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DEFENSE
OFFENSE
Speed: 30 ft.
Melee: Greatsword +2 +22/+17/+12 (2d6+12 17-20/x2);
Ranged: none
STATISTICS
Str 18 (+4) Dex 18 (+4) Con 16 (+3) Int 18 (+4) Wis 16 (+3) Cha 18 (+4)
Base Atk: +12 CMB 16 CMD 30
Skills: Acrobatics +20; Bluff +20; Climb +20; Diplomacy +20; Intimidate +20; Knowledge (local) +20; Perception +19; Sense Motive +19;
SPECIAL ABILITIES
Feats: Cleave; Combat Expertise; Combat Reflexes; Critical Focus; Greater Feint; Greater Weapon Focus: Greatsword; Improved Critical:
Greatsword; Improved Feint; Improved Initiative; Power Attack; Quick Draw; Weapon Focus: Greatsword; Weapon Specialization:
Greatsword;
Specials: Armor Training +2; Bravery +2; Evasion; Sneak Attack +2d6; Trap Sense +1; Trapfinding; Uncanny Dodge; Weapon Training +2;
Weapon Training: Blades, Heavy; Bows; Rogue Talents: Fast Stealth; Powerful Sneak;
Equipment:
DESCRIPTION
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
CLEAVE
COMBAT EXPERTISE
COMBAT REFLEXES
Requirements: None
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you
may also make attacks of opportunity while flat-footed.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
CRITICAL FOCUS
GREATER FEINT
Requirements: Combat Expertise, Improved Feint, base attack bonus +6, Int 13.
Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of
your next turn, in addition to losing his Dexterity bonus against your next attack.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
GREATER WEAPON FOCUS
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, 8th-level fighter.
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on
attack rolls, including those from Weapon Focus.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
IMPROVED CRITICAL
IMPROVED FEINT
IMPROVED INITIATIVE
Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
QUICK DRAW
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON SPECIALIZATION
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC