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MARCUS DIFFENDAL II

The “Steel Fury” is a human from a distant world. Originating from Earth, Mark and several others from that planet were
accidentally teleported to the world of Toril by an ancient magical tome left there decades prior. During the next several
months, the group attempted to get home by any means but were never successful. It was then that they realized that they
would best be served being content with their new lives in this strange land. Marcus (as he later changed his name) honed
his body and mind like a fine weapon, becoming a great swordsman known across the Sword Coast. He would routinely
meet up with his Earth friends and go on adventures, with some hopes to possibly find an avenue back home.
Despite being 40 winters old, he remains tall and powerfully built.
Marcus’s hair and beard often get him confused with the Iluskans of the
North, something that Marcus takes as a compliment. He garnered the
nickname “steel fury” due to his extreme style of swordsmanship and
devastatingly whirling style that appears to be just a flash of steel. His
long blond hair is often braided towards the top in a typical Iluskan style
– another reason for the confusion – and his skin has bronzed a bit due
to the harsh life of adventuring. His hazel eyes shine with piercing
tactical intellect.

Marcus Diffendal II: Male middle-aged human fighter 6/ weapon


master S&F 7: CR 13; Medium humanoid; HD 13d10+39; hp 114; Init
+3; Spd 30 ft. with boots of striding and springing; AC 32, touch 15,
flat-footed 29; Base Atk +13; Grp +17; Atk +22 melee (1d10+9/17-
20, +3 bastard sword) or +18 melee (1d4+4/19-20, masterwork
dagger) or +17 (1d8+4/x3, +1 composite longbow [Str +3]); Full Atk
+22/+17/+12 (1d10+9/17-20, +3 bastard sword) or +18/+13/+8
(1d4+4/19-20, masterwork dagger) or +17/+12/+7 ranged (1d8+4/x3,
+1 composite longbow [Str +3]); SA ki damage 7/day, increased multiplier 4/day; SQ applied force (+2), superior
combat reflexes; AL LG; SV Fort +13, Ref +13, Will +9; Str 19, Dex 16, Con 16, Int 14, Wis 14, Cha 17.
Skills, Feats, and Flaws: Climb +5, Craft (weaponsmithing) +5, Handle Animal +8, Intimidate +13, Jump +12,
Knowledge (tactics) +3, Listen +6, Ride +12, Sense Motive +7, Spot +11, Swim +4; Combat Expertise B, Combat
Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Improved Bull Rush, Improved Critical (bastard
sword)B, Mobility, Power Attack B, Robilar’s Gambit PH2, Shock Trooper CW, Spring Attack, Weapon Focus
(bastard sword)B, Whirlwind Attack B; Qualm: Code of Arms, Overzealous
Languages: Chondathan, Common, Elven
Applied Force (Ex): Marcus gains a +2 on Strength checks to break or burst items.
Ki Damage: Seven times per day, after a successful hit, Marcus may choose to deal the maximum damage
with the weapon instead of rolling for the damage die. This cannot be used in conjunction with a critical hit.
Increased Multiplier: Four times per day, Marcus may declare to increase the critical hit multiplier by 1 with
the weapon he has chosen for his Weapon Focus feat. This ability lasts for 1 round and must be used before
any attack roll is made.
Superior Combat Reflexes: Marcus can make a total number of attacks of opportunity in a round equal to his
Dexterity modifier, plus his Wisdom modifier (total of 6 per round).
Possessions: +3 mithral full plate, Fury (+3 bastard sword with least crystal of return), +2 animated heavy steel shield,
+1 composite longbow [Str +3], amulet of natural armor +2, belt of giant’s strength +4, boots of striding and springing,
gloves of dexterity +2, ring of protection +2, vest of resistance +3, 3 potions of cure moderate wounds, potion of fly, 20
arrows, adventuring kit, explorer’s clothes, 36pp, 5gp, 20sp.
Advancement of Levels: Male middle-aged human fighter 6/ weapon master S&F 9/ living blade M:QF 5

Fighter 1 – Dodge (Human bonus), Mobility (1st), Exotic Weapon Proficiency [bastard sword] (Flaw), Weapon
Focus [bastard sword] (Fighter bonus), Combat Reflexes (Flaw)
Fighter 2 – Power Attack (Fighter bonus)
Fighter 3 – Improved Bull Rush (3rd), Applied Force (+1)
Fighter 4 – Combat Expertise (Fighter bonus), +1 Intelligence
Fighter 5 – Applied Force (+2)
Fighter 6 – Spring Attack (6th), Whirlwind Attack (Fighter bonus)
Weapon Master 1 – Ki damage 1/day per level
Weapon Master 2 – Increased Multiplier 1/day, +1 Strength
Weapon Master 3 – Superior Weapon Focus (bastard sword), Shock Trooper (9th)
Weapon Master 4 – Increased Multiplier 2/day
Weapon Master 5 – Superior Combat Reflexes
Weapon Master 6 – Increased Multiplier 3/day, Robilar’s Gambit (12th), +1 Dexterity
Weapon Master 7 – Ki critical (Imp. Critical [bastard sword]), middle-age: -1 to Str, Dex, Con; +1 Int, Wis, Cha
Weapon Master 8 – Increased Multiplier 4/day
Weapon Master 9 – Ki Whirlwind Attack, Leap Attack (15th)
Living Blade 1 – Weaponmastery, +1 Strength
Living Blade 2 – Superb Specialization [bastard sword]
Living Blade 3 – Deadly Opponent, Reckless Attack (18th)
Living Blade 4 – Web of death
Living Blade 5 – Furious Strike, +1 Strength

Starting Statistics:
Str 15, Dex 14, Con 17, Int 12, Wis 13, Cha 15
4th – Intelligence (13 total)
8th – Strength (15 total)

Middle-Aged changes:
Str 15, Dex 14, Con 16, Int 14, Wis 14, Cha 16
12th – Dexterity (14 total)

Unmodified Stats @ 20th level:


Str 17, Dex 14, Con 16, Int 14, Wis 14, Cha 16
16th – Strength (16 total)
20th – Strength (17 total)

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