Professional Documents
Culture Documents
Special thanks to BA Culture, Criticism and Curation, the Culture & Enterprise
department and Thames Tideway for allowing me to photograph their
construction sites..
GS2.0
Collaboration .......................................................................................................................................................... 019
Budget ........................................................................................................................................................................ 020
ALMANAC
NOTE: When relevant, extracts from the live writing and contextual essay submissions have
Fieldwork and experimentation ...................................................................................................................... 023
In films, games and TV series we use alternative worlds as tools for understanding our own world in new
ways. The project stories a broken present, setting forth a cautionary narrative for possible escape from
our cycles of metabolic malfunction. Each intervention is neither documentary nor is it entirely fictional.
SPECULATION Rather than resolution the project will produce a moment of speculation for those who wish to engage
(ALTERNATIVE DATA) with these fictional scenarios as they unfold, prompt, poke and question current narratives.
RE Beginning with a concise recount of the years leading up to these interventions, the City of London’s
CU Optimisation (C.L.O.T) Act immerses the reader into the time of the Great Stink 2.0.
RS
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DED OUTCOME
Speculative fiction, in this context, serves as a method of designing the “worldings” in which
we can situate ourselves in order to understand problems at new scales. I seek to interrogate
the genre - the arresting images of environmental disaster, social collapse, abandoned cities and
economic ruin that act as projected caricatures of the here and now. And use these fabulations to an-
ticipate, to quote architect Rania Ghosn, “new and largely uncharted kinds of living on a damaged plan-
et.” - a real that is yet to come. How can we use these worlds, what are the possibilities of a productive
dystopia?
It’s open ended for good reasons. There are a lot of unknowns within this.
Speculative fiction is involved in a feedback loop with science, recursively influencing each other; intri-
cately bound, flowing through one another and then outward to a public audience. Thus how the envi-
ronment is depicted (speculated) throughout speculative fiction is a way of encapsulating the ideologies
and predictions of the time. From folklore to futurism, we can use storytelling as a methodology for
exploring the contours of a society. Particularly where we situate ourselves in these “worldings” as both
readers and authors.
Art and science need not be separate approaches, we can look at these techniques as kin to make sense
of the entanglements that transcend discipline, subject, field, academia, ultimately any kind of binary
etc. And use speculative fiction as an ontological tool to imagine possible worlds that respond to climate
change and more broadly the changing material conditions of living in the Anthropocene.
It must be noted, as a moment of reflexivity, that questions of ‘whose “world” do we produce?’ are im-
portant to consider here, as not to inherit and reproduce painful imperial histories.
ra
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tiv
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se become
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of ideas
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I am exploring a variety of routes to materialise the project in published form in the forthcoming
ac
months, and for the final submission I am presenting the project as a publication - an object familiar to
sp
the practice of storytelling. This chapter of the research journal will present the process of crafting the
l
ca
object of the almanac, how it was formulated throughout the project and the inclusion of augmented
gi
For a project so detached from the “real” world the Great Stink 2.0 posits itself in the intangible, thus
pe
an almanac remains a tangible anchor. The object, in this sense, is the only extension or manifestation
of the project in a “real” form. The object needs to reflect the breadth, variety, intensity, ambition and
of
nuances of the speculative processes inside. Graphic consultancy is needed for this to ensure the best
pe
design that can communicatively reflect the content/ narrative of the Great Stink 2.0. Once the content
ty
is reaching completion I will be looking into the best option for this and start to play with the spatial
is
t layouts, editorial sequences and text communication. I see room for collaboration here as a mode of
h
FORM
that can not be answered, only experienced - not always knowing where the discourse might go. How
do
How do we design for this type of pedagogical space? And how does this discourse become productive/
generative of ideas? My presentation will expose the panel to radical models of exploring these ideas
using the almanac as a communicative vessel.
Why ‘almanac’?
