Professional Documents
Culture Documents
Fang Zhao1, Robert Gaschler1, Anneli Kneschke1, Simon Radler1, Melanie Gausmann1,
Author’s Note
fang.zhao@fernuni-hagen.de
Abstract
Cognitive and motor memory loads can affect sequential skills. Differentiating the
execution and the acquisition of sequential skills, we studied the impact of cognitive or
motoric dual-task loads on performance in Origami folding and changes with practice.
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Participants (N = 53) folded five Origami figures for four times each, which were randomly
paired with five types of secondary tasks to cause either cognitive (verbal vs. visuospatial) or
motoric (isochronous vs. nonisochronous tapping) memory load or none (control condition).
performance vs. the variants influencing learning (i.e. change in performance across the four
repetitions). In particular, the learning of Origami folding was only interfered by the memory
load of the cognitive visuospatial secondary task as well as by the isochronous tapping
secondary task. This might be due to the use of visuospatial sketchpad and absolute timing
mechanism during the acquisition of Origami folding. The performance of Origami folding
Keywords: cognitive load, motoric load, performance, learning, dual tasking, finger
tapping
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Origami folding: Memory load effects on acquisition of sequential skills
1. Introduction
Many of our everyday-life skills are determined by a certain sequence (cf. Lashley,
1951). For instance, Origami paper folding consists of performing series of actions following
a certain sequence. If one step is wrong or ignored, it is very unlikely that the figure can be
folded correctly. Studies in movement science show that our motor and cognitive control in
sequential skills often interfere with each other in a trade-off manner (e.g., Loeffler et al.,
2018; Patel, 2018). For instance, attentional resources are allocated with prioritization to the
postural task to avoid falling in elderly people (Lindenberger et al., 2000). VanderVelde et al.
Under dual-tasking selective memory loads can affect performance due to our limited
processing capacity in working memory (e.g., Holding, 1992; Holm et al., 2017; Sims &
Hegarty, 1997). Yet an impact of load on performance does not necessarily imply an impact
on learning. Past studies suggest that motor learning can work even better when there is
concurrent cognitive load.. Langhanns and Müller (2018) documented better performance
with paddleball task (fast rhythmic movement) under dual-tasking compared to single task.
Van Impe et al. (2011) observed better performance when participants drew circles under
dual-tasking compared to single task. Soylu and Newman (2016) reported the time variability
of finger tapping decreased under dual-tasking compared to single tasking. This phenomenon
may be due to the harmful cognitive monitoring for some motor control process. When the
motor process is acquired and automated, cognitive resources are not allocated to the
movement (rather to the cognitive secondary task). Cognitive secondary tasks can thus benefit
from the automated motor process of the sequential skills. In this study, we thus examined
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whether and which type of memory load interferes with the performance vs. learning of a
sequential skill.
As folding Origami can require cognitive as well as motor control (cf. Tenbrink &
Taylor, 2015), a secondary task is added so that cognitive or motor capacity can be loaded.
We asked participants to fold each figure four times and analyzed the change in performance
across the four repetitions in folding the same Origami in order to examine the memory load
effect on performance vs. acquisition of sequential skills. If a specific secondary task disrupts
Origami folding, then it will be assumed that folding and the secondary task use overlapping
resources. Potentially, resources required for improving Origami folding from one trial to the
next do not completely overlap with the resources required for executing the sequential skill.
This would show by differences in which secondary tasks have an impact of performance vs.
So far the effects of memory load on sequential skills have been tested by using tasks
like walking (Lindenberger et al., 2000), paddleball or pegboard task (Langhanns & Müller,
2018), or ankle movements (Johannsen et al., 2013). Our decision to combine an Origami
paper folding task with various memory load tasks was guided by three motives. First, despite
that Origami folding has been spread out through the world for a long time, many people are
novices (different from e.g. car driving) so that acquisition of a sequential skill can be studied.
The long history might also help to motivate novices to learn the skill. It is believed that paper
folding was invented after the invention of paper in 105 A.D. in China and was spread by
Buddhist monks through Korea to Japan in 6th century (Demaine & O’Rourke, 2007).
Nowadays most people have easy access to papers and most have experiences in folding
planes or cranes. Second, Origami folding consists of common features of sequential skills.
