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EQ tips Cheat Sheet

by Frederic Villemin (fredv) via cheatography.com/50/cs/73/

EQ Frequency breakdown (1/2) EQ Frequency breakdown (1/2) (cont) EQ Frequency breakdown (2/2) (cont)

<= 30Hz Virtually undete​ctable, you can 0.6- Provides presence, but are hard 9- Adding will give sparkle, shimmer,
safely cut these freque​ncies 3kHz in nature. Good for rock. 15kHz bring out details. Cutting will
40-60Hz Sub bass Freque​ncies. "​Fee​l" 800Hz Boost the bass guitar for punch. smooth out harshness and darken

only Cut the electric guitar to remove the mix

60- Add for tom "​boo​m". Cut to the "​che​ap" sound 10kHz Boost to add "​air​" and clarity to
200Hz decrease bass "​boo​m" 2- In this area you can emphasize acoustic instru​ments

80Hz Boost for the kick drum lower 4kHz the "​sma​ck" of the kick's beater http:/​/ww​w.s​oun​dga​dge​t.net
end to cut through the mix. 2.5kHz Good for adding to a dirty guitar
Notch most other instru​ments for some real sizzle. Boost this EQ Instrument breakdown
here. Rolling off the electric area for bass guitar if using the Vocals presence (5 kHz), sibilance (7.5
guitar here is advisable pop/slap style ‐ 10 kHz), boom (200 ‐ 240
80‐ Boost bass instru​ments for 2.5- Boost for clarity with an acoustic kHz), fullness (120 Hz)
200Hz presence. Boost will add 5kHz guitar and piano Electric fullness (240 Hz), bite (2.5 kHz),
warmth and fullness to guitars, Guitar air / sizzle (8 kHz)
vocals and horns EQ Frequency breakdown (2/2)
Bass bottom (60 ‐ 80 Hz), attack (700
100Hz- Scoopi​ng/​not​ching instru​ments 3-7kHz This is the area where vocal Guitar ‐ 1000 Hz), string noise (2.5
4kHz here will provide room in the sibilance resides. Boost slightly kHz)
mix to add sense of "​vol​ume​" It also
Snare fatness (240 Hz), crispness (5
<=120Hz Add for warmth. Too much will adds a harshness that is partic​‐
Drum kHz)
sound muddy ularly fatiguing. Add warmth
Kick bottom (60 ‐ 80 Hz), slap (4
without loss of clarity by attenu​‐
120- Top of the range for most Drum kHz)
ating this region a bit
125Hz subwoo​fers. Also the low end of
Hi Hat & sizzle (7.5 ‐ 10 kHz), clank (200
music such as kick drums and 4kHz Boost vocal here for presence
Cymbals Hz)
bass guitar. Bottom end of 4-9kHz Bright​ness, presence, defini​tion,
Toms attack (5 kHz), fullness (120 ‐
acoustic guitar and piano. Add sibilance, high frequency
240 Hz)
for warmth distortion
Acoustic harshness / bite (2 kHz), boom
120- Boost for strong vocal 4.5kHz Extremely tiring to the ears, add
Guitar (120 ‐ 200 Hz), cut (7 ‐ 10 kHz)
600Hz presence. Causes problems a slight notch here
with vocal resonance and
5kHz Add a crisp, sharp "​cra​ck" to the
EQ Helpful sugges​tions
fatiguing
snare. Also a good place to add
200Hz Slight boost for depth. Cut to Embrace the idea of “notch​ing”, when in
some attack to the toms. Cut on
reduce muddiness. This is a doubt, cut instead of boosting.
background parts to make them
good area to get the "​gon​g" out sink in to the back a bit Allow instru​ments to have their own “space”
of cymbals. in the frequency spectrum; don’t make them
>=7kHz Add for the sense of quality and
240Hz Boost to fatten the snare. Boost fight for it.
accuracy for cymbals. Too much
acoustic guitars slightly to add output will come off as lacking Understand that instru​ments of the same
fullness. Scoop vocal here if defini​tion. Cut vocals to decrease type can and will sound different, EQ
muddy. Notch filter here can sibilance accord​ingly.
add thump to a kick drum EQing WILL NOT save your mix; you can't
8- Cut or Boost to adjust brightness
350- Cut to remove the "​car​dbo​ard​" 12kHz for cymbals and acoustic guitar EQ out bad sound.
400Hz sound of drums - Notch the Cut freque​ncies below 90Hz for vocals,
bass guitar a little bit to reduce they add little to the mix except mud
presence

By Frederic Villemin (fredv) Published 15th November, 2011. Sponsored by CrosswordCheats.com


cheatography.com/fredv/ Last updated 13th May, 2016. Learn to solve cryptic crosswords!
www.tasteofindie.com Page 1 of 2. http://crosswordcheats.com
EQ tips Cheat Sheet
by Frederic Villemin (fredv) via cheatography.com/50/cs/73/

EQ Helpful sugges​tions (cont)

Listen to 15 minutes of well mixed audio


before any mixing session
Limit Stereo Width to 30% except special
effects
Don't forget the noise gate
The old RIAA AES mechanical rule for vinyl
was to cut at 47Hz and 12k, and some great
recordings were made this way. Human
perception at extreme highs and lows is not
all that accurate or sensitive, and a little
goes a long way

EQ Glossary

Attenu​‐ the reduction of a signal level


ation
Band range of freque​ncies
Boost selected frequency levels are
amplified
Cut selected frequency are
attenuated
Presence increasing causes the sounds
of voices and such instru​ments
seem more "​pre​sen​t"
Q describes the shape of the EQ
curve (higher Q = narrower
range, lower Q = wider range)
Sibilance refers to the hissing "​s","s​‐
h","z​", or "​zh", sound of the
human voice
Warmth sound where the bass and low
mid freque​ncies have depth
and where the high freque​ncies
are smooth sounding opposed
to aggressive or fatiguing

Thanks to Tikmerd
http:/​/ww​w.h​ome​rec​ord​ing.be​/fo​rum​/t1​166​‐
4.htm
As well as dB Masters @
http:/​/ww​w.h​ome​rec​ord​ing​con​nec​tio​n.c​om/​‐
new​s.php
?actio​n=v​iew​_st​ory​&i​d=390
and
http:/​/ww​w.s​oun​dga​dge​t.com

By Frederic Villemin (fredv) Published 15th November, 2011. Sponsored by CrosswordCheats.com


cheatography.com/fredv/ Last updated 13th May, 2016. Learn to solve cryptic crosswords!
www.tasteofindie.com Page 2 of 2. http://crosswordcheats.com

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