Professional Documents
Culture Documents
of the
Flamesword
Jamie Revell
Kingdom of the
Flamesword
By Jamie Revell
Based on Original Material by: Nick Brooke, Sandy Petersen, and Greg Stafford
I call upon Rokar the Prophet to smite those who would profane or steal from this holy work, so that
disaster and misery shall be theirs for all the days of their lives, yea, even unto the third generation.
Glorantha is the creation of Greg Stafford. Greg Stafford and Issaries, Inc., reserve the right to use any
Gloranthan names, places, and concepts, from any Original Material, in any future Gloranthan development or
publications, without further credit or payment.
All material in this work is unofficial. Greg Stafford and Issaries, Inc. assume no responsibility for the work’s
Original Material, nor accredit its validity or accuracy. Greg Stafford, Issaries, Inc., and Moon Design Ltd. make
no guarantee that they will use or acknowledge this material in any way, and may contradict it in future
development and publications.
Kingdom of the Flamesword is © Jamie Revell, 2012. The cults of Saint Xemela, Saint Gerlant, Saint Iames,
the Iron Blood School, the Humble Calligraphers, and the Debaldan School are copyright © 2003 by Issaries,
Inc. and are used as they originally appeared with permission. Some artwork copyright William McAusland,
used with permission. Some artwork © V Shane 2003, used with permission. Cover artwork by Paul Slinger ©
2008, used with permission.
I, Jamie Revell, agree to defend, indemnify, and hold harmless Issaries, Inc., Greg Stafford, and their
employees, contractees, and licensees from any and all claims arising from the unauthorized usage of any
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Gloranthan and Lords of the West is the registered trademark of Issaries, Inc., and is used under license from
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Kingdom of the Flamesword
Foreword
Many years ago, I was asked to write a series of books on the West of Glorantha. For
various reasons, the plans for publication fell through, and books by other writers may
eventually replace them. The plan, at one point, was to write three books, one covering
the West in general, and one each for Loskalm and Seshnela.
The Loskalm book, along with much of the material for the first book, became The
Book of Glorious Joy, published in 2011 by d101 Games, thanks to the able skills and
determination of Newt Newport. However, that still left large amounts of work
unpublished. Plans to publish that by other routes stalled, and so this work came into
being.
Kingdom of the Flamesword collects together the material that would have gone
into the book on Seshnela and Rokarism. It does for that kingdom and religion what
Book 2 of The Book of Glorious Joy did for Loskalm and the Idealists. Here you will find
my interpretation - non-canonical, of course - of the politics, geography, religion, and
magic of that land, along with any other snippets I thought useful for gaming.
Nor is that all, for this also includes an appendix, originally written for what would
have been the first book in the series. The appendix covers the most widespread of
Malkioni cults, at least in my imagining of the West, and was intended as background
that would fit both the Seshnela and Loskalm books. Some of this information is briefly
summarised in The Book of Glorious Joy, but the fuller version is here, along with other
cults not found in Loskalm.
There are still parts of the planned first volume that remain unpublished. They
include overviews of Ralios, central and eastern Fronela, the Castle Coast, the Brithini,
and so on. However, they imparted little that hasn't been seen in previous publications
(notably Genertela: Crucible of the Hero Wars), and the little that is new doesn't fit
here.
This work is intentionally basic in format; it is not intended as a professional looking
publication that might challenge the rights of Moon Design or Issaries. It can, perhaps,
best be thought of as something like an Unfinished Work, only without the patina of
canonicity. Don't expect anything in the way of bespoke Gloranthan artwork, or,
indeed, much artwork at all. This is a way to get vast wodges of text, written over many
years, out there, and, for the most part, wodges of text is all you're going to get.
So there you have it: an Unfinished Work, or perhaps a Mostly Finished Work,
dedicated to the old view of Seshnela. Hopefully, those of you who liked The Book of
Glorious Joy will also find this useful, even if it isn't as slick. Enjoy.
Page 2
CONTENTS
ONE GOD, ONE CHURCH, ONE KING 4
GAZETTEER OF SESHNELA 71
The County of Deu 73
The County of Estaurenic 80
The County of Noyelle 86
The Duchy of Rindland 94
The Duchy of Tanisor 108
The Barony of Vogai 123
The County of Voi 128
Dangin March 132
The Island of Gilboch 137
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Kingdom of the Flamesword
Page 4
One God
There is no God but Makan. All others are delusions, inexorably dragging their
followers into damnation. The pagan priests of foreign lands gain magical powers, it is
true, but the beings they worship are not true gods, not worthy of any kind of respect.
Only the Creator of the Universe is worthy of true veneration, for 'gods' of storm,
earth, or sea cover just a fraction of his realm, pitiful by comparison. All good Rokari
use true magic, the magic that comes from an understanding of God and his creation,
not from the misunderstandings and sacrificial worship of the pagans. God is One, God
is supreme, and God will surely lead Seshnela to victory over its foes.
One Church
The Rokari Church is the one, true, Church, that still holds to the vision of Malkion
the Prophet and understands God's plans for the world. All others have fallen into sin
and Error, leading to breakdowns in society, or worse yet, damning the souls of their
deluded victims. Through following one path, the people of Seshnela can become
stronger than the fractious heretics of Safelster or the misguided fools of Loskalm. If
there is only one God, there can be only one Church, and everything else is a
distraction. When everyone knows their place, when the Church guides everyone in the
true life, and when Makan alone receives the veneration that is his due, then the world
will be saved, and everyone can attain the pure bliss of Solace.
One King
As the Church is the guide, so the Kingdom binds everything together. While rival
nations exist, the Church cannot continue its good work across the world. Rebel nations
have broken away from Seshnela in the past, and whenever they have done so, they
have fallen to following false prophets and treacherous doctrines. Seshnela must be
united under the authority of one King with the strength of purpose and purity of
vision to sweep all rivals before him, and bring Rokarism to the world. The Middle Sea
Empire came close to achieving that glorious ideal, and, with the guidance of Rokar,
the new Kingdom of Seshnela can come closer still.
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The Kingdom
History
Silver Empire. Even today, Gerlant remains
Prehistory and the Dawn Age the most popular saint in Seshnela, a patron
The indigenous inhabitants of the land for the land and its people.
now known as Seshnela were pagans and
heathens, worshipping strange beast gods,
Seshnelan Dynasties
including snakes and lions. The Brithini lord
Froalar Dynasty predawn - 156
Froalar left his homeland over the seas to the
east, to avoid strife with his brother, and Serpent Kings 24 - 142
founded a city on what is now the Castle
(Many short dynasties) 156 - 194
Coast. Other Brithini settled there, and the
city of Frowal became the nucleus of a new Lofting Dynasty/Silver Empire
Kingdom; Seshnela.
194 - 286
After the Dawn, the people of Seshnela
found their Brithini ways increasingly Palangtar Dynasty 286 - 415
difficult to maintain. Froalar adopted
Hermalor Dynasty 415 - 453
paganism, and mated with the land goddess
Seshna Likita to produce a dynasty of snake- Gerlant Dynasty 453 - 673
legged Serpent Kings that reigned for over a
(Civil war) 673 - 729
hundred years. During this time, the tiny
colony expanded inland, throwing back the Saval Dynasty 729 - 1049
barbarian Pendali that ruled the interior. In
Middle Sea Empire 789 - 990
time, the followers of the prophet Hrestol
established a new form of Malkionism and (Interregnum) 1049 - 1414
instituted the state of knighthood, laying the
Bailifes Dynasty 1414 - present
foundations of the feudal system. They
suppressed the pagans and the old Brithini,
and Seshnela expanded again. Under the The Imperial Age
Lofting Dynasty in the third century, people At first, the Gerlant dynasty ruled wisely,
called it the Silver Empire, and its armies bringing peace to the land, but his great-
conquered Tanisor, Rindland, and Arolanit. grandchildren strove amongst themselves for
Seshnela declined again under the the throne, plunging the Kingdom into civil
following dynasties, and a new threat war. During this time, the hand of God wrote
emerged from the east. The followers of the The Abiding Book in Jrustela, over the ocean
pagan god Nieby claimed to be healers, and to the south, and missionaries arrived to
saved the land from a terrible plague. But it preach its teachings. Eventually, the warriors
became clear that they themselves had and wizards of the Jrusteli Confederation
started the plague, for Nieby was, in reality, pacified the squabbling realm of Seshnela,
Gbaji the Deceiver, a scion of the Devil. and appointed their own kings. Last among
Under the leadership of Saint Arkat, Seshnela them was King Saval, who went on to
made war upon the followers of Gbaji, and establish his own dynasty, and to bring peace
eventually defeated them. Arkat himself and prosperity to the region once more.
turned to godless foreign ways, and retired His descendant, Svagad, formalised the
to Ralios, but the Seshnelan hero Gerlant alliance of Jrustela and Seshnela, and took
stayed loyal to his God, and the barons asked the title 'Emperor of Land and Sea'. The
him to become their new ruler after King Empire expanded, at its height ruling almost
Talmakos died without heir. He established a the whole of Western Genertela, much of
new, devout kingdom, and returned the southern and eastern coasts, and even
Seshnela to the glory it had known under the large stretches of the distant southern
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Kingdom of the Flamesword
continent. Wealth flowed into the coffers of enrich themselves at the expense of the
Seshnela, the heart of the great Middle Sea people, forgetting their true role in society.
Empire. Its leading wizards, the God Finally, after three centuries of political and
Learners, probed the secrets of the universe, religious in-fighting, God granted a vision of
and conducted great experiments to prove the true Church to a wizard named Rokar,
their theories. who immediately began to spread his
At last, the universe itself seemed to rebel teachings. Rokar saw that the downfall of
against the hubris of the God Learners. the God Learners, and the venality and
Magical disasters plagued the Empire, and corruption of the current Church all had their
one by one, its distant provinces rebelled. In roots in the teachings of Hrestol, who had
930, the Closing struck the coasts of lead them away from the pure society
Seshnela, cutting off all access to the founded by Malkion. Rokar preached that a
overseas territories. After further rebellions rigid caste system should once again be
caused the losses of Fronela, Ralios, and created, as had existed before the Dawn, and
Arolanit, King Tualon dissolved the Empire, that wizards should devote themselves fully
and only his own realm of Seshnela to the worship of God, and the creation of
remained. In 1049, a mysterious force of the strict society that God desired.
purple-skinned demigods landed in the west, Evil wizards martyred Rokar in 1349, and
and killed the king when he went forth to he visibly ascended into Solace in a beam of
challenge them. They enacted a powerful light, attended by mourning angels. This,
ritual that blasted the cities into rubble, among other miracles, convinced many
plunged the richest lands of Seshnela people that Rokar was a true Prophet, a
beneath the waves, and transformed many successor to Malkion sent to deliver the
of the survivors into inhuman beast-men. world from corruption and strife. His faction
within the Church continued to grow after
The Third Age his death, but it would not gain true
For centuries, turmoil reigned in the dominance for another sixty years. In 1412,
shattered remnants of the once glorious the Rokari Duke of Rindland, Bailifes the
kingdom. The rugged islands and coasts that Hammer, defeated a powerful alliance of
had once covered much of the land were nobles at the First Battle of Asgolan Fields,
now either home to monsters, or to humans and gained undisputed rule over the
no longer interested in uniting with former northern parts of Seshnela. The next year, he
brethren. Only the eastern provinces of invaded Safelster, and conquered the
Tanisor, Nolos, and Rindland remained western parts of that land, bringing them
relatively undamaged, and refugees flocked under the Rokari creed. His realm secure, he
to those lands. Everyone believed that the at last claimed the old title of King of
title of King was cursed, and none dared Seshnela that had been vacant for so long.
claim it. In any event, no one person ruled The Rokari wizards forged the regalia of the
over what remained of the land. Petty Kingdom anew, and Mardron, the Rokari
nations came and went, the local lords Archbishop of Leplain, crowned him King in
competing with each other for land or glory, 1414.
and bandits and foreign mercenaries taking Just two years later, Bailifes invaded the
advantage of the disorder to seize what they south, and defeated the powerful Duchy of
could. Tanisor, adding it to his personal domains.
Even the Church was in disarray, with rival The Rokari Church was triumphant, and the
factions competing for power. It was clear few folk who adhered to the old ways fled
that the God Learners had brought doom into the west, where they set up rebel
upon the land, but nobody could agree on baronies in the broken remains of Old
what the correct ways to live and to worship Seshnela. Pitiful and weak, Bailifes chose to
God were. Instead, many wizards sought to ignore them, and to consolidate his rule over
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The Kingdom
the rich lands of his kingdom instead. His region once more. King Feliest subdued the
dynasty has ruled Seshnela ever since. unruly barons, although he could not retake
Seshnela's fortunes have waxed and waned Nolos, and granted more power to the
over the two centuries since Bailifes' Church, strengthening its hand in national
triumph. At the height of its power, under affairs. By the time of the current king,
King Ulianus III, the nation stretched from Guilmarn, Seshnela was peaceful once more,
Noloswal in the south to Lake Felster in the and central government was strong. Yet
east. During the reign of his son, Urfenthos I, now, threats gather on its borders, and the
the peasants revolted in the Ditchers' Church strives for ever greater power, in its
Rebellion, so-named because of the deep desire to bring the whole world under the
ditches and tall walls they built around the Rokari creed.
towns to protect them from royal forces.
These defences came to naught, as Urfenthos The Bailifes Dynasty
crushed and executed the rebels. Bailifes the Hammer 1414-1431
King Vikard chose to live a life of Bailifes II 1431-1435
unparalleled luxury, and sponsored many Ulianus II 1435-1449
great events to celebrate his reign, Ulianus III 1449-1465
culminating in the Most Grand Tournament Urfenthos I 1465-1483
of History. He squandered so much of the Urfenthos II 1483-1494
Kingdom's wealth that the economy Ulianus IV 1494-1509
collapsed, bringing misery to the people. Vikard of the Tournies 1509-1520
Safelster took advantage of the unrest to Lofting II 1520-1545
rebel, and remains independent to this day. Lofting III 1545-1552
In later years, Nolos, too, seceded from the Feliest 1552-1574
Kingdom, establishing an independent Svalanigos 1574-1590
duchy. Lofting IV 1590-1607
Later kings rebuilt after these setbacks, Guilmarn 1607-present
bringing Seshnela to prominence in the
Political Structure
The Kingdom of Seshnela is feudal in
nature. All political power ultimately derives Royal Government
from the King, who delegates some of that At the pinnacle of all Seshnelan
authority to the senior nobles in return for government sits the King. He has the final
commitments of military support and tax word on all laws and the administration of
revenue. They, in turn, delegate some their justice in his realm. All oaths of fealty
authority to minor nobles for similar ultimately end with him, and all land within
considerations. The system is not precise, and the kingdom is, theoretically, his personal
there are no central laws governing exactly property. For over two hundred years, the
how it all works. Each noble is free to govern King has belonged to the Bailifes dynasty.
his own realm as he sees fit, subject to any Like all noble titles in Seshnela, the
commitments he may have made to his own monarchy is inherited strictly down the male
liege lord. As a result, a complex patchwork line. Daughters and their descendants are
of exceptions and specific considerations is in permanently excluded from the succession to
use across Seshnela, with various lords having noble titles. In practice, this sometimes leads
specific privileges or commitments that their to titles becoming extinguished, when no
neighbours lack. male heir can be found. In these cases, the
estates of the noble or landed knight revert
to the liege lord, who has the power to
assign it to another member of the
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Kingdom of the Flamesword
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Kingdom of the Flamesword
to their liege lord as part of the contract of directly by the barons, can contain entire
fealty. The exact number of knights each is cities. The city of Segurane, for example, is a
required to maintain and supply on demand 'manor' held directly by the King, while
varies depending on historic precedent, the Leplain is governed by the Church on behalf
location and resources of the barony, its of the Crown.
population, and various other factors, some A landed knight has similar duties to a
of which are seemingly arbitrary. In some baron, but on a smaller scale. He settles
instances, the baron may pay a fee, known as disputes amongst the landless knights and
'scutage' in lieu of providing some or all of commoners, and provides a limited military
his commitment of knights. The baron must force to the baron as part of his feudal
also maintain castles, and other defences, the duties. Few knights have castles of their own,
number of which is determined by letters for only true nobles have the wealth or
patent issued by the Crown. Unlicensed authority to administer them. Instead, they
castles are seen as evidence of potential may have a fortified manor house or similar
rebellion, and are likely to be torn down. building from which to rule their estates.
Within his realm, the baron sets and They appoint local tax collectors, keeping a
collects his own taxes, and settles civil portion of the revenue for themselves, and
disputes between his vassals. Most baronies sending the rest to the baron. Since their
include at least one town or city. Often the estates are usually quite small, they can
baron has a castle there from which he rules reasonably be expected to have a good idea
his domain, but others prefer ancestral seats of exactly how much tax they are due, but
in the country, away from the stench of the their superiors might not, and many knights
cities. Most towns and cities have a charter under-represent their earnings, so as to keep
for limited self-governance, with some more of it for themselves.
authority delegated to the Guilds or Church, In rural manors, a Reeve represents the
but others are under direct baronial rule. commoners. He is a senior peasant who deals
Where the Guilds rule, they appoint a Mayor, with the knight on behalf of his fellows, and
whom the master guildsmen elect from supervises any work details required for the
among their own number. maintenance of the village as a whole. In
The King holds a further twenty or so larger settlements, guilds or other
baronies directly, without any intermediary organisations may take on this role, and may
nobles. He appoints a seneschal to run such have considerably more duties, some even
territories, usually drawn from within the having the power to enact and enforce
King's own family, or from his most loyal minor ordinances on behalf of the common
supporters. Such positions are not hereditary, good.
and exist only at the King's pleasure. While craftsmen and similar specialists pay
tax in goods or cash, farmers work off their
Landed Knights feudal duties by working the knight's family
The vassals of the barons are the thousand fields, known as his demesne, for a certain
or so knight caste landholders who rule portion of their time. All goods from the
individual manors and villages. Even here, demesne go to the knight directly, and he
the system is not always as simple as might may demand a proportion of goods obtained
be supposed, as some knights owe fealty to from fishing the local river, operating
others, rather than to the baron directly, but beehives, or other peculiarities of the local
the majority form the bottom rung of the economy. In addition, the peasants have
landholding hierarchy. The size of their their own plots of land that they work for
estates can vary greatly, especially as their own benefit and upkeep. Those with
concerns population. Most manors are based the very smallest plots work as itinerant
around villages or small towns in the labourers, hired by those with the larger
countryside but some, particularly those held fields to maintain a subsistence lifestyle.
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Kingdom of the Flamesword
Royal courts are the most important within popular, but any combination is allowed, so
the nation, and are concerned with appeals long as none of the equipment is magical or
from lower courts and with offences against otherwise enhanced.
the privileges of the Crown. Only the King The combat begins at noon, and, if
can overturn the judgment of a noble, and it necessary, continues until sunset. Heralds
is not a power he frequently exercises; in serve as judges to ensure fair play and to
fact, obtaining a hearing at all is usually confirm a victor. The combat ends when one
difficult. For many of the routine functions party is dead, incapacitated, or verbally
of the royal courts, however, the King's submits. If the victor was the accused, he is
nominated sheriffs can stand in his place. cleared of all charges, otherwise, he goes on
Typical crimes considered 'offences against to suffer whatever the usual punishment for
the Crown' include treason, robbery on the his crime may be.
King's roads, and assault on a royal official.
Furthermore, any noble accused of a crime Penal System
must be tried in the royal courts, for nobody Although the authorities may hold suspects
else has the jurisdiction to do so. Liege lords in local prisons awaiting trial, imprisonment
typically deal with civil disputes between is almost never used as a punishment in its
their vassals, such as boundary conflicts, own right. The only exception is for nobles or
financial irregularities, and the like. Often, of other senior figures considered too
course, the liege lord is the King. influential to execute, for whom house arrest
or similar might be deemed more
Trial by Combat appropriate. For minor offences, fines, or
Members of the knight caste, and their restitution are the most common forms of
wives and unmarried daughters, have the punishment. For more serious offences, or
right to trial by combat instead of where restitution is not possible, the court
undergoing the usual court procedure. This may instead sentence the culprit to corporal
is, of course, only available when the accuser punishment. Stocks are widely used as
is himself or herself eligible to take part in punishments for public drunkenness or
such a contest. The trial by combat must first similar offences, and public lashing for more
be approved by the court which would serious crimes. Only commoners are typically
normally have tried the case, and nobles subject to corporal punishment of this kind.
differ in how likely they are to permit such Typical punishments in their stead include
an option. Women and those manifestly being ordered to undertake religious
incapable of fighting by virtue of age or penance, stringent fines, or, in the case of
infirmity may select a champion to fight on nobles, forfeiture of lands or permanent
their behalf. exile from the Kingdom.
Before the combat, wizards cast blessings
over both participants to ensure that God
will favour the innocent. In HeroQuest terms,
the innocent party gains a +10 augment to
all combat skills for the duration of the
contest. The combatants may not employ any
magic; the authorities hold the participants'
talismans throughout the contest, and the
wizards' blessing removes the effect of any
pre-existing blessings that might give the
guilty party an edge. The combatants must
also use identical weapons and armour
agreeable to them both. The use of
quarterstaffs without armour is particularly
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For many offences, including murder, rape, other folk, the execution is by beheading,
banditry, and serious assault on a member of typically taking place inside a castle or other
a higher caste, the usual punishment is closed location. When the authorities wish to
death. For male commoners, death is by make a particular example of such a person,
public hanging, with the body often they place the severed head on a spike in a
remaining on display in a gibbet until it publicly visible location. Traitors are the most
decays to a skeleton. Hangings of the wives likely to suffer this fate, although there are
and daughters of commoners take place no specific restrictions on the practice in the
privately, for the sake of decorum. For all case of other offences.
Divorce
Marriage is a holy sacrament, and, as such, only ecclesiastical courts may dissolve it. Even
the King has no power to grant a divorce, since it is a bond made before God. During a
marriage, a couple are legally considered to be one person, with the husband responsible
for his wife's actions, and often suffering legal penalties on her behalf. Either party may
request a divorce, but this results in a drawn-out legal process that only rarely produces
the desired result. Malkion himself declared that divorce was 'the most undesirable act
that is not specifically forbidden', and the Rokari Church interprets this rule strictly. The
only legal grounds for divorce are infidelity, gross physical abuse, and heresy or apostasy.
Of these possibilities, infidelity is the most commonly cited in divorce cases, and only
apostasy is grounds for an automatic divorce.
The ecclesiastical courts may also annul a marriage, that is, declare that it never legally
existed in the first place. This would occur if the couple turned out to be more closely
related than first thought, if the couple have failed to properly consummate the marriage
(for example, because of male impotence), or if one partner was incapable of assent at
the time of the marriage due to insanity or some similar grounds. Such annulments are,
however, relatively unusual.
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Kingdom of the Flamesword
Sumptuary Laws
Specific laws prohibit folk from wearing clothes inappropriate to their
station. The Rokari Church supports such laws, and has encouraged their
adoption throughout the kingdom, but, unlike dietary laws and similar
restrictions, they are not strictly offences against the faith. Wearing clothes
that violate the sumptuary laws is normally punishable by confiscation of
the offending items and a suitable fine, although, as always, the exact
punishment is at the discretion of the judge.
Commoner men wear trews and tunics, fastened with a simple leather
belt. Cloaks and wide-brimmed hats are worn in inclement weather.
Footwear consists of sandals or simple leather shoes. The clothing of
peasants and the poorer urban labourers is naturally made of the cheapest
materials available, but richer tradesmen can afford finer clothing, often
decorated in multiple subdued colours. The sumptuary laws dictate that only
cloth, wool, or leather may be worn by commoners, and prohibit the use of
finer materials such as linen and fur. Commoner women wear simple kirtles
made of the same materials. Unlike those of higher caste, they do not have
to cover their hair at all times, although, in practice, headscarves and hats
are not uncommon among those who can afford them, for they provide a
touch of class. Richer and more influential commoners, such as guild leaders,
frequently flout the laws, but the courts rarely bother to prosecute them,
unless the local noble needs some income from fines, or wishes to gain the
favour of the Church.
Members of the knight caste wear similar clothing to commoners, but
made of finer materials. They can wear clothing made of linen, or trimmed
with squirrel or fox fur, but not the finest of materials, nor other types of
fur. Jerkins of fine leather are also popular. To more clearly demonstrate
their difference from the commoners, knights' clothing often uses expensive
dyes to produce bright or contrasting colours. Knights also tend to wear
relatively form-fitting clothes, accentuating their shoulders and muscular
builds, and easy to fight in even without armour. Women of the knight
caste take full advantage of the superior materials permitted to them, but
must keep their hair covered at all times. A considerable variety of bonnets
are available for this purpose, normally worn in combination with some
form of loose headscarf.
Wizards wear specific types of robe appropriate to their position within
the Church. The sumptuary laws specifically forbid members of other castes
from wearing robes, while wizards may not dress in 'secular' styles, even
when off-duty. The robes of the senior officials of the Church are often
quite magnificent, decorated with runes or other patterns, and with
sumptuous colours, sometimes even including silver thread. However, while
it is often not apparent at first glance, many wizards choose to wear rough
hair-shirts of sackcloth or similar materials, beneath their fine robes, to
remind themselves of their dedication to God. While many Seshnelan men
wear hats, for wizards, it is compulsory, emphasizing their unworldly and
asexual natures. Skullcaps and pointed hats of felt are most common, with
bishops wearing richly decorated mitres as signs of their office.
Nobles, in theory, have no restrictions on the clothes that they may wear.
Naturally, in practice, they always wear clothes that befit their station and
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emphasise their power and influence. The very finest materials, such as silk,
damask, muslin, and ermine adorn their costumes, and only they may wear
clothes decorated with gold thread. As with women of the knight caste,
noblewomen must cover their hair when in public, and many choose to
wear gloves and face-veils, so that only their eyes are visible. The dresses of
noblewomen are often impractical and constricting, with tight bodices and
long trails, emphasizing their distance from mere manual work or domestic
chores.
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Kingdom of the Flamesword
Women in Seshnela
Seshnela is a male-dominated society, with women having fewer rights than
men. All the ruling nobles are men, as only men can become wizards. Unmarried
women hold the same caste as their fathers, but move to their husband's caste
on marriage. In theory, there are no restrictions on inter-caste marriage, but in
practice, most people marry within their own caste, and nobles never marry
commoners.
In practice, female commoners have far fewer restrictions on their activities
than their higher caste counterparts. The wives of farmers work just as much as
their husbands do, although their main emphasis will be on spinning wool,
making cheese and beer, and similar domestic chores, rather than ploughing the
fields. In the cities, women often work alongside their husbands, learning their
crafts, and only the more zealous Rokari raise more than token objections.
Widows can, and often do, inherit their husband's businesses, and if a craftsman
dies without male heirs, any skilled daughters he may have will often carry on
his trade. As a result, female commoners can own property, and work on their
own behalf without male supervision. They will, naturally enough, have many
suitors if their business is successful, and it would seem odd to reject them all
without good reason - but this does happen from time to time. Entertainers are
also as likely to be women as to be men - but then, entertainers are widely
known for their loose morals anyway.
Women of higher castes often find their lives more restrictive. Their dress
codes are stricter, involving relatively constricting bodices and awkward skirts,
and their ankles and hair must remain covered, lest they appear morally lax.
Noblewomen rarely travel outside their homes without a chaperone, and
women of the knight caste are similarly restricted outside of accepted meeting
places such as daytime markets.
Naturally some, especially among the knight caste, with its traditions of active
service, chafe against such restrictions. Some become healers, serving alongside
the knights, in religious hospitals, or in service to a noble family. Others join the
Church as nuns (see p. 63). Noblewomen can also become healers, but many
chose to work as merchants on behalf of their families. Officially, female
merchants do not exist, or publicly declare their status, but many have a much
shrewder head for business than their husbands do, working quietly behind the
scenes, conducting the real negotiations, and managing the accounts on their
behalf.
Those women who wish to go further, and take up arms, have only three
options: they can leave Seshnela, they can disguise themselves as men, or they
can join the Order of Saint Elleish (see p. 191). The Order's headquarters are
located in Danginmarch, but the King has recently granted them lands of their
own in distant Lalia, a wild region northwest of Safelster. Thus, the knights of
Saint Elleish are engaged in a crusade well beyond the borders of Seshnela, out
of sight of most decent Rokari. None the less, the Order is tolerated by the
Church, and its members are free to travel anywhere in the kingdom, despite
any prejudice they might face from more conservative folk.
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The Kingdom
The Military
fight in tight formation, using heavy
The Army polearms to their best advantage against
The army of Seshnela is not a single charging cavalry.
organisation. Instead, each baron maintains The King also maintains his own Royal
his own army, any of which the King can Army. While this is larger than that of any
summon to fight on his behalf, as a key part individual noble, it is nonetheless but a small
of that baron's feudal obligations. Even proportion of the total military, once all the
when fighting as part of a larger force, the baronial forces are figured in. This consists of
baron retains command of his own troops, the King's own household cavalry, the
and is responsible for their pay and upkeep. garrisons of the various royal castles across
A baronial army typically consists of three the Kingdom, and the soldiers who patrol
parts. Most important are the household the royal roads, ensuring the smooth and
knights, professional soldiers serving the safe passage of trade along the King's
baron full time. They are based at castles or highways. A number of wizards also serve in
other major fortifications throughout the the army, supplementing the power of the
barony, protecting the baron's family and knights in battle.
retinue, and enforcing his law. The second The Church also maintains its own military
part is the feudal levy, consisting of knights forces. Although many followers of martial
drawn from the baron's own vassals. Most of knights such as Gerlant and Iames serve as
the time, these knights serve as a group at skilled members of the various secular armies
their local manor, but they also have to throughout the Kingdom, the most
supplement the baron's household knights dedicated serve their Orders full time, as a
for a certain time each year, or whenever permanent source of elite cavalry with feudal
there is a major emergency that requires obligations divided between Church and
their presence. Finally, there is the peasant Crown. The Church, of course, also provides
militia, consisting of archers and mundane combat-wizards, such as the members of the
castle or town guards. These are not Order of Blood and Iron, to the service of the
members of the knight class, and most have King.
relatively poor training, or only serve during Even though most knights fight as
times of crisis, spending the rest of the year individuals, there are officers amongst their
on their farms. ranks. Often, these are temporary postings,
Seshnelan knights, for the most part, fight given to skilled knights whose judgment
as individuals, rather than as part of a well- their companions will trust. Bannerets are
organised whole. Their primary motivation is the lowest such rank, typically commanding
the pursuit of individual glory in single around ten knights each, although the exact
combat, a key element of their chivalrous number is highly variable. Higher ranks are
ideal. A few, especially those serving the likely to be more permanent, and to be
more powerful nobles, or the King himself, placed in charge of training new knights,
are more used to fighting as part of large deciding postings within a baronial or royal
formations, and can be especially formidable realm, and so forth. Typically each baron has
on the battlefield. Not all members of the his own Marshall for this purpose, while
knight class are cavalry troops, in any case. larger, usually royal, forces have commanders
Those who are less wealthy, or whose liege placed under the authority of the Royal
lord lacks the wealth to provide them with Marshall (who, unlike his baronial
sufficient horses, serve as men-at-arms, counterparts, is a noble, not a warrior). The
heavily armoured footmen fighting hand to religious orders sometimes have more
hand. Some of the larger infantry units, complicated command structures, suited to
serving more powerful or wealthy nobles, their needs as an elite, well-organised, force.
