been destroyed. Most of the investor questions we get
ask which companies will literally survive without facing bankruptcy. The global economy
and the broader stock market have been under unprecedented pressure but we would be
hard pressed to find a group of companies in worse shape than the casinos.
Those are the last three sentences that will discuss how much value has been lost. Both
investors and managements are well aware of the gaming woes as we all have painfully
lived it. Instead over the next five pages we will explore how the Road to Recovery will
Cross the Vegas Strip or how the gaming companies can take back control of their
destiny and rebuild equity.
Gaming has long-term We do not think it is too early to start to talk about this fundamentally sound (at least from
positive attributes. a demand standpoint) industry gaining back traction as the consumer improves and credit
markets ease. There is actually a lot to admire about gaming over the long term,
including, (1) increasingly wide acceptance as entertainment, (2) broad appeal with
dynamic price points, (3) significant cash flow that is sustainable (although more cyclical
than we previously thought), (4) barriers to entry due to licensing requirements, and (5) a
relatively small number of participants.
Ultimately, we think there will be stocks that last and even potential equity recapitalization
of many names but we think this only occurs if gaming management teams and investors
change the fundamental investment thesis from hyper growth and momentum to modest
growth and income. Before we discuss the “come back” we want to be clear where we
see investment opportunities today. As much as we believe there is a road to
recovery the reality is that it is likely a very long highway with lots of detours.
In the near term we The two areas for near-term investment opportunity are in the regional casinos and
prefer regional casino, the slot/lottery stocks. The regional casino companies are starting to see yoy revenue
slot, and lottery
stabilization and even growth in some markets fueled by consumers’ desire to have fun
companies.
but still economize. The Daycation/Staycation impact has resulted in consumers going for
short, lower cost vacations for which these casinos are perfectly targeted. At the same
time, a regional casino’s lower fixed cost base allows them to be well positioned for higher
profits.
At the same time we are broadly buyers of the gaming suppliers (slots and lottery). On the
slot front, we expect new states to contemplate rolling out more gaming, property owners
to shift limited cap ex to high return opportunities like slots and participation games, and
the replacement cycles to show a mini surge due to the very high age of existing slot
floors. At the same time, we think states will encourage more lottery activity through
increasing payouts, ticket prices, and marketing. Finally the slot and lottery companies
have strong balance sheets and cash flow generation suggesting they are a “safe” way to
play a rebound in gaming.
and same store sales. Hotels have used marketing, brand positioning, frequent guest
programs, renovation, and brand standards to gain share and build earnings. In addition,
rather than building new, they renovate the old.
Vegas already has a Now, some gaming executives will say that it is only by building new that they can draw in
lot to offer. more customers to see the “new gate, exhibit or attraction” or “Vegas is the only place
that customers go to look at the hotels, not just stay in them.” This all follows the thesis
that you have to have new things for customers to see in order for them to return to Vegas.
But what if Vegas considered what other resort areas have to offer – good weather, fun
atmosphere, good value and high-quality lodging, entertainment and dining? Las Vegas
casinos already have all of this, but if the focus was on these qualities rather than building
they could be enhanced even further.
Although it might be true that a new casino is very exciting and certainly draws
people to a market, it is not the most ROIC-driven cap ex. For every project that draws
in customers, there is also some degree of cannibalization at existing casinos. The new
builds also have another effect in that they make existing casinos look dated, which in turn
causes share erosion or the need to spend more cap ex to keep up with the Wynn’s,
Adelson’s, Kirkorians or other builders of the past 20 years.
The idea that you need more capacity to grow profits may be self-fulfilling as Vegas is
always building: Vegas casinos are always causing cannibalization, so they need to build
more to offset the impact of the previous boom-and-bust cycle.
Demand could be met Another common refrain is that in every market, we always need more rooms. We
with higher prices, have heard “Atlantic City would be so much better if it just had more rooms” or “the
not more rooms.
Venetian, Bellagio and any other project would generate more earnings if we just added
another room tower” and “we are turning customers away from our reservation lines”.
Although there may be more demand why does it have to be met with more supply. This
has always seemed counter to basic economics. If there is so much demand that you are
“turning away” customers, why not just raise the price? In any other industry if
demand is greater than supply then the price goes up but in Vegas, more supply is added.
At some point in the evolution of the market this made sense. In order to make Vegas a
true destination it did need some supply to make it competitive with other hotel markets.
But now it has 157,000 rooms, which makes it the largest hotel market as measured by
rooms in the United States (see Exhibit 1).
180,000
160,000
140,000
120,000
# of hotel rooms
100,000
80,000
60,000
40,000
20,000
Las Vegas, Orlando, FL Chicago, IL Washington, LA-Long Atlanta, GA New York, Dallas, TX Houston, TX Phoenix, AZ
NV DC-MD-VA Beach, CA NY
We have a novel idea for casino executives – rather than building more rooms, why not
build the customer experience? Why not make the service experience much better so that
people start to come back because they were treated well, had fun, and got great value?
The reality is that on a Friday afternoon, the snake line to check into any of the major
hotels is 20-30 minutes. Most rooms are not cleaned until mid-afternoon. With the
exception of the four or five top hotels in Vegas, most of the rest might be perceived as
being disappointing.
All of these issues could be cured with a simple mandate to stop building, focus on
customer service, and renovate to achieve quality standards to transform the
hotel/meeting experience.
Focus on returns
Building drove returns Over the past few years the returns for the gaming sector have gone down. If you compare
lower. a basket of stocks in the mid 1990s to now by nearly any measure the returns have
deteriorated. Only 10 years ago managements talked about achieving low 20% returns on
capital on any new project but in recent years the projection has been in the low teens.
Once again this was a self fulfilling prophecy as some management teams specifically said
at one point that “the days of low 20% returns are over” but it seems that that was only
because they could not achieve those returns given the inflated cap ex budgets (see
Exhibit 2).
8%
7%
4% levels.
3%
2%
1%
0%
1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
Return targets did not We acknowledge that with lower costs of capital over the past few years it still made sense
consider that the cost to build even at lower return rates. But just because that spread between prospective
of capital could go up.
returns and cost of capital could be maintained, why not go for an even higher spread
rather than maintain a modest one? Instead, companies aimed for the mediocrity of low-
teen returns and ended up with worse. We clearly believe that management needs to aim
towards higher returns given the risk profile of new builds. In addition this creates a better
long-term buffer on the off chance that the cost of capital rises.
Compensation linked Beyond searching for projects with higher return targets, executives can look toward
to returns and… other ways to boost profitability. The aforementioned use of price when demand is high,
rather than boosting supply, is the obvious answer and one that nearly every other service
industry has embraced. But casino companies could set all executive compensation
linked to returns rather than growth. Later in our report we discuss management
compensation. We think that EVA® or other return calculations should be pushed down
into the property level so that middle management sees that when they comp a room
there is a cost to it even if it is midweek and was going to go empty.
…leasing slot There are other specific examples that properties have used to build their returns. One
machines could that we have advocated for a long time is leasing rather than owning slot machines.
benefit gaming
Through the use of participation games, operators would no longer have to spend cap ex
companies.
on getting the newest slots. Slots increasingly look like they have more “fashion risk” so
why not take this risk out of the equation and use participation games where the operator
takes a new game on to the floor for free and simply shares the revenues with the slot
maker? Because the operator does not spend any cap ex on these machines, the ROIC is
infinite.
Underlying our call for a focus on returns over growth is our sense that an individual
casino generates lots of cash flow and often at the property level generates high
returns. However these characteristics have been diluted by the time they make it to the
corporate level. It seems to us that a refocus on returns from the casino floor to the
executive suite needs to be part of the corporate mantra rather than exclusively focusing
on growth.
Another reason that returns seem to be diluted is the constant need for cap ex on existing
properties. Clearly, not all projects are going to have a 100% success on building returns
but it seems to us that management should take a look at each individual project over the
past ten years and see if it truly added any profit or was simply maintenance cap ex
disguised as growth cap ex.
like self-serve soft drink counters and nine restaurants, including a buffet with beer and
wine included in the price. M Resort targets a wide array of customers. More of the casinos
may have to move the rest of the products to a wider customer base.
For example, does every mega casino need multiple fine dining experiences? Most of the
hotels offer either a buffet, fast food, coffee shop or very high end, suggesting little in
between. A middle market dining experience (PF Changs, Chili’s, etc.) might target this
customer. The same issue may make sense for entertainment and bars. It seems like there
are either $2 beers in a big souvenir glass or $20 martinis. One can certainly find a spread
of clubs/bar/shows by shopping around the strip but one must leave a high quality hotel
room to go to a much lower quality casino/hotel to find more value orientation. A greater
spread of offerings under the same roof would make sense.
Refocus Marketing
With the sudden weakness in room demand, the major casinos have reached out to
consumers with unprecedented marketing. For example, one promotion provided
American Express platinum card holders with a stay at Vegas’s newest property, Encore,
for free for two nights and receive breakfast and lunch credits. We have also received
emails offers for rooms at $109 at Venetian, Excalibur for $36 and Mandalay Bay for $65
for Las Vegas locals at MGM properties. The problem with marketing of this type is that it
is too widespread and targets customers with little regard for whether they are good
gaming customers or not. We understand that giving customers free accommodations will
fill rooms, but casinos must become more judicious about to whom they market.
Harrah’s made great efforts in data mining its customer base to more accurately target
customers. The company discussed many times how if a customer had not visited for a
few weeks, Harrah’s would send a free $10 off coupon and if the customer did not respond,
the company would ramp up the promotion. This was effective targeted marketing. Now
while in theory this seemed like a good idea, it still appeared that Harrah’s made plenty of
cash giveaways that were not nearly as focused as they could have been, nor was there
consistent evidence that the policy led to sustained higher returns or same store sales.
Nonetheless, it does seem that conceptually more targeted marketing would make much
more sense and bring gaming closer to many other service providers.
Conclusion
For the near term we recommend that investors be highly selective about getting back into
gaming, and we prefer the gaming suppliers and regional operators. For the longer term
we believe there is a road to recovery for the Las Vegas operators but we need to see (1) a
commitment to not building, (2) a renewed focus on returns, and (3) a new marketing plan.
Industry profile
There are more than 850 gambling facilities in the United States (commercial, tribal,
and racinos, that is, combined racetracks and casinos) that support some form of
legalized casino gambling. The gaming industry has become an increasingly influential
economic force, as taxes from gaming operations fund schools and other state-run
activities in a number of states.
In fact, many states often look to gaming to plug holes in budget deficits during more
difficult economic periods. Over the past year as the US economy has fallen deeper into
recession there has been increased interest in many States now looking to either expand
gaming (Illinois, New York) or roll it out for the first time (Massachusetts, Texas). An
extended period of economic challenges could result in a greater chance that there is
increased legalized gambling.
Casino gaming in the Casino gaming has also become an entertainment staple for many Americans. States are
United States increasingly relaxing gaming restrictions: in 2008, there were 12 states with commercial
generates around $60
casinos, 28 with tribal casinos, and 12 states with racetrack casinos (some states have a
billion in revenues.
combination of commercial, Native American gaming, and/or racetrack casinos). In 2007,
the commercial and Native American gaming industry combined generated approximately
$60 billion in revenues.
The gaming industry can be broken into two distinct segments: gaming operators and
gaming equipment manufacturers.
Outside of the Las Vegas operators (i.e., the regional operators), casino gaming is the only
revenue stream that provides significant profits to the casino. This is benefitting the
regional operators during the economic downturn as revenues have been under less
pressure and costs are easier to control.
However, in some large gaming markets, such as Mississippi and Atlantic City, some
casino operators have been working toward emulating the Las Vegas strategy. Instead of
giving away rooms to gaming customers during the historically slower mid-week period,
these operators were seeking to attract more cash-paying customers with mini-
conventions and better entertainment, restaurants, and shopping options. It may be
difficult to continue to pursue this strategy as the downturn in the economy limits the
number of conventions and leisure demand. However, on the flip side, some companies
could choose to have smaller regional conventions instead of larger conventions in a place
such as Las Vegas.
We also cover the lottery operator Scientific Games, which should show relative
outperformance.
• Scientific Games dominates the instant ticket market with 80% market share and
also offers traditional (or online) lottery services for states and jurisdictions. In most
cases, lottery producers sign three- to seven-year contracts with a recurring revenue
component that allows them to benefit from increased lottery sales.
According to the American Gaming Association (AGA), in 2007 the commercial casino
industry generated $34 billion in revenue in gaming, an increase of 6.1% from 2006 (see
Exhibit 4).
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
• The American Gaming Association also indicates that the commercial casino segment
employed over 360,000 people in 2007. The industry also contributed more than $5.8
billion in gross tax revenues to local communities in 2007.1
• In terms of equity market exposure, the casino and gaming industry accounts for only
0.07% of the S&P 500 index (see Exhibit 5). The broader consumer discretionary sector
accounts for 8.5%.
Weights
Ticker Company Name Sub-industry % S&P 500 %
IGT International Game Technology 55% 0.04%
WYNN Wynn Resorts 45% 0.03%
100% 0.07%
Hedge funds tend to We took a closer look at the ownership composition of the gaming stocks to get a better
be heavy investors in understanding of the types of investors that focus on these stocks. We found that this
gaming: Hedge funds
sector generally gets a very heavy weight by hedge funds, in contrast to other investment
have ownership of
funds. The gaming industry accounts for only 0.07% of the S&P 500, but as Exhibit 6
gaming stocks that is
more than 13X the shows, hedge funds have a 0.92% weighting of gaming, or more than thirteen times the
S&P 500’s average. broader market exposure. Even if we compare the exposure to the smaller-cap-oriented
Russell 3000, in which gaming stocks account for a 0.14% weighting, we find that the
hedge funds still have a higher allocation than the index. This overexposure by hedge
funds, which tend to have higher turnover than other mutual funds, may be one of the
reasons for the high volatility of the group.
Casinos & Gaming Hotels, Resorts & Cruise Lines Gaming, Lodging & Cruise Total
Average HF Weight (%) 0.92% 0.54% 1.46%
Russell 3000 Weight (%) 0.14% 0.36% 0.50%
S&P 500 Weight (%) 0.07% 0.36% 0.43%
Mutual Funds Weight (%) 0.08% 0.13% 0.20%
Characteristics of gaming stocks may attract hedge fund investors. Hedge funds
generally search for stocks for which they can best assess the potential for absolute
performance. With such a small percentage of the S&P 500 allocated to gaming, most
mutual funds can avoid making a decision about this group without hurting their relative
performance. However, hedge funds that are looking for absolute performance spend
more time on this sector.
1
“State of the States: The AGA Survey of Casino Entertainment,” American Gaming Association, 2008.
While the equity market cap of gaming stocks has come down over the past year many
hedge funds continue to look at the space due to its extreme volatility. We also point out
that the gaming industry is an attractive sector to focus on because (1) of the small- to
mid-capitalization nature of most of the companies, which provides opportunities to invest
in less-covered stocks and companies that may grow into the next “big” company, (2) the
access to information and availability of contacts is considerably higher than most other
industries, (3) the stock volatility creates opportunities to generate alpha, (4) there are
high-growth, widespread domestic and international expansion opportunities, and (5)
there are monthly data points of gaming market performance that serve as catalysts.
Exhibit 7 shows the percentage of shares outstanding owned by hedge funds as of the
most recent filing. The table shows that there is substantial ownership by the hedge fund-
oriented investors. In some cases (Multimedia Games and Bally Technologies), hedge fund
ownership exceeds 20% of the shares outstanding. In general, as would be expected, the
larger cap the company, the smaller the percentage hedge funds own.
Industry economics
Higher taxes and large Return profile for casino operators tends to be low. We looked at returns for the major
maintenance capex gaming operators since 2003. As Exhibits 9-11 show, even during good times, overall
requirements put
returns for most casino operators are relatively low—with returns on capital ranging
pressure on operators’
mostly in the 5%-9% range. We attribute these low returns to “creeping capex”—capital
returns.
projects above maintenance capital expenditures that add amenities to simply keep
property EBITDA stable but that do not produce positive returns on capital. Basically, in an
effort to keep up with the “guy across the street,” gaming operators have spent capital on
low-ROI projects. In addition to considerably high cap ex requirements, one of the reasons
for low returns in the industry is the high level of taxation that casino operators are subject
to, especially in the regional gaming markets.
Our view is that operators who achieve revenue growth through same-store sales growth
rather than new builds or room-tower expansions would have higher returns on capital. In
the past this strategy did work for Station Casinos (now privately held) who focused on
growing same-store sales by building a database of frequent customers through a
frequent-gaming card and targeting these customers with direct mail. Right now we find
very few US operators focused on high returns; however, we think that this could change
as development slows due to lack of capital. We think that operators may now focus on
improving returns at existing properties in order to drive cash flow, which would represent
a shift from looking to build new projects at almost any cost.
Gaming manufacturers show higher returns on capital. Although casino operators have
spent on low-ROI projects resulting in poor returns, gaming manufacturers’ business
models require minimal cap ex, and owing to the high-margin business model, slot
manufacturers show high relative returns on capital when compared to the operators. We
expect that these high returns should continue going forward even if demand decrease
since games are mostly built to order and many of the costs going into a slot machine are
variable. Additionally, as the companies become more software focused margins should
increase even further.
April 7, 2009
Exhibit 9: Gaming returns
Americas: Gaming
15
April 7, 2009 Americas: Gaming
Exhibit 10: Gaming operators’ ROE, ROC, and ROAs Exhibit 11: Slot manufacturers’ ROE, ROC, and ROAs
2003-20010E 2003-20010E
20% 25%
15% 20%
Average Return
Average Re
10% 15%
5% 10%
0% 5%
2003 2004 2005 2006 2007 2008 2009E 2010E
-5% 0%
Ye ars 2003 2004 2005 2006 2007 2008 2009E 2010E
Ye ars
ROIC ROA ROE
Source: Goldman Sachs Research estimates. Source: Goldman Sachs Research estimates.
The customer base has also changed. Originally, casinos offered one form of
entertainment—gambling. Therefore, the customers that visited the properties were avid
gamblers who were not necessarily interested in fine dining or other entertainment. In
essence, they were going to casinos for the thrill of gambling, not for other amenities—nor
were any expected. However, over time, it became clear that adding other amenities would
allow Las Vegas casinos to appeal to a broader public. Today, although some customers
still go to casinos because they are avid gamblers, we believe that many go to local
casinos and Las Vegas for the overall entertainment experience. This view that visiting a
casino is not that different than other American pastimes is a double-edged sword. It has
increased appeal and broadened the customer base, but it also makes this leisure activity
more susceptible to economic slowdowns. This current economic downturn is proof
that gaming is more cyclical now than ever, as revenues have declined more than in
any other previous recession.
Gaming taxes are an As the perception of gaming has changed, acceptance of gaming has increased as well.
integral revenue This has been especially apparent over the past decade years throughout the United States,
stream for many
as riverboat casinos, Native American casinos, or some form of casino gaming can be
states.
found in 37 states. Currently, taxes from gaming operations have become an integral
revenue source in many states, and in the future, we expect other states to either allow for
expansion of gaming or open their doors to some form of casino gambling (see Exhibit 12).
WA ME
MT VT
MT* ND*
ND
NY NH
OR*
OR MN MA
ID*
ID SD WI
WY MI CT*RI
PA
NE IA NJ
NE* OH MD
NV IL DE
UT IN
CO WV VA
CA*
CA CO KS MO KY
NC
NC*
TN
AZ*
AZ OK*
OK SC
NM AR
AL GA
MS
TX LA
FL
Mostly Commercial Gaming FL
Gaming fundamentals
The gaming industry is highly regulated, creating high barriers to entry. It is also one of
the country’s most heavily taxed industries and has become a key source of revenues for
many states. Casino operators generally look to existing property expansions and new
domestic markets for growth and over the past few years, have also focused on
international markets for additional expansion. The slot makers have also seen limited
growth in the North American market in recent years, causing them to search
internationally for opportunities as well and to innovate. However, we think there could be
increased growth on the horizon domestically as additional states roll out gaming to close
budget gaps.
• The customer base for casinos is diversified. Customers at Las Vegas casinos range
from high-end international players to conventioneers to tourists. In regional markets,
customers are often retirees who visit the casinos more frequently.
• Both gaming operators and gaming manufacturers’ industries are dominated by a
few companies. The top-two gaming operators account for over 50% of non-Native
American US casino win, and, in slot manufacturing, the four largest competitors
control more than 90% of the slots deployed.
• High barriers to entry characterize the casino business, as regulatory hurdles are
substantial, up-front construction costs and time to build are significant, and growth is
capital-intensive. Barriers in slot manufacturing come in the form of regulation and the
importance of reputation and relationships in the business. Slots and lottery
companies appear to have even more barriers to entry as they are in nearly every
market, whereas a casino operator may only have to be licensed in the few states they
operate in.
• The government strictly regulates almost every aspect of the casino business, at
times restricting flexibility and growth opportunities. It also prevents unsavory types
from entering into the business.
• Profits for casino operators can be volatile. The hold percentage (the ratio between
the house win—the amount of money the casino wins) and drop (the amount of
money that is played by the casino customers2 —or “luck”) of a casino during a
quarter can have a dramatic effect on quarterly earnings. It is not uncommon for a
casino operator to miss consensus estimates because of a low hold percentage. It is
widely believed that this variation in hold is a function of luck, but the mathematics of
2
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
the games should even out over the course of year, so quarterly swings in hold should
be disregarded. However, we believe that the hold percentage could creep lower
during this downturn as players could either be inclined to take any winnings and walk
away from the casino earlier than they would have during more prosperous times, or
simply cannot afford to spend long amounts of time gambling, which adds to the
volatility. In addition, given the high level of fixed expenses, lower revenues lead to
dramatically lower profits.
• Technology continues to be used to better track customer profiles and more
effectively target customers. Casino operators continue to focus on loyalty cards to
track customers based on their play time, spending, game preferences, and frequency
of visit to allow for more targeted marketing to promote same-store sales growth. In
addition, more advanced systems technology from the gaming equipment makers is
keeping players at machines longer with better bonusing and more targeted
marketing.
Exhibit 13: High correlation between GDP growth and gambling revenue growth
50%
10%
0%
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
-10%
Note: This chart reflects absolute gambling revenue growth and therefore benefits from new property openings.
According to the Las Vegas Convention and Visitors Authority, of the 37.5 million visitors
to Las Vegas in 2008, 5.9 million were in the city for a convention or business function (see
Exhibits 14-15). Unlike many other convention cities, Las Vegas offers evening
entertainment rather than daytime attractions, resulting in relatively higher convention
attendance during the day. We believe that the convention business will remain a staple of
Las Vegas in the years ahead although there is no doubt it will be challenged in the near
term.
Exhibit 14: Annual convention and attendance activity Exhibit 15: Annual convention and attendance activity
1980-2000 2001-2008
30,000 7,000,000
30,000 7,000,000
6,000,000
25,000 6,000,000
25,000
5,000,000
Number of Conventions
5,000,000
Convention Attendance
Number of conventions
Convention Attendance
20,000
20,000
4,000,000 4,000,000
15,000
3,000,000 3,000,000
15,000
10,000 2,000,000
2,000,000
10,000
1,000,000
5,000
1,000,000
5,000 0
0 0 2001* 2002 2003 2004 2005 2006 2007 2008
1980
1982
1984
1986
1988
1990
1992
1994
1996
1998
2000
2002
2004
2006
2008
Number of Conventions Convention A ttendance
Source: Las Vegas Convention and Visitors Authority. Source: Las Vegas Convention and Visitors Authority.
180,000 14.0%
160,000 12.0%
140,000
10.0%
120,000
8.0%
100,000
6.0%
80,000
4.0%
60,000
2.0%
40,000
20,000 0.0%
0 -2.0%
20 E
E
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
20 8
09
10
0
19
19
19
19
19
19
19
20
20
20
20
20
20
20
20
20
LV Strip Rooms % change in LV Strip Rooms
Source: Las Vegas Convention and Visitors Authority, Goldman Sachs Research.
8.0%
7.0%
6.0%
5.0%
4.0%
3.0%
2.0%
1.0%
0.0%
1993 1996 1999 2002 2005 2008
Source: Las Vegas Convention and Visitors Authority, Goldman Sachs Research estimates.
Conference/ Exhibit 18 shows a hypothetical income statement of a Las Vegas strip casino. Although
convention business gaming continues to contribute to a large portion of a Vegas casino’s revenues, this
increased importance decade has seen the rise of non-gaming revenues, such as room revenues. There
of non-gaming
appear to be at least two explanations for this transformation. First, with its three
revenues in Vegas.
convention centers (Las Vegas Convention Center, Sands Convention Center, and
Mandalay Convention Center) located in close proximity to one another, this gaming
mecca is becoming one of the preferred locations for large conferences and conventions.
Second, the non-gaming amenities, including high-level entertainment, high-quality dining,
and retail options, appear to put Las Vegas into the destination resort category.
• We highlight some of the line segments that are surprisingly weak or strong. For
example, table games, which get a lot of attention, generate about 14%-18% of the
casino’s revenues but account for under 4%-7% of profits because the margin is so
low at only 15%. The high labor cost, credit, and “comp” expenses associated with the
table business drive down the profits.
Non-Gaming
Hotel 22%-27% 35%-40% 70.0%
Food and Beverage 18%-22% 15%-18% 40.0%
Entertainment 6%-8% 3%-6% 30.0%
Retail 5.0% 2%-5% 35.0%
Other* 5.0% 2%-5% 40.0%
Non-Gaming Total 55%-65% 60%-65% 50%-54%
Casinos that cater to On the other hand, the slot segment is 22%-27% of revenues, but with a 60% profit margin,
high-end play, such as it accounts for nearly 31%-35% of profits. Slot machines run non-stop and have virtually no
Venetian, Wynn,
human intervention. They need minimal maintenance and some technology upkeep but
Bellagio, and Caesars
they run virtually labor-free. In total, gaming margins are nearly 50% and account for 35%-
Palace, are likely to
have a higher 42% of profits.
percentage of income The non-gaming operations are led by hotel operations that have nearly 65%-70% margin.
from table games.
The efficiency of the hotel operation lies in its high utilization. Casinos try to run
occupancies close to 100%, so that they get virtually every drop of revenues out of the
rooms. The other non-gaming operations such as restaurants, bars, entertainment, and
retail are almost loss leaders with average margins of 30%-40%.
The profits are in the The net result of high slot and hotel margins offset by weak restaurant, bar, and table
slots and hotel rooms. margins is a very healthy 50%-54% profit margin. This profit margin is as good as or better
than that at a well-run, full-service hotel.
However, we think that trends could revert to old as the conventioneer and leisure
traveler becomes less important to Las Vegas and the slot player’s importance
increase. We think Las Vegas revenues could become much more dependant on the slot
player and not as much on the high end, convention going, and business traveler.
The income statement of a regional operator looks quite different from that of a Las
Vegas Strip operator. For a regional operator 80%-90% of the revenue comes from the
gaming floor with the majority of that coming from slots. This structure has and will likely
continue to put the regional operators at an advantage to the strip operators during the
downturn and recovery (see Exhibit 19).
Non-Gaming
Food and Beverage 8%-12% 8%-12% 48%-52%
Hotel 2%-6% 3%-7% 75%-85%
Other 1%-2% 1%-3% 43%-47%
Non-Gaming Total 14%-18% 15%-20% 55%-60%
Visitor Visitor Visitor Visitor Average Average Number Rooms Average Clark County Clark County
Year Volume Volume Dollar Dollar spend spend of chg Room Gaming Revenue Gaming
Change Contribution Contribution per visitor change Rooms inventory (in millions) Revenue
(in mlns) (%) (in mlns) % Chg. ($) (%) (% ) % Chg. % Chg.
1985 14 6,901 $486 53,067 2,257
1986 15 7% 7,461 8% $491 1% 56,494 6% 2% 2,431 8%
1987 16 7% 8,603 15% $531 8% 58,474 4% 5% 2,789 15%
1988 17 6% 10,039 17% $584 10% 61,394 5% 4% 3,137 12%
1989 18 5% 11,913 19% $657 13% 67,391 10% 7% 3,431 9%
1990 21 16% 14,321 20% $683 4% 73,730 9% 10% 4,104 20%
1991 21 2% 14,327 0% $672 -2% 76,879 4% 7% 4,152 1%
1992 22 3% 14,687 3% $671 0% 76,523 0% 2% 4,382 6%
1993 24 7% 15,127 3% $643 -4% 86,053 12% 6% 4,727 8%
1994 28 20% 19,163 27% $679 6% 88,560 3% 7% 5,431 15%
1995 29 3% 20,687 8% $713 5% 90,046 2% 2% 5,718 5%
1996 30 2% 22,533 9% $760 7% 99,072 10% 6% 5,784 1%
1997 30 3% 24,952 11% $819 8% 105,347 6% 8% 6,152 6%
1998 31 0% 24,577 -2% $803 -2% 109,365 4% 5% 6,347 3%
1999 34 10% 28,613 16% $846 5% 120,294 10% 7% 7,209 14%
2000 36 6% 31,462 10% $878 4% 124,270 3% 6% 7,671 6%
2001 35 -2% 31,907 1% $911 4% 126,610 2% 3% 7,637 0%
2002 35 0% 31,614 -1% $901 -1% 126,787 0% 1% 7,631 0%
2003 36 1% 32,778 4% $922 2% 130,482 3% 2% 7,831 3%
2004 37 5% 33,724 3% $902 -2% 131,503 1% 2% 8,711 11%
2005 39 3% 36,726 9% $952 6% 133,186 1% 1% 9,709 11%
2006 39 1% 39,419 7% $1,013 6% 132,605 0% 0% 10,643 10%
2007 39 1% 41,578 5% $1,061 5% 132,947 0% 0% 10,868 2%
2008 37 -4% NA NA NA NA 140,529 6% 3% 9,797 -10%
Source: Las Vegas Convention & Visitors Authority, Goldman Sachs Research.
Besides Las Vegas, the majority of the casino operators in the two largest gaming markets,
New Jersey and Mississippi, have also focused on non-gaming amenities, such as rooms,
restaurants, and retail, to drive cash revenues at their properties. This trend emerged in
the Atlantic City market following the opening of the Borgata in July 2003 and a
subsequent change in the customer mix toward a younger clientele. However, similar to
Las Vegas this trend has somewhat reversed over the past year since the credit crisis
began. A few projects that were targeted at a younger crowd or more corporate kind of
customers have been canceled (MGM and Pinnacle) or downsized (Revel). We think that
over the near-term future, non-gaming amenities will be less of a factor in the regional
markets and they could go back to focusing on their core slot customer.
• Labor is largely a fixed expense at casinos, as unions, regulatory issues, and the
service component of casinos make labor costs less flexible than in other industries.
Rooms need to be cleaned, other hotel functions need to be performed, and the casino
floor has to be appropriately staffed.
• Marketing and promotional expenses. The percentage of total costs can vary.
However, this is usually a significant cost and normally comprises “comps” or
“promotional allowances” (money-back or free giveaways to customers) and direct-
mail promotions.
Maintenance capex The opportunity for meaningful margin expansion is somewhat difficult, as 60%-70%
has to be extensive. of operators’ costs are fixed. So, the only improvement has to come from operating
leverage of higher revenues on a fixed expense structure. Regional operators have a more
variable expense structure given the focus on gaming (no big hotels at which to maintain
occupancy) and higher gaming taxes.
This obviously has the reverse effect in a declining revenue situation. During the
current downturn we were able to really see how much fixed costs are in the business,
especially for the Las Vegas operators. It was not uncommon to see revenues down 10%-
15% and EBITDA down 20%-30%. One of the only ways to reduce fixed costs is to “make”
yourself smaller. Recently we saw Borgata decide to close its new Water Club hotel mid-
week until the summer in order to reduce its fixed costs. In addition, regional operators
have been able to get costs under control more quickly than Vegas operators given more
variable expense structure.
Regulation
The gaming sector is a highly regulated industry at the federal and state levels. For
example, at the state level, restrictions or agreements are often required on the number of
gaming positions and casino space and, in some markets, on how many nongaming
features (such as hotel rooms) must be built. As an example, in Illinois, a casino is limited
to the number of gaming positions allowed at the property. Management is also strictly
regulated and monitored for ties to organized crime, ethics infractions, and tax evasion.
Exhibit 21: Las Vegas Strip and Atlantic City YOY Exhibit 22: Las Vegas Strip and Atlantic City YOY
gaming revenue growth gaming revenue growth
Las Vegas 1984-2008, Atlantic City 1980-2008 1990-2008
120% 30%
100% 25%
20%
80%
15%
60%
10%
40% 5%
20% 0%
-5%
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
09 8
D
20 20 0
0%
YT
19
19
19
19
19
19
19
19
19
19
20
20
20
20
20
20
20
20
-10%
0
-20%
8
0
19
19
19
19
19
19
19
19
19
19
20
20
20
20
20
-15%
-40% -20%
Source: State Gaming Boards, Goldman Sachs Research estimates. Source: State Gaming Boards, Goldman Sachs Research estimates.
It is more difficult to get a broader look at regional markets going further back than the
mid-1990s because so many states legalized gaming in response to that recession. We
have graphed regional gaming revenue growth for select markets. The results show that
these regional markets performed well during the 2001-2002 slowdown but showed more
weakness in 2008 (see Exhibit 23). Some markets, such as Illinois and Colorado were also
negatively affected by smoking bans.
Several regional
Regional markets held
80% markets suffered in
up in the 2002 / 2003
the current downturn.
slowdown.
60%
40%
20%
0%
1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
-20%
-40%
-60%
MS and LA volatility in 2005/2006 is
related to the 2005 hurricane season
-80%
This downturn has hit the casino operators much harder than
previous recessions
More supply plus We believe two important industry factors have contributed to the extreme weakness in
exposure to non- gaming recently. First, there is currently more gaming in the United States than there has
gaming has made this
ever been. This rise in supply has made the regional markets more competitive than they
time worse.
have ever been. The regional revenues were on average down -1.4% versus the Las Vegas
Strip down 10.4% in 2008. We think the regional markets benefited from the lower price
point and closer to home characteristics. Second, and specifically to the Las Vegas
operators, an increasingly large percentage of revenues now come from non-gaming
sources, specifically rooms, which have been more discretionary and/or conference
convention driven.
States that had gaming in 1980 States that currently have commercial gaming
Nevada Colorado
New Jersey Illinois
Indiana
Iowa
Louisiana
Michigan
Mississippi
Missouri
Nevada
New Jersey
Pennsylvania
South Dakota
Cannibalization is Most states legalized commercial gaming following economic slowdowns in the early
causing some markets 1990s and early part of this decade (see Exhibit 25). Gaming is more widespread now
like Atlantic City to
than it is has been in any prior downturn and people have an exuberant number of
shrink.
choices of where to gamble. This has had negative implications for all markets. For
example, the only drive-to gambling location for somebody living in the New York area
used to be Atlantic City. This person now has several choices in addition to Atlantic City
which include: Pennsylvania, Yonkers Raceway (30 minutes from the city), and Connecticut.
In the future it is likely that this person will have additional options at Aqueduct racetrack
or Belmont racetrack in Queens. The result has been cancelations of future Atlantic City
projects as well as the shrinking of the size of the slot floors in Atlantic City.
The situation is similar in Eastern Texas. Residents used to go to either Baton Rouge or
Lake Charles in Louisiana if they wanted to gamble, but now, with the extremely fast
growth of Oklahoma Tribal casinos there are simply more choices. This makes regional
gaming more competitive and given the growth of “Vegas-style” casinos, such as
Pinnacle’s Lumiere Place in St. Louis, in regional markets people might now choose to stay
closer to home and not make the trip to Las Vegas.
The legalization of gaming in one state New York and Illinois already
resulted in a number of neighboring have some gaming but we think
states introducing gaming it could expand
WA ME
MT ND
(1994)
NH
OR MN NY MA
ID SD
SD WI (2001) RI
WY (1989) MI (1992)
PA CT
IA PA
(2004)
NE IA
(1989) NJ
NV IN OH MD
UT CO IL IN
(1993) WV VA
(1990)
CA CO
(1990) KS (1994)
MO
MO KY
(1993)
NC
TN
AZ OK*
OK AR SC
NM (2004)
AL GA
MS
MS
(1990)
TX LA
LA
(1991)
Present Gaming
States which States;
introduced gaming
around 1990-1993
* = Primarily Tribal Gaming FL
States which
Potential introduced
Gaming gaming
States
around 2001-2003
1,000,000 20%
900,000 18%
800,000 16%
700,000 14%
600,000 12%
500,000 10%
400,000 8%
300,000 6%
200,000 4%
100,000 2%
0 0%
1991 2000 2001 2002 2003 2004 2005 2006 2007 2008
• For example, MGM generated around 82% of its EBITDA from the Las Vegas Strip in
2008 and is the largest operator on the Strip. Exhibit 27 shows how MGM’s business
has increasingly become non-gaming focused with just 38% of 2008 revenues coming
from gaming versus 53% in 2000.
• The Las Vegas Visitor and Convention Authority’s survey of visitors to Las Vegas
shows the same pattern with gaming at just 38% of a visitor’s total budget in 2008
versus 48% in 1998 (see Exhibit 28).
• Las Vegas Sands and Wynn show similar breakdowns among gaming and non-
gaming revenues in 2008 at their Las Vegas Strip properties, with just 33% and 38%
coming from gaming, respectively (see Exhibit 29).
Exhibit 27: MGM breakdown of Revenue Exhibit 28: Breakdown of spend per trip to Las Vegas
2000-2008 1998-2008
45% 45%
50% 40%
43% 40%
41%
35% 45% 35%
39%
37% 30%
40% 30%
35% 25%
2000 2000 2001 2002 2003 2004 2005 2006 2007 2008 35% 25%
1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
Gaming Revenue as % of Total Revenue (lhs)
Non-Gaming Revenue as % of Total Revenue (rhs) Non-Gaming Budget as a % of total budget (lhs)
Gaming Budget as a % of total budget (rhs)
Source: Company reports. Source: Las Vegas Visitors and Convention Authority, Goldman Sachs Research
estimates.
Exhibit 29: MGM, Venetian LV, and Wynn LV generate less than 40% from gaming
Breakdown of 2008 revenue from MGM, Venetian LV and WYNN LV
100%
90% Other Other Other
80%
Hotel
70% Hotel Hotel
60%
50% F&B
F&B
40% F&B
30%
20% Gaming Gaming
Gaming
10%
0%
MGM Venetian LV Wynn LV
MGM, the Veneitian LV, and Wynn LV all generate less than 40% of
their revenue from gaming.
High hotel margins helped but led to significant EBITDA contraction in 2008
The revenue slowdown in non-gaming, particularly in the hotels so far, appears to be
having a dramatic impact on margins. EBITDA margins contracted by 400bp in 2008
destroying the upward momentum from 2000 through 2007 (see Exhibit 30-31). RevPAR at
MGM’s Las Vegas Strip properties was down -10% in 2008, Venetian’s was down -14%,
and Wynn’s down -8%. This has a significant impact on profits given high hotel margins
(75%).
Property 2000 2001 2002 2003 2004 2005 2006 2007 2008
Bellagio 33% 31% 35% 30% 33% 32% 36% 34% 31%
Mirage 26% 26% 27% 28% 30% 29% 32% 29% 23%
MGM Grand 27% 24% 29% 29% 34% 32% 31% 33% 25%
Mandalay Bay 22% 21% 26% 27% 30% 32% 30% 30% 28%
Luxor 29% 32% 29% 28% 31% 33% 38% 38% 33%
Venetian 29% 27% 33% 36% 36% 35% 35% 31% 25%
Wynn 29% 29% 29% 29%
Average EBITDA Margin 28% 27% 30% 30% 32% 32% 33% 32% 28%
The average EBITDA Exhibit 31: Average EBITDA margin across select LV strip properties
margin and non- Properties include: Bellagio, Mirage, MGM Grand, Mandalay Bay, Luxor, Venetian, and Wynn
gaming revenue have
trended together. 34% 70%
32% 60%
30% 50%
28% 40%
26% 30%
24% 20%
22% 10%
20% 0%
2000 2001 2002 2003 2004 2005 2006 2007 2008
• MGM has $1.3bn of debt maturing in 2009 and $1.1 billion in 2010. When MGM filed its 10-K the company
indicated that it received a covenant waiver from its bank group (it expires May 15, 2009) without which the
company would be in default on its credit facility. MGM is currently looking for sources of cash in order to fund its
remaining equity contribution to the CityCenter development JV and its debt maturities. Complicating the matter
MGM 2.0 1.4 9.4 8.6
MGM is currently being sued by its JV partner Dubai World which is accusing MGM of mismanaging the project.
MGM has already sold one property, Treasure Island, and we believe the company is looking to sell other
properties both in Las Vegas and outside to increase its liquidity position and reduce its debt levels to more
sustainable levels.
• Penn appears to have one of the strongest balance sheets of the gaming operators. With just $340mn of debt
maturities through 2010 and a large amount of cash ($750 mn at year end 2008 and $626mn credit facility
Penn National 3.8 4.8 4.2 3.6
capacity) Penn can focus on operations and a possible acquisition to take advantage of multiple compression in
the space.
• Pinnacle's credit facility matures in 2010. It has only drawn $152mn of its $625mn facility and is limited in
borrowing to $350mn due to a covenant on its 8.75% notes. The biggest issue for Pinnacle it that it cannot move
forward with additional development plans given the covenants and facility maturity in these tight capital markets.
Pinnacle 2.7 3.2 5.5 4.6
In addition, given the dramatic decrease in gaming EBITDA across the county it is likely that Pinnacle will need
to get some covenant relief from its banks. We do not see this as being a major problem given Pinnacle has
relatively little left to spend on its development pipeline.
• Wynn has one of the best balance sheets of the large cap operators. Wynn has $1.3bn of excess cash and just
Wynn Resorts 3.0 2.9 4.8 4.0 $381mn of maturities through 2010. Given the challenging industry fundamentals in Las Vegas and Macau and
the tight credit markets the company indicated during its 3Q conference call that all future projects were on hold.
Most casino operators now find themselves with a capital structure that does not work in
the current environment. Exhibit 34 shows actions we have already seen taken to revamp
balance sheets.
Exhibit 34: Gaming operator actions to relieve balance sheets since September 2008
Exhibit 35: Yield trends on select gaming and hotel credits push funding costs up
40
35
30
25
20
15
10
0
Feb-07 Apr-07 Jun-07 Aug-07 Oct-07 Dec-07 Feb-08 Apr-08 Jun-08 Aug-08 Oct-08 Dec-08 Feb-09
Note: figures are loan commitments; not the amount that has been drawn.
Loans are not shown if they are indicated as replaced, matured, amended & replaced, retired, or defaulted.
Selected non-covered US and International companies are not listed as well.
In general we think this broad-based exposure could keep the price of gaming credit
expensive going forward and significantly limit growth. Most major banks have a lot of
exposure and probably want less. In addition, an impeding wave of restructurings and
potential bankruptcies could leave the banks even less enthused to start lending to casinos
again. On the other hand most of the banks do not have the operational or licensing
requirements to run a casino in bankruptcy with already limited management depth.
• Scarcity value – The major overhang with potential restructurings lies with the Vegas
operators creating scarcity value for “investable gaming stocks” which should also
benefit the regional operators.
• Better marketing – Most of the Las Vegas operators are relatively inexperienced at
marketing to the “masses” and they will largely be experimenting for the next few
quarters.
• Gain share from Harrah’s – We think the regional operators are more apt to gain
share from financially troubled Harrah’s than are the Las Vegas operators.
• Low supply growth – Regional operators will face limited supply growth for the next
few years whereas Las Vegas will could still see 12% supply growth through 2010.
• FCF + in 2009 – We estimate Ameristar and Penn will start to generate FCF by the end
of 2009 and generate an average of $90 million of FCF in 2010. This puts the group at a
7% average FCF yield on 2010E.
• Lower leverage – Regional operators are much less leveraged at a 5X average 2009E
net debt-to-EBITDA compared with the Vegas operators at 8X.
Key risk to the regional trade – Legislative risk associated with states discussing
expanded gaming to fill state budget gaps could create headline risk (the same way it
creates headline benefits for the slots) for the regional operators as investors fear
cannibalization. However, this legislation typically takes months or longer to push through,
and years for the casinos to be built (Pennsylvania started the push to legalize when
Governor Ed Rendell was elected into office in 2002, received a yes vote in 2004, and now
in 2009 four of the eleven casinos authorized are still not open). The current credit
environment and stretched operator balance sheets also prevent growth.
As demand trends stabilize and investors have another look, we think they will focus on
the regionals. All of the other positives we discuss here should become more apparent.
The sheer limit of investment options within gaming should drive the regional stocks
generally higher. Investors have been successful before in this space and will look towards
it again. But this time, there will be fewer choices.
Exhibit 37: Regional gaming revenue has held up much better than the Las Vegas Strip
YoY gaming revenue growth
25%
20%
15%
10%
5%
0%
Jun-03 Dec-03 Jun-04 Dec-04 Jun-05 Dec-05 Jun-06 Dec-06 Jun-07 Dec-07 Jun-08 Dec-08
-5%
-10%
-15%
-20%
Regional Avg. LV Strip
Hotel rates and non- Regional market demand trends should continue to benefit from the Staycation theme, the
gaming will be under upcoming economic stimulus, and easier relative comps. The Las Vegas Strip, on the other
pressure in Vegas.
hand, will continue to suffer from lower conference/convention activity due to the
economy and political pressure, and weak leisure travel trends. Room rates were under
pressure in 2008 and we expect this to continue into 2009 (see Exhibit 38). We are
generally modeling Las Vegas Strip RevPAR down 20% for 2009.
As we discussed in the Why this time was different section (page 27) a regional casino
generates nearly all of its profits from gaming while a Las Vegas casino generates just
around 40% from gaming. Las Vegas will also continue to suffer as non-hotel non-gaming
revenues fall. We were surprised how well non-gaming (F&B, entertainment, retail, etc.)
revenues held up in 2008 but they started to crack in 4Q2008 and we expect them to be
under extreme pressure in 2009 (see Exhibit 39).
30.0%
25.0%
20.0%
15.0%
10.0%
5.0%
0.0%
2001 2002 2003 2004 2005 2006 2007 2008
-5.0%
-10.0%
-15.0%
-20.0%
Exhibit 39: Non-gaming revenues still have far to fall in Las Vegas
F&B, Entertainment, etc revenues for MGM Mirage (whole company) and Wynn Las Vegas
10%
8%
yoy change in non-gaming revenues
6%
4%
2%
0%
1Q08 2Q08 3Q08 4Q08
-2%
-4%
-6%
-8%
-10%
Exhibit 40: 4Q RevPAR slipped the most as Vegas operators struggled with finding the
“new customer
4Q2008 RevPAR growth for Venetian, Bellagio, Mirage, Mandalay Bay, and Wynn
5%
0%
1Q08 2Q08 3Q08 4Q08
yoy RevPAR change
-5%
-10%
-15%
-20%
-25%
Exhibit 41: Harrah’s has been losing share in the major markets it competes in
Harrah’s gaming revenue market share
We think this is less likely to benefit the Las Vegas operators as Harrah’s will continue to
use Las Vegas as a reward for its regional customers. In addition, the Vegas competitors
are in less healthy financial positions themselves which will also reduce their capacity to
pick up share.
As regional operators do not have large hotels where they try to drive artificially high
occupancy in a downturn, they have more flexibility in controlling expenses. In addition,
although high tax rate jurisdictions are a long-term negative for the regional operators
(regional gaming taxes average 35% (range from 8% to 67%) vs 6.75% in Las Vegas and
8% in Atlantic City), this is truly variable operating expense that moves with revenues.
Exhibit 42: The regional operators have been better at controlling their costs due to their lower fixed expenses
yoy EBITDA margin change (bp)
100 bp
bp
2007 Q1 2007 Q2 2007 Q3 2007 Q4 2008 Q1 2008 Q2 2008 Q3 2008 Q4
-100 bp
-200 bp
The Las Vegas focused
-300 bp operators have had a much
more difficult time containing
-400 bp
expenses revenues fell while
-500 bp regional focused operators
were able to control their
-600 bp costs.
-700 bp
Las Vegas / Macau YoY EBITDA margin growth Regional YoY EBITDA margin growth
Exhibit 43: There are only five new properties opening in the regional markets through 2010
Company New property Location Cost ($mns) Opening Description Slots
Las Vegas Sands Sands Bethlehem* Bethlehem, PA $600 May 2009 * First phase includes casino, restaurants, and parking garage 3000
Holdings Acquisition Co. Rivers Casino Pittsburgh, PA $780 August 2009 * Casino, five first class restaurants, entertainment, lounges and covered parking 3000
Ameristar Ameristar Blackhawk Hotel Blackhawk, CO $235 Fall 2009 * 536 hotel rooms, meeting/ballroom center, full-service spa, enclosed rooftop pool 0
Penn Argosy Lawrenceberg Lawrernceberg, IN $336 Mid 2009 * A casino, restaurants, and other amenities 1162
Pinnacle River City St. Louis County, MO $380 Early 2010 * Casino and several restaurants 2300
* Las Vegas Sands has the ability to put up to 5,000 slot machines in the property. In addtion, other phases of the project include a hotel, retail, and event center
components.
In contrast, there are still three major projects (CityCenter, Cosmopolitan, and
Fontainebleau) that could open in Las Vegas through 2010. These projects combined with
other smaller developments could add 12% room growth to Las Vegas. The new Las Vegas
supply will compete at the high end and add further pressure to the market.
To be fair, Boyd, MGM and Wynn could all be FCF positive in 2009/2010 and Las Vegas
Sands could generate FCF in 2011, but we have less conviction around these projections
given the challenging trends in these companies’ core markets. In additions, many of these
companies are much more highly leveraged and therefore FCF will have to be used for
deleveraging for a more extended period.
This activity drove a steady rise in gaming acquisition valuation multiples over time (see
Exhibit 44). Prior to 2006, there had rarely been a gaming acquisition at a multiple above
10X 12-month forward EBITDA. In 2006 and 2007, however, 11 of the 12 announced deals
were at a multiple at or above 10X. The only deal done recently was the Phil Ruffin
acquisition of Treasure Island from MGM at 8X forward and 6X peak EBITDA announced in
December 2008 and closed in March 2009 (see Exhibit 45). We think additional deals done
in 2009 could face additional pricing pressure as, (1) fundamentals continue to deteriorate,
(2) debt remains expensive, and (3) Mr. Ruffin may have had to rely less on financing than
other buyers given his 2007 sale of the New Frontier for $1.2 billion.
Exhibit 44: History of corporate transactions in the gaming industry—multiples based on the time of acquisition
$ millions
Sector Mean Fwd Deal Forward
Date Date Purchase Price EV/ Forward Multiple During Multiple / Mean
Announced Closed Acquiror / Target Premium Paid1 ($mm) EV/LTM EBITDA2 EBITDA3 Quarter4 Fwd Multiple
Entity-Level Transactions
12-Dec-2007 Terminated Crown Limited / Cannery Casinos NA 1,752 NA 11.0 11.2 98%
15-Jun-2007 Terminated Fortress Investment Group and Centerbridge Partners LP / Penn National Gaming 31% 8,900 14.1 13.3 11.2 118%
22-Apr-2007 20-Feb-2008 Whitehall Street Real Estate Fund / American Casino and Entertainment Properties NA 1,300 14.8 NA 11.2 NA
27-Mar-2007 Withdrawn Riv Acquisition Holdings / Riviera Holdings 6% 525 14.5 13.4 11.2 120%
4-Dec-2006 7-Nov-2006 Fertitta Colony Partners / Station Casinos 30% 8,569 19.7 13.7 9.7 141%
2-Dec-2006 Withdrawn Tracinda / MGM - 15mm shares (tender offer) 12% 825 13.9 11.2 9.7 115%
13-Nov-2006 Withdrawn D.E. Shaw and Ian B. Eichner / Riviera Holdings 4% 454 12.6 11.6 9.7 120%
2-Oct-2006 28-Jan-2008 Investor Group / Harrah's Entertainment 22% 30,559 11.8 10.3 9.7 106%
31-Aug-2006 6-Nov-2006 Harrah's Entertainment / London Clubs International 44% 570 16.0 12.0 8.5 141%
19-Jun-2006 13-Mar-2006 Century Casino Europe GmbH / G5 Sp Zoo NA 9 NA NA 9.6 NA
17-May-2006 4-Jan-2007 Herbst Gaming, Inc / The Sands Regent 9% 148 9.1 7.6 9.6 79%
6-Apr-2006 Withdrawn Investor Group / Riviera Holdings 13% 427 11.5 9.8 9.6 103%
20-Mar-2006 1-Sep-2006 Investor Group / Kerzner International 15% 3,800 18.0 16.6 9.4 176%
13-Mar-2006 4-Jan-2007 Columbia Entertainment / Aztar Corp. 76% 2,659 12.5 11.6 9.4 123%
8-Feb-2005 18-Jul-2005 BLB Investors / Wembley Inc 11% 339 20.2 8.8 9.7 91%
3-Nov-2004 3-Oct-2005 Penn National Gaming / Argosy Gaming 16% 2,200 8.5 8.2 9.3 88%
27-Sep-2004 26-Apr-2005 Colony Capital / Harrah's Tunica, Harrah's East Chicago, Atlantic City Hilton and Bally's Tunica NA 1,240 8.0 8.5 7.9 108%
15-Jul-2004 14-Jun-2005 Harrah's Entertainment / Caesars Entertainment 22% 9,440 9.0 8.0 7.9 102%
16-Jun-2004 26-Apr-2005 MGM Mirage / Mandalay Resort Group 30% 7,900 11.0 10.1 8.3 122%
9-Feb-2004 1-Jul-2004 Boyd Gaming / Coast Casinos NA 1,280 8.8 7.0 8.0 88%
27-Jan-2004 Withdrawn MGM Mirage / Wembley PLC NA 490 7.0 NA 8.0 NA
11-Sep-2003 1-Jul-2004 Harrah’s Entertainment / Horseshoe Gaming NA 1,450 8.3 7.2 6.8 106%
7-Aug-2002 3-Mar-2003 Penn National Gaming / Hollywood Casino Corporation 22% 782 6.8 6.0 6.6 91%
24-Apr-2001 31-Jul-2001 Harrah's Entertainment / Harvey's Casino Resorts NA 675 6.1 5.4 6.9 78%
31-Jul-2000 27-Apr-2001 Penn National Gaming / Louisiana Casino Cruises / CRC Holdings Inc. NA 160 5.2 NA 6.9 NA
22-Feb-2000 31-May-2000 MGM Grand / Mirage Resorts 95% 6,477 11.7 9.6 5.2 184%
6-Oct-1999 2-Mar-2000 Isle of Capri / Lady Luck Gaming Corporation 48% 237 6.1 5.5 5.5 100%
16-Aug-1999 22-Jul-2000 Harrah's Entertainment / Players International 42% 425 9.4 6.1 5.1 120%
4-Apr-1999 30-Dec-1999 Park Place Entertainment / Starwood’s Caesar World N/A 3,000 8.8 7.5 NA NA
9-Nov-1998 1-Mar-1999 MGM Grand / Primadonna Resorts NA 612 6.8 5.5 NA NA
2-Sep-1998 1-Dec-1999 Horseshoe Gaming / Empress Entertainment NA 609 7.2 5.0 NA NA
30-Jun-1998 31-Dec-1998 Park Place Entertainment / Grand Casinos Mississippi properties NA 835 5.5 4.1 NA NA
19-Feb-1998 16-Oct-1998 Hollywood Park / Casino Magic NA 340 7.7 6.2 NA NA
2-Feb-1998 2-Feb-1999 Colony Capital / Harveys Casino Resort 4% 420 6.6 6.8 NA NA
16-Jan-1998 Withdrawn Crescent / Station Casinos 16% 1,750 11.4 8.8 NA NA
19-Oct-1997 24-Feb-1998 Starwood / ITT 14% 14,000 13.0 NA NA NA
5-Jun-1996 18-Dec-1996 Hilton Hotels Corporation / Bally Entertainment 11% 3,022 11.0 9.9 NA NA
24-Apr-1996 30-Jun-1997 Hollywood Park / Boomtown NA 172 7.5 5.7 NA NA
20-Mar-1994 20-Jun-1995 Circus Circus Enterprise / Goldstrike Casinos NA 578 14.9 8.1 NA NA
16-Dec-1994 2-Mar-1995 ITT Corporation / Caesars World NA 1,824 9.4 8.1 NA NA
Entity-Level Transactions
High 95% $30,559 20.2 x 16.6 x 11.2 x 184%
Mean 26% $3,019 10.6 x 8.8 x 8.6 x 113%
Median 16% $508 9.4 x 8.2 x 9.4 x 107%
Low 4% $9 5.2 x 4.1 x 5.1 x 78%
Source: Company press releases, Goldman Sachs Research, and industry sources.
