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BATTLE-FORGED CP BONUS
AND STRATAGEMS
Ty:
ber
2) Ves
SUT ay 7
LCT ae
if you think
Rion, cerpse-wershippers. Flee my talons. Hide,
coud turns.
that yeu coon, Se many shadows. Se marry nce
jArcwed whic smer wil yeu meet me, uenly, tra
by my glowing 6, reed by my Heedied clas? Fle from
pert. T he hunt has begnon, and yeu
are
me. Let me have my
ht hut prey
Lords champion
= Kreyvar Shrann, Night
ALLOCATING ATTACKS
fr iok
BENEFITS OF COVER
CT TSH)
58
Pree y eel
1 Aby
wil receive the
cover against
* eesee Model D,
l l id not
deD wou
ve the benefitsof
y
cover.
* Model B cannot see Model Aas itis not poss
passing through eithera Wall ora closedH iblews drawaline fom Mode Bs base to Model As base wanout
* Model B can see Model Cas such aline can
be Grawn through an open Hatchway,
OBJECTIVE MARKERS
PILE-IN AND
CONSOLIDATION MOVES
SECURE
SNOILIV gniauvoa
subseque f there are no mode
SET OVERWATCH
Oneor more units from your army
action a he end of the Move
se. The act s com
c eted, until the
E
is said to have Set Overwatch.
on the battlefield or ends a Ne
Fall Back move, a charge move, or opens a Ha
your army that have Set Overwatch can
enemy unit
SET TO DEFEND
One or more units from your army can start to perform this
action at the end of the Move Units step of yout Movement
Phase, The action is completed at the end of your turn. If
unit
Completed, until the end of your opponent's next turn, that each
is said to have Set to Defend. While a unit is Sett © Defend,
time a model in that unit makes dd 1 to that
a melee attack, a
attack’s hit roll,
BOARDING ACTION
STRATAGEMS
the Boarding Action
Ea DSSS sin uy
SNOILOY ONIgUyog
er)
SUPERIOR BOARDING TACTICS
Oe
force
Sry
CLOSE-QUARTERS KILLER
prowess
h
pun
haw
), follow the
ster a ho
i gam e, unaiwill need to mu surposes.
y a Boa rdi ng Action rged art
In order to pla be a Battle fo
sequence be l AoBoaw .ng Patrol is considere {to
rdi
han 5, you can only include
) [a]
"hacia our
that unitinfede
you
ol must t be recore Jed on an
The detailsof your Boarding Patr
paper or recorded that unit asa
mi
a as
do not have enough points left, you cannot add that unit to
that Detachment. :
Select Psychic Powers: If the Detachment contains one or
more PSYKER units that you must select the powers for, do so
now. Write down your selections on your army roster.
Select Other Rules: If one or more units in the Detachment
have any rules that must, or can be, selected or generated
before the battle, you must do so now (e.g. Litanies of Battle,
i Powers of the C’tan, Prayers to the Dark Gods, etc.).
2. SELECT FACTION
Select one Faction keyword that is not IMPERIUM, CHAOS, AELDARI
! or TwRanips. You cannot include a unit in your Boarding Patrol
Soret eC
ss it has this Faction keyword, Your choice of Faction may SB era
La. auraee aan ean aT
intr: oduce additional rules, restrictions or exceptions that apply randomly determine these rules then
