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The Calendar of H
1 Hammer
2
Deepwinter The
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5
11 12 13 14 15 16 17 18 19 20 11 12 13 14 15
21 22 23 24 25 26 27 28 29 30 21 22 23 24 25
Midwinter

4 Tarsakh
The Claw of Storms 5
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5
11 12 13 14 15 16 17 18 19 20 11 12 13 14 15
21 22 23 24 25 26 27 28 29 30 21 22 23 24 25
Greengrass

7 Flamerule
Summertide 8
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5
11 12 13 14 15 16 17 18 19 20 11 12 13 14 15
21 22 23 24 25 26 27 28 29 30 21 22 23 24 25
Midsummer * Shieldmeet

10 Marpenoth
Leaffall 11
1 2 3 4 5 6 7 8 9 10 1 2 3 4 5
11 12 13 14 15 16 17 18 19 20 11 12 13 14 15
21 22 23 24 25 26 27 28 29 30 21 22 23 24 25
endar of Harptos
Alturiak
3
The Claw of Winter
Ches
The Claw of Sunsets
6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
16 17 18 19 20 11 12 13 14 15 16 17 18 19 20
26 27 28 29 30 21 22 23 24 25 26 27 28 29 30

Mirtul
The Melting 6 Kythorn
The Time of Flowers
6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
16 17 18 19 20 11 12 13 14 15 16 17 18 19 20
26 27 28 29 30 21 22 23 24 25 26 27 28 29 30

Eleasias
Highsun 9 Eleint
The Fading
6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
16 17 18 19 20 11 12 13 14 15 16 17 18 19 20
26 27 28 29 30 21 22 23 24 25 26 27 28 29 30
HighHarvestide

Uktar
The Rotting 12 Nightal
The Drawing Down
6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
16 17 18 19 20 11 12 13 14 15 16 17 18 19 20
26 27 28 29 30 21 22 23 24 25 26 27 28 29 30
The Feast of the Moon
20
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Hammer / "DeepWinter" (January)
1 2 3 4 5 6 7 8 9
Seeing Justice
I (1st Day of
Month)

11 12 13 14 15 16 17 18 19
The Maiming Cold Counting
II (13th Day of Comfort
Month) (Hammer
15th)

21 22 23 24 25 26 27 28 29
The Blinding
III (22nd Day of
Month)

Ches / "The Claw of the Sunsets" (MARCH)


1 2 3 4 5 6 7 8 9
Seeing Justice
I (1st Day of
Month)

11 12 13 14 15 16 17 18 19
The Maiming •Spring
II (13th Day of Equinox
Month)

21 22 23 24 25 26 27 28 29
Fleetswake Fleetswake Fleetswake Fleetswake Fleetswake Fleetswake Fleetswake Fleetswake Fair Seas
III (Civic) (Civic)The (Civic)The (Civic)The (Civic)The (Civic)The (Civic)The (Civic)The Festival (Civic,
Blinding Blinding Blinding Blinding Blinding Blinding Blinding Umberlee)Fle
(22nd Day of (22nd Day of (22nd Day of (22nd Day of (22nd Day of (22nd Day of (22nd Day of etswake
Month) Month) Month) Month) Month) Month) Month) (Civic)

Mirtul / "The Melting" (MAY)


1 2 3 4 5 6 7 8 9
Seeing Justice The The
I (1st Day of Presentation Wayfaring
Month) Ball (Society) (Marthammo
r Duin)

11 12 13 14 15 16 17 18 19
Sammardach The Maiming
II (Waukeen)Gu (13th Day of
ildsmeet Ball Month)
(Society)

21 22 23 24 25 26 27 28 29
The Blinding
III (22nd Day of
Month)
Flamerule / "Summertide" (JULY)
1 2 3 4 5 6 7 8 9
Founders' Sornyn Sornyn Sornyn Ball Lliira's Night
I Day (Waukeen) (Waukeen) (Society)Sorn
(Civic)Founde yn (Waukeen)
rs' Day
Viewing
Parties
11()Seeing 12 13 14 15 16 17 18 19
Justice (1st
Theater Theater Theater Theater Theater Theater Theater Theater Theater
Day of
Season Season Season Season Season Season Season Season Season
II Month)
(Society) (Society) (Society)The (Society)The (Society)The (Society)The (Society)The (Society)The (Society)The
Maiming Maiming Maiming Maiming Maiming Maiming Maiming
(13th Day of (13th Day of (13th Day of (13th Day of (13th Day of (13th Day of (13th Day of
Month) Month) Month) Month) Month) Month) Month)
21 22 23 24 25 26 27 28 29
The Blinding
III (22nd Day of
Month)

Eleint / "The Fading" (SEPTEMBER)


1 2 3 4 5 6 7 8 9
Seeing Justice Spryndalstar
I (1st Day of (Waukeen)
Month)

11 12 13 14 15 16 17 18 19
The The Maiming
II Penultimate (13th Day of
Thunder Month)
(Hoar the
Doombringer)
21 22 23 24 25 26 27 28 29
• Autumn The
III Equinox Pankration
(Another
sporting
event at the
Fields of
Triumph, the
Pankration is
made up of
wrestling-
Uktar / "The Rotting" (NOVEMBER)
and boxing-
matches)The
Blinding
1 2(22nd Day of 3 4 5 6 7 8 9
Seeing Justice Month) The Five
I (1st Day of Feathers
Month) Event
(Society)

11 12 13 14 15 16 17 18 19
The Five The Five The Maiming
II Feathers Feathers (13th Day of
Event Event Month)
(Society) (Society)

21 22 23 24 25 26 27 28 29
The Blinding
III (22nd Day of
Month)
Alturiak / "The Claw of Winter" (FEBRUARY)
10 1 2 3 4 5 6 7
Seeing Justice
Feast of Love I (1st Day of
Month)

20 11 12 13 14 15 16 17
The Maiming
Feast of Love II (13th Day of
Month)

30 Holiday: 21 22 23 24 25 26 27
•MidWinter The Blinding
III (22nd Day of
Feast of Love Month)

Tarsakh / "The Claw of the Storms" (APRIL)


10 1 2 3 4 5 6 7
The Queen's Caravance Waukeentide Waukeentide Goldenight Waukeentide Guildsmeet
The First Tide Gambit (The ()Waukeentid (Civic, (Civic, (#VALUE!)Wa (Civic, ()Waukeentid
(Umberlee) I
Red e (Civic, Waukeen, Waukeen, ukeentide Waukeen, e (Civic,
Knight)Wauke Waukeen, Society) Society) (Civic, Society) Waukeen,
entide (Civic, Society) Waukeen, Society)
Waukeen, Society)
20 11
Society)Seein 12 13 14 15 16 17
g Justice (1st The Maiming
Day of (13th Day of
II Month) Month)

30 21 22 23 24 25 26 27
Highcoin The Blinding The Vernal The Vernal The Vernal The Vernal The Vernal
(Waukeen)Fai III (22nd Day of Trousseau Trousseau Trousseau Trousseau Trousseau
r Seas Festival Month) Festival Festival Festival Festival Festival
(Civic, (Society) (Society) (Society) (Society) (Society)
Umberlee)Fle
etswake
(Civic)

Kythorn / "The Time of Flowers" (JUNE)


10 1 2 3 4 5 6 7
Trolltide The Steel
I (Civic)Seeing Revels
Justice (1st (Society)
Day of
Month)
20 11 12 13 14 15 16 17
The Maiming
II (13th Day of
Month)

30 21 22 23 24 25 26 27
Brightbuckle The Blinding
III (Waukeen) (22nd Day of
Month)
Elesias / "High Sun" (AUGUST)
10 1 2 3 4 5 6 7
Ahghairon's
I Day
(Civic)Seeing
Justice (1st
Day of
Month)
20 11 12 13 14 15 16 17
Theater The Maiming Huldark
Season II (13th Day of (Waukeen)Th
(Society)The Month) e Annual
Maiming Garden
(13th Day of Parties
Month) (Society)
30 Holiday: 21 22 23 24 25 26 27
•Midsummer The Blinding The The The The
III (22nd Day of Gathering of Gathering of Gathering of Gathering of
Month) Harps Harps Harps Harps
(Society) (Society) (Society) (Society)

Marpenoth / "Leaf Fall" (OCTOBER)


10 1 2 3 4 5 6 7
The Matrons' Marthoon
Diversion I (Waukeen)Se
(Society) eing Justice
(1st Day of
Month)
20 11 12 13 14 15 16 17
The Raising of The Maiming
II the Guard (13th Day of
(Society) Month)
The
Impending
Doom (Hoar)
30 Holiday: 21 22 23 24 25 26 27
•HarvestTide Starfall The Autumn The Autumn The Autumn The Autumn The Autumn
III (Tymora)The Trousseau Trousseau Trousseau Trousseau Trousseau
Blinding Festival Festival Festival Festival Festival
(22nd Day of (Society) (Society) (Society) (Society) (Society)
Month)

Nightal / "The Drawing Down" (DECEMBER)


10 1 2 3 4 5 6 7
The Five Seeing Justice
Feathers I (1st Day of
Event Month)
(Society)Tehe
nnteahan
(Waukeen)
20 11 12 13 14 15 16 17
The Maiming
II (13th Day of
Month)

30 Holiday: 21 22 23 24 25 26 27
•The Feast of The Blinding
the Moon III (22nd Day of
Month)
8 9 10

18 19 20
Great Weave
(Waukeen)

28 29 30

8 9 10
Leiruin Waukeentide Spheres
()Waukeentid (Civic, (Glass
e (Civic, Waukeen, spheres are
Waukeen, Society) filled with
Society) gems and
gold to be
18 19 20paraded
around the
city)Waukeen
tide (Civic,
Waukeen,
Society)

28 29 30 Holiday:
•Greengrass

8 9 10

18 19 20
• Summer
Solstice

28 29 30
The
Gathering of
Quills
(Society)
8 9 10
The Harbor The Anvil
Spectacles (Marthammo
(Society) r Duin)

18 19 20

28 29 30
The
Gathering of
Harps
(Society)

8 9 10

18 19 20

28 29 30

8 9 10

18 19 20
• Winter
Solstice

28 29 30
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TABLE OF CONTENTS OF THIS
SHEET
Holidays
Months
Hours
HOLIDAYS
TOTAL NAME CHURCH / SOC
Great Weave (AlturiakGreat
20th): Waukeen.
Weave (Waukee
A celebration
Great Weaveof cloth-making
(Alturiak 20tWaukeen
and weaving, with cloth woven during th

Second Feast (KythornSecond


20th; Summer
Feast (Mielikki
Solstice): Mielikki.
Second FeastHoly
(Kythorn
rituals20tMielikki
and revels where the faithful of Mielikki are

The Rite of Pain & Purity


The(Kythorn
Rite of Pain
20th;
& Summer
PuriThe Rite
Solstice): Loviatar.
of Pain & PurityRite
Loviatar
in which clergy chant and dance on bar

The Ball of Blossoms (Kythorn


The Ball 20th;
of Blossoms
Summer(The
Solstice): Society.
Ball of BlossomsOrganized
(KythSociety
by Houses Crommor and Gost, with th
Forgotten Realms Holy Days
Month Day Holyday Notes
1 Seeing Justice
1 Thunder Blessing
10 Great Clang
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
15 Cold Counting Comfort
20 Great Clang
22 The Blinding
30 Great Clang
30 The Graverending

Hammer
30 The Rallying
Hammer 30 The Putrescent Death Night
Calling Down the Thunder
Deep Fete
Endless Revel of Life
Holiday of Revelry
Midwinter
Renewal of Sanctity
Midwinter The Retreat
Festival of the Star Midnight
Masked Lord's Embrace Night
Midwinter Night
Night of Blood Night
Remembrance of the DarkNight
The Unveiling Night
1 Seeing Justice
10 Great Clang
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
20 Great Clang
20 Great Weave
22 The Blinding
Alturiak 30 Great Clang
1 Seeing Justice
1 The Festival of the Pride
2 The Festival of the Pride
3 The Festival of the Pride
4 The Festival of the Pride
5 The Festival of the Pride
6 The Festival of the Pride
7 The Festival of the Pride
8 The Festival of the Pride
9 The Festival of the Pride
10 Great Clang
10 The Festival of the Pride
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
19 Endless Revel of Life Vernal Equinox
19 Four Feasts Vernal Equinox
19 Four Feasts Vernal Equinox
19 High Hunt Vernal Equinox
19 Holy Day of the Beast Tot Vernal Equinox
19 Last Storm Vernal Equinox
19 Rite of Pain and Purity Vernal Equinox
19 Song of Dawn Vernal Equinox
19 The Budding Vernal Equinox
19 The Dance of Swirling WinVernal Equinox
19 The High Hunt Vernal Equinox
19 The Shattering Vernal Equinox
19 Treasures of the Earth Vernal Equinox
20 Great Clang
22 The Blinding
30 Great Clang
Ches 30 High Coin
1 Queen's Gambit
1 Seeing Justice
10 Great Clang
10 Spheres
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
15 Windride
20 Great Clang
22 The Blinding
Tarsakh 30 Great Clang
Call to the Flowers
Calling Down the Thunder
Ceremony of the Sactified Cauldron
Coin Festival
Endless Revel of Life
Greengrass
Greening
Holiday of Birth
Orgy of Destruction
Planting Thanks
Sharpening of the Sword
Song of the Trees
The Chase
The Convocation
Time of Spawning
Greengrass Wild Ride
1 Ippensheir
1 Seeing Justice
1 Unwrapping
2 Ippensheir
3 Ippensheir
4 Ippensheir
5 Ippensheir
5 The Melding
6 Ippensheir
7 Ippensheir
8 Ippensheir
9 Ippensheir
10 Great Clang
10 Ippensheir
11 Ippensheir
12 Candle Rites
12 Ippensheir
12 Sammardach
13 The Communion of Laughter
13 The Maiming
20 Great Clang
22 The Blinding
Mirtul 30 Great Clang
1 Birthing
1 Seeing Justice
10 Great Clang
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
20 Ceremony of IntrospectionSummer Solstice
20 Endless Revel of Life Summer Solstice
20 Four Feasts Summer Solstice
20 Four Feasts Summer Solstice
20 Great Clang Summer Solstice
20 High Hunt Summer Solstice
20 Holy Day of the Beast Tot Summer Solstice
20 Rite of Pain and Purity Summer Solstice
20 The High Hunt Summer Solstice
20 Treasures of the Earth Summer Solstice
21 Brightbuckle
21 The Newborn Celebration
22 The Blinding
22 The Newborn Celebration
23 The Newborn Celebration
24 The Newborn Celebration
25 The Newborn Celebration
26 The Newborn Celebration
27 The Newborn Celebration
28 The Newborn Celebration
29 The Newborn Celebration
30 Great Clang
Kythorn 30 The Newborn Celebration
1 Seeing Justice
3 Sornyn
4 Sornyn
5 Sornyn
10 Great Clang
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
20 Great Clang
22 The Blinding
30 Celebration of the Moon
30 Great Clang
30 Dryad Dance Night
30 Endless Revel of Life Night
Flamerule 30 Midsummer's Eve Night
Axe Held High
Calling Down the Thunder
Endless Revel of Life
Grand Revel
High Forge
Holiday of Revelry
Midsummer
Midsummer
Midsummer
Singing of Praises
Song of Dawn
Wild Ride
Ceremony of Contagion Night
Ceremony of the Sactified Night
High Fete Night
The Chase Night
Midsummer Festival of the Ruby Twilight
Calling Down the Thunder
Ceremony of Honor to Helm
Conjuring of the Second Moon
Deeds of the Dead
Endless Revel of Life
Festival Day
Holiday of Revelry
Oath Making
Shieldmeet
Shieldmeet
Wild Ride
The Day of Corellon's PeacCinnaeloscor
The Day of Corellon's PeacCinnaeloscor
Shieldmeet The Melding of the Three Cinnaeloscor
1 Seeing Justice
1 Festival Day Only in years fe
2 Festival Day Only in years fe
3 Festival Day Only in years fe
4 Festival Day Only in years fe
5 Festival Day Only in years fe
6 Festival Day Only in years fe
7 Festival Day Only in years fe
8 Festival Day Only in years fe
9 Festival Day Only in years fe
10 Great Clang
12 Candle Rites
13 Divine Death
13 The Communion of Laughter
13 The Maiming
17 Huldark
20 Great Clang
22 The Blinding
Eleasis 30 Great Clang
1 Seeing Justice
7 Spryndalstar
10 Great Clang
11 Penultimate Thunder
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
20 Great Clang
21 Endless Revel of Life Autumnal Equino
21 Four Feasts Autumnal Equino
21 Four Feasts Autumnal Equino
21 High Hunt Autumnal Equino
21 Rite of Pain and Purity Autumnal Equino
21 Runemeet Autumnal Equino
21 Song of Dawn Autumnal Equino
21 The Dance of Swirling WinAutumnal Equino
21 The High Hunt Autumnal Equino
21 The Transformation Autumnal Equino
21 Treasures of the Earth Autumnal Equino
22 The Blinding
Eleint 30 Great Clang
Calling Down the Thunder
Endless Revel of Life
Feast of the Stags
Harvest Thanks
High Prayers of the Harvest
Holiday of Fruition
Osiris's Bounty
Remembrance Ritual
Song of the Trees
Highharvestide The Convocation
1 Marthoon
1 Seeing Justice
10 Great Clang
11 Impending Doom
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
15 Ascension
15 True Resurrection
20 Great Clang
20 The Destruction
22 The Blinding
23 Starfall
Marpenoth 30 Great Clang
1 Seeing Justice
10 Great Clang
10 Tehennteahan
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
20 Great Clang
22 The Blinding
30 Great Clang
Uktar 30 The Binding Night
Calling Down the Thunder
Ceremony of Remembrance
Coming of the Winter Cave
Commemoration of the Fallen
Deeds of the Dead
Endless Revel of Life
Feast of the Silver Coin
Holiday of Revelry
Honoring the Dead
Honoring the Dead
Mystic Rites of the Luminous Cloud
Rising of the Dark
The Vision
The Feast of the Moon The Feast of the Moon Night
1 Seeing Justice
10 Great Clang
12 Candle Rites
13 The Communion of Laughter
13 The Maiming
20 Ceremony of IntrospectionWinter Solstice
20 Endless Revel of Life Winter Solstice
20 Four Feasts Winter Solstice
20 Four Feasts Winter Solstice
20 Great Clang Winter Solstice
20 High Hunt Winter Solstice
20 Holy Day of the Beast Tot Winter Solstice
20 Rite of Pain and Purity Winter Solstice
20 The Coming Winter Solstice
20 The High Hunt Winter Solstice
20 Treasures of the Earth Winter Solstice
22 The Blinding
25 Orbar
30 Day of Drawing Down

Nightal
30 Great Clang
Nightal 30 Night of Another Year
Neap Tide First Quarter Mo
The Forest Communion of First Quarter Wa
Ceremony of the Sactified Full Moon
Earthrisings Full Moon
Endless Revel of Life Full Moon
Festival of Strength Full Moon
Gathering of the Hunting Full Moon
Gatherings Full Moon
Giving of Thanks Full Moon
Lunar Hallowings Full Moon
Midnight Gambol Full Moon
Secrets of the Heart Full Moon
Spring Tide Full Moon
Other
The Offering of Trinkets Full Moon
High Flow High Tide
Deep Ebb Low Tide
Brandobaris's Tithe New Moon
Chant in the Abiding Dark New Moon
Deepstone Triad New Moon
Gathering of the Hunting New Moon
Spring Tide New Moon
The Cloaking New Moon
The Marking of Time Sunset
Coin Festival The day after th
Coin Festival The day before t
Neap Tide Third Quarter M
HOLIDAYS
DESCRIPTION REGULARIDAY OF MISC1 TYPE
A celebration of cloth-making and weaving, Alturiak 20 REGULAR
with cloth woven during this month believed
to be truly blessed. The Most Excellent Order
of Weavers & Dyers and the Order of Master
Taylors, Glovers & Mercers consider this a very
important festival.