Hijacked from the idea of a farmer’s almanac, the history of which reaches back into ancient civilisa-
tions, I situate this project within the framework of an almanac - a book published every year that in-
cludes information for that year such as important days, times of the sun rising and going down,
or changes in the moon (Cambridge University Dictionary, 2021). The Great Stink 2.0 Almanac subverts
the idea of an annual publication, this is an almanac on an extended timeframe taking place over a five
year span between 2130 and 2135. This type of publication was chosen to emphasise the planning
aspect of speculation and the ways in which it has been used within industry for millennia. The three
projects inside are a plan for the fabulated narrative, a set of forthcoming interventions.
3D visualisations opens up the project to new avenues. The decision to include AR is an evolution of
the project, such that, it could evolve further into more digitally-built environments designed for the
sake of speculation. With these models, labels and positions the audience can understand the concept
of the project with clear visual support - potentially making the process of speculation more accessible.
These virtual architectures aren’t real, thus they can translate the immaterial imagination in ways that
the physical, built environment can not. In this, they form a new layer to the city. One that is hidden
Garage Magazine S/S15 AR models as seen through the GARAGE App.
behind the thin, membranous window of the Acute Art app. These digital environments “remake the
As used by Garage Magazine Issue 8 released in 2016, the almanac will employ the use of augmented atmospheres [...] design temperatures [...] synthesise suns” (Young, 2019: 158) and in this project are
reality throughout the speculative interventions (see chapter 4 Prototype for all pages that are used to build infrastructures.
included). “Augmented reality” (commonly known as AR) is a technology that overlays a computer
generated image, 3D model, architecture et al. over the real world. Using this technology, “users can Each of the three speculations will have at least one AR environment to support it, manifesting on
handle the virtual objects in the real world at the real time, thus virtual objects and real objects coexist different scales.
in the same space-time” (Graham, 2013: 6). By merging the publication with these digital learning
technologies a direct connection between the ‘real’ world and the ‘speculated’ world is made, supported
by the 3D models and environments the user can situate themselves in. The user will be able to interact
with the speculation in an immersive way through: manipulation, translation, navigation, rotation and
scaling of the objects and environments.
The digital counterpart to the publication will be hosted by Acute Art, an app that exhibits visual
artworks in Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). Recently, Acute Art
teamed up with Dazed Media to host London’s biggest public festival of AR Art.
Perfectly suited to a project such as the Great Stink 2.0, with its celebration of the fantastical and
fabulated, the implementation of the AR will be in two parts:
Progressive Ladybug 2, Olafur Eliasson, 2020 as part of Unreal City presented by Dazed
2. In the geographic zones of London where each intervention takes place Media and Acute Art.
011 Form GS2.0 Almanac GS2.0 Almanac Form 012
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CHAPTER TWO
DESIGN
This chapter documents the decision making behind formatting the almanac
publication, where inspiration came from and where there is room for potential
collaboration. As the publication as an object begins to form, budget and marketing
is also considered in this chapter.
The first shortlisted graphic consultant is Norman Orro. The works and aesthetic of graphic artist Nor-
man Orro fit well into the project. Having produced work that is captured under the umbrella of the
“post-anthropocene” (whatever that may mean) label, I think that he would have a grasp on the concep-
tual foundations that I am trying to present in GSA 2.0. His breadth of graphic work is consistent in qual-
ity yet varied in style. The second shortlisted graphic consultant is Pete Phipps, a fine art student from
CSM who has experience working in a Nottingham based publishing house as well as in self-publishing Currently the projected funding needed to produce a run of 250 copies would be approximately
himself (magazine called Bikini State). His understanding of design as a craft is a unique take on graphic £1000.00. As shown in the chart above, the majority of the budget would be going toward printing
design. From his portfolio I’d be interested in seeing how he would push the idea of what an “almanac” is. and the graphic and AR collaborations. Arts Council, ICA, IADT (Institute of Art, Design, Technology),
I have also shortlisted one for the 3D design which will be used in the AR. Misha Notley, a London based Thames Tideway Scheme, Acute Art, UAL or bursarys from the book fairs/ festival listed are possible
creative technologist with experience in 3D design and world building as well as VR and AR. Other op- routes for funding and would subsequently change the scope and reach of the publishing and distri-
tions could be searched for in the departments of architecture, graphic design and creative coding. bution process. Each copy of the almanac would sold for £10, profits of which would be fed back into
printing second editions when necessary.