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Kingdom of the Flamesword
Page 20
The Kingdom
attacks, while keeping the garrison inside fed Details of a typical baronial army are given
and watered for as long as possible. The on p. 160. Details of the weapons, armour,
typical siege engines used are mangonels, and abilities of typical soldiers are given on
trebuchets, ballistae, battering rams, and p. 142.
siege towers.
from an early age. The father may be away
The Navy from home for long periods, leaving the
During the Second Age, Seshnela had one mother to raise the children on her own, or
of the largest navies in the world, but the with the help of friends and family. But, in
Closing put an end to that. With the sinking general, a knight's childhood is not that
of Old Seshnela, it became possible to travel different from the childhood of a commoner,
the waterways between the islands of Pasos, except for the greater luxuries available, and
but few Seshnelans did, and no rulers the certain knowledge of their high social
established a significant naval force to patrol status.
them. Even after the reunification of the That changes once the boy reaches the age
Kingdom, Seshnela had no true fleet, just a of fifteen, and is old enough to be accepted
few customs boats and a series of coastal as a full member of the community. On the
forts to protect against possible invasion 11th Nex first following his fifteenth birthday,
from Pasos. In recent years, this has changed, the boy and his family travel to a nearby city
as Guilmarn prepares his plans to invade and for the squiring ceremony. Baronies take it
conquer the Quinpolic League. turns to host these ceremonies, so that,
Unfortunately, the actual coastline of often, the boy will have to travel into a
Seshnela is relatively short, consisting neighbouring barony to take part. Larger
primarily of the shores of Vogai, and, of cities, such as Segurane, hold them every
course, the island of Gilboch. Worse still, year, as there are easily enough local lads
there are few natural harbours along the reaching fifteen in any given year to make
Vogai coast, which is rocky and treacherous the ceremony worthwhile.
for most of its length, with steep cliffs and In any event, about five or six boys will
submerged shoals. This is where the land typically be present for any given ceremony.
cracked and fell when Old Seshnela Conducted in the largest available Church,
drowned. In the few safe harbours that do the ceremony begins with the boys
exist, Guilmarn's men are working feverishly confirming their devotion to the Church, and
to construct a fleet to rival that of Pasos, and their willingness to fight and die for the sake
they have a long way to go. So far, there are of their community. Senior knights then
few warships actually afloat, and the present them with their first set of weapons
recruitment of experienced sailors in what is, and light armour, and the prayers of all the
for the most part, a landlocked country is knight caste across the region translate them
proving problematic. But Guilmarn is to the Hero Plane. Here, they experience the
determined, and one day, he will have his First Testing of Horal, in which they must
fleet, and, just maybe, Seshnela will once prove their dedication and bravery. Horal
again rule the waves. was the founder of the original warrior
caste, the direct male ancestor of all modern
Becoming a Knight knights. In the First Testing, he faces
outsiders who wish his people harm for the
Knight caste parents raise their sons in
first time, and he must protect the women,
much the same way as children of any other
merchants, servants, and scholars that travel
caste for the first fifteen years of their life.
with him. So long as the boys demonstrate
They know that their sons will eventually
the virtues of their caste, they pass the test,
become warriors, and so encourage them to
and return to the mortal plane as legal
play-fight with wooden swords and similar
adults.
toys, and they may get them used to horses
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Kingdom of the Flamesword
From this point onward, the boys, now noble accepts the new knight into his
men, take on the role of 'squire'. They go to household.
live with an experienced knight, usually in
their home barony, but some distance from Seshnelan Chivalry
the home where they grew up. The knight, Hrestol laid down the first set of rules that
or his more experienced compatriots, trains knights should follow, and defined the core
the squires in the arts of knighthood. virtues of chivalry that were accepted
Although they can probably already ride a throughout the west for centuries. Rokar
horse, they continue to practice, and learn showed that Hrestol's teachings were
the use of the lance, as well as duelling with impractical distortions of the true message of
blunted swords or similar weapons. In return, God, and decried the obsession with chivalry
the squire acts as a kind of servant for his as one of the causes of the downfall of the
knight, maintaining his equipment, looking Middle Sea Empire. At the same time, he
after his horses, and assisting him at acknowledged the importance of mounted
tournaments or on the battlefield. All the combat, which Hrestol's predecessors had
time, the squire is preparing for his own largely rejected, and endorsed the
admission to full knighthood. continuing existence of knighthood, as
This training period typically lasts five or six opposed to the old infantry-based warrior
years, although it can be shorter, or longer, caste. God, he said, intended His people to
in the case of particularly talented or slow- be powerful, to overthrow the pagans and
learning individuals. Once the squire is ready, heretics, and he had never explicitly banned
he approaches the local wizards and requests the use of horses by warriors, for none
a knighting ceremony. Unlike the squiring existed in Danmalastan. The continued
ceremony, the candidate performs this alone, existence of a knightly caste, combined with
with no others to assist him, save the prayers the rejection of Hrestoli chivalry, required
of his community. A noble must sponsor each the creation of a new, more practical code.
candidate, and becomes his liege lord from The Seshnelan code of knighthood
that point forward. The noble presents the emphasises three central virtues: prowess,
candidate with a full suit of armour, a set of loyalty, and piety. Prowess is the most
spurs, a horse, and a new sword. After a important of the three, for it defines the very
public ceremony in which the knight re- purpose of the knight caste. A knight must
dedicates himself to his caste duties, and be skilled at arms, courageous, and ever-
vows eternal loyalty to his liege lord, he willing to lay down his life to protect his
undergoes a solitary vigil through the night people and his Church. He must, in general,
at a chapel or other suitable place of protect those members of the faithful who
worship. At some point during the vigil, he are unable to protect themselves, and to this
will suddenly find himself transported to the end take part in battles against pagans,
Hero Plane, where he undergoes a second heretics, or common criminals who threaten
initiation quest. Many squires chose to the greater good. A Seshnelan knight must
dedicate themselves to a particular saint at strive to perfect his own individual skills,
this time, and may re-enact key points of seeking personal glory in battle to emphasise
that saint's life, while others will face more his dedication and zeal. At the same time, he
general challenges. The experience is always should never abandon his comrades to a
a personal one, in which the squire faces up dishonourable fate. He constantly maintains
to his own weaknesses as a prospective his skill through training and taking part in
knight, and must overcome them. If he does tournaments, and he maintains his weapons
so successfully, he will return to the mortal and armour in peak condition at all times.
plane shining with a hero light that marks The virtue of loyalty centres on the concept
him as a true knight. In the morning, the of the liege lord. Every knight has a liege
lord, from whom he receives his first
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The Kingdom
weapons and other equipment, and who to do with their caste. In return, the Hrestoli
may even provide him with food and board. look on them as crude bullies and thugs with
In return, the knight provides the noble with no understanding of their true role in
loyal service, never questioning his orders, society.
and striving to promote the lord's good
name amongst his peers. If one lord contests A Day in the Life of a
against another, the knight is obliged to
follow his commands, and to make war with
Seshnelan Knight
his fellow knights if necessary, for he must Sir Enoval rises at cock-crow in the
assume that the noble has valid reasons for dormitory that he shares with his fellow
his actions. God will not hold unjust actions unmarried knights. The quarters are
against a knight if committed with the lord's relatively cramped here, inside the heavy
blessing, for no knight could truly walls of Herelgem Castle, but they are
understand the ways of the nobility. (The comfortable, and he has his own bed, unlike
Church, of course, does not grant the lord the servants sleeping on the straw in the
himself such leeway - if he allows unjust acts basement below. The other knights are also
in his name, then God will punish him). stirring, preparing themselves for the day
Because nobles are bound by their own ahead. In the light that falls through the
codes of loyalty, a knight also owes single, narrow window, Enoval pulls on a
allegiance to his lord's own liege, and tunic and leggings, and a pair of leather
ultimately to the King himself. But it is not boots, and then heads out to the narrow
for him to question his liege's interpretation corridor that leads down to the Great Hall.
of the orders and needs of higher authority. The servants are already up, knowing that
Finally, a knight must be pious. Everything the knights like to rise early. Enoval finds a
he does is for the good of the community, place along one of the trestle tables, and
and that means the general body of the takes a share of bread and soft cheese, with
Rokari faithful. Knights should follow the a draught of weak beer - cleaner than the
tenets of their Church, as everyone should, water they dredge from the well. The other
and their higher visibility makes this more knights are chatting amongst themselves,
important than it is amongst mere peasants. discussing castle gossip or the day ahead, but
Knights should therefore be chaste, Enoval excuses himself early, for he is eager
temperate with wine and food, and behave to begin the day's tasks.
in a manner generally befitting their station. He heads back to the dormitory, and opens
Although this is the least of the three virtues, the heavy chest beside his cot. He pulls on
and many knights pay only lip service to its the heavy quilted gambeson, a long sleeved,
requirements, others chose to dedicate their skirted garment of padded cloth, and ties he
lives to the Church, joining a religious Order light arming cap securely over his head. Next
and living a semi-monastic lifestyle. These comes the hauberk of bronze mail, covering
holy knights are amongst the most respected the gambeson, and with a cowl and ventail
in the land, balancing their martial prowess to cover his head and chin. Lastly, he puts on
with their duty to God and Church. his helmet, and ties the scabbard belt about
The remaining virtues of Hrestoli chivalry, his waist, carrying his most prized possession
such as courtesy and largesse (see Heroes of - an iron sword granted to him by the lord
Malkion), are not strictly condemned, but himself at his knighting ceremony. Armed for
neither are they regarded as important. A the day ahead, he leaves the dormitory and
knight who spends time learning poetry or heads for the outer bailey of the castle,
the ways of courtly love, as the Hrestoli where the practice grounds are located.
knights do, is failing in his first duty to Enoval is already a knight, skilled in the
protect and to fight. Rokari knights thus arts of war, but he knows that he must keep
regard their counterparts elsewhere as soft himself in peak condition if he is to advance
or foolishly obsessed with acts that have little in his profession, and prove a worthy
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Kingdom of the Flamesword
follower of the Baron. He collects his horse down into the town. Reimar is married, and
from the stables, checking its tack himself, can afford his own house; he often comes up
for he does not trust the skill of the stable- to the castle, but perhaps today he has been
boys. Satisfied, he collects a shield and lance, busy with his family. On the way, Enoval
and mounts his horse to begin practicing his catches sight of Koris, the daughter of the
charge. Time and again he tilts at the target local redsmith. He hails her, and is rewarded
dummy, striking it several solid blows, and with a winsome smile, and a wave. She is
working up a sweat. Some of the other heading down to the market, probably
knights are joining him now, having dawdled buying the day's food for her family, and
at their breakfast and ablutions. He smiles Enoval regrets that he does not have time to
quietly to himself, confident that his greater follow her. He should visit her tomorrow, he
enthusiasm will win out in the end. One day decides, and find time to steal some tender
he shall be a leader among knights, or called kisses. She is a commoner, of course, but her
to the service of the Order of Saint Gerlant - family is wealthy, since everyone needs
perhaps even the King himself! bronze. She will make a good match one
Sir Tenrik has found his horse's condition day, perhaps, and no doubt she will be
not to his liking again, and decides to take it happy for the increased status that marriage
out on the stable boy, beating him severely to a knight will bring her.
with the flat of his sword. Some of the other He is still thinking of Koris when Reimar
knights stand around laughing at the boy's hails him, and they clasp hands as brothers
misery as he tries to avoid the blows, but do, happy in each other's company. They ride
Enoval has better things to do with his time out together, into the countryside around
than persecute the castle servants. He calls the town. They watch out for bandits and
out to Tenrik, suggesting a sparring match, miscreants, but, as usual, their presence is
as the man already has his sword out. The enough to deter would-be wrong-doers. As
older man reluctantly agrees, and Enoval long as the people can see the Baron's strong
dismounts so that they can fight on foot. hand on the realm, Enoval suspects that they
Tenrik has more experience than the eager will be happy enough. For what are people
youth, but he is getting on in years, and without a strong ruler to guide them?
going to fat. The fight is not an easy one, but It is a pleasant day, and the two brothers
none of the audience are surprised when enjoy their time riding and patrolling. In the
Enoval gets the better of his opponent, evening, as the sun dips low in the sky, they
placing the sword against his neck, and return to the town, and Reimar makes his
forcing a submission. Tenrik glares at him, excuses to his wife, so that they can head up
feeling humiliated; perhaps Enoval will pay to the castle together. After securing his
for his rashness later. But for now, he horse in the stables, Enoval leaves his brother
continues with his weapons and riding for a while, so that he may change out of his
practice, losing himself in the familiar armour, and into his finer clothing. Of
routine. course, he keeps his bronze dagger with him,
At mid-day, he heads back to the castle, tucked into his belt, for it would not do for a
and prays for a while in the chapel to Saint knight to ever be disarmed.
Gerlant. One day, he hopes to become an He meets Reimar again in the Great Hall,
adept, learning his patron's spells to better where the servants have already prepared
practice his craft. In the meantime, he relies for the evening's feast. They are both
on his own skill and dedication, and the hungry, not having eaten since the morning,
blessings bestowed on him by the chaplain at but, of course, they have to wait for the
last Sabbath's weekly service. Baron's speech to open the festivities before
In the afternoon, it is his turn to patrol the they can tuck in. It is a good speech, or so
estates, with his brother, Reimar. He collects Enoval assumes, who knows little of this sort
his horse and equipment again, and heads of thing, and he adds his voice to the
Page 24
The Kingdom
applause when it has finished. Then the home, and little likely to be something that
servants carry the food in, great haunches of he needs to know as a knight. The Baron
beef and venison, adorned with vegetables, seems happy though, but Enoval is still
and swimming in a richly flavoured sauce. Of relieved when the minstrels move on to
course, the baron and his family, up on the singing ballads, and a juggler plies his trade,
high table, eat different food, being moving among the tables.
forbidden the common root vegetables that At last, the night's entertainment ends.
accompany the knights' meals. Root Tenrik is drunk again and some of the other
vegetables are sinful, or so the wizard says, knights have to haul him off to his quarters.
and their earthy nature is too base for the Reimar says goodbye to his brother and
refined palate of a lord. Enoval does not comrades and heads back home with a
care, for it is written that even the holiest of happy heart and a full stomach. The Baron
knights may eat a carrot. and his family have already retired, so there
After the meal, entertainers enter the hall is no shame in leaving, and Enoval decides it
to amuse the Baron and his men. The is time that he returned to the dormitory.
minstrels bear news of other parts of the Tomorrow he intends to court Koris, after all,
realm, of Tanisor in the south, and troubles and there will doubtless be many other
in Safelster, far to the east. Enoval is things to do.
disinterested; these events are far from
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Kingdom of the Flamesword
Crown Prince, neglected his family and his one to have left the court, living with her
studies as the barons grew increasingly husband and children, and visiting her father
restless. only occasionally.
Lofting IV died peacefully when Guilmarn
was thirty-nine years of age. Suddenly, he Queen Temelia
was thrust into a position of real importance Position: Queen of Seshnela
and authority - and, to the surprise of most, Magic: Rokari Church
he rose to meet the challenge. No longer The Queen Consort is the sister of the
under the influence of his father and his Count of Estaurenic, one of the king's most
cronies, the new King began to listen to his loyal supporters. Her marriage to Guilmarn
more competent advisors. Skills of leadership helped cement the bonds between the
that he had rarely displayed before rapidly d'Estau and Bailifes families, a duty that she
became apparent, and soon crushed a took seriously. Temelia is an intelligent
number of rebellious barons, stamping his woman, and a significant power at court, but
firm authority upon the kingdom. He was no this fact is not immediately apparent to
fearsome warrior, as some of his ancestors outsiders. She often advises the King in
had been, but he was a strong ruler, and to private, while publicly deferring to his
most people, that was all that really authority in all matters, as a good Rokari
mattered. wife should. She supports her husband as far
Now in his early fifties, Guilmarn has lost as possible, although this is as much due to
none of the fat of his middle years. But he is her belief in the importance of a strong king
not as decadent as his appearance suggests; for the good of the nation as it is from any
he pays attention to the affairs of state, and personal affection. She is a true Seshnelan
seeks to expand his influence over his loyalist and a believer in the primacy of the
neighbours. Nolos, in particular, is a thorn in state over the Church, and distrusts
his side, a rebel duchy, openly condoning the Theoblanc as a result. None the less, she has
heretical faith of the Ship of Life Church. Its no doubt in the ultimate virtue of the Rokari
principal ally, Pasos, bars Seshnela's access to way of life and its role in the eventual
the open ocean, and the Safelstrans are ever salvation of humanity.
troublesome beyond the eastern borders. Guilmarn has taken relatively little interest
Guilmarn seeks to unite them all under the in the raising of his children, beyond a
personal rule of his dynasty, and his general fatherly affection. This is 'women's
preparations for war are well advanced. work', as far as he is concerned, and this
The King is a loyal Rokari, and aware of his attitude has helped the Queen immensely.
position as one of the key symbols of the She has raised her son, Feliest, to be a true
Rokari faith. But, all the same, he believes hero for the Seshnelan people, and a fitting
that only he has the right to rule, not the future king, while her daughters have
Church. Wizards, in his view, should be inherited her wisdom and virtue.
advisors alone, and this has occasionally
pushed him into conflict with Ecclesiarch
Theoblanc. The two do not openly challenge
one another's authority, and, on many
matters, they see eye to eye. But on many
others, they fail to work in unison, and each
distrusts the other's ultimate motives. It will
be a black day for Seshnela if ever Church
and Crown come into open conflict.
King Guilmarn has three children; Crown
Prince Feliest, Princess Aramana, and Princess
Haastrild. Of the three, Aramana is the only
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The Kingdom
Princess Haastrild
Prince Feliest
Position: Princess
Position: Crown Prince Magic: Rokari Church; Adept of Saint
Magic: Rokari Church; Adept of Saint Deelia
Gerlant The younger daughter of King Guilmarn is,
Prince Feliest is the only son of King perhaps, the most eligible woman in the
Guilmarn, and thus, the heir apparent to the kingdom. In addition to the obvious benefits
Kingdom of Seshnela. From an early age, of marrying into the royal family, the
Queen Temelia raised him on stories of the princess is also attractive, and she has many
great warrior kings of the past, inspiring him suitors. Her elder sister is already married, so
with tales of heroism and nobility. He she is only one of the King's children who yet
eagerly took to his weapons practice, remains single. Many negotiations are
becoming more than a match for most of the underway behind the scenes to find her a
royal knights. He became firm friends with suitable husband, a fact she bears with
many, although always conscious of his equanimity. None the less, she has clear ideas
higher status, and is therefore inclined to about her role, and she shares her mother's
listen to military advice when he needs it, intelligence.
while still taking firm decisions of his own. Most recently, she has joined the Order of
As a future king, there was never any Saint Deelia, one not yet fully incorporated
doubt that he would initiate into the Order into the Rokari Church. The Order
of Saint Gerlant. But he took to the emphasises feminine virtue and obedience,
teachings of the Order more enthusiastically yet allows women access to grimoires,
than some of his predecessors did, and something that the more fundamentalist
dedicated himself to the study of the saint's members of the clergy oppose. Thus, her
grimoires as much as to his weapons practice. decision was somewhat controversial,
Although by no means the strongest warrior although her parents supported her position,
of the court, he is none the less a budding something the Church could not easily
hero, combining strength at arms with all the oppose. Now, Haastrild serves as a
virtues of Seshnelan nobility. He remains potentially powerful voice for the Order at
fully loyal to his family, and dutiful to his court, and for its ideals. She is certainly not
father's wishes, but some nobles feel that he above using her influence to further the
would make the better monarch. Nobody Order's aims, something that may become
actually plots to put him on the throne, important if the struggle within the Church
however, and if Prince Feliest ever learned of ever becomes more open.
such a plot, he would quash it without a
second thought. But many do await his Lord Arvangert
eventual succession as a bright day for the
Kingdom. Position: Royal Marshal
Feliest is married to the daughter of a Magic: Rokari Church; Adept of Saint
Rindland baron. The court arranged the Gerlant
marriage years in advance, as they always do The Royal Marshal of Seshnela is a middle-
for such important events, but over the years aged man, still showing some of the athletic
it has blossomed into a warm and loving prowess of his youth. He is a competent
relationship. The Prince is devoted to his military commander, but largely uninterested
wife, and to his young children; a boy, and a in politics. He yearns for a chance to prove
girl. As of 1620, a third child is on the way. the mettle of his troops in battle, confident
in the belief that his is the most effective
military unit in the kingdom, or among any
of its neighbours. Seshnela, however, has not
had a major war for decades, leaving him
frustrated by the endless round of inspecting
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Kingdom of the Flamesword
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The Kingdom
how to evaluate the holdings of the various He is quick to hand out beatings or other
nobles who owe the King fealty. Of course, punishments to those servants who fail to
he cannot be everywhere at once, and many live up to his high standards, although he is
nobles do manage to squirrel away too squeamish to ever be present when his
considerable taxes that should rightly belong sentences are carried out. He is married, but
to the Crown, but everyone fears his arrival, totally ignores his wife, and shows no
and the threat of another audit. interest in his two sons, one of whom
The treasurer also oversees the Royal Mint, recently completed his training for
a vital cornerstone of the Kingdom's knighthood.
economy. The silver coins of the kingdom Lord Tharendar's immediate subordinates
bear the serpentine national emblem on one include the seneschal-royal, a commoner
face and an image of Guilmarn's head on the who commands the lesser servants of the
other. Magic protects them from household. Although the seneschal is an
defacement, and ensures that their silver efficient man who always ensures that the
remains with the purity standards that Lord King's apartments and meals are prepared to
Sebhard's personal assayist-wizards approve. the highest standards, Lord Tharendar still
Lesser nobles can mint copper clacks, but the finds excuses to bully him and berate him for
treasurer checks these regularly, too, to his incompetence. The King's Healer fairs
ensure that their makers do not adulterate better, for he is a wizard who has the direct
them with cheaper metals. ear of the King. However, the Royal Chaplain
is a rival of the King's Healer, and seeks to
Lord Tharendar undermine his position at every turn. The
Position: Lord Chamberlain Chaplain's first loyalty is to Theoblanc, rather
Magic: Rokari Church than Guilmarn, however, which sometimes
Lord Tharendar is an overweight, bald, weakens his own position with the King. A
man who wears only the finest of clothes. He noble liturgist of Saint Gerlant, he provides
is a prissy perfectionist, and unpopular with most religious services for the court. Finally,
much of the royal household. He is flattering of course, there is the King's Fool, but
and obsequious in the presence of the King everybody looks down on him, as is the
and Queen, but shrill and demanding in the natural way of things.
presence of anyone he considers his junior.
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Kingdom of the Flamesword
The Flamesword
In the Dawn Age, Saint Gerlant first learned the secret of the flamesword in order to
fight the followers of Gbaji the Deceiver. He was able to wreathe his sword in flame
whenever he drew it from his scabbard, and his followers have used prayers and spells to
duplicate this ability ever since. By following the appropriate heroquest (see p. 178) the
best can even use the power at will, as Gerlant himself did.
The flaming sword has become one of the most recognizable symbols of Seshnela. Only
a minority of knights can actually use it, since the power is unique to the Order of Saint
Gerlant, but they are famous out of proportion to their numbers. In battle, Gerlantite
knights from the vanguard of any attack, bearing down upon their foes in a great mass
with all their swords ablaze. Their own horses are trained to ignore the fire that their
riders wield, but few others are, and the simple sight of a charging group of flamesword
knights can evoke panic among their foes.
Gerlant's own sword was part of the royal regalia for centuries after his death, held by
all the Kings of Seshnela, and the Emperors of Land and Sea, until the end of the Imperial
Age. King Halifor was the last to bear it, and it vanished when the Luatha slew him in
1049 ST. It is possible that this, the original flamesword, is still in the possession of the
Luatha to this day, somewhere in the islands of Old Seshnela.
Page 30
The Church
Page 31
Kingdom of the Flamesword
Lay Officers in HeroQuest and can perform blessings over a corpse, and
A Church warden is either a Foot Soldier or even conduct funerals in the absence of a
Cavalry Soldier who happens to have a particular wizard. They cannot, however, perform the
duty. No special rules are required to describe other sacraments, such as marriage or
them.
dedication, which are the preserve of the
Sextons and acolytes are generally not hero
wizard caste. Many curates serve in the
material, but may be useful as followers for
clerical heroes. A sexton is a labourer, and countryside, assisting the local vicar in
perhaps a domestic servant, and has abilities such ministering to his parish, but others may be
as Maintain Grounds, Dig Grave, and Obey Vicar. attached to craft guilds or work as part of a
An acolyte might be a trainee liturgist, with a cathedral chapter. Most Rokari deal with
similar keyword to his fully qualified counterpart,
but lacking the ability to perform Blessings. A
curates almost exclusively, outside of special
permanent acolyte is closer to a servant in nature, occasions such as confirmation or marriages.
with the special abilities of Assist Clergyman and They are thus, for most people, the public
Call to Prayer. They also tend to have relatively face of the Church. In theory, curates are
high levels of Doctrine of Rokari Church,
answerable to the local bishop, even though
compared with other lay worshippers.
many of them work directly under a vicar. In
the chain of veneration, they channel
Liturgists Outside the Wizard devotion to either a vicar or a bishop,
Caste depending on their exact role.
Liturgists conduct the religious services of Chaplains are very similar to curates, but
the Church. Most liturgists are clergymen, serve the knight and noble castes, rather
able to perform the sacraments of the than the commoners. Knight caste chaplains
Church, including naming, dedication, serve in the Orders of Saint Gerlant and Saint
confirmation, marriage, burial, weekly Iames, as well as in purely secular military
blessings, and the confession of sins (see organisations. Each noble household also has
Heroes of Malkion). Liturgists may belong to its own chaplain, with the Royal Chaplain
any caste, and can only lead religious services being naturally the most prestigious post. In
for members of their own caste. They the chain of veneration, chaplains channel
perform a wide range of different functions devotion to the local bishop.
within the Church.
Lectors are lay ministers, the lowest rank of Wizard Liturgists
liturgist. They are not ordained clergymen, The Iron Blood School has scholarly lectors
and therefore cannot administer the who, like their counterparts in the other
sacraments. Lectors always work for a specific castes, are lay ministers. All other liturgists in
order, and administer only the basic rites of the wizard caste are ordained clergymen. A
the order, conferring their Saint's special number of different positions exist.
blessings upon the adepts. In game terms, When a wizard liturgist completed his
lectors are liturgists, and use the keyword for training, and is first ordained, he becomes a
their regular occupation. For example, deacon. Deacons are junior clergymen who
Lectors of the Plough are farmers, and assist their superiors, but have no benefice of
Lectors of Saint Xemela are healers. Some their own. For the great majority of people it
Rokari orders have a rank structure for their is a temporary position, a stage through
liturgists, allowing for posts such as Senior which a liturgist must pass before they move
Lector, Archlector, and so on, but others on to higher things. Deacons can either serve
have no such distinctions. in a cathedral chapter, or they can take up a
Curates are the lowest rank of the clergy. peripatetic position, traveling between
They are members of the commoner caste, towns and villages preaching the word of
and perform the weekly religious services God. The few deacons that chose to remain
that all commoners must attend. They can so indefinitely are always of the peripatetic
also absolve sins through private confession, kind, finding that being tied to a particular
Page 32
The Church
Page 33
Kingdom of the Flamesword
ordain the various liturgists within their Archbishops exert rather more direct control
diocese, and supervise their activity. They over the wizardry schools within their
receive tithes from the vicars, and distribute province, whose leaders report directly to
them throughout the Church as the need them. In the chain of veneration, archbishops
requires. They conduct weddings, receive devotional energy from the bishops
investitures, and other special sacraments for of their province, and from the regular
the senior nobles within their diocese, liturgists within their personal diocese, and
emphasizing the vital nature of such rituals channel it to the Ecclesiarch.
for the region's wellbeing. Each bishop has a The Archbishop of Leplain is also the
cathedral from which to conduct their Ecclesiarch of Rokarism, and the supreme
activities, including a dean and a number of mortal head of the Church. He is the ultimate
deacons. In the chain of veneration, a bishop authority within the Church, and the final
receives devotional energy from vicars, arbiter of doctrine. Only the Ecclesiarch has
deans, chaplains, and priors, and channels it the power to ordain new bishops or to invest
to an archbishop. archbishops. For over a century, Theoblanc
There are nine archbishops within the the Pious has been Ecclesiarch, and he is
Rokari Church. The archbishops of Noloswal, responsible for much of the character of the
Pasos, and Safelster are, however, modern Rokari Church. In the past, the
responsible for regions primarily or entirely bishops and archbishops of the Church met
outside the Kingdom of Seshnela. Their in conclave to elect a new Ecclesiarch when
duties are partly missionary in nature, and the incumbent died, but this has not been
they have a relatively limited number of necessary within living memory. The
bishops under their authority. Archbishops Ecclesiarch conducts rituals that affect the
have their own diocese, just as regular whole of the nation, including such
bishops do, always including a major city. In ceremonies as the coronation of a new King.
addition, the archbishop supervises all the He is the pinnacle of the chain of veneration,
bishops within a much wider region, or receiving devotional energy from the
ecclesiastical province. This supervision tends archbishops and from the liturgists of
to be light, with the bishops being trusted to Leplain, and using it on behalf of God and
run their own dioceses properly without Kingdom.
much intervention from higher authority.
Page 34
The Church
Religious Communities
The wizard caste has the duty of protecting wizardry. This is not apparent to the parents
the faith, and of providing moral guidance at the time, of course, nor for several years
to the worshippers of other castes. While after the birth. The child may show signs of
most clergy live amongst the other castes, unusual intelligence or display a particular
providing liturgical and parochial support, interest in theological or academic matters,
many wizards are adepts, highly trained in but this is not always the case. In fact, the
the magical arts. They do not serve their child has no biological father (although he
communities by conducting religious most certainly has a mother), even though
ceremonies, but by using their magic in the God only intervenes when a mortal man
service of Church and Kingdom. Adepts performs the procreative act. In this way, the
generally live apart from the other castes, to rule that castes descend through the male
avoid distraction and possible corruption. In line remains intact; a wizard child does not
this way, they can maintain the purity of belong to the caste of his apparent father,
purpose and the clean living that makes because the man is not really his father at all.
them such an example to others. It is slightly more common for wizards to be
born to knightly or noble families than to
Becoming a Wizard commoners.
Wizards are celibate, and have no children Twice a year, vicars travel through their
of their own. Instead, God perpetuates the communities to identify those children born
wizard caste through a process of as wizards. A special blessing is required to
immaculate conception. At the instant of perform the test, which requires the vicar to
conception, God enters into the woman, and lay a hand on the forehead of each child he
infuses the child with the divine spark of inspects. The sign of wizardry is not apparent
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Kingdom of the Flamesword
in the youngest of children, for it takes a God, and return to the physical world as an
while to mature to its full capacity. A wizard adult.
child most commonly reveals their caste at After the rites have concluded, the newly
nine years of age, but, in practice, it varies confirmed adult must chose to become either
between the ages of seven and ten. The vicar a liturgist or an adept. This choice is
therefore inspects all boys between these revocable for one year only, after which the
ages during his biannual circuit. wizard remains on his chosen path for life.
Once the vicar identifies a child as a Portents during the confirmation rite may
wizard, he sends the boy away to a seminary help in the decision, as may the approach
to begin his studies. From this point forward, that the young wizard selected to
he will have no contact with his old family, circumventing the obstacles in his path. For
with the Church itself taking over that role. example, if he primarily used his natural
Wizards thus have no family ties or other intelligence to overcome obstacles, a wizard
bonds that might hinder their devotion to may be suited to become an adept, whereas
God and His Church, something that their if he placed his trust in God alone, he might
rule of celibacy also reinforces. Devout be better suited to become a liturgist.
Rokari women feel honoured if they discover
one of their children is a wizard, for this Seminaries
shows they have been touched by the divine. Seminaries are training academies for
Others, especially amongst the peasantry, wizards and other liturgists. A dean heads
feel that life as a wizard is surely more each seminary, and conducts all the religious
comfortable and prestigious than anything services there, in addition to supervising the
they could provide, and give up their child training of the aspiring clerics. Deacons and,
willingly to the Church for this reason. A few, in the larger seminaries, sub-deans, assist the
inevitably, attempt to hide their children dean in his teaching work. Prospective
from the vicar when he performs his chaplains train together, whether they are
inspection, or to somehow spirit him away knights or nobles, but the other castes do
after the vicar discovers him. This is, not, due to the differing nature of their
however, often very difficult to arrange work. Curates, for example, must learn their
successfully, and the penalties are severe if rituals by rote, since, as commoners, the
such an act is discovered. Church forbids them to learn to read. Non-
At the seminary, the young wizard receives wizard seminaries tend to be located in
a basic education in the ways of his caste. He cities, where students can easily reach them,
learns to read and write, and studies logic and noble caste seminarians are permitted
and rhetoric, which will later provide a basis servants and other perquisites of their
for the detailed study of theology and magic. station.
The confirmation ritual for wizards takes Seminaries for wizards, on the other hand,
place at the age of sixteen, and is conducted are monastic institutions usually located in
annually at each seminary. The children must the countryside away from possible
first read a passage from scripture to distractions. They train young wizards before
demonstrate their literacy, and ascend to the they reach adulthood, and continue the
Otherworld to face the Wilderness Travail. training of those wizards who wish to
Here, the candidates experience the testing become liturgists. For the latter, this involves
that Malkion's early followers endured after extensive study of philosophy and theology
their expulsion from Danmalastan. Enemy and preparation for pastoral work. Wizard
figures appear to tempt them, and they face seminaries also include scriptoria for copying
difficult obstacles that they cannot overcome the scriptures of the Church.
with mere physical force. Eventually, they Once a liturgist has completed his training
arrive at the gates of Malkonwal, the City of at a seminary, a bishop ordains him as a
newly appointed clergyman. During the
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The Church
ordination ceremony, the aspiring clergyman elemental in the furnace room. He opens his
ascends to the Hero Plane, where he faces a closet and selects one of his sets of everyday
community mired in one of his caste sins robes. They are predominantly grey, as the
(usually sloth, cowardice, carnality, or School requires, but trimmed with red, and
venality) and must overcome them to prove decorated with black runes. His talismans, of
his worth. course, are secure in his belt pouch, ready to
Lectors do not normally attend seminaries, hand, as always. Finally, he slips on a pair of
and instead receive instruction from within leather shoes, and places his skull-cap over
their own order. his head.
The first bell of the day sounds, its time set
Wizardry Schools by the great water clock in the north tower.
Wizardry schools take on prospective He heads through the halls of the School,
adepts as apprentices. The Rokari Church nodding greetings to his fellows as they pass.
recognises only four such schools: the Iron The adepts congregate in the refectory, and
Blood, the Lordly Advisory, the Defences of stand in silence as the Headmaster leads the
God, and the Inquisition. These four schools brief morning devotion to the Iron Shepherd.
are part of the Church hierarchy, supported The Headmaster sits, and chairs scrape
by central funds, and answerable to the against the stone floor as the School follows
Ecclesiarch. Other wizardry schools also exist his lead. They eat warm porridge with a
in Seshnela, but are separate from the small dash of honey, and a portion of bread.
hierarchy, and must provide their own There is a little chatter amongst the tables,
funding. Most schools include multiple especially from the far end of the refectory,
separate training institutions, distributed where the apprentices sit. Eventually, the
across Seshnela and beyond. Adepts, Headmaster rises again, and the room falls
regardless of their school, are not ordained silent.
members of the clergy, and cannot conduct The Headmaster makes the
religious ceremonies or invoke blessings. announcements for the day, much of them
Priors conduct religious services for the regular administrative matters of no great
adepts in a school, but they are never the import. However, he warns the School that
leaders of the school, with that role going to he has recently received news that there has
the most experienced master adepts. been renewed skirmishing along the Nolosi
A newly adult wizard must spend at least frontier. Soon, no doubt, the Church will call
seven years as an apprentice before he some members of the School to service with
completes his training. Thus, all Rokari the army, fighting the good fight against the
adepts are at least twenty three years of age. schismatics. He reminds them that this is their
As described in HeroQuest, the final test that sacred duty, the reason for the existence of
a wizard undertakes before becoming a full their School, and that they should be
adept is to create a portal of power and prepared to leave at a moment's notice.
access the node of his school's founder. There is a general murmur of agreement
from the assembled adepts. Lukardis is
A Day in the Life of an Adept unconcerned; he has suspected this for some
time, and has already made preparations
Wizard should he have to leave suddenly. He is a
Lukardis wakes as the morning sunlight wizard of the Iron Blood School, and knew
streams through the small glass window into when he joined what the risks would be.
his cell. He gets up promptly and attends to After breakfast, Lukardis returns to his cell
his morning ablutions. A wizard, after all, to gather some charts that he compiled
must remain clean and unsullied by worldly earlier in the week, and then heads to the
grime. The water is cold at this time of year, classrooms in the east wing of the School. On
but the stone floor is warm against his feet, the way, he sees Abelard and some of the
heated through the hypocaust by the bound other apprentices kicking a leather ball
Page 37
Kingdom of the Flamesword
through the corridors, laughing and cheering He places the half-finished grimoire
as they do so. Of course, the School carefully away under the watchful eye of the
encourages competitive recreation, the supervising Master of the scriptorium, and
better to prepare the students for their life returns to his cell once again. He collects the
as battle wizards, but not in the corridors, ball that he confiscated from Abelard earlier
and not before morning lessons. Abelard is a in the day, and hands it over to the Master of
trouble-maker, hot-headed and, despite Apprentices, to return to the boy along with
years of training in the seminary, not yet any punishments he deems necessary. His
sufficiently reverent to the duties of his work for the day completed, Lukardis walks
caste. Lukardis shouts out to the errant out into the school grounds. Although
apprentices, and confiscates their ball, autumn is beginning to set in, it is still sunny,
rebuking them all, although he knows well and the grounds reflect the beauty of God's
who the ringleader is. creation. He meets up with Ragimund and
The diversion over, he hurries them all Herluin, two other adepts who have had the
along to the class where he will be teaching same idea. They are all of similar age, and
them today. The apprentices stand to Lukardis even attended the same seminary as
attention until he permits them to sit at their Ragimund, so the three are fast friends. They
desks, and the lesson begins. Today they are spend the afternoon talking about the
studying a battle of the Imperial Age, when affairs of the School, and the possibility of
Seshnela fought, and defeated the pagan fighting against Nolos.
warriors of Fronela. He can tell that the If the School does send them to fight, they
subject bores some of the students. Perhaps will be away from its quiet confines, out in
they would rather be in metalwork class, or the wider world. They will have to work
learning actual magic. Maybe they think that alongside knights, and the uncouth lower
Seshnela is unlikely to face a pagan threat castes that they rarely see here. They discuss
soon, and that the lesson has little relevance how different life will be, but agree that the
to their lives today. But it has been part of knights will be glad of their presence,
the curriculum for over a century, and an because of their healing magic and their
Iron Blood wizard must be ready for ability to support them in a fight. Stranger
anything. still, though, they will meet women, who
When the School bell sounds, he dismisses they have rarely seen since learning of their
the class, and returns to his cell to replace his heritage and arriving at the seminary.
charts of the battle. Next, he heads to the Women, they agree, are odd creatures, and
scriptorium where he will complete his they are somewhat apprehensive of their
assigned work for the day. A few other seductive wiles. A wizard needs to keep his
adepts join him, all with their own particular mind pure, and women, so the Prior says, are
work to perform. Lukardis is making a copy most distracting. But they are sure they can
of The Book of Conflict, and has reached the resist, for they are of higher caste than the
chapter on the methods for strengthening knights and commoners who normally find
Armour. In due course, he will add the book them so attractive.
to the library with the other grimoires of the Clouds begin to gather, and it looks as if
School. The work is calming, and he soon rain is coming, so they head back in doors
forgets his morning difficulties with the and find other activities to keep them
apprentices. The colored inks are rich and occupied. Lukardis reads his copy of The
vibrant on the vellum as he scribes the Abiding Book, using the small desk in his cell,
curlicues of text, and makes a few additions until the bell sounds for the evening meal.
to his drawing of a knight in mail. He is He gathers in the refectory with the other
taken by surprise when the bell sounds adepts for a meal of fish soup, salted pork
again, signaling for him the beginning of his and vegetables, and red wine. The
free time. conversation is louder now than at the
Page 38
The Church
morning meal, for this meeting lacks the coming out. It is peaceful here, for now, even
formality of the Headmaster's instructions as they wait for battles that they know are
and preparations for the day ahead. Now coming. But how good it is to spend the days
Lukardis and the other adepts can relax, and here, rather than in constant practice
even the apprentices now have a few hours combats as the knights must do, or in toiling
free time ahead of them. drudgery, like the commoners. His duty to
It is dark by the time the meal finishes, and Kingdom and Church is clear, and he is glad
the adepts head out into the halls of the to be a wizard, free from the distractions of
school, the major ones lit by burning rushes. women and daily toil. God's plan, as always,
Lukardis looks out of a window onto the is generous to those with eyes to see.
south part of the grounds. The sky is He heads off to bed, content with his life,
beginning to clear again, and the stars are and eager to see the next day unfold.
The Inquisition
The Rokari Inquisition is a School of to the Grand Inquisitor in Leplain, who, in
wizardry, one of the four sacred wizardry turn, answers only to Ecclesiarch Theoblanc.
orders of the Church. Its primary function is In addition to the adepts of the School,
to safeguard the souls of the faithful from and the various servants that any such
the deceptions of Error, the temptations of institution requires, the Inquisition also
the flesh, and the evil of witchcraft. The employs a number of highly experienced
Ecclesiarch determines what is and is not knights. They protect Inquisition premises
orthodoxy, but the Inquisition interprets that and staff, arrest and detain prisoners, and
law on a day-to-day basis, ensuring that the conduct other duties at the direction of the
faithful do not stray from the path of wizards. The knights together form the
righteousness. The Inquisition also polices Inquistorial Order of the Burning Lance,
the Church itself, punishing violations of which answers directly to the clergy, and
canon law that fall short of heresy or takes its name from the powers provided by
blasphemy. They conduct these latter trials its guardian essence. Most members of the
behind closed doors, without the full Order are actually stationed outside
accoutrements of a public trial (such as Seshnela, where they serve in the front line
putting the accused to the question) and against heresy, and lead massed assaults on
hand out penances rather than more communities beyond the Rokari fold.
extreme punishments. Similarly, the Contrary to popular belief, the Inquisition
Inquisition also tries Crimes against Morality, does not employ full-time spies within the
such as adultery or consumption of non-caste community; they have no difficulty in finding
foods. Again, they dispense with informers among the public willing to report
imprisonment and torture in these cases, their fellows without receiving any direct
which are less serious than accusations of recompense.
heresy.
The Inquisition has a single School for the Church Trials
education of apprentices, located in Leplain. Inquisitors tour the countryside and cities,
This is also where the majority of Inquisitor- setting up courts in churches or other public
adepts spend most of their time, and serves buildings (they have no courthouses of their
as administrative headquarters for the order. own outside of Leplain). Their primary
Each archdiocese within Seshnela also has an activity is in the cities, with some rural areas
office of the Inquisition, lead by a High not seeing a full Inquisition court for decades
Inquisitor who advises the archbishop and at a time. When the Inquisitors arrive, they
coordinates Inquisition activity within his make their presence known as widely as they
jurisdiction. The High Inquisitor answers only can, and order the local authorities to make
a proclamation that any person knowing of
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Kingdom of the Flamesword
heresy or witchcraft in the region should been aware, something which would
make themselves known. Often, the wizards obviously be less likely if they knew what
are present because of a previous tip-off, or they were 'supposed' to confess to.
suspicion of particular activity, but even so, Eventually, the trial itself begins. The
they will not waste the opportunity to prosecutor presents his witnesses, and any
uncover any other crimes of which they may testimonials made by the accused while
be unaware. under the question. The defence counsel
The Inquisitors always interview witnesses cross-examines the witnesses, and presents
in confidence, so as not to tip off the guilty arguments to counter those of the
party. Assuming that they find the accusation prosecutor. Justice is assured by the fact that
worthy of further investigation (as is the defence counsel has no interest in seeing
common), they will order the accused a guilty man go free, and will not overstep
arrested while they conduct further the bounds set for him by the Inquisition.
enquiries. Three Inquisitors are required for a The judge then weighs up the arguments on
full trial. The most senior acts as the judge, both sides, and delivers his verdict.
and appoints the other two as prosecutor More than nine in ten Church trials end in
and defence counsel, respectively. The a conviction, a higher figure than in the civil
accused, of course, has no say in the selection courts. This clearly demonstrates the greater
of his defence counsel, who, in any case, skill and perspicacity of the wizards at
must be a member of the Inquisition. The identifying the guilty before the start of a
judge will also appoint a court recorder to trial. There are a wide range of punishments
take down the details of the actual trial; this available to the judge, depending on the
may be any literate person, but is often also severity of the offence. The most common is
an Inquisition employee. for the culprit to be subject to a Purging and
The accused remains in prison while the Condemnation. Purging is a lengthy process
wizards conduct the investigation. All that cleanses the subject of the taint of Error.
talismans or other magical paraphernalia are This can be very painful, but it ensures the
confiscated, and the knights of the order safety of the individual's soul so long as he
guard the prison to prevent escape. None the does not backslide. Once the Purging is
less, while time in a Church-run prison is complete, the Condemnation ritual places an
certainly not pleasant, the prisoner will indelible mark upon the subject's forehead
receive at least a modicum of care, which which lasts for one season. The mark is in a
often exceeds that provided in state-run form relevant to their offence, although
dungeons. In due course, however, the some of the rarer forms are only readily
prosecuting Inquisitor will put the accused to identifiable to wizards. Whatever the precise
the question. This interrogation may last for nature of the mark, it indicates that the
several hours a day, over a period of a week person has committed a grave offence
or more, and consists of both mundane against his community, and he or she will
torture and magical enquiry. certainly suffer ostracism as a result. The
Naturally, during this entire period, the judge will usually direct that Church wizards
accused cannot know what the charges renew the mark at the end of each season,
against him are, what evidence there might and only allow it to fade permanently after a
be, or who the witnesses are. After all, if he specified period has passed - a full year being
knew the identity of his accusers, he could common.
use evil magic against them, and knowing Punishments for more serious offences
any further information about the charges include branding and permanent mutilation.
might enable him to deduce who they are. Excommunication is also a valid punishment,
Also, Inquisitors often find that, under although mainly used in cases of
extreme torture, suspects often confess to disobedience to the regular directions of the
crimes of which none of their accusers had Church, rather than for heresy or witchcraft.
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The Church
For the worst crimes, or for those who re- Contest: Undergo Trial by Ordeal
offend after Purging and Condemnation, the Appropriate Ability: Resist Pain, Resist Fire, Stoic,
usual punishment is death by fire. The etc. Magical abilities may not be used.
Church never conducts these executions Typical Modifiers and Augments: Strong Will,
itself, as this would be contrary to its purpose Piety to some aspect of the Rokari Church, or
as shepherd of the faithful. Instead, they similar abilities may provide a positive
augment. Innocence of the charges provides a
hand the condemned over to the secular +10 augment due to the prayers that the
authorities, who carry out the sentence on wizard performs over the rod.
their behalf. In its mercy, the Church Resistance: Nearly Impossible
promises to magically kill any condemned Major or Complete Victory: You are manifestly
person who fully confesses to all their sins unharmed, and acquitted of all charges
and undergo a lengthy Purging. In such Marginal or Minor Victory: You are hurt, but not
cases, the authorities still burn the corpse, in so badly as to fail the ordeal. You are
order to purify it of its base and heretical acquitted.
taint. Tie, Marginal, or Minor Defeat: Your hand is
wounded, and you are convicted of the crime.
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Kingdom of the Flamesword
to reach salvation, and since tapping denying any role to the wizard caste except
inevitably damages God's creation, it can that of religious teacher.
never be acceptable. Unlike the similar Borist
Heresy, which can appeal to commoners who
The Progressive Heresy
wish to rid themselves of sin, Nomian beliefs Like the Profane and Deivatic Heresies, this
appeal only to wizards, as only they have the is a common Error, but not an organised
ability to perform such magic. At times, religious movement. It is however, very
Nomianism has been common within the powerful beyond Seshnela, and may
Church, as it was before the coming of therefore be spread by schismatics from
Rokar. It is not a serious concern at present other lands, perhaps visiting as merchants. As
within Seshnela, but the Inquisition is with many other Errors, Hrestol was the first
vigilant against its return, since it is able to person to promote this belief, and it
corrupt the wizard caste itself. contributed directly to the corruption of his
followers. Progressives believe that is
The Profane Heresy possible for people to change caste, almost
This is a common Error, periodically found always by 'promotion' to a caste perceived to
amongst the uneducated. It has never had an be higher in status. Beyond Seshnela, this
organised body of followers, nor have belief takes many different forms, and its
preachers promoted it in Rokari lands. proponents within the Kingdom often have
Nonetheless, it is persistent, and the difficulty articulating precisely what they
Inquisition recognises that they must correct believe. In any event, change of caste is
it where it exists. Briefly put, it states that clearly not possible within Seshnela, so that
wizards have no special status beyond that of the belief is of little practical import. But it is
the other three castes. Rather than wizards dangerous, since it implies that nobles, for
being the products of immaculate example, are really no better than
conception by the women of other castes, commoners, and so can encourage people to
this heresy implies that they are simply ignore their instructions if they believe they
normal folk with a particular talent for magic know better.
or learning. By implication, any person can
become a wizard through sufficient training
The World of Losers
and dedication. Extreme followers of this This is a new heresy from Ralios, which is
belief sometimes hold that all men, or even rapidly expanding and turning the faithful
women, should be allowed to study against both the true Church and their
grimoires, and that the Church unfairly rightful secular overlords. In some respects, it
denies them access to the more powerful is an extreme form of the Adragan Heresy,
forms of magic. Naturally, this is a belief that but it also incorporates many other
the Church is keen to extinguish, as it strikes dangerous beliefs that inevitably lead to
at their special status as shepherd of the social disintegration and the ultimate death
faithful. Some people outside of Seshnela of the heretic. For more information, see p.
combine this with the Kionan Heresy, 151.
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The Church
Most liturgists within the Church do not righteously beating the sin out of miscreants and
belong to any specific order, and instead suspected heretics.
lead religious services for general Other Side: The many nodes of the saint and school
founders that the Rokari Church acknowledges
congregations of the faithful. Such people are all interconnected. Some of those not yet
are the backbone of the Church, and their under the full control of the Church include
blessings come directly from its core gateways to nodes of other, heretical saints or
scriptures, rather than from those of lesser founders; naturally the Church forbids all use of
such pathways. After death, worshippers enter
saints or wizardry school founders.
the realm of purgatory, where divine energies
Rokari Church strip away their remaining gross matter and taint
of sin. The purer of heart the departed is, the
Virtues: Austerity, Chastity, Obedience. quicker his or her passage through purgatory will
Scriptures: be, but even they require a thorough deathbed
The Abiding Book absolution of sins to be sure of the quickest
possible passage. After this period has passed, the
a Common Blessings: Be Content with Life, essence of the departed ascends to Solace, to
Bless Congregation, Find Peace, Hide from Foes, spend a blissful eternity communing with the One
Renew Faith, Till the Land. Mind. Those whose essences are too mired in sin
; Special Blessings: Absolve Sin, Bless Building, and gross materialism, whether through their
Bless Corpse, Bless Food, Bless Home, Bless this own deeds, or through lack of absolution, will
[animal], Bless this [bunch of animals], Bless this eventually sink down to Hell, where chaotic
Crop, Confirm Adult, Consecrate Relic, Dedicate energies will warp and degrade them until they
Infant, Find Way Home, Name Child, Protect from are obliterated from existence.
Illness, Resist Heathen Spirit, Resist Intoxication,
Resist Pagan God, Sanctify Marriage, Staunch Saintly Orders
Wound.
The Rokari Church acknowledges the
Z Curses: Curse Adulterer, Curse Apostate,
Curse Food Hoarder, Curse Murderer, Curse My importance of the saints in providing a
Enemy, Curse Thief, Curse Vadeli, Excommunicate virtuous example for the faithful to follow,
Sinner. and in providing magic to benefit the
The Theoblanc Papers Kingdom. However, only the Orders of Saints
a Common Blessings: Bless Leader of Gerlant and Iames are part of the Church
Congregation, Obey Church, Remember Rokar's hierarchy, answerable directly to the
Laws, Work Hard for Church. Ecclesiarch. The Order of the Plough has a
; Special Blessings: Resist Change, Resist similar status, but is decentralised, and of
Greed, Resist Temptation, Work Off Sin.
lesser importance. The Church classifies all
Z Curses: Curse Idler, Curse the Insubordinate, other saints as 'virtuous', 'permitted', or
Curse Questioner, Curse Sorcerer, Curse
Temptress, Curse Worshipper of Graven Images.
'forbidden'. The 'virtuous' saints are those
Great Secret: Solace (the worshipper ascends to the
whose pedigree is firmly Rokari. Although
highest heaven, and is removed from play). their Orders exist independently of the
Icons and Images: Depictions of the Prophet Rokar formal Church structure, they have always
show a man in simple robes, without any of the supported Rokarism, and have never
finery that typical of a great Church leader. Most promoted Erroneous beliefs. Theoblanc is
show him blessing the penitent, or denouncing determined that these Orders must either
the unfaithful for their sin and Error. The most
common symbols of the Church are the Prophet's submit to central authority, as those of
rune, the triangle of Law, and the rune of Makan, Gerlant and Iames have done, or face
the One Mind. expulsion and disestablishment.
Founder's Day: 8th Holiday, the anniversary of 'Permitted' saints are of less certain status.
Rokar's vision of the perfect church. Within Seshnela, their Orders do not preach
Other Festivals: Standard Malkioni. Rokar's Day (8th Erroneous beliefs, and they do not directly
Holiday) celebrates the founder and his vision of support the enemies of Rokarism. Yet their
the restoration of the perfect Church; Liberation
Day (22nd Aeror) is a solemn day of introspective saints are not clearly virtuous in all respects.
worship that commemorates Rokar's self- Some have promoted Erroneous beliefs in
sacrificing martyrdom. Nadir (21st Aeror) is the the past, or work closely with schismatic sects
height of the Devil's powers, and thus a day for elsewhere in the West. None have
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Saint Deelia the Dutiful clergy, however, are unsure that an all-
Deelia never wanted to be a saint. She female order of the Church is appropriate, as
lived in the Dawn Age, the daughter of a it requires female liturgists. The future for
moderately influential Seshnelan noble the order is therefore unclear.
house. Her life was remarkable only in that it
Entry Requirements: Must be a woman. Most
was not remarkable. She always submitted to members are the daughters of knights or nobles,
the rule of the menfolk in her life. She never but this is not an essential requirement.
spoke out of turn, or allowed herself to fall Abilities: Resist Unwelcome Advances, Stay Silent.
prey to unseemly desires. She was, in all Virtues: Dutiful, Meek, Supportive.
respects, the perfect example of the Scripture: The Rule of Saint Deelia
submissive wife that many Malkioni favor. a Common Blessings: Be Proper, Reconsecrate
Then the followers of Nieby came, spreading Talismans, Suppress Independent Thought.
pestilence that they pretended to cure. ; Special Blessings: Bless Home, Bless
Deelia's children all died in the magically Needlework, Don't Trouble My Man, Look
induced plague, and she herself almost Decorative.
joined them. But her prayers preserved her Z Curses: Curse Strumpet.
against the evil magic, and she survived, Grimoire:
along with her husband. When it became P The Damsel's Primer (spells: Brighten
clear that Nieby was actually Gbaji, the Decorations, Chaste Wooing, Discourage Improper
Deceiver, her husband joined the crusade Behaviour, Disguise My Achievements, Follow
Approved Cooking Recipe, Keep Clothes Soft,
against him. Deelia remained at home, Maintain Innocence, Protect My Home, Stand By
loyally maintaining the house on her My Man).
husband's behalf with only a single Icons and Images: Images of the saint show her
maidservant for company. standing meekly with hands clasped, or praying in
A year later, a follower of Nieby who had a chapel. She is always dressed modestly, without
escaped the crusade entered the house with the flashy jewellery that less virtuous women
sometimes wear.
a small band of monstrous followers,
Saint's Day: 9th Brumastide, the date of her ascension
intending to use it as a hidden base to strike into Solace.
back at the faithful. Rather than fleeing, Other Side: Deelia's node on the Saint Plane is a
Deelia remained at her post, insisting that modestly decorated set of castle apartments,
she must preserve the house, as her husband suffused with an aura of peace and quiet.
had wished. The madman captured both Disadvantages: Since the order stresses obedience
Deelia and her servant, and prepared to and remaining unobtrusive, it produces few
commit indescribably lewd and degrading heroes, and has little public influence.
acts of torture. Before he could lay a finger
upon either of them, however, the saint
prayed to God for deliverance, and began to
glow with an inner light. The light grew and
grew until it flooded the grounds of the
house, and burned the foul creatures and
their leader to ash. Saint Deelia then
ascended to heaven, leaving only her servant
as witness.
In the present day, the Order of Saint
Deelia is close-knit, but non-hierarchical. The
female lectors of the order would be willing
to submit to central Church authority, so
long as they could continue their mission of
ministering to gentlewomen and promoting
their ideals of female devotion. Many Rokari
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The Church
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Kingdom of the Flamesword
O The Shining Mace (spells: Bludgeon Heretic, Saint's Day: 18th Nex, the anniversary of Mistandar's
Hold the Line, Overcome Heretical Magic, Protect death.
Comrades, Shining Mace, Throw Back Darkness). Other Side: Mistandar's node on the Saint Plane is a
Icons and Images: Images of Saint Iames show him in complex of luxurious apartments, whose rooms
shining white Armour of the best kind for the are interspersed with treasure-filled vaults.
locality, bearing a mace that shines like the sun.
Saint's Day: 28th Frigidor, the day of the Battle of
Burning Light, in which Iames lead his forces to
victory against the Lead and Iron Army of trolls
from Guhan.
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The Church
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The Church
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Kingdom of the Flamesword
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The Church
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Kingdom of the Flamesword
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The Church
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Kingdom of the Flamesword
Virtues: Studious.
Saint Rokar Read Right
Scripture: Right and Wrong Reading
The prophet Rokar created this order of a Common Blessings: Correctly Interpret Holy
scholars himself, but it has always enjoyed Book, Ignore Impious Words.
independence from his Church. The members ; Special Blessings: Ignore Sophistry, Keep
of the school are theologians, whose duty is Reading, Preserve Holy Book, Sense Presence of
to preserve the holy texts, and to correctly Holy Book, Sense Presence of Impious Book.
interpret them for the general populace. The Grimoires:
school buildings of the order are libraries as a The Abiding Book.
well as places of training, and some wizards y Saint Rokar's Third Encyclical (Appear
spend virtually their entire lives there. Other Authoritative, Burn Pagan Writings, Enter Library,
adepts travel across Seshnela, working in Find Right Book, Find Right Page, Gain
lesser Church libraries, assisting other Theological Insight, Maintain Silence, Quote
Correct Scripture, Read Book, Read Silently, Strike
religious orders, and providing theological
Dumb).
advice to wizards and powerful laymen alike.
Festival Day: 4th Messistide is Scroll Day, on which
Rokar established the school to preserve his
Entry Requirements: Must be a member of the teachings.
wizard caste and concentrate their magic.
Members of the Order include liturgists who Other Side: The Library of Right Reading is a node
belong to the Clergyman profession rather than on the Saint Plane. It is a great airy space, lined by
the Wizard or Scholar professions. multiple levels of balcony, each bearing multiple
bookshelves and reading desks. The node deadens
Abilities: Debate Theology, Interpret Scripture. all sound within to no louder than a whisper. The
portal of power created by adepts of the order is
called a Divine Bridge.
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The Church
The Paradoni Explorers against all who explored the essence planes,
in time that faded, and they became an
Paradon was a Dawn Age wizard who influential school amongst the warring
explored the essence planes on behalf of the territories of Seshnela. With the coming of
early church. He fought against the Brithini, the Rokari, the Explorers reached an
whose sorcerers dominated the Western accommodation with the new Church, and
otherworld at that time. He sought out now provide services to the Four Sacred
ancient texts and re-opened paths to the Schools, as well as to other wizards in more
essence planes that the Brithini had jealously independent institutions.
guarded, and broke their monopoly. He
found ways to bend essences to his will, and Entry Requirements: Must be a member of the
taught others what he had learned. He wizard caste.
mapped the complex connections between Abilities: Elemental Lore.
the nodes known at that time, and served Virtues: Curious, Open-minded, Practical.
the Second Ecclesiastical Council of Grimoires:
Malkionism when it drafted its first official a The Abiding Book.
list of saints. b Elemental Forms (Banish Shade, Bind
His school grew yet further after his death, Salamander, Bind Sylph, Bind Undine, Summon
as they discovered more nodes, and distrust Salamander, Summon Sylph, Summon Undine).
of atheist sorcerers continued to grow. It m The Book of Beyond (Aid Essence, Banish
adopted the principles of experimental Ghost, Call Essence, Communicate with Angel,
heroquesting discovered by Arkat, but used Hinder Essence, Identify Essence, Locate Node,
Resist Hostile Essence, Ward Away Demon).
them only sparingly. During the Imperial
Festival Day: 14th Messistide, the anniversary of the
Age, Jrusteli schools controlled by the God
founding of the school.
Learners came to dominate the exploration
Other Side: The Node of Doors takes the form of an
of the essence planes, and the Paradoni open-air circle set on top of a grassy hill with an
Explorers declined in numbers, decried as increasingly indistinct landscape fading away into
merely tinkering with minor details whilst the distance. Dozens of open stone doorways
others conducted the grand experiments. In surround the circle, each leading out to a
different portion of the saint or adept planes. The
time, of course, the God Learners fell, and portal of power created by Paradoni Explorers is
while the Explorers at first felt a backlash called a Portal of Travel Beyond.
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Kingdom of the Flamesword
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The Church
Zzabur and his minions saw that their actions had not been good. They cast a mighty
spell that broke the sheets of ice that were crawling forth across the earth as the monster
army grew. They returned the sun to the sky, and brought about the world as we know it
today. Everything is imperfect now, but the message of Malkion survives, that we might
reach Solace, and perhaps restore the world to its former glory.
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The Church
Other Monastic Orders items for the Church at large. The abbess
may, however, permit those of proven
In addition to the formal saintly orders and dedication and mental fortitude to perform
the schools of wizardry, the Rokari Church charitable deeds in secular society, and use
maintains two cloistered orders for non- their abilities to help others.
adepts. In many respects, they resemble the
saintly orders, but represent a permanent Entry Requirements: Must be female, and have
religious vocation rather venerating a completed a two-year probationary period.
specific saint. Membership: Approximately 3,200 nuns across
Seshnela.
The Sisters of Contemplation Abilities: Engraving, Pray for Hours, Read Abiding
Religious communities of women have Script, Sew Vestments, Write Abiding Script.
existed within Malkionism since the Dawn Virtues: Contemplative, Dedicated, Patient.
Age. At first, they were relatively small, but Scripture: The Nun's Psalter
over time, some grew to become large a Common Blessings: Bless Church Leaders,
Bless the Kingdom, Reconsecrate Talismans,
abbeys. Most such communities were
Remain Pure, Work Together.
independent of each other, while still
acknowledging a connection to the Church
; Special Blessings: Bless Abbey, Bless Corpse,
Bless New Novice, Bless Vestments, Confirm New
of the day, but a few grew large enough to Nun, Help Others Renew Faith, Relieve Suffering.
establish their own satellite priories. The Z Curses: Curse Enemy of the Church.
Rokari co-opted the various Seshnelan Grimoire:
nunneries into a single organisation, the
l The Mercy of God (spells: Banish Lust, Banish
Sisters of Contemplation, with a common Greed, Bring Hope, Bring Peace, Calm Tempers,
Rule to guide them. However, the order has Ease Pain, Ease Sorrow, Example to Others, Induce
no single leader, although the abbesses Justified Guilt, Promote Obedience, Resist Worldly
occasionally meet in conclave to discuss Temptation, Support Church Ritual).
matters that affect them all. Theoblanc plans High Holy Day: 7th Fervidor, the first Sabbath of the
summer is a day of special devotion for the nuns,
to treat the Sisters in the same manner as the when they restate their commitment to their
saintly orders currently outside the Church. vows, and accept new members into their ranks.
Rokari nuns come from all the castes, Other Side: The Node of the Merciful Contemplation
drawn from those who feel a special calling of God, on the saint plane, takes the form of a
to serve God and Church. After two years as nunnery constructed of pure white stone,
probationary novices, during which their suffused with a soft light from the heavens, and
surrounded by quiet, well-tended gardens.
vocation is tested, they change their names
Disadvantages: Nuns are members of a monastic
to symbolise their separation from their old community, and must dedicate at least 60% of
life. The primary function of nuns within the their time to its needs, and usually much more.
Church is to pray for the Kingdom, and any They take vows of chastity, obedience, and
other special projects that the episcopate poverty.
requests. Nuns attend prayer services five
times a day; at dawn, noon, mid-afternoon,
sunset, and dusk. This constant supply of
devotional energy supplements that
provided by regular liturgists and benefits
the nation as a whole.
Each nunnery is lead by an abbess, with a
prioress serving as her deputy and as chief
liturgist. Many nuns never leave their
cloisters, enjoying a complete separation
from the outside world. When not at prayer,
or in silent contemplation of God, they make
vestments, talismans, and other necessary
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Kingdom of the Flamesword
exposed to it, the sufferer is at increasing risk High Holy Day: 28th Nex is the Night of Joyless
Obedience, when the Students are permitted no
of a relapse. Eventually, the soul of the sleep and must spend the entire night chanting to
victim becomes unable to experience Solace, ward away the dangers of Joy. The Church chose
and is eternally damned. this night because the following day marked the
To counter this threat, the Church has first appearance of Joy in the world.
created the Student Body. This monastic Other Side: Unlike most others, the Joyless Node on
the saint plane does not connect to any spell
institution insulates sufferers from the
nodes. It is a desert of grey sand and rock beneath
outside world, and provides an environment an ashen, sunless, sky.
in which properly trained clergy can prevent Disadvantages: Students must remain permanently
them from experiencing any further Joy in cloistered inside their closed communities. They
their lives. It is a lifetime vocation, because have no grimoires, as the only benefit of joining
the sufferer is never fully free of risk. Of the order is to prevent their souls from
experiencing any further Joy.
course, those who refuse to join the Student
Body are, by definition, guilty of the Hrestoli
Heresy, and must be executed by burning at
the stake, if their souls are to stand any
chance of salvation.
Members of the Student Body spend their
time working for the Church, and devote
themselves to study of its theology and
prayers. They must take part in five religious
services a day, at dawn, noon, sunset, dusk,
and midnight. They live under a rule of
poverty that permits them few personal
possessions, and must dress in hair-shirts and
plain robes. Food is deliberately bland and
monotonous, and the monasteries have no
windows onto the outside world, lest the
beauty of nature prompt a relapse. Men and
women live in separate communities.
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The Church
VERNUS
Vonerin
b
Pentacles
a
Malkonmas Righteous
0 Renewal I
AESTIVAL
Tandavar Calligraphers
h Y
Ongaring
s
Shining
Steel u
MESSISTIDE Menena Rokar Read
x Right y
Dalan Paradoni
t b
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Kingdom of the Flamesword
Nadir
q
Liberation Raceen
n M
FRIGIDOR
Orvar
C
Urestes
y
BRUMASTIDE Zemuron
a
Deelia
P
Iames
O
Osni
n
TURBIDOR
Pragmapaths
c
Elleish
k
Mistandar
h
Hasterax Joyless
^ k
HOLIDAY Scriptmas
i
Rokar
a
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The Church
Church Leaders
orders whose beliefs are most compatible
Theoblanc the Pious with Rokarism under their direct control, as
Position: Ecclesiarch of Rokarism, has already happened for Gerlant and Iames.
Archbishop of Leplain They must expunge all the others, or change
Magic: Rokari Liturgist, apex of the Rokari them to conform to the principles of true
chain of veneration morality. Wizardry schools are no exception;
Theoblanc was born the younger son of a their grimoires may be useful, but if their
minor noble family in 1471. The local vicar morals are suspect, they have no place in the
identified him as a wizard at the virtually modern world.
unheard of age of six, and took him away to It has taken many decades for Theoblanc
the seminary. Once there, he excelled in his to reach a position where he is ready to take
studies, despite his tender age, and proved these drastic steps. But prophecies now tell
remarkably adept at magic. By the age of that a period of great magical change is
twenty, the entire Church knew of him as a coming, and if the Church takes advantage
prodigy, and his inevitable rise through the of it, it can only be victorious. Once all of
hierarchy began. He served briefly as a vicar Rokarism is under his personal control,
in Segurane, before becoming Dean of the Theoblanc knows that it will become
Cathedral Chapter at Leplain, perhaps the unstoppable, and blow away the heretics in
most prestigious post below the episcopate. Ralios and Wenelia like chaff in the wind.
At the age of thirty he became the youngest With the power the Church garners from the
bishop yet created in the Rokari Church, and new worshippers, it can take on and defeat
five years later became Archbishop of even the greatest of heretical sects, such as
Tanisor. He has not visibly aged a year since the Idealists of Loskalm.
that date. The whole of the West will be united
Throughout this time, he argued for under one King, one God, and one Church.
Church reform, stressing their common Makan's glory will reinstitute the perfect
purpose, and the need to unite to fight their time of the Third Action, wiping away the
opponents. He strengthened the Inquisition pagans and their false gods, so that
in his archdiocese, holding the clergy to Malkionism reigns supreme over the whole
stricter standards of behaviour than his of Glorantha.
predecessors. He began compiling the series
of bulls and epistles later known as The Valcorin the White
Theoblanc Papers, which clearly laid out his Position: Grand Inquisitor
vision for Rokar's Church. Those wizards Magic: Rokari Church; Adept of the Holy
unable to accept his reforms were demoted Inquisition
or quietly retired. When, after twelve years, The current Grand Inquisitor rose through
the sitting Ecclesiarch died of old age, the the ranks until Theoblanc awarded him with
Church elected him as replacement this most trusted of positions. He is a small,
unopposed. rather scholarly-looking man, whose mild
His position now secure, Theoblanc was and polite manner belies the number of
able to extend his reforms throughout the people he has sent to the stake. He wears
Church. Many other archbishops had already simple, white robes, disdaining the fripperies
taken them up, but even so, it was many that could come from such an exalted office.
years before the task was complete. Yet His piety is as impeccable as his conviction in
Theoblanc knows that his task is still not the righteousness of his cause is unshakable.
complete. Many people squander their He is truly saddened by the number of
veneration on different saints, diverting people that his Inquisition have had to
them from the true path laid down by Rokar. Question or execute, but he never doubts for
It is essential the Church place those saintly
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Kingdom of the Flamesword
a moment that this is the only course of into the fold of the Church, as he believes
action they can take, in the face of the this will greatly enhance the nation's
terrible heresies and dangers that beset strength. Most of the other saintly orders, he
them. has little time for, and he is unconcerned as
Formally, Valcorin's rank in the to their eventual fate.
ecclesiastical hierarchy is roughly equivalent
to a bishop. Certainly, he is the equal of the Sir Halbaran
Chancellors of the other three sacred orders. Position: Grand Master of the Household
In practice, of course, the Inquisition is so of White Light
powerful that is influence is second only to Magic: Rokari Church; Adept and Liturgist
Theoblanc himself. He works closely with the of Saint Iames
Ecclesiarch, and has, so far, supported him in Sir Halbaran heads the Order of Saint
all of his actions, for the two men think very Iames as both military and liturgical leader.
much alike. Through his High Inquisitors, He is middle-aged, and still straight of
Valcorin gathers intelligence on Church bearing, and sound in body and mind. He is a
activities throughout the land, the better to man of great personal piety, unflinching in
ensure that it acts with unanimity of the service of his Order and his Church. He
purpose. oversees all the important activities within
the Order himself, and stays permanently
Lord Reimmel Steinbor busy as a result. Although his order is far
Position: Marshall General of the smaller than the more popular Order of Saint
Household of Great Flame Gerlant, he regards himself as fully Lord
Magic: Rokari Church; Adept of Saint Reimmel's equal, and stresses the importance
Gerlant of the adepts of Iames at every opportunity.
Lord Reimmel is a large man, still with The rivalry has so far remained a friendly
much of the martial prowess of his youth. one, with both Orders acknowledging the
Theoblanc appointed him because of his other's importance to the nation, even if
proven tactical ability and personal loyalty. In they disagree about their relative merits.
particular, he led raids and fought skirmishes Like his counterpart, Sir Halbaran is
against the Stygians of Ralios, whom he unfailingly loyal to Theoblanc. The unity of
detests as vile sinners. Although he has the Church is paramount to him, and he
proven very capable at coordinating the would like to see all the saintly orders
military actions of his order, his skill for brought under its auspices. Wizardry schools
peacetime administration is less effective. without obvious military or administrative
Fortunately, this is a weakness that he importance, such as the Pragmapaths or the
recognises, and has successfully delegated to adepts of Urestes, he regards as rather a
his subordinates. He administers his own waste of time and resources. If he had his
personal household of knights in Leplain, way, he would direct their adepts into more
where some of the greatest bearers of the useful pursuits within the other schools.
flamesword reside.
