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Coven

A Warlock-Only Tabletop Roleplaying Game by Ethan H. Reynolds

In a world where magic is forsaken… Enemies


Coven is a warlock-only TTRPG, meaning the only people you can play n Coven, there are individuals who think themselves more pure
as in this game is some version of a warlock. In this world, magic has
been banned from normal use, and only a coven of warlocks remain in
a temple across the sea. Will you use your magic to help others in need?
I than those who use magic. There have been cults and inquisitions
that have formed in recent years, threatening the lives of anyone
born with the ability to use magic.
Or will you destroy the world that forsook you and your people?
Here is a small list of monsters you may encounter in the land of
System Coven:

Pitchforker: These are people who have been transformed by the cults
oven is played using a d20 dice for every single roll. This is not

C limited to: attack accuracy, Skill Checks, and damage. Weapons,


items, and armor acquired by the party can increase these three
stats, making each character feel like their own version of a warlock.
and churches of the world to become mindless pawns at the hands of
zealots. They are weak, but in great numbers, that may be a threat. When
rolling to hit, they roll with -5, and deal -3 on their damage rolls. They
have 9 HP and 6 armor.

The Skills used to play Coven are Wickedness, Will, Wisdom, and Berserking Inquisitor: These are terrible members of a religious
Wellness, each having their own uses to build the character you desire. organization with no sympathy for any soul but themselves and their
They are as follows: master. They have a terrible strike that deals an extra +3 damage on their
roll, but they have -5 to hit. They have 15 HP and 10 armor.
Wickedness: Each point in this Skill raises your accuracy with all
weapons by +2. Every successful attack also gives you +1 HP per point. Betrayers: These are secret agents of destruction within the ranks of
the cults and churches across the land who have been brainwashed to
Will: Each point into this Skill raises your HP by +10 and armor by +1. forget the Coven and their teachings, now only using magic to torture
(All players start with 20 HP and 5 armor). and kill those their masters direct them towards. They only have 10 HP
and 8 armor, but deal massive damage and are extremely accurate. They
have +5 to hit and +5 extra damage.
Wisdom: Each point in this Skill raises any roll of an action that is not
covered by the other skills, such as lockpicking, reading, speaking, or
other action by +1. Knights: These are the chosen few of the cults and churches around the
world built only to use their might to exterminate any magic user. They
are seen as holy beacons of good to the general populace, but ruthless
Wellness: Each point in this Skill raises any roll that requires some sort deathbringers to the Coven. They hit and deal damage normally, but
of physicality (ex. sprinting, jumping, lifting, throwing) by +2. Also their health is at a massive 40 points. Be on guard when encountering
raises character movement by +5 feet and Initiative (if GM chooses this these beasts. They have 14 armor.
to be a mechanic) by +1.
Witch Hunters: These people are not motivated by pious zealotry or
Making a Character morals; these are paid hunters solely to extinguish any user of magic
from the world. They are especially weak, only having about 7 HP, but
their chances to hit are at an added +10. They deal normal damage, and
hen making your character in Coven, you only must do three can shoot with their bows at 30+ feet. They are not to be

W things: assign 3 points to Skills of your choosing, name your


weapon and armor (can be anything you desire), and write your
background.
underestimated, as in a group they are dastardly. They have 7 armor.

Heroes
Every level you gain (gained by either combat and/or RP) gives you
an extra point to allot into a Skill. You may use these skills in the fashion n the world of Coven, there are heroes as well. These allies (or foes,
that you wish, and this game may even be altered to fit the playstyle of
the party or GM. I depending on your party) may appear in your games to spice things
up and make encounters more memorable!

When creating a background for your character, do not feel restricted. Some heroes are…
The world of Coven is the world of your party, and through the antics
and actions of your group does the world form. Make each character as
silly or as serious as you desire. Drefus the Protector: This hero is the protector of the Coven temple,
awaiting any man or beast who may try and break through the iron doors
that protect it. They have a +3 to Will, +2 to Wickedness, and -3 to
Combat Wisdom. They are strong, but their Wisdom of the outside world is
small.
n Coven, combat is very simple. There is no initiative, and order of

I characters is based on the GM’s decision. Also, attacks are all made
using a d20 with any bonuses to hit. Any roll to hit from an enemy
or ally that is equal to or is higher than the armor of the one being
Ysolda the Sage: Ysolda is the oldest woman in the entire temple They
have seen the Coven swell in number in recent years, and acts as an
oracle to forsee events that may benefit or harm the Coven. They are
cherished by all warlocks. They have a +6 in Wisdom, and -3 in
striking is a successful strike. If a strike is dealt, roll a d20 to deal Wickedness.
damage plus any added bonuses. Each character, unless otherwise
specified, gets one moving action (35ft of radial movement plus any
bonuses) and one attacking action per turn. Bonuses are added by Lysander the Wraith: Lysander haunts the human world with their
Skills, weapons, armor, and items, so factor those in when rolling. terrible speed and ferocity. They hunt the hunters, and with their
Enemies also have unique properties that can be tweaked and modified nightmarish speed and lethality, they have been made into myth by those
by the GM, so be aware of those as well; some monsters can be nasty! outside the Coven. They have +3 in Wellness, +2 in Wickedness, and -3
in Will.

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