People execute hierarchical action plans, which decompose an overreaching goal into sub-
goals, to organized behaviors (cf. Botvinick, 2008). Third, unlike driving or playing piano,
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paper folding experiments require only papers and are ideal for research projects with tight
budgets.
In our study, participants were informed about the terminologies and meanings of
symbols before folding. Then they received step-by-step instructions. For instance, they saw
the folding state in Figure 1, which is a snapshot of a folding motion (indicated by arrows).
There are many creases, which are line segments on a piece of paper (cf. Demaine &
O’Rourke, 2007). They can be folded in two ways. A mountain fold displayed in solid lines
forms a protruding ridge. A valley fold shown by dash lines forms an indented trough. The
light grey side represents the front side of the paper and the dark grey side represents the back
side of the paper. Afterwards, participants received a flat paper and were to animate the
folding step into a folding motion. Origami folding thus requires to map spatial
transformations to sub-goals and executing continuous actions in exact sequence to reach the
folding goal.
Tenbrink and Taylor (2015) proposed four stages in Origami paper folding by analyzing
the verbal protocols during the folding task. The first stage is reading. At this stage,
participants read the instruction, such as an image showing “fold two corners under the inside
part of the wings”. Some people start directly with the second stage reformulating. They
interpret the meaning of the instruction in their own words. The third stage is
participants used many spatial concepts “in, on, to, up, middle”. They discussed the crease,
alignment and orientation of the objects. This highlights the mental operations necessary to
move from two-dimensional instruction to three-dimensional product. The last stage is the
Figure 1. The 6th step of folding a penguin is to “fold two corners under the inside part of the
wings”.
Atkinson and Shiffrin (1968) suggested that the human cognitive architecture includes a
working memory with limited capacity and an extensive long-term memory. Recent works
working memory (Oberauer et al., 2013). Capacity has been estimated to be four items (e.g.,
Adam et al., 2017) and has been discussed with respect to implications in learning-settings
(see a review: Schnotz & Kürschner, 2007). One influential model suggests that working
information, and a visuospatial sketchpad to store imagery (Baddeley, 1986, 1992). Origami
folding would make use of the visuospatial sketchpad as well as the phonological loop and the
central executive to transfer information between the two storages. A secondary task could
demand resources that are lacking for the information transformation processes necessary for
folding and necessary to assign credit to particular steps in the folding process in order to
Sequential skills often involve tradeoff between cognitive and motor control (see a
review, Woollacott & Shumway-Cook, 2002). The Motor Simulation Theory (Jeannerod,
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2001; see a review, O’Shea & Moran, 2017) proposes that the human’s motor system is part
without engaging the movement) as well as motor execution. The motor imagery rehearses
motor-related system off-line by simulating the action execution and finally shapes the motor
system into the intended actions. Motor imagery and action execution hence can share
participants used motor imagery to animate the static folding steps without performing any
movement. Then they executed the action by translating the motor imagery into folding
actions. A secondary motor task could request resources that are necessary to be assigned to
the motor imagery and action execution of Origami folding. Thus, secondary task load might
influence performance and learning. Furthermore, learning might ease the impact of a
secondary task: To the extent the sequential skill learned (i.e., information is stored as higher
order units called cognitive schemata, cf. Ericsson & Kintsch, 1995; Sweller & Chandler,
1994), people might need to rely less on instructions and transformation between verbal vs.
visual format or cognitive vs. motor system, leaving the secondary task the resources it
demands.
When we perform multiple tasks simultaneously, the execution of the tasks normally
slows down due to the dual-tasking interference. There are many hypotheses explaining this
issue (see a review: Wickens, 2002). The single channel Bottleneck hypothesis (Broadbent,
1958; Craik, 1948; Pashler, 1994; Welford, 1952) presumes that information processing has a
bottleneck or filter with limited capacity. We can thus perform two concurrent tasks less
effectively compared to performing one task at a time. The Attentional Resource theory
(Kahnemann, 1973) suggests that the limited capacity central processor can, to some extent,
be shared between tasks. The mental resources can be allocated to one task and the left-over
resources can be applied to the other task. However, the evidence of tradeoffs between the
primary and the secondary tasks leads to a new assumption: The Multiple Resource theory
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(McLeod, 1977; Treisman & Davies, 2012; Wickens et al., 1984). It assumes that two parallel
tasks only interfere with each other when using the same mental resources. For instance,
interference between two tasks is only shown when both tasks use the same modality, e.g.,
Baddeley, 1986) and the tradeoffs between cognitive and motor control (e.g., Woollacott &
Shumway-Cook, 2002), the Multiple Resource theory is used to explain how memory load
with either load for the visuospatial sketchpad or load for the phonological loop, researchers
can check which representation format their task of interest seems to be mostly drawing upon.
