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Kingdom

of the
Flamesword
Jamie Revell
Kingdom of the
Flamesword
By Jamie Revell

Based on Original Material by: Nick Brooke, Sandy Petersen, and Greg Stafford

I call upon Rokar the Prophet to smite those who would profane or steal from this holy work, so that
disaster and misery shall be theirs for all the days of their lives, yea, even unto the third generation.

Glorantha is the creation of Greg Stafford. Greg Stafford and Issaries, Inc., reserve the right to use any
Gloranthan names, places, and concepts, from any Original Material, in any future Gloranthan development or
publications, without further credit or payment.

All material in this work is unofficial. Greg Stafford and Issaries, Inc. assume no responsibility for the work’s
Original Material, nor accredit its validity or accuracy. Greg Stafford, Issaries, Inc., and Moon Design Ltd. make
no guarantee that they will use or acknowledge this material in any way, and may contradict it in future
development and publications.

Kingdom of the Flamesword is © Jamie Revell, 2012. The cults of Saint Xemela, Saint Gerlant, Saint Iames,
the Iron Blood School, the Humble Calligraphers, and the Debaldan School are copyright © 2003 by Issaries,
Inc. and are used as they originally appeared with permission. Some artwork copyright William McAusland,
used with permission. Some artwork © V Shane 2003, used with permission. Cover artwork by Paul Slinger ©
2008, used with permission.

I, Jamie Revell, agree to defend, indemnify, and hold harmless Issaries, Inc., Greg Stafford, and their
employees, contractees, and licensees from any and all claims arising from the unauthorized usage of any
copyrights, trademarks, or other intellectual property not owned by Issaries, Inc.

Gloranthan and Lords of the West is the registered trademark of Issaries, Inc., and is used under license from
Issaries Inc..
Kingdom of the Flamesword

Foreword
Many years ago, I was asked to write a series of books on the West of Glorantha. For
various reasons, the plans for publication fell through, and books by other writers may
eventually replace them. The plan, at one point, was to write three books, one covering
the West in general, and one each for Loskalm and Seshnela.
The Loskalm book, along with much of the material for the first book, became The
Book of Glorious Joy, published in 2011 by d101 Games, thanks to the able skills and
determination of Newt Newport. However, that still left large amounts of work
unpublished. Plans to publish that by other routes stalled, and so this work came into
being.
Kingdom of the Flamesword collects together the material that would have gone
into the book on Seshnela and Rokarism. It does for that kingdom and religion what
Book 2 of The Book of Glorious Joy did for Loskalm and the Idealists. Here you will find
my interpretation - non-canonical, of course - of the politics, geography, religion, and
magic of that land, along with any other snippets I thought useful for gaming.
Nor is that all, for this also includes an appendix, originally written for what would
have been the first book in the series. The appendix covers the most widespread of
Malkioni cults, at least in my imagining of the West, and was intended as background
that would fit both the Seshnela and Loskalm books. Some of this information is briefly
summarised in The Book of Glorious Joy, but the fuller version is here, along with other
cults not found in Loskalm.
There are still parts of the planned first volume that remain unpublished. They
include overviews of Ralios, central and eastern Fronela, the Castle Coast, the Brithini,
and so on. However, they imparted little that hasn't been seen in previous publications
(notably Genertela: Crucible of the Hero Wars), and the little that is new doesn't fit
here.
This work is intentionally basic in format; it is not intended as a professional looking
publication that might challenge the rights of Moon Design or Issaries. It can, perhaps,
best be thought of as something like an Unfinished Work, only without the patina of
canonicity. Don't expect anything in the way of bespoke Gloranthan artwork, or,
indeed, much artwork at all. This is a way to get vast wodges of text, written over many
years, out there, and, for the most part, wodges of text is all you're going to get.
So there you have it: an Unfinished Work, or perhaps a Mostly Finished Work,
dedicated to the old view of Seshnela. Hopefully, those of you who liked The Book of
Glorious Joy will also find this useful, even if it isn't as slick. Enjoy.

Jamie Revell, January 2012

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CONTENTS
ONE GOD, ONE CHURCH, ONE KING 4

THE KINGDOM OF SESHNELA 6


History 7
Political Structure 9
Crime and Punishment 13
The Military 19
The Royal Court 25

THE ROKARI CHURCH 31


People of the Cloth 31
Religious Communities 35
The Inquisition 39
Orders and Schools 44
Church Leaders 67

GAZETTEER OF SESHNELA 71
The County of Deu 73
The County of Estaurenic 80
The County of Noyelle 86
The Duchy of Rindland 94
The Duchy of Tanisor 108
The Barony of Vogai 123
The County of Voi 128
Dangin March 132
The Island of Gilboch 137

FRIENDS AND FOES 142


Allies and Enemies 142
Heresy and Witchcraft 150

THE BARONY OF HERELGEM 153


The Barony 153
Aaldor Manor 163
Voices of Seshnela 167

EVENTS AND QUESTS 171


Tournaments 171
The Flamesword Quest 178
Other Heroquests 183

APPENDIX: FOR THE GLORY OF GOD 189


Widespread Saintly Orders 189
Widespread Wizardry Schools 201
Sorcery Schools 206

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Kingdom of the Flamesword

One God, One Church, One King


Seshnela and Rokarism
Once, Seshnela was the heart of an Empire that stretched across the world. It received
tribute from two continents, from across the West, and from the distant Orient. Its
Emperors were perhaps the richest men in world history. Its wizards probed into every
corner of the magical world, always seeking to learn more. But, in the end, they probed
too far, the universe rebelled, and the Empire fell.
In the turmoil that followed, one man arose to lead the way out of the darkness. His
name was Rokar, and he brought a new faith that did away with old uncertainties and
taught every person their place in society. In his name, Bailifes the Hammer re-united
the warring barons, and forged the Kingdom anew. Now the new Kingdom of Seshnela
stands poised at the brink of another great change, one that could see the Empire
restored - or their dreams of divine unity shattered forever.
Seshnela is one of the Western lands of Glorantha, and many would say the greatest,
and the truest to its ancient roots. The Rokari Church is the lynchpin of society, defining
morality and social structures alike. The Rokari divide everyone into four castes on the
basis of their birth: commoners, warriors, wizards, and nobles. Everyone knows his or
her status in society, and the Church teaches that every occupation is just as important
to the whole.
Seshnela is a land of knights and wizards, of humble peasants and demure damsels.
The knights of Seshnela are dedicated to the ideals of a chivalric code that emphasizes
personal prowess over the soppy, romantic beliefs of their northern fellows. A
Seshnelan knight is a true warrior, skilled with sword and lance, secure in his high
status. They face danger from rival barons, from outlaw bandits, from foreign nations
following wicked faiths, and from griffons and dragons that strike from the wild lands.
Many go further, and dedicate themselves to a religious order, following the path of
the great warrior saints of the past, such as Gerlant, the Bearer of the Flamesword.
These holy warriors have magic of their own, that strikes fear into the hearts of their
enemies.
Seshnelan wizards dedicate their lives to the study of magic, ignoring the distractions
that plague lesser men. Some fight alongside the knights, lending their skills to the
battle, while others study arcane texts, forge magic weapons, or explore the magical
realms of the Other Side. The clergy also belong to the wizard caste, and many are free
to travel as they wish, performing blessings on their fellow men, and saving them from
the temptations of sin.
Seshnela is also a land of healers, followers of the blessed Saint Xemela, and of
travelling minstrels and overbearing nobles. It is a rich land, of cities and farms, of
castles and wild forests. Ancient ruins are everywhere, reminders of past glory, and
repositories of forbidden, ancient lore, and of their terrible inhuman guardians.
Heretics scheme to undermine the foundations of the Church, and witches cackle in the
shadows, cursing the faithful.
"One God, One Church, One King!" cry the Rokari, and the people of Seshnela
assemble under the banner of the flamesword and the symbol of the Church, ready to
bring unity to the world. Whether it wants it or not.

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One God
There is no God but Makan. All others are delusions, inexorably dragging their
followers into damnation. The pagan priests of foreign lands gain magical powers, it is
true, but the beings they worship are not true gods, not worthy of any kind of respect.
Only the Creator of the Universe is worthy of true veneration, for 'gods' of storm,
earth, or sea cover just a fraction of his realm, pitiful by comparison. All good Rokari
use true magic, the magic that comes from an understanding of God and his creation,
not from the misunderstandings and sacrificial worship of the pagans. God is One, God
is supreme, and God will surely lead Seshnela to victory over its foes.
One Church
The Rokari Church is the one, true, Church, that still holds to the vision of Malkion
the Prophet and understands God's plans for the world. All others have fallen into sin
and Error, leading to breakdowns in society, or worse yet, damning the souls of their
deluded victims. Through following one path, the people of Seshnela can become
stronger than the fractious heretics of Safelster or the misguided fools of Loskalm. If
there is only one God, there can be only one Church, and everything else is a
distraction. When everyone knows their place, when the Church guides everyone in the
true life, and when Makan alone receives the veneration that is his due, then the world
will be saved, and everyone can attain the pure bliss of Solace.
One King
As the Church is the guide, so the Kingdom binds everything together. While rival
nations exist, the Church cannot continue its good work across the world. Rebel nations
have broken away from Seshnela in the past, and whenever they have done so, they
have fallen to following false prophets and treacherous doctrines. Seshnela must be
united under the authority of one King with the strength of purpose and purity of
vision to sweep all rivals before him, and bring Rokarism to the world. The Middle Sea
Empire came close to achieving that glorious ideal, and, with the guidance of Rokar,
the new Kingdom of Seshnela can come closer still.

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Kingdom of the Flamesword

The Kingdom of Seshnela


The Kingdom of Seshnela lies in the southwestern corner of the great continent of
Genertela. It is a large feudal nation, one of the most powerful in the West. In times
gone by, it was more powerful still, and ruled much of the world, and many people
still look back fondly on those past glories. Seshnela is determined to make itself a
pre-eminent force once again, defeating the enemies that surround it on all sides, and
bringing the benefits of its unifying faith to heretic and pagan alike.

Physically, the Seshnelans are relatively


Seshnela at a Glance swarthy in appearance, and typically have
Name: The Kingdom of Seshnela dark to sandy hair, and dark eyes, although
Nature: Feudal kingdom almost any combination can be found
Capitol City: Segurane of the Walls somewhere. They are of medium height,
Ruler (1620): King Guilmarn with a narrow frame and well-sculpted
Area: 139,000 sq. miles features, although, again, huge variations
exist between individuals. Men wear beards
Population: 1,580,000 humans
and shoulder-length hair, while women wear
Language: Seshnegi (a Western tongue)
their hair long and unshorn, but at least
Religion: Rokari Church (Malkionism) partially concealed beneath a veil or
headscarf.
The People The modern Seshnegi derive from two
The Seshnelan people belong to the main heritages: the Tanisorans and the
Wareran, or light-skinned, race of humanity. Rindlanders. Each has their own traditions,
Some Seshnelan scholars claim that their with the Rindlanders having a reputation for
people are descended primarily from the being more martial and dour, while the
ancient folk of Brithos, who first settled the Tanisorans are more famous for their
region before the Dawn, and established its religious zeal. Most outsiders see little
first cities. In reality, the ancestors of today's difference between the two, although the
Seshnelans include folk from Slontos, Ralios, locals can easily identify their different
and the ancient Pendali tribes. During the accents. Names, especially place names, are
days of the Middle Sea Empire, people from also a good indication of cultural heritage,
almost anywhere in Glorantha could have for many Rindlander names hark back to an
been found in Seshnela, further adding to earlier time before the Seshnegi had risen to
the mix. The modern Seshnegi language is dominance in the area. None the less,
essentially a vernacular form of Brithini, Rindlanders and Tanisorans alike speak the
albeit sufficiently derived to no longer be same language today, and both regard
mutually intelligible with that tongue. themselves as true Seshnegi and inheritors of
the ancient history of their Kingdom.

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The Kingdom

History
Silver Empire. Even today, Gerlant remains
Prehistory and the Dawn Age the most popular saint in Seshnela, a patron
The indigenous inhabitants of the land for the land and its people.
now known as Seshnela were pagans and
heathens, worshipping strange beast gods,
Seshnelan Dynasties
including snakes and lions. The Brithini lord
Froalar Dynasty predawn - 156
Froalar left his homeland over the seas to the
east, to avoid strife with his brother, and Serpent Kings 24 - 142
founded a city on what is now the Castle
(Many short dynasties) 156 - 194
Coast. Other Brithini settled there, and the
city of Frowal became the nucleus of a new Lofting Dynasty/Silver Empire
Kingdom; Seshnela.
194 - 286
After the Dawn, the people of Seshnela
found their Brithini ways increasingly Palangtar Dynasty 286 - 415
difficult to maintain. Froalar adopted
Hermalor Dynasty 415 - 453
paganism, and mated with the land goddess
Seshna Likita to produce a dynasty of snake- Gerlant Dynasty 453 - 673
legged Serpent Kings that reigned for over a
(Civil war) 673 - 729
hundred years. During this time, the tiny
colony expanded inland, throwing back the Saval Dynasty 729 - 1049
barbarian Pendali that ruled the interior. In
Middle Sea Empire 789 - 990
time, the followers of the prophet Hrestol
established a new form of Malkionism and (Interregnum) 1049 - 1414
instituted the state of knighthood, laying the
Bailifes Dynasty 1414 - present
foundations of the feudal system. They
suppressed the pagans and the old Brithini,
and Seshnela expanded again. Under the The Imperial Age
Lofting Dynasty in the third century, people At first, the Gerlant dynasty ruled wisely,
called it the Silver Empire, and its armies bringing peace to the land, but his great-
conquered Tanisor, Rindland, and Arolanit. grandchildren strove amongst themselves for
Seshnela declined again under the the throne, plunging the Kingdom into civil
following dynasties, and a new threat war. During this time, the hand of God wrote
emerged from the east. The followers of the The Abiding Book in Jrustela, over the ocean
pagan god Nieby claimed to be healers, and to the south, and missionaries arrived to
saved the land from a terrible plague. But it preach its teachings. Eventually, the warriors
became clear that they themselves had and wizards of the Jrusteli Confederation
started the plague, for Nieby was, in reality, pacified the squabbling realm of Seshnela,
Gbaji the Deceiver, a scion of the Devil. and appointed their own kings. Last among
Under the leadership of Saint Arkat, Seshnela them was King Saval, who went on to
made war upon the followers of Gbaji, and establish his own dynasty, and to bring peace
eventually defeated them. Arkat himself and prosperity to the region once more.
turned to godless foreign ways, and retired His descendant, Svagad, formalised the
to Ralios, but the Seshnelan hero Gerlant alliance of Jrustela and Seshnela, and took
stayed loyal to his God, and the barons asked the title 'Emperor of Land and Sea'. The
him to become their new ruler after King Empire expanded, at its height ruling almost
Talmakos died without heir. He established a the whole of Western Genertela, much of
new, devout kingdom, and returned the southern and eastern coasts, and even
Seshnela to the glory it had known under the large stretches of the distant southern

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Kingdom of the Flamesword

continent. Wealth flowed into the coffers of enrich themselves at the expense of the
Seshnela, the heart of the great Middle Sea people, forgetting their true role in society.
Empire. Its leading wizards, the God Finally, after three centuries of political and
Learners, probed the secrets of the universe, religious in-fighting, God granted a vision of
and conducted great experiments to prove the true Church to a wizard named Rokar,
their theories. who immediately began to spread his
At last, the universe itself seemed to rebel teachings. Rokar saw that the downfall of
against the hubris of the God Learners. the God Learners, and the venality and
Magical disasters plagued the Empire, and corruption of the current Church all had their
one by one, its distant provinces rebelled. In roots in the teachings of Hrestol, who had
930, the Closing struck the coasts of lead them away from the pure society
Seshnela, cutting off all access to the founded by Malkion. Rokar preached that a
overseas territories. After further rebellions rigid caste system should once again be
caused the losses of Fronela, Ralios, and created, as had existed before the Dawn, and
Arolanit, King Tualon dissolved the Empire, that wizards should devote themselves fully
and only his own realm of Seshnela to the worship of God, and the creation of
remained. In 1049, a mysterious force of the strict society that God desired.
purple-skinned demigods landed in the west, Evil wizards martyred Rokar in 1349, and
and killed the king when he went forth to he visibly ascended into Solace in a beam of
challenge them. They enacted a powerful light, attended by mourning angels. This,
ritual that blasted the cities into rubble, among other miracles, convinced many
plunged the richest lands of Seshnela people that Rokar was a true Prophet, a
beneath the waves, and transformed many successor to Malkion sent to deliver the
of the survivors into inhuman beast-men. world from corruption and strife. His faction
within the Church continued to grow after
The Third Age his death, but it would not gain true
For centuries, turmoil reigned in the dominance for another sixty years. In 1412,
shattered remnants of the once glorious the Rokari Duke of Rindland, Bailifes the
kingdom. The rugged islands and coasts that Hammer, defeated a powerful alliance of
had once covered much of the land were nobles at the First Battle of Asgolan Fields,
now either home to monsters, or to humans and gained undisputed rule over the
no longer interested in uniting with former northern parts of Seshnela. The next year, he
brethren. Only the eastern provinces of invaded Safelster, and conquered the
Tanisor, Nolos, and Rindland remained western parts of that land, bringing them
relatively undamaged, and refugees flocked under the Rokari creed. His realm secure, he
to those lands. Everyone believed that the at last claimed the old title of King of
title of King was cursed, and none dared Seshnela that had been vacant for so long.
claim it. In any event, no one person ruled The Rokari wizards forged the regalia of the
over what remained of the land. Petty Kingdom anew, and Mardron, the Rokari
nations came and went, the local lords Archbishop of Leplain, crowned him King in
competing with each other for land or glory, 1414.
and bandits and foreign mercenaries taking Just two years later, Bailifes invaded the
advantage of the disorder to seize what they south, and defeated the powerful Duchy of
could. Tanisor, adding it to his personal domains.
Even the Church was in disarray, with rival The Rokari Church was triumphant, and the
factions competing for power. It was clear few folk who adhered to the old ways fled
that the God Learners had brought doom into the west, where they set up rebel
upon the land, but nobody could agree on baronies in the broken remains of Old
what the correct ways to live and to worship Seshnela. Pitiful and weak, Bailifes chose to
God were. Instead, many wizards sought to ignore them, and to consolidate his rule over

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The Kingdom

the rich lands of his kingdom instead. His region once more. King Feliest subdued the
dynasty has ruled Seshnela ever since. unruly barons, although he could not retake
Seshnela's fortunes have waxed and waned Nolos, and granted more power to the
over the two centuries since Bailifes' Church, strengthening its hand in national
triumph. At the height of its power, under affairs. By the time of the current king,
King Ulianus III, the nation stretched from Guilmarn, Seshnela was peaceful once more,
Noloswal in the south to Lake Felster in the and central government was strong. Yet
east. During the reign of his son, Urfenthos I, now, threats gather on its borders, and the
the peasants revolted in the Ditchers' Church strives for ever greater power, in its
Rebellion, so-named because of the deep desire to bring the whole world under the
ditches and tall walls they built around the Rokari creed.
towns to protect them from royal forces.
These defences came to naught, as Urfenthos The Bailifes Dynasty
crushed and executed the rebels. Bailifes the Hammer 1414-1431
King Vikard chose to live a life of Bailifes II 1431-1435
unparalleled luxury, and sponsored many Ulianus II 1435-1449
great events to celebrate his reign, Ulianus III 1449-1465
culminating in the Most Grand Tournament Urfenthos I 1465-1483
of History. He squandered so much of the Urfenthos II 1483-1494
Kingdom's wealth that the economy Ulianus IV 1494-1509
collapsed, bringing misery to the people. Vikard of the Tournies 1509-1520
Safelster took advantage of the unrest to Lofting II 1520-1545
rebel, and remains independent to this day. Lofting III 1545-1552
In later years, Nolos, too, seceded from the Feliest 1552-1574
Kingdom, establishing an independent Svalanigos 1574-1590
duchy. Lofting IV 1590-1607
Later kings rebuilt after these setbacks, Guilmarn 1607-present
bringing Seshnela to prominence in the

Political Structure
The Kingdom of Seshnela is feudal in
nature. All political power ultimately derives Royal Government
from the King, who delegates some of that At the pinnacle of all Seshnelan
authority to the senior nobles in return for government sits the King. He has the final
commitments of military support and tax word on all laws and the administration of
revenue. They, in turn, delegate some their justice in his realm. All oaths of fealty
authority to minor nobles for similar ultimately end with him, and all land within
considerations. The system is not precise, and the kingdom is, theoretically, his personal
there are no central laws governing exactly property. For over two hundred years, the
how it all works. Each noble is free to govern King has belonged to the Bailifes dynasty.
his own realm as he sees fit, subject to any Like all noble titles in Seshnela, the
commitments he may have made to his own monarchy is inherited strictly down the male
liege lord. As a result, a complex patchwork line. Daughters and their descendants are
of exceptions and specific considerations is in permanently excluded from the succession to
use across Seshnela, with various lords having noble titles. In practice, this sometimes leads
specific privileges or commitments that their to titles becoming extinguished, when no
neighbours lack. male heir can be found. In these cases, the
estates of the noble or landed knight revert
to the liege lord, who has the power to
assign it to another member of the

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Kingdom of the Flamesword

appropriate caste. In practice, male a powerful and influential figure in the


descendants of a previous holder's daughters military, the equivalent of a senior general.
are preferred for such positions, so such The Royal Treasurer controls all the
people are not necessarily excluded from all finances of the royal court, and of the
hope of office. In theory, however, these are Kingdom. He evaluates the taxes that should
new creations, and the new landholder is not be charged to the barons, and arranges for
'inheriting' his estates from his ancestor. their expenditure on royal castles, royal
Of course, the King has no liege lord, roads, and the administration of the realm.
which would make the absence of a male Organisations such as the exchequer, the
heir rather more problematic. This situation privy purse, and the royal tax collectors all
has not yet arisen within the current dynasty, report to him, and his bureaucracy is,
and seems unlikely to do so in the near perhaps, the largest in the court as a result.
future. However, if it ever did, the Kingdom The King cannot, of course, directly
might well be plunged into anarchy or civil oversee his entire realm at any given time.
war between rival contenders to the throne, Due to the large number of barons, and size
for no legal mechanism exists for resolving it. of the Kingdom, it is necessary to appoint
The King rules, for most of the time, from other officials to serve on his behalf in
Segurane, a vast city on the River Tanier. outlying regions when he is not personally
However, he does not spend his entire year present. These officials are the sheriffs,
in the city, and regularly visits his other appointed directly by the King but
dominions, especially the Duchy of Tanisor, supervised by the Royal Justiciar, who
to affirm his rule over the whole of the handles the legalities of the court and issues
Kingdom. The royal government holds court proclamations and other writs. The Justiciar
wherever the King happens to be at the is also responsible for the King's spy service
time, and is not permanently located in and the administration of the royal
Segurane. The court consists of the royal dungeons.
household, the chief officials of the Finally, the Royal Chamberlain administers
Kingdom, and any nobles currently visiting to the royal household itself, and travels with
petition the King for favours. the King at all times. All the various servants
Although the King rules by feudal right, of the court are under his authority, from
and is the font of all justice within the cooks and maids, to the master of the royal
Kingdom, he necessarily maintains a hunt and the king's falconer. Through his
bureaucracy to run his, and the nation's, office, the chamberlain effectively controls
affairs. Four noble officials head this all access to the King, deciding who can seek
bureaucracy, all appointed by the King, and an audience, and who cannot. He also
serving at his pleasure. The Royal Marshall preserves much of the royal regalia, items of
commands the King's personal military tremendous magical power that the King can
forces, and inspects all castles and defensive wield on behalf of his nation. As a result, his
outworks on His Majesty's behalf. He is not a position is considerably more important than
commander-in-chief of the royal army, for might at first be thought.
that role belongs to the King alone, but he is

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The Kingdom

The Royal Regalia


Before a king can take the throne, he must first be crowned with the royal regalia by a
senior official of the Rokari Church - in practice, this has always been the Ecclesiarch. The
coronation binds the King and nation together, and only a crowned king can access the
powerful magic that the items of the royal regalia provide. Apart from the sword and
chain, all the current items of the regalia were made for Bailifes when he re-established
the Kingdom in 1414, the originals having been lost with the drowning of Old Seshnela.
The regalia are not worn or carried at all times, but are generally reserved for important
occasions, or when their magic is particularly needed. In particular, it is not possible to use
both the sceptre and the sword at the same time (although, of course, the king can wear
the sword in a scabbard whilst using the sceptre).
The crown symbolises the King's absolute sovereignty, and is the most powerful item
within the regalia. From the moment the crown is placed on his head, the King has access
to the wisdom of his ancestors via the guardian essence of the Royal Family. It has various
other powers that are active only when it is worn, which is typically done only at the most
important of state functions or times of dire emergency. The King has various other
crowns, with lesser magic, that he wears at other times - these are considerably lighter
than the very heavy and cumbersome crown of state.
The sceptre represents the King's temporal authority, and has the power of command
over his rightful subjects. It is a heavy gold staff, two feet in length, topped with a
mastery rune, and is borne in the King's right hand at important ceremonies.
The orb is a silver sphere decorated with bands of gems, and surmounted with the rune
of the Mortal World. It represents the lands that the King rules over, and can command
the essences of the land to do his bidding. The King must carry the orb in his left hand to
make use of its power.
The ancient Dukes of Rindland handed what is now the Seshnelan sword of state down
as part of their own ducal regalia. It is a deadly sharp broadsword, engraved with the
hammer arms of the Bailifes dynasty, and symbolises the King's military authority as well
as providing powerful combat magic of its own.
Bailifes seized the chain from the Dukes of Tanisor when he added their realm to his
kingdom. It is a set of gold links, worn over the shoulders, and bearing a large ruby. It
represents unity and harmony within the realm, as well as the King's legitimate rule over
Tanisor.
The ampulla is a small lidded container only a couple of inches high, made of jewel
studded aluminium, and in the form of a dolphin. The King is anointed with oil from the
ampulla when he is crowned; symbolizing that his power is derived from God. At other
times, water poured from the ampulla onto the hands confers the King's blessing on
those he favours.
counts as personal holdings. The Counts of
The Barons Estaurenic and Noyelle are the remaining
In early times, the King's immediate vassals exceptions, who accept fealty from a number
were the tenants-in-chief, powerful dukes of barons within their domains. Elsewhere,
and counts who held fealty over great while almost all the barons theoretically owe
swathes of the Kingdom. Shortly after fealty to one of the tenants-in-chief, in
Bailifes founded modern Seshnela, he added practice, the King himself holds all such
the Duchy of Tanisor to his own ancestral posts, and their loyalty is directly to him.
holding of Rindland, ruling over both realms There are forty nine barons in the
directly as Duke. Since then, he has also Kingdom of Seshnela. Each maintains his
acquired the realms of two out of the four own force of knights, which they must loan

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Kingdom of the Flamesword

to their liege lord as part of the contract of directly by the barons, can contain entire
fealty. The exact number of knights each is cities. The city of Segurane, for example, is a
required to maintain and supply on demand 'manor' held directly by the King, while
varies depending on historic precedent, the Leplain is governed by the Church on behalf
location and resources of the barony, its of the Crown.
population, and various other factors, some A landed knight has similar duties to a
of which are seemingly arbitrary. In some baron, but on a smaller scale. He settles
instances, the baron may pay a fee, known as disputes amongst the landless knights and
'scutage' in lieu of providing some or all of commoners, and provides a limited military
his commitment of knights. The baron must force to the baron as part of his feudal
also maintain castles, and other defences, the duties. Few knights have castles of their own,
number of which is determined by letters for only true nobles have the wealth or
patent issued by the Crown. Unlicensed authority to administer them. Instead, they
castles are seen as evidence of potential may have a fortified manor house or similar
rebellion, and are likely to be torn down. building from which to rule their estates.
Within his realm, the baron sets and They appoint local tax collectors, keeping a
collects his own taxes, and settles civil portion of the revenue for themselves, and
disputes between his vassals. Most baronies sending the rest to the baron. Since their
include at least one town or city. Often the estates are usually quite small, they can
baron has a castle there from which he rules reasonably be expected to have a good idea
his domain, but others prefer ancestral seats of exactly how much tax they are due, but
in the country, away from the stench of the their superiors might not, and many knights
cities. Most towns and cities have a charter under-represent their earnings, so as to keep
for limited self-governance, with some more of it for themselves.
authority delegated to the Guilds or Church, In rural manors, a Reeve represents the
but others are under direct baronial rule. commoners. He is a senior peasant who deals
Where the Guilds rule, they appoint a Mayor, with the knight on behalf of his fellows, and
whom the master guildsmen elect from supervises any work details required for the
among their own number. maintenance of the village as a whole. In
The King holds a further twenty or so larger settlements, guilds or other
baronies directly, without any intermediary organisations may take on this role, and may
nobles. He appoints a seneschal to run such have considerably more duties, some even
territories, usually drawn from within the having the power to enact and enforce
King's own family, or from his most loyal minor ordinances on behalf of the common
supporters. Such positions are not hereditary, good.
and exist only at the King's pleasure. While craftsmen and similar specialists pay
tax in goods or cash, farmers work off their
Landed Knights feudal duties by working the knight's family
The vassals of the barons are the thousand fields, known as his demesne, for a certain
or so knight caste landholders who rule portion of their time. All goods from the
individual manors and villages. Even here, demesne go to the knight directly, and he
the system is not always as simple as might may demand a proportion of goods obtained
be supposed, as some knights owe fealty to from fishing the local river, operating
others, rather than to the baron directly, but beehives, or other peculiarities of the local
the majority form the bottom rung of the economy. In addition, the peasants have
landholding hierarchy. The size of their their own plots of land that they work for
estates can vary greatly, especially as their own benefit and upkeep. Those with
concerns population. Most manors are based the very smallest plots work as itinerant
around villages or small towns in the labourers, hired by those with the larger
countryside but some, particularly those held fields to maintain a subsistence lifestyle.

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Crime and Punishment


The legal systems of Seshnela date from ostensibly to protect the good name of their
the Dawn Age, when the first Malkioni kings profession. In reality, this gives them some
established systems of rule that were, in turn, tangible authority, and the opportunity to
based on those of ancient Danmalastan. The obtain income from fines or bribery, while
systems remained largely intact through the freeing the local noble from the commitment
Imperial Age, but the upheavals and changes to try innumerable petty cases.
since that time have lead to a number of County courts are the main level of the
alterations in the precise mechanisms of legal system to deal with serious criminal
justice, and in the nature and severity of offences. Crimes such as murder, rape, and
various criminal offences. In particular, the banditry, and those committed by members
rising influence of the Rokari Church has of the knight caste all clearly fall within the
increased the importance of certain offences purview of the county courts. However,
against the common morality. other details may either be vaguely defined,
or vary between counties. For example,
The Courts of Seshnela either county or guild courts might try a
There is no one unified court system for particular crime committed within the walls
the whole of Seshnela. Rather, there are a of a city, depending on the exact charter of
number of competing courts, whose the guilds, or simply by who happens to
functions can often overlap or come into catch the suspect first. Panels of minor nobles
conflict. At the lowest level are the shire administer the county courts, under the
courts in the countryside, and the guild direction of the local ruler or his designated
courts of the towns and cities. Minor nobles, representative. For these purposes a 'county'
often the younger sons of barons, administer may, in fact, be an entire duchy (that is,
the shire courts, which are concerned with Rindland, or Tanisor), or, in the case of
various infractions committed by the Gilboch and Vogai, a nominal barony.
commoners within a given shire. The shires The Rokari Church also has its own courts,
themselves vary in size and population, administered by the priests of the Inquisition.
according to ancient traditions or the whim Offences directly against the Church, such as
of past rulers. Failure to pay taxes or fees, heresy and blasphemy, are naturally the most
breaches of the peace, and boundary sensational crimes tried in the ecclesiastical
disputes between peasants take up a large courts. However, general crimes against
part of the court's time. In practice, it also morality, such as public lewdness,
not uncommon for lords, and even knights, homosexuality, adultery, and recusancy
to hand out summary justice, especially to might also be the subject of a court hearing.
any peasants who fail to show them proper This is typically at the discretion of the
deference. examining priests, and some are naturally far
In most cities, some of the local guilds may more enthusiastic in seeking out and
have legal powers delegated to them by the prosecuting such crimes than others are. In
baron or other ruling noble. The guilds are many cases, the Church also has the authority
primarily concerned with protecting their to try any wizards accused of criminal
own monopolies, for example, by ensuring offences, although this may vary, depending
that members do not give away trade on the exact offence and the jurisdiction
secrets, and that non-members do not try to where it occurred. Conflicts may sometimes
set up their own businesses. Depending on occur with the secular authorities in such
the exact nature of their charter, they may cases. More information on ecclesiastical
also have the power to prosecute minor courts is available on p. 39.
offences committed by their own members,

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Kingdom of the Flamesword

Royal courts are the most important within popular, but any combination is allowed, so
the nation, and are concerned with appeals long as none of the equipment is magical or
from lower courts and with offences against otherwise enhanced.
the privileges of the Crown. Only the King The combat begins at noon, and, if
can overturn the judgment of a noble, and it necessary, continues until sunset. Heralds
is not a power he frequently exercises; in serve as judges to ensure fair play and to
fact, obtaining a hearing at all is usually confirm a victor. The combat ends when one
difficult. For many of the routine functions party is dead, incapacitated, or verbally
of the royal courts, however, the King's submits. If the victor was the accused, he is
nominated sheriffs can stand in his place. cleared of all charges, otherwise, he goes on
Typical crimes considered 'offences against to suffer whatever the usual punishment for
the Crown' include treason, robbery on the his crime may be.
King's roads, and assault on a royal official.
Furthermore, any noble accused of a crime Penal System
must be tried in the royal courts, for nobody Although the authorities may hold suspects
else has the jurisdiction to do so. Liege lords in local prisons awaiting trial, imprisonment
typically deal with civil disputes between is almost never used as a punishment in its
their vassals, such as boundary conflicts, own right. The only exception is for nobles or
financial irregularities, and the like. Often, of other senior figures considered too
course, the liege lord is the King. influential to execute, for whom house arrest
or similar might be deemed more
Trial by Combat appropriate. For minor offences, fines, or
Members of the knight caste, and their restitution are the most common forms of
wives and unmarried daughters, have the punishment. For more serious offences, or
right to trial by combat instead of where restitution is not possible, the court
undergoing the usual court procedure. This may instead sentence the culprit to corporal
is, of course, only available when the accuser punishment. Stocks are widely used as
is himself or herself eligible to take part in punishments for public drunkenness or
such a contest. The trial by combat must first similar offences, and public lashing for more
be approved by the court which would serious crimes. Only commoners are typically
normally have tried the case, and nobles subject to corporal punishment of this kind.
differ in how likely they are to permit such Typical punishments in their stead include
an option. Women and those manifestly being ordered to undertake religious
incapable of fighting by virtue of age or penance, stringent fines, or, in the case of
infirmity may select a champion to fight on nobles, forfeiture of lands or permanent
their behalf. exile from the Kingdom.
Before the combat, wizards cast blessings
over both participants to ensure that God
will favour the innocent. In HeroQuest terms,
the innocent party gains a +10 augment to
all combat skills for the duration of the
contest. The combatants may not employ any
magic; the authorities hold the participants'
talismans throughout the contest, and the
wizards' blessing removes the effect of any
pre-existing blessings that might give the
guilty party an edge. The combatants must
also use identical weapons and armour
agreeable to them both. The use of
quarterstaffs without armour is particularly

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The Kingdom

For many offences, including murder, rape, other folk, the execution is by beheading,
banditry, and serious assault on a member of typically taking place inside a castle or other
a higher caste, the usual punishment is closed location. When the authorities wish to
death. For male commoners, death is by make a particular example of such a person,
public hanging, with the body often they place the severed head on a spike in a
remaining on display in a gibbet until it publicly visible location. Traitors are the most
decays to a skeleton. Hangings of the wives likely to suffer this fate, although there are
and daughters of commoners take place no specific restrictions on the practice in the
privately, for the sake of decorum. For all case of other offences.

Divorce
Marriage is a holy sacrament, and, as such, only ecclesiastical courts may dissolve it. Even
the King has no power to grant a divorce, since it is a bond made before God. During a
marriage, a couple are legally considered to be one person, with the husband responsible
for his wife's actions, and often suffering legal penalties on her behalf. Either party may
request a divorce, but this results in a drawn-out legal process that only rarely produces
the desired result. Malkion himself declared that divorce was 'the most undesirable act
that is not specifically forbidden', and the Rokari Church interprets this rule strictly. The
only legal grounds for divorce are infidelity, gross physical abuse, and heresy or apostasy.
Of these possibilities, infidelity is the most commonly cited in divorce cases, and only
apostasy is grounds for an automatic divorce.
The ecclesiastical courts may also annul a marriage, that is, declare that it never legally
existed in the first place. This would occur if the couple turned out to be more closely
related than first thought, if the couple have failed to properly consummate the marriage
(for example, because of male impotence), or if one partner was incapable of assent at
the time of the marriage due to insanity or some similar grounds. Such annulments are,
however, relatively unusual.

dissatisfaction with the Church or nobility,


Organised Crime for example - or simply because it is the only
Despite the severity of the punishments, life they have known. Such bandit
and the enthusiasm of the courts, Seshnela communities are typically small and well
has its fair share of criminals. Most, of course, hidden, and have a guardian being that
are occasional offenders, but the kingdom helps protect them against the law.
has its fair share of habitual or professional In the cities, some habitual criminals have
criminals. In the countryside, campaigns by gathered into associations that help increase
the knights have never fully extinguished the their power. At the most extreme, these are
menace of banditry and highway robbery. mockeries of trade guilds, with strict rules of
Bandits hide out in the hills or forests, internal discipline. These larger gangs are
making occasional raids against merchants, better able to protect their turf from rivals,
tradesmen, or others with goods worth conduct larger scale crimes such as protection
stealing. Many retire to live off their ill- rackets, and sometimes to save their
gotten gains in cities far from their original members from the gallows through bribery
home, but some form longer lasting bands, or even jailbreaks. Mostly, of course, they
perhaps fighting for a particular ideology - exist simply to enrich their leaders.

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Sumptuary Laws
Specific laws prohibit folk from wearing clothes inappropriate to their
station. The Rokari Church supports such laws, and has encouraged their
adoption throughout the kingdom, but, unlike dietary laws and similar
restrictions, they are not strictly offences against the faith. Wearing clothes
that violate the sumptuary laws is normally punishable by confiscation of
the offending items and a suitable fine, although, as always, the exact
punishment is at the discretion of the judge.
Commoner men wear trews and tunics, fastened with a simple leather
belt. Cloaks and wide-brimmed hats are worn in inclement weather.
Footwear consists of sandals or simple leather shoes. The clothing of
peasants and the poorer urban labourers is naturally made of the cheapest
materials available, but richer tradesmen can afford finer clothing, often
decorated in multiple subdued colours. The sumptuary laws dictate that only
cloth, wool, or leather may be worn by commoners, and prohibit the use of
finer materials such as linen and fur. Commoner women wear simple kirtles
made of the same materials. Unlike those of higher caste, they do not have
to cover their hair at all times, although, in practice, headscarves and hats
are not uncommon among those who can afford them, for they provide a
touch of class. Richer and more influential commoners, such as guild leaders,
frequently flout the laws, but the courts rarely bother to prosecute them,
unless the local noble needs some income from fines, or wishes to gain the
favour of the Church.
Members of the knight caste wear similar clothing to commoners, but
made of finer materials. They can wear clothing made of linen, or trimmed
with squirrel or fox fur, but not the finest of materials, nor other types of
fur. Jerkins of fine leather are also popular. To more clearly demonstrate
their difference from the commoners, knights' clothing often uses expensive
dyes to produce bright or contrasting colours. Knights also tend to wear
relatively form-fitting clothes, accentuating their shoulders and muscular
builds, and easy to fight in even without armour. Women of the knight
caste take full advantage of the superior materials permitted to them, but
must keep their hair covered at all times. A considerable variety of bonnets
are available for this purpose, normally worn in combination with some
form of loose headscarf.
Wizards wear specific types of robe appropriate to their position within
the Church. The sumptuary laws specifically forbid members of other castes
from wearing robes, while wizards may not dress in 'secular' styles, even
when off-duty. The robes of the senior officials of the Church are often
quite magnificent, decorated with runes or other patterns, and with
sumptuous colours, sometimes even including silver thread. However, while
it is often not apparent at first glance, many wizards choose to wear rough
hair-shirts of sackcloth or similar materials, beneath their fine robes, to
remind themselves of their dedication to God. While many Seshnelan men
wear hats, for wizards, it is compulsory, emphasizing their unworldly and
asexual natures. Skullcaps and pointed hats of felt are most common, with
bishops wearing richly decorated mitres as signs of their office.
Nobles, in theory, have no restrictions on the clothes that they may wear.
Naturally, in practice, they always wear clothes that befit their station and

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The Kingdom

emphasise their power and influence. The very finest materials, such as silk,
damask, muslin, and ermine adorn their costumes, and only they may wear
clothes decorated with gold thread. As with women of the knight caste,
noblewomen must cover their hair when in public, and many choose to
wear gloves and face-veils, so that only their eyes are visible. The dresses of
noblewomen are often impractical and constricting, with tight bodices and
long trails, emphasizing their distance from mere manual work or domestic
chores.

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Kingdom of the Flamesword

Women in Seshnela
Seshnela is a male-dominated society, with women having fewer rights than
men. All the ruling nobles are men, as only men can become wizards. Unmarried
women hold the same caste as their fathers, but move to their husband's caste
on marriage. In theory, there are no restrictions on inter-caste marriage, but in
practice, most people marry within their own caste, and nobles never marry
commoners.
In practice, female commoners have far fewer restrictions on their activities
than their higher caste counterparts. The wives of farmers work just as much as
their husbands do, although their main emphasis will be on spinning wool,
making cheese and beer, and similar domestic chores, rather than ploughing the
fields. In the cities, women often work alongside their husbands, learning their
crafts, and only the more zealous Rokari raise more than token objections.
Widows can, and often do, inherit their husband's businesses, and if a craftsman
dies without male heirs, any skilled daughters he may have will often carry on
his trade. As a result, female commoners can own property, and work on their
own behalf without male supervision. They will, naturally enough, have many
suitors if their business is successful, and it would seem odd to reject them all
without good reason - but this does happen from time to time. Entertainers are
also as likely to be women as to be men - but then, entertainers are widely
known for their loose morals anyway.
Women of higher castes often find their lives more restrictive. Their dress
codes are stricter, involving relatively constricting bodices and awkward skirts,
and their ankles and hair must remain covered, lest they appear morally lax.
Noblewomen rarely travel outside their homes without a chaperone, and
women of the knight caste are similarly restricted outside of accepted meeting
places such as daytime markets.
Naturally some, especially among the knight caste, with its traditions of active
service, chafe against such restrictions. Some become healers, serving alongside
the knights, in religious hospitals, or in service to a noble family. Others join the
Church as nuns (see p. 63). Noblewomen can also become healers, but many
chose to work as merchants on behalf of their families. Officially, female
merchants do not exist, or publicly declare their status, but many have a much
shrewder head for business than their husbands do, working quietly behind the
scenes, conducting the real negotiations, and managing the accounts on their
behalf.
Those women who wish to go further, and take up arms, have only three
options: they can leave Seshnela, they can disguise themselves as men, or they
can join the Order of Saint Elleish (see p. 191). The Order's headquarters are
located in Danginmarch, but the King has recently granted them lands of their
own in distant Lalia, a wild region northwest of Safelster. Thus, the knights of
Saint Elleish are engaged in a crusade well beyond the borders of Seshnela, out
of sight of most decent Rokari. None the less, the Order is tolerated by the
Church, and its members are free to travel anywhere in the kingdom, despite
any prejudice they might face from more conservative folk.

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The Kingdom

The Military
fight in tight formation, using heavy
The Army polearms to their best advantage against
The army of Seshnela is not a single charging cavalry.
organisation. Instead, each baron maintains The King also maintains his own Royal
his own army, any of which the King can Army. While this is larger than that of any
summon to fight on his behalf, as a key part individual noble, it is nonetheless but a small
of that baron's feudal obligations. Even proportion of the total military, once all the
when fighting as part of a larger force, the baronial forces are figured in. This consists of
baron retains command of his own troops, the King's own household cavalry, the
and is responsible for their pay and upkeep. garrisons of the various royal castles across
A baronial army typically consists of three the Kingdom, and the soldiers who patrol
parts. Most important are the household the royal roads, ensuring the smooth and
knights, professional soldiers serving the safe passage of trade along the King's
baron full time. They are based at castles or highways. A number of wizards also serve in
other major fortifications throughout the the army, supplementing the power of the
barony, protecting the baron's family and knights in battle.
retinue, and enforcing his law. The second The Church also maintains its own military
part is the feudal levy, consisting of knights forces. Although many followers of martial
drawn from the baron's own vassals. Most of knights such as Gerlant and Iames serve as
the time, these knights serve as a group at skilled members of the various secular armies
their local manor, but they also have to throughout the Kingdom, the most
supplement the baron's household knights dedicated serve their Orders full time, as a
for a certain time each year, or whenever permanent source of elite cavalry with feudal
there is a major emergency that requires obligations divided between Church and
their presence. Finally, there is the peasant Crown. The Church, of course, also provides
militia, consisting of archers and mundane combat-wizards, such as the members of the
castle or town guards. These are not Order of Blood and Iron, to the service of the
members of the knight class, and most have King.
relatively poor training, or only serve during Even though most knights fight as
times of crisis, spending the rest of the year individuals, there are officers amongst their
on their farms. ranks. Often, these are temporary postings,
Seshnelan knights, for the most part, fight given to skilled knights whose judgment
as individuals, rather than as part of a well- their companions will trust. Bannerets are
organised whole. Their primary motivation is the lowest such rank, typically commanding
the pursuit of individual glory in single around ten knights each, although the exact
combat, a key element of their chivalrous number is highly variable. Higher ranks are
ideal. A few, especially those serving the likely to be more permanent, and to be
more powerful nobles, or the King himself, placed in charge of training new knights,
are more used to fighting as part of large deciding postings within a baronial or royal
formations, and can be especially formidable realm, and so forth. Typically each baron has
on the battlefield. Not all members of the his own Marshall for this purpose, while
knight class are cavalry troops, in any case. larger, usually royal, forces have commanders
Those who are less wealthy, or whose liege placed under the authority of the Royal
lord lacks the wealth to provide them with Marshall (who, unlike his baronial
sufficient horses, serve as men-at-arms, counterparts, is a noble, not a warrior). The
heavily armoured footmen fighting hand to religious orders sometimes have more
hand. Some of the larger infantry units, complicated command structures, suited to
serving more powerful or wealthy nobles, their needs as an elite, well-organised, force.

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Kingdom of the Flamesword

Military Forces of Seshnela


(approximate figures)
Knights Men-at-Arms Archers
Baronial Armies of Deu 1000 500 800
County & Baronial Armies of Estaurenic 2500 1250 2000
County & Baronial Armies of Noyelle 1000 500 800
Baronial Armies of Rindland 4200 2100 3300
Baronial Armies of Tanisor 3400 1700 2700
Baronial Armies of Vogai 1000 500 800
Baronial Armies of Voi 1500 750 1200
Baronial Armies of Gilboch 600 300 400
Army of the March 2000 1000 1000
Order of Saint Gerlant 1000 400 -
Order of Saint Iames 600 240 -
Minor Orders (total) 800 320 -
Royal Garrisons & Sheriffs' Forces 900 900 -
Army of the Royal Household 600 elite knights, 600 heavy infantry
Peasant archers are a different matter. wishing to improve their skills, or old
They are recruited from amongst the comrades wishing to help them out.
farmers, typically just for the duration of a Standard of Living: Common.
summer campaigning season, so that they Typical Equipment: Dagger, shortbow, pack of
may return to their crops in the autumn. arrows, camp equipment, some basic tools.
They may have their own informal leaders, The use of mercenaries is also quite
but they serve strictly under the command of common in Seshnela. Many barons
knights for the duration of the conflict. Some supplement their own income by loaning
archers are highly skilled, but they are not some of their knights, for a fee, to other
professional soldiers, as members of the barons who have their own scores to settle.
knight class are. More significant, however, are mercenaries
Peasant Archer from Safelster, who may include a wide
variety of troop types, especially including
Abilities: Army Regulations, Farming, Identify
crossbowmen, who are not otherwise
Foe, Know Crops, Make Bow and Arrows,
Make Camp, March, Predict Weather, Scan
available in Seshnela.
for Danger, Set Stakes Against Charge, Short Finally, the more powerful nobles will also
Bow Combat, Work Hard. employ siege engineers, able to man
Typical Personality Traits: Brave, Conservative, catapults or undermine walls. Such people
Disciplined, Suspicious of Knights. are typically members of the commoner class,
Typical Relationships: to Community; to
although commanded by knights (as the
Comrades; to Lord. actual operation of such machinery would be
beneath the dignity of a true warrior). Siege
Typical Followers: Beginning peasant archers
will typically not have followers, although operations form a major part of Seshnelan
they may acquire less experienced archers warfare, and all castles are constructed, and
magically reinforced, to protect against such

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The Kingdom

attacks, while keeping the garrison inside fed Details of a typical baronial army are given
and watered for as long as possible. The on p. 160. Details of the weapons, armour,
typical siege engines used are mangonels, and abilities of typical soldiers are given on
trebuchets, ballistae, battering rams, and p. 142.
siege towers.
from an early age. The father may be away
The Navy from home for long periods, leaving the
During the Second Age, Seshnela had one mother to raise the children on her own, or
of the largest navies in the world, but the with the help of friends and family. But, in
Closing put an end to that. With the sinking general, a knight's childhood is not that
of Old Seshnela, it became possible to travel different from the childhood of a commoner,
the waterways between the islands of Pasos, except for the greater luxuries available, and
but few Seshnelans did, and no rulers the certain knowledge of their high social
established a significant naval force to patrol status.
them. Even after the reunification of the That changes once the boy reaches the age
Kingdom, Seshnela had no true fleet, just a of fifteen, and is old enough to be accepted
few customs boats and a series of coastal as a full member of the community. On the
forts to protect against possible invasion 11th Nex first following his fifteenth birthday,
from Pasos. In recent years, this has changed, the boy and his family travel to a nearby city
as Guilmarn prepares his plans to invade and for the squiring ceremony. Baronies take it
conquer the Quinpolic League. turns to host these ceremonies, so that,
Unfortunately, the actual coastline of often, the boy will have to travel into a
Seshnela is relatively short, consisting neighbouring barony to take part. Larger
primarily of the shores of Vogai, and, of cities, such as Segurane, hold them every
course, the island of Gilboch. Worse still, year, as there are easily enough local lads
there are few natural harbours along the reaching fifteen in any given year to make
Vogai coast, which is rocky and treacherous the ceremony worthwhile.
for most of its length, with steep cliffs and In any event, about five or six boys will
submerged shoals. This is where the land typically be present for any given ceremony.
cracked and fell when Old Seshnela Conducted in the largest available Church,
drowned. In the few safe harbours that do the ceremony begins with the boys
exist, Guilmarn's men are working feverishly confirming their devotion to the Church, and
to construct a fleet to rival that of Pasos, and their willingness to fight and die for the sake
they have a long way to go. So far, there are of their community. Senior knights then
few warships actually afloat, and the present them with their first set of weapons
recruitment of experienced sailors in what is, and light armour, and the prayers of all the
for the most part, a landlocked country is knight caste across the region translate them
proving problematic. But Guilmarn is to the Hero Plane. Here, they experience the
determined, and one day, he will have his First Testing of Horal, in which they must
fleet, and, just maybe, Seshnela will once prove their dedication and bravery. Horal
again rule the waves. was the founder of the original warrior
caste, the direct male ancestor of all modern
Becoming a Knight knights. In the First Testing, he faces
outsiders who wish his people harm for the
Knight caste parents raise their sons in
first time, and he must protect the women,
much the same way as children of any other
merchants, servants, and scholars that travel
caste for the first fifteen years of their life.
with him. So long as the boys demonstrate
They know that their sons will eventually
the virtues of their caste, they pass the test,
become warriors, and so encourage them to
and return to the mortal plane as legal
play-fight with wooden swords and similar
adults.
toys, and they may get them used to horses

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Kingdom of the Flamesword

From this point onward, the boys, now noble accepts the new knight into his
men, take on the role of 'squire'. They go to household.
live with an experienced knight, usually in
their home barony, but some distance from Seshnelan Chivalry
the home where they grew up. The knight, Hrestol laid down the first set of rules that
or his more experienced compatriots, trains knights should follow, and defined the core
the squires in the arts of knighthood. virtues of chivalry that were accepted
Although they can probably already ride a throughout the west for centuries. Rokar
horse, they continue to practice, and learn showed that Hrestol's teachings were
the use of the lance, as well as duelling with impractical distortions of the true message of
blunted swords or similar weapons. In return, God, and decried the obsession with chivalry
the squire acts as a kind of servant for his as one of the causes of the downfall of the
knight, maintaining his equipment, looking Middle Sea Empire. At the same time, he
after his horses, and assisting him at acknowledged the importance of mounted
tournaments or on the battlefield. All the combat, which Hrestol's predecessors had
time, the squire is preparing for his own largely rejected, and endorsed the
admission to full knighthood. continuing existence of knighthood, as
This training period typically lasts five or six opposed to the old infantry-based warrior
years, although it can be shorter, or longer, caste. God, he said, intended His people to
in the case of particularly talented or slow- be powerful, to overthrow the pagans and
learning individuals. Once the squire is ready, heretics, and he had never explicitly banned
he approaches the local wizards and requests the use of horses by warriors, for none
a knighting ceremony. Unlike the squiring existed in Danmalastan. The continued
ceremony, the candidate performs this alone, existence of a knightly caste, combined with
with no others to assist him, save the prayers the rejection of Hrestoli chivalry, required
of his community. A noble must sponsor each the creation of a new, more practical code.
candidate, and becomes his liege lord from The Seshnelan code of knighthood
that point forward. The noble presents the emphasises three central virtues: prowess,
candidate with a full suit of armour, a set of loyalty, and piety. Prowess is the most
spurs, a horse, and a new sword. After a important of the three, for it defines the very
public ceremony in which the knight re- purpose of the knight caste. A knight must
dedicates himself to his caste duties, and be skilled at arms, courageous, and ever-
vows eternal loyalty to his liege lord, he willing to lay down his life to protect his
undergoes a solitary vigil through the night people and his Church. He must, in general,
at a chapel or other suitable place of protect those members of the faithful who
worship. At some point during the vigil, he are unable to protect themselves, and to this
will suddenly find himself transported to the end take part in battles against pagans,
Hero Plane, where he undergoes a second heretics, or common criminals who threaten
initiation quest. Many squires chose to the greater good. A Seshnelan knight must
dedicate themselves to a particular saint at strive to perfect his own individual skills,
this time, and may re-enact key points of seeking personal glory in battle to emphasise
that saint's life, while others will face more his dedication and zeal. At the same time, he
general challenges. The experience is always should never abandon his comrades to a
a personal one, in which the squire faces up dishonourable fate. He constantly maintains
to his own weaknesses as a prospective his skill through training and taking part in
knight, and must overcome them. If he does tournaments, and he maintains his weapons
so successfully, he will return to the mortal and armour in peak condition at all times.
plane shining with a hero light that marks The virtue of loyalty centres on the concept
him as a true knight. In the morning, the of the liege lord. Every knight has a liege
lord, from whom he receives his first

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The Kingdom

weapons and other equipment, and who to do with their caste. In return, the Hrestoli
may even provide him with food and board. look on them as crude bullies and thugs with
In return, the knight provides the noble with no understanding of their true role in
loyal service, never questioning his orders, society.
and striving to promote the lord's good
name amongst his peers. If one lord contests A Day in the Life of a
against another, the knight is obliged to
follow his commands, and to make war with
Seshnelan Knight
his fellow knights if necessary, for he must Sir Enoval rises at cock-crow in the
assume that the noble has valid reasons for dormitory that he shares with his fellow
his actions. God will not hold unjust actions unmarried knights. The quarters are
against a knight if committed with the lord's relatively cramped here, inside the heavy
blessing, for no knight could truly walls of Herelgem Castle, but they are
understand the ways of the nobility. (The comfortable, and he has his own bed, unlike
Church, of course, does not grant the lord the servants sleeping on the straw in the
himself such leeway - if he allows unjust acts basement below. The other knights are also
in his name, then God will punish him). stirring, preparing themselves for the day
Because nobles are bound by their own ahead. In the light that falls through the
codes of loyalty, a knight also owes single, narrow window, Enoval pulls on a
allegiance to his lord's own liege, and tunic and leggings, and a pair of leather
ultimately to the King himself. But it is not boots, and then heads out to the narrow
for him to question his liege's interpretation corridor that leads down to the Great Hall.
of the orders and needs of higher authority. The servants are already up, knowing that
Finally, a knight must be pious. Everything the knights like to rise early. Enoval finds a
he does is for the good of the community, place along one of the trestle tables, and
and that means the general body of the takes a share of bread and soft cheese, with
Rokari faithful. Knights should follow the a draught of weak beer - cleaner than the
tenets of their Church, as everyone should, water they dredge from the well. The other
and their higher visibility makes this more knights are chatting amongst themselves,
important than it is amongst mere peasants. discussing castle gossip or the day ahead, but
Knights should therefore be chaste, Enoval excuses himself early, for he is eager
temperate with wine and food, and behave to begin the day's tasks.
in a manner generally befitting their station. He heads back to the dormitory, and opens
Although this is the least of the three virtues, the heavy chest beside his cot. He pulls on
and many knights pay only lip service to its the heavy quilted gambeson, a long sleeved,
requirements, others chose to dedicate their skirted garment of padded cloth, and ties he
lives to the Church, joining a religious Order light arming cap securely over his head. Next
and living a semi-monastic lifestyle. These comes the hauberk of bronze mail, covering
holy knights are amongst the most respected the gambeson, and with a cowl and ventail
in the land, balancing their martial prowess to cover his head and chin. Lastly, he puts on
with their duty to God and Church. his helmet, and ties the scabbard belt about
The remaining virtues of Hrestoli chivalry, his waist, carrying his most prized possession
such as courtesy and largesse (see Heroes of - an iron sword granted to him by the lord
Malkion), are not strictly condemned, but himself at his knighting ceremony. Armed for
neither are they regarded as important. A the day ahead, he leaves the dormitory and
knight who spends time learning poetry or heads for the outer bailey of the castle,
the ways of courtly love, as the Hrestoli where the practice grounds are located.
knights do, is failing in his first duty to Enoval is already a knight, skilled in the
protect and to fight. Rokari knights thus arts of war, but he knows that he must keep
regard their counterparts elsewhere as soft himself in peak condition if he is to advance
or foolishly obsessed with acts that have little in his profession, and prove a worthy

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Kingdom of the Flamesword

follower of the Baron. He collects his horse down into the town. Reimar is married, and
from the stables, checking its tack himself, can afford his own house; he often comes up
for he does not trust the skill of the stable- to the castle, but perhaps today he has been
boys. Satisfied, he collects a shield and lance, busy with his family. On the way, Enoval
and mounts his horse to begin practicing his catches sight of Koris, the daughter of the
charge. Time and again he tilts at the target local redsmith. He hails her, and is rewarded
dummy, striking it several solid blows, and with a winsome smile, and a wave. She is
working up a sweat. Some of the other heading down to the market, probably
knights are joining him now, having dawdled buying the day's food for her family, and
at their breakfast and ablutions. He smiles Enoval regrets that he does not have time to
quietly to himself, confident that his greater follow her. He should visit her tomorrow, he
enthusiasm will win out in the end. One day decides, and find time to steal some tender
he shall be a leader among knights, or called kisses. She is a commoner, of course, but her
to the service of the Order of Saint Gerlant - family is wealthy, since everyone needs
perhaps even the King himself! bronze. She will make a good match one
Sir Tenrik has found his horse's condition day, perhaps, and no doubt she will be
not to his liking again, and decides to take it happy for the increased status that marriage
out on the stable boy, beating him severely to a knight will bring her.
with the flat of his sword. Some of the other He is still thinking of Koris when Reimar
knights stand around laughing at the boy's hails him, and they clasp hands as brothers
misery as he tries to avoid the blows, but do, happy in each other's company. They ride
Enoval has better things to do with his time out together, into the countryside around
than persecute the castle servants. He calls the town. They watch out for bandits and
out to Tenrik, suggesting a sparring match, miscreants, but, as usual, their presence is
as the man already has his sword out. The enough to deter would-be wrong-doers. As
older man reluctantly agrees, and Enoval long as the people can see the Baron's strong
dismounts so that they can fight on foot. hand on the realm, Enoval suspects that they
Tenrik has more experience than the eager will be happy enough. For what are people
youth, but he is getting on in years, and without a strong ruler to guide them?
going to fat. The fight is not an easy one, but It is a pleasant day, and the two brothers
none of the audience are surprised when enjoy their time riding and patrolling. In the
Enoval gets the better of his opponent, evening, as the sun dips low in the sky, they
placing the sword against his neck, and return to the town, and Reimar makes his
forcing a submission. Tenrik glares at him, excuses to his wife, so that they can head up
feeling humiliated; perhaps Enoval will pay to the castle together. After securing his
for his rashness later. But for now, he horse in the stables, Enoval leaves his brother
continues with his weapons and riding for a while, so that he may change out of his
practice, losing himself in the familiar armour, and into his finer clothing. Of
routine. course, he keeps his bronze dagger with him,
At mid-day, he heads back to the castle, tucked into his belt, for it would not do for a
and prays for a while in the chapel to Saint knight to ever be disarmed.
Gerlant. One day, he hopes to become an He meets Reimar again in the Great Hall,
adept, learning his patron's spells to better where the servants have already prepared
practice his craft. In the meantime, he relies for the evening's feast. They are both
on his own skill and dedication, and the hungry, not having eaten since the morning,
blessings bestowed on him by the chaplain at but, of course, they have to wait for the
last Sabbath's weekly service. Baron's speech to open the festivities before
In the afternoon, it is his turn to patrol the they can tuck in. It is a good speech, or so
estates, with his brother, Reimar. He collects Enoval assumes, who knows little of this sort
his horse and equipment again, and heads of thing, and he adds his voice to the

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The Kingdom

applause when it has finished. Then the home, and little likely to be something that
servants carry the food in, great haunches of he needs to know as a knight. The Baron
beef and venison, adorned with vegetables, seems happy though, but Enoval is still
and swimming in a richly flavoured sauce. Of relieved when the minstrels move on to
course, the baron and his family, up on the singing ballads, and a juggler plies his trade,
high table, eat different food, being moving among the tables.
forbidden the common root vegetables that At last, the night's entertainment ends.
accompany the knights' meals. Root Tenrik is drunk again and some of the other
vegetables are sinful, or so the wizard says, knights have to haul him off to his quarters.
and their earthy nature is too base for the Reimar says goodbye to his brother and
refined palate of a lord. Enoval does not comrades and heads back home with a
care, for it is written that even the holiest of happy heart and a full stomach. The Baron
knights may eat a carrot. and his family have already retired, so there
After the meal, entertainers enter the hall is no shame in leaving, and Enoval decides it
to amuse the Baron and his men. The is time that he returned to the dormitory.
minstrels bear news of other parts of the Tomorrow he intends to court Koris, after all,
realm, of Tanisor in the south, and troubles and there will doubtless be many other
in Safelster, far to the east. Enoval is things to do.
disinterested; these events are far from

The Royal Court


became increasingly apparent that Prince
King Guilmarn the Fat Lofting would become the next king, even if
Position: King of Seshnela he was manifestly unsuited for the role.
Magic: Rokari Church; Adept of Saint Worse, it seemed that Guilmarn took after
Gerlant; Royal regalia his father, dooming the kingdom to at least
The current King of Seshnela was born two generations of weak rule.
during the reign of his grandfather, King The King and his courtiers ensured that the
Feliest. Feliest had two sons; the elder young Guilmarn trained as a warrior, not as a
Svanaligos, was the Crown Prince, and heir merchant, and he eventually initiated as an
apparent, raised from infancy on the adept of Saint Gerlant, as heirs to the throne
assumption that he would one day be king. always did. He did not take to the role with
Guilmarn's father, Prince Lofting, was King any great enthusiasm, but he became at least
Feliest's younger son, born many years after a competent warrior, bearing the flaming
his brother. Lofting had led a pampered sword of his patron saint. Portraits of the
childhood, an unexpected late gift to the current King almost always show him at this
family, and never likely to have to rule on his stage of his life, a fit and healthy man, and
own behalf. With little aptitude for suitable role model for the nobility. But it
weapons, he instead apprenticed as a was not to last.
merchant, helping to manage the royal Although never abandoning his duties,
finances. Guilmarn preferred to spend as much time as
Prince Lofting became increasingly reliant he could enjoying the benefits of his station.
on his elder brother and, while not Especially after his uncle died and his father
profligate, he definitely appreciated the ascended the throne as Lofting IV, he held a
finer things in life. In due course, Svanaligos number of great banquets, and spent money
ascended the throne but, crucially, he failed on courtly entertainments. His father, who
to provide a male heir. He had three proved as weak a monarch as his advisors
daughters, but, under the rules of Seshnelan had always feared, did nothing to restrain
inheritance, neither they, nor their him, and Guilmarn's once imposing frame
descendants, could ever rule the Kingdom. It gave way to increasing flab. Guilmarn, now

Page 25
Kingdom of the Flamesword

Crown Prince, neglected his family and his one to have left the court, living with her
studies as the barons grew increasingly husband and children, and visiting her father
restless. only occasionally.
Lofting IV died peacefully when Guilmarn
was thirty-nine years of age. Suddenly, he Queen Temelia
was thrust into a position of real importance Position: Queen of Seshnela
and authority - and, to the surprise of most, Magic: Rokari Church
he rose to meet the challenge. No longer The Queen Consort is the sister of the
under the influence of his father and his Count of Estaurenic, one of the king's most
cronies, the new King began to listen to his loyal supporters. Her marriage to Guilmarn
more competent advisors. Skills of leadership helped cement the bonds between the
that he had rarely displayed before rapidly d'Estau and Bailifes families, a duty that she
became apparent, and soon crushed a took seriously. Temelia is an intelligent
number of rebellious barons, stamping his woman, and a significant power at court, but
firm authority upon the kingdom. He was no this fact is not immediately apparent to
fearsome warrior, as some of his ancestors outsiders. She often advises the King in
had been, but he was a strong ruler, and to private, while publicly deferring to his
most people, that was all that really authority in all matters, as a good Rokari
mattered. wife should. She supports her husband as far
Now in his early fifties, Guilmarn has lost as possible, although this is as much due to
none of the fat of his middle years. But he is her belief in the importance of a strong king
not as decadent as his appearance suggests; for the good of the nation as it is from any
he pays attention to the affairs of state, and personal affection. She is a true Seshnelan
seeks to expand his influence over his loyalist and a believer in the primacy of the
neighbours. Nolos, in particular, is a thorn in state over the Church, and distrusts
his side, a rebel duchy, openly condoning the Theoblanc as a result. None the less, she has
heretical faith of the Ship of Life Church. Its no doubt in the ultimate virtue of the Rokari
principal ally, Pasos, bars Seshnela's access to way of life and its role in the eventual
the open ocean, and the Safelstrans are ever salvation of humanity.
troublesome beyond the eastern borders. Guilmarn has taken relatively little interest
Guilmarn seeks to unite them all under the in the raising of his children, beyond a
personal rule of his dynasty, and his general fatherly affection. This is 'women's
preparations for war are well advanced. work', as far as he is concerned, and this
The King is a loyal Rokari, and aware of his attitude has helped the Queen immensely.
position as one of the key symbols of the She has raised her son, Feliest, to be a true
Rokari faith. But, all the same, he believes hero for the Seshnelan people, and a fitting
that only he has the right to rule, not the future king, while her daughters have
Church. Wizards, in his view, should be inherited her wisdom and virtue.
advisors alone, and this has occasionally
pushed him into conflict with Ecclesiarch
Theoblanc. The two do not openly challenge
one another's authority, and, on many
matters, they see eye to eye. But on many
others, they fail to work in unison, and each
distrusts the other's ultimate motives. It will
be a black day for Seshnela if ever Church
and Crown come into open conflict.
King Guilmarn has three children; Crown
Prince Feliest, Princess Aramana, and Princess
Haastrild. Of the three, Aramana is the only

Page 26
The Kingdom

Princess Haastrild
Prince Feliest
Position: Princess
Position: Crown Prince Magic: Rokari Church; Adept of Saint
Magic: Rokari Church; Adept of Saint Deelia
Gerlant The younger daughter of King Guilmarn is,
Prince Feliest is the only son of King perhaps, the most eligible woman in the
Guilmarn, and thus, the heir apparent to the kingdom. In addition to the obvious benefits
Kingdom of Seshnela. From an early age, of marrying into the royal family, the
Queen Temelia raised him on stories of the princess is also attractive, and she has many
great warrior kings of the past, inspiring him suitors. Her elder sister is already married, so
with tales of heroism and nobility. He she is only one of the King's children who yet
eagerly took to his weapons practice, remains single. Many negotiations are
becoming more than a match for most of the underway behind the scenes to find her a
royal knights. He became firm friends with suitable husband, a fact she bears with
many, although always conscious of his equanimity. None the less, she has clear ideas
higher status, and is therefore inclined to about her role, and she shares her mother's
listen to military advice when he needs it, intelligence.
while still taking firm decisions of his own. Most recently, she has joined the Order of
As a future king, there was never any Saint Deelia, one not yet fully incorporated
doubt that he would initiate into the Order into the Rokari Church. The Order
of Saint Gerlant. But he took to the emphasises feminine virtue and obedience,
teachings of the Order more enthusiastically yet allows women access to grimoires,
than some of his predecessors did, and something that the more fundamentalist
dedicated himself to the study of the saint's members of the clergy oppose. Thus, her
grimoires as much as to his weapons practice. decision was somewhat controversial,
Although by no means the strongest warrior although her parents supported her position,
of the court, he is none the less a budding something the Church could not easily
hero, combining strength at arms with all the oppose. Now, Haastrild serves as a
virtues of Seshnelan nobility. He remains potentially powerful voice for the Order at
fully loyal to his family, and dutiful to his court, and for its ideals. She is certainly not
father's wishes, but some nobles feel that he above using her influence to further the
would make the better monarch. Nobody Order's aims, something that may become
actually plots to put him on the throne, important if the struggle within the Church
however, and if Prince Feliest ever learned of ever becomes more open.
such a plot, he would quash it without a
second thought. But many do await his Lord Arvangert
eventual succession as a bright day for the
Kingdom. Position: Royal Marshal
Feliest is married to the daughter of a Magic: Rokari Church; Adept of Saint
Rindland baron. The court arranged the Gerlant
marriage years in advance, as they always do The Royal Marshal of Seshnela is a middle-
for such important events, but over the years aged man, still showing some of the athletic
it has blossomed into a warm and loving prowess of his youth. He is a competent
relationship. The Prince is devoted to his military commander, but largely uninterested
wife, and to his young children; a boy, and a in politics. He yearns for a chance to prove
girl. As of 1620, a third child is on the way. the mettle of his troops in battle, confident
in the belief that his is the most effective
military unit in the kingdom, or among any
of its neighbours. Seshnela, however, has not
had a major war for decades, leaving him
frustrated by the endless round of inspecting

Page 27
Kingdom of the Flamesword

castles and other fortifications. Lord overseeing the administration of justice.


