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Datos del Estudiante Nota

Nombres: Galo Vega.

Materia: MIXED METHODS RESEARCH IN EDUCATION

Carrera: PINE Fecha: 18/06/2023.

Tarea Nro. FN2

What do you think about GBL as an investigation topic for Mixed Methods Research,
what would be the prior research in this topic (GBL): Quantitative or Qualitative or
Both? and why? Support your answer.
Good evening teacher and colleagues.

Game-Based Learning (GBL), which consists of introducing games, both analog and digital, into our
classroom as a learning tool, a centuries-old tradition that is revived thanks to video games and a
new culture of tabletop and role-playing games. The main objective of this study is to delimit the
educational potential of the use of board games in the classroom and propose the design of a teaching
programming instrument to work in an inclusive and participatory way on the executive functions of
students through Game-Based Learning. In this sense, one of the main challenges of the teacher is to
capture the interest and motivation of our students. Thanks to the games this can be a simpler task
because the very design of the game, when it is of quality; the qualitative methodology must be
applied to study the emotional experience that originate different categories of motor game. This
proposal is contextualized in the theoretical bases of motor behavior education and in the use of
mixed methods. Qualitative methods do not require any hypothetical formalization, but require a
careful reflective and theoretical approach to the problem to be addressed, comparing pre-existing
information and assessing as many a priori assumptions as can be made. Reality is built from the
daily confrontation of the intelligent being with the world that surrounds him and that constantly
emits stimuli. The way in which things remain in human confrontation is what is known or called
reality, which is nothing more than the world of daily facts, of events, of the data that is recorded, of
the observations that are remembered. , of the ways that have been granted to relate to others.

Bibliography:

Andueza, J., & Lavega, P. (2017). Influence of cooperative games on interpersonal relations.
Movimento, 23(1), 213-228. doi:10.22456/1982-8918.65002

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