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YGY - Fleshwarping
YGY - Fleshwarping
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Fleshwarping Spell Tag List 6th Level
The following spells are considered to have the Daigon's second mouth *
fleshwarping spell tag, and are listed in alphabetical eyebite
order. New spells from this book are indicated by a *. flesh to stone
hidden flesh *
Cantrips
wall of flesh *
alter aspect *
armament of flesh * 7th Level
arm burst * diamondskin *
skinburner * simulacrum
tendrils of flesh *
8th Level
1st Level ascended anatomy *
arms of stitching * clone
coat of eyes *
9th Level
detect flesh *
false life harvest the gardens of flesh *
graft * shapechange
true polymorph
2nd Level
alter self Alter Aspect
amending flesh * Transmutation cantrip (fleshwarping)
enlarge/reduce
rend flesh * Casting Time: 1 action
Range: Self
3rd Level
Components: V, S, M (a chameleon scale)
animate dead Duration: Until dispelled
Gyrok's butchering * Class: Sorcerer, Witch, Wizard
haste
mask of false flesh * (ritual) You change a part of your physical appearance. You can
osseous armor * alter your appearance in one of the following ways:
Tarisan's thousand grasp * You change the color and length of your hair.
tongues You change the color of your eyes.
water breathing You adjust your height to be up to 3 inches shorter
4th Level or taller.
You change the shape of your eyebrows, the length
Farrion's vile grove *
of your nose, the size of your ears, or the length of
polymorph
your teeth.
stoneskin
You increase the length of your limbs to be up to 3
Svargon's grotesque transformation *
inches longer or shorter.
Ysaria's horrid hand *
You change the shape of your mouth and lips.
5th Level
If you cast this spell multiple times, you can have up
feast on self *
to three of its effects active at a time, and you can dismiss
servant of flesh *
any effect as an action.
wings of flesh *
If you speak in Witchtongue when you cast this spell,
you can have up to four of its effects active at a time.
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Amending Flesh Arm Burst
2nd-level necromancy (fleshwarping) transmutation cantrip (fleshwarping)
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Coat of Eyes You can also use the mouth to make one bite attack
against a Small or smaller target that you are grappling.
1st-level transmutation (fleshwarping)
If you are under the Enlarge effect of an enlarge/reduce
Casting Time: 1 action spell, you can instead use this bite against a Medium or
Range: Self smaller target. If the attack hits, the target takes 2d6
Components: V, S piercing damage and the target is also swallowed into an
Duration: 1 hour extra-dimensional space, and the grapple ends.
Class: Sorcerer, Warlock, Wizard While swallowed, the target is blinded and restrained,
it has total cover against attacks and other effects outside
You transform your flesh to grow multiple eyes across of you, and it takes 4d6 acid damage at the start of each
your body. The eyes can take on an appearance of your of your turns. You can have only one creature swallowed
choice, such as appearing similar to your own, appearing at a time.
like an animal's eyes, or appear milky white and alien. A creature inside the mouth can't leave it by
For the duration of the spell, you see in all directions, nonmagical means. If the creature tries to use
and you have advantage on Wisdom (Perception) checks teleportation or interplanar travel to leave the mouth, it
that rely on sight. You also have advantage on saving must first make a Charisma saving throw. On a success,
throws against being blinded. the creature can use that magic to exit the mouth. On a
Daigon's Second Mouth failure, the creature can't exit the mouth and wastes the
use of the spell or effect.
6th-level transmutation (fleshwarping)
If a swallowed creature dies, its body and all
Casting Time: 10 minutes nonmagical objects it is wearing and carrying instantly
Range: Self dissolve. Any remaining objects are immediately
Components: V, S, M (an opal worth 3000 gp, a bowl regurgitated from the mouth into a space within 5 feet
of burning incense, three drops of blood, and the of you. The creature's voice is also absorbed by the
tongue, jawbone and teeth of a humanoid or beast, mouth, and when the mouth speaks, you can choose for
which are consumed) the mouth to speak in the voice or utter the sounds of
Duration: Instantaneous any creature that died while swallowed by it.
Class: Wizard You can only possess one of these mouths at a time.