write
See ee
players have determined their aga age
when mustering a Boarding Patrol. eee
Your opponent to determin
mission, rollCaaf
3. SELECT SUB-FACTION RULES e what those rules are.
Select all sub faction rules for your Boarding Patrol (ifany)
and write down your choices on
selecting sub-faction key; words (i,yourthosarmy roster; ‘This includes 5 . SELECT WARLORD AND
bra and any rules that are determin
e presented in angular Select one model in y ENHANCEMENT
ed by your choice of our army to be your WARLORD,
sub-fay ‘tion (¢.g. Detachment abilities, like must be a model wit This
Chapter ‘Tactics, h the CHARACTER keyword (if
Obsessions, Regimental Doctrine includes any), If you your army
te,), r army includes no CHaRacte
WARLORD must be r mode
4. SELECT UNITS unit champion model (if your army ls, your
any), Your Waru
ORD gains the WARLORD includes
For each by shown on that De Lac WARLORD is a CHAR keyword. If your
one unit with the required B hment, you can select ACTER model (excluding
attlefield Role and they gain the Sup named characters)
that Detac hment. You
must include at Jeast
add it to
one unit in this
you wish, you erior Bo. arding Tactics Enhancement (pg 63). If
Detachmeen
nt. F ‘ach Elites unit in Enhancement
N replace this with a different
this Detach
achmey
ment must ofaaa choice, Boarding Action
Warlord 'Yy ne You cannot select any other
* Select Unit: Unless the Boardi ees for any models in your Boarding Patro
Faction say otherwise you ng Action rules for your chosen
cannot include any mo
6, DETERMINE POINT S TOTA
l,
fs 64
BOARDING ACTION GAME:
A Boarding Action game is waged by following the sequence below.
Control Centre (pg 82) Ifa unit has a pre-battle rule that allows it to
be set up anywhere on the battlefield, that unit
is instead set up wholly within 6" of its Entry
33 RadLeak (pg86) Zone. That Entry Zone is then considered to
have had a unit set up within it, and cannot haye
another unit set up within it before the start
3. READ MISSION BRIEFING of the battle, If one player finishes deploying
Each mission has a mission briefing that will all their units, their opponent then deploys
detail the aims of the battle. Each mission the remainder of their units, until either both
will also list one or more additional mission players have set up one unit per Entry Zone, or
rules that will apply for the duration of the all units have been deployed,
battle, and a series of primary objectives that
award victory points to players, Players should If both players have units with abilities that
read and familiarise themselves with these allow them to be set up after both armies have
before proceeding. deployed, players must roll off after all other
units have been set up and alternate setting up
these units, starting with the winner,
VE
10. DE TERMINE Finer +
JRN
>
@
"I
12. BEGIN THE Batty ¢
os
Pa
4}
aa
Ss4
is
Pa
o
ae
7
of being set up within an Ex
the ba
fur instead 4
Zone. Any Strategic Reserves units that ce
not arrivedon the battlefield by the enc
the fourth battle round count as having been
destroyed (this does
apply to unit
placed into Strategic Reserves, after the first
battle round has started)
MISSION RULES
Underdog ons: fone payers the Underdog er
Susie boiewth sd Conoand pot
gage the enemy as you encounter them
ir purge of their forces must be structured
Waypoinint turn and
ndanger y
bocuog
erry ec
tec
ecg ec
ayy Epa
eer
J) Entry Zone
I N G A C T I O N MISSION
BOARD
THE PIPELINE
OBJECTIVES
EFING Tics ; ecuenerioy
MISSIONBRIEFING
Few technologiesre mare ea yes weapons ive
si Life spp te gs st work
cy ee Progressive Object
e arid countless
communications: thes
in rte vessel to function . By securinng both the primary control shrine and secondary
ene Jedd econo andra Taulatarstaton fora specific condul fuel pipe or the hk choke
forces can either ensure that the flow stays uninterrupted or
Aired severing of he PPS nn ech
ial tes the power of ue for he J irof entirely, Such controls vital to victory in thi
‘battle forthe very lifeblood of a Sp. Wout seek 10 Keep your vessel operational or cripple the craft
Teave it wide open to attack
player Commanford eachphase,
Arthe end of each5 victor the pla
MISSION RULES : that player tuum itis scores y points of the following
ronalg ond point.
Comma ¢ondit s y (for a maximumof 25 victory points)
satisf
theyion
Uthenbatledwithe
‘arts 1 additi
«+ They control one or more objective markers
+ ‘They control two or more objective markers
+ ‘They control more objective markers than
opponent controls.
+ They control both objective markers labelled A
* They control both objective markers labelled B.