Private equity started slow but got in big; interest could be muted
going forward
Private equity Private equity investment involvement drove multiples higher during 2006/2007 relative to
investors are now 5-10 years ago as private equity firms viewed gaming and lodging assets as attractive
highly involved in
acquisitions because of their substantial free cash flow and real estate values. However,
gaming.
the high leverage used in these transactions and the reality that gaming is not recession
“proof” or “resistant” has led to several distressed situations for private equity buyers.
Looking back, most of the private equity acquisitions in the early part of this decade and
prior were for specific non-core property assets that a larger company wanted or was
forced to sell—as when a Harrah’s or MGM Mirage was forced to sell a property in order to
close an acquisition—or if the companies had certain non-core assets that they just wanted
to sell (see Exhibit 45). But in 2006 and 2007 private equity took a larger role in the gaming
and lodging sectors —going from property-level acquisitions to full-corporate acquisition.
This string of buyouts (Penn National (did not close), Harrah’s Entertainment, Kerzner
International, Aztar Corporation, and Station Casinos) spurred by fluid funding capacity
caused an accelerated increase in valuation.
In general, we have seen private equity firms make few changes strategically or with
senior management of the major casinos, suggesting that the financial terms rather than
strategic ideas were the appeal of going private. In this difficult macro environment it
seems especially hard to see how being private with more leverage conveys a competitive
advantage and we think few transactions will lead to any value being returned to the fund.
In addition, private equity or other distressed owners continue to suffer as less
maintenance cap ex is spent and these properties move down on the relevance to the
consumer “food chain.”
Exhibit 45: History of property transactions in the gaming industry—multiples based on the time of acquisition
$ millions
Sector Mean Fwd Deal Forward
Date Date Purchase Price EV/ Forward Multiple During Multiple / Mean
1
Announced Closed Acquiror / Target Premium Paid ($mm) EV/LTM EBITDA2 EBITDA 3
Quarter4 Fwd Multiple
15-Dec-2008 20-Mar-2009 Ruffin Acquisition LLC / Treasure Island Hotel and Casino NA $775 6.9 x 8.0 x 8.5 x 94%
29-May-2008 Pending Coastal Marina LLC / Trump Marina Hotel and Casino NA 316 13.2 12.8 9.5 135%
31-Mar-2008 Terminated Eldorado Resorts / Casino Aztar NA 245 6.9 5.2 9.7 54%
14-Nov-2007 25-Jan-2008 Isle of Capri / Nevada Gold's NA 64 NA NA 11.4 NA
27-Jun-2007 10-Mar-2008 TLC Casino Enterprise / Binion's Gambling Hall & Hotel NA 28 NA NA 11.2 NA
17-May-2007 16-Jul-2007 Elad Group / New Frontier Hotel & Casino NA 1,200 NA NA 11.2 NA
4-Apr-2007 18-Sep-2007 Ameristar Casino / Resorts East Chicago Hotel and Casino NA 675 NA 10.4 11.2 93%
19-Mar-2007 11-Jun-2007 Isle of Capri / Casino Aztar Caruthersville NA 45 6.4 5.6 11.2 50%
3-Mar-2007 1-Aug-2007 SBE Entertainment and Stockbridge Real Estate / Sahara Hotel & Casino NA 350 NA NA 11.2 NA
19-Jan-2007 Withdrawn NTH Advisory Group, LLC / 155 East Tropicana, LLC NA 225 NA NA 11.2 NA
8-Nov-2006 17-Apr-2007 Penn National / Zia Partners' Zia Park Casino NA 200 8.2 8.5 9.7 88%
1-Nov-2006 10-Apr-2007 Herbst Gaming / MGM's 3 Primm, Nev Casinos NA 400 NA 10.0 9.7 103%
17-Oct-2006 21-Dec-2006 Pinnacle / President Casino's St. Louis Casino NA 32 NA NA 9.7 NA
16-Oct-2006 1-Jun-2007 Anthony Marnell III / MGM Mirage's Colorado Belle and Edgewater casinos NA 200 NA 10.5 9.7 109%
2-Oct-2006 27-Feb-2007 Harrah's Entertainment / Barbery Coast Hotel and Casino NA NA NA NA 9.7 NA
2-Oct-2006 27-Feb-2007 Boyd / 24 Acres on LV Strip NA NA NA NA 9.7 NA
5-Sep-2006 28-Nov-2006 Pinnacle Entertainment / The Sands & Traymore sites (Atlantic City, NJ) NA 270 NA NA 8.5 NA
17-Aug-2006 Terminated Fortunes Entertainment LLC / Casino Aztar Caruthersville NA NA NA NA 8.5 NA
25-Jul-2006 24-Oct-2006 Michael Gaughan / South Coast Hotel & Casino NA 577 NA 18.0 8.5 212%
5-Jun-2006 1-Nov-2006 Golden Gaming Inc. / Pahrump Nugget NA NA NA NA 9.6 NA
31-May-2006 1-Mar-2007 Boyd Gaming / Dania Jai Alai + 50 acre of land NA 153 NA NA 9.6 NA
19-May-2006 25-Dec-2006 Pinnacle / President Casino St. Louis Riverfront NA 32 NA NA 9.6 NA
18-May-2006 Terminated Columbia Sussex / Casino Queen in St. Louis NA 200 NA NA 9.6 NA
11-May-2006 5-Feb-2007 Morgans Hotel Group Co. / Hard Rock Hotel & Casino NA 770 19.3 15.4 9.6 160%
9-May-2006 12-Jun-2006 Belfonti Capital Partners / Aruba Resort, Spa & Casino NA 230 NA NA 9.6 NA
18-Apr-2006 31-Dec-2006 Leucadia National Corp / Hard Rock Biloxi NA 249 NA NA 9.6 NA
17-Apr-2006 16-Nov-2006 Pinnacle / Harrah's Lake Charles NA NA NA NA 9.6 NA
17-Apr-2006 9-Nov-2006 Harrah's / Casino Magic Biloxi (PNK) + $25 mm NA NA NA NA 9.6 NA
10-Apr-2006 31-Jan-2007 Full House Resorts / Stockman's Casino NA 26 NA NA 9.6 NA
14-Feb-2006 30-Jul-2006 Legends Gaming / Vicksburg and Bossier City properties NA 240 NA 6.6 9.4 70%
20-Dec-2005 15-Mar-2006 Gulfside Casino Partnership / Grand Casino Gulfport NA NA NA NA 9.3 NA
29-Nov-2005 19-May-2006 America Real Estate Partners / Flamingo Laughlin and Undeveloped Land in Atlantic City NA 170 NA NA 9.3 NA
21-Nov-2005 1-Mar-2006 Westerkirk Harbourfront Ltd / Casino Nova Scotia Hotel NA 45 NA NA 9.3 NA
17-Nov-2005 25-Jun-2006 Jacobs Entertainment Inc / Nevada Pinon Plaza NA 15 NA NA 9.3 NA
9-Nov-2005 19-May-2006 Millenium Gaming Inc / The Meadows NA 225 NA NA 9.3 NA
7-Nov-2005 21-Dec-2005 Majestic Star / Trump Indiana Riverboat NA 253 8.1 NA 9.3 NA
6-Sep-2005 7-Sep-2005 Boyd Gaming / Barbary Coast land NA 16 NA NA 9.3 NA
22-Aug-2005 23-Dec-2005 Harrah's Entertainment / Imperial Palace Hotels and Casino NA 370 18.5 NA 9.3 NA
3-Aug-2005 3-Aug-2005 Harrahs & Keeneland / GTECH's 1/3 interest in Turfway Park NA NA NA NA 9.3 NA
18-Jul-2005 18-Jul-2005 BLB Investors / Wembley Group (incl. Lincoln Park Raceway) NA 598 10.5 8.0 9.3 86%
14-Jul-2005 14-Jul-2005 Ladbrokes (Hilton Group) / Jack Brown Limited NA 136 NA 9.5 9.3 102%
Great Canadian Gaming Corporation and Magna Entertainment Corp / Flamboro Downs
8-Jul-2005 17-Aug-2005 NA 79 NA 8.3 9.3 89%
Racetrack
7-Jul-2005 25-Sep-2005 Bay Meadows Land Company/ Hollywood Park NA 260 NA NA 9.3 NA
6-Jul-2005 19-Oct-2005 Great Canadian Gaming Corporation / Ontario Racing NA 65 8.5 NA 9.3 NA
28-Jun-2005 28-Jun-2005 Eagle Hospitality / Embassy Suites San Juan NA 60 NA NA 10.3 NA
20-Jun-2005 28-Oct-2005 Columbia Sussex Corporation / Argosy Casino - Baton Rouge NA 150 7.4 NA 10.3 NA
Great Canadian Gaming Corporation / Casino Nova Scotia Halifax, Casino Nova Scotia
17-May-2005 31-May-2005 NA 70 NA NA 10.3 NA
Sydney
Source: Company press releases, Goldman Sachs Research, and other industry sources.
Exhibit 45 cont'd: History of property transactions in the gaming industry—multiples based on the time of acquisition
$ millions
11-May-2005 23-Jun-2006 Grand Sierra Resort Corp. / Reno Hilton (Caesars Entertainment) NA 150 13.6 NA 10.3 NA
15-Apr-2005 13-May-2005 The Henry Brent Co. / Lady Luck Downtown NA 10 NA NA 10.3 NA
14-Apr-2005 19-Aug-2005 Penn National Gaming / Bangor Historic Track NA NA NA NA 10.3 NA
5-Apr-2005 4-Jul-2005 Great Canadian Gaming Corporation / Georgian Downs NA 48 8.0 7.2 10.3 70%
23-Mar-2005 26-Apr-2005 Marian Ilitch / MGM Mirage and Mandalay Resort Group - Motor City Casino NA 525 6.8 8.4 9.7 87%
4-Feb-2005 27-Sep-2005 Landry's Restaurants / Golden Nugget Casino NA 295 12.5 9.8 9.7 101%
24-Dec-2004 31-Mar-2005 Peermont Global Limited / Caesars - Gauteng NA 145 NA NA 9.3 NA
19-Nov-2004 7-Oct-2005 Columbia Sussex Corporation / Caesars Tahoe Casino Resort NA 45 NA NA 9.3 NA
10-Nov-2004 Withdrawn Barrick Gaming Corporation / Golden Nugget Laughlin NA 31 6.4 NA 9.3 NA
22-Oct-2004 7-Jun-2005 Columbia Sussex Corporation / Bally's Casino New Orleans NA 24 NA NA 9.3 NA
15-Oct-2004 25-Jan-2005 Mohegan Tribal Gaming Authority / Pocono Downs NA 280 NA 7.5 9.3 81%
8-Oct-2004 Withdrawn Columbia Sussex Corporation / President Admiral St. Louis NA 57 5.2 NA 9.3 NA
27-Sep-2004 26-Apr-2005 Colony Capital / Harrah's Tunica, Harrah's East Chicago, Atlantic City Hilton and Bally's Tunica NA 1,240 8.0 8.5 7.9 108%
Herbst Gaming / Lakeside Casino Resort (Grace), Mark Twain Casino (Grace), St. Jo Frontier
20-Jul-2004 2-Feb-2005 NA 267 6.2 NA 7.9 NA
Casino (Grace)
1-Jun-2004 22-Dec-2004 Ameristar Casinos Inc. / Mountain High Casino Black Hawk NA 117 11.4 NA 8.3 NA
19-Feb-2004 11-Mar-2004 Harrah's Entertainment and MTR Gaming Group / Binion's Horseshoe Hotel and Casino NA 65 NM 7.5 8.0 94%
10-Feb-2004 23-Jul-2004 SKYCITY Entertainment Group / MGM Grand Australia (Darwin) NA 150 NA NA 8.0 NA
20-Jan-2004 19-May-2004 Boyd Gaming Corporation / Harrah's Shreveport NA NA NA 4.2 8.0 53%
24-Dec-2003 18-Jun-2004 Colony Capital / Las Vegas Hilton NA 280 23.3 NA 7.2 NA
26-Jun-2003 26-Jan-2004 Poster Financial Group Inc. / Golden Nugget Laughlin, Golden Nugget Las Vegas NA 215 7.2 NA 6.7 NA
23-Apr-2003 1-Sep-2004 OpBiz LLC / Aladdin Resort and Casino NA 510 NA NA 6.7 NA
26-Dec-2002 1-Apr-2003 Isle of Capri Black Hawk / Colorado Central Station and Grande Casino NA 84 NA 6.0 6.4 94%
29-Jul-2002 7-Oct-2002 Boyd Gaming / Isle of Capri Tunica NA 8 NA NA 6.6 NA
31-Aug-2001 25-Apr-2002 Penn National Gaming / Bullwhackers NA 6 NA 1.5 6.2 24%
26-Apr-2001 31-May-2001 Boyd Gaming Corporation / Delta Down Racetrack NA 132 NA NA 6.9 NA
16-Apr-2001 31-Jul-2001 Argosy Gaming / Empress Casino and Hotel NA 465 7.0 6.3 6.9 91%
22-Dec-2000 6-Apr-2001 Magna Entertainment / Meadows Harness track NA 53 NA 4.4 6.7 66%
18-Dec-2000 8-Feb-2001 Argosy Gaming / Argosy Lawrenceburg NA 260 6.5 NA 6.7 NA
5-Dec-2000 6-Dec-2001 Majestic Investor / Fitzgeralds – Las Vegas, Tunica, Black Hawk NA 149 NA NA 6.7 NA
30-Oct-2000 25-Apr-2001 Colony Capital / Resorts Atlantic City from Sun International NA 145 6.7 NA 6.7 NA
18-Oct-2000 29-Jan-2001 Station Casinos / Reserve Hotel & Casino NA 72 10.6 7.1 6.7 106%
18-Oct-2000 20-Dec-2000 Ameristar Casinos Inc. / Station Casino St. Charles and Kansas City NA 488 5.7 5.3 6.7 79%
20-Jul-2000 4-Apr-2001 Station Casinos / The Fiesta Casino Hotel NA 205 7.3 NA 6.9 NA
20-Jul-2000 10-Oct-2000 Isle of Capri / Davenport President Casino NA 58 4.7 4.7 6.9 68%
13-Jun-2000 2-Oct-2000 Station Casinos / Santa Fe Hotel & Casino NA 185 8.0 8.5 6.2 137%
28-Apr-2000 23-Jun-2000 Steve Wynn / Starwood’s Desert Inn NA 270 NA NA 6.2 NA
10-Jan-2000 4-Jan-2001 Black Hawk Gaming / Gold Dust West Casino NA 27 5.2 NA 5.2 NA
10-Dec-1999 8-Aug-2000 Penn National Gaming / Hollywood Park's Casino Magic and Boomtown Biloxi Casino NA 195 5.5 4.9 5.5 89%
13-Sep-1999 5-Jun-2000 Isle of Capri / Flamingo Hilton Kansas City NA 34 7.4 4.3 5.1 84%
20-Aug-1999 31-Dec-1999 Lady Luck Gaming / Lady Luck Hotel & Casino NA 46 NA 5.9 5.1 116%
2-Aug-1999 1-Nov-1999 Lady Luck Gaming / Miss Marquette NA 42 5.8 4.3 5.1 84%
28-Jun-1999 12-Nov-1999 Boyd Gaming / Blue Chip Casino NA 273 4.4 3.9 NA NA
18-Jan-1999 8-Jul-1999 AB Capital / Dubuque Diamond Joe NA 77 5.5 4.8 NA NA
10-Aug-1998 1-Jan-1999 Harrah’s Entertainment / Rio Hotel & Casino NA 888 9.0 7.0 NA NA
19-Dec-1997 1-Jun-1998 Harrah’s Entertainment / Showboat NA 1,150 11.7 7.7 NA NA
15-Jul-1997 30-Oct-1997 Boyd Gaming / Treasure Chest NA 113 4.0 NA NA NA
9-Oct-1996 9-Oct-1996 Ameristar Casinos / Gem Gaming NA 53 4.6 3.7 NA NA
19-Aug-1996 16-Dec-1996 Sun International / Resorts Atlantic City from Griffin Gaming & Ent. NA NA NA 8.0 NA NA
26-Apr-1996 5-Dec-1996 Boyd Gaming / Par-A-Dice NA 174 5.0 NA NA NA
16-Dec-1994 2-Mar-1995 ITT Corporation / Caesars World NA 1,682 8.4 7.5 NA NA
Property-Level Transactions
High NA $1,200 19.3 x 18.0 x 11.4 x 212%
Mean NA $232 13.5 x 9.7 x 7.7 x 103%
Median NA $200 8.2 x 9.0 x 9.6 x 93%
Low NA $15 6.4 x 5.2 x 8.5 x 50%
Source: Company press releases, Goldman Sachs Research, and other industry sources.
In our view compensation based on returns on invested capital or a similar metric may
create healthier companies for the long run and greater shareholder value. Casinos
generate significant cash flow (even in this recession most casinos are still running
EBITDA margins of 18%-24%) but it rarely makes it back to the investor. This could be
more of a focus going forward for both gaming company boards and investors. The
companies that make the change the quickest to shore up balance sheets, drive
returns higher, and show free cash flow are most likely to outperform in a challenging
sector over the next couple of years.
Casino operators also generally award senior executives with some form of equity
compensation to encourage disciplined decisions and align long term incentives with
stockholders. However, other than founding families, management insiders generally
own a small amount of shares at 1% to 3% (see Exhibit 47).
In addition, proxy filings not surprisingly reveal that total compensation is considered
within the context of a peer group. However we were pleasantly surprised to see that
several companies (including Boyd, MGM, Pinnacle, and Wynn) expanded the peer group
to include other hospitality companies. In the case of Wynn they have even now included
entertainment companies like Disney and growth companies like Starbucks and Yahoo in
the peer group. We note that the expanded peer group is generally for total compensation
consideration but think that as gaming boards pay more attention outside of the industry
incentive structures could improve.
Exhibit 46: Gaming operator compensation is largely linked to EBITDA metrics rather than returns
Exhibit 47: All gaming companies provide some form of equity compensation but insider ownership among non-
founder executives is relatively low
% held by
% insider % held by sr execs/
owned founder directors Notes
Ameristar 57% 55% 1% * Founder includes the Estate of Craig Neilsen and his son Ray Nielsen (Co-Chairman).