When you cast this spell while you already possess a
This horrifying spell was created by the ancient Witch
mouth created by this spell, the current mouth closes
Queen Daigon. By way of this ritual, you permanently
and a new one appears on a part of your body of your
transform a part of your body, such as the palm of your
choice.
hand, your stomach, or neck, to grow a fully
functioning mouth. This mouth has teeth, lips, and a Detect Flesh
long tongue. This mouth also possesses its own distinct 1st-level divination (fleshwarping)
voice and personality, and when you speak you can
choose to speak through this mouth or cause both you Casting Time: 1 action
and this mouth's voice to speak simultaneously. The Range: Self
mouth can speak every language that you know. Components: V, S
You can consume food and drink via this mouth, and Duration: Concentration, up to 10 minutes
though the mouth does not require air you can choose Class: Wizard
to breathe out of the mouth (no action required). For the duration, you know if there is any creature with
While you possess this mouth on your body, you have flesh within 30 feet of you, as well as where the creature
advantage on Charisma (Intimidation) checks, provided is located. Similarly, you know if a creature you detect is
a creature can see this mouth. undead or not. Constructs, incorporeal undead, and
creatures that lack flesh and bones are immune to this
spell. The spell can penetrate most barriers, but it is
blocked by 1 foot of stone, 1 inch of common metal, a
thin sheet of lead, or 3 feet of wood or dirt.
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Diamondskin Feast on Self
7th-level abjuration (fleshwarping) 5th-level transmutation (fleshwarping)
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Gyrok's Butchering Hidden Flesh
3rd-level conjuration (fleshwarping) 6th-level necromancy (fleshwarping) (ritual)
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Mask of False Flesh For example, its ribs and sternum might grow out of its
torso to form a breastplate, bony spikes might protrude
3rd-level transmutation (fleshwarping) (ritual)
from its arms, back, and hands, and its skull might grow
Casting Time: 1 action out to surround its head like a helmet.
Range: 10 feet The transformation lasts until the spell ends. For the
Components: V, S, M (the flesh of another creature, a duration of the spell, the target gains the following
knife or dagger worth 25 gp, and burning incense) benefits:
Duration: 24 hours The target gain a +2 bonus to its AC.
Class: Warlock, Wizard The target gains 10 temporary hit points.
You touch the flesh of creature or a corpse that still The target's protruding bones become natural
possesses flesh or rotted flesh, tearing a piece off and weapons, which it can use to make unarmed strikes.
holding it above the burning incense. You make yourself If it hits with them, it deals piercing damage equal to
- though not including your clothing, armor, weapons, 3d6 + your Strength modifier, instead of the
and other belongings on your person - perfectly bludgeoning damage normal for an unarmed strike.
resemble the creature or corpse the flesh was taken from When a creature within 5 feet of you hits you with a
until the spell ends or until you use your action to melee attack, the attacker takes 1d6 piercing damage.
dismiss it. If the flesh was taken from a corpse, you
When the spell ends, the external bones harmlessly
instead perfectly resemble the visage and appearance
recede back into the body.
that the corpse possessed on its final day of living. This
spell does not change your body type, so you must take Rend Flesh
flesh from a creature or corpse that has the same basic 2nd-level necromancy (fleshwarping)
arrangement of limbs and size as you.
The changes wrought by this spell hold up to physical Casting Time: 1 action
inspection and auditory inspection - for example, Range: 30 feet
anyone who touches you would feel your head and hair, Components: V, S
and anyone who hears your voice hears the voice of the Duration: Instantaneous
creature whose flesh you took or the voice the corpse Class: Warlock, Wizard
possessed on its final day of living. Additionally, for the You attempt to distort and tear into the flesh of a
duration of the spell, you have advantage on checks creature of your choice within range. The target must
made to pass yourself off as the creature or corpse. make a Constitution saving throw. On a failed save, the
To discern that you are not who you are passing creature’s flesh and body begin to distort and violently
yourself off as, a creature can use its action to inspect twist as the creature takes 4d6 necrotic damage, or half
your appearance and must succeed on an Intelligence as much on a successful save. A creature who fails it
(Investigation) check against your spell save DC. saving throw also takes a -2 penalty to its AC until the
Osseous Armor start of your next turn.