For instance, when asking participants to memorize chess configurations, impairment was
revealed for the visuospatial sketchpad only (Holding, 1992). Similarly, only interference with
visuospatial working memory load task was revealed when participants performed a mental
animation task and a visuospatial vs. verbal memory load task concurrently (cf. Shaver et al.,
1974; Sims & Hegarty, 1997; Zacks & Tversky, 2005). We thus used cognitive verbal and
cognitive visuospatial secondary tasks (S. Sternberg, 1969) to test which representation
format was mostly relevant for Origami folding and improvement in folding.
According to the Multiple Resource theory (cf. Wickens et al., 1984), dual-task
paradigms can lead to resource conflicts between cognitive and motor control. Finger tapping
of interval patterns is used in the experiment to examine the motor control under dual-tasking
(e.g., Bååth et al., 2016; Krampe et al., 2010). When perceive the interval patterns, people
attempt to generate an internal clock, which enables the accurate representation of temporal
structure (Povel, 1981). Whether the internal clock is successfully generated or not depends
on the structure of the rhythmic patterns: isochronous structure (interstimulus onset intervals,
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IOIs, of equal duration) or nonisochronous structure (IOIs of arbitrary durations) (Franĕk et
al., 1994). When the rhythmic patterns are isochronous, the clock can be evoked and the
temporal structure can be represented accurately. In contrast, when the clock is not evoked,
the temporal structure is not represented accurately and reproduction is based on the
assimilation and distinction principles (Povel & Essens, 1985; Repp et al., 2012; Semjen &
Ivry, 2001; Summers et al., 1986). The assimilation principle refers to the tendency to
equalize similar temporal intervals. For example, people tend to assimilate rhythmic patterns
with 4:5 ratio (e.g., 400 ms vs. 500 ms) toward 1:1 ratio. The distinction principle refers to the
tendency to distinguish different temporal intervals by categorizing them into long vs. short
intervals (Collier & Wright, 1995; Desain & Honing, 2003; S. Sternberg & Knoll, 1994;
Summers et al., 1989). For example, rhythmic patterns with 3:2 ratio (e.g., 900 ms vs. 600 ms)
tend to be reproduced with a long/short ratio of 2:1 by exaggerating the longer intervals to
duple multiple of the basic interval. Taken together, the absolute timing mechanism (i.e.,
exact temporal values) is prompted with isochronous structure. The relative timing
therefore speculated that tapping rhythmic patterns with isochronous vs. nonisochronous
patterns would, in different extent, overload the limited resources in motor modality, leading
In this article we used the dual-task paradigm to dissociate the memory load effect on
execution vs. acquisition of sequential skills. To this end, we compared the course of the
2. Method
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In an experimental setting, speed and accuracy of responses were recorded to examine
the behavioral changes of the Origami folding task (primary task) and the secondary tasks.
2.1 Participant
61 participants were recruited for the experiment. Of these, data from 8 participants
were excluded because they did not complete the experiment. Data from 53 participants were
reported (Mage = 34.5 years, SD = 8.9, range = 18 to 58; 29 females, 21 males and 3 others).