Boyd 37% 36% 1% * Founder includes William S. Boyd, Chairman, Marianne Boyd Johnson, Director, and William R. Boyd, VP.
Las Vegas Sands 53% 52% <1% * Founder includes Sheldon Adelson, Chairmand and CEO, and family.
MGM Mirage 55% 54% 1% * Founder shares represented by Tracinda, which is controlled by Kirk Kerkorian.
Penn 14% 12% 2% * Founder includes Perter Carlino, CEO, and family.
Pinnacle 5% - 5% * Of the insider ownership 2% is held by Dan Lee, CEO.
Wynn 41% 20% 21% * Of the insider ownership 20% is held by Kazu Okada. Founder includes Steve Wynn, Chairman/CEO, and Elaine Wynn, Director.
8%
7%
ROIC
4% levels.
3%
2%
1%
0%
1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
12,000
10,000
Total sector cap ex ($mns)
8,000
6,000
4,000
2,000
0
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
Cap ex spending drove leverage higher and when the economy started to deteriorate it
was evident that gaming operator balance sheets had not been properly stress tested.
Sector average net debt-to-EBITDA reached 6X in 2008 and we estimate it moves to nearly
7X in 2009 (see Exhibit 50). In addition several gaming companies (Aztar, Harrah’s, Kerzner,
and Station) were taken private during the buyout boom at even higher leverage levels (we
estimate 8X-10X).
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009E
Ameristar Casinos Inc. 4.3 11.9 3.7 3.8 3.1 2.9 2.6 2.9 5.6 5.1 5.6
Boyd Gaming 4.2 3.4 4.8 3.8 4.1 5.8 4.3 3.7 4.5 7.1 8.0
Las Vegas Sands NA NA NA NA NA 1.5 2.0 5.1 9.3 8.6 10.1
MGM MIRAGE 3.0 5.9 5.0 4.5 4.9 4.0 6.7 5.7 5.0 6.8 10.0
Penn National Gaming 3.2 5.0 3.9 2.4 3.9 2.8 7.6 4.4 4.3 4.0 4.2
Pinnacle Entertainment 2.6 1.5 7.8 4.5 6.4 5.5 4.3 3.0 4.0 5.8 5.5
Wynn Resorts NA NA NA NA NA NA 9.4 4.7 3.2 4.6 4.9
Average 3.5 5.5 5.0 3.8 4.5 3.7 5.3 4.2 5.1 6.0 6.9
During this decade casino operators also moved away from wanting participation
machines (slot company “gives” the casino a slot machine in return for a percentage of
the revenues) on the floor. In the 1990s public, private, and tribal casinos were more open
to putting participation machines on the floor to keep the floors fresh which access to
capital was still somewhat limited. In the 2000s this reversed as capital availability
increased and compensation parameters drove property managers to remove participation
machines.
Lower levels of WAP This can be seen from looking at wide area progressive (WAP) games as a percentage of
machines provides the casino floor over time (see Exhibit 51). We estimate that WAP games make up between
evidence.
10%-20% of all participation games. In our annual slot managers survey we ask
respondents what percentage of your floor is dedicated to WAP games. In 2001, 45% of
slot floors had over 6% of their floors dedicated to WAP games. This number was down to
28% in 2009.
Exhibit 51: Wide area progressive games as a % of the total slot floor
2009 Slot Survey
100%
12% 11% 13% 15% 11% 12%
22% 20% 16%
16% 24% 19%
75% 18% 29% 25% 33%
22% 22% Over 10%
6%-10%
50%
54% 55% 1%-5%
51% 42% 52% 45% 45% 39%
48% ` None
25%
2009, 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001 s am ple s ize 133, 135,
129, 147, 147, 147, 142, 96, and 67
In January 2001 we wrote a report titled A return to returns focused to some degree on this
issue. The theme did not play out last time but given the predicament that most gaming
companies are in right now and expectations for a prolonged recovery due to new supply
we think it could be the real deal this time around.
Our fear with this thesis is that once the capital markets eventually eased that the
operators would start building again. This is why the change to the compensation
structure is so important as it could keep spending at bay even when capital is more
abundant. It would encourage casino management teams to think over the longer term
about spending and the cost of capital.
In this scenario several of the casino operators could start to deleverage and ultimately
return more cash to shareholders.
Our current slot manufacturer estimates assume only relatively modest growth (0%-
2%) in participation units. However, we think that this could be an area of upside to
our estimates as more operators look for a cost effective way of keeping floors fresh.
More participation Putting a participation game on the floor is very profitable for gaming manufacturers
machines would drive because they can make their cost back in a couple of months and still own the machine.
returns higher for
This gives them the opportunity to reuse the parts. If they are able to use the old parts in a
operators and
new participation machine the cost is minimal and all of the revenue flows down to the
manufacturers.
bottom line. The same parts can end up in several different units, creating great
efficiencies for the manufacturer.
There are different types of participation units which produce different amounts of revenue
(e.g., wide area progressives, stand-alone games, lottery, etc.). Wide-area-progressive
games tend to earn the most (people like to play for large jackpots) and lottery games tend
to earn the least. We estimate that on average most units produce revenue due to the
manufacturer in the $30-$60 range. When you have thousands of machine out on the
floors earning $50 a day on each of them can really add up especially when there is very
little associated cost. The gross margins on participation machines are 75%-85% compared
with 48%-52% for selling a machine.
However, a market that previously looked like it was going to be an oligopoly has evolved
into more of a free market as the concession holders sold subconcessions and entered into
operating agreements (see Exhibit 52). For example, Wynn sold a subconcession to a joint
venture of PBL and Melco and Stanley Ho sold a subconcession to a joint venture between
Pansy Ho and MGM. In addition, the PBL Melco joint venture agreed to operate a casino at
a major development by a Hong Kong company (eSun). Finally, the Macau government
can issue additional licenses/gaming concessions in 2009.
The concessions and subconcessions give the holder the ability to operate an unlimited
number of casinos, contingent on approval by the Macau government, in return for a 39%
tax rate on gross gaming revenues.
Subconcession holders
Three casinos open; Plans to develop five
Received subconcession as part of more casinos on Cotai were halted due to
Las Vegas Sands Galaxy's original concession lack of financing
Bought subconcession from SJM for One casino resort open on the Macau
MGM MIRAGE / Pansy Ho joint venture for around $350 mn peninsula; Longer term could build on Cotai
Bought subconcession from Wynn for One casino and several slot clubs open and is
Melco PBL Entertainment $900 mn developing another resort on Cotai
We remain particularly concerned about Macau gaming trends as the market is still heavily
reliant on visitor from the nearby Pearl River Delta. This region has reportedly been hurt by
the slowdown in manufacturing activity with many people migrating back to the rural
interior as jobs have disappeared. We expect gaming revenues to be down in 2009 and
only modestly rebound in 2010. Beyond that growth will likely depend on the credit
markets and developers appetite to build and continue trying to transform the market into
more of a destination that draws conference/convention and leisure travelers for multi-day
stays. In addition government policy decisions about visitation, ferries, and infrastructure
will also impact growth.
Macau gaming revenues 2003 2004 2005 2006 2007 2008 2009E 2010E
USD (in millions)
Slots $29 $80 $156 $257 $447 $704 $845 $887
% change 171% 96% 64% 74% 57% 20% 5%
Table games $3,552 $5,076 $5,592 $6,820 $9,886 $12,849 $10,675 $11,209
% change 43% 10% 22% 45% 30% -17% 5%
Total $3,581 $5,156 $5,748 $7,077 $10,334 $13,553 $11,520 $12,096
% change 11% 23% 46% 31% -15% 5%
Source: Goldman Sachs Research estimates, Macau Statistics and Census Service, Macau Gaming and Inspection
Coordination Bureau.
80%
70%
60%
yoy gaming revenue growth
50%
40%
30%
20%
10%
0%
3/1/08
4/1/08
5/1/08
6/1/08
7/1/08
8/1/08
9/1/08
10/1/08
11/1/08
12/1/08
1/1/09
2/1/09
-10%
-20%
-30%
Source: Goldman Sachs Research estimates, Macau Statistics and Census Service, Macau Gaming and Inspection
Coordination Bureau.
Current mkt slots: 11,856 2008 % visitor arrivals in package tours: 16%
Current mkt tables: 4,017 2008 % visitors w/ overnight stay: 22%
2008 avg length of stay: 1.44 days
Slot hold range: 8.0% - 8.5%
Mass table hold: 17% - 20% (non-rolling chip)
VIP table hold: 2.5% - 3.0% (rolling chip) 4 & 5-star hotels: 29
4 & 5-star hotel rms: 13,377
US Operators in Macau: 2008 hotel occupancy rates: 74.5%
LVS - Sands Macau
- Venetian Macau Hotel room growth:
- Four Seasons Macau 2010E - 2,900 (+20%)
WYNN - WYNN Macau 2009E - 2,200 (+18%)
MGM - MGM Grand Macau 2008E - 823 (+7%)
Source: Goldman Sachs Research estimates, Macau Statistics and Census Service, Macau Gaming and Inspection Coordination Bureau.
In addition, most of the new supply that was to be built on Cotai, a reclaimed area of land
between Macau’s two islands, Taipa and Coloane, has been cancelled or delayed due to
the credit crunch. We now expect table games to grow just 10% annually on average for
2009/2010 and hotel rooms 20% (see Exhibit 57). This new supply would have created
“entertainment” venues much like Vegas with retail, restaurants, and spas that should
have drawn visitors from further away in China which would result in multi-day stays. Until
this critical mass of new quality supply comes online Macau may remain more regionally
driven. In addition the VIP market is likely to remain the dominant force until new supply
creates a more mass market appeal (see Exhibit 58).
EAST ASIA 8,732,612 9,844,786 11,070,552 11,514,589 16,059,117 17,855,496 20,750,930 25,023,302 27,706,995
% Change - 13% 12% 4% 39% 11% 16% 21% 11%
Republic of Korea 45,365 48,274 50,447 38,281 65,631 120,739 162,709 225,417 281,129
Mainland China 2,274,713 3,005,722 4,240,446 5,742,036 9,529,739 10,462,966 11,985,617 14,872,734 17,500,469
% change 32% 41% 35% 66% 10% 15% 24% 18%
Hong Kong 4,954,619 5,196,136 5,101,437 4,623,162 5,051,059 5,614,892 6,940,656 8,176,708 8,227,421
% change 5% -2% -9% 9% 11% 24% 18% 1%
Taiwan 1,311,035 1,451,826 1,532,929 1,022,830 1,286,949 1,482,483 1,437,824 1,444,234 1,322,578
Japan 144,888 140,937 142,588 85,613 122,184 169,115 220,190 299,406 370,409
Others 1,992 1,891 2,705 2,667 3,555 5,301 3,934 4,803 4,989
- - - -
SOUTH ASIA 16,636 17,838 18,109 18,050 25,509 31,854 41,714 64,028 98,696
% Change - 7% 2% 0% 41% 25% 31% 53% 54%
SOUTHEAST ASIA 141,846 150,025 169,898 146,542 261,437 396,100 693,374 1,179,427 1,572,474
% Change - 6% 13% -14% 78% 52% 75% 70% 33%
AMERICAS 108,626 109,044 115,385 86,674 143,552 182,769 219,610 306,316 325,876
% Change - 0% 6% -25% 66% 27% 20% 464% 122%
-
EUROPE 120,907 114,595 113,156 85,211 125,122 162,564 191,002 257,329 281,831
% Change - -5% -1% -25% 47% 30% 17% 35% 10%
OCEANIA 36,347 37,577 38,400 31,067 49,996 71,680 84,222 134,117 169,577
% Change - 3% 2% -19% 61% 43% 17% 59% 26%
OTHER AREAS 5,238 5,108 5,341 5,743 7,823 10,724 17,270 37,712 30,291
% Change - -2% 5% 8% 36% 37% 61% 118% -20%
Exhibit 57: Macau table, slot, and hotel supply growth forecast
2003-2010E
Macau gaming supply 2003 2004 2005 2006 2007 2008 2009E 2010E
Slot machines 814 2,254 3,421 6,546 13,267 11,856 13,006 14,456
% change 177% 52% 91% 103% -11% 10% 11%
Table games 424 1,092 1,388 2,762 4,375 4,017 4,487 4,892
% change 158% 27% 99% 58% -8% 12% 9%
Total no. of gaming positions 1,238 3,346 4,809 9,308 17,642 15,873 17,493 19,348
% change 170% 44% 94% 90% -10% 10% 11%
Source: Historical data based on Gaming Inspection and Coordination Bureau Macao SAR, China, Goldman Sachs Research
estimates.
Source: Historical data based on Gaming Inspection and Coordination Bureau Macao SAR, China, Goldman Sachs Research
estimates.
Internal infrastructure developments within Macau to increase traffic into the market are
also possible. Las Vegas Sands’ entry into the ferry business has increased the access of
customers more directly into the Cotai strip and a potential lightrail system would ease
access once on the ground in Macau.
Descriptions
In Macau, table game revenues are measured differently for VIP and mass
market play. VIP play is considered Rolling Chip and mass market play is
is considered Non-Rolling Chip. The key difference is the volume measurement
used for the hold ratio. Rolling Chip hold is a percentage of all bets wagered and
therefore has a lower hold percentage as gamblers win and rewager chips over the
course of play. Non-Rolling Chip hold is a percentage of gaming drop (amount
cashed in for chips) and is consistent with how hold is calculated in the US. Gaming
drop is the amount of money gamblers exchange for chips.
Example
Rolling Chip play Non-Rolling Chip play
$$ exchanged for chips $10,000 $10,000
$$ wagered over course of play 60,000 60,000
Volume for hold calculation 60,000 10,000
Casino win 1,800 1,800
Hold = 3.0% 18.0%
* Hold and win statistics are generally presented before discounts and commissions. Las Vegas Sands’ current expected VIP
hold is 3% and mass market range is 18%-20%. Wynn Resorts current expected VIP hold range is 2.7%-3.0% and mass
market range is 18%-20%.
Map of Macau
We included this map (see Exhibit 60) to show the layout of Macau’s various islands. The
area marked Cotai is where most new development is planned but much of this has now
been delayed.
Exhibit 60: Map of Macau – The Peninsula was the traditional gaming area, and Cotai is
the home of a significant portion of new development
Cotai
Singapore will start to draw more of a focus this year as we move closer to the late
2009/early 2010 openings of the two projects.
Exhibit 63: Resorts at Sentosa and Marina Bay Sands share duopoly casino business
Source: Company data, Singapore Tourism Board, and Goldman Sachs Research estimates.
• (2) Las Vegas visitor volume and Clark County gaming trends appear to have a
much greater influence on stock performance surrounding major casino openings
rather than the “buzz,” “channel checks,” and observations around the specific
property. When we looked at the nine openings where operators had Las Vegas
exposure that traded up six months ahead of the casino openings, we found that
visitation trends and gaming revenue growth was strong in Las Vegas in every case.
• (3) There were also cases where the stocks fell prior to the opening and the trends
in Las Vegas/Clark County were also flat or weak. Most recently, Wynn traded
down ahead over 50% ahead of its Encore opening but we believe this was mostly due
to the current economic conditions rather than specific property issues.
The conclusions we draw from this analysis are that investors should be less influenced by
the day-to-day news flow surrounding major property openings and more focused on the
underlying trends of the market where the property is located (see Exhibit 64).
Company Opening Date -6 months -3 months -1 month -1 week Opening date +1 week +1 month +3 months +6 months
Mirage Resorts
The Mirage 22-Nov-89 $4.50 $5.68 $5.40 $6.00 $5.53 $5.80 $5.08 $4.58 $7.45
% 22.8% (2.6%) 2.3% (7.9%) 5.0% (8.1%) (17.2%) 34.8%
Treasure Island 27-Oct-93 $7.50 $8.60 $11.85 $10.48 $11.10 $11.19 $10.75 $12.00 $10.50
% 48.0% 29.1% (6.3%) 6.0% 0.8% (3.2%) 8.1% (5.4%)
Monte Carlo 21-Jun-96 $16.63 $23.13 $26.69 $27.81 $27.44 $26.75 $21.00 $24.50 $21.63
% 65.0% 18.6% 2.8% (1.3%) (2.5%) (23.5%) (10.7%) (21.2%)
Bellagio 15-Oct-98 $22.81 $20.94 $18.25 $14.06 $14.94 $17.25 $16.81 $14.94 $21.00
% (34.5%) (28.7%) (18.2%) 6.2% 15.5% 12.6% 0.0% 40.6%
Beau Rivage 16-Mar-99 $18.25 $13.94 $15.25 $19.88 $22.00 $21.94 $21.00 $18.13 $13.25
% 20.5% 57.8% 44.3% 10.7% (0.3%) (4.5%) (17.6%) (39.8%)
MGM Grand Inc
MGM Grand 18-Dec-93 $7.88 $11.34 $9.25 $10.56 $9.69 $9.28 $8.91 $8.03 $6.22
% 23.0% (14.6%) 4.7% (8.3%) (4.2%) (8.1%) (17.1%) (35.8%)
New York New York 3-Jan-97 $10.25 $11.03 $9.22 $8.91 $8.69 $8.78 $9.84 $8.78 $8.78
% (15.2%) (21.2%) (5.8%) (2.5%) 1.1% 13.3% 1.1% 1.1%
MGM Grand Detroit 2-Oct-08 $62.13 $28.60 $34.48 $29.93 $23.56 $16.26 $16.46 $13.76 $3.22
% (62.1%) (17.6%) (31.7%) (21.3%) (31.0%) (30.1%) (41.6%) (86.3%)
Mandalay Resort Group
Luxor 15-Oct-93 $30.08 $36.83 $45.25 $47.00 $48.50 $39.25 $35.00 $39.38 $28.13
% 61.2% 31.7% 7.2% 3.2% (19.1%) (27.8%) (18.8%) (42.0%)
Mandalay Bay 2-Mar-99 $10.75 $11.44 $13.63 $17.13 $17.56 $17.31 $17.38 $21.06 $20.50
% 63.4% 53.6% 28.9% 2.6% (1.4%) (1.1%) 19.9% 16.7%
MGM Mirage
MGM Grand Macau 18-Dec-07 $86.50 $85.75 $88.62 $90.01 $82.08 $83.56 $67.81 $60.23 NA
% (5.1%) (4.3%) (7.4%) (8.8%) 1.8% (17.4%) (26.6%)
Wynn Resorts
Wynn Las Vegas 28-Apr-05 $57.28 $61.41 $68.04 $55.65 $53.50 $49.17 $45.29 $57.56 $43.58
% (6.6%) (12.9%) (21.4%) (3.9%) (8.1%) (15.3%) 7.6% (18.5%)
Wynn Macau 6-Sep-06 $70.45 $69.79 $69.10 $75.75 $75.66 $73.91 $71.66 $95.06 $91.35
% 7.4% 8.4% 9.5% (0.1%) (2.3%) (5.3%) 25.6% 20.7%
Encore 22-Dec-08 $86.73 $89.18 $32.02 $40.76 $42.16 $41.90 $35.00 $20.72 $20.72
% (51.4%) (52.7%) 31.7% 3.4% (0.6%) (17.0%) (50.9%) (50.9%)
Station Casinos
Green Valley Ranch 18-Dec-01 $14.98 $10.75 $10.05 $9.56 $10.46 $10.55 $14.50 $14.25 $17.32
% (30.2%) (2.7%) 4.1% 9.4% 0.9% 38.6% 36.2% 65.6%
Red Rock 19-Apr-06 $65.90 $66.73 $77.30 $77.65 $77.24 $76.09 $74.99 $63.77 $61.80
% 17.2% 15.8% (0.1%) (0.5%) (1.5%) (2.9%) (17.4%) (20.0%)
Boyd Gaming
Borgata 2-Jul-03 $14.05 $13.21 $14.88 $16.70 $17.35 $17.24 $15.36 $15.53 $16.14
% 23.5% 31.3% 16.6% 3.9% (0.6%) (11.5%) (10.5%) (7.0%)
South Coast 22-Dec-05 $51.39 $41.35 $49.00 $46.01 $46.62 $47.82 $43.67 $46.51 $40.18
% (9.3%) 12.7% (4.9%) 1.3% 2.6% (6.3%) (0.2%) (13.8%)
When we averaged the results, which are shown in Exhibit 65, we found that overall,
operator stocks tend to trade higher ahead of a major new property opening and lower
initially following the opening. By our calculations, operator stock prices rose 6.4% (over a
6-month period), 4.1% (over a 3-month period), 2.5% (over a 1-month period), and (1.3)%
(over a 1 week period) prior to the opening of one of their casinos. After the opening, we
found that they traded down (1.0)% in the 1-week, (4.4)% in the 1-month period, (6.4)% in
the 3-month period, and (3.2)% in the 6-month periods following the opening. We would
urge caution using the average, however, as it appears that just a few of the openings
influenced the outcome mean.