Arvangert therefore presses the King for These days, however, he prefers to remain
immediate war against Nolos, stating that close to the King, whose influence can
the very existence of the rebel duchy is a protect him from accusations of
major snub to Guilmarn's rule. incompetence. His immediate subordinates
The marshal takes a direct hand in the have great latitude in their activities, so long
training and manoeuvres of his troops. He as they do not trouble the Royal Justiciar too
conducts frequent inspections, and closely much in person. The Lord Privy Seal holds the
supervises his immediate subordinates. None Great Seal of the Kingdom, which marks and
the less, he is a fair man, and most of his magically protects all royal proclamations. He
troops trust him, and would fight well on his currently plots to usurp his master's position,
behalf. He has most day-to-day contact with waiting for the perfect opportunity to
the senior knights-commander, the captains discredit him in the eyes of the King. The
of the royal foot, and the commander of the Keeper of the Rolls is a wizard who
royal guard - the small unit of knights that maintains the written records of the royal
travels with the King at all times. court.
In addition, the Lord Master Herald of the The third principal assistant to the Justiciar,
Kingdom is nominally answerable to Lord the royal spymaster, is content with the
Arangvert. The Lord Marshal, however, has status quo, which allows him to pursue his
only a passing interest in heraldry, allowing own interests without much interference
the kingdom's chief herald a much freer from his superiors. He is a competent man,
hand than any of his counterparts in the and gathers much information on the
military proper. The Lord Master Herald dissident nobles within the kingdom, as well
serves as herald to the royal family, and as on its neighbours in Safelster and the
performs heraldic duties for the kingdom as Quinpolic League. Unfortunately, Lord
a whole. For example, he maintains the Hartwig pays little attention to his reports -
central register of heraldic devices for especially when they might be bad news for
Seshnela, and would negotiate with foreign the Crown. As a result, the King is not as well
powers in the event of a full-scale war with informed of current events as he should be,
another nation. and often has an overly rosy view of his
subjects.
Lord Hartwig
Position: Royal Justiciar Lord Sebhard
Magic: Rokari Church Position: Royal Treasurer
Lord Hartwig is elderly, and no longer as Magic: Rokari Church; Adept of Saint
sharp as he once was. As a result, there has Mistandar
been subtle criticism of his performance from The royal treasurer is a distant relative of
some quarters, for many courtiers doubt that the King, who sees his primary duty as
he has the acumen to competently fulfil the enrichment of the Crown. Some are
demands of his post. None the less, he is suspicious of him, because he follows Saint
extremely loyal to the King, and, through Mistandar, rather than Saint Gerlant, as most
long practice, has learned the art of telling members of the royal court do. They claim
His Majesty exactly what he wants to hear, that he is too interested in wealth and
making him one of the most trusted of all commerce and not enough in the manly
the royal advisors. He was once an adept of pursuits of combat and command, and this is
Saint Gerlant, but left the Order when its largely a correct assessment. However, as
physical demands became too much for his long as he handles the royal finances well,
failing health. his position is secure.
Lord Hartwig grudgingly travels around Lord Sebhard is especially effective at
the realm, installing new sheriffs and rooting out hidden money, and knows well

Page 28
The Kingdom

how to evaluate the holdings of the various He is quick to hand out beatings or other
nobles who owe the King fealty. Of course, punishments to those servants who fail to
he cannot be everywhere at once, and many live up to his high standards, although he is
nobles do manage to squirrel away too squeamish to ever be present when his
considerable taxes that should rightly belong sentences are carried out. He is married, but
to the Crown, but everyone fears his arrival, totally ignores his wife, and shows no
and the threat of another audit. interest in his two sons, one of whom
The treasurer also oversees the Royal Mint, recently completed his training for
a vital cornerstone of the Kingdom's knighthood.
economy. The silver coins of the kingdom Lord Tharendar's immediate subordinates
bear the serpentine national emblem on one include the seneschal-royal, a commoner
face and an image of Guilmarn's head on the who commands the lesser servants of the
other. Magic protects them from household. Although the seneschal is an
defacement, and ensures that their silver efficient man who always ensures that the
remains with the purity standards that Lord King's apartments and meals are prepared to
Sebhard's personal assayist-wizards approve. the highest standards, Lord Tharendar still
Lesser nobles can mint copper clacks, but the finds excuses to bully him and berate him for
treasurer checks these regularly, too, to his incompetence. The King's Healer fairs
ensure that their makers do not adulterate better, for he is a wizard who has the direct
them with cheaper metals. ear of the King. However, the Royal Chaplain
is a rival of the King's Healer, and seeks to
Lord Tharendar undermine his position at every turn. The
Position: Lord Chamberlain Chaplain's first loyalty is to Theoblanc, rather
Magic: Rokari Church than Guilmarn, however, which sometimes
Lord Tharendar is an overweight, bald, weakens his own position with the King. A
man who wears only the finest of clothes. He noble liturgist of Saint Gerlant, he provides
is a prissy perfectionist, and unpopular with most religious services for the court. Finally,
much of the royal household. He is flattering of course, there is the King's Fool, but
and obsequious in the presence of the King everybody looks down on him, as is the
and Queen, but shrill and demanding in the natural way of things.
presence of anyone he considers his junior.

Page 29
Kingdom of the Flamesword

The Flamesword
In the Dawn Age, Saint Gerlant first learned the secret of the flamesword in order to
fight the followers of Gbaji the Deceiver. He was able to wreathe his sword in flame
whenever he drew it from his scabbard, and his followers have used prayers and spells to
duplicate this ability ever since. By following the appropriate heroquest (see p. 178) the
best can even use the power at will, as Gerlant himself did.
The flaming sword has become one of the most recognizable symbols of Seshnela. Only
a minority of knights can actually use it, since the power is unique to the Order of Saint
Gerlant, but they are famous out of proportion to their numbers. In battle, Gerlantite
knights from the vanguard of any attack, bearing down upon their foes in a great mass
with all their swords ablaze. Their own horses are trained to ignore the fire that their
riders wield, but few others are, and the simple sight of a charging group of flamesword
knights can evoke panic among their foes.
Gerlant's own sword was part of the royal regalia for centuries after his death, held by
all the Kings of Seshnela, and the Emperors of Land and Sea, until the end of the Imperial
Age. King Halifor was the last to bear it, and it vanished when the Luatha slew him in
1049 ST. It is possible that this, the original flamesword, is still in the possession of the
Luatha to this day, somewhere in the islands of Old Seshnela.

Page 30
The Church

The Rokari Church


Ever since Saint Mardron, Archbishop of Leplain, crowned Bailifes the first king of a
reunited Seshnela, the Rokari Church has been central to the lives of the kingdom's
inhabitants. The prophet Rokar had a vision of the church as the creator and
guarantor of a perfect society, and saw that it alone could restore the long-lost
golden age of Danmalastan. Since then, Mardron and his successors, especially the
current Ecclesiarch, Theoblanc, have been working to achieve the prophet's dream. As
the Hero Wars approach, they stand at the eve of a great turning point in history,
either to make the first steps towards uniting the world under their creed, or to fail,
and damn the world to torment and hopelessness.

People of the Cloth


directly, although, in practice, a particular
The Rokari Church distinguishes between local family may hold the position by
the laity, who cannot perform the tradition, so that the vicar has a limited
sacraments, and the clergy, who can. The choice of whom to appoint.
main body of the laity consists of the regular A Church warden is a man employed to
worshippers of the Church congregations, protect the larger Church premises, such as
who pray at the weekly Church services. cathedrals. Some are foot soldiers, but others
Others are adepts, capable of casting the are knights of Saint Iames serving as part of
spells of their patron saint. Most adepts have their religious duties. Especially for knights,
no specific role within the Church, and are, in the position of Church warden may be a
social terms, no different from any other temporary one, with the knight returning to
worshipper. Some of the Orders even exist his Order household after a few years'
outside the Church, with their own internal service. Some wardens, however, hold a
hierarchies; the current Rokari leadership more or less permanent position.
wishes to quash this practice. At the other An acolyte is a non-ordained man that
extreme, the Church directly employs the assists at religious services. Some are liturgists
adepts of the Orders of Saint Gerlant and in training, and may be from any caste, while
Saint Iames, holy knights who fight for others are permanent commoner caste
Rokarism. Church employees. The latter are particularly
common in rural or remote locations where
Lay Officers trainee liturgists may be in short supply. An
The lowest ranks within the formal Church acolyte cannot perform blessings, and has no
hierarchy are common worshippers with special magic, but performs duties such as
specific religious duties. The larger Church lighting candles, carrying the holy books, and
institutions also employ commoners as robing the vicar or other clergyman. Unlike
domestic servants, cooks, and so forth, but most other Malkioni churches, those of the
these are not part of the Church proper, Rokari lack bell towers. Instead, they have
since their duties are not religious in nature. high steeples including a platform from
The lowest actual rank is that of sexton. A which a singer calls the faithful to prayer.
sexton's primary duty is maintenance of the Acolytes commonly perform this duty. In the
graveyard, including digging and filling in larger, noisier, cities, the wizards also
the graves. In small parish churches, they will enchant the steeples to amplify the singer's
usually also be responsible for maintaining voice.
the physical structure of the religious
building. The vicar employs his sexton

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Kingdom of the Flamesword

Lay Officers in HeroQuest and can perform blessings over a corpse, and
A Church warden is either a Foot Soldier or even conduct funerals in the absence of a
Cavalry Soldier who happens to have a particular wizard. They cannot, however, perform the
duty. No special rules are required to describe other sacraments, such as marriage or
them.
dedication, which are the preserve of the
Sextons and acolytes are generally not hero
wizard caste. Many curates serve in the
material, but may be useful as followers for
clerical heroes. A sexton is a labourer, and countryside, assisting the local vicar in
perhaps a domestic servant, and has abilities such ministering to his parish, but others may be
as Maintain Grounds, Dig Grave, and Obey Vicar. attached to craft guilds or work as part of a
An acolyte might be a trainee liturgist, with a cathedral chapter. Most Rokari deal with
similar keyword to his fully qualified counterpart,
but lacking the ability to perform Blessings. A
curates almost exclusively, outside of special
permanent acolyte is closer to a servant in nature, occasions such as confirmation or marriages.
with the special abilities of Assist Clergyman and They are thus, for most people, the public
Call to Prayer. They also tend to have relatively face of the Church. In theory, curates are
high levels of Doctrine of Rokari Church,
answerable to the local bishop, even though
compared with other lay worshippers.
many of them work directly under a vicar. In
the chain of veneration, they channel
Liturgists Outside the Wizard devotion to either a vicar or a bishop,
Caste depending on their exact role.
Liturgists conduct the religious services of Chaplains are very similar to curates, but
the Church. Most liturgists are clergymen, serve the knight and noble castes, rather
able to perform the sacraments of the than the commoners. Knight caste chaplains
Church, including naming, dedication, serve in the Orders of Saint Gerlant and Saint
confirmation, marriage, burial, weekly Iames, as well as in purely secular military
blessings, and the confession of sins (see organisations. Each noble household also has
Heroes of Malkion). Liturgists may belong to its own chaplain, with the Royal Chaplain
any caste, and can only lead religious services being naturally the most prestigious post. In
for members of their own caste. They the chain of veneration, chaplains channel
perform a wide range of different functions devotion to the local bishop.
within the Church.
Lectors are lay ministers, the lowest rank of Wizard Liturgists
liturgist. They are not ordained clergymen, The Iron Blood School has scholarly lectors
and therefore cannot administer the who, like their counterparts in the other
sacraments. Lectors always work for a specific castes, are lay ministers. All other liturgists in
order, and administer only the basic rites of the wizard caste are ordained clergymen. A
the order, conferring their Saint's special number of different positions exist.
blessings upon the adepts. In game terms, When a wizard liturgist completed his
lectors are liturgists, and use the keyword for training, and is first ordained, he becomes a
their regular occupation. For example, deacon. Deacons are junior clergymen who
Lectors of the Plough are farmers, and assist their superiors, but have no benefice of
Lectors of Saint Xemela are healers. Some their own. For the great majority of people it
Rokari orders have a rank structure for their is a temporary position, a stage through
liturgists, allowing for posts such as Senior which a liturgist must pass before they move
Lector, Archlector, and so on, but others on to higher things. Deacons can either serve
have no such distinctions. in a cathedral chapter, or they can take up a
Curates are the lowest rank of the clergy. peripatetic position, traveling between
They are members of the commoner caste, towns and villages preaching the word of
and perform the weekly religious services God. The few deacons that chose to remain
that all commoners must attend. They can so indefinitely are always of the peripatetic
also absolve sins through private confession, kind, finding that being tied to a particular

Page 32
The Church

place or position is too limited or stifling. The Episcopate


Deacons do not normally conduct the
sacraments themselves, although they can do The episcopate is the body of bishops and
so in extremis. In other respects, they are archbishops within the Church. It administers
similar to normal clergy. and defines the canon law under which
A vicar is the senior clergyman within a wizards and other liturgists live. It binds the
parish. Parishes are the basic units of Church together as a whole, both through
ecclesiastical government in Seshnela, and the chain of veneration, and by performing
typically cover a few villages, and perhaps a special rituals that affect large regions or
market town. In more urban areas, a city, or bodies of the faithful. Bishops are often
even a district of a large city, might directly involved with the nobility for this
constitute a parish. The vicar is responsible reason, since a noble's authority to rule
for collecting Church tithes, and for the comes ultimately from God. Each member of
spiritual wellbeing of all the people in the the episcopate administers a particular
parish. The parish church is often a focal diocese. Within the Kingdom of Seshnela,
point for a community's guardian essence, dioceses are typically somewhere between a
which the vicar also maintains. Vicars barony and a county in size, and do not
conduct weddings, naming, dedication, and always exactly mirror lines of secular
confirmation ceremonies, and funerals for authority. Members of the episcopate are
their parishioners. They officiate at major always liturgists, since adepts are not
religious ceremonies, and conduct any ordained members of the clergy.
magical rites that affect the community as a Structure of the Episcopate in
whole. In the chain of veneration, a vicar
Seshnela
receives devotional energy from the curates,
and channels it to a bishop. ecclesiarch Archbishops bishops
Priors are liturgists who serve communities Leplain (Leplain)
of adepts within a School or similar
institution. They are not themselves adepts, Arnlor Bethencourt
nor do they invoke the blessings of the Gevisey
School (if it has any), but instead lead the
weekly worship services and perform other Lamreaux
pastoral duties for their fellow wizards. Estau Danvoutiers
Similarly, a dean is a liturgist who leads
services for other liturgists, either deacons Quoigne
within a cathedral chapter, or trainees in a Segurane Drenwal
seminary. Deans may also have a number of
Hassenwal
administrative duties related to the upkeep
of their place of work. In the chain of Pfauber
veneration, priors and deans both channel
Possingen
devotion to the local bishop.
In theory, vicars, priors, and deans are all Trezieres Corozac
equal in 'rank' within the Church, and are
Herelgem
equally eligible to be promoted to the
episcopate. In practice, deans work more Souronne
closely with their bishops, and may receive
Voganwal
preferential treatment when a vacancy
arises. In any case, it is quite possible for a Voine Bornestof
liturgist to move between the different
Donsbruck
positions as needs arise within the Church.
Regular bishops supervise a single diocese,
and have no additional authority. They

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Kingdom of the Flamesword

ordain the various liturgists within their Archbishops exert rather more direct control
diocese, and supervise their activity. They over the wizardry schools within their
receive tithes from the vicars, and distribute province, whose leaders report directly to
them throughout the Church as the need them. In the chain of veneration, archbishops
requires. They conduct weddings, receive devotional energy from the bishops
investitures, and other special sacraments for of their province, and from the regular
the senior nobles within their diocese, liturgists within their personal diocese, and
emphasizing the vital nature of such rituals channel it to the Ecclesiarch.
for the region's wellbeing. Each bishop has a The Archbishop of Leplain is also the
cathedral from which to conduct their Ecclesiarch of Rokarism, and the supreme
activities, including a dean and a number of mortal head of the Church. He is the ultimate
deacons. In the chain of veneration, a bishop authority within the Church, and the final
receives devotional energy from vicars, arbiter of doctrine. Only the Ecclesiarch has
deans, chaplains, and priors, and channels it the power to ordain new bishops or to invest
to an archbishop. archbishops. For over a century, Theoblanc
There are nine archbishops within the the Pious has been Ecclesiarch, and he is
Rokari Church. The archbishops of Noloswal, responsible for much of the character of the
Pasos, and Safelster are, however, modern Rokari Church. In the past, the
responsible for regions primarily or entirely bishops and archbishops of the Church met
outside the Kingdom of Seshnela. Their in conclave to elect a new Ecclesiarch when
duties are partly missionary in nature, and the incumbent died, but this has not been
they have a relatively limited number of necessary within living memory. The
bishops under their authority. Archbishops Ecclesiarch conducts rituals that affect the
have their own diocese, just as regular whole of the nation, including such
bishops do, always including a major city. In ceremonies as the coronation of a new King.
addition, the archbishop supervises all the He is the pinnacle of the chain of veneration,
bishops within a much wider region, or receiving devotional energy from the
ecclesiastical province. This supervision tends archbishops and from the liturgists of
to be light, with the bishops being trusted to Leplain, and using it on behalf of God and
run their own dioceses properly without Kingdom.
much intervention from higher authority.

Reliquaries: Saint Mardron's Crosier


Saint Mardron used his crosier during the ceremony of investiture of Bailifes as King of
Seshnela, and in the dedication of many of the churches of Leplain. It remains within his
cathedral, where wizards use it in important ceremonies affecting the religious life of the
Kingdom.
Form: A large and ornate wooden staff, topped with a law rune made of iron gilded
with silver. Engravings of holy sayings run along its periphery.
Communication: Silver light shines from the rune.
Functions:
I Awareness - Find True Leader 18W
; Blessing - Aura of Divine Presence 15W2
D Defence - Ward Away Dissent 8W2

Page 34
The Church

Church Titles Summary


Address occupation magic congregation
LECTOR (varies) Any suitable Liturgist Adepts
CURATE Curate Clergyman Liturgist Commoners
CHAPLAIN Father Clergyman Liturgist Knights/nobles
DEACON Deacon Clergyman Liturgist (none)
VICAR Reverend Clergyman Liturgist Parish
ADEPT (none) Wizard Adept (none)
PRIOR Reverend Clergyman Liturgist Adepts
Father
DEAN The Venerable Clergyman Liturgist Deacons/Trainees
BISHOP The Right Clergyman Liturgist Diocese
Reverend
ARCHBISHOP The Very Clergyman Liturgist Ecclesiastical
Reverend Province
ECCLESIARCH His Holiness Clergyman Liturgist Entire Church

Religious Communities
The wizard caste has the duty of protecting wizardry. This is not apparent to the parents
the faith, and of providing moral guidance at the time, of course, nor for several years
to the worshippers of other castes. While after the birth. The child may show signs of
most clergy live amongst the other castes, unusual intelligence or display a particular
providing liturgical and parochial support, interest in theological or academic matters,
many wizards are adepts, highly trained in but this is not always the case. In fact, the
the magical arts. They do not serve their child has no biological father (although he
communities by conducting religious most certainly has a mother), even though
ceremonies, but by using their magic in the God only intervenes when a mortal man
service of Church and Kingdom. Adepts performs the procreative act. In this way, the
generally live apart from the other castes, to rule that castes descend through the male
avoid distraction and possible corruption. In line remains intact; a wizard child does not
this way, they can maintain the purity of belong to the caste of his apparent father,
purpose and the clean living that makes because the man is not really his father at all.
them such an example to others. It is slightly more common for wizards to be
born to knightly or noble families than to
Becoming a Wizard commoners.
Wizards are celibate, and have no children Twice a year, vicars travel through their
of their own. Instead, God perpetuates the communities to identify those children born
wizard caste through a process of as wizards. A special blessing is required to
immaculate conception. At the instant of perform the test, which requires the vicar to
conception, God enters into the woman, and lay a hand on the forehead of each child he
infuses the child with the divine spark of inspects. The sign of wizardry is not apparent

Page 35
Kingdom of the Flamesword

in the youngest of children, for it takes a God, and return to the physical world as an
while to mature to its full capacity. A wizard adult.
child most commonly reveals their caste at After the rites have concluded, the newly
nine years of age, but, in practice, it varies confirmed adult must chose to become either
between the ages of seven and ten. The vicar a liturgist or an adept. This choice is
therefore inspects all boys between these revocable for one year only, after which the
ages during his biannual circuit. wizard remains on his chosen path for life.
Once the vicar identifies a child as a Portents during the confirmation rite may
wizard, he sends the boy away to a seminary help in the decision, as may the approach
to begin his studies. From this point forward, that the young wizard selected to
he will have no contact with his old family, circumventing the obstacles in his path. For
with the Church itself taking over that role. example, if he primarily used his natural
Wizards thus have no family ties or other intelligence to overcome obstacles, a wizard
bonds that might hinder their devotion to may be suited to become an adept, whereas
God and His Church, something that their if he placed his trust in God alone, he might
rule of celibacy also reinforces. Devout be better suited to become a liturgist.
Rokari women feel honoured if they discover
one of their children is a wizard, for this Seminaries
shows they have been touched by the divine. Seminaries are training academies for
Others, especially amongst the peasantry, wizards and other liturgists. A dean heads
feel that life as a wizard is surely more each seminary, and conducts all the religious
comfortable and prestigious than anything services there, in addition to supervising the
they could provide, and give up their child training of the aspiring clerics. Deacons and,
willingly to the Church for this reason. A few, in the larger seminaries, sub-deans, assist the
inevitably, attempt to hide their children dean in his teaching work. Prospective
from the vicar when he performs his chaplains train together, whether they are
inspection, or to somehow spirit him away knights or nobles, but the other castes do
after the vicar discovers him. This is, not, due to the differing nature of their
however, often very difficult to arrange work. Curates, for example, must learn their
successfully, and the penalties are severe if rituals by rote, since, as commoners, the
such an act is discovered. Church forbids them to learn to read. Non-
At the seminary, the young wizard receives wizard seminaries tend to be located in
a basic education in the ways of his caste. He cities, where students can easily reach them,
learns to read and write, and studies logic and noble caste seminarians are permitted
and rhetoric, which will later provide a basis servants and other perquisites of their
for the detailed study of theology and magic. station.
The confirmation ritual for wizards takes Seminaries for wizards, on the other hand,
place at the age of sixteen, and is conducted are monastic institutions usually located in
annually at each seminary. The children must the countryside away from possible
first read a passage from scripture to distractions. They train young wizards before
demonstrate their literacy, and ascend to the they reach adulthood, and continue the
Otherworld to face the Wilderness Travail. training of those wizards who wish to
Here, the candidates experience the testing become liturgists. For the latter, this involves
that Malkion's early followers endured after extensive study of philosophy and theology
their expulsion from Danmalastan. Enemy and preparation for pastoral work. Wizard
figures appear to tempt them, and they face seminaries also include scriptoria for copying
difficult obstacles that they cannot overcome the scriptures of the Church.
with mere physical force. Eventually, they Once a liturgist has completed his training
arrive at the gates of Malkonwal, the City of at a seminary, a bishop ordains him as a
newly appointed clergyman. During the

Page 36
The Church

ordination ceremony, the aspiring clergyman elemental in the furnace room. He opens his
ascends to the Hero Plane, where he faces a closet and selects one of his sets of everyday
community mired in one of his caste sins robes. They are predominantly grey, as the
(usually sloth, cowardice, carnality, or School requires, but trimmed with red, and
venality) and must overcome them to prove decorated with black runes. His talismans, of
his worth. course, are secure in his belt pouch, ready to
Lectors do not normally attend seminaries, hand, as always. Finally, he slips on a pair of
and instead receive instruction from within leather shoes, and places his skull-cap over
their own order. his head.
The first bell of the day sounds, its time set
Wizardry Schools by the great water clock in the north tower.
Wizardry schools take on prospective He heads through the halls of the School,
adepts as apprentices. The Rokari Church nodding greetings to his fellows as they pass.
recognises only four such schools: the Iron The adepts congregate in the refectory, and
Blood, the Lordly Advisory, the Defences of stand in silence as the Headmaster leads the
God, and the Inquisition. These four schools brief morning devotion to the Iron Shepherd.
are part of the Church hierarchy, supported The Headmaster sits, and chairs scrape
by central funds, and answerable to the against the stone floor as the School follows
Ecclesiarch. Other wizardry schools also exist his lead. They eat warm porridge with a
in Seshnela, but are separate from the small dash of honey, and a portion of bread.
hierarchy, and must provide their own There is a little chatter amongst the tables,
funding. Most schools include multiple especially from the far end of the refectory,
separate training institutions, distributed where the apprentices sit. Eventually, the
across Seshnela and beyond. Adepts, Headmaster rises again, and the room falls
regardless of their school, are not ordained silent.
members of the clergy, and cannot conduct The Headmaster makes the
religious ceremonies or invoke blessings. announcements for the day, much of them
Priors conduct religious services for the regular administrative matters of no great
adepts in a school, but they are never the import. However, he warns the School that
leaders of the school, with that role going to he has recently received news that there has
the most experienced master adepts. been renewed skirmishing along the Nolosi
A newly adult wizard must spend at least frontier. Soon, no doubt, the Church will call
seven years as an apprentice before he some members of the School to service with
completes his training. Thus, all Rokari the army, fighting the good fight against the
adepts are at least twenty three years of age. schismatics. He reminds them that this is their
As described in HeroQuest, the final test that sacred duty, the reason for the existence of
a wizard undertakes before becoming a full their School, and that they should be
adept is to create a portal of power and prepared to leave at a moment's notice.
access the node of his school's founder. There is a general murmur of agreement
from the assembled adepts. Lukardis is
A Day in the Life of an Adept unconcerned; he has suspected this for some
time, and has already made preparations
Wizard should he have to leave suddenly. He is a
Lukardis wakes as the morning sunlight wizard of the Iron Blood School, and knew
streams through the small glass window into when he joined what the risks would be.
his cell. He gets up promptly and attends to After breakfast, Lukardis returns to his cell
his morning ablutions. A wizard, after all, to gather some charts that he compiled
must remain clean and unsullied by worldly earlier in the week, and then heads to the
grime. The water is cold at this time of year, classrooms in the east wing of the School. On
but the stone floor is warm against his feet, the way, he sees Abelard and some of the
heated through the hypocaust by the bound other apprentices kicking a leather ball

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Kingdom of the Flamesword

through the corridors, laughing and cheering He places the half-finished grimoire
as they do so. Of course, the School carefully away under the watchful eye of the
encourages competitive recreation, the supervising Master of the scriptorium, and
better to prepare the students for their life returns to his cell once again. He collects the
as battle wizards, but not in the corridors, ball that he confiscated from Abelard earlier
and not before morning lessons. Abelard is a in the day, and hands it over to the Master of
trouble-maker, hot-headed and, despite Apprentices, to return to the boy along with
years of training in the seminary, not yet any punishments he deems necessary. His
sufficiently reverent to the duties of his work for the day completed, Lukardis walks
caste. Lukardis shouts out to the errant out into the school grounds. Although
apprentices, and confiscates their ball, autumn is beginning to set in, it is still sunny,
rebuking them all, although he knows well and the grounds reflect the beauty of God's
who the ringleader is. creation. He meets up with Ragimund and
The diversion over, he hurries them all Herluin, two other adepts who have had the
along to the class where he will be teaching same idea. They are all of similar age, and
them today. The apprentices stand to Lukardis even attended the same seminary as
attention until he permits them to sit at their Ragimund, so the three are fast friends. They
desks, and the lesson begins. Today they are spend the afternoon talking about the
studying a battle of the Imperial Age, when affairs of the School, and the possibility of
Seshnela fought, and defeated the pagan fighting against Nolos.
warriors of Fronela. He can tell that the If the School does send them to fight, they
subject bores some of the students. Perhaps will be away from its quiet confines, out in
they would rather be in metalwork class, or the wider world. They will have to work
learning actual magic. Maybe they think that alongside knights, and the uncouth lower
Seshnela is unlikely to face a pagan threat castes that they rarely see here. They discuss
soon, and that the lesson has little relevance how different life will be, but agree that the
to their lives today. But it has been part of knights will be glad of their presence,
the curriculum for over a century, and an because of their healing magic and their
Iron Blood wizard must be ready for ability to support them in a fight. Stranger
anything. still, though, they will meet women, who
When the School bell sounds, he dismisses they have rarely seen since learning of their
the class, and returns to his cell to replace his heritage and arriving at the seminary.
charts of the battle. Next, he heads to the Women, they agree, are odd creatures, and
scriptorium where he will complete his they are somewhat apprehensive of their
assigned work for the day. A few other seductive wiles. A wizard needs to keep his
adepts join him, all with their own particular mind pure, and women, so the Prior says, are
work to perform. Lukardis is making a copy most distracting. But they are sure they can
of The Book of Conflict, and has reached the resist, for they are of higher caste than the
chapter on the methods for strengthening knights and commoners who normally find
Armour. In due course, he will add the book them so attractive.
to the library with the other grimoires of the Clouds begin to gather, and it looks as if
School. The work is calming, and he soon rain is coming, so they head back in doors
forgets his morning difficulties with the and find other activities to keep them
apprentices. The colored inks are rich and occupied. Lukardis reads his copy of The
vibrant on the vellum as he scribes the Abiding Book, using the small desk in his cell,
curlicues of text, and makes a few additions until the bell sounds for the evening meal.
to his drawing of a knight in mail. He is He gathers in the refectory with the other
taken by surprise when the bell sounds adepts for a meal of fish soup, salted pork
again, signaling for him the beginning of his and vegetables, and red wine. The
free time. conversation is louder now than at the

Page 38
The Church

morning meal, for this meeting lacks the coming out. It is peaceful here, for now, even
formality of the Headmaster's instructions as they wait for battles that they know are
and preparations for the day ahead. Now coming. But how good it is to spend the days
Lukardis and the other adepts can relax, and here, rather than in constant practice
even the apprentices now have a few hours combats as the knights must do, or in toiling
free time ahead of them. drudgery, like the commoners. His duty to
It is dark by the time the meal finishes, and Kingdom and Church is clear, and he is glad
the adepts head out into the halls of the to be a wizard, free from the distractions of
school, the major ones lit by burning rushes. women and daily toil. God's plan, as always,
Lukardis looks out of a window onto the is generous to those with eyes to see.
south part of the grounds. The sky is He heads off to bed, content with his life,
beginning to clear again, and the stars are and eager to see the next day unfold.

The Inquisition
The Rokari Inquisition is a School of to the Grand Inquisitor in Leplain, who, in
wizardry, one of the four sacred wizardry turn, answers only to Ecclesiarch Theoblanc.
orders of the Church. Its primary function is In addition to the adepts of the School,
to safeguard the souls of the faithful from and the various servants that any such
the deceptions of Error, the temptations of institution requires, the Inquisition also
the flesh, and the evil of witchcraft. The employs a number of highly experienced
Ecclesiarch determines what is and is not knights. They protect Inquisition premises
orthodoxy, but the Inquisition interprets that and staff, arrest and detain prisoners, and
law on a day-to-day basis, ensuring that the conduct other duties at the direction of the
faithful do not stray from the path of wizards. The knights together form the
righteousness. The Inquisition also polices Inquistorial Order of the Burning Lance,
the Church itself, punishing violations of which answers directly to the clergy, and
canon law that fall short of heresy or takes its name from the powers provided by
blasphemy. They conduct these latter trials its guardian essence. Most members of the
behind closed doors, without the full Order are actually stationed outside
accoutrements of a public trial (such as Seshnela, where they serve in the front line
putting the accused to the question) and against heresy, and lead massed assaults on
hand out penances rather than more communities beyond the Rokari fold.
extreme punishments. Similarly, the Contrary to popular belief, the Inquisition
Inquisition also tries Crimes against Morality, does not employ full-time spies within the
such as adultery or consumption of non-caste community; they have no difficulty in finding
foods. Again, they dispense with informers among the public willing to report
imprisonment and torture in these cases, their fellows without receiving any direct
which are less serious than accusations of recompense.
heresy.
The Inquisition has a single School for the Church Trials
education of apprentices, located in Leplain. Inquisitors tour the countryside and cities,
This is also where the majority of Inquisitor- setting up courts in churches or other public
adepts spend most of their time, and serves buildings (they have no courthouses of their
as administrative headquarters for the order. own outside of Leplain). Their primary
Each archdiocese within Seshnela also has an activity is in the cities, with some rural areas
office of the Inquisition, lead by a High not seeing a full Inquisition court for decades
Inquisitor who advises the archbishop and at a time. When the Inquisitors arrive, they
coordinates Inquisition activity within his make their presence known as widely as they
jurisdiction. The High Inquisitor answers only can, and order the local authorities to make
a proclamation that any person knowing of

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Kingdom of the Flamesword

heresy or witchcraft in the region should been aware, something which would
make themselves known. Often, the wizards obviously be less likely if they knew what
are present because of a previous tip-off, or they were 'supposed' to confess to.
suspicion of particular activity, but even so, Eventually, the trial itself begins. The
they will not waste the opportunity to prosecutor presents his witnesses, and any
uncover any other crimes of which they may testimonials made by the accused while
be unaware. under the question. The defence counsel
The Inquisitors always interview witnesses cross-examines the witnesses, and presents
in confidence, so as not to tip off the guilty arguments to counter those of the
party. Assuming that they find the accusation prosecutor. Justice is assured by the fact that
worthy of further investigation (as is the defence counsel has no interest in seeing
common), they will order the accused a guilty man go free, and will not overstep
arrested while they conduct further the bounds set for him by the Inquisition.
enquiries. Three Inquisitors are required for a The judge then weighs up the arguments on
full trial. The most senior acts as the judge, both sides, and delivers his verdict.
and appoints the other two as prosecutor More than nine in ten Church trials end in
and defence counsel, respectively. The a conviction, a higher figure than in the civil
accused, of course, has no say in the selection courts. This clearly demonstrates the greater
of his defence counsel, who, in any case, skill and perspicacity of the wizards at
must be a member of the Inquisition. The identifying the guilty before the start of a
judge will also appoint a court recorder to trial. There are a wide range of punishments
take down the details of the actual trial; this available to the judge, depending on the
may be any literate person, but is often also severity of the offence. The most common is
an Inquisition employee. for the culprit to be subject to a Purging and
The accused remains in prison while the Condemnation. Purging is a lengthy process
wizards conduct the investigation. All that cleanses the subject of the taint of Error.
talismans or other magical paraphernalia are This can be very painful, but it ensures the
confiscated, and the knights of the order safety of the individual's soul so long as he
guard the prison to prevent escape. None the does not backslide. Once the Purging is
less, while time in a Church-run prison is complete, the Condemnation ritual places an
certainly not pleasant, the prisoner will indelible mark upon the subject's forehead
receive at least a modicum of care, which which lasts for one season. The mark is in a
often exceeds that provided in state-run form relevant to their offence, although
dungeons. In due course, however, the some of the rarer forms are only readily
prosecuting Inquisitor will put the accused to identifiable to wizards. Whatever the precise
the question. This interrogation may last for nature of the mark, it indicates that the
several hours a day, over a period of a week person has committed a grave offence
or more, and consists of both mundane against his community, and he or she will
torture and magical enquiry. certainly suffer ostracism as a result. The
Naturally, during this entire period, the judge will usually direct that Church wizards
accused cannot know what the charges renew the mark at the end of each season,
against him are, what evidence there might and only allow it to fade permanently after a
be, or who the witnesses are. After all, if he specified period has passed - a full year being
knew the identity of his accusers, he could common.
use evil magic against them, and knowing Punishments for more serious offences
any further information about the charges include branding and permanent mutilation.
might enable him to deduce who they are. Excommunication is also a valid punishment,
Also, Inquisitors often find that, under although mainly used in cases of
extreme torture, suspects often confess to disobedience to the regular directions of the
crimes of which none of their accusers had Church, rather than for heresy or witchcraft.

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The Church

For the worst crimes, or for those who re- Contest: Undergo Trial by Ordeal
offend after Purging and Condemnation, the Appropriate Ability: Resist Pain, Resist Fire, Stoic,
usual punishment is death by fire. The etc. Magical abilities may not be used.
Church never conducts these executions Typical Modifiers and Augments: Strong Will,
itself, as this would be contrary to its purpose Piety to some aspect of the Rokari Church, or
as shepherd of the faithful. Instead, they similar abilities may provide a positive
augment. Innocence of the charges provides a
hand the condemned over to the secular +10 augment due to the prayers that the
authorities, who carry out the sentence on wizard performs over the rod.
their behalf. In its mercy, the Church Resistance: Nearly Impossible
promises to magically kill any condemned Major or Complete Victory: You are manifestly
person who fully confesses to all their sins unharmed, and acquitted of all charges
and undergo a lengthy Purging. In such Marginal or Minor Victory: You are hurt, but not
cases, the authorities still burn the corpse, in so badly as to fail the ordeal. You are
order to purify it of its base and heretical acquitted.
taint. Tie, Marginal, or Minor Defeat: Your hand is
wounded, and you are convicted of the crime.

Trial by Ordeal Major or Complete Defeat: You are hurt, and


drop the rod before completing the ordeal.
In the case of trials for Crimes against You are convicted.
Morality or similarly minor offences, a judge
may permit the accused to undergo Trial by Heresies
Ordeal instead of a public hearing. There are Heresy is the refutation of Church doctrine.
various different forms of this trial in the Schismatics, members of other Churches, are
West, most of which involve pitting the all heretics by definition, but the Inquisition
accused against the elements. The most has no formal authority over them. This is
popular in Seshnela is the Trial by Truth and because the Inquisition exists to protect the
Fire. To conduct the trial, a wizard inscribes a faithful, and members of non-Rokari
bronze rod with the runes of truth and law, Churches are not amongst the faithful.
often accompanied by runes of the Rokari Certainly, both ecclesiastic and secular
Church. The wizard then places the rod into authorities restrict the activities of
a blazing brazier and prays over it until it schismatics in Seshnela, but the Inquisition
becomes red-hot. Once the wizards directs itself has no hold over them. Schismatics,
him to do so, the accused must pick up the however, are foreigners and nobody expects
rod, and walk forty paces holding the rod in them to behave decently. Everyone born
his right hand. Precautions are taken to within the Kingdom of Seshnela is Rokari,
ensure that no person, apart from the whether they want to be or not, and is
wizard, uses any magic during the ordeal, so therefore subject to the Church's laws.
that God's justice is not circumvented. Fighting heresy is one of the key functions
If the accused drops the rod before of the Inquisition. Rife in foreign lands, it
walking the full distance, they are guilty, and always seeks to infiltrate Seshnela, and turn
the judge will sentence them accordingly. the hearts of the faithful against the true
Otherwise, the wizard examines the hand Church. Some heresies are clearly foreign,
immediately after the ordeal, and acquits the spread by schismatic missionaries. Others are
accused if he finds no serious injury. Few home-grown, or, at least, have been present
people volunteer for Trial by Ordeal. in Seshnela for so long that they remain
persistently beneath the surface, sometimes
breaking out to infect the minds of the
people. We provide a sampling of some of
the better known heresies below, but many
others exist, most of them insufficiently

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Kingdom of the Flamesword

important to receive their own official The Deivatic Heresy


designations. The theological status of Malkion, the first
The Adragan Heresy prophet, is a complex one that can lead
many of the ignorant astray. As Rokar
The Rokari Church, like most others, ties
explained, Malkion was a mortal man, whom
the faithful together into one body through
God sent to the world to deliver his message.
the Chain of Veneration (see Book of
Over the centuries since Malkion's sacrifice,
Glorious Joy, p. 26). The Adragans oppose
various sects have claimed that Malkion was,
this practice, which they claim unfairly
in some sense, God himself. This is the
denudes the populace of magical power,
Deivatic Heresy, and it is widespread beyond
while serving only the most senior members
Seshnela's borders. It appears to originate
of the Church. They commonly accuse senior
with the Blue Book of Zzabur, a heretical
clergymen of corruption and venality - the
tome of the godless Brithini. Within the
very sins that Rokar established the Church
Kingdom, it is an Error in need of correction,
to counter. Adragans do not normally
not a full-fledged heretical movement, and
oppose clergymen as a whole, but they do
most churchmen regard it as relatively minor.
regard the hierarchy of the Church as an
None the less, the Church cannot permit it to
impediment to salvation. They believe,
exist unchecked.
instead, that only local clergy should exist,
each acting independently for the good of The Feminist Heresy
his flock. Such a belief would, of course, Malkion and Rokar both taught that
destroy the unity of the Church, leaving women are more perfect than men are.
everyone open to outside invasion and Therefore, being such refined and gentle
doom. Yet, among some commoners, the creatures, they should not have to worry
apparent luxury in which senior clergymen about affairs of state, or the details of
live seems unfair, and they begrudge advanced magic, and they certainly should
providing anything to their seniors. never have to face violent threats. It is the
The Borist Heresy role of women to nurture and support men,
not to become knights or wizards. The
The Borist Heresy, which originated in
Feminist Heresy, by contrast, states that God
Ralios, is a corruption of the Rokari belief in
intended women (or, at least some women)
the importance of the confessional. Sin
to do everything that men can do. It is not a
accumulates in the body as a corrupting
coherent creed, and heretics may disagree as
influence, and only Church liturgists can strip
to whether women can become wizards, but
it away, to purify the worshipper and enable
not knights, or whether even taking up arms
them to reach Solace. Borists believe that
is acceptable. The most famous such heretic
wizards can, and should, accumulate the sin
was Saint Elleish (see below), who lived long
of their congregation within their own
before Rokar, and established an Order of
bodies, and use its energy to power their
female knights and adepts. The Order now
magic. In this way, they claim, they transform
survives out in Ralios, and has dispensation
the sin into virtue and further the will of
from the Crown to continue in its activities.
God. In reality, the sin inevitably corrupts
Naturally, many in the Church object, and
their souls and bodies, turning them into
the Order's future is uncertain.
active manifestations of evil. The belief is
seductive, and has spread through parts of The Fronelan Heresy
eastern Seshnela because of the readiness of In the land of Fronela, to the north, people
Borist wizards to shrive their congregations
sought an understanding of God even higher
of sin, without the precautions and rituals
than that of Makan, the One Mind who
that more circumspect Rokari employ. created the universe. They claimed to find
Irensaval, the Hidden Mover, who existed

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The Church

beyond and before all observable reality. The Ordelvic Heresy


They further claimed that Irensaval was the Ordelvis is the name for the God of the
source of all morality, and that he Fourth Action, who shaped the world in
transcended even the rules of Malkion. As a which everyone lives today. Worship of
result, the Fronelan people began to move Ordelvis in his own right is an Error, because
down a path that took them ever further it prevents people from reaching the higher
away from the teachings of the prophet, and forms of God that are necessary to attain
the only sure means of salvation. They fell Solace. Furthermore, because Ordelvis is
increasingly into Error, adding many other associated with the gross and material world,
heretical beliefs to the creed and today
magic derived from this source lays a
remain the biggest threat to Rokari
particularly heavy burden on the soul. At the
hegemony over the Malkioni peoples. The same time, however, Ordelvic magic, also
Fronelan heresy is not widespread in known as 'common' magic, is relatively easy
Seshnela, but it is an especially derided and to learn and often provides benefits of
hated belief, because it is the starting point particular use to those striving to survive in
for so many other forms of Error. the mundane world. The Church has yet to
The Hrestoli Heresy formally condemn the use of all common
magic, but an excessive reliance on it is an
Hrestol was a false prophet of the Dawn
Error. Commoners are generally safe from
Age. Although his followers were
accusations of following the Ordelvic Heresy,
instrumental in throwing back the Brithini,
although it makes a convenient charge
and in establishing the first historical
against those whose other crimes are
Malkioni Church, he was a corrupt and sinful
uncertain. Members of the other castes must
man who performed many wicked acts to
be more circumspect in their use of this type
promote his own status as prophet. His
of magic, and many chose to concentrate
teachings contained many Errors, even
their magic, as the Church recommends.
though they also contained the kernel of
Extreme Ordelvans, whom the Church
truth that would eventually flower as the
counters vigorously, believe that liturgists are
Rokari Church. His existence was a necessary
unnecessary to reach salvation, and that the
step along the path to the true message of
wizard caste should be composed of adepts
Rokar, for it ensured the downfall of the old
alone. Concentrating common magic,
Zzaburites and Brithini, but he was no saint.
through the Self Rock Teaching, or similar
Hrestoli Heretics beg to differ, and regard
methods, bars the soul permanently from
their founder as a prophet equal to or
Solace, and is therefore another particularly
greater than Rokar himself. Although he also
dangerous form of this heresy. The Shadow
held to many other heresies now considered
Church (p. 150) is a relatively organised form
distinct, it is his creation of Joy that the
of the Ordelvic Heresy, which the Church
modern Church condemns the most. Joy was
does actively counter.
a cruel spell that Hrestol created, to trick his
followers into believing that they had made The Nomian Heresy
direct, personal, communion with God. It was The Nomian Heresy, named for the
a powerful illusion, which still tricks many birthplace of the schismatic Galvosti Church
people today, when heretics use it to fool in Ralios, promotes the use of a practice
the gullible. Hrestoli heretics are most called 'tapping'. This allows an adept wizard
common abroad, in lands such as Fronela, to drain the soul of a human - or, less
but, in the past they have sought to infiltrate commonly, another entity - in order to
Seshnela with their perfidious magic. enhance his own magical power. This, of
Theoblanc created the Student Body course, permanently damages the drained
specifically to counter their threat.
victim, and even the Galvosti do not go so far
as to use this power on the Malkioni faithful.
However, since any person has the potential

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Kingdom of the Flamesword

to reach salvation, and since tapping denying any role to the wizard caste except
inevitably damages God's creation, it can that of religious teacher.
never be acceptable. Unlike the similar Borist
Heresy, which can appeal to commoners who
The Progressive Heresy
wish to rid themselves of sin, Nomian beliefs Like the Profane and Deivatic Heresies, this
appeal only to wizards, as only they have the is a common Error, but not an organised
ability to perform such magic. At times, religious movement. It is however, very
Nomianism has been common within the powerful beyond Seshnela, and may
Church, as it was before the coming of therefore be spread by schismatics from
Rokar. It is not a serious concern at present other lands, perhaps visiting as merchants. As
within Seshnela, but the Inquisition is with many other Errors, Hrestol was the first
vigilant against its return, since it is able to person to promote this belief, and it
corrupt the wizard caste itself. contributed directly to the corruption of his
followers. Progressives believe that is
The Profane Heresy possible for people to change caste, almost
This is a common Error, periodically found always by 'promotion' to a caste perceived to
amongst the uneducated. It has never had an be higher in status. Beyond Seshnela, this
organised body of followers, nor have belief takes many different forms, and its
preachers promoted it in Rokari lands. proponents within the Kingdom often have
Nonetheless, it is persistent, and the difficulty articulating precisely what they
Inquisition recognises that they must correct believe. In any event, change of caste is
it where it exists. Briefly put, it states that clearly not possible within Seshnela, so that
wizards have no special status beyond that of the belief is of little practical import. But it is
the other three castes. Rather than wizards dangerous, since it implies that nobles, for
being the products of immaculate example, are really no better than
conception by the women of other castes, commoners, and so can encourage people to
this heresy implies that they are simply ignore their instructions if they believe they
normal folk with a particular talent for magic know better.
or learning. By implication, any person can
become a wizard through sufficient training
The World of Losers
and dedication. Extreme followers of this This is a new heresy from Ralios, which is
belief sometimes hold that all men, or even rapidly expanding and turning the faithful
women, should be allowed to study against both the true Church and their
grimoires, and that the Church unfairly rightful secular overlords. In some respects, it
denies them access to the more powerful is an extreme form of the Adragan Heresy,
forms of magic. Naturally, this is a belief that but it also incorporates many other
the Church is keen to extinguish, as it strikes dangerous beliefs that inevitably lead to
at their special status as shepherd of the social disintegration and the ultimate death
faithful. Some people outside of Seshnela of the heretic. For more information, see p.
combine this with the Kionan Heresy, 151.

Orders and Schools


The Rokari Church, and in particular, its others more freedom. Ecclesiarch Theoblanc
Ecclesiarch, is the ultimate arbiter of religious intends to change that, as part of his long
orthodoxy in the Kingdom of Seshnela. The program of Church reform. He envisages a
Church must sanctioned any school or order world where the most virtuous orders and
which hopes to survive. The ecclesiastical schools are under the direct control of the
hierarchy directly controls two orders and Rokari Church, and all others are banned
four schools, but has traditionally allowed outright.

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The Church

Most liturgists within the Church do not righteously beating the sin out of miscreants and
belong to any specific order, and instead suspected heretics.
lead religious services for general Other Side: The many nodes of the saint and school
founders that the Rokari Church acknowledges
congregations of the faithful. Such people are all interconnected. Some of those not yet
are the backbone of the Church, and their under the full control of the Church include
blessings come directly from its core gateways to nodes of other, heretical saints or
scriptures, rather than from those of lesser founders; naturally the Church forbids all use of
such pathways. After death, worshippers enter
saints or wizardry school founders.
the realm of purgatory, where divine energies
Rokari Church strip away their remaining gross matter and taint
of sin. The purer of heart the departed is, the
Virtues: Austerity, Chastity, Obedience. quicker his or her passage through purgatory will
Scriptures: be, but even they require a thorough deathbed
The Abiding Book absolution of sins to be sure of the quickest
possible passage. After this period has passed, the
a Common Blessings: Be Content with Life, essence of the departed ascends to Solace, to
Bless Congregation, Find Peace, Hide from Foes, spend a blissful eternity communing with the One
Renew Faith, Till the Land. Mind. Those whose essences are too mired in sin
; Special Blessings: Absolve Sin, Bless Building, and gross materialism, whether through their
Bless Corpse, Bless Food, Bless Home, Bless this own deeds, or through lack of absolution, will
[animal], Bless this [bunch of animals], Bless this eventually sink down to Hell, where chaotic
Crop, Confirm Adult, Consecrate Relic, Dedicate energies will warp and degrade them until they
Infant, Find Way Home, Name Child, Protect from are obliterated from existence.
Illness, Resist Heathen Spirit, Resist Intoxication,
Resist Pagan God, Sanctify Marriage, Staunch Saintly Orders
Wound.
The Rokari Church acknowledges the
Z Curses: Curse Adulterer, Curse Apostate,
Curse Food Hoarder, Curse Murderer, Curse My importance of the saints in providing a
Enemy, Curse Thief, Curse Vadeli, Excommunicate virtuous example for the faithful to follow,
Sinner. and in providing magic to benefit the
The Theoblanc Papers Kingdom. However, only the Orders of Saints
a Common Blessings: Bless Leader of Gerlant and Iames are part of the Church
Congregation, Obey Church, Remember Rokar's hierarchy, answerable directly to the
Laws, Work Hard for Church. Ecclesiarch. The Order of the Plough has a
; Special Blessings: Resist Change, Resist similar status, but is decentralised, and of
Greed, Resist Temptation, Work Off Sin.
lesser importance. The Church classifies all
Z Curses: Curse Idler, Curse the Insubordinate, other saints as 'virtuous', 'permitted', or
Curse Questioner, Curse Sorcerer, Curse
Temptress, Curse Worshipper of Graven Images.
'forbidden'. The 'virtuous' saints are those
Great Secret: Solace (the worshipper ascends to the
whose pedigree is firmly Rokari. Although
highest heaven, and is removed from play). their Orders exist independently of the
Icons and Images: Depictions of the Prophet Rokar formal Church structure, they have always
show a man in simple robes, without any of the supported Rokarism, and have never
finery that typical of a great Church leader. Most promoted Erroneous beliefs. Theoblanc is
show him blessing the penitent, or denouncing determined that these Orders must either
the unfaithful for their sin and Error. The most
common symbols of the Church are the Prophet's submit to central authority, as those of
rune, the triangle of Law, and the rune of Makan, Gerlant and Iames have done, or face
the One Mind. expulsion and disestablishment.
Founder's Day: 8th Holiday, the anniversary of 'Permitted' saints are of less certain status.
Rokar's vision of the perfect church. Within Seshnela, their Orders do not preach
Other Festivals: Standard Malkioni. Rokar's Day (8th Erroneous beliefs, and they do not directly
Holiday) celebrates the founder and his vision of support the enemies of Rokarism. Yet their
the restoration of the perfect Church; Liberation
Day (22nd Aeror) is a solemn day of introspective saints are not clearly virtuous in all respects.
worship that commemorates Rokar's self- Some have promoted Erroneous beliefs in
sacrificing martyrdom. Nadir (21st Aeror) is the the past, or work closely with schismatic sects
height of the Devil's powers, and thus a day for elsewhere in the West. None have

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Kingdom of the Flamesword

unequivocally acknowledged the Rokari Virtuous Saints


Church as the only true path to salvation,
Saint Dalan 1,000
and most predate its founding. The Church
permits the faithful to join these Orders, but Saint Deelia 1,700
keeps a close eye on them for subversive
Saint Mistandar 950
behaviour. Like the 'virtuous' saintly orders,
Theoblanc plans to destroy all those that will Saint Orvar 600
not submit to his authority. Unlike the Saint Osni 250
virtuous orders, however, that submission
looks very unlikely. Saint Tandavar 500
Rokari worshippers may not join any other Order of the Plough 7,500
saintly order. Such 'forbidden' orders have
clear links to heretical doctrines or schismatic Permitted Saints
Churches, and serve only to delude the Saint Elleish 500 (mostly
faithful. serving abroad)
Saint Hasterax 250
Seshnelan Membership of the Saintly
Orders Saint Josselyne 600
Saint Ongaring 500
Saints of the Church
Saint Gerlant 1,600 knights Saint Xemela 2,800

+ 500 nobles Saint Zemuron 450

Saint Iames 900

Reliquaries: Folette's Sudarium


When Rokar contended for the souls of the villagers of Mandagai, the Arkati struck him
down with a darkness spirit, so that he fell to the ground, and convulsed as if in a fever.
Fearing that the demon had defeated their Prophet, his followers were frightened to
approach, lest they too, suffer as he did. Yet one peasant girl from the village, named
Folette, did go to him, and mopped his brow with her kerchief. The Prophet destroyed
the demon within him, and rose again to defeat the Arkati. Afterwards, the villagers
discovered that Rokar's image had been miraculously transferred to the cloth, which
remained a relic thereafter.
Form: A square cloth of simple material, bearing an imprint of the visage of Rokar the
Prophet.
Communication: The image on the cloth becomes more vivid and lifelike.
Functions:
I Awareness - See Demons Within 19W
; Blessing - Curse the Unbeliever 3W2
D Defence - Protect Common Folk 7W2

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The Church

Entry Requirements: Must be a professional soldier.


Saint Dalan the Doughty
Abilities: Follow Orders, Ignore Hardship.
During the Return to Rightness, the Virtues: Dedicated, Doughty, Obedient.
followers of the Abiding Book brought its Scripture: The Life of Saint Dalan
teachings to many lands. Many knights and a Common Blessings: Doughty Resolve, Hear
soldiers fought in the crusades, against those Orders, Reconsecrate Talismans.
who followed the old ways and rejected the ; Special Blessings: Bless Polearm, Bless Shield,
true word of God for their own selfish ends. March All Day, Smite Pagan, Stout Armour.
One such soldier was Dalan the Doughty, Z Curses: Curse Pagan Warriors.
who began as a simple man-at-arms, but Grimoire:
worked his way up through the ranks t The Fist of Righteousness (spells: Close
because of his extraordinary skill and Wound, Find Weapon, March Without Food,
dedication to the cause. Eventually, he rose Reinforce Shield, Shatter Foe's Armour, Shatter
Foe's Blade, Stand Together, Strengthen Arm,
to lead his own heroic band of crusaders,
Strengthen Resolve, Strike as One).
fighting in both Ralios and Fronela to throw
Icons and Images: Depictions of Saint Dalan show
back the forces of ignorance and Error. At him as a common warrior, standing resolutely
the Battle of Sunset Gorge, he famously with his weapons at the ready, or praying before
defeated a band of Humakti heroes, and a battle.
proved the superiority of the word of truth Saint's Day: 8th Messistide, the anniversary of the
over the pagan god of death and battle. Battle of Sunset Gorge.
After Dalan's death, his followers Other Side: Dalan's node on the Saint Plane is a stout
established an order to honour his name, fort with heavy walls of stone and barracks for a
large army.
which steadily grew in size to become one
Disadvantages: Dalan's followers are common foot
the major fighting orders of the Imperial soldiers, and rarely knights. As such, they tend to
Age. In the turmoil that followed the fall of consist of the less influential members of the
the Middle Sea Empire, the order dwindled, warrior caste, and the orders of Gerlant and Iames
and became extinct beyond Seshnela. When look down on them as a lesser order than
themselves, albeit one that is sometimes useful.
Rokar revitalised the faith, the Order of Saint
Dalan was amongst the first to join with him,
and they fought under the command of
Bailifes as he united the kingdom.
Common soldiers make up most members
of the order, which rarely fights as a single
organisation in the way that the households
of Gerlant and Iames do. Instead, it has
chapters in many of the larger military forces
of the kingdom, each lead by their own
lectors. Adepts swear loyalty to their rightful
secular overlord, not to a military
commander within the Order itself. The
central chapel of the order is located in
Segurane, and contains the holy ossuary
within which the saint's bones are preserved.
Citing its long tradition of religious
independence and proven loyalty to the
crown, the Archlector of the order has
resisted Theoblanc's requests that he place
himself under the Church's direct authority.

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Kingdom of the Flamesword

Saint Deelia the Dutiful clergy, however, are unsure that an all-
Deelia never wanted to be a saint. She female order of the Church is appropriate, as
lived in the Dawn Age, the daughter of a it requires female liturgists. The future for
moderately influential Seshnelan noble the order is therefore unclear.
house. Her life was remarkable only in that it
Entry Requirements: Must be a woman. Most
was not remarkable. She always submitted to members are the daughters of knights or nobles,
the rule of the menfolk in her life. She never but this is not an essential requirement.
spoke out of turn, or allowed herself to fall Abilities: Resist Unwelcome Advances, Stay Silent.
prey to unseemly desires. She was, in all Virtues: Dutiful, Meek, Supportive.
respects, the perfect example of the Scripture: The Rule of Saint Deelia
submissive wife that many Malkioni favor. a Common Blessings: Be Proper, Reconsecrate
Then the followers of Nieby came, spreading Talismans, Suppress Independent Thought.
pestilence that they pretended to cure. ; Special Blessings: Bless Home, Bless
Deelia's children all died in the magically Needlework, Don't Trouble My Man, Look
induced plague, and she herself almost Decorative.
joined them. But her prayers preserved her Z Curses: Curse Strumpet.
against the evil magic, and she survived, Grimoire:
along with her husband. When it became P The Damsel's Primer (spells: Brighten
clear that Nieby was actually Gbaji, the Decorations, Chaste Wooing, Discourage Improper
Deceiver, her husband joined the crusade Behaviour, Disguise My Achievements, Follow
Approved Cooking Recipe, Keep Clothes Soft,
against him. Deelia remained at home, Maintain Innocence, Protect My Home, Stand By
loyally maintaining the house on her My Man).
husband's behalf with only a single Icons and Images: Images of the saint show her
maidservant for company. standing meekly with hands clasped, or praying in
A year later, a follower of Nieby who had a chapel. She is always dressed modestly, without
escaped the crusade entered the house with the flashy jewellery that less virtuous women
sometimes wear.
a small band of monstrous followers,
Saint's Day: 9th Brumastide, the date of her ascension
intending to use it as a hidden base to strike into Solace.
back at the faithful. Rather than fleeing, Other Side: Deelia's node on the Saint Plane is a
Deelia remained at her post, insisting that modestly decorated set of castle apartments,
she must preserve the house, as her husband suffused with an aura of peace and quiet.
had wished. The madman captured both Disadvantages: Since the order stresses obedience
Deelia and her servant, and prepared to and remaining unobtrusive, it produces few
commit indescribably lewd and degrading heroes, and has little public influence.
acts of torture. Before he could lay a finger
upon either of them, however, the saint
prayed to God for deliverance, and began to
glow with an inner light. The light grew and
grew until it flooded the grounds of the
house, and burned the foul creatures and
their leader to ash. Saint Deelia then
ascended to heaven, leaving only her servant
as witness.
In the present day, the Order of Saint
Deelia is close-knit, but non-hierarchical. The
female lectors of the order would be willing
to submit to central Church authority, so
long as they could continue their mission of
ministering to gentlewomen and promoting
their ideals of female devotion. Many Rokari

Page 48
The Church

Saint Gerlant Flamesword Entry Requirements: Must be male, and either a


knight or a noble.
The Household of Great Fire is one of the Abilities: Broadsword Fighting, Resist Temptation.
most influential branches of the Rokari Virtues: Devout, Disciplined, Obedient, Stern.
Church. It consists of numerous individual Scripture: The Life of Saint Gerlant the Pure
households, based throughout the Kingdom a Common Blessings: Pray Right for Right,
of Seshnela. In addition, some adepts of Reconsecrate Talismans.
Saint Gerlant serve on detached duty, ; Special Blessings: Bless Armour, Burning
performing other vital functions for the Blade, Resist Cold, Resist Pagan Magic, Shrug Off
Kingdom. For example, the King is always an Hurt, Strong Horse.
adept of Gerlant, and some knights even Grimoires: Adepts who are from the knight caste use
travel abroad on special missions. Ideally, Miracles of the Saints, Volume IV as their
grimoire, while nobles have access to the spells in
each household should contain thirty regular Miracles of the Noble Saint.
knights, six captains, a marshal and his
t Miracles of the Saints, Volume IV (spells:
bodyguard, plus seventeen squires serving as Burn Away Pagan Magic, Burn Pagan, Burn
grooms and messengers. The ideal household Wound Closed, Commanding Shout, Defend
also employs two male commoners as Superior Officer, Flaming Sword, Heal Me Now,
servants, but these are not adepts. In Ignite Kindling, Keep Me Warm, Protect Him,
Rally Followers, Surprise Ghost, Sword Cutting).
practice, of course, not all households are
ideal, since this will naturally depend on the t The Miracles of the Noble Saint (sample
spells: Burn Away Pagan Magic, Burn Pagan,
availability of willing recruits, recent losses in Commanding Shout, Flaming Lance, Flaming
combat, and so on. Sword, Heal Me Now, Keep Me Warm, Protect
The Marshal General of the order has his Me, Rally Followers).
headquarters in Leplain, and oversees all Icons and Images: A sword wreathed in flame is the
activities of the Household of Great Fire. The most common icon of the order. Images of the
saint always show him bearing such a sword,
Ecclesiarch appoints the Marshal General for although he may be dressed either in knightly
life, and receives absolute loyalty in return. Armour, or the robes and regalia of the King of
Rival Orders of Saint Gerlant exist in other Seshnela.
lands, especially Ralios and the Quinpolic Saint's Day: 3rd Fervidor, the anniversary of the
League, but they all hold to heretical beliefs saint's coronation as King of Seshnela.
and so the Rokari order treats them as Other Side: Gerlant's node on the Saint Plane is an
dangerous schismatics to be purified or austere chapel near the Unfaithful Forest.
conquered. Disadvantages: Obedience to the strict rules of the
Order is an absolute requirement.

Reliquaries: The Rule of Saint Deelia


The lectors of the Order of Saint Deelia maintain the original copy of her scripture,
written by the saint's own hand as a guide to the moral behaviour of women. They use it
to bless congregations, especially during times of strife when faith is hard to come by.
Form: A silver and gold box, inscribed with the name of the saint. The original sheaves
of vellum lie inside, visible through a small glass window, but almost never handled
directly.
Communication: A beautiful and calming fragrance suffuses the surrounding area.
Functions:
I Awareness - Sense Enemies of the Order 3W2
; Blessing - Banish Despair 6W2
D Defence - Maintain Purity 12W2

Page 49
Kingdom of the Flamesword

Other Side: Iames' node on the Saint Plane is a


Saint Iames the Good chapel of pale marble standing amid a glorious
The Household of White Light is the junior sunlit glade.
of the two saintly orders currently
Saint Mistandar the Fair
incorporated within the Rokari Church. None
the less, it has around twenty individual The Order of Saint Mistandar has no
households across the Kingdom. Each overall leader, with each noble family having
household typically consists of two dozen its own chaplain or group of chaplains. Since
knights, a dozen healers, and a smaller the merchant branches of these various
number of squires and similar support staff. families often compete with one another,
The knights and healers spend attend regular coordination amongst the chaplains
separate religious services, and those who is rare. However, they do occasionally meet
are unmarried eat and sleep in separate, in conclave, to decide matters of theological
cloistered, parts of the household compound. importance, or challenges to the order as a
This helps reduce the temptation to fornicate whole. The noble houses tend to protect the
with one another, an offence that can result order from outside interference, but
in expulsion from the order. Each community Theoblanc wishes to unite it under a single
has a knight-marshal as a leader, who must figure of his own choosing.
be a male liturgist and adept. Like the
Entry Requirements: Must be a male member of the
Marshal General of Gerlant, the Grand noble caste.
Marshal of Iames receives his post directly Abilities: Administer Noble Finances, Enjoy Luxuries,
from the Ecclesiarch. Noble Protocol, Understand Politics.
Virtues: Conspicuously Wealthy, Fair to Fellow
Entry Requirements: Must be a knight, a healer, or a Nobles, Hate Thieves.
military liturgist. Scripture: The Life of Saint Mistandar
Abilities: First Aid, Work Together. a Common Blessings: Estimate Right Weight,
Men only: Mace and Shield Fighting. Hide Money, Reconsecrate Talismans, Smooth
Women only: Comfort the Wounded. Talking.
Virtues: Austere, Devout, Generous, Pure. ; Special Blessings: Protect Merchant Caravan,
Scripture: The Life of Saint Iames the Good See Through Counterfeit, Sense Good Deal, Sense
a Common Blessings: Endure Hardship, Imminent Theft.
Reconsecrate Talismans, Righteous Inspiration. Z Curses: Chastise Thief, Curse Lowborn
; Special Blessings: Bless Mace, Bless Shield, Profiteers.
Ease Pain, Heal Cuts, Resist Darkness. Grimoire:
Z Curses: Curse Stygian. h The Ledgers of Credit (spells: Convincing
Grimoires: Adepts who are healers use Miracles of Offer, Evaluate Quality, Fair Balance, Flee from
the Saints, Volume V as their grimoire, while Bandits, Polish Goods, Preserve Grain, Preserve
knights have access to the spells in The Shining Meats, Seal Trade Deal, Sense Other's Wealth,
Mace. Strengthen Lock, Ward Coffer).
l Miracles of the Saints, Volume V (spells: Icons and Images: Most images of the saint show him
Castigate Heretic, Heal Warrior, Overcome holding a set of balances, and weighing out coins.
Heretical Magic, Protect Comrades, Purify Water, Less commonly, he is taking part in a trade deal,
Soothing Touch, Throw Back Darkness). exchanging like for like.

O The Shining Mace (spells: Bludgeon Heretic, Saint's Day: 18th Nex, the anniversary of Mistandar's
Hold the Line, Overcome Heretical Magic, Protect death.
Comrades, Shining Mace, Throw Back Darkness). Other Side: Mistandar's node on the Saint Plane is a
Icons and Images: Images of Saint Iames show him in complex of luxurious apartments, whose rooms
shining white Armour of the best kind for the are interspersed with treasure-filled vaults.
locality, bearing a mace that shines like the sun.
Saint's Day: 28th Frigidor, the day of the Battle of
Burning Light, in which Iames lead his forces to
victory against the Lead and Iron Army of trolls
from Guhan.

Page 50
The Church

Entry Requirements: Must be male, and a member of


Saint Orvar the Mighty the knight or noble castes.
Orvar was a knight of Imperial Age Abilities: Reject Luxury, Survive Alone.
Seshnela. He was a humble man, who loved Virtues: Humble, Self Sufficient.
nothing more than to travel into the Scripture: The Hunts of Saint Orvar
wilderness, testing himself against wild a Common Blessings: Reconsecrate Talismans,
animals, and the elements. He spurned the Resist Temptations of Wealth, Spot Spoor, Take
comforts of wealth, and attributed his skill at Comfort from Faith.
hunting to the beneficence of God. In later ; Special Blessings:Bless Bow, Clean Skinning,
No Scent, Quick as a Fish, Quiet Step, Resist
years, he taught that the hunt is an allegory
Weather.
for the struggle all good Malkioni must make
Grimoire:
against the forces of paganism and
temptation. Just as we test ourselves against
C Saint Orvar's Fireside Wisdom (spells: Erase
Tracks, Grab Salmon, Invisible to Deer, Light
the forces of nature, we must also test Campfire, Maintain Campfire, Navigate in the
ourselves against the corrupting influence of Wilds, Preserve Meat, See at Night, See Tracks,
our base desires, or the insidious entrapment Strip Off Skin).
of Error. After the fall of the God Learners, Icons and Images: Saint Orvar is commonly shown
surviving members of the order rejected the sitting by a campfire, roasting meat, or else
hunting a deer or other forest animal. Although
increasing materialism of the Church. Later, he was a knight, most depictions show him
this stance brought them recognition from wearing leathers rather than full Armour.
the Rokari Church as one of the virtuous Saint's Day: 12th Frigidor, the saint's birthday.
orders. Other Side: Orvar's hunting lodge lies in the Forest
Congregations of the Order tend to be of Deceit, the only bright and open clearing in
small, and scattered. They answer to no that otherwise dark and treacherous domain. The
central authority, a fact that has hampered node itself is a lodge of rough hewn wood,
devoid of luxurious fittings, yet always warm and
their union with the Rokari Church. welcoming.
Theoblanc seeks to appoint a single head for
the order, but for such a move to be
meaningful, he must first gain the
agreement of its numerous independent
liturgists. If, as many suspect, this is not
forthcoming, or proves too difficult to
implement, he will likely decide that he is
better off banning the order altogether.

Reliquaries: The Liquefying Blood of Saint Xemela


One of the few surviving relics of Saint Xemela from the Dawn Age is a vial of her
blood, which she shed to save the Children of the White Mill from the Bloodless Curse.
Form: An ornate cage of silver and bronze holds the original reliquary, a glass vial
containing a dark reddish-brown powder.
Communication: The blood returns temporarily to a bright red, liquid state.
Functions:
I Awareness - Seek Out Corruption 17W2
; Blessing - Heal Any Wound 6W3
D Defence - Strengthen Resolve 15W2

Page 51
Kingdom of the Flamesword

Entry Requirements: Must be a commoner, and


Saint Osni the Penitent willing to take a vow of poverty.
Osni was born to a commoner labourer in Abilities: Beg for Alms, Know Local Streets, Street
the city of Orphalsket in Imperial Age Preaching.
Seshnela. His parents died before he became Virtues: Eschew Comforts, Zealous.
an adult, and he took to begging on the Scripture: The Redemption of Saint Osni
streets of the city. In time, he joined the local a Common Blessings: Reconsecrate Talismans,
criminal gangs, becoming a mugger and Resist Temptation, Survive in Squalor.
burglar. Eventually, the authorities caught ; Special Blessings: Accept Punishment, Ease
Pain, Heal Sores, Purify Water, Redeem Sins.
him, and amputated his right hand as a
punishment. Disowned by his former Z Curses: Curse Glutton, Curse Rats.
comrades, he turned to begging again, Grimoire:
becoming even more wretched than before. n The Penitent's Path (spells: Banish
Drunkenness, Banish Foul Odor, Castigate Sinner,
One night, sleeping in the gutter, he
Destroy Rats, Help Others Stay Warm, Pass
received a vision of Malkion that changed his Unseen, Punish Self, See in the Dark, Survive
life. He began to preach the words of the Without Food, Swim Through Sewers).
Abiding Book, which he had never seen, and Icons and Images: Images of Saint Osni show a gaunt
condemned his former life of criminality. He man in rags, with a stump in place of his right
wandered the streets, demanding that others hand. Despite his wretched appearance, his
bearing is one of pride, as he calmly prays or
give up their lives of sin, or abandon their
angrily upbraids the unworthy.
luxuries to receive the salvation of Solace. His
Saint's Day: 25th Brumastide, the anniversary of the
miracles of succor to the penitent and saint's death.
downtrodden grew in number and his Other Side: Saint Osni's node is a ramshackle hovel
renown grew. People offered him gifts of standing in the centre of an underground
food, or fine clothing, but he refused them chamber lit by flickering torches. A shallow canal
all, save the minimum he needed to survive. filled with fresh water runs past the hovel, and
into a maze of darkened tunnels beyond the
He died as he had lived, in poverty and
chamber. Despite its dismal appearance, the air in
squalor, but a cult grew up around his hovel, the place is clean, still, and pleasantly warm.
and survives to this day. Disadvantages: Members of the order take a vow of
The Order of Saint Osni is a charitable poverty, and may not allow their wealth rating to
institution that cares for the poorest of exceed 9. Many people look on them as
people in Seshnelan society. It eschews dangerous zealots, while others find their chosen
lifestyle faintly disgusting at best.
hierarchy, and its lectors are illiterate,
memorizing the scriptures by rote. The
mainstream Church recognises the austerity
and virtue of the order, but it is proving
difficult to incorporate such a disorganised
rabble under the Ecclesiarch's personal
authority.