Lord Reimmel has never publicly disagreed
with his Ecclesiarch. Privately, he yearns for
the chance to test his knights in battle
against heretical foes, and would like to see
a crusade against Ralios. But he
acknowledges that Theoblanc is far wiser
than he is, and must be planning the crusade
for a time when it will be most effective. He
would like to see the other militant orders,
such as Dalan and Josselyne, brought closer
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The Church
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Kingdom of the Flamesword
of his company, but sees no value in its ideals geological formations of the Tanier Valley is
and principles. Genois fears, quite rightly, unsurpassed, but is, perhaps, not wholly
that the Ecclesiarch will seek to have the relevant to the task of administering one of
Russet Cross disbanded, and is busy the largest independent schools of wizardry
politicking to make them too indispensable in Seshnela. He is an elderly man, and
for this to happen. becoming rather frail, and his mind is longer
as keen as it once was. For the last twelve
Trenstimus years, he has provided only weak leadership
Position: Prime Scholar of Saint Urestes for the school, delegating some matters to
Magic: Rokari Church; Adept of Urestes his subordinates, and ignoring many others.
Academy He appreciates that Theoblanc may pose
Trenstimus has held the position of Prime some risk, as the Ecclesiarch hopes to merge
Scholar of Saint Urestes for almost three his school with the mainstream Rokari
decades. A compromise candidate at the Church, but prefers to busy himself with his
time, many hoped that he would not last studies rather than worry about the matter
long in office, but he has stubbornly refused too much.
to die or retire. His work on the study of
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Gazetteer of Seshnela
The modern Kingdom of Seshnela occupies the land around the Lower Tanier River
and some of its major tributaries. Much of the region consists of plains, with a few
low-lying hills and areas of moorland. Its cities are small compared with those of other
Western nations, such as Loskalm and Safelster, and a high proportion of the
population lives in the countryside, tending the many manorial farms, and the areas
of royal forest. Seshnela consists of two duchies, four counties, and three additional
areas under the control of local barons. We describe each of these regions in detail
below.
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Kingdom of the Flamesword
and narrow valleys could not support its are dotted with numerous towers, and the
cities, and times can be hard in winter, when gates of the city have impressive gatehouses.
snow covers the hills and trade is limited. Only the docks stand outside the
There is no one person solely responsible fortifications, and towers whose archers can
for administration in Deu. There is a county deny access to the river overlook those.
court, consisting of nobles appointed by the Within the walls, the city is crowded, with a
King, but no other central organisation. maze of narrow streets. A large market
Instead, the county is divided into three stands near the centre of the city, close by
shires, governing the eastern, southern, and the cathedral. A significant section is set
northern regions, and the sheriffs represent aside specifically for trading in metal, for this
the King's justice. There are five barons in is the city where merchants travelling from
Deu, with a sixth barony, that of Bornestof, Laurmal unload their goods to those who
being vacant and held by the Crown. travel the safer routes of the Royal Roads.
Foundries and smithies of all kinds
City Ratings dominate the heart of the city. Blacksmiths
Each settlement is described with a and armourers naturally predominate, for
size, type, and rating. The rating iron is cheaper here than in almost any other
describes the level of facilities and city in the human world. Of course, the
prosperity that the settlement has merchants sell much of the iron on, to smiths
relative to others of its type and size. elsewhere in the kingdom, and beyond. But
Narrators may use this rating as a the smiths here have a reputation as the
guideline for the Resistance to certain nation's best, and work hard to maintain it.
tasks at their discretion. The sound of ringing hammers can be heard
A rating of +0 indicates that the throughout the day from almost anywhere in
settlement is exactly typical for its kind the central parts of the city. There are
and size. Because the ratings are relative, redsmiths, silversmiths, and the like too, and
a Large City +0 is significantly “better” their skill is scarcely lower, although not so
than a Medium City +0, since the larger widely famed.
population would naturally be expected The Order of Shining Steel has its only
to attract more specialist trades and chapter located in the city. The cathedral was
outside commerce. In general, ratings once dedicated to Saint Drangbert, the
range from -10 to +10; settlements Order's founder, who lived here. The Iron
outside of this range tend to either Blood School is jealous of the Order's
expand to the next higher size category prominence in the city, and has its own,
as immigrants take advantage of their much smaller, chapter here which constantly
prosperity, or decline to the next lower strives against their fellow adepts. Because
size as trade and commerce fall off. the Shining Steel adepts have little support
from elsewhere, the contest is less uneven
Bornestof than local numbers along would suggest,
and the rivalry has occasionally burst into
Type: Medium City +0
violence.
Significant Abilities: Forges
Traditionally, the Baron of Bornestof was
Security and Defences: Complex stone
the eldest son and heir of the Count of Deu,
walls, large fortress with moat, watch towers
but the King himself now holds the two
Temples and Shrines: Medium Rokari
positions jointly. The King appoints a
cathedral, Headquarters of the Order of
seneschal to govern the town and barony on
Shining Steel
his behalf. He does not often visit the castle
Ruler: Royal Seneschal
here, finding the city unpleasant, which gives
Suzerain: Count of Deu (King of Seshnela)
the seneschal a considerable degree of
The ancient seat of the Counts of Deu is a
latitude in his rule.
heavily fortified city. The heavy stone walls
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Knockers
Mining is a dangerous business for people across Glorantha. There are constant risks of
cave-ins, floods, and other natural disasters. The environment itself is often cramped,
unpleasant, and difficult to reach, and the work is exhausting. Light and fresh air are in
short supply, the latter brought in only by magic. And then there are the things that live
down the mines.
Unless a human mine has the misfortune to break through into a cavern system or
working of some other race, trolls, dwarves, and the like are unlikely to be encountered
by miners. But beings of the otherworld are a different matter. One of the most common
is the knocker, known by various different names across Glorantha.
Knockers are incorporeal beings, able to pass through solid rock without difficulty. Yet
they are also capable of becoming solid, creating a body for themselves from the gross
matter around them. In this form they resemble skinny humanoids with gangling limbs
and wide, slit-like mouths. They seem to lack eyes, having no need of light in their
subterranean realm. They stand from two to three feet tall, and have no difficulty
negotiating even the most tortuous tunnels and cracks, even in their solid form.
Miners who know the proper rituals must appease the knockers regularly to avoid
coming to harm. The exact form of the rituals varies from place to place across Glorantha,
perhaps on the whim of the knockers themselves, but all experienced miners know at
least one. Unfortunately, even minor transgressions can upset the creatures, which can
sabotage mines and cause endless trouble for those trapped beneath ground. They rarely
attack physically, doing so only as an absolute last resort, but they know spells for causing
harm at a distance, which is all that really matters.
When knockers have been appeased, and nothing has upset their mercurial tempers,
they can actually be quite helpful to miners. For instance, they have magic that can help
to shore up rock, although they will never work alongside humans. Most famously, they
'knock' on the walls of mines when a disaster is imminent, giving the miners who hear
them a chance to escape to safety.
cheap taverns catering to the local residents.
Holten The town is dirty and unpleasant, and has
Type: Town -10 few of the civilised amenities or services one
Security and Defences: Wooden palisade, would normally expect in a settlement of its
watch towers size.
Temples and Shrines: Medium Rokari The population consists almost entirely of
church miners and guardsmen. The miners are a
Ruler: Royal Warden rough and ready bunch, prone to fights and
Suzerain: Count of Deu (King of Seshnela) drinking, and many of them are former
Holten lies up against part of the western farmers on the run from their feudal
stretch of the Herg Sill. The area is desolate, overlords. The authorities ignore such
and only minimally suitable for agriculture. escapees here, perhaps because they have
The town exists for one reason only; the merely exchanged one form of back-
large deposits of silver under this part of the breaking servitude for another even worse.
Sill. The Counts of Deu were the first to Besides, they need such men to work the
establish a mine here, during the interregnal mines and extract the silver to enrich the
years of the early Third Age. The settlement royal coffers and supply the realm with new
grew from a mining camp to a rough-and- coins.
ready town. Visitors are rare, and the A wooden palisade surrounds the town on
authorities discourage them. There are no three sides, sufficient to deter bandits and
inns here, although there are numerous would-be thieves, although it would not
hold off a professional army for long. The
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Kingdom of the Flamesword
north side of the town is the Herg Sill itself, merchants who wish to reach the Royal Road
rising over the settlement and presenting an at Bornestof, loading their goods onto
even more formidable barrier to would-be barges for the first part of the journey. As a
intruders. The single church is of moderate result, most of the iron trade with the
size, but is run-down and rarely visited by the dwarves at Laurmal passes through the city,
inhabitants. There are no nobles rather than taking the shorter route through
permanently resident here, and the town is Bormandy into Noyelle. That Bornestof offers
effectively under military rule. When nobles one of the largest markets for iron in the
from the royal treasury do visit, they receive kingdom is also a contributory factor. Many
accommodation at one of the few pleasant large and luxurious inns provide for the
buildings in the town, a secure stone-built needs of the merchants who travel through
place specifically for their use. the city, heading out into the wild, if
The mines themselves are extensive, with relatively safe, foothills of the Iron
various mine supervisors have enlarged them Mountains.
repeatedly down the centuries. They are The Iron Blood School has a significant
cramped, hot and dusty, and dangerous in chapter here, located on the hilltop near the
parts. The silver is present as veins of metal castle. The adepts are always keen to acquire
nuggets in the rock, not as an ore. the iron that passes through the city, and are
determined to take as much of the best
Rannenburg material as they can before it reaches of the
Type: Small City +0 Order of Shining Steel in Bornestof. The
Significant Abilities: Forges, Merchant Inns School prizes its ability to dominate the local
Security and Defences: Stone walls, religious scene, forcing the vicar into a
medium hilltop fortress, watch towers relatively subordinate role.
Temples and Shrines: Large Rokari church, Baron Vauner is a competent ruler, and
large chapter of the Iron Blood School was a skilled knight in his youth. He has a
Ruler: Baron Vauner keen interest in the study of fortifications
Suzerain: Count of Deu (King of Seshnela) and the methods of siege warfare, and has
The River Deu flows into Seshnela through ensured that his own castle and city are well-
a steep-sided gorge that runs for several defended. He works well with the Iron Blood
miles. The small city of Rannenburg stands School, whose senior members receive
near the upper end of the gorge, and marks frequent invitations to the castle, and are
the border of the Kingdom. A fortress has always included in his counsels.
stood here since ancient times, although
most of the current structure dates back only The Sheep-horn Hills
two hundred years. The castle and its This range of hills crosses the southern
surrounding watch towers stand at the top reaches of Deu from the foothills of the Iron
of a steep slope, with a spectacular view of Mountains. The region is rugged and
the river and surrounding countryside. A relatively dry, dotted with trees and open
number of residences dot the slope itself, pasture. Sheep graze among the hills, tended
with narrow winding streets posing a by peasant shepherds with meagre croplands
considerable obstacle to any potential in the lower valleys. The hills are also rich in
invaders. Most of the city, however, lies copper and native bronze, and there are
along the river bank, where a wide, relatively numerous mines scattered across the
flat area of ground has proved ideal for uplands. To the local landholders, these
building. Here are the major commercial metals are more valuable than the wool the
centres of the city, and its numerous metal shepherds produce, and knights fortunate
foundries. enough to have a good mine on their land
Although Rannenburg does not stand on a can become quite wealthy.
Royal Road, its location makes it ideal for
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Central authority is weak here, and knights battle with those of earth, the sounds of
do not often venture far from the safety of their conflict creating a singing sound that,
their manors, save to protect their own on a clear day, people can hear from a mile
investments. A few paths cross the highlands, or more away. Sometimes the air essences do
but transport is difficult in most places. As a well in their battle, plunging into the caverns
result, parts of the hills have become havens and disturbing the depths, but more often,
for bandits and other outlaws, perhaps after penetrating a hundred feet or so, an
escaping from the restrictions of Rokari explorer finds the atmosphere becoming
society, or simply out for their own gain. The fetid, damp, and warm.
bandits become more active in winter, as Deep within are caves studded with
their own ability to forage is restricted, but magical crystals, but the earth essences
no time of the year is entirely safe. So long as protect them well, making any attempt at
the copper and bronze still reaches the organised mining impossible. Rock
lowlands, the sheriff and local barons care elementals, knockers, and creatures from the
little for what happens up here, and leave deep can appear as if from nowhere, driving
the local knights to their own devices. out intruders. Water fills the deepest caverns,
and there are even waterfalls far below the
The Singing Caverns ground, where subterranean streams empty
Near the eastern edge of the Sheep-horn into sunless lakes. Elsewhere are forests of
Hills stands a great opening in the ground, mushrooms, fed by organic detritus that
the entrance to a vast and complex series of somehow makes its way down from above.
caverns that worm their way beneath the Unbeknownst to many, a clan of voralans
moors. At the cave mouth, essences of air dwells here, tending the fungus.
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Kingdom of the Flamesword
During the days of the Middle Sea Empire, independent. His descendants have ruled the
Estaurenic was a wealthy realm, forming the County ever since.
southern lands of the Duchy of Tanisor. The wide valley of the Tanier River
Scholasticism prospered here, fostered by the dominates the eastern parts of the county.
God Learner university at Estau. When Old The population is densest here, crowded
Seshnela fell, there were riots and peasant around the rich, well-watered lands. Three
uprisings across the region, aimed at cities and numerous towns and villages dot
destroying the careless wizards who brought the broad, low banks. To the west, the land
this doom upon them. Many feared that gently slopes up to form a broad plain
Estaurenic would follow the western duchies dominated by fields and agricultural villages.
into the sea, and that only by expunging Only a few royal forests remain as preserves
every trace of the God Learners could they for hunting, and even the low-lying hills
avert that fate. While the land certainly did along the borders are well-patrolled by
not sink, it remained in turmoil and anarchy knights, keeping the land safe for the
for years afterward, until re-united by the common people. In the west, the land drops
ancestors of the present Count. precipitously into the sea, with jagged cliffs
The Count and his people converted to the preventing safe landings anywhere along the
new Rokari way before Bailifes began his short coast. There are no harbours along the
campaigns of conquest. They looked back to Estaurenic shoreline, and the coast is one of
the old times, when Estaurenic had been a the few parts of the county without a high
rich land, safe from its enemies, and believed population.
that Rokarism could help them regain what Since ancient times, much of the county's
they had lost. When Bailifes invaded Tanisor, wealth has come from agriculture. In the
the Count enthusiastically joined his armies, valley regions, wheat grows better than in
and fought against the Hrestoli at the most other parts of Seshnela, giving a wider
Second Battle of Asgolan Fields. After the variety to the peasants' diet than elsewhere.
victory, he swore fealty to the King, who Fields of rye, the staple crop for most
rewarded him with the territory around Seshnegi, cover much of the plains, and form
Danvoutiers, which had previously been the source of much of the county's wealth.
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Estaurenic, however, is more famous for its The Count lives in accordance with the
wizards. The surplus of available grain makes dictates of his religion, a visibly pious and
it easier for monastic communities of wizards virtuous man. Guests at his castle find it
to thrive on the labour of the peasantry, and austere, and his feasts are bland and
the county has a well-deserved reputation unexceptional. Only at the annual Estau
for scholarship, stretching back to at least tournament of chivalry (see below) does he
the Imperial Age. Many wizards come here make any effort at extravagance,
to study, making it second only to Leplain demonstrating the success that comes from a
itself as a centre for magical learning. virtuous lifestyle and correctly following the
The Count of Estaurenic heads the nobility moral guidance of the Rokari faith.
here. The seven barons all owe fealty to the
Count, rather than directly to the King, as in
The Very Reverend Severik
most other parts of Seshnela. This means that Position: Archbishop of Estau
the Count can muster his own army from the Magic: Rokari Liturgist
feudal levy, and has some freedom in the The Archbishop of Estau is a thin, ascetic
setting of taxes and other privileges. He man, devoted to the study of theology. A
administers the county court directly, assisted close friend of Count Girand, he has
by the barons. Estaurenic contains three cultivated court contacts as a means to make
shires, covering the western, central, and the Church's task easier. He also works
eastern parts of the region. closely with the Order of Rokar Read Right,
believing that the ultimate success of the
Count Enil Girand Church lies in understanding the world as
Position: Count of Estaurenic much as possible, and in devising methods to
Magic: Rokari Church deal with recalcitrant foreigners. He supports
The Count of Estaurenic is arguably the the coming conflict with Nolos, seeing it as a
second most powerful noble in the Kingdom, chance to deliver a mortal blow to the Ship
after the king himself. His ancestors have of Life Church as much as a chance to punish
always remained scrupulously loyal to the those who have rebelled against the rightful
Crown, and have retained their territory in authority of the King.
an unbroken line. The current Count is a very
pious man, who donates considerable monies Danvoutiers
to the Church. He is a firm believer in the Type: Small City -2
Rokari virtue of obedience, and despises the Significant Abilities: Suspicious Locals
rulers of Nolos as rebels and oath-breakers. Security and Defences: Stone walls, small
He is an admirer of Theoblanc, and a staunch fortress
supporter of the Inquisition, being keen to Temples and Shrines: Small Rokari
remove any trace of heresy from his lands. cathedral
No sensible noble will openly oppose the Ruler: Baron Rambert
Inquisition, but Count Girand is one of the Suzerain: Count of Estaurenic
few that will actively support them in their This small city nestles amid the pastures of
duties. He forbids any of his relatives to western Estaurenic. By the standards of many
follow saints such as Mistandar or Tandavar Seshnelan cities it is relatively clean, with few
until and unless those Orders come fully open sewers, even in the poorer parts of
under Church control, and discourages all town. The town guard is reasonably
other unapproved saintly orders within the conscientious, keeping down criminal
County save those of Gerlant, Iames, and activity, but at the same time being
Xemela. If Theoblanc ever decides to ban suspicious of travellers. When Old Seshnela
those such Orders altogether, the Count of fell, a monstrous crab lurched ashore from
Estaurenic will be one of his most the newly inundated lands, and scuttled
enthusiastic supporters. purposefully towards Danvoutiers. Smashing
its way through the streets, seemingly
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Kingdom of the Flamesword
immune to anything the defenders could constantly with the sounds of mock battles.
throw at it, the creature smashed the local Baron Rozier recently ordered the
God Learner Abbey into rubble, and then construction of new and larger stables, but
gouged great pits into the ground before the work has been somewhat rushed, and
turning round and heading back to the sea. the result is not all that it could be. Mistrust
The pits still remain, and no one has dared of the Nolosi is strong here, with everyone
build on the plot of land that surrounds saying that they have let their blind greed
them, a stark warning against the folly of get in the way of their loyalty to the Crown.
tampering with the nature of the world. Those who are - or appear to be - Nolosi, are
Baron Rambert is content to manage his less welcome here than almost anywhere else
fief with as little interference as possible. He in the Kingdom.
assists the Count only reluctantly, and tries to
send as little help to Estau as he can. As a Estau
result, his knights rarely see action beyond Type: Medium City +4
their homeland, and, in fact, it is those with Significant Abilities: Church Libraries, Flood
the least skill or reputation who are most Defences, Riverside Docks
likely to be sent elsewhere as part of a feudal Security and Defences: Stone walls, large
levy. fortress with moat, watch towers
Temples and Shrines: Large Rokari
Douleme Castle cathedral, large chapter of Rokar Read Right
Type: Town +1 Ruler: Count Girand
Significant Abilities: Constant Military Suzerain: King of Seshnela
Presence, Crowded During the Imperial Age, Estau was the site
Security and Defences: Large concentric of one of the major God Learner universities.
castle After the sinking of Old Seshnela, a mob
Temples and Shrines: Medium Rokari descended on the university, razing it to the
church, chapel inside the castle walls ground and killing all the God Learners they
Ruler: Baron Rozier could find. Centuries later, wizards raised a
Suzerain: Count of Estaurenic great library and scriptorium for the Order of
Douleme was an unremarkable baronial Rokar Read Right on the spot, so that its holy
seat until Nolos seceded from the Kingdom. influence could finally expunge any evil
As the most prominent castle along the residue that remained at the site. The
newly created frontier, it became the Monastery of Saint Rokar has since become
headquarters for the many bands of knights the largest library and centre for theological
that now patrol it. The town outside the scholarship in the Kingdom, outshining even
castle walls bustles with knights and the libraries of Leplain in size, if not
mercenaries from dawn to dusk, something importance. Only Church wizards have access
that has brought moderate prosperity to the to the books and scrolls kept at the library,
townspeople. Commoners who have not with heretical outsiders kept firmly outside
benefited so much, however, find that the the gates. Indeed, few non-wizards have ever
constant presence of overbearing knights is been inside the forbidding walls that
only making their lives more difficult, as any surround the monastic compound.
resources tend to vanish into their hands. Unfortunately, recent expansion to the
There has been some tension in the town, as library uncovered subterranean vaults
a result, with occasional crackdowns on those belonging to the old, God Learner site. The
seen as insufficiently supportive of the Rokari quickly re-sealed the crypts with stone
benefits of knightly status. and magical wards, but they are so
The castle itself is large, and dominates the concerned about what might lie within that
surrounding countryside. The practice they have carefully kept the fact secret from
grounds in the bailey seem to ring almost all but the most essential personnel.
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Quoigne
Old Eye Ruin
Type: Small City +2
The School of Ouxey is a Hrestoli school of Significant Abilities: Horse Market,
wizardry devoted to the magic of perception Merchant Inns, Riverside Docks
and vigilance. The School had a tower here Security and Defences: Stone walls, small
during the Imperial Age, and throughout the hilltop fortress
Interregnum. The wizards conducted their Temples and Shrines: Medium Rokari
arcane studies, and sold their services to cathedral
Hrestoli lords. In the uppermost room of the Ruler: Mayor
tower they had magical scrying devices that Suzerain: Count of Estaurenic
they used to observe events in far-off places. The eastern and western branches of the
After the fall of the God Learners, the Royal Road part company at Quoigne, a free
Ouxites were condemned along with many town on the Tanier River. A long ridge forms
other wizards, since many assumed that they the southern boundary of the city, where the
had seen the coming disasters, and yet had castle stands, along with the houses of the
done nothing to avert them, or even to warn wealthy. As trade up the Tanier has increased
the common people. A mob marched on the in recent decades, the city has grown rapidly,
tower, only to find it empty and abandoned. and now many buildings lie outside the
Magical seals barred access, and nothing the protection of its walls. This is especially so on
people could do damaged the tower, so the western side, where a small river runs
eventually, they returned home. just outside the city wall to join the Tanier.
In later years, King Ulianus I decided to use The western branch of the Royal Road enters
the tower as an observation post. It stood the city over a bridge here, but many inns
close to the new coastline, and it would have and homes sprawl on the far bank. Within
been possible to see out to sea from the top, the walls, the city is crowded, as if too large
even if none of the magical devices to fit within comfortably. The guild council
remained, making it ideal for keeping an eye has recently considered extending the walls,
on treacherous Pasos, whose boats still but this will require considerable funds, and
patrolled the narrow channels around the would take many years to complete, even if
nearby islands. With some difficulty, Rokari they ever do reach an agreement on its
wizards broke the wards on the tower, and necessity.
knights re-occupied it. Before long however, Although the market for foreign goods is
it became clear that the tower was cursed, larger at Estau to the south, Quoigne is a
and that men stationed there fell ill with a good meeting place, because of the junction
sleeping malady, and found their magic of the Royal Road. Most foreign goods
opposed by dark essences. Rather than try to continue up the river, taking the most direct
exorcise the curse, the King ordered his men route to Arnlor and Segurane, but all trade
to abandon the tower once again, and no destined for Noyelle and Voine must leave
one has occupied it since. the Tanier here. Extensive horse paddocks lie
The tower still stands, although weeds and close to the city, and while the local horse
brambles now choke its lower buttresses. In dealers specialise in ponies and pack horses,
1543, lightning struck the upper part of the rather than great chargers or swift horses,
tower, destroying some of the structure the horse market is always busy.
there. While this suggested to some that the Quoigne is a free town, given certain legal
curse had lifted, there was no compelling rights by an ancient charter. The guilds
reason to re-occupy it, besides which, its control the courts here, and meet in council
ruinous state had made such a task too to raise taxes and determine expenditures.
dangerous. The ruin remains, staring out to Currently, the Guild of Horse Breeders and
sea, empty, save perhaps for ghosts and the Wainwrights' Guild have the most power
ancient Hrestoli magics. on the council, but the Redsmiths' Guild and
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the Guild of Boatmen often oppose them, others, and make it Rokari in name as well as
with many others giving their support to practice.
either side as their own interests dictate. The Tremarde is a sizable abbey, consisting of a
council elects a Mayor from its membership cluster of buildings dedicated to preparing
once a year. Although there is no limit to the and preserving documents and texts of all
number of times a Mayor can serve, he must kinds. The adepts are not cloistered, and
always be careful to keep the support of as come and go at will, providing services to
many guildsmen as he can, lest he lose office lords and churchmen across the Kingdom.
and the perquisites that it brings. This tends Anyone can come and consult with the
to lead to a rather laissez-faire government, Calligraphers at the abbey, although the
with the Mayor struggling to avoid libraries and certain ritual areas remain out-
offending anyone by taking overly radical of-bounds to visitors. Naturally, the local
action. Calligraphers also adhere to all the usual
rules of the Rokari wizard caste, including
Tremarde Abbey celibacy. Nonetheless, they keep in touch
Tremarde is the Seshnelan headquarters of with their counterparts in other lands, where
the Humble Calligraphers, a School of Calligraphers may be Hrestoli, belong to
wizard-adepts dedicated to scholasticism and minor sects, or to none at all.
the making of ciphers. The School is
widespread, with branches in Fronela, Virtoins
Safelster, and other Malkioni lands, as well as Type: Small City -1
Seshnela. Most Rokari Calligraphers serve as Significant Abilities: Riverside Docks
independent consultants to local lords, work Security and Defences: Stone walls,
in other Church institutions, or run small medium fortress, watch towers
scriptoria in the cities. The School established Temples and Shrines: Large Rokari church,
Tremarde as a central repository for scrolls, Chapter of the Household of Flame
and for providing direction to adepts Ruler: Baron Bracoire
throughout Seshnela. Their strict neutrality Suzerain: Count of Estaurenic
proved an asset once the populace turned Virtoins stands on the east bank of the
against the God Learners, since nobody Tanier River, close to what is now the
associated them strongly with the old creed. Seshnela/Nolos border. Once, the Royal Road
Instead, most people saw them as harmless, used to run down the west bank of the river,
and Tremarde remained untouched all the way to Noloswal, but after Nolos
throughout the Interregnum. rebelled, it became impossible to maintain
The Abbey made itself useful during the the wards on those parts of the Road outside
Interregnum, by providing ciphering services of Seshnela. The King ordered that the entire
and carrying secure messages for various rival southern stretch of the Road be abandoned,
lords of the land. When Estaurenic converted so that now it stops at Estau. The physical
to the Rokari faith, the Calligraphers road remains, of course, but travellers only
remained officially neutral, supporting use it for short distance journeys; all major
neither the newcomers nor their Hrestoli trade is now restricted to the river itself. This
predecessors. Because of their prior made little difference to most merchants,
usefulness, the Count of Estaurenic protected who generally preferred the convenience of
them, and the Inquisition had more river travel in any event, and the benefit to
important targets. Before long, all of the Virtoins has been slight.
adepts at Tremarde were Rokari, despite the Far more significant was that the city now
official nondenominational status of the stood close to the border with a potentially
School, since the Rokari were the only source hostile nation. The signs of this change are
of adepts in the Kingdom. Nonetheless, everywhere, for fortification has become a
Theoblanc wishes to bring the School under major priority for the city. Although the city
his personal authority, along with all the has had walls for a long time, as most cities
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Kingdom of the Flamesword
in Seshnela do, the baron's men maintain time comes to launch an attack on Noloswal,
them with more diligence than in the past, Virtoins will likely be the main base.
and man the watchtowers with large Baron Bracoire is a well built and
detachments. Most noticeable, however, is gregarious man, fond of his food, and
the castle. Over the last few decades, the generally good natured and generous
baron has upgraded it several times, adding towards his knights. He has little time for
new towers and defensive outworks. The commoners, and finds the constant nagging
baron's men cleared away buildings and of the more pious wizards to be an irritation
entire streets to make way for the he could well do without. The military build
expansions, leaving the commoners to up suits him well for the time being, as it
grumble about their heavy-handed means more money coming in from the
approach. A large garrison remains here Count and King to help shore up the town's
now, including many forces levied by the defences, and gives him a powerful voice at
King and the Count of Estaurenic. Formerly a court, but he is nervous about what will
city founded on the river trade and the rich happen if full-scale war breaks out with the
farmlands of the alluvial plains, at times it rebels in the south.
now feels like a city under siege. When the
The County of Noyelle is a relatively recent remained pagan long after Malkionism
foundation, which did not exist before the dominated elsewhere. During the Imperial
Interregnum. Much of the region was only Age, the Seshnelan kings established a
settled in the late Dawn Age, and some parts County of Trezieres, which covered broadly
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the eastern part of present day Noyelle. The locals. Not only are wild boar and deer
western regions belonged instead to the plentiful in Noyelle, but stranger creatures
Duchy of Joriland, with its seat at Laurmal. often visit from the west, taking advantage
The west in particular was a wild land, of the sparse patrols and open country to
considered of little value by the Empire and travel several miles from the border.
largely ignored even by its own dukes. Sometimes these creatures are dangerous,
With the fall of Old Seshnela, the Duchy of and whole bands of knights must attempt to
Joriland ceased to exist, and civil war soon seek them down and defeat them before
swept away the County of Trezieres as well. they destroy too many crops, livestock, or
Barons fought with each other across the peasants.
region, and brief-lived counties rose and fell Noyelle, like Estaurenic, retains its own
as the generations passed. Eventually, Baron count, who oversees the county court, and
Hedenved of Rindland, exiled from his receives fealty from six barons living
homeland, seized control of the eastern throughout his realm. Count Hedenveld also
regions, and declared a new County of retains his own army, mustered from a
Noyelle. His successors gradually increased feudal levy in much the same way as the
their power, eventually subjugating the King's army, and pledges its service to the
wilder western reaches and adding them to Crown as art of his own oath of fealty. There
the county, creating a realm roughly are four shires in Noyelle, including
equivalent to that which survives today. At Bormandy, whose sheriff is described on p.
first the counts resisted the advance of 181. The Shire of Immerland, which includes
Bailifes and the Rokari faith, but they the northern and central parts of the county,
famously switched sides at the Second Battle including Immhalt and the Spukwoud, is
of Asgolan Fields, turning on their rivals from particularly low in population.
Deu and Voi. Bailifes rewarded them by
making them one of his principal vassals,
Count Hedenveld
although at first he stationed many royal Position: Count of Noyelle
knights in Noyelle to ensure that the counts Magic: Rokari Church, Adept of Saint
did not have a second change of heart. Gerlant
The old division between east and west Count Igini Hedenveld is in his late forties,
remains apparent in the modern county. The a stern man with firm views on the
eastern regions, around Trezieres and importance of Rokarism. In his younger
Souronne, look to Tanisor for inspiration, years, he was a noble knight, and spent
and rival them in their production of textile much time hunting in the forests and wild
fabrics. The west remains more of a frontier, lands of Noyelle. This gave him a keen
warily eyeing the mysterious forests beyond knowledge and love of nature, as well as a
the border. People from western Noyelle friendship the Order of Saint Orvar. The
speak with a distinct accent, closer to Order has long been a significant one in
Rindlander than Tanisoran, although with Noyelle, but has especially prospered under
many unique features of its own. They his patronage. The count also favours other
mourn their past as part of the lost duchy of Rokari saints, and not just Gerlant and Iames,
Joriland, despite the fact that, historically, whilst denouncing those of other faiths.
they gained little benefit from the Xemelans and followers of Mistandar,
relationship. Josselyne, and Hasterax have all benefited
Numerous small woodlands dot the region, from the count's largesse, so that the county
much of which is untamed. Some of these is today one of the strongest centres of
are deliberately preserved royal forests (see saintly veneration in Seshnela.
p. 99), but others are simply undeveloped The count, however, is suspicious of
territory, yet to be claimed by encroaching Theoblanc's plans for the future of Rokarism.
farmland. Especially in the west, hunting is a While he believes that a wide range of magic
popular pastime among the local knights and from approved and theologically sound
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Kingdom of the Flamesword
orders and schools can only benefit the Security and Defences: Stone walls,
nation and faith, some church leaders are medium fortress
acting to discourage their expansion, and Temples and Shrines: Small Rokari
clearly doing so with the Ecclesiarch's cathedral
blessing. Count Hedenveld is no heretic, and Ruler: Baron Tuhnring
none of his beliefs challenge the official Suzerain: Count of Noyelle
doctrine of the Church as it currently exists, This is a frontier town defending the
but if Theoblanc's plans come to fruition, he northwestern corner of the county. There is a
may find himself challenging the Ecclesiarch detailed description of the town and its
and his followers. surrounding land on p. 155.
The count's only son is currently engaged
to the daughter of Baron Carois of Lamreaux Hetz
in Tanisor. In accordance with custom, the Type: Town +7
baron must provide a dowry worthy of the Significant Abilities: Travellers' Inns
count's status, and negotiations as to its Security and Defences: Earthen rampart,
exact size and composition are ongoing. small castle
None the less, there is little doubt that the Temples and Shrines: Medium Rokari
baron will raise the necessary finances, church, large chapel to Saint Ongaring
although all the many details of such an Ruler: Baron Vodert
important a noble marriage will naturally Suzerain: Count of Noyelle
take some time to arrange. In the year 144, Seshnan pagans waylaid
The Very Reverend Krievert Saint Ongaring at the small village of Hetz,
and martyred him by crushing him beneath a
Position: Archbishop of Trezieres
great boulder. Although they desecrated the
Magic: Rokari Liturgist
saint's body, his followers were able to
The Archbishop of Noyelle is an aging man,
recover his remains and buried them in a
no longer as active as he was in his youth.
reliquary at this spot. They built a small
Despite the supposed austerity of his faith,
church over the burial site, which became the
he is overweight and indolent. While he was
original focal point of his Order. As a patron
a zealous preacher in his younger days, he is
saint of travellers, Ongaring's Order never
now content to enjoy the benefits of his
looked to any one location for spiritual
position, knowing that no further promotion
leadership, but the church nonetheless
is possible. None the less, despite his lack of
became a site of pilgrimage and veneration.
enthusiasm for administration or most other
Inns sprang up to cater to the many
forms of activity, he does still possess political
travellers, and soon the village grew into a
acumen, and knows which of his followers to
sizable and prosperous town.
reward for their service and loyalty. As a
During the Imperial Age, wizards moved
result, there is little danger of him losing his
the saint's reliquary to a grander location
office. The Archbishop is also rigidly
near the coast, but many pilgrims still chose
orthodox, and privately worried by Count
to visit the site of the martyrdom itself to
Hedenveld's enthusiasm for saints other than
pray to their patron. The Order became
Gerlant and Iames. While his preferred
influential and wealthy, because of its vital
approach to the matter is to allow the count
role in maintaining communication between
to metaphorically dig his own grave, he none
dioceses across the vast Empire. They lavished
the less keeps a close watch on his activities,
some of this wealth on Hetz, and the current
and those of the saintly orders.
chapel building dates from this period.