Las Vegas Sands 16.4% 27.4% 16.5% (0.3%) 4.83% 40.35% 9.21% (9.34%)
WYNN Resorts (16.9%) (19.1%) 6.6% (0.2%) (3.7%) (12.5%) (5.9%) (16.2%)
Station Casinos (6.5%) 6.5% 2.0% 4.4% (0.3%) 17.9% 9.4% 22.8%
Boyd Gaming 7.1% 22.0% 5.9% 2.6% 1.0% (8.9%) (5.4%) (10.4%)
Park Place Entertainment 45.5% 4.7% 8.5% (3.8%) 0.6% 14.0% 12.8% 3.9%
Ameristar Casinos, Inc (32.0%) (36.6%) (30.0%) (13.9%) 6.1% (11.3%) (29.8%) 60.0%
Pinnacle Entertainment (10.5%) (1.9%) 3.1% (1.9%) 4.4% (12.8%) (4.3%) NA
Total Average 6.4% 4.1% 2.5% (1.3%) (1.0%) (4.4%) (6.4%) (3.2%)
We think it is also important to look at the gaming environment trends (visitors’ volume
and gaming revenues) in Las Vegas surrounding the major casino openings. We found a
strong positive relationship between the Las Vegas trends and the gradual upward move
in the stock price prior to the opening. In other words, if there was an upward move in the
stock price, then inevitably the trends in Las Vegas/Clark County over the same period
were strong. This happened in all nine cases where we could find a trend of stocks with
Las Vegas exposure trading up ahead of the opening. As an example, for the six months
preceding the opening of Mandalay Bay, on average Las Vegas visitor volume was up 7%
while Clark County gaming revenues were up 10%. Recently, visitor volume has declined
in Las Vegas in a pretty significant way which we believe has more to do with the decline
in Wynn’s stock price before the opening of Encore Las Vegas than the actual property
itself.
After the opening, and due to limited availability of property performance data, the stocks
have generally traded down. But we found that stock movements over longer periods are
once again generally tied to the gaming environment. We also believe that stock prices
three to six months after the opening in certain cases gives us an idea about the initial
performance of the property, as by then preliminary data for the property would be
publicly available. A good example here is the Wynn Macau property, which rallied the
Wynn Resorts stock price once information regarding the property performance was
released.
Tribal casinos have historically been more participation-heavy. This dates back to the
1980s when they were getting started. The tribes had little money and banks were hesitant
to lend to them due to the legal uncertainties. Therefore the only way they could have
fresh slot floors was to put on participation games “for free.” Many of the tribes have
remained committed to this model.
The casino purchase decision is based on an expectation that the newest machines will
attract customers to play more and longer at the machine. They look at their past
successes and what has attracted consumers as well as the reliability of the machines. Slot
makers sell a standard machine for roughly $12,000-$15,000. The frequency and amount of
payout attracts different customers to a product.
Average purchase For example, some customers look for long length of play. They want frequent but modest
price of a slot wins so that the game stays interesting and they can play for a long time because they are
machine is $12,000-
winning every few pulls. Over time, they lose all of their money, but it still takes a while.
$15,000.
On the other hand, a big payout machine means that the customer gets a big win but the
payouts are very infrequent. This gambler is looking for the big payoff and is willing to
wait a long time to get it. In addition to frequency and payout amounts, other factors that
influence the success of the game are the featured theme or character, graphics, and
bonus rounds/features, which allow the customer to go beyond just playing the reels and
move to another game on top of the machine.
Slot makers sell a standard machine for roughly $12,000-$15,000, with machines
displaying more features selling for up to $20,000. Casino owners have literally
thousands of different machines to choose from. There are “Triple Diamonds” slot
machines, “Lucky Larry’s Lobstermania,” “Blazing Sevens,” and all sorts of combinations
in between. Besides the look of the machine, an important factor in a slot’s popularity is
the math imbedded in the machine—the frequency and amount of the payout. Some
customers like machines that pay off frequently but in smaller amounts, while other
customers like games that pay off infrequently, but in large amounts—also known as
“lifestyle-change” payouts. An example of this payout would be IGT’s Megabucks game,
which can have payouts in the millions.
Purchasing a slot machine is likely to be the highest IRR capital project that a casino
can undertake. Assuming a 20% decline in win per year and zero value for the machine at
the end of five years, the IRR is nearly 397% (see Exhibit 66). We use a win/slot/day of $250
but this number can vary dramatically from state to state and from casino to casino. For
example the, win/slot/day in the average Las Vegas Strip casinos is in the $75-$225 range
and the average win/slot/day in Pennsylvania is in the $250-$350 range.
In addition, in recent years the cost of the machines has increased faster than the win-day
on the machines generally. This has caused the IRR to come down from its highs; however,
they are still very significant.
Exhibit 66: Economics of purchasing a slot machine from a casino operator’s perspective
Assumptions:
Win/Unit/Day* $250
Tax rate 36%
% yearly decline in win 20%
The economics for participation and WAP machines are great for the casino operator as
well as the slot manufacturer. Depending on the win of the machine, over a three-year
period, assuming the win on the machine declines 20% per year and the machine is
worthless at the end of the period, the IRR for the manufacturer can range from 24% to
461%.
Exhibit 67: Economics of participation slot machines for the slot manufacturer
Average slot win per day $100 $200 $300 $400 $500
Total slot win per year $36,500 $73,000 $109,500 $146,000 $182,500
Profit (win) per year to operator (80%) $29,200 $58,400 $87,600 $116,800 $146,000
Profit (win) per year to slot manufacturer (20%) $7,300 $14,600 $21,900 $29,200 $36,500
Net profit to slot manufacturer (year 1)* $300 $8,600 $15,900 $23,200 $30,500
Net profit to slot manufacturer (year 2)** $5,840 $11,680 $17,520 $23,360 $29,200
Net profit to slot manufacturer (year 3) $4,672 $9,344 $14,016 $18,688 $23,360
Total profit to slot manufacturer $10,812 $29,624 $47,436 $65,248 $83,060
IRR for slot manufacturer 24% 135% 242% 351% 461%
$ 100
into machine
94%-99% 1%-6%
to consumer Win
80% 20%
Casino Manufacturer
$ 100
Coin in
$89 $6 $5
Back to consumer Casino Manufacturer
For gaming operators, slot machines and video poker are less prone to swings in win
percentages because the computers that run them are programmed to have small
standard deviations of the win percentage. With table games, the win percentage can
fluctuate significantly in the short run, as the standard deviation of the win percentage can
be large. The fluctuation is exaggerated when high rollers place a few large bets and then
stop playing (large bets are around $100,000). Fluctuations at table games can affect the
quarterly win percentage by 1-3 percentage points for casinos that cater to high rollers.
The Indian Gaming Regulatory Act established a comprehensive system for regulating
gambling activities on Indian lands and divides gaming into three categories or classes.
Class I gaming consists of social gaming for minimal prizes. Class II gaming (see Exhibit
70) consists of bingo, pull-tabs, bingo-like games, and non-banking card games, for
example, games such as poker that are played against other players, rather than
against the house. A tribe may conduct, license, and regulate Class II gaming if (1) the
state in which the tribe is located permits such gaming for any purpose by a person or
organization; and (2) the governing body of the tribe adopts a gaming ordinance that
is approved by the National Indian Gaming Commission (NIGC). Class III gaming
machines use a random number generator and are the kind of slot machine most
often seen in casinos.
1,000,000 20%
900,000 18%
800,000 16%
700,000 14%
600,000 12%
500,000 10%
400,000 8%
300,000 6%
200,000 4%
100,000 2%
0 0%
1991 2000 2001 2002 2003 2004 2005 2006 2007 2008
Exhibit 72: 2009 Slot Survey – what percentage of your floor do you plan to replace this year?
100%
27% 30% 30% 24%
40% 41% 38% 35%
43%
75%
Over 15%
50%
15% or less
73% 70% 70% 76%
` 62% 65%
60% 59% 57%
25%
0%
2009 2008 2007 2006 2005 2004 2003 2002 2001
2009, 2008, 2007, 2006, 2005, 2004, 2003, 2002, and 2001 sample size:
122, 130, 120, 149, 119, 133, 136, 92, 67
The Slot Manager Survey for 2009 very much suggests that core slot machine sales
will continue to be lackluster over the near to medium term, mostly due to the slow
economy. Nearly all of purchasers’ responses to our questions suggest that they will be
holding off on buying machines or expanding their floors. Our most basic question,
whether a slot manager is going to be changing the number of machines on the floor, got
one of the worst responses ever, with only 24% saying they would increase the number of
machines on the floor. In contrast, in 2008 30% said they would be expanding and in 2007
43% indicated their floors would grow.
The desire for replacement machines remains weak; however, the age of the machine is
starting to show. For example, 34% of the slot managers said more than half of their floor
is over five years old (the age one could assume is ripe for replacement), up from 22% in
2008 and 20% in 2007. This number peaked at 41% peak in 2001, right before the last major
replacement cycle. Finally, when we asked, “What percentage of your slot floor will you be
replacing?” only 27% said more than 15% (Exhibit 72). This modest amount of
replacement is slightly worse than the 2008 number and well below the peak accelerated
cycle of 2002-2006.
We expect that sales could be weak for the slot manufactures in calendar 2009 however
they could be stronger than some expected. We estimated through out slot survey that slot
budgets in the United States could be down around 15% which we believe is less than
some investors could be estimating.
Most costs are variable which should take off some of the margin
pressure
Variable costs outweigh fixed costs, unlike with the casino operators, which allows
for relatively strong margins even in periods of slow sales. Slot machines in many ways
are just large computers. The most important components of a slot machine are items
such as the cabinet, LCD screen, computer chips, and other relevant technology. We
estimate the cost structure is 80% variable and 20% fixed. Therefore, for every $1 sales go
down the COGS should go down by $0.80. The real task for the companies is to manage
their more fixed costs such as SG&A and R&D. When these costs get out of hand is when
the companies have more difficulty with margins. Please see the next section, Slot
margins can hold up even with lower unit sales - Examining the cost structure of a slot
machine, where we go into more detail on this subject.
Market share has been shifting away from IGT and towards WMS
and Bally
Over the past several years IGT has seen some of its dominant market share figures erode
as WMS and Bally have taken share with new innovative and popular games (see Exhibit
73). IGT had its peak share at the beginning of the last replacement cycle (ticket-in ticket-
out or TITO) as it was really the only manufacturer with solid games at a time when slot
managers needed a new technology. However, as WMS and Bally’s games caught up to
IGT they were able to take share as slot floors around the country were not diversified. We
believe that going forward the market will continue to remain competitive as all of the big
game makers have solid product to offer.
Exhibit 73: The North American market for slots has grown increasingly competitive
North American Ship Share
70%
60%
50%
40%
30%
20%
10%
0%
2H 2004 1H 2005 2H 2005 1H 2006 2H 2006 1H 2007 2H 2007 1H 2008 2H 2008
However, we do believe that over the next few years certain elements of networked
gaming will make their way onto casino floors. Player tracking, bonusing, and customer
customization technologies have all advanced over the past few years and we expect them
to continue to move forward. IGT, Bally and now WMS are all working to bring these new
technologies to casinos floors as fast as they are developed.
*New – Slot margins can hold up even with lower unit sales –
examining the cost structure of a slot machine
We have conducted a detailed analysis of the cost of building a slot machine and have
concluded that given the highly variable cost nature and potential for input/efficiency
savings, margins could hold up better than some investors might be thinking even if
unit sales decline dramatically.
We think slot margins Investors have shown increasing concern that if slot unit shipment levels drop off
hold up in a tough significantly, margins will fall with them. In this analysis we lay out what the major
demand environment.
components of a slot machine are in order to show the realities of what could happen if
unit volumes decline. In addition, we show how the input costs of these machines have
been declining, which could actually lead to additional margin expansion.
The major cost of building a slot machine is the raw materials and parts which account for
approximately 70%-80% of the total cost of the machine. Labor accounts for approximately
10%-15% of the machine and overhead accounts for 10%-15%. While this is not surprising,
it does show the importance for these companies of improving working capital efficiency
as inventory has historically been hard to keep under control.
Exhibit 74: IGT has been growing its margins even though its unit volumes have been
declining
Product sales gross margins 1999-2008
180,000 60%
160,000
50%
140,000
IGT product sales gross margin
120,000 40%
IGT total units shpped
100,000
30%
80,000
60,000 20%
40,000
10%
20,000
- 0%
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
Exhibit 75 shows that while some of the expensive components, such an LCD screen, make
sense, we were surprised to learn how costly other items, such as a printer, were in
building the slot machine. The printer makes the ticket-in-ticket-out (TITO) technology
function and therefore is more sophisticated than an ordinary computer printer: 100%
accuracy is required, as it is very costly for the casino to have its slot machine be down
because of a printer malfunction or print incorrectly.
The cost of the cabinet system was probably the most difficult to determine and therefore
we had to make two assumptions to back into an estimate: (1) materials cost is
approximately 70%-80% of the total cost of the slot machine (remaining 20%-30% is labor
and overhead), and (2) the eleven major material components cost about 85% of the total
materials costs (remaining 15% is Other in Exhibit 75). These percentages were derived
following conversations with industry sources. In order to figure out the cost of the cabinet
system we backed into it after deducting the cost of all the other major components. The
cabinet system is expensive because it has to be built of tamper-proof materials, and in
our analysis ends up representing 15-18% of the total machine cost.
Customization can The actual components and component prices can also vary greatly from machine to
lead to a wide machine depending on customization. In our generic slot machine we assume that there
divergence of
would be two LCD screens. One screen is the main game screen and one screen would be
component costs.
for the top box. It is possible to get a machine with only a single screen but many of the
newer machines have two screens. In terms of how prices can differ among machines all
machines use sound cards and speakers but different ones can range in price. WMS uses a
sound system from Bose (a very high end audio company) in its new BlueBird 2 boxes,
while other manufacturers use lower end systems in their machines.
• Note: The slot machine we analyzed is a generic machine and is not specific to any
manufacturer. In addition, as there are many different variations of slot machines,
from video to mechanical to specialty models, such as WMS’ Transmissive Reels or
IGT’s multi-layer displays, we decided to pick just one to look at which we estimate is
close to many of the machines which are built.
Exhibit 76: LCD screen have come down dramatically in Exhibit 77: …and so have microprocessors
price… Average selling price of Intel’s desktop microprocessors
Average price of a 19” LCD monitor
$260 $150
$240 $140
$220 $130
$200
$120
$180
$110
$160
$100 `
$140
$90
$120
$100 $80
$80 $70
$60 $60
Dec-04 May-05 Oct-05 Mar-06 Aug-06 Jan-07 Jun-07 Nov-07 Apr-08 Sep-08 Feb-09 2001 2002 2003 2004 2005 2006 2007 2008
Materials costs such Beyond technology, basic materials costs are also significant in building a slot machine
as steel are also and there is potential over time for better pricing or more efficiency. For example, sheet
moving lower.
metal (steel), which makes up most of the cabinet shell in the cabinet system, has been
going down in price and we expect that these low prices could continue (see Exhibit 78).
The Goldman Sachs Steel team expects steel prices to average $455 / ton in 2009 after
averaging $843 in 2008, which would be down 46% yoy.
$1,068
$1,100
$1,000
$900
$800 $756
$600
$500
$400
$400
$508,
$435,
Feb & Aug 07 $430,
Aug 05
$300 May 09-Jul 09
$200
$260,
$210, May 03
$100 Dec 01
$0
Jan-01 Jan-02 Jan-03 Jan-04 Jan-05 Jan-06 Jan-07 Jan-08 Jan-09 Jan-10
In addition, recent discussions suggest that slot machine companies could be looking to
use auto parts companies (have spare capacity given downturn in auto sales) to get
cabinets from which could give better pricing. This would help Bally and WMS the most if
they did this because they buy their slot machines shells from third parties. IGT does its
own fabrication.
Exhibit 79: A 15% decline in sales would only lead to a 200 bp decline in gross margin
• Note: In order to simplify the analysis we took the midpoints of the cost ranges for
materials, cost and labor. The cost structure for each manufacturer and for each
particular slot machine can vary.
To show the power of improving efficiencies or lower input costs we did the same
analysis as above again but this time assumed that raw material costs decline by
10%, labor efficiency improves by 5%, and warehouse costs decline by 2%. Using these
assumptions gross margins actually increase by 200 bp. We think these cost cuts are a
real possibility for the slot companies and would expect very little if any margin erosion on
the gross profit level even during the current environment of declining sales. See Exhibit
80.