Holy rituals and revels where the faithful of Kythorn 20 REGULAR


Mielikki are expected to enjoy the sensual
pleasures of life and sing praises to the Lady in
the forest.

Rite in which clergy chant and dance on Kythorn 20 REGULAR


barbed wire, thorns, or broken glass, with
senior clergy urging them on with whips and
lay worshippers chanting and drumming. This
sometimes causes a red mistlike radiance to
rise from the dancing floor, and for the
dancing clergy to receive messages from the
Painmaiden.

Organized by Houses Crommor and Gost, with Kythorn 20 REGULAR


the aid of the Spires of Morning, the Ball of
Blossoms opens the day as something of a fair
and competition, with each participating
House contributing a selection of fine flowers
from their gardens to the grounds of the
Spires. There, the High Radiance judges the
arrangements, and a small prize is awarded to
the House that wins. That evening, the
arrangements of flowers serve as the
backdrop to a fine ball held in the Great Hall of
the Spires temple, and the nobles turn out in
their finest white, gold, rose and violet
garments to celebrate the height of the
growing season and the gifts of Lathender to
Waterdeep.
ms Holy Days
Deity Pantheon
Tyr Faerûnian
Moradin Dwarven
Gaerdal Ironhand Gnome
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Waukeen Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Kiaransalee Drow
Deep Duerra Dwarven
Yurtrus Orc
Talos Faerûnian
Berronar Truesilver Dwarven
Sharess Faerûnian
Shiallia Faerûnian
Grumbar Faerûnian
Osiris Mulhorandi
Red Knight Faerûnian
Callarduran Smoothhands Gnome
Vhaeraun Drow
Auril Faerûnian
Urdlen Gnome
Shevarash Elven
Gargauth Faerûnian
Tyr Faerûnian
Gaerdal Ironhand Gnome
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Waukeen Faerûnian
Tyr Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Gaerdal Ironhand Gnome
Nobanion Faerûnian
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Sharess Faerûnian
Gwaeron Windstrom Faerûnian
Mielikki Faerûnian
Malar Faerûnian
Uthgar Faerûnian
Auril Faerûnian
Loviatar Faerûnian
Lathander Faerûnian
Rillifane Rallathil Elven
Aedrie Faenya Elven
Eilistraee Drow
Valkur Faerûnian
Segojan Earthcaller Gnome
Gaerdal Ironhand Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Waukeen Faerûnian
Red Knight Faerûnian
Tyr Faerûnian
Gaerdal Ironhand Gnome
Waukeen Faerûnian
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Shaundakul Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Milil Faerûnian
Talos Faerûnian
Sharindlar Dwarven
Vergadain Dwarven
Sharess Faerûnian
Chauntea Faerûnian
Eldath Faerûnian
Shiallia Faerûnian
Ilneval Orc
Isis Mulhorandi
Anhur Mulhorandi
Silvanus Faerûnian
Sune Faerûnian
Dugmaren Brightmantle Dwarven
Haela Brightaxe Dwarven
Mielikki Faerûnian
Gond Faerûnian
Tyr Faerûnian
Geb Mulhorandi
Gond Faerûnian
Gond Faerûnian
Gond Faerûnian
Gond Faerûnian
Deep Duerra Dwarven
Gond Faerûnian
Gond Faerûnian
Gond Faerûnian
Gond Faerûnian
Gaerdal Ironhand Gnome
Gond Faerûnian
Gond Faerûnian
Loviatar Faerûnian
Gond Faerûnian
Waukeen Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Hathor Mulhorandi
Tyr Faerûnian
Gaerdal Ironhand Gnome
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Thoth Mulhorandi
Sharess Faerûnian
Mielikki Faerûnian
Gwaeron Windstrom Faerûnian
Gaerdal Ironhand Gnome
Malar Faerûnian
Uthgar Faerûnian
Loviatar Faerûnian
Eilistraee Drow
Segojan Earthcaller Gnome
Waukeen Faerûnian
Nobanion Faerûnian
Tyr Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Nobanion Faerûnian
Gaerdal Ironhand Gnome
Faerûnian
Tyr Faerûnian
Waukeen Faerûnian
Waukeen Faerûnian
Waukeen Faerûnian
Gaerdal Ironhand Gnome
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Hathor Mulhorandi
Gaerdal Ironhand Gnome
Silvanus Faerûnian
Sharess Faerûnian
Lurue Faerûnian
Haela Brightaxe Dwarven
Talos Faerûnian
Sharess Faerûnian
Milil Faerûnian
Flandal Steelskin Gnome
Shiallia Faerûnian
Akadi Faerûnian
Beshaba Faerûnian
Oghma Faerûnian
Horus-Re Mulhorandi
Lathander Faerûnian
Mielikki Faerûnian
Yurtrus Orc
Sharindlar Dwarven
Berronar Truesilver Dwarven
Sunye Faerûnian
Callarduran Smoothhands Gnome
Talos Faerûnian
Helm Faerûnian
Selûne Faerûnian
Kelemvor Faerûnian
Sharess Faerûnian
Marthammor Duin Dwarven
Shiallia Faerûnian
Torm Faerûnian
Oghma Faerûnian
Beshaba Faerûnian
Mielikki Faerûnian
Solonor Thelandira Elven
Corellon Larethian Elven
Angharradh Elven
Tyr Faerûnian
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Marthammor Duin Dwarven
Gaerdal Ironhand Gnome
Loviatar Faerûnian
Torm Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Waukeen Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Waukeen Faerûnian
Gaerdal Ironhand Gnome
Hoar Faerûnian
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Sharess Faerûnian
Mielikki Faerûnian
Gwaeron Windstrom Faerûnian
Malar Faerûnian
Loviatar Faerûnian
Uthgar Faerûnian
Lathander Faerûnian
Aedrie Faenya Elven
Eilistraee Drow
Rillifane Rallathil Elven
Segojan Earthcaller Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Talos Faerûnian
Sharess Faerûnian
Malar Faerûnian
Isis Mulhorandi
Chauntea Faerûnian
Shiallia Faerûnian
Osiris Mulhorandi
Anhur Mulhorandi
Silvanus Faerûnian
Dugmaren Brightmantle Dwarven
Waukeen Faerûnian
Tyr Faerûnian
Gaerdal Ironhand Gnome
Hoar Faerûnian
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Mystra Faerûnian
Torm Faerûnian
Gaerdal Ironhand Gnome
Finder Wyvernspur Faerûnian
Tyr Faerûnian
Tymora Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Waukeen Faerûnian
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Tyr Faerûnian
Gaerdal Ironhand Gnome
Gargauth Faerûnian
Talos Faerûnian
Arvoreen Halfling
Luthic Orc
Haela Brightaxe Dwarven
Kelemvor Faerûnian
Sharess Faerûnian
Nephthys Mulhorandi
Shiallia Faerûnian
Red Knight Faerûnian
Tempus Faerûnian
Sehanine Moonbow Elven
Shar Faerûnian
Savras Faerûnian
Lurue Faerûnian
Tyr Faerûnian
Gaerdal Ironhand Gnome
Loviatar Faerûnian
Garl Glittergold Gnome
Tyr Faerûnian
Thoth Mulhorandi
Sharess Faerûnian
Mielikki Faerûnian
Gwaeron Windstrom Faerûnian
Gaerdal Ironhand Gnome
Malar Faerûnian
Uthgar Faerûnian
Loviatar Faerûnian
Auril Faerûnian
Eilistraee Drow
Segojan Earthcaller Gnome
Tyr Faerûnian
Waukeen Faerûnian
Geb Mulhorandi
Gaerdal Ironhand Gnome
Jergal Faerûnian
Istishia Faerûnian
Corellon Larethian Elven
Sharindlar Dwarven
Urogalan Halfling
Sharess Faerûnian
Bahgtru Orc
Thard Harr Dwarven
Sheela Peryroyl Halfling
Solonor Thelandira Elven
Sehanine Moonbow Elven
Erevan Ilesere Elven
Hanali Celanil Elven
Istishia Faerûnian
Baervan Wildwanderer Gnome
Deep Sashelas Elven
Deep Sashelas Elven
Brandobaris Halfling
Shargaas Orc
Dumathoin Dwarven
Thard Harr Dwarven
Istishia Faerûnian
Baravar Cloakshadow Gnome
Labelas Enoreth Elven
Vergadain Dwarven
Vergadain Dwarven
Istishia Faerûnian
MONTH
# NAME # NAME
PERSONES OF WAT
# NAME NOBLE HOUSE HOUSE OR FAMILY
412 Ander Stormwind
418 Rondreval Sambrast
501 Stom Mossbluff
503 Thohorn Chandler
497  Orsar  Daliler the Stout
1 ??? Ammakyl
2 ??? Roaringhorn
3 ??? brother of Haelr Roaringhorn
4 ??? Gralhund Gralhund
5 ??? Roaringhorn Roaringhorn
6 Adeyo
394 Adhamh
7 Adreth Sardolphyn Sardolphyn
8 Agorn Fuoco
9 Ahmaergo
371 AilaandDalliaIllmatti’

10 Alaeros Margaster Margaster


12 Alethtan
13 Algondar Daliano
14 Alondra 'Wildfire' Wav Wavesilver
15 Alvilda Margaster
16 Amath Sercent
17 Ambrose
Ammakyl Everdawn
(BT 43)
18 Ammakyl
19 Ammalia Cassalanter Cassalanter
383 Amnar Vergoba
20 Amori De'spri De'spri
21 Andalar Helmfast, ol Helmfast
520 Andraethra Melshimb Melshimber
22 Andral Thaerendral
23 AndramburtMelauthaZaraela (only daughter), was recently killed by the mindflayer Suthool (E:DM 294
514 Andrethra Zoar Zoar
480 Antoum Mrays Mrays Family
24 Antoum Mrays, Nazra’ Mrays Family
516 Antryn Thann Thann
25 Anverth Leffery
26 Aowena Hedare Hedare
27 Araezra ‘Rayse’ Hondyl
28 Ardred Briferhew
499 Aria Cavatina
540 Arilosa Adarbrent Adabrent
441 Arlanna
29 Arn Xalrondar Cassalanter
419 Arthius, Serenore Ulbrinter Ulbrinter
30 Arthright Grayfalcon
31 Artor Morlin
387 Arvene Morrow
528 Astute Carver
542 Astute Carver (Leaplow, Runewright and Sophraea’s father, a giant of a man, bushy beard, master ston
485 Athue Thann Thann
445 Aundra Blacklock
32 Aurinax
483 Avaereene
33 Avareen Windrivve
34 Avi
35 Ballinton Marcheno Marchenor
496 Bareris Anskuld
37 Barnibus blastwind
38 Barrowin Undurr
423 Barthelby
39 Bashekk Ortallis
444 Bastun Nesraan
40 Belarkyn Vanjelarr 
41 Belinda Anteos Anteos
42 Bellwish Grady
455 Belmark Chelvurr
43 Belmeern Sardolphyn
44 Belren Xorandur
45 Belvarra Bowmantle
545 Bentnor and Cadriffel C. (Sophraea’s cousins, twins) (CotD 3,12)
46 Bepis Honeymaker
376 Bergerat
509 Berithro Tharlivar
47 Blegor
48 Blossom Snobeedle Snobeedle
389 Bogarte Locks
49 Bonnie
173 Bonnie
50 Bor Dundragon
51 Bors Jarthay Zulpair
52 Bowgentra Summertaen
443 Bramal Salibuck
53 Branathleira Estelmer Estelmer
54 Brandeleira Talost, w Talost
385 Brasid Vashar
55 Brendan
56 Brevindon Margaster Margaster
388 Brisby
Bromas Sultlue Sultlue
57 Broxley Fairkettle
58 Bryn Lightfingers
459 Cadraethe Haulhenarr
59 Cassian Lafornan
60 Challras Gralleth (BT Gralleth
61 Charworl
62 Chelandor Sardolphy Sardolphyn
63 Chostal Dunflagon, r DUNFLAGON
64 Claudio Benzreck
65 Clytemorrenestrix
67 Cockaby Fapplestamp
436 Corporal Enoreth Knag
11 Corylus Thann Thann
69 Daerevvros (1489 DR)
70 Daerovus ‘The Wolfho
71
72 Daerrask Querreth
73 Dagult Neverember Neverember
402 Dahl Peredur
530
74 Dalia
454 Daranthra Xathnout 
75 Darfin Floshin Floshin
495 Darvin Evenwood
76 Dasher Snobeedle
77 Dauner Ilzimmer Ilzimmer
78 Davil Starsong
434 Deadeyes
79 Delnar Kleeandur
80 Deseyna Majarra
486 Detta
517 Dharis Thann Thann
369 Dianhe Icewilder
81 Dolmund
83 Dolpherus Thangolir Thongolir
84 Dorgar Adarbrent, old Adabrent
85 Dorn Shemov
86 Dornal
DresdarkWhitebeard
Kormallis, a shambling, squat round bear of a man,balding, favors dark silks and wears monoc
87 Kormallis
88 Druette “the Raven”
89 Duric Green
113 Durnan
465 Dusk Lanvyl
541
407 Ebros Windsong
90 Eckhart Hedare Hedare
474 Egetha
526 Eiruk Weskur
91 Eiruk Weskur
92 Elaspra Ulmarr
93 Elegal Nandar Nandar
468 Ellis Kolatch
94 Ellywick Fiddlefen
127 Eltalon Vaundrar
95 Elzerina Cassalanter Cassalanter
96 Embrelle Eagleshield Eagleshield
97 Embric
536 Emily Bandoun
98 Emmek Frewn
457 Emmura Flanthyn
99 Emrythra Sardolphyn Sardolphyn
100 Ered Payno
101 Erland Husteem (E:D Husteem
102 Erystian Demarne
103 Eskeneldur Manthar (s Manthar
104 Esloon Bezant
105 Estevan Savicci
106 Esvele Rosznar Rosznar
494 Eugene Kent
107 Evryk Swornhold
108 Fala Lefaliir
109 Faxhal Xoram
110 Fel’rekt Lafeen
111 Feldelmra Sardolphy Sardolphyn
112 Felmaera Undrenneth
114 Fenerus Stormcastle
126 Fergus Crabwater.
405 Feston Bargewright
377 Finnick
115 Floon Blagmar
116 Flutterfoot Zipswiggle
384 Galen Redwine
466 Gannon
117 Gath
118 Gaxly Rudderbust
119 Gerbo Reese
519 Gierobuco Melshimb Melshimber
120 Gorath
420
538 Gordryn Haeront of Waterdeep
374 GrantwithFurnewt
507 Graros Urthadar
425 Graven Lavoldson
121 Greth Gralhund Gralhund
122 Grinda Garloth
123 Groz
124 Grum’shar
125
451 Gruthgar Hrimmrel
500 Gum Oceanthorn
548 Gustin Bone
128 Gysheer Omfreys
129 Haelram Roaringhorn Roaringhorn
190 Haemmor Urmbrusk Urmbrusk
464 Halark Tarncrown
130 Halmor Assumbar Assumbar
131 Hamaleiya Zulpair Zulpair
132 Hammond Kraddoc
133 Hantanus Tarm Tarm
535 Haramond Bandoun
134 Hardaunt Maskridge
135 Harko Swornhold
136 Harlbrittur Kothont Kothont
137 Harlond Melshimber Melshimber
431 Harravin
138 Harriana Hawkwinter Hawkwinter
139 Harshnag
140 Haru Hamator
141 Harug Shieldsunder
525 Harug Shieldsunder
142 Havi Termock
143 Havia Iuicknife
144 Hawkguard
473 Hector
145 Heldar
477 Heljara
146 Hester Barch
370 Hlaavin
147 Hlam
518 Hlarutin Marulmeryn Thann
523 Hosanna Melshimber Melshimber
148 Hrabbaz Gralhund
373 Hurgak
149 Hurv Taldred  Gralhund
150 Husteem (E:DM 287) Husteem
151 Hyustus Staget
396 Ian Forksful
456 Ildunstran Wurth,
152 Ilira Nathalan
153 Imindur Glenmaur
183 Imshrel Urmbrusk Urmbrusk
487 Ingemar
154 Inkeri Margaster Margaster
513 Inneth Hulmshar
515 Inteth Thann Thann
155 Iokaste Daliano
156 Istrid Horn
157 Ivor Evenwood
158 Jadzia Ammakyl Ammakyl
159 Jalanvaloss
160 Jalester Silvermane
161 Jamna Gleamsilver
162 Jandar Chergoba Cassalanter
163 Jarbokken Frostbeard
469 Jard le Karn
164 Jarlaxle Baenre
165 Jelenn Urmbrusk Urmbrusk
166 Jeryth Phaulkon Phaulkon
167 Jezrynne Hornraven
439 Jhessail Eveningfall
169 Jinny 
170 Justyn Rassk
171 Kaelen Zam
172 Kaevja Cynavern
174 Kahlem Ralnarth 
175 Kalain
176 Kalen Dren
408 Kameyo Maskholt
471 Kar
413 Kara Marsk
177 Karabal L’enz
450 Kassalra Maremthur
178 Kastarra Hunabar, lar Hunabar
372 KelsoFiddlewick
492 Keresta Delvingstone
179 Kerri Evenwood
180 Kersh Tegerin  Zulpair
181 Khafeyta Murzan
481 Khochen
531 Khochen
182 Klarr Besham
184 Klarz
185 Korgstrod Uxgulm
Korras Anteos the Third (WATE 1-2)
186 Anteos
187 Kothont
188 Krebbyg Masq'il'yr
189 Krentz
191 Kylynne Silmerhelve Silmerhelve
521 Kymeera Melshimber Melshimber
421 Lady Stellephosa
192 Laeral Silverhand Arunsun
452 Lammakh Heirlarpost
193 Lander Stonar
194 Laraelra ‘Elra’ Hasard Hasard Family
524
195 Larr
544 Leaplow and Runewright C. (Sophraea’s brothers) (CotD 3,13)
196 Lestra Urmbrusk (HoU Urmbrusk
197 Lif
198 Lilianviaten Dlardrageth
430 Lin
220 Llarwell Urmbrusk
199 Llorath Pharn
447 Logan
484 Lord Bones
200 Lorella Middenpump
201 Losser Mirklav
202 Lug Grimsditch
203 Lungard Zun Zun
204 Lymeria Lhaurilstar
442 Madrak Salibuck
511 Maelra Harzund
205 Maerla Windmantel
502 Makhum Pakein
206 Malaerigo Hasard (BT Hasard Family
208 Malchor Harpell
209
368 Malleus Grimehouse
210 Malryn Lavalander
211 Mamaelra, 3 daughters, 4 sons
212 Manshoon
213 Mansion on Vhezoar Street (BT 238)
446 Mardin Eftnacost
214 Margo Verida
215 Marro Iaz’arrt
216 Martem Trec
218 Matriarch Kalandra
534 Matriarch Kalandra
219 Mattrim “Threestrings” Mereg
221 Maxeene
378 Mazen
397 Meggin
222 Melannor Fellbranch
411 Melisende Shadefall
223 Meloon Wardragon
224 Merry Dwindlejoy
386 Mertil
381 Mikash
406 Mira Zawad
225 Miros Xelbrin
226 Mirt the Moneylender
417 Mkar
227 Mookie Plush
228 Morgan Estelmer
229 Morrath Varbrent
433 Muragh
230 Myrathranda Gost, sh Gost
231 Nana Laiba Rosse Cassalanter
232 Nar’l Xibrindas
233 Naxene Drathkala
234 Nazra Mrays Mrays Family
357 Nazra Mrays Mrays Family
403 Nera Harldrake
235 Nezra
236 Nharaen Wands Wands
237 Nihiloor
238 Noska ur'Gray
399 Nylaersyn "the Change Floshin
239 Nymmurh
240 Olimbur Dardulph
533 Olimbur Dardulph 
409 Oloric Thunderkin
504 Oloril Swordhand
461 Omin Dran
428 Omphar Daegrech
375 OrlandoDunphanLacer
241 Orn Margaster Margaster
242 Orond Gralhund Gralhund
498 Orsar Nardem Baman
243 Osco Salibuck
482 Osco Salibuck
244 Osvaldo Cassalanter Cassalanter
245 Othovir
246 Ott Steeltoes
488 Ouida
422 Palonya
247 Parldar Sardolphyn Sardolphyn
493 Parlek Lateriff
529 Parlek Lateriff
248 Parlek Lateriff
449 Parlek Lateriff
249 Pavel
395 Perdita
463 Perengal Yuskalaunt
546 Perspicacity, Sagacious, Vigilant and Judicious C. (Leaplow, Runewright and Sophraea’s uncles) (CotD 7
429 Philbin
250 Plush
416 Primara
522 Psalm Melshimber Melshimber
251 Pynt Oomtrowl
Quarren Urmbrusk (HoU 18)
252 Urmbrusk
253 Raelyn Auvrynda
254 Ralnath
479 Ran Grifstone Grifstone
549 Ran Grifstone,
255 Rashemel Steeldrover
380 Ratzgell
256 Ree Fellbranch
257 Relavarr Agundar , s Agundar
258 Remallia Haventree
259 Renaer ‘Ren’ Nevere Neverember
543 Reye C. (Leaplow, Runewright and Sophraea’s mother) (CotD 7-9)
489 Rhacoph the Bulbous
260 Rharlek Gralleth: Cha Gralleth
448 Rhavilra Gryphonshar
261 Rhetegast Hawkwinte Hawkwinter
217 Rhinzen Halnian
438 Risa Waylon
262 Rishaal the Page-Turne
263 Ristel Bregen
264 Ristlara
265 Rorild “Rory” Raztae Snome
266 Roscoe Underbough
267 Rowan Evenwood
268 Ruldrin Sandhor Roaringhorn
269 Rusty Bighat
270 Rutherford Urmbrusk Urmbrusk
271 Saeth Cromley
272 Samara Strongbones
391 Samwise Silverhearth
510 Santar Belrune
453 Sarathlue Serendragon
273 Savara Firethorn
274 Savra Belabranta Belbrundel
424 Schonert
470 Seala
275 Sefa Naelryke (LE female Tethyrian human
276 Sembra Vashir
277 Sh’Vis Jhalavar
278 Floshin
279 Shan Chien
280 Shani
281 Shava
282 Shenan
414 Shevara Fezim
472 Sigrud
283 Silmerhelve is one of the older noble houses; traditionally their trade and business interest include gua
440 Silverstar Rahyn
467 Sintus Farlhor
284 Skeemo Weirdbottle
390 Snixxy Silverhearth
285 Soluun Xibrindas
478 Sonny
547 Sophraea Carver (youngest in a mostly male family, 17 years old, young girl with black curly hair) (CotD
286 Sora Cuttle
287 Stedd Moonstar from Moonstar
288 Strix
490 Sycunda
410 Tadberrow Wald
289 Taeliia Hammaerhart
290 Talandra Roaringhor Roaringhorn
291 Talanna ‘Tal’ Taenfeather
292 Talantress Roaringho Roaringhorn
435 Talen Telfeather
293 Talisolvanar Fellbranch
400 Tam Zawad
294 Tarwind Arryhook
295 Tasheene Melshimbe Melshimber
296 Tashlyn
by 1486 Yafeera
DR she has become the (harper?) agent who carried messages for the Masked Lords, replaced
297 Hedare
298 Terenzio Cassalanter Cassalanter
299 Terras Thangolir Thongolir
300 Tervaround Waggletop
475 Tessele Swiftwater,
301 Thardouk Starbuckler
401 Thardouk Starbuckler
302 The Black Viper Rosznar
303 The Dyre Sisters X
304 The Moonstars are a noble family and faithful followers of Selune. Once prestigious, the family has suff
427 The Nameless Haunt
437 Thelma Flametop
532 Thestryl Mellardin
476 Thoat
305 Thorvin Twinbeard
306 Thrakkus
307 Tissina Khyret
308 Tomassin Gralhund Gralhund
415 Tordek Frostbeard
309 Torlyn Wands Wands
506 Trakas Urthadar
310 Travvask Sardolphyn Sardolphyn
379 Twintle
311 Tylan Ilueph
312 Tylandar Roaringhorn Roaringhorn
Uld Brandath
313 Ulkoria Stonemarrow
539 Ulkoria Stonemarrow
314 Ulmord
315 Umbero Zastro
316 Umpok
317 Umsheryoth
404 Undevvur Thort
508 Undevvur Thort
318 Urlaster Ghann
319 Urlon Vhrule
320 Urstul Floxin
321 Urth
322 Uza Solizeph
323 Vaelle Lurval
68 Vaelra Kallo
460 Vaelra Kallo
324 Vaerentevor Qasmult
325 Vahrem Kuthcutter
326 Vajra Safahr
327 Valantajar
328 Valas Trapp
329 Valetta
432 Varriel
330 Velgos Ephezzrin
331 Velmaeros
426 Verity Morninglady
537 Verity Morninglady
332 Veron Angalen
333 Vescaras Ammakyl, a b Ammakyl
334 Vestra Stonar*
335 Vevette Blackwater
336 Vhaspar Holmdreg
337 Victoro Cassalanther Cassalanter
338 Vincent Trench
339 Volkarr Kibbens
340 Volothamp Geddarm
341 Vonda
527 Vorgan Drulth
Vorondar Levelstone
491 Vydis
342 Wargruk
393 Wash Meadsocks
343 Wavetamer Garyn Rav Raventree
344 Wern Malkrave.
345 Westra Moltimmur
346 Weverell 'Wever' Zun Zun
347 wife Kalaerra and daughters Tamra, Hethildra, and Marlemoeve
348 Willifort Crowelle Cassalanter
382 WinYuven
392 Wisesam
349 Xamlyn Margaster Margaster
350 Xanathar
505 Xavtiln Droverson
351 Xia Shung
352 Xoblob
398 Xzand’re Hsyl’ran
353 Yagra Stonefist
354 Yalah Gralhund Gralhund
355 Yaliek Iltizmar
356 Yorn the Terror
358 Zaffrab Horcusporcus
359 Zaibon Kyszalt
360 Zardoz Zord
361 Zartan Gralhund Gralhund
512 Zathant Drorn
362 Zelifarn
363 Zelphin Green
364 Zelraun Roaringhorn Roaringhorn
365 Zemk
462 Zereth Keltaerond
366 Ziraj the Hunter
367 Zorbog Jyarkoth
458 Zuzeena Qeldur
36
66
82
168
207
Hides below the illusion of a youthful, well rounded women, with a heart-shaped face surrounded by vibrant gold

Before Avarenee became a lich, she was in command of the Xanathar’s kidnapping agents known as ‘the Hand’. S
GAWAIN BLUE (CULT OF THE DRAGON)
STEEL DRAGONS OF WATERDEEP Reye C. (Leaplow, Runewright and Sophraea’s mother) (Co
OTHER NOBLE HOUSES? Leaplow and Runewright C. (Sophraea’s brothers) (CotD 3
OTHER GUILDS? Bentnor and Cadriffel C. (Sophraea’s cousins, twins) (CotD
AGENTS OF NEVEREMBER? Perspicacity, Sagacious, Vigilant and Judicious C. (Leaplow,
LILTEN, FAYNE? Sophraea Carver (youngest in a mostly male family, 17 yea
SHADOWBANE? Gustin Bone
HERALDS?
REMNANTS OF CULT OF THE DRAGON?
THAYAN AGENTS?
AGENTS OF SHADOW THIEVES OF AMN?
MERCHANTS FROM BALDUR'S GATE (HOTDQ)

CONTACTS FROM RISyoungest Sisters of the family notorious for their shopping sprees. (BT 14)**As Ho
SURVIVORS FROM CULTS OF ELEMENTAL EVIL
OTHER CHARACTERS FROM POTA
FACTION MERCENARIES FROM OOTA
FACTION CONTACTS FROM OOTA
TRADERS&DROW FROM OOTA IN SKULLPORT
HOOKS FROM COS
SURVIVORS FROM NIGHTSTONE
OTHER CHARACTERS FROM SKT
HOOKS FROM HOOKS TO TALES FROM DNDADVENTURERSLEAGUE
NPCS FROM BEREGOST ?
DAGGERFORD CONTACTS

‘The Heirs of Waterdeep’


Renaer ‘Ren’ Neverember (see Folk
Laraelra ‘Elra’ Hasard (daughter, sorc
Vajra ‚Blackstaff’ Safahr (see Folk o
Harug Shieldsunder (old dwarf tunnel
Eiruk Weskur (wizard of the Watchful
Meloon Wardragon (Sell-sword, Long
Lord Torlyn Wands (see Folk of Wat
Parlek Lateriff (sage, sorcerer, smith
Osco Salibuck (Halfling, grandson o
PERSONES OF WATERDEEP
CLERGY GUILD ORGANIZATION FACTION Short Description

CITY WATCH
CiTY WATCH Swordcaptain , South Ward
CiTY WATCH Swordcaptain , South Ward
CiTY WATCH

A dwarf gravedigger within the City


Personality: I feel far more comfort
Ideal: There’s no good pretending t
Bond: My job is my life.
Flaw: I tend to gossip in order to fil

Manshoon's Zhentarim
Xanathar's Guild After the beholder, Ahmaergo is th

DECEASED

BANE
Sir Ambrose Everdaw

Ammalia is well mann


CITY WATCH

In contrast to her husband, it might al

e mindflayer Suthool (E:DM 294)


Andrethra Zoar is a short, slender, dar
members of the society, she’s known a
Nazra’s young son, studies a the Ho

Bregan D'aerthe rock gnome enginee

CITY WATCH
High Road Charter Company
CiTY WATCH opera singer (LG female protector a
Order of the Gauntlet
CITY WATCH

man, bushy beard, master stonecarver) ( CotD 7-9, 15-16)


The Lady Thann is a wizard who ha

The Sightless a powerful lich and crime lord (orig

Splendid Order of Armorers, Locksmiths, & Finesmiths


CITY WATCH of close family members
CiTY WATCH Flaw or Secret: Has a powerful ene
Watchful Order of Magists & Protectors

Jergal
Zhentarim
Mystra
CITY WATCH
Flaw: “My loyalty is easily bought: s
exceeds my current fee.”
Candidate to Maske

ASMODEUS Xanathar's Guild

Bepis Honeymaker i
Shard Shunners

him again.”
Emerald Enclave Flaw: “I sometime trust people a litt
CITY WATCH Bond: “The Yawning Portal is my ho
Flaw: “If you want sympathy you’ve

Watchful Order of Magists & Protectors


CITY WATCH

Unseen

CITY WATCH

Fellowship of Innkeepers
Zhentarim
Bregan D'aerthe rock gnome enginee
CITY WATCH

CITY WATCH

Lord Protector
Tam prizes the of Neverwinter arou
Dalesman's skill at m
Harpers Though Dahl is not active in the fie

Candidate to Maske

CiTY WATCH human ranger monster slayer


Shard Shunners

Zhentarim
(a.k.a. Harhoarguh), a plaguechang
CITY WATCH
really like them.
Flaw: I look for fights in the most u
Flaw: “I’m obsessed with cleanlines
tiresome rituals.”
CITY GUARD

CITY WATCH

Overwizard
Personality: of the to focus on th
I choose
Bond: Myyou
Flaw: “If husband and our busines
want sympathy you’ve
place.”
High Healers
Patron Dusk Lanvyl of High Healers Ev
Only recently made a full agent, Eb
Harpers Recently, Ebros has begun to suspe

On Coffinmarch, wizard, old woma


Watchful Order of Magists & Protectors (wizard of the Watchful Order, black h
Watchful Order of Magists & Protectors
a fat, greasy unpleasant man. Sells
Bregan D'aerthe rock gnome enginee
Watchful Order of Magists & Protectors

Most Careful Order of Skilled Smiths and Metalforgers


, Bandouns’s much younger sister w

Candidate to Maske

Manshoon's Zhentarim

young actor from Luskan 

Red Wizards of Thay

CiTY WATCH NE damaran knight, corrupted City


Bregan D'aerthe drow gunslinger
Guild of Apothecaries & Physicians

Bregan D'aerthe drow gunslinger

Bregan D'aerthe Goodman Feston Bargewright is th


Harpers Feston has good reason to be worr
Shard Shunners
With friends all over the city, Floon
Xanathar's Guild
Unseen
co-owner of is
Ideal: Blood Magpie & Gannon
beautiful. Its color h
Bond: My life is forfeit if I fail my m

Bregan D'aerthe rock gnome enginee


Master of Pages • Matriarch's Uncle (R
Xanathar's Guild
Oghma Keeper
Oghma
Unseen
CiTY WATCH Armar, South Ward

Xanathar's Guild
UNMASKED LORD
CiTY WATCH Swordcaptain , South
Owns a Guidebook to Ward
Waterdeep*
** The guidebook may be a copy o

Vintners’, Distillers’, and Brewers’ Guild

, a lich, SAY6
CITY WATCH
evil adventurer who

ASMODEUS

(old dwarf tunneler of the guild)


Manshoon's Zhentarim
Manshoon's Zhentarim
CITY WATCH
waiter, Bard’s Theater, male huma

Barkeep in Felzoun’s Folly , inform


Magisters
Unseen is the driving force
Order of the Even-Handed  Hlam is the grand master of the Or

Sweet dispositioned and gregarious to

Xanathar's Guild

CITY WATCH

Candidate to Maske

Watchful Order of Magists & Protectors


Bond: Ouida is the love of my life.
Flaw: Undermountain speaks to m

Cult of the Dragon dwells in Mistshore, but works on staff

The Pink Flumph was


Zhentarim
CITY WATCH

Grey Hands Flaw: “I find socializing exhausting.


Lord's Alliance anything to avoid it.”
Zhentarim
ASMODEUS
Guild of Stonecutters, Masons, Potters & Tile-makers
, proprietor of the festhall The Drun
Bregan D'aerthe

Emerald Enclave Chosen of Mielikki Jeryth served as

Selune
Vintners’, Distillers’, and Brewers’ Guild
Guild of Butchers
CITY WATCH
Manshoon's Zhentarim
CITY WATCH

CITY WATCH
is a human veteran from Zhentil Ke
host, male half-elf

Bregan D'aerthe drow elite warrior


UNMASKED LORD

jathander
CITY WATCH

Harpers petite tuigan woman


, petite tuigan woman (S:TA 37)
Bregan D'aerthe
Emerald Enclave

Bregan D'aerthe drow gunslinger


Xanathar's Guild
Magisters
A distant cousin, Kymeera showed up
Kelemvor

UNMASKED LORD

The Heirs of Waterdeep


Beshaba Dlardrageth

Bregan D'aerthe drow mage, captain of Eyecatcher


Crime-Lord, visits seedy festhalls. A

Bregan D'aerthe rock gnome engineer


Flaw: “I think I have the ear of the c
CITY WATCH but really they don’t trust me.”

Cult of the Dragon Maelra dwells in dingy third-floor r


Watchful Order of Magists & Protectors
CiTY WATCH Swordcaptain , South Ward

Bond: “My books are the reservoir


Flaw: “I look down on everyone.”
Watchful Order of Magists & Protectors

Bregan D'aerthe drow elite warrior

addicted to shape-changing potion


, who
can is addicted
always tohere.”
find me shape-changin
Harpers Flaw: “I’ve a habit of hanging on to
awakened draft hor
Shard Shunners Bond: I seek to preserve the Ship’s
Flaw: I’ve got a short temper.
Emerald Enclave
is a human grocer from the Sea Wa
Force Grey Bond: “I’m always loyal to my frien
Flaw: “I am deeply afraid of fire”.
Unseen
Unseen Some time ago, Mira became a frin
Harpers At present, the Zhentarim with wh

bugbear urban ranger, urban boun


Manshoon's Zhentarim

CITY WATCH
Lathander Watchskull, arrogant former cleric

Bregan D'aerthe

Nera Loudbuckles’,
‘Lady is nothing buta ahalf-elf
gruff tavern-
woman,
Harpers Nera's pastshould
Ideal: We is far behind
all workher, but of
smarter,
Flaw: My conscience sometimes ge

Xanathar's Guild
Xanathar's Guild
Unseen 3e info: Nylaersyn (CE female fey'ri

Volo’s fat and cigar-chewing publis

•  is a dwarven tattooist who is drin


CiTY WATCH Armar, South Ward

Baravar Cloakshadow

CiTY WATCH Dark hair, rude, good soldier, orsar


Force Grey
(Halfling, grandson of Madrak)

Xanathar's Guild Ideal: Life is loss; our pain defines


Bond: I am the only one who can s
Jergal

A tenday later, Parlek was invited w


(sage, sorcerer, smith )

Ideal: Enough money lets me do wh


Flaw:
Bond:I’m terrified
I spend of beingsearchin
my afterlife caught b
Flaw: I am terrified of rats.

and Sophraea’s uncles) (CotD 7-8)

• She begs the adventurers to find

Kymeera's firstborn son (Rank 1) • 21


Cellarers’ & Plumbers’ Guild
Bregan D'aerthe

third son of House Grifstone, is som

CITY WATCH
Unseen
Emerald Enclave

Bond: All must acknowledge my gr


Flaw: Intellectualism isn’t my stron

Sune

CITY WATCH

Bond: “My reputation is everything


Flaw: “Another drink? Don’t mind i

CITY WATCH
Manshoon's Zhentarim

UNMASKED LORD
Manshoon's Zhentarim
Order of the Gauntlet
Ilmater
hostess, female half elf, staff of Bar

Carpenters’, Roofers’ & Plasterers’ Guild Flaw: “I tend to lash out at people w
Bregan D'aerthe secrets.”

broadsheet
Bond: Thoughpublish
born elsewhere, we
Flaw: Shani doesn’t tolerate rudene

waitress, Jester’s Room, female hu


nd business interest include guardianship, warrior-training and pandering. (WATE 1-1)
Selune
Tavernkeeper of House of Dust
Zhentarim

Bregan D'aerthe drow gunslinger, renegade


bouncer in Felzoun’s Folly
girl with black curly hair) (CotD 3,32)

Bond: My brother is a simpleton; p


Flaw: I’m willing to trust anyone th
is a halfling barrister and a regular
CITY WATCH

CITY WATCH

Emerald Enclave male half-elf


Though carp a great deal of in
he wields
Harpers Tam Zawad always has an eye and
Bregan D'aerthe

CITY GUARD Zhentarim Lives on the 4th floor of the God Ca


Harpers by 1486 DR she has become the (h

Bregan D'aerthe rock gnome engineer


former adventurer, owner of Inn o

prestigious, the family has suffered various hardships over the years. Much of the family has left Waterdeep. Recent activity indicates

Sune
Harpers She guards the Harper Teleportatio
minotaur bouncer

ASMODEUS

CiTY WATCH Armar, South Ward

Shard Shunners
Bregan D'aerthe drow mage, captain of Heartbreake

Watchful Order of Magists & Protectors


Watchful Order of Magists & Protectors

Magisters

Owner OF THORT'S FINDING is a w


Harpers Thort is always interested in new a
Undevvur Thort is a wizened ex-ad
Flaw: “I’m unfaithful to my wife wit
Manshoon's Zhentarim women than I care to think about.”
Manshoon's Zhentarim Ideal: If it’s small enough, no one w
Bond: I work to make life better for
Uza Solizeph is an

possibly MASKE LOR

Blackstaff tower
rakshasa
Flaw: “I’m always looking over my s
dagger in my back.”

female human Red Wizard necrom


Bregan D'aerthe drow mage, captain of Hellraiser, H

A dragonborn pirate captain, forme


Of late, two mysteries have been o
Harpers a black-skinned half-elf of mixed Tu

Manshoon's Zhentarim

ASMODEUS
He speaks concisely,
Bregan D'aerthe drow gunslinger
Bond: Though born elsewhere, we
Flaw: Shani doesn’t tolerate rudene

Magisters Bond: My brother’s freedom has m


Flaw: I am paranoid to my own de

Valkur
Zhentarim

ASMODEUS
Manshoon's Zhentarim
Xanathar's Guild
CiTY WATCH Armar, South Ward

Xanathar's Guild deep


Bond:gnome
Jarlaxle Baenre will realize m
Bregan D'aerthe Flaw: I’m nothing if not overconfide
Zhentarim

Manshoon's Zhentarim
Bregan D'aerthe rock gnome engineer
The drow, Zaibon Ky
Bregan D'aerthe

Cult of the Dragon Drorn's real abode is a damp, roof-leak

Harpers
Xanathar's Guild

Zhentarim

CITY GUARD
d face surrounded by vibrant gold curls. ( DS 183)

ping agents known as ‘the Hand’. She was already a skilled mage and slaver of the Xanathar’s Thieves Guild. ( CoSp/WiW 89)

wright and Sophraea’s mother) (CotD 7-9)


C. (Sophraea’s brothers) (CotD 3,13)
(Sophraea’s cousins, twins) (CotD 3,12)
Vigilant and Judicious C. (Leaplow, Runewright and Sophraea’s uncles) (CotD 7-8)
est in a mostly male family, 17 years old, young girl with black curly hair) (CotD 3,32)

hopping sprees. (BT 14)**As House Ulbrinter seems to still exist, maybe only House Phul vanished through the merger?

The Heirs of Mirt


Founded by Renaer Neverember
Headquaters: A hall in Castle Ward currently under renovation
A society of Waterdhavian adventurers whose members vow to defend Waterdeep against all enemies, to uphold the values of Water
There is no membership fee nor salary nor stipend for membership.
The members are only required to be true to defending Waterdeep. If at anytime they cannot do that, then they should resign.
Membership benefits include the usage of the hall to serve as a social club with meals, drinks, and meeting rooms. Members may bri
Patrons seeking adventurers may post notices here or come in person seeking help.
You may be a member of another Adventuring Company in addition to this Society.
Foreigners are not accepted as members because their loyalties likely lie with other realms. If they make their residence in Waterdee
As we prove the worth of the adventurers, it is hoped that the Society is seen as an informal militia or a group that would provide ba
It is possible that the membership might decide to undertake civic projects in the future.
NOTES FR WIKI LINK DNDBEYON
SOURCE
Blue Alley

aptain , South Ward


aptain , South Ward

three other sisters of Vescaras (S:TA 47, 392)


son of Haelram (missing) (IDWFR1)

cousine of Tomassine in Yartar WDH


, wife of Haelram (IDWFR1)
Shani's husband DDAL08-01
dwarf DDAL08-01

NE male Turami human bard WDH


e beholder, Ahmaergo is the most influential member
https://w
of the Xanathar
WDH Guild.
LEfemaleTuramihumanillusionists WDH:UW

exile http://forgottenrealms.wikia.com/wiki/Alaeros_Margaster http://dnd.wizards.com/dungeons-and-dra

FORMER OWNER OF PINK FLUMPH WDH

WDH
LE female Mulan priest WDH
(LG male human Tethyrian knight WDH

le female L https://www.dndbeyond.com/monsters/ammalia-cassalanter
WDH
LG male veteran WDH:UW
(was resurrected after over a century, middle aged human female (HoU 44-45), yearns to reunited with her dead husband

ast to her husband, it might almost be fairly said that there is no social set in Waterdeep without Andraethra. She sets a great deal of the nobility's s
Guildmaster (E:DM 324)
a Zoar is a short, slender, dark-eyed woman with ankle-length black hair and a quiet, serene manner. She is a sorceress of accomplishment and an
s of the society, she’s known as Unicorn.
young son, studies a the House of Wonders.

rock gnome engineer on Scarlet Marpenoth WDH


, (TGC 5) (TGC 8,11)

human veteran WDH


nger (LG female protector aasimar bard) DRA23 Winter Splendor
Arilosa Adarbrent supports Order of the Gauntlet and have ship Coin Toss (SKT)
Tavernmaid of Slaked Sylph
LE male Tethyrian human cult fanatic WDH
CN male
Flaw: If I Illuskan swashbuckler
must fight, my bloodlust consumes me.He WDH
is main antagonist in DDAL08 series. Artor Morlin, once a Shoon outlaw
Masked Lord, Neutral http://forgottenrealms.wikia.
Lord DDAL
swordcaptain WDH:RoW
(Leaplow, Runewright and Sophraea’s father, a giant of a man, bushy beard, master stonecarver) (CotD 7-9, 15-16)

y Thann is a wizard who has helped to cement her house's investment in magic as a trade. Though tall and straight-backed, she walks
, a raptoran sorceress is the landlady of the house, who lives in a sphere without a visible door floating 20ft. above the stat
adult gold dragon WDH
rful lich and crime lord (originally appeared in the 3.5 Waterdeep sourcebook as a member of the Xanathar's guild) (DS 183+)
WDH
water genasi, priest of Eldath, husband of Embric WDH
family members
Secret: Has a powerful enemy
A lifelong bachelor, Barnibus has a small, tidy e WDH
WDH
Barthelby, priest of Jergal (HoU 48)
sellsword WDH
Master Bastun Nesraan of Rashemen, his eyes are blue orbs of glowing ice set into a too-pale face, long braids cover his sh

(manages
My loyalty is easily the Sword
bought: so longCoast Trader's Bank in Daggerford) (SCAG 48)
the price
s my current fee.” ddal08-00
of Castle Ward, keeps hiring registry for caravan outriders and guards for costers using the city. Proposed by neutral  lords

Guildmaster (E:DM 324)


dark-haired, dark-skinned and dark-eyed woman, agent of Asmodeus, in league with the Xanathar and Suthool the Mindfla

strongheart halfling commoner, lg WDH


lightfoot halfling wererat WDH:UW
Jovial warehouse owner, shipper, and many-concerns investor, Masked Lord jovial warehouse owner, shipper, and many-c
DDAL08-01
old druid halfling WDH
tiefling watchman
doppleganger, barmaid on Yawning Portal WDH

HOMEBREW

(Master of the Watchful Order, tall, imposing, stri(E:DM 274, 294-296)


(Madrak’s son, manages bulk of Neverember business as Renaers proxy)
(was attacked, her head split and her wits suffered grievously, she is not expected to survive (E:DM 20). In 1479 - dissolved

LE female Calishite human illusionist WDH:UW


Master First Mariner, Guildmaster Master , , is a muscular older man
A noblewoman of Waterdeep, she is considered thTimeless
captain WDH:RoW

LG male strongheart halfling commoner, s a laid-back,


WDHlaw-abiding halfling with mutton chops and bushy eyebrows
http://forgottenrealms.wikia. WDH
Masked Lord nonguild maker of staircases and ornamental shelving, had been proposed by Cazondur loyalists Human fem
: good-looking, brown hair and hazel eyes (TGC 13TGC 13

female orog

LN male Tethyrian human noble WDH


. (Dra2 210-211)
rock gnome engineer on Scarlet Marpenoth WDH
of the Watch, an elderly officer who hates mysteries (HoU 11)
Human male noble https://forgottenrealms.fand
wh WDH

, a Waterdhavian noble and shipping merchant, reWDH


Human male who was a well known investor i WDH
former Open
zes the Dalesman's skill atLord, bhttps://forgottenrealms.fandom.com/wiki/Dagult_Neverember
mining reports for information, but Dahl's short temper and guilt about the circumstances that led to his ch
Dahl is not active in the field, he's always looking for information
DRAGON
about430
ancient Netherese artifacts—particularly those from the same

wererat, leader of small gang In Three Daggers AllDDAL08-01


of Trades Ward, oxen-tender, "Lady of the Hoof", knows much of lower Dessarin. Proposed by Sarathra Serendragon.

ranger monster slayer


WDH
, the current Warder of Amphail in 1491 DR (SCAG 7, 44)
https://wwWDH
Harhoarguh), a plaguechanged beholder. lives in Undermountai(Du178: otR:Deadeyes)

ke them.
look for fights in the most unlikely of places. DDAL08-09
’m obsessed with cleanliness and have many
e rituals.” ddal08-01
WDH
(E:DM 128)
Masked Lord https://forgottenrealms.fand WDH
HOMEBREW
http://forgottenrealms.wikia WDH

luskan WDH
a co-owner of Green’s Rest, husband of Zelphin DDAL08-01
possibly leader of https://forgottenrealms.fandom.com/wiki/Durnan

usk Lanvyl of High Healers Everywhere, a weary-looking—but smiling—man. (SAY 5)


cently made a full agent, Ebros is currently serving a secondary apprenticeship of sorts to the demanding spymaster of the High Forest
y, Ebros has begun to suspect that one of the High Forest elvesDRAGON
from whom
430 Daranna gets intelligence is secretly a member of the Eldre
has thick mustaches (TGC 5)Live in the North Ward. Looking for tutors for their 4 children (TGC 7)Their mansions room are
ffinmarch, wizard, old woman, some think she is a crazy mad witch, “never did much more than sell beauty charms to old maids and pro
of the Watchful Order, black hair, worn as skullcap, loves Vajra but she only offers friendship to him, a possible heir of the Blackstaff)
(wizard of the Watchhttps://forgottenrealms.fandom.com/wiki/Eiruk_Weskur
dwarf locksmith in the Trades Ward  WDH
, son of deceased LadyVelrosa Nandar and Drezli(E:DM 80)
reasy unpleasant man. Sells jewelry and fine silks (and its rumoured also knives flints and small crossbows) Arrogant, hates elves and s
rock gnome engineer on Scarlet Marpenoth WDH
Guildsenior (usually mutters, greying wizard, possBT
The Cassalanter twins aren’t members of their pare WDH
(ED)
fire genasi NG bandit captain, co-owner of Steam WDH
uns’s much younger sister who trails around after him all the time—and wears magical boots that could “jump” her through walls and
NE male Illuskan commoner, recently tried to buy WDH the tavern in Trollskull Alley but was outbid by Volothamp Geddarm. Stu
of South Ward, of Flanthyn's Fastwares, who raced fresh fruits and vegetables and small necessities to shops all over the c

LE male damaran human, Manshoon's apprentice,WDH

false identity of Jarlaxle WDH

LE male Thayan human mage WDH


WDH
CN, female, has alias Black Viper WDH
aran knight, corrupted City Watch
WDH
cg elf druid, owner of Corellon’s Crown WDH
(dead, posthumous member, buried beneath Roarke House)
WDH

Guildmistress (E:DM 324)


a lamplighter who rents a small house in the TradeWDH
false identity of Velgos Ephezzrin WDH
NEED TO CHECK INFO (COMPARE WITH INFO ABOU DRAGON 430
lightfoot halfling wererat WDH:UW
chaotic good Illuskan human commoner with an Intelligence
WDH of 7 (−2) and a Charisma of 13 (+1). He speaks Common.
garishly dressed deep gnome, clown of Xanathar WDH
Ne male Tethyrian human master thief WDH:UW
er of is
ood Magpie & Gannon
beautiful. Its color highlights my art. -
My life is forfeit if I fail my master. Flaw: I’m personally, and physically,
DDAL08-01 adverse to silver. I even don’t
- like handling silver coins.
the publisher of a local broadsheet called The WDH
rock gnome engineer on Scarlet Marpenoth WDH
f Pages • Matriarch's Uncle (Rank 8) • 70 years A revered sage in Waterdeep, "Uncle Giero" (as everyone calls him) served with the Watchful Order
duergar WDH
(EFR 159)

male Illuskan human wereboar WDH:UW


South Ward
Graven Lavoldson, dwarf metalsmith, has a wife and four children (HoU 42)
10-year-old boy  WDH
mad treasure hunter, CN female Illuskan human WDH
male half-ogre WDH
half-orc apprentice wizard WDH
, a Waterdhavian noble and landlord, is making p WDH
a saturnine retired shipwright, very active landlord, a Cazondur loyalist,
aptain , South
Guidebook to Ward
Waterdeep**, that’s from a time before the spellplague. (CotD 126-127)
guidebook may be a copy of “Volo’s Guide to Waterdeep” ?
WDH

MASKED LORD, wealthy merchant investor, had been proposed by Cazondur loyalists
(truculent, burly, his beard a flowing, styled and scented redish-brown jaw-fringe (E:DM 286)
(Matriarch) (E:DM 324)
N male Illuskan human commoner, doesn’t like adventurers,
WDH but he likes their coin. This effete, well-dressed man is always
(LN male Illuskan human noble) - commander of SKT

bandit captain WDH


(clean-shaven, long-jawed, sharp-nosed, features(E:DM 286)
(E:DM 43)
Harravin: Male Halfling, Works as a crier in Castle Ward, sells ‘Pleased Toes’ set of tales written printed and sold exclusivel

Inkeri’s brother, another Waterdhavian noble. Timeless


WDH
(old dwarf tunneler of the guild)
arf tunneler of the guild)
CE female Chondatan human, Manshoon's apprenti WDH
LE female lightfoot halfling martial arts adept WDH

Bard’s Theater, male human


a drunk half-elf sailor (bandit) WDH
p in Felzoun’s Folly , information broker
WDH
courthouse magister LG female Turami human acolyte with Insight +4), a petite woman in her seventies.
NE doppleganger psion WDH:UW
the grand master of the Order of the Even-Handed,https://w
a small monastic
WDH group devoted to Tyr. 

spositioned and gregarious to a fault (although with a slight impulse control problem), Hosanna loves making friends. Unfortunately, she's realized t
Hrabbaz is a muscle-bound half-orc withttps://w WDH
femalebugbearchieftain WDH:UW
Gralhund's groundskeeper LE male Illuskan cult fanatic
WDH

captain (LG male Illuskan human veteran) WDH


thief DDAL08-03
of Dock Ward, who dealt in fishmeal and night soil and fertilizers, and in conveying bulk root vegetables from Secomber an
(DS163,167)
Deputy Master (Bowgentra's second in command) (E:DM 275-276) (tried to kill Open Laeral Silverhand, is turned over to th
Ouida is the love of my life.
ndermountain speaks to me, but how? DDAL08-09
Close associate and cousin of Inkeri. Also a noble Timeless
Mistshore, but works on staff in the glittering Mermaid and Stars http://dnd.wizards.com/articles/features/eyes-dragon-part-3

OWNER OF THE PINK FLUMPH, N FEMALE TETHYRIAN


WDH
Doomraiders https://www.dndbeyond.com/monsters/istrid-horn
WDH
HOMEBREW
, lovely, sister of Vescaras, is rich 'as Waukeen's handmaiden' (S:TA 46-47)
(TGC 19, 22-23, 34, 36)
find socializing exhausting. Sometimes I’ll do
g to avoid it.” https://wwWDH
spy gnome
As the headfemale WDH each day’s menu and oversees all activity in the kitchen.
chef of Cassalanter Villa, Jandar determines
Jandar is a male tiefling cult fanatic. He is often in WDH
the kitchen ( area C10).
LG male shield dwarf WDH
etor of the festhall The Drunken Bard Nightclub & Theater
Leader of faction https://www.dndbeyond.com/monsters/jarlaxle-baenre
WDH
Masked Lord, N femhttps://forgottenrealms.fand WDH
of Mielikki Jeryth served as one of the Enclave's le http://for WDH
female A Waterdavian
lime green eyes. Dressedborn of wealth
in robes andand
of blue privilegWDH
silver with a wide leather belt from which a moon-head mace
hangs, she presents a calm and pleasant demeanor) (WATE 2-3)
NG female tiefling commoner, young scribe, who wears WDH spectacles and silently records notes and conversations in a small
Dead-eyed, slack-jawed Justyn (NE male Illuskan WDH
Homebrew
LE female Mulan human mage WDH
(nephew of Ralnarth, a vain bully with coin and a noble name behind it, member of the Watch, See also The Watch)
WDH

man veteran from Zhentil Keep who has traveled to WaterdeepBlue


f Alley

Blue Alley
wdh
, a carefully expressionless lady, shrewd, grown very rich making and selling ointments and philters in beautiful blown glas

wererat WDH:UW

HOMEBREW

a female Mulhorandi human swashbuckler , lover W


p DH
uigan woman
tuigan woman (S:TA 37)
false identity of Tylan Ilueph WDH
hobgoblin WDH
WDH

(E:DM 287)
WDH
bandit captain WDH
tiefling magistrate / , newly appointed tiefling WDH
cousin, Kymeera showed up in 1471 DR, when things were looking very bad for House Melshimber. The infusion of coin she brought with her prom
(human Paladin of Kelemvore (HoU 31)
Witch-Queen of the North. https://wwWDH
a frowning, restless, loud, take-charge sort, inherited mother's importation business , specializing in connecting guilds with
HOMEBREW
(daughter, sorcerer, skinny, pale, black hair, heir of the Blackstaff)
Sievers (younger brother of Larr)

poltergeist in Trollskull manor WDH


masked Lord, male ghttp://forgottenrealms.wikia.com/wiki/Lilianviaten_Dlardrageth
Lin: Female Halfling, Philbin’s wife, have several children; Dem and Mira and probably Harravin among them, (DS 40)
Retainers WDH
age, captain of Eyecatcher , He loves games of chance and can’WDH
, the festhalls.
ord, visits seedy butler, a middle aged dwarf
An intelligent who
undead walks by
formed with a pronounced of
a conglomerate limp and is claws
crawling visiblyand
nervous around
dretches. He adventurers. Hasdestroy
was apparently an exc

ome engineer WDH


a halfing necromancer, LE a lightfoot halfling mag WDH
sergeant ddal08-00
Patriarch of Zun (E:DM 96)
False identity of Bonnie WDH
(Renaer calls him ‘old hin’, white-haired halfling butler, looked out for Renaer since childhood, was servant to Renaers mot
dwells in dingy third-floor rooms in a ramshackle rooming house, http://dnd.wizards.com/articles/features/eyes-dragon-part-3
Laethra's Highhaven, that stands on the west side of Caravan Court i
Guildsenior BT
aptain , South Ward
Guildmaster BT
WDH
WDH
alchemist ddal08-00
(one of the two most independent and dangerousE:DM 276, 294-296)

LE archmage WDH

a former adventurer and friend of Lady Tennora Hedare and her late mother Liferna (TGC 5,20,35)
a female Amnian human bard, lover of Khafeyta MWDH
wdh
12-year-old boy  WDH
d to shape-changing potions;Haramond Bandoun, Kalandras son, (SAY 6,19)
addicted to shape-changing potions SAY6,19
bard WDH
awakened draft horse WDH
lightfoot halfling wererat WDH:UW
deceased DDAL08-03
WDH
man grocer from the Sea Ward, who is visiting the tavern for thBlue Alley
(Sell-sword,
I’m always loyal Long blond
to my friend hair, pale blondhttps://w WDH
Grady.”
am deeply afraid of fire”. ddal08-00
deep scion WDH:UW
me ago, Miradoppleganger WDH:UW
became a fringe member of a Banite Zhentarim cell for the purpose of gaining access to ancient Netherese sites, but she
ent, the Zhentarim with whom Mira allies are distracted by theirDRAGON
organizations'
430 current shake- ups—a fortunate situation for Mira, who
SKT
masked lord https://forgottenr https://www.dndbeyond.com/monsters/mirt
r urban ranger, urban bounty hunter HOMEBREW
LE female lightfoot halfling martial arts adept WDH
currently resides in Mistshore. He is an old, bit WATE2-1

skull, arrogant former cleric of Lathander, stubbornly refused (HoU 84)

Laiba Rosse, better known as “Nana,” is the caretaWDH


drow mage WDH
wizard in Goldenfields SKT
Masked Lord, ‘Loudb https://forgottenrealms.fandom.com/wiki/Nazra_Mrays
nothing buta ahalf-elf
udbuckles’, gruff tavern-
woman, mistress—the sort adventurers can(TGC
find in
314)any town across Faerun. In truth, Nera was once a spy in the serv
past is far behind her, but of late she's found unusual symbols DRAGON
carved 430
into
We should all work smarter, not harder. Bond: I am loyal to my fellow thief, the fenceasaround
as long her tavern—and
they don’t they're not the Harpers' s
cross me first.
y conscience sometimes gets the better of me after I steal. DDAL08-01
(Torlyn’s younger sister, always after the next modern fashion)
mind flayer WDH
shield dwarf thug NE WDH
Nylaersyn (CE female fey'ri sorcerer 6) is a member of House DRAGON 430
The unseen guardian of House Silmerhelve is Nymmurh, the Wyrm Who Watches.
at and cigar-chewing publisher. Publisher of Broadsheets. A jou(SAY 1,3)

warven tattooist who is drinking away the pain of his recent divorce.
Blue Alley
He has a wire-brush beard and ink-stained fingers. As a Waterdee
South Ward
MASKED LORD a high-priest
(gnome, ancient huma
https://forgottenrealms.fandom.com/wiki/Omin_Dran
of Baravar Cloakshadow, studied together with Ahghairon in Silverymoon and helped him mak
Roywyn.
false identity of Hlaavin WDH:UW

husband of Yalah Gralhund, (E:DM 286) WDH


ir, rude, good soldier, orsar of City Watch
(Halfling, grandson https://forgottenrealms.fandom.com/wiki/Osco_Salibuck
g, grandson of Madrak)

exile SKT
shield dwarf cultist ce WDH
(SAY 4-5) DDAL08-09
Palonya, priestress of Jergal (HoU 47-48)

y later, Parlek was invited with many


https://forgottenrealms.fandom.com/wiki/Parlek_Lateriff
others to become a member of the group that Renaer was founding at Roarke House to replace t
orcerer, smith )
(sage, sorcerer, smith )
nough money Sage,
lets sorcerer and smith
me do whatever of theBond:
I want. highest order
I want to( BT)
climb the ranks in the smuggling gang.
m terrified of being caught by the city watch
spend my afterlife searching for my sister. again after they arrested
DDAL08-01
me last time.
am terrified of rats. DDAL08-02
MASKED LORD,unlovely but unfailingly polite, shipping fleet owner, known for diplomatic skill, had been proposed by Cazo

Philbin: Male Halfling, printer of ‘Pleased Toes’, gruff patriarch, one of the wealthiest merchants in Waterdeep (DS  40-41)
WDH
Celestite Unicorn Blue Alley
's firstborn son (Rank 1) • 21 years
CG female rock gnome WDH
female drow WDH
The Ralnarth absorbed the holdings of the Estelmer clan
n of House Grifstone, is somewhat arrogant and very naive. (WATE 1-1)

Ahghairon’s dragonstaff
doppleganger WDH:UW
WDH

http://forgottenrealms.wikia.com/wiki/Remallia_Haventree
(see Folk of Waterdeep) https://wwWDH
(BT) Coat of Arms: bear’s claw atop a diamond, all atop a field with three stripes from dexter to si
One of the greatesthttps://forgottenrealms.fan
landholders of the city. (BT 47)(BT 115)
All must acknowledge my greatness.
ntellectualism isn’t my strong point. DDAL08-09

owner of Brightboots cleaning service

of the Court of Summer’s End, Master of Wizardry, Head of Ritual Studies”, a sunelf wizard, blond hair, a ‘dreamkisser’ me
Risa Waylon, cleric of Sune, Heartwarden, a more mature, half-elven woman, quite fashionably dressed. She has a more se
neutral gold dragonborn mage, owner of Book WyWDH
HOMEBREW
The sunelves Ristlara and Shenan are well known dea
(MS 44-50)

WDH
WDH
My reputation is everything.” , elf (DS 171)
Another drink? Don’t mind if I do!” WDH
(HoU 18)
a retired sergeant of the City Watch WDH
female lightfoot halfling spy WDH
son of Snixxy
relocated from Tharsult importer and VERY rich investor, fast becoming a Deep landlord of note, Masked Lord
a half-elf female, independent, spirited
NE female
flying on a Tethyrian human, Manshoon's apprentiWDH
winged steed.”
Flaw: “My energetic demeanor masks my latent mania.”
WDH
Schonert, priest of Ilmater (HoU 57-58)
, female half elf, staff of Bard Nightclub
WDH
(LN female Calishite human), WDH
female drow swashbuckler WDH

hough born N male Shouwe


elsewhere, human commoner
love Waterdeep as much as anyone born here.
hani doesn’t tolerate rudeness. Vonda is a workaholic. DDAL08-01
: elf-girl, Cassian's girlfriend (TGC 14) TGC 14
The sunelves Ristlara and Shenan are well known dea
(MS 44-50)
Blue Alley
s, Jester’s Room, female human

Silverstar Rahyn is a large, muscular female watersoul genasi with angry green skin and deep blue lines of energy coursing
eeper of House of Dust
https://www.dndbeyond.com/monsters/skeemo-weirdbottle
WDH
proprietor of Harbor Holdings
unslinger, renegade WDH
r in Felzoun’s Folly

LG female Illuskan human commoner, proprietor of


WDHthe meat shop (Cuttle’s Meat Pies), a portly middle-age

My brother isyoung bronze dragon


a simpleton; pay him no mind. WDH
m willing to trust anyone that isn’t a drow. DDAL08-09
fling barrister and a regular at this establishment. He wears fa Blue Alley

(IDWFR1)

(heiress, was caught in a bawdy boudoir, which led to a scandal in Tarsakh of 1479 DR, was called ‘brainless’ in Minstrel) (
Senechal of the Palace (E:DM 66)

he wields a owner of The


great deal Bent Nail Tam Zawad doesn't desireWDH
of influence, power—he takes the Code of the Harpers seriously. Because of his old c
wad always has an eye and an ear out for potential new Harpers—particularly
DRAGON 430 individuals who have successfully fought against Shade.
false identity of Llorath Pharn WDH
despises her parents for their worship of Asmode (E:DM 43)
https://www.dndbeyond.com/monsters/tashlyn-yafeera
n the 4th floor of the God Catcher (TGC 18) WDH
DR she has become the (harper?) agent who carried messages for the Masked Lords, replaced the late Lord Nantar in that office (S:TA
The Cassalanter twins aren’t members of their pare WDH
BT
ome engineer WDH
adventurer, owner of Inn of the Dripping Dagger
WDH
Masked Lord DRAGON 430
WDH
Guildmistress (E:DM 324)
ep. Recent activity indicates that Stedd Moonstar is making plans to restore
He lives in a tree-top lair, similar to elven tree-settlements, a fewthe family’s
miles wealth
to the and
west of standing in the city.House Moonst
Waterdeep.
The Nameless Haunt can open a portal to the place of his ‘creation’, a cathead-shaped mark on Mount Waterdeep at dawn
Thelma Flametop, cleric of Sune, Heartwarden, a young red-haired beauty with a bubbly personality. She dresses is pinks a
rds the Harper Teleportation Circle that is hidden in the City of the Dead.

WDH
a dragonborn butcher in the Field Ward WDH
Madame Khyret is the personal attendant to Ammalia
WDH
18-year-old , female WDH
Blue Alley
Long mahogany locks and full beard, collects bookBT
South Ward

lightfoot halfling wererat WDH:UW


age, captain of Heartbreaker, He’s a humorless taskmaster whos
WDH
, 63 years old noble, Zelraun Roaringhorn, archmage (SKT, OotA),

NG female shield dwarf archmage WDH


lawful neutral.a handsome, eloquent, and fair-minded half-elf in WDH
male minotaur
OF THORT'S Helvenblade
FINDING is a House
wizened (OotA), guarded by Umsheryoth
old ex-adventurer who leans on (adult male
a cane thatbronze
some dragon)
locals insist is “more than a cane.” He lives in the s
always interested in new and strange arti- facts—especially if DRAGONthe seller 430
has a tale to tell about them. In exchange, he might unlock som
ur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than just a cane). He lives in the small shop,
WDH
half-elf wizard apprentice WDH
Illuskan
it’s small enough, nohuman
one willassassin le gone.
notice it’s WDH
work to make life better for my wife, Alice. Flaw: I’m not careful DDAL08-01
when I gamble.
(LG female human Mulan commoner)  WDH
WDH
Human female dressmaker of North Ward
dressmaker from North Ward, proposed by one of the unnamed male lords, but approved by Cazondur loyalists
(one of the two most independent and dangerous(E:DM m 276,306,350-353,381)
(dead,
The onlyposthumous member, buried
living and permanent beneath
resident RoarkeTower
of Blackstaff House)
She was the heir and lover of the former BlackstaffWDH Samark, who was murdered by Khondar ‘Ten-Rings’ Naomal in 1479 DR
has false identity = Vincent
’m always looking over my shoulder for the Trench, private detectWDH
n my back.” WDH
N female dragonborn priest of Gond of bronze dragon WDHancestry
human Red Wizard necromancer, bald (HoU 39)
age, captain of Hellraiser, He enjoys wine a little too much, WDH

A dragonborn pirate captain, formerly in the emplo SAY 6)


nborn pirateBounty
captain, formerly
hunter, in the
hunted employment
over of the lich Haramond
a year for Clytemorrenestrix, Bandoun.
whom She always
he believed to be growls, if she mad-woman,
a dangerous remembers to,
tobecause
bring hershb
** He might be the bodyguard/ brightbird of
two mysteries have been occupying Ves- caras's attention. OneTennora? (S:TA
is that
(TGC 25-26)37)
several informants
(S:TA 37) and Harper agents have gone missing along
skinned half-elf of mixed Turami and elven ancestory, wealthy and hardworking, braided hair with gold threaded into each braid, impe
HOMEBREW
CE female Tethyrian human swashbuckler; WDH
WDH
highmage le elf https://wwWDH
false identity of Valantajar WDH
WDH
hough born elsewhere, we love Waterdeep as much as anyoneWDH born here.
hani doesn’t tolerate rudeness. Vonda is a workaholic. DDAL08-01

My brother’safreedom hasstationed
dwarf magister made him weak.
at the South Gate.
am paranoid to my own detriment. DDAL08-09
WDH
halfling
(Priest of Valkur) (BT)
sellsword WDH
WDH
, short and stout older nobleman, somewhat handsome, gallant even if drunk, wastrel younger brother of Lungard (E:DM 9
Willifort dresses in a sharp black suit and wears thin-rimmed spectacles. He’s a doppelganger that usually takes the form o
As the Cassalanters’ chief butler and Lord Victoro’sWDH
personal attendant, Willifort Crowelle makes a point of knowing everyt
Le female Shou human bandit captain WDH:UW
son of Snixxy
(mage living in Silverymoon) (SKT),
WDH
South Ward
NG female Shou human bard; WDH
deep gnome WDH
drow pistoleer (gunslinger) female DDAL08-03
female half-orc thug WDH
NE female Tethyrian human noble https://w WDH
WDH
half-orc thug, NE WDH
ome engineer WDH
male drow WDH
false identity of Jarlaxle, Captain Zardoz Zord of L wdh
 13-year-old boy  WDH
eal abode is a damp, roof-leaking-when-it-rains fourth floor attic room
http://dnd.wizards.com/articles/features/eyes-dragon-part-3
in a rundown rooming house on westfront Bitter Alley in Dock Ward. From th
young bronze dragon WDH
a co-owner of Green’s Rest, gusband of Duric DDAL08-01
OOTA, COS
duergar WDH
MASKED LORD, wealthy investor and moneylender of Calishite heritage and trade connections, had been proposed by Caz
half-orc https://wwWDH
WDH
Lady Sharptongue', owns a score of shops across the city selling everything from lingerie to cheese, had been proposed by
a third son, officer of the guard, patrols the sewers, can be very sweet and eager around women, but is an utter bore and
WDH

WDH
the merger?

to uphold the values of Waterdeep (such as fighting corruption), and to aid the helpless.

then they should resign.


ting rooms. Members may bring guests.

ke their residence in Waterdeep in the future, they may join at that time.
a group that would provide back up for the City Guard for the defense of the City.
zards.com/dungeons-and-dragons/what-dd/heroes/alaeros

united with her dead husband Julain (HoU 51)** there might be l

sets a great deal of the nobility's standards of comportment and presentation, and a critical word from her has crushed reputations and futures with

ceress of accomplishment and an ever-increasing collection of seized magic items—and is also a calculating schemer who’s always prepared for trou
arver) (CotD 7-9, 15-16)

nd straight-backed, she walks with a pronounced limp, the result of a youthful magical mistake that cost her dearly. Her grandfather a
or floating 20ft. above the statues upward-reaching arm (TGC 6-7) It’s said that she can heal spellplague damages.

har's guild) (DS 183+)

e face, long braids cover his shoulders, is unnaturally cold to the touch, wears dark robes covered in ancient barbaric runes, accented b

ity. Proposed by neutral  lords

nathar and Suthool the Mindflayer (E:DM 229)

se owner, shipper, and many-concerns investor, Masked Lord

(E:DM 20). In 1479 - dissolved; some property to House Ralnarth


Cazondur loyalists Human female who became an entrepreneur (only after she was widowed).

by Sarathra Serendragon.

GC 7)Their mansions room are named after magical beasts like Griffon Room and Phoenix Room.
ty charms to old maids and protections for young men with mischief on their minds”, most of Egetha’s stock is not for minors. (CotD 32
ir of the Blackstaff)
ws) Arrogant, hates elves and spellscarred

“jump” her through walls and closed doors and any other sort of obstacle intended to keep her out. She never says anything. She just

essities to shops all over the city. Proposed by neutral  lords

) served with the Watchful Order in his youth, where his divinatory talents shone. His first and only consort, Liadnos, was a fellow watch-wizard wel
en printed and sold exclusively by Halflings (DS 40)

ds. Unfortunately, she's realized that a good many folk don't wish to make friends with someone who looks like her. Though her relationship with he

vegetables from Secomber and the Dessarin to market stalls in the Deep. Proposed by neutral  lords.

Silverhand, is turned over to the Black Robes for sentencing (E:DM 340, 381)

s/eyes-dragon-part-3
oon-head mace

ch, See also The Watch)

philters in beautiful blown glass vials, a Cazondur loyalist

f coin she brought with her prompted Lady Edura to overlook the stain on her name: her tiefling children Psalm and Hosanna.

lizing in connecting guilds with raw ingredients, a Cazondur loyalist


vin among them, (DS 40)

round
es. He adventurers. Hasdestroyed
was apparently an exceptionally long
in a battle inbeard
whichfestooned with had
Volo Geddarm numerous starHis
a part of. shaped crystals
remains and under
are kept a single large
lock by moon. He believe
the watch.

d, was servant to Renaers mother)


eyes-dragon-part-3
verymoon and helped him make the first Lords’ Helms), attended by his great-great-great-granddaughter

ill, had been proposed by Cazondur loyalists

ants in Waterdeep (DS  40-41)


blond hair, a ‘dreamkisser’ meaning he is addicted to the drug haepthum, which he buys in Mistshore in the evening, going by carriage
bly dressed. She has a more serious demeanor and is quite the collector of art. Risa moved from Cormyr to Waterdeep 15 years ago. (

note, Masked Lord

p blue lines of energy coursing throughout her body. She is very curt and impatient with the PCs through most of the conversation, pun
called ‘brainless’ in Minstrel) (DS)

Lord Nantar in that office (S:TA 37)

ding
deep.in the city.House Moonstar’s primary sources of income are running caravans, exploration, and cartography.(WATE 2-2)Stedd Mo
on Mount Waterdeep at dawn. (BT)
sonality. She dresses is pinks and greens and wears gold jewelry. Thelma is a native of Waterdeep. ( WATE 1-2)
ne). He lives in the small shop, whose many levels, staircases, and landings fill the hollowed-out interior of the head, and which is cram

y Cazondur loyalists

she remembers to, because she thinks pirates should growl, and because she was a dragonborn. She wears a cursed magical girdle —n
ents have gone missing along the trade roads. The other is four separate incidents of slaves fleeing Westgate and claiming to be from
threaded into each braid, impeccably cool manners, secretly a harper agent who uses the familiy's wine trade to run a network of harp

ger brother of Lungard (E:DM 96)


s/eyes-dragon-part-3

ns, had been proposed by Cazondur loyalists

cheese, had been proposed by Cazondur loyalists Human female who owned a massive collection of small shops in Waterdeep. Her no
omen, but is an utter bore and smells of the sewers (TGC 8)
TO DO
MODULES
BLUE ALLEY

OTHER PERSONS OF POWER WHICH HAVE INTEREST


GAWAIN BLUE (CULT OF THE DRAGON)
STEEL DRAGONS OF WATERDEEP
OTHER NOBLE HOUSES?
OTHER GUILDS?
AGENTS OF NEVEREMBER?
LILTEN, FAYNE?
SHADOWBANE?
HERALDS?

REMNANTS OF CULT OF THE DRAGON?


THAYAN AGENTS?
AGENTS OF SHADOW THIEVES OF AMN?

FAMILIAR FACES
MERCHANTS FROM BALDUR'S GATE (HOTDQ)
HARSHAG (SKT)
CONTACTS FROM RISE OF TIAMAT
SURVIVORS FROM CULTS OF ELEMENTAL EVIL
OTHER CHARACTERS FROM POTA
FACTION MERCENARIES FROM OOTA
FACTION CONTACTS FROM OOTA
TRADERS&DROW FROM OOTA IN SKULLPORT
HOOKS FROM COS
SURVIVORS FROM NIGHTSTONE
OTHER CHARACTERS FROM SKT
HOOKS FROM HOOKS TO TALES FROM DNDADVENTURERSLEAGUE
NPCS FROM BEREGOST ?
DAGGERFORD CONTACTS
, the result of a youthful magical mistake that cost her dearly. Her grandfather and mentor in the magical arts, Chalos Thann, insisted t
m (TGC 6-7) It’s said that she can heal spellplague damages.

old to the touch, wears dark robes covered in ancient barbaric runes, accented by guards of leather; carries a staff and a strange wavy

use Ralnarth
epreneur (only after she was widowed).

easts like Griffon Room and Phoenix Room.


with mischief on their minds”, most of Egetha’s stock is not for minors. (CotD 32)
her sort of obstacle intended to keep her out. She never says anything. She just sits and watches with her huge dark eyes, and listenes

vinatory talents shone. His first and only consort, Liadnos, was a fellow watch-wizard well-regarded for his mastery of evocative magics. "The Eye an
t wish to make friends with someone who looks like her. Though her relationship with her cousins her age is still fraught, she has taken solace from

et stalls in the Deep. Proposed by neutral  lords.

ncing (E:DM 340, 381)


ok the stain on her name: her tiefling children Psalm and Hosanna.

ondur loyalist
stooned with had
olo Geddarm numerous starHis
a part of. shaped crystals
remains and under
are kept a single large
lock by moon. He believes that adventures are savages who will strike out at hi
the watch.
), attended by his great-great-great-granddaughter
he drug haepthum, which he buys in Mistshore in the evening, going by carriage. (TGC 14-16, 30-32) Teaches scions of noble houses in
quite the collector of art. Risa moved from Cormyr to Waterdeep 15 years ago. ( WATE 1-2)

he is very curt and impatient with the PCs through most of the conversation, punctuated by occasional periods of utter calm and happ
ncome are running caravans, exploration, and cartography.(WATE 2-2)Stedd Moonstar from (WATE 1-1)

old jewelry. Thelma is a native of Waterdeep. ( WATE 1-2)


rcases, and landings fill the hollowed-out interior of the head, and which is crammed with oddments sold to Thort by adventurers and

growl, and because she was a dragonborn. She wears a cursed magical girdle —not entirely by choice; because of the curse – which no
her is four separate incidents of slaves fleeing Westgate and claiming to be from far-off Damara. Vescaras plans to ride for Westgate w
ecretly a harper agent who uses the familiy's wine trade to run a network of harper spies along the merchant caravan routes, very good
an female who owned a massive collection of small shops in Waterdeep. Her nomination recommendation was that she would unders
Fences
Name Trade
Alathann RWeapons, Armor, Fine metalwork (40%)
Alek LentePoisons, Forbidden alchemical substances, Delivery systems of such
Thomor KrGems, Coins, Regalia & Uniforms
Chuldan HCarvings, Statuary
Haerlit T Furniture, Distinctive Household Goods
Jannaxil S Maps, Charts, Scrolls, Books
Lhund Dh Exotic Creatures, Exotic Plants, Slaves
Orlpar HuSpices, Scents, Wines, Drugs
Orsabbas "Tapestries, Wines, Perfumes
Phalantar Magic Items
Torst Urli Horses , Harnesses
Ulmar "thShips, Shipboard Equipment, Cargos

Although the assassin, drug, poison, and slave trades of Waterdeep are largely confined to Skullport, the City of Splendors
https //www.realmshelps.net/faerun/organizations/waterdeep4.shtml
arts, Chalos Thann, insisted that she retain the disfigurement, for which she never forgave him. Athue is herself a sharp and unforgivin

es a staff and a strange wavy-bladed sword (CoS 45, 300-301)


huge dark eyes, and listenes.  

evocative magics. "The Eye and the Flame" their fellows dubbed their partnership, and the two solved many cases that surpassed the Watch. When
ught, she has taken solace from the welcome she has gotten from some of her aunts and uncles.
ages who will strike out at him for no reason. This fear is based on a bombastic column in the Mocking Minstrel broadsheet. (WATE 1-1
hes scions of noble houses in wizardry, his apprentices wear blue robes (TGC 12-13, 31). Was severly injured by the destruction of his t

riods of utter calm and happiness. Storm season plays havoc with her moods. (WATE 2-1)
to Thort by adventurers and other travelers.

ause of the curse – which not only grants an armor-like protection, but also kept her figure breathtakingly buxom…and as short as a ha
plans to ride for Westgate with the next caravan his family sends out.
ant caravan routes, very good at what he does (S:TA 39)
n was that she would understand the needs of Waterdeep's shopkeepers. Masked Lord
FACTION AGENT
Стовпець1 Contact Contact LoLocation NAME FACTION
40% One-Eyed the BloodyRed Sails Warehouse, Cod La Sandyse ThHARPERS
50% Thunna C Thirsty ThWaukeen's Wares, AdventurerRemallia HHARPERS
40% Kroft's Rare and Wonderful TrRian Night ZHENTARIM
35% Helmstar Warehouse, Dock StCaptain DrZHENTARIM
35% Felzoun T Felzoun's Thomm Warehouse, Sambril LLaerel Silv LORDS ALLIANCE
30% Serpentil Books & Folios, Boo Helvur TarnLORDS ALLIANCE
30% Hulfast Wharf Str Dhaermos Warehouse, Belnimb Maegla TarLORDS ALLIANCE
60% Hala MyrtGrinning LResidence, Golden Serpent St Arilosa Adarbrent: Owns the Coin To
30% Orsabbas' Fine ImpoOrsabbas' Fine Imports, Vella Captain Tazlan Rilzeer: Captain of Co
35% Phalantar's Philtres & ComponeTharkil Morn: Priest of the Coin Toss
40% Gentle Rest Inn, High Road, T Thora Nabal
40% Zhaegos Crommor'sCrommor's Warehouse, The Re Sylrien Havennor.
Olaf Renghyi
Elias Drako
Tamryn Tharke

Skullport, the City of Splendors is home to a fair share of illegal commerce. There is a large resale market for purloined goods, many of
Dasharra Keldabar: A dwarf who tea
herself a sharp and unforgiving mentor, insisting on near-perfection in her apprentices (although she does not quite verge on the crue
s that surpassed the Watch. When Liadnos died in the line of duty some thirty years ago, Gierobuco retired from the Order and is fairly reclusive, on
Minstrel broadsheet. (WATE 1-1)
ured by the destruction of his tower (which he destroyed in a drug induced panic) Faces trial due to his role in the kidnapping of Antou
gly buxom…and as short as a halfling child. Verity regards the world through lowered eyelids, looking perpetually bored, because she h
CTION AGENTS LOREMASTERS (3E)
DESCRIPTION Category Location (key) LOREMASTWARD BUILDING USAGE
Decipher ScShrines of $5 Mirrormul Sea Shrines of temple
Gather Inf Amcathra ViN34 Galinda RaNorth Amcathra noble villa
ZHENTARIM Gather Inf ask skum servitors of the Skum Lo #N/A #N/A #N/A
ZHENTARIM Gather Inf Cassalanter$48 CassalanteSea Cassalanternoble villa
LORDS ALLIANCE Gather Inf The QueenspH5 Meritid Ar DeepwaterQueenspir temple
LORDS ALLIANCE Gather Inf Ruldegost Vi
$29 Lord Bly RuSea Vouchsafe noble villa
LORDS ALLIANCE Gather Inf Myrna Cassa
$78 Myrna CassSea Myrna Cassresidence
darbrent: Owns the Coin Toss, a merchant shiARCANA Elfstone TaC32 Narthund DCastle The Elfsto tavern
azlan Rilzeer: Captain of Coin Toss, fearless ARCANA Font of KnC4 Ilighast C Castle Font of Kn temple
orn: Priest of the Coin Toss. Cheery, overwei ARCANA Tower of t C15 Castle Tower of Oguildhall
ARCANA House of W$21 Sea House of Wtemple
Elfstone TaC32 ask about Castle The Elfsto tavern
Selune’s SmD6 Jasmal Dock Selûne’s Smtavern
Font of KnoC4 Sulphon Castle Font of Kn temple
#N/A #N/A #N/A
KnowledgeElfstone TaC32 Narthund DCastle The Elfsto tavern
(architectuFont of KnoC4
purloined goods, many of which are sto Javroun Li Castle Font of Kn temple
LORE - dunYawning PoC48
Keldabar: A dwarf who teaches people to ride Castle Yawning Poinn
Knowledge (geography) #N/A #N/A #N/A
HISTORY AmmathairC83 AmmathairCastle Ammathairresidence
HISTORY Elfstone T C32 Haerun MhCastle The Elfsto tavern
HISTORY Font of KnoC4 Ilighast Ch Castle Font of Kn temple
HISTORY Zeltabbar IT50 Zeltabbar I #N/A #N/A #N/A
HISTORY Selune’s SmD6 Jasmal Dock Selûne’s Smtavern
HISTORY Melshimber $16 Melshimber Sea Wine's Wisnoble villa
HISTORY Irbryth Au N62 Irbryth A North Irbryth Au business/r
HISTORY Grinning Li N56 Vlorn KeenNorth The Grinni tavern
HISTORY - Irbryth Au N62 Irbryth Au North Irbryth Au business/r
HISTORY - New Olamn C72 Castle New Olam school
NATURE Font of KnoC4 BlackrabbaCastle Font of Kn temple
NATURE Selune’s SmD6 Jasmal Dock Selûne’s Smtavern
NATURE Shrines of N $5 Mirrormul Sea Shrines of temple
NATURE Warm BedsD15 Kromnlor SDock Warm Bedsinn
LORE - nobiFont of KnoC4 Javroun LitCastle Font of Kn temple
LORE - nobiMelshimber $16 Melshimber Sea Wine's Wisnoble villa
LORE - nobiNew OlamnC72 Castle New Olam school
RELIGION AmmathairC63 AmmathairCastle Syndra Wawizard's do
RELIGION Grinning LiN56 Vlorn Kee North The Grinni tavern
RELIGION Thongolir Vi $49 Thestus ThSea Scribeshallnoble villa
RELIGION Various temples #N/A #N/A #N/A
ARCANA - pFont of KnoC4 Ilighast C Castle Font of Kn temple
ARCANA - pTower of thC15 Castle Tower of Oguildhall
ARCANA - pZeltabbar IT50 Zeltabbar I #N/A #N/A #N/A
not quite verge on the cruelty of her own grandfather).
rder and is fairly reclusive, only seeing those who come to hire him as a sage. Only Uncle Giero seems to break Hlanta's constantly scheming demea
n the kidnapping of Antoum Mrays. He had two apprentices:
ually bored, because she has a lazy eye and preferred that not all the Realms knew that. She also had a purple peg leg because the skin
ERS (3E) loremasters
BUILDING NUMBER ONOTES NOTES 5E LOREMASTER FIELD OF LORE
B 2s 0 0 Irbryth Authamau Knowledge (local Waterdeep), speciali
A 2s & 4s 0 0 Ilighast ChamnabbKnowledge (arcana), specializing in ma
#N/A #N/A #N/A #N/A Narthund DelzhouKnowledge (arcana), specializing in a
A 3s & 4s 0 0 Jasmal Knowledge (architecture and engi-neeri
A 6 0 0 Vlorn Keenear Knowledge (history), special-izing in t
A 3s & 4s 0 0 Blackrabbas KhuuKnowledge (nature), specializing in th
A 2 0 0 Javroun Lithkind Knowledge (geography), Knowledge (hist
B 2 0 0 Haerun MhammastKnowledge (history), specializing in t
B 4 0 0
B 4 0 0 Kromnlor Sernar Healing and Knowledge (nature), speci
A 5 0 0 Mirrormul Tszul Knowledge (nature), specializing in t
B 2 0 0 Sulphon Knowledge (arcana), specializing in th
C 2 0 0
B 4 0 0  Chazlauth Yarghorn
#N/A #N/A #N/A #N/A
B 2 0 0

B 4 0 0 Known Usurists
C 3 0 0 Name Location
#N/A #N/A #N/A #N/A Ennin of Everlund Varies • Castle Ward
C 2 0 0 Eatiel Golden Serpent Street • North Ward
B 2 0 0 Lavah the Eldest Lavah's Triumphant Arms • Sea Ward
B 4 0 0 Hardo Sprouttiller Various • Castle Ward
#N/A #N/A #N/A #N/A Mare Diemhin The Gentle Mermaid • North Ward
C 2 0 0
A 4s & 5s 0 0
B 2 0 0
C 1 The Grinnin 0
B 2 0 0
A 4 0 0
B 4 0 0
C 2 0 0
B 2s 0 0
C 3 0 0
B 4 0 0
A 4s & 5s 0 0
A 4 0 0
B 3 0 0
C 1 The Grinnin 0
A 1s & 2s 0 0
#N/A #N/A #N/A #N/A
B 4 0 0
B 4 0 0
#N/A #N/A #N/A #N/A
s constantly scheming demeanor - it is obvious that she cares very deeply for him and is fiercely protective of him. In return, he is her constant adv
e peg leg because the skin of the gigantic red dragon she’d once slain had faded to a fetching purple hue, because as a matter of style
Optional rule.
rs Lore as Tools Proficiency.
BUILDING
N62
C15
C32
D6
N56
C4
C4
C32
C82
D15
$5
C4

Usurists
Appearance Description
A half-elven maleEnnin is a puppeteer who performs on the streets, and occasionally at events, usually to entertain childre
An elven women Eatiel
o husband,
Her is the proprietress of athe
Elmarq, tends shop called and
counter "Three Moves
books Ahead,"
to the where she sells her finely-wrought gamin
shop._x000D_
A human womanShe o will frequently invite handsome young men into her shop to talk business, asking them to try on som
A bright-temperedHardo is a tumbler and juggler, spending his days performing on the streets, and his evenings in various fe
A human womanMare of works as a soft-trader at the Gentle Mermaid.

Known to be a heavy drinker.


urn, he is her constant advisor (even when she doens't like what he has to say).
use as a matter of style a pirate captain should have a peg leg, and because the dragon had helpfully removed her own right leg at the
Name Gender Race Subrace Age Hair Skin ColorPhysique

sually to entertain children.


her finely-wrought gaming boards. It also displays her antique collection of gaming sets, as well.
sking them to try on some battle harness or another "for a client of about your build." She is quite handsy during the "adjustments and
his evenings in various festhalls.