To build intimacy with each contributor, as well as sending the written work thus far, I would build a re-
search pack of relevant references - texts, films, images, books, comics, magazines, other self-published
works - that concisely and throughly translate the concept of the project.
For editing and proof reading I would seek academic assistance
from UAL, or source a third-party proof reading service (included in
budget graph).
In order of preference:
ca
le
s
of
its
past
Fieldwork at the sites of affect - central London, the River Thames, Thames Tideway Scheme sites
y definitive form. - Marco Polo
of work etc. This geographic documentation will frame the context of the project in the “real” and
The fieldwork follows my walk along the river, starting at Shadwell Basin and working my way west
towards Blackfriars station (of which just beyond is the Bazalgette Embankment that is set to open in
2024), as I document these spaces of intrigue at different scales and in different seasons. From labour
to the environment, I sought to capture all the systems involved within the processing of waste and the
building of the super-sewer. How is the river being used as infrastructure? Is there room to re-organise
the existing structures of labour for new means? How do we govern the transition?
cuira
These questions are pondered, visually, in the form of graphic manipulations (using Adobe CC). I created
these to play with the fieldwork, splicing together the documentation with found images of fatbergs and
ss t
sinkholes, architectures of the city and of politics. These are the images of collapse that we see in films
CHAPTER THREE
RESEARCH h
and TV, it is what is needed as a foundation to rebuild towards alternative fabulation.
onl
a t can
its
From here I began to formulate plans for the speculations, grounding them as 3D models (using Blender)
on maps and environments.
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The speculation begins with a concise recount of the 120 year urban transformation of London,
focussing on the failure of the Thames Tideway Scheme’s ‘super-sewer”’
The Great Stink 2.0 Almanac is a presentation of three aesthetic and political abstractions of the urban
space. Neither documentary nor are they entirely fictional, each sight-specific intervention posits
infrastructures as part of urban metabolic processes or, in old-fashion terms, ‘nature’. Terraforming the
city into an artificial vehicle for the continuation of natural waste flows. Sensing waste at the local, city,
regional and planetary scale, by repurposing a network of infrastructures and instruments toward a
shift in the management of the urban ecology. In this timeline infrastructural politics becomes ecological
politics.
Systems often exist across large scales, thus problems arise from a series of related issues. Waste is
cellular and microbial, it is planetary and cosmic. It is the ways in which we perceive our processes of
managing waste that need to be reimagined. It becomes difficult for the individual to consider entire
systems from one intervention. This is where the idea of a series of interventions
came from. Each of which becomes a symbol for one of issues at stake. The
solution becomes a montage of specific responses that might manifest as
cultural, political, social or environmental (or more realistically across the
territories of numerous disciplines all at once).
To Stay with our Monster, Sous les Pavés, l’égout! and Wasted Relics
are microcosms of scientific, cultural and artistic experimentations
on forms of living with waste, what it means to live in a city and
what it means to make a world.
3. Wasted Relics
A sculpture park located in the River Thames based on relics from the past that have
acted as fatberg size comparates. Three elephants, a small bungalow, a double decker bus
and a Boeing 747 aeroplane all in full scale - monuments to the Great Stink 2.0.
a
e with t r u c
lt
existing infra s
og
et
he
r
CHAPTER FOUR
PROTOTYPE
Example two page spreads. Excerpts from the live writing submission are included in context, in other
places placement text has been added to show formatting. The timeline and introductory pages begin
this chapter, followed by the title page and several pages for each speculation.
The chapter closes with examples of the Augmented Reality User Experience (ARUX).
To Stay with
Our Monster
A co-habitation of space
between citizen and fatberg.
Exhuming the monster to
surface level allowing it to
live amongst us, teaching us
about our own processes of
consumption and waste.
xxx To Stay with Our Monster GS2.0 Almanac GS2.0 Almanac To Stay with Our Monster 000
“Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium,
totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta
sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia
consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui
dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempo-
ra incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis
nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur?
Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur,
vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?”
“At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum
deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provi-
dent, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum
quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio
cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda
est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitat-
ibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum
hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis
doloribus asperiores repellat.” ”At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis
praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati
cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et
dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta
nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis
xxx To Stay with Our Monster GS2.0 Almanac GS2.0 Almanac To Stay with Our Monster xxx
Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium
doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore
veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam
voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur
magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam
est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia
non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam
quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem
ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur?
Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil
molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pari-
atur?”
“At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis prae-
sentium voluptatum deleniti atque corrupti quos dolores et quas molestias
excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui
officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem
xxx To Stay with Our Monster GS2.0 Almanac GS2.0 Almanac To Stay with Our Monster xxx
Intervention
TWO
CO2 REDUC
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xxx Sous les Pavés, l’égout! GS2.0 Almanac GS2.0 Almanac Sous les Pavés, l’égout! xxx
“Sed ut perspiciatis unde omnis iste natus error sit voluptatem
accusantium doloremque laudantium, totam rem aperiam, ea-
que ipsa quae ab illo inventore veritatis et quasi architecto beat-
ae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia
voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur
magni dolores eos qui ratione voluptatem sequi nesciunt. Neque
porro quisquam est, qui dolorem ipsum quia dolor sit amet, con-
sectetur, adipisci velit, sed quia non numquam eius modi tempo-
ra incidunt ut labore et dolore magnam aliquam quaerat volup-
tatem. Ut enim ad minima veniam, quis nostrum exercitationem
ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi
consequatur? Quis autem vel eum iure reprehenderit qui in ea
voluptate velit esse quam nihil molestiae consequatur, vel illum
qui dolorem eum fugiat quo voluptas nulla pariatur?”
“At vero eos et accusamus et iusto odio dignissimos ducimus qui
blanditiis praesentium voluptatum deleniti atque corrupti quos
dolores et quas molestias excepturi sint occaecati cupiditate non
provident, similique sunt in culpa qui officia deserunt mollitia
animi, id est laborum et dolorum fuga. Et harum quidem rerum
facilis est et expedita distinctio. Nam libero tempore, cum soluta
nobis est eligendi optio cumque nihil impedit quo minus id quod
maxime placeat facere possimus, omnis voluptas assumenda est,
omnis dolor repellendus. Temporibus autem quibusdam et aut
officiis debitis aut rerum necessitatibus saepe eveniet ut et vo-
luptates repudiandae sint et molestiae non recusandae. Itaque
earum rerum hic tenetur a sapiente delectus, ut aut reiciendis
voluptatibus maiores alias consequatur aut perferendis dolori-
bus asperiores repellat.” ”At vero eos et accusamus et iusto odio
dignissimos ducimus qui blanditiis praesentium voluptatum
deleniti atque corrupti quos dolores et quas molestias excepturi
sint occaecati cupiditate non provident, similique sunt in culpa
qui officia deserunt mollitia animi, id est laborum et dolorum
fuga. Et harum quidem rerum facilis est et expedita distinctio.
Nam libero tempore, cum soluta nobis est eligendi optio cumque
nihil impedit quo minus id quod maxime placeat facere possi-
mus, omnis voluptas assumenda est, omnis dolor repellendus.
Temporibus autem quibusdam et aut officiis debitis aut rerum
necessitatibus saepe eveniet ut et voluptates repudiandae sint
et molestiae non recusandae. Itaque earum rerum hic tenetur
Wasted Relics
Monuments to the planetary
waste cycles that feed, and are
fed by, the history of London. A
globe constrained by a sewer,
a species constrained by their
waste.
AUGMENTED REALITY
USER EXPERIENCE
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Accessed: 22/12/2020 at https://doi.org/10.1177/0308518X16652396 grounded augmented realities?’ The Geographical Journal, 179(2), 177-182. Available at: http://
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