Page 52
The Church

Entry Requirements: Must be a member of the


The Order of the Plough commoner caste.
Before the time of Rokar, the peasants Abilities: Be Content, Grind Corn, Thatch Roof.
across Seshnela followed many Common Virtues: Deferent, Hard-Working, No-Nonsense.
Religions, such as the Little Saints, without Scripture: The Plough Benedictions
any coherent central Church order to guide a Common Blessings: Awaken Refreshed, Keep
them. Saint Mardron and his advisors Working, Plough Deep, Reconsecrate Talismans,
identified this problem at an early stage, Remain Obedient.
realizing that it inhibited the ability of the ; Special Blessings: Drive Away Vermin, Fertile
peasants to focus their time on work for the Fields, Fertile Marriage, Preserve Grain Stocks,
Repair Farm Goods.
greater good alone, and that many of the
Common Religions were outright heretical or Z Curses: Curse Slacker.
counter-productive. In the absence of any Grimoire:
definitive peasant saints, they established the F Work for Good (spells: Chastise Disobedient
Order of the Plough as the proper vehicle for Son, Find a Little Extra. Hobble Errant Daughter,
Ignore Own Fatigue, Keep Out Elements, Poison
peasant veneration of God. Vermin, Repair Plough, Scare Away Crows, Secure
Members of the Order all belong to the Barn, Strike Wife Dumb).
commoner class. As a result, liturgists are Icons and Images: Ploughs and runes are the most
often illiterate, and none of them are common symbols of the Order.
academically trained in the way that wizards Saint's Day: Plough Day, on the 2nd Sementis, is the
are. They generally do not use the day on which the ground is traditionally broken
'Clergyman' keyword, as they spend much of for the coming season.
their time working alongside their fellows in Other Side: The Node of the Plough on the Saint
Plane is a great barn, filled with stocks of grain
the fields. They have no prospect for and bales of hay and straw. It is always warm and
promotion within the Church, and are not cozy here, but the many tools and workbenches
considered fully ordained ministers. Very few make it clear that it is no place of leisure.
of them, however, would even desire such an
opportunity, since they are happy to remain
as commoners, and leave more serious
religious work to the wizards. Those few
peasants who hope for something better,
and might strive to overcome the limitations
of their birth, are unlikely to become
liturgists or adepts of this Order, which
stresses conformity and tradition above all
else.
The order is an established arm of the
Church, whose lectors are directly responsible
to the local vicar. Bishops appoint all the
lectors, so that the order has almost no
internal structure of its own, and no
meaningful influence on Church politics.

Page 53
Kingdom of the Flamesword

Entry Requirements: Must be a male member of the


Saint Tandavar the Herald noble caste.
Before his sacrifice, the prophet Malkion Abilities: History of Seshnela.
entrusted his message to his key disciples, Virtues: Impartial, Peaceable, Stern.
known as the Secret Keepers. One of them Scripture: The Rule of Saint Tandavar
was a noble of the Enrovalini people, whose a Common Blessings: Appear Calm,
descendants settled in Seshnela before the Reconsecrate Talismans, Seem Reasonable.
Dawn. In search of new lands to rule, they ; Special Blessings: Bless Flag of Truce, Bless
later lead an expedition to the south, and Neutral Ground, Negotiate, Resist Foreign Ways,
Stay Safe from Harm.
helped settle the island of Jrustela. Over the
centuries, their noble house declined, but it Z Curses: Curse Oath Breaker.
continued to keep the secret teachings of Grimoire:
Malkion safe. Tandavar was a younger scion h Foreign Tribulations (spells: Aura of
Authority, Binding Oath, Calm the Faithful, Force
of that house, who lived in the seventh
Concessions, Hold Captive, Interpret Foreign
century. In the year 646, he became one of Desires, Intimidate the Unfaithful, Preserve
the Witnesses to the writing of the Abiding Records, Resist Pagan Magic, Speak to Foreigners).
Book, proving its connection to the ancient Icons and Images: The standard illustration of Saint
teachings of the prophet. Tandavar shows him standing with his left hand
Tandavar always sought peace, and resting on the Abiding Book, and his right hand
holding a sacred flag of truce. The badge of the
conducted negotiations between many rival
college of heralds, a vaguely serpentine unfurled
factions amongst the people of Jrustela, and scroll of black fur with white flecks resting on a
later, Seshnela. He showed how the Abiding golden background, is also widely used as a
Book laid down the rules for truces and the symbol of the order.
resolution of disputes. He became the chief Saint's Day: 9th Aestival, the date of the saint's
herald of Jrustela, establishing a college of death, when he passed on his mission to the
leaders of the Jrusteli college of heralds.
heraldry that would survive until the
Other Side: Tandavar's node on the saint plane is a
downfall of that land. By then, his followers
perfectly circular hall of marble, with sunlight
had spread throughout the lands ruled by streaming down from openings in the high
the Middle Sea Empire. In later years, the domed roof. Benches stand along the walls, while
much older order of Saint Jenerin, one of the the wide open central space is ideal for meetings
followers of Hrestol, re-asserted its control in and negotiations.
Fronela, and in other areas heraldry
dwindled altogether. But, in Seshnela, a
college survived, trying to promote peace
amongst the numerous squabbling rulers of
the land. When Bailifes succeeded in uniting
the errant noble houses under his personal
rule, the order of Saint Tandavar declared
that this triumph proved the destiny and
righteousness of the Rokari cause, and joined
with the Church.
The Order of Saint Tandavar in Seshnela is
called the College of the Ermines Scroll, and
is the central depository of heraldic
information in the Kingdom. Located in
Segurane, it trains all of the heralds of
Seshnela, as well as providing for their
religious needs. The Lord Master Herald
prizes his neutrality, and has so far resisted
calls to place his order and college directly
under the authority of the Ecclesiarch.

Page 54
The Church

Wizardry Schools The Defences of God


The Rokari Church directly sanctions only Saint Mardron established this school in
the four sacred wizardry schools. These are order to defend the Kingdom from threats
under the direct control of the Ecclesiarch, both internal and external. After they have
who appoints their senior leaders. A number completed their training, most adepts are
of other schools also exist, and receive assigned to castles or cathedrals across the
varying levels of support from the Church. land, with only a small number remaining at
The schools of sorcery, which stand entirely the school to teach new apprentices and
outside the Church, are condemned as perform administrative duties. Adepts help
hotbeds of atheism and anticlericalism. the knight caste to shore up the physical
Defences of the realm, and defend them in
Seshnelan Membership of the Schools battle. They also help Church liturgists
of Wizardry defend against some of the more spiritual
Approximate hazards that occasionally beset the faithful.
No. of Adepts Unlike adepts of the Iron Blood School, they
rarely travel abroad to support armies, as
The Four Sacred Schools their strength is in reinforcing existing
The Defences of God 1,600 fortifications.

The Holy Inquisition 480 Entry Requirements: Must be a member of the


wizard caste and concentrate their magic.
The Iron Blood School 3,200
Abilities: Assess Defences, Deliver Inspiring Sermon,
The Lordly Advisors 320 Upbraid Sinner.
Virtues: Righteous, Staunch.
Other Wizardry Schools Grimoires:
Bardan's Book (Russet 900 a The Abiding Book.
Cross)
D The Impenetrable Shield (Deflect Arrows,
The Humble Calligraphers 1,400 Douse the Flame, Find Trapped Victim, Render
Waterproof, Resist Storms, Resist Winter, Respect
The Paradoni Explorers 650 the Holy Place, Skin of Bronze, Strengthen
Fortifications ritual).
Pragamapathic 800
^ Smiting the Sinner (Exorcise Ghost,
Thaumaturges Incendiary Bomb, Repel the Undead, Slay
The School of Raceen 1,300 Serpents, Smite Heathen, Smite Infidel, Smite
Pagan).
Rokar Read Right 2,000 Festival Day: Shield Day, on the 6th Aeror. On this
day, wizards of the Order gather together to
The School of Shining 300 enter the Other Side and engage in rituals in
Steel which they face enemies of the state, and ritually
reinforce the Defences of their Chapter Houses.
The Urestes Academy 1,800
Other Side: The Tower of Faith stands like a beacon
The Vonerin School 1,200 rising above the Swamp of Indolence. Its
windowless walls appear hewn from black stone,
while the interior contains safe, comforting halls
lit by smokeless flame. The portal of power
created by wizards of the Defences of God is
called a Sacred Embrasure.

Page 55
Kingdom of the Flamesword

The Inquisitor's School The Iron Blood School


Saint Mardron established the Inquisition This school dates from the Dawn Age,
as a wizardry school with the specific duty of when the first wizards travelled with knights
protecting the faithful from Error, and on their campaigns. For much of their
protecting the sanctity of the Church. At history, they only travelled abroad on great
first, it sought out those wizards or crusades, such as the Return to Rightness, but
worshippers who stayed true to the beliefs of in modern times, they regularly support the
the old Church, and who failed to fully Kingdom of Seshnela in its 'perpetual
appreciate the beauty and importance of crusade' against the forces of Error. Most of
Rokar's message. Later, especially under the time, the adepts and liturgists of the
Ecclesiarch Theoblanc, the Inquisition school train at their schools across the
widened its focus to combat Errors from country, preparing for their periodic
many different sources. It is now one of the assignments to support the troops along the
most powerful arms of the Church, and border, or in foreign lands.
jealously guards its many special
Entry Requirements: Must be a member of the
prerogatives.
wizard caste and concentrate their magic.
Members of the Order include liturgists who
Entry Requirements: Must be a member of the belong to the Clergyman profession rather than
wizard caste, with no past record of deviancy or the Wizard or Scholar professions.
Error.
Abilities: Assess Course of Battle, Blacksmith
Abilities: Interrogate, Understand Heresy.
Virtues: Brave, Unbending.
Virtues: Fanatical, Thorough, Unswerving.
Scripture: The Iron Shepherd's Flock
Grimoires:
a The Abiding Book.
; Special Blessings: Bless the Army, Bless Battle
Standard, Bless Our Guarding Troops.
I Rokar's Searching Questions (Be Understood,
Disorient Suspect, Find Heretical Text, Induce Z Curses: Curse the Enemy.
Mental Anguish, Intimidating Presence, Make Grimoires:
Suspect Talk, Pangs of Guilt, Sense Evasion, Trial
by Ordeal ritual).
a The Abiding Book.

a Rokar's Inspiring Answers (Condemn Heretic


t The Book of Conflict (Augment Lance Strike,
Augment Sword Blow, Give Soldier Courage, Melt
ritual, Merciful Death, Purge Error ritual, Resist
Iron, Strengthen Armour).
Error, Resist Heretical Magic, Right Thinking,
Strengthen Resolve, Terrify Spirit). l The Mysteries of Health (Heal Horse Hurt in
Combat, Heal Soldier Hurt in Combat, Heal Horse
Festival Day: The Day of Righteous Renewal falls on
Impaired in Combat, Heal Soldier Impaired in
the 25th of Fervidor, the day after Malkonmas. It is
Combat, Heal Horse Injured in Combat, Heal
a day for re-dedicating oneself to the service of
Soldier Injured in Combat).
the Church, and for making resolutions about
one's actions over the coming five seasons. Festival Day: Forge Day is the 1st Nex, during the
height of the season of storms and ill weather.
Other Side: The Chapel of the Inquisition is a large,
echoing cathedral devoid of decoration. Pure Other Side: The Iron Shepherd's Forge is a node on
white light streams in through the windows, the Saint Plane. It is a large smithy, standing on a
enhancing the austere simplicity of the pinnacle of rock constantly battered by hostile
architecture. storms. A great pool of molten iron lies in the
centre of the smithy, lighting the space with its
red-orange glow. The portal of power created by
adepts of the order is called a Gate of Iron Blood.

Page 56
The Church

Entry Requirements: Must be a member of the


The Lordly Advisory School wizard caste and concentrate their magic.
The prophet Rokar was martyred in 1349, Members of the Order include liturgists who
and ascended into Solace. The old Church belong to the Clergyman profession rather than
the Wizard or Scholar professions.
authorities railed against his teachings,
Abilities: Canon Law, Church Politics, Work with
denying his ascension as magical trickery, but Nobles.
his message was so powerful, and so full of Virtues: Austere, Inflexible.
divine Truth, that it could not be suppressed. Scripture: The Works of Saint Mardron
It spread throughout Seshnela, and slowly, a Common Blessings: Command Commoners,
there were those among the Church who Influence Nobles, Resist Temptation, Righteous
joined its cause, and began to fight from Zeal, Work Together.
within. Mardron was one such man, a ; Special Blessings: Bless Conclave, Infuse
powerful wizard who had been denied Water with Holy Energy, Inspire Clergy, Preserve
advancement through the ecclesiastical Church Sanctity, Protect Church Finances, Resolve
Moral Quandary.
hierarchy because of his refusal to tolerate
simony or to engage in corrupt and immoral Z Curses: Curse Simoniac.
Grimoires:
practices to further his career. He abandoned
his parish in the old Church, joined the a The Abiding Book
nascent Rokari religious movement, and l The Book of Unity (spells: Aura of Dignity,
became one of its spiritual leaders. Chant for Hours, Immaculate Robes, Inspiring
With similarly minded contacts, he was Speech, Intimidate Commoners, Quell Doubts,
Voice of Command).
soon able to forge a band of wizards able to
fight the Church on its own terms, a The Book of Pious Magic (spells: Crozier of
Righteous Smiting, Eliminate Indecent Urges,
converting other wizards who could see the
Identify Holy Relic, Preserve Church Records, Seal
truth of Rokar's message. In 1410, he Reliquary, Ward Arcanum)
converted Bailifes the Hammer, Duke of Icons and Images: Contemporary portraits of Saint
Rindland, to the Rokari cause, and at last he Mardron do exist, and act as the basis for the
had an army. Three years later, Bailifes was more stylised representations more commonly
King of a re-united Seshnela, and Mardron used by the Church. Such images invariably show
the saint dressed in his full robes and regalia,
was the first Ecclesiarch of the Rokari Church.
often gazing down paternally on his flock.
Mardron established the four Sacred
Saint's Day: 7th Sementis, the day on which Mardron
Schools of the Rokari Church, and was enthroned as the first Ecclesiarch of Rokarism,
incorporated the Orders of Saint Gerlant and unifying the Church under one leader for the first
Saint Iames into the religious hierarchy. The time since the martyrdom of Rokar.
School most associated with his name, Other Side: The Node of Saint Mardron is a towering
however, is that of the Lordly Advisors, cathedral, decorated in an austere and
foreboding style. The Portal of Power created by
whose function is to support the nobility and
adepts of Saint Mardron is called the True
to assist the highest levels of the religious Gateway.
hierarchy.

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Kingdom of the Flamesword

Virtues: Studious.
Saint Rokar Read Right
Scripture: Right and Wrong Reading
The prophet Rokar created this order of a Common Blessings: Correctly Interpret Holy
scholars himself, but it has always enjoyed Book, Ignore Impious Words.
independence from his Church. The members ; Special Blessings: Ignore Sophistry, Keep
of the school are theologians, whose duty is Reading, Preserve Holy Book, Sense Presence of
to preserve the holy texts, and to correctly Holy Book, Sense Presence of Impious Book.
interpret them for the general populace. The Grimoires:
school buildings of the order are libraries as a The Abiding Book.
well as places of training, and some wizards y Saint Rokar's Third Encyclical (Appear
spend virtually their entire lives there. Other Authoritative, Burn Pagan Writings, Enter Library,
adepts travel across Seshnela, working in Find Right Book, Find Right Page, Gain
lesser Church libraries, assisting other Theological Insight, Maintain Silence, Quote
Correct Scripture, Read Book, Read Silently, Strike
religious orders, and providing theological
Dumb).
advice to wizards and powerful laymen alike.
Festival Day: 4th Messistide is Scroll Day, on which
Rokar established the school to preserve his
Entry Requirements: Must be a member of the teachings.
wizard caste and concentrate their magic.
Members of the Order include liturgists who Other Side: The Library of Right Reading is a node
belong to the Clergyman profession rather than on the Saint Plane. It is a great airy space, lined by
the Wizard or Scholar professions. multiple levels of balcony, each bearing multiple
bookshelves and reading desks. The node deadens
Abilities: Debate Theology, Interpret Scripture. all sound within to no louder than a whisper. The
portal of power created by adepts of the order is
called a Divine Bridge.

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The Church

The Paradoni Explorers against all who explored the essence planes,
in time that faded, and they became an
Paradon was a Dawn Age wizard who influential school amongst the warring
explored the essence planes on behalf of the territories of Seshnela. With the coming of
early church. He fought against the Brithini, the Rokari, the Explorers reached an
whose sorcerers dominated the Western accommodation with the new Church, and
otherworld at that time. He sought out now provide services to the Four Sacred
ancient texts and re-opened paths to the Schools, as well as to other wizards in more
essence planes that the Brithini had jealously independent institutions.
guarded, and broke their monopoly. He
found ways to bend essences to his will, and Entry Requirements: Must be a member of the
taught others what he had learned. He wizard caste.
mapped the complex connections between Abilities: Elemental Lore.
the nodes known at that time, and served Virtues: Curious, Open-minded, Practical.
the Second Ecclesiastical Council of Grimoires:
Malkionism when it drafted its first official a The Abiding Book.
list of saints. b Elemental Forms (Banish Shade, Bind
His school grew yet further after his death, Salamander, Bind Sylph, Bind Undine, Summon
as they discovered more nodes, and distrust Salamander, Summon Sylph, Summon Undine).
of atheist sorcerers continued to grow. It m The Book of Beyond (Aid Essence, Banish
adopted the principles of experimental Ghost, Call Essence, Communicate with Angel,
heroquesting discovered by Arkat, but used Hinder Essence, Identify Essence, Locate Node,
Resist Hostile Essence, Ward Away Demon).
them only sparingly. During the Imperial
Festival Day: 14th Messistide, the anniversary of the
Age, Jrusteli schools controlled by the God
founding of the school.
Learners came to dominate the exploration
Other Side: The Node of Doors takes the form of an
of the essence planes, and the Paradoni open-air circle set on top of a grassy hill with an
Explorers declined in numbers, decried as increasingly indistinct landscape fading away into
merely tinkering with minor details whilst the distance. Dozens of open stone doorways
others conducted the grand experiments. In surround the circle, each leading out to a
different portion of the saint or adept planes. The
time, of course, the God Learners fell, and portal of power created by Paradoni Explorers is
while the Explorers at first felt a backlash called a Portal of Travel Beyond.

Reliquaries: The Holy Cruciger of Orphalsket


A holy wizard of Orphalsket crafted this cruciger during the Dawn Age, and gave it to
Saint Gerlant, who imbued it with his holy power. The knights of Rindland used it during
the Imperial Age, and it survived the sinking of Old Seshnela. Today the Order of Saint
Gerlant moves it among its chapterhouses, and employs it against faithless foes. The
cruciger reforms from its parts a season after using its Blessing function, and was last used
to slay the Dread Rabbit of Uton.
Form: A bronze globus cruciger, with a band around the centre decorated with magical
runes.
Communication: Choral music sounds in the minds of the faithful.
Functions:
I Awareness - Bounce Towards Foe 5W2
; Blessing - Explode 20W3
D Defense - Reform After Use 15W2

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Kingdom of the Flamesword

The Five Actions


These are the Five Actions through which God made the universe that we live in today:
The First Action - Creation
In the beginning, there was only God. God created the universe in the First Action. He
separated Matter from Energy, which was the first distinction to exist. In so doing, he
established the fundamental rules that made the universe what it is, and allowed all
subsequent things to come into being.
The Second Action - Manifestation
The Second Action was when God created the first runes, and defined the nature of the
universe. First, he separated the Shapes from the Principles, allowing the world to be
understood through Applied Thought and Intellect. Then he used the Shapes and
Principles to measure and define each other, separating the Elements and the Powers. By
analysing the differences between the shapes, he created earth, and from earth he
created fire, from fire he created water, and from water he created air. In a similar
manner, he created the ten Powers, which are mirror images of each other.
The Third Action - Identification
In the Third Action, God mixed the runes together and spread their forms across the
world. The first beasts, plants, and humans came into being at this time. Some of the first
people seized the power of the runes for themselves, perverting their power for their
own ends. These are the False Gods, worshipped by the pagans today. Most other people
remained in the Kingdom of Logic, in direct communion with the will of God.
The Fourth Action - Preservation
During the Fourth Action, the races of humans separated from one another and began
to people the earth. Malkion the Founder walked among them and taught them Right
Action. He divided people into the four castes, and established the perfect Kingdom of
Danmalastan, where everyone lived in happiness and harmony. Those who listened to his
words and lived in Danmalastan were the first Malkioni, while those who did not became
the first pagans, heathens, and infidels, from whom others descend today.
Eventually, however, the Malkioni fell into the Great Error, which we know to be
Disobedience. This caused them to believe that they knew better than their elders, and
that they could do as they wished. They broke the caste rules, because they thought it
would be expedient. They became drunken, because they thought that drink could not
master them. They consorted with people other than their spouses, because they thought
it would do no harm. And the Error lead to Sin, and Sin lead to the Fifth Action.
The Fifth Action - Destruction
Malkion the Prophet was a mortal man, infused with the divine spark of Godhood. He
sought to bring all of the people of Danmalastan back to the perfect ways of their
ancestors. When this failed, he went into exile and founded the city of Malkonwal. As the
Sin outside its walls grew ever larger, it spawned monsters and devils that plagued the
land and devoured the people. At last, the forces of evil caught the Prophet and slew him,
tearing his body asunder. Yet, through this great redemptive sacrifice, Malkion opened
the path to Solace, and the holy city vanished from the face of the earth. The sun
disappeared from the sky, and all was darkness, decay, and death.

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The Church

Zzabur and his minions saw that their actions had not been good. They cast a mighty
spell that broke the sheets of ice that were crawling forth across the earth as the monster
army grew. They returned the sun to the sky, and brought about the world as we know it
today. Everything is imperfect now, but the message of Malkion survives, that we might
reach Solace, and perhaps restore the world to its former glory.

Entry Requirements: Must be a member of the


The Illustrious College of the wizard caste.
Pragmapathic Thaumaturges Abilities: Apply Leeches, Bombastic Sesquipedalian
The Pragmapathic Thaumaturges Utterances, Pragmapathic Medical Theory.
originated in Imperial Age Jrustela at around Virtues: Intellectually Superior, Self-Assured.
the same time as the God Learners. They Grimoires:
decried the absence of wizardry schools a The Abiding Book.
dedicated to the healing arts, by contrast l Principles of Pragmapathic Purgation
with the several that existed to assist the (Augment Leeches, Balance Bodily Humours ritual,
Cleanse Wound, Induce Diuresis ritual, Induce
military through providing combat support.
Emesis ritual, Induce Perspiration, Induce Pyrexia,
The pragmapaths acknowledged that various Purgative Power).
saints, such as Xemela, already provided their c On the Rectification of Corporeal
adepts with spells to assist in healing, but Disharmonisation (Diagnose Illness, Eliminate
insisted on a more rigorous approach based Pathogenic Essence, Exorcise Pathogenic Daimone,
on natural laws, rather than divine Exorcise Pathogenic Spirit, Neutralise Poison,
Perspicacious Palpation, Preserve Leeches,
intercession. They collated medical theories
Preserve Medicine, Resist Infection, Set Bones).
from traditions throughout the West, and, as
Festival Day: 13th Turbidor is the day of Puissant
the Middle Sea Empire expanded, from even Lucubration, which commemorates the founding
further afield. They insisted that disease had of the school.
material causes that were amenable to Other Side: The node of the school, the Exedra of
primarily physical remedies. They Cogitation and Edification, appears as a richly
recommended the use of alchemical appointed lecture hall lined by bookshelves. The
portal of power created by Pragamapathic
preparations and venesection to cleanse the
Thaumaturges is called a Foramen of
body of the impurities within which both Pneumatomorphic Transvolation.
magical and mundane causes of disease
could fester.
The wizardry school expanded slowly, but
eventually gained a foothold outside
Jrustela, and survived the fall of the Empire
and the drowning of Old Seshnela. After the
rise of the Rokari, it remained as the only
Seshnelan school of wizardry dedicated to
the medicinal arts, a useful supplement to
the orders of the healing saints. In recent
years, the school has made overtures to the
Rokari Church for a more official status, now
that some of the saintly orders are coming
under suspicion of heterodoxy. However, this
would require the school surrendering much
of its traditional independence from outside
control, something that Theoblanc has not
yet convinced them to accept.

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Kingdom of the Flamesword

School of Shining Steel Entry Requirements: Must be a member of the


wizard caste.
Drangbert was a smith of Dawn Age Abilities: Engrave Metal, Metallurgical Lore.
Seshnela who excelled in the art of making Virtues: Meticulous, Obdurate.
weapons and Armour. He became an adept, Grimoires:
training with the Barmalan School of
a The Abiding Book.
combat-wizards, from which the Iron Blood
School later evolved. His magic and piety
t The Perfect Sword (Augment Sword Against
[enemy type] ritual, Protect Sword ritual, Reforge
enhanced the power of his creations, and he Broken Blade, Sharpen Edge, Shatter Blade).
sought, with less success, to understand the u Secrets of Metal (Assay Metal, Chill Metal,
dwarven lore of metallurgy. At this time, the Eliminate Corrosion, Enchant Copper ritual,
elves began to encroach upon northern Enchant Iron ritual, Enchant Silver ritual, Heat
Seshnela, expanding their forests into Metal, Lighten Metal, Preserve Metal, Purify
Metal, Soften Metal).
present-day Noyelle and Deu. Drangbert
Festival Day: 22nd Aestival, the anniversary of the
joined with Church leaders in insisting that it
birth of Drangbert the Smith.
was the holy duty of the Malkioni to resist
Other Side: The Halls of Shining Steel are a collection
the elven advance. This lead to the Crusade of fortified smithies, each specializing in a
Against Wood, in which Seshnelan armies different metal. Portals of Power created by
crushed the elves and their human pagan adepts of the school are called Passages of Shining
allies. Steel.
The Church established a saintly order to
venerate Drangbert's name, which survived
into the Third Age. The order, however, was
closely associated with the Hrestoli, as it
venerated a commoner who had become a
wizard. The Rokari Church therefore
condemned the order during its rise to
power, and it no longer survives. The
grimoires of the order were, however, too
useful for the Church to simply order their
destruction. Instead, they erected a small
school to study the grimoires, and to
supplement the existing militant schools.
Unlike their counterparts in the Iron Blood
School, adepts of the School of Shining Steel
do not normally fight on the front lines. They
produce enchanted weapons and Armour for
use by others, and conduct research into the
secrets of metallurgy. The school remains a
small one, with a single chapter, located in
the County of Deu, and employs commoners
to perform the mundane tasks of forging
metal.

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The Church

Other Monastic Orders items for the Church at large. The abbess
may, however, permit those of proven
In addition to the formal saintly orders and dedication and mental fortitude to perform
the schools of wizardry, the Rokari Church charitable deeds in secular society, and use
maintains two cloistered orders for non- their abilities to help others.
adepts. In many respects, they resemble the
saintly orders, but represent a permanent Entry Requirements: Must be female, and have
religious vocation rather venerating a completed a two-year probationary period.
specific saint. Membership: Approximately 3,200 nuns across
Seshnela.
The Sisters of Contemplation Abilities: Engraving, Pray for Hours, Read Abiding
Religious communities of women have Script, Sew Vestments, Write Abiding Script.
existed within Malkionism since the Dawn Virtues: Contemplative, Dedicated, Patient.
Age. At first, they were relatively small, but Scripture: The Nun's Psalter
over time, some grew to become large a Common Blessings: Bless Church Leaders,
Bless the Kingdom, Reconsecrate Talismans,
abbeys. Most such communities were
Remain Pure, Work Together.
independent of each other, while still
acknowledging a connection to the Church
; Special Blessings: Bless Abbey, Bless Corpse,
Bless New Novice, Bless Vestments, Confirm New
of the day, but a few grew large enough to Nun, Help Others Renew Faith, Relieve Suffering.
establish their own satellite priories. The Z Curses: Curse Enemy of the Church.
Rokari co-opted the various Seshnelan Grimoire:
nunneries into a single organisation, the
l The Mercy of God (spells: Banish Lust, Banish
Sisters of Contemplation, with a common Greed, Bring Hope, Bring Peace, Calm Tempers,
Rule to guide them. However, the order has Ease Pain, Ease Sorrow, Example to Others, Induce
no single leader, although the abbesses Justified Guilt, Promote Obedience, Resist Worldly
occasionally meet in conclave to discuss Temptation, Support Church Ritual).
matters that affect them all. Theoblanc plans High Holy Day: 7th Fervidor, the first Sabbath of the
summer is a day of special devotion for the nuns,
to treat the Sisters in the same manner as the when they restate their commitment to their
saintly orders currently outside the Church. vows, and accept new members into their ranks.
Rokari nuns come from all the castes, Other Side: The Node of the Merciful Contemplation
drawn from those who feel a special calling of God, on the saint plane, takes the form of a
to serve God and Church. After two years as nunnery constructed of pure white stone,
probationary novices, during which their suffused with a soft light from the heavens, and
surrounded by quiet, well-tended gardens.
vocation is tested, they change their names
Disadvantages: Nuns are members of a monastic
to symbolise their separation from their old community, and must dedicate at least 60% of
life. The primary function of nuns within the their time to its needs, and usually much more.
Church is to pray for the Kingdom, and any They take vows of chastity, obedience, and
other special projects that the episcopate poverty.
requests. Nuns attend prayer services five
times a day; at dawn, noon, mid-afternoon,
sunset, and dusk. This constant supply of
devotional energy supplements that
provided by regular liturgists and benefits
the nation as a whole.
Each nunnery is lead by an abbess, with a
prioress serving as her deputy and as chief
liturgist. Many nuns never leave their
cloisters, enjoying a complete separation
from the outside world. When not at prayer,
or in silent contemplation of God, they make
vestments, talismans, and other necessary

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Kingdom of the Flamesword

Entry Requirements: Liturgists come from the regular


The Student Body wizard clergy, and do not live under the strict
The state known as Joy of the Heart is a Rule of their charges. The Students themselves
wicked illusion that induces the victim to must have experienced Joy of the Heart at least
once in their lives, but otherwise may come from
believe that he or she has attained personal any caste, gender, or background.
communion with God. Of course, the true Membership: Approximately 1,000 students, and
God, Makan, is too distant from mere fifty liturgists.
earthbound mortals to commune with them Abilities:
directly until experience of Purgatory has Students: Diligent Study, Memorise Prayers, Pray
released them from their gross matter after for Hours, Wake at Night.
death. Instead, He disseminates His power to Liturgists: Determine Proper Punishments, Guard
the faithful through the medium of the true Students, Memorise Rules.
Church. Those who experience Joy are lead Virtues: Joyless.
away from the true majesty of God, into an Scripture: The Student Canon
empty illusion that offers no genuine reward a Common Blessings: Accept Monotonous Life,
in the afterlife. It is possible to overcome a Bless Monastery, Ignore Outside World, Prevent
Joy, Study God, Work Repetitively.
single experience, but, unfortunately, the
illusion is an insidious one, and, once Z Curses: Curse Hrestoli.

exposed to it, the sufferer is at increasing risk High Holy Day: 28th Nex is the Night of Joyless
Obedience, when the Students are permitted no
of a relapse. Eventually, the soul of the sleep and must spend the entire night chanting to
victim becomes unable to experience Solace, ward away the dangers of Joy. The Church chose
and is eternally damned. this night because the following day marked the
To counter this threat, the Church has first appearance of Joy in the world.
created the Student Body. This monastic Other Side: Unlike most others, the Joyless Node on
the saint plane does not connect to any spell
institution insulates sufferers from the
nodes. It is a desert of grey sand and rock beneath
outside world, and provides an environment an ashen, sunless, sky.
in which properly trained clergy can prevent Disadvantages: Students must remain permanently
them from experiencing any further Joy in cloistered inside their closed communities. They
their lives. It is a lifetime vocation, because have no grimoires, as the only benefit of joining
the sufferer is never fully free of risk. Of the order is to prevent their souls from
experiencing any further Joy.
course, those who refuse to join the Student
Body are, by definition, guilty of the Hrestoli
Heresy, and must be executed by burning at
the stake, if their souls are to stand any
chance of salvation.
Members of the Student Body spend their
time working for the Church, and devote
themselves to study of its theology and
prayers. They must take part in five religious
services a day, at dawn, noon, sunset, dusk,
and midnight. They live under a rule of
poverty that permits them few personal
possessions, and must dress in hair-shirts and
plain robes. Food is deliberately bland and
monotonous, and the monasteries have no
windows onto the outside world, lest the
beauty of nature prompt a relapse. Men and
women live in separate communities.

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The Church

HILMDAY FRONDAY HARANDAY ORENDAY ULERDAY ACODAY SABBATH


SEMENTIS New Year Plough Josselyne Mardron
n Day F G l

VERNUS

Vonerin
b
Pentacles
a

FERVIDOR Gerlant Sisters


t l

Malkonmas Righteous
0 Renewal I
AESTIVAL

Tandavar Calligraphers
h Y
Ongaring
s
Shining
Steel u
MESSISTIDE Menena Rokar Read
x Right y
Dalan Paradoni
t b

Page 65
Kingdom of the Flamesword

HILMDAY FRONDAY HARANDAY ORENDAY ULERDAY ACODAY SABBATH


AEROR Defences
D

Nadir
q
Liberation Raceen
n M
FRIGIDOR

Orvar
C
Urestes
y

BRUMASTIDE Zemuron
a
Deelia
P
Iames
O
Osni
n
TURBIDOR

Pragmapaths
c
Elleish
k

NEX Iron Xemela


Blood t l

Mistandar
h
Hasterax Joyless
^ k
HOLIDAY Scriptmas
i
Rokar
a

Page 66
The Church

Church Leaders
orders whose beliefs are most compatible
Theoblanc the Pious with Rokarism under their direct control, as
Position: Ecclesiarch of Rokarism, has already happened for Gerlant and Iames.
Archbishop of Leplain They must expunge all the others, or change
Magic: Rokari Liturgist, apex of the Rokari them to conform to the principles of true
chain of veneration morality. Wizardry schools are no exception;
Theoblanc was born the younger son of a their grimoires may be useful, but if their
minor noble family in 1471. The local vicar morals are suspect, they have no place in the
identified him as a wizard at the virtually modern world.
unheard of age of six, and took him away to It has taken many decades for Theoblanc
the seminary. Once there, he excelled in his to reach a position where he is ready to take
studies, despite his tender age, and proved these drastic steps. But prophecies now tell
remarkably adept at magic. By the age of that a period of great magical change is
twenty, the entire Church knew of him as a coming, and if the Church takes advantage
prodigy, and his inevitable rise through the of it, it can only be victorious. Once all of
hierarchy began. He served briefly as a vicar Rokarism is under his personal control,
in Segurane, before becoming Dean of the Theoblanc knows that it will become
Cathedral Chapter at Leplain, perhaps the unstoppable, and blow away the heretics in
most prestigious post below the episcopate. Ralios and Wenelia like chaff in the wind.
At the age of thirty he became the youngest With the power the Church garners from the
bishop yet created in the Rokari Church, and new worshippers, it can take on and defeat
five years later became Archbishop of even the greatest of heretical sects, such as
Tanisor. He has not visibly aged a year since the Idealists of Loskalm.
that date. The whole of the West will be united
Throughout this time, he argued for under one King, one God, and one Church.
Church reform, stressing their common Makan's glory will reinstitute the perfect
purpose, and the need to unite to fight their time of the Third Action, wiping away the
opponents. He strengthened the Inquisition pagans and their false gods, so that
in his archdiocese, holding the clergy to Malkionism reigns supreme over the whole
stricter standards of behaviour than his of Glorantha.
predecessors. He began compiling the series
of bulls and epistles later known as The Valcorin the White
Theoblanc Papers, which clearly laid out his Position: Grand Inquisitor
vision for Rokar's Church. Those wizards Magic: Rokari Church; Adept of the Holy
unable to accept his reforms were demoted Inquisition
or quietly retired. When, after twelve years, The current Grand Inquisitor rose through
the sitting Ecclesiarch died of old age, the the ranks until Theoblanc awarded him with
Church elected him as replacement this most trusted of positions. He is a small,
unopposed. rather scholarly-looking man, whose mild
His position now secure, Theoblanc was and polite manner belies the number of
able to extend his reforms throughout the people he has sent to the stake. He wears
Church. Many other archbishops had already simple, white robes, disdaining the fripperies
taken them up, but even so, it was many that could come from such an exalted office.
years before the task was complete. Yet His piety is as impeccable as his conviction in
Theoblanc knows that his task is still not the righteousness of his cause is unshakable.
complete. Many people squander their He is truly saddened by the number of
veneration on different saints, diverting people that his Inquisition have had to
them from the true path laid down by Rokar. Question or execute, but he never doubts for
It is essential the Church place those saintly

Page 67
Kingdom of the Flamesword

a moment that this is the only course of into the fold of the Church, as he believes
action they can take, in the face of the this will greatly enhance the nation's
terrible heresies and dangers that beset strength. Most of the other saintly orders, he
them. has little time for, and he is unconcerned as
Formally, Valcorin's rank in the to their eventual fate.
ecclesiastical hierarchy is roughly equivalent
to a bishop. Certainly, he is the equal of the Sir Halbaran
Chancellors of the other three sacred orders. Position: Grand Master of the Household
In practice, of course, the Inquisition is so of White Light
powerful that is influence is second only to Magic: Rokari Church; Adept and Liturgist
Theoblanc himself. He works closely with the of Saint Iames
Ecclesiarch, and has, so far, supported him in Sir Halbaran heads the Order of Saint
all of his actions, for the two men think very Iames as both military and liturgical leader.
much alike. Through his High Inquisitors, He is middle-aged, and still straight of
Valcorin gathers intelligence on Church bearing, and sound in body and mind. He is a
activities throughout the land, the better to man of great personal piety, unflinching in
ensure that it acts with unanimity of the service of his Order and his Church. He
purpose. oversees all the important activities within
the Order himself, and stays permanently
Lord Reimmel Steinbor busy as a result. Although his order is far
Position: Marshall General of the smaller than the more popular Order of Saint
Household of Great Flame Gerlant, he regards himself as fully Lord
Magic: Rokari Church; Adept of Saint Reimmel's equal, and stresses the importance
Gerlant of the adepts of Iames at every opportunity.
Lord Reimmel is a large man, still with The rivalry has so far remained a friendly
much of the martial prowess of his youth. one, with both Orders acknowledging the
Theoblanc appointed him because of his other's importance to the nation, even if
proven tactical ability and personal loyalty. In they disagree about their relative merits.
particular, he led raids and fought skirmishes Like his counterpart, Sir Halbaran is
against the Stygians of Ralios, whom he unfailingly loyal to Theoblanc. The unity of
detests as vile sinners. Although he has the Church is paramount to him, and he
proven very capable at coordinating the would like to see all the saintly orders
military actions of his order, his skill for brought under its auspices. Wizardry schools
peacetime administration is less effective. without obvious military or administrative
Fortunately, this is a weakness that he importance, such as the Pragmapaths or the
recognises, and has successfully delegated to adepts of Urestes, he regards as rather a
his subordinates. He administers his own waste of time and resources. If he had his
personal household of knights in Leplain, way, he would direct their adepts into more
where some of the greatest bearers of the useful pursuits within the other schools.
flamesword reside.
Lord Reimmel has never publicly disagreed
with his Ecclesiarch. Privately, he yearns for
the chance to test his knights in battle
against heretical foes, and would like to see
a crusade against Ralios. But he
acknowledges that Theoblanc is far wiser
than he is, and must be planning the crusade
for a time when it will be most effective. He
would like to see the other militant orders,
such as Dalan and Josselyne, brought closer

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The Church

hospitals, but when the Order must act as


Chancellor Krenz one, the Prelate chairs the conclaves, and
Position: Chancellor of the Iron Blood usually receives a mandate to act on her
School fellows' behalf.
Magic: Rokari Church; Adept of the Iron Lady Helgern is a good and virtuous
Blood School woman, but her knowledge of politics ends
A tall, completely bald man, Chancellor at the hospital walls. She is devoted to her
Krenz heads the largest school of wizardry in charges, and cannot understand why anyone
Seshnela. He is over a hundred years old, but else might think differently. She believes
has not visibly aged since his sixties. that, even if Theoblanc were to ban the
Theoblanc appointed him Chancellor in 1582, other saintly orders, or to force them under
and his grip on the school has been absolute Church control, her own would be exempt,
since then. He is rigid in his views, and will because it is simply too useful to tamper
not tolerate any deviation from his school's with. She dismisses all concerns to the
rules or ideals. Most adepts within the school contrary, persisting in her belief that the
fear him, and are relieved that he rarely Ecclesiarch must be a friend to her Order,
leaves his personal chapterhouse near because what holy man could not be? She
Segurane, except to attend meetings with mostly ignores envoys from other Orders, or
Theoblanc and other Church leaders. The dictates of the Church that she finds
chapterhouse is a small one, lacks students, inconvenient, preferring to concentrate on
and is largely devoted to administration and her duties within the hospital.
the coordination of especially powerful or
significant magical rituals. Genois the Gifted
As in all things, Chancellor Krenz is Position: Captain-General of the Russet
unbending in his interpretation of his Cross
school's duty to support the army defend the Magic: Rokari Church; Adept of Bardan's
realm. He dedicates all his endeavours to Book
that end, and he is only interested in other The Russet Cross is a mercenary company
wizardry schools insofar as they help or of warrior-mages based in the city of
hinder his goal of protecting Seshnela. His Drenwal in eastern Rindland. The leader of
personal involvement in politics is minimal, the company is Genois the Gifted, a man
and many see him simply as an extension of with particular skill for hiring out his men,
Theoblanc's will. and managing their resources. As a young
adept, he fought alongside the other
Lady Helgern Anstrasse members of his company, but his financial
Position: Seshnelan Prelate of the Order of acumen soon came to the fore, allowing him
Saint Xemela to serve first as a quartermaster, then as a
Magic: Rokari Church; Adept and Liturgist broker between the order and its patrons. He
of Saint Xemela rose through the ranks due to his political
The Ministress Prime of the Xemelan and administrative skill, not his magical
hospital at Arnlor is a kind, elderly woman of power, and eventually achieved election to
noble birth. The hospital is a vast institution the post of Captain-General.
employing around a third of all the He no longer looks the part of a warrior, as
Xemelans in the country. Because of this pre- he did in his youth, but as he must deal
eminence in the field of healing, all the primarily with nobles, not knights, this is
other hospitals around the country look to rarely a problem. He is overweight, and
Arnlor for leadership, and its head prefers fine russet robes and jewellery to
automatically holds the additional title of military wear. His pampered appearance
Prelate. The position is largely an honourary belies a keen mind, however, and he has
one, as she has no authority over other proven a surprisingly effective leader of the
Russet Cross. Theoblanc covets the grimoires

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Kingdom of the Flamesword

of his company, but sees no value in its ideals geological formations of the Tanier Valley is
and principles. Genois fears, quite rightly, unsurpassed, but is, perhaps, not wholly
that the Ecclesiarch will seek to have the relevant to the task of administering one of
Russet Cross disbanded, and is busy the largest independent schools of wizardry
politicking to make them too indispensable in Seshnela. He is an elderly man, and
for this to happen. becoming rather frail, and his mind is longer
as keen as it once was. For the last twelve
Trenstimus years, he has provided only weak leadership
Position: Prime Scholar of Saint Urestes for the school, delegating some matters to
Magic: Rokari Church; Adept of Urestes his subordinates, and ignoring many others.
Academy He appreciates that Theoblanc may pose
Trenstimus has held the position of Prime some risk, as the Ecclesiarch hopes to merge
Scholar of Saint Urestes for almost three his school with the mainstream Rokari
decades. A compromise candidate at the Church, but prefers to busy himself with his
time, many hoped that he would not last studies rather than worry about the matter
long in office, but he has stubbornly refused too much.
to die or retire. His work on the study of

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Gazetteer

Gazetteer of Seshnela
The modern Kingdom of Seshnela occupies the land around the Lower Tanier River
and some of its major tributaries. Much of the region consists of plains, with a few
low-lying hills and areas of moorland. Its cities are small compared with those of other
Western nations, such as Loskalm and Safelster, and a high proportion of the
population lives in the countryside, tending the many manorial farms, and the areas
of royal forest. Seshnela consists of two duchies, four counties, and three additional
areas under the control of local barons. We describe each of these regions in detail
below.

Climate Flora & Fauna


Seshnela has a pleasantly warm climate, Before the first Malkioni arrived, forests
without great extremes of temperature or covered much of present-day Seshnela. Now
precipitation. The Iron Mountains and the they survive in more restricted areas,
Castle Coast peninsula provide barriers between the many manorial farms and the
against the worst of the storms and icy winds small towns and cities. The forests are
blowing off the Neliomi Sea. The weather is primarily deciduous, dominated by beech,
mild during Sea Season, with frequent rains ash, and royal oak, intermixed with
watering the croplands. During Fire Season, evergreens, especially at higher altitudes.
the prevailing winds move from the west to Commoners are able to hunt rabbits and
the south, bringing warm weather and hares for food, and stoats, polecats, and
scattered showers interspersed with long, martens for their fur. Knights and nobles,
sunny days. The weather is driest in Earth naturally, hunt larger game, including wild
and Dark Seasons, when much of the wind boar, and red, roe, and fallow deer. Falconry
blows from the north, unloading its snow is also popular amongst the upper castes,
over the Nidan Mountains long before with merlins, kestrels, sparrowhawks, and
reaching Seshnela. Although the nights are red-tail falcons all being native to the region.
cold in Dark Season, there is frost for only a Eagles are rarer, but the richest of nobles
few days each year, and some years pass import them from Fornoar and Ralios.
without any snow falling at all. In Storm Badgers, foxes, and the occasional wildcat
Season, strong winds head in from the west, threaten the farmyards of the peasantry,
bringing cold rain, while melt-water from while rubble runners infest the ancient ruins
the mountains floods the Deu and Nidan of the land. Larger predators include wolves
Rivers, sometimes causing local problems. and griffins, while brown bears, hippogriffs,
and unicorns are rare outside the wilder
forests.

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Kingdom of the Flamesword

The Royal Roads


The Serpent Kings built the first Royal Roads in the second century. They perceived the
system as a means to move armies rapidly into the field, making it easier to fight the
Pendali, and keep them apprised of events in their rapidly expanding realm. The Roads
also proved useful for trade, and helped to keep the Kingdom unified. Over the centuries,
they waxed and waned in power, and some Kings and Emperors extended them, while
others let them decline. With the fall of Old Seshnela, however, they failed utterly, and
became no more than a memory.
Bailifes the Hammer regarded the re-establishment of the Royal Road network as a high
priority. He recognised its importance to trade and its assistance in moving armies about
the country, but more than that, he saw the Roads as a symbol of royal power, an
indication that good times had returned. The new Roads he built did not always follow
the lines of their older, imperial forebears, acknowledging the changes in Seshnela since
the start of the Interregnum. The Road system reached its greatest extent under Ulianus
III, but has declined since, as various outlying territories have left the Kingdom.
The Royal Roads connect all the main cities of Seshnela, and are marked on the maps in
this book. All of the roads are paved for their entire length, and local peasants keep them
repaired as part of their feudal duty to their masters. There are also regular patrols of
knights along the roads, but their real advantage is magical, not mundane. Every mile
along the road stands a pair of stones, one on either side, and each containing a powerful
magical essence. The essences help protect the roads from attacks by bandits or others
wishing to harm travellers, and also ease travel, making movement along the system both
unusually quick and remarkably safe. In fact, in recent years, there have been no reports
of bandits even attempting to attack those travelling along the Royal Roads.
The power of the Roads is inextricably linked to that of the King. Once a year, he must
perform a powerful ritual to keep the Roads functioning, a ritual that weak and
ineffectual Kings find difficult. Sheriffs, or other appointed officials, must then walk the
entire length of the roads through their territory, passing on the royal blessings, and
ensuring that the magic reaches every milestone. This latter necessity, of course, makes it
impossible for Roads in secessionist states, such as Nolos, to maintain their power.
Royal Road Guardians
Functions:
I Awareness - Alert Road Patrols
; Blessing - Travel with Ease
D Defence - Keep the Peace

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Gazetteer

The County of Deu


County Seat: Bornestof
Ruler (1620): King Guilmarn, Count of Deu
Area: 13,000 sq. miles
Population: 100,000

Compared with the rest of Seshnela, Deu is


Formerly part of the Duchy of Rindland, sparsely settled, with the population
the region around the valley of the Deu River clustered around the river valley. Much of
broke away as an independent county during the county is upland, rising steadily towards
the interregnum. Borders shifted down the the foothills of the Iron Mountains. Away
years, but the county remained intact until from the river, the land consists of high
the time of Bailifes. A supporter of the old plains dotted with scrubby trees and low
Hrestoli ways, the Count of Deu joined the quality farmland, and the occasional range
alliance against Bailifes as the Rokari Church of higher, moorland, hills.
began to grow in power. He died at the Deu is justly proud of its reputation as the
Second Battle of Asgolan Fields, and the 'Anvil of Rindland'. Nowhere in human lands
surviving members of his family fled to the are there more iron forges than in the
coasts of Old Seshnela, where they still county, and weapons and armour pour out
remain. Bailifes seized control of the county, to support the knights and soldiers
and added the title to his own. Since then, throughout the kingdom. Without the trade
every King of Seshnela has simultaneously that the high standard of Deu's metalwork
been Count of Deu. brings, the modest agriculture of the uplands

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Kingdom of the Flamesword

and narrow valleys could not support its are dotted with numerous towers, and the
cities, and times can be hard in winter, when gates of the city have impressive gatehouses.
snow covers the hills and trade is limited. Only the docks stand outside the
There is no one person solely responsible fortifications, and towers whose archers can
for administration in Deu. There is a county deny access to the river overlook those.
court, consisting of nobles appointed by the Within the walls, the city is crowded, with a
King, but no other central organisation. maze of narrow streets. A large market
Instead, the county is divided into three stands near the centre of the city, close by
shires, governing the eastern, southern, and the cathedral. A significant section is set
northern regions, and the sheriffs represent aside specifically for trading in metal, for this
the King's justice. There are five barons in is the city where merchants travelling from
Deu, with a sixth barony, that of Bornestof, Laurmal unload their goods to those who
being vacant and held by the Crown. travel the safer routes of the Royal Roads.
Foundries and smithies of all kinds
City Ratings dominate the heart of the city. Blacksmiths
Each settlement is described with a and armourers naturally predominate, for
size, type, and rating. The rating iron is cheaper here than in almost any other
describes the level of facilities and city in the human world. Of course, the
prosperity that the settlement has merchants sell much of the iron on, to smiths
relative to others of its type and size. elsewhere in the kingdom, and beyond. But
Narrators may use this rating as a the smiths here have a reputation as the
guideline for the Resistance to certain nation's best, and work hard to maintain it.
tasks at their discretion. The sound of ringing hammers can be heard
A rating of +0 indicates that the throughout the day from almost anywhere in
settlement is exactly typical for its kind the central parts of the city. There are
and size. Because the ratings are relative, redsmiths, silversmiths, and the like too, and
a Large City +0 is significantly “better” their skill is scarcely lower, although not so
than a Medium City +0, since the larger widely famed.
population would naturally be expected The Order of Shining Steel has its only
to attract more specialist trades and chapter located in the city. The cathedral was
outside commerce. In general, ratings once dedicated to Saint Drangbert, the
range from -10 to +10; settlements Order's founder, who lived here. The Iron
outside of this range tend to either Blood School is jealous of the Order's
expand to the next higher size category prominence in the city, and has its own,
as immigrants take advantage of their much smaller, chapter here which constantly
prosperity, or decline to the next lower strives against their fellow adepts. Because
size as trade and commerce fall off. the Shining Steel adepts have little support
from elsewhere, the contest is less uneven
Bornestof than local numbers along would suggest,
and the rivalry has occasionally burst into
Type: Medium City +0
violence.
Significant Abilities: Forges
Traditionally, the Baron of Bornestof was
Security and Defences: Complex stone
the eldest son and heir of the Count of Deu,
walls, large fortress with moat, watch towers
but the King himself now holds the two
Temples and Shrines: Medium Rokari
positions jointly. The King appoints a
cathedral, Headquarters of the Order of
seneschal to govern the town and barony on
Shining Steel
his behalf. He does not often visit the castle
Ruler: Royal Seneschal
here, finding the city unpleasant, which gives
Suzerain: Count of Deu (King of Seshnela)
the seneschal a considerable degree of
The ancient seat of the Counts of Deu is a
latitude in his rule.
heavily fortified city. The heavy stone walls

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Gazetteer

Uniquely, the city has a small community of Donsbruck


apostate dwarves, ignored and rejected by
their kindred in the Iron Mountains. They Type: Small City +5
number only a couple of dozen at the most, Significant Abilities: Forges, Stone Bridge
but they make their presence felt by assisting Security and Defences: Stone walls, small
human smiths and artisans in their work, fortress
contributing to the city's reputation for Temples and Shrines: Small Rokari
craftsmanship. They live in specially cathedral
constructed subterranean halls beneath the Ruler: Baron Stoffern
city, away from the prying eyes of humans. Suzerain: Count of Deu (King of Seshnela)
Rejected by their own soulless religion, and The city of Donsbruck stands on a wide
incapable (as non-humans) of receiving stretch of the River Deu, and features that
salvation, the local Rokari Church ignores river's largest bridge. The bridge is a
them as irrelevant. magnificent stone structure, with protective
essences bound into the piers. Merchants and
River Deu other travellers regularly cross the bridge,
despite the toll, for the Royal Road from
The River Deu rises in the Iron Mountains Noyelle to Rindland crosses the river here.
and flows through a steep valley into the This makes the city a trading centre, where
county of the same name. It winds its way many travellers chose to stop on their
past towns and countryside to Rindland, journey. The Royal Road to Bornestof also
where it eventually joins the Nidan River starts here, and the city sports a market for
shortly before the latter flows into the Tanier metalwork far out of proportion to its size.
at Segurane. The river is narrow and fast- Most goods sold here are from elsewhere,
flowing for much of its length, and presents although, like other cities in Deu, Donsbruck
a considerable barrier to travel. By far the has its fair share of forges and foundries.
largest bridge across the river is at Baron Stoffern is elderly, but surprisingly
Donsbruck, but it is not alone. As a result, fit, and prefers finance to warfare. He has
the large riverboats that ply the Tanier accumulated a significant personal fortune,
cannot venture more than a few miles although no one has ever proved any of the
upstream from Segurane, and rarely travel allegations of graft that circle about him. In
even that far. Low-lying barges can navigate fact, his lifestyle is not particularly
the river, however, and are widely used to ostentatious, by the standards of Seshnegi
transport iron and other goods from lords, for he is a miser that spends little on
Rannenburg to Bornsetof and beyond. himself, and little on the city and barony he
The towns and cities along the Deu bristle rules. The bridge wardens are a powerful
with water wheels, taking advantage of the lobby, and among the few that are sure to
river's rapid flow to power mills not just for receive any payments they request. This is
grinding flour, but for operating heavy partly due to the bridge's importance to the
machinery in the larger metal foundries. city's economy, but also due to the wardens'
Some of these mills are enchanted, using own honesty and integrity and the assurance
magical essences to improve their that they genuinely need any money that
mechanisms, and further increase their they request. The baron's eldest son died in
output. Such designs are crude by dwarven 1615, leaving a seventeen year old boy as the
standards, but appear impressive to most heir to the barony. He has so far failed to
foreign visitors. come out from his grandfather's shadow,
and it is unclear as to what direction he
would take the city when he eventually takes
over.

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Kingdom of the Flamesword

Heroes: Sir Antelmund The Herg Sill


Delmois During the God Time, giants raised open
the land here to open a great crack, and
Position: Knight-Marshall
threw the black dragon Herg within. They
Magic: Rokari Church; Adept and
lowered the land again, and crushed the
Liturgist of Saint Iames
dragon beneath the weight of rock. Fire
Originally knighted by the Baron of
Daimones from the depths rushed through
Donsbruck, Sir Antelmund's religious
the crack, and sealed it with a great slab of
zeal led to him joining the Order of
lava rock. Now the Sill stands as a cliff, many
Shining Light. He rose through the ranks
miles in length, separating the raised land to
to command his own household, based
the north from the lower terrain to the
in the County of Deu. He has forged his
south. The Sill is over a hundred feet high in
household into an especially skilled hero
places, and consists of sheer, igneous rock.
band, earning the respect of his peers in
The fire daimones brought metal with them,
the Order. He fought the Thunderous
from the deepest parts of the earth, and
Wolf on the Hero Plane, and took its
these veins remain within the slab of rock
powers. His band sings of the glory of
that plunges beneath the Sill, miles into the
God before entering battle, and
ground. Where the rock is softest, humans
summons thunderclaps and crushing
have opened mines along the face of the Sill,
blows to disorient and destroy their foes.
although they have barely scratched the
The healers of his household burn away
surface of its tremendous bulk. In other
disease magics and seal wounds shut
places, the rock is too hard to extract the
with their hands.
metal, or the veins are too poor to be worth
Sir Antelmund is a strong supporter of
exploiting, and the dark, rocky cliff face
the Church, and places his loyalty to God
remains pristine, save for a few clumps of
even above his loyalty to the Crown. He
grass clinging to cracks in its surface.
is eager to destroy all those that stand in
And somewhere, deep beneath, the
the way of Rokari hegemony over the
crushed bones of the ancient dragon remain,
West, and despises the weakness of the
imbued with a power beyond the
Ship of Life Church as much as the
understanding of most wizards. They are still
perfidy and confusion of the Safelstran
potent, still malevolent, and still dangerous
wizard-cults. He stands at the forefront
to any mortal who might uncover them...
of the Church's battle against its foes,
leading a life of exemplary obedience
and personal purity.

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Gazetteer

Knockers
Mining is a dangerous business for people across Glorantha. There are constant risks of
cave-ins, floods, and other natural disasters. The environment itself is often cramped,
unpleasant, and difficult to reach, and the work is exhausting. Light and fresh air are in
short supply, the latter brought in only by magic. And then there are the things that live
down the mines.
Unless a human mine has the misfortune to break through into a cavern system or
working of some other race, trolls, dwarves, and the like are unlikely to be encountered
by miners. But beings of the otherworld are a different matter. One of the most common
is the knocker, known by various different names across Glorantha.
Knockers are incorporeal beings, able to pass through solid rock without difficulty. Yet
they are also capable of becoming solid, creating a body for themselves from the gross
matter around them. In this form they resemble skinny humanoids with gangling limbs
and wide, slit-like mouths. They seem to lack eyes, having no need of light in their
subterranean realm. They stand from two to three feet tall, and have no difficulty
negotiating even the most tortuous tunnels and cracks, even in their solid form.
Miners who know the proper rituals must appease the knockers regularly to avoid
coming to harm. The exact form of the rituals varies from place to place across Glorantha,
perhaps on the whim of the knockers themselves, but all experienced miners know at
least one. Unfortunately, even minor transgressions can upset the creatures, which can
sabotage mines and cause endless trouble for those trapped beneath ground. They rarely
attack physically, doing so only as an absolute last resort, but they know spells for causing
harm at a distance, which is all that really matters.
When knockers have been appeased, and nothing has upset their mercurial tempers,
they can actually be quite helpful to miners. For instance, they have magic that can help
to shore up rock, although they will never work alongside humans. Most famously, they
'knock' on the walls of mines when a disaster is imminent, giving the miners who hear
them a chance to escape to safety.
cheap taverns catering to the local residents.
Holten The town is dirty and unpleasant, and has
Type: Town -10 few of the civilised amenities or services one
Security and Defences: Wooden palisade, would normally expect in a settlement of its
watch towers size.
Temples and Shrines: Medium Rokari The population consists almost entirely of
church miners and guardsmen. The miners are a
Ruler: Royal Warden rough and ready bunch, prone to fights and
Suzerain: Count of Deu (King of Seshnela) drinking, and many of them are former
Holten lies up against part of the western farmers on the run from their feudal
stretch of the Herg Sill. The area is desolate, overlords. The authorities ignore such
and only minimally suitable for agriculture. escapees here, perhaps because they have
The town exists for one reason only; the merely exchanged one form of back-
large deposits of silver under this part of the breaking servitude for another even worse.
Sill. The Counts of Deu were the first to Besides, they need such men to work the
establish a mine here, during the interregnal mines and extract the silver to enrich the
years of the early Third Age. The settlement royal coffers and supply the realm with new
grew from a mining camp to a rough-and- coins.
ready town. Visitors are rare, and the A wooden palisade surrounds the town on
authorities discourage them. There are no three sides, sufficient to deter bandits and
inns here, although there are numerous would-be thieves, although it would not
hold off a professional army for long. The

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Kingdom of the Flamesword

north side of the town is the Herg Sill itself, merchants who wish to reach the Royal Road
rising over the settlement and presenting an at Bornestof, loading their goods onto
even more formidable barrier to would-be barges for the first part of the journey. As a
intruders. The single church is of moderate result, most of the iron trade with the
size, but is run-down and rarely visited by the dwarves at Laurmal passes through the city,
inhabitants. There are no nobles rather than taking the shorter route through
permanently resident here, and the town is Bormandy into Noyelle. That Bornestof offers
effectively under military rule. When nobles one of the largest markets for iron in the
from the royal treasury do visit, they receive kingdom is also a contributory factor. Many
accommodation at one of the few pleasant large and luxurious inns provide for the
buildings in the town, a secure stone-built needs of the merchants who travel through
place specifically for their use. the city, heading out into the wild, if
The mines themselves are extensive, with relatively safe, foothills of the Iron
various mine supervisors have enlarged them Mountains.
repeatedly down the centuries. They are The Iron Blood School has a significant
cramped, hot and dusty, and dangerous in chapter here, located on the hilltop near the
parts. The silver is present as veins of metal castle. The adepts are always keen to acquire
nuggets in the rock, not as an ore. the iron that passes through the city, and are
determined to take as much of the best
Rannenburg material as they can before it reaches of the
Type: Small City +0 Order of Shining Steel in Bornestof. The
Significant Abilities: Forges, Merchant Inns School prizes its ability to dominate the local
Security and Defences: Stone walls, religious scene, forcing the vicar into a
medium hilltop fortress, watch towers relatively subordinate role.
Temples and Shrines: Large Rokari church, Baron Vauner is a competent ruler, and
large chapter of the Iron Blood School was a skilled knight in his youth. He has a
Ruler: Baron Vauner keen interest in the study of fortifications
Suzerain: Count of Deu (King of Seshnela) and the methods of siege warfare, and has
The River Deu flows into Seshnela through ensured that his own castle and city are well-
a steep-sided gorge that runs for several defended. He works well with the Iron Blood
miles. The small city of Rannenburg stands School, whose senior members receive
near the upper end of the gorge, and marks frequent invitations to the castle, and are
the border of the Kingdom. A fortress has always included in his counsels.
stood here since ancient times, although
most of the current structure dates back only The Sheep-horn Hills
two hundred years. The castle and its This range of hills crosses the southern
surrounding watch towers stand at the top reaches of Deu from the foothills of the Iron
of a steep slope, with a spectacular view of Mountains. The region is rugged and
the river and surrounding countryside. A relatively dry, dotted with trees and open
number of residences dot the slope itself, pasture. Sheep graze among the hills, tended
with narrow winding streets posing a by peasant shepherds with meagre croplands
considerable obstacle to any potential in the lower valleys. The hills are also rich in
invaders. Most of the city, however, lies copper and native bronze, and there are
along the river bank, where a wide, relatively numerous mines scattered across the
flat area of ground has proved ideal for uplands. To the local landholders, these
building. Here are the major commercial metals are more valuable than the wool the
centres of the city, and its numerous metal shepherds produce, and knights fortunate
foundries. enough to have a good mine on their land
Although Rannenburg does not stand on a can become quite wealthy.
Royal Road, its location makes it ideal for

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Gazetteer

Central authority is weak here, and knights battle with those of earth, the sounds of
do not often venture far from the safety of their conflict creating a singing sound that,
their manors, save to protect their own on a clear day, people can hear from a mile
investments. A few paths cross the highlands, or more away. Sometimes the air essences do
but transport is difficult in most places. As a well in their battle, plunging into the caverns
result, parts of the hills have become havens and disturbing the depths, but more often,
for bandits and other outlaws, perhaps after penetrating a hundred feet or so, an
escaping from the restrictions of Rokari explorer finds the atmosphere becoming
society, or simply out for their own gain. The fetid, damp, and warm.
bandits become more active in winter, as Deep within are caves studded with
their own ability to forage is restricted, but magical crystals, but the earth essences
no time of the year is entirely safe. So long as protect them well, making any attempt at
the copper and bronze still reaches the organised mining impossible. Rock
lowlands, the sheriff and local barons care elementals, knockers, and creatures from the
little for what happens up here, and leave deep can appear as if from nowhere, driving
the local knights to their own devices. out intruders. Water fills the deepest caverns,
and there are even waterfalls far below the
The Singing Caverns ground, where subterranean streams empty
Near the eastern edge of the Sheep-horn into sunless lakes. Elsewhere are forests of
Hills stands a great opening in the ground, mushrooms, fed by organic detritus that
the entrance to a vast and complex series of somehow makes its way down from above.
caverns that worm their way beneath the Unbeknownst to many, a clan of voralans
moors. At the cave mouth, essences of air dwells here, tending the fungus.

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The County of Estaurenic


County Seat: Estau
Ruler (1620): Count Girand of Estaurenic
Area: 10,000 sq. miles
Population: 250,000

During the days of the Middle Sea Empire, independent. His descendants have ruled the
Estaurenic was a wealthy realm, forming the County ever since.
southern lands of the Duchy of Tanisor. The wide valley of the Tanier River
Scholasticism prospered here, fostered by the dominates the eastern parts of the county.
God Learner university at Estau. When Old The population is densest here, crowded
Seshnela fell, there were riots and peasant around the rich, well-watered lands. Three
uprisings across the region, aimed at cities and numerous towns and villages dot
destroying the careless wizards who brought the broad, low banks. To the west, the land
this doom upon them. Many feared that gently slopes up to form a broad plain
Estaurenic would follow the western duchies dominated by fields and agricultural villages.
into the sea, and that only by expunging Only a few royal forests remain as preserves
every trace of the God Learners could they for hunting, and even the low-lying hills
avert that fate. While the land certainly did along the borders are well-patrolled by
not sink, it remained in turmoil and anarchy knights, keeping the land safe for the
for years afterward, until re-united by the common people. In the west, the land drops
ancestors of the present Count. precipitously into the sea, with jagged cliffs
The Count and his people converted to the preventing safe landings anywhere along the
new Rokari way before Bailifes began his short coast. There are no harbours along the
campaigns of conquest. They looked back to Estaurenic shoreline, and the coast is one of
the old times, when Estaurenic had been a the few parts of the county without a high
rich land, safe from its enemies, and believed population.
that Rokarism could help them regain what Since ancient times, much of the county's
they had lost. When Bailifes invaded Tanisor, wealth has come from agriculture. In the
the Count enthusiastically joined his armies, valley regions, wheat grows better than in
and fought against the Hrestoli at the most other parts of Seshnela, giving a wider
Second Battle of Asgolan Fields. After the variety to the peasants' diet than elsewhere.
victory, he swore fealty to the King, who Fields of rye, the staple crop for most
rewarded him with the territory around Seshnegi, cover much of the plains, and form
Danvoutiers, which had previously been the source of much of the county's wealth.

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Estaurenic, however, is more famous for its The Count lives in accordance with the
wizards. The surplus of available grain makes dictates of his religion, a visibly pious and
it easier for monastic communities of wizards virtuous man. Guests at his castle find it
to thrive on the labour of the peasantry, and austere, and his feasts are bland and
the county has a well-deserved reputation unexceptional. Only at the annual Estau
for scholarship, stretching back to at least tournament of chivalry (see below) does he
the Imperial Age. Many wizards come here make any effort at extravagance,
to study, making it second only to Leplain demonstrating the success that comes from a
itself as a centre for magical learning. virtuous lifestyle and correctly following the
The Count of Estaurenic heads the nobility moral guidance of the Rokari faith.
here. The seven barons all owe fealty to the
Count, rather than directly to the King, as in
The Very Reverend Severik
most other parts of Seshnela. This means that Position: Archbishop of Estau
the Count can muster his own army from the Magic: Rokari Liturgist
feudal levy, and has some freedom in the The Archbishop of Estau is a thin, ascetic
setting of taxes and other privileges. He man, devoted to the study of theology. A
administers the county court directly, assisted close friend of Count Girand, he has
by the barons. Estaurenic contains three cultivated court contacts as a means to make
shires, covering the western, central, and the Church's task easier. He also works
eastern parts of the region. closely with the Order of Rokar Read Right,
believing that the ultimate success of the
Count Enil Girand Church lies in understanding the world as
Position: Count of Estaurenic much as possible, and in devising methods to
Magic: Rokari Church deal with recalcitrant foreigners. He supports
The Count of Estaurenic is arguably the the coming conflict with Nolos, seeing it as a
second most powerful noble in the Kingdom, chance to deliver a mortal blow to the Ship
after the king himself. His ancestors have of Life Church as much as a chance to punish
always remained scrupulously loyal to the those who have rebelled against the rightful
Crown, and have retained their territory in authority of the King.
an unbroken line. The current Count is a very
pious man, who donates considerable monies Danvoutiers
to the Church. He is a firm believer in the Type: Small City -2
Rokari virtue of obedience, and despises the Significant Abilities: Suspicious Locals
rulers of Nolos as rebels and oath-breakers. Security and Defences: Stone walls, small
He is an admirer of Theoblanc, and a staunch fortress
supporter of the Inquisition, being keen to Temples and Shrines: Small Rokari
remove any trace of heresy from his lands. cathedral
No sensible noble will openly oppose the Ruler: Baron Rambert
Inquisition, but Count Girand is one of the Suzerain: Count of Estaurenic
few that will actively support them in their This small city nestles amid the pastures of
duties. He forbids any of his relatives to western Estaurenic. By the standards of many
follow saints such as Mistandar or Tandavar Seshnelan cities it is relatively clean, with few
until and unless those Orders come fully open sewers, even in the poorer parts of
under Church control, and discourages all town. The town guard is reasonably
other unapproved saintly orders within the conscientious, keeping down criminal
County save those of Gerlant, Iames, and activity, but at the same time being
Xemela. If Theoblanc ever decides to ban suspicious of travellers. When Old Seshnela
those such Orders altogether, the Count of fell, a monstrous crab lurched ashore from
Estaurenic will be one of his most the newly inundated lands, and scuttled
enthusiastic supporters. purposefully towards Danvoutiers. Smashing
its way through the streets, seemingly

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immune to anything the defenders could constantly with the sounds of mock battles.
throw at it, the creature smashed the local Baron Rozier recently ordered the
God Learner Abbey into rubble, and then construction of new and larger stables, but
gouged great pits into the ground before the work has been somewhat rushed, and
turning round and heading back to the sea. the result is not all that it could be. Mistrust
The pits still remain, and no one has dared of the Nolosi is strong here, with everyone
build on the plot of land that surrounds saying that they have let their blind greed
them, a stark warning against the folly of get in the way of their loyalty to the Crown.
tampering with the nature of the world. Those who are - or appear to be - Nolosi, are
Baron Rambert is content to manage his less welcome here than almost anywhere else
fief with as little interference as possible. He in the Kingdom.
assists the Count only reluctantly, and tries to
send as little help to Estau as he can. As a Estau
result, his knights rarely see action beyond Type: Medium City +4
their homeland, and, in fact, it is those with Significant Abilities: Church Libraries, Flood
the least skill or reputation who are most Defences, Riverside Docks
likely to be sent elsewhere as part of a feudal Security and Defences: Stone walls, large
levy. fortress with moat, watch towers
Temples and Shrines: Large Rokari
Douleme Castle cathedral, large chapter of Rokar Read Right
Type: Town +1 Ruler: Count Girand
Significant Abilities: Constant Military Suzerain: King of Seshnela
Presence, Crowded During the Imperial Age, Estau was the site
Security and Defences: Large concentric of one of the major God Learner universities.
castle After the sinking of Old Seshnela, a mob
Temples and Shrines: Medium Rokari descended on the university, razing it to the
church, chapel inside the castle walls ground and killing all the God Learners they
Ruler: Baron Rozier could find. Centuries later, wizards raised a
Suzerain: Count of Estaurenic great library and scriptorium for the Order of
Douleme was an unremarkable baronial Rokar Read Right on the spot, so that its holy
seat until Nolos seceded from the Kingdom. influence could finally expunge any evil
As the most prominent castle along the residue that remained at the site. The
newly created frontier, it became the Monastery of Saint Rokar has since become
headquarters for the many bands of knights the largest library and centre for theological
that now patrol it. The town outside the scholarship in the Kingdom, outshining even
castle walls bustles with knights and the libraries of Leplain in size, if not
mercenaries from dawn to dusk, something importance. Only Church wizards have access
that has brought moderate prosperity to the to the books and scrolls kept at the library,
townspeople. Commoners who have not with heretical outsiders kept firmly outside
benefited so much, however, find that the the gates. Indeed, few non-wizards have ever
constant presence of overbearing knights is been inside the forbidding walls that
only making their lives more difficult, as any surround the monastic compound.
resources tend to vanish into their hands. Unfortunately, recent expansion to the
There has been some tension in the town, as library uncovered subterranean vaults
a result, with occasional crackdowns on those belonging to the old, God Learner site. The
seen as insufficiently supportive of the Rokari quickly re-sealed the crypts with stone
benefits of knightly status. and magical wards, but they are so
The castle itself is large, and dominates the concerned about what might lie within that
surrounding countryside. The practice they have carefully kept the fact secret from
grounds in the bailey seem to ring almost all but the most essential personnel.