With the Closing of the Oceans, and the
Herelgem fall of the Empire, the Order's role at first
Type: Small City -2 diminished. Pilgrims came to worship at the
Significant Abilities: Hunting Opportunities shrine less frequently, and many of the
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external funds dried up. During the region. Some are hostile to travellers, while
Interregnum, however, many churchmen others are more inclined to ignore them, but
found the communication abilities of their magic is ever-present, and can interfere
Ongaring's adepts to be useful. As rival lords with Malkioni spells in often unpredictable
divided Seshnelan territory between ways. Snakes seem especially common here,
themselves, and posted hostile patrols along which many attribute to the power of
their various borders, neutral and respected ancient pagan gods. The hillier, eastern,
messengers could be of vital importance. reaches of Immhalt are also home to several
Hetz was not the only centre for the Order at colonies of griffins, which can make life
this time, true to the adepts' distrust of difficult for anyone with horses, whose flesh
gathering power in one place, but it was a they prize highly.
significant one. Its baron stayed aloof from
the conflicts of his fellows, but eventually Ingerode
pledged fealty to the Count of Noyelle. Type: Small City +1 (currently reduced to -9
Hetz, then, was a relatively wealthy town due to disease)
when Bailifes the Hammer crushed the Significant Abilities: Disease Ridden
knights of Tanisor, and established his Security and Defences: Stone walls,
kingdom. Since the rise of Theoblanc, medium fortress, watch towers
however, the town has suffered yet another Temples and Shrines: Large Rokari church,
downturn in fortunes, and much of its temporary Xemelan mission
former grandeur has now faded. Pilgrims still Ruler: Baron Krender
visit the shrine, where the original rock used Suzerain: Count of Noyelle
to martyr the saint remains in place. The Ingerode is a small, but well-fortified, city
townspeople remain proud of their saint, that helps defend the western frontier.
conscious of their role as a major holy site for Before the sinking of Old Seshnela, the city
an Order now found throughout the West. was insignificant, but it was one of the few
But, at the same time, they cast worried eyes to grow through the Interregnum. The
towards Leplain, and wonder what the barons hired increasing numbers of knights,
future has in store... and raided their neighbours, growing
wealthy off stolen goods. Eventually, the
Immhalt Count of Noyelle sent an army and sacked
Immhalt is a general name for the wide, the city, installing a new baron. However,
central regions of Noyelle that are still the military expertise of the city remained
largely undeveloped. Where the soil is useful, and the new rulers proved loyal
relatively rich, there are forests and supporters of the count, providing many
woodland glades, but over much of the land knights to serve in his armies. The Order of
there are tough grasses, shrubs, and gorse. Saint Rendoir, an old hunting saint,
Some of this land would be suitable for established a major chapel here, which the
pasture, but has been instead been reserved Order of Saint Orvar took over following the
as hunting grounds for nobles (see Royal region's subjugation by Bailifes. The city
Forests, p. 99) or simply left unoccupied. Few became the rallying point for the defence of
people live in Immhalt, save for foresters and the southern stretch of the border with
others who help to preserve the hunting Kanthor's Forest, and for hunting
grounds. expeditions to track down some of the
This is largely because the powers of strange creatures that ventured from out of
nature are very strong in Immhalt, and there the woodland.
has never been a pressing need to encroach Recently, however, there has been an
upon them. Nymphs, such as Oreads and outbreak of Delirious Flux, a form of Brain
Limoniads, are common in the wild lands, Fever (see Anaxial's Roster p. 229) in the city.
but there are also many other spirits, The disease initially spread throughout the
essences, and daimones that inhabit the poorer parts of the city, but soon spread
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Trezieres
Type: Medium City -4
Significant Abilities: Horse market,
Mercenaries for hire
Security and Defences: High stone walls,
medium fortress, watch towers
Temples and Shrines: Medium Rokari
cathedral, Chapel of All Saints.
Ruler: Count Hedenveld
Suzerain: King of Seshnela
The county seat of Noyelle is a well-
fortified city standing on the western branch
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of the Royal Road. For centuries, it has been people to import the fast Vuanso riding
one of the main trade routes connecting horses from the orient after the Opening of
Vogai with Tanisor and Rindland, and the the Oceans. Now the locals specialise in
Royal Road has reinforced that importance. breeding and raising them, providing them
In recent years, lumber destined for the to knights and nobles throughout the
shipyards of Voganwal has become the city's Kingdom. The locals also sell a great number
major trade item, gathered from the of warhorses, including the powerful Fronan
woodlands of Noyelle. The trade is an charger.
awkward and inconvenient one, since there Trezieres has also benefited from the
is no river running directly from Trezieres to count's enthusiasm for saintly orders, most of
the Vogai coast, forcing timberwrights to use which now have chapters within its walls. By
large, overland caravans rather than simply working together, the various orders have
floating the wood floating downriver. recently constructed a chapel dedicated to all
Nonetheless, the timber of Noyelle is the Rokari saints. Distinct from the cathedral,
superior to that growing in the harsh soils of where chapels are more commonly located,
the coastal lands, so the trade continues. this is a new building adorned with intricate
Despite its relative size, Trezieres still has stone carvings and statues of the various
the feel of an agricultural market town. saints and their deeds. Adepts regularly come
There is little local production of jewelry, here to pray, and a liturgist of Saint
expensive fabrics, and other luxuries, Mistandar handles the financial and
although such items are for sale in the administrative side of the chapel's business,
markets. The city is however, famed for its distributing collected alms to the various
large stables and the quality of its horse orders.
breeders. The count was one of the first
Dragons of Seshnela
The True Dragons are creatures of the late Second Action, created before humanity
from the power of the greatest runes. There are none in Seshnela now, as far as anyone
knows. But their offspring are a different matter. Wyverns are relatively weak, debased
draconic creatures, and are relatively common in and around Seshnela, especially in the
deep forests to the west. Magisaurs, degenerate, vaguely humanoid reptiles, are found in
Kanthor's Islands and the southern coasts, but not in Seshnela proper.
But it is the great flying dragons that inspire the most awe and fear. They are rare here,
and many years go by without anyone reporting such a creature. But they do exist, hiding
in the wild lands just beyond the borders, and sometimes even in the ancient ruins or
royal forests of Seshnela itself. They are rapacious and deadly, and will prey on any
livestock or humans nearby. Fighting such creatures is perhaps the greatest challenge any
Seshnelan knight can hope for, as they are not merely physically formidable, but magically
potent. Their very presence strikes fear into the hearts of mortal men, and only the
bravest of knights can stand against them. Yet the rewards for doing so are
commensurately great.
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Kingdom of the Flamesword
The first rulers of Rindland were Marcher Hochmark. His son, Bailifes' father, converted
Lords forging the northern frontier of the to the new religion of Rokarism. The Rokari
old Kingdom of Seshnela. Early in the creed appealed to the dour and practical
Imperial Age, Rindland became a duchy, people of the duchy, and it was popular
charged with protecting trade down the there long before the Duke himself formally
Tanier River from Sodal to Naumstadt, and converted, but now the Church had the full
with repelling hostile forces from Arolanit, force of law behind it, and was able to
Fornoar, and beyond. Once the Middle Sea extinguish all of its foes. Later still, Bailifes
Empire absorbed Arolanit, the frontier feel himself took up the banner of Rokarism, and
of Rindland declined, but its martial tradition used it to re-unite the whole of Seshnela
continued, and the duchy supplied many under his personal rule. Segurane became
knights and armies to the Empire. the national capitol, and Rindland became
When the Empire fell, rebel lords the heart of the newly reborn Kingdom.
established themselves in many of the castles Rindland is a flat and relatively
and towns of Rindland, and central authority monotonous region, with only a few low hills
began to weaken. The line of the old dukes dotted here and there. The southern parts of
faltered, but a new line eventually rose to the duchy, along the Tanier River are densely
replace them. One of these new dukes, the settled, with numerous towns and villages
grandfather of Bailifes the Hammer, along the banks. To the north, the
launched a series of campaigns to subjugate population is sparser, and the castles that
his neighbours, and created a firmly run dominate the landscape seem outsized for
duchy that ruled the whole of the modern the towns they protect. Since the fall of the
region, save for western Sodal and the Empire, Rindland has once again become a
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frontier, albeit a well-defended one, with see him gone, and replaced with someone
Arolanit, Fornoar, and Safelster all lying on else. His failure to grasp politics and subtle
its borders. manoeuvrings helps here, but his dedication
The military has always been the dominant to the Ecclesiarch has so far stood him in
force in Rindland. Much of the economy is good stead.
geared to supporting it, and the region is
second only to Deu in the quality of its Arkhome
armour and weapons. Fortifications are the Arkat built a great castle here to defend
greatest pride of the Rindland people, and the northern approach to Seshnela during
both its architects and its siege engineers are the late Dawn Age. He lived here himself for
superior to those elsewhere. In the south, many years, and the site is now intimately
trade along the Tanier with Safelster means associated with his name. Arkhome fell into
that more exotic goods are sometimes ruin during the Imperial Age, with newer
available, although the danger of heresy fortifications taking over its original role.
spreading from that fractious land keeps the Modern Rokari curse Arkat's name, because
Inquisition busy. he cruelly abandoned his people and his
Rindland is the hereditary holding of the faith, becoming first a pagan, and then an
royal family, a land they carved out for inhuman monster. Ghosts, evil spirits, and
themselves during the Interregnum. The King pagan daimones haunt the ruins, and all
himself holds Rindland as a personal fief, and sensible folk stay well away.
supervises the ducal court that is the region's The people of Safelster, however, see
only other central administration. The things differently. To them, Arkat is a hero,
fourteen barons all owe their fealty directly and they either ignore his later actions, or
to the King. The duchy contains nine shires, interpret them as signs of some twisted
plus the Hochmark and Segurane city, which virtue. Safelstran pilgrims regularly travel to
have their own separate jurisdictions. the site, to hold dark rituals amongst the
Rindland is also an archdiocese of the Rokari ruins. The authorities, of course, forbid all
Church, the second formally established such activity, and the pilgrims must travel in
(after Leplain). secret to avoid detection. Most choose to
The Very Reverend Endrich travel by a northern route, crossing into
Seshnela through the wild lands of Fornoar.
Position: Archbishop of Segurane
This places them at greater risk of attack by
Magic: Rokari Liturgist
bandits and trolls, but avoids Rokari patrols
Endrich is one of the most powerful
until the last part of the journey. A few
archbishops in the Church, second only to
prefer to travel down the Tanier to Drenwal,
Theoblanc. His archdiocese covers almost the
and then turn north, risking detection by the
whole of Rindland, and includes the great
authorities, but avoiding the dangers of
city of Segurane, home to the royal court. He
wilder lands.
is a blunt, uncompromising man, known for
Royal knights under the command of the
his unswerving belief in the importance of
local sheriff patrol the lands around the ruin,
unity. Like Theoblanc, he opposes all those
constantly searching for pilgrims trying to
saintly orders and schools which currently
sneak in. There have been attempts to
stand outside the mainstream of the Church.
occupy the ruins themselves, but the ancient
He is a capable administrator of his
evil of the place has always driven the guards
archdiocese, but his grasp of politics is
out after no more than a few weeks. Rokari
limited, for he prefers to deal with things in
knights and wizards staying at the ruins
as straightforward a manner as possible. This
suffer possession by ghosts, contract strange
makes him unpopular with some of his
maladies, or simply die of no apparent cause.
bishops, who fear the verbal lashings that he
Attempts to tear down what remains of the
delivers for the slightest problems within
ruins meet with similar obstacles.
their domains. Many of them would like to
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Kingdom of the Flamesword
The castle is, naturally enough, in an strengthening the kingdom, and allowing it
ancient style, built of dark stone with great to expand through Nolos and Safelster as
square towers and an outer curtain wall. The rapidly as it once did through ancient
wall has collapsed in many places, allowing Tanisor. They seek knights with experience of
easy access, and the upper parts of the keep heroquesting to assist them in their
and towers have long ago fallen. Rubble endeavours, as they try to retrace old paths
litters the courtyards, and grass and trees through the hero plane and make Seshnela a
grow amidst the stones. Yet much of the name feared across the world once again.
central structure still stands, and there are a
few intact chambers within which the
followers of Arkat can practice their heretical
devotions. The cellars beneath the castle are
also relatively intact. A few Safelstran sects
prefer such subterranean locations for their
rites, but for the most part, they are host to
still more sinister ceremonies. For the trolls of
Fornoar also regard Arkat as a great hero,
rightly acknowledging his role as a foe of
humanity. During the coldest weeks of
winter, small bands of trolls sneak in under
cover of darkness to explore the dungeons
beneath Arkhome and conduct hideous
sacrifices to their dark gods.
Atringen
Atringen is the largest chapter of the Iron
Blood School in Seshnela. A large walled
compound surrounds a cluster of buildings,
constantly expanded and rebuilt down the
years, so that they now form a complex maze
of passages, walls, and courtyards. Nearly
three hundred adepts live and work here,
along with their servants and liturgists.
Nearby villages supply the fresh food
consumed by the wizards, but salted and
preserved goods come from further afield, as
do all the other specialist supplies that a
wizardry chapter requires, but cannot
produce itself.
In recent years, the wizards at Atringen
have been studying the myths of Rokarism
and its ancient predecessors, seeking to tie
them more closely together. In the Dawn
Age, the forces of King Froalar and his
descendants forged the original Kingdom of
Seshnela from the pagan lands of the
Pendali, and built the Silver Empire. The Iron
Blood adepts believe that they can recreate
the military magics used in those distant
days, and bend them to the service of Rokar,
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Royal Forests
A royal forest is an area of land set aside exclusively for the royal family to hunt game.
Nobody else, regardless of caste, can legally hunt in such an area without obtaining prior
permission. The King may grant 'the right of chase and warren' to any person he sees fit,
although in practice it is restricted to nobles and especially favoured knights. The rights
may be either temporary or indefinite, but are usually restricted to a specific forest.
Typically, deer, wild boar, rabbits, pheasants, partridges, foxes, martens, and an array of
fabulous beasts enjoy protection within the forest, while other animals (such as squirrels
or wildfowl) do not. Naturally, the King may change the details of this list as he chooses,
to take account of particular circumstances.
King Ulianus II established the first royal forests in modern Seshnela, but he was not the
first to employ the idea, which stretches back to the Dawn Age. As a result, such forests
exist throughout the region, and they are common in parts of Safelster. Not all such
'forests' are even wooded; they may be any area in which there is sufficient game to hunt,
including some areas of moorland, and parts of the Sodal marsh.
Any commoners, or even knights, who live within a royal forest suffer constraints to
their activities. Not only is hunting forbidden, so are 'offences against the vert', which
damage the local vegetation. Such offences include felling trees and the like, but also the
erection of new buildings without specific permission. It is forbidden to practice
agriculture within a royal forest, beyond small vegetable plots, and no one may own a
'hunting bow', or any kind of dog (which might accidentally kill game). Naturally, many
locals resent such onerous restrictions, especially in newly claimed forests that previously
operated under common law. Most knights are, however, able to purchase rights of
pasturage for their commoner vassals within the forest, thus allowing them to keep swine
or other animals. A knight can also purchase fishing rights, and may sometimes even have
to pay a fee to allow his peasants to collect firewood.
Typically, royal forests do not lie within any baronies, and are subject to royal, not
baronial, law. The King appoints a Warden for each forest, usually from amongst the local
nobility, who is ultimately responsible for keeping the peace, and enforcing all the forest
laws, within his realm. He, in turn, appoints a number of 'woodwards' as forest wardens
to patrol the territory, and ensure that everyone obeys the law. Woodwards are typically
knights, although some may be commoners with experience of the forest and proven
loyalty and good judgment.
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steer well clear of it. For their own part, the Naumstadt
locals are too busy surviving to take much
notice of the outside world. Type: Small City +2
Significant Abilities: Numerous Inns, Dreary
Architecture
Heroes: Sir Guisaume Security and Defences: Stone walls,
Trondeau medium fortress, watch towers
Position: Banneret Temples and Shrines: Large Rokari church
Magic: Rokari Church; some unique Ruler: Baron Krieber
heroquest powers Suzerain: Duke of Rindland (King of
Generations ago, King Bailifes II Seshnela)
recognised the loyalty and dedication of The city of Naumstadt stands on the Tanier
Sir Guisaume's Tanisoran ancestors, who River between Segurane and Arnlor. Many
swore fealty and have served at merchants and river travelers stop off here
Segurane ever since. Guisaume himself on their journey between the two major
proved a worthy successor to the family cities. To cater for them, Naumstadt is full of
name, and has always served the King taverns and inns of all kinds. Some cater to
loyally. As a young man, he took part in wealthy merchant nobles, and others to
a campaign against the trolls of Guhan, simple river bargemen, some are sedate, and
who were raiding into Fornoar and others rowdy, but all seem to be busy year-
northern Rindland. He personally slew round. Yet few stay here for long, and the
Gorgaz the Black Mace, a powerful troll city's own market is not as bustling as one
warrior, a deed which secured his fame might expect from the size of its itinerant
and brought him into the King's population. Indeed, those who travel away
personal household as a retainer. from the inns and high streets find that the
He began to take part in a number of city is uninspiring. The architecture is plain
heroquests, following in the paths of and functional, typical Rindlander
ancient saints. After one such quest, he functionality unrelieved by the artistic
gained the ability to make his sword adornments seen in places such as Segurane
shine with the light of Truth, cutting or Drenwal. To many foreigners, the city
through falsehood and deceit to slay typifies what they dislike most about
those who benefit from obfuscation and Rokarism, a flat monotony with no room for
trickery. His fellow knights praise him as individual self-expression or joy.
a model of Rokari chivalry, while the Baron Krieber is a dull, unimaginative man.
wizards have foretold great deeds for He raises the virtue of obedience to levels
him in the future, as dark times come unusual even in Seshnela, but is not an
upon the kingdom. He is unswervingly effective leader of men himself. Passionately
loyal to the Crown, and attributes his loyal to the King, he is always sending
success to his insistence on maintaining reports to Segurane and follows any
strict Rokari virtues. instructions he receives in return to the
In recent years, he has become a letter. He prefers, where possible, not to take
banneret, with his own force of knights important decisions himself, deferring to the
and other supporters, forging a powerful crown where he can, and his advisors where
hero band that strikes fear into the he cannot. In general, he prefers to do as
enemies of the kingdom. He hopes to little as possible about anything, which is
campaign in Safelster one day, using his why Naumstadt has failed to capitalise on its
sword and heroquest powers to cut away crucial trading position in recent years.
the lies of the heretics and bring them to
the all-embracing truth of Rokar.
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Pfauber
Nidan River
Type: Small City -5
Rising far to the north in the mountain Significant Abilities: Open Sewers, High
range of the same name, the Nidan River Taxes
flows for over a hundred and fifty miles Security and Defences: Stone walls, small
through the untamed wilderness of Fornoar fortress
before reaching Rindland. The river then Temples and Shrines: Small Rokari
flows through a wide valley to it confluence cathedral
with the Tanier at Segurane. Fertile farmland Ruler: Baron Vix
borders this lower stretch of the river, with Suzerain: Duke of Rindland (King of
numerous small towns and villages. Seshnela)
Hassenwal is the river's only true city, The city of Pfauber stands in north-eastern
however, and there is far less trade down the Rindland in a lowland region close to the
Nidan than down either the Deu or the Sodal marshlands. The city is poor, with few
Tanier. Bridges are rare, although there are a reasons to recommend it to visitors. Local
number of local ferries that serve to carry produce fills the markets, but merchants
travellers across the water. Barges bear from further afield are much less likely to
goods between Hassenwal and Segurane, visit. This gives the city a somewhat parochial
but further north it is unusual to see much atmosphere, and the locals are generally
beyond local fishing boats. distrustful of travellers, even those from
Expeditions to the distant mountains do elsewhere in Seshnela. In turn, even other
bear dwarven goods to Seshnela. But these Rindlanders stereotype the people of
are far less common than trading missions to Pfauber as backward and lacking in
Laurmal are, for the dwarves of the Iron intelligence. The city's muddy streets and
Mountains are more willing to sell iron. cramped wooden housing do nothing to
Furthermore, the route to Laurmal is both correct this impression.
shorter and less dangerous than that up the Pfauber Castle is old, although perfectly
Nidan River. Fur trappers also brave the risks functional. Built during the Imperial Age, it
of the wilds in order to bring back valuable has changed hands many times since, but has
pelts, and this forms a significant portion of rarely been upgraded or enlarged.
the trade that does pass down the valley. For Nonetheless, the walls are solid and capable
the most part though, the river beyond of resisting an attack, as are those
Hassenwal is quiet, and the villages and surrounding the city itself. Few guards patrol
towns there have little contact with the beyond the castle, though, and crime is
outside world. Only when one approaches commonplace. The cathedral is newer than
the border does one begin to see any true the castle, but it is small and unimpressive
forts, and these are small affairs, intended to compared with those in most other
provide early warnings of attack rather than Seshnelan cities, being a place to send the
to hold off a determined force for any length less worthy clergy, keeping them away from
of time. the true centers of ecclesiastical power.
Baron Vix is unpopular with his fellow
nobles, and even more so with his subjects.
He cares primarily for his own enrichment,
and levies harsh taxes on the local
commoners, for which they see little return.
His knights are more loyal, since he keeps
them well paid and equipped, and gives
them many opportunities to exercise their
superiority over the common folk. Many
suspect that the baron also keeps a
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significant amount of his taxes for himself, that will change before long, and everyone
embezzling money that he should pass on to fears the devastation that the Brithini can
the Crown, but nobody has ever found bring.
conclusive evidence of wrong-doing. Even As befits the ruler of such a place, Baron
the local sheriff rarely visits the city if he can Negrund was a skilled knight in his youth. A
help it, which makes it easy for the baron to dedicated follower of Saint Gerlant, he
do as he wishes without outside interference. remains fit and capable of personally leading
his troops into battle. He is knowledgeable
Possingen about fortifications, and the means of
Type: Small City -3 destroying them. On the open battlefield,
Significant Abilities: Mercenaries for Hire however, his tactics tend to be simplistic,
Security and Defences: Heavy stone walls, relying on the mass charge with couched
medium fortress, watch towers lance and a quick victory due to
Temples and Shrines: Small Rokari overwhelming military force. This has proved
cathedral sufficient to ensure that bandits no longer
Ruler: Baron Negrund trouble the region, but might prove less
Suzerain: Duke of Rindland (King of effective against the massed armies of
Seshnela) Arolanit, should they ever take to the field.
Possingen is heavily fortified for its size, a None the less, the baron is a brave man who
powerful stronghold in a relatively remote leads by example, and he is popular with his
part of the country. The Arolanit border lies knights.
not far to the north, and the lands to the
west are sparsely settled. The surrounding
region has a strong martial tradition, and
nobles prize knights from this corner of the
kingdom as particularly skilled and
courageous. In Possingen itself, knights
abound, and the local tradesmen cater to
their needs. Smiths that make and repair
weapons are common here, even though
they are not as highly regarded as those
from Deu to the south. Travelling knights
and their companions are sure to find inns
dedicated to serving like-minded people,
quality stables for their horses, and
commoners eager to serve them.
In most other respects, Possingen is a
rather unremarkable city. Only minimal trade
passes through the city, since Arolanit does
not care to buy most Seshnelan goods, and,
in any case, has little to offer in return. Exotic
goods are difficult to come by here, and even
the knights often dream of campaigning
elsewhere. As a result, the baron and other
local landholders often hire out knights to
other parts of the kingdom, and the city is a
good place to hire mercenaries. The place
has a rough-and-ready frontier feel, and
thoughts often turn to the Brithini to the
north. Although Arolanit has not invaded for
centuries, rumours and prophecies predict
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At the Dawn, the lands around the Tanier vampires, preying on their subjects and
River were the heart of the Pendali culture. A neighbours alike. The rulers of Seshnela
primitive, pagan people who worshipped appointed Arkat leader of the Crusade
lions, the Pendali fought many wars against Against Chaos, and he crushed the Vampire
the Seshnegi. Slowly, the armies of Seshnela Kings forever.
beat them back, eventually destroying them From that point onwards, Tanisor became
for good and bringing civilisation to the part of Seshnela, and by the Imperial Age it
region. Far from the centre of Seshnelan was a wealthy duchy occupying more or less
power, the people here eventually its current territory. The line of dukes died
established their own nation, the Kingdom out at the beginning of the Interregnum,
of Tanisor. At first allied with Seshnela and anarchy reigned. For the next few
proper, the kings of Tanisor soon took their centuries, several petty nations rose and fell,
own path, rejecting Malkionism in favour of some of them unifying large parts of Tanisor,
darker religions. By the late Dawn Age, the only to collapse within a single generation.
last of the kings had bargained with the No one took the title of King, believing it to
powers of Chaos and become immortal be cursed, but Princes, Dukes, and even
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Archons claimed rule over various parts of shires and has two archbishops, one of whom
the land. is also the Ecclesiarch.
By the time of Bailifes, the region was
relatively stable again, with a powerful duke
The Very Reverend Odring
ruling from Arnlor, although the northeast, Position: Archbishop of Tanisor
around Leplain, formed the separate, smaller Magic: Rokari Liturgist
nation of Corignon. The rulers of this latter Odring has served as Archbishop of Tanisor
nation adopted the Rokari faith and sided for over thirty years. His archdiocese covers
with Bailifes, while the dukes continued to the whole of the duchy, except for the city of
espouse the old Hrestoli ways. The Duke of Leplain and its immediate environs. In his
Tanisor formed a coalition of his neighbours younger days, he was an enthusiastic
to oppose the Rokari, but fell at the Second supporter of the Inquisition, and well known
Battle of Asgolan Fields. Bailifes absorbed for his strict, hard-line attitude towards any
the duchy into his new Kingdom, and took hint of questioning Church authority. He was
the title of Duke for himself. Since then, very protective of his position, and closely
Tanisor has rebuilt its wealth to become a supervised the behaviour of his bishops,
powerful and populous realm within believing his own moral compass to be
Seshnela. superior to that of all but a few of his closest
Geographically, the term 'Tanisor' applies confidants. Now, however, he is in his
to the whole of the region around the Tanier twilight years, elderly and infirm. He rarely
river valley from the borders of Nolos to the travels beyond his cathedral in Arnlor, and
edge of Sodal. Never truly unified under one his grasp on the affairs of the archdiocese
leader, much of this territory now lies within seems to be fading. He constantly suspects
Rindland and Estaurenic. Nonetheless the his bishops, and other churchmen, of
heart of the duchy remains the river valley, plotting against him, hastening his demise so
which is especially populous around Arnlor that they can take over his position.
and Lamreaux. The stretch of the river However, he issues few decrees these days,
between the cities is less inhabited, because which actually allows his subordinates
of the ancient ruins that occupy the banks beyond Arnlor more freedom than they have
there, and the barges that travel the river try had for decades. His decline is not yet so
to sail through as quickly as they can. To the great that Theoblanc has any intention of
west, the land is fertile, the wide plains taking the drastic step of forcibly retiring
covered by farmland, which supplies much of him, but the bishops wait eagerly in the
the Kingdom with grain and other hope that he will become too ill to continue
agricultural produce. The southeastern his duties, and jockey for position amongst
corner has the least inhabitants, and is quite themselves to catch the eye of the
desolate in places, marked with castles and Ecclesiarch.
towers defending the frontier from invasion.
The King of Seshnela retains the title of Aiz
Duke of Tanisor, but appoints no single The abbey of Aiz is the headquarters and
individual to govern the region on his behalf. largest chapter of the School of Raceen in
The ducal court meets at Arnlor, which the the Kingdom of Seshnela. The School recruits
King visits in person once a year, always only wizard adepts born amongst
staying for a few weeks to reinforce his rule commoners, in imitation of the life of its
over the duchy. There are twelve barons in founder. In his native land of Fronela, adepts
Tanisor, all of whom owe fealty directly to regard Raceen as a commoner who raised
the King, in his role as duke. The King also himself to the wizard class through his own
holds some territory directly, especially efforts. The Rokari reject this interpretation,
around Arnlor, while Leplain is a special See pointing to Raceen's skill with magic as proof
of the Rokari Church. Tanisor contains eight that he was a wizard all along, whose life
demonstrates the necessity and importance
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notoriously poor. He is, however, peoples shared their land, and a few left
conscientious at keeping down banditry, ruins of their own. Corlivy is one of the
and, with minimal oversight from above, his better known such monuments, a religious
knights frequently deal as they please with site whose original builders are unknown.
any miscreants they discover. Wizards who have researched the matter
claim that the stones here predate the Ice
Castle Bouzancouf Age, coming from the time of the Fourth
The southeastern corner of Tanisor is a Action. Scholars know little of the
wild frontier, with only occasional small inhabitants of Tanisor in those days,
villages lying between stretches of although most assume that they were animal
undeveloped land. Castle Bouzancouf is one worshippers, similar to the Pendali, and
of the few bases of royal power in this other, later peoples.
generally empty region. Formerly the The site of Corlivy consists of a processional
northernmost outpost of the duchy of Nolos, way half a mile in length, marked by small
Seshnegi knights captured the castle after a stones and punctuated by five great
siege in 1573. King Feliest transferred the trilithons. Carvings decorate the stones of
castle and surrounding territory to Tanisor, the trilithons, each of which depicts a
where it has remained ever since. different animal. Approaching from the
The castle is not particularly impressive, south-east, the carvings are of, respectively,
consisting of a bailey lined by high walls, horses, lions, snakes, wolves, and deer. The
with a tall square keep to one side. The site has stood unused for centuries, and grass
defenders have rebuilt all of the defences now covers many of the smaller stones along
destroyed during the siege, but have not the processional. Nonetheless, heathen spirits
significantly extended them. For all its still flit about the site, and are willing to
symbolic importance as Nolosi territory held defend it, if necessary. The magic here is
by Seshnela, the castle's strategic value is ancient and powerful, but no one knows
low, and the garrison is primarily concerned how to make use of it, so that the Rokari
with putting down bandits and occasional have chosen to treat it as an area that poses
raids from Tarinwood, rather than facing no significant threat, and so leave it alone.
hostile forces from the south. Bouzancouf is Most people are superstitious about visiting
an unpopular posting with knights, most of the site, fearing that the ancient spirits might
whom are serving tours as part of their corrupt or harm them.
feudal duty to the duchy of Tanisor.
The commander of the castle is Tirois Gerlant's Vent
Bracoire, a noble knight and relative of the Even after Gerlant and Arkat had cleaned
baron of Virtoins. He is a capable leader, but Seshnela of the scourge of Gbaji, some
feels that his talents are wasted out here, dangers remained. One year, a host of giant
where there is little to do for much of the insects crawled forth from the ground here,
year. He tries to keep the knights occupied and menaced the countryside, eating crops,
with training and patrolling, to distract from livestock, and humans alike. Saint Gerlant
the absence of the benefits that their status and his companions rode forth to face the
normally provides. Despite his best efforts, creatures, which appeared to be made of
most are largely concerned with how much living earth. They slew some of the creatures,
longer they have to serve before returning to and the remainder fled to this spot, where
their homes and families. the valiant knights cornered and killed them.
No sooner had they done so than another
Corlivy group of the monsters sprang forth fresh
The Pendali were not the only peoples to from the earth. Calling upon God for
inhabit present day Seshnela before the deliverance, Gerlant drove his sword deep
coming of the Malkioni. Various other pagan into the ground. Fire spread from his blade
across the earth, as if the soil and rock itself
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Kingdom of the Flamesword
were burning, while leaving the saint and his was one of the major rallying points of the
companions unharmed. The monstrous Ditchers' Rebellion, the largest peasant
creatures themselves burst into flame, and uprising since the Interregnum.
turned to harmless ash. More recently, in 1611, another wave of
A gash remains in the rock here to this day, rebellion hit the city. This was precipitated
only a few inches across, but of when the Inquisition took a number of
unfathomable depth. A thin trail of smoke commoners into custody, including
issues forth almost constantly from the vent. influential members of the Weavers' and
Several times a day, gouts of fire burst forth, Woodworkers' Guilds. Apprentices from
and more rarely, there are bursts of steam. many guilds got together to organise
Nothing will grow within several hundred marches that only served to inflame the
yards of the vent, where the ground is situation. False rumours spread that the
blackened and stony. Close by stands a Inquisition had sentenced the accused
chapel for pilgrims, and a household of heretics to death, and a mob descended on
Flamesword Knights, venerating this holy the prisons, releasing them from custody.
site. The Church and the baron naturally
responded with great violence, searching the
Gevisey city for the rescued prisoners, and this finally
Type: Small City -7 precipitated a full-scale riot. Fearing for his
Significant Abilities: Damaged Buildings, life, the baron fled the city with his key
Surly Peasants advisors and knights, leaving it in anarchy.
Security and Defences: Stone walls, Three weeks later, royal forces from Arnlor
damaged fortress stormed the city, putting the rebels to the
Temples and Shrines: Small Rokari sword. The rioters had looted and damaged
cathedral the castle, parts of which remain unsound to
Ruler: Baron Vautromme this day, although, surprisingly, the cathedral
Suzerain: Duke of Tanisor (King of had fared much better. Resentment still
Seshnela) simmers in the city, since everyone knows
The farmland around Gevisey is relatively someone who died in the fighting, or the
poor in quality, and the locals often seem to executions that followed. Indeed, some parts
struggle to survive. The markets here are of the city still stand empty, such was the
small, and merchants visit only infrequently. extent of the bloodletting. However, it was
Local barons have traditionally striven to not just the commoners who suffered
maintain as large a force of knights, and to because of the rebellion. King Guilmarn
live in the same style as their counterparts dismissed the baron from service, arguing
elsewhere, which has inevitably resulted in that he had broken his oath of fealty by
levels of taxation that are difficult for the abandoning his post. He installed Lord
inhabitants to meet. It is, perhaps, scarcely Vautromme of Rindland as the new baron, a
surprising that Gevisey has always been stern military man who looks with contempt
something of a hotbed of discontent and upon his troublesome subjects.
seething resentment. For example, the city
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Renowned Inhabitants:
Leplain His Holiness Theoblanc the Pious, and
Type: Medium City +9 other key church leaders - see p. 67
Ruler: Rokari Church Reverend Lemutard - Rokari Clergyman,
Suzerain: King of Seshnela Administer City
Look and Feel: A city dominated by the Sir Menoir Creutard - Seshnegi Cavalry
spires of cathedrals and the work of holy Soldier, Adept of Saint Gerlant,
men. Command Soldiers
Reactions to Foreigners: For most of the Security and Defences: High stone walls,
year, the city is full of pilgrims from medium fortress, watch towers
across Seshnela. The locals are used to The City Guard - 80 men-at-arms
dealing with Rokari from elsewhere and (defending fortifications)
will welcome them gladly, making them Hermandar's Own - 80 regular guards
feel part of a broad-based religious (patrolling streets)
community. While there are no laws Household of Searing Flame - 43
formally barring non-Rokari from experienced knights of Saint Gerlant
entering the city, anyone who is
Inquisitorial Order of the Burning Lance -
obviously not part of the faith will face
50 elite knights (supporting the
open suspicion and legal interference
Inquisition)
throughout their stay.
Shield of Light - 50 battle wizards
Significant Abilities: Clean Streets, Zealous
Locals The See Guard - 40 experienced heavy
footmen (defending Ecclesiarch's
Other Features: Royal Road, Wide Plazas
household)
Resources
Temples and Shrines:
Trade Modifiers: +15 holy relics, -15 to non-
Cathedral of Saint Mardron - Grandiose,
Rokari, -30 to non-Malkioni, -5 black
Experienced Wizards
market
High Office of the Inquisition - Austere,
Recruitment Modifiers: -10 mercenaries,
Trial Records
+10 scribes, +10 wizards
Chapel of Saint Dalan - Chapel
Renowned Facilities:
Household of Searing Flame - Chapel of
Three Spires Inn - Quality Food,
Saint Gerlant
Sumptuous Accommodations
High Chapel of Saint Iames - Airy
The Golden Quill - Magical Supplies,
Wizards' Meeting Place Grand Chapter of the Defences of God -
Magical Watch Towers
Ingian the Lexigrapher - Parchment, Inks
and Pigments Grand Library of Rokar - Holy Texts,
Restricted Section
Rancomar's Robes - Wizards' Clothing,
Religious Accoutrements Household of Elosette - Nunnery
Other Facilities: Chapel of the Marble Dome - Private
Chapel
The Sword & Candle - Clean Rooms,
Efficient Staff Underworld Contacts: There are no
organised criminal gangs in the city,
The Pilgrim's Rest - Large Flophouse
although individual criminals do exist.
The Prayer Market - Talismans, Relics of The best place to contact such people is
Uncertain Provenance at the Prayer Market.
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the tower since, making it a powerful One pious woman noticed that, after a
fortification defended by significant magic. family visit to the town, her teenage
The Hasteraxi knights dominate the town, daughter had begun to act in strange ways,
whose craftsmen work largely to serve the behaving licentiously and refusing to say her
Order. Most of the locals are proud of their prayers properly or with due diligence. She
association with the knights, who are less suspected demonic possession, but her local
demanding than many of their counterparts liturgist either would, or could, do nothing.
in other orders, and who are obviously Fortunately, at that time, the Prophet Rokar
performing a vital service to the Kingdom. was travelling nearby, preaching his message
The knights for their part are as fanatical to the people. The pious woman sent him a
as any other Hasteraxi, and have little need plea for help, and the Prophet took pity
for luxuries. They maintain a watch at the upon her, and went to visit her home. There
tower, which has a good view of the he discovered that it was exactly as she had
surrounding countryside, and out to the feared; her daughter was possessed. The
eaves of the Tarinwood. They patrol the Prophet cast out the dark essence, and, after
countryside, remaining alert for any rumours questioning it, sent it mewling down to Hell.
of elven attacks. As the largest chapter of the But from the questioning, he learned that
Order in Seshnela, they serve as leaders for the truth was worse than he suspected; the
the other chapters throughout Tanisor and town of Pamencon itself was corrupted, and
Noyelle, although the latter in particular, are the demon was only one of many that now
largely autonomous in their day-to-day infested the settlement.
affairs. The villagers demanded that the town be
The Rokari Church, for their part, regards burnt to the ground, and its people slain, but
the Hasteraxi as useful, but of uncertain the Prophet lacked the forces to take such an
loyalties. Theoblanc does not regard their extreme action, and knew that God would
order as a high priority for inclusion within guide his hand towards a better solution. He
the main Church hierarchy, largely because entered the town in disguise, and went to
they are so focused on the elven foe that the church. There he discovered the Hrestoli
they have no interest in religious politics or liturgist, locked in his own cellar, kept alive
most doctrinal issues. The Order, for its part, only by the scraps of food that the people
cares little for what the Ecclesiarch does, so threw to him as they mocked his
long as he does not interfere in their primary powerlessness against them. A great altar
mission to defend humanity from the elves. had been set up in the church where the
people could practice their blasphemous
Pamencon sacrificial rites.
Type: Town +5 In his anger, the Prophet called out in a
Security and Defences: Stone wall, small loud clear voice that all who rejected the
fortress word of God should come and face him.
Temples and Shrines: Large Rokari church Magically, his voice carried throughout the
Ruler: Baron Lemergue entire town, and none of the possessed
Suzerain: Duke of Tanisor (King of people who held it in such a grip of terror
Seshnela) could resist. In a baying mob, they descended
The Interregnum was a time not just of upon the church. The Prophet sent the
social turmoil, but also of spiritual danger. liturgist out to meet them, but his magic was
The absence of central authority, either useless against them, and they beat him to
secular or religious, created an atmosphere death before entering the church, where
within which corruption could foster. Rokar himself awaited them. The Prophet
Pamencon was one place where that raised his hands, and, condemning their
corruption ran deeper than most. wickedness, he cast out all of the demons
and bound them within their own altar. The
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stone of the altar turned pitch black, and undead rulers. At last, Arkat lead an army to
became so cold that ice water began to tear the city down and slay the vampires,
condense on its surface. Those who had simultaneously liberating and conquering
willingly allowed the demons into their Tanisor for the Kingdom of Seshnela. The
hearts, or who had not fought against them, remaining inhabitants abandoned the city,
found their own souls following the demons and left it to decay. Few dared even speak
to their fate, and their bodies fell dead upon the name of the city thereafter, and the
the floor. The others were freed, and, euphemism 'the Red Ruin' became so
weeping, offered up thanks to the Prophet popular that most people no longer know it
for their deliverance. as anything else.
The stone altar remains in the church of The hope that the city would decay to
Pamencon to this day. The townsfolk have nothing proved unfounded. The outer parts,
rebuilt and enlarged the church itself, and where the common homes and shops had
their town has grown too, famous for its been, did indeed vanish beneath vegetation
exceptional devotion to the Prophet and his as roofs and walls collapsed into rubble.
ways. King Bailifes made it a barony, and Little now remains of large portions of the
now it boasts both a castle and new stone old city save mounds in the earth and the
walls, both of which were absent in Rokar's occasional stone. Even the city walls remain
day. Pilgrims come from across Seshnela, standing only in a few places. But the central
either simply to pray at the site of one of the parts of the city, and those closest to the
Prophet's greatest deeds, or in the hope of bank of Tanier, are resistant to the march of
curing the insanity or waywardness of a the elements, and very little will grow there.
relative or friend through his miraculous Here loom mighty structures of blood-red
intervention. stone, temples, palaces, and fortresses
dedicated to ancient evil. Nor is the city
The Red Ruin empty, for packs of ghouls have taken up
The city of Tanewal stood here during the residence in the ruins, along with many other
Dawn Age. At first a fortified town built to unsavoury and unnatural creatures. At night,
defend against the Pendali, it became the inhuman howls echo from across the river,
capitol of the Kingdom of Tanisor after the and all sane people give the place as wide a
final defeat of the lion-men. In later years, berth as they can. Some even say that
the Vampire King and his court ruled from spectral knights patrol the streets on ghostly
here, casting their dark shadow across the chargers, although visitors are so rare that it
surrounding lands. An army of slaves toiled is difficult to know the truth.
to rebuild the centre of the city to glorify its
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Vampires
Vampires exist throughout Glorantha, undead creatures preying on the blood of
mortals to maintain their immortality. However, the vampires of different regions are
often radically different to one another in the nature of their powers, habits, and even
appearance. Some scholars speculate that the vampire manifests whatever its human host
society fears the most, be it seductive evil, bloated soulless corpses, or twisted skulking
monsters. Others argue that the term 'vampire' is a vague one, applied to many different
creatures with no real relation to one another.
The vampires of Seshnela and Safelster are social creatures, often found in packs, with a
single powerful creature subjugating up to half a dozen others to its will. Initially created
by dark sorcery, the strongest vampires are all potent magicians, often studying forbidden
grimoires (see, for example, the cult of Ulfrathgar on p. 215) in addition to using their
own innate powers. Like all vampires, they feed upon the blood of mortals, most of
whom die after but a single feeding. However, they also know magic which can spread
their contagion to certain of their victims. Such people rise again three days after their
death, as vampiric slaves of their creators, and may initially have little knowledge of
magic.
Seshnelan vampires are readily identifiable to those who knew them in life, but they
have pallid, almost white, skin, and eyes of a deep, blood red. They can hypnotise mortals,
see in the darkest night, and command rats and other vermin. Although they dislike
bright light, it does not harm them, and they can remain active through the day if they so
choose. Only fire and items imbued with the power of the prophets or saints have any
chance of harming them, and they can rise again from their remains if so much as a
fragment of their body remains unburned.
Fortunately, these undead monsters are rare. Some shelter in the Red Ruin, although
they are unrelated to the Vampire Kings that reigned there in the Dawn Age. Others hide
in caves or ruins in secret places across Seshnela and lowland Ralios. They are but shadows
of the grandeur they once possessed during the old Kingdom of Tanisor, cunning
creatures utterly inimical to human life.
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Vogai has the longest history of continual population, and leaving only the less settled
civilisation in modern day Seshnela. The first uplands above the waves. Vogai had been an
Malkioni settlers arrived during the second inland region, home to sheep herders and
century, when the Serpent Kings warred foresters, but once the earthquakes ceased, it
against the Pendali, and pushed them back found itself on the coast. To the south, the
to the Tanier valley. It was from here that land was shattered, turning most of the old
Seshnela launched its early wars against Duchy of Pasos into a chain of islands that
Tanisor, and that the first knights ventured have followed their own path to this day.
forth to Deu and Rindland, carving new Closer in, vast cracks had opened in the
lands from the wilderness. ground, causing much of the land to slump
During the Imperial Age, the region hundreds of feet, plunging it below sea level.
became part of the Duchy of Pasos, forming Where once the fields had stretched to the
its boundary with Jorriland to the north. horizon they now stopped at precipitous
However, little remains from those days, as cliffs, fresh breaks in the rock that fell away
the principal cities and castles of the land into the sea.
nestled in the fertile lower land of the river Virtually every noble living in the region
valleys. When Old Seshnela fell, earthquakes died in the catastrophe, for they lived in the
shook the land, and the sea rushed in, richer, lower, lands, which were now
drowning all the major centres of underwater. There were no barons, no
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bishops, and no central authority. Anarchy take anything more than small fishing craft,
reigned. Slowly, however, settlers from a fact that severely hampers trade with the
Tanisor, Estaurenic, and Nolos began to outside world. In consequence, most people
move into the shattered land. The avoid the coast, feeling even now that it
population rose again, and new nobles reminds of a terrible doom that may yet
established their domains. The nobles come again.
contested amongst each other, but none Historically, Vogai had only a single noble
emerged victorious over his fellows to family, that of the baron. Guilmarn has
declare himself Count. By the time of Bailifes, stripped the remaining members of the
a baron ruled from Voganwal, but even his family of their old titles, reducing them to
territory was meagre compared with the merchants and other minor roles.
great counts of the inland territories. Supposedly, a baronial court exists to mirror
The Baron of Vogai sided with the the county courts elsewhere in Seshnela, but
Tanisorans, and died at the Second Battle of the King rarely visits, and the sheriffs try
Asgolan Fields. Bailifes installed one of his most serious criminal cases themselves,
own relatives as the new baron, greatly instead of passing them on to a court that,
increasing his territory to include land as far for the most part, exists in name only. Vogai
east as Sorinac. A campaign of pacification consists of two shires, one in the west, and
followed, in which Church sponsored knights one in the east, and between them, the
brutally suppressed Hrestoli die-hards across sheriffs conduct most of the administration
the barony. Now, two hundred years later, of the region in the name of the Baron and
the inhabitants are as much Rokari as anyone King.
else in Seshnela, and most see the old
campaigns as a righteous, if unfortunate, Muilletor
necessity. During the Interregnum, the Debaldan
Barons ruled in Vogai for two centuries, as School established a chapterhouse on the
no King ever incorporated their land into cliffs overlooking the sea at this location. A
one of the neighbouring counties. In 1611, great tower dominated the centre of the
the last Baron died in a freak hunting structure, looking out over the New Channel.
accident, an arrow through his throat. An The uppermost chamber of the tower
investigation by royal authorities quickly contained a great blue flame that only those
discovered that no one was to blame for the with Symbolic Sight could see, and wide
tragedy. As there were no direct heirs to the openings on the seaward side of the tower
barony, Guilmarn followed the precedent made it visible to wizards out at sea. The
that his father had set in Voi, and seized the adepts used this light to find their way back
barony for himself. home after exploring the waters. At the base
The people of Vogai are Tanisoran, with of the cliff is a natural crevice in the rock in
little relationship to the Pasosi who lived which the Debaldans constructed a small
here in the Imperial Age. They have built few subterranean wharf from which a stairway
cities, and the land is almost entirely rural, leads up to the tower far above. The fact
occupied by fields of rye, barley, and wheat, that the flame was invisible to common folk
with villages nestling in dells below the made it very difficult for anyone other than
higher ground. Some parts of the barony are wizards to approach the tower safely from
barren, with windswept hills or woodlands this direction. Other chambers within the
suitable for hunting, but the wildest regions rock contain deep pools of water that the
are the coasts. The coastline of Vogai consists Debaldans used in their rituals.
almost entirely of high cliffs, formed when The Rokari dissolved the chapter when
Old Seshnela sank, and there are few natural Bailifes added Vogai to his realm. They
harbours anywhere. Of the few that do exist, forced the adepts to flee to Nolos and Pasos,
only Voganwal has a harbour sufficient to and looted what remained at Muilletor.
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Bailifes initially used the tower as a base for much of the time; merely serving to make a
knights using its vantage point to watch for statement that Seshnela has not entirely
possible invasion fleets from Pasos, but, abandoned its great naval traditions of past
when it became clear that no such fleets centuries. Holding off a full-scale invasion
were ever likely, the Seshnegi abandoned from the sea is currently beyond Seshnela's
the tower and let it stand empty for a few abilities, although Guilmarn is determined
years. Later, a chapter of the Paradoni that this should not remain the case for long.
Explorers moved in, rebuilding some parts of
the complex to suit their own purposes. Pichauve
Today, some parts of the complex still stand A high, steep-sided, hill rises out of the
empty and in partial ruin, with plants western reaches of Vogai. The climb to the
growing over the walls. However, the central top is long and arduous, but provides a
parts, including the tower itself and most of spectacular view of the surrounding
the subterranean chambers, still see use by countryside. Few make the attempt,
the Paradoni adepts. The invisible flame no however, for the hill is a site of ill omen in
longer burns, however, and the Paradoni local folklore, and shepherds even avoid
rarely travel out to sea in any case. Given the grazing their flocks nearby. There is nothing
features of Muilletor, the current residents but short grass and a few low-lying shrubs
specialise in summoning undines and here; the wind seems to scour the seedlings
studying water magic, but they do extend of larger plants away. At the summit stands a
their studies to other aspects of the tall obelisk of carved stone, rectangular in
Otherworld, like their kin elsewhere. shape, and mottled with lichen. Images of
serpents cover the sides of the stone,
The New Channel accompanied by ancient runes, many of them
The New Channel is the body of water now forgotten.
between the Pasos Islands the south coast of Sonmalos, the fourth of the Serpent Kings,
Vogai. The waters are relatively shallow, with ordered this stone raised in the early second
a few drowned towns and other ruins on the century. It is a sacred site to the ancient
seabed, but the main challenge to shipping pagan goddess Seshna, worshipped in these
comes from the numerous rocky shoals. The lands before Malkion. Vipers shelter among
Channel itself is generally placid, and strong the rocks nearby, and harming one brings
storms are rare, blunted by the mass of the the retribution of evil spirits that inflict
surrounding land. Strong currents and misfortune. Sometimes at night, travellers
riptides are common near the shore, making report green lights flickering and hovering
landing along much of the coast difficult or over the hill, yet more evidence of its sinister
even dangerous, but once out in the main power. A determined witch could doubtless
body of the Channel, sailing is gain power here by venerating the spirit of
straightforward. the hill, perhaps even gaining spirits of their
Despite this, few large ships sail in the New own to command.
Channel. Trade ships from foreign lands
almost invariably stop at one of the ports of Ile de Rilat
the Pasos islands, rather than making the The Ile de Rilat is a smallish island in the
longer journey to Voganwal. Similarly, the New Channel, inhabited mostly by fishermen.
great warships of the Quinpolic Navy do not The inhabitants here are Pasosi, living in
patrol these waters, protecting more villages scattered along the rocky coastline,
valuable commercial and strategic routes to and leaving the interior of the island
the south. The main vessels found here are occupied by only a few meagre fields and
fishing boats, small local trade ships pasture for sheep and other animals. One of
travelling between Pasos and Voganwal, and the various petty lords of Pasos formerly
the few, rather pitiful, picket ships of the claimed the island as part of his domain,
Seshnegi Navy. These last have little to do
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although it had few natural resources worth impressive, with thick walls of stone
fighting over. In 1548, a Rokari wizard protected by potent warding essences.
named Ifrand visited the island and During times of trouble, such as during the
established a mission. Crucially, the Pasosi Interregnum, adepts and their allies
overlord, who ruled from the island to the sheltered here against the dangers of the
south, paid him little heed, feeling that no outside world, and kept valuables and
sensible commoners could ever be enticed magical treasures secure in its underground
over to the Rokari creed. He was wrong, for vaults.
the visions of Solace and the cunning
rhetoric that Ifrand provided rapidly won Sorinac
over the villagers, and they converted en Type: Small City +1
masse. Too late, Pasosi mercenaries attacked Significant Abilities: Salt Pans, Smells of
the island, but a miraculous storm sank one Fish, Treacherous Approach
of their boats, and the villagers set about the Security and Defences: Stone walls, small
remainder with pitchforks, driving them back fortress
into the sea. The villagers appealed to Temples and Shrines: Large Rokari church
Seshnela for assistance, pledging their loyalty Ruler: Mayor
to the Rokari cause, and knights arrived to Suzerain: Baron of Vogai (King of
deter any future invasions. There were no Seshnela)
further skirmishes over this largely worthless During the Imperial Age, Sorinac was a
island, but Pasos has been more wary of market town of no greater significance than
Seshnela since the incident than it had been many others nearby. When the Luatha
before. drowned Old Seshnela, the land to the south
collapsed, and a great wave of sea water
Ruf™me flooded over the fields to the north, rushing
The oldest chapter of the Iron Blood School into the town itself and drowning those
still surviving in the world, Ruf™me is not as inhabitants who could not flee quickly
large or impressive as many of its modern enough. Eventually, the waters partially
counterparts. Adepts of the School first receded, ebbing away to the south. When
established it during the late second century, the townsfolk returned to their homes, they
when central authority was weak. The adepts found that the city now stood near the coast.
chose the location because of a nearby The fields to the south remained
copper mine, which allowed them to make underwater, but there were no precipitous
their own bronze, but the mine has long cliffs here, just a slowly sloping shoreline. To
since worked out, and now stands the north, sea salt filled the fields, killing the
abandoned and partially flooded. The crops.
chapterhouse is a solid stone structure, in the Many abandoned the town then, or died in
old style, built as much for defence as for its the resulting famine. But, over the centuries,
aesthetic appeal. Its chapel even lacks a not only did others move into Sorinac, the
proper spire, for the adepts have long had a town grew in size, becoming a small city.
reluctance to add to the buildings, and Ironically, the newcomers' reasons were the
remodel them in the fashion of more same as those that had driven away their
modern ages. predecessors: the salt and the new shoreline.
Ruf™me is, however, home to an especially Sorinac is one of the few places along the
impressive library of grimoires and other holy Vogai coast that boast a natural harbour,
and magical texts. Its scriptorium is one of rather than forbidding cliffs. True, the
the best in Seshnela, outside the School of harbour is a poor one, with shallow waters
the Humble Calligraphers, and many adepts that prevent ships from approaching, and
prefer grimoires produced here. The treacherous rocks just offshore that can sink
defences of the School are correspondingly the unwary. But, for the same reason,
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warships and raiders cannot come close, and although they are now well below the
small fishing boats familiar with the rocks waves, the ghosts of the drowned
and currents can ply the coastal waters inhabitants still linger in the nearby waters.
without too much difficulty. Much of the dry Returning settlers built a new city here
land nearby now boasted salt pans that because it is by far the best harbour along
workers could alternately flood with sea the coast north of Nolos. It stands at the
water and then leave to dry. Salt is a head of a narrow channel lined by steep
valuable commodity, for it helps to preserve cliffs on either side, where the mouth of a
food, and few places can produce it in large small river forms a natural bay now lined off
quantities. by the harbour walls. The city is Seshnela's
Today Sorinac is a relatively rich, if small, only real port, although the volume of trade
city. Its harbour relies largely on natural is less than it might be, because most foreign
defences, with only a minimal harbour wall trade ships stop at Pasos or Noloswal, rather
that provides little protection on its own. The than sailing all the way through the New
fish trade dominates the local markets, Channel. Nonetheless, a Royal Road runs to
especially pickled and salted herrings, which the city, and serves as a conduit for such
the city provides in large quantities. Visitors maritime trade as exists.
find much of the city quite smelly as a result In recent years, the city has grown
and should resign themselves to a diet dramatically, because of Guilmarn's desire to
consisting largely of seafood. Because of its build a navy to challenge the might of the
value, King Ulianus III granted the city a Quinpolic League. Large shipyards now
charter for self-government, putting power border the harbour, and are constantly busy
in the hands of the guilds. The Salters' Guild with the sounds of construction. New naval
quickly came to dominate all the others, and ships moor at the docks and patrol the
every Mayor since has come from their ranks. nearby waters, far out of proportion to what
would be typical for a city of Voganwal's
Voganwal size. Cheap labourers' accommodation has
Type: Small Port +5 sprung up everywhere as the King moves
Significant Abilities: Crowded, Shipyard more workmen in from nearby towns and
Security and Defences: Stone walls, villages, and even from the Seshnelan
medium fortress, heavy harbour walls, watch heartland. The markets are bustling, flooded
towers now by new arrivals too numerous for the
Temples and Shrines: Small Rokari older facilities to cope.
cathedral Until recently, the Baron of Vogai dwelt in
Ruler: Seneschal the city and governed its affairs in person.
Suzerain: Baron of Vogai (King of Since Guilmarn has taken over the barony as
Seshnela) a personal fief, he has rarely visited the city,
The official name of this city is 'New finding it too common for his tastes. Instead,
Voganwal', but almost everyone uses the he has appointed a seneschal to run the city
shorter version. The original city stood some on his behalf. The King harasses his seneschal
miles to the west, close to the Veranior River. with constant requests for reports on the
When Old Seshnela sank, Voganwal was construction of the fleet and its state of
among the casualties, destroyed in a great readiness. It seems few people can keep up
tidal wave that swept up the valley to the with the King's expectations in this regard,
east before lapping against a new coastline for no seneschal has remained in post for
here. Ships sailing to and from the current longer than a couple of years before finding
city avoid the ruins of Old Voganwal, for, themselves replaced.
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the two duchies under his personal rule. allowing it significant self-government,
Thereafter, the Counts continued to rule Voi although the city's main fortress remains
as their counterparts did in Estaurenic and crown property, and is the principal
Noyelle. residence of the Sheriff.
In 1596, the Count of Voi died leaving only
a five year-old boy as his heir. King Lofting IV
The Very Reverend Tiraud
established himself as regent, governing the Position: Archbishop of Voine
realm on behalf of the infant Count. Three Magic: Rokari Liturgist
years later, the boy died unexpectedly. The Archbishop of Voi and Deu is an
Rather than awarding the County to a elderly man who clings tenaciously onto life.
cousin, the King declared that the line had As with Theoblanc himself, some suspect the
died out, and proclaimed himself the new use of immortality spells to prolong his life,
Count of Voi. His position was by then although, if so, they are not as effective as
sufficiently entrenched that there was little they might be. For, while Tiraud's mind
objection, and the former Count's few remains as alert as ever, his body shows every
remaining relatives were silenced or exiled. one of his ninety three years of age. None
Since then, Voi has remained a royal holding, the less, he is not quite bedridden, and is still
similar to Deu and Vogai. able to perform all of his duties as
The smallest of Seshnela's counties, Voi is a Archbishop.
fertile land, blessed with rich, loamy soil. Tiraud is a rigid and fanatical churchman,
Numerous villages occupy the countryside, who pours bile upon even the slightest hints
and there is relatively little waste land, so of heterodoxy or disobedience to the will of
that the population is actually higher than the Church. He is determined to support
that of larger neighbouring realms such as Theoblanc in any way that he can, and
Noyelle. The peasants grow great quantities enthusiastically supports the Inquisition in its
of grain here, including large amounts of bid to cleanse the Kingdom of taint. He
wheat and barley, in addition to the rye that insists that he cannot die until the Church
is the usual staple crop of Seshnela. The has completed its mission of sweeping all
county also has wide fields of flax, which the opposition away from this corner of the
locals turn into fine quality linen for export. world.
In past times, the fertile plains of Voi were a
hindrance to the people, because they made Asgolan Fields
the county a natural corridor between the Bailifes fought the two great battles that
warring duchies of Tanisor and Rindland, as helped unify the modern Kingdom of
well as making the land valuable in its own Seshnela in this open land southeast of
right. Now, however, they allow the people Voine. The First Battle of Asgolan Fields, in
to live in comfort, a rich territory at the heart 1412, unified the north of the kingdom,
of the Kingdom. The old wars make added Voi to Bailifes' personal domain, and
themselves apparent, however, in the mix of ended the influence of Tanisoran nobles over
Rindlander and Tanisoran names found in their northern neighbours. In 1416, the
the county's families, reflecting the various Second Battle saw the pivotal defeat of the
waves of occupation in the past. old Hrestoli Church and the conquest of the
A Sheriff governs the county on behalf of south. For decades afterwards, the ghosts of
the King. He oversees both the County and the slain haunted the battlefield, until the
Shire courts, which have jurisdiction over the Vonerin School and the Order of the Raven
same area, and thus are effectively the same finally cleansed the site.
body. Since the Crown took over the No monument stands here to the many
personal estates of the old Counts of Voi, who fell to make Seshnela the nation it is
there have been only three noble families in today and to ensure the triumph over
Voi, each governing a single barony. In Rokarism over its heretical forebears. The site
addition, the city of Voine possesses a charter is a wide plain, devoid of arable land, but
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rebuilding - which would, naturally, benefit rivals off against each other, and siding with
their own members. The Metalsmiths' and whichever faction appears to have the upper
Innkeepers' Guilds profit by playing their hand, which currently means the Drapers.
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Meanwhile, the Archbishop rules as best he its closeness to their ancient fertility goddess.
can from Dangk. He is an intemperate man Malkioni, however, who have a more
who has difficulty gaining allies, and is quick rational turn of mind, question how natural
to call on the Inquisition when he suspects it is that so many plants grow amongst ruins
disloyalty amongst his own wizards. As a that are covered by permanent shadow
result, many local wizards resent him, throughout the day. The sunlight is never
especially as he is a foreigner imposed on strong here; even on the brightest day it
them from outside. Schismatics insist on feels like twilight in the ruins, and those
referring to Rumois as the 'Bishop of looking up can see the brightest stars shining
Dangim', the title of his predecessor, who in the sky while the sun is pale and wan.
was stripped of his position after the By contrast, at night, the ruins seem to
invasion for having supported the 'Patriarch' shine from afar. There is no visible source for
of Daran. the light, which, to those within the ruins,
appears to come from the sky above. The
Hrelar Amali night time glow is like bright moonlight, but
The elves were the first to occupy Hrelar continues even when the Moon is new.
Amali, once the holiest site in Ralios. During Looking up, the stars seem tremendously
the Dawn Age, pagan humans pushed back bright, glittering across the heavens, yet
the elves, and built a series of great temples even heavy cloud cover seems to have no
here, dedicated to their land goddess and effect on the strange nocturnal illumination.
wheat-mother, Ralia. Such was the The heart of the old city contains the great
importance of the temples that a small city temples. Now roofless, like everything else in
sprung up around them, dedicated to serving Hrelar Amail, their walls still stand as
pilgrims and priestesses alike. Malkionism testament to their former glory. The floors
spread through the late Dawn Age, and into are carpeted with grass, and earth clogs the
the Imperial Age, slowly replacing the old entrances to any subterranean vaults that
pagan ways, and the city fell into decline. there might once have been. Pagans claim to
There was no decisive battle, no great siege find a remarkable peace here, with the
in which the city finally fell to the presence of the goddess and her servitors
monotheists, just a slow abandonment that nearby. Malkioni, especially those with
left the city and its temples in ruins. Symbolic Sight or liturgical powers, instead
Even so, some of the smaller sects of Ralios, feel an increasing unease, a sense of
especially those that claim to recognise unnatural power that permeates the old
pagan deities as servants of the true God, stones, hateful of the fleeting influence of
still regard the site as sacred. The pagan mankind.
highlanders living beyond Safelster are even
more adamant that the site is holy to their Pelme
great goddess, although there is little they Type: Small City +2
can do about its current condition. As with Significant Abilities: Bellicose Preachers,
other ruined sites in Ralios, pagans Martial Law
sometimes visit Hrelar Amali to conduct their Security and Defences: Stone walls,
age-old rituals, keeping their ancient ways medium fortress
alive. Temples and Shrines: Medium Rokari
Although cleared by God Learner church, ruined Arkati temple
researchers in the late Imperial Age, the site Ruler: Lord Mertant
is now heavily overgrown once again. Trees Suzerain: King of Seshnela
grow between and within the old buildings, A small city previously subject to the
ivy festoons the walls, and flowers bloom Safelstran city of Dangk, Pelme fell after a
where streets once stood. For pagans, the brief siege in 1614. Rokari sympathisers
wild condition of the ruins only emphasises inside the city had opened the gates to allow
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the Seshnelan army entry, and they soon from their former Safelstran rulers. Many
overwhelmed the defenders, forcing the Rokari in Pelme are particularly zealous for
castellan to offer his surrender. Over the next the export of their religion and government
year, the Seshnegi re-fortified the city, to their fellows elsewhere in Safelster, and
building it up as a forward base for the eagerly volunteer to help with the war
invasion of Dangk itself. Even after that war effort, while preaching for immediate
concluded, Pelme retained an unusually large invasion of the larger cities to the east.
number of knights and other soldiers. The Amongst the more traditional Safelstran
Safelstran name of the city is Pellem, a name inhabitants, there have been a great many
that citizens may no longer use. converts to the Rokari Church. The
The agricultural produce of the many Inquisition is busy evaluating the sincerity of
nearby villages and towns provides the basis these conversions, which bring a number of
for much of Pelme's economy. It has little social and taxation benefits to those who
trading influence beyond the March's choose to undertake them. Nominally under
borders, as most merchants chose to travel martial law, the hand of the authorities is
up and down the Tanier to the north. It is far relatively light because of the general
more important as the March's unofficial acquiescence of the populace. As the
capitol, containing the primary residence of Safelstran campaign continues, Guilmarn
Lord Mertant and his advisors. The people plans to reward the citizens of Pelme with
here are mostly Rindlander by ancestry, and the establishment of more typical feudal
Rokarism was important long before the government, along with some trade
conquest. As a result, there is less unrest here concessions.
than might be expected for an occupied city,
with many people glad for their deliverance
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Geographically, Gilboch was once part of passengers and crew. Gwelenor somehow
the Duchy of Jorriland, but the people of the befriended the elves, although in later years
present realm have no connection with the she would not speak of her time alone on
former inhabitants. This is because Gilboch the island, or what she had done to earn the
was part of the region that fell with Old friendship of these soulless people.