The mean age of participants was higher than in many laboratory studies in cognitive
Germany) are older and more heterogeneous in age than students at other universities. All
participants had normal or corrected-to-normal vision acuity and hearing ability. Participants
gave their written informed consent before their participation. The experiment was part of 4
Bachelor of Science theses and participants took part voluntarily for no extra reward in the 2-
Origami-Folding Task (Task 1). Each trial consisted of an Origami-folding task (Task
1) and a secondary task (see Table 1). For the Origami-folding task, we selected randomly 5
relatively easy-to-fold figures: chair, box, penguin, butterfly and frog (see Appendix). The
Origami chair contained 9 steps and all the other Origami figures contained 10 steps. We
designed the folding materials in black and white (800 × 800 pixel resolution) by using the
software Excel and PowerPoint from Microsoft Office. All the Origami materials contained
only the pictures to avoid the effect of text. The order of the Origami-folding task was
Secondary Task Variants (Task 2). Each participant performed four folding runs with
each Origami figure with the same variant of dual-task. Each participant was to work on all
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five Origami figures and receive all five variants of dual-task demands (with the pairing
Cognitive verbal secondary task. The first type was an Origami-folding task combined
with a cognitive verbal secondary task (see Baddeley & Hitch, 1974; Sims & Hegarty, 1997;
Sternberg, 1969). On each trial, the participant received a list with three letters (e.g., R M D)
and should keep them in mind (see Condition 1 in Figure 2). Letter lists were generated
R, S, T, and W. No letter was repeated within a letter list. No vowels were used to minimize
the chances of creating a pronounceable string of letters. The letters were in 100 pixel. Then
an instruction of an Origami-folding step appeared. After the participant folded the paper, she
or he pressed the Enter key. For verification, the participant was shown a second list with
three letters. For half of the trials, the letter list was identical to the initial list (true trial). For
the other half of the trials, one randomly chosen letter was switched with another letter in the
letter pool (false trial). The order of the letters was thus irrelevant. For instance, when the
letter list was “R M D” and verification task was “R M D”, the answer for the verbal
secondary task was “true”. If the letter list was “R M D” and the verification task was “R M
S”, the trial was false. The participant decided whether the second letter list was different (N
Cognitive visuospatial secondary task. The second type was to fold the Origami with a
visuospatial interference task (see Kruley et al., 1994; Sims & Hegarty, 1997). On each trial,
the participant was first shown a 4 × 4 grid containing three black squares for 3 seconds (see
Condition 2 in Figure 2). Each square was 100 pixel and the grid was 400 pixel in width and
in height. The task was to memorize the pattern of squares for later verification. The positions
of the squares were generated randomly. The only constraint was that the three squares could
not fall in a straight line. In-between new memory items, the participant received an
instruction to fold an Origami step. After the folding step was completed, she or he pressed
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Enter. For verification, participants were presented with a second grid containing three
squares. Trials were constructed so that half of them were true (first matrix identical to second
matrix) and half were false. For the false trials, one randomly chosen square was moved by
one space on the grid. The direction of movement of this square was generated randomly and
was constrained in a way that a straight line was not formed. As shown in Figure 2, the grid
with three black squares was identical before and after the folding task, the visuospatial
secondary task was true. The participant pressed the C key for true trials and the N key for
false trials.
Motoric isochronous tapping secondary task. The third type was to complete an
Origami-folding task with a motoric isochronous tapping secondary task. That is, participants
were asked to repeatedly tap IOIs (interstimulus onset intervals) of equal duration. On each
trial, the participant first listened to an isochronous pacing beat with four tones (each in 440
Hz with a pitch of A4 with a duration of 100 ms). The IOI was generated randomly one out of
three intervals of one, duple and triple multiples of the basic interval onset 300 ms (i.e., 300
ms vs. 600 ms vs. 900 ms), similar to metrically structured patterns in other studies (Brandon
et al., 2012; Povel & Essens, 1985). Unlike the original Povel and Essens (1985) patterns, we
used only sub-second range, as Holm et al. (2017) found the interference of load on tapping in
the sub-second range rather than supra-second range. One example of the isochronous beat
was 300 ms vs. 300 ms vs. 300 ms. The beat was played by the laptop’s built-in speaker. After
the folding task, the participant tapped the rhythm by pressing the space bar. They could tap
with fingers of either hand or both hands, as no specific instruction was displayed. Only if
they tapped the space bar four times, the next trial appeared. The program recorded the
respective inter-response intervals (IRIs) of the taps. We considered the trial correct, when the
variability of IRIs were less than 20% of the IOIs regarding absolute timing or relative timing
Origami-folding task with a motoric nonisochronous tapping secondary task. That is,
participants tapped the IOIs of arbitrary durations. On each trial, the participant first listened
to a pacing beat with four tones (440 Hz with a duration of 100 ms) in unequal intervals. The
IOIs were generated randomly from three time intervals (300 ms vs. 600 ms vs. 900 ms). One
constraint was that one of the three time intervals could not be chosen for three times to avoid
producing the isochronous beat. One possible nonisochronous rhythm was 600 ms vs. 300 ms
vs. 300 ms. After the folding task, the participant tapped the beats by pressing the space bar.