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Estau lies on flat plains of loam


surrounding this part of the river. Heavy
walls engraved with giant air runes protect Heroes: Eremund
the city from the occasional floods that
Position: Church Adept
sweep the river in Sementis. Their
Magic: Rokari Church; Adept of Rokar
enchantments have protected the city for
Read Right
decades, and nobody seriously fears flooding
Erremund's parents were minor nobles
any more. The towers of the cathedral and
from western Estaurenic, and were
library rise high above the city, and are
delighted when the churchmen
visible for many miles around, taller even
identified their younger son as a wizard.
than the castle. The city markets are large for
Eremund had already proved to have an
its size, with merchants from Nolos bearing
inquisitive mind, and life in the Church
goods from around the world up the Tanier
suited him perfectly. He joined the Order
River to trade.
of Saint Rokar Read Right as an adept,
The lands just outside the city are the site
putting both his magical skill and his
of a major tournament of chivalry held every
academic insight to good use. As he
year during Fervidor. Knights from across
continued his studies, he decided that
Seshnela come to compete in the most
there was much more the Church could
prestigious event of its kind in the Kingdom.
learn about the land in which they lived,
The event sticks rigorously to the Seshnelan
and the people that had come before
Style of tournaments (see p. 171), eschewing
them. Rokar's vision had been to restore
such innovations as the Fronelan joust, which
the rites of the oldest forms of
have become popular beyond Rokari lands.
Malkionism, and by seeking more
information on those long-gone times,
Eremund, and others like him, could help
bring that vision closer to fulfilment.
Eremund gathered knights, healers,
and other experts around him, and
began to explore the old ruins of
Seshnela, seeking evidence of the
ancient Malkioni and their foes. He also
sought out paths in the Hero Plane,
uncovering old rites that everyone else
had thought lost. When the Ship of Life
Church gained followers in coastal
Vogai, he heroquested to face the
Shadow of Doubt, which had cast
uncertainty into the hearts of the
faithful. He defeated the Shadow by
showing its arguments to be false, and
bound its power into his staff. Now he
uses the power of Doubt against the
enemies of the Church, causing them to
question the own false premises that
lead them away from the words of
Rokar.

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Quoigne
Old Eye Ruin
Type: Small City +2
The School of Ouxey is a Hrestoli school of Significant Abilities: Horse Market,
wizardry devoted to the magic of perception Merchant Inns, Riverside Docks
and vigilance. The School had a tower here Security and Defences: Stone walls, small
during the Imperial Age, and throughout the hilltop fortress
Interregnum. The wizards conducted their Temples and Shrines: Medium Rokari
arcane studies, and sold their services to cathedral
Hrestoli lords. In the uppermost room of the Ruler: Mayor
tower they had magical scrying devices that Suzerain: Count of Estaurenic
they used to observe events in far-off places. The eastern and western branches of the
After the fall of the God Learners, the Royal Road part company at Quoigne, a free
Ouxites were condemned along with many town on the Tanier River. A long ridge forms
other wizards, since many assumed that they the southern boundary of the city, where the
had seen the coming disasters, and yet had castle stands, along with the houses of the
done nothing to avert them, or even to warn wealthy. As trade up the Tanier has increased
the common people. A mob marched on the in recent decades, the city has grown rapidly,
tower, only to find it empty and abandoned. and now many buildings lie outside the
Magical seals barred access, and nothing the protection of its walls. This is especially so on
people could do damaged the tower, so the western side, where a small river runs
eventually, they returned home. just outside the city wall to join the Tanier.
In later years, King Ulianus I decided to use The western branch of the Royal Road enters
the tower as an observation post. It stood the city over a bridge here, but many inns
close to the new coastline, and it would have and homes sprawl on the far bank. Within
been possible to see out to sea from the top, the walls, the city is crowded, as if too large
even if none of the magical devices to fit within comfortably. The guild council
remained, making it ideal for keeping an eye has recently considered extending the walls,
on treacherous Pasos, whose boats still but this will require considerable funds, and
patrolled the narrow channels around the would take many years to complete, even if
nearby islands. With some difficulty, Rokari they ever do reach an agreement on its
wizards broke the wards on the tower, and necessity.
knights re-occupied it. Before long however, Although the market for foreign goods is
it became clear that the tower was cursed, larger at Estau to the south, Quoigne is a
and that men stationed there fell ill with a good meeting place, because of the junction
sleeping malady, and found their magic of the Royal Road. Most foreign goods
opposed by dark essences. Rather than try to continue up the river, taking the most direct
exorcise the curse, the King ordered his men route to Arnlor and Segurane, but all trade
to abandon the tower once again, and no destined for Noyelle and Voine must leave
one has occupied it since. the Tanier here. Extensive horse paddocks lie
The tower still stands, although weeds and close to the city, and while the local horse
brambles now choke its lower buttresses. In dealers specialise in ponies and pack horses,
1543, lightning struck the upper part of the rather than great chargers or swift horses,
tower, destroying some of the structure the horse market is always busy.
there. While this suggested to some that the Quoigne is a free town, given certain legal
curse had lifted, there was no compelling rights by an ancient charter. The guilds
reason to re-occupy it, besides which, its control the courts here, and meet in council
ruinous state had made such a task too to raise taxes and determine expenditures.
dangerous. The ruin remains, staring out to Currently, the Guild of Horse Breeders and
sea, empty, save perhaps for ghosts and the Wainwrights' Guild have the most power
ancient Hrestoli magics. on the council, but the Redsmiths' Guild and

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the Guild of Boatmen often oppose them, others, and make it Rokari in name as well as
with many others giving their support to practice.
either side as their own interests dictate. The Tremarde is a sizable abbey, consisting of a
council elects a Mayor from its membership cluster of buildings dedicated to preparing
once a year. Although there is no limit to the and preserving documents and texts of all
number of times a Mayor can serve, he must kinds. The adepts are not cloistered, and
always be careful to keep the support of as come and go at will, providing services to
many guildsmen as he can, lest he lose office lords and churchmen across the Kingdom.
and the perquisites that it brings. This tends Anyone can come and consult with the
to lead to a rather laissez-faire government, Calligraphers at the abbey, although the
with the Mayor struggling to avoid libraries and certain ritual areas remain out-
offending anyone by taking overly radical of-bounds to visitors. Naturally, the local
action. Calligraphers also adhere to all the usual
rules of the Rokari wizard caste, including
Tremarde Abbey celibacy. Nonetheless, they keep in touch
Tremarde is the Seshnelan headquarters of with their counterparts in other lands, where
the Humble Calligraphers, a School of Calligraphers may be Hrestoli, belong to
wizard-adepts dedicated to scholasticism and minor sects, or to none at all.
the making of ciphers. The School is
widespread, with branches in Fronela, Virtoins
Safelster, and other Malkioni lands, as well as Type: Small City -1
Seshnela. Most Rokari Calligraphers serve as Significant Abilities: Riverside Docks
independent consultants to local lords, work Security and Defences: Stone walls,
in other Church institutions, or run small medium fortress, watch towers
scriptoria in the cities. The School established Temples and Shrines: Large Rokari church,
Tremarde as a central repository for scrolls, Chapter of the Household of Flame
and for providing direction to adepts Ruler: Baron Bracoire
throughout Seshnela. Their strict neutrality Suzerain: Count of Estaurenic
proved an asset once the populace turned Virtoins stands on the east bank of the
against the God Learners, since nobody Tanier River, close to what is now the
associated them strongly with the old creed. Seshnela/Nolos border. Once, the Royal Road
Instead, most people saw them as harmless, used to run down the west bank of the river,
and Tremarde remained untouched all the way to Noloswal, but after Nolos
throughout the Interregnum. rebelled, it became impossible to maintain
The Abbey made itself useful during the the wards on those parts of the Road outside
Interregnum, by providing ciphering services of Seshnela. The King ordered that the entire
and carrying secure messages for various rival southern stretch of the Road be abandoned,
lords of the land. When Estaurenic converted so that now it stops at Estau. The physical
to the Rokari faith, the Calligraphers road remains, of course, but travellers only
remained officially neutral, supporting use it for short distance journeys; all major
neither the newcomers nor their Hrestoli trade is now restricted to the river itself. This
predecessors. Because of their prior made little difference to most merchants,
usefulness, the Count of Estaurenic protected who generally preferred the convenience of
them, and the Inquisition had more river travel in any event, and the benefit to
important targets. Before long, all of the Virtoins has been slight.
adepts at Tremarde were Rokari, despite the Far more significant was that the city now
official nondenominational status of the stood close to the border with a potentially
School, since the Rokari were the only source hostile nation. The signs of this change are
of adepts in the Kingdom. Nonetheless, everywhere, for fortification has become a
Theoblanc wishes to bring the School under major priority for the city. Although the city
his personal authority, along with all the has had walls for a long time, as most cities

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Kingdom of the Flamesword

in Seshnela do, the baron's men maintain time comes to launch an attack on Noloswal,
them with more diligence than in the past, Virtoins will likely be the main base.
and man the watchtowers with large Baron Bracoire is a well built and
detachments. Most noticeable, however, is gregarious man, fond of his food, and
the castle. Over the last few decades, the generally good natured and generous
baron has upgraded it several times, adding towards his knights. He has little time for
new towers and defensive outworks. The commoners, and finds the constant nagging
baron's men cleared away buildings and of the more pious wizards to be an irritation
entire streets to make way for the he could well do without. The military build
expansions, leaving the commoners to up suits him well for the time being, as it
grumble about their heavy-handed means more money coming in from the
approach. A large garrison remains here Count and King to help shore up the town's
now, including many forces levied by the defences, and gives him a powerful voice at
King and the Count of Estaurenic. Formerly a court, but he is nervous about what will
city founded on the river trade and the rich happen if full-scale war breaks out with the
farmlands of the alluvial plains, at times it rebels in the south.
now feels like a city under siege. When the

The County of Noyelle


County Seat: Trezieres
Ruler (1620): Count Hedenveld of Noyelle
Area: 16,000 sq. miles
Population: 100,000

The County of Noyelle is a relatively recent remained pagan long after Malkionism
foundation, which did not exist before the dominated elsewhere. During the Imperial
Interregnum. Much of the region was only Age, the Seshnelan kings established a
settled in the late Dawn Age, and some parts County of Trezieres, which covered broadly

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the eastern part of present day Noyelle. The locals. Not only are wild boar and deer
western regions belonged instead to the plentiful in Noyelle, but stranger creatures
Duchy of Joriland, with its seat at Laurmal. often visit from the west, taking advantage
The west in particular was a wild land, of the sparse patrols and open country to
considered of little value by the Empire and travel several miles from the border.
largely ignored even by its own dukes. Sometimes these creatures are dangerous,
With the fall of Old Seshnela, the Duchy of and whole bands of knights must attempt to
Joriland ceased to exist, and civil war soon seek them down and defeat them before
swept away the County of Trezieres as well. they destroy too many crops, livestock, or
Barons fought with each other across the peasants.
region, and brief-lived counties rose and fell Noyelle, like Estaurenic, retains its own
as the generations passed. Eventually, Baron count, who oversees the county court, and
Hedenved of Rindland, exiled from his receives fealty from six barons living
homeland, seized control of the eastern throughout his realm. Count Hedenveld also
regions, and declared a new County of retains his own army, mustered from a
Noyelle. His successors gradually increased feudal levy in much the same way as the
their power, eventually subjugating the King's army, and pledges its service to the
wilder western reaches and adding them to Crown as art of his own oath of fealty. There
the county, creating a realm roughly are four shires in Noyelle, including
equivalent to that which survives today. At Bormandy, whose sheriff is described on p.
first the counts resisted the advance of 181. The Shire of Immerland, which includes
Bailifes and the Rokari faith, but they the northern and central parts of the county,
famously switched sides at the Second Battle including Immhalt and the Spukwoud, is
of Asgolan Fields, turning on their rivals from particularly low in population.
Deu and Voi. Bailifes rewarded them by
making them one of his principal vassals,
Count Hedenveld
although at first he stationed many royal Position: Count of Noyelle
knights in Noyelle to ensure that the counts Magic: Rokari Church, Adept of Saint
did not have a second change of heart. Gerlant
The old division between east and west Count Igini Hedenveld is in his late forties,
remains apparent in the modern county. The a stern man with firm views on the
eastern regions, around Trezieres and importance of Rokarism. In his younger
Souronne, look to Tanisor for inspiration, years, he was a noble knight, and spent
and rival them in their production of textile much time hunting in the forests and wild
fabrics. The west remains more of a frontier, lands of Noyelle. This gave him a keen
warily eyeing the mysterious forests beyond knowledge and love of nature, as well as a
the border. People from western Noyelle friendship the Order of Saint Orvar. The
speak with a distinct accent, closer to Order has long been a significant one in
Rindlander than Tanisoran, although with Noyelle, but has especially prospered under
many unique features of its own. They his patronage. The count also favours other
mourn their past as part of the lost duchy of Rokari saints, and not just Gerlant and Iames,
Joriland, despite the fact that, historically, whilst denouncing those of other faiths.
they gained little benefit from the Xemelans and followers of Mistandar,
relationship. Josselyne, and Hasterax have all benefited
Numerous small woodlands dot the region, from the count's largesse, so that the county
much of which is untamed. Some of these is today one of the strongest centres of
are deliberately preserved royal forests (see saintly veneration in Seshnela.
p. 99), but others are simply undeveloped The count, however, is suspicious of
territory, yet to be claimed by encroaching Theoblanc's plans for the future of Rokarism.
farmland. Especially in the west, hunting is a While he believes that a wide range of magic
popular pastime among the local knights and from approved and theologically sound

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Kingdom of the Flamesword

orders and schools can only benefit the Security and Defences: Stone walls,
nation and faith, some church leaders are medium fortress
acting to discourage their expansion, and Temples and Shrines: Small Rokari
clearly doing so with the Ecclesiarch's cathedral
blessing. Count Hedenveld is no heretic, and Ruler: Baron Tuhnring
none of his beliefs challenge the official Suzerain: Count of Noyelle
doctrine of the Church as it currently exists, This is a frontier town defending the
but if Theoblanc's plans come to fruition, he northwestern corner of the county. There is a
may find himself challenging the Ecclesiarch detailed description of the town and its
and his followers. surrounding land on p. 155.
The count's only son is currently engaged
to the daughter of Baron Carois of Lamreaux Hetz
in Tanisor. In accordance with custom, the Type: Town +7
baron must provide a dowry worthy of the Significant Abilities: Travellers' Inns
count's status, and negotiations as to its Security and Defences: Earthen rampart,
exact size and composition are ongoing. small castle
None the less, there is little doubt that the Temples and Shrines: Medium Rokari
baron will raise the necessary finances, church, large chapel to Saint Ongaring
although all the many details of such an Ruler: Baron Vodert
important a noble marriage will naturally Suzerain: Count of Noyelle
take some time to arrange. In the year 144, Seshnan pagans waylaid
The Very Reverend Krievert Saint Ongaring at the small village of Hetz,
and martyred him by crushing him beneath a
Position: Archbishop of Trezieres
great boulder. Although they desecrated the
Magic: Rokari Liturgist
saint's body, his followers were able to
The Archbishop of Noyelle is an aging man,
recover his remains and buried them in a
no longer as active as he was in his youth.
reliquary at this spot. They built a small
Despite the supposed austerity of his faith,
church over the burial site, which became the
he is overweight and indolent. While he was
original focal point of his Order. As a patron
a zealous preacher in his younger days, he is
saint of travellers, Ongaring's Order never
now content to enjoy the benefits of his
looked to any one location for spiritual
position, knowing that no further promotion
leadership, but the church nonetheless
is possible. None the less, despite his lack of
became a site of pilgrimage and veneration.
enthusiasm for administration or most other
Inns sprang up to cater to the many
forms of activity, he does still possess political
travellers, and soon the village grew into a
acumen, and knows which of his followers to
sizable and prosperous town.
reward for their service and loyalty. As a
During the Imperial Age, wizards moved
result, there is little danger of him losing his
the saint's reliquary to a grander location
office. The Archbishop is also rigidly
near the coast, but many pilgrims still chose
orthodox, and privately worried by Count
to visit the site of the martyrdom itself to
Hedenveld's enthusiasm for saints other than
pray to their patron. The Order became
Gerlant and Iames. While his preferred
influential and wealthy, because of its vital
approach to the matter is to allow the count
role in maintaining communication between
to metaphorically dig his own grave, he none
dioceses across the vast Empire. They lavished
the less keeps a close watch on his activities,
some of this wealth on Hetz, and the current
and those of the saintly orders.
chapel building dates from this period.
With the Closing of the Oceans, and the
Herelgem fall of the Empire, the Order's role at first
Type: Small City -2 diminished. Pilgrims came to worship at the
Significant Abilities: Hunting Opportunities shrine less frequently, and many of the

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external funds dried up. During the region. Some are hostile to travellers, while
Interregnum, however, many churchmen others are more inclined to ignore them, but
found the communication abilities of their magic is ever-present, and can interfere
Ongaring's adepts to be useful. As rival lords with Malkioni spells in often unpredictable
divided Seshnelan territory between ways. Snakes seem especially common here,
themselves, and posted hostile patrols along which many attribute to the power of
their various borders, neutral and respected ancient pagan gods. The hillier, eastern,
messengers could be of vital importance. reaches of Immhalt are also home to several
Hetz was not the only centre for the Order at colonies of griffins, which can make life
this time, true to the adepts' distrust of difficult for anyone with horses, whose flesh
gathering power in one place, but it was a they prize highly.
significant one. Its baron stayed aloof from
the conflicts of his fellows, but eventually Ingerode
pledged fealty to the Count of Noyelle. Type: Small City +1 (currently reduced to -9
Hetz, then, was a relatively wealthy town due to disease)
when Bailifes the Hammer crushed the Significant Abilities: Disease Ridden
knights of Tanisor, and established his Security and Defences: Stone walls,
kingdom. Since the rise of Theoblanc, medium fortress, watch towers
however, the town has suffered yet another Temples and Shrines: Large Rokari church,
downturn in fortunes, and much of its temporary Xemelan mission
former grandeur has now faded. Pilgrims still Ruler: Baron Krender
visit the shrine, where the original rock used Suzerain: Count of Noyelle
to martyr the saint remains in place. The Ingerode is a small, but well-fortified, city
townspeople remain proud of their saint, that helps defend the western frontier.
conscious of their role as a major holy site for Before the sinking of Old Seshnela, the city
an Order now found throughout the West. was insignificant, but it was one of the few
But, at the same time, they cast worried eyes to grow through the Interregnum. The
towards Leplain, and wonder what the barons hired increasing numbers of knights,
future has in store... and raided their neighbours, growing
wealthy off stolen goods. Eventually, the
Immhalt Count of Noyelle sent an army and sacked
Immhalt is a general name for the wide, the city, installing a new baron. However,
central regions of Noyelle that are still the military expertise of the city remained
largely undeveloped. Where the soil is useful, and the new rulers proved loyal
relatively rich, there are forests and supporters of the count, providing many
woodland glades, but over much of the land knights to serve in his armies. The Order of
there are tough grasses, shrubs, and gorse. Saint Rendoir, an old hunting saint,
Some of this land would be suitable for established a major chapel here, which the
pasture, but has been instead been reserved Order of Saint Orvar took over following the
as hunting grounds for nobles (see Royal region's subjugation by Bailifes. The city
Forests, p. 99) or simply left unoccupied. Few became the rallying point for the defence of
people live in Immhalt, save for foresters and the southern stretch of the border with
others who help to preserve the hunting Kanthor's Forest, and for hunting
grounds. expeditions to track down some of the
This is largely because the powers of strange creatures that ventured from out of
nature are very strong in Immhalt, and there the woodland.
has never been a pressing need to encroach Recently, however, there has been an
upon them. Nymphs, such as Oreads and outbreak of Delirious Flux, a form of Brain
Limoniads, are common in the wild lands, Fever (see Anaxial's Roster p. 229) in the city.
but there are also many other spirits, The disease initially spread throughout the
essences, and daimones that inhabit the poorer parts of the city, but soon spread

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Kingdom of the Flamesword

elsewhere. Every street now contains at least


a few houses marked with the death rune,
warning visitors to stay clear. Trade to the Heroes: Sir Elbor Dersten
city has largely dried up, although local
Position: Knight and Lector
farmers desperate for income still visit the
Magic: Rokari Church, Adept and
markets, and supply the inhabitants with at
Order Liturgist of Saint Orvar, various
least some food. Knights from neighbouring
heroquesting powers
villages patrol the roads into the city,
Sir Elbor grew up in a manor close to
warning travellers of the danger.
Ingerode, the younger son of the knight
The disease does not kill everyone it
who held the manor for the baron. The
infects, and claims mainly the infirm and the
manor was reasonably wealthy, and,
young. Even so, few people are willing to
with no chance of inheriting, Sir Elbor
brave entering the city without a good
spent his time hunting and visiting
cause, and the economic effect is already
tournaments. He wooed many women,
proving disastrous. The Order of Saint
although never committing to any, and
Xemela has established a mission here, but,
enjoyed the social benefits of his station,
as the disease continues to spread, the
giving little thought to matters of piety
adepts are rapidly becoming overwhelmed.
or duty.
The baron has hired pragmapathic wizards to
That all changed one day when he was
ward off the disease from the castle
out hunting near Kanthor's Forest. He
compound, so far with some success, but few
dreamed of Saint Orvar, who bade him
others are wealthy enough to afford their
get up and arm himself. As soon as he
fees.
awoke, he acted on the dream's
message, and only just in time, for a
band of elves descended upon his camp,
hoping to slay everyone as they slept. His
valiant actions drove the elves away, and
he swore on the spot to dedicate himself
to the Saint's service.
He spent the next year preparing to
become an adept, learning more of the
saint's life and teachings. He
transformed himself into a dedicated
adept knight, and, in later years, became
a Lector as well, to teach others of the
saint's words. He established his own
chapter of the Order, gathering other
adepts and loyal companions to his side.
He became convinced that the saint had
a mission in mind for him, and explored
his myths on the Other Side to better
understand what that might be. Now he
and his band have many heroquesting
powers, allowing them to move with
complete silence, and to strike their foes
from a distance, as well as resisting the
magic of pagan and heretical cults. They
continue to quietly promote the Order's
ideals, emphasizing the importance of
saints to the Rokari Church.

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Souronne have so far not come to a definite


conclusion, but numerous citizens have come
Type: Small City +1 forward to accuse their neighbours of
Significant Abilities: Wool Market suspicious actions or beliefs. The Inquisition is
Security and Defences: Stone walls, small therefore casting its net ever wider, and
fortress making its presence felt throughout the city.
Temples and Shrines: Small Rokari Everyone seems suspicious of everyone
cathedral else. Are they are closet heretic? Or an
Ruler: Baron Fourai Inquisition spy? The Inquisitors hold regular
Suzerain: Count of Noyelle trials in the square in front of the cathedral,
Souronne stands on the main trade route while their torturers work through the night
between Vogai and the rest of Seshnela. The to try and separate truth from deceit. The
walls encircle a low hill, with the castle and Inquisition recently cleared the local bishop
cathedral standing on the flat summit. The of any direct involvement, but his failure to
wool trade dominates the city, with the local maintain the purity of one of his closest
Drapers' Guild being highly influential. The subordinates made his position untenable.
locals regard the business of fabric-making Theoblanc dismissed him from his post, and
and sheep-rearing to be more important he currently serves as a deacon at Trezieres.
than any other trade and take it very The Ecclesiarch has yet to appoint a
seriously. On market days, sheep crowd the replacement, leaving the diocesan seat
city streets, and other merchants and vacant. Churchmen are channelling their
tradesmen simply have to make way for devotional energy directly to the Archbishop
them. While outsiders often mock the rustic at Trezieres, but he is unable to supervise
appearance of the city, and begrudge the them directly, leading to considerable
teeming sheep their rites of passage, the fact organisational confusion throughout
remains that the city is relatively prosperous, southwestern Noyelle.
making money from the sale of cloth and The Inquisitors have even interviewed
yarn to other parts of the Kingdom. Baron Fourai, although they did not formally
In 1619, a crisis struck the local wizards put him to the Question. Since his resulting
when the Dean of the cathedral chapter exoneration, he has given his full
experienced Joy of the Heart (see p. 64). At cooperation and support to the Church in its
first, he attempted to cover up this terrible efforts to seek out the guilty and protect the
secret, but, as so often happens, it affected populace. He is a humble man, with a good
his duties within the Church, and other knowledge of Church doctrine, and he and
wizards became suspicious of his true his family remain loyal to the Church.
loyalties. The Inquisition moved swiftly to Although it is likely that the local nobles are
arrest and interrogate him, and soon indeed guiltless, some of Souronne's
discovered the truth. Although the Dean commoners instead suspect the baron of
himself is now a member of the Student having used his influence to avert suspicion,
Body for his own safety, the city is still and complain that he is not suffering as they
feeling the repercussions. are.
Eager to discover what might have caused
the Dean to experience the illusion of Joy, Spukwoud
the Inquisition set up court in the city. The
Inquisitors want to know whether any secret During the Crusade Against Chaos, even in
Hrestoli are hiding in the city, and how they Seshnela itself there were those who had
infiltrated the cathedral chapter. They are fully surrendered to Nieby and his evil ways,
also concerned that his high profile position and rose in arms against their rightful King.
might have allowed the Dean to spread his One such minor lord, named Vorgrant, took
contagion among the faithful, and even up the life of a bandit in these woodlands
within the Church itself. Their investigations after his exile. He brought many of his
knights, wizards, and other retainers with

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him, and they lived here for some time, the


forests being more extensive in those days.
The evil band raided the surrounded Wraiths
countryside, a thorn in the flesh of the The spectral inhabitants of the
righteous, and they gave up all pretence of Spukwoud are wraiths, an unusual type
Malkioni ways to dedicate themselves to of ghost animated by feelings of
their evil cult. This reign of terror lasted for frustration and hatred. They are
some years, as the main military forces were permanently visible, and take the form
engaged elsewhere, fighting the Vampire of translucent skeletons or partially
King of Tanisor. So it was much later that rotted corpses. Many, those in the
forces loyal to Gerlant scoured the forest, Spukwoud included, bear the clothing
and killed all the outlaws they could find. and accoutrements they did in life,
Lord Vorgrant himself died in a final battle in although these are similarly spectral, and
the heart of the wood, cursing his enemies as fade into nothingness when the wraith is
his blood soaked the soil around him. gone. Wraiths radiate cold, and some
The outer parts of the forest, beyond the emit an odour of decay. Some haunt
effect of the curse, have slowly disappeared specific sites, as normal ghosts do, but a
before advancing ploughs and pasturage. few are free to wander as they will. They
But the former central regions remain as evil seek to destroy all living things.
as ever, and few dare to venture within. All Wraiths attack by simply touching
the trees growing from this poisoned soil their victims, for their hands and
appear dead and leafless, yet they never rot, weapons can pass through any physical
nor blow down in harsh winds. The barrier, armour included. The touch of a
undergrowth is a tangled mass of weeds and wraith is chilling, and saps the strength
brambles, many of which also appear dead, from the victim, sometimes to the point
yet grasp and cut anyone who passes of death. This weakness lasts indefinitely,
through. Spectral knights patrol the although magical healing is effective.
unnatural woodland at night, translucent, Because wraiths are immaterial, they are
and showing signs of death in battle. The invulnerable to normal physical attacks,
locals believe that, somewhere deep in the and only magic, or magically augmented
forest, the phantom of Lord Vorgrant still weapons, have any effect against them.
holds court, plotting his revenge against the
mortal world. If so, he has been waiting for Typical Wraith: Hate Life 10W, Icy
over a thousand years... Touch 2W, Resist Damage 10W, Resist
Exorcism 18
Some wraiths may also possess some
skills or magic that they possessed in life.

Trezieres
Type: Medium City -4
Significant Abilities: Horse market,
Mercenaries for hire
Security and Defences: High stone walls,
medium fortress, watch towers
Temples and Shrines: Medium Rokari
cathedral, Chapel of All Saints.
Ruler: Count Hedenveld
Suzerain: King of Seshnela
The county seat of Noyelle is a well-
fortified city standing on the western branch

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of the Royal Road. For centuries, it has been people to import the fast Vuanso riding
one of the main trade routes connecting horses from the orient after the Opening of
Vogai with Tanisor and Rindland, and the the Oceans. Now the locals specialise in
Royal Road has reinforced that importance. breeding and raising them, providing them
In recent years, lumber destined for the to knights and nobles throughout the
shipyards of Voganwal has become the city's Kingdom. The locals also sell a great number
major trade item, gathered from the of warhorses, including the powerful Fronan
woodlands of Noyelle. The trade is an charger.
awkward and inconvenient one, since there Trezieres has also benefited from the
is no river running directly from Trezieres to count's enthusiasm for saintly orders, most of
the Vogai coast, forcing timberwrights to use which now have chapters within its walls. By
large, overland caravans rather than simply working together, the various orders have
floating the wood floating downriver. recently constructed a chapel dedicated to all
Nonetheless, the timber of Noyelle is the Rokari saints. Distinct from the cathedral,
superior to that growing in the harsh soils of where chapels are more commonly located,
the coastal lands, so the trade continues. this is a new building adorned with intricate
Despite its relative size, Trezieres still has stone carvings and statues of the various
the feel of an agricultural market town. saints and their deeds. Adepts regularly come
There is little local production of jewelry, here to pray, and a liturgist of Saint
expensive fabrics, and other luxuries, Mistandar handles the financial and
although such items are for sale in the administrative side of the chapel's business,
markets. The city is however, famed for its distributing collected alms to the various
large stables and the quality of its horse orders.
breeders. The count was one of the first

Dragons of Seshnela
The True Dragons are creatures of the late Second Action, created before humanity
from the power of the greatest runes. There are none in Seshnela now, as far as anyone
knows. But their offspring are a different matter. Wyverns are relatively weak, debased
draconic creatures, and are relatively common in and around Seshnela, especially in the
deep forests to the west. Magisaurs, degenerate, vaguely humanoid reptiles, are found in
Kanthor's Islands and the southern coasts, but not in Seshnela proper.
But it is the great flying dragons that inspire the most awe and fear. They are rare here,
and many years go by without anyone reporting such a creature. But they do exist, hiding
in the wild lands just beyond the borders, and sometimes even in the ancient ruins or
royal forests of Seshnela itself. They are rapacious and deadly, and will prey on any
livestock or humans nearby. Fighting such creatures is perhaps the greatest challenge any
Seshnelan knight can hope for, as they are not merely physically formidable, but magically
potent. Their very presence strikes fear into the hearts of mortal men, and only the
bravest of knights can stand against them. Yet the rewards for doing so are
commensurately great.

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Kingdom of the Flamesword

The Duchy of Rindland


Ducal Seat: Segurane
Ruler (1620): King Guilmarn, Duke of Rindland
Area: 39,000 sq. miles
Population: 420,000

The first rulers of Rindland were Marcher Hochmark. His son, Bailifes' father, converted
Lords forging the northern frontier of the to the new religion of Rokarism. The Rokari
old Kingdom of Seshnela. Early in the creed appealed to the dour and practical
Imperial Age, Rindland became a duchy, people of the duchy, and it was popular
charged with protecting trade down the there long before the Duke himself formally
Tanier River from Sodal to Naumstadt, and converted, but now the Church had the full
with repelling hostile forces from Arolanit, force of law behind it, and was able to
Fornoar, and beyond. Once the Middle Sea extinguish all of its foes. Later still, Bailifes
Empire absorbed Arolanit, the frontier feel himself took up the banner of Rokarism, and
of Rindland declined, but its martial tradition used it to re-unite the whole of Seshnela
continued, and the duchy supplied many under his personal rule. Segurane became
knights and armies to the Empire. the national capitol, and Rindland became
When the Empire fell, rebel lords the heart of the newly reborn Kingdom.
established themselves in many of the castles Rindland is a flat and relatively
and towns of Rindland, and central authority monotonous region, with only a few low hills
began to weaken. The line of the old dukes dotted here and there. The southern parts of
faltered, but a new line eventually rose to the duchy, along the Tanier River are densely
replace them. One of these new dukes, the settled, with numerous towns and villages
grandfather of Bailifes the Hammer, along the banks. To the north, the
launched a series of campaigns to subjugate population is sparser, and the castles that
his neighbours, and created a firmly run dominate the landscape seem outsized for
duchy that ruled the whole of the modern the towns they protect. Since the fall of the
region, save for western Sodal and the Empire, Rindland has once again become a

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frontier, albeit a well-defended one, with see him gone, and replaced with someone
Arolanit, Fornoar, and Safelster all lying on else. His failure to grasp politics and subtle
its borders. manoeuvrings helps here, but his dedication
The military has always been the dominant to the Ecclesiarch has so far stood him in
force in Rindland. Much of the economy is good stead.
geared to supporting it, and the region is
second only to Deu in the quality of its Arkhome
armour and weapons. Fortifications are the Arkat built a great castle here to defend
greatest pride of the Rindland people, and the northern approach to Seshnela during
both its architects and its siege engineers are the late Dawn Age. He lived here himself for
superior to those elsewhere. In the south, many years, and the site is now intimately
trade along the Tanier with Safelster means associated with his name. Arkhome fell into
that more exotic goods are sometimes ruin during the Imperial Age, with newer
available, although the danger of heresy fortifications taking over its original role.
spreading from that fractious land keeps the Modern Rokari curse Arkat's name, because
Inquisition busy. he cruelly abandoned his people and his
Rindland is the hereditary holding of the faith, becoming first a pagan, and then an
royal family, a land they carved out for inhuman monster. Ghosts, evil spirits, and
themselves during the Interregnum. The King pagan daimones haunt the ruins, and all
himself holds Rindland as a personal fief, and sensible folk stay well away.
supervises the ducal court that is the region's The people of Safelster, however, see
only other central administration. The things differently. To them, Arkat is a hero,
fourteen barons all owe their fealty directly and they either ignore his later actions, or
to the King. The duchy contains nine shires, interpret them as signs of some twisted
plus the Hochmark and Segurane city, which virtue. Safelstran pilgrims regularly travel to
have their own separate jurisdictions. the site, to hold dark rituals amongst the
Rindland is also an archdiocese of the Rokari ruins. The authorities, of course, forbid all
Church, the second formally established such activity, and the pilgrims must travel in
(after Leplain). secret to avoid detection. Most choose to
The Very Reverend Endrich travel by a northern route, crossing into
Seshnela through the wild lands of Fornoar.
Position: Archbishop of Segurane
This places them at greater risk of attack by
Magic: Rokari Liturgist
bandits and trolls, but avoids Rokari patrols
Endrich is one of the most powerful
until the last part of the journey. A few
archbishops in the Church, second only to
prefer to travel down the Tanier to Drenwal,
Theoblanc. His archdiocese covers almost the
and then turn north, risking detection by the
whole of Rindland, and includes the great
authorities, but avoiding the dangers of
city of Segurane, home to the royal court. He
wilder lands.
is a blunt, uncompromising man, known for
Royal knights under the command of the
his unswerving belief in the importance of
local sheriff patrol the lands around the ruin,
unity. Like Theoblanc, he opposes all those
constantly searching for pilgrims trying to
saintly orders and schools which currently
sneak in. There have been attempts to
stand outside the mainstream of the Church.
occupy the ruins themselves, but the ancient
He is a capable administrator of his
evil of the place has always driven the guards
archdiocese, but his grasp of politics is
out after no more than a few weeks. Rokari
limited, for he prefers to deal with things in
knights and wizards staying at the ruins
as straightforward a manner as possible. This
suffer possession by ghosts, contract strange
makes him unpopular with some of his
maladies, or simply die of no apparent cause.
bishops, who fear the verbal lashings that he
Attempts to tear down what remains of the
delivers for the slightest problems within
ruins meet with similar obstacles.
their domains. Many of them would like to

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Kingdom of the Flamesword

The castle is, naturally enough, in an strengthening the kingdom, and allowing it
ancient style, built of dark stone with great to expand through Nolos and Safelster as
square towers and an outer curtain wall. The rapidly as it once did through ancient
wall has collapsed in many places, allowing Tanisor. They seek knights with experience of
easy access, and the upper parts of the keep heroquesting to assist them in their
and towers have long ago fallen. Rubble endeavours, as they try to retrace old paths
litters the courtyards, and grass and trees through the hero plane and make Seshnela a
grow amidst the stones. Yet much of the name feared across the world once again.
central structure still stands, and there are a
few intact chambers within which the
followers of Arkat can practice their heretical
devotions. The cellars beneath the castle are
also relatively intact. A few Safelstran sects
prefer such subterranean locations for their
rites, but for the most part, they are host to
still more sinister ceremonies. For the trolls of
Fornoar also regard Arkat as a great hero,
rightly acknowledging his role as a foe of
humanity. During the coldest weeks of
winter, small bands of trolls sneak in under
cover of darkness to explore the dungeons
beneath Arkhome and conduct hideous
sacrifices to their dark gods.

Atringen
Atringen is the largest chapter of the Iron
Blood School in Seshnela. A large walled
compound surrounds a cluster of buildings,
constantly expanded and rebuilt down the
years, so that they now form a complex maze
of passages, walls, and courtyards. Nearly
three hundred adepts live and work here,
along with their servants and liturgists.
Nearby villages supply the fresh food
consumed by the wizards, but salted and
preserved goods come from further afield, as
do all the other specialist supplies that a
wizardry chapter requires, but cannot
produce itself.
In recent years, the wizards at Atringen
have been studying the myths of Rokarism
and its ancient predecessors, seeking to tie
them more closely together. In the Dawn
Age, the forces of King Froalar and his
descendants forged the original Kingdom of
Seshnela from the pagan lands of the
Pendali, and built the Silver Empire. The Iron
Blood adepts believe that they can recreate
the military magics used in those distant
days, and bend them to the service of Rokar,

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walls of solid stone on either side. The rocks


Hero: Verauldt the Hardy themselves are devoid of vegetation, even
Position: Adept lichen, while the ground around them varies
Magic: Rokari Church; Iron Blood from bare mud near the centre to thin,
Adept struggling, grass further out. An ancient
A child of the knight caste, Verauldt essence inhabits the rock, and drives away
had always hoped to be a warrior like his any living thing that tries to grow here.
peers, but, at the age of ten, the Animals avoid the place, and even humans
examiners determined that he was a feel uneasy.
wizard, and sent him to the seminary. At The rocks have roots that stretch all the
first, he proved unruly and difficult to way down to Hell, from which the essence
control. Certainly the boy was first escaped during the Fourth Action. A few
intelligent, and he showed no signs of witches and evil sorcerers have tried to bind
open heresy, yet he yearned for a more it to their will, making use of its powers of
active life than the Church seemed able death, but it has always resisted them, and
to provide him. It was inevitable that, nobody has ever succeeded in taming its
once his initial training had finished, he ancient evil.
would chose to join the Iron Blood
School. There, he could, in time, fight Drenwal
alongside the knights, and help in the Type: Medium City -1
direct defence of the realm. The School Significant Abilities: Large wharves
assigned him to Atringen, where he Security and Defences: Complex stone
completed his adept training. walls, large fortress, moat
At last, Verauldt had found his calling, Temples and Shrines: Medium Rokari
ad he proved a valuable asset to the cathedral, headquarters of the Russet Cross
School. He quickly mastered the Ruler: Baron Neram
grimoires, and was eager for service Suzerain: Duke of Rindland (King of
against the Kingdom's foes. He has Seshnela)
fought in border skirmishes against The branch of the Royal Road that runs
Nolos, has helped root out bandits, and along the Tanier River ends at Drenwal.
supported raids into the Tarinwood. Rindland's second city has grown fat on the
Although, naturally, he avoids those trade with Safelster, but at the same time it
actions forbidden to his caste, Verauldt remains distrustful of its eastern neighbours.
prefers to be as close to the front line as For it is not just trade goods that travel down
he can, using his magic to support the the Tanier to Seshnela, but merchants and
knights and attack his enemies. He has other travellers holding to strange heretical
honed his magical skill through his many beliefs, and with dangerous ideas about
skirmishes, and his knowledge of the personal liberty and moral freedom.
Book of Conflict is now amongst the best Everyone looks across the border to see the
in his School. He stands bravely against dissolute and fractious ways of the
the foes of Seshnela, and of Rokarism, Safelstrans, simultaneously fearing that their
reserving an especial contempt and doctrines will spread, and hoping to unify
distrust of the Nolosi and their allies. them all under Seshnelan and Rokari control.
Safelstrans have to be careful here, yet still
Bleak Rocks they come because of the trade
The land rises in this area to form an ill- opportunities.
defined plateau, where great rock Nor are Rokari fears of contamination are
formations rear from the ground. Some of not entirely without justification - some
the rocks are isolated, while others have only preachers do visit the city to spread their
narrow paths between them, with towering beliefs, although those that last for any time
are those that can succeed at working in

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Kingdom of the Flamesword

secret. A Seshnelan eager to learn of Baron Neram is an ambitious man, who


alternatives to his own theology will find it wants the best for his city and lands. He
easier here than anywhere else in his envisages his domain as the springboard of a
homeland, so long as he is circumspect. The future invasion of Safelster, as it was during
Church, of course, is not foolish, and the the reign of Ulianus III. He despises the
Inquisition is always active here. Yet there Arkati all the more because of the
are limits to how openly the Inquisition can importance of their trade to his city, making
act, and how much pressure it can put on the it difficult for him to move openly against
locals, without harming trade - and the city- them unless the Crown was to order a full-
states of Safelster do supply much that the scale invasion. Despite the official
Kingdom desires. The result is something of a disapproval of the Church, he has forged
game of cat-and-mouse. links with the Russet Cross, hoping to use
All of this is not say that the city is as much their magic to support his armies.
a hotbed of heresy as those who live
elsewhere sometimes suspect. Most people Erchen Forest
here are loyal Rokari, who will denounce any Erchen is the largest of the royal forests in
crazed Arkati they should come across. Rindland. It does not lie within any barony,
Heretics may be more common here than in being the exclusive property of the Dukes of
other cities, but they are still very much a Rindland, and hence the Crown. The terrain
minority. And, Safelster being what it is, here is uneven, with numerous gullies and
there is no clear pattern as to which heresy is low hills dotting the landscape. Even before
dominant... Ulianus II declared the area to be a royal
The Russet Cross also has its main base in forest in the early fifteenth century, there
the city. An order of mercenary wizards who were few farms here, and the land was
excel in military magic, they are officially largely wild. This made it ideal for hunting,
neutral in any disputes between Seshnela and with the legal protection that it now
and its neighbours. Yet most of the members enjoys, deer, boar, and other animals flourish
here were born in Seshnela, and feel an here. Erchen has become a favourite hunting
affinity for their homeland. Certainly, the ground for the King and his family, and he
order is careful not to offend the mainstream only rarely grants hunting privileges to
Rokari, and they have not supplied anyone else. Any he does grant are therefore
significant forces to its foes since the highly prized, and are a particular sign of
interregnum. royal favour.

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Gazetteer

Royal Forests
A royal forest is an area of land set aside exclusively for the royal family to hunt game.
Nobody else, regardless of caste, can legally hunt in such an area without obtaining prior
permission. The King may grant 'the right of chase and warren' to any person he sees fit,
although in practice it is restricted to nobles and especially favoured knights. The rights
may be either temporary or indefinite, but are usually restricted to a specific forest.
Typically, deer, wild boar, rabbits, pheasants, partridges, foxes, martens, and an array of
fabulous beasts enjoy protection within the forest, while other animals (such as squirrels
or wildfowl) do not. Naturally, the King may change the details of this list as he chooses,
to take account of particular circumstances.
King Ulianus II established the first royal forests in modern Seshnela, but he was not the
first to employ the idea, which stretches back to the Dawn Age. As a result, such forests
exist throughout the region, and they are common in parts of Safelster. Not all such
'forests' are even wooded; they may be any area in which there is sufficient game to hunt,
including some areas of moorland, and parts of the Sodal marsh.
Any commoners, or even knights, who live within a royal forest suffer constraints to
their activities. Not only is hunting forbidden, so are 'offences against the vert', which
damage the local vegetation. Such offences include felling trees and the like, but also the
erection of new buildings without specific permission. It is forbidden to practice
agriculture within a royal forest, beyond small vegetable plots, and no one may own a
'hunting bow', or any kind of dog (which might accidentally kill game). Naturally, many
locals resent such onerous restrictions, especially in newly claimed forests that previously
operated under common law. Most knights are, however, able to purchase rights of
pasturage for their commoner vassals within the forest, thus allowing them to keep swine
or other animals. A knight can also purchase fishing rights, and may sometimes even have
to pay a fee to allow his peasants to collect firewood.
Typically, royal forests do not lie within any baronies, and are subject to royal, not
baronial, law. The King appoints a Warden for each forest, usually from amongst the local
nobility, who is ultimately responsible for keeping the peace, and enforcing all the forest
laws, within his realm. He, in turn, appoints a number of 'woodwards' as forest wardens
to patrol the territory, and ensure that everyone obeys the law. Woodwards are typically
knights, although some may be commoners with experience of the forest and proven
loyalty and good judgment.

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anything that happens in the poorer parts of


Hassenwal the city.
Type: Small City +0 The current Baron Hongart is an elderly
Significant Abilities: Paved Streets, Skilled man, becoming rather frail, and unlikely to
Stone-masons live for much longer. His control over his
Security and Defences: High stone walls, lands has waned considerably over the last
medium hilltop fortress, watch towers several years, a fact of which the stone-
Temples and Shrines: Small Rokari masons have increasingly taken advantage.
cathedral The baron has daughters, but no surviving
Ruler: Baron Hongart sons, and his nephews are squabbling
Suzerain: Duke of Rindland (King of amongst themselves in the hope of
Seshnela) becoming his officially recognised successor.
The only city on the Nidan River until The nephew with the best claim is a knight
Segurane, Hassenwal surrounds a steep hill of Saint Gerlant, an honourable man with no
with a commanding view of the valley. The aptitude for rule, while the others seem even
Hongart family built their first castle on the less attractive choices. So far the old man has
top of the hill centuries ago, and the Church refused to take sides, which will likely leave
later built a cathedral nearby. The remainder the eventual decision in the hands of the
of the city lies below the hill in a broad valley King.
bottom. Hassenwal later came to prominence
because of the quarries nearby, which supply The Hochmark
superb stone for the building of North of the Herg Sill in Deu, the land is
fortifications. The walls and castles of barren and inhospitable. Cold winds blow
Segurane are partly built from Hassenwal down from the Iron Mountains, and only a
stone, shipped down the river on great few stunted trees grow amidst the desolate
barges. Hassenwal itself shows many signs of moorland. Before the foundation of
the source of its wealth. Most of the streets Seshnela, no ruler claimed this worthless
are paved, and the fortifications around and territory. Once Deu had been absorbed into
within the city are of the highest quality, the Kingdom, however, Bailifes annexed the
although much smaller than those of some land north of the Herg Sill, making it part of
other cities. Because of its position, his duchy of Rindland. The intent was to
Hassenwal also boasts a market for various secure the border with Arolanit and protect
goods brought down the Nidan River, and it the mines along the Sill. In the event, he and
is easier to obtain furs and pelts here than it his successors built few forts, and many that
is elsewhere in Seshnela. were have been abandoned since, leaving
Unsurprisingly, the guild of stone-workers the Sill itself as a natural barrier to any
is powerful here, and they have rested many potential invasion of Deu.
rights from the baron. For example, they Hochmark remains part of Rindland, but
enjoy a number of tax exemptions, and they does not formally lie within any of its shires.
hold their own courts that can punish most There are no towns here, and few villages.
infractions within the walls of the city. They The settlements that do exist are small, and
even employ their own police force, barely eke a living from the thin soil. As with
composed of commoner caste men armed similar regions elsewhere, it has become a
with stout wooden truncheons and leather haven for bandits and outlaws, somewhere
armour. These guards supposedly protect the that they can hide without fear of major
whole of the city, but they are only reprisals from the authorities. Even the
interested in the markets, main Church has only a passing interest in the
thoroughfares, and the homes of the region, and travelling preachers are the only
wealthy. They will almost certainly ignore wizards most locals ever see. The Hochmark
is a harsh, unforgiving land, and most people

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steer well clear of it. For their own part, the Naumstadt
locals are too busy surviving to take much
notice of the outside world. Type: Small City +2
Significant Abilities: Numerous Inns, Dreary
Architecture
Heroes: Sir Guisaume Security and Defences: Stone walls,
Trondeau medium fortress, watch towers
Position: Banneret Temples and Shrines: Large Rokari church
Magic: Rokari Church; some unique Ruler: Baron Krieber
heroquest powers Suzerain: Duke of Rindland (King of
Generations ago, King Bailifes II Seshnela)
recognised the loyalty and dedication of The city of Naumstadt stands on the Tanier
Sir Guisaume's Tanisoran ancestors, who River between Segurane and Arnlor. Many
swore fealty and have served at merchants and river travelers stop off here
Segurane ever since. Guisaume himself on their journey between the two major
proved a worthy successor to the family cities. To cater for them, Naumstadt is full of
name, and has always served the King taverns and inns of all kinds. Some cater to
loyally. As a young man, he took part in wealthy merchant nobles, and others to
a campaign against the trolls of Guhan, simple river bargemen, some are sedate, and
who were raiding into Fornoar and others rowdy, but all seem to be busy year-
northern Rindland. He personally slew round. Yet few stay here for long, and the
Gorgaz the Black Mace, a powerful troll city's own market is not as bustling as one
warrior, a deed which secured his fame might expect from the size of its itinerant
and brought him into the King's population. Indeed, those who travel away
personal household as a retainer. from the inns and high streets find that the
He began to take part in a number of city is uninspiring. The architecture is plain
heroquests, following in the paths of and functional, typical Rindlander
ancient saints. After one such quest, he functionality unrelieved by the artistic
gained the ability to make his sword adornments seen in places such as Segurane
shine with the light of Truth, cutting or Drenwal. To many foreigners, the city
through falsehood and deceit to slay typifies what they dislike most about
those who benefit from obfuscation and Rokarism, a flat monotony with no room for
trickery. His fellow knights praise him as individual self-expression or joy.
a model of Rokari chivalry, while the Baron Krieber is a dull, unimaginative man.
wizards have foretold great deeds for He raises the virtue of obedience to levels
him in the future, as dark times come unusual even in Seshnela, but is not an
upon the kingdom. He is unswervingly effective leader of men himself. Passionately
loyal to the Crown, and attributes his loyal to the King, he is always sending
success to his insistence on maintaining reports to Segurane and follows any
strict Rokari virtues. instructions he receives in return to the
In recent years, he has become a letter. He prefers, where possible, not to take
banneret, with his own force of knights important decisions himself, deferring to the
and other supporters, forging a powerful crown where he can, and his advisors where
hero band that strikes fear into the he cannot. In general, he prefers to do as
enemies of the kingdom. He hopes to little as possible about anything, which is
campaign in Safelster one day, using his why Naumstadt has failed to capitalise on its
sword and heroquest powers to cut away crucial trading position in recent years.
the lies of the heretics and bring them to
the all-embracing truth of Rokar.

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Pfauber
Nidan River
Type: Small City -5
Rising far to the north in the mountain Significant Abilities: Open Sewers, High
range of the same name, the Nidan River Taxes
flows for over a hundred and fifty miles Security and Defences: Stone walls, small
through the untamed wilderness of Fornoar fortress
before reaching Rindland. The river then Temples and Shrines: Small Rokari
flows through a wide valley to it confluence cathedral
with the Tanier at Segurane. Fertile farmland Ruler: Baron Vix
borders this lower stretch of the river, with Suzerain: Duke of Rindland (King of
numerous small towns and villages. Seshnela)
Hassenwal is the river's only true city, The city of Pfauber stands in north-eastern
however, and there is far less trade down the Rindland in a lowland region close to the
Nidan than down either the Deu or the Sodal marshlands. The city is poor, with few
Tanier. Bridges are rare, although there are a reasons to recommend it to visitors. Local
number of local ferries that serve to carry produce fills the markets, but merchants
travellers across the water. Barges bear from further afield are much less likely to
goods between Hassenwal and Segurane, visit. This gives the city a somewhat parochial
but further north it is unusual to see much atmosphere, and the locals are generally
beyond local fishing boats. distrustful of travellers, even those from
Expeditions to the distant mountains do elsewhere in Seshnela. In turn, even other
bear dwarven goods to Seshnela. But these Rindlanders stereotype the people of
are far less common than trading missions to Pfauber as backward and lacking in
Laurmal are, for the dwarves of the Iron intelligence. The city's muddy streets and
Mountains are more willing to sell iron. cramped wooden housing do nothing to
Furthermore, the route to Laurmal is both correct this impression.
shorter and less dangerous than that up the Pfauber Castle is old, although perfectly
Nidan River. Fur trappers also brave the risks functional. Built during the Imperial Age, it
of the wilds in order to bring back valuable has changed hands many times since, but has
pelts, and this forms a significant portion of rarely been upgraded or enlarged.
the trade that does pass down the valley. For Nonetheless, the walls are solid and capable
the most part though, the river beyond of resisting an attack, as are those
Hassenwal is quiet, and the villages and surrounding the city itself. Few guards patrol
towns there have little contact with the beyond the castle, though, and crime is
outside world. Only when one approaches commonplace. The cathedral is newer than
the border does one begin to see any true the castle, but it is small and unimpressive
forts, and these are small affairs, intended to compared with those in most other
provide early warnings of attack rather than Seshnelan cities, being a place to send the
to hold off a determined force for any length less worthy clergy, keeping them away from
of time. the true centers of ecclesiastical power.
Baron Vix is unpopular with his fellow
nobles, and even more so with his subjects.
He cares primarily for his own enrichment,
and levies harsh taxes on the local
commoners, for which they see little return.
His knights are more loyal, since he keeps
them well paid and equipped, and gives
them many opportunities to exercise their
superiority over the common folk. Many
suspect that the baron also keeps a

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significant amount of his taxes for himself, that will change before long, and everyone
embezzling money that he should pass on to fears the devastation that the Brithini can
the Crown, but nobody has ever found bring.
conclusive evidence of wrong-doing. Even As befits the ruler of such a place, Baron
the local sheriff rarely visits the city if he can Negrund was a skilled knight in his youth. A
help it, which makes it easy for the baron to dedicated follower of Saint Gerlant, he
do as he wishes without outside interference. remains fit and capable of personally leading
his troops into battle. He is knowledgeable
Possingen about fortifications, and the means of
Type: Small City -3 destroying them. On the open battlefield,
Significant Abilities: Mercenaries for Hire however, his tactics tend to be simplistic,
Security and Defences: Heavy stone walls, relying on the mass charge with couched
medium fortress, watch towers lance and a quick victory due to
Temples and Shrines: Small Rokari overwhelming military force. This has proved
cathedral sufficient to ensure that bandits no longer
Ruler: Baron Negrund trouble the region, but might prove less
Suzerain: Duke of Rindland (King of effective against the massed armies of
Seshnela) Arolanit, should they ever take to the field.
Possingen is heavily fortified for its size, a None the less, the baron is a brave man who
powerful stronghold in a relatively remote leads by example, and he is popular with his
part of the country. The Arolanit border lies knights.
not far to the north, and the lands to the
west are sparsely settled. The surrounding
region has a strong martial tradition, and
nobles prize knights from this corner of the
kingdom as particularly skilled and
courageous. In Possingen itself, knights
abound, and the local tradesmen cater to
their needs. Smiths that make and repair
weapons are common here, even though
they are not as highly regarded as those
from Deu to the south. Travelling knights
and their companions are sure to find inns
dedicated to serving like-minded people,
quality stables for their horses, and
commoners eager to serve them.
In most other respects, Possingen is a
rather unremarkable city. Only minimal trade
passes through the city, since Arolanit does
not care to buy most Seshnelan goods, and,
in any case, has little to offer in return. Exotic
goods are difficult to come by here, and even
the knights often dream of campaigning
elsewhere. As a result, the baron and other
local landholders often hire out knights to
other parts of the kingdom, and the city is a
good place to hire mercenaries. The place
has a rough-and-ready frontier feel, and
thoughts often turn to the Brithini to the
north. Although Arolanit has not invaded for
centuries, rumours and prophecies predict

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Segurane Lord Storbar - Seshnegi Petty Noble,


Knight, Know City Defences
Type: Large City +2 Lord Halarn Draupf - Seshnegi Petty
Ruler: Royal seneschal Noble, Administer City Government,
Suzerain: King of Seshnela Maintain Order
Look and Feel: A crowded medieval Master Bortholdt - Seshnegi Potter,
metropolis surrounding a mighty palace Maintain Guild Interests
Reactions to Foreigners: The people of Security and Defences: Three concentric
Segurane regard themselves as superior to stone walls, immense fortress, catapults and
most foreigners, because of their righteous ballistae, watch towers
religion and the lax morals of distant lands. The City Guard - 200 men-at-arms
Nonetheless, the locals accept the presence (defending outer stone walls)
of foreigners as necessary for trade, and The City Watch - 100 common guards
there is no active persecution - so long as (patrolling richer neighbourhoods)
they do not openly practice heretical or Palace Guard - 80 heavy footmen
pagan religious rites. The High Guard - 150 experienced
Significant Abilities: High Bridge, Pottery knights, 15 noble knights (defending
Kilns, River Docks inner fortifications)
Other Features: Narrow Streets (-5 to find The First Hammers - 60 experienced
your way about), Trade Hub, Wide River battle wizards
Resources Segurane Household Knights - 150
Trade Modifiers: Weapons and armour +5, regular knights, 100 men-at-arms
Pottery +10 (defending outer fortifications and
Recruitment Modifiers: +15 river boatmen, countryside)
+10 foot soldiers, +5 scholars, +5 household Temples and Shrines:
servants Segurane Cathedral - Imposing
Renowned Facilities: High Chapel of Saint Dalan - Fortified
Humbert the Equestrian - Breed Church, Relics of Saint Dalan
Powerful Chargers, Breed Graceful Chapel of Saint Gerlant - Chapel
Riding Horses College of the Ermines Scroll - Heraldic
The Silver Spurs - Comfortable Library, Chapel of Saint Tandavar
Accommodations, Foreign Guests Xemelan Hospital - Calming
The Green Lion - Comfortable Atmosphere, Healing
Accommodations, Knights' Meeting Office of the Rindland Inquisition -
Place Grim, Trial Records
Four Roads Market - Foreign Trade Library of Saint Rokar - Church Library,
Goods Calligraphic Scriptorium
Potters' Square - Quality Ceramics Royal Chapel - Ornate
Other Facilities: Underworld Contacts: The River Pirates,
The Wounded Pig - Cheep Beer, Dodgy The Postern Boys
Deals Alt Turm (Guardian)
Laurtanne's Supplies - Wizard's Supplies Functions:
Orvenstoff's - Spicy Sausages, Obtain I Awareness - See From Afar
Unusual Meats ; Blessing - Maintain Natural Order
Renowned Inhabitants: D Defence - Unscalable Stone
King Guilmarn and the royal court - see
Segurane was an ancient fort and river
p. 25
port that became the capitol of the Duchy of
Very Revd. Endrich - Archbishop (see
Rindland during the Imperial Age. Down the
above)
centuries, it has continually grown in size,
and is now by far the largest city in the

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region, dwarfing even Noloswal at the King, or seeking mercenary employment.


mouth of the Tanier, far to the south. Widely Despite their presence, much of the city is
known as 'segurane of the Walls', the city dangerous after dark, with the narrow
has massive fortifications. Three great curtain streets of the poorer areas of the city making
walls mark the outer perimeter of the city, it easy for footpads and other hoodlums to
each being significantly higher than the one escape any pursuers.
outside it, so that siege engines and Segurane is the ancient family seat of the
magically enhanced archers can fire over, or Bailifes dynasty, from which they
down onto, the outer wall if necessary. The consolidated their rule over Rindland before
spaces between the walls are empty swards, conquering the rest of Seshnela. Lord Draupf
with additional fortifications at the four serves as governor of the city, a position his
gatehouses. family has held for many generations. He
Inside the inner wall, the city is cramped manages the civilian government, including
and crowded. Wooden and stone buildings relations with the guilds and merchants,
cram together everywhere, and the streets while Lord Storbar, a relative of the King,
are narrow and winding as soon as one takes charge of military matters.
leaves the main processionals that travel
from the gatehouses to the inner city. A
great artificial hill rises here, surrounded by a
final curtain wall with defences just as
impressive as those outside. Military barracks,
wizards' chapter houses, and government
buildings top the hill inside this wall, and
surround the vast bulk of the royal castle. A
veritable army of servants toils in the
basements of the castle, and at times it
appears as if the entire civic economy is
devoted to keeping them supplied.
Three branches of the Royal Road network
meet at Segurane, which stands where the
Nidan River meets the Tanier. The southern
Royal Road reaches the city by means of a
great bridge over the river - the only such
crossing on the Lower Tanier. The bridge is
magical, and towers on impossibly tall pylons
over the wide waters. The central arch is so
high and wide that even sailing ships can
pass beneath, making the river navigable all
the way from Noloswal to Felster Lake.
Over the years since its founding, Segurane
has become a centre for pottery production.
High quality clay lies in the river valley
nearby, allowing the local potters to make
exceptional ceramics, suitable for even the
most demanding merchants and nobles.
Important though this is to the local
economy, trade and military power are the
two real strengths of the city. Knights and
soldiers walk everywhere, whether part of
the official armies and defensive forces,
accompanying nobles visiting to petition the

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The River Pirates Steurgen Tower


There are, of course, no genuine river In 1564, King Feliest ordered the
pirates on the Tanier River as it flows construction of a watchtower in the
through Seshnela. Near Segurane, in northeastern corner of the Kingdom, as part
particular, there are many knights who of its frontier defences. The result was
keep an eye on river traffic, and who Steurgen Tower, built with magical
would have no difficulty in hunting out assistance over the next five years. The tower
any bandits that preyed on the trade itself is a slim pinnacle of pale stone, soaring
ships. However, this has not stopped one a thousand feet into the air from the top of
of the underworld gangs of the city from the highest hill in the region. Stables and
adopting the name. They operate in the other outbuildings surround the base of the
southern and western districts of the tower, but most activity occurs within. The
city, leaving the north and east to the lowest floors contain a mustering hall for the
rival 'Postern Boys'. knights, along with kitchens, workshops, and
The River Pirates are thieves and living quarters for the servants. Higher up
smugglers, preying on the poorer are the living quarters for the knights, which
inhabitants of Segurane down near the are more spacious than those in many castles
docks and wharves, which are the only are, along with a great hall for
parts of the city that project outside the entertainment, and similar facilities. Higher
protective curtain walls. Inside the walls, still rise empty halls, and then the main
they hide among the twisting streets stairway of the castle, winding up through
near the Fishmonger's Market, and in the empty interior for hundreds of feet.
districts where the labourers and dock The highest part of the tower contains
workers live. They control the wells in accommodation and study areas for the staff
this part of the city, running a racket of wizards that man the observation
where they receive payment in exchange platform at the summit. Food and other
for access to fresh water. The City Watch supplies reach these levels by means of a
never visits this part of Segurane, magical contrivance that can levitate up
regarding it as not worth their while, through the tower's core, although this is
which allows the River Pirates relatively insufficiently strong to support a full-grown
free reign. person. As a result, the wizards rarely see
A spirit known as the Drowned Rat anyone from the lower reaches of the tower,
acts as guardian being for the gang. A except when they start and finish their tours
ghostly apparition, it scampers through of duty. They rely entirely upon the knights
the dark alleyways and open sewers of to maintain order, deal with any outside
Segurane, and whispers in the ears of threats, and generally see to their wellbeing.
the River Pirate gang leaders, giving The main purpose of the tower is to keep a
them knowledge of lucrative deals and watch over the land of Holut, which lies
the best ways to smuggle goods into and north of Sodal Marsh. One of the Safelstran
out of the city. nations, Holut is somewhat barbaric by
comparison with its neighbours, and its
soldiers are forever raiding nearby lands,
including Seshnela. Magical viewing devices
mounted on the observation platform allow
the wizards to keep an eye on events up to
forty miles across the border, if necessary
calling the knights out to intercept raiding
parties.

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Western Sodal back to the Imperial Age, but little of that


now remains. The current castle sports a
Seshnela claims rule over almost the whole massive keep with four high towers, and an
of great marshland that forms the head of extensive curtain wall and large gatehouse.
the Lower Tanier River. However, the A town has sprung up outside the walls to
isolationist Count of the Marsh holds sway supply the inhabitants with food and other
over most of the region, and his people are mundane supplies, although the castle has its
more Safelstran than Seshnegi. No King has own dedicated smithy and other essential
made a serious attempt to enforce his rule services. There is also a church inside the
here since the days of King Vikard, leaving castle walls, with its own vicar and other
Sodal as an independent nation. The western clergy. A large chapel to Saint Gerlant
and southern parts of the marshland, occupies a corner of the church, and includes
however, are more recognizably part of some minor relics sacred to the saint.
Seshnela. The castle is the home for the Sheriff of
No baron holds court here, but a number Nachsen, a shire extending along much of
of Rokari knights do live in the villages the northern frontier. Although the King has
hidden among the waterways and boggy mobilised larger armies near Nolos, and in
woodland. The land is dismal, haunted by Danginmarch, the commander of Ziegel has
mosquitoes, but birds and other wildlife also perhaps the largest number of knights under
abound here, and parts of the region are his personal command of any sheriff in the
officially Royal Forest, with restricted kingdom. The Brithini single-mindedly patrol
hunting rights. Bandits hide out here, their border, determined to keep Seshnelan
because of the rarity and difficulty of proper 'contamination' of Arolanit to a minimum.
patrols. In other places, small villages subsist The knights of Ziegel also patrol regularly,
on mud plants and wildfowl, and give little, and keep a close eye on their foes to the
if any, thought, to their ostensible rulers in north.
far away Segurane. Many of the locals speak In recent years, there have been signs of
Safelstran, not Seshnegi, and the border new construction in southern Arolanit - a
between the two lands is vague at best. most unusual event, and one that many fear
is a prelude to a planned invasion. The
Ziegel Sheriff has requested support from the King,
Type: Town -3 but very little has arrived, because of the
Significant Abilities: High Towers concentration of military effort in the south,
Security and Defences: Large concentric and on the occupation of Dangk. The troops
castle at Ziegel are disciplined, but even so,
Temples and Shrines: Medium Rokari rumours are beginning to spread amongst
church them that the Brithini plan something soon.
Ruler: Sheriff of Nachsen Everyone hints at all sorts of fantastic and
Suzerain: Duke of Rindland (King of unpleasant tales of Brithini activity, but
Seshnela) nobody really knows what they are capable
The great castle of Ziegel stands near the of, or what they want.
Arolanit border. The original structure dates

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Kingdom of the Flamesword

The Duchy of Tanisor


Ducal Seat: Arnlor
Ruler (1620): King Guilmarn, Duke of Tanisor
Area: 36,000 sq. miles
Population: 350,000

At the Dawn, the lands around the Tanier vampires, preying on their subjects and
River were the heart of the Pendali culture. A neighbours alike. The rulers of Seshnela
primitive, pagan people who worshipped appointed Arkat leader of the Crusade
lions, the Pendali fought many wars against Against Chaos, and he crushed the Vampire
the Seshnegi. Slowly, the armies of Seshnela Kings forever.
beat them back, eventually destroying them From that point onwards, Tanisor became
for good and bringing civilisation to the part of Seshnela, and by the Imperial Age it
region. Far from the centre of Seshnelan was a wealthy duchy occupying more or less
power, the people here eventually its current territory. The line of dukes died
established their own nation, the Kingdom out at the beginning of the Interregnum,
of Tanisor. At first allied with Seshnela and anarchy reigned. For the next few
proper, the kings of Tanisor soon took their centuries, several petty nations rose and fell,
own path, rejecting Malkionism in favour of some of them unifying large parts of Tanisor,
darker religions. By the late Dawn Age, the only to collapse within a single generation.
last of the kings had bargained with the No one took the title of King, believing it to
powers of Chaos and become immortal be cursed, but Princes, Dukes, and even

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Archons claimed rule over various parts of shires and has two archbishops, one of whom
the land. is also the Ecclesiarch.
By the time of Bailifes, the region was
relatively stable again, with a powerful duke
The Very Reverend Odring
ruling from Arnlor, although the northeast, Position: Archbishop of Tanisor
around Leplain, formed the separate, smaller Magic: Rokari Liturgist
nation of Corignon. The rulers of this latter Odring has served as Archbishop of Tanisor
nation adopted the Rokari faith and sided for over thirty years. His archdiocese covers
with Bailifes, while the dukes continued to the whole of the duchy, except for the city of
espouse the old Hrestoli ways. The Duke of Leplain and its immediate environs. In his
Tanisor formed a coalition of his neighbours younger days, he was an enthusiastic
to oppose the Rokari, but fell at the Second supporter of the Inquisition, and well known
Battle of Asgolan Fields. Bailifes absorbed for his strict, hard-line attitude towards any
the duchy into his new Kingdom, and took hint of questioning Church authority. He was
the title of Duke for himself. Since then, very protective of his position, and closely
Tanisor has rebuilt its wealth to become a supervised the behaviour of his bishops,
powerful and populous realm within believing his own moral compass to be
Seshnela. superior to that of all but a few of his closest
Geographically, the term 'Tanisor' applies confidants. Now, however, he is in his
to the whole of the region around the Tanier twilight years, elderly and infirm. He rarely
river valley from the borders of Nolos to the travels beyond his cathedral in Arnlor, and
edge of Sodal. Never truly unified under one his grasp on the affairs of the archdiocese
leader, much of this territory now lies within seems to be fading. He constantly suspects
Rindland and Estaurenic. Nonetheless the his bishops, and other churchmen, of
heart of the duchy remains the river valley, plotting against him, hastening his demise so
which is especially populous around Arnlor that they can take over his position.
and Lamreaux. The stretch of the river However, he issues few decrees these days,
between the cities is less inhabited, because which actually allows his subordinates
of the ancient ruins that occupy the banks beyond Arnlor more freedom than they have
there, and the barges that travel the river try had for decades. His decline is not yet so
to sail through as quickly as they can. To the great that Theoblanc has any intention of
west, the land is fertile, the wide plains taking the drastic step of forcibly retiring
covered by farmland, which supplies much of him, but the bishops wait eagerly in the
the Kingdom with grain and other hope that he will become too ill to continue
agricultural produce. The southeastern his duties, and jockey for position amongst
corner has the least inhabitants, and is quite themselves to catch the eye of the
desolate in places, marked with castles and Ecclesiarch.
towers defending the frontier from invasion.
The King of Seshnela retains the title of Aiz
Duke of Tanisor, but appoints no single The abbey of Aiz is the headquarters and
individual to govern the region on his behalf. largest chapter of the School of Raceen in
The ducal court meets at Arnlor, which the the Kingdom of Seshnela. The School recruits
King visits in person once a year, always only wizard adepts born amongst
staying for a few weeks to reinforce his rule commoners, in imitation of the life of its
over the duchy. There are twelve barons in founder. In his native land of Fronela, adepts
Tanisor, all of whom owe fealty directly to regard Raceen as a commoner who raised
the King, in his role as duke. The King also himself to the wizard class through his own
holds some territory directly, especially efforts. The Rokari reject this interpretation,
around Arnlor, while Leplain is a special See pointing to Raceen's skill with magic as proof
of the Rokari Church. Tanisor contains eight that he was a wizard all along, whose life
demonstrates the necessity and importance

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Kingdom of the Flamesword

of the Rokari system of seeking out wizards Arnlor


born amongst the other castes. While such a
distinction might seem unimportant, it has Type: Medium City +3
created something of a rift within the Significant Abilities: Cloth Markets, Ferries,
School, with the Rokari Raceenites holding to Riverside Docks, Xemelan Hospital
a strict interpretation of the caste system, Security and Defences: Stone walls, large
while those in other lands are generally fortress, watch towers
strong promoters of inter-caste mobility. The Temples and Shrines: Large Rokari
Abbot of Aiz has as little to do as possible cathedral
with his counterparts in Nolos and Fronela, Ruler: Sheriff (acting as seneschal)
but strives to bring the small Safelstran Suzerain: Duke of Tanisor (King of
chapters of the school under his influence Seshnela)
rather than that of his rivals. Arnlor became the capitol of Tanisor at the
Aiz is a large abbey surrounded by a low end of the Dawn Age when the old kingdom
walled compound and a small amount of became a duchy. It lies on the east bank of
farmland. Where, elsewhere, Raceenites the Tanier, where the Royal Roads to
willingly help with the work of the harvest, Segurane and Leplain meet. It is a city of
even going as far as to live amongst the dark and foreboding architecture, rising
peasants in some cases, the adepts at Aiz from the plain through which the Tanier
maintain the strict separation that their caste travels. Although ancient walls surround the
laws dictate. The farmers supply the abbey main part of the city, it has long since
with food and other supplies as a feudal outgrown its bounds, and now many streets
obligation, and the abbey hires knights to and buildings sprawl beyond the walls. Only
help protect them. The abbey also produces the poor live in this outer city, whose streets
a number of crafted goods, many of them are little more than mud tracks with open
magically enchanted, and sells them to sewers that flow sluggishly into the river. In
merchants plying the Tanier River. There are the old city, within the walls, layers of solid
no significant towns nearby, so the river earth and the rubble of previous habitation
trade is important, and the abbey maintains raise the streets above the muddy detritus of
quays and a market place on the river bank the river bank, and the streets are paved and
for this purpose. The abbey itself stands on a dry. The local stone is dark, however, which
bluff overlooking the river, just a half-mile gives the city much of its gloomy
from the quays. atmosphere, even in the relatively well-
Ironically, despite their rivalry with heeled areas.
branches of their School elsewhere, The Royal Road crosses the Tanier at
Theoblanc considers the School to be tainted Arnlor, but it is so wide that there has never
by its past. In particular, he regards the been any attempt to construct a bridge.
craftsmanship espoused by the School as Instead, great ferry barges travel back and
unfitting for adepts. If and when he brings forth across the waters, ranging from small
the School under direct Church control, he boats that carry small groups of poor
would likely redirect its adepts to menial passengers, to huge vessels that can bear
duties, and hand Aiz over to the Iron Blood wagons and horses. The Ferrymen's Guild
School or some other, more dignified controls this traffic, passing a share of its
institution. revenue onto the Crown in return for its
monopoly. Although, naturally, river boats
travelling up and down the Tanier do not
have to concern themselves with the Guild,
anyone carrying a paying passenger from
one bank to the other within a mile of the
city must be a Guild member. On the rare
occasions that anyone has tried to break this

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ban, they have usually been found floating


face-down in the river not long after.
Despite the grim architecture, Arnlor is also The Tanier River
the largest centre for production of the
The Tanier River flows through the
famed Tanisoran tapestries and carpets that
heart of modern day Seshnela, and gives
decorate many noble homes and wizardry
its name to the region of Tanisor. Strictly
chapters up and down the land, and even as
speaking, this is the Lower Tanier, as
far away as Safelster and Pasos. Weaving is
distinct from the Upper Tanier, which
one of the main industries of the city, and
flows through Ralios, but few locals
the very best tapestry weavers often receive
bother to make the distinction. The river
commissions from powerful nobles or
has its source at Lake Felster, and flows
churchmen elsewhere, using their skills to
through western Safelster until it reaches
illustrate stories or scenes especially
the marshes of Sodal. From there, it runs
significant to their clients.
through southern Rindland and the
Arnlor is also the site of the largest
modern Duchy of Tanisor, to Estaurenic
Xemelan Hospital in Seshnela. From the
and the rebellious Duchy of Nolos. The
outside, the building looks as gloomy as any
great trading city of Noloswal lies at the
other in the city, but inside there are airy
mouth of the Tanier, where it drains into
naves and open courtyards, some of them
the Solkathi Sea. The cities of Segurane,
decorated with bushes or healing herbs.
Arnlor, and Estau all stand on its banks,
Hundreds of healers toil here, accepting rich
along with many smaller settlements.
and poor alike in exchange for whatever
The Deu and Nidan Rivers are its major
donations they can make. The place seems
tributaries.
perpetually busy, yet there are areas set
The river is extremely broad
aside for quiet contemplation where the
throughout its length, and lies in a wide
healers and their patients can go to give
valley with rich, alluvial soils. Through
thanks to the Saint. Male and female
much of Seshnela the river varies from
patients are kept strictly segregated, in
500 to 1000 feet across, with the magical
accordance with Rokari decorum. Similarly,
bridge at Segurane being the only one
there are separate wards for commoners and
to cross it. For centuries, it has been the
knights, with wizards and nobles receiving
main route for trade through the region,
private rooms with fittings suitable to their
a role which became increasingly
status.
important after the sinking of Old
The King, in his role as Duke of Tanisor,
Seshnela. Barges are the main form of
appoints a seneschal to govern the city on his
transport, but the river is deep enough
behalf. For over a hundred years, this role
for much larger vessels to travel all the
has traditionally gone to the Sheriff of
way from the sea to Lake Felster if they
Oritaine, the shire within which the city lies.
so chose. For most of its length, the river
He delegates some authority to the city's
farmland lines the river, with numerous
guilds, but maintains a strong guard force
towns and villages dotting the banks.
within the walls, and administers the main
In ancient times, the people of Tanisor
criminal courts of the city, as well as the shire
worshipped the river as a pagan god.
courts. Outside the walls, law enforcement is
The Malkioni kings of the late Dawn Age
sporadic at best, for the sheriff's men are
stamped the practice out and destroyed
only concerned with maintaining trade and
the shrines. Folk ceremonies recall this
with the well-being of the wealthy.
long-lost worship at a few places,
gaining common magic in return for
token sacrifices of garlands or fish
returned to the waters, but there is no
longer any formal worship.