Exhibit 80: If you assume some efficiencies and cost improvements margins could expand even with a 15% decline in sales
If we look at just the slots that could come online due to new legislation or old legislation
still being worked out we estimate that almost 204,000 new slots (22% of the current
installed based) could potentially be installed. Given the time it takes to get legislation
through and build new casinos this pipeline would extend beyond the 2012 time horizon
discussed above. If we probability weight the outcomes we would predict that about
30,000 new machines (3% of the current installed base) will actually end up on casinos
floors. The most significant legislation being proposed is in Texas, Florida, Alabama, Ohio,
and Massachusetts (see Exhibit 82).
Exhibit 82: We estimate that over 29,600 new machines could come online due to new legislation
Florida Allow bingo driven slot machines at 18 locations The state senate is working through a bill which would 36,000 5% 1,800
allow bingo driven slot machines at all pari-mutual
faculties in the state in addition to the locations which
have slot machines currently
Illinois Slots at Illinois racetracks and casino in downtown There are currently 5 tracks which could get slot 9,500 25% 2,375
Chicago machines or the state could legalize an 11th casino. No
bills moving through the state legislature yet but it is a
topic being discussed.
Kansas Four state-owned casinos and slots at racetracks The casinos have already been approved but only one 9,100 75% 6,825
out of the four is being built and no slots have been
added at the tracks either due to financing issues or
difficult economic times. The state is rebidding the
Sumner and Wyandotte licenses and the new bids are
due April 1. There is also a bill which is looking to
reduce the share of revenues from slots at the tracks to
22% from 40% as an incentive to get those facilities
built.
Kentucky VLTs at racetracks House Speaker Greg Stumbo introduced the bill which 10,000 25% 2,500
would allow VLTs at eight tracks. This would be an
expansion of the lottery and would not require a
constitutional amendment. Voting for this bill could come
up this summer during a special session or in 2010.
Massachusetts Three slot parlors State Treasurer Cahill proposed to allow three slot 8,250 25% 2,063
parlors around the state. The tax rate would be 27%
which would be low relative to other states. Each parlor
would have 2,500-3,000 machines. Such a plan requires
a state constitutional amendment.
New Hampshire VLTs at several locations There is a senate bill which would allow for up to 15,000 15,000 5% 750
machines at six different sites. The vote on the bill was
recently postponed.
New York Racino at Aqueduct racetrack Delaware North won the right to build the facility but was 4,500 90% 4,050
not able to get the financing. The development will be
rebid and Delaware North, as well as SL Green and
Mohegan Sun are potential bidders.
New York Racino at Belmont racetrack Gov. David Patterson has indicated that he could 4,500 25% 1,125
support VLTs at Belmont and a study was
commissioned to look at the economic impact of such a
facility.
Ohio Four casinos Penn National and Dan Gilbert (founder of Quicken 20,000 10% 2,000
Loans) have put forth a proposal to allow 4 casinos in
Ohio each with up to 5,000 machines. The tax rate
would be 33%. In order to be approved it would require
approval by the voters which could happen on election
day in November.
Texas Allow 12 resort casinos, slots at tracks, and three A house bill has been filed but there would need to be 44,000 10% 4,400
federally recognized tribes could open casinos an amendment to the state constitution which could take
several years. There are currently seven tracks in the
state which could get slots. Other bills have been
introduced which look at different combinations of this
proposal.
Total 203,850 29,618
Several years ago it was thought that Mexico would be the next mega slot market when it
licensed electronic bingo halls but the lack of sophistication and marketing has caused
growth to be slower than expected. Other countries such as Russia, Brazil, and Japan have
been talked about as looking to either legalize gambling or expand it, but progress has
been limited recently. We believe that eventually action will be taken in this markets but a
timeframe is difficult to establish.
$ 100
Lottery Proceeds
$10-$14 $1-$5
Lottery Lottery Service
administration Provider
Types of lottery
There are two different kinds of lottery: (1) offline lottery and (2) online lottery.
Offline lottery is one that features lottery games that are not computerized, such as
traditional offline lottery games and instant ticket lottery games. These types of games do
not require the use of a lottery terminal
Instant tickets lottery Traditional offline lottery games are those for which the player purchases a ticket for a
is one of the fastest- lottery game for a future drawing at a predetermined date. For instance, at New Year’s or
growing parts of the
major holidays, the size of the jackpot is usually increased to enhance ticket sales. These
lottery industry.
types of lottery games are very popular in international markets.
Instant ticket games, also known as “scratch tickets,” are game where players scratch off
the coating from a pre-printed ticket and find out immediately whether it is a winning ticket
or not, hence the name “instant.” Instant ticket games are more common domestically but
growing internationally. Scientific Games has 80% market share in instant tickets.
All lottery terminals Online lottery games are usually numbers games, such as lotto, sports pool, and keno,
are connected to a where the players make their own selections. The tickets are usually purchased through
central computer lottery terminals, which are then connected to a central computer system. These lottery
system.
terminals can range from self-service kiosks to clerk-operated terminals and can be in
different locations, but the key is that they are all connected to the same central computer
system. As such, the terminal is said to be “online” with the lottery operator. An
online lottery system can also be used for the validation of instant ticket prizes to confirm
the prize and make sure there is no double counting on prize payouts. Lottomatica is the
world’s leading online lottery service provider, with a 70%-80% market share. Online
lottery game sales are mostly driven by the size of the jackpot for that particular game.
25,000
10,000
5,000
0
1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008
Source: LaFleur’s Lottery Almanac, Scientific Games, and Goldman Sachs Research estimates.
Lottomatica, Scientific
Instant Ticket Distribution Games
Online lottery
Online lottery systems providers such as Lottomatica and Scientific Games supply the
infrastructure and services that are necessary to run an online lottery system. These
include the terminals at points of sale, the communication network that connects the
terminals to the data center, or the central computer system, and the maintenance and
operations of the data center as well. In return, an online lottery systems provider gets a
fixed percentage of online ticket sales during the life of a contract, which has a term of at
least five years.
Colorado
COLORADO
Key stats
Rank of size in US commercial market #13 Maximum gaming tax rate 20%
2008 annual gaming revenues ($mns) $716 Legalization date November 1990
10-year gaming revenue CAGR 4.0% First casino opened October 1991
Commercial casinos 45 Smoking ban on casinos? Yes
Tribal Gaming? Yes Loss Limit/Maximum Bet No/Yes ($100)
Racino? No Day revenue is released each month 15th-18th
$900 20%
$800
15%
$500 5%
$400
0%
Colorado Springs
Cripple Creek $300
-5%
$200
-10%
$100
$- -15%
D
95
96
97
98
99
00
01
02
03
04
05
06
07
08
YT
19
19
19
19
19
20
20
20
20
20
20
20
20
20
09
20
Statewide Total Market Revenue yoy % change
Florida
FLORIDA
Key stats
Rank of size in US commercial market #16 Maximum gaming tax rate 50%
2008 annual gaming revenues ($mns) $231 Legalization date 2006
10-year gaming revenue CAGR NA First casino opened 2006
Commercial casinos 3 Smoking ban on casinos? Yes (partial)
Tribal Gaming? Yes Loss Limit/Maximum Bet? No/No
Racino? Yes Day revenue is released each week Friday
$300
$250
$200
$150
$100
Pompano Beach
Hallandale Beach $50
Miami
$-
2007 2008 2009 YTD
Illinois
ILLINOIS
Key stats
Rank of size in US commercial market #8 Maximum gaming tax rate 50%
2008 annual gaming revenues ($mns) $1,572 Legalization date February 1990
10-year gaming revenue CAGR 4.0% First casino opened September 1991
Commercial casinos 9 Smoking ban on casinos? Yes
Tribal Gaming? No Loss Limit/Maximum Bet? No/No
Racino? Yes Day revenue is released each month 5th working day
E. Peoria 15.0%
10.0%
$1,500
5.0%
0.0%
Alto $1,000
-5.0%
-10.0%
E. St. Louis
$500
-15.0%
-20.0%
$- -25.0%
1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009YTD
Indiana
INDIANA
Key stats
Rank of size in US commercial market #4 Maximum gaming tax rate 35%
2008 annual gaming revenues ($mns) $2,668 Legalization date November 1993
10-year gaming revenue CAGR 7.1% First casino opened December 1995
Commercial casinos 11 Smoking ban on casinos? No
Tribal Gaming? Yes Loss Limit/Maximum Bet? No/No
Racino? Yes Day revenue is released each month 6th working day
E. Chicago
40%
$2,500
35%
$2,000 30%
Indianapolis 25%
$1,500
20%
Lawrenceburg
$1,000 15%
Source: State gaming board, National Atlas of the United States, US Census Bureau, American Gaming Association, and Goldman Sachs
Research estimates
Iowa
IOWA
Key stats
Rank of size in US commercial market #9 Maximum gaming tax rate (Land based;Racino) 22%;24%
2008 annual gaming revenues ($mns) $1,422 Legalization date July 1989
10-year gaming revenue CAGR 6.9% First casino opened April 1991
Commercial casinos 17 Smoking ban on casinos? No
Tribal Gaming? Yes Loss Limit/Maximum Bet? No/No
Racino? Yes Day revenue is released each month 10th
$1,600 14%
Northwood
Emmetsburg $1,400
12%
$1,200
Sioux City Waterloo Dubuque 10%
$1,000
8%
Altoona $800
Bettendorf
6%
Davenport
$600
$- 0%
1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009YTD
Kansas
KANSAS
Key stats
Rank of size in US commercial market NA Maximum gaming tax rate 44%
2008 annual gaming revenues ($mns) NA Legalization date 2007
10-year gaming revenue CAGR NA First casino opened 2011E
Commercial casinos NA Smoking ban on casinos? NA
Tribal Gaming? NA Loss Limit/Maximum Bet? NA
Racino? NA Day revenue is released each month NA
Source: State gaming board, National Atlas of the United States, US Census Bureau, American Gaming Association, and Goldman Sachs
Research estimates
Louisiana
LOUISIANA
Key stats
Rank of size in US commercial market #5 Maximum gaming tax rate 21.5%/18.5%
2008 annual gaming revenues ($mns) $2,584 (Riverboat/Land-based; Racino)
10-year gaming revenue CAGR 6.9% Legalization date July 1991
Commercial casinos 18 First casino opened October 1993
Tribal Gaming? Yes Smoking ban on casinos? No
Racino? Yes Loss Limit/Maximum Bet? No/No
Day revenue is released each month 3rd Tuesday
Slots* 28,384
win/slot/day NA Population (mn, 2007) 4.3
Tables* 838 7-year population CAGR -3.9%
win/table/day NA (2000-2007)
Gaming positions* 33,412 *As of Feb 2009
$3,000 25%
Bossier City
$2,500
20%
$2,000
15%
$1,500
Opelousas
Vinton
10%
Baton Rouge
Lake $1,000
Charles
Kenner
5%
$500
Amelia New Orleans
$- 0%
1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009YTD
Maryland
MARYLAND
Key stats
Rank of size in US commercial market NA Maximum gaming tax rate 67%
2008 annual gaming revenues ($mns) NA Legalization date 2008
10-year gaming revenue CAGR NA First casino opened 2011E
Commercial casinos NA Smoking ban on casinos? NA
Tribal Gaming? NA Loss Limit/Maximum Bet? NA
Racino? NA Day revenue is released each month NA
Michigan
MICHIGAN
Key stats
Rank of size in US commercial market #10 Maximum gaming tax rate 24%
2008 annual gaming revenues ($mns) $1,360 Legalization date December 1996
10-year gaming revenue CAGR 22.0% First casino opened July 1999
Commercial casinos 3 Smoking ban on casinos? No
Tribal Gaming? Yes Loss Limit/Maximum Bet? No/No
Racino? No Day revenue is released each month 13th-15th
$1,600 350%
$1,400
300%
$1,200
250%
$1,000
200%
$800
150%
$600
100%
$400
50%
$200
Detroit
$- 0%
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 YTD
Missouri
MISSOURI
Key stats
Rank of size in US commercial market #6 Maximum gaming tax rate 20%
2008 annual gaming revenues ($mns) $1,682 Legalization date August 1993
10-year gaming revenue CAGR 7.0% First casino opened May 1994
Commercial casinos 12 Smoking ban on casinos? No
Tribal Gaming? Yes Loss Limit/Maximum Bet? No/No
Racino? No Day revenue is released each month 10th
St. Charles
Kansas City St. Louis $1,200,000
20%
$1,000,000
Maryland Heights 15%
$800,000
10%
$600,000
5%
$400,000
$200,000 0%
Caruthersville $-
1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
-5%
YTD
Mississippi
MISSISSIPPI
Key stats
Rank of size in US commercial market #3 Maximum gaming tax rate 8%
2008 annual gaming revenues ($mns) $2,727 Legalization date 1990
10-year gaming revenue CAGR 2.3% First casino opened August 1992
Commercial casinos 29 Smoking ban on casinos? No
Tribal Gaming? Yes Loss Limit/Maximum Bet? No/No
Racino? No Day revenue is released each month 14th-15th
$3,500 20%
Lula
$3,000 15%
Greenville
$2,500 10%
$2,000 5%
Vicksburg $1,500 0%
$1,000 -5%
$- -15%
Gulfport Biloxi 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
YTD
Nevada
NEVADA
Key stats
Rank of size in US commercial market #1 Maximum gaming tax rate 6.75%
2008 annual gaming revenues ($mns) $11,579 Legalization date 1931
10-year gaming revenue CAGR 3.7% First casino opened 1931
Commercial casinos 270 Smoking ban on casinos? No
Tribal Gaming? Yes Loss Limit/Maximum Bet? No/No
Racino? No Day revenue is released each month 10th - 11th
$14,000 15%
$12,000
10%
Reno
$10,000
5%
Carson City $8,000
0%
$6,000
-5%
$4,000
-10%
$2,000
$0 -15%
Las Vegas
D
97
98
99
00
01
02
03
04
05
06
07
09 8
20 00
YT
19
19
19
20
20
20
20
20
20
20
20
2
Annual Gaming Revenues yoy % change
New Jersey
NEW JERSEY
Key stats
Rank of size in US commercial market #2 Maximum gaming tax rate 8%
2008 annual gaming revenues ($mns) $4,546 Legalization date 1976
10-year gaming revenue CAGR 1.2% First casino opened 1978
Commercial casinos 11 Smoking ban on casinos? Yes (partial)
Tribal Gaming? No Loss Limit/Maximum Bet? No/No
Racino? No Day revenue is released each month 10th
$6,000 8%
6%
$4,000 2%
0%
$3,000
-2%
$2,000 -4%
-6%
$- -10%
1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
YTD
Pennsylvania
PENNSYLVANIA
Key stats
Rank of size in US commercial market #7 Maximum gaming tax rate 34%
2008 annual gaming revenues ($mns) $1,616 Legalization date July 2004
10-year gaming revenue CAGR NA First casino opened November 2006
Commercial casinos 7 Smoking ban on casinos? Yes (partial)
Tribal Gaming? No Loss Limit/Maximum Bet? No/No
Racino? Yes Day revenue is released each week Monday
$1,800
Erie
$1,600
$1,400
Wilkes-Barre $1,200
Pittsburgh Bethlehem
$800
Chester $200
$-
2006 2007 2008 2009YTD
Gaming City Major City City with casino under construction/in planning
West Virginia
WEST VIRGINIA
Key stats
Rank of size in US commercial market #11 Maximum gaming tax rate 58%
2008 annual gaming revenues ($mns) $931 Legalization date 1994
10-year gaming revenue CAGR NA First casino opened 1994
Commercial casinos 4 Smoking ban on casinos? No
Tribal Gaming? No Loss Limit/Maximum Bet? No/No
Racino? Yes Day revenue is released each week Wed/Thurs
$800
2%
$600 0%
-2%
Cross Lanes $400
-4%
$200
-6%
$- -8%
2004 2005 2006 2007 2008 2009YTD
However, there is sometimes more to the story than just luck. The problem for
investors is that operators do not provide enough information to determine if the true
cause of the “low hold” was bad luck or another factor. Operators almost never
discuss other factors (amount of bet and time played) that could lead to bad luck and
could indicate that the operating environment has deteriorated.
The hold issue frustrates investors not only because they do not receive all the information
necessary but also because (1) hold is nearly impossible to project, and (2) operators
almost never disclose the hold percentage on a consistent basis, making tracking year-
over-year changes in hold percentage unfeasible.
Therefore, not only is tracking down the hold numbers difficult, but how it relates to a
casino’s performance can be misleading.
Hold % = total money won (win)/all money casino drop boxes (drop)
Drop is literally all of the money in casino drop boxes at the end of the period
Theoretical Win = amount bet per hand * house advantage per hand * hands played per
hour * number of hours played
Drop calculation is Part of the problem with the way actual hold is calculated is how the drop is
distorted as it can calculated. The “drop” is the number used in the denominator of the hold percentage
double count play.
formula. The drop is a distorted number because drop simply looks at the amount of
money gamblers exchanged for chips. This number is skewed as some people decide to sit
down at a table and play their money until they have won a certain amount, or lost a
certain amount. Other people like to buy chips at tables for different reasons: some might
want to look cool in front of friends; others may want to impress a pit boss to receive
discounts from the casino; many times these chips are never played. In any case, when
money is exchanged for chips, it is recorded as “drop” in the drop box. This drop is what
is used in the calculation of actual hold.
One example of how drop can be misleading is if customer exchanges money for
chips, cashes out, and then returns to another table. The drop is double counted as the
player is in essence re-wagering the initial money. This double counting therefore renders
the reported hold inflated. To take this to the extreme, a customer walks into the casino
and cashes in $1 million at the baccarat table to impress the pit boss. He hopes that the
casino will see that he is a big player and give him perhaps a free room, or a discount on
his losses. After playing one hand, he loses $1,000. He then gets up and leaves, and cashes
in his chips with the cashier for $999,000. Later on in the evening, he goes to another
baccarat table, and cashes in $1,000. He wins even money on his bets, and walks away
with $2,000. Overall, the actual amount wagered was only $2,000. Yet the casino has
counted this as $1,001,000 in drop.
Theoretical win is the The theoretical win is a more accurate metric of casino performance because it cannot
more accurate be manipulated and shows that factors other than luck could affect hold percentage.
measure of casino
As stated earlier, the theoretical win comprises four factors. These factors are (1) the
performance.
amount bet per hand, (2) the house advantage per hand, (3) hands played per hour, and (4)
number of hours played. The amount bet per hand is different from the money that is
traded in for chips (the measure that is used in the hold calculation), because it is the
actual bet made by the player, and cannot be double-counted. In fact, the only two factors
that fluctuate in the theoretical win calculation are (1) the amount bet per hand, and (2) the
number of hours played. The other two factors, the house advantage and hands played per
hour, are nearly constant.
Amount bet per hand Although the operators would have one believe that the luck component is the factor
and time played are changing hold, the house advantage per hand part of the equation remains relatively
crucial factors that
constant. This leaves us with the amount bet per hand and the time played as crucial
could affect win.
factors that could affect win. These two factors can fluctuate as gamblers lose loyalty to
one casino or change their betting habits. The amount bet per hand, and the number of
hours played are both an accurate reflections of volume (business that the casino is
getting) and can give a clear indication of the performance of a property.