Falconfree is invested with one of the Heraldic Titled Offices of the Heralds, becoming the chief hera
d her own right leg at the knee during their fight to the death. (SAY 6)
Other Phys
PersonalitContributor (for clarification purposes)

uring the "adjustments and measurements" that follow.

s, becoming the chief herald of Waterdeep and its environs. In addition to the various rights and responsibilities, the registration of her
ties, the registration of heraldry and the largess of the Lords of Waterdeep ensures that the Herald is capable of supporting himself in a
e of supporting himself in a  Comfortable Lifestyle at no cost to him. He is also given use of the Falconfree Mantle as his symbol of offic
antle as his symbol of office.
|🔝| To main page

NOBLE HOUSE STATUS 5E Need additionalACTIVE TRADE & INTERLivery ARMS


Adabrent No Yes Shipping, cartography, explfield: gold star: red stalactites:
Agundar No Yes Mercenary fighting, warriorfield: sky blue lightning bolt: w
Amcathra No Yes Wine, sword forging, horsefield: red cresc
Ammakyl No Yes Farming, winemaking field: sky blue ground: rich
Anteos No Yes Trading, moneychanging anfield: white spears: brown
Artemel No Yes Hunting (boar, monsters, field: pink
Assumbar No Yes Carpentry, designing exoticgoblet: silver
field: orange
Belbrundel Merger of the No Yes griffon breeding & taming,blade:
field:
hunting silver stream: light blue
white
Bladesemmer No Yes Tack-making,
Fencing, swordmercenary
forging, defighting,
field: white
animal
field: orange husbandry
blade: silver
Brokengulf MERGED, Gundg No No Exploration, guiding, and t field: sky blue
Brossfeather DEAD No No Forestry, lumbering mountain:
field: gold gray
Cassalanter No Yes banking, moneylending, inffeathers:
field: whitered
Cragsmere No Yes Landowning, moneylendin yoke: field: green
purple
Crommor No Yes waterwhite,
Brasswork, including musicfield: & stars: silverred, trump
bands:
Deepwinter Yes
De'spri Yes Yes
Dezlentyr No Yes Caravan trading and shippinfield: (lower half) red,
Durinbold No Yes (upperwhite
Mercenary fighting, cattle field: half) white
Eagleshield No Yes Tack-making, mercenary figfield: sky bluegray
battlements:
Eirontalar No Yes Hunting, tracking, guiding water: purple
field: light green
Eltorchul MERGED, BelbrNo No Tack-making, mercenary figfield: white tail, jaws): gray
dragon (claw,
Emveolstone No Yes Ironmongery, curio tradingwands: gold
field: white
Estelmer No Yes Heraldry, sage-lore, printin small shield: black
field: white
Gauntyl No Yes Mercenary fighting, exploridaggers: black (handles),
field: orange
Gildeggh Yes gauntlet: silver
Gost No Yes Caravan mastering, tradingfield: yellow
Gralhund No Yes Mercenary fighting, weaposnake: deep green (body),
field: gold
white
devil’s face:red
with pupil(eyes),
orange (eye)
Gralleth Yes Yes
Grifstone Yes Yes mining, masonry, crafting of arms and armor.
Gundwynd MERGED, Gundg No No Capture, training, and breeding hippogriffs as steeds
Gundgulf Merger of the No Yes Capture, training, and breeding
field: hippogriffs
white as steeds
Harte Yes Exploration, guiding, and the
spiral
hunting
winds:
and
redprocurement
(outer),
Haventree Yes Yes
Hawkwinter No Yes Soldiering, garrisons and field: royal blue
Hedare Yes Yes star: silver
Helmfast No Yes Shipping, shipwrights field: purple
Hiilgauntlet No Yes Mercenary fighting, militarymoon: white flames: scarlet, c
field: orange,
waves: bands of black and pur
Hothemer No Yes Trading, owning fleets of field:
foam:green
whitedragon: white (bo
Hunabar No Yes hull: crimson
Textiles, trading, importingfield: orange, star: white, reins
Husteem No Yes Mercenary fighting, landownisail: orange
field: tawny, scimitar: whi
Ilitul No Yes Goat raising and herding, mfield: orange, spears: red
Ilvastarr No Yes Beast taming and breeding,field: gold, minidragon: metall
Ilzimmer No Yes Horse breeding and racing,field: silver, tears: crimson
Irlingstar No Yes Caravan running, shipbuildfield: silver, sash: red,
star: white
Jardeth No Yes Soldiering, garrisons and g field: gold
Jhansczil No Yes Trading, horse breeding, mtower: purple
field: green
Khearen DEAD No No weapons: silver (blades),
Kormallis No Yes Recruiting, mercenary trainifield: yellow
Kothont Merged with T No Yes Herd farming, fur trapping boot: brown
field: sky blue
flower:
spear: blue (blossom), green
Lanngolyn No Yes Textiles, shipping field: purple (shaft),
brown
Lathkule No Yes Jewlery, gem mining and prshell: pink
field: white
sea-worm: green
Maerklos No Yes Swinherding, beer brewing,arm:
field: pink
royalflesh
blue
Maernos DEAD No spearpoints: silver
folded hands: pink flesh
Majarra No Yes Harping and harp training, field:
sleeves:deep green
green
Mandarth bars: white
Manthar No Yes mercenary, fighting, tradingfield:
in metals
royal &
blue
perfumes
Marchenor Yes Yes band: silver
Margaster No Yes Trading, shippping field: gold
Markarl DEAD No No claw: white
Mairgrave DEAD No No
Massalan No Yes Jewelry field: red
Mendt border: gold
stars: white
Melshimber No Yes Sage-lore, research and inf field: silver
border (representing edge of h
eye: white with green pupil
Moonstar No Yes Guiding, cartography, expl field: royal blue
Nandar No Yes House building, bridge buil moon andblue
field: sky stars: silver
Neverember Yes Yes bridge: grayatop a diamond,
bear’s claw
Nesher No Yes Hawking, lumbering, woo field: green
Phulbrinter Merger of the No Yes 0 hawk-bell: white
Phaulkon Yes
Phull MERGED, PhulbrNo No fishing field: green
Phylund MERGED, BelbrNo No Training, breeding and pr fish:
field:silver
orange(body), yellow (eye
Piiradost No Yes horn: yellow-green
Horse breeding, cattle raisi field: red
Ralnarth No Yes 0 portcullis: gray
Raventree No Yes Rare foods, prveying, shipbfield: orange
Roaringhorn No Yes Horse raising, mercenary fi water: green
field: green
Roarke LOST NOBLE STNo No horn: gold (body), white
Rosznar No Yes Landowning, windmaking, (p field: royal blue
Ruldegost No Yes Banking, mercenary fightin falcon: white
field: sky blue flames: scarlet
Sandhor Yes Yes armor: silver face: black (no fe
Silmerhelve No Yes Guardianship, warrior trainfield: green borders: silver tor
Snome No Yes Brewing, distilling, beer an field: scarlet goblet: gold s
Stormweather No Yes Shipping, naval explorationsky blue
Sultlue No Yes Mercenary fighting, horse waves: green
field: royal blue
Talmost No Yes Textiles, fashion clothing, field: sky light
serpent: blue green (body),
Tarm No Yes Caravan mastering, horse bcastle: gray
field: red
Tchazzam No Yes Archery, hunting, bowyers band: whiteblue
field: royal
Tesper No Yes Guardianship, skill-at-arms moon: whiteblue
field: royal
Thann No Yes Landowning, Countries of sh bands
field: green red
(two):
Thongolir No Yes Caligraphy, limning, printin horse: white
field: royal (body), brown (e
blue
Thorp merged with KoNo No Caravan mastering, mercena scrolled
field: goldborder: silver
Thunderstaff DEAD No No Magecraft, mercenary fightmace: gray
field: red
weapons: silver (blades),
Ulbrinter MERGED, Phulbr
No No Shipping, shipwrights field: white
Urmbrusk No Yes Landowning, moneylendin waves: green
field: green
Vesham DEAD No No sword: blue (blade), gold (hilt,

Vinen DEAD No
Wands No Yes mage schooling, magical refield: purple
Wavesilver No Yes Merchant shipping manche
field: red(sleeve): black royal b
(sky), waves:
Zulpair No Yes Merchant shipping field: purple, prow: gold, s
Zun No Yes Cattle farming, mercenary ffield: brown, sting & claw: me
Hasard Family Yes Yes
Mrays Family Yes Yes
Stormont Family Yes Yes
Raelantaver Family Yes Yes
Bandoun Family Yes Yes
Gildeggh EXILES No No EXILES, DECEASED red rose clutched in a silver g
Zoar EXILES No No EXILES, living in Luskan, E realistic, severed umber hu
Floshin Yes Yes
Dunflagon Yes Yes
Sardolphyn family Yes Yes
Belabranta MERGED, BelbrNo No griffon breeding & taming, field: white stream: light b
Brandath unknown, last Yes Yes
💰DONATE

MOTTO 5E INFO U Resource Limit (gp)* PatriarchConsort Heir 3e


d: gold star: red stalactites: purpl 15000 Royus None Alroy (eld
d: sky blue lightning bolt: white cl 25000 Torres 0 0
We trampleone of the 35000 Arilos None Davros
d: sky blue ground: richowns many30000 Luth Jadzia Gural
d: white spears: brown Still exist 21000 Dulbraw Ranaya Dulbrawan
d: pink 22000 BresnossLydda Ord
blet: silver
d: orange regained no27000 Laeros Kerri Myklos
de: silver are a Waterdavian
48000 noble family that raises griffons for the Griffon Cavalry (WDH)
d: orange blade: silver regained no23000 some of it's property went to House Ralnarth,
formerly dissolved; Taerosbut Onya
the House was reinstalled (SCAG 57)
Dhanna
d: sky blue formerly dissolved;
22000 some of it's property went to House Ralnarth,
Morus
butIIthe
None
HousePrandergast
was reinstalled (SCAG 57)
ountain:
d: gold gray Mansion on Vhezoar
24000 Street (BT 238) Orbul Katya Pol
thers: red Much is askVery influe36000 Ohrl Syull Panricon
ld: purple 62000 Japhyl " Avren Shan "Lady Hawk"
ter & stars:
d: white, silverred, trumpets: go 21000
bands: Duth Brigit Kadiou

ld: (lower half) red, has holding38000 Arlos Erin CassCorin


pper half) white
d: white 19000 Buldos Caith BReton
ttlements:
d: sky blue gray has holding26000 Nuthos Glenn Arundel
ter: purple
d: light green 22000 Marlus Chalan Silas
agon (claw, tail, jaws): gray
formerly di15000 Thesp Arus Fea
d: white 21000 Lylar Dalene Alars
all shield:
d: white black In 1479 was28000 Guldos Dorma Finn
ggers: black
d: orange (handles), 34000 Elemos Thica Vhaas
untlet: silver
d: yellow (E:DM 263)27000 Djarrus None Dundald
ake: deep green (body),
We see bothFor some ti39000 Irg "Hun Vajra Tam
ite with red pupil (eye)
Mansion on Riverstreet (BT 240-241)
rms and armor. Absorbed
Grifstone isthe interest
one of the and estates
newer nobleofhouses.
the Bladesemmers and Markals
(Any noble house less than 200 years old is considered new.) WAT
g hippogriffs as steeds Ran Grifstone,
The Gundwyn third son of House Grifstone, is somewhat arrogant
15000 and very
Murgosz nonenaive. (WATE 1-1)
Myrnd
ld: white The Gundwyn
37000
ral winds: red (outer),
Lady 'Remi' Haventree, has been approched to sponsor a propos
ld: royal blue At least on 35000 EremoesKyrin Genos
r: silver
d: purple 34000 Kelvar Ranya Edwind
oon: white
d: orange, flames: scarlet, chain: si28000 Jassin Salu Jhassin II
ves: bands of black and purple
d:
m:green
whitedragon: white (body), red27000 Malas Citta Chynna
l: crimson
d: orange, star: white, reins: bronz29000 Haskar Amonra Haskar II
l:ld:orange
tawny, scimitar: whi one of the three
28000 Orbos Luna Boreas
ruling noble families of Amphail (SCAG 44)
d: orange, spears: red 16000 Murgosz Zorene Zak
d: gold, minidragon: metallic gree 35000 Ulguth Mara Gotom
d: silver, tears: crimsonone of the 32000 BoroldanXantha Thanvas
Ahead the storm the shi 24000 HulravenNael Khralver o
d: gold 23000 Ulb Alys Koris
wer: purple
d: green has holdings22000
in Amphail (SCAG 44) Harkas Ariel Arrikes
apons: silver (blades), Dead house, hailed from Impiltur, lost all their family and fo
d: yellow 17000 Help "Thenone Harkas
ot: brown
d: sky blue The houses21000 Alauos " Byllia Dragos
wer:brown
ear: blue (blossom),
(shaft), green (leaves and stem)
d: purple 52000 Tresh Ormaes Tryssia
ell: pink
d: white 41000 Nimor Larin Jacinth
a-worm:
m: pink green
flesh
d: royal blue 32000 Aldara MBastiabaTehss Maerklos
earpoints: silver
ded hands: pink flesh in:
d: deep
eves: green
green 41000 Kelthul Regan Axor
rs: white Waterdhavian houses, Human houses
Mandarth family,
Maernos a family of whalers
d: royal blue EDIT
Disliked fo 39000 Ithnil Churyl Carn
nd: silver
SHARE
Nothing is The
The Margasters
Maernos 22000 try to retakefamily
(MAY-er-noz) Thornhold
was a from
humanthenoble
dwarves who
family inThentias
currently
Maryel
Waterdeep.occupy Arilestar
the keep.(SCAG
It concerned 65-66)
itself with sonsac
financial s
1488 - Alliance with Neverember
Dead house, even their tomb was sold (CotD 24/71) House Grall
As of 1370
Dead house, DRmaybe
the family headoutside
survivors was Lord
of Ultas Maernos,
Waterdeep whose
(CotD wife and children all died in an Amnian plague i
80,297)
Their crypt 49000
houses the grave of Vyvaine Mairgrave, lost love ofIliaruDorgar Adarbrent.
none Phorol
With no heirs, Ultas agreed that upon his death, the family home in Waterdeep would be converted into a plac

The family villa in Waterdeep, as of 1374 DR, had lion statues adnorning the walls.
d: silver 35000 Hlanta none Khallos
rder (representing edge of helm): royal blue
e: white with green pupil
ld: royal blue The Moonsta32000 Helve Wylynd Rober
oon and stars:
d: sky blue silver Greatest la19000 Chostal none Horingar
dge: gray
ar’s claw atop a diamond,
According to some conflicting records, Nasher Alagondar, king of Neverwinter in the late years of the 14th cen
d: green 22000 Laskar Stelar Kastonop
wk-bell: white Youngest Sisters of the family notorious for their shopping

d: green 17000 UlmassusCarina Aidan


h: silver (body), yellow (eye)
What you feHouse Phylu
33000 Urtos II Lythis Urtos II
While foes lie fettered 19000 HumbrazKymiko
I Humbraz
The Ralnarth absorbed the holdings of the Estelmer clan. Man
d: orange still exists 25000 Nandos PErryn Surakh
ter: green We trumpetOne of the 29000 Vastarr none Holver
Lost noble status and riches 40 years ago, Neverembers bought their holdings in Waterdeep.
Ownstoop
We fly high and only two inns along the High Road between Leilon and Neverwinter
s23000 now. (BT
Trellin Aryana 45)
Tobem
d: sky blue flames: scarlet 38000 Kara None Detan
mor: silver face: black (no features shown) blood: crimson (three rivulets, from open helm)
Better than Silmerhelve31000 Laerlos Tannyth Tarkas
d: scarlet goblet: gold s House Snome 24000 DandobaNone Thyriellen
blue 17000 Jhardnetnone Harkan
ves: green Beware our bite 29000 Asbrior "Pera Abrior II
Talmost 48000 Hyara II none Pallin II
ld: red Has holding27000 Thentivil Selpara Arum
nd: white
d: royal blue 24000 Ulboth Lara Carina
oon: white
ld: royal blue Still exists 24000 Armult Nleera Charrin
nds (two): redWe proudlyStill exists 37000 RhammaCassandrDartek
d: royal blue 26000 Bilaerus I Eva Dolerphus
olled border: silver
exists as19000 Hulmara none Hulameros
House Kothornt (merged by marriage) 
d: red Dead hous 36000 Baerom IMarle Arsten II
apons: silver (blades),
d: white (E:DM 115)27000 Nomus Karya Patrisa
ves: green
d: green 33000 Halam Anja Chimak
ord: blue (blade), gold (hilt,
Dead house, even their tomb was sold (CotD 24,71)

d: purple House Wands 50000 Maskar Hyacia Olanhar


nche (sleeve): black
ld: red (sky), waves: royal blue, sp 22000 Bleskos Apryl Aristed
d: purple, prow: gold, s House Zulpair
20000
is the richest of the three families, but has suffered
Olomar
recentAnyla
calamity:
Gerath
a fire at sea destroyed the n
Daerevvros (1489
d: brown, sting & claw: metallic gre25000 DR) Lungar II Triine Olztel
Laraelra ‘Elra’ Hasard (daughter, sorcerer, skinny, pale, black hair, Heir of the Blackstaff) (BT)
Nazra Mrays, ‘Lady Loudbuckles’, a half-elf woman, a Masked Lord, protector of Ahghairon’s dragonstaff (TGC
Antoum
Wants toMrays,
become Nazra’s young
a noble houseson, studies a the House of Wonders.
(DS22)
Enormously rich, wanted to become a noble house, but those pl
► Haramond Bandoun, Kalandras son, a lich, was destroyed in a fight that involved Volothamp ‘Vol
Matriarch K► Emily Bandoun (Haramond’s much younger sister - who trailed around after him all the time— an
d rose clutched in a silver gauntlet, on a green field.
alistic, severed umber huThe Zoar family is still a bitter enemy of Waterdeep ’s rulers,

d: white stream: light bare a Waterdavian noble family that raises griffons for the Gr Huld "DaAlith Moedt

Silmerhelve is one of the older noble ho


GAME** Ra KNOWN MEMB Patriarch 5Consort 5eHeir 5e Стовпець1Secrets, cults
The Court Arilosa AdarbrLord Dorgar Ad House Adarbrent initiated the Horizon
Lord Relavarr Agundar , sc #REF! Armada, a league of noble ship owners, and continues to
a key role in the command of the fl eet and the creation
The Throne #REF! #REF! History:
resultingHouse
maps.Amcathra traces
Initially, the its
Adarbrent clan made a fortu
Lady Ammakyl (BT 43) Xzand’re Hsyl’ran lineage
Xavtiln Droverson back to Rorgar Amcathra,
the trade with New Waterdeep, and a several of Royus’ bro
The Court Lord
Lord Vescaras Ammakyl,
Korras Anteos a black-skinned
the Third up shop
(WATE 1-2) half-elf of mixed Turamiin and
the new
elvenworld. Thanks
ancestory, to Beshaba’s
wealthy fi ckle han
and hardworkin
Deepwater War and the
Lady Belinda Anteos (manages the Sword Coast Trader's Bank in Daggerford) (SCAG 48) assault on Evermeet hurt the Ad
fl eet much more than its partners, leaving the house in d
Lord Halmor Assumbar (trucu fi nancial straits. Now, Lord Royus is reluctantly entertain
Savra offers of large amounts of money at very reasonable rate
from his daughter’s father-in-law, whose only condition i
the Adarbrents sign a contract with the Rundeen. Throug
Prandergast intermediary, Lord Royus is looking to hire a band of adve
#REF! #REF! with no previous connection to House Adarbrent to inves
the business dealings of Fahd yn Sarsor al Nis
The Thron Elzerina Cassalanter
Victoro Cassa Ammalia Cass Arn Xalrondar
Shan "Lady Hawk" Terenzio Cassalanter House Jandar
Adarbrent Chergoba
(Minor Noble): AL LG, NG; 15,000 gp
Xzand’re resource limit; Membership 86; Isolated (73 human, 8 ha
#REF! Hsyl’ran
Xavtiln Droverson
half-elf, 2 other); Salary 15 gp/month for house agents or
Lord Rharlek Gralleth: Challras’s
of 75 gp/month forson,
clanshort of build,
members (no has
costato
lisp, ‘a squat,
join).
Lady Amori De'spri (was resXzand’re Hsyl’ran
Xavtiln Droverson
Favored in Guild Fringe Benefi t: Your connections with
Waterdeep’s merchant nobility give you a jump on fi ndin
best market for a valuable item. Once per character leve
The Dregs Lady Embrelle Eagleshield can sell a magic item for 100% of its market value (or an
object or gem for 120% of its normal value).