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Kingdom of the Flamesword

Basmol Ruins peaceful, with few bandits or other problems


to keep the local knights taxed. The main
The lion-worshipping Pendali had a threat comes from the elves, who have
fortress here at the Dawn. The Seshnegi sometimes raided this far into the Kingdom,
sacked the fortress in the early second seeding strange plants that break up
century, as part of their subjugation of the agricultural ground, or have less obvious
indigenous inhabitants of Tanisor. The God purposes. As a result, every house here has a
Learners identified the deity of the Pendali garland of dead hawthorn branches over the
as Basmol, a great spirit worshipped in Prax, lintel, a magical charm that wards away the
and gave the ruins the same name. The forest folk.
Pendali fortress was unusual in design,
consisting of a number of steep-sided Bethencourt
artificial hills, more like mountains than
regular architecture. Cairns and curving Type: Small City -4
defensive ramparts decorated the sides of Significant Abilities: Ill-disciplined Knights
the hills, although many have since crumbled Security and Defences: Stone walls, small
to dust or vanished beneath earth and fortress, watch towers
vegetation. From the outside, the ruins Temples and Shrines: Small Rokari
appear almost like natural features, with cathedral
only their sudden eruption from the Ruler: Baron Dierom
otherwise flat plain giving a clue to their Suzerain: Duke of Tanisor (King of
artificial nature. Seshnela)
Inside, however, multiple stone-lined Betherncourt has a reputation as a
chambers lead down to tunnels weaving backwards town, whose inhabitants know
beneath the main structure and far into the little of the civilisation and grandeur of the
earth. Some of the tunnels have since rest of Seshnela. As with most such
collapsed, or flooded with water from the reputations, this is something of an
Tanier, but several remain. At seemingly exaggeration, but it has a kernel of truth.
random intervals within the tunnels, there Many of the lands near Bethencourt are
are oddly carved stones, deep pits or wells, relatively wild, including a couple of small
and empty niches serving no obvious Royal Forests reserved for hunting by the
function. Simply visiting the place feels nobility. Even beyond those areas specifically
unsettling to most humans, and travellers protected by law, woodlands dot the
normally give it a wide berth. However, once countryside between the farms of the
every few years, there are reports of lion peasantry. Woodworking, and all its allied
men from distant Prax creeping into the trades, such as cooperage, are important
ruins to enact beastly rites at the dead of within the city, and almost every building has
night. The authorities execute any they a decoratively carved wooden lintel.
catch, since they are dangerous and barely Baron Dierom is a keen hunter, who
human, but this does not seem to deter spends more time chasing game than he
others from arriving in later years. does in actual administration of his realm.
Although not an Adept himself, he is a
Basse-Chaine supporter of the Order of Saint Orvar, who
have established a large and well-appointed
This ridge of hills lies in eastern Tanisor, chapel in the city. The baron frequently
close to the Tarinwood Forest. The valleys are donates money to the Order, and its
fertile, but the higher ground is rocky, with members receive many invitations to the
few trees. The people here are goat herders grandiose feasts that he hosts at his castle.
and farmers, largely self-sufficient, but However, he spends less of his resources on
making a renowned goats' cheese popular the mundane upkeep of the barony, with the
across the Tanier valley. The hills are largely result that the roads in this region are

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notoriously poor. He is, however, peoples shared their land, and a few left
conscientious at keeping down banditry, ruins of their own. Corlivy is one of the
and, with minimal oversight from above, his better known such monuments, a religious
knights frequently deal as they please with site whose original builders are unknown.
any miscreants they discover. Wizards who have researched the matter
claim that the stones here predate the Ice
Castle Bouzancouf Age, coming from the time of the Fourth
The southeastern corner of Tanisor is a Action. Scholars know little of the
wild frontier, with only occasional small inhabitants of Tanisor in those days,
villages lying between stretches of although most assume that they were animal
undeveloped land. Castle Bouzancouf is one worshippers, similar to the Pendali, and
of the few bases of royal power in this other, later peoples.
generally empty region. Formerly the The site of Corlivy consists of a processional
northernmost outpost of the duchy of Nolos, way half a mile in length, marked by small
Seshnegi knights captured the castle after a stones and punctuated by five great
siege in 1573. King Feliest transferred the trilithons. Carvings decorate the stones of
castle and surrounding territory to Tanisor, the trilithons, each of which depicts a
where it has remained ever since. different animal. Approaching from the
The castle is not particularly impressive, south-east, the carvings are of, respectively,
consisting of a bailey lined by high walls, horses, lions, snakes, wolves, and deer. The
with a tall square keep to one side. The site has stood unused for centuries, and grass
defenders have rebuilt all of the defences now covers many of the smaller stones along
destroyed during the siege, but have not the processional. Nonetheless, heathen spirits
significantly extended them. For all its still flit about the site, and are willing to
symbolic importance as Nolosi territory held defend it, if necessary. The magic here is
by Seshnela, the castle's strategic value is ancient and powerful, but no one knows
low, and the garrison is primarily concerned how to make use of it, so that the Rokari
with putting down bandits and occasional have chosen to treat it as an area that poses
raids from Tarinwood, rather than facing no significant threat, and so leave it alone.
hostile forces from the south. Bouzancouf is Most people are superstitious about visiting
an unpopular posting with knights, most of the site, fearing that the ancient spirits might
whom are serving tours as part of their corrupt or harm them.
feudal duty to the duchy of Tanisor.
The commander of the castle is Tirois Gerlant's Vent
Bracoire, a noble knight and relative of the Even after Gerlant and Arkat had cleaned
baron of Virtoins. He is a capable leader, but Seshnela of the scourge of Gbaji, some
feels that his talents are wasted out here, dangers remained. One year, a host of giant
where there is little to do for much of the insects crawled forth from the ground here,
year. He tries to keep the knights occupied and menaced the countryside, eating crops,
with training and patrolling, to distract from livestock, and humans alike. Saint Gerlant
the absence of the benefits that their status and his companions rode forth to face the
normally provides. Despite his best efforts, creatures, which appeared to be made of
most are largely concerned with how much living earth. They slew some of the creatures,
longer they have to serve before returning to and the remainder fled to this spot, where
their homes and families. the valiant knights cornered and killed them.
No sooner had they done so than another
Corlivy group of the monsters sprang forth fresh
The Pendali were not the only peoples to from the earth. Calling upon God for
inhabit present day Seshnela before the deliverance, Gerlant drove his sword deep
coming of the Malkioni. Various other pagan into the ground. Fire spread from his blade
across the earth, as if the soil and rock itself

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Kingdom of the Flamesword

were burning, while leaving the saint and his was one of the major rallying points of the
companions unharmed. The monstrous Ditchers' Rebellion, the largest peasant
creatures themselves burst into flame, and uprising since the Interregnum.
turned to harmless ash. More recently, in 1611, another wave of
A gash remains in the rock here to this day, rebellion hit the city. This was precipitated
only a few inches across, but of when the Inquisition took a number of
unfathomable depth. A thin trail of smoke commoners into custody, including
issues forth almost constantly from the vent. influential members of the Weavers' and
Several times a day, gouts of fire burst forth, Woodworkers' Guilds. Apprentices from
and more rarely, there are bursts of steam. many guilds got together to organise
Nothing will grow within several hundred marches that only served to inflame the
yards of the vent, where the ground is situation. False rumours spread that the
blackened and stony. Close by stands a Inquisition had sentenced the accused
chapel for pilgrims, and a household of heretics to death, and a mob descended on
Flamesword Knights, venerating this holy the prisons, releasing them from custody.
site. The Church and the baron naturally
responded with great violence, searching the
Gevisey city for the rescued prisoners, and this finally
Type: Small City -7 precipitated a full-scale riot. Fearing for his
Significant Abilities: Damaged Buildings, life, the baron fled the city with his key
Surly Peasants advisors and knights, leaving it in anarchy.
Security and Defences: Stone walls, Three weeks later, royal forces from Arnlor
damaged fortress stormed the city, putting the rebels to the
Temples and Shrines: Small Rokari sword. The rioters had looted and damaged
cathedral the castle, parts of which remain unsound to
Ruler: Baron Vautromme this day, although, surprisingly, the cathedral
Suzerain: Duke of Tanisor (King of had fared much better. Resentment still
Seshnela) simmers in the city, since everyone knows
The farmland around Gevisey is relatively someone who died in the fighting, or the
poor in quality, and the locals often seem to executions that followed. Indeed, some parts
struggle to survive. The markets here are of the city still stand empty, such was the
small, and merchants visit only infrequently. extent of the bloodletting. However, it was
Local barons have traditionally striven to not just the commoners who suffered
maintain as large a force of knights, and to because of the rebellion. King Guilmarn
live in the same style as their counterparts dismissed the baron from service, arguing
elsewhere, which has inevitably resulted in that he had broken his oath of fealty by
levels of taxation that are difficult for the abandoning his post. He installed Lord
inhabitants to meet. It is, perhaps, scarcely Vautromme of Rindland as the new baron, a
surprising that Gevisey has always been stern military man who looks with contempt
something of a hotbed of discontent and upon his troublesome subjects.
seething resentment. For example, the city

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Heroes: Arland Chivier


Position: Minstrel
Magic: Rokari Church; some unique heroquest powers
Arland was born the son of a Tanisoran minstrel. As a boy, he travelled throughout the
duchy, never staying in one place for long, and he developed a lifelong love of travel.
Although he loved the Seshnelan countryside, and the joy of visiting different places,
what interested him above all were the stories. The rich, vibrant, history of his homeland
came alive in the old tales, and it was for this reason more than any other that he chose
to become a minstrel himself when he reached adulthood.
At first, he travelled alone, or joined small groups that he never remained with for long.
He preferred to make his own way in the world, choosing where to go rather than
following the lead of more experienced minstrels. In due course, his skill with the lute and
his prodigious memory for myths and stories brought him fame amongst his fellow
entertainers. Others joined with him, and he accumulated a hero band of his own, always
travelling from town to town and castle to castle, never in one place for more than a few
weeks at a time. He even married one of the members of his hero band, and started a
family of his own.
He no longer restricted himself to Tanisor, but visited every part of the Kingdom, even
crossing the border into Nolos a few times. All the time he gathered myths and legends,
learning of the deeds of the saints, and of ancient kings and heroes stretching back to
before the Dawn. He saw how Rokar had brought the ways of the past back to life, and
how his legacy would one day bring about the return of the perfect world of the Third
Action. He realised then that simply keeping the myths alive by word of mouth was not
enough; he had to live them.
With the support of the Church, Arland became a heroquester. He and his followers
were no knights or mighty magicians, but there were many other heroic paths to follow.
He explored myths of communication, transport, and negotiation on the Other Side, using
them to benefit the communities that he passed through. He continues in this role to the
present, still travelling from place to place as he does so. At times, he joins with knights
and wizards to support them on quests more suited to their abilities, but primarily, he
explores those myths that suited his own talents. Not only does he help others through his
quests, but he has also gained significant powers of his own, including the ability to open
his own portals to the hero planes, ad the ability to protect those he travels with from
pagan magic.

unsettling atmosphere, but there are no


Guincaux hostile ghosts or spirits above ground.
On a plateau near the southern end of the Centuries ago, God Learners broke into some
Basse-Chaine stand a collection of several of the mounds, and reported finding
dozen burial mounds. The Pendali animated lion skeletons that attacked them
constructed the mounds by raising stone until destroyed, as well as hostile spirits of
burial chambers, sealing them, and covering various kinds. They found bones inside, as
them with earth. Modern scholars are well as pottery and other trinkets of interest
unclear as to who the Pendali buried here, only to scholars, but no jewellery or anything
since they left no written records. They may else of value to later treasure hunters. The
be chieftains, shamans, or something else Seshnegi have largely ignored the area since
entirely, although they clearly must have the end of the Imperial Age.
been important, since most people had only
simple graves. The site is desolate, and has an

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Kingdom of the Flamesword

Lamreaux lasting, making them superior to those


produced locally in most other towns and
Type: Small City +4 cities. As a result, many dyers have become
Significant Abilities: Cloth Markets, wealthy, and the Guild is influential here,
Riverside Docks along with the Weavers' Guild that makes
Security and Defences: Stone walls, such good use of their produce to make
medium fortress quality goods for export.
Temples and Shrines: Medium Rokari Baron Carois is a sickly man, who seemingly
cathedral is always suffering from some malady or
Ruler: Baron Carois other. He patronises the Pragmapathic
Suzerain: Duke of Tanisor (King of Thaumaturges heavily, preferring to rely on
Seshnela) their work rather than that of the Order of
Lamreaux lies on the Tanier River, where Saint Xemela, who he regards as plebeian
the Royal Road begins to head away from and tainted by its Hrestoli past. He has
the valley towards Arnlor. The stretch of river recently arranged the marriage of his
to the north is desolate, marked by ruins and daughter to the son of Count Hedenveld of
haunted battlefields, so many heading for Noyelle, which he hopes will lead to a long-
the northern cities prefer to take the more lasting alliance between their families,
direct route by road. Lamreaux is the primary furthering his influence at court. The
production centre for the dyes tapestry arrangements are at an early stage, and the
makers and cloth weavers use across Tanisor, baron is currently raising the large dowry
and even further afield. The Dyers' Guild of that the match requires.
Lamreaux knows secret techniques and
unique common magic rituals that make
their produce especially vibrant and long-

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Gazetteer

Renowned Inhabitants:
Leplain His Holiness Theoblanc the Pious, and
Type: Medium City +9 other key church leaders - see p. 67
Ruler: Rokari Church Reverend Lemutard - Rokari Clergyman,
Suzerain: King of Seshnela Administer City
Look and Feel: A city dominated by the Sir Menoir Creutard - Seshnegi Cavalry
spires of cathedrals and the work of holy Soldier, Adept of Saint Gerlant,
men. Command Soldiers
Reactions to Foreigners: For most of the Security and Defences: High stone walls,
year, the city is full of pilgrims from medium fortress, watch towers
across Seshnela. The locals are used to The City Guard - 80 men-at-arms
dealing with Rokari from elsewhere and (defending fortifications)
will welcome them gladly, making them Hermandar's Own - 80 regular guards
feel part of a broad-based religious (patrolling streets)
community. While there are no laws Household of Searing Flame - 43
formally barring non-Rokari from experienced knights of Saint Gerlant
entering the city, anyone who is
Inquisitorial Order of the Burning Lance -
obviously not part of the faith will face
50 elite knights (supporting the
open suspicion and legal interference
Inquisition)
throughout their stay.
Shield of Light - 50 battle wizards
Significant Abilities: Clean Streets, Zealous
Locals The See Guard - 40 experienced heavy
footmen (defending Ecclesiarch's
Other Features: Royal Road, Wide Plazas
household)
Resources
Temples and Shrines:
Trade Modifiers: +15 holy relics, -15 to non-
Cathedral of Saint Mardron - Grandiose,
Rokari, -30 to non-Malkioni, -5 black
Experienced Wizards
market
High Office of the Inquisition - Austere,
Recruitment Modifiers: -10 mercenaries,
Trial Records
+10 scribes, +10 wizards
Chapel of Saint Dalan - Chapel
Renowned Facilities:
Household of Searing Flame - Chapel of
Three Spires Inn - Quality Food,
Saint Gerlant
Sumptuous Accommodations
High Chapel of Saint Iames - Airy
The Golden Quill - Magical Supplies,
Wizards' Meeting Place Grand Chapter of the Defences of God -
Magical Watch Towers
Ingian the Lexigrapher - Parchment, Inks
and Pigments Grand Library of Rokar - Holy Texts,
Restricted Section
Rancomar's Robes - Wizards' Clothing,
Religious Accoutrements Household of Elosette - Nunnery
Other Facilities: Chapel of the Marble Dome - Private
Chapel
The Sword & Candle - Clean Rooms,
Efficient Staff Underworld Contacts: There are no
organised criminal gangs in the city,
The Pilgrim's Rest - Large Flophouse
although individual criminals do exist.
The Prayer Market - Talismans, Relics of The best place to contact such people is
Uncertain Provenance at the Prayer Market.

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Kingdom of the Flamesword

Merangvar (Guardian) The city has a unique status within the


Functions: Kingdom. It has no lord, and is subject to no
I Awareness - Sense the Unfaithful feudal feoff, although it is part of the Shire
; Blessing - Righteous Zeal of Corignon. In matters other than those of
D Defence - Pacifying Sense of Awe royal law, however, the Church itself governs
the city, setting its taxes, trying minor crimes,
Leplain, the City of Spires, is the spiritual
raising its own defences, and taking on all
centre of the Rokari Church. From anywhere
the functions normally associated with the
in the city it is possible to see the great spires
nobility. This special jurisdiction stops at the
of the cathedrals and churches soaring into
walls, and so does not apply to the peasants
the sky. The city is remarkably clean and
that toil to feed its people. The Church
crime-free, thanks to a highly efficient and
appoints a clergyman, currently Reverend
motivated city watch, and to the magical
Lemutard, to handle the city coffers and
atmosphere of devotion that encourages
oversee its mundane administration.
everyone to work hard and to take pride in
The Cathedral of Saint Mardron stands in
their heritage. The city was small and
the centre of the city, surrounded by
unremarkable until the time of Bailifes,
numerous other chapels and churches, as
when its bishop, Mardron, rose to
well as buildings dedicated to the
prominence within the nascent Rokari
administration of the Rokari Church.
Church and anointed the new King. Pilgrims
Including all of its outbuildings, it is, perhaps,
came in ever greater numbers to the site of
the largest Malkioni church anywhere in the
some of the faith's holiest places. Wealth
world, and its spires reach hundreds of feet
flowed into the city, which grew steadily in
into the air. The city also boasts the
response, rapidly outstretching its original
headquarters of many of the religious orders
walls. The Church razed much of the centre
and schools of wizardry that dominate
of the city to make way for wide open
Rokarism, most of which also sport especially
plazas, and new and grander churches and
grand buildings. The Grand Library of Rokar,
adepts' chapterhouses.
headquarters of the Order of Rokar Read
For most of the year, Leplain is flooded
Right, is famous as one of the best
with pilgrims, and its inns and boarding
repositories of ecclesiastical texts and
houses are full to bursting. Much of the city's
grimoires in the world, rivalling even those
economy is dedicated to keeping pilgrims
of Sog City, far to the north. The Chapel of
well fed and supplied. Only in winter does
the Marble Dome, part of the complex of
the number of pilgrims drop, and the city
buildings around the main cathedral serves
becomes quiet and introspective, continuing
as the private place of worship for the
its own devotions according to the
Ecclesiarch and his staff, and is close by their
ecclesiastical calendar.
offices and living quarters.

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Heroes: Reverend Father Sigalbert


Position: Inquisition Prior
Magic: Rokari Liturgist, various heroquesting powers
Sigalbert's parents were weavers from the city of Estau, and raised him well in the
values of the commoner caste. Even as a wizard, he believes strongly that commoners are
the foundation of the Kingdom's prosperity, and that their thrift, hard work, and
obedience are an example to all Rokari, no matter their birth caste. His theological purity
and dedication lead to his teachers at the seminary considering him for membership of
the Inquisition, but instead, he preferred to continue his studies as a liturgist. He served as
a deacon at Leplain, gaining inspiration from Theoblanc and the other great Church
leaders with whom he regularly came into contact. From there, he at last joined the
Inquisition, albeit as a liturgist rather than as an adept.
As an Inquisition Prior, his duties were to minister to the inquisitors themselves, hearing
their confessions, leading their religious services, and guiding them in God's will. He also
helped the Inquisition preach against the dangers of heresy, and the importance of virtue
to those who wished to attain Solace. He spent much of his free time deep in study,
improving his knowledge of the scriptures, and his ability to use the magic contained
within them.
Sigalbert became a heroquester, seeking out heretics on the Hero Plane, defeating their
schemes and interfering in their rituals. He gathered like-minded people around him,
creating a cadre of committed heroquesters, determined to increase their magical power
yet further in the furtherance of Kingdom and Church. Theoblanc gave him leave to
establish his own academy in Leplain, where he teaches advanced theology and
heroquesting magic to the most able members of the wizard caste. He preaches an
absolute dedication to the words of the prophet, and his followers have a reputation for
particular ruthlessness and fanaticism.

are mostly harmless, although occasionally,


Night Gorge larger, magical bats have been sighted, some
A great dragon once lay here, but tore of which kill and mutilate livestock.
itself free from the ground during the Fourth
Action, and flew away for unknowable Nogiers
reasons. Now a great gash remains in the Type: Town -4
earth, a canyon over a mile in length, and Security and Defences: Earth rampart
around 250 yards across at its widest. No topped with palisade, strong stone tower
river runs through the gorge, which has Temples and Shrines: Medium Rokari
steep cliffs all the way around, which no easy church, large chapel to Saint Hasterax
path to its base. The cliffs are themselves Ruler: Knight Commander
hundreds of feet high, casting a near Suzerain: Duke of Tanisor (King of
perpetual gloom into the depths of the Seshnela)
gorge, hence its popular name. Very little The town of Nogiers is a holding of the
grows in the depths, but numerous caves Order of Saint Hasterax. King Ulianus II
penetrate the cliff walls, where they form granted the town, then little more than a
the roosts for thousands upon thousands of village, to the Order to help preserve the
bats. At night, the bats rise from the gorge easternmost border of his realm from the
like a cloud, obscuring the stars before elves of the Tarinwood. The Hasteraxi raised
spreading across the countryside in search of a motte outside the town, and constructed a
food. Despite their evil association, the bats tall stone tower on top. They have reinforced

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the tower since, making it a powerful One pious woman noticed that, after a
fortification defended by significant magic. family visit to the town, her teenage
The Hasteraxi knights dominate the town, daughter had begun to act in strange ways,
whose craftsmen work largely to serve the behaving licentiously and refusing to say her
Order. Most of the locals are proud of their prayers properly or with due diligence. She
association with the knights, who are less suspected demonic possession, but her local
demanding than many of their counterparts liturgist either would, or could, do nothing.
in other orders, and who are obviously Fortunately, at that time, the Prophet Rokar
performing a vital service to the Kingdom. was travelling nearby, preaching his message
The knights for their part are as fanatical to the people. The pious woman sent him a
as any other Hasteraxi, and have little need plea for help, and the Prophet took pity
for luxuries. They maintain a watch at the upon her, and went to visit her home. There
tower, which has a good view of the he discovered that it was exactly as she had
surrounding countryside, and out to the feared; her daughter was possessed. The
eaves of the Tarinwood. They patrol the Prophet cast out the dark essence, and, after
countryside, remaining alert for any rumours questioning it, sent it mewling down to Hell.
of elven attacks. As the largest chapter of the But from the questioning, he learned that
Order in Seshnela, they serve as leaders for the truth was worse than he suspected; the
the other chapters throughout Tanisor and town of Pamencon itself was corrupted, and
Noyelle, although the latter in particular, are the demon was only one of many that now
largely autonomous in their day-to-day infested the settlement.
affairs. The villagers demanded that the town be
The Rokari Church, for their part, regards burnt to the ground, and its people slain, but
the Hasteraxi as useful, but of uncertain the Prophet lacked the forces to take such an
loyalties. Theoblanc does not regard their extreme action, and knew that God would
order as a high priority for inclusion within guide his hand towards a better solution. He
the main Church hierarchy, largely because entered the town in disguise, and went to
they are so focused on the elven foe that the church. There he discovered the Hrestoli
they have no interest in religious politics or liturgist, locked in his own cellar, kept alive
most doctrinal issues. The Order, for its part, only by the scraps of food that the people
cares little for what the Ecclesiarch does, so threw to him as they mocked his
long as he does not interfere in their primary powerlessness against them. A great altar
mission to defend humanity from the elves. had been set up in the church where the
people could practice their blasphemous
Pamencon sacrificial rites.
Type: Town +5 In his anger, the Prophet called out in a
Security and Defences: Stone wall, small loud clear voice that all who rejected the
fortress word of God should come and face him.
Temples and Shrines: Large Rokari church Magically, his voice carried throughout the
Ruler: Baron Lemergue entire town, and none of the possessed
Suzerain: Duke of Tanisor (King of people who held it in such a grip of terror
Seshnela) could resist. In a baying mob, they descended
The Interregnum was a time not just of upon the church. The Prophet sent the
social turmoil, but also of spiritual danger. liturgist out to meet them, but his magic was
The absence of central authority, either useless against them, and they beat him to
secular or religious, created an atmosphere death before entering the church, where
within which corruption could foster. Rokar himself awaited them. The Prophet
Pamencon was one place where that raised his hands, and, condemning their
corruption ran deeper than most. wickedness, he cast out all of the demons
and bound them within their own altar. The

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stone of the altar turned pitch black, and undead rulers. At last, Arkat lead an army to
became so cold that ice water began to tear the city down and slay the vampires,
condense on its surface. Those who had simultaneously liberating and conquering
willingly allowed the demons into their Tanisor for the Kingdom of Seshnela. The
hearts, or who had not fought against them, remaining inhabitants abandoned the city,
found their own souls following the demons and left it to decay. Few dared even speak
to their fate, and their bodies fell dead upon the name of the city thereafter, and the
the floor. The others were freed, and, euphemism 'the Red Ruin' became so
weeping, offered up thanks to the Prophet popular that most people no longer know it
for their deliverance. as anything else.
The stone altar remains in the church of The hope that the city would decay to
Pamencon to this day. The townsfolk have nothing proved unfounded. The outer parts,
rebuilt and enlarged the church itself, and where the common homes and shops had
their town has grown too, famous for its been, did indeed vanish beneath vegetation
exceptional devotion to the Prophet and his as roofs and walls collapsed into rubble.
ways. King Bailifes made it a barony, and Little now remains of large portions of the
now it boasts both a castle and new stone old city save mounds in the earth and the
walls, both of which were absent in Rokar's occasional stone. Even the city walls remain
day. Pilgrims come from across Seshnela, standing only in a few places. But the central
either simply to pray at the site of one of the parts of the city, and those closest to the
Prophet's greatest deeds, or in the hope of bank of Tanier, are resistant to the march of
curing the insanity or waywardness of a the elements, and very little will grow there.
relative or friend through his miraculous Here loom mighty structures of blood-red
intervention. stone, temples, palaces, and fortresses
dedicated to ancient evil. Nor is the city
The Red Ruin empty, for packs of ghouls have taken up
The city of Tanewal stood here during the residence in the ruins, along with many other
Dawn Age. At first a fortified town built to unsavoury and unnatural creatures. At night,
defend against the Pendali, it became the inhuman howls echo from across the river,
capitol of the Kingdom of Tanisor after the and all sane people give the place as wide a
final defeat of the lion-men. In later years, berth as they can. Some even say that
the Vampire King and his court ruled from spectral knights patrol the streets on ghostly
here, casting their dark shadow across the chargers, although visitors are so rare that it
surrounding lands. An army of slaves toiled is difficult to know the truth.
to rebuild the centre of the city to glorify its

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Kingdom of the Flamesword

Vampires
Vampires exist throughout Glorantha, undead creatures preying on the blood of
mortals to maintain their immortality. However, the vampires of different regions are
often radically different to one another in the nature of their powers, habits, and even
appearance. Some scholars speculate that the vampire manifests whatever its human host
society fears the most, be it seductive evil, bloated soulless corpses, or twisted skulking
monsters. Others argue that the term 'vampire' is a vague one, applied to many different
creatures with no real relation to one another.
The vampires of Seshnela and Safelster are social creatures, often found in packs, with a
single powerful creature subjugating up to half a dozen others to its will. Initially created
by dark sorcery, the strongest vampires are all potent magicians, often studying forbidden
grimoires (see, for example, the cult of Ulfrathgar on p. 215) in addition to using their
own innate powers. Like all vampires, they feed upon the blood of mortals, most of
whom die after but a single feeding. However, they also know magic which can spread
their contagion to certain of their victims. Such people rise again three days after their
death, as vampiric slaves of their creators, and may initially have little knowledge of
magic.
Seshnelan vampires are readily identifiable to those who knew them in life, but they
have pallid, almost white, skin, and eyes of a deep, blood red. They can hypnotise mortals,
see in the darkest night, and command rats and other vermin. Although they dislike
bright light, it does not harm them, and they can remain active through the day if they so
choose. Only fire and items imbued with the power of the prophets or saints have any
chance of harming them, and they can rise again from their remains if so much as a
fragment of their body remains unburned.
Fortunately, these undead monsters are rare. Some shelter in the Red Ruin, although
they are unrelated to the Vampire Kings that reigned there in the Dawn Age. Others hide
in caves or ruins in secret places across Seshnela and lowland Ralios. They are but shadows
of the grandeur they once possessed during the old Kingdom of Tanisor, cunning
creatures utterly inimical to human life.

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The Barony of Vogai


Baronia Seat: Voganwal
Ruler (1620): King Guilmarn, Baron of Vogai
Area: 9,500 sq. miles
Population: 100,000

Vogai has the longest history of continual population, and leaving only the less settled
civilisation in modern day Seshnela. The first uplands above the waves. Vogai had been an
Malkioni settlers arrived during the second inland region, home to sheep herders and
century, when the Serpent Kings warred foresters, but once the earthquakes ceased, it
against the Pendali, and pushed them back found itself on the coast. To the south, the
to the Tanier valley. It was from here that land was shattered, turning most of the old
Seshnela launched its early wars against Duchy of Pasos into a chain of islands that
Tanisor, and that the first knights ventured have followed their own path to this day.
forth to Deu and Rindland, carving new Closer in, vast cracks had opened in the
lands from the wilderness. ground, causing much of the land to slump
During the Imperial Age, the region hundreds of feet, plunging it below sea level.
became part of the Duchy of Pasos, forming Where once the fields had stretched to the
its boundary with Jorriland to the north. horizon they now stopped at precipitous
However, little remains from those days, as cliffs, fresh breaks in the rock that fell away
the principal cities and castles of the land into the sea.
nestled in the fertile lower land of the river Virtually every noble living in the region
valleys. When Old Seshnela fell, earthquakes died in the catastrophe, for they lived in the
shook the land, and the sea rushed in, richer, lower, lands, which were now
drowning all the major centres of underwater. There were no barons, no

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Kingdom of the Flamesword

bishops, and no central authority. Anarchy take anything more than small fishing craft,
reigned. Slowly, however, settlers from a fact that severely hampers trade with the
Tanisor, Estaurenic, and Nolos began to outside world. In consequence, most people
move into the shattered land. The avoid the coast, feeling even now that it
population rose again, and new nobles reminds of a terrible doom that may yet
established their domains. The nobles come again.
contested amongst each other, but none Historically, Vogai had only a single noble
emerged victorious over his fellows to family, that of the baron. Guilmarn has
declare himself Count. By the time of Bailifes, stripped the remaining members of the
a baron ruled from Voganwal, but even his family of their old titles, reducing them to
territory was meagre compared with the merchants and other minor roles.
great counts of the inland territories. Supposedly, a baronial court exists to mirror
The Baron of Vogai sided with the the county courts elsewhere in Seshnela, but
Tanisorans, and died at the Second Battle of the King rarely visits, and the sheriffs try
Asgolan Fields. Bailifes installed one of his most serious criminal cases themselves,
own relatives as the new baron, greatly instead of passing them on to a court that,
increasing his territory to include land as far for the most part, exists in name only. Vogai
east as Sorinac. A campaign of pacification consists of two shires, one in the west, and
followed, in which Church sponsored knights one in the east, and between them, the
brutally suppressed Hrestoli die-hards across sheriffs conduct most of the administration
the barony. Now, two hundred years later, of the region in the name of the Baron and
the inhabitants are as much Rokari as anyone King.
else in Seshnela, and most see the old
campaigns as a righteous, if unfortunate, Muilletor
necessity. During the Interregnum, the Debaldan
Barons ruled in Vogai for two centuries, as School established a chapterhouse on the
no King ever incorporated their land into cliffs overlooking the sea at this location. A
one of the neighbouring counties. In 1611, great tower dominated the centre of the
the last Baron died in a freak hunting structure, looking out over the New Channel.
accident, an arrow through his throat. An The uppermost chamber of the tower
investigation by royal authorities quickly contained a great blue flame that only those
discovered that no one was to blame for the with Symbolic Sight could see, and wide
tragedy. As there were no direct heirs to the openings on the seaward side of the tower
barony, Guilmarn followed the precedent made it visible to wizards out at sea. The
that his father had set in Voi, and seized the adepts used this light to find their way back
barony for himself. home after exploring the waters. At the base
The people of Vogai are Tanisoran, with of the cliff is a natural crevice in the rock in
little relationship to the Pasosi who lived which the Debaldans constructed a small
here in the Imperial Age. They have built few subterranean wharf from which a stairway
cities, and the land is almost entirely rural, leads up to the tower far above. The fact
occupied by fields of rye, barley, and wheat, that the flame was invisible to common folk
with villages nestling in dells below the made it very difficult for anyone other than
higher ground. Some parts of the barony are wizards to approach the tower safely from
barren, with windswept hills or woodlands this direction. Other chambers within the
suitable for hunting, but the wildest regions rock contain deep pools of water that the
are the coasts. The coastline of Vogai consists Debaldans used in their rituals.
almost entirely of high cliffs, formed when The Rokari dissolved the chapter when
Old Seshnela sank, and there are few natural Bailifes added Vogai to his realm. They
harbours anywhere. Of the few that do exist, forced the adepts to flee to Nolos and Pasos,
only Voganwal has a harbour sufficient to and looted what remained at Muilletor.

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Bailifes initially used the tower as a base for much of the time; merely serving to make a
knights using its vantage point to watch for statement that Seshnela has not entirely
possible invasion fleets from Pasos, but, abandoned its great naval traditions of past
when it became clear that no such fleets centuries. Holding off a full-scale invasion
were ever likely, the Seshnegi abandoned from the sea is currently beyond Seshnela's
the tower and let it stand empty for a few abilities, although Guilmarn is determined
years. Later, a chapter of the Paradoni that this should not remain the case for long.
Explorers moved in, rebuilding some parts of
the complex to suit their own purposes. Pichauve
Today, some parts of the complex still stand A high, steep-sided, hill rises out of the
empty and in partial ruin, with plants western reaches of Vogai. The climb to the
growing over the walls. However, the central top is long and arduous, but provides a
parts, including the tower itself and most of spectacular view of the surrounding
the subterranean chambers, still see use by countryside. Few make the attempt,
the Paradoni adepts. The invisible flame no however, for the hill is a site of ill omen in
longer burns, however, and the Paradoni local folklore, and shepherds even avoid
rarely travel out to sea in any case. Given the grazing their flocks nearby. There is nothing
features of Muilletor, the current residents but short grass and a few low-lying shrubs
specialise in summoning undines and here; the wind seems to scour the seedlings
studying water magic, but they do extend of larger plants away. At the summit stands a
their studies to other aspects of the tall obelisk of carved stone, rectangular in
Otherworld, like their kin elsewhere. shape, and mottled with lichen. Images of
serpents cover the sides of the stone,
The New Channel accompanied by ancient runes, many of them
The New Channel is the body of water now forgotten.
between the Pasos Islands the south coast of Sonmalos, the fourth of the Serpent Kings,
Vogai. The waters are relatively shallow, with ordered this stone raised in the early second
a few drowned towns and other ruins on the century. It is a sacred site to the ancient
seabed, but the main challenge to shipping pagan goddess Seshna, worshipped in these
comes from the numerous rocky shoals. The lands before Malkion. Vipers shelter among
Channel itself is generally placid, and strong the rocks nearby, and harming one brings
storms are rare, blunted by the mass of the the retribution of evil spirits that inflict
surrounding land. Strong currents and misfortune. Sometimes at night, travellers
riptides are common near the shore, making report green lights flickering and hovering
landing along much of the coast difficult or over the hill, yet more evidence of its sinister
even dangerous, but once out in the main power. A determined witch could doubtless
body of the Channel, sailing is gain power here by venerating the spirit of
straightforward. the hill, perhaps even gaining spirits of their
Despite this, few large ships sail in the New own to command.
Channel. Trade ships from foreign lands
almost invariably stop at one of the ports of Ile de Rilat
the Pasos islands, rather than making the The Ile de Rilat is a smallish island in the
longer journey to Voganwal. Similarly, the New Channel, inhabited mostly by fishermen.
great warships of the Quinpolic Navy do not The inhabitants here are Pasosi, living in
patrol these waters, protecting more villages scattered along the rocky coastline,
valuable commercial and strategic routes to and leaving the interior of the island
the south. The main vessels found here are occupied by only a few meagre fields and
fishing boats, small local trade ships pasture for sheep and other animals. One of
travelling between Pasos and Voganwal, and the various petty lords of Pasos formerly
the few, rather pitiful, picket ships of the claimed the island as part of his domain,
Seshnegi Navy. These last have little to do

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Kingdom of the Flamesword

although it had few natural resources worth impressive, with thick walls of stone
fighting over. In 1548, a Rokari wizard protected by potent warding essences.
named Ifrand visited the island and During times of trouble, such as during the
established a mission. Crucially, the Pasosi Interregnum, adepts and their allies
overlord, who ruled from the island to the sheltered here against the dangers of the
south, paid him little heed, feeling that no outside world, and kept valuables and
sensible commoners could ever be enticed magical treasures secure in its underground
over to the Rokari creed. He was wrong, for vaults.
the visions of Solace and the cunning
rhetoric that Ifrand provided rapidly won Sorinac
over the villagers, and they converted en Type: Small City +1
masse. Too late, Pasosi mercenaries attacked Significant Abilities: Salt Pans, Smells of
the island, but a miraculous storm sank one Fish, Treacherous Approach
of their boats, and the villagers set about the Security and Defences: Stone walls, small
remainder with pitchforks, driving them back fortress
into the sea. The villagers appealed to Temples and Shrines: Large Rokari church
Seshnela for assistance, pledging their loyalty Ruler: Mayor
to the Rokari cause, and knights arrived to Suzerain: Baron of Vogai (King of
deter any future invasions. There were no Seshnela)
further skirmishes over this largely worthless During the Imperial Age, Sorinac was a
island, but Pasos has been more wary of market town of no greater significance than
Seshnela since the incident than it had been many others nearby. When the Luatha
before. drowned Old Seshnela, the land to the south
collapsed, and a great wave of sea water
Ruf™me flooded over the fields to the north, rushing
The oldest chapter of the Iron Blood School into the town itself and drowning those
still surviving in the world, Ruf™me is not as inhabitants who could not flee quickly
large or impressive as many of its modern enough. Eventually, the waters partially
counterparts. Adepts of the School first receded, ebbing away to the south. When
established it during the late second century, the townsfolk returned to their homes, they
when central authority was weak. The adepts found that the city now stood near the coast.
chose the location because of a nearby The fields to the south remained
copper mine, which allowed them to make underwater, but there were no precipitous
their own bronze, but the mine has long cliffs here, just a slowly sloping shoreline. To
since worked out, and now stands the north, sea salt filled the fields, killing the
abandoned and partially flooded. The crops.
chapterhouse is a solid stone structure, in the Many abandoned the town then, or died in
old style, built as much for defence as for its the resulting famine. But, over the centuries,
aesthetic appeal. Its chapel even lacks a not only did others move into Sorinac, the
proper spire, for the adepts have long had a town grew in size, becoming a small city.
reluctance to add to the buildings, and Ironically, the newcomers' reasons were the
remodel them in the fashion of more same as those that had driven away their
modern ages. predecessors: the salt and the new shoreline.
Ruf™me is, however, home to an especially Sorinac is one of the few places along the
impressive library of grimoires and other holy Vogai coast that boast a natural harbour,
and magical texts. Its scriptorium is one of rather than forbidding cliffs. True, the
the best in Seshnela, outside the School of harbour is a poor one, with shallow waters
the Humble Calligraphers, and many adepts that prevent ships from approaching, and
prefer grimoires produced here. The treacherous rocks just offshore that can sink
defences of the School are correspondingly the unwary. But, for the same reason,

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warships and raiders cannot come close, and although they are now well below the
small fishing boats familiar with the rocks waves, the ghosts of the drowned
and currents can ply the coastal waters inhabitants still linger in the nearby waters.
without too much difficulty. Much of the dry Returning settlers built a new city here
land nearby now boasted salt pans that because it is by far the best harbour along
workers could alternately flood with sea the coast north of Nolos. It stands at the
water and then leave to dry. Salt is a head of a narrow channel lined by steep
valuable commodity, for it helps to preserve cliffs on either side, where the mouth of a
food, and few places can produce it in large small river forms a natural bay now lined off
quantities. by the harbour walls. The city is Seshnela's
Today Sorinac is a relatively rich, if small, only real port, although the volume of trade
city. Its harbour relies largely on natural is less than it might be, because most foreign
defences, with only a minimal harbour wall trade ships stop at Pasos or Noloswal, rather
that provides little protection on its own. The than sailing all the way through the New
fish trade dominates the local markets, Channel. Nonetheless, a Royal Road runs to
especially pickled and salted herrings, which the city, and serves as a conduit for such
the city provides in large quantities. Visitors maritime trade as exists.
find much of the city quite smelly as a result In recent years, the city has grown
and should resign themselves to a diet dramatically, because of Guilmarn's desire to
consisting largely of seafood. Because of its build a navy to challenge the might of the
value, King Ulianus III granted the city a Quinpolic League. Large shipyards now
charter for self-government, putting power border the harbour, and are constantly busy
in the hands of the guilds. The Salters' Guild with the sounds of construction. New naval
quickly came to dominate all the others, and ships moor at the docks and patrol the
every Mayor since has come from their ranks. nearby waters, far out of proportion to what
would be typical for a city of Voganwal's
Voganwal size. Cheap labourers' accommodation has
Type: Small Port +5 sprung up everywhere as the King moves
Significant Abilities: Crowded, Shipyard more workmen in from nearby towns and
Security and Defences: Stone walls, villages, and even from the Seshnelan
medium fortress, heavy harbour walls, watch heartland. The markets are bustling, flooded
towers now by new arrivals too numerous for the
Temples and Shrines: Small Rokari older facilities to cope.
cathedral Until recently, the Baron of Vogai dwelt in
Ruler: Seneschal the city and governed its affairs in person.
Suzerain: Baron of Vogai (King of Since Guilmarn has taken over the barony as
Seshnela) a personal fief, he has rarely visited the city,
The official name of this city is 'New finding it too common for his tastes. Instead,
Voganwal', but almost everyone uses the he has appointed a seneschal to run the city
shorter version. The original city stood some on his behalf. The King harasses his seneschal
miles to the west, close to the Veranior River. with constant requests for reports on the
When Old Seshnela sank, Voganwal was construction of the fleet and its state of
among the casualties, destroyed in a great readiness. It seems few people can keep up
tidal wave that swept up the valley to the with the King's expectations in this regard,
east before lapping against a new coastline for no seneschal has remained in post for
here. Ships sailing to and from the current longer than a couple of years before finding
city avoid the ruins of Old Voganwal, for, themselves replaced.

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Heroes: Sir Haraud Lecoire


Position: Ship Captain and Knight
Magic: Rokari Church
Sir Haraud was born the younger son of a minor Vogai knight. His father lacked the
funds to sponsor his full initiation to knighthood, so, like many other younger sons he
became a man-at-arms. When his lord had no need of his services either, he sought
employment elsewhere, becoming a mercenary and travelling to Voganwal, where he
joined Guilmarn's nascent navy as a marine. Here at last he found his true vocation. Given
the chance to demonstrate his skills and the strength of his devotion to God and King, he
proved himself a worthy leader of men. The seneschal of Voganwal elevated him to the
rank of full knight, and gave him command of his own vessel, the Sword of Rokar.
The Seshnegi had had little tradition of sailing large ships or of naval warfare for
hundreds of years. Whereas Nolos had the opportunity to rebuild their fleet from an early
date, and the magical traditions to do so quickly and effectively, the folk of Vogai were
not so fortunate. Sir Haraud has worked hard to try to reverse that disadvantage. He
seeks out those with the greatest potential amongst the volunteers and draftees of the
Navy, and then subjects them to demanding training and extensive trials of their ability.
Those who succeed best are given the opportunity of joining his personal hero band
aboard the Sword of Rokar. It has become one of the very few Seshnelan vessels that the
Pasosi truly respect, and they would be delighted to see it gone.
Sir Haraud knows that the time for full scale war with the Quinpolic League is coming
ever closer. While Seshnela's main attention is on Safelster to the northeast, Guilmarn's
Navy can have only one purpose, and the Pasosi know it. Sir Haraud suspects that they will
strike first, most likely by raiding Voganwal and trying to scuttle the fleet before it is
ready for war. Although he is not the commander of the Navy, he is its most respected
captain, and his noble superiors take his advice seriously. He works hard to boost
preparedness, even as he heroquests to the Other World to bring back magic that the
Seshnegi have forgotten, but that might aid them in their war against more experienced
naval powers.

The County of Voi


County Seat: Voine
Ruler (1620): King Guilmarn, Count of Voi
Area: 4,700 sq. miles
Population: 150,000
The County of Voi is a relatively recent countryside. In the closing years of the
creation. During the Imperial Age, the city of Interregnum, Voine broke away from its then
Voine lay at the frontier of the Duchy of rulers in Rindland, and established the
Tanisor, with much of present-day Voi lying independent County of Voi.
within Rindland. Voi was a peaceful and Bailifes crushed that independence at the
stable border, not a political entity in its own First Battle of Asgolan Fields, reclaiming the
right. The Interregnum, of course, shattered County for Rindland, and subsequently for
that peace. During the centuries that the re-established Kingdom of Seshnela. The
followed, Rindland and Tanisor warred over original Count went into exile in Tanisor, and
the fertile lands around Voine, which Bailifes appointed a successor, charged with
controlled an important corridor between defending his southern borders. It was also
their two territories. The city changed hands here that Bailifes finally crushed his
repeatedly, as clashing armies devastated the Tanisoran rivals in a second battle, unifying

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the two duchies under his personal rule. allowing it significant self-government,
Thereafter, the Counts continued to rule Voi although the city's main fortress remains
as their counterparts did in Estaurenic and crown property, and is the principal
Noyelle. residence of the Sheriff.
In 1596, the Count of Voi died leaving only
a five year-old boy as his heir. King Lofting IV
The Very Reverend Tiraud
established himself as regent, governing the Position: Archbishop of Voine
realm on behalf of the infant Count. Three Magic: Rokari Liturgist
years later, the boy died unexpectedly. The Archbishop of Voi and Deu is an
Rather than awarding the County to a elderly man who clings tenaciously onto life.
cousin, the King declared that the line had As with Theoblanc himself, some suspect the
died out, and proclaimed himself the new use of immortality spells to prolong his life,
Count of Voi. His position was by then although, if so, they are not as effective as
sufficiently entrenched that there was little they might be. For, while Tiraud's mind
objection, and the former Count's few remains as alert as ever, his body shows every
remaining relatives were silenced or exiled. one of his ninety three years of age. None
Since then, Voi has remained a royal holding, the less, he is not quite bedridden, and is still
similar to Deu and Vogai. able to perform all of his duties as
The smallest of Seshnela's counties, Voi is a Archbishop.
fertile land, blessed with rich, loamy soil. Tiraud is a rigid and fanatical churchman,
Numerous villages occupy the countryside, who pours bile upon even the slightest hints
and there is relatively little waste land, so of heterodoxy or disobedience to the will of
that the population is actually higher than the Church. He is determined to support
that of larger neighbouring realms such as Theoblanc in any way that he can, and
Noyelle. The peasants grow great quantities enthusiastically supports the Inquisition in its
of grain here, including large amounts of bid to cleanse the Kingdom of taint. He
wheat and barley, in addition to the rye that insists that he cannot die until the Church
is the usual staple crop of Seshnela. The has completed its mission of sweeping all
county also has wide fields of flax, which the opposition away from this corner of the
locals turn into fine quality linen for export. world.
In past times, the fertile plains of Voi were a
hindrance to the people, because they made Asgolan Fields
the county a natural corridor between the Bailifes fought the two great battles that
warring duchies of Tanisor and Rindland, as helped unify the modern Kingdom of
well as making the land valuable in its own Seshnela in this open land southeast of
right. Now, however, they allow the people Voine. The First Battle of Asgolan Fields, in
to live in comfort, a rich territory at the heart 1412, unified the north of the kingdom,
of the Kingdom. The old wars make added Voi to Bailifes' personal domain, and
themselves apparent, however, in the mix of ended the influence of Tanisoran nobles over
Rindlander and Tanisoran names found in their northern neighbours. In 1416, the
the county's families, reflecting the various Second Battle saw the pivotal defeat of the
waves of occupation in the past. old Hrestoli Church and the conquest of the
A Sheriff governs the county on behalf of south. For decades afterwards, the ghosts of
the King. He oversees both the County and the slain haunted the battlefield, until the
Shire courts, which have jurisdiction over the Vonerin School and the Order of the Raven
same area, and thus are effectively the same finally cleansed the site.
body. Since the Crown took over the No monument stands here to the many
personal estates of the old Counts of Voi, who fell to make Seshnela the nation it is
there have been only three noble families in today and to ensure the triumph over
Voi, each governing a single barony. In Rokarism over its heretical forebears. The site
addition, the city of Voine possesses a charter is a wide plain, devoid of arable land, but

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used by nearby villages as communal Voine


pasturage for their cows and sheep. A few
trees dot its bleak landscape, but mostly Type: Medium City -2
there are just grass and herbs. The site Significant Abilities: Crowded Streets
remains strategically significant, positioned Security and Defences: Stone walls,
as it is on one of the main thoroughfares medium fortress, watch towers
from Rindland to Tanisor. It may be that the Temples and Shrines: Medium Rokari
Fields have yet to see their final battle... cathedral, Chapter of the Vonerin School
Ruler: Mayor
Suzerain: Count of Voi (King of Seshnela)
The Order of the Raven The only city in the County of Voi stands
The Vonerin School is an old school of on the plains amidst miles of rich, open,
wizardry dedicated to fighting the farmland. A Royal Road runs to and from the
menace of the undead across the West. city, which serves as a major market for linen
In the early years of the Interregnum, and unwoven flax fibre, with weavers
the School established a martial order of forming a large proportion of the
knights based in the city of Voine. The population. The backstreets of the city are
Order of the Raven is dedicated to muddy, suffering from poor drainage and a
fighting corporeal undead and, to a lack of upkeep from the city authorities. The
lesser extent, other monsters that market squares of the city are undersized
threaten the civilised world. It has compared with the rest of the city, but there
around four hundred fighting men, has been no effort to expand them. Instead,
mostly knights, with some men-at-arms, the markets spill out onto the wider, paved
and a large number of support staff. The streets, which are constantly crowded as a
Vonerin School directly appoints the result. Commoners bringing in crops from
Master of the Order, and its wizards the countryside jostle with tradesmen
work closely with the Raven knights. hawking their wares, making any movement
Although the headquarters of the Order difficult during the day.
is located in Voine, there are other, During the Interregnum, armies from both
smaller, chapters across the Kingdom. north and south sacked the city repeatedly.
Skills Taught: Know Habits of When Bailifes threatened to besiege the city
Monsters, Undead Lore after the First Battle of Asgolan Fields, the
Typical Personality Traits: Hate inhabitants rose up against their rulers and
Undead, Resolved forced them to flee. In recognition of this
Guardian: Ravensbeak loyalty, when Bailifes assumed the title of
I Awareness - Sense Undead Count of Voi he granted the city limited self-
; Blessing - Burning Strike governance. Seven guilds nominate members
D Defence - Move in Shadow to sit on a governing council, which elects a
Mayor to serve for four year terms. The
Mayor is then responsible for raising taxes,
and for the city's upkeep and defence.
Currently, the Drapers' Guild holds sway over
the council, and is effectively able to
nominate the Mayor without opposition.
Supported by the Tanners' and Potters'
Guilds, they have pursued a policy of
enriching themselves and their members,
while spending little effort on the city itself.
The Carpenters' and Masons' Guilds form the
largest opposition bloc within the council,
and have often proposed radical plans for

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rebuilding - which would, naturally, benefit rivals off against each other, and siding with
their own members. The Metalsmiths' and whichever faction appears to have the upper
Innkeepers' Guilds profit by playing their hand, which currently means the Drapers.

Heroes: Sister Remelle d'Aronasse


Position: Healer and Nun
Magic: Rokari Church; Adept of the Order of Saint Xemela
Remelle was born a noble, the daughter of a Tanisoran baron. Even as a child, she was
headstrong, and determined to her best for the Rokari Church. Her parents soon decided
that she would make a poor marriage prospect, but that she could serve the Church well
as a nun. She went to serve in a Tanisoran nunnery, where she joined the Order of Saint
Xemela.
Her noble ancestry made her suited to leadership roles, but she preferred to remain an
Adept, serving in the hospital, rather than taking on administrative or liturgical roles.
Despite being offered the position of Abbess at the hospital on three separate occasions,
she always turned it down, saying that that was not where she could best serve God.
Originally trained at Arnlor, she later moved to Voi, where she joined in the work of a
minor hospital located in the countryside. On occasion, she has even travelled with armies,
helping to heal those injured on the front lines. Her fame grew, and most now regard her
as the foremost healer in Seshnela.
Her dedication to both her Order and the Rokari Church are great, and she refuses to
believe that the two cannot continue to work in harmony. In addition to heroquesting on
the Other Side to combat spirits of disease and discord that threaten the kingdom, she has
become an ambassador for her Order, a role that her nominal superior, Lady Helgern (see
p. 69), has shown no interest in taking on.
In 1619, Sister Remelle experienced a vision of destruction and civil war engulfing the
Kingdom. Xemela herself spoke to the healer, and told her that this disaster could only be
averted if all of Seshnela stood together against its foes both within and without. Taking
up this new mission, Remelle has travelled to noble and royal courts, and to the city of
Leplain, to encourage others to act together, and convince everyone of the vital
importance of Saint Xemela to the future unity and success of the Kingdom. It seems at
times as if few people in power are listening, but she remains determined to do her best
for God and country.

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The Dangin March


Baronial Seat: Pelme
Ruler (1620): Lord Mertant, Baron of the March
Area: 9,200 sq. miles
Population: 150,000

Dangim (known as 'Dangin' in the descendants continued to feel a stronger link


Seshnegi tongue) is historically part of to Seshnela than to Ralios. Uprisings further
Safelster. In ancient times, it was a holy site east lead to the eventual 'liberation' of the
for the pagans of Ralios, a role that declined city from Seshnelan rule during the reign of
in importance with the rise of Malkionism. King Vikard. The new rulers re-established
During the Imperial Age, Dangim became Arkatism as the state religion, raising the
part of the Duchy of Safelster, and it became cursed and fallen saint to the status of
independent again once the Duchy cultural hero. However, the Rokari settlers
disintegrated. During the Interregnum, it were too deeply entrenched to simply
traded with both its eastern and western extinguish, especially in the west, and
neighbours, forming many links with the tension continued between the two
Rindlanders in the process. In 1442, King communities for the next hundred years.
Ulianus II invaded and conquered the region, In 1613, King Guilmarn launched his
establishing a County to see to its campaign to re-conquer Safelster for the
government. His son, Ulianus III, extended his Seshnelan crown. Armies poured across the
dominions further east, and sent many border into Dangim, and Rokari wizards
settlers into the western part of the County. strove to overcome the dark pagan powers
The settlers established a firm tradition of of the Arkati. The west of the County fell
Rokarism, especially in the cities, and their within a year, and the armies massed for the

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invasion of the city-state proper. The city of Lord Mertant


Dangk fell in 1616, its last Count dying Position: Baron of the March
during the siege. The last survivors of the Magic: Rokari Church
ruling noble house went into exile with a After the invasion, Guilmarn installed Lord
few of their knights, and Guilmarn Mertant, the husband of one of his cousins,
dismembered the land, dividing it into two as the first Baron of the March. A serving
separate administrations; the Dangin March knight in his youth, he retains much of his
became a special barony within the Kingdom youthful fitness, but now leads from behind
of Seshnela, while the region around the the lines. He helped lead the armies that
Dangk became an occupied County under
seized Pelme, and subsequently secured the
the King's personal rule.
rest of the March. He regards the Marchers
The Dangin March consists of an area of are Rindlanders in need of assistance, rather
plains forming a wide open border with than as potentially hostile foreigners with a
Safelster to the east. Guilmarn is rapidly predilection for heresy. This has made his
fortifying the area, building new forts that rule more benign than many expect, and
can later form the foundation for full-size certainly more so than is the case in the
castles. The Army of the March is very large County to the east (see below). Nonetheless,
in comparison with the population, and he is a loyal Rokari, and determined to
consists largely of feudal levies raised support the Inquisition in stamping out any
elsewhere in the Kingdom. Rich fields and hint of Arkatism amongst any holdouts.
numerous small villages cover the land Similarly, while there have been no uprisings
between the forts, home to peasants of both against Seshnegi rule, if there ever where, his
Seshnegi and Safelstran extraction. In the instinct would be deal with them quickly and
March, Rokari predominate, especially in the brutally.
city, but Arkatism still survives. The Arkati
minority is shrinking as increasing The Very Reverend Rumois
persecution convinces many to convert to the Position: Archbishop of Safelster
newcomers' religion, but there are entire Magic: Rokari Liturgist
villages that remain true to the old ways. Theoblanc recently appointed this former
The March is a barony owing fealty directly bishop from Estaurenic as the spiritual guide
to the Crown, rather than to a Duke or for all the city-states of Safelster. In reality,
Count. Unlike other baronies, the King his authority extends no further than the
appoints the baron directly, and the position March and the County of Dangim, and he
is non-hereditary and held at his pleasure. receives no venerational energy from any
The Baron of the March administers the bishops. Theoblanc has decreed that the six
March Court directly, which takes on the Rokari Patriarchs of Safelster - Tarasdal,
duties of both a county and a shire court, Tiskos, Daran, Sentanos, Kustria, and Partan -
since the March has no shires of its own. are all directly subject to the Archbishop, but
Since the current baron is essentially a every one has ignored the instruction,
military leader, with much wider powers insisting that they are equals of the
than most other nobles do, the March is Ecclesiarch himself. As a result, the Rokari in
effectively under martial law, although this Safelster exist in a state of schism with the
often makes little practical difference. main body of the Church, and the Inquisition
is unable to operate there, allowing heresy
to run wild. Theoblanc claims to have heard
the cries for relief from the faithful of the
east, and has promised that any Patriarch
who refuses to submit to his authority will
eventually undergo rigorous purification in
the Inquisition dungeons.

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Meanwhile, the Archbishop rules as best he its closeness to their ancient fertility goddess.
can from Dangk. He is an intemperate man Malkioni, however, who have a more
who has difficulty gaining allies, and is quick rational turn of mind, question how natural
to call on the Inquisition when he suspects it is that so many plants grow amongst ruins
disloyalty amongst his own wizards. As a that are covered by permanent shadow
result, many local wizards resent him, throughout the day. The sunlight is never
especially as he is a foreigner imposed on strong here; even on the brightest day it
them from outside. Schismatics insist on feels like twilight in the ruins, and those
referring to Rumois as the 'Bishop of looking up can see the brightest stars shining
Dangim', the title of his predecessor, who in the sky while the sun is pale and wan.
was stripped of his position after the By contrast, at night, the ruins seem to
invasion for having supported the 'Patriarch' shine from afar. There is no visible source for
of Daran. the light, which, to those within the ruins,
appears to come from the sky above. The
Hrelar Amali night time glow is like bright moonlight, but
The elves were the first to occupy Hrelar continues even when the Moon is new.
Amali, once the holiest site in Ralios. During Looking up, the stars seem tremendously
the Dawn Age, pagan humans pushed back bright, glittering across the heavens, yet
the elves, and built a series of great temples even heavy cloud cover seems to have no
here, dedicated to their land goddess and effect on the strange nocturnal illumination.
wheat-mother, Ralia. Such was the The heart of the old city contains the great
importance of the temples that a small city temples. Now roofless, like everything else in
sprung up around them, dedicated to serving Hrelar Amail, their walls still stand as
pilgrims and priestesses alike. Malkionism testament to their former glory. The floors
spread through the late Dawn Age, and into are carpeted with grass, and earth clogs the
the Imperial Age, slowly replacing the old entrances to any subterranean vaults that
pagan ways, and the city fell into decline. there might once have been. Pagans claim to
There was no decisive battle, no great siege find a remarkable peace here, with the
in which the city finally fell to the presence of the goddess and her servitors
monotheists, just a slow abandonment that nearby. Malkioni, especially those with
left the city and its temples in ruins. Symbolic Sight or liturgical powers, instead
Even so, some of the smaller sects of Ralios, feel an increasing unease, a sense of
especially those that claim to recognise unnatural power that permeates the old
pagan deities as servants of the true God, stones, hateful of the fleeting influence of
still regard the site as sacred. The pagan mankind.
highlanders living beyond Safelster are even
more adamant that the site is holy to their Pelme
great goddess, although there is little they Type: Small City +2
can do about its current condition. As with Significant Abilities: Bellicose Preachers,
other ruined sites in Ralios, pagans Martial Law
sometimes visit Hrelar Amali to conduct their Security and Defences: Stone walls,
age-old rituals, keeping their ancient ways medium fortress
alive. Temples and Shrines: Medium Rokari
Although cleared by God Learner church, ruined Arkati temple
researchers in the late Imperial Age, the site Ruler: Lord Mertant
is now heavily overgrown once again. Trees Suzerain: King of Seshnela
grow between and within the old buildings, A small city previously subject to the
ivy festoons the walls, and flowers bloom Safelstran city of Dangk, Pelme fell after a
where streets once stood. For pagans, the brief siege in 1614. Rokari sympathisers
wild condition of the ruins only emphasises inside the city had opened the gates to allow

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the Seshnelan army entry, and they soon from their former Safelstran rulers. Many
overwhelmed the defenders, forcing the Rokari in Pelme are particularly zealous for
castellan to offer his surrender. Over the next the export of their religion and government
year, the Seshnegi re-fortified the city, to their fellows elsewhere in Safelster, and
building it up as a forward base for the eagerly volunteer to help with the war
invasion of Dangk itself. Even after that war effort, while preaching for immediate
concluded, Pelme retained an unusually large invasion of the larger cities to the east.
number of knights and other soldiers. The Amongst the more traditional Safelstran
Safelstran name of the city is Pellem, a name inhabitants, there have been a great many
that citizens may no longer use. converts to the Rokari Church. The
The agricultural produce of the many Inquisition is busy evaluating the sincerity of
nearby villages and towns provides the basis these conversions, which bring a number of
for much of Pelme's economy. It has little social and taxation benefits to those who
trading influence beyond the March's choose to undertake them. Nominally under
borders, as most merchants chose to travel martial law, the hand of the authorities is
up and down the Tanier to the north. It is far relatively light because of the general
more important as the March's unofficial acquiescence of the populace. As the
capitol, containing the primary residence of Safelstran campaign continues, Guilmarn
Lord Mertant and his advisors. The people plans to reward the citizens of Pelme with
here are mostly Rindlander by ancestry, and the establishment of more typical feudal
Rokarism was important long before the government, along with some trade
conquest. As a result, there is less unrest here concessions.
than might be expected for an occupied city,
with many people glad for their deliverance

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The County of Dangin


County Seat: Dangk
Ruler (1620): King Guilmarn, Count of Dangin
Area: 9,200 sq. miles
Population: 200,000
After securing the territory that was to become the Dangin March, Guilmarn's armies
pressed on to invade, and conquer, the heart of the old County of Dangin, including the
great city-state of Dangk. Once the dust had settled, he proclaimed himself the new
Count of Dangin, and took the land as a personal demesne. The County was not part of
Seshnela during the Imperial Age, and, unlike the March, the Seshnegi do not consider it
as such today. Rather, it is an occupied territory, albeit part of their rightful heritage as
rulers of the entire West.
In practice, local army commanders are the only rulers in Dangin. They administer a
court that functions much as the County Courts do in Seshnela, but also take on the duties
of Sheriffs. Rokarism remained influential in Dangin throughout the sixteenth century,
although the Count's family and much of the ruling elite followed the cult of Arkat the
King. After the invasion, the Seshnegi closed the temples of Arkat as possible places
where rebels could gather. Non-Rokari worship remains legal in private premises,
although its practitioners are subject to higher taxes and official persecution. The Church
intends, in the long term, to expunge such practices altogether, and is considering a
forced mass conversion to hurry the process up.
The southern parts of the County are high and mountainous, and are essentially beyond
the reach of the central authorities. Arkati hide out in the foothills and mountain valleys,
although their resources are few and they are a much less serious threat than the
established armies of the neighbouring Safelstran nations are. Even in the lowlands, the
peasants tend to follow Arkati or Henotheist ways, and the Church has difficulty
enforcing its will beyond the walls of the city.

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The Island of Gilboch


County Seat: Corozac
Ruler (1620): Lord Givense, Baron of Gilboch
Area: 1,600 sq. miles
Population: 60,000

Geographically, Gilboch was once part of passengers and crew. Gwelenor somehow
the Duchy of Jorriland, but the people of the befriended the elves, although in later years
present realm have no connection with the she would not speak of her time alone on
former inhabitants. This is because Gilboch the island, or what she had done to earn the
was part of the region that fell with Old friendship of these soulless people.
Seshnela. Formerly an inland region, it In 1536, a dove flew into the Xemelan
became an island as the waters rushed in, hospital in Vogai, bearing a message written
drowning all of its former towns and castles. on a sheet made from some unknown kind
The wave of magical energy swept over the of leaf. It read simply 'Gilboch is Seshnelan.
land remaining above water, transforming We may return.' Naturally, the first
the few survivors that had huddled together expeditions to test out the message's truth
for protection. They became satyrs, were tentative in the extreme, but it soon
minotaurs, and stranger creatures, and elves became clear that the elves and their half-
soon arrived to grow dense forests that human allies had abandoned the island,
covered the island. For the next five hundred leaving it free for colonisation. Once he
years, no human that set foot on the island learned the news, King Lofting II authorised
survived unharmed, as the elves vigorously a full expedition of exploration, and later
defended their new land. blessed the establishment of a settlement
So far the story of Gilboch is little different and barony on the island.
from any other of the chain now known as Later that year, Lady Gwelenor herself
Kanthor's Islands. But on Gilboch, in 1532, a visited the new baron in his private
Xemelan healer and noblewoman named apartments - at that time, a simple wooden
Lady Gwelenor washed up on the shore. She house, as no castle had been built. She had
had been travelling by ship to Pasos from changed, and was no longer fully human,
Voganwal, to work with her Order there, but bearing the mark of elven-kind on her
a sea serpent attacked the ship, destroying it, features. She told the baron her name, and
and drowning or devouring all the other her past before landing on Gilboch, and bore

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a message from the elves. The island would Gilboch is a barony, and is nominally part
belong to the humans only so long as they of the Duchy of Tanisor. In practice, of
met certain conditions. There were rites they course, the baron answers directly to the
had to conduct at the start of each season, King. Because of the distances and
obviously pagan rites that appeased the practicalities involved, Gilboch does not send
spirits of the land. They must not attempt to criminals or petitioners to the County Court
find the Grove of Oulier, which she said was in Tanisor, and instead, the baron
hidden near the centre of the island. And administers his own Baronial Court, to which
she, herself, had to remain unharmed, a the King ha delegated almost all the relevant
living bond between humans and their new powers. Gilboch is also a shire, with the
land. If these conditions were broken, the sheriff living in Corozac, close to the castle.
magical curse that still afflicted the rest of
Kanthor's Islands would strike again, and the
Baron Ranois Givense
humans would become as beasts, and trees Position: Baron of Gilboch
would once again cover their croplands and Magic: Rokari Church, Adept of Saint
cities. The baron acquiesced, feeling that he Gerlant
had no choice in the matter, and his The fourth baron of Gilboch is still a young
descendants have kept the bargain ever man, unexpectedly foisted into power by the
since. Gwelenor herself returned to the premature death of his father. He served
woodlands near the centre of the island, and with the Order of Saint Gerlant on the
appeared only rarely thereafter. mainland, including a time commanding
Gilboch is a moderately sized island, with a troops in the March, but returned home to
hilly coastline that allows only a few small take up his rule. He is handsome and athletic,
harbours. Most of the settlement is around a positive image for Rokari knighthood, and
the coast, consisting of fishing villages and he takes the virtues of Gerlant and his
croplands, and the interior remains largely Church seriously, determined to protect
forested. Humans have been here for only a those weaker than himself. He is married to a
little over eighty years, and in many places, healing Adept of Saint Iames, with whom he
the recency of this occupation is obvious. has two young children. For the most part,
Much of the land is untamed, especially away he has striven to keep his realm divorced
from the coast, and, of course, there are no from the activity and intrigue of the royal
old buildings, nor ancient local traditions. court, hoping to lead other Rokari through
Most islanders are Tanisoran by ancestry, virtuous example.
descended from settlers that arrived within
the last few generations, as part of land Corozac
grants awarded to knights by Lofting II and Type: Small Port -3
his successors. Most take pride in their Significant Abilities: Sheltered Harbour
isolation, and in the beauty of their home, Security and Defences: Simple stone walls,
and feel that they need little from the small fortress, seaboard watch tower, walled
mainland. Trade is limited, since Gilboch harbour
produces little that the mainland needs, and Temples and Shrines: Small Rokari
Seshnela has few trade ships to travel cathedral
between Voganwal and the island. Ruler: Baron Givense
Fortunately, Gilboch has been self sufficient Suzerain: King of Seshnela
for several decades and no longer needs Gilboch's only city lies on the east coast
regular supplies of grain or crafted goods. overlooking a wide cove now occupied by a
Followers of Saint Hasterax are banned from small harbour. Like the rest of Gilboch,
setting foot on the island, for fear that they Corozac is not wealthy, but the island
would be unable to keep the baron's produces enough crops and other foodstuffs
bargain, and thus doom all of its inhabitants. to support the population without difficulty.