In an ideal world, gaming companies would give us the theoretical win statistics for their
properties. However, these statistics are never released. Instead, investors are sometimes
given the less-reliable hold statistic.
Varying hold Despite this problem with the calculation of actual hold, it continues to be the predominant
percentages make it metric on which casinos base their performance. Many operators like to blame a period of
difficult to compare
poor performance on low hold. Hold for most operators usually ranges between 16% and
gaming results from
19%; however a 1% change in hold percentage could add or take away a few cents in EPS.
quarter to quarter.
Because the operators rarely disclose the actual hold percentage for the current and
prior-year quarter, operators can surpass estimates even if hold is “normal” because
the hold is at the high end of the normal range while the year before could have been
at the low end.
Why does the actual hold of a table game differ from the statistical house edge of that
game? As stated before, the casino calculates hold percentage simply by counting the
amount of money in its drop boxes at the beginning of one shift and dividing by the
amount at the end of the shift.
The house edge differs, as it is a mathematical computation that projects the advantage
the casino has over the player when a game is played an infinite number of times. It is the
true advantage the casino has for each hand. This statistic is useful when players are
trying to decide what game to play and is an essential factor in calculating the theoretical
win. For example, blackjack has a house edge ranging from 1% to 5% depending on the
strategy used by the player.1 Baccarat, on the other hand, has a consistent house
advantage of 1.24%,2 suggesting that baccarat would be more advantageous for most
consumers.
1
Brisman, Andrew. American Mensa Guide to Casino Gambling, Sterling Publishing Co., Inc.: United
States, 1999.
2
Brisman, Andrew. American Mensa Guide to Casino Gambling, Sterling Publishing Co., Inc.: United
States, 1999.
Hold vs. house edge. If a player sits at a blackjack table and bets $100, plays for an hour
and walks away with $50, then the hold percentage is 50%. This is clearly much different
from the expected house edge, which can be calculated to be 1%-5%. The difference arises
because the hold is looking at how much the player lost over a period of time, while the
statistical advantage is looking at the expected outcome of each hand.
Why does low hold arise? Most investors and analysts assume the obvious answer when
it comes to low hold is that the casino was just unlucky. This can be the case but the
theoretical win equation shows us that there can also be more to the story. Casinos
depend on the games being played a certain number of times and amount wagered to
reach “normal hold.” At the high end, this combination does not always happen.
Low hold can arise Casinos promoting to attract the high-end players offer discounts that can shorten length
from discounts of play. Players sometimes win big at one casino and because of discounts being
offered to high
promised at other properties will leave the casino and gamble at a competing property.
rollers.
This makes sense for the gambler, because if he won $1 million at casino A and casino B
promises to refund 20% of his losses, it is only logical to pick up and change casinos. This
lowers the length of play, as he can take his winnings and go to another property where if
his luck dries out, at least he will get a discount on his losses. Therefore, a competitive
market where customers are moving from casino to casino to take advantage of
comps can negatively influence hold.
Lack of players can Low hold can arise from simply a low number of players. This goes back to the volume
lead to low hold. problem. The casino expects a certain number of people to play the game and if this does
not occur you can have big changes in your hold percentage, as the standard deviation on
your win percentage rises as the amount of play falls.
Exhibit 86 shows how the casino makes money on a typical baccarat player and why if the
players get up quickly, the hold percentage can be negatively or positively affected. In the
example, player A plays five hands, while player B plays only two hands. The hold
percentage is dramatically different.
Player A* Player B*
Dollar amount to start $1,000 $1,000
In Exhibit 87, we show why a game with a 1.2% statistical house edge could have a 25%
hold percentage. For this example, we use baccarat and assume the player is wagering
against the house (in baccarat you can bet with or against the house) the statistical edge
on this bet is 1.24% per hand. For this hypothetical example, you can see what happens
when the player loses the expected amount on each bet. This example also shows why
length of play is important the $12.24 won per bet adds up after a while.
Hold % 25%
• Access to capital. Capital market conditions and gaming companies’ ability to access
debt and equity sources affect their ability to develop.
• Air traffic. We monitor Las Vegas monthly arriving and departing passenger trends to
gauge volume.
• Supply and demand. Casino supply and demand comparisons alert us to secular
imbalances.
Exhibit 88: Casino operator forward EV/EBITDA Exhibit 89: Casino operator forward P/E
2002- March 2009 1995- March 2009
35.0X
15.0X
30.0X
13.0X
25.0X
11.0X
20.0X
9.0X
15.0X
7.0X
10.0X
5.0X 5.0X
Jun-02 Dec-02 Jun-03 Dec-03 Jun-04 Dec-04 Jun-05 Dec-05 Jun-06 Dec-06 Jun-07 Dec-07 Jun-08 Dec-08 Feb-95 Feb-96 Feb-97 Feb-98 Feb-99 Feb-00 Feb-01 Feb-02 Feb-03 Feb-04 Feb-05 Feb-06 Feb-07 Feb-08 Feb-09
Casino Operator Avg. Long Term Casino OperatorAverage Casino Operator Avg. Long Term Casino OperatorAverage
Source: Factset, Goldman Sachs Research estimates. Source: Factset, Goldman Sachs Research estimates.
The gaming equipment makers are trading substantially below their historic multiples on
both an EV/EBITDA basis and a P/E basis. We believe the current multiples in the space are
derived from concerns relating to the survivability of some of the operators. The multiples
for the equipment makers did not get as extended as the operators the last few years
although the multiples have fallen dramatically due to the previously mentioned
uncertainty. On a P/E basis we believe that the multiples for the gaming equipment makers
could return to their historic average of the high teens once some of the uncertainty is
removed from the operators. See Exhibits 90-91.
Exhibit 90: Gaming equipment forward EV/EBITDA Exhibit 91: Gaming equipment forward P/E
2002- March 2009 1995- March 2009
13.0X 40.0X
12.0X
35.0X
11.0X
30.0X
10.0X
9.0X
25.0X
8.0X
20.0X
7.0X
6.0X
15.0X
5.0X
10.0X
4.0X
3.0X 5.0X
Jun-02 Dec-02 Jun-03 Dec-03 Jun-04 Dec-04 Jun-05 Dec-05 Jun-06 Dec-06 Jun-07 Dec-07 Jun-08 Dec-08 Feb-95 Feb-96 Feb-97 Feb-98 Feb-99 Feb-00 Feb-01 Feb-02 Feb-03 Feb-04 Feb-05 Feb-06 Feb-07 Feb-08 Feb-09
Gaming Equipment Avg. Long Term Gaming Equipment Average Gaming Equipment Avg. Long Term Gaming Equipment Average
Source: Factset, Goldman Sachs Research estimates. Source: Factset, Goldman Sachs Research estimates.
9000
Month to Month Price Performance
% S&P % Relative
8000 GSGI Change 500 Change GSGI/S&P 500
Mar-08 5170 -7.4% 1323 -0.6% -6.8%
Apr-08 5099 -1.4% 1386 4.8% -6.1%
7000
May-08 4998 -2.0% 1400 1.1% -3.1%
Jun-08 3651 -26.9% 1280 -8.6% -18.3%
Jul-08 3628 -0.6% 1284 0.3% -1.0%
6000
Aug-08 3523 -2.9% 1269 -1.2% -1.7%
Sep-08 3113 -11.6% 1166 -8.1% -3.5%
5000 Oct-08 2063 -33.7% 969 -16.9% -16.8%
Nov-08 1565 -24.1% 896 -7.5% -16.7%
Index
2000
0
Dec-84
Dec-85
Dec-86
Dec-87
Dec-88
Dec-89
Dec-90
Dec-91
Dec-92
Dec-93
Dec-94
Dec-95
Dec-96
Dec-97
Dec-98
Dec-99
Dec-00
Dec-01
Dec-02
Dec-03
Dec-04
Dec-05
Dec-06
Dec-07
Dec-08
Gaming operators
• Diversified geographic exposure. A diversified portfolio of assets should buffer
weaker regions. An example of this is Harrah’s expansive property library, which owns
or manages around 35 casinos across a number of states, or Las Vegas Sands or
Wynn, which each generate around 65% of EBITDA outside of the United States in
Macau. The current economic downturn is so broad based that even well-diversified
companies are suffering, but over time this strategy should benefit the franchise.
• Casino location. As with many other businesses, location is critical. In certain drive-in
markets, a casino that is one mile further from the highway can show considerably
worse results. In Las Vegas and Atlantic City, product offerings have recently started to
trump location as evidenced by the successful Wynn Las Vegas and Borgata Atlantic
City properties. Wynn opened north of the center of the Las Vegas Strip and Borgata
opened away from the Boardwalk, and both have outperformed because of their
superior offerings.
• Cost containment. Operators that show an ability to lower the fixed-cost structure of
their business and lower promotional expense tend to trade at higher multiples
through the cycle.
• High return on invested capital (ROIC). As gaming has evolved into a more mature
industry, investors are increasingly focusing on operators that show solid returns on
capital and demonstrate prospects for generating FCF.
• Easy access to consumers. The physical aspects of a property are important. Casino
properties that have convenient road access and good roadside visibility attract more
customers.
Gaming manufacturers
• Cutting-edge technology. New technology should, in our opinion, change an
industry. From 2001 to 2004, cashless slot machines were the major technology
innovation, which created a broad, industrywide slot replacement cycle. The next
technology on the horizon is central server gaming, which is expected to help casino
managers better manage their slot floor by allowing them to switch games and
content much more quickly.
• Variety of products. New products and the refinement of existing ones are critical to
sustaining growth and vitality of the brand. Slot manufacturers must continue to
develop “hot” new games. For example, IGT typically shows over 100 new games at
the annual Global Gaming Expo.
• Solid reputation. The reputation of the manufacturer is one of the top characteristics
that operators evaluate when making a purchasing decision. Because the slot machine
is such a core part of the operators’ businesses, they rely heavily on the slot
manufacturers for service and reliable games.
• Patent protection. We favor gaming manufacturers with secure patents as they are
increasingly critical in the technology business as a barrier to entry.
2. What is your rationale for geographic focus? Do you anticipate any changes to this
focus going forward?
4. For regional operators: Are there new markets potentially opening around you that
would cannibalize your existing operations?
5. How often do you replace your slot machines? What is the average performance of
your slot machines?
7. How strict are your current covenant tests? What upcoming maturities do you have?
9. How do you calculate returns? What is your historical experience on capital projects?
10. What are the metrics used to evaluate compensation for executive management team
and property level managers?
Key risks
• Weak economy. A further deterioration in consumer spending and travel
expenditures would continue to negatively impact gaming revenues.
• Perceived negative brand. Lack of brand consistency and innovation leads to less
price flexibility and lower casino traffic. For gaming operators to achieve and sustain
strong brand recognition, significant capital investment is required.
• Stricter regulations and higher taxes. The gaming sector remains a highly regulated
industry at the federal and state levels. In an economic upswing this limits growth. In a
downturn this could lead to higher taxes or more gaming that cannibalizes existing
assets.
• New entrants. Riverboat and tribal casinos built near traditional gaming markets
could penetrate the base business.
• Interest rates. Low interest rates make funding jackpots more expensive for
manufacturers and provide less discretionary income for individuals on fixed budgets.
• Software issues. Our experience with gaming machine software glitches is that they
slow sales, sidetrack the attention of the manufacturer’s sales force, and can damage
management credibility.
Industry terminology
All terms are defined in relation to the gaming industry and should not be interpreted
broadly across other Goldman Sachs industries or sectors.
Boat in a moat: A casino that is built on a man-made “tub” of water taken from local
rivers. This allows casinos to be considered riverboat casinos.
Drop: The total amount of cash plus the value of markers drawn at a table game, on a shift,
throughout the casino, or in any given time frame.5
Parlay: A system of betting in which a win and the original bet are wagered again.10
Participation machines: Slot machines for which the operator puts no capital down, earns
a percentage of the profits, and can have the manufacturer remove the machine from the
floor whenever a better one is released.
Pit boss: The most senior gaming supervisor in a grouping of tables called a “pit”.11
3
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
4
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
5
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
6
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985
7
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
8
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
9
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
10
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
Win per game: The amount of money that the casino operator earns per game after the
player is paid out.
Win/slot/day: The amount of money that the casino operator earns per day per slot
machine after the player is paid out.
11
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
12
Kuriscak, Steve. Casino Talk, S.S. Kuriscak: United States, 1985.
Reg AC
I, Steven Kent, CFA, hereby certify that all of the views expressed in this report accurately reflect my personal views about the subject company or
companies and its or their securities. I also certify that no part of my compensation was, is or will be, directly or indirectly, related to the specific
recommendations or views expressed in this report.
Investment profile
The Goldman Sachs Investment Profile provides investment context for a security by comparing key attributes of that security to its peer group and
market. The four key attributes depicted are: growth, returns, multiple and volatility. Growth, returns and multiple are indexed based on composites
of several methodologies to determine the stocks percentile ranking within the region's coverage universe.
The precise calculation of each metric may vary depending on the fiscal year, industry and region but the standard approach is as follows:
Growth is a composite of next year's estimate over current year's estimate, e.g. EPS, EBITDA, Revenue. Return is a year one prospective aggregate
of various return on capital measures, e.g. CROCI, ROACE, and ROE. Multiple is a composite of one-year forward valuation ratios, e.g. P/E, dividend
yield, EV/FCF, EV/EBITDA, EV/DACF, Price/Book. Volatility is measured as trailing twelve-month volatility adjusted for dividends.
Quantum
Quantum is Goldman Sachs' proprietary database providing access to detailed financial statement histories, forecasts and ratios. It can be used for
in-depth analysis of a single company, or to make comparisons between companies in different sectors and markets.
Disclosures
Regulatory disclosures
Analyst compensation: Analysts are paid in part based on the profitability of Goldman Sachs, which includes investment banking revenues. Analyst
as officer or director: Goldman Sachs policy prohibits its analysts, persons reporting to analysts or members of their households from serving as
an officer, director, advisory board member or employee of any company in the analyst's area of coverage. Non-U.S. Analysts: Non-U.S. analysts
may not be associated persons of Goldman, Sachs & Co. and therefore may not be subject to NASD Rule 2711/NYSE Rules 472 restrictions on
communications with subject company, public appearances and trading securities held by the analysts. Distribution of ratings: See the distribution
of ratings disclosure above. Price chart: See the price chart, with changes of ratings and price targets in prior periods, above, or, if electronic format
or if with respect to multiple companies which are the subject of this report, on the Goldman Sachs website at
http://www.gs.com/research/hedge.html. Goldman, Sachs & Co. is a member of SIPC(http://www.sipc.org).
Additional disclosures required under the laws and regulations of jurisdictions other than the United States
The following disclosures are those required by the jurisdiction indicated, except to the extent already made above pursuant to United States laws
and regulations. Australia: This research, and any access to it, is intended only for "wholesale clients" within the meaning of the Australian
Corporations Act. Canada: Goldman Sachs Canada Inc. has approved of, and agreed to take responsibility for, this research in Canada if and to the
extent it relates to equity securities of Canadian issuers. Analysts may conduct site visits but are prohibited from accepting payment or
reimbursement by the company of travel expenses for such visits. Hong Kong: Further information on the securities of covered companies referred
to in this research may be obtained on request from Goldman Sachs (Asia) L.L.C. India: Further information on the subject company or companies
referred to in this research may be obtained from Goldman Sachs (India) Securities Private Limited; Japan: See below. Korea: Further information
on the subject company or companies referred to in this research may be obtained from Goldman Sachs (Asia) L.L.C., Seoul Branch. Russia:
Research reports distributed in the Russian Federation are not advertising as defined in Russian law, but are information and analysis not having
product promotion as their main purpose and do not provide appraisal within the meaning of the Russian Law on Appraisal. Singapore: Further
information on the covered companies referred to in this research may be obtained from Goldman Sachs (Singapore) Pte. (Company Number:
198602165W). Taiwan: This material is for reference only and must not be reprinted without permission. Investors should carefully consider their
own investment risk. Investment results are the responsibility of the individual investor. United Kingdom: Persons who would be categorized as
retail clients in the United Kingdom, as such term is defined in the rules of the Financial Services Authority, should read this research in conjunction
with prior Goldman Sachs research on the covered companies referred to herein and should refer to the risk warnings that have been sent to them
by Goldman Sachs International. A copy of these risks warnings, and a glossary of certain financial terms used in this report, are available from
Goldman Sachs International on request.
European Union: Disclosure information in relation to Article 4 (1) (d) and Article 6 (2) of the European Commission Directive 2003/126/EC is
available at http://www.gs.com/client_services/global_investment_research/europeanpolicy.html
Japan: Goldman Sachs Japan Co., Ltd. Is a Financial Instrument Dealer under the Financial Instrument and Exchange Law, registered
with the Kanto Financial Bureau (Registration No. 69), and is a member of Japan Securities Dealers Association (JSDA) and
Financial Futures Association of Japan (FFJAJ). Sales and purchase of equities are subject to commission pre-determined with
clients plus consumption tax. See company-specific disclosures as to any applicable disclosures required by Japanese stock exchanges, the
Japanese Securities Dealers Association or the Japanese Securities Finance Company.
Ratings, coverage views and related definitions prior to June 26, 2006
Our rating system requires that analysts rank order the stocks in their coverage groups and assign one of three investment ratings (see definitions
below) within a ratings distribution guideline of no more than 25% of the stocks should be rated Outperform and no fewer than 10% rated
Underperform. The analyst assigns one of three coverage views (see definitions below), which represents the analyst's investment outlook on the
coverage group relative to the group's historical fundamentals and valuation. Each coverage group, listing all stocks covered in that group, is
available by primary analyst, stock and coverage group at http://www.gs.com/research/hedge.html.
Definitions
Outperform (OP). We expect this stock to outperform the median total return for the analyst's coverage universe over the next 12 months. In-Line
(IL). We expect this stock to perform in line with the median total return for the analyst's coverage universe over the next 12 months. Underperform
(U). We expect this stock to underperform the median total return for the analyst's coverage universe over the next 12 months.
Coverage views: Attractive (A). The investment outlook over the following 12 months is favorable relative to the coverage group's historical
fundamentals and/or valuation. Neutral (N). The investment outlook over the following 12 months is neutral relative to the coverage group's
historical fundamentals and/or valuation. Cautious (C). The investment outlook over the following 12 months is unfavorable relative to the coverage
group's historical fundamentals and/or valuation.
Current Investment List (CIL). We expect stocks on this list to provide an absolute total return of approximately 15%-20% over the next 12 months.
We only assign this designation to stocks rated Outperform. We require a 12-month price target for stocks with this designation. Each stock on the
CIL will automatically come off the list after 90 days unless renewed by the covering analyst and the relevant Regional Investment Review
Committee.