Only if they tapped the space bar for four times, the next trial appeared. The program recorded
the IRIs of the taps. The trial was classified as correct, when the variability of IRIs were less
None. The last variant was to fold each origami figures for four times. No secondary
Table 1
The sequence of the Origami-folding task (Task 1) was the same for each participant (i.e.,
chair – box – penguin – butterfly – frog). Sequences of the secondary task variants to the
Origami figures were counterbalanced according to a Latin square, shown in the chart
below. Each row represents the combinations of the two tasks for one participant. Each cell is
Pengui Butterfl
Chair Box Frog
n y
1 CV CS MI MN None
2 CS MI MN None CV
3 MI MN None CV CS
4 MN None CV CS MI
5 None CV CS MI MN
CV: Cognitive Verbal; CS: Cognitive Visuospatial
MI: Motoric Isochronous Tapping; MN: Motoric Nonisochronous Tapping
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Tones are
played
♩. ♩ ♪ ♩
Tones are
played
♩. ♩ ♪ ♩
Tap with
space bar
♩♩♩♩
Figure 2. Each participant folded five Origami figures successively: Chair, box, penguin,
butterfly and frog for four times (4×). The secondary tasks were counterbalanced across
particicpants. For this participant, she or he folds the chair figure from folding step 1 to
folding step 9 in four repetitions. On each trial, she or he receives a list of three letters for 3
seconds and then an instruction of a folding step. After completing the folding step, she or he
verifies whether the second letter list is identical (press C key) or different (press N key) to the
initial list. In the consecutive blocks, the participant folded the box figure (with the cognitive
visuospatial secondary task), the penguine figure (with motoric isochronous tapping
secondary task), the butterfly figure (with motoric nonisochronous tapping secondary task)
2.3 Apparatus
The experiment was implemented in Lazarus (Lazarus Team, 1993). The experiment
was displayed on a Lenovo Thinkpad T530 laptop with a 12.5-inch display. The keys required
by the participants to enter secondary task responses (C, or N, or space bar) and folding step
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ends (Enter) were highlighted with colored self-adhesive dots. Additionally, 24 sheets of 210
× 210 mm white papers were available for each participant for the Origami-folding task.
2.4 Procedure
participants were informed about the procedures of the study and they could quit the
experiment at any time. They signed the form of consent. Data were acquired anonymously,
by using an ID not connected to personal data. Except from timing and errors data in the
Origami and the secondary tasks we registered age and gender as demographic information.
Before folding, the folding instruction handouts were passed to the participant (see Appendix
A). The instructions described the particularly difficult folding steps with textual
explanations, which were supposed to help participants to better understand the instructions.
To enable time measurement for the folding steps, the participant were only allowed to
perform folding steps if indicated by the program. The participants were informed to perform
After these general instructions Origami folding was only interrupted for introducing the
secondary tasks. Before each folding step, the secondary task was presented. The cognitive
verbal and cognitive visuospatial secondary tasks were displayed for 3 seconds. The motoric
isochronous tapping and nonisochronous tapping secondary tasks were played with three IOIs
(300 ms vs. 600 ms vs. 900 ms). The display changed automatically to the folding step
instructions after presentation of the secondary task. Once the participants completed the
folding step, they pressed the Enter key to proceed. This was also the case if the participants
decided that they were unable to complete the step successfully. The experimenter registered
the success of each folding step by observation. After the folding step, the secondary task
response was registered. No feedback was provided about speed and accuracy.