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Corozac is, perhaps, the most isolated city in received the funding to build much more.
Seshnela, and days can go by without any The walls of the city are low, and thinner
ship landing at its docks. Most of the locals than those elsewhere, and would be unable
are content with this state of affairs, trading to resist a determined attack with siege
with the farmers of the surrounding land, engines or equivalent magic, although they
rather than dealing with the sometimes would certainly stop simple cavalry or
heavy-handed rulers on the mainland. infantry assaults. Similarly, the castle is as
Corozac is, of course, a newly built city, much built for comfort as for its defensive
and lacks the ancient buildings found in strength, and is one of the more pleasant in
many of the other urban centres of Seshnela. Seshnela. The harbour has a solid wall,
The cathedral, in particular, is the country's however, and some defences to prevent
youngest, and is still desperate to obtain marines from storming the city after a
more reliquaries to boost its prestige and landing, and a tower overlooks the harbour
magical power. The city also has light from a nearby hill, providing early warning
defences, since the Baron feels that invasion of any attack from that direction.
is relatively unlikely and has, in any case, not

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Heroes: Lady Elisette


Position: Magical Avatar
Magic: Unknown, possibly Aldrya
In 1586, Lady Gwelenor made one of her rare visits to the Baron of Gilboch. She
announced that, when she died the baron must provide a replacement for her, to
continue the pact in future years. The replacement had to be a girl, under the age of
twenty, born on the island, and belonging to the noble caste. These requirements would
allow her to form a bridge between the native power of the island, and the ruling
authority of Seshnela, allowing the subjects of the King to continue living there. While
the baron was reluctant to condemn anyone to what he saw as an ungodly fate, the fact
that there was, at the time, no living person who fit the requirements perhaps made it
easier for him to acquiesce. When his granddaughter was born two years later, however,
and it became clear that Lady Gwelenor was weakening, he realised exactly whose fate he
had sealed.
The baron and his son raised Elisette Givense as any good Rokari family would. She was
a quiet girl, and attended well to her prayers and lessons. But hanging over her was
always the knowledge that, if the island's guardian died before her twentieth birthday,
she would have to give up her life for the good of her people. It was a role she took up
with apparent equanimity, putting her future into the hands of God. In 1605, a message
arrived at the castle, saying that Lady Gwelenor had died, and that Elisette should replace
her within the week.
Following the instructions Gwelenor had provided, the young girl travelled with an
escort to a spot near the centre of the island, and then walked on alone into the forest,
barefoot, and clad in a simple dress decorated with flowers. Her family grieved as if she
was dead. Four weeks later, however, she appeared at the castle in Corozac, transformed
as Lady Gwelenor had been, and bearing the goodwill of the island. Despite her mother's
entreaties, she returned to the wilds again, vanishing as her predecessor had done, and
apparently at peace with her new life. She has appeared on a few occasions since, her
visits as mysterious and fleeting as Gwelenor's had been. Some of these visits have been to
her family - the current baron is her elder brother - but as many have been to commoners
out in the fields, or travelling the woodlands of the unspoiled interior.
Lady Elisette appears to have aged far less than she should have, seeming now to be in
her twenties, although her transformed appearance makes it difficult to tell for certain.
This would, however, fit with the fact that Lady Gwelenor, as far as records can
determine, must have died at around the age of one hundred. Her skin, though
apparently smooth, has the colour and mottling of bark, and her eyes are a luminescent
green, without whites or pupils. She still wears her simple shift, or one much like it, for it
does not appear to have worn with the passage of time. Green leaves twine in her hair,
although it is unclear whether these are adornment or a part of her physical
transformation.
Her magical powers are difficult to determine, but those few wizards who have viewed
her with Symbolic Sight say that she glows with an inner light, that seems both beautiful
and strangely alien. The commoners of the island regard her as their saviour, even saying
prayers in her name, although Rokari wizards find her nature and very existence to be
disturbing, a pact with pagan powers that they cannot unravel.

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Oulier
Iles Broches
Oulier lies somewhere in the centre of
Off the west coast of Gilboch lie two small Gilboch Island, in the midst of untouched
islands, surrounded by smaller skerries. The woodland. Its exact location is unknown, for
islands are apparently protected by the same the very few that have visited it did so by
bond that protects Gilboch, for humans can accident, and were subsequently unable to
land here without elves or beastmen retrace their steps. It is known to be a grove
molesting them. As such, the King of of majestic trees, surrounding some natural,
Seshnela claims them as part of his domain, moss-covered, stones lying flat in the ground.
under the authority of the Baron of Gilboch. Lady Elisette lives here, as did Gwelenor
However, there is little reason to visit the before her, although the exact nature of her
islands, which are currently uninhabited. The lifestyle remains a mystery. The few people
coastlines are rocky and treacherous, and the that have stumbled across the grove report
islands possess nothing of interest but a few feeling in a dreamlike state throughout their
trees and bushes. Seabirds flock to the visit, and were very unclear as to the details,
islands in great abundance, and sometimes although they saw no houses or other
fishermen come here to take their eggs, but artificial structures. Wizards believe it to be a
most feel the risk is not worth the meagre powerful source of elven magic, connected
reward. somehow with the nature of the bond that
Lady Gwelenor forged with the island, and
that allows humans to live here.

The Red Moon


In 1247, at the height of the anarchy of the Interregnum, a terrible portent appeared in
the skies. Hovering to the northeast, and clearly visible throughout the former lands of
Seshnela, was a great blood-red disc that remained visible even at night. The disc waxed
and waned as the days went on, as if a sinister black shadow crossed over its face.
Peasants cowered in fear, and even brave knights blanched at the terrible sight. Wizards
gathered, and all agreed that it was a dire sign of impending evil, a work of the Devil that
prophesied doom. The most powerful amongst them could even feel its baleful radiance,
bringing a new form of magic into the world, one that corrupted the natural order of the
universe with its malign presence. Yet nobody could agree on what the message meant,
or how they might defeat the prophecy.
In later years, it became apparent that the Red Moon was a sign of the corruption of
those times. The false worship and heretical ignorance of the old Hrestoli had weakened
the influence of God in the world, allowing a foul and noxious power to break its way in
from the Outer Darkness. Rokar taught everyone the correct paths to follow once more,
and the triumph of his religion over that of his rivals prevented the Moon's foul prophecy
from reaching fruition. Yet the Moon remains in the sky, and reports state that, far to the
northeast, evil folk offer it worship as a false god. So it will remain until the true religion
triumphs over all others, and all men bow to venerate Malkion and Rokar, as God
commands.

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Friends and Foes


There are over a million people in the Kingdom of Seshnela. Some of them will be
potential friends of the Heroes, fellow knights and wizards serving the same lord, or
the same religious ideals. Others may be bandits, raiders, misguided heretics, or even
witches. Many will simply be fellow travelers, townsfolk, or peasants wanting to get
on with their lives. This chapter provides tools to help the Narrator describe such
people quickly, and reveals some of the secrets of the hidden enemies of society.

larger, with up to twenty knights in a


Allies and Enemies detachment. Knights also form the primary
defence of towns and castles, and the bulk of
The following section describes groups of expeditionary armies. Such knights are rarely
people that heroes will commonly encounter adepts, and receive only the standard
when travelling through Seshnela, or along blessings of the Church.
its borders. Narrators in sudden need of a Keywords: Seshnegi 1W, Regular Cavalry
'typical' group of knights or bandits can use Soldier 4W.
them as is, or use them as a basis for more Significant Abilities: Lance Combat 6W,
specifically detailed groups. Most groups will Sword and Shield Combat 9W.
have a leader with abilities higher than those Equipment: Iron sword, Lance, Mail
listed; a +10 improvement to particularly hauberk, helmet, and heater shield, Daron
important abilities is often justified. Similarly, horse.
the statistics provided are for 'typical' groups
Experienced Knights
only - many groups are not typical, and may
have abilities much higher than those listed These are skilled knights, serving in the
here. The Narrator should also, of course, military orders or in elite units, such as those
feel free to adjust or ignore the abilities directly serving a senior noble. They patrol
provided to suit the needs of his own particularly sensitive areas, or border regions
campaign. where trouble is expected. Especially skilled
The keyword ratings listed for each and heroic knights act as their leaders. Many
character type below include all the typical small units, within renowned hero bands,
abilities and equipment that come with the may have abilities much higher than those
keyword. Only important abilities not listed here. Some of these knights, including
included in the keyword, or at a higher level those working for the military orders, will be
than the others in a keyword, are listed adepts, using the appropriate grimoire.
separately. Of course, most people will have Keywords: Seshnegi 3W, Regular or Shock
some personal abilities not listed below, and Cavalry Soldier 10W, [Order] Grimoire 6W.
the Narrator should feel free to add them as Significant Abilities: Lance Combat 16W,
needed. Sword and Shield Combat 16W.
Equipment: Iron sword, Lance, Iron plate
Patrols and the Military and mail, pot helm, heater shield, Fronan
horse.
Regular Knights
Noble Knights
These are typical Seshnegi knights, such as
might patrol the countryside or the Royal Members of the noble caste often train as
Roads. Most patrols are small, with three to knights, learning martial skills as part of their
five younger knights and a more experienced preparation for command. Younger sons may
leader. In times of trouble, patrols are much take up knighthood as a permanent career,

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while those destined to inherit will


eventually move away from the battlefield to
spend more time at court. Noble knights are Customising Orderly Knights
usually better equipped than their warrior Elleish: Rare female knights, only
caste counterparts are, and often take up commonly seen campaigning beyond the
positions of command. Many are adepts of frontier. They are skilled with the
Saint Gerlant, the only martial order crossbow, but can also augment both
permitted to their caste. their Lance Combat and Sword and
Keywords: Seshnegi 1W, Petty Noble 7W, Shield Combat with grimoire spells.
Miracles of the Noble Saint spells 3W. Knights of Elleish move swiftly, using
Significant Abilities: Exert Authority 10W, speed and surprise to overcome their
Lance Combat 10W, Ritual Combat 10W, Scan enemies, rather than brute strength.
for Danger 6W, Sword and Shield Combat Gerlant: Prefer to use their Flaming
12W. Sword in combat. They can use
Equipment: Iron sword, Lance, Iron plate Commanding Shout or Rally Followers to
and mail, pot helm, heater shield, Fronan take charge of other knights, while the
horse. Strong Horse blessing can augment their
Lance Combat.
Hasterax: Specialist and fanatical elf-
fighters, who use Axe and Shield Combat
as their primary melee ability. Orderly
liturgists keep their axes permanently
blessed to provide additional augments.
They are less effective with Lance
Combat. Even against human foes, they
fight with fierce determination.
Iames: Use Mace and Shield Combat as
their primary melee ability. Their
Righteous Inspiration can augment
combat abilities, so long as the cause is
just. Protect Comrades and Hold the Line
can augment in defensive situations.
Josselyne: Commonly use Reinforce
Armour and Strengthen Sword Arm in
battle. They are usually less skilled with
Lance Combat, as they prefer to fight
with swords at close range, where they
can bring a wide range of augments to
bear.
Zemuron: Specialist chaos-fighters, in
regular battles they can use Razor Sword
and Lance of Purity to augment both of
their primary combat abilities. Unlike
most other Seshnegi knights, they are
often skilled in Archery.

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Men-at-Arms
Men-at-arms are the poorer soldiers, who Unit Abilities
fight on foot, rather than riding into battle. The following abilities replace the
Commanders employ them in defence of generic abilities in the Cavalry Soldier
fixed fortifications, such as castles, or to and Foot Soldier keywords for Seshnelan
protect peasant archers or siege equipment warriors. Note that few members of the
in battle. Although members of the knight warrior caste learn missile combat, which
caste, they have not undergone the full they regard as a peasant skill. Note that
rituals of knighthood, and will likely have adepts of Iames and Hasterax tend to
received inferior training and equipment. prefer maces and axes to swords,
Cavalry knights serve as their officers. respectively.
Because of their relatively low status, few Knights: Cavalry Charge, Lance
men-at-arms become adepts. Combat, Sword and Shield Combat
Keywords: Seshnegi 17, Regular Foot Men-at-Arms: Hold the Line, Sword
Soldier 2W. and Shield Combat
Significant Abilities: Sword and Shield Heavy Footmen: Phalanx Fighting,
Combat 6W. Polearm Combat
Equipment: Iron Sword, Mail hauberk,
helmet, and heater shield. Common Guards
There are many defensive roles considered
Heavy Footmen too lowly for members of the knight caste to
The more powerful nobles, and especially perform. Commoners take on these tasks,
the King, employ elite infantry units trained collecting tolls at city gates, guarding
to fight in close formation. Like men-at-arms, prisoners awaiting trial or execution, and
they are knights who have not undergone keeping the peace. Compared with knights,
the full rituals of their caste, but they are they are poorly equipped and poorly trained,
better equipped and trained, and well able and they are unlikely to have much magic.
to hold their own on the battlefield. Other Keywords: Seshnegi 17, Regular Foot
Seshnegi are most likely to encounter them Soldier 17.
protecting county or royal palaces, and the Significant Abilities: Archery 19, Spot
most significant holy sites. In battle, they Trouble 17, Spear Combat 3W, Sword Combat
form tight defensive cordons to resist the 19.
charge of enemy cavalry, and then fight in Equipment: Bow, Spear, Sword, Cuirbouilli
close combat. Many, although by no means armour.
all, heavy footmen are adepts of Saint Dalan.
Keywords: Seshnegi 1W, Shock Foot Soldier
6W, Orderly of Saint Dalan 5W.
Significant Abilities: Disciplined 10W,
Polearm Combat 14W.
Equipment: Iron Glaive, Sword, Iron and
bronze armour, pot helm.

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Battle Wizards Wanderers


The School of Iron Blood provides wizards Bandits
to support knights in combat. During military
There are always some commoners
campaigns, battle wizards deploy just behind
dissatisfied with their lot in life. Perhaps the
the front lines, casting their magic on the
harvests have been particularly poor this
knights, who then engage in hand-to-hand
year, or perhaps they are simply greedy, and
combat. At other times, the School assigns
want to seize the riches of the nobles for
battle wizards to support larger military
themselves. Perhaps they are already
patrols, especially in more dangerous frontier
outlaws, forced to hide from the authorities
regions. This helps the wizards train and gain
because of crimes they have previously
experience, so they are ready for full scale
committed. Or perhaps they simply live
actions. Especially skilled battle wizards form
where law enforcement is weak or non-
their own hero bands, and may be
existent, such as the wild lands of Fornoar.
significantly more skilled than the regular
Either way, such people can take to crime,
wizards described below.
setting ambushes for merchants or other
Keywords: Seshnegi 1W, Wizard 4W, Iron
travellers. Some bandits live regular lives in
Blood Adept 6W.
villages throughout the kingdom, ostensibly
Significant Abilities: Dagger Combat 17,
good subjects for their overlords. Many
Book of Conflict grimoire 9W.
however, form semi-permanent bands for
Equipment: Dagger, Light bronze and iron
their own protection, and set up camps in
armour.
remote hills or dense woodlands where they
are difficult to track down. Only the Royal
Roads are truly safe from banditry and
ambush, although, naturally, some parts of
the kingdom are at less risk than others.
Bandits are, almost by definition, poorly
equipped and trained, and they typically
have low morale. On the other hand, they
are also more likely to have common magic
effective in combat than other commoners
are.
Keywords: Seshnegi 17, Bandit 19.
Significant Abilities: Archery 19, Know
Local Area 3W, Set Ambush 5W, Spear
Combat 3W, Sword Combat 19.
Equipment: Bow, Spear, Sword, Simple
leather armour.

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The Bandit Campaign


Players that feel constricted by the regimented society of Seshnela may decide to play
bandits or similar outlaws who operate outside the system. Such a campaign can prove
rewarding, especially if the players find the strictures of Rokarism to be immoral or
outright 'evil'. The Narrator can play to this perception, emphasizing the oppressive
nature of the Seshnelan state and Church, and portraying nobles and wizards alike as
generally corrupt and unworthy of respect.
Bandit layer heroes are unlikely to be common criminals. Instead, they may have their
own codes of honour, and hold to high-minded ideals that separate them from the
oppressed masses and their cruel overlords. Quite possibly, they steal from the rich, and
give to the poor...
We provide a Bandit keyword below, but not all bandit heroes would necessarily use it.
Hunters, Farmers, and former Foot Soldiers might all join bandit gangs, and everyone
needs a few Healers. Entertainers could help provide cover for bandit activities, or scout
out the local populace, and Thieves could provide useful contacts inside cities, as well as
having their own skills. Even scholars or wizards might find themselves in a bandit gang.
Perhaps they have become disillusioned with the regular Church? Perhaps they are
heretics or other extremists on the run from the Inquisition or the Student Body? Either
way, a clever bandit gang can find a way to use their unusual abilities or magic to their
advantage.
Common People
Bandit keyword The commoners are by far the largest caste
Abilities: Evaluate Target, Hide, Intimidate, Make in Seshnela. Most commoners are peasant
Camp, [Melee Weapon] Fighting, [Missile farmers, and a significant proportion are
Weapon] Fighting, Scan for Danger, Set Ambush, craftsmen, working in towns, cities, or rural
Rural Survival.
villages. Their wives work as hard as they do,
Typical Personality Traits: Callous, Cunning,
Desperate, Disorderly, Greedy.
helping to manage the farm or business, or
practicing 'feminine' trades such as spinning,
Typical Relationships: to bandit gang, to criminal
contacts. brewing, or cheese-making. While outsiders
Typical Followers: Bandits often lack followers, but generally expect Seshnelan commoners to be
some have families to support, while the more downtrodden and rebellious, in fact the
powerful and famous bandits lead their own great majority are largely content with their
gangs. lot, so long as they are not caught up in wars
Standard of Living: Minimal or the victims of famines or other disasters.
Typical Equipment: Weapons, light armour, camp or The Rokari Church is instrumental here,
other hideout, loot.
giving each person a sense of satisfaction
and pride in his proper place in society. Only
a small proportion of farmers are adepts of
the Plough, one of the few orders permitted
to their caste, but a great many practice
some form or another of Common Magic,
regardless of Church dictates.
Keywords: Seshnegi 17, Farmer or
Tradesman 4W, Common Magic spells 17.
Significant Abilities: Assess Social Standing
20, Farming or [Trade] 8W, Work Hard 5W.
Equipment: Pitchfork, pruning hook, or
similar implement, dagger, tools of the trade

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Itinerant Preachers merchant caravans for the added protection,


Rather than take up a benefice, many but will have to pay or work their way. The
young wizards chose to travel the more dedicated merchants often join the
countryside, bringing the word of God to the Order of Saint Mistandar, but most nobles
masses. For some, who find themselves find the necessary commitments to religious
unsuited to the sedentary life, this can duties too onerous.
become a permanent profession. Such Keywords: Seshnegi 1W, Merchant 4W,
preachers travel from village to village, Orderly of Saint Mistandar 3W.
delivering fanatical and lively sermons that Significant Abilities: Bargain 9W, Exert
often outshine those of vicars or curates Noble Authority 3W, Know Caravan Route
settled into a comfortable life. Often they 9W, Ride Horse 5W.
feel that they have a particular message to Equipment: Iron sword, Light iron mail
impart to the people, whipping up fervour shirt, Daron riding horse, pack ponies,
for a crusade, or warning of the dangers of merchant caravan, etc.
debauchery or common magic. They can be Minstrels
extremists, but, at the same time, they are
Minstrels are wandering entertainers,
difficult for the Church to control directly, so
travelling across the kingdom to hold musical
that their messages are not always fully in
performances and similar entertainment for
accord with regular Church teachings. They
nobles and commoners alike. They create
often travel alone, experiencing the
and memorise ballads that tell of events in
hardships of the mortal world to purify their
far-off places, and are the only regular
souls, but some travel with like-minded
source of news for most people. As
individuals, perhaps even from other castes,
commoners, they have only minimal
eager to fulfil God's will in whatever way He
protection against the hazards of travel, but
requires.
they also have relatively little worth stealing.
Keywords: Seshnegi 1W, Clergyman 2W,
They typically travel in small groups, but,
Liturgist 5W.
even so, tend to avoid the most hazardous or
Significant Abilities: Deliver Sermon 10W,
distant areas, leaving such places somewhat
Fanatical 2W, Pious 4W, Use Scripture 8W,
cut off from the outside world. Minstrels can
Venerate God 10W.
be either men or women, and some can find
Equipment: Travelling robes, copy of
permanent employment serving a particular
scriptures, carved wooden staff.
lord at his court. Popular musical instruments
Merchants in Seshnela include harps, flutes, citterns, and
kettledrums. Many minstrels employ
Rokari merchants belong to the noble
common magic to help protect and succour
caste, since only they can deal with outsiders.
Such merchants control all long-distance them on their travels.
trade between cities, and across national Keywords: Seshnegi 1W, Entertainer 5W.
borders. The size of merchant caravans will Significant Abilities: Good Memory 8W,
naturally depend on the distance being Know Distant Events 6W, Play [instrument]
travelled, the anticipated risk of bandits or 10W, Staff Combat 19.
foreign raiders, and so on. The largest Equipment: Staff, musical instruments, etc.
caravans travel regular routes at specified
times of the year, for example, bringing
exotic goods from the ports of Nolos to
Tanisor, or valuable furs from Otkorion. Such
caravans can have as many as a hundred
guards and knights, but most are far smaller
than this, perhaps employing a few men-at-
arms and some common guards as support.
Travellers to foreign lands may wish to join

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Pilgrims
There are many sites of holy power in
Seshnela, and people from all castes and
occupations undertake pilgrimages to visit
them. The pilgrimage itself is part of the
religious experience, so that pilgrims do not
generally travel with merchant caravans, or
otherwise find ways to circumvent the
privations of the journey. Even nobles and
commoners rub shoulders on such journeys,
and men and women travel together. Of
course, everyone maintains the usual
proprieties, but the enforced close
interaction between the highest and lowest
stations in society helps to bind people
together for the common good. Of course
pilgrimages to shrines or sites dedicated to
specialist saints (such as Saint Gerlant) will be
dominated by members of the relevant
professions, but even commoners pray to
knightly saints for protection.
Pilgrims vary too much for typical statistics
to be meaningful. They will tend to have at
least 1W in Piety, Worship God, or similar
abilities, but beyond this, almost any ability
could be found somewhere in the group.
Pilgrim groups will tend to contain at least a
dozen people, and it is highly likely that one
or two will be competent members of the
knight or wizard castes.

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Equipment: Iron sword, Archaic bronze and


Enemies of Seshnela iron plate, open helm, round shield.
Even inside Seshnela itself, heroes will not Elven Raiding Party
simply face their fellow Seshnegi. Beyond the
The ancient forest of Tarinwood sprawls to
borders, the risk of encountering dangerous
the east of Seshnela, one of the great
and hostile foes naturally increases still
homelands of the soulless, inhuman, elves.
further. Nolosi, and to a lesser extent,
Since the fall of Old Seshnela, the elves have
Safelstrans, are culturally similar to the
also grown significantly in power to the
Seshnegi themselves, and their raiding
west, extending Kanthor's Forest over the
parties and patrols will consist of knights and
islands and the lands south of the Castle
men-at-arms much like their Rokari
Coast, up to the border with Noyelle. Elves
counterparts. Likewise, the bandits found
are implacably hostile to humanity, because
beyond the borders are no different to those
they hate the very idea of agriculture, and
that plague the less patrolled regions of the
seek to turn the whole world into wild
kingdom. At the other extreme, Seshnegi
forests, where only the most primitive of
crusaders far from home, in places such as
human tribes could survive. They rarely
northern Fornoar or the Ralian highlands,
launch large scale invasions of human lands,
might encounter almost any foe, from wild
although the threat is never far away, but
barbarians to man-eating trolls. However,
small parties of skilled raiders do often probe
particularly common foes that are clearly
the Seshnelan defences, destroying cropland
different from the Seshnegi include the
or villages where they can.
Brithini of Arolanit, and the elves of
Keywords: Kanthor or Tarinwood Elves 1W,
Tarinwood and Kanthor's Forest.
Warrior 10W, Aldrya Practitioner 5W.
Brithini Patrol Significant Abilities: Archery 15W,
To the north of Rindland lies Arolanit, the Shortsword Combat 10W.
largest surviving colony of the Brithini. Equipment: Enchanted copper shortsword,
Immortal, godless sorcerers, the Brithini are Elf Bow, Bark armour and buckler.
an ancient foe of all the Malkioni churches.
Like that of the Rokari, their society
possesses four castes, although their
functions differ somewhat. Their warrior
caste patrol the borders of Arolanit
punctiliously, and permit few outsiders to
enter. As with everything else in Arolanit,
ancient law prescribes the form that the
patrols must take, and there is rarely any
significant variation between them. Each
consists of nine soldiers, issued with standard
equipment. They have no magic of their
own, but the sorcerer caste enchants their
weapons and armour with a list of approved
spells. There are, however, no knights in
Arolanit, since the Brithini caste laws prohibit
their warriors from riding horses, and their
nobles from bearing arms.
Keywords: Brithini 20W, Shock Foot Soldier
10W2.
Significant Abilities: Follow Rules 5W2,
Sword and Shield Combat 15W2.

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The Shadow Church


Heresy and Witchcraft The Rokari Church invented the term
'shadow Church' to describe any organised
Not everyone in Seshnela is truly Rokari.
heretical movement that threatened their
Heresy festers wherever the Inquisition has
authority within their own lands. In practice,
been insufficiently vigorous, and, in some
it now largely refers to a particular form of
cases, full-blown heretical movements have
the Ordelvic Heresy (see p. 43) that survives
sprung up, in dire need of Correction. The
wherever central authority is weak. The
followers of such movements often claim to
followers of this movement do not use the
be loyal to the ideals of the Rokari Church,
term 'shadow Church', and, in fact, have no
but believe that its leaders have lost their
particular name for their practices. They
way. Those who denounce the Church openly
focus around the worship of Ordelvis under
tend not to survive long if they are
the title of 'My Big Friend', which they
identified, but some have become skilled at
believe reflects the greater proximity of
hiding their true sympathies. In addition to
Ordelvis to their lives and everyday concerns
the two heresies described below, worship of
than the remote abstraction of Makan. They
Lanbril is common in the larger cities, under
do not deny the importance of Makan, nor
various guises, where the wizards denounce
of the regular Rokari services, but feel that
it as a clear moral lesson in the dangers of
the regular Church is not sufficient for their
the Ordelvic Heresy.
needs. The movement is often associated
Worse still are the witches, whose magic
with rebellion against central authority, and
stems from false gods and wicked spirits.
is common amongst outlaws and other ne'er
Everyone fears witches, because of their evil
do wells.
magic, yet some villagers seek them out in
Entry Requirements: Be a commoner or knight, and
secret, believing that their powers of fertility recruited by an existing member.
and revenge can help them attain forbidden Abilities: Survive Alone, Worship My Big Friend.
desires. Witches are, if anything, even more Virtues: Cautious, Down-to-earth, Self Reliant
secretive than heretics, since there is no hope Common Magic:
of them being returned to the mother
Church if caught. They attend the weekly R My Big Friend talents - Attract Lover, Avoid Bad
Gods, Avoid Clergymen, Dig and Bury a Hole,
religious services of the Rokari to avert Escape Fight, Fight Illness, Fix Wound, Healing
suspicion, and then practice their dreadful Bandages, Run Away
magic and debauched rites at the dead of Other Side: My Big Friend's Hut is a welcoming,
night. warm shelter somewhere on the Essence Plane. It
is always stocked with basic food and supplies.
Disadvantages: Membership of the Shadow Church is
forbidden by the doctrine of the Rokari Church,
and is subject to punishment by the Inquisition if
discovered.

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Gazetteer

In keeping with their belief in individual


The World of Losers salvation, all Rokari Losers are liturgists of
The World of Losers Movement originated their movement.
in Ralios, as many heretical beliefs do. In Entry Requirements: A sincere desire to be purified
of all sin.
recent years, it has spread into Seshnela,
Abilities: Endure Punishment, Mortify Own Flesh.
fomenting unrest, while adapting itself to
Relationships: Member of the World of Losers.
the nature of Rokari society. As a result,
there are a number of differences between Virtues: Fanatical, Martyr, Self-Righteous.
the Ralian and Seshnelan forms of the Scripture: The Losers' First Catechism
heresy, although they share a common creed a Common Blessings - Bless Self, Renew Faith,
Resist Authority, Resist Hardship.
at heart.
Essentially, the Losers believe that the ; Special Blessings- Bless Corpse, Bless Tools of
Mortification, Dedicate New Loser, Religious
world will soon end, and that everyone will Frenzy, Resist Heathen Spirit, Resist Pagan God,
soon face the judgment of God. Estimates of Resist Temptation.
the time remaining to the Apocalypse vary,
Z Curses - Curse Own Genitals.
but are a matter of a few years at best.
Grimoire:
Losers further believe that they must purify
The Losers' Second Catechism (spells: Ecstatic
themselves of sin as rigorously as possible to Flagellation, Example to Others, Ignore
ensure that they enter Solace when the end Exhaustion, Ignore Thirst, Purify Through
of the world comes. They claim that the Starvation, Purify Through Pain).
Rokari Church, along with all others, is lead Icons and Images: The Losers reject the use of almost
by fallible humans, and that true virtue all icons and symbols save their own rune.
comes from within, not from following the Saint's Day: There are no universal holy days for the
dictates of the clergy. Losers therefore reject movement, although all anticipate the coming
End of Days.
Rokarism, and devote themselves to personal
Other Side: Losers experience the bliss of Solace
purification. In many cases, this consists of
during their services, although even the Hrestoli
abandoning their belongings and caste deny that this is a true form of Joy. Their node on
duties, and gathering in great groups in the the Other Side is a place of indescribable beauty
countryside or towns, then rigorously and wondrous, burning light.
beating themselves to rid their bodies of the Disadvantages: The Church forbids all membership
taint of sin. In many cases, these frenzies of of the movement, and bans its spells as an offence
against the prerogatives of the clergy and against
self-mortification become so extreme that God and human nature. Members who are
the Losers whip themselves to death in the captured by the Inquisition must abandon their
throws of their religious fervour. beliefs if they are to survive; few choose to do so.
Given its self-destructive nature, and the
continued failure of the world to end on
schedule, the Inquisition has found the
World of Losers surprisingly difficult to
eradicate. This is largely due to the extreme
fanaticism of many of its members, who
actually welcome martyrdom at Church
hands as a sign of their piety. The usual
threats have no effect on those who fully
expect to die soon in any event, and are
convinced that they will enter Solace when
they do. Some Losers even appear to enjoy
the experience of being Put to the Question,
seeing it as yet another sign of their
devotion.

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Kingdom of the Flamesword

The Witch-Cult of Seshna


Witchcraft Entry Requirements: Must be female and chosen by
Witches are the last remnant of the pagan Seshna.
religions that once flourished in Seshnela. In Abilities: Avoid Notice.
the earliest years of the Dawn Age, during Virtues: Passionate, Suspicious.
the time of the Serpent Kings, their Practice Spirits:
predecessors held great power within the " Deep Emotion Spirits - Barren Beast 14 to 6W,
Kingdom, but they dwindled as Malkionism Induce Lust 14 to 10W, Spoil Food 15 to 6W,
grew stronger, and almost faded to nothing Weaken Enemy 2W to 15W
during the Imperial Age. They enjoyed d Land Spirits - Appease Nature 15 to 8W, Contact
something of a recovery during the Wildlife 17, Find Healing Plant 18, Find Poison
Interregnum, and the Rokari Inquisition has Plant 18
never quite extinguished them altogether. p Rye Spirits - Blight Rye 18 to 5W, Burgeoning
Modern witches no longer have Rye 16 to 6W, Enrich Rye 15
congregations of followers as their forebears
' Serpent Spirits - Evil Eye 5W to 15W, Hide
once did; they operate on their own, mostly Secrets 1W to 12W, Hide Tracks 18, Slither Unseen
in hiding, and few outsiders have observed 15 to 2W, Venom 19
their rites. This does not stop speculation, of Charms and Fetishes: Seshnan fetishes are made
course, much of which assumes the existence from snakeskin or pieces of wood, wrapped in or
of foul sacrifices, curses against God, skyclad around dried herbs of various kinds.
dancing, and tempestuous, unnatural orgies. High Holy Day: 21st Aeror, known as 'Nadir' to pious
Rokari because of its association with ancient
Like many rumours, these probably have a
powers of evil.
grain of truth.
Other Side: Seshna's Caverns are deep cracks within
The greatest of the old pagan deities of the earth, illuminated only by gouts of orange
Seshnela was Seshna, the goddess of the flame and an all-pervading, dim greenish light.
land, and Mother of Rye and Serpents. None the less, wild plants seem to grow in the
Although modern witches can be somewhat caverns without difficulty, as serpents and other,
less pleasant creatures, slither from unseen
eclectic in their adoption of magical crevices.
traditions, Seshna's cult is the one with which
most people identify them. Seshna appears
to select her followers from among the
poorest and most ostracised members of
peasant communities, or those who live in
isolation in the forests. Most seem to be self-
taught, with the false goddess granting her
powers to those who seek her, rather than
undergoing any sort of formal
apprenticeship. This makes it especially
difficult to track down witches, and, since
few of them still gather in covens, finding
one rarely leads to the discovery of any
others.

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Herelgem

The Barony of Herelgem


The Barony of Herelgem is a typical lordly domain within the Kingdom of Seshnela.
We provide it here as an example of the sort of arena within which player heroes may
start out, or even spend their careers. Narrators can either use it as is, or modify it to
suit the needs of their own campaigns.

The Barony
The Barony of Herelgem lies in the shire of Bormandy, within the County of Noyelle. It lies
at the extreme northwest of the county, and borders Kanthor's Forest on the west, and the
foothills of the Iron Mountains on the north. It is something a frontier region, with agriculture
and forestry as the mainstays of its economy. The close proximity to Kanthor's Forest ensures
that its knights are constantly active, with elves and stranger creatures making the occasional
foray across the border.

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Kingdom of the Flamesword

line of barons. They sided with Bailifes at the


History First Battle of Asgolan Fields, crushing their
Saint Gerlant established the Barony when rivals from Deu and Voi. Along with the
he awarded a plot of land on the upper surrounding region, Herelgem became part
Rentier River to his vassal, Herel the Short. of the re-united Kingdom of Seshnela. In the
Herel became the first lord of the land now years after the Second Battle of Asgolan
bearing his name, and owed fealty directly to Fields, refugees flooded through Herelgem
the king, thus earning the title of 'baron'. He on the trail to the Castle Coast. Royalist
took the emblem of a rearing wyvern as his forces fought many skirmishes against
personal coat-of-arms, and this has since heretical lords here, and stationed whole
become the banner of the barony, carried by companies of Rokari knights in the barony
its leaders into battle. The land was largely for decades to come.
forested at the time, but, over the Eventually, peace returned, save for the
generations, the farmers cut back the trees ever-present threat of elves and beastmen in
and expanded their croplands, so that much the western forests. Herelgem has rebuilt its
of the barony is now only lightly wooded. prosperity, and the barons remain loyal to
Knights seeking unclaimed land settled here, the Counts of Noyelle. The Church
creating their own manors, and pledging established a bishopric here, while the King
loyalty to the baron in return for service. It chose to base his new sheriff in a newly
was a wild land, and not without its dangers, constructed castle to the south. The people
but it was relatively safe from the of the barony returned to farming and
machinations of the court and the civil wars forestry. But, of course, they all know their
that plagued Seshnela in the early Imperial newfound peace will not last forever...
Age.
Desiring peace, the baron readily
submitted to the Jrusteli liberators that
ended the civil wars. The new King made him
a vassal of the Duke of Joriland, who ruled
from the city of Laurmal to the west. Like its
neighbours, Herelgem was a loyal part of the
Middle Sea Empire, and supplied many
knights to fight in its armies abroad.
The drowning of Old Seshnela destroyed
the duchy along with the kingdom. The
Barons of Herelgem found themselves rulers
of a tiny, independent state besieged by
elves and bandits. There were many setbacks
over the coming years, but the knights
proved themselves a match for the troubles
that beset the small nation. In time,
Herelgem rose to dominate the region,
subjugating their neighbours and founding
the County of Bormandy. The County lasted
just three short generations before a series
of devastating elven raids resulted in the
death of the counts, and of the last
descendants of the original barons. The
region fell into anarchy.
In time, the Counts of nearby Noyelle
pacified the region, and installed their own

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Herelgem

Locations
The Barony of Herelgem occupies the land
Rokari Communities in around the upper reaches of the Rentier
HeroQuest River. The countryside is relatively flat, and
Like other communities in HeroQuest, dotted with copses of trees between the
Rokari communities receive ratings in fields of the farming villages. In the north, it
five areas that define their resources. rises steadily towards the rugged foothills of
The five abilities of a Rokari community Iron Mountains. The land is moderately
are: fertile, but not exceptionally so, and in the
• Wealth - the community's material resources. wilder reaches is chocked with thorny shrubs
For some communities, this is primarily in that make travel difficult. The only true road
silver coinage, but for many it represents in the barony is that running through the
wealth in kind, such as bushels of rye
city and the town of Vachen; it is unpaved
• Diplomacy - the ability to extract favours from and prone to clogging with mud from
other communities, while minimizing the cost
of any reciprocal obligations Turbidor to Sementis. The other paths are
• Morale - the community's belief in it's ability
mere tracks, kept clear by horses and carts,
to achieve its goals, and its willingness to but with little real effort at regular
follow the direction of its own internal maintenance.
leaders
• Piety - the community's adherence to Rokari
Herelgem
doctrine, its faith in the power of God to Herelgem is a small city, with a population
protect them from others, and its willingness of around 1,400 souls. The largest settlement
to follow the directions of Church leaders and
higher ranking nobles
for some distance around, it is a centre for
the local economy, and boasts large
• Magic - the collective ability of the
community to harness magical energy agricultural and timber markets. Most
The community to which an individual Rokari common trades are practiced somewhere in
owes his primary allegiance depends greatly on the city, although coopers and joiners
his caste and his specific role in society. In theory, predominate, because of the ready supply of
of course, everyone owes allegiance to the Crown wood, and their produce forms much of the
and the Church, but, for most people, these are
too remote or nebulous to be as important as the
barony's exports. As with many Seshnelan
people with whom they live. In addition, cities, the streets here are narrow, with
individuals may have obligations to all manner of densely packed timber-frame houses rearing
other communities, many of which will possess either side, often with overhanging upper
guardian essences of their own. Such additional stories. The main streets are cobbled, but
communities may include war bands, trade guilds,
and religious orders. However, most HeroQuest away from the markets and the wealthier
games will only need to track the resources of an districts, hard-packed earth suffices for the
individual's primary community, which the residents.
Narrator should determine from the following list: Stone walls surround the city, and
• For commoners, vicars, and parish knights - contribute to the cramped feeling of the
the parish
street plan. There are three gates into the
• For nobles, chaplains, and household knights - city, one of which leads to a stone bridge
the noble household
over the river. Guards levy a toll on all those
• For knights in religious households - the
who cross the bridge, to help pay for its
religious household
maintenance. The largest building within the
• For cloistered wizards - the cloistered
community
city proper is the cathedral, seat of the
bishop and site of many key magical rituals
• For bishops, deans, and their staff - the
diocese conducted throughout the year. Compared
with cathedrals elsewhere, it is of relatively
modest size, but nonetheless, it has a

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Kingdom of the Flamesword

towering stone steeple and two smaller barons took over the castle, and used it to
towers. guard the northern approaches to their land.
The castle stands on an artificial hill at the The Counts of Bormandy also placed garrison
northern corner of the city. Various lords here during their brief rule. Shortly before
have rebuilt and expanded it down the Bormandy fell, a large warband of elves laid
centuries, and it now boasts an inner and siege to the castle, and undermined its
outer bailey, and an impressive keep. It is foundations with rapidly growing roots, and
from here that the baron holds court, plants that tore at the rock. The elves
dispensing his justice over the surrounding massacred the garrison to a man, and even
lands. Forty knights and ten men-at-arms today, the strange plants weave though the
serve as the baron's personal household at cracked stonework. A band of rebel knights
the castle. The Count visits once each year, holed up in the ruins during Bailifes'
and everyone scurries to make the campaigns, but most died mysteriously
accommodations as presentable as possible, within days. The survivors babbled about
and to ensure that food and bedding are of ghosts and malign spirits haunting the site,
the highest standards. and few people have dared to venture back
since.
The Villages
Fourteen landed knights owe fealty to the Borsein
Baron. One rules from Vachen, and the The Order of Saint Gerlant has a household
others have fortified manor houses across at Borsein, with the marshal fulfilling the
the barony. Each manor house has its own usual duties of a feudal holder. The village
village, and a small number of outlying and its land are Church property, and do not
hamlets. Fields of wheat and rye surround owe fealty to the baron, although an annual
each village, from which the farmers make rent is payable to the local bishop in addition
their living. Livestock graze on common to the agricultural produce and similar
pasture, and pigs wander the outlying supplies provided to the knights of the
woodlands. See later in this chapter for a household. A large stone building dominates
description of Aaldor, a typical manorial the village, with its own walled compound
village. In addition to the manors, there are containing stables and a well. A full
villages at Borsein, Talpul, and the two forts, complement of thirty eight knights lives
which provide their respective lieges with here, with their squires and servants.
food and a basic workforce. The baron Although they have no specific role in the
appoints another knight to supervise a defence of the barony, they have a friendly
mining camp on the edge of the foothills in a rivalry with the regular knights of the
quasi-manorial style, but the land is too poor surrounding area, and help defend both
for it to be agriculturally self-sufficient. The Herelgem and the neighbouring barony to
mine provides the barony with copper, and the south. The Order provides strict rules for
some native bronze, remnants of the bones the conduct of its knights, but these do not
of pagan gods slain during the Fourth and include avoiding contact with the locals, and
Fifth Actions of God. they often travel to the city for supplies or
news.
Bijnslot
Constructed during the Imperial Age, the Drenslot
Dukes of Joriland used this small castle to Drenslot is one of two forts guarding the
cement their power over the surrounding border of the barony. Only wilderness lies
district. It was a tall, square keep, with beyond, that no human has claimed for
towers at the corners, and a low curtain wall centuries. The fort is of motte and bailey
around the periphery, and stands on a hill construction, with a stout stone tower rising
with a commanding view of the surrounding on an artificial hill above a small village. A
terrain. After the fall of Old Seshnela, the wooden palisade surrounds the village, and

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Herelgem

serves as an outer line of defence. Fifteen Neiplas


cavalry knights and five men-at-arms live at A low level of essential magic permeates
the fort. The baron rotates service here, with the waters of this lake. A profusion of water
knights typically serving two months here weeds cover the banks, a home for
before returning to the relative comfort of kingfishers and dabbling ducks. Numerous
Herelgem city. The land here is wild and fish swim beneath the surface, and some
untamed, with thin soils that are poor for grow to remarkable size. Yet the fertile
agriculture. Shortages are common in the power of the lake does not extend much
winter months, and postings here are beyond its banks, and the land around
unpopular. Elven raids are less common here
remains unsuitable for agriculture. Attempts
than at Jagenslot to the south, but bandits
to fish here are rarely successful, as lines and
sometimes raid from the northern hills, nets quickly become fouled or broken. Yet
especially during the hard times of winter the water is benign, and if collected in the
when the elves are quiet. correct manner during the first two weeks of
Jagenslot spring, it will retain its powers of fertility for
a full year. It can help cure barrenness or
The second of the two forts guarding the
impotence, or soothe a pregnancy. Only a
border, Jagenslot has a similar construction
few people know the correct way to collect
and garrison to its counterpart. The land is
the water, however, and they fear spreading
better here, and supports a significant village
the secret too far, lest overuse should dilute
in the bailey. Knights stationed here
the essence magic, and cause it to fail. The
therefore obtain better food, and most
stream that runs from the lake to join the
prefer this posting. The land here is also
Rentier has no special powers.
better for hunting, and fabulous beasts even
wander into the region on occasion. Rentier River
However, they are also busier than those at The Rentier River rises as a stream in the
Drenslot are, for the long stretch of border foothills of the Iron Mountains, and flows
here is the primary launching point for raids through the centre of the barony. It
by the elves of Kanthor's Forest.
eventually turns to the west and becomes a
Nachswoud tributary of the Veranior, which flows
through Kanthor's Forest to the sea. The
A patch of dense woodland, the
river is fast flowing in places, and can flood
Nachswoud squats in the southern part of
towards the end of the year when frequent
the barony. The trees crowd close together
rains supplement the melt-water from the
here, and heavy ferns crowd together along
mountains. There is only one bridge across
the margins and in the few spots where
the river, at Herelgem city, although there
sunlight creeps through. No elves live here,
are also fords at Vachen and Talpul.
but a small colony of their degenerate
Sometimes in summer, the river falls low
monkey-like cousins, known as runners,
enough that it is possible to ford it
makes trouble for visitors. But visitors are
elsewhere, although this is rarely entirely
few, for the locals believe that the wood is
without risk. The map does not show the
haunted by beings worse than mere runners.
highest parts of the river, where it is narrow
Heathen spirits flit between the overhanging
enough to be routinely fordable at all times.
branches, eager to possess or torment the
unwary. Attempts to fell the trees have met Talpul
with magical resistance, and barons down Like Borsein, Talpul is Church property, and
the years have decreed it is not worth the does not owe fealty to the Baron. A chapter
trouble to try again. If there were witches in
of the Iron Blood School is here, with a
Herelgem, this would be a good place for
complement of around a hundred adepts,
them to gather and work their sinister spells. and a dozen apprentices. They live in a
partially closed, monastic community, with

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Kingdom of the Flamesword

only a few people dealing with the local The Forest Elves
villagers. The chapterhouse itself stands some The elves of Kanthor's Forest have been
way outside the village proper, and imports a foes of the people of Herelgem since the
significant portion of its food and supplies dawn of the Third Age. The forest beyond
from other Church properties beyond the the western border is not especially dense,
barony. While the local bishop, or more although it becomes more so the further one
senior Church officials, can call the adepts to penetrates. Knights can operate here, and
provide services for the defence of the realm, the elves cannot bring the full strength of
they are not part of the regular defence
their defensive magics to bear, making the
forces of the barony, and only serve along
contest a more even one than it might
side its knights in times of crisis. Individual appear at first glance. Elven parties often
adepts may, however, serve with local hero raid across the border, intent on destroying
bands, or assist the baron, as part of their crops and signs of civilisation such as roads or
preparation for full-scale battle. Such adepts large stone buildings. Unlike bandits, they
must return to Talpul regularly, but may steal relatively little, which makes them seem
otherwise travel wherever they will be most especially inhuman and evil to Seshnelan
useful. eyes. Instead, they wish to spread their
Vachen forests, removing the blight of agrarian
civilisation from the region.
The town of Vachen is the barony's second
Most raids are relatively small, probing at
largest settlement at 500 inhabitants. Sir
defences, rather than launching full scale
Ereldic holds it on behalf of the baron, and
attacks to destroy villages or the like. The
lives in a large stone house with its own
elves know that their positions in the
public hall, near the centre of the town.
woodland are not as secure as they might
Vachen is a market town, always busiest
like, and fear excessive reprisals from the
when the surrounding farmers bring their
humans. But they have invaded in force
produce in for sale. Merchants also travel
before, and may yet do so again, so the local
through Vachen on their way to Herelgem,
knights are always alert for their presence.
as it lies on the only road to the city, but only
a few chose to stop here, and there is only a
small inn for local travellers. In many ways,
Guardian Essences
Vachen looks like a smaller version of As with any other large group of people in
Herelgem city, but it lacks stone walls or a Glorantha, there are multiple guardian
castle, and has fewer specialised craftsmen. beings in the barony. Each of the villages has
its guardian, usually based at the parish
Wyverns' Pit church or manor house. Talpul and Borsein
A deep crater gouges into the hilly ground have potent guardians, aiding their knights
here. The walls of the crater are rocky, and and wizards in battle. Guilds in Herelgem
little will grow here. In the Dawn Age, the have commoner-class guardians, dedicated to
Pit home to a colony of wyverns, which their particular trades. There are also a few
terrorised the surrounding land. When the dedicated to smaller groups, or raised for
Herel the Short first established the barony, particular purposes as the need arises. We list
the wyverns would swoop down to grab the three most significant guardian essences
livestock, and fly away before knights could below.
arrive. Eventually, Herel lead a band of holy
knights and wizards to their lair, and slew Herel's Legacy
them. A couple of wyverns returned here in The barons of Herelgem keep the skull of
the early Third Age, after the fall of Old one of the wyverns originally slain by Herel
Seshnela, but they are long gone now. Any the Short as a family heirloom. A powerful
return of the creatures would be a bad omen essence remains trapped within, sworn to the
for the barony and its people.

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Herelgem

service of the family, and protecting the


noble house from harm. Method: Archetype Reliquary
Method: Archetype Form: A silver reliquary in the shape of a bow case,
Form: A large, ancient wyvern skull. decorated with hunting scenes and holy runes.
The case is locked and sealed with molten lead, so
Communication: Herel's Legacy communicates
that the bow itself is not visible.
silently with the rightful baron of Herelgem.
Communication: The reliquary glows with an inner
Functions:
light when the essence communicates with the
I Awareness - See From Above bishop or his representatives in the community.
; Blessing - Resist Corruption Functions:

D Defence - Turn Aside Blade I Awareness - Sense Health of Fields


; Blessing - Aim True
The Wyvern Banner
D Defence - Ward Away Monstrous Beasts
Since the days of Herel the Short, the
knights of the barony have gone to war
under a banner bearing the wyvern emblem
The People
of their liege. The elves captured the original The barony has a population of around
banner during the fall of Bormandy, but the twelve thousand men, women, and children.
Count of Noyelle ordered that wizards In the countryside, most of the commoners
should enchant a new one when he re- are peasant farmers, shepherds, or forest
instituted the barony. The baronial army has swineherds. In the city, most commoners are
used it ever since. craftsmen, with the Guild of Coopers and
Method: Emanation. Joiners having the greatest influence. The
Form: The Wyvern Banner is a large decorative war frontier nature of the barony also means
standard, depicting a black, rearing wyvern on a that many people supplement their incomes
field of gold with a red border. by hunting in the light woodlands away from
Communication: The wyvern emblem on the banner the villages. Of course, the dietary laws of
moves when it communicates with the leader.
the commoner caste prohibit many people
Functions: from hunting certain animals, but not
I Awareness - Seek Out Elves everyone observes the laws as conscientiously
; Blessing - Slashing Blade as they might.
The baron has to provide 120 mounted
D Defence - Phantom Wyvern-scale Barding
knights, forty men-at-arms and a hundred
The Bow of Saint Orvar archers as part of his feudal obligations to
Saint Orvar often hunted in the forests in the Count of Noyelle. While this is
and around Herelgem, and the local bishop considerably larger than his personal
obtained his bow after the saint's death. It is household forces, by calling in all of the
enshrined within the cathedral, and acts the feudal obligations of his own vassals, he can
focal point for the veneration of the easily muster a force of the required size.
diocesan congregation. The magic of the Including the Church forces at Borsein and
bow defends the whole of the barony, and Talpul, and a small reserve of knights too old
its people. or infirm for regular duty, the total size of
the Baronial army is as given below.

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Kingdom of the Flamesword

Military Resources of the Barony higher status. In this way, he keeps up to


date with happenings around his realm, and
Noble Knights 7 of the state of morale of his troops. He
Flamesword 38 distrusts Lord Hengan, who he regards as
Knights overly grasping, and not a truly loyal servant
Regular Knights 140 of the Crown. His primary concern is
Men-at-arms 40 defending the western frontier, although he
Squires 25 has so far resisted calls for punitive raids into
Military Reserve 15 elven territory.
Peasant Archers 100
Lady Alida Tuhnring
Town Guard 40
Iron Blood 100 Position: Baroness of Herelgem
Adepts Magic: Rokari Church
The daughter of a noble from Voi, Lady
Alida is almost as old as her husband is, and
The Church divides the barony into twelve
has always loyally served at his side.
parishes, more or less based around the
Although not an orderly, she is a supporter
various manorial villages. A bishop has
of the Order of Saint Xemela, and of other
charge of the cathedral in the city, and
charities that she sees as serving God. Of
coordinates religious activity throughout the
course, she has little contact with
barony, and parts of the neighbouring lands.
commoners, but she is a friend of those who
The bishop is responsible for the Bow of
help them, and will speak up on their behalf
Saint Orvar, which contains the community's
with her husband, when necessary. She is
guardian essence. In addition to the Iron
also, behind the scenes, the lead merchant
Blood adepts at Talpul, there are always
for the Tuhnring family, handling its
some wizards of the other schools present in
finances, and directing the menfolk to
the barony, either conducting research,
suitable markets. Because she also enjoys the
helping to advise the baron, bishop, or some
full support of her husband the baron, she
other local figure, or carrying out special
has considerable resources at her disposal
duties relevant to their school.
when she chooses to exercise them.
The noble house of Tuhnring has ruled
Herelgem since it became part of the County Master Gelban
of Noyelle. The house currently has around Position: Master of the Guild of Coopers &
sixty members, and includes a number of Joiners
male and female merchants as well as noble Magic: Rokari Church
knights trained in the arts of war. The Guild of Coopers and Joiners is the
most influential in the city, and its master
Individuals of Note serves as an unofficial leader for the
Baron Ulgar Tuhnring commoner class. Master Gelban is a
tradesman by training, but also has a knack
Position: Baron of Herelgem for politics, and understands how to deal
Magic: Rokari Church with the higher castes, getting his way while
The baron is in his early sixties, and has
still seeming to be deferent to their wishes.
ruled Herelgem since his father died in 1600.
As such he makes an effective spokesman for
He is a fair but stern man, loyal to the Count
his guild, on which much of the economy of
and determined to maintain the integrity of
the city depends. Although he always puts
his realm. He rarely deals with commoners
the interest of his own members first, he is
directly, except for a few powerful
intelligent enough to realise that if all the
individuals, such as the town guildmasters.
guilds and trades help each other, all will
However, he does talk regularly with his
benefit, and so frequently pleads the case for
knights, albeit keeping them aware of his
others, from redsmiths to potters.

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Lord Hengan Klaas view than he does, saying that they must
Position: Sheriff of Bormandy follow their own consciences, and it would
Magic: Rokari Church; Orderly of Saint be wrong to interfere. Player heroes may
Mistandar wish to cultivate Lensoir as a useful ally, since
The King appointed Sir Hengan sheriff he performs most powerful rituals on behalf
eight years ago. He administers the shire of the barony, and wields the collective
court, and ensures that that the three barons magic of all its congregations.
within his shire send the correct taxes to the Mehner
King, and otherwise abide by the King's
Position: Advisor to the Baron
wishes. He has no direct authority over Baron
Magic: Rokari Church; Adept of the Lordly
Ulgar or the others, but wastes on time in
Advisors
reminding people of his privileged, royal,
Mehner is an observant and crafty man,
status. He lives at a royal castle in the barony
the eyes and ears of the Church within the
to the south, but visits Herelgem a few times
baron's castle. He is contemptuous of both
each year to ensure things are running
knights and commoners, whom he sees as
smoothly. He is a corrupt and venal man, and
below his status, but unctuous in dealing
many suspect that he is skimming money off
with nobles or senior Churchmen. He is not
the top of the royal taxes to line his own
particularly devout, but seeks to promote his
nest. Because of his sneering, supercilious
own position, and enjoy whatever luxuries
attitude, there are those who would be glad
he can earn. He advises the baron on
to find proof of such activities, but none has
religious matters, and uses his magic to
ever been forthcoming. The Narrator may
support the secular activities of the
wish to use Lord Hengan and his men as
household and its knights. He dislikes Master
ongoing rivals for the player heroes.
Tarbor, whose fanaticism he sees as
The Right Reverend Lensoir threatening his own comfortable sinecure.
Position: Bishop of Herelgem Sir Relbert Pflock
Magic: Rokari Liturgist; venerational
Position: Marshall of Bensoir
support from the diocese
Magic: Rokari Church; Orderly of Saint
The bishop of Herelgem leads the liturgists
Gerlant
throughout the diocese in their devotions,
Sir Relbert is a knight of great personal
and channels their pious support to the
prowess and piety. He leads the household of
Archbishop of Noyelle. He is a capable
flamesword knights at Bensoir. His men
administrator, but not a firebrand preacher,
respect him as both a fine warrior and a
and he is content to remain at his post,
moral leader. He spends much of his time at
rather than seek promotion to higher office.
Bensoir, but often visits the city to pay his
Lensoir was born in Tanisor, and attended a
respects to the baron and bishop, and to
seminary there, and often finds the ways of
keep abreast of the news of the day. He
Rindlanders of Herelgem somewhat uncouth.
supports Theoblanc's aims of reducing the
He deals primarily with the baron, and with
other saintly orders, although he is tolerant
his immediate subordinates, including Sir
of them for the time being. He and his men
Relbert and Master Tarbor. If any other
are always ready to help loyal subjects of the
visitors wish to see them, he will fob them
Crown in difficulty, and often hone their
off with the Dean of the Cathedral, unless
skills by hunting or patrolling through some
they have already proven their usefulness
of the wilder parts of the barony.
and importance to him. He puts the interests
of the Church ahead of those of the state,
when this is unavoidable, but he prefers to
have as little conflict as he can. At the same
time, he is unlikely to take any action against
other clergymen who take a more extremist

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Kingdom of the Flamesword

Sir Tanzer The Baronial Campaign


Position: Captain of the Baronial Guard A campaign based in the Barony of
Magic: Rokari Church; Noble Orderly of Herelgem, or a similar setting, allows the
Saint Gerlant heroes to interact with Seshnelan politics on
Sir Tanzer is the baron's nephew, who a local level. It provides a range of different
chose to follow the path of knighthood. As a settings, from the bustling town to the
member of the noble caste, he naturally smaller communities of the villages, to
outranks all regular knights and was a adventuring in the true wilds beyond the
natural choice to command the castle border. Heroes can interact with the baron,
garrison. In the event of war, he would the bishop, or other senior figures around
become second-in-command of the Baronial the area. With time and experience, they
Army, and would likely take most military may become influential enough to come to
decisions, since Baron Ulgar would wisely the attention of higher authority, and move
defer to his greater experience. Sir Tanzer is their arena to the county or national level.
strict with the knights under his command, However, at the same time, it may be
and demands that they keep with regular difficult to involve commoner caste heroes in
training and patrols. The elves are a constant such a campaign, at least at the outset. The
thorn in his side, and he has offered to send baron and bishop are unlikely to interact
a company of knights into the forests to much with most commoners, which limits
strike at their home. The baron has so far their political involvement. If the players of
rebuffed his offers, so Sir Tanzer is seeking commoner heroes are happy being 'retainers'
specialist Hasteraxi elf-fighters, whose of higher caste heroes, that will not be a
support he feels would strengthen his case. problem, but otherwise, the player and
Narrator should work together to provide a
Master Tarbor reason as to why this particular commoner is
Position: Master of the Talpul Chapter more significant than most. Perhaps he has
Magic: Rokari Church; Adept of Iron Blood already performed some great deed that has
The Master of the local chapter of the Iron brought him to the attention of the
Blood School has no time for nonsense or for authorities? Or perhaps he has some status
personal comfort; he is a staunch supporter within the community, as Master Gelban
of Theoblanc and the Inquisition, and will does, or at least close contacts with
not hesitate to make his views known to any somebody influential.
who will listen. He rules his chapter strictly, The default characters for a baronial
and believes that living according to strict campaign would likely be a group of knights,
rules strengthens character and encourages together with support wizards, and perhaps
obedience to Church dictates. Lacking in some healers or merchant nobles. Knights
personal charisma, he is unpopular with have a perfect reason to travel through the
many of the adepts of his chapter, who barony, fighting monsters, bandits, or elven
would quite like to see him replaced. None raiders, or helping local communities with
the less, he does allow adepts to assist others their problems. Many groups of knights will
throughout the barony, so long as they travel with a wizard for support, and even
conform to the rules of the school and of the Master Tarbor is likely to approve of such a
Church. When Theoblanc wishes to enforce relationship, as it promotes the purpose of
unpopular rules, it is likely he, rather than his School. Knights are classically members of
the bishop, who will be at the forefront of the Cavalry Soldier occupation, but Infantry
promoting them to the people of the Soldiers, Hunters, and Petty Nobles often fall
barony. into the same category. Healers could belong
to any caste, and still have a reason to travel
with a band of knights - although their caste

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Herelgem

will help determine their exact relationship stone church stands where the streets join,
with the other heroes. with an area of common ground lying
A barony is large enough that it could have behind it. The manor house stands at the
liturgists from almost any saintly order terminus of one street, while the others lead
within it, who would be able to recharge the off, through simple muddy tracks, to other
heroes' talismans. The Narrator should adjust nearby villages.
the presence of any orders in the barony to
fit the needs of his players, perhaps even
The Commoners
changing the affiliations of Borsein and Each cottage has its own small plot of land,
Talpul accordingly. used as a garden for growing vegetables and
Of course, knightly hero bands are not the herbs. Fields lie around the village, divided
only type of group that might find heroic into multiple strips. Every farming family
adventure in Herelgem. The Church might owns a number of these strips, which they
send a band of wizards to research the area, use to grow wheat and rye. A third of the
to scout out the hostile elves, or to assist the strips belong to the manor, and the
baron. Entertainers are more likely to travel commoners work them on behalf of Sir
through larger areas, in search of new Petrik as part of their feudal duty. Plough
experiences, but they could settle down in oxen graze on the common, which also
the barony for a while if there is a story serves as a communal meeting place and the
there worth learning about, or if the baron location of the village well.
decides to keep them on a retainer. Saintly Although most of the villagers grow crops,
orders, especially Saint Xemela's, might send there are also some swineherds, who watch
a band of loyalists to the area to promote their charges as they forage in the wilder
their ideals, and these will naturally require land beyond the fields. They too, must give a
the support of friendly bodyguards or other share of their produce to Sir Petrik, or lose
assistants. their homes and their livelihood. Because
Herelgem city is even large enough to they spend times away from the safety of the
support a few professional thieves - although village, theirs can be a dangerous job at
it is quite likely that the hero band may be times, and one that their fellows often fail to
the entire 'thieves' guild' of the town! appreciate or reward. The smaller hamlets
Similarly, witches might hide out in the have only minimal agricultural land, and the
Nachswoud, or bandits in the hills, inhabitants are mainly herdsmen, foresters
challenging the established order in their collecting lumber from the woodland, and
own ways. charcoal-burners.
The village also has its own smithy, and a
kiln for baking pottery. The lack of a good
Aaldor Manor stream precludes the construction of a water
Aaldor is one of thirteen manorial villages mill, as is common in many other villages, so
in the Barony of Herelgem. It lies near the a team of oxen turn the stone at the village
western boundary of the barony, close to the mill instead. The whole life of the village,
haunted elven forests. Arable land surrounds however, revolves around agriculture, and
the village, before fading into light everyone pitches in to help at harvest time.
woodland and pasture. Some small outlying All in all, around five hundred men, women,
hamlets owe fealty to the manor, but they and children live within the manor's
have relatively insignificant populations. jurisdiction, although many, of course, do
not live within the village proper.
The Village
The village proper consists of three earthen
streets in a rough Y-shape, each lined by
thatched wattle-and-daub cottages. A small

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Kingdom of the Flamesword

commoners themselves, they also help the


The Manor House farmers in their labours from time to time,
Aaldor manor house is a large, stone, and so are at least partially able to provide
building with a tiled roof, stables, and a for their own upkeep.
small walled courtyard. It has its own well
and granary, but naturally relies on the local The Fourth Blessed Inscription of Saint
farmers to keep it stocked with food and Iames
supplies. There is also an orchard, with apple In the Aaldor parish church, a large stone
and pear trees. The manor house is well- sits in the wall behind the arcarium, and
constructed, but not sufficiently to withstand bears the inscription 'May True Light Shine
a determined siege. into the Darkness of Ignorance'. Saint Iames
The manor is home to an extended family commissioned and blessed this inscription for
from the knight caste, lead by Sir Petrik. The a cathedral of Old Seshnela, and infused it
feudal levy for the manor is three mounted with his holy power. In the eighth century, it
knights, one man-at-arms and four archers. was moved here to consecrate the original
Presently, Sir Petrik's family does indeed church building at Aaldor, where it has
contain exactly three mounted knights and a remained ever since.
single man-at-arms. If this number falls Method: Emanation.
further, and the baron were to call up a levy, Form: A smooth slab of marble inscribed in an
Sir Petrik would have to pay a scutage tax to archaic form of the Abiding Script.
make up for the remainder, allowing the Communication: The inscription communicated
baron to hire a replacement knight from silently with the vicar while he is at prayer, but
can also animate the doors, shutters, and other
elsewhere. As it is, a military campaign may mobile objects within the church, to warn the
require all male members of the family to villagers of danger.
leave the village, leaving the stewardship in Functions:
the hands of their wives and daughters.
I Awareness - Sense Threat to the Common Man
The Church ; Blessing - Let Rye Flourish
A small church stands near the centre of D Defence - Ward Away Darkness
the village. Like other Rokari churches, it is
roughly triangular in layout, with a tower to Individuals of Note
one side from which a part-time acolyte calls
the faithful to prayer. It is a relatively simple Sir Petrik Vanstuhl
structure, with no glass in the windows, but Position: Holder of Aaldor Manor; knight
none the less sports a tiled roof and a carving Magic: Rokari Church
of the prophet Rokar inside the door. A Sir Petrik is the hereditary holder of Aaldor
graveyard stands outside the village, manor. The then baron awarded Aaldor
surrounded by a fence to keep animals out, Manor to the Vanstuhl family as a reward for
but otherwise largely unprotected. The vicar loyal service after it fell vacant nearly a
has his own rectory, a small stone-walled century ago. Sir Petrik is an older man, but
cottage with a thatched roof standing close still capable of swinging a sword and riding
by the church. Being a member of the wizard out to battle. He is both patriarch of his own
caste, he naturally lives alone, although the family, and the ruler of the manor. The
acolyte provides for some of his personal commoners of the manor largely respect him
needs. Sir Petrik pays a tithe of goods to the for his fairness and justice, and he is about as
church, much of which goes to support the popular as any landed knight can be with his
vicar and provide for the maintenance of the peasants. Nonetheless, he is conscious of his
church buildings. role in the affairs of the village, will brook
The parish employs three curates to assist no disrespect, and deals firmly with anyone
the vicar and conduct regular worship who evades tax or necessary work without
ceremonies for the commoner caste. Being

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Herelgem

good cause. He is a hospitable man, and only option available - he is not, after all, a
enjoys inviting guests to the manor to hear member of the wizard caste, and forbidden
tales of far-off regions. from labouring.
In time of war, Sir Petrik has to join the
baron's army like any other knight, and
Renleib
leaves the estates in the capable hands of his Position: Reeve of Aaldor village
daughter-in-law, Tienca. Even when the Magic: Rokari Church, Orderly of the
menfolk are present, Tienca helps with much Plough
of the stewardship of the manor, arranging The senior farmer in the village, and
the accounts and distributing goods as effective leader of the commoners in the
necessary. She has done this ever since Sir parish, Renleib is a gruff man, who obtained
Petrik's wife died three years ago, knowing his position mainly through bullying the
that at any time she could be called on to other peasants into supporting him. He has
administer the manor alone, including the largest cottage of any farmer, and the
dealing with the village Reeve and settling most strips of farmland, making him
disputes between squabbling peasants. wealthier than any other local commoner
except Stoffel. He believes that this makes
Reverend Araud him a natural leader for the community, and
Position: Vicar of Aaldor Parish clearly its most important member.
Magic: Rokari Liturgist Fortunately, he does seem to get things
Reverend Araud is a young wizard, only done, being able to negotiate effectively
recently appointed to administer the parish. with Sir Petrik when the peasants have
Being younger than the curates with whom grievances that need airing.
he serves, he is sometimes unsure of himself,
and he often relies on the advice of Sir
Stoffel the Strong
Petrik, or of other churchmen passing Position: Redsmith
through. If another wizard were to settle in Magic: Rokari Church
the parish, to conduct research or to assist The village redsmith makes tools and
the knights in protecting the village, he implements from bronze for use by the rest
would be overjoyed. As it is, he remains the of the community. He makes ploughshares
only member of his caste in the village, and for the farmers, horseshoes for the knights,
has no deacons to assist him. and simple tools for use by everyone. He is
no swordsmith, of course, so weapons and
Curate Menavalt armour must be bought in Herelgem city,
Position: Church Curate and Lector where such specialists exist. Stoffel is a large
Magic: Rokari Church; Liturgist and Orderly man, the very image of a smith, and is very
of the Plow popular in the village. He has no interest in
Menavalt is one of three curates serving in the politics that would come with being a
the parish, and one of the few members of reeve, and his agricultural knowledge is
the Order of the Plough. Although the magic limited, making him unsuitable for that
of the Order is useful to farmers, few have position. Like all redsmiths, he knows a
the time or commitment to perform the full number of common magic charms and spells
duties required of an orderly, and instead to help him forge bronze, passed down from
prefer to leave such things to specialists. father to son through the generations.
Unlike the other curates, who are simply
regular liturgists, Menavalt is always busy
Petje the Flaxen
with the work of his order, and he is often Position: Healer
the first member of the clergy that most Magic: Rokari Church
farmers turn to in a time of crisis. He is a Petje is the village healer, a middle-aged
hard-working man, and not afraid to assist woman past her prime, and sadly without
the farmers with manual tasks if that is the children. She has a well-kept herb garden

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Kingdom of the Flamesword

next to her cottage, but even so, sometimes knightly heirs to his estate. Wizards could
she needs wilder or more magical herbs, and assist Araud in his duties, and provide
must venture away from the village to collect magical support to the knights - since Aaldor
them. She is always available to the villagers is a frontier region, it is rarely entirely safe
when they need her, and visits the manor and may well have more magical and combat
house when one of the Vanstuhl family falls support than other villages of similar size.
ill. She is concerned that nobody is available The moderate isolation of the setting can
to carry on her work once she becomes too provide freedom in other ways, too. If Sir
old to continue, and although this is Petrik's daughter joins the Order of Saint
hopefully several years away yet, she would Erivies as a female knight, who is likely to
like to find an apprentice soon. stop her, or treat her with disrespect?
Narrators wishing to run a 'Robin Hood' style
The Manorial Campaign bandit campaign (see p. 146) may find that,
In a campaign based around a single with a few minor alterations, Aaldor can be a
manor, such as Aaldor, the heroes are the convenient safe haven. It only requires some
leaders of their community, the people that changes to the personalities (or
everyone turns to in a crisis. Instead of the competences!) of Sir Petrik and Araud to
baron, or some other senior official, sending enable the heroes to melt back into the
them off on a mission to save the day, when village after a raid, taking up perfectly
a problem rears its head, the heroes must respectable professions without the baronial
decide how to solve it themselves. The social authorities being any the wiser.
stratification of Seshnegi society, while Of course, for a campaign in which the
certainly not absent in a village, is less heroes rise from obscurity to fulfil earth-
apparent when there are no nobles or shaking deeds, a setting such as Aaldor may
bishops to interfere, and where the knights provide the perfect starting point. Lord
must deal with commoners on a day-to-day Hengen might well recognise the
basis if they are to talk to anyone at all. achievements of a local band of heroes,
Many player heroes in such a campaign eventually granting them more power and
might therefore be commoners themselves, freedom of action, as the first stepping stone
whether they be farmers, healers, peasant to first national, and then worldwide,
archers, or Church curates. Others could be prominence...
the sons or brothers of Sir Petrik, the

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Herelgem

Voices of Seshnela
Justice? I don't know why you think we
The Peasant haven't got justice. Look, most things we can
No, it's not a bad life at all. Why would you sort out ourselves. Nobody minds that. If
think that? Sure, I'm not wealthy, and eating there's a bigger problem... well, it probably
off gold plates, and that... but who really makes sense for someone outside to step in.
needs to? I've got a good roof over my head Someone not invested in it all. We've got
- made it with my own hands, I did, so I know laws, and it's clear what they are, if you
it's going to hold. I've got my plot of land, break them, it's your own fault. All the lords
and the soil here's not bad, so most years I ask is obedience, and that's fair, because I
get a decent crop in. Oh, yes, it's hard work, I don't tell them how to raise crops, do I?
don't deny that. But don't tell me that where See, you're not really getting the picture
you come from, the crops spring up out of here. You should come down to the church
the soil on their own? Thought not. next Sabbath. See the whole community get
So what else would I want, really? A together. We're happy, more or less. Oh,
sword? What would I want a sword for? there's a few that grumble, but you'll get
Look, you carry a sword, that marks you out that anywhere. And bad things happen,
as someone to attack. Bandits come round, because that's the way the world is. But, you
they see me with a sword, they're going to see, God is on our side. God makes
think 'hey, he's got to be rich, plus, he'll everything all right. When you're praying in
come for us if we don't get him first'. No the Church, and you get that glimpse of
thanks! Besides, it's not as if I know how to Solace, the feeling of that great majesty that
use the thing. I've got crops to grow, and comes down from above, you know
animals to look after, I haven't got time to everything is good. This is the way it's meant
learn to use a sword. Leave that to the to be. I don't want anarchy, and the wizards
knights; they've got all the time they like to fighting each other, like they do over in
learn fighting. They can get themselves Safelster. I want to raise my crops, and let my
stabbed and killed on my behalf, thank you betters worry about everything else. That's
very much. I'm grateful that they do, because how God made the world, and if only
I certainly don't want to get my bits lopped everyone else behaved like us, and did as
off! they were told all the time, it would be a
Oh, magic is it now? I know a few tricks better place, wouldn't it?
that help with the farming, if that's what
you're thinking. But real magic - there's the
curate down the village, he can cast that for
me, if I need it. And there's the Order of the
Plough helps out from time to time. What
else am I going to do? I don't need to look at
marks on bits of paper and have words pop
into my head. What do you mean, reading
isn't magic? Looks like it to me. And if you're
thinking of me flying or casting out demons,
or something, why should I want to?
Braudan, over in the next village, he had his
son taken away to become a wizard. Lives in
one of them big stone buildings now, I dare
say. And never sees any women... I don't see
that as an improvement, if you get my
meaning.