At Higher Levels: When you cast this spell using a
3rd-level transmutation (fleshwarping)
spell slot of 3rd level or higher, the damage increases by
Casting Time: 1 bonus action 1d6 for each slot level above 2nd.
Range: Touch
Components: V, S, M (a small skull)
Duration: Concentration, up to 1 minute
Class: Sorcerer, Wizard
Through the cracking of bones and the tearing of flesh,
you force parts of the skeleton of a willing creature you
touch to grow out of its skin and form into protective
armor across its body.
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Servant of Flesh Skinburner
5th-level transmutation (fleshwarping) transmutation cantrip (fleshwarping)
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Tarisan’s Thousand Grasp Wall of Flesh
3rd-level transmutation (fleshwarping) 6th-level necromancy (fleshwarping)
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Whenever a creature begins its turn or moves within 10 Ysaria's Horrid Hand
feet of the outer part of the wall, that creature must
4th-level necromancy (fleshwarping)
make a Strength saving throw. On a failed save, arms
moving on the side of the wall grab the creature, and the Casting Time: 1 action
creature is restrained. A creature can use its action to Range: Self
repeat the saving throw, breaking free and ending the Components: V, S, M (a butcher knife or meat
effect on a success. cleaver)
While a creature is restrained, you can use your bonus Duration: Concentration, up to 1 minute
action to cause the hands or faces in the wall to hit or Class: Warlock, Wizard
bite into the creature, dealing 6d8 bludgeoning or
piercing damage, respectively. You may also have both This spell was originally created by Ysaria, the last Witch
the arms and teeth attack the creature while restrained, Queen. Wielding the material component in one hand
dealing 3d8 bludgeoning and 3d8 piercing damage. while uttering the phrase "Úr holdi mínu hönd mín skal
If a creature with flesh dies from an attack by the wall, lifa", you take 2d6 slashing damage as you sever your
that creature’s body is absorbed and added into the wall. other hand as it falls onto the ground before you. You
If you maintain your concentration on this spell for immediately regrow a perfect replica of your hand from
its whole duration, the wall becomes permanent and the stump, leaving a magical scar at your wrist.
can't be dispelled. Otherwise, the wall disappears when The hand then crawls around before you and grows
the spell ends. into a Medium sized hand, a large mouth with sharp
teeth and long tongue appearing in its palm. It has AC
Wings of Flesh 16, 50 hit points, a climb speed of 40 feet, and a speed of
5th-level transmutation (fleshwarping) 40 feet. It has immunity to the charmed, exhaustion,
frightened, paralyzed, petrified, and poisoned
Casting Time: 1 action
conditions, and is immune to any spell or effect that
Range: Self
would alter its form. This severed hand acts on your
Components: V, S, M (the plucked wing of a bird)
initiative and has its own action and movement. If the
Duration: Concentration, up to 1 hour
hand drops to 0 hit points or the spell ends, the hand
Class: Sorcerer, Wizard
suddenly wilts and fades into dust.
This spell causes you to sprout forth two pairs of fleshy The hand can attempt to bite a creature as an action
wings from your back for the duration of the spell. You on its turn. It makes a melee spell attack against the
gain a flying speed equal to twice your walking speed. creature, adding your spellcasting ability modifier to the
If you cast this spell while wearing armor, the spell attack roll. On a hit, a target takes 5d6 piercing damage
automatically fails unless the armor is made to and is restrained by the hand's mouth and long tongue.
accommodate the two pairs of wings, and clothing not While it has a creature restrained, the hand cannot
made to accommodate your wings might be destroyed attack but it can still move using the fingers of the hand.
when you cast this spell.
As a bonus action, you can have the lower wings
transform into long skewers of sharpened bone, or
return back to its normal form. While you have these
skewers, you can use your action to make two melee
spell attacks with them at a target within 15 feet of you.
On a hit, the target takes 5d8 piercing damage.
Alternatively, you can use your action to fire the
skewers at a target within 60 feet of you. Make a ranged
spell attack. On a hit, the target takes 5d8 piercing
damage. Regardless of whether you hit or miss, a new
set of skewers regrow.
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