Seshnela. Formerly an inland region, it In 1536, a dove flew into the Xemelan
became an island as the waters rushed in, hospital in Vogai, bearing a message written
drowning all of its former towns and castles. on a sheet made from some unknown kind
The wave of magical energy swept over the of leaf. It read simply 'Gilboch is Seshnelan.
land remaining above water, transforming We may return.' Naturally, the first
the few survivors that had huddled together expeditions to test out the message's truth
for protection. They became satyrs, were tentative in the extreme, but it soon
minotaurs, and stranger creatures, and elves became clear that the elves and their half-
soon arrived to grow dense forests that human allies had abandoned the island,
covered the island. For the next five hundred leaving it free for colonisation. Once he
years, no human that set foot on the island learned the news, King Lofting II authorised
survived unharmed, as the elves vigorously a full expedition of exploration, and later
defended their new land. blessed the establishment of a settlement
So far the story of Gilboch is little different and barony on the island.
from any other of the chain now known as Later that year, Lady Gwelenor herself
Kanthor's Islands. But on Gilboch, in 1532, a visited the new baron in his private
Xemelan healer and noblewoman named apartments - at that time, a simple wooden
Lady Gwelenor washed up on the shore. She house, as no castle had been built. She had
had been travelling by ship to Pasos from changed, and was no longer fully human,
Voganwal, to work with her Order there, but bearing the mark of elven-kind on her
a sea serpent attacked the ship, destroying it, features. She told the baron her name, and
and drowning or devouring all the other her past before landing on Gilboch, and bore
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a message from the elves. The island would Gilboch is a barony, and is nominally part
belong to the humans only so long as they of the Duchy of Tanisor. In practice, of
met certain conditions. There were rites they course, the baron answers directly to the
had to conduct at the start of each season, King. Because of the distances and
obviously pagan rites that appeased the practicalities involved, Gilboch does not send
spirits of the land. They must not attempt to criminals or petitioners to the County Court
find the Grove of Oulier, which she said was in Tanisor, and instead, the baron
hidden near the centre of the island. And administers his own Baronial Court, to which
she, herself, had to remain unharmed, a the King ha delegated almost all the relevant
living bond between humans and their new powers. Gilboch is also a shire, with the
land. If these conditions were broken, the sheriff living in Corozac, close to the castle.
magical curse that still afflicted the rest of
Kanthor's Islands would strike again, and the
Baron Ranois Givense
humans would become as beasts, and trees Position: Baron of Gilboch
would once again cover their croplands and Magic: Rokari Church, Adept of Saint
cities. The baron acquiesced, feeling that he Gerlant
had no choice in the matter, and his The fourth baron of Gilboch is still a young
descendants have kept the bargain ever man, unexpectedly foisted into power by the
since. Gwelenor herself returned to the premature death of his father. He served
woodlands near the centre of the island, and with the Order of Saint Gerlant on the
appeared only rarely thereafter. mainland, including a time commanding
Gilboch is a moderately sized island, with a troops in the March, but returned home to
hilly coastline that allows only a few small take up his rule. He is handsome and athletic,
harbours. Most of the settlement is around a positive image for Rokari knighthood, and
the coast, consisting of fishing villages and he takes the virtues of Gerlant and his
croplands, and the interior remains largely Church seriously, determined to protect
forested. Humans have been here for only a those weaker than himself. He is married to a
little over eighty years, and in many places, healing Adept of Saint Iames, with whom he
the recency of this occupation is obvious. has two young children. For the most part,
Much of the land is untamed, especially away he has striven to keep his realm divorced
from the coast, and, of course, there are no from the activity and intrigue of the royal
old buildings, nor ancient local traditions. court, hoping to lead other Rokari through
Most islanders are Tanisoran by ancestry, virtuous example.
descended from settlers that arrived within
the last few generations, as part of land Corozac
grants awarded to knights by Lofting II and Type: Small Port -3
his successors. Most take pride in their Significant Abilities: Sheltered Harbour
isolation, and in the beauty of their home, Security and Defences: Simple stone walls,
and feel that they need little from the small fortress, seaboard watch tower, walled
mainland. Trade is limited, since Gilboch harbour
produces little that the mainland needs, and Temples and Shrines: Small Rokari
Seshnela has few trade ships to travel cathedral
between Voganwal and the island. Ruler: Baron Givense
Fortunately, Gilboch has been self sufficient Suzerain: King of Seshnela
for several decades and no longer needs Gilboch's only city lies on the east coast
regular supplies of grain or crafted goods. overlooking a wide cove now occupied by a
Followers of Saint Hasterax are banned from small harbour. Like the rest of Gilboch,
setting foot on the island, for fear that they Corozac is not wealthy, but the island
would be unable to keep the baron's produces enough crops and other foodstuffs
bargain, and thus doom all of its inhabitants. to support the population without difficulty.
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Corozac is, perhaps, the most isolated city in received the funding to build much more.
Seshnela, and days can go by without any The walls of the city are low, and thinner
ship landing at its docks. Most of the locals than those elsewhere, and would be unable
are content with this state of affairs, trading to resist a determined attack with siege
with the farmers of the surrounding land, engines or equivalent magic, although they
rather than dealing with the sometimes would certainly stop simple cavalry or
heavy-handed rulers on the mainland. infantry assaults. Similarly, the castle is as
Corozac is, of course, a newly built city, much built for comfort as for its defensive
and lacks the ancient buildings found in strength, and is one of the more pleasant in
many of the other urban centres of Seshnela. Seshnela. The harbour has a solid wall,
The cathedral, in particular, is the country's however, and some defences to prevent
youngest, and is still desperate to obtain marines from storming the city after a
more reliquaries to boost its prestige and landing, and a tower overlooks the harbour
magical power. The city also has light from a nearby hill, providing early warning
defences, since the Baron feels that invasion of any attack from that direction.
is relatively unlikely and has, in any case, not
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Gazetteer
Oulier
Iles Broches
Oulier lies somewhere in the centre of
Off the west coast of Gilboch lie two small Gilboch Island, in the midst of untouched
islands, surrounded by smaller skerries. The woodland. Its exact location is unknown, for
islands are apparently protected by the same the very few that have visited it did so by
bond that protects Gilboch, for humans can accident, and were subsequently unable to
land here without elves or beastmen retrace their steps. It is known to be a grove
molesting them. As such, the King of of majestic trees, surrounding some natural,
Seshnela claims them as part of his domain, moss-covered, stones lying flat in the ground.
under the authority of the Baron of Gilboch. Lady Elisette lives here, as did Gwelenor
However, there is little reason to visit the before her, although the exact nature of her
islands, which are currently uninhabited. The lifestyle remains a mystery. The few people
coastlines are rocky and treacherous, and the that have stumbled across the grove report
islands possess nothing of interest but a few feeling in a dreamlike state throughout their
trees and bushes. Seabirds flock to the visit, and were very unclear as to the details,
islands in great abundance, and sometimes although they saw no houses or other
fishermen come here to take their eggs, but artificial structures. Wizards believe it to be a
most feel the risk is not worth the meagre powerful source of elven magic, connected
reward. somehow with the nature of the bond that
Lady Gwelenor forged with the island, and
that allows humans to live here.
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Men-at-Arms
Men-at-arms are the poorer soldiers, who Unit Abilities
fight on foot, rather than riding into battle. The following abilities replace the
Commanders employ them in defence of generic abilities in the Cavalry Soldier
fixed fortifications, such as castles, or to and Foot Soldier keywords for Seshnelan
protect peasant archers or siege equipment warriors. Note that few members of the
in battle. Although members of the knight warrior caste learn missile combat, which
caste, they have not undergone the full they regard as a peasant skill. Note that
rituals of knighthood, and will likely have adepts of Iames and Hasterax tend to
received inferior training and equipment. prefer maces and axes to swords,
Cavalry knights serve as their officers. respectively.
Because of their relatively low status, few Knights: Cavalry Charge, Lance
men-at-arms become adepts. Combat, Sword and Shield Combat
Keywords: Seshnegi 17, Regular Foot Men-at-Arms: Hold the Line, Sword
Soldier 2W. and Shield Combat
Significant Abilities: Sword and Shield Heavy Footmen: Phalanx Fighting,
Combat 6W. Polearm Combat
Equipment: Iron Sword, Mail hauberk,
helmet, and heater shield. Common Guards
There are many defensive roles considered
Heavy Footmen too lowly for members of the knight caste to
The more powerful nobles, and especially perform. Commoners take on these tasks,
the King, employ elite infantry units trained collecting tolls at city gates, guarding
to fight in close formation. Like men-at-arms, prisoners awaiting trial or execution, and
they are knights who have not undergone keeping the peace. Compared with knights,
the full rituals of their caste, but they are they are poorly equipped and poorly trained,
better equipped and trained, and well able and they are unlikely to have much magic.
to hold their own on the battlefield. Other Keywords: Seshnegi 17, Regular Foot
Seshnegi are most likely to encounter them Soldier 17.
protecting county or royal palaces, and the Significant Abilities: Archery 19, Spot
most significant holy sites. In battle, they Trouble 17, Spear Combat 3W, Sword Combat
form tight defensive cordons to resist the 19.
charge of enemy cavalry, and then fight in Equipment: Bow, Spear, Sword, Cuirbouilli
close combat. Many, although by no means armour.
all, heavy footmen are adepts of Saint Dalan.
Keywords: Seshnegi 1W, Shock Foot Soldier
6W, Orderly of Saint Dalan 5W.
Significant Abilities: Disciplined 10W,
Polearm Combat 14W.
Equipment: Iron Glaive, Sword, Iron and
bronze armour, pot helm.
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Pilgrims
There are many sites of holy power in
Seshnela, and people from all castes and
occupations undertake pilgrimages to visit
them. The pilgrimage itself is part of the
religious experience, so that pilgrims do not
generally travel with merchant caravans, or
otherwise find ways to circumvent the
privations of the journey. Even nobles and
commoners rub shoulders on such journeys,
and men and women travel together. Of
course, everyone maintains the usual
proprieties, but the enforced close
interaction between the highest and lowest
stations in society helps to bind people
together for the common good. Of course
pilgrimages to shrines or sites dedicated to
specialist saints (such as Saint Gerlant) will be
dominated by members of the relevant
professions, but even commoners pray to
knightly saints for protection.
Pilgrims vary too much for typical statistics
to be meaningful. They will tend to have at
least 1W in Piety, Worship God, or similar
abilities, but beyond this, almost any ability
could be found somewhere in the group.
Pilgrim groups will tend to contain at least a
dozen people, and it is highly likely that one
or two will be competent members of the
knight or wizard castes.
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Herelgem
The Barony
The Barony of Herelgem lies in the shire of Bormandy, within the County of Noyelle. It lies
at the extreme northwest of the county, and borders Kanthor's Forest on the west, and the
foothills of the Iron Mountains on the north. It is something a frontier region, with agriculture
and forestry as the mainstays of its economy. The close proximity to Kanthor's Forest ensures
that its knights are constantly active, with elves and stranger creatures making the occasional
foray across the border.
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Herelgem
Locations
The Barony of Herelgem occupies the land
Rokari Communities in around the upper reaches of the Rentier
HeroQuest River. The countryside is relatively flat, and
Like other communities in HeroQuest, dotted with copses of trees between the
Rokari communities receive ratings in fields of the farming villages. In the north, it
five areas that define their resources. rises steadily towards the rugged foothills of
The five abilities of a Rokari community Iron Mountains. The land is moderately
are: fertile, but not exceptionally so, and in the
• Wealth - the community's material resources. wilder reaches is chocked with thorny shrubs
For some communities, this is primarily in that make travel difficult. The only true road
silver coinage, but for many it represents in the barony is that running through the
wealth in kind, such as bushels of rye
city and the town of Vachen; it is unpaved
• Diplomacy - the ability to extract favours from and prone to clogging with mud from
other communities, while minimizing the cost
of any reciprocal obligations Turbidor to Sementis. The other paths are
• Morale - the community's belief in it's ability
mere tracks, kept clear by horses and carts,
to achieve its goals, and its willingness to but with little real effort at regular
follow the direction of its own internal maintenance.
leaders
• Piety - the community's adherence to Rokari
Herelgem
doctrine, its faith in the power of God to Herelgem is a small city, with a population
protect them from others, and its willingness of around 1,400 souls. The largest settlement
to follow the directions of Church leaders and
higher ranking nobles
for some distance around, it is a centre for
the local economy, and boasts large
• Magic - the collective ability of the
community to harness magical energy agricultural and timber markets. Most
The community to which an individual Rokari common trades are practiced somewhere in
owes his primary allegiance depends greatly on the city, although coopers and joiners
his caste and his specific role in society. In theory, predominate, because of the ready supply of
of course, everyone owes allegiance to the Crown wood, and their produce forms much of the
and the Church, but, for most people, these are
too remote or nebulous to be as important as the
barony's exports. As with many Seshnelan
people with whom they live. In addition, cities, the streets here are narrow, with
individuals may have obligations to all manner of densely packed timber-frame houses rearing
other communities, many of which will possess either side, often with overhanging upper
guardian essences of their own. Such additional stories. The main streets are cobbled, but
communities may include war bands, trade guilds,
and religious orders. However, most HeroQuest away from the markets and the wealthier
games will only need to track the resources of an districts, hard-packed earth suffices for the
individual's primary community, which the residents.
Narrator should determine from the following list: Stone walls surround the city, and
• For commoners, vicars, and parish knights - contribute to the cramped feeling of the
the parish
street plan. There are three gates into the
• For nobles, chaplains, and household knights - city, one of which leads to a stone bridge
the noble household
over the river. Guards levy a toll on all those
• For knights in religious households - the
who cross the bridge, to help pay for its
religious household
maintenance. The largest building within the
• For cloistered wizards - the cloistered
community
city proper is the cathedral, seat of the
bishop and site of many key magical rituals
• For bishops, deans, and their staff - the
diocese conducted throughout the year. Compared
with cathedrals elsewhere, it is of relatively
modest size, but nonetheless, it has a
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towering stone steeple and two smaller barons took over the castle, and used it to
towers. guard the northern approaches to their land.
The castle stands on an artificial hill at the The Counts of Bormandy also placed garrison
northern corner of the city. Various lords here during their brief rule. Shortly before
have rebuilt and expanded it down the Bormandy fell, a large warband of elves laid
centuries, and it now boasts an inner and siege to the castle, and undermined its
outer bailey, and an impressive keep. It is foundations with rapidly growing roots, and
from here that the baron holds court, plants that tore at the rock. The elves
dispensing his justice over the surrounding massacred the garrison to a man, and even
lands. Forty knights and ten men-at-arms today, the strange plants weave though the
serve as the baron's personal household at cracked stonework. A band of rebel knights
the castle. The Count visits once each year, holed up in the ruins during Bailifes'
and everyone scurries to make the campaigns, but most died mysteriously
accommodations as presentable as possible, within days. The survivors babbled about
and to ensure that food and bedding are of ghosts and malign spirits haunting the site,
the highest standards. and few people have dared to venture back
since.
The Villages
Fourteen landed knights owe fealty to the Borsein
Baron. One rules from Vachen, and the The Order of Saint Gerlant has a household
others have fortified manor houses across at Borsein, with the marshal fulfilling the
the barony. Each manor house has its own usual duties of a feudal holder. The village
village, and a small number of outlying and its land are Church property, and do not
hamlets. Fields of wheat and rye surround owe fealty to the baron, although an annual
each village, from which the farmers make rent is payable to the local bishop in addition
their living. Livestock graze on common to the agricultural produce and similar
pasture, and pigs wander the outlying supplies provided to the knights of the
woodlands. See later in this chapter for a household. A large stone building dominates
description of Aaldor, a typical manorial the village, with its own walled compound
village. In addition to the manors, there are containing stables and a well. A full
villages at Borsein, Talpul, and the two forts, complement of thirty eight knights lives
which provide their respective lieges with here, with their squires and servants.
food and a basic workforce. The baron Although they have no specific role in the
appoints another knight to supervise a defence of the barony, they have a friendly
mining camp on the edge of the foothills in a rivalry with the regular knights of the
quasi-manorial style, but the land is too poor surrounding area, and help defend both
for it to be agriculturally self-sufficient. The Herelgem and the neighbouring barony to
mine provides the barony with copper, and the south. The Order provides strict rules for
some native bronze, remnants of the bones the conduct of its knights, but these do not
of pagan gods slain during the Fourth and include avoiding contact with the locals, and
Fifth Actions of God. they often travel to the city for supplies or
news.
Bijnslot
Constructed during the Imperial Age, the Drenslot
Dukes of Joriland used this small castle to Drenslot is one of two forts guarding the
cement their power over the surrounding border of the barony. Only wilderness lies
district. It was a tall, square keep, with beyond, that no human has claimed for
towers at the corners, and a low curtain wall centuries. The fort is of motte and bailey
around the periphery, and stands on a hill construction, with a stout stone tower rising
with a commanding view of the surrounding on an artificial hill above a small village. A
terrain. After the fall of Old Seshnela, the wooden palisade surrounds the village, and
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only a few people dealing with the local The Forest Elves
villagers. The chapterhouse itself stands some The elves of Kanthor's Forest have been
way outside the village proper, and imports a foes of the people of Herelgem since the
significant portion of its food and supplies dawn of the Third Age. The forest beyond
from other Church properties beyond the the western border is not especially dense,
barony. While the local bishop, or more although it becomes more so the further one
senior Church officials, can call the adepts to penetrates. Knights can operate here, and
provide services for the defence of the realm, the elves cannot bring the full strength of
they are not part of the regular defence
their defensive magics to bear, making the
forces of the barony, and only serve along
contest a more even one than it might
side its knights in times of crisis. Individual appear at first glance. Elven parties often
adepts may, however, serve with local hero raid across the border, intent on destroying
bands, or assist the baron, as part of their crops and signs of civilisation such as roads or
preparation for full-scale battle. Such adepts large stone buildings. Unlike bandits, they
must return to Talpul regularly, but may steal relatively little, which makes them seem
otherwise travel wherever they will be most especially inhuman and evil to Seshnelan
useful. eyes. Instead, they wish to spread their
Vachen forests, removing the blight of agrarian
civilisation from the region.
The town of Vachen is the barony's second
Most raids are relatively small, probing at
largest settlement at 500 inhabitants. Sir
defences, rather than launching full scale
Ereldic holds it on behalf of the baron, and
attacks to destroy villages or the like. The
lives in a large stone house with its own
elves know that their positions in the
public hall, near the centre of the town.
woodland are not as secure as they might
Vachen is a market town, always busiest
like, and fear excessive reprisals from the
when the surrounding farmers bring their
humans. But they have invaded in force
produce in for sale. Merchants also travel
before, and may yet do so again, so the local
through Vachen on their way to Herelgem,
knights are always alert for their presence.
as it lies on the only road to the city, but only
a few chose to stop here, and there is only a
small inn for local travellers. In many ways,
Guardian Essences
Vachen looks like a smaller version of As with any other large group of people in
Herelgem city, but it lacks stone walls or a Glorantha, there are multiple guardian
castle, and has fewer specialised craftsmen. beings in the barony. Each of the villages has
its guardian, usually based at the parish
Wyverns' Pit church or manor house. Talpul and Borsein
A deep crater gouges into the hilly ground have potent guardians, aiding their knights
here. The walls of the crater are rocky, and and wizards in battle. Guilds in Herelgem
little will grow here. In the Dawn Age, the have commoner-class guardians, dedicated to
Pit home to a colony of wyverns, which their particular trades. There are also a few
terrorised the surrounding land. When the dedicated to smaller groups, or raised for
Herel the Short first established the barony, particular purposes as the need arises. We list
the wyverns would swoop down to grab the three most significant guardian essences
livestock, and fly away before knights could below.
arrive. Eventually, Herel lead a band of holy
knights and wizards to their lair, and slew Herel's Legacy
them. A couple of wyverns returned here in The barons of Herelgem keep the skull of
the early Third Age, after the fall of Old one of the wyverns originally slain by Herel
Seshnela, but they are long gone now. Any the Short as a family heirloom. A powerful
return of the creatures would be a bad omen essence remains trapped within, sworn to the
for the barony and its people.
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Herelgem
Lord Hengan Klaas view than he does, saying that they must
Position: Sheriff of Bormandy follow their own consciences, and it would
Magic: Rokari Church; Orderly of Saint be wrong to interfere. Player heroes may
Mistandar wish to cultivate Lensoir as a useful ally, since
The King appointed Sir Hengan sheriff he performs most powerful rituals on behalf
eight years ago. He administers the shire of the barony, and wields the collective
court, and ensures that that the three barons magic of all its congregations.
within his shire send the correct taxes to the Mehner
King, and otherwise abide by the King's
Position: Advisor to the Baron
wishes. He has no direct authority over Baron
Magic: Rokari Church; Adept of the Lordly
Ulgar or the others, but wastes on time in
Advisors
reminding people of his privileged, royal,
Mehner is an observant and crafty man,
status. He lives at a royal castle in the barony
the eyes and ears of the Church within the
to the south, but visits Herelgem a few times
baron's castle. He is contemptuous of both
each year to ensure things are running
knights and commoners, whom he sees as
smoothly. He is a corrupt and venal man, and
below his status, but unctuous in dealing
many suspect that he is skimming money off
with nobles or senior Churchmen. He is not
the top of the royal taxes to line his own
particularly devout, but seeks to promote his
nest. Because of his sneering, supercilious
own position, and enjoy whatever luxuries
attitude, there are those who would be glad
he can earn. He advises the baron on
to find proof of such activities, but none has
religious matters, and uses his magic to
ever been forthcoming. The Narrator may
support the secular activities of the
wish to use Lord Hengan and his men as
household and its knights. He dislikes Master
ongoing rivals for the player heroes.
Tarbor, whose fanaticism he sees as
The Right Reverend Lensoir threatening his own comfortable sinecure.
Position: Bishop of Herelgem Sir Relbert Pflock
Magic: Rokari Liturgist; venerational
Position: Marshall of Bensoir
support from the diocese
Magic: Rokari Church; Orderly of Saint
The bishop of Herelgem leads the liturgists
Gerlant
throughout the diocese in their devotions,
Sir Relbert is a knight of great personal
and channels their pious support to the
prowess and piety. He leads the household of
Archbishop of Noyelle. He is a capable
flamesword knights at Bensoir. His men
administrator, but not a firebrand preacher,
respect him as both a fine warrior and a
and he is content to remain at his post,
moral leader. He spends much of his time at
rather than seek promotion to higher office.
Bensoir, but often visits the city to pay his
Lensoir was born in Tanisor, and attended a
respects to the baron and bishop, and to
seminary there, and often finds the ways of
keep abreast of the news of the day. He
Rindlanders of Herelgem somewhat uncouth.
supports Theoblanc's aims of reducing the
He deals primarily with the baron, and with
other saintly orders, although he is tolerant
his immediate subordinates, including Sir
of them for the time being. He and his men
Relbert and Master Tarbor. If any other
are always ready to help loyal subjects of the
visitors wish to see them, he will fob them
Crown in difficulty, and often hone their
off with the Dean of the Cathedral, unless
skills by hunting or patrolling through some
they have already proven their usefulness
of the wilder parts of the barony.
and importance to him. He puts the interests
of the Church ahead of those of the state,
when this is unavoidable, but he prefers to
have as little conflict as he can. At the same
time, he is unlikely to take any action against
other clergymen who take a more extremist
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Herelgem
will help determine their exact relationship stone church stands where the streets join,
with the other heroes. with an area of common ground lying
A barony is large enough that it could have behind it. The manor house stands at the
liturgists from almost any saintly order terminus of one street, while the others lead
within it, who would be able to recharge the off, through simple muddy tracks, to other
heroes' talismans. The Narrator should adjust nearby villages.
the presence of any orders in the barony to
fit the needs of his players, perhaps even
The Commoners
changing the affiliations of Borsein and Each cottage has its own small plot of land,
Talpul accordingly. used as a garden for growing vegetables and
Of course, knightly hero bands are not the herbs. Fields lie around the village, divided
only type of group that might find heroic into multiple strips. Every farming family
adventure in Herelgem. The Church might owns a number of these strips, which they
send a band of wizards to research the area, use to grow wheat and rye. A third of the
to scout out the hostile elves, or to assist the strips belong to the manor, and the
baron. Entertainers are more likely to travel commoners work them on behalf of Sir
through larger areas, in search of new Petrik as part of their feudal duty. Plough
experiences, but they could settle down in oxen graze on the common, which also
the barony for a while if there is a story serves as a communal meeting place and the
there worth learning about, or if the baron location of the village well.
decides to keep them on a retainer. Saintly Although most of the villagers grow crops,
orders, especially Saint Xemela's, might send there are also some swineherds, who watch
a band of loyalists to the area to promote their charges as they forage in the wilder
their ideals, and these will naturally require land beyond the fields. They too, must give a
the support of friendly bodyguards or other share of their produce to Sir Petrik, or lose
assistants. their homes and their livelihood. Because
Herelgem city is even large enough to they spend times away from the safety of the
support a few professional thieves - although village, theirs can be a dangerous job at
it is quite likely that the hero band may be times, and one that their fellows often fail to
the entire 'thieves' guild' of the town! appreciate or reward. The smaller hamlets
Similarly, witches might hide out in the have only minimal agricultural land, and the
Nachswoud, or bandits in the hills, inhabitants are mainly herdsmen, foresters
challenging the established order in their collecting lumber from the woodland, and
own ways. charcoal-burners.
The village also has its own smithy, and a
kiln for baking pottery. The lack of a good
Aaldor Manor stream precludes the construction of a water
Aaldor is one of thirteen manorial villages mill, as is common in many other villages, so
in the Barony of Herelgem. It lies near the a team of oxen turn the stone at the village
western boundary of the barony, close to the mill instead. The whole life of the village,
haunted elven forests. Arable land surrounds however, revolves around agriculture, and
the village, before fading into light everyone pitches in to help at harvest time.
woodland and pasture. Some small outlying All in all, around five hundred men, women,
hamlets owe fealty to the manor, but they and children live within the manor's
have relatively insignificant populations. jurisdiction, although many, of course, do
not live within the village proper.
The Village
The village proper consists of three earthen
streets in a rough Y-shape, each lined by
thatched wattle-and-daub cottages. A small
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Herelgem
good cause. He is a hospitable man, and only option available - he is not, after all, a
enjoys inviting guests to the manor to hear member of the wizard caste, and forbidden
tales of far-off regions. from labouring.
In time of war, Sir Petrik has to join the
baron's army like any other knight, and
Renleib
leaves the estates in the capable hands of his Position: Reeve of Aaldor village
daughter-in-law, Tienca. Even when the Magic: Rokari Church, Orderly of the
menfolk are present, Tienca helps with much Plough
of the stewardship of the manor, arranging The senior farmer in the village, and
the accounts and distributing goods as effective leader of the commoners in the
necessary. She has done this ever since Sir parish, Renleib is a gruff man, who obtained
Petrik's wife died three years ago, knowing his position mainly through bullying the
that at any time she could be called on to other peasants into supporting him. He has
administer the manor alone, including the largest cottage of any farmer, and the
dealing with the village Reeve and settling most strips of farmland, making him
disputes between squabbling peasants. wealthier than any other local commoner
except Stoffel. He believes that this makes
Reverend Araud him a natural leader for the community, and
Position: Vicar of Aaldor Parish clearly its most important member.
Magic: Rokari Liturgist Fortunately, he does seem to get things
Reverend Araud is a young wizard, only done, being able to negotiate effectively
recently appointed to administer the parish. with Sir Petrik when the peasants have
Being younger than the curates with whom grievances that need airing.
he serves, he is sometimes unsure of himself,
and he often relies on the advice of Sir
Stoffel the Strong
Petrik, or of other churchmen passing Position: Redsmith
through. If another wizard were to settle in Magic: Rokari Church
the parish, to conduct research or to assist The village redsmith makes tools and
the knights in protecting the village, he implements from bronze for use by the rest
would be overjoyed. As it is, he remains the of the community. He makes ploughshares
only member of his caste in the village, and for the farmers, horseshoes for the knights,
has no deacons to assist him. and simple tools for use by everyone. He is
no swordsmith, of course, so weapons and
Curate Menavalt armour must be bought in Herelgem city,
Position: Church Curate and Lector where such specialists exist. Stoffel is a large
Magic: Rokari Church; Liturgist and Orderly man, the very image of a smith, and is very
of the Plow popular in the village. He has no interest in
Menavalt is one of three curates serving in the politics that would come with being a
the parish, and one of the few members of reeve, and his agricultural knowledge is
the Order of the Plough. Although the magic limited, making him unsuitable for that
of the Order is useful to farmers, few have position. Like all redsmiths, he knows a
the time or commitment to perform the full number of common magic charms and spells
duties required of an orderly, and instead to help him forge bronze, passed down from
prefer to leave such things to specialists. father to son through the generations.
Unlike the other curates, who are simply
regular liturgists, Menavalt is always busy
Petje the Flaxen
with the work of his order, and he is often Position: Healer
the first member of the clergy that most Magic: Rokari Church
farmers turn to in a time of crisis. He is a Petje is the village healer, a middle-aged
hard-working man, and not afraid to assist woman past her prime, and sadly without
the farmers with manual tasks if that is the children. She has a well-kept herb garden
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Kingdom of the Flamesword
next to her cottage, but even so, sometimes knightly heirs to his estate. Wizards could
she needs wilder or more magical herbs, and assist Araud in his duties, and provide
must venture away from the village to collect magical support to the knights - since Aaldor
them. She is always available to the villagers is a frontier region, it is rarely entirely safe
when they need her, and visits the manor and may well have more magical and combat
house when one of the Vanstuhl family falls support than other villages of similar size.
ill. She is concerned that nobody is available The moderate isolation of the setting can
to carry on her work once she becomes too provide freedom in other ways, too. If Sir
old to continue, and although this is Petrik's daughter joins the Order of Saint
hopefully several years away yet, she would Erivies as a female knight, who is likely to
like to find an apprentice soon. stop her, or treat her with disrespect?
Narrators wishing to run a 'Robin Hood' style
The Manorial Campaign bandit campaign (see p. 146) may find that,
In a campaign based around a single with a few minor alterations, Aaldor can be a
manor, such as Aaldor, the heroes are the convenient safe haven. It only requires some
leaders of their community, the people that changes to the personalities (or
everyone turns to in a crisis. Instead of the competences!) of Sir Petrik and Araud to
baron, or some other senior official, sending enable the heroes to melt back into the
them off on a mission to save the day, when village after a raid, taking up perfectly
a problem rears its head, the heroes must respectable professions without the baronial
decide how to solve it themselves. The social authorities being any the wiser.
stratification of Seshnegi society, while Of course, for a campaign in which the
certainly not absent in a village, is less heroes rise from obscurity to fulfil earth-
apparent when there are no nobles or shaking deeds, a setting such as Aaldor may
bishops to interfere, and where the knights provide the perfect starting point. Lord
must deal with commoners on a day-to-day Hengen might well recognise the
basis if they are to talk to anyone at all. achievements of a local band of heroes,
Many player heroes in such a campaign eventually granting them more power and
might therefore be commoners themselves, freedom of action, as the first stepping stone
whether they be farmers, healers, peasant to first national, and then worldwide,
archers, or Church curates. Others could be prominence...
the sons or brothers of Sir Petrik, the
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Voices of Seshnela
Justice? I don't know why you think we
The Peasant haven't got justice. Look, most things we can
No, it's not a bad life at all. Why would you sort out ourselves. Nobody minds that. If
think that? Sure, I'm not wealthy, and eating there's a bigger problem... well, it probably
off gold plates, and that... but who really makes sense for someone outside to step in.
needs to? I've got a good roof over my head Someone not invested in it all. We've got
- made it with my own hands, I did, so I know laws, and it's clear what they are, if you
it's going to hold. I've got my plot of land, break them, it's your own fault. All the lords
and the soil here's not bad, so most years I ask is obedience, and that's fair, because I
get a decent crop in. Oh, yes, it's hard work, I don't tell them how to raise crops, do I?
don't deny that. But don't tell me that where See, you're not really getting the picture
you come from, the crops spring up out of here. You should come down to the church
the soil on their own? Thought not. next Sabbath. See the whole community get
So what else would I want, really? A together. We're happy, more or less. Oh,
sword? What would I want a sword for? there's a few that grumble, but you'll get
Look, you carry a sword, that marks you out that anywhere. And bad things happen,
as someone to attack. Bandits come round, because that's the way the world is. But, you
they see me with a sword, they're going to see, God is on our side. God makes
think 'hey, he's got to be rich, plus, he'll everything all right. When you're praying in
come for us if we don't get him first'. No the Church, and you get that glimpse of
thanks! Besides, it's not as if I know how to Solace, the feeling of that great majesty that
use the thing. I've got crops to grow, and comes down from above, you know
animals to look after, I haven't got time to everything is good. This is the way it's meant
learn to use a sword. Leave that to the to be. I don't want anarchy, and the wizards
knights; they've got all the time they like to fighting each other, like they do over in
learn fighting. They can get themselves Safelster. I want to raise my crops, and let my
stabbed and killed on my behalf, thank you betters worry about everything else. That's
very much. I'm grateful that they do, because how God made the world, and if only
I certainly don't want to get my bits lopped everyone else behaved like us, and did as
off! they were told all the time, it would be a
Oh, magic is it now? I know a few tricks better place, wouldn't it?
that help with the farming, if that's what
you're thinking. But real magic - there's the
curate down the village, he can cast that for
me, if I need it. And there's the Order of the
Plough helps out from time to time. What
else am I going to do? I don't need to look at
marks on bits of paper and have words pop
into my head. What do you mean, reading
isn't magic? Looks like it to me. And if you're
thinking of me flying or casting out demons,
or something, why should I want to?
Braudan, over in the next village, he had his
son taken away to become a wizard. Lives in
one of them big stone buildings now, I dare
say. And never sees any women... I don't see
that as an improvement, if you get my
meaning.
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that must command your respect if we are to Heed my warning! For every one among
survive. The disobedient, the traitors, the you has sinned at some point, and will sin
breakers of caste laws, they have no again before they die. Know that sin for
protection in the beyond, and their sin what it is, be mindful of your fate, seek
weighs them down like the heaviest of confession and penance, do it now, before it
stones. They flounder in Hell, lost and alone is too late! For tomorrow you may die in
forever, their very innards ripped away from some freak accident - yes, it happens, you
them by burning hooks, dismembered as know that it does - and if you go unprepared
they once dismembered society. before God, it will be too late for regrets.
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may challenge the other to a duel with dishonour. The Narrator is within her rights
blunted swords; otherwise they both to impose a negative Reputation as a Flaw
remount and continue with the joust. for any character who consistently exercises
Contest: Seshnelan Jousting their right to avoid combat in this way.
Appropriate Abilities: Lance Fighting. The Archery Contest
Typical Modifiers and Augments: Strength of your
horse (bonus) Unlike the other main events of the
Resistance: Your opponent's Riding ability, tournament, the archery contest is open only
augmented by any defensive magic he may to commoners, and there is no requirement
have. to register with the heralds, so long as one is
Complete Victory: You knock your opponent from present and equipped when the contest
his horse, and he is too Injured to continue. begins. The Seshnegi do not consider it as
Major Victory: You Impair your opponent, and dangerous, or as honourable, as personal
knock him from his horse.
hand-to-hand combat, making it a suitable
Minor or Marginal Victory: You Hurt your skill for commoners, rather than knights.
opponent, and knock him from his horse.
Contestants fire six arrows into a circular
Tie, or Marginal, or Minor Defeat: You fail to
dislodge your opponent.
straw target, trying to get closer to the
centre than their competitors do. Narrators
Major Defeat: You are Hurt, and fail to dislodge
your opponent. may choose to resolve this as a Group
Complete Defeat: You are Impaired, and fail to Contest of the competitors' respective
dislodge your opponent. Archery abilities, or require each competitor
Notes: A joust consists of two Contests of Lance to match their Archery against the target's
Fighting versus Riding, one performed by each resistance of 5W. In the latter case, the level
jouster. Thus, it is quite possible for both, or of victory is used to determine the winner
neither, of the contestants to fall from their
horses or suffer injury. Unless both jousters
(for example, an archer who obtains a Major
receive a Complete Victory (and are thus unable Victory beats one who obtains only a Minor
to remount or duel), the joust continues until Victory). In the event of a tie, the Narrator
there is a clear winner. The rules for the can either require further contests,
Fronelan Joust, preferred in Loskalm and parts representing a play-off, or take the margin
of Safelster, are quite different to those
described here. of victory into account (that is, how much
lower the archer's roll was than the
Duels Narrator's resistance roll).