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Kingdom of the Flamesword

needs to get done, does get done, and done


The Noblewoman properly.
Men... yes, well, dear, the thing you have Somebody needs to make sure that if the
to understand about men is that they are not peasants are helping build a castle, there are
terribly bright. What, dear? Oh, yes, of still enough of them to till the fields, and
course... God save the King! I'm not talking make sure we have enough food to eat.
about him - he's the King, that's an Somebody has to make sure that all the
exception. And, really, its not that men are money doesn't go on tapestries, and so on,
stupid, or anything, it's just that all the clever and that there is enough left to make the
ones become wizards. That sort of magic isn't weapons, and the armour, and enough grain
for us, though. True, if you really wanted to, to feed the horses, and so on. Managing
you could become a nun, but trust me, there household finances - it's an important skill,
are good reasons not to. For most of us, and men really are not much good at it.
anyway. Wizards and nuns have to spend all Well, the wizards may be, but we certainly
their time praying, which is terribly wouldn't want them interfering in noble
important, but must get rather dull. matters. For one thing, they really don't
But where was I? Oh, yes, men. Like your seem to understand the importance of
brothers, for instance. And, yes, even that buying nice frocks to improve a
nice young knight who practices down in the noblewoman's image. We do have to look
courtyard. You see, men are very good at the part, after all, or it would all fall apart!
hitting things with big sticks from horseback. But that is what you have to learn. Men
And with swords, and all of that sort of are all very well, and people like your father
thing. And it is good that they are, because are very pleasant to have around when they
fighting can get terribly messy. That's why are not away hitting things. We need men,
God made them strong, you see, so that they of course we do, because they can worry
can hit things. And men like hitting things, about the things we don't want to. But we
on the whole. It gives them something to do, have to worry about the things that they
and makes them useful to have around when don't want to. Or they would come back
things go bad. home and find themselves destitute! We are
But, you see, in order to hit things not merchants - that would be unseemly. But
effectively, they need swords, and armour, we do the trade deals, and we look after the
and horses, and so on. Not to mention nice finances, and make sure everyone has the
castles, like this one. Why, if we didn't have goods they need. We facilitate. I expect even
those things, we'd be no better than beasts! the King listens to the Queen's advice.
Like the trolls, or those highland barbarians Because he's one of the intelligent ones, you
they have in distant lands. Which would be see, and that's what intelligent men do:
simply frightful, wouldn't it? That's what listen to their wives.
made this country great - men with armour,
and castles, and iron swords, driving out the
pagans and the monsters. But these things
aren't free. Swords don't grow on trees, and
neither do horses, and certainly not iron.
Yes, exactly. It all comes down to money.
Now, our peasants supply us with grain, and
worked goods, and they work to build our
castles. But they cannot do that sort of thing
on their own, because they are peasants.
Their job is to work, not to think too hard
about things. Somebody has to manage
them. Somebody has to make sure that what

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Nor should you lust after the pleasures of


The Preacher the flesh. For they are transient and worldly.
It fills your bodies, soaking in through The true pleasure lies with God, in Solace up
every pore. It hangs about you like a dark above, the rarified realm that we reach
cloud, heavy and festering. It clogs your veins through the Church. That glory, that
and corrupts your thoughts, dragging you magnificence, that absolute sense of purest
down. It is like a thick, choking mud, bliss, that is far greater and more worthy
enveloping and suffusing you, drowning you than the brief thrill of touching naked flesh.
slowly, although you cannot feel it. What is Do not let your eyes wander, for they will
it's name? Sin, brothers and sisters; it's name drag your thoughts with them, and the sin
is sin! and corruption of your earthy natures will
The Otherworld that you glimpse every rise within you, and tempt you to do more
week in your services is a place of purity and than look, more than think. You will fall into
rarified essence. Is our physical world like fornication, rutting like a beast in the fields,
this? No, it is not! The world around corrupts no better than them, no better than a pig or
us, seeps into us, contaminates our material a filthy dog, unable forever to enter Solace.
bodies. Take in too much, and you will be Or worse yet, adultery, or philandery,
too heavy to reach Solace - you will sink breaking the sacred vow before God that has
down to the depths like a stone, floundering brought two people together. That vow is
in the seas of Hell. for procreation, for continuing your name,
Do not imbibe too much; drink in that future generations may exist to
moderation, and avoid those things that venerate God. It protects us from the worst
disarray your thoughts and cloud your of sin, yet even within the marriage bed, you
judgment. Strong alcohol is the Devil's urine! should remember that marriage is for duty,
Yes it is, brothers and sisters - yes it is! For not for pleasure. For take too much pleasure,
when you are drunken, you lose all sense of and you will fall into the trap of lust,
shame and decorum, and you fall rapidly into corrupting your thoughts and turning them
sin without the slightest thought. What more away from God, whether you wish it or not.
could the Devil want? And you will sink into Hell, where slime-
We have all seen the drunkard, as he reels ridden cockroaches shall gnaw upon your
from the inn, puking in his own shame, privy member!”
reeking of drink. Abusive and cursing, Be upright, be obedient to God and
obscene in his desires. That drunkard is a master! For God has instituted a divine order
sinner, and, in his pitiable state, he will seek for us to follow. Know your place in that
to drag you down further into sin with him. scheme, and never step outside it. Think not
Avoid him, harden your hearts against him, that you are better than a knight, or a lord,
reject and abuse him! Let him wallow in his for they have your place, as you have yours.
own crapulence, let him feel the shame and If every man were a lord, there would be
ridicule that rightly belongs to those in his anarchy, if every man were a knight, there
state. And when he sobers up, abhor him, would be constant strife, and none to put
and abuse him further, that he might see the food on the table.
error of his ways. To step outside the bounds that God has
And berate the innkeeper too, for he has decreed for you is to invite destruction, to
played a part in this, increasing his own sin break down the very foundations of society.
by allowing this to happen. For none can None would know where they stood, all
escape the judgment of God, and to stand would be confusion and dismay! And this
and do nothing - worse still to feed the begins with the tiniest of thoughts, for the
sinner in his desires - is to condemn yourself. Devil is subtle, and sin creeps in slowly and
And the drunkard in Hell shall wallow in un-noticed.
rivers of dung, filling his mouth and his So attend to your work, to the role that
nostrils! God has decreed, and be obedient to those

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that must command your respect if we are to Heed my warning! For every one among
survive. The disobedient, the traitors, the you has sinned at some point, and will sin
breakers of caste laws, they have no again before they die. Know that sin for
protection in the beyond, and their sin what it is, be mindful of your fate, seek
weighs them down like the heaviest of confession and penance, do it now, before it
stones. They flounder in Hell, lost and alone is too late! For tomorrow you may die in
forever, their very innards ripped away from some freak accident - yes, it happens, you
them by burning hooks, dismembered as know that it does - and if you go unprepared
they once dismembered society. before God, it will be too late for regrets.

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Events and Quests


Tournaments
Tournaments are major events in Seshnela, with knights and other visitors often travelling
from far around to attend. The local lord acts as host for the tournament, and provides the
necessary funding as well as the venue itself. The immediately visible purpose of a
tournament, of course, is for knights to compete in various tests of martial prowess. But they
are also opportunities for diplomacy, trade, and for showing off the wealth and prestige of
the sponsoring noble.
A Narrator can use tournaments as an introduction to Seshnela and its politics. Members of
all castes and professions are likely to have something to do, and scheming nobles and
churchmen alike may use events as opportunities to get together and put their plans into
motion. The tournament below is described in generic terms, so that it can be placed
anywhere in Seshnela, at any time suitable for your campaign. Nobles generally hold
tournaments between the months of Sementis and Aestival, when travel is easiest and the
harvest is not underway, but they could chose other times of the year for special reasons (such
as a favoured saint's holy day).
tournament grounds, where knights or
others may contact them.
Competitions The Joust
The four main events at a tournament are
The heralds draw up lists of knights to take
jousting, duelling, and the grand melee for
part in the jousts, as a straight knock-out
the knights, and an archery contest for
contest. Jousters wear their regular armour,
commoners. Player heroes may take part in
and use their regular horse and other
any of the events for which they are
equipment, but employ blunted lances to
qualified.
reduce the risk of injury to their opponents.
Registration Nonetheless, a number of serious injuries do
Knights arriving at the tournament are occur during jousting, and the healers' tent is
required to register with the heralds. Each always busy. Jousters can use defensive
knight must give his name, home, and the magic to strengthen armour, shields, and so
name of his liege lord. They must state forth, but may not use any spells that
whether they wish to enter for the joust, so enhance weapons or the force of their blows.
that the heralds can draw up a list of Only members of the knight or noble castes
opponents and a schedule for the contest. may participate in the joust.
The heralds pay little attention to The rules of Seshnelan jousting are simple.
commoners, but otherwise, anyone can A long fence divides the lists into two strips,
examine the list of the knights present at the and the jousters gallop towards each other
tournament, to see if there are any particular with couched lances, on opposite sides of the
allies or rivals present - perhaps to challenge fence. The objective is to strike your
them to a duel. Although the rules for most opponent with your lance hard enough to
of the events are straightforward, the knock him from his horse. If neither
heralds are responsible for upholding those opponent falls, both ready their weapons
that exist, and for making any rulings that again, and make repeated attempts until
might be required in the event of a dispute. there is a clear victor. If both jousters should
They maintain a small tent in the fall from their horses at the same time, one

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may challenge the other to a duel with dishonour. The Narrator is within her rights
blunted swords; otherwise they both to impose a negative Reputation as a Flaw
remount and continue with the joust. for any character who consistently exercises
Contest: Seshnelan Jousting their right to avoid combat in this way.
Appropriate Abilities: Lance Fighting. The Archery Contest
Typical Modifiers and Augments: Strength of your
horse (bonus) Unlike the other main events of the
Resistance: Your opponent's Riding ability, tournament, the archery contest is open only
augmented by any defensive magic he may to commoners, and there is no requirement
have. to register with the heralds, so long as one is
Complete Victory: You knock your opponent from present and equipped when the contest
his horse, and he is too Injured to continue. begins. The Seshnegi do not consider it as
Major Victory: You Impair your opponent, and dangerous, or as honourable, as personal
knock him from his horse.
hand-to-hand combat, making it a suitable
Minor or Marginal Victory: You Hurt your skill for commoners, rather than knights.
opponent, and knock him from his horse.
Contestants fire six arrows into a circular
Tie, or Marginal, or Minor Defeat: You fail to
dislodge your opponent.
straw target, trying to get closer to the
centre than their competitors do. Narrators
Major Defeat: You are Hurt, and fail to dislodge
your opponent. may choose to resolve this as a Group
Complete Defeat: You are Impaired, and fail to Contest of the competitors' respective
dislodge your opponent. Archery abilities, or require each competitor
Notes: A joust consists of two Contests of Lance to match their Archery against the target's
Fighting versus Riding, one performed by each resistance of 5W. In the latter case, the level
jouster. Thus, it is quite possible for both, or of victory is used to determine the winner
neither, of the contestants to fall from their
horses or suffer injury. Unless both jousters
(for example, an archer who obtains a Major
receive a Complete Victory (and are thus unable Victory beats one who obtains only a Minor
to remount or duel), the joust continues until Victory). In the event of a tie, the Narrator
there is a clear winner. The rules for the can either require further contests,
Fronelan Joust, preferred in Loskalm and parts representing a play-off, or take the margin
of Safelster, are quite different to those
described here. of victory into account (that is, how much
lower the archer's roll was than the
Duels Narrator's resistance roll).
Up until the final day of the tournament, Most serious competitors in the archery
any knight may challenge another to a duel, contest will have Archery abilities of
and arrange a convenient time with the between 5W and 15W, with a few experts and
heralds. Duels are fought on foot, but the novices outside of those ranges. For the sake
choice of weapons belongs to the knight of convenience, Narrators may choose to
who is challenged. Swords are naturally the assume that the bulk of the contestants have
most common choice, but some knights no realistic chance of winning, and simply
prefer choose axes, maces, or even flails. play out the contests involving a small
Duels can be fought either to first blood, or number of the most skilled archers. The prize
until one participant submits or falls for winning the contest is a moderate
unconscious; the first option is by far the monetary reward, and the admiration of
most common, with more violent duels your peers.
usually being an indication of a real grudge The Grand Melee
match. The person challenged does have the The climax of the tournament is the Grand
right to refuse the duel, and nobles may Melee, which takes place on the final day.
appoint a regular knight to fight on their While taking part the Grand Melee is not
behalf. Few people take either option, strictly compulsory, every knight present and
however, since they hint at cowardice or physically fit does so, for this is the focal

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point of the entire tournament. The host of and set up their own tents and pavilions,
the tournament appoints a champion from ready for the first events. By the first day of
amongst his own knights, and an opponent the tournament proper, everyone should
from amongst the visitors, each of whom have arrived and events begin in the
must form their own team. In practice, the morning with the Opening Parade. Every
heralds will try to arrange the teams so that knight registered at the tournament must
they are of roughly equal size, in order to attend, and parade past the stands where
make the Melee as exciting as possible. None the sponsoring noble and other important
the less, player heroes may choose to dignitaries sit. Groups of knights from the
participate in either team, although they same feudal holding will be together, with
should be aware that others may see the side noble knights at the front, and members of
that they pick as a political decision, so that the warrior caste behind, in decreasing order
an 'incorrect' choice might damage their of importance and reputation. The heralds
Relationships. For instance, if they are locals, determine each group's position in the
they should certainly side with their lord, and parade, with the most powerful and locally
if they are visitors they should select a side favoured factions going first. However,
that already includes their political allies, or within each group, the knights determine
people with whom they wish to curry favour. their position amongst themselves, or follow
The Melee field is a large open space, with the advice of their liege lord (if he is
four roped-off areas bounding the corners. present); naturally this leads to much
The two teams line up on horseback, fully jockeying for status. Who is in favour, and
armed and armoured, at opposite ends of who is not? Who has performed great deeds
the pitch. At a signal from the senior herald, worthy of recognition, and who has done
they begin what is little short of a pitched little recently? The answers will be visible to
battle. The rules forbid the use of missile everyone, from nobles to commoners...
weapons or magic, but allow almost Knights also vie with another to look as
anything else. Healers are on hand within impressive as they can. While this does not
the roped-off areas, but can only help those go to the extreme lengths practiced in
who manage to cross the ropes to reach Loskalm, and some parts of Safelster, every
safety. Competitors may capture their knight will want to wear their best armour,
opponents by forcing them to submit, and and to have their horse and tack in its best
then removing them from the pitch. Such condition. Equally, regular knights must take
captors are 'ransomed' by their respective care not to outshine their noble
lords after the Melee, with monetary or counterparts, for fear of giving grave
other rewards commensurate with their offense, and showing themselves to be poor
status. The value of the 'ransoms' are also Rokari.
lower if the captive is seriously injured, which Each knight in the parade rides slowly past
acts as a powerful incentive to the knights to the stands, waits for the heralds to call his
try and subdue each other, rather being too name and allegiance out for all to hear, then
bloodthirsty. dips his head and lance in obeisance to the
sponsoring lord and his family. They then
Other Events gather on the tournament field as a wizard
A number of other events will take place offers prayers, and enjoins a solemn vow on
over the course of a tournament, besides the all participants to respect the rules of the
competitions that are its ostensible purpose. tournament, not to engage in drunkenness
Some of these will be of especial interest to or debauchery, and to renew their loyalty to
non-knightly heroes. God and King. Amidst much cheering and
celebration, the sponsor declares the
The Opening Parade tournament open, and the knights retire to
Knights arrive at the tournament at least a their tents to prepare for the first
day in advance, giving them time to register competitions.

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The Welcoming Feast A thriving market builds up just outside


By tradition, the sponsoring lord holds a the tournament field, occupied by traders'
huge feast for the visiting knights and nobles tents and stalls. The market is busiest in the
on the first night of the tournament. At the evening, after the main events of the day
larger tournaments, there may be have finished and customers are least likely
insufficient room at the castle to hold all of to be elsewhere. Many of the customers will
the guests, so either the less important naturally be knights; smiths and sellers of
knights will not receive invitations, or the riding tack may find themselves particularly
busy. But jewellers, sellers of fine fabrics, and
lord will erect a pavilion by the tournament
Tanisoran carpet and tapestry makers will
grounds, and use that. In the former case, of
course, there will be much jockeying for also have a ready market among knights,
position, because of the inevitable social noblemen, and their respective wives. Beer
cachet that comes from attending the lord. tents and wine merchants will tend to the
The feast proceeds much like any other thirsty, and, despite the best exhortations of
major Seshnegi social function. Minstrels and the wizards, many will become drunk and
other entertainers keep the guests amused rowdy as the evening wears on.
and informed, while the castle servants ply Minstrels also gather at tournaments,
them with exotic foods and wine. This is a which are good venues for meeting up and
good opportunity for meeting with nobles, exchanging news. During the day they watch
both local and visiting. It is also an excellent the contests, and keep an ear open for
time to meet members of the opposite sex, gossip, gathering news to bear to the nation.
and the older daughters of knights are likely They may take commissions, as well, from
to be even more eager to attend than their contestants eager to have their exploits
fathers are. Here they can meet heroic single recounted abroad, or even to have a rival's
young knights, and perhaps even arrange exploits downplayed or ignored. In the
trysts in a less chaperoned location later on. evenings, minstrels find a ready audience,
Much politicking goes on at feasts of this visiting the castle to entertain the grandees,
sort, with nobles seeking alliances, and or working down at the fair ground among
the masses.
scoping each other out to learn their true
All of this leads the door open for less
objectives and plans.
honest types to prosper as well. Cutpurses
The Fair stalk the market, becoming more numerous
Every town in Seshnela holds at least an as darkness begins to fall. And, while
annual fair where out-of-town merchants merchants will take care to ensure that their
and travellers can meet to hawk their wares. goods are secure, there will always be those
Some have several each year, and a looking to take the opportunity to raid stalls
tournament is always a good excuse for and tents, rather than castles or solid shops.
another. Different noble houses, with their Guardsmen are likely to patrol the market,
respective merchants, will likely be attending but they will be responsive to the noble
anyway, and people will come from far merchants rather than the common traders,
around to see the spectacle, and hopefully to so there is plenty of opportunity for mischief.
buy goods that are not so readily available at The Closing Ceremony
home. Local traders will also visit, selling
craft goods and materials produced in the The final event of the tournament is a
nearest town and surrounding countryside. gathering of all the knights still fit enough to
Inevitably, there will be a fee to pay to the ride. There is no parade; the knights simply
sponsoring noble, or perhaps to the local assemble in groups according to their
allegiances. The sponsoring lord awards the
guilds, in order to set up a stall, but it will
prize for the joust, which is usually some
not be exorbitant, for everyone benefits
from encouraging traders to visit. valuable trinket, or even a minor magical

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weapon or protective device. On the advice Keywords: Seshnegi 1W, Regular Cavalry
of the heralds, he announces the winners of Soldier 5W.
the Melee, to general applause and Significant Abilities: Ambitious 5W, Lance
adulation from the crowd. A senior wizard Combat 8W, Overconfident 19, Riding 9W.
says a prayer to wish for continued good
fortune for the lord and contestants, and
Sir Rebard
then the lord declares the tournament at an Almost a professional jouster, Sir Rebard
end. The knights will return to their homes tours Seshnela each year, travelling from
over the course of the next day, after a final tournament to tournament. Only his status
night of celebration and activity at the fair. as a noble knight, rather than a member of
the warrior caste, allows him to do this, for
People at the Tournament he spends only half the year with his liege
lord (who is, of course, a close relative).
Here are a number of characters that
Rebard's fame has grown in the telling, and
player heroes might encounter at a typical
he knows how to make good use of minstrels
tournament. We have left the details
to make himself known across the land.
deliberately vague so that they the Narrator
When he arrives at a tournament, other
can insert them into her Seshnelan campaign
jousters often see him as 'the one to beat'.
with minimal work. The Narrator can use
He is aloof and dedicated, spending as much
these characters as one-off encounters, or as
time as he can at a tournament preparing for
recurring antagonists for the players.
the competition, and sizing up the
Sir Nemerac opposition. He admires the Loskalmi for their
Sir Nemerac is a knight who serves either devotion to tournaments and pageantry,
the same liege lord as the player heroes, or a whilst denouncing them for their heretical
close ally. He is a young knight, from an religious beliefs.
unremarkable family, and bored by the Keywords: Seshnegi 3W, Petty Noble 8W.
constant rounds of patrols and guard duty. Significant Abilities: Competitive 10W,
Instead, he dreams of fame and glory, of Duelling 4W2, Honourable 5W, Lance Combat
some great noble recognizing his potential 2W3, Riding 5W3, Sword and Shield Combat
and rewarding him with the honours of 9W2.
command. He sees the tournament as a first Sir Turnvoldt
step on the ladder, a chance to prove himself
A prime example of the ideals of Seshnegi
against famous opponents, but he is
chivalry, Sir Turnvoldt is a renowned leader
remarkably naive about the risks and
of men. He is personally courageous, and
difficulties involved. For example, he is likely
never afraid to lead by example. A member
to challenge other knights to duels without
of the warrior caste, rather than a noble, he
any great thought for their personal skill and
serves as a captain in the Household of Great
his resulting chances of victory. He will be
Fire. He enters tournaments to prove the
desperate to make himself as visible as
superiority of the virtuous life of Saint
possible, trying to get himself a good
Gerlant, and to keep himself practiced in the
position in the Opening Parade and the
ways of battle. He excels in the Melee, where
Welcoming Feast. The player heroes might
he can help lead others to victory. A firm
choose to extricate him from the difficulties
believer in Rokari principles, he will be sure
he finds himself in, or they may face him as a
to promote the virtuous path whenever
rival and antagonist, determined to
possible. The Narrator should emphasise how
challenge them to prove his own superiority.
much other knights look up to people like Sir
The Narrator may also find him useful if the
Turnvoldt, while at the same showing the
players fail to appreciate the importance of
dichotomy between those virtues that player
social climbing, by having him attain some of
heroes are likely to admire (such as courage
the rewards he craves while laissez-faire
heroes achieve little.

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Kingdom of the Flamesword

and justice), and those that they may not exception, a rare example of a female knight
(such as misogyny and blind obedience). active in Seshnela. Like other knightly
Keywords: Seshnegi 5W, Regular Cavalry members of her order, she uses the title 'sir',
Soldier 15W, Knight Adept of Saint Gerlant rather the Fronelan word 'dame', with its
17W. associations of heresy. Nonetheless, many
Significant Abilities: Battlefield Tactics 6W2, regular Seshnegi do regard the followers of
Broadsword Fighting 3W2, Commanding Elleish as little better than heretics, and Sir
Shout 19W, Flaming Sword 3W2, Promote Faloise faces significant obstacles in her
Rokari Justice 8W. efforts to prove herself as good as any man.
The heralds are, however, obliged to register
Sir Krietvoss her for any tournament she wishes to
Not every knight is virtuous. Some fail to compete in. She is seeking minstrels to help
live up the standards that the Rokari Church spread word of her triumphs, and of her
sets for them, being lecherous, drinking too devotion to God, seeking to keep her order
much, or questioning the words of their in good standing with the public.
superiors. But others, like Sir Krietvoss, are Keywords: Seshnegi 17, Regular Cavalry
simply villainous. Like many other knights, Sir Soldier 10W, Adept of Saint Elleish 8W.
Krietvoss craves recognition and glory, but Significant Abilities: Brave 17W, Careful 18,
he does not wish to risk his own skin too Determined 7W, Lance Combat 2W2, Riding
much in obtaining it. He is cunning, and 7W2, Sword and Shield Fighting 18W.
hides his tracks well. His silken voice and fine
words allow him to wheedle his way into the Plot Hooks
good graces of nobles. The Narrator may find
We provide three suggestions below for
it useful for him to have the protection of a
incidents that could occur at a tournament.
powerful opponent of the heroes' liege lord,
The Narrator can use any or all of these to
who can help to cover up his misdeeds. If
create a tournament-based story. Each
Krietvoss, or his protector, decide that the
introduces themes that will become more
heroes are a threat, he may spread false
prominent as the Hero Wars unfold in
rumours about them to damage their
Seshnela, and the Narrator can use them as
reputation, sabotage their equipment, or
the springboard for a linked series of
hobble their horses. If possible, he will use
adventures moulded to suit her own group.
servants to carry out his deeds, and disown
their actions if they anyone catches them. He The Black Knight
pays lip service to Rokari ideals, but in reality A knight arrives at the tournament who
cares only for his own skin and advancement. refuses to give his name, or any details of his
Keywords: Seshnegi 17, Regular Cavalry home. He never removes his full-face pot
Soldier 7W. helm in public, and always appears dressed in
Significant Abilities: Escape Justice 12W, Lie his full armour. His shield is painted plain
Convincingly 5W, Manipulate Nobles 19, black, giving no indication of his allegiance.
Poltroon 15, Riding 10W, Sword and Shield After some consultation, the heralds agree
Fighting 10W, Underhanded 6W. that the ancient rules of tournaments allow
Sir Faloise such a knight to enter, so long as he can
correctly answer questions about the status
The Order of Saint Elleish is a legally
of knighthood and its religious ceremonies.
accepted saintly order in Seshnela, but its
This sort of practice is more common in
social acceptance is much less widespread.
Safelster, where people have always been
Most knights of the order stay beyond the
strange, but it is most unusual here in
kingdom's borders, where the King has
Seshnela. The knight has to appear alone at
charged them with claiming new lands from
the Opening Parade, as he has no known
the highland clans of Ralios. Sir Faloise is an

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allegiance, and he obviously cannot attend criticise directly, but it is clear that he
the Welcoming Feast. disapproves of all other saints.
Speculation is rife as to his identity and He is a skilled orator, and whips the crowd
motives. Why would a knight voluntarily up into joining his campaign. Most of the
disguise himself? He cannot gain any listeners, after all, do not follow saints
reputation from his deeds, since the minstrels directly, and have nothing to lose. If the
do not know who to credit them to. Is he a heroes do nothing to counter the campaign,
criminal or disgraced knight seeking to those who follow saints other than Gerlant,
redeem himself, or to escape justice? Is he Iames, or Xemela, will find themselves the
under some magical curse not to reveal target of increasing ostracism and active
himself lest some unspecified disaster occur? disapproval as the tournament progresses.
Is he hideously disfigured? Or perhaps he is a The noble sponsor is even considering
foreign knight, who intends to try to prove banning followers of the 'lesser' martial
the superiority of his heretical ways, saints from competing in future, although he
revealing himself only at the end of the can do little about those that the heralds
tournament? One thing is clear; he is a have already accepted for this tournament. If
skilled fighter and a dangerous opponent. things get out of hand, on the final day of
Certainly he can be no disguised commoner the tournament, there will be an incident of
somehow circumventing the heralds' tests as vandalism against a shrine or other symbol of
some initially suspect, or he could not be one of the saintly orders. Someone must
doing so well in the contests as he is. have used strong magic to disable or
If the heroes do not decide to investigate, overcome the guardian essence of the shrine
perhaps their liege orders them to learn the - but is it the preacher himself, or some other
truth. Whatever the truth, serious wizard who has joined his cause? Will the
consequences could follow from unveiling it. hostility between the mainstream Church
If nothing else, the heroes could acquire a and the saintly orders continue unchecked in
new Enemy. this part of Seshnela, or will the heroes have
the bravery to put themselves in harm's way
The Dissident Preacher to oppose it? Or will they join in themselves,
Because they are gathering places for so promoting Rokari fundamentalism, and
many people, tournaments often attract the earning the enmity of powerful saintly
attention of wandering wizards. Visitors can orders, at the same time as they receive
often see them, preaching in market places, support from the local bishop and even the
or other suitable open areas, promoting their Inquisition?
own brand of Rokarism. At the tournament
the heroes are attending, one such preacher Under Investigation
seems to be enjoying particular success. He The heroes discover a stranger searching
begins by encouraging his listeners to focus through their property. If they are visitors,
their minds on God, and to ignore other they may have a tent outside the
distractions, lest they face the eternal tournament grounds, and the stranger has
torments of Hell in the afterlife. As his tirade snuck in there - or their followers have
continues, it steadily becomes clearer that caught him trying to do so. If they are locals,
among the many 'distractions' he sees are the stranger may even have broken into their
the saints and their orders. This being a homes, or searched some other place that he
tournament, he focuses primarily upon the hopes to find their private possessions.
martial saints; Josselyne, Hasterax, and Doubtless the heroes will try to apprehend
Zemuron. He approves, naturally, of Gerlant the culprit, who proves to be a commoner
and Iames, whose orders the Church has rather than some deadly knight or wizard. At
successfully integrated with the mainstream. some point - during the fight, or in
He carefully avoids mention of Xemela, subsequent interrogation, or even after
perhaps aware that she is too popular to being imprisoned by the authorities,

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Kingdom of the Flamesword

depending on the heroes' actions - the


intruder confesses that he is acting under the
instructions of the Inquisition. In fact, he is
The Flamesword Quest
one of their spies, a commoner employed to The quest of the flamesword is one of the
seek out information on suspected heretics. pivotal myths of the Order of Saint Gerlant.
He implies that he is acting with the full It describes how he first gained the power to
support of his employers, although, in wreathe his sword in fire, and used it to
reality, they have not yet sanctioned any strike at the followers of Nieby. Adepts of
criminal activity on his part. the saint can undertake the quest to make
The heroes immediately find themselves in their swords burn at will, or to defeat
a dilemma. If they have captured the spy enemies analogous to the Nieby cult, such as
without anyone else's knowledge, they have spreaders of disease or lies, or even demon-
to decide what to do with him. If not, they worshippers in general. Naturally, it is easier
may have to concoct explanations, or to deal to identify some enemies with Nieby than
with suspicious authorities. Fortunately, only others, and the Narrator should consider this
this one spy has any information against when determining the effect of a successful
them, and all he has so far is hearsay. In his quest.
eagerness to gather further information, and Main Character: Saint Gerlant. At this point in his
collect a reward from the Inquisition, he has life, Gerlant is a noble knight, and not yet a king.
During the quest, he will face tests against the
moved too fast too quickly, and the heroes
four key virtues of the Order: Piety, Obedience,
may well have the opportunity to take Discipline, and Sternness.
advantage of this. Companions:
The question is - where did this hearsay • Sir Merovar - a loyal companion of the saint,
come from? Has somebody been slandering known for his skill at riding.
the heroes' good names, and if so, why? The • Father Danboldt - Gerlant's chaplain, a
heroes must resolve the matter, and clear wizard known for his wisdom and piety.
their names before the Inquisition becomes • Sister Sanarla - a Xemelan healer who joins
formally involved. If put in a tight situation, Gerlant on this quest to help strike at Nieby.
the spy proves to be zealous, but to have no Supporters: Gerlant's household of knights, squires,
interest in convicting the innocent. His search and servants provide a supporting role in the
uncovered nothing, and if they can convince myth.
him of their innocence, and uncover the
truth, the heroes should be safe. Assuming, Station 1 - the Plague House
that is, that they themselves were not overly In days of yore, a terrible plague ravaged the
zealous in dealing with the intruder. land. No spell could heal it, and many
succumbed, commoner and noble alike. Then
All of which may be slightly harder if they
priests came from the east, followers of the
actually are heretics... false god Nieby, who alone bore the power to
bring succour to the plague's victims. Yet they
were few in number, and the plague was great,
so the good healers of the land established
plague houses to care for sufferers as best they
could.
It came to pass that Gerlant visited one such
house, and found it in disarray. The healers
were in despair, helpless in the face of a disease
they could not defeat. Many talked of turning to
the pagan path of Nieby, while others bemoaned
their fate and did nothing. But among them,
Gerlant found one healer, Sister Sanarla, who
saw in him their means of salvation. 'For this is
a true man of God', she thought, 'and God
would not abandon His people'.

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Events & Quests

As they enter the Gods War, the heroes Station 2 - the Fallen Chapel
find themselves in a plague house, a large
Gerlant agreed to help the healers, and to
building commandeered as a makeshift
seek out the true source of the plague. He knew
hospital. Ravaged victims fill every pallet, that he must pray to God for guidance, but
and even lie on the floor, so many are there. there was no place of worship nearby. Sanarla
Healers wander about listlessly, or sit sobbing took Gerlant and his companions to an old
to themselves. Everywhere there is a miasma chapel, abandoned by the faithless healers.
of despair and hopelessness. The hero taking Father Danboldt directed the knights in restoring
the chapel to a state fit for the worship of God.
the role of Sister Sanarla finds herself
When they had done, Gerlant kneeled in prayer.
separated from the others, and the heroes
must re-unite to continue the quest. God spoke unto Gerlant, and told him that the
followers of Nieby were themselves spreading
Contest: Ensure Gerlant and Sanarla Meet the disease, pretending to heal it in order to
before Succumbing to Despair spread their deceitful pagan religion among the
Appropriate Abilities: Disciplined, Stern (-5), gullible. He commanded the saint to travel to
Optimistic (-5) the Chasm of Fire, and hold his sword within it,
Typical Modifiers and Augments: Abilities that will that he might learn to use the divine flame to
enable the heroes to search the plague house destroy the evil pagans and purge the world of
quickly can augment the abilities above, but their defilement.
they are not the focus of this challenge. Any
Flaws that reflect a particular fear of disease
The heroes travel to the fallen chapel,
will be a handicap! which they must then restore. Once they
Resistance: 10W2. have done so, Gerlant must pray for, and
Tie or any Victory: Gerlant and Sanarla meet up receive, his instructions to continue the
without difficulty. quest.
Marginal, Minor, or Major Defeat: The terrible Contest: Reconsecrate the Chapel
suffering in the plague house affects the hero Appropriate Abilities: Pious, Doctrine of [Church]
deeply, and he suffers a -1, -3, or -6 penalty to (-5), Worship God (-5), Leader of Congregation
future stations because of his feelings of misery (-10)
and helplessness.
Typical Modifiers and Augments: Work Hard for
Complete Defeat: The hero collapses in a corner, Church, Pray Right for Right, and similar
wails, and gnashes his teeth, being generally abilities may all help to instil the proper
useless to anyone. Even if the other heroes can venerational attitude.
somehow force him to continue the quest with
them, he will be at -10 to all future stations. Resistance: 10W.
Any Victory: God is pleased with the heroes'
Results & Side-Effects efforts, and answers Gerlant's prayer. Due to
his correctly pious actions, Gerlant receives a
The heroes can attempt to lift the spirits of bonus of +1, +3, +6, or +10 at Station 5,
the other healers. This is not an essential part depending on his level of victory.
of the quest, and is best accomplished using Tie: God answers Gerlant's plea, but does not
Stern or Disciplined rather than, for example, grant him any additional bonus at Station 5.
Sing Uplifting Song. The Narrator may Any Defeat: God is dissatisfied with the heroes'
handle the contest as she feels appropriate, lack of effort and dedication, and gives them
incomplete answers to their prayers. This will
depending on the heroes' approach. Success
make it difficult for them to find their way to
might lift the spirits of a sponsoring the Chasm of Fire and the Valley of Swords. The
community, or lead to the successful hero heroes will encounter unexpected, random
gaining the spell Get a Grip, Woman! encounters while travelling to or between
The plague has a 10W7 resistance to these locations, of a severity and/or frequency
dependant on their level of defeat.
healing. Furthermore, a successful cure will
direct the quest on a new and unpredictable Results & Side-Effects
path, with all the dangers that that usually
The heroes learn the path to the Chasm of
involves.
Fire, and are able to continue in their quest,
buoyed up by their pious actions.

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Typical Modifiers and Augments: Abilities to


Station 3 - the Chasm of Fire ignore pain and fire can augment Obedience
Gerlant and his companions travelled to the without difficulty. Any abilities that reflect the
Chasm of Fire, as God had instructed them. A hero's determination to succeed may also be
mighty crack opened up in the ground before relevant, such as his relationship to a
them, and flames spewed forth into the community that he intends the quest to aid.
heavens. The fires were alive with divine Resistance: 5W3.
essences, yet they scorned the saint, and Any Victory: The hero holds the sword in the
refused to leave their home to aid him. But flame until it becomes red-hot and he drops it.
Gerlant knew his duty and, drawing his sword, He is Impaired due to the burns on his sword
plunged his arm into the flame to gather the arm, and has lost his sword, but he has won the
essences into his weapon. The essences respect of the fire essences, who tell him how
continued to scorn him, denouncing him as to reach the Valley of Swords.
unworthy, and seared the flesh of his arm and Tie or Marginal Defeat: The hero drops the sword
the metal of his sword, until it became red-hot into the chasm too early. He is only Hurt by the
and he could carry it no more. 'Go to the Valley flame, but the fire essences are unimpressed,
of Swords,' they cried, 'and bring us a weapon and give him only partial information on the
worthy of our nature, for we will not inhabit cold path to the Valley of Swords. The heroes will
steel'. Sanarla healed the saint's arm, and the experience an additional, unpredictable
companions went on their way. encounter on their way to the Valley.

If the heroes have succeeded at the earlier Minor, Major, or Complete Defeat: The hero balks
at the flame, and either withdraws his arm
station, they can proceed to the Chasm of before it is Hurt, or is too uncertain to place it
Fire without incident. Even standing nearby inside at all. Either way, he retains the sword,
makes everyone feel uncomfortably hot. The and receives nothing but scorn from the fire
heroes can see living beings dancing within essences. The heroes must find another way to
convince them, or find their own way to the
the flame - humanoid figures, salamanders, Valley, facing unknown dangers as they do so.
and stranger shapes cavort as if bathing.
Gerlant must draw his sword, and plunge it Results and Side-Effects
into the fire, up to at least his elbow. He The hero taking the role of Gerlant
must withstand the pain long enough for the receives an injury, and loses his sword, but
blade to become red-hot, so that it falls from learns the way to the Valley of Swords.
his grasp into the chasm, and is lost. Sanarla has the opportunity to heal him of
This is a test of Obedience, not of the injury before they continue. Gerlant can,
endurance, for Gerlant was doing as God had of course, demand a sword from any of his
commanded him, and heroes who wish to companions or supporters on the quest, since
follow his path must do the same. This is this is perfectly reasonable behaviour for a
why, even if a hero already knows the path high-ranking Rokari. Attempts to bring spare
to the Valley of Swords as a result of some swords (or similarly large weapons) at the
earlier quest, he must not ignore this beginning of the quest should fail, however,
potentially dangerous station, for to do so is so that at least somebody ends up disarmed,
to disobey God. If a hero does so or, at best, reduced to using a dagger.
nonetheless, apply penalties exactly as if they Trying to find ways to avoid injury (such as
had suffered a Complete Defeat at this by simply throwing the sword into the
station, because to turn away is essentially to chasm) or to keep the sword rather than
suffer a Complete Defeat of their virtue of losing it, will not impress the fire essences.
Obedience. The hero may suffer less immediate
Contest: Hold a Blade in the Chasm of Fire consequences, but he will experience
Appropriate Abilities: Obedience, Disciplined (-5). additional encounters on the way, and will
This is a divine flame, testing the hero, so not receive the usual bonus for completing
abilities such as Ignore Pain and Resist Fire are
at -5, even though they might appear more
the station.
appropriate to the contest than Obedience A successful hero may gain a magical Resist
alone. Fire ability for completing this station.

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Events & Quests

blade. Every time someone performs the


Random Encounters quest, it will differ in at least some
Failure in the early stations of the particulars, so the heroes must be careful to
quest may lead to the heroes use their judgment.
experiencing extra encounters on the Once they have identified the right sword,
way to the Chasm of Fire or the Valley of someone must capture it, and carry it from
Swords. Emphasise that the heroes are the Valley. To do this, they must enter the
unsure of the correct path, and are whirling blades, some of which will turn to
taking a roundabout route through attack them, wielding themselves in combat.
uncertain terrain. The encounters they Gerlant's companions come to the fore here,
face will probably be relevant to the for there are many swords, and the more
quest in some way, although they might heroes to fend them off, the better. Almost
be completely unexpected. Common any reasonable approach has a chance of
opponents include trolls, Pelorians, working. The heroes could simply fight off
disease spirits, or demons from the the swords by parrying with their own
underworld. The difficulty of these weapons, but using speed to dodge them, or
challenges, and the precise way to employing some magic against them are
defeat them, may vary from quest to equally acceptable approaches. Remember
quest, and may depend on the behaviour that, if everything has gone according to
and level of success or defeat of the plan, at least one of the questers no longer
heroes in the quest up to that point. has a sword of their own...

Station 4 - the Valley of Results and Side-Effects


Gerlant gains a suitable sword to act as the
Swords focus for the flame-bearing power.
At the Valley of Swords, Gerlant and his Depending on his level of victory in whatever
companions found a tumult of blades whirling
contest the Narrator deems appropriate, this
about, as if in a storm. Gerlant knew that the
fire essences would not condescend to inhabit a may give a +1, +3, +6, or +10 bonus at
blade of cold steel, so he sought out the one Station 5. Bad choices may invoke a similar
blade among the hundreds that could make a penalty, or the fire essences may reject them
home for flame. He rode into the storm, out-of-hand. It is quite possible to
protected by Merovar and his other companions, deliberately take a 'wrong' blade, and use it
and seized the sword, taking it for his own.
for some other purpose, for the Valley of
The Valley of Swords is a barren gash in Swords exists in other Malkioni myths as well
the ground, with steep walls of dusty earth. as this one. Of course, to gain a true
Nothing living stirs within the valley, and the heroquesting benefit from such a blade
skies overhead are grey and leaden. Within would require that the hero do something
the valley hundreds upon hundreds of other than return to the Chasm of Fire, and
swords dance, flying through the air of their changing myths in such a way is always
own accord. The blades are of every potentially dangerous.
imaginable kind, although all are
recognizably swords: broadswords, bastard Station 5 - Fire and Steel
swords, stabbing shortswords, Fonritan Gerlant and his companions bore the sword to
scimitars, fine fencing blades from Ralios, the Chasm of Fire. Once again, Gerlant thrust
crude chopping blades from Ramalia, and his sword-arm into the fire, but this time the
exotic katanas from the distant East. The flame did not hurt him, and at once an essence
heroes must identify the blade that best suits leapt into the blade. When he withdrew the
sword from the inferno, the fire raged along it,
the element of fire, but the myth does not
leaping and crackling, and threatened to devour
specify its exact appearance. It might be everything around it, as fire will. But Gerlant
made from red steel, or engraved with flame spoke to the essence, reminding it of its duty to
patterns, or it might have a sinuous, fire-like God, and demanded that it submit to his will as

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Kingdom of the Flamesword

a champion of God. The fire subsided, and, from level of defeat, and may actively cause you
that day forth, the saint was always able to call difficulties.
on it whenever he wished. Major or Complete Defeat: The sword becomes
too hot and too dangerous to handle, its fire
The return to the Chasm should be easy, burning totally out of control. You have failed
for the travellers now know the correct path. the quest.
Once there, Gerlant must persuade one of
the fire essences to inhabit the sword, which Results & Side-Effects
should be simple now that he has proven his A successful heroquest challenge at this
prowess. However, as soon as he withdraws stage gives the hero the ability to use the
the sword from the fire, it begins to burn out Flamesword spell at will. If that is the
of control. The sword becomes too hot to intended object of the quest, the heroes may
handle for long, and fire leaps from it to end the quest at this point, their task
anything nearby that is more flammable completed. If they intend to use the quest to
than metal, making it dangerous for help defeat an enemy of their community,
everyone. The hero taking the role of however, they must proceed to Station 6,
Gerlant must subdue the fire to his will if he which becomes the climactic confrontation.
is to gain any useful benefit from the quest.
This may take the form of a HeroQuest Station 6 - the Smiting of Sin
Challenge, but does not have to, depending Gerlant and hi companions then returned to
on the benefit sought by the questers. the plague house, where they lay in wait for the
Contest: Subdue the Fire followers of Nieby. Soon enough, the evil folk
Appropriate Abilities: Stern, Pious (-5), Disciplined appeared, proclaiming that they had come to
(-10), Persuasion (-10) save all those who would abandon God from the
ravages of plague. Gerlant and the others leapt
Typical Modifiers and Augments: The hero may
up, denouncing their wicked pagan ways.
use magic spells such as Commanding Shout to
Gerlant's sword burned with holy flame, and the
sway the essence, or any abilities that might
evil ones could not stand against it, for all of
reflect his command over fire.
their magic crafts. The valiant knights slew
Resistance: 10W4. them to a man, and proclaimed that they would
Any Victory: The fire essence submits to your will. fight against their kind for ever more.
You may undertake a heroquest challenge to
gain flamesword powers, pitting yourself In the final confrontation of the quest, the
against the essence. The sword gives a bonus of heroes must face their enemy, and defeat
+1, +3, +6, or +10 in the battle at Station 6, them in open conflict. Being evil magicians,
depending on your level of victory.
their main weapons are likely to be sinister
Tie: The fire essence is tamed, but disobedient. spells, but they will have no defence against
You may still undertake a heroquest challenge,
but the sword gives no bonus at Station 6.
the heroes' flamesword abilities. Success at
Marginal or Minor Defeat: The fire essence refuses
this stage helps the heroes' community
to bow to your will, and continues to burn against an enemy they have successfully
things around it. It becomes a menace to identified with Nieby, giving them in an
everyone nearby, including its own wielder! advantage in an upcoming battle or other
You may not undertake a heroquest challenge.
conflict. Defeat gives their opponents an
You may still attempt station 6, but you must
use the sword to do so, and it will give a advantage, as well as forcing the heroes to
penalty of -1 or -3 in battle, depending on your suffer all the usual consequences of
heroquest defeat.

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Events & Quests

Other Heroquests
to take what was not his. So she bade her
followers prepare a great cheese, and lay it
The Deliverance from Mice outside the entrance to the Mouse King's
Source: The Life of Saint Xemela lair. The smell from the mighty cheese
Main Character: Saint Xemela wafted into the tunnels, until it reached the
In the Grey Age, times were hard, and the nostrils of the greedy rodent. Hungry to steal
faithful had to struggle against the yet more from the humans, he waddled out
vicissitudes of the world. Saint Xemela saw of his home, and began to gnaw upon the
the suffering of the people, and did as much cheese. By the time he had finished, the
as she could to help relieve it. One day, a Mouse King was so fat that he could no
group of villagers presented themselves at longer squeeze into the tunnels of his home,
the court and pleaded to the king to deliver and he was forced to flee into the wilderness
them from famine, for a great plague of to survive. In such a way did the Mouse
mice was devouring the grain in their stores, King's own greed and avarice bring about his
so many that the cats could not catch them downfall.
all. The King would do nothing, for a mouse When Xemela returned home, the mice
was such a pitiable and weak creature that it had gone from the granaries, and their
was beneath his dignity to command. The power over the peasants ended.
knights laughed, for they would not fight
such a feeble creature. The wizards said the
mice were unclean, and if they killed them
from afar, their bodies would choke the
grain and bring further pestilence. So
Xemela resolved to deal with the problem
herself, for even famine was an ill she
desired to heal.
She traveled to meet the Mouse King, and
see why his children were eating so much of
the food that God's bounty had given to the Malkion Turns the Waters
farmers. But the Mouse King lived in a great Away
lair of complex tunnels, and the Saint did not
know the path. First, she met the Dormouse, Source: The Abiding Book
but he was too slothful to help. Then she Main Character: Malkion the Prophet
met the Harvest Mouse, living high in his One day, the waters rose and began to
woven home. She delivered the Harvest flood the villages and towns of the faithful.
Mouse from the Cat who had come to eat Their crops were drowned and their homes
him, and, in return, he told her the way destroyed, and they fled to the high ground,
through the warrens to the lair of the Mouse where they cried out for deliverance from
King. their plight. Far away in his tower, Malkion
Finally, she reached the court of the Mouse heard the pleas of the faithful, and set out to
King himself, and found him lying gorged restore the world to rights. He travelled over
and bloated, his body stuffed with all the the land, and heard many stories of the
grain he had eaten. She reminded him of his rebellious actions of the waters across his
duty before God, and his role in nature, but realm, and saved people where he could.
he rejected her, demanding gift after gift in Eventually, he reached the edge of the
return for leaving the humans alone. Xemela flooded land, where he encountered a great
knew that he would always demand more, ship sailing upon the waters. The crew of the
for it was in his nature to be avaricious, and ship were waertagi, and unlike the others

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Kingdom of the Flamesword

whom he had met, they praised the waters, his words. Yet the local wizards denied his
saying that their rise was a good thing, and teachings, saying that every man should
eased their travel and exploration. Malkion work for their own salvation. This, Rokar
rebuked them, reminding them of their saw, was the reason that the peasants would
kinship to his human descendants, and not work, for the ignorant wizards trapped
commanding that they bring forth the them with false images of Joy, and with false
powers of the water to face him. promises of a better life in this world, rather
This they did, but the powers of the waters than the next, so that they forgot their true
were more disrespectful still. They clamoured duties. He faced up to the wizards, and
that they should be free to do as they challenged them to a contest of words and
wished, and that the Prophet could never magic. His logic and craft defeated them,
command them. They tried to drown him and they fled abroad, into exile from that
with waves sent against the land, and land.
showered him with rain and waterspouts, The following day, one third of the
seeking to dishearten him and make him peasants took up their mattocks and building
look foolish and wet. Yet Malkion's power tools with gladness, praising God and the
was greater than theirs was. He called out to prophet for opening their eyes. Yet it was
the essences of the earth, reminding them not enough. Rokar looked again at the
that it was their duty to pull things towards village, and saw that the less virtuous of the
them, and that it was in the nature of water peasants spent their evenings in drunken
to drain away into the depths, not to rise up debauchery, and were not fit to work on the
over the land. Great hands of earth rose up castle walls. So he went to the tavern, and
from the solid land beneath the waters, and smashed up the barrels of strong beer,
dragged the water powers down, wrestling rebuking the folk for their sinful ways. On
them until they rushed away from the sea. the next day, another third of the peasants
Malkion commanded the water that arrived for their work, suitably chastened
remained to return to its former course and and eager to make amends. Yet it was still
place, and the waters receded, so that they not enough.
dry land re-appeared once more. Rokar looked at the village a third time,
and saw that those who remained were
morally degenerate, and that sheer laziness
The Three Obstacles to Labour alone prevented them from working as hard
Source: The Theoblanc Papers as their fellows did. He summoned forth the
Main Character: Rokar the Prophet Demon of Sloth, which drooled and yawned
As Rokar travelled the land, preaching his as it flopped across the muddy streets, and
message, he encountered many signs of the showed each of the men that this was the
moral malaise that afflicted the people of true mirror of their souls. The demon
Seshnela in those days. One time, he came to dragged down the laziest of its victims,
a village in the north where the lord was smothering them in its flabby folds, until all
building a great castle. Yet the work the folk of the village united with Rokar to
dragged on and on, for the peasants seemed fight vigorously against it, beating and
disinterested in toiling for the benefit of abusing it until it fled back to the
their lord alone, as they saw it. The lord underworld and troubled them no more.
beseeched them to work harder, explaining With that, having seen the error of their
that the new defences would be for the ways made manifest before them, the last of
benefit of all, yet all his words were for the villagers turned to their work joyously,
naught. and were obedient to their lord from that
When the Prophet came to the village, he day forth.
preached to the lord's family and his knights,
and they straight away saw the wisdom of

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Events & Quests

Then he gathered the powers of his magic,


The Battle of Arvan Hill blowing the rebellious winds through great
Source: The Iron Shepherd's Flock bellows into his forge, and weaving cages of
Main Character: The Iron Shepherd protection to force the winds into pieces of
Many people threatened the followers of iron, which he shaped into hobbles. He
Malkion during the time of the Fourth forged the hobbles on the brick of density,
Action. One group worshipped the wind and beating down the winds' rebellion, and
the storm, for powerful wizards among them holding them within with the power of
had learned to control the weather, and Stasis.
then claimed to be gods. These people, who At last, he was ready, and gave the hobbles
came from the east, were raiders and to the soldiers of Malkion, that they might
bandits, with a fondness for sheep. One time prepare for the next raid. That raid came at
that they attacked, a powerful wizard Arvan Hill, where Vam Gam and his bandits
among them, named Vam Gam, summoned had gathered to raid the lowlands. When the
winds so strong that his bandits rode upon evil folk flew towards them, the warriors
them, and flew out of the sky, attacking the released the hobbles from their bags. The
loyal warriors from above, and causing much winds within believed themselves free from
damage. imprisonment at last, and rushed up to meet
The Iron Shepherd resolved that he must their fellows, so that the hobbles wrapped
defeat these bandits. So he travelled to the themselves around the legs of the storm folk.
realm of wind himself, where the air moved The Iron Shepherd said a word, and the
constantly, and winds buffeted everything. powers of Stasis and density rose up, making
He found there certain wind essences that the hobbles heavier than iron, heavier than
were rebellious, and scorned God, and he lead, heavier than earth magic. The good
bound them into a great sack, and bore soldiers raised their spears into the air, and
them back to his workshop. Next, he the bandits came crashing down upon them,
travelled to the realm of Stasis, where the falling helplessly from the sky, skewering
pure runes dwelled. With due solemnity, he themselves upon the sharp points.
bore away a brick of density. Thus did the Iron Shepherd show the
superiority of true magic over the false
powers of the storm people.

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Kingdom of the Flamesword

Hero Bands of Seshnela


The Argent Lions The All Saints' Ring
There are some in the saintly Orders who
A hundred years ago, a Rokari hero fought
view the Church's increasing fanaticism and
against the trolls of Guhan, and against
single-mindedness with concern. They fear
various monsters and heretics in Ralios.
that Gerlant and Iames may soon be the only
When he died, his lord placed the hero's
permitted saints, depriving many of the
shield on display in his castle, as a reminder
route to salvation, and depriving the nation
of great deeds of adventure carried out in his
of strength through diversity. One group of
name. A few years ago, the lord's great
Xemelans has decided to do something
grandson conceived an idea to bolster his
about it. This small group has made
own image among his peers: he would forge
overtures to the other Orders that are under
a group of adventurers, who would fight
threat. They established the All Saints' Ring,
enemies of Seshnela in his name, and
a small organization of adepts from different
perform great deeds worthy of recognition
groups. The purpose of the Ring is to travel
by the minstrels. Naturally, he gave the old
Seshnela, showing common people and
hero's shield to the leader of this new group,
nobles alike the benefits of different orders
so that his deeds might serve as an
working together, and how their unique
inspiration. Since that time, they have
magic can be useful. They emphasise the
ventured into the wild lands beyond the
importance of unity; that we cannot have
border, into Fornoar, and Kanthor's Forest,
'One God, One Church' while devout and
as well as facing various menaces closer to
holy orders are set against one another. They
home. They compete in tournaments, and
believe that everyone should work together
work at times for their lord, but above all,
for the common good, and that the magic of
they seek adventure.
all true saints is necessary for the nation's
Membership: Knights are obviously central
future.
to this type of group, but can be of any order
Membership: Diversity is the point of this
or none, depending on the preferences of
particular group. Adepts from any group
the sponsoring lord. The group will also need
should be able to join. There can even be
wizards, especially those that can help in
representatives of Saints Gerlant and Iames,
wild or dangerous areas, such as the Iron
the two groups that are least under threat,
Blood School or Bardan's Book. Healers,
since this shows that the orders need not be
scholars, and hunters can all play their part,
foes of the likes of Xemela, Zemuron, or
and an entertainer to recount their glorious
Mistandar. The group may also accept
deeds is almost de rigueur!
wizards, although members of the
Skills Taught: Navigate Wilderness, Stay
Inquisition would clearly not be appropriate.
Alert
After all, some of the wizardry schools are
Typical Personality Traits: Adventurous,
just as much under threat as the saintly
Brave
orders, and they too, have unique magic and
Guardian: The Argent Lion Shield
benefits that they can bring.
I Awareness - Seek Out Foes
Skills Taught: Preach Unity, Understand
; Blessing - Inspire Others
Other Saints
D Defence - Shield Against Blows
Typical Personality Traits: Pious Diversity
Guardian: Morama Salerre
I Awareness - Sense Discord
; Blessing - Example to Others
D Defence - Defend as One

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Seshnela. When they discover items of great


power used by heretics or pagans, they often
The Quills of Light try to capture those too, seeking either to
The Prophets and the Saints have left many use them in a righteous cause, or, if that is
relics and teachings across the world. During really not possible, to destroy or contain
their various ministries, they have travelled them, so that no one else can make the
to almost every corner of the world, and mistake of using them.
imparted wisdom to those they have met, Membership: The leaders of the Quills are
performed miracles that may be unknown wizard adepts, either from the Order of
elsewhere, and left behind relics infused Rokar Read Right, or perhaps from a Rokari
their divine power. It is only right that all of branch of the Humble Calligraphers. They are
this information, and all of these holy relics, the scholars who analyze the gathered
should be where it belongs, in the hands of information, and decide what should happen
the Rokari Church. It must not rot away, to any magical artefacts they obtain. But,
forgotten, in heretical or pagan lands. Many being scholars, they are not always best
groups seek to find and record such things, suited to travelling in potentially hostile
and return them to the one true Church, lands, and perhaps stealing their enemies'
where they can be treated with the proper most treasured possessions. For this, they
respect. need people who can fight, cast combat or
One such group is the Quills of Light, stealth magic, and who can sneak into places
established by a school of scholarly wizards. unseen. Entertainers may help to provide
The Quills travel around Seshnela, gathering cover as they travel, and heralds are often
tales of the saints, and recording the location useful when dealing with foreigners, too.
and use of holy relics and icons. But, more Skills Taught: Know Foreign Sects, Identify
importantly, they travel beyond, to the other Holy Item
lands of the West, and even further afield, Typical Personality Traits: Devious, Inspired
where they hope to find yet new things to Guardian: The Vitrified Eye of Saint [name]
add to their store of information. When they I Awareness - Seek Holy Aura
discover holy relics in the hands of heretics or ; Blessing - Conceal Relic
non-Malkioni, they obtain them by any D Defence - Avoid Magical Sight
means necessary, and return them to

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way that few true bandits can manage. Now,


The Skull Wolves perhaps, as the Hero Wars approach, they
The first Skull Wolves were outlaws, will have the chance to make a real
peasants who rebelled against their lord. difference to the future...
They believed that his taxes were unfair, and Membership: Hunters, warriors, and former
tried to repel his knights when they came to foot soldiers make up the core of the group.
collect. The knights responded brutally, and But their hideout is large enough, and
many of the rebels fled into the wilderness concealed well enough to allow them a small
to escape justice. Normally, when such a community, in which almost anyone might
thing happens, the rebels die of starvation or live who has a grievance against the Rokari
wild animal attacks, or the authorities catch system. Petty Nobles would likely be
up with them. At best, they become pitiful inappropriate, and so would some of the
bandits, raiding just to stay alive. But these more mainstream schools and orders, but
rebels were fortunate; they encountered a most other character types would be
wolf daimone that haunted the hills, and allowable, with a little ingenuity on the part
managed to befriend it. Not only were the of the Narrator or players.
rebels able to survive, they became a potent Skills Taught: Wilderness Survival, Hide
group, striking out at the authorities when From Pursuers
they could, then melting back into the hills. Typical Personality Traits: Hate Seshnelan
Down the years, others have joined their Authority
cause. In some respects, they are little better Guardian: Agrash the Skull Wolf
than bandits, and certainly they could not be I Awareness - Sniff Out Danger
described as wealthy. But they have a shared ; Blessing - Fight Like a Wolf
hatred of feudal authority, and a distrust of D Defence - Remain Unseen
the Church that binds them together in a

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Cults

For the Glory of God


Not all saintly orders and wizardry schools are restricted to single sects, or found in
specific geographic localities. An organised Malkioni faith has existed for well over a
thousand years, creating a rich cultural heritage that can bring together even sects
that might disagree on other matters. This chapter explores many of the saintly
orders, wizardry schools, and other magical associations found in the wider West that
are not linked to the Rokari or other specific Churches.
visited him. The prophet told him that the
path ahead would be a difficult one, for the
Widespread Saintly Orders world was not yet ready to hear the truth.
A number of saintly orders maintain Only once he was free from his old bonds
branches throughout the West, largely could he lead others into righteousness. So
ignoring sect boundaries. Sometimes, like the saint stripped himself of his regalia of
Saint Xemela, this is due to their great and knighthood, renounced his oaths of fealty,
enduring popularity. Others, like Saint and travelled into Ralios with a few of his
Ongaring, are very early orders that have closest allies. There, Avlor founded an order
become simply too useful for any of the of like-minded people and taught them of
modern sects to do without. Still others, like the one true God. The old Church had
Saint Elleish, provide outlets for those whose become corrupt and had forgotten Malkion's
interests are slightly outside the usual message, he said, so that a new institution
Malkioni model and have managed to was needed to replace it.
prosper despite themselves. These latter are In 577, he infiltrated the cathedral of the
almost like small Churches themselves, archbishop of Seshnela and faced him in
although they tend to submit themselves to magical combat. He triumphed, thus
whatever local Church authority there may demonstrating the superiority of his beliefs,
be, for political protection. and then handed himself over to the
authorities for trial. The priests ordered him
Saint Avlor to recant, but the tortures they inflicted on
Patron Saint of Lost Causes him seemed not to harm him at all. Unwilling
to make a public martyr of their captive, the
Avlor was raised and trained as a knight in Seshnegi finally threw him into an oubliette
Old Seshnela. He constantly argued with the to die. Such was Avlor's holiness that he lived
local wizards, partly over their interpretation for a further three years, without the benefit
of doctrine, which he felt he understood of even the most meager supplies of food or
better than they, but mainly over their water during the final year.
failure to deal actively with the traces of The Order that he had founded continued
paganism still present at that time in to survive away from the interference of the
Seshnelan culture. Avlor insisted that there larger Church. At first its leaders believed
was only one God, and that any that the Return to Rightness vindicated their
accommodation with those of differing stand, but when the God Learners began to
beliefs was an affront to the true Creator. He abuse God's creation, the Avlorists turned
gained a small following among other against them and rebelled. The order was
knights, and was already headed for a finally crushed in 888, its last surviving
serious confrontation with the Church members executed as heretics. When the
authorities when he had his vision. God Learners themselves fell, a re-evaluation
As he struggled with how to reconcile the of the Avlorists began among the new
evident truth of his beliefs with his duties religious movements that followed them.
towards his liege and his Church, Malkion

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Eventually, almost five centuries after his Hunger, Ignore Thirst, Maintain Purity of Purpose,
martyrdom, Avlor was formally canonised, Remain Pure, Resist Pain, Scorn Ungodly Magic,
Smite Heretic).
and acknowledged as a saint sent to prepare
the way for the restoration of God's Church. c The Book of Armour Against Despair (Banish
All Sensation, I Shall Not Be Moved, Strength of
His suffering and that of his original
Will, Scorn Injury, Survive Without Nourishment)
followers lead to his official adoption as the
patron saint of hopeless, yet righteous,
" The Book of Righteous Vengeance (Blast the
Unrighteous, Enhance Justified Guilt, Fight When
causes. Beaten, Reflect Spell on Attacker, Sword to Cleave
the Heretic, Terrify the Ungodly, Transfer Own
Abilities: Resilient. Torment Onto the Guilty).
Virtues: Ascetic, Fanatical Icons and Images: Most depictions of the saint show
Scripture: The Life of Saint Avlor him as a wizard in plain gray robes and bearing a
sword, although some Loskalmi artists prefer to
a Common Blessings: Blessing Against Hunger, portray him as a knight with a gray tabard. His
Bless Mental Fortitude, Bless Physical Endurance, symbol is a mastiff.
Remain Chaste. Saint's Day: 2nd Fervidor, the anniversary of the
; Special Blessings: Avoid Despair, Blessing Saint's vision of his destiny.
Against Thirst, Ignore Discouragement, Induce Other Side: The Node of Lost Causes on the Saint
Modesty, Resist Scorn. Plane is an empty, stone-lined pit with walls too
sheer to climb. The Portal of Power created by
Z Curses: Curse Pagan, Curse Persecutor, Curse Avlorist adepts is called a Pit of Adversity.
Recusant.
Disadvantages: Most Malkioni regard the Avlorists as
Grimoires: Most members of the order have access rather strange, since they tend to be overly
only to the spells in Triumph through Defeat, zealous by comparison with more normal folk.
while wizards can learn to use any of the order's Church and secular authorities tend to be wary of
grimoires. them, unsure of where their final loyalties lie. The
Z Triumph through Defeat (Attain Moral attitude can range from suspicion to outright
Victory, Banish Gluttony, Banish Avarice, Banish persecution, not that the latter tends to bother
Lust, Banish Unseemly Pride Bless Sword, Feel My the Avlorists much, since they are used to that sort
Suffering, Fight On, Hide From Persecutors, Ignore of thing.

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Saint Elleish she holds patronage over all women who


must act independently of men.
Patron of Independent Women Entry Requirements: Standard, plus must be female.
Most members belong to, or at least claim
The daughter of a knight, Elleish was born
membership of, the Knight class, but Farmers,
in Dawn Age Seshnela. In 408, the kingdom Wizards, and Nobles are also accepted. Adepts of
became engaged in a civil war between the Saint Elleish take a vow to lay down their
loyal Malkioni and the wicked worshippers weapons when a particular specified threat has
of the devil-god Gbaji. As a loyal and pious passed. In present times, this has become largely
meaningless, however, since many followers select
knight, Elleish's husband took part in many a threat so vague (e.g. 'so long as pagans exist',
battles against the unrighteous foe. In 411, 'so long as there is a need for warriors in the
however, he was slain by a magical assault, world', etc.) that it can never reasonably be
his remains so scattered that there was expected to end.
insufficient remaining to effect a proper Abilities: Ignore Foolish Men.
burial. Virtues: Chaste, Independent, Strong Willed
When she heard the news, Elleish went Scripture: The Life of Saint Elleish
straight to her husband's liege lord to beg a Common Blessings: Avoid Pregnancy,
the right to take his place in future conflicts. Maintain Resolve, Strength of a Man.
Having grown up amongst knights, she had ; Special Blessings: Bless Crossbow, Bless
secretly practiced with a sword in her youth, Shield, Bless Sword, Distract Man, Look Helpless,
and she soon demonstrated her ability to Persuade Men, Run Fast.
fight as well as any man. In the end, Z Curses: Curse Misogynist.
however, it was King Healwelf of Seshnela Grimoires:
himself who granted her wish, desperate for s Feminine Strength (Lighten Armour, Escape
anyone who could help him against his Attention, Make Men Wilt, Run in Armour, Speed
increasingly powerful enemies. Arrow, Stand Fast, Strengthen Lance, Sword
Elleish distinguished herself in battle, Dance).
proving her bravery and dedication as well as k Woman's Will (Acute Hearing, Dazzle
Opponent, Deflect Combat Spell, Disguise Gender,
her skill at arms. She took part in the final
Heal Magical Wound, Lighten Bronze, Lighten
battle against Gbaji on Seshnelan soil, in 415 Iron, Make Men Devoted, Move Unnoticed,
where she slew many enemy knights and Restore Battered Armour, Speed Horse).
miraculously survived a number of magical Icons and Images: Saint Elleish is depicted as a
attacks by the priests of Gbaji. After the muscular, yet attractive, woman in full plate
battle, however, she declared that with the armour. Her symbol is a hind, which was her coat-
of-arms in life.
enemy gone from Seshnela's borders, her
Saint's Day: 17th Turbidor, the anniversary of her first
duty was completed, and she refused to take
battle.
part in Arkat's crusade in Ralios. Instead, she
Other Side: The Node of Independent Women, in the
laid down her arms and retired to a peaceful Saint Plane, is a castle with rounded towers and
life in her home city. fluttering pennants overlooking a dank and
Even so, she continued to campaign for the perilous wilderness. Portals of Power created by
right for other women to follow her adepts of Saint Elleish are called Green Passages.
example, and to take on tasks of rulership if Disadvantages: Most Malkioni Churches merely
tolerate, but do not generally approve of,
the situation required it. She insisted that
members of the Order. Loskalmi prefer Saint Kyria
such women should always show the as an outlet for martial tendencies among
greatest honour, that none would call their women, while the Rokari try to keep the Order of
virtue into question. They should take on Elleish out on the Ralian frontier, away from the
masculine functions only in dire God-fearing heartland of Seshnela. Individual
women in the Order will have to prove themselves
circumstances, and should not seek to usurp to outsiders, but may become highly respected if
the rightful position of men as the rulers of they do.
society. After her death and canonisation,
her Order was established primarily as an
organisation of warrior knights, although

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Saint Falerine Entry Requirements: Standard, plus must be female.


Few followers are Commoners, however, and the
Patron Saint of Noblewomen wives and daughters of Nobles make up the
greatest proportion of the Order in most regions.
When she heard Hrestol's message, Saint
Abilities: Inspire Man's Loyalty.
Falerine became one of his first converts. The
Virtues: Calm.
daughter of a minor noble at the Seshnelan
Scripture: The Life of Saint Falerine
court, her parents stubbornly refused to
acknowledge her new beliefs and arranged a Common Blessings: Graceful Dance,
Persuade Men, Pleasant Voice, Resist Disease
for her marriage to a cruel but wealthy noble
from the north of the kingdom. As she ; Special Blessings: Bless Jewelry, Calm
Tempers, Ease Pregnancy, Rapid Healing, Repair
reluctantly, but dutifully, prepared for her
Pottery, Soothing Touch.
wedding, she met a young convert by the
name of Jenerin, and fell in love. When Z Curses: Curse Unfaithful Husband.
Hrestol was exiled from his homeland, the Grimoire:
pair eloped together and accompanied the x The Book of Vital Power (Calm Husband,
prophet on his journey. Cure Plant Disease, Enhance Natural Healing,
Ensure Conception, Identify Disease, Make
Although often overlooked by Brithini and Flowers Bloom, Mellifluous Voice, Pacify Warrior,
other outsiders because of her sex, Falerine Purify Water, Resist Disease, Speak With Small
performed many miracles of regrowth, Furry Animals, Speak With Songbirds, Stop
causing wounds to heal over and plants to Bleeding).
bloom out of season. She could also converse Icons and Images: Saint Falerine is depicted as a
with wild animals, and bring calm and beautiful woman in fine clothing, often
accompanied by a squirrel, mouse, or other small
conciliation when tempers began to fray. She animal.
served as a perfect example of what women Saint's Day: 14th Sementis, the date of her marriage
could become under the new religion, a to Saint Jenerin.
capable and valued member of society useful Other Side: The Node of Noblewomen on the Saint
for more than just raising children. At the Plane is a pleasant manor house in picturesque
same time she was virtuous, and never gardens where squirrels frolic and songbirds
overstepped the bounds of decorum by flutter.
taking on a man's work.
Along with the other Companions, she was
absent when the Brithini came to arrest the
prophet, and it was partly her council that
prevented the others from futilely rushing to
his defence. After Hrestol's execution and
ascension, she convinced the Companions
that their work had only just begun and they
should carry on Hrestol's mission where he
had left off, bearing his word to all corners
of the world. She joined her husband on his
return to Seshnela, and found that her
parents had died and her former fiancé had
been killed in a battle with his neighbours.
Together, she and Jenerin established the
Church in Seshnela and worked hard to
ensure its survival. Despite her age, she bore
her husband a pair of healthy twins in the
year 37, who later served as conveners for
the First Ecclesiastical Council of Malkionism.