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If an Origami-folding run contained wrongly executed steps or was entirely
unsuccessful, a hint was given by the experimenters on how to avoid the errors in the
following repetition before it started. These specific instructions that went beyond a pure
pictorial and textual representation enabled the participants to master the steps at which they
failed before (see Furuyama, 2000). The entire experiment contained five blocks (each block
contained an Origami figure) of four folding runs each. It is important to note that the
secondary task and the Origami figures were unchanged within a block. After self-paced
folding of each Origami figure, participant could choose to have a break. Each participant was
to fold five different Origami figures four times each, totalling 20 figures. The overall
2.5 Measurements
We recorded the RTs and error rate per folding step for different secondary tasks from
individual subjects (i.e., within-subject estimates). RTs per folding step were the onsets
between the start of displaying the folding step and the end of pressing the Enter key. Error
rates of folding step were noted by the experimenter, if each folding step was performed
correctly by the participant. RTs of the cognitive secondary tasks were the onsets between the
start of the verification task and the end of the response key (either C or N). Responses of the
cognitive secondary tasks and IRIs of the taps were registered by the program. The error rates
We excluded the last steps in all the Origami figures due to a programming error. We
excluded trials with RTs of Origami folding task longer than 100 sec (2.1% of all trials). The
averaged correlation between RT and error rates per Origami figure per person (i.e., the
correlation compared 5 RTs and 5 error rates per participant. Then the average correlation of
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all participants was calculated.) was small and positive (r = .26), which rules out a speed-
accuracy tradeoff account. Given that folding an Origami consisted of different steps, we also
explored the variability of time demands of different steps of the different Origami. The
fluctuation in Figure B2 shows the complexity differences between individual folding steps.
Taking the most difficult Penguin figure as an example (see Appendix B2), the simpler
folding step 2 (“Turn the paper over and fold the lower corner to the middle”) required only
4.49 seconds (SD = 3.33 sec) on average, and step 6 (“Fold the corners under the inside part
of the wings”) took 42.31 seconds (SD = 28.03 sec). This high variability suggests to proceed
with analyzing the effect of dual task variant on performance and change in performance on
the level of entire Origami figures rather than at the level of steps.
Figure 3. RTs and error rates of Origami-folding task (Task 1) when paired with different
variants of the secondary tasks (i.e., cognitive verbal, cognitive visuospatial, motoric
Table 2
The averaged RTs and error rates of Origami-folding task (T1) with all secondary task
variants.
the baseline (no dual task load) with each dual-task condition. The performance of the
dual-task load affecting Origami folding performance vs. the variants influcing the changes
Cognitive Visuospatial Secondary Task. The ANOVA on RTs with 2 (task type:
cognitive visuospatial vs. none) × 4 (repetition number) revealed an interaction of task type ×
repetition number, F(1.88, 97.86) = 3.99, p = .02, ηp² = .07 (here and elsewhere we applied
across the four repetitions was larger for single-tasking (RTs: ΔM = 13.42 sec; ΔSD = 8.68
sec) than for visuospatial dual-tasking (ΔM = 9.04 sec; ΔSD = 8.21 sec) as shown in Figure 3.
The main effect of repetition number revealed the practice effect, F(1.93, 100.34) = 104.71, p
< .001, ηp² = .67. There was no main effect of task type, F(1, 52) = 1.33, p = .25, ηp² = .03.
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The separate ANOVA on error rate showed no interaction of task type × repetition
number, F(2.42, 125.89) = 0.70, p = .53, ηp² = .01. However, a main effect of task type, F(1,
52) = 8.14, p = .006, ηp² = .14, suggested participants made more errors when folding Origami
with the cognitive visuospatial secondary task than folding Origami alone. The main effect of
repetition number again showed the strong training effect, F(1.90, 98.99) = 28.39, p < .001,
ηp² = .35. It suggested that there were decrements in acquisition of Origami folding when
paired with the cognitive visuospatial secondary task, as more time or resource was required
2 (task type: cognitive verbal vs. none) × 4 (repetition number) repeated-measures ANOVA.
We found neither a main effect of task type nor an interaction effect of task type × repetition
number, Fs < 1. Only a main effect of repetition number was revealed, F(1.61, 83.70) =
118.33, p < .001, ηp² = .70. Similarly, the ANOVA on error rate did not show any effect of
task type and any interaction of task type × repetition number, Fs < 1.38, but only a main
effect of repetition number, F(1.50, 77.83) = 23.44, p < .001, ηp² = .31. The results suggested
folding task in a 2 (task type: motoric isochronous tapping vs. none) × 4 (repetition number)
ANOVA. We found an interaction effect of task type × repetition number, F(1.90, 98.97) =
67.23, p < .001, ηp² = .56, suggesting RTs were reduced more in the single task condition
across the four repetitions than in the motoric isochronous tapping dual-tasking condition
(RTs: ΔM = 10.37 sec; ΔSD = 9.26 sec). The main effects of task type [F(1, 52) = 328.76, p
< .001, ηp² = .86] and repetition number [F(1.91, 99.33) = 65.37, p < .001, ηp² = .56] indicated
the decremented effect of motoric isochronous tapping memory load on Origami folding.
