Professional Documents
Culture Documents
The Cell
-CELL
INFO
COMPLICATIONS:
EXPOSURE RATING (%)
EXPOSURE GAINED PER OPERATION:
• Starts at 5% • Agent ID exposed: +3% • On a critical success: Asset is busted, Safehouse is raided,
• Gained on scenes, operations and downtime • Deaths or property destruction: +3% Agent is ambushed, or Bond is harmed (-4 to -6 Bond rating)
• Reduced at downtime or through operations. • Failed rolls on investigation scenes: +2/+3% • On a success: Agent is profiled (+1% Base Exposure per Op),
Agent is ambushed (if already profiled), Cell info Leaks (+3%
• At 100%, Cell is disbanded. • Failed rolls on official requisitions: +2/+3% Exposure now) or Bond gets involved (-1 to -3 Bond rating)
Safehouse:
Workshop (_____________): create & customize gear. +20% on related Craft rolls.
ASSETS
SPECIALISTS AND FRIENDLIES: PROJECT CLOCKS: • Training: start a clock or fill an existing one. When completed, increase a Skill by 5% or Stat by 1. If
current Skill or Stat is below 80% or 16 respectively, fill 2 segments, otherwise fill only 1. Lose 1 Bond.
_____________ , Anthropologist
• Stay on the Case: gain 1 Intel on a target, gain 2 SAN, lose 1 Bond.
_____________ , _______________
• Receive Treatment: recover from all harm. If treated on a hospital, gain 2% Exposure.
_____________ , _______________
• Pull strings: start a clock to create a conspiracy asset. Fill 1 segment. Lose 1 Bond.
_____________ , _______________
• Raise illicit cash: start a clock to spend with expenses. Fill 3 segments. Lose 1 Bond. Gain 2% Exposure.
_____________ , _______________
• Launch an Op: pick an Op in "Operation Types". Choose Assets to send. The GM will make an
_____________ , _______________ appropriate roll and describe the results. Lose 1 Bond.
Reduce Exposure (destroy evidence, cover up job, etc) Exposure reduced by -5% to -15%
MAP
Eliminate/sabotage/assassinate Asset Asset eliminated
KNOWN ASSETS
NAME AGENDA IN T.O. NOTES AGENTS FACILITIES INTEL?
THREATS IN T.O.