This objective cannot be scored in thefirst battle round. In the
fifth battle round, the player who has the second turn does not
Score any victory points at the end of their Comm
instead, at the end of their turn, they score 5 v y points
each of the above conditions tl
|
fe localised power network i
quential systems that can be
scomes the flow of power you
Deana aeecuntcace)
ou cours
aoe Res Taste)
eet ane ly ey
eee besa ay
TMT COTE
Boag
Pog
pany
Power Lines
pecuteg
np curs
saul] i9mod
|
| EXsela Elacg
rc
3) 22 Secs
Mens caetpcin
ee
sa
BOARDING ACTION MISSION
DEATH IN THE DARK
OBJECTIVES
LOCK ITOOWN! .
Progressive Objective
w is plunged into
uation unche
io ‘mayhem, The best solution ist
one before enacting wh
reuired to rest functionality a
player's Command phase, the player whos.
MISSION RULES Bees eet ory points for each ofthe following
Lights Out: At the end of ch players Movement phase, roll
miltheendofthe + They control one or more objective markers.
+ They control two of more objective markers.
+ They control more objective markers than their
‘opponent controls.
within a ting Area that has the
This objectivecannot be scored inthe first battle round. In
fifth battle round, the player whohas the
he is
targetmore than9” awa score any vitory points atthe end of their Command p
within 9, subu he end of their turn, they score 5 victory points
teach of the above conditions they satisfy (for a maximum of
arging unit or __ victory points).
Lighting Area that has
‘SEEK SANCTUARY
End Game Objective
ofthe ship, iti wise 10
digi Either reinfor
push, or whateverd
Underdog Bonus: I that player hopefully - die down.
stats the bat le with point.
the end ofthe battle each play ores 15 victory points for
each of the following conditions
30 victory 3)
+ They control both objective markersin Lighting Area
+ They control both objective markers in Lighting Area 2
We Hor the hatch, lobbed ina hendelier ofSaint Shrapnel Mein, then meved tx and purged the last few xenes that stl hal
Behe te hating Commie Phil dd we uh with meg fr Male qd and we dd, ag op
sigh oes ere Bring ageing by te Piet th en ded ed gel lt pitch debe. ns
tne relicd that er lumen cts ha ded te that we bere seething wmataad was happening, Tht was when se Keard
Sergeant Made quad tart creaming. After the, things get relly ray, really fa!
- Vor-record, Sergeant Gdolvus Raniite, 88th Shelorn Infantry
BOARDING ACTION MISSION
HULL BREACH
MISSION BRIEFING OBJECTIVES
TRIEVAL
MISSION RULES
Deadly Decomprenion
MISSION RULES
MISSION RULES
Rites of Incineration:
Turn on the Burners (Action
COSTLY PRIZE
End Game Obj
hat, without securing vital systems and assets within
jum, vietory is at risk throughout the entire ship. It
“imperative that you drive the enemy back with the
sncy and seize all your objectives before conditions
SALVATION SHRINES _
End Game Objective
The only way to prevent total rad-saturation of this enginarium
lies in controlling its salvation shrines. These sacred machineries
have the ability to reroute plasma flow through reserve generatora,
to isolate the exposed cores and to render them quiescent while
Tepairs are carried out and rad-scrubbers cycled. Of course,
sabotaging these shrines would equally doom the enginarium
altogether should that be your goal.
Althe end of the battle, ifone player controls both objective
markers labelled Critical, they score 15 victory points.
from the Moye char
‘in this unit. This unit also suffers acteristic of CUTOFF THE HEAD
from the effect.of
End Game Objective
d: Subtract | from the Toughness characte
is unit also ristic
this sufferfroms the effectof oe the terror and mayhem of the rad leak, and the ferocious
i ee to secure the salvation shrines, the opportunity may preset
self 10 strike a deadly blow at the enemy's command structure
fant end ofthe baile, cach player scores 15 victory
it Opponent's WARLORD has points i!
beendestroyed.
Y
Critical
9 Critical 1.
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ryan
Gers
Entry Zone Poo
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Attacker
Ny curs