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The ANOVA on error rates for the Origami-folding task revealed no interaction of
secondary task type × repetition number, F(2.36, 122.94) = 2.69, p = .06, ηp² = .05, but main
effects of secondary task type, F(1, 52) = 4.60, p = .04, ηp² = .08, and repetition number,
F(1.71, 89.10) = 20.76, p < .001, ηp² = .29. It suggested the training effect and effect of
2 (task type: motoric nonisochronous tapping vs. none) × 4 (repetition number) ANOVA
revealed only a main effect of repetition number, F(2.06, 107.19) = 103.69, p < .001, ηp²
= .67. No other effect was found, task type and task type × repetition number, Fs < 1.76. [The
estimated Bayes factor (alternative/null) suggested that the data were .056:1 in favor of the
null hypothesis, or rather, 17.84 times more likely to occur under the model excluding an
effect for task type and repetition number, rather than the model with it.] The ANOVA on
error rate showed the main effects of task type [F(1, 52) = 6.50, p = .01, ηp² = .11] and
repetition number [F(2.22, 115.24) = 21.53, p < .001, ηp² = .29] as well as the interaction
effect [F(1.98, 103.03) = 3.21, p = .05, ηp² = .06], indicating that participants made more
errors when performing and learning Origami folding with concurrent isochronous tapping
secondary task.
4. Discussion
The main purpose of this study was to dissociate the execution and acquisition of
sequential skills. We reasoned that a genuine proof would be no general effect of all types of
memory load on the Origami folding performance vs. changes in four runs. The experiment
reported here concerned therefore either the main effect of secondary task type (indicating
Based on Baddeley (1986), dual-task paradigm was used to test whether the execution
vs. acquisition of Origami folding shared resources in the phonological loop or in visuospatial
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sketchpad. An interaction of task type and repetition number (RTs) was revealed when
participants performed Origami folding with cognitive visuospatial secondary task. It suggests
Origami folding when paired with visuospatial secondary task. However, the effect is
relatively small and there was a main effect of task type reading error rates. One potential
explaination is that the cognitive process of Origami folding involves visuospatial sketchpad.
According to the Motor Simulation Theory (Jeannerod, 2001), while folding the human’s
motor imagery starts to simulate how to convert the two-dimensional description to a three-
dimensional object. During this process, many spatial concepts are involved, such as
mountain folding, front side of the paper, creases, motion arrows (Demaine & O’Rourke,
2007). The visuospatial resources in the visuospatial sketchpad are, to some extent, needed for
this process (cf. Shaver et al., 1974; Sims & Hegarty, 1997; Zacks & Tversky, 2005). In
contrast, cognitive verbal secondary task showed neither a main effect of task type nor an
interaction of task type and repetition number. Likely, the phonological loop did not affect the
execution vs. acquisition of Origami folding as only limited verbal resources are required.
the pictorial information can be transformed into verbal information by inference-making (cf.
Mayer, 2009; Schnotz & Bannert, 2003), verbal process is still less invovled in Origami
folding.
Based on the Multiple Resource Theory (cf. Wickens et al., 1984), dual-task paradigm
examined the the resource conflicts of cognitive vs. motor control in Origami folding and in
tapping tasks. The analyses of RTs showed a main effect of task type and an interaction effect
of task type and repetition number in Origami folding with isochronous tapping secondary
task. In contrast, neither a main effect nor an interaction was revealed when Origami folding
was paired with nonisochronous tapping secondary tasks. It suggested only the impairment of
executing as well as learning Origami folding, while holding the isochronous rhythmic
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patterns in mind. According to Povel (1981), participants attempt to perceive and estimate the
rhythmic tempi in internal clock with isochronous temporal patterns. Yet when reproduce
nonsochronous rhythmic patterns, the internal clock cannot be generated and people tend to
resort to the organizing principles of assimilation and distinction (e.g., Collier & Wright,
1995: Fraisse, 1956; Povel & Essens, 1985; Repp, London, & Keller, 2005). They assimilate
similar temporal patterns toward 1:1 ratio. When the temporal patterns distinguish like 2:3,
they tend to categorize the patterns into long/short ratios. For instance, rhythmic patterns with
3:2:2 ratio (e.g., 900 ms vs. 600 ms vs. 600 ms) tend to be reproduced with a long/short/short
ratio of 2:1:1. In short, absolute timing mechanism is activated when participants tapped
isochronous patterns. The relative timing mechanism is activated when participants tapped
nonisochronous patterns. The analyses on error rates of the tapping secondary task in
Appendix supported the argument that participants employed different timing strategies in
tapping tasks. When considering absolute timing (self-produced IRIs in variance of 20% of
the absolute IOIs) as correct trials, participants made much more errors in the motoric
secondary task (90.9% vs. 61.6%). In contrast, when considering relative timing (self-
produced IRIs in variance of 20% of the relative IOI ratios), error rates did not show any
difference in motoric isochronous vs. nonisochronous tapping secondary task (64.3% vs.