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Saint Hasterax unable to snare his soul for further torment


as it travelled directly to Solace.
Patron Saint Against Elves
As conflicts with the elves continued and
Hasterax began his career as an worsened over the following century, an
unremarkable knight from southern Tarins order of knights was created to follow
province of Loskalm. His family home lay in a Hasterax's example and protect the people
barony on the kingdom's border, and was from elven hostility. Their fanaticism and
therefore frequently subject to raids from devotion to the cause was unquestioned, and
the neighbouring elven nation of Erontree. yet lead many in the Church to question
Understandably, the young Sir Hasterax grew whether their founder had truly been a
up with a distrust of the forest-dwellers, but servant of God or inspired by a purely
he acknowledged that Loskalm had other personal vendetta. Knights of Hasterax
enemies too, and nothing particularly singled became equated in the popular mind with
out the elves as the worst of those. That all single-minded hatred, a lack of respect for
changed in 1199. true chivalry and a willingness to win no
In that year, Hasterax returned home to matter what the cost, which damaged their
visit his young wife and their infant son, only reputation further. Although these criticisms
to discover that the perfidious elves had have a germ of truth in them, the good that
raided the barony again, and that his family the Order could do and its basically religious
were among the casualties. He had arrived nature eventually caused the Church to
only days too late to protect them, and was relent and canonise the controversial saint.
filled with sorrow and righteous anger. From Officially, no Church classes him as a martyr,
that day forth he dedicated himself utterly to since he did not die specifically because of his
the fight against the inhuman foe, spending faith, although members of his Order will
his entire time either campaigning in strongly disagree with this opinion.
Erontree or preparing to do so. Entry Requirements: Must be a male member of the
Not only were his martial accomplishments Knight class. Being a raving fanatic helps, but is
not actually compulsory.
remarkable, but he was also divinely inspired
to compose grimoires of spells that others Abilities: Axe Combat, Forest Law.
could use to defend against elves or to do Virtues: Hate Elves.
them harm. His greatest feat was the Scripture: The Life of Saint Hasterax
cleansing of an entire region of forest a Common Blessings: Bless Axe, Focus Hatred,
equivalent to about two Loskalmi baronies Intimidate Animals.
from the foul elven taint. This was achieved ; Special Blessings: Bless Armour, Chop Down
through a magical heroquest in which he Trees, Find Path, Resist Elven Magic.
slew the demonic spirits that protected the Z Curses: Curse Elves, Curse Trees.
forest, and sundering the magical bonds that
Grimoire:
maintained the forest groves, causing their
^ The Book of Defoliation (Axe of Mighty
dryads to wilt and die with no hope of Chopping, Blast Arrows to Dust, Destroy Tree,
resurrection. Ignite Wood, Remain Unseen to Elves, Resist
The elves struck back by summoning a Forest Powers, Terrify Aldryami, Wilt
powerful forest demon and turning an great Undergrowth, Zealous Hatred).
swathe of woodland into a magical trap Icons and Images: Hasterax is shown as a knight in
full armour and bearing an axe, standing beneath
designed specifically to drain the saint's
a blazing tree, which also serves as his symbol.
magical power and cut him off from all
Saint's Day: 24th Nex, the saint's birthday.
sources of aid. Once they had sprung the
Other Side: The Tower of Purified Vegetation on the
trap, the wicked elves loosed the demon and Saint Plane looks out over a deathly quiet orchard
supported it with a horde of their own with trees arranged in geometrically perfect lines
magicians and warriors. Even Hasterax's and entirely clear of weeds or heavy
prowess and sanctity could not stand against undergrowth.
such an infernal assault, yet the elves were

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Kingdom of the Flamesword

Disadvantages: Members must be prepared to kill could go forth and convert heathens who
and root their foes out whenever possible, and lived elsewhere. He died three years before
may not be members of any religious group, nor
swear any vow, that would limit their ability to do the First Ecclesiastical Council of Malkionism,
so. Followers of Hasterax generally seek to which selected his staunchest disciple to be
preserve the forests they protect, using their the first Ecclesiarch.
powers of destruction only when unavoidable; Entry Requirements: Must be a member of
their aim is to purify forests for safe use by
the Wizard class, or a Loskalmi acolythist
loggers and other good people, not to destroy
them. Most other knights regard them as (commoner class liturgist).
psychotic and single minded; such Abilities: Church Administration, Read Abiding
characterisations are not entirely inaccurate. Script, Write Abiding Script.
Hasteraxi take a vow of vegetarianism, to show Virtues: Conscientious, Fastidious
their contempt for vegetable life. Scripture: The Rule of Saint Herigian
Saint Herigian a Common Blessings: Authoritative Aura,
Fervent Piety, Good Memory.
Patron Saint of Ecclesiastical
Administration ; Special Blessings: Bless Book, Bless
Ecclesiastical Robes, Bless Water, Ease Misplaced
An immortal Brithini sorcerer, Herigian was Guilt.
a minor court functionary at Sog City, and Z Curse: Curse Brithini.
served in that capacity at Hrestol's trial, Grimoires:
where the sorcerer was charged overseeing a The Book of Sacerdotal Influence (Enhance
the execution. Herigian carried out his duties Memory, Inspiring Sermon, Preserve Church
under the law, and was thus one of the Records, Protect Arcarium, Sanctify Ritual Items,
witnesses present when Hrestol ascended Sense Contrition, Shame Sinner, Share Revelation)
into Solace. Immediately he saw the y The Book of Ecclesiastical Insight (Detect
miraculous event, Herigian fell to his knees Taint of Sin, Divine Truth, Find Consensus,
and admitted his grave error, renouncing all Navigate Essential World, Perfect Memory,
Reassure Parishioner, Strengthen Moral Resolve)
his former beliefs and converting fully to the
Hrestoli Way. W The Book of Episcopal Governance
Overcome with guilt for his part in the (Commanding Presence, Defend Self with the
Wrath of God, Enchant Silver ritual, Grant
martyrdom of the prophet, the sorcerer Sanctuary, Lock Bookcase, Make Holy Item Blast
dedicated the remainder of his life to the Thief, Sanctify Church, Strengthen Wooden
promotion of the new faith. Perhaps more Barrier)
than any other single person, he helped Icons and Images: The saint is depicted as an elderly
shape the structure of the Hrestoli Church. At man in bishop's robes, carrying a crosier in one
first he gathered like-minded people hand, and often with other items of religious
regalia about his person. His symbol is a bishop's
together, and lead worship ceremonies in crosier.
secret locations, away from the prying eyes Saint's Day: Ascension day (7th Brumastide), the
of the Brithini authorities. During this period, anniversary of Herigian's conversion.
the saint and his immediate associates Other Side: The Episcopal Node on the Saint Plane is
established some of the earliest liturgical a vast, echoing cathedral infused with a feeling of
formulae. As the religion spread through the profound solemnity. Portals of Power created by
community at large, he was able to move adepts of Herigian are known as Ecumenical
Gateways.
into the open, and arrange for the
construction of the first Church buildings. He
laid the ground rules for the profession of
wizard, as distinct from sorcerer. Unlike
many of his contemporaries, Herigian was
not a much of a missionary; he remained in
western Fronela and established the
institutions and base from which others

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Cults

Entry Requirements: Members are all professional


Saint Jenerin heralds, with whatever restrictions their local
culture may place upon attaining that position.
Patron of Heralds
Abilities: Heraldry, Read Abiding Script, Understand
Jenerin was a junior wizard serving in the Foreign Cultures, Write Abiding Script.
Seshnelan court at the time of Hrestol's Virtues: Diplomatic, Impartial.
vision. He was a scholar as much as a Scripture: The Life of Saint Jenerin
magician, and was assigned to work in the Common Blessings:Endure Hardship, Maintain
Clear Mind, Perceptiveness, Persuasiveness.
library, where he collected information Special Blessings:Bless Document, Bless Lock, Bless
about the peoples and places of the world, Manual Dexterity, Make Colored Ink, Oath of
attempting to rebuild and update the Neutrality, Repair Document, Stay Alert.
knowledge lost during the Darkness. He was Grimoires:
one of the earliest converts to the Hrestoli a Honour and Divinity (Arithmetic Calculation,
way, which he hoped could become a Avoid Combat, Determine Social Class, Find
guiding light for all peoples. Shortly Correct Document, Hear Me, Permanent Record,
Remain Impartial, Respect My Position, Speak Any
thereafter, he met and fell in love with
Western Tongue).
another convert, named Falerine, who was
affianced to a faithless noble from the north.
a The Book of Divine Heraldry (Determine
Ancestry, Dignified Aura, Perfect Memory, Restore
When Hrestol was exiled, the two eloped Document, Secret Communication, Secure Lock,
together and joined the prophet on his Tabulate Honour)
travels. h The Book of Tongues (Golden Tongue, Heal
His knowledge of other cultures and ability Discord, Impartiality, Omnilingual, Understand
to learn languages rapidly made Saint Foreign Text)
Jenerin a valuable member of the Icons and Images: Saint Jenerin is usually depicted as
a young man in a herald's costume, although it is
Companions, serving as an interpreter and doubtful that he ever actually wore such in real
diplomat for the group during their time in life. His symbol is a white escutcheon inscribed
foreign lands He was always ready to reach with a red triangle.
an accommodation with outsiders when he Saint's Day: 14th Aestival, the anniversary of the
could do so honourably, but willing to accept saint's death.
hardship when that was the only reward for Other Side: The Node of Heraldry on the Saint Plane
sticking to his principles. When the prophet resembles a great hall decorated with numerous
bright heraldic tapestries and filled with racks of
visited Sog City, Saint Jenerin only narrowly scrolls and heraldic tomes. Portals of Power
avoided capture by the authorities himself created by heraldic adepts are called Emblazoned
and could do nothing but stand by as Hrestol Roundels of Opportunity.
was martyred and ascended into Solace.
After the prophet's ascension, Jenerin
agreed to become a missionary to Seshnela,
bringing the word of Hrestol back to his
homeland. Although not obviously successful
during his lifetime, the work that he did
ensured that the next king of Seshnela was a
Hrestoli, after which the Church was
relatively secure from outside threats. He
also wrote the earliest rules of heraldry, for
which reason the Second Ecclesiastical
Council later declared him the patron saint
of heralds and diplomats.

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Saint Josselyne doom, the defenders witnessed a miraculous


event. A vision of the martyred prophet
Patron Saint of Defence appeared in the air above the castle
Josselyne was the eldest son of a powerful battlements, and blessed all the defenders
Brithini talar (noble) who ruled a domain in with the certainty of Solace in Glory, not only
present-day Junora in the early first century. for themselves, but for all those Malkioni
The entire noble house converted to the who had been slain by the Brithini during
Malkioni Way after their first encounter with the year-long war. So persuasive was the
missionaries only a few years after Hrestol's vision that four of the Brithini warriors
martyrdom. They taught the new religion to besieging the castle switched sides and
all the inhabitants their domains, who joined the defenders in their last hopeless
eagerly converted en masse. The act struggle.
naturally brought condemnation from In the years since, the story grew with the
neighbouring Brithini talars and Zzaburi, but telling, and the name of Josselyne became a
the military expertise of Josselyne's father, by-word for valiant resistance against
Talar Mandol, discouraged them from taking overwhelming odds, and for strength in the
any direct action. When Mandol died in the face of adversity. Anyone may pray to him
year 64 and Josselyne inherited his domain, for the strength to continue with their tasks,
matters rapidly took a turn for the worse. while his Order is especially important to
Believing that the young man could not those whose job is related to defence, such
have the skill or magic to resist them as garrison troops or the builders of castles.
effectively, a coalition of the local talars was Members of his Order build their physical
formed to crush him and kill all his subjects strength up as a symbol of their inner will,
who would not renounce their faith. By and to better wield weapons in the defence
doing so, the Brithini hoped to make a of their fellows.
powerful example, and discourage any Entry Requirements: Must be a male member of the
Knight or Noble classes.
further mass conversions in their area, as had
already happened further west (in present- Abilities: Athletic, Strong.
day Loskalm). However, they had badly Virtues: Determined, Energetic.
miscalculated, for the rebellious household Scripture: The Life of Saint Josselyne
and their knights showed a dogged a Common Blessings: Ignore Distractions,
determination never to surrender or to yield Resist Fatigue, Resist Fear, Strong Will
any ground without exacting a terrible toll ; Special Blessings: Bless Sword, Increase
on the invaders. As the fighting continued Strength, Strengthen Armour.
through the year, at times literally house to Grimoire:
house through the villages, the Brithini five G The Book of Irresistible Strength (Banish
times offered peace if only the defenders Fear, Fist of Steel, Hurl Heavy Stone, Ignore
would abandon the Malkioni Way. None did, Crippling Injury, Impede Invaders, Reinforce
Armour, Resist Magical Coercion, Strengthen
yet the Brithini felt they had no choice but to
Sword Arm, Unbreakable Sword).
press on, no matter what the cost, for they
Icons and Images: Images of the saint depict him
could not back down once they had made wearing the heaviest armour of the period and
such threats. bearing a mighty broadsword in one hand and a
The overwhelming superiority of numbers sturdy shield in the other.
on the Brithini side, combined with their Saint's Day: 5th Sementis, the anniversary of the
vastly superior resources made their victory saint's martyrdom.
inevitable, no matter how hardly bought it Other Side: The Fortress of Strength in the Saint
Plane is a cyclopean castle.
would be. At the last, they faced the final
few defenders, lead by Josselyne himself, Disadvantages: Members of the Order take a vow
never to surrender to non-Malkioni, and must
within the walls of the ancestral castle. As always keep themselves in peak physical
they prepared themselves to face their condition.

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Saint Ongaring the Order would spread throughout


Malkioni lands in a relatively short time.
Patron Saint of Travellers
Ongaringi travel between churches
Saint Ongaring was born the younger son throughout the West, often bearing
of a minor nobleman in Old Seshnela. He was messages between rival sects, and all major
always fleet of foot, and an excellent Malkioni faiths recognise the vital service
horseman. As a youth, he took part in many that they provide. They can be found almost
contests to demonstrate his prowess at anywhere that Malkioni live, and are adept
running and riding, and usually won. Against at tolerating, and even living amongst,
the wishes of his Brithini parents, he variant creeds.
converted to the Hrestoli Way in the year 126 Entry Requirements: Standard. The great majority of
and became an active supporter of the early members belong to the Farmer and Knight classes.
Most members are also Liturgists, since they
Church in Seshnela. In those days,
frequently operate far from any home base, but
communication between the various this is not compulsory.
branches of the Church was poor, with Abilities: Abide by Foreign Doctrine, Hiking,
missionary groups in particular being Memorise Message.
extremely isolated from their headquarters. Virtues: Indefatigable, Open Minded, Truthful.
Ongaring immediately saw a way to use his Scripture: The Life of Saint Ongaring
abilities to help the Church, and spent most a Common Blessings: Bless Memory, Protect
of the remainder of his life on the road, Message, Strength of Purpose, Understand
bearing messages from one church or Foreign Customs
outpost to another. Although he was not an ; Special Blessings: Find Shelter, Know
active missionary himself, the assistance he Direction, Make Friends, Resist Interrogation, Run
offered to those who were was undoubtedly Swiftly, Walk All Day.
an important factor in the early growth of Grimoire:
Hrestolism in Old Seshnela. s The Book of Journeys (Dodge Attack, Find
Quickest Route, Ignore Fatigue, Increase Horse's
Ongaring's longest journeys were his two
Stamina, Locate Self Geographically, Make
round trips from Frowal to Sog City, Writing Invisible, Run Like the Wind, Seal
undertaken in 134 and 141, in which he Message, Speak [Western Language])
helped to conciliate and coordinate between Icons and Images: The Saint is usually depicted in the
the northern and southern factions of the act of running, and always bears a sealed scroll
Church. However, he performed his most case.
famous miracle during a siege of a remote Saint's Day: 20th Aestival, the anniversary of his most
famous miracle.
mission in eastern Nolos by the pagan
Pendali. Without leaving the mission, Other Side: The Node of Messengers on the Saint
Plane takes the form of a salubrious inn, with a
Ongaring was able to miraculously deliver a calming, homely ambience.
message concerning the assault to a band of
loyal knights in Noloswal that he had met a
couple of months before. The knights
dutifully rode out to the mission and
delivered it, although it had been barely able
to hold out.
In 144, cruel pagans who hated the spread
of the Church through their land waylaid the
saint, and martyred him by crushing his legs
beneath a great boulder. Shortly thereafter,
an Order was founded to carry on his work.
While his most famous miracle has almost
never been duplicated, lesser magics to aid
messengers were soon adopted by the Order.
Given its basic nature, it was inevitable that

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Saint Talor After his death, the people of Akem


celebrated Talor as their greatest hero and
Patron Saint of Valor saint, and his Order remained the single most
Talor the Laughing Warrior, greatest influential branch of the Fronelan church for
warrior of the kingdom of Akem, first proved centuries to come. He became patron saint of
his heroic status by defeating Varganthar the Akem, and later of both Junora and the
Unconquerable Knight, a barbarian leader kingdom of Loskalm. Since the Ban, Saint
who had led his horde to the borders of the Siglat has become at least as influential to
kingdom. Feted as the saviour of the nation the Idealist Church, although Talor remains
and a devout Hrestoli, Talor was able to the premier saint in the some other Fronelan
teach other knights his insights, and to found Churches.
an important Order of Chivalry that was to Entry Requirements: Must be a member of the
Knight or Noble classes.
survive until the time of the God Learners.
His most important teaching was to Abilities: Find Happiness in Dark Times, Sword and
Shield Combat.
emphasise the importance of Joy in Hrestol's
Virtues: Cheerful, Valorous.
message, and that, even in the midst of
Scripture: The Life of Saint Talor
bloodshed, knights should therefore retain a
sense of grim humour. Nothing sharpened a Common Blessings: Boost Morale, Cleansing
the joy that a man should take in being alive, Laughter, Ignore Hardship, Work Without Rest.
he taught, so much as the threat of having ; Special Blessings: Bless Armour, Bless Lance,
Bless Sword, Detect Chaos, Staunch Bleeding.
that life taken away at any moment. By
remaining cheerful and finding happiness in Grimoire:
performing one's allotted task as a warrior, a q The Joy of Swords (Banish Despair, Cleaving
knight could bring themselves closer to God Sword, Demoralizing Laugh, Destroy Pagan
Shrine, Fight Without Rest, Piercing Lance, Run in
and better able to appreciate his blessings. Armour, Shatter Barrier, Taunt Foe, Terrify
Talor's next challenge was the insidious Heathen Spirit)
heretical religious movement inspired by the Icons and Images: Saint Talor is depicted as a burly
demon known as Gbaji the Deceiver. He warrior with a full beard and a wide grin. He is
smote the Tarjinian bull, a foul monster usually shown engaged in battle, or standing over
brought forth by the Fronelan leader of the the bodies of fallen foes.
movement, the evil sorcerer Arinsor, and Saint's Day: 16th Messistide, the date on which the
saint slew Arinsor and closed the Gate of Banir.
brought the wrath of God down on the
Other Side: The Castle of Joyful Battle on the Saint
heathen Telmori wolf-folk, such that they
Plane is a great fortress always ringing with the
were cursed forever after. Then he and his sound of laughter and manly merriment.
knights drove Gbaji's forces from Fronela.
Knowing that God demanded nothing less
than the total eradication of the cult, Talor
led his forces east into Peloria and cleansed
that land of the taint, too.
Finally, Talor entered Gbaji's stronghold in
Dorastor at the same time as the Seshnelan
hero Arkat, and witnessed the demon's final
destruction. After this, Arkat turned wholly
to the ways of evil and darkness, and
established the Stygian Empire in Ralios. For
the remainder of his life, Talor warded the
darkness from Fronela, maintaining Akem as
a land of peace and joy rather than the dour
gloom that had fallen on the south.

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Entry Requirements: Be willing to dedicate your life


Saint Xemela to others.
Patron Saint of Healers Abilities: Clean, First Aid, Work Hard.
The Hospital Order is one of the most Virtues: Pacifist, Pious, Self-Sacrificing.
respected anywhere in the West. Saint Scripture: The Life of Saint Xemela
Xemela was the First Saint, who lived and a Common Blessings: Bear Suffering,
died before the Dawn, the Queen of Reconsecrate Talismans.
Seshnela who gave her life to save her ; Special Blessings: Bless Poultice, Bless
people from the Black Swelling. She is now Sleeper, Cast Out Sickness, Cope with Pain, Keep
patron of all those who heal and cleanse, Surgical Tools Clean, Preserve Healing Herbs,
Prevent Spread of Disease, Speed Natural Healing.
sometimes at the expense of their own
health and lives. “What is a life, when the Z Curses: Curse Plague-bringer.
soul is pure?” asked the saint. .Grimoire:
The Hospital Order accepts members from l For Others (spells: Bring Merciful Sleep,
any Church, and its size and power give it the Endure Pain, Ignore Own Suffering, Preach Clean
political weight to work across Church Living, Sleep to Heal, Stay Awake, Take
Impairment onto Self, Take Injury onto Self, Take
boundaries. The order consists of many Pain onto Self, Take Sickness onto Self).
hospitals, each of them semi-autonomous,
Icons and Images: Xemela's iconography is always
although senior officials called 'Prelates' help the same; images show her as a serene, dark
to coordinate their work across wide haired woman in a white dress. Her symbol is a
geographic areas. Some hospitals are small, nightingale.
with perhaps a dozen members, while others Saint's Day: 6th Nex, the day on which Hrestol
have over a thousand chirurgeons, delivered her soul to Solace.
apothecaries, and purificants. A Ministress Other Side: Saint Xemela's Node of Self-Sacrifice, is a
beautiful open park land dotted with trees and
Prime heads each hospital.
flower beds.
The order encourages its members to know
Disadvantages: Hospitallers of Xemela must take an
as much healing magic as possible, so most oath never to knowingly harm another being with
seek out common magic that heals. Although a soul, spirit, or essence, and to heal others
members do not necessarily have to become whatever the personal cost.
adepts, and study the grimoire of the Order,
advancement for those that do not is very
limited. Xemela's hospitallers work wonders
to heal the sick and the injured body and
soul, even at terrible cost to themselves, but
also keep up an unending stream of
improving advice and religious catechism.

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Saint Zemuron into five pieces, each of which they


destroyed in a different manner.
Patron Saint Against Chaos
As news of this incident spread, more and
Zemuron was born as a member of the more knights joined Zemuron's order and
noble class, the younger son of a minor became a powerful force for good within the
baron in what is now the county of kingdom. Most importantly, the saint taught
Antashire. However, he was not satisfied them that to fight chaos, mere physical and
with his life, and craved adventure and magical strength was not enough. Chaos can
excitement. With the support of his father, manifest anywhere, and it must be fought
he trained as a knight, and soon proved symbolically as well as literally to prevent it
himself to be one of the most accomplished gaining the upper hand in this world. Thus,
warriors of his generation. As a knight who knights of Zemuron dedicate themselves to
also knew the ways of the nobility, he was ordered lives that emphasise the importance
given command of Castle Schlossburg on the of social rules and civilisation. They are
borders of Dilis, and took charge of the unfailingly polite, noted connoisseurs of all
defence against the chaos horrors that manner of art, gourmet food and wine, yet
crawled forth from that damned swamp. never drink or eat to excess, knowing that
In 567, the swamp spawned a new chaos drunkenness and lewd behaviour only
monstrosity that was more powerful than strengthen the more obvious forms of Chaos
anything seen since the days of the Gate of elsewhere. Yet, well-mannered aesthetes
Banir over a century before. A towering mass that they are, they also remain steadfast in
of green tendrils with four blood red eyes the face of danger, and are always ready to
and three mismatched legs, Sulforg easily risk life and limb to protect society from
slew all those knights that sallied forth to anything which would destroy it.
attack it. Zemuron vowed to end the Entry Requirements: Must be a member of the
creature's existence himself, and refused to Knight class.
risk the lives of any others under his Abilities: Connoisseur, Impeccable Manners, Remain
command. His already renowned combat Sober.
skills supplemented with the most powerful Virtues: Fearless, Sophisticated, Unfailingly Polite.
magics at his disposal, the monster none the Scripture: The Life of Saint Zemuron
less defeated the noble knight, and he only a Common Blessings: Example to Others, Focus
barely escaped with his life. Now unopposed, Fury Against Chaos Alone, Maintain Polished
Sulforg stomped forth from the marsh to lay Armour, Maintain Polished Weapons, Resist
Crudity.
waste to the surrounding lands.
As he recovered from his injuries at the ; Special Blessings: Bless Bow, Bless Shield,
Bless Sword, Bless Wine, Compose Poetry.
castle, Zemuron's determination to defeat his
foe only grew stronger. But he knew that Z Curses: Curse Chaotic Foe.
mere force of arms could never overcome Grimoire:
such a beast, and so prayed to God for a The Book of Cosmic Law (Appear Immaculate,
guidance. Then, one day, all his remaining Armour of Chivalry, Banish Lust, Cleanse Chaos
wounds vanished, although he had appeared Taint, Immunity to Alcohol, Lance of Purity, Make
Others Sober Up, Razor Sword, Resist Acid, Resist
crippled only the previous night. He
Chaos, Shame Boor)
gathered all the knights of the castle
Icons and Images: Saint Zemuron is depicted as a tall
together, and fired with some unearthly man in polished iron armour, bearing a sword
zeal, pledged them all to form a new Order that glows with an inner light.
solely dedicated to the destruction of Chaos. Saint's Day: 5th Brumastide, the anniversary of the
The new band rode out into the countryside slaying of Sulforg.
to confront Sulforg, and, suffused with Other Side: The Node of Cosmic Warding on the
divine energy, caught the beast and sliced it Saint Plane resembles the great hall of a castle
and is palatially decorated.

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Widespread Wizardry Schools matters as the interpretation of ancient


scripture, because it was through the
A number of Schools of magic exist that medium of rational debate that the best
are not part of individual, specific Churches. solutions could be arrived at, and because
These widespread orders, have schools across old teachings must be accommodated to the
the West. Most, like the Humble needs of a changing world. His followers still
Calligraphers, make no theological practice these teachings, which can make
pronouncements; they are purely intended them unpopular with authority figures in
for the teaching of spells, and therefore can certain parts of the West. The Order
work alongside almost any sect. However, however, is too widespread among wizards
there are some that are based around to quell entirely, and some leaders publicly
particular philosophical beliefs of their own. encourage such debate, even if, behind the
Such schools, however, are united by the scenes, they seek to channel the debates into
fact that they can, and do, work easily areas that suit their own objectives.
alongside the established Churches. Saint Conwy has so holy that he did not
Sometimes, their founders are even age, and retained the physical appearance of
considered saints, at least according to a man in his late twenties throughout his
theologians, although most do not have adult life. He was also miraculously spared
liturgists and scriptures independent from from the magic of hostile Zzaburi on two
their grimoires. Like the widespread Saintly separate occasions, and demonstrated his
Orders, these schools are associated with magic to be superior to theirs in many less
many Churches, and usually avoid having a deadly situations too. His most famous deed
central hierarchy that might challenge the was a magical debate with the chief Zzaburi
authority of ecclesiastical leaders. of Southpoint, in which both sides attempted
The School of Saint Conwy to contact the node of pure Truth to
demonstrate the falsity of their opponent's
The Querying Scholars
position. Both debaters vanished from the
Saint Conwy was a Brithini sorcerer who magical circle, bodily assumed into the
lived in the area that is now Retrint in Essence Planes. They returned with a great
Fronela, during the Dawn Age. He was an fanfare of music that sounded from
early convert to the Hrestoli Way, nowhere. The chief Zzaburi acknowledged
abandoning his old life the year after defeat, but would not speak of what he had
Hrestol's martyrdom. Convinced that the new seen or heard and hanged himself the
Church needed a core of wizards to be following night.
established as soon as possible if it was to For these deeds among others, the Zzaburi
grow and spread, he began preaching of Fronela conspired against him. They
amongst his fellow Zzaburi to convert those invited him to another debate at the city of
he could to the new faith. To the disgust of Tarnwall, but instead of meeting him on
many Brithini, he began to search through even terms for a rational discussion, a group
many old grimoires, not to learn spells by of twenty four sorcerers of great power
rote, as had been their only purpose for worked together to trap him with invisible
centuries, but to seek ways to modify old magical bonds. Even then, no spell they
spells or to analyze their principles in order could unleash upon him caused harm to the
to create wholly new ones. saint. In desperation, they ordered a Brithini
Conwy taught that God had given soldier to stab him through the throat with a
mankind a rational mind so that he could sword, which mundane attack finally ended
inquire and ask questions rather than to his life.
memorise formulae and logical arguments
that had been handed down from the
distant past. He argued that it was good to
question those in authority, even on such

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Kingdom of the Flamesword

founder, Albrechtus the Unmoved. Their


Entry Requirements: Standard. black robes conceal inks, pens, vellum, and
Abilities: Public Speaking, Rhetoric. other tools of their trade. Individual adepts
Virtues: Insightful, Questioning, Tenacious. may be court scribes, wandering scriveners,
Grimoires: or live and work in a city.
Entry Requirements: Apprentices must already be
a The Abiding Book
literate in the Abiding Script.
h The Book of Dialog (Argument of Logic, Clear Abilities: Make
Inconspicuous.
Accurate Copy, Remain
Mind of Distractions, Confuse with Sophistry,
Divine Motives, Resist Godless Sorcery, Reverse Virtues: Discreet, Honest, Impartial, Secretive.
Spell Effect) Grimoires:
y The Book of New Wisdom (Analyze Document, a The Abiding Book
Detect Lies, Read Foreign Language, Reconstruct
Document, Understand Theorem, Verify
Y The Closed Scriptorium (Break Code,
Compare Documents, Create Code, Flawless
Document)
Calligraphy, Keep a Secret, Make Exact Copy,
Icons and Images: Conwy is depicted as a youthful Preserve Text, Protect Document, Quick Copy)
but bearded man in wizard's robes. His symbol is a
book inscribed with a truth rune.
Icons and Images: Images of Albrechtus show a man
in the regular robes of the school, with no special
Saint's Day: 11th Turbidor, the anniversary of the insignia, and carrying a number of books and
saint's martyrdom. scrolls. The symbol of the Calligraphers is a quill.
Other Side: The Scholastic Node on the Saint Plane Saint's Day: 11th Aestival, the anniversary of the
resembles a great academic debating chamber, founding of the school's first scriptorium.
panelled with wood. The Portal of Power crafted
by the followers of Conwy is called a Portal of
Other Side: The Quiet Duplicatory is the node that
Albrechtus inscribed on the Saint Plane, a great
Inquiry.
and silent library, with corridors that stretch on
Disadvantages: For obvious reasons, both for miles, lined by shelf upon shelf of scrolls and
mainstream ecclesiastical authorities and secular books. The portal of power created by adepts of
noble rulers tend to regard adepts of Saint Conwy the Humble Calligraphers is called a Illuminated
with suspicion. Their duty to constantly question Portal.
assumptions may make them enemies, and is sure
to prevent them from attaining any senior
Disadvantages: The Calligraphers depend on their
reputation for discretion and honesty.
position within Church hierarchies.
Jeopardizing this reflects on the entire order, and
so results in harsh punishment.
The Humble Calligraphers Y
The Adept Scribes
Scripture is central to the Malkioni, and the
Humble Calligraphers are one of the few
institutions to operate within both the
Rokari and Idealist Churches. In part, this is
because of their rigidly neutral stance:
members take a solemn oath never to repeat
or amend anything they write for others. It is
also a reflection of their power: bishops,
dukes, and merchant-princes alike depend
upon their services to transcribe documents,
to make and break codes, and to notarise
accounts and copies.
The Primary Scriptorium is located in Sog
City, near the University. Most major cities in
the West contain smaller scriptoria,
sometimes with as few as one or two adepts.
Members of the school cultivate an air of
grave indifference, modelled on that of their

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The School of Ouxey Entry Requirements: Standard.


Abilities: Observant, Remain Awake, Stay Alert.
The Patient Wizards
Virtues: Patient, Perceptive, Protective
Saint Ouxey was a young Zzaburi who lived Grimoires:
in Seshnela at the Dawn. Hrestol himself
a The Abiding Book
converted him to the true faith, and he
vowed to protect it to the best of his ability. I The Book of Eternal Vigilance (Detect Pagan
Magic, Enhance Sense of Smell, Locate Enemy,
As a magician rather than a warrior, he
Night Vision, Remote Hearing, Remote Viewing,
decided that the best way to fulfil his vow See Great Distance, See Minute Detail, Sensitive
would be through vigilance and patience. Hearing)
Threats, he knew, were inevitable, so all he c The Book of Waiting (Banish Exhaustion, Hold
had to do was to wait for them to show Item Fast, Ignore Pain, Ignore Tedium, Keep
themselves. Once they had materialised, Perishables Fresh, Instant Reflexes, Stay Fresh all
knights, or others with appropriate skills, Night)
could be warned and act to repel the danger. Icons and Images: Depictions of Saint Ouxey are
With this in mind, Ouxey researched variable, but the most common is that of a
middle-aged man in wizards' garb, standing with
powerful magics of vigilance and his arms folded, his eyes turned to the horizon.
wakefulness, and used them to stand guard His symbol is an eye.
over the prophet and his followers. It is said Saint's Day: 28th Aestival, the date of the saint's
that even when he slept, he kept his eyes death.
open. Other Side: The Node of Patience on the Saint Plane
When Hrestol went into exile, Ouxey is a circular stone room surrounded by windows
remained at his side as one of the Five looking out over a vast landscape from a
tremendous height. The Portal of Power created
Companions. When the prophet visited Sog by wizards of the School is called an Eye of
City, Ouxey warned him that danger Perception.
threatened, but Hrestol told him that his
holy mission was worth any risk. The saint's
watchfulness did not save the prophet, but
he was able to warn the other Companions
so that they avoided the Brithini sent to
arrest them, and did not share their teacher's
fate. After Hrestol's death and ascension into
Solace, Ouxey travelled as a missionary to
Seshnela, where he worked for six years
before travelling on to bring the faith to
Jrustela. Having established the Hrestoli Way
among the Jrusteli he served as their bishop
for the remainder of his life and died
peacefully at a great age, his tasks finally
over.
Ouxey is remembered as a missionary saint,
as might be expected, and is venerated
throughout Hrestoli lands as one of the Five
Companions. However, his principle role has
come to be associated with the legacy of
spells that he left for future generations and
with his superhuman patience. Wizards of his
Schools are dedicated to vigilance and
standing guard over the faithful.

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The School of Raceen Entry Requirements: The applicant must have, at at


least some point in their life, been a member of
The Artificers the Farmer class. However, such a requirement is
glossed over by caste-based sects, such as the
Although born the son of a carpenter in Rokari (see above), and is essentially meaningless
third century Fronela, Raceen had a for the Loskalmi.
tremendous natural talent for magic. Unable Abilities: Craft Wood, Devise Mechanism, Widely
to join the wizardly class in his homeland, Read.
because of his humble birth, he moved to Virtues: Intuitive, Practical. Some sects also add
Sog City and established an Order of his own. 'Egalitarian'.
Initially, members of the Order were drawn Grimoires:
solely from the Farmer class, albeit mostly a The Abiding Book
tradesmen and others who had at least a M The Book of Crafts (Craft Magical Device
limited secular education. ritual, Divine History of Object, Enchant Bronze
Unfortunately for Raceen, the new Order ritual, Enchant Silver ritual, Harden Wood,
rapidly drew the attention and ire of the Lighten Wood, Maintain Forge Without Fuel,
Mould Wood with Hands, Repair Mechanism,
Brithini overlords of the city. They could not Sharpen Edge)
contemplate such a flagrant violation of
their laws, and so they destroyed the order a The Book of Virtuous Progress (Absorb
Information, Appear Immaculate, Authoritative
and captured its founder. Saint Raceen was Voice, Enhance Manual Dexterity, Increase Spell
martyred by burning at the stake, but a Range, Resist Heat, Resist Sorcery)
number of his followers escaped and fled Icons and Images: Icons of Raceen show a young
into the still disunited lands of Akem. There wizard with a muscular build, his feet resting on a
they established new chapters, whose power block of wood (symbolizing his origin as a
carpenter). His symbol is a wooden hammer.
eventually forced their recognition by some
branches of the Church. Saint's Day: 26th Aeror, the date of the saint's
martyrdom.
Today, the Loskalmi and Junorans
Other Side: Raceen's Workshop on the Founder
recognise Raceen as a saint, and have a Plane is lined with shelves of magical
saintly Order dedicated to his name. The paraphernalia, and filled with the sounds of
Order of Wizardry that he founded, honest labour. The portal of power created by the
however, has become much more Raceenites is called a Crafted Gateway.
widespread, and is incorporated within many
different Churches. The Rokari, for example,
accept Raceen as a wizard who happened to
be born amongst farmers, rather than a true
member of the farmer caste somehow
promoted to the wizards. Such is perfectly
consistent with the way that the Rokari
recruit new wizards today (see page 34).

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Cults

The Urestes Academy Zzaburi philosophers on the other. Naturally,


his side was victorious, but similar debates
The Natural Philosophers are still held to this day as a public means of
Four centuries after its foundation, the demonstrating the superiority of the
true Malkioni way still faced a number of Malkioni Church over empty and godless
challenges in Seshnela. The Brithini had rationalism.
departed, but their legacy remained in the During the Second Age, many followers of
form of Zzaburi sorcerous orders, while a Urestes joined the God Learner movement,
new mystical movement led by the false god failing to appreciate the inherent
Nysalor was also gaining ground among the contradictions between those beliefs and the
common people. Among the many church respect for nature shown by their founder.
leaders who worried about this was a bishop Over the centuries since, the Academy has
by the name of Urestes, and he determined struggled unsuccessfully to regain its former
to regain the upper hand for the true faith. high standing and to dispel the suspicion
Urestes concluded that, as God had created that other churchmen naturally feel towards
the universe, there must be signs within it it.
that both proved He had done so, and that Entry Requirements: Standard.
He had a definite plan for His creation. By Abilities: Debate, Mathematics, Natural Philosophy.
studying the structure of the universe, it Virtues: Inquisitive, Rational
would therefore be possible to better know Grimoires:
the mind of God and by this means disprove a The Abiding Book
at least some of the more outrageous
heresies such as those of the Zzaburi and
v The Hand of God (Analyse Magic, Bend Light,
Chill Metal, Enchant Copper ritual, Enhance
Nysalorans. Gravity, Enhance Manual Dexterity, Heat Metal,
One of Urestes' earliest contributions was a Improve Mechanism, Reduce Gravity, Summon
mathematical proof of the existence and Lightning)
unitary nature of God, often cited by later y The Rational Philosopher (Analyse Data, Convince
churchmen in attacks on the Arkati and through Logic, Enhance Intellect, Enhance
other henotheists. However, the bishop also Memory, Make Sound Carry, Mathematical
Intuition, Perceive Minute Detail, Predict
conducted much practical work, on which he
Behaviour of Physical System)
based his scheme of a properly religious
Icons and Images: St Urestes is depicted as an elderly
natural philosophy. His experiments stopped man in bishops robes decorated with geometrical
far short of those later conducted by the God designs, and is typically shown preaching from a
Learners, because his respect for God and His lectern. His symbol is a scroll.
works was always paramount. However, he Saint's Day: 15th Frigidor, the anniversary of his great
found the hand of God - an active, caring debate against the Zzaburi.
God - in every part of the world he looked, Other Side: The Node of Natural Philosophy on the
Saint Plane is a vast library and laboratory,
and filled his notebooks with all manner of
teeming with scrolls and books. The Portal of
observations and skilful deductions that Power created by wizards of the Academy is called
supported his beliefs. a Transdimensional Passage.
Urestes taught that faith is nothing Disadvantages: Because of the Academy's past
without reason, and reason is nothing association with the God Learners, many in the
without faith; the two must necessarily go mainstream Church are wary of its activities,
failing to understand its basic philosophy, and
hand in hand. Any apparent contradictions believing that its investigations may one day lead
between the two were the result of to some great disaster. For this reasons, wizards of
incomplete knowledge. Since God had the School may be the subject of discrimination of
created the world, all sound logic must fear in some quarters. The various henotheist and
necessarily point in that direction. The bishop Arkati Churches are particularly opposed to the
Academy, with its strong monotheist overtones.
even sponsored a great debate in the city of
Old Noloswal, between himself and his
supporters on the one hand, and a group of

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Kingdom of the Flamesword

The Vonerin School the resulting confusion, the mob broke


through the gates and into the streets.
The Valiant Exorcists Vonerin himself, his power somehow
In 855, in response to the increasing unrest boosted to superhuman levels, faced down
in Loskalm, the Jrusteli forces occupying the the evil sorcerer Yarngor, and obliterated
city of Riverjoin on the Janube river were him utterly from the face of Glorantha.
withdrawn to the west. The deputy governor Entry Requirements: Standard.
of the city, however, a God Learner wizard Abilities: Undead Lore
by the name of Yarngor, refused to abandon Virtues: Resolved
his post, confident that the armies would Grimoires:
soon return. With a few loyal followers and a The Abiding Book
the aid of his own powerful magic, he was
able to retain control of the city from the
b The Book of Exorcism (Banish Ghost, Identify
Ghost, Heal Insanity, Lift Curse, Repel Skeleton,
gubernatorial palace so recently abandoned Repel Zombie, See Heathen Spirits, See Ghosts,
by his former commander. As it became clear Ward Away Demon)
that the troops were not going to return any t The Book of Final Death (Barrier Against Undead,
time soon, Yarngor began to build up his Burst of Sunlight, Enchant Silver ritual, Fight
military position with the use of dark magics Skeleton, Fight Zombie, Navigate Essence Planes,
to raise malevolent ghosts and undead Resist Heathen Magic, Strike Undead)
monsters to guard his palace, and eventually, Icons and Images: Vonerin is often shown in dark
robes, repelling skeletal or ghostly figures with his
to keep the populace in line.
staff. His symbol is a sunburst.
Vonerin was a wizard from a small city just
Festival Day: 9th Vernus, the day of the relief of
upstream from Riverjoin. He had initially Riverjoin.
trained as a God Learner, but had soon Other Side: The Node of True Death on the Saint
abandoned this path as a violation of God's Plane resembles a great funerary chapel. The
will for His world. When the God Learners Portal of Power created by Vonerin exorcists is
left his hometown, he was one of the called a Passage to the Beyond.
wizards who helped to rebuild some form of
religious authority to replace them, and he
denounced their wickedness and hubris at
every turn. To him, as to most other people
in the region, Yarngor was a symbol of all
that was wrong with the discredited
philosophy. So Vonerin determined to bring
him down.
The wizard began to research all forms of
magic that would help him against his dark
foe, and also prayed to God for guidance
and for the delivery of Yarngor's unwilling
subjects from their bondage. At last, in 858,
Vonerin's preaching allowed him to raise a
popular army of wizards, soldiers and
common people, drawn from throughout the
surrounding region, to assault the city of
Riverjoin. With the magical forces arrayed
against them, and without any experienced
tactical leaders, the cause should have been
hopeless. But the power of the wizards'
spells was miraculously enhanced, striking
down the evil spirits that guarded the city. In

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Sorcery Schools
True sorcerers stand outside the normal
structure of Malkioni society. Such people
are not true Malkioni, and practice magic
unfettered by the moral rules of that
religion. Some societies, such as the Brithini,
embrace such magic, but to most it is an evil
practice, best avoided. Elsewhere, such
sorcery schools are often secretive, and little
known to the outside world. Most describe
themselves as 'Zzaburi', following the
magical traditions established by Zzabur the
First Sorcerer during the Golden Age, which
focused on pure logic, rather than viewing
magic through the lens of religious
experience.

The Areeshkan School X


The Cartomancers
In ancient times, the peoples of the West Entry Requirements: Arithmetic 13.
used many different methods of divination. Abilities: Craft Cards, Numerology.
Most were imprecise systems, based on Virtues: Discrete, Enigmatic, Logical.
erroneous pagan beliefs, such as cloud- Grimoires:
gazing, palmistry, or haruspicy. In the late X The Art of Cartomancy (Deduce Personality,
Dawn Age, the Fronelan wizard Areeshka Deduce Relationships, Interpret Vision, Predict
conducted research to determine the kernel Auspicious Outcome, Predict Best Course of
Action, Predict Pitfall, See Destiny)
of truth within these techniques, and
establish a suitably logical method of K The Strands of Destiny (Be Lucky, Curse With
Misfortune, Flawless Mathematical Calculation,
divination. Her researches resulted in the Prestidigitation, Transfer Luck)
creation of the Oracle Deck, a set of cards Festival Day: 26th Vernus, the anniversary of the
marked with symbols and imagery arranged founding of the School.
according to numerological principles. She Other Side: Areeshka's node is a circular room,
established a school to teach the use of the decorated with bright carpets and tapestries, and
Deck, and other skills related to divination. with the symbols of the Oracle Deck. The portal of
Although the School has since developed a power created by the Areeshkan Order is called a
Spread of the Passage Beyond.
distinct philosophy that sets it apart from any
Disadvantages: All of the spells of the Art of
of the mainstream Malkioni sects, they Cartomancy require the physical use of an Oracle
tolerate it because of its acceptance of the Deck, even if the Grimoire ability is being used
Prophets, and it has established schools in instead of the individual spell ability. However, in
many cities. Although they might not admit this latter case, the deck needs not be a talisman
of the actual wizard performing the spell.
it, many rulers and officials seek the advice
of the Cartomancers before setting out on
major new undertakings. Nonetheless,
Cartomancers cannot predict exact outcomes,
but rather, simply advise as to the course of
action with the greatest likelihood of success,
or make cryptic predictions about the future.

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Entry Requirements: Members must have previous


Bardan's Book military experience.
The Martial Wizards Churches: Any.
Bardan was by turns a knight who refused Abilities: Military History, Military Magic Tactics.
to fight except for a cause, a bishop who Virtues: Pragmatic, Warlike
spoke of peace but did not fear war, and an Grimoires:
adept who turned his magic into a means to a The Abiding Book
aid armies. He assembled many fragmentary
grimoires into two of his own: the Book of t The Army Book (Augment Lance Strike, Augment
Sword Blow, Give Soldier Courage, Right Makes
Accuracy, and The Army Book. Armies prize Might, Stand Fast, Strengthen Armour,
his wizards on the battlefield, both in Strengthen Shield)
assisting their missile troops and in launching
magical missiles of their own. There are
s The Book of Accuracy (Augment Arrow Accuracy,
Augment Arrow Damage, Augment Arrow
several schools of Bookmen across the world, Distance, Shoot Far and Deadly, Shoot Magic
from Loskalm to Esrolia. The largest are the Arrow)
Russet Cross in Seshnela, and the Icons and Images: Bardan is depicted as a middle
Deristophelian Order in Loskalm, each of aged man (his apparent age for most of his life) in
dark robes casting a magical spell, or, less
which employs several companies. A typical
commonly, as a bishop holding a crossbow. His
company of Bookmen consists of six adepts symbol is a catapult.
and around a dozen apprentices. They are Saint's Day: 1st Vernus, the anniversary of Bardan's
mercenary adepts who believe that magic is death.
a weapon, like any other. Other Side: Bardan's Turret on the Founder Plane is a
node of keen invention and warlike passion with
many mighty siege engines pointed outwards into
the surrounding gloom. The portal of power
created by adepts of Bardan's Book is called a
Battle Circle.
Disadvantages: Dedication to war offends peaceful
peoples, so almost everyone dislikes and distrusts
the order - except their employers.

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Cults

Entry Requirements: All adepts and apprentices must


The Debaldan School be able to swim.
Lords of the Waters Churches: The School is not a part of any Church, but
the Ship of Life Church, and to a lesser extent, the
The sea-faring waertagi founded the Loskalmi Idealists, tolerate its existence.
Debaldan School, and established academies Abilities: Read Waertagi, Write Waertagi, Water
in each of their ports. Over time, humans at Lore
Sog City University shared knowledge of the Virtues: Fascinated by Water, Proud
grimoire, copies were made, and now many Grimoires:
schools exist across the western and southern
Genertela. Every chapter is independent of
w Beyond Aquatic Laws (Boil Water, Call Water
from Distant Source, Change Water to [Liquid],
the rest. An adept of the Debaldan School Communicate with Water Being, Float and Sink,
may be a member of any Church, but many Freeze Water, Hurt Foe from Here, Not Drown,
do not bother. Purify Water)
The Debaldan School provides magic to s Debaldan Deeps (Bless Us Dry, Bless Us Wet, Curse
clients that need water control. A typical on Him, Curse on Them, Change Aluminum to
chapter has ten adepts, seventy apprentices, Quicksilver, Enchant Aluminum, Enchant
Quicksilver)
and a couple hundred servants, taxpayers,
Icons and Images:. Icons of Debalda show a blue-
and other supporters. Traditional clothing
skinned man, typically stretching out his right
consists of flowing blue robes with glistening hand to command the powers of the water.
quicksilver accoutrements. Saint's Day: 1st Vernus is the Day of the Deeps, when
the school teaches that the powers of water are at
their strongest.
Other Side: Debalda's node on the Saint Plane is the
Little Pier, constructed from a fragment of the
original Pier of Waertag. The Little Pier seems to
just out over and connect to several other nodes
of water power. The portal of power created by
Debaldan adepts is called a Nexus of Water.
Disadvantages: Debaldan adepts must always avoid
starting conflicts against air creatures. However,
since they see themselves as Lords of the Waters,
they are obligated to vanquish any sea being that
refuses to acknowledge their superiority.

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Kingdom of the Flamesword

Hecretes the Previous do. Therefore the safest course of action is


not to worship at all, and to concentrate our
The Illusionists minds on what we can prove. Since the
When Sog City University was founded, it followers of Hecretes believe that all
was composed of eight colleges representing sensation is potentially fallible, they hold
the eight ancient orders of sorcery handed that only a few principles of basic logic are
down from the Kingdom of Logic. The demonstrably true and maintain a strong
Brithini administration considered that these scepticism about the ultimate truth of
were the only acceptable forms that sorcery everything else.
could take and opposed all attempts at Members of the order wear yellow gowns
innovation. The sorcerer Hecretes was a over their normal clothes, and wear a tall
member of the Malvonian Order, which black hat on formal occasions.
specialised in defensive magics, but he Entry Requirements: One or more artistic skills at 13.
sought to go further, and to create new Abilities: Appreciate Art, Compose Artwork, Debate,
Dexterous, Doubt Religion, Observant,
spells that fitted with his own interests and
Thaumatology.
philosophical beliefs. As they had on
Virtues: Artistic, Incisive, Sceptical.
previous occasions, the University authorities
Grimoires:
quashed his attempts to found a school, and
suppressed his work. Hecretes died in R The Book of Doubt (Determine True
Motives, Dispel Magic, Induce Doubt, Penetrate
obscurity, forced to return to more Illusion, Resist Wizardry, Resist Pagan Magic,
traditional magics and with his notes for the Stupefaction)
compilation of new grimoires under magical i The Book of Phantasm (Audible Illusion,
lock and key in the Banned Books section of Create Light, Extinguish Light, Gustatory Illusion,
the University library. Make Illusion Move, Mask Own Features,
Olfactory Illusion, Sphere of Silence, Tangible
Two centuries later, when the Brithini held
Illusion, Visible Illusion)
merely titular positions in the University
Icons and Images: No contemporary portraits of
hierarchy, a group of scholars chose to re- Hecretes are known to have been made. He is
evaluate the formerly banned work. So now usually depicted as a scholarly wizard in
impressed were they by the notes that they middle age, holding a scroll, book, or crystal ball.
found that they used them to complete the Festival Day: 14th Vernus. On this day, members of
grimoires which Hecretes had planned and the order at Sog City University play practical
jokes on other students, and perform humorous
successfully established a new school to teach
skits on whatever topic strikes their fancy.
them. Sometimes these events spill out into the city, to
Modern members of the Order promote an the irritation of the general populace.
agnostic philosophy. They believe that the Other Side: Hecretes' node on the Founder Plane is a
nature of God is hidden behind so many realm of shifting fog and unreliable sensations,
layers of confusion, mystery and illusion that where nothing is as it seems. The portal of power
created by the adepts of Hecretes is called a Door
humans can never know whether He is
of Illusion.
personal or impersonal. Furthermore, as the
Disadvantages: Because of their unusual beliefs,
success of so many different rival sects adepts of this school are often treated with
demonstrates, they claim that, even if God is suspicion or fear. Many regard them as little
personal, we can never know what He truly different from the Brithini and their ilk.
wants. Thus all attempts to create a religion,
be they Malkioni, Zzaburi, or pagan, are
mere human creations based on the delusion
that we can know God, and none is more
inherently valid than any other. If God is
personal, they reason, worshipping in the
wrong manner might anger Him, whereas if
He is impersonal, it does not matter what we

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Cults

Nerivon's School to our own convenience, rather than


becoming its victim?
The Impermanent Order Entry Requirements: Standard.
Nerivon was a Hrestoli wizard who lived in Abilities: Challenge Tradition, Cope with Change,
Modify Routines.
Seshnela in the early Third Age. Like many
other wizards in those days, he focused his Virtues: Dedicated, Flexible, Unconventional.
attention on improving his magical ability, Grimoires:
rather than on sermons or ecclesiastical s The Art of Transfiguration (Change Colour,
duties. He became obsessed with the Change Earth to Mud, Enlarge Object, Induce
essential impermanence of the universe; the Floppiness, Make Flame Cold, Make Object
Slippery, Make Object Spiky, Mould Earth, Raise
fact that so much of it would pass away, or Barrier, Reshape Own Limb, Shrink Object, Solidify
be changed into other things. Doubtless the Water, Stiffen Object)
turmoil of those years, after the fall of the
q The Impermanent World (Accelerate Decay,
Middle Sea Empire, but long before the re- Alter Perceptions, Blast Open Hole, Destroy Air,
unification of Seshnela under Bailifes, Destroy Fire, Destroy Water, Dispel Magic, Find
influenced his thinking. Anarchy and Weak Spot, Promote Unconventional Thinking,
disorder were all around, and old certainties Tap Strength)
were crumbling - even the land itself had Secret: Reshape Self (The sorcerer is able to reshape
his entire body into any form that he pleases. He
changed. This obsession grew, until he
cannot alter his total mass, nor gain magical
became convinced that nothing could be abilities or similar powers from the
permanent, and that even God Himself had transformation. He could, however, grow claws,
changed down the centuries. As a result, he sprout additional eyes, or gain similar physical
rejected the teachings of the Hrestoli Church, attributes).
and delved yet further into his studies of Icons and Images: The followers of Nerivon do not
depict their founder, as this would imply a
magical transformation. permanence of form or imagery which they reject.
Eventually, the Church could stand it no Swirling runes and other patterns decorate their
longer. The bishops ordered Nerivon to burn robes and grimoires.
his writings, and to enter a monastery where Festival Day: The leaders of the School determine the
the Abbott could keep a close eye on him. He date of the next festival day during the Holiday
refused. The Church excommunicated him, rituals at the end of each year.
and he went into exile in Wenelia. There, at Other Side: In Nerivon's node on the Founder Plane
abstract patterns of magical energy are constantly
last free from the religious institutions that dissolving and reforming. The Portal of Power
he had found so stifling, he was able to created by sorcerers of the School is called a
continue his studies as never before. Mutable Passage.
Ironically, he ceased writing on his Disadvantages: None of the spells cast from The Art
theological disputes with the Church, which of Transfiguration are permanent in effect, and it
is difficult to even predict how long they will last.
he no longer considered important, and
Many conservative Malkioni regard the followers
turned full-time to developing his magical of Nerivon as chaotic, or potentially so, with all
skills. He established a School, which, in later the disadvantages for the sorcerers that that
years, established branches elsewhere in the prejudice entails.
West.
The followers of Nerivon devote
themselves to the study of change and
transmutation. Their power is in altering the
nature of things, and of harnessing entropy
to their own ends. Some see them as chaotic,
although few of the sorcerers take things to
such an extreme. Change is part of the
universe, they say, a natural facet of our
existence. Why not embrace it, and direct it

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Kingdom of the Flamesword

The Octahedral Spelunkers vanishes for long periods - as happened


during much of the God Learner period - but
Explorers Beneath always it re-appears again, its members
Jrusteli sorcerers established the seemingly having crawled up out of the
Geometrical School of Kedros during the ground.
Dawn Age. It was devoted to the study of Entry Requirements: Candidates must be physically
fit, more so than is usually the case for academic
abstruse mathematical magic, for its Founder
sorcerers.
believed that the study of perfect
Abilities: Athletic, Climb Rock Face, Crawl through
geometrical forms could allow humans to Tight Space, Geological Lore, Mining Lore, Pick
also become perfect, and master the secrets Axe Combat.
of the universe. Rontos was a young sorcerer Virtues: Adventurous, Curious, Resilient.
sent to the School by his parents to tame Grimoires:
what they saw as his radical and rebellious
a The Abiding Book
personality. They hoped that the calming
environs of the School would allow him to u Crystalline Perfection (Bring Forth Crystalline
Beauty, Detect Magic Crystal, Empower Crystal,
grow up into a respectable member of
Enchant Copper ritual, Extract [mineral] from
Jrusteli society, but they were wrong. Rock, Find [mineral], Impervious Skin, Strengthen
Inducted into the School under the name Pickaxe, Strengthen Rock, Weaken Rock)
of Rontos Eight, the young sorcerer chafed at
d The Deep World (Avoid Demon, Be One with the
the restrictions set upon him. He determined Mineral, Breathe Stale Air, Conceal Passage,
to study practical magic, and would not Control Earth Elemental, Fall Without Injury, Find
abide by the strict rules of the School. He the Underground Path, Hide from Dwarf, Light
began to study crystals, manifest the Darkness, Smite Troll, Summon Earth
Elemental)
representations of the abstract purity that
Icons and Images: Statues and carvings of the School
was the basis of the School's magic. As a founder are preferred over paintings and
result, he fell out of favour with the School tapestries. They show an armoured wizard, usually
authorities, something that his independent holding or contemplating a crystalline structure.
streak only exacerbated. The Masters of the The primary emblem of the School is an
octahedron.
School expelled him, and Rontos chose to
travel to Genertela to continue his studies. Festival Day: 8th Brumastide, the eighth day of the
eighth month of the year.
He explored natural caves and mines across
Other Side: The Spelunkers' Node on the Founders'
the West, to improve his mastery of the Plane is a complex maze of subterranean tunnels,
element of earth and gather more crystals full of the beauty of the deep earth. The Portal of
for his experiments. In later years, he Power created by Octahedral Spelunkers is called
established the school of the Octahedral a Delving Passage.
Spelunkers, in what is now Jonatela. Disadvantages: The fact that the Spelunkers are
The Spelunkers are much more active than trained in combat skills (albeit only with miners'
pickaxes) marks them out as different from
other sorcerers are, and are willing to wear wizards or other sorcerers.
limited armour and carry weapons, since they
often travel into hostile areas, and care little
for the Malkioni caste laws. They frequently
explore dangerous areas, travelling beneath
the ground to find sources of crystals, and to
learn the secrets of the earth. Like other
sorcerers, the Malkioni have persecuted them
down the years, but they are experts at
finding deep or remote places to hide, and
their enemies have never succeeded in
extinguishing them. Sometimes the School

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Cults

Entry Requirements: Must be an adult human or


The School of Querto waertagi, already literate in the Abiding Script
The Alchemists and able to pass a basic entrance exam (the
questions for which have not been changed for
The School of Querto is now the most centuries, so that learning them in advance is no
respected alchemical school in the West and longer particularly difficult).
maintains the world's single largest school of Abilities: Brew Acid, Brew Poison, Debate
alchemists at Sog City. It has influenced most Philosophy, Identify Chemical, Prepare Chemicals,
Read Alchemical Formulae.
other alchemical Orders in Malkioni lands, in
Virtues: Disciplined, Hidebound, Intellectual.
one way or another. Originally restricted to
men only, the Order is currently much more Grimoires:
cosmopolitan in its makeup. u The Book of Chimistrie (Analyze Chemical, Brew
The school believes in the importance of Healing Potion ritual, Brew Magical Adhesive
ritual, Brew Potion of Insanity ritual, Disenchant
ritual as a means of training the mind to
Bronze, Enchant Bronze ritual, Enchant
understand and manipulate the laws which Quicksilver ritual, Enchant Tin ritual, Imbue Potion
compose God, and thus of performing With Spell ritual, Preserve Perishable Substance)
sorcery. It therefore has many ancient rituals s The Book of Transmutation (Accelerate Human
of its own, and mandates distinctive styles of Movement, Animate Bronze, Animate Stone,
dress for its members. Members of the Order Condense [vapour], Control Temperature of
must wear gray gowns over their other Flame, Evaporate [liquid], Evoke Light, Evoke
Shadow, Soften Metal, Strengthen Metal, Weaken
clothes when on official business, with
Stone)
trimming of various colours and patterns
depending on their exact status within the a The Rational Ritualist (Assess Magical Abilities,
Enhance Concentration ritual, Locate Prepared
order, and becoming more ornate as rank
Object, Resist Wizardry, Steady Hands, Tap
increases. They also wear a three-cornered Willpower)
hat; this is plain black for most members, but Icons and Images: Querto is depicted as an elderly
decorated for the senior officers. On days man with a long beard, in the full regalia of a
prescribed in their ancient calendars, Dean of the Order, often with alchemical
members of the Order gather at Sog City apparatus visible in the background.
University for a number of arcane ceremonial Festival Day: 25th Nex is High Trumblins, a day of
feasting that opens with the Examination of the
activities, including the Procession of the
Trusses, and concludes with the ritual known as
Widgets, and the Spurging of the Running- the Exorbitant Concatenation of Necessity.
breaks. Schools elsewhere carry out similar Other Side: Querto's node on the Founder Plane
activities. The meanings of some of these takes the form of a vast laboratory, filled with all
ancient rites have been lost in the mists of manner of equipment and peculiar substances.
time, but they are still retained, because the The portal of power created by adepts of Querto
is called a Symbolic Circle.
act of performing them is believed to be
important for its own sake.

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Kingdom of the Flamesword

Talara Ignia They also accept a fair proportion of the


Zzaburi accounts of mythic history and reject
The Fire Warlocks most of the Malkioni credo.
In the wake of expulsion of the God The only school of the order is located at
Learners from Loskalm, there was naturally a the Orange College (Book of Glorious Joy, p.
great deal of theological confusion. How 125) on Fire Island, off the coast of Loskalm.
much of what the God Learners had said, for Unusually, not all members of the order are
example about the Abiding Book, was true, sorcerers. Lay members support their
and how much was false? For most people community with physical skills, but gain no
the agreement reached at King Gwainric's magical benefits beyond the protection of
General Synod of 891 provided the answer so the sorcerers they live amongst. The order is
that the Immaculate Church quickly became lead by a Primus, who is elected by the
the almost universally accepted faith. But, in community as a whole on the death of his or
the province of Jorri, a young sorceress her predecessor.
named Talara had already beaten King Entry Requirements: The only requirement for entry
beyond the ability to become an adept or
Gwainric and his bishops to the mark.
apprentice, is that the candidate must profess
Talara rejected entirely the teachings of belief in the core tenets of Talaran philosophy
the God Learners and refused to recognise and reject formal Malkionism.
any of their scriptures as genuinely holy. At Abilities: Cook Food, Know Fire Island Geography,
first she had turned to traditional Zzaburism Make Book, Make Fire, Meditation, Withstand
with its concepts of an impersonal God, but Heat
she remained dissatisfied with the idea that Virtues: Creative, Dynamic, Self Reliant
the soul ceased to exist upon death. She Grimoires:
went into seclusion and meditated upon the a The Abiding Book
role of God and the nature of the soul, and
m The Book of Inner Flame (Command Fire
returned with a new faith. Charismatic and Elemental, Dismiss Fire Daimone, Dismiss Fire
persuasive, she soon gathered a number of Spirit, Dispel Fatigue, Enchant Gold, Flame
disciples about her, and founded an School Divination, Navigate Adept Plane, Summon Fire
of sorcery dedicated to continuing her work. Elemental, Tap Perception)
Talarans believe that God is remote, and . The Book of Outer Flame (Burning Hands, Heat
generally unreachable by humans. Such Air, Hypnotise with Fire, Ignite Fuel, Immunity to
'simple' practices as prayer and religious Fire, Make Metal Glow, Mould Metal with Bare
Hands, Smite with Flame)
ritual can have no effect, and God does not
Icons and Images: Talara Ignia is portrayed as a
care about the details of our activities. young woman with short-cut dark hair and
Instead, they believe that we must each wearing orange and yellow robes, usually
strive to reach towards God, to reach a level wreathed in an aura of flame.
of understanding that will allow us to Festival Day: 8th Fervidor. The Talarans light great
imprint our individual souls on the Essence bonfires on the evening following this day, which
Planes upon our death. Talarans believe that is a time of great celebration.
the creation and manipulation of fire can Other Side: Talara Ignia's node consists of blazing
fire woven into abstract patterns and complex
help humans along the path to God, geometrical shapes. The Portal of Power created
although they do not deny that other paths by the Talarans is called a Ring of Fire.
also exist. Disadvantages: The Order is largely isolated from the
Talarans abjure prayer and all forms of rest of society, and requires its members to be
organised religious ritual. They do not able to survive on their own. Members of the
acknowledge any saints, and recognise their Order active on the mainland not only risk the
suspicion of the locals, but also will have few
own founder merely as a clever philosopher. means for calling upon their Order for support.
They also believe in rational and clear None the less, the community is very tightly-knit
thought, and in the efficacy of sorcery as a so that the full range of communal support is
means of manipulating the physical world. available to members actually on the island.

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Cults

Entry Requirements: The ability to impress an


existing necromancer, or to decode a forbidden
Ulfrathgar grimoire.
Abilities: Demon Lore
Lord of Necromancy
Virtues: Callous, Immoral, Megalomaniacal,
After the fall of Gbaji, many of his servitors Obsessive.
clung onto life, hidden in the dark places of Grimoires:
the world. The followers of Arkat sought G The Necromanticon (Animate Skeleton, Animate
them out, and killed them when they could, Zombie, Command Skeleton, Command Zombie,
destroying all the tainted works of the Conceal Location, Desecrate Grave, Find Corpse,
Deceiver that they could find. But others Preserve Corpse, Speak with the Dead, Tap
Vitality)
were not so public-spirited. Ulfrathgar was a
sorcerer from Tanisor, a minor servant of the z The Pits of Hell (Bargain with Demon, Bind
Vampire Kings who had survived their [Demon], Curse with Sickness, Deceive Divination,
Find Path in Hell, Liquefy Flesh, Resist Blessing,
downfall. He went into hiding in the Resist Spell, Seal Pact, See Chaos Magic, Summon
highlands of Ralios, and began to plot [Demon], Summon Vermin, Survive in Hell, Throw
against the Malkioni. To this end he Back Curse)
plundered the secrets of Gbaji, seeking to Icons and Images: Necromancers have no interest in
use the Deceiver's knowledge to aid his own depictions of their founder. On the rare occasions
rise to power. He wrote two grimoires of Malkioni chose to portray Ulfrathgar, they show a
twisted, leering figure, the antithesis of the
blasphemous spells, and taught them to his virtuous wizard.
apprentices. His schemes came to nothing, Festival Day: The night of 21st Aeror, known as Nadir
but his apprentices lived on, and passed his to the Rokari Church.
knowledge down to future generations. Other Side: Ulfrathgar's node lies in a sorcerous
There is no formal 'school' for region of Hell, not on the Founders' Plane. It takes
Ulfrathagar's teachings. His grimoires are the form of a tower of human bones rising over a
passed on in secret, from master to landscape of blasted rock and geysers of fire. The
Portal of Power created by necromancers goes by
apprentice, or are unearthed by sorcerers of many names, such as Hell Gate, Portal of the
other schools who learn to use them for their Damned, Pit of Corruption, and so forth.
own ends. Many necromancers use them Disadvantages: Everyone fears and hates
alongside grimoires written by other dark necromancers, as the worst of all sorcerers. Even
sorcerers, with the result that their magic is other sorcery schools scorn them as dangerous
madmen who damage them by association. Death
rarely uniform or predictable. Ulfrathgar's
is the usual punishment for necromancers caught
followers hide in secret places, concealing by Malkioni authorities.
their true allegiance, and his hideous cult has
enjoyed sporadic resurgences down the
centuries, whenever central authority is
weak.

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Kingdom of the Flamesword

The Zendamalthan Order through which the individual can enhance


their inherent sorcerous talents. Once the
The Free Intellects student has mastered these skills, they will be
The Zendamalthan Order was one of the able to practice certain forms of sorcery that
eight original schools of sorcery in ancient have essentially the same effect as spell
Danmalastan. As with the other seven, it was casting.
named, not for its founder, but for the word Entry Requirements: Only the most intellectually
gifted are selected for membership. The candidate
for its central concept in the ancient tongue.
must be literate in the Abiding Script and must
As with the other seven orders, the possess three academic skills (such as history,
Zendamalthans survived through the perils literature, mathematics, etc.) to at least an ability
of the Darkness, and re-established their of 18.
order in the Grey Age shortly before the Abilities: Cite obscure academic papers, Intelligent,
Dawn. Meditation, Refute Theology, Use Library, Work
Long Hours
In most parts of the world, the
Virtues: Intellectual, Stoic, Unworldly
Zendamalthan tradition waned as the
[rune] Zendamalthan Training Regimen (Analyze
centuries passed, but in Sog City, they
Theorem, Banish Own Emotions, Enhance Own
managed to increase their presence as Intelligence, Evaluate Human's Personality, Ignore
Brithini influence over the University Distractions, Increase Own Lifespan, Levitate
declined. During the early Imperial Age, they Object, Levitate Self, Make Self Invisible, Probe
became the ruling college and took control Human's Inner Thoughts, Project Astral Body,
Read Human's Surface Thoughts, Reduce
of all important posts within the University. Emotions in Others, Shield Mind, Tap Intellect,
Their influence declined significantly during Tap Magical Strength, Tap Willpower, View
the God Learner period, but still the Order Remote Location)
maintained its existence and held onto its old Icons and Images: The runes of the School are its
traditions and philosophies. Although it only symbols.
never recovered its former position, the Festival Day: 4th Holiday. On this day, a number of
Zendamalthan Order was able to prominent lectures are held at Sog City University,
culminating in the address of the University
significantly increase its status and size Chancellor, who on this day alone leaves the
within the University during the Ban, and is Brithini Citadel to deliver his annual lecture and
now one of the larger colleges. to confer degrees and doctorates upon
Unlike most other Zzaburi sorcerers, the outstanding students.
Zendamalthans believe in a personal God, Other Side: The Zendamalthan Node is a featureless
but one who is so vast that the mortal mind void lit by a diffuse glow. The Portal of Power
created by Zendamalthans is called a Psychic Gate.
can never comprehend Him fully. Thus, all
Disadvantages: Members of the Order are generally
attempts at worship must be flawed and regarded as distant, even from other sorcerers,
incomplete. Since God is aware of this, it and are too concerned with abstruse matters to
follows that He cannot have commanded pay much attention to the mundane needs of
mortals to worship Him, since they could themselves or others. They start play with the flaw
Impractical 13.
never do so correctly. Zendamalthans instead
hope to approach God more fully by
expanding their own minds and enhancing
their intellect and comprehension. While no
mortal can ever truly understand God, the
greater the powers of their mind, the more
they will be able to appreciate.
The Zendamalthan Order relies on the
natural talents of the mind to exert sorcerous
effects on the world. The grimoire of the
Order therefore contains no spells, only
methods of meditation and mental exercises

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