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I have seen a lot of questions about using the DragonAge Face Replacer from NewByPower.

This is
my attempt to give you some step-by-step instructions for carrying out the basic operations. I won't go
in to all the possible uses of the tool, as that would be a novel.

If you have any interest at all in modifying the look of your DA characters, I highly recommend this
tool. It can be found here: http://www.dragonagenexus.com/downloads/file.php?id=428

These instructions are applicable to DragonAge Face Replacer version 2.08.


Per the tool author's notes, you will need Python 2.5 to 2.7 to run the script, found here:
http://www.python.org/

A number of applications include some version of Python at install. You can use the Windows Add or
Remove Programs utility to find out quickly if you have Python already, and what version you have.

Setup:

If you need Python, go get it and install per provider's instructions.

Unzip the DA Face Replacer download in your “My Documents/BioWare/Dragon Age/Characters”


folder (Win XP) . Put it directly in this folder, not a sub-folder. I strongly recommend this install
location. As I recall, DAFR ver 2.08 is already configured to open with Python. If not, you can right
click on it and fix this in Properties.

Optional – Create a desktop shortcut to launch the tool.

Optional – I strongly encourage creating a new folder(s) here for storage of your *.mor files. It makes
finding them a lot easier. My personal folder setup is as follows:
My Documents/BioWare/Dragon Age/Characters/!MORs_download
My Documents/BioWare/Dragon Age/Characters/!MORs_mine

Preparation:

It really sucks to change your character's face and then find out you modified the wrong game save.
grrrr.... Let's make this easy.

If you want to put a new face on a character, make a new save in-game. Call it something appropriate
like “Add New Face”.

If you have a character face that you really like, you can extract it as a .mor file. This lets you use it on
other characters, or share it with others. Again, make a new in-game save and call it “Extract MOR” or
something like that.

DAFR is also really handy for fixing creation mistakes after you start a new game. Let's say you made
a blonde character and discover later that she's got black eyebrows. (insert colorful phrase of choice
here) Yes...if you must know, I have done this. Make a new in-game save and call it “Fix Eyebrows”.
You can fix this directly in the DAFR tool, or extract a .mor to edit in the DA Toolset.
All of the NPCs in Dragon Age are really polite about character touch-ups like this. They will never
mention it to you, not even Morrigan. What happens in Fereldan stays in Fereldan.

DAFR Interface:

The DAFR GUI is divided into three distinct sections, or blocks. The block headers pretty well
describe the purpose of each block.

Terminology:

.das The Dragon Age gamesaves you will be working with are .das files. If you make a save called
“Add New Face”, the resulting file will be “AddNewFace.das”.

.mor This is a character morph file. You will use these to change the face of your character. It
contains all the information for the shape of the face, textures, hairstyle, etc.. It also defines the
race and gender the face is designed for. If you downloaded the face file “hm_Bob.mor”, it
would be a morph for a Human Male character. If it was called “ef_Bob.mor” it would be for
an oddly named Elf Female. Don't worry, your character is not stuck with the name of the .mor.

.mrh This is a character morph that you work on in the DA Toolset. Your favorite face creators
do their magic in the toolset with these. From the toolset, they export the .mor files and .mop
files that you use. Very few modders will release a .mrh file. That's where all the seekrit sauce
is. Don't be asking a modder to be a ho and give away the goodies.

.mop This is a character preset for the in-game character creator. We don't need no stinkin' .mops.
That's a different tutorial. I bring them up for a reason, though. It is much easier for modders to
release awesome looking .mors than .mops. When you export a .mop, a lot of the facial feature
and texture blending information does not translate well. Our hard working modders have to
make significant changes in the toolset to get a similar looking .mop. Even then, it produces
inferior results in most cases. If you want your character to look like the advertised picture on
the Nexus, download the .mor. Besides, you will know how to use them now.
Okay, let's do a few standard operations.