54.3%). Isochronous rhythmic patterns can be perceived, memorized and reproduced via
absolute timing mechanism, whereas nonisochronous rhythmic patterns via relative timing
mechanism. It might be the case that the absolute timing mechanism in the internal clock is
shared by executing vs. learning of Origami folding as well as the isochronous tapping tasks.
When performing Origami folding with isochronous tapping, the absolute timing mechanism
Taken together, this study did not show a general effect of all types of memory load but
rather for specific conditions on execution vs. acquisition of Origami folding. Interestingly,
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while concurrently performing visuospatial secondary task, there were detrimental effects of
learning rather than performing Origami folding. In line with the previous studies (Johannsen
et al., 2013; Langhanns & Müller, 2018; Van Impe et al., 2011), selective memory loads does
not necessarily affect execution vs. acquisition of sequential skills to the same extent. It is
concevable that allocating the cognitive resources to the secondary tasks can refrain some
motor control process in Origami folding from the harmful cognitive monitoring. The
information as cognitive schemata (Ericsson & Kintsch, 1995). Under dual-tasking the
capacity.
Furthermore, the study suggests that Origami folding can be a potential task to measure
sequence learning. First, it shares common characters of sequential skills, which cosists of
and they should read, reformulate, reconceptualize and evaluate while folding (cf. Tenbrink &
Taylor, 2015). For instance, the longest folding time was Penguin Step 6 (see Figure 1) among
all folding steps (see Figure B2 in Appendix). The instruction for this step was to “fold the
corners under the inside part of the wings”. Participants should fold the corners first inside
and then put them under the wings. It involved motor imagery to off-line simulate the action
and execute the action. Origami folding is thus much more challenging compared to other lab
tasks on sequence learning (e.g., Koch, 2007; Röttger et al., 2019; Schumacher & Schwarb,
2009; Zhao et al., 2019). Second, although many people have experience in folding cranes or
and 4 (see Figure 3). It suggests that Origami folding can be used to measure the acquisition
of sequential skills.
There are several limitations of the study. The folding difficulty for each step within
each Origami figure was with high variability, leading to various folding time.The experiment
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was 2-hour long and the increased fatigue might influence the performance vs. acquisition of
Origami folding. Moreover, prior knowledge and spatial ability play important roles in
performing and learning Origami folding. In the study, participants were instructed with
pictures of folding steps without textual deescriptions. We observed that some participants
with prior knowledge on Origami folding understood the picture-only instructures without
problem. Some participants without prior knowledge failed to understand the folding steps
and behaved aggressively after the experiment. A study on comics reading (Zhao & Mahrt,
2018) documented that inexperienced comic readers had difficulty in reading picture-only
comics compared to text-picture comics. Further research should be conducted to explore the
instructions.
In conclusion, the study examined the dissociation between dual-task loads affecting
Origami folding performance vs. learning. We paired Origami folding (primary task) with
variants of dual-task load (cognitive verbal vs. visuospatial vs. motoric isochronous vs.
nonisochronous tapping vs. none) in four runs. The analyses of RTs showed a main effect of
task type in Origami folding with isochronous tapping secondary tasks. There were significant
interactions of task type and repetition number in Origami folding when paired with cognitive
visuospatial and isochronous secondary tasks. The results suggested that performance of
Origami folding was interfered by isochronous tapping secondary task. The acquisition of
influencing Origami folding performance vs. the variants influencing learning (i.e., gains
Acknowledgement
We thank Msc. Robert Szwarc for the support in programming the software.
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