You are on page 1of 2

DELTA GREEN - CELL

CELL NAME: HANDLER: BASE OF OPERATIONS: SEAL OF APPROVAL


pick a letter except A, B, C and X. Those are reserved. a city or region.

MEMBERS : aliases only. SPECIALTY EMPLOYER

-CELL
INFO

COMPLICATIONS:
EXPOSURE RATING (%)
EXPOSURE GAINED PER OPERATION:

Cell exposure to opposition and general public


05 • Base: 5% Roll 1d100% for each agent during downtime. If result is equal or
lower to Exposure, a complication happens. The GM chooses one
• Unnatural leaked: +3%  or decides through a Luck roll.

• Starts at 5% • Agent ID exposed: +3%  • On a critical success: Asset is busted, Safehouse is raided,
• Gained on scenes, operations and downtime • Deaths or property destruction: +3%  Agent is ambushed, or Bond is harmed (-4 to -6 Bond rating)

• Reduced at downtime or through operations. • Failed rolls on investigation scenes: +2/+3%  • On a success: Agent is profiled (+1% Base Exposure per Op),
Agent is ambushed (if already profiled), Cell info Leaks (+3%
• At 100%, Cell is disbanded. • Failed rolls on official requisitions: +2/+3%  Exposure now) or Bond gets involved (-1 to -3 Bond rating)

UPGRADES : CURRENT OPERATION:


Wiretaps: once per operation, roll SIGINT. On success, gain 1 Intel on a target.
DETAILS: INTEL:
Informants Network: once per operation, roll HUMINT. On success, gain 1 Intel on a target.
Spend 1 Intel to: gain aditional information
Dead Drops: -5% on Complication rolls and +20% to Stealth during drops or hand overs. on a clue, scene or target; or to gain a
tactical opportunity during a scene. Eg:
Green Boxes: allows stash/exfiltration of items, and +1 gear of Unusual clearance per operation.
knowledge of target's weaknesses or modus
________________ : ___________________________________________________________ operandi.

Safehouse:

Infirmary: allows treatment on-site. +20% on First Aid rolls.


DOWNTIME : at end of session, each agent picks up to two actions, then roll once for Complications.
OPERATIONS

Workshop (_____________): create & customize gear. +20% on related Craft rolls.
ASSETS

• Go to "therapy": a bar with a friend, vacation with family, or actual therapy.


Interrogation Room: detain and interrogate prisoner. +20% on HUMINT rolls. if hiding the truth: Gain 3 SAN; Lose 1 Bond;
If sharing the truth: Gain 4 SAN, suppress a Disorder. Lose 1 Bond, Gain 2% Exposure.
Hi-Security: resist intrusion on 80% opposite Luck roll.
• Fulfill responsabilities: Gain 4 Bond.
Study & Training facilities: +1% on all skills improvements.
• Establish new Bond: gain a new Bond with rating at half your CHA.

SPECIALISTS AND FRIENDLIES: PROJECT CLOCKS: • Training: start a clock or fill an existing one. When completed, increase a Skill by 5% or Stat by 1. If
current Skill or Stat is below 80% or 16 respectively, fill 2 segments, otherwise fill only 1. Lose 1 Bond.
_____________ , Anthropologist
• Stay on the Case: gain 1 Intel on a target, gain 2 SAN, lose 1 Bond.
_____________ , _______________
• Receive Treatment: recover from all harm. If treated on a hospital, gain 2% Exposure.
_____________ , _______________
• Pull strings: start a clock to create a conspiracy asset. Fill 1 segment. Lose 1 Bond.
_____________ , _______________
• Raise illicit cash: start a clock to spend with expenses. Fill 3 segments. Lose 1 Bond. Gain 2% Exposure.
_____________ , _______________
• Launch an Op: pick an Op in "Operation Types". Choose Assets to send. The GM will make an
_____________ , _______________ appropriate roll and describe the results. Lose 1 Bond.

Delta Green by Arc-Dream Publishing


THEATER OF OPERATIONS
OPERATION EFFECT

Investigate/suppress Unnatural occurrence Unnatural suppressed or collected

Reduce Exposure (destroy evidence, cover up job, etc) Exposure reduced by -5% to -15%

Unprofile Agent (hack database, eliminate witness, etc) Agent unprofiled


OPERATION TYPES

Infiltrate faction Faction infiltrated. Start clock to reveal Assets

Disrupt Asset Asset disrupted. Start clock for recovery

MAP
Eliminate/sabotage/assassinate Asset Asset eliminated

Rescue Agent/Asset/Bond Agent/Asset/Bond rescued

Recruit Friendly Friendly recruited

When executed in Downtime:


Ask the GM what each Op needs to succeed, and he will choose: an Agent/Asset Skill roll, an
opposed Skill roll, or nothing, and if it's instant or progressive/needs a clock. Then he will describe
the results based on the suggested Effect column. On failure, the Assets assigned may be harmed,
compromised or incur Exposure increase.

KNOWN ASSETS
NAME AGENDA IN T.O. NOTES AGENTS FACILITIES INTEL?
THREATS IN T.O.

Delta Green by Arc-Dream Publishing

You might also like