EXAMPLE ONE: Give a character a new face with a .mor file

Let's give Selene a new face. This is how you would use a .mor file you downloaded from one of the
talented modders at the DA Nexus or BioWare Projects. I start in the File Selected block.

Because I have placed the DAFR script in the Characters folder (see Setup section), the Character
field and Slot field are automatically populated when I click the Character button.

When I click on Selene in the Character field, all of her saves are now visible in the Slot field.
Gamesaves with given names will always be in a Slot_#. My save was called “Add New Face tut”, so I
want to find the slot containing AddNewFacetut.das.

As you can see in the top field, Slot_10 has the .das file I want. Selected gamesaves will show as
green.

With the proper gamesave selected, I will click the Set as Destination button.
Now i need to select the .mor file for Selene's new face. Click the Face button.

This will give me two new buttons. I want to click the Open Face file button.

I get a pop-up window where I can navigate to the .mor file I want to use. I'll select the face I want,
hf_sabine.mor and click Open.

Now the top field shows the .mor file that I have chosen. Selected .mors will show as blue.

With the desired .mor selected, i will press the Set as Source button.

I'm done with the File Selected block. Now I move on to the Source File block in the middle of the
DAFR Interface.
You can see the .mor I selected in the blue section at the top of the Source File block

Face shape will probably be checked by default. If not, I will click in the little box to check it. I also
want to scroll through the field below that and make sure everything is selected.

Now I will click the Copy Selection to Destination file button.

I'm done here. Time to move on to the final step in the Destination File block.
At the top, you see my selected gamesave.

All of the face data has been transferred to this gamesave. Just press the Save Destination File button.

And that's it. My character has a new face now. :)

At the bottom of the Destination File block, you will see fields for editing your character's name and
inventory size if you so desire. I have increased Selene's inventory capacity to 150 items.

One of the really cool features in DAFR ver 2.08 is that it creates a brand new gamesave with your new
face. If you don't like it, you still have the original save with the old face.

Just want to mention here that you can use a gamesave from a different character as a source file. I
could select a gamesave from my character Kalyndra as the source file to give her face to Selene. The
procedure is basically the same as we just did. One thing to note, Kalyndra's name will also carry over
to the Selene save. I have to make sure I correct Selene's name before I save the Destination file.
EXAMPLE TWO: Correct a Character Creator mistake in a saved game.

Let's fix poor Kalyndra's eyebrows.

From the File Selected block, I will get the Kalyndra gamesave FixEyebrow.das. Now I will press the
Set as Destination button. From here, I'll move on to the Destination file block.
Here, I'll scroll down through the facial features and click on Eyebrow color.

With Eyebrow color selected, I can edit the tint file used in this field.

I have changed the tint file to t1_stb_bln for blonde eyebrows and clicked the Set button.

As you can see, the eyebrow color tint has changed in the scrollable field as well. Now I press the
Save Destination File button and Kalyndra is good to go. :)
You can change quite a few things about a face this way. The only catch is that you have to know the
exact name of the tint file, or hairstyle, whatever, that you want to use.

If you have any appearance mods, you also have a file in your override folder called
chargenmorphcfg.xml. You can open this file and scroll through it to find a lot of the info you need to
make changes to your face. The chargenmorphcfg.xml can be opened with a text editor like WordPad.
Just be careful that you don't change anything.

Now you have a basic grasp on how to use NewByPower's great tool. Anything you want to do with it
follows a similar pattern. Up in the top right corner, you will see a little blue button with a question
mark. Click this to open a helpful pop-up. This will show you what type of files you need to set as
Source and Destination files to carry out various operations.

Hopefully, this has you well on your way to using DragonAge Face Replacer successfully. Take a
minute to stop by our modder's pages and say thanks for all they give us.

One last thing. Don't be a jackass and make a few changes to a downloaded .mor and publicly share it
as your own work. Talk to the original author. They might give you their blessing to release it, or offer
to host it with credits to you. Whatever they say, respect their wishes. Making really good face morphs
is a lot of hard work. Play nice. :) Roma Victa out.

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