The Court

Morgan Estelmer currently resides in Mistshore. He is an old, bitter human wizard who drove himself mad tryin
Lady Branathleira Estelmer #REF!
(was attacked,#REF!
her head split and her wits suffered grievously, she is not expected to

Lady Myrathranda Gost, sho


Lord Orond Gralhund
Xoblob (E:DMXzand’re
286) Members
Hsyl’Xavtiln
of House
DroveGralhund
Hrabbaz Hurv Cultists
include
Taldred of A of tieflings who are thought to
a handful
The Body Lord Challras Gralleth
#REF! (BT 125,240
Lord Rharlek Gralleth: Challras’s son, short of build, has a lisp, ‘a squat,
Ran Grifstone, third son of
The Body
The Body

Lady 'Remi' Haventree


Remalia Have
The Court Arthius, Serenore
Lady Harriana Hawkwinter (
Lady Aowena Hedare, (TGC 5)Lord Eckhart Hedare, has thick mustaches (TGC 5)Live in the North Ward. Looking
The Body ● Blond
Lord hair (S:TA
Andalar 37) old
Helmfast,
The Body
The Dregs #REF! #REF!
The Court Lady Kastarra Hunabar, larg
The Body Lord Dauner Ilzimmer, the current Lord Warder of Amphail in 1491 DR (SCAG 7, 44)
The Dregs #REF! #REF!
The Body
The Thron Lord Dauner Ilzimmer, the
The Body
The Body
The Body

The Dregs Lord Dresdark Kormallis, a shambling, squat round bear of a man,balding, favors dark silks and wears monocles
The Body Lord Harlbrittur Kothont (clean-shaven, long-jawed, sharp-nosed, features often twisted by sour disapproval (E
The Body Lady Kothont (E:DM 287)
The Court
Tehss Maerklos #REF! #REF!

The Court Deseyna Majarra

The Court Lord Eskeneldur Manthar (sl


Ballinton Marchenor, a thir
The Body exile Othovir (SKT),
Lord Orn Mar Cultists of A
exile Alaeros Margaster,

The Court

The Thron Lord Harlond and Lady Melshimber, secretly worship of Asmodeus (E:DMCultists
43)of A
Lady Tasheene Melshimber, despises her parents for their worship of Asmodeus (E:DM 43)
willing to embark on a long sojourn on the Plane of Shad
The Court Lord Stedd Moonstar from (WATE 1-1) is proving to be a challenge.
The Body Lord Elegal Nandar (E:DM 8
Renaer ‘Ren’ Neverember (se
The Dregs

Lord Bronson Phaulkon


The Body Lady Marie Phaulkon, eldest daughter of Lord Bronson and Lady Cera
The Body Mamaelra, 3 daughters, 4 s
The Dregs The Ralnarth absorbed the h
Lord Ralnath Kahlem Ralnar
The Body Wavetamer Garyn Raventree
The Court )Lady Talantress
Lord
Roaringhorn
Zelraun (heiress, was caught in a bawdy boudoir, which led to a scandal in Tarsakh of 1479
Lady ??? Roaringhorn, wife of Haelram (IDWFR1)
The Body
The Court
Lord Ruldrin Sandhor, elf (
The Body Kylynne Silmerhelve, newly appointed tiefling magister**maybe Kylynne is no tiefling at all, but a half-dragon d
The Court Dala Silmerhelve,
 Rorild the much
“Rory” Raztaerart protected
Snome, only daughter
wife Kalaerra of House Tamra,
and daughters Silmerhelve, wanted
Hethildra, andtoMarlemoeve
see some excitement and
The Body
The Body
The Body Lady Brandeleira Talost, wr
The Body Hantanus Tarm (LN male I
The Body
The Throne
The Court History: House Thann traces its history
The Body Lord Terras Thangolir (BT) back to a family of Velenese slave
Hulameros Lord Dolpherus Thangolir (E:DM 128)
The Body
The Body
The Body Lord Quarren Urmbrusk (HoU 18)
Lord Rutherford Urmbrusk (HoU 18)

The Court ► Torlyn Wands - Long mahogany locks and full beard,dventuring
collects books,
in theespecially
Heartlands.
about dragons (BT)
► Nharaen Wands (Torlyn’s
The Body Lady Alondra 'Wildfire' Wave younger sister, always after
History:
the next
House
modern
Wandsfashion)
is one of Waterdeep’s oldest fami
Lady Hamaleiya Zulpair (M
The Dregs Lord WeverelLord Lungard
The Body Malaerigo Hasard Malaerigo Hasa of the Cellarers and Plumbers’Guild, paranoid, dislikes nobles) (BT)
(Guildmaster
Laraelra ‘Elra’ Hasard (daughter,
Nazra Mrays, ‘Lady Loudbuc sorcerer, skinny, pale, black hair, Heir of the Blackstaff) (BT)
Larr (might be a Masked Lor
Andramburt
Melautha Kalandra: addicte
Matriarch

Lady Tamalin Zoar (SKT),


High Captain
Shalendra Horix(TftYP:DiT),
Floshin Zoar , commander of Everlund's army
Darfin Floshin,
Lord Chostal Dunflagon, re
Travvask , Belmeern, Adreth
The Court Savra

helve is one of the older noble houses; traditionally their trade and business interest include guard
NOBLE HOUSES AND IM
Nobles* ALIGNMENT FAITH* Primary Classes Ethnicity* Founder
22 LG,NG,CG Valkur Chondathan
29 CN Talos Tethyrian
17 LG, NG, CG Tymora Tethyrian
45 NG Chauntea Chondathan
28 LN, LE Loviatar Tethyrian
31 CN, N, NE, CE Malar, Waukeen Illuskan
19 LG, LN Siamorphe Tethyrian
35
22 LN,
CG, CG,
NG, LG,
CN NG, CE Mystra
Tempus Tethyrian
Illuskan
17 CN, N, LN, LG, NE 0 Tethyrian
29 N, NG Silvarnus Illuskan
34 CG, NG, CN, N Waukeen Tethyrian
34 CG, CN Tymora Illuskan
19 CG, NG Lathander Chondathan

22 LN, CG Selune Tethyrian


32 CN. N Tempus Illuskan
24 CN, CG Tempus Tethyrian
18 CC, NG, CN, NE Mieliki Illuskan
21 LN, CG, LG, NG, CE Mystra Tethyrian
15 LN, N Gond Tethyrian
27 NG, N Oghma Tethyrian
29 LN, LE Tempus Illuskan

17 NG, CG Lathander Illuskan


26 LN, LE Gargauth Tethyrian
s’s son, short of build, has a lisp, ‘a squat, poor-complexioned boor with bad teeth,worse manners, two left feet, and a wasted educati

35 Tyr Illuskan
52 CN, N, LN, LG, NE 0Tyr TethyrianIlluskan

41 Ng, CG, LG Helm Tethyrian

32 CG, NG, CN Selune Illuskan


21 N, CN Kossuth, Tempus Illuskan
17 CG, CN Shaundakul, Waukeen Tethyrian
37 LG, N, CE Gond Tethyrian
19 LN, LE, N, NE Loviatar Chondathan
34 N, LN Tempus Chondathan
23 N, CN Tymora Tethyrian
42 CE, NE, N, CE, CN Talona Chondathan
17 CG, CN, CE Selune Illuskan
41 LN Helm Chondathan
29 LN, N, CN Tempus Tethyrian

14 LN, LG Bane, Tyr Illuskan


27 LN, LE Chauntea Illuskan
12 N, CN Gond Lantanna
25 N Gond Illuskan
36 LG, LN, LE Mystra, Savras Illuskan

17 NG, CG, LN Oghma, Milil Tethyrian

41 LN, N 0 Illuskan

26 CN, CG Selune Illuskan

52 Ne, N Gond Chondathan

24 NE, LE, N, LN, LG Oghma Tethyrian

33 CG, CE Selune, Shar Tethyrian


27 CN, CE Malar Illuskan
0 0 0 Vers Never
31 CG, CN, CE Mielikki Chondathan
0 0 0
5
37 CG, CN Selune Illuskan
14 LN, NG, NE Helm Tethyrian
17 LN, N, CN Waukeen Tethyrian
0 0 0
24 NG, N, CG Selune Tethyrian
82 NG, CG, N, CN Tymora Chondathan
0 0 0
15 CE, CN, NE, LE Talona Tethyrian
19 LN, N Waukeen, Tempus Illuskan
0 0 0
34 LN, LG Helm Illuskan
62 LG, NG, LN Lliira Illuskan
28 CN, N, CE Auril, Umberlee, Talos Illuskan
17 CE, NE, CN SSeth Tashlutan
23 LN, N, NE Sune Chondathan
45 NG, CG, CN Mielikki Tethyrian
22 NG, CG Mielikki Tethyrian
19 LG, NG, CG 0 Illuskan
25 NG, LN, LG, CG 0 Tethyrian
37 NG Deneir Chondathan
4 LN, N Tempus Chondathan
34 LG, NG, LN Mystra Tethyrian
28 N Waukeen Tethyrian
72 LN, N, LE Bane Illuskan
0 0 0

22 NG, LG, CG, LN, N, CN 0 Tethyrian


18 CG, NG, CN Selune Chondathan
27 CN, CE Umberlee Tethyrian
31 CN, N, CE, NE Tempus Tethyrian

0 0 0 0
LN Tethyrian
CG Sun elf

The Game
All nobles play the Game, whether they intend to or not. Indeed, the actions of those most contemptuous or abjurative of
The boardThrone
[edit]The upon which this Game is played is the Waterdhavian Social Season, a series of parties and other social events in
[edit]The Court
Houses that "bide the Court" are well-regarded, even if they're not on the very top of everything. These Houses are the mo
[edit]The Body
Most Houses occupy this position in the Game - they fail to stand out in any way, blending into the seething morass that is
[edit]The Dregs
These Houses are the true misfortunates within the game. They are at the very bottom of the heap: ridiculed, scorned, and
HOUSES AND IMPORTANT FAMILIES OF WATERDEEP
Enobled Criminal activHoldings* Holdings in Waterdeep
1317 DR N39, New Waterdeep N39
1116 DR N33 N33
1142 DR M34, Amphail, Silverymoon N34
1248 DR $27, Amphail $27
1248 DR N3 N3
1233 DR $26 $26
1273 DR 47 $47

1158 DR 22
53 $53
1248 DR 11
1220 DR N2
1248 DR $78, C71, $48 $78, C71, $48
1248 DR N13 N13
1222 DR N6, C51 C51

0
1230 DR $51, County of Starspur $51
1248 DR N28 N28
1248 DR $50, Amphail $50
1282 DR 33 $33
1167 DR 22
1205 DR 6 $6
1293 DR N29 N29
1097 DR 9 $9

1197 DR N57 N57


1260 DR N20 N20
ft feet, and a wasted education’. (BT 240)

11 Gundwynd Villa, Brokengulf Villa

1251 DR N11 N11

1292 DR N58, New Waterdeep N58


1248 DR $7, tomb in UM L2 $7
1248 DR N52 N52
1170 DR N35 N35
1248 DR $31, N59 N59
1248 DR 17 $17
1248 DR N53 N53
1248 DR $40, N74, Amphail, UM SLE $40, N74
1248 DR C62, $35 C62, $35
1248 DR N19, New Waterdeep N19
1248 DR $14, Amphail $14

1258 DR N38 N38


1248 DR N15 N15
1309 DR N17 N17
1248 DR N37 N37
1332 DR N22 N22

1248 DR N31, silver mines in Mirabar, iceN31

1265 DR 36 $36

1248 DR N41, ancestral Thornhold N41

1248 DR N14 N14

1190 DR 16 $16

985 DR $57, D36, Vault of stars


1182 DR N23 N23
0 Varadras, Brandarth Hall (formerly Neverember Hall), Ordalth House, Neverwinter holdings
1291 DR 23 $23
0 N4, sponsor D57, N18

1310 DR N4, sponsor D57


1295 DR N40, Phylund hunting lodge
1178 DR N7 N7
0
1248 DR $12, New waterdeep $12
948 DR N42, Amphail, County of ValashaN42
0
1252 DR $13, Imnescar $13
1151 DR 29 29
0
1259 DR $28, Helvenblade House $28
1273 DR N5 N5
1251 DR N24 N24
1138 DR N12, CD14 N12
942 DR N9, Talmost lands N9
1249 DR N30, Amphail N30
1149 DR 44 $44
1235 DR 34 $34
1248 DR N10, N63, Elematar and RivershiN63
1248 DR 49 $49
1267 DR N36 N36
1187 DR N8
1112 DR N18
1254 DR 46 $46

973 DR C63, N55, T41 6.2266500622665


1251 DR 20 $20
1310 DR 32 $32
1103 DR N44 N44

0 0

The Sardolphyn family mansion, Dolphynturrets, is a gaudy stone moc

ntemptuous or abjurative of the Game can often influence it all the more. In simplest terms, the Game is about which House has the m
ties and other social events intended to permit the Houses opportunities to show off, show up their rivals, and in general make an impr

ing. These Houses are the most dangerous to those that sit the Throne, for they are hungry to take that position for themselves. There

o the seething morass that is the population of little nobles in Waterdhavian society.

heap: ridiculed, scorned, and ignored. Those Houses that occupy this place are often those who have either earned the continued veh
EP
Holdings Waterdeep Name Ward of Holdings
Adarbrent Villa North
Agundar Villa North
Amcathra Manor North
Ammakyl Villa Sea
Pikesheight North
Artemel Villa Sea
The House of Chalices Sea
Eltorchul Villa (Sea Ward), Phylund Villa (North Ward)
Sea

Cragsmere Villa North


Crommer's Warehouse Castle

De'Spri Villa
Dezlentyr Villa Sea
Durinbold Villa North
Highroost  Sea
Eirontalar Villa Sea

Emveolstone Villa Sea


Estelmer Villa North
Gauntyl Villa Sea

Gost Villa North


Gralhund Villa North
Bladesemmer Villa
Grifstone Villa

Harte Villa
Haventree Villa
Hawkwinter Villa North
Hedare Villa
Helmfast Villa North
Hiilgauntlet Villa Sea
Hothemer Villa North
Hunabar Villa North
XXX Husteem's residence, Galeturrets North
Ilitul Villa Sea
Ilvastarr Villa North
XXX Ilzimmer's residence, Ilzimmer Villa
Irlingstar residence, "Sablehearth", Irlingstar Villa
Jardeth Villa North
Jhansczil Villa Sea

Kormallis Villa North


Kothont Villa, Thorp Villa North
Lanngolyn Villa North
Lathkule Villa North
Maerklos Villa North

Majarra Villa North


Mandarth Villa
Manthar Villa Sea
Marchenor Villa
Margaster Villa North

Massalan Villa North


Mendt Villa
Wine's Wisdom Hall Sea

Nandar Villa North


alth House, Neverwinter holdings
Nesher Villa Sea
Ulbrinter Villa, Phull Villa, Cookhouse Hall
 Phaulkonmere

Piiradost Villa North


Ralnarth Villa
Raventree Villa Sea
The High House of Roaringhorn North

Rosznar Villa Sea

Sandhor Villa
Shieldwatch Sea
Snomemanse North
Stormtower North
Ashelton Heights North
Talmost Towers North
Tarmhold North
Arrowflight Sea
Tespergates Sea
XXX Thann's residence North
Scribeshall Sea
Thorp Villa North
Northvault Sea

Moonsgrace Towers Sea


Thousandsails Hall Sea
Overlook House North
Hasard manor
Mrays manor
Stormont manor
Raelantaver manor
Randoun manor

Floshin manor
Dunflagon manor
Dolphynturrets

ame is about which House has the most social standing, relative to the other Houses. It is social currency, and those at the Crown of th
r rivals, and in general make an impression.

e that position for themselves. There are usually anywhere from ten to twenty or so Houses that occupy this spot

ave either earned the continued vehement scorn of one of the Throne Houses, or they are a House that actively ridicules the notion or
Print Name Holdings not
Adarbrent Villa (North Ward) New Waterde
Agundar Villa (North Ward)
Amcathra Manor (North Ward) Amphail, Sil
Ammakyl Villa (Sea Ward) Amphail
Pikesheight (North Ward) Anteos estate
Artemel Villa (Sea Ward)
The House of Chalices (Sea Ward)
Eltorchul Villa (Sea Ward), Phylund Villa (North Phylund hunt

Myrna Cassalanter's residence (Sea Ward), Cassalanter-Villa (Se


Cragsmere Villa (North Ward)
Crommor Villa (North Ward), Crommer's Warehouse (Castle Wa

De'Spri Villa ( Ward)


Dezlentyr Villa (Sea Ward) County of Sta
Durinbold Villa (North Ward)
Eagleshield Villa (Sea Ward), Highroost Amphail
Eirontalar Villa (Sea Ward)

Emveolstone Villa (Sea Ward)


Estelmer Villa (North Ward)
Gauntyl Villa (Sea Ward)

Gost Villa (North Ward)


Gralhund Villa (North Ward)
Bladesemmer Villa ( Ward)

Harte Villa ( Ward)


Haventree Villa ( Ward)
Hawkwinter Villa (North Ward)
Hedare Villa ( Ward)
Helmfast Villa (North Ward) New Waterde
Hiilgauntlet Villa (Sea Ward)
Hothemer Villa (North Ward)
Hunabar Villa (North Ward)
Husteem Villa (Sea Ward), Orlpar Husteem's residence (North
Ilitul Villa (Sea