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PCSX2 1.6.

0-20200506140834- compiled on May 6 2020


Savestate version: 0x9a0e0000

Host Machine Init:


Operating System = Microsoft Windows 10 Pro (build 19045), 64-bit
Physical RAM = 4095 MB
CPU name = AMD Athlon(tm) II X2 215 Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 2.699 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:


SSE2.. SSE3
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2v1.6.0+Bios.zettagames\


PCSX2v1.6.0+Bios.zettagames\PCSX2 1.6.0\plugins...
Bound GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/SSE2)
1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
(GameDB) 9858 games on record (loaded in 411ms)
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.


Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487
Opening CDVD
isoFile open ok: C:\Users\MaxMax\Desktop\Juegos\Dragon Ball Z Budokai Tenkaichi 4
Beta XI.ISO
Image type = DVD
isoFile: Invalid layer1 Primary Volume Descriptor
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2481024 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\MaxMax\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\MaxMax\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:0
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot


ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45


CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.


(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_219.78;1) Game CRC = 0x428113C2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.78;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the
Plugin settings and setup new controls.
loadelf: fname cdrom0:¥SLUS_219.78;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_219.78;1
1 00100000 001c33c0 .............................
2 002c3400 0003bd6e .....
Loaded, cdrom0:¥SLUS_219.78;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:428113C2

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete


cdvdman Init

IOP Realtime Kernel Ver. 2.2


Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg
Closing plugins...
Closing D(GameDB) Unloading...
ing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

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