Up until the final day of the tournament, Most serious competitors in the archery
any knight may challenge another to a duel, contest will have Archery abilities of
and arrange a convenient time with the between 5W and 15W, with a few experts and
heralds. Duels are fought on foot, but the novices outside of those ranges. For the sake
choice of weapons belongs to the knight of convenience, Narrators may choose to
who is challenged. Swords are naturally the assume that the bulk of the contestants have
most common choice, but some knights no realistic chance of winning, and simply
prefer choose axes, maces, or even flails. play out the contests involving a small
Duels can be fought either to first blood, or number of the most skilled archers. The prize
until one participant submits or falls for winning the contest is a moderate
unconscious; the first option is by far the monetary reward, and the admiration of
most common, with more violent duels your peers.
usually being an indication of a real grudge The Grand Melee
match. The person challenged does have the The climax of the tournament is the Grand
right to refuse the duel, and nobles may Melee, which takes place on the final day.
appoint a regular knight to fight on their While taking part the Grand Melee is not
behalf. Few people take either option, strictly compulsory, every knight present and
however, since they hint at cowardice or physically fit does so, for this is the focal
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point of the entire tournament. The host of and set up their own tents and pavilions,
the tournament appoints a champion from ready for the first events. By the first day of
amongst his own knights, and an opponent the tournament proper, everyone should
from amongst the visitors, each of whom have arrived and events begin in the
must form their own team. In practice, the morning with the Opening Parade. Every
heralds will try to arrange the teams so that knight registered at the tournament must
they are of roughly equal size, in order to attend, and parade past the stands where
make the Melee as exciting as possible. None the sponsoring noble and other important
the less, player heroes may choose to dignitaries sit. Groups of knights from the
participate in either team, although they same feudal holding will be together, with
should be aware that others may see the side noble knights at the front, and members of
that they pick as a political decision, so that the warrior caste behind, in decreasing order
an 'incorrect' choice might damage their of importance and reputation. The heralds
Relationships. For instance, if they are locals, determine each group's position in the
they should certainly side with their lord, and parade, with the most powerful and locally
if they are visitors they should select a side favoured factions going first. However,
that already includes their political allies, or within each group, the knights determine
people with whom they wish to curry favour. their position amongst themselves, or follow
The Melee field is a large open space, with the advice of their liege lord (if he is
four roped-off areas bounding the corners. present); naturally this leads to much
The two teams line up on horseback, fully jockeying for status. Who is in favour, and
armed and armoured, at opposite ends of who is not? Who has performed great deeds
the pitch. At a signal from the senior herald, worthy of recognition, and who has done
they begin what is little short of a pitched little recently? The answers will be visible to
battle. The rules forbid the use of missile everyone, from nobles to commoners...
weapons or magic, but allow almost Knights also vie with another to look as
anything else. Healers are on hand within impressive as they can. While this does not
the roped-off areas, but can only help those go to the extreme lengths practiced in
who manage to cross the ropes to reach Loskalm, and some parts of Safelster, every
safety. Competitors may capture their knight will want to wear their best armour,
opponents by forcing them to submit, and and to have their horse and tack in its best
then removing them from the pitch. Such condition. Equally, regular knights must take
captors are 'ransomed' by their respective care not to outshine their noble
lords after the Melee, with monetary or counterparts, for fear of giving grave
other rewards commensurate with their offense, and showing themselves to be poor
status. The value of the 'ransoms' are also Rokari.
lower if the captive is seriously injured, which Each knight in the parade rides slowly past
acts as a powerful incentive to the knights to the stands, waits for the heralds to call his
try and subdue each other, rather being too name and allegiance out for all to hear, then
bloodthirsty. dips his head and lance in obeisance to the
sponsoring lord and his family. They then
Other Events gather on the tournament field as a wizard
A number of other events will take place offers prayers, and enjoins a solemn vow on
over the course of a tournament, besides the all participants to respect the rules of the
competitions that are its ostensible purpose. tournament, not to engage in drunkenness
Some of these will be of especial interest to or debauchery, and to renew their loyalty to
non-knightly heroes. God and King. Amidst much cheering and
celebration, the sponsor declares the
The Opening Parade tournament open, and the knights retire to
Knights arrive at the tournament at least a their tents to prepare for the first
day in advance, giving them time to register competitions.
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weapon or protective device. On the advice Keywords: Seshnegi 1W, Regular Cavalry
of the heralds, he announces the winners of Soldier 5W.
the Melee, to general applause and Significant Abilities: Ambitious 5W, Lance
adulation from the crowd. A senior wizard Combat 8W, Overconfident 19, Riding 9W.
says a prayer to wish for continued good
fortune for the lord and contestants, and
Sir Rebard
then the lord declares the tournament at an Almost a professional jouster, Sir Rebard
end. The knights will return to their homes tours Seshnela each year, travelling from
over the course of the next day, after a final tournament to tournament. Only his status
night of celebration and activity at the fair. as a noble knight, rather than a member of
the warrior caste, allows him to do this, for
People at the Tournament he spends only half the year with his liege
lord (who is, of course, a close relative).
Here are a number of characters that
Rebard's fame has grown in the telling, and
player heroes might encounter at a typical
he knows how to make good use of minstrels
tournament. We have left the details
to make himself known across the land.
deliberately vague so that they the Narrator
When he arrives at a tournament, other
can insert them into her Seshnelan campaign
jousters often see him as 'the one to beat'.
with minimal work. The Narrator can use
He is aloof and dedicated, spending as much
these characters as one-off encounters, or as
time as he can at a tournament preparing for
recurring antagonists for the players.
the competition, and sizing up the
Sir Nemerac opposition. He admires the Loskalmi for their
Sir Nemerac is a knight who serves either devotion to tournaments and pageantry,
the same liege lord as the player heroes, or a whilst denouncing them for their heretical
close ally. He is a young knight, from an religious beliefs.
unremarkable family, and bored by the Keywords: Seshnegi 3W, Petty Noble 8W.
constant rounds of patrols and guard duty. Significant Abilities: Competitive 10W,
Instead, he dreams of fame and glory, of Duelling 4W2, Honourable 5W, Lance Combat
some great noble recognizing his potential 2W3, Riding 5W3, Sword and Shield Combat
and rewarding him with the honours of 9W2.
command. He sees the tournament as a first Sir Turnvoldt
step on the ladder, a chance to prove himself
A prime example of the ideals of Seshnegi
against famous opponents, but he is
chivalry, Sir Turnvoldt is a renowned leader
remarkably naive about the risks and
of men. He is personally courageous, and
difficulties involved. For example, he is likely
never afraid to lead by example. A member
to challenge other knights to duels without
of the warrior caste, rather than a noble, he
any great thought for their personal skill and
serves as a captain in the Household of Great
his resulting chances of victory. He will be
Fire. He enters tournaments to prove the
desperate to make himself as visible as
superiority of the virtuous life of Saint
possible, trying to get himself a good
Gerlant, and to keep himself practiced in the
position in the Opening Parade and the
ways of battle. He excels in the Melee, where
Welcoming Feast. The player heroes might
he can help lead others to victory. A firm
choose to extricate him from the difficulties
believer in Rokari principles, he will be sure
he finds himself in, or they may face him as a
to promote the virtuous path whenever
rival and antagonist, determined to
possible. The Narrator should emphasise how
challenge them to prove his own superiority.
much other knights look up to people like Sir
The Narrator may also find him useful if the
Turnvoldt, while at the same showing the
players fail to appreciate the importance of
dichotomy between those virtues that player
social climbing, by having him attain some of
heroes are likely to admire (such as courage
the rewards he craves while laissez-faire
heroes achieve little.
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Kingdom of the Flamesword
and justice), and those that they may not exception, a rare example of a female knight
(such as misogyny and blind obedience). active in Seshnela. Like other knightly
Keywords: Seshnegi 5W, Regular Cavalry members of her order, she uses the title 'sir',
Soldier 15W, Knight Adept of Saint Gerlant rather the Fronelan word 'dame', with its
17W. associations of heresy. Nonetheless, many
Significant Abilities: Battlefield Tactics 6W2, regular Seshnegi do regard the followers of
Broadsword Fighting 3W2, Commanding Elleish as little better than heretics, and Sir
Shout 19W, Flaming Sword 3W2, Promote Faloise faces significant obstacles in her
Rokari Justice 8W. efforts to prove herself as good as any man.
The heralds are, however, obliged to register
Sir Krietvoss her for any tournament she wishes to
Not every knight is virtuous. Some fail to compete in. She is seeking minstrels to help
live up the standards that the Rokari Church spread word of her triumphs, and of her
sets for them, being lecherous, drinking too devotion to God, seeking to keep her order
much, or questioning the words of their in good standing with the public.
superiors. But others, like Sir Krietvoss, are Keywords: Seshnegi 17, Regular Cavalry
simply villainous. Like many other knights, Sir Soldier 10W, Adept of Saint Elleish 8W.
Krietvoss craves recognition and glory, but Significant Abilities: Brave 17W, Careful 18,
he does not wish to risk his own skin too Determined 7W, Lance Combat 2W2, Riding
much in obtaining it. He is cunning, and 7W2, Sword and Shield Fighting 18W.
hides his tracks well. His silken voice and fine
words allow him to wheedle his way into the Plot Hooks
good graces of nobles. The Narrator may find
We provide three suggestions below for
it useful for him to have the protection of a
incidents that could occur at a tournament.
powerful opponent of the heroes' liege lord,
The Narrator can use any or all of these to
who can help to cover up his misdeeds. If
create a tournament-based story. Each
Krietvoss, or his protector, decide that the
introduces themes that will become more
heroes are a threat, he may spread false
prominent as the Hero Wars unfold in
rumours about them to damage their
Seshnela, and the Narrator can use them as
reputation, sabotage their equipment, or
the springboard for a linked series of
hobble their horses. If possible, he will use
adventures moulded to suit her own group.
servants to carry out his deeds, and disown
their actions if they anyone catches them. He The Black Knight
pays lip service to Rokari ideals, but in reality A knight arrives at the tournament who
cares only for his own skin and advancement. refuses to give his name, or any details of his
Keywords: Seshnegi 17, Regular Cavalry home. He never removes his full-face pot
Soldier 7W. helm in public, and always appears dressed in
Significant Abilities: Escape Justice 12W, Lie his full armour. His shield is painted plain
Convincingly 5W, Manipulate Nobles 19, black, giving no indication of his allegiance.
Poltroon 15, Riding 10W, Sword and Shield After some consultation, the heralds agree
Fighting 10W, Underhanded 6W. that the ancient rules of tournaments allow
Sir Faloise such a knight to enter, so long as he can
correctly answer questions about the status
The Order of Saint Elleish is a legally
of knighthood and its religious ceremonies.
accepted saintly order in Seshnela, but its
This sort of practice is more common in
social acceptance is much less widespread.
Safelster, where people have always been
Most knights of the order stay beyond the
strange, but it is most unusual here in
kingdom's borders, where the King has
Seshnela. The knight has to appear alone at
charged them with claiming new lands from
the Opening Parade, as he has no known
the highland clans of Ralios. Sir Faloise is an
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Events & Quests
allegiance, and he obviously cannot attend criticise directly, but it is clear that he
the Welcoming Feast. disapproves of all other saints.
Speculation is rife as to his identity and He is a skilled orator, and whips the crowd
motives. Why would a knight voluntarily up into joining his campaign. Most of the
disguise himself? He cannot gain any listeners, after all, do not follow saints
reputation from his deeds, since the minstrels directly, and have nothing to lose. If the
do not know who to credit them to. Is he a heroes do nothing to counter the campaign,
criminal or disgraced knight seeking to those who follow saints other than Gerlant,
redeem himself, or to escape justice? Is he Iames, or Xemela, will find themselves the
under some magical curse not to reveal target of increasing ostracism and active
himself lest some unspecified disaster occur? disapproval as the tournament progresses.
Is he hideously disfigured? Or perhaps he is a The noble sponsor is even considering
foreign knight, who intends to try to prove banning followers of the 'lesser' martial
the superiority of his heretical ways, saints from competing in future, although he
revealing himself only at the end of the can do little about those that the heralds
tournament? One thing is clear; he is a have already accepted for this tournament. If
skilled fighter and a dangerous opponent. things get out of hand, on the final day of
Certainly he can be no disguised commoner the tournament, there will be an incident of
somehow circumventing the heralds' tests as vandalism against a shrine or other symbol of
some initially suspect, or he could not be one of the saintly orders. Someone must
doing so well in the contests as he is. have used strong magic to disable or
If the heroes do not decide to investigate, overcome the guardian essence of the shrine
perhaps their liege orders them to learn the - but is it the preacher himself, or some other
truth. Whatever the truth, serious wizard who has joined his cause? Will the
consequences could follow from unveiling it. hostility between the mainstream Church
If nothing else, the heroes could acquire a and the saintly orders continue unchecked in
new Enemy. this part of Seshnela, or will the heroes have
the bravery to put themselves in harm's way
The Dissident Preacher to oppose it? Or will they join in themselves,
Because they are gathering places for so promoting Rokari fundamentalism, and
many people, tournaments often attract the earning the enmity of powerful saintly
attention of wandering wizards. Visitors can orders, at the same time as they receive
often see them, preaching in market places, support from the local bishop and even the
or other suitable open areas, promoting their Inquisition?
own brand of Rokarism. At the tournament
the heroes are attending, one such preacher Under Investigation
seems to be enjoying particular success. He The heroes discover a stranger searching
begins by encouraging his listeners to focus through their property. If they are visitors,
their minds on God, and to ignore other they may have a tent outside the
distractions, lest they face the eternal tournament grounds, and the stranger has
torments of Hell in the afterlife. As his tirade snuck in there - or their followers have
continues, it steadily becomes clearer that caught him trying to do so. If they are locals,
among the many 'distractions' he sees are the stranger may even have broken into their
the saints and their orders. This being a homes, or searched some other place that he
tournament, he focuses primarily upon the hopes to find their private possessions.
martial saints; Josselyne, Hasterax, and Doubtless the heroes will try to apprehend
Zemuron. He approves, naturally, of Gerlant the culprit, who proves to be a commoner
and Iames, whose orders the Church has rather than some deadly knight or wizard. At
successfully integrated with the mainstream. some point - during the fight, or in
He carefully avoids mention of Xemela, subsequent interrogation, or even after
perhaps aware that she is too popular to being imprisoned by the authorities,
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As they enter the Gods War, the heroes Station 2 - the Fallen Chapel
find themselves in a plague house, a large
Gerlant agreed to help the healers, and to
building commandeered as a makeshift
seek out the true source of the plague. He knew
hospital. Ravaged victims fill every pallet, that he must pray to God for guidance, but
and even lie on the floor, so many are there. there was no place of worship nearby. Sanarla
Healers wander about listlessly, or sit sobbing took Gerlant and his companions to an old
to themselves. Everywhere there is a miasma chapel, abandoned by the faithless healers.
of despair and hopelessness. The hero taking Father Danboldt directed the knights in restoring
the chapel to a state fit for the worship of God.
the role of Sister Sanarla finds herself
When they had done, Gerlant kneeled in prayer.
separated from the others, and the heroes
must re-unite to continue the quest. God spoke unto Gerlant, and told him that the
followers of Nieby were themselves spreading
Contest: Ensure Gerlant and Sanarla Meet the disease, pretending to heal it in order to
before Succumbing to Despair spread their deceitful pagan religion among the
Appropriate Abilities: Disciplined, Stern (-5), gullible. He commanded the saint to travel to
Optimistic (-5) the Chasm of Fire, and hold his sword within it,
Typical Modifiers and Augments: Abilities that will that he might learn to use the divine flame to
enable the heroes to search the plague house destroy the evil pagans and purge the world of
quickly can augment the abilities above, but their defilement.
they are not the focus of this challenge. Any
Flaws that reflect a particular fear of disease
The heroes travel to the fallen chapel,
will be a handicap! which they must then restore. Once they
Resistance: 10W2. have done so, Gerlant must pray for, and
Tie or any Victory: Gerlant and Sanarla meet up receive, his instructions to continue the
without difficulty. quest.
Marginal, Minor, or Major Defeat: The terrible Contest: Reconsecrate the Chapel
suffering in the plague house affects the hero Appropriate Abilities: Pious, Doctrine of [Church]
deeply, and he suffers a -1, -3, or -6 penalty to (-5), Worship God (-5), Leader of Congregation
future stations because of his feelings of misery (-10)
and helplessness.
Typical Modifiers and Augments: Work Hard for
Complete Defeat: The hero collapses in a corner, Church, Pray Right for Right, and similar
wails, and gnashes his teeth, being generally abilities may all help to instil the proper
useless to anyone. Even if the other heroes can venerational attitude.
somehow force him to continue the quest with
them, he will be at -10 to all future stations. Resistance: 10W.
Any Victory: God is pleased with the heroes'
Results & Side-Effects efforts, and answers Gerlant's prayer. Due to
his correctly pious actions, Gerlant receives a
The heroes can attempt to lift the spirits of bonus of +1, +3, +6, or +10 at Station 5,
the other healers. This is not an essential part depending on his level of victory.
of the quest, and is best accomplished using Tie: God answers Gerlant's plea, but does not
Stern or Disciplined rather than, for example, grant him any additional bonus at Station 5.
Sing Uplifting Song. The Narrator may Any Defeat: God is dissatisfied with the heroes'
handle the contest as she feels appropriate, lack of effort and dedication, and gives them
incomplete answers to their prayers. This will
depending on the heroes' approach. Success
make it difficult for them to find their way to
might lift the spirits of a sponsoring the Chasm of Fire and the Valley of Swords. The
community, or lead to the successful hero heroes will encounter unexpected, random
gaining the spell Get a Grip, Woman! encounters while travelling to or between
The plague has a 10W7 resistance to these locations, of a severity and/or frequency
dependant on their level of defeat.
healing. Furthermore, a successful cure will
direct the quest on a new and unpredictable Results & Side-Effects
path, with all the dangers that that usually
The heroes learn the path to the Chasm of
involves.
Fire, and are able to continue in their quest,
buoyed up by their pious actions.
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If the heroes have succeeded at the earlier Minor, Major, or Complete Defeat: The hero balks
at the flame, and either withdraws his arm
station, they can proceed to the Chasm of before it is Hurt, or is too uncertain to place it
Fire without incident. Even standing nearby inside at all. Either way, he retains the sword,
makes everyone feel uncomfortably hot. The and receives nothing but scorn from the fire
heroes can see living beings dancing within essences. The heroes must find another way to
convince them, or find their own way to the
the flame - humanoid figures, salamanders, Valley, facing unknown dangers as they do so.
and stranger shapes cavort as if bathing.
Gerlant must draw his sword, and plunge it Results and Side-Effects
into the fire, up to at least his elbow. He The hero taking the role of Gerlant
must withstand the pain long enough for the receives an injury, and loses his sword, but
blade to become red-hot, so that it falls from learns the way to the Valley of Swords.
his grasp into the chasm, and is lost. Sanarla has the opportunity to heal him of
This is a test of Obedience, not of the injury before they continue. Gerlant can,
endurance, for Gerlant was doing as God had of course, demand a sword from any of his
commanded him, and heroes who wish to companions or supporters on the quest, since
follow his path must do the same. This is this is perfectly reasonable behaviour for a
why, even if a hero already knows the path high-ranking Rokari. Attempts to bring spare
to the Valley of Swords as a result of some swords (or similarly large weapons) at the
earlier quest, he must not ignore this beginning of the quest should fail, however,
potentially dangerous station, for to do so is so that at least somebody ends up disarmed,
to disobey God. If a hero does so or, at best, reduced to using a dagger.
nonetheless, apply penalties exactly as if they Trying to find ways to avoid injury (such as
had suffered a Complete Defeat at this by simply throwing the sword into the
station, because to turn away is essentially to chasm) or to keep the sword rather than
suffer a Complete Defeat of their virtue of losing it, will not impress the fire essences.
Obedience. The hero may suffer less immediate
Contest: Hold a Blade in the Chasm of Fire consequences, but he will experience
Appropriate Abilities: Obedience, Disciplined (-5). additional encounters on the way, and will
This is a divine flame, testing the hero, so not receive the usual bonus for completing
abilities such as Ignore Pain and Resist Fire are
at -5, even though they might appear more
the station.
appropriate to the contest than Obedience A successful hero may gain a magical Resist
alone. Fire ability for completing this station.
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a champion of God. The fire subsided, and, from level of defeat, and may actively cause you
that day forth, the saint was always able to call difficulties.
on it whenever he wished. Major or Complete Defeat: The sword becomes
too hot and too dangerous to handle, its fire
The return to the Chasm should be easy, burning totally out of control. You have failed
for the travellers now know the correct path. the quest.
Once there, Gerlant must persuade one of
the fire essences to inhabit the sword, which Results & Side-Effects
should be simple now that he has proven his A successful heroquest challenge at this
prowess. However, as soon as he withdraws stage gives the hero the ability to use the
the sword from the fire, it begins to burn out Flamesword spell at will. If that is the
of control. The sword becomes too hot to intended object of the quest, the heroes may
handle for long, and fire leaps from it to end the quest at this point, their task
anything nearby that is more flammable completed. If they intend to use the quest to
than metal, making it dangerous for help defeat an enemy of their community,
everyone. The hero taking the role of however, they must proceed to Station 6,
Gerlant must subdue the fire to his will if he which becomes the climactic confrontation.
is to gain any useful benefit from the quest.
This may take the form of a HeroQuest Station 6 - the Smiting of Sin
Challenge, but does not have to, depending Gerlant and hi companions then returned to
on the benefit sought by the questers. the plague house, where they lay in wait for the
Contest: Subdue the Fire followers of Nieby. Soon enough, the evil folk
Appropriate Abilities: Stern, Pious (-5), Disciplined appeared, proclaiming that they had come to
(-10), Persuasion (-10) save all those who would abandon God from the
ravages of plague. Gerlant and the others leapt
Typical Modifiers and Augments: The hero may
up, denouncing their wicked pagan ways.
use magic spells such as Commanding Shout to
Gerlant's sword burned with holy flame, and the
sway the essence, or any abilities that might
evil ones could not stand against it, for all of
reflect his command over fire.
their magic crafts. The valiant knights slew
Resistance: 10W4. them to a man, and proclaimed that they would
Any Victory: The fire essence submits to your will. fight against their kind for ever more.
You may undertake a heroquest challenge to
gain flamesword powers, pitting yourself In the final confrontation of the quest, the
against the essence. The sword gives a bonus of heroes must face their enemy, and defeat
+1, +3, +6, or +10 in the battle at Station 6, them in open conflict. Being evil magicians,
depending on your level of victory.
their main weapons are likely to be sinister
Tie: The fire essence is tamed, but disobedient. spells, but they will have no defence against
You may still undertake a heroquest challenge,
but the sword gives no bonus at Station 6.
the heroes' flamesword abilities. Success at
Marginal or Minor Defeat: The fire essence refuses
this stage helps the heroes' community
to bow to your will, and continues to burn against an enemy they have successfully
things around it. It becomes a menace to identified with Nieby, giving them in an
everyone nearby, including its own wielder! advantage in an upcoming battle or other
You may not undertake a heroquest challenge.
conflict. Defeat gives their opponents an
You may still attempt station 6, but you must
use the sword to do so, and it will give a advantage, as well as forcing the heroes to
penalty of -1 or -3 in battle, depending on your suffer all the usual consequences of
heroquest defeat.
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to take what was not his. So she bade her
followers prepare a great cheese, and lay it
The Deliverance from Mice outside the entrance to the Mouse King's
Source: The Life of Saint Xemela lair. The smell from the mighty cheese
Main Character: Saint Xemela wafted into the tunnels, until it reached the
In the Grey Age, times were hard, and the nostrils of the greedy rodent. Hungry to steal
faithful had to struggle against the yet more from the humans, he waddled out
vicissitudes of the world. Saint Xemela saw of his home, and began to gnaw upon the
the suffering of the people, and did as much cheese. By the time he had finished, the
as she could to help relieve it. One day, a Mouse King was so fat that he could no
group of villagers presented themselves at longer squeeze into the tunnels of his home,
the court and pleaded to the king to deliver and he was forced to flee into the wilderness
them from famine, for a great plague of to survive. In such a way did the Mouse
mice was devouring the grain in their stores, King's own greed and avarice bring about his
so many that the cats could not catch them downfall.
all. The King would do nothing, for a mouse When Xemela returned home, the mice
was such a pitiable and weak creature that it had gone from the granaries, and their
was beneath his dignity to command. The power over the peasants ended.
knights laughed, for they would not fight
such a feeble creature. The wizards said the
mice were unclean, and if they killed them
from afar, their bodies would choke the
grain and bring further pestilence. So
Xemela resolved to deal with the problem
herself, for even famine was an ill she
desired to heal.
She traveled to meet the Mouse King, and
see why his children were eating so much of
the food that God's bounty had given to the Malkion Turns the Waters
farmers. But the Mouse King lived in a great Away
lair of complex tunnels, and the Saint did not
know the path. First, she met the Dormouse, Source: The Abiding Book
but he was too slothful to help. Then she Main Character: Malkion the Prophet
met the Harvest Mouse, living high in his One day, the waters rose and began to
woven home. She delivered the Harvest flood the villages and towns of the faithful.
Mouse from the Cat who had come to eat Their crops were drowned and their homes
him, and, in return, he told her the way destroyed, and they fled to the high ground,
through the warrens to the lair of the Mouse where they cried out for deliverance from
King. their plight. Far away in his tower, Malkion
Finally, she reached the court of the Mouse heard the pleas of the faithful, and set out to
King himself, and found him lying gorged restore the world to rights. He travelled over
and bloated, his body stuffed with all the the land, and heard many stories of the
grain he had eaten. She reminded him of his rebellious actions of the waters across his
duty before God, and his role in nature, but realm, and saved people where he could.
he rejected her, demanding gift after gift in Eventually, he reached the edge of the
return for leaving the humans alone. Xemela flooded land, where he encountered a great
knew that he would always demand more, ship sailing upon the waters. The crew of the
for it was in his nature to be avaricious, and ship were waertagi, and unlike the others
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whom he had met, they praised the waters, his words. Yet the local wizards denied his
saying that their rise was a good thing, and teachings, saying that every man should
eased their travel and exploration. Malkion work for their own salvation. This, Rokar
rebuked them, reminding them of their saw, was the reason that the peasants would
kinship to his human descendants, and not work, for the ignorant wizards trapped
commanding that they bring forth the them with false images of Joy, and with false
powers of the water to face him. promises of a better life in this world, rather
This they did, but the powers of the waters than the next, so that they forgot their true
were more disrespectful still. They clamoured duties. He faced up to the wizards, and
that they should be free to do as they challenged them to a contest of words and
wished, and that the Prophet could never magic. His logic and craft defeated them,
command them. They tried to drown him and they fled abroad, into exile from that
with waves sent against the land, and land.
showered him with rain and waterspouts, The following day, one third of the
seeking to dishearten him and make him peasants took up their mattocks and building
look foolish and wet. Yet Malkion's power tools with gladness, praising God and the
was greater than theirs was. He called out to prophet for opening their eyes. Yet it was
the essences of the earth, reminding them not enough. Rokar looked again at the
that it was their duty to pull things towards village, and saw that the less virtuous of the
them, and that it was in the nature of water peasants spent their evenings in drunken
to drain away into the depths, not to rise up debauchery, and were not fit to work on the
over the land. Great hands of earth rose up castle walls. So he went to the tavern, and
from the solid land beneath the waters, and smashed up the barrels of strong beer,
dragged the water powers down, wrestling rebuking the folk for their sinful ways. On
them until they rushed away from the sea. the next day, another third of the peasants
Malkion commanded the water that arrived for their work, suitably chastened
remained to return to its former course and and eager to make amends. Yet it was still
place, and the waters receded, so that they not enough.
dry land re-appeared once more. Rokar looked at the village a third time,
and saw that those who remained were
morally degenerate, and that sheer laziness
The Three Obstacles to Labour alone prevented them from working as hard
Source: The Theoblanc Papers as their fellows did. He summoned forth the
Main Character: Rokar the Prophet Demon of Sloth, which drooled and yawned
As Rokar travelled the land, preaching his as it flopped across the muddy streets, and
message, he encountered many signs of the showed each of the men that this was the
moral malaise that afflicted the people of true mirror of their souls. The demon
Seshnela in those days. One time, he came to dragged down the laziest of its victims,
a village in the north where the lord was smothering them in its flabby folds, until all
building a great castle. Yet the work the folk of the village united with Rokar to
dragged on and on, for the peasants seemed fight vigorously against it, beating and
disinterested in toiling for the benefit of abusing it until it fled back to the
their lord alone, as they saw it. The lord underworld and troubled them no more.
beseeched them to work harder, explaining With that, having seen the error of their
that the new defences would be for the ways made manifest before them, the last of
benefit of all, yet all his words were for the villagers turned to their work joyously,
naught. and were obedient to their lord from that
When the Prophet came to the village, he day forth.
preached to the lord's family and his knights,
and they straight away saw the wisdom of
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Eventually, almost five centuries after his Hunger, Ignore Thirst, Maintain Purity of Purpose,
martyrdom, Avlor was formally canonised, Remain Pure, Resist Pain, Scorn Ungodly Magic,
Smite Heretic).
and acknowledged as a saint sent to prepare
the way for the restoration of God's Church. c The Book of Armour Against Despair (Banish
All Sensation, I Shall Not Be Moved, Strength of
His suffering and that of his original
Will, Scorn Injury, Survive Without Nourishment)
followers lead to his official adoption as the
patron saint of hopeless, yet righteous,
" The Book of Righteous Vengeance (Blast the
Unrighteous, Enhance Justified Guilt, Fight When
causes. Beaten, Reflect Spell on Attacker, Sword to Cleave
the Heretic, Terrify the Ungodly, Transfer Own
Abilities: Resilient. Torment Onto the Guilty).
Virtues: Ascetic, Fanatical Icons and Images: Most depictions of the saint show
Scripture: The Life of Saint Avlor him as a wizard in plain gray robes and bearing a
sword, although some Loskalmi artists prefer to
a Common Blessings: Blessing Against Hunger, portray him as a knight with a gray tabard. His
Bless Mental Fortitude, Bless Physical Endurance, symbol is a mastiff.
Remain Chaste. Saint's Day: 2nd Fervidor, the anniversary of the
; Special Blessings: Avoid Despair, Blessing Saint's vision of his destiny.
Against Thirst, Ignore Discouragement, Induce Other Side: The Node of Lost Causes on the Saint
Modesty, Resist Scorn. Plane is an empty, stone-lined pit with walls too
sheer to climb. The Portal of Power created by
Z Curses: Curse Pagan, Curse Persecutor, Curse Avlorist adepts is called a Pit of Adversity.
Recusant.
Disadvantages: Most Malkioni regard the Avlorists as
Grimoires: Most members of the order have access rather strange, since they tend to be overly
only to the spells in Triumph through Defeat, zealous by comparison with more normal folk.
while wizards can learn to use any of the order's Church and secular authorities tend to be wary of
grimoires. them, unsure of where their final loyalties lie. The
Z Triumph through Defeat (Attain Moral attitude can range from suspicion to outright
Victory, Banish Gluttony, Banish Avarice, Banish persecution, not that the latter tends to bother
Lust, Banish Unseemly Pride Bless Sword, Feel My the Avlorists much, since they are used to that sort
Suffering, Fight On, Hide From Persecutors, Ignore of thing.
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Disadvantages: Members must be prepared to kill could go forth and convert heathens who
and root their foes out whenever possible, and lived elsewhere. He died three years before
may not be members of any religious group, nor
swear any vow, that would limit their ability to do the First Ecclesiastical Council of Malkionism,
so. Followers of Hasterax generally seek to which selected his staunchest disciple to be
preserve the forests they protect, using their the first Ecclesiarch.
powers of destruction only when unavoidable; Entry Requirements: Must be a member of
their aim is to purify forests for safe use by
the Wizard class, or a Loskalmi acolythist
loggers and other good people, not to destroy
them. Most other knights regard them as (commoner class liturgist).
psychotic and single minded; such Abilities: Church Administration, Read Abiding
characterisations are not entirely inaccurate. Script, Write Abiding Script.
Hasteraxi take a vow of vegetarianism, to show Virtues: Conscientious, Fastidious
their contempt for vegetable life. Scripture: The Rule of Saint Herigian
Saint Herigian a Common Blessings: Authoritative Aura,
Fervent Piety, Good Memory.
Patron Saint of Ecclesiastical
Administration ; Special Blessings: Bless Book, Bless
Ecclesiastical Robes, Bless Water, Ease Misplaced
An immortal Brithini sorcerer, Herigian was Guilt.
a minor court functionary at Sog City, and Z Curse: Curse Brithini.
served in that capacity at Hrestol's trial, Grimoires:
where the sorcerer was charged overseeing a The Book of Sacerdotal Influence (Enhance
the execution. Herigian carried out his duties Memory, Inspiring Sermon, Preserve Church
under the law, and was thus one of the Records, Protect Arcarium, Sanctify Ritual Items,
witnesses present when Hrestol ascended Sense Contrition, Shame Sinner, Share Revelation)
into Solace. Immediately he saw the y The Book of Ecclesiastical Insight (Detect
miraculous event, Herigian fell to his knees Taint of Sin, Divine Truth, Find Consensus,
and admitted his grave error, renouncing all Navigate Essential World, Perfect Memory,
Reassure Parishioner, Strengthen Moral Resolve)
his former beliefs and converting fully to the
Hrestoli Way. W The Book of Episcopal Governance
Overcome with guilt for his part in the (Commanding Presence, Defend Self with the
Wrath of God, Enchant Silver ritual, Grant
martyrdom of the prophet, the sorcerer Sanctuary, Lock Bookcase, Make Holy Item Blast
dedicated the remainder of his life to the Thief, Sanctify Church, Strengthen Wooden
promotion of the new faith. Perhaps more Barrier)
than any other single person, he helped Icons and Images: The saint is depicted as an elderly
shape the structure of the Hrestoli Church. At man in bishop's robes, carrying a crosier in one
first he gathered like-minded people hand, and often with other items of religious
regalia about his person. His symbol is a bishop's
together, and lead worship ceremonies in crosier.
secret locations, away from the prying eyes Saint's Day: Ascension day (7th Brumastide), the
of the Brithini authorities. During this period, anniversary of Herigian's conversion.
the saint and his immediate associates Other Side: The Episcopal Node on the Saint Plane is
established some of the earliest liturgical a vast, echoing cathedral infused with a feeling of
formulae. As the religion spread through the profound solemnity. Portals of Power created by
community at large, he was able to move adepts of Herigian are known as Ecumenical
Gateways.
into the open, and arrange for the
construction of the first Church buildings. He
laid the ground rules for the profession of
wizard, as distinct from sorcerer. Unlike
many of his contemporaries, Herigian was
not a much of a missionary; he remained in
western Fronela and established the
institutions and base from which others
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Sorcery Schools
True sorcerers stand outside the normal
structure of Malkioni society. Such people
are not true Malkioni, and practice magic
unfettered by the moral rules of that
religion. Some societies, such as the Brithini,
embrace such magic, but to most it is an evil
practice, best avoided. Elsewhere, such
sorcery schools are often secretive, and little
known to the outside world. Most describe
themselves as 'Zzaburi', following the
magical traditions established by Zzabur the
First Sorcerer during the Golden Age, which
focused on pure logic, rather than viewing
magic through the lens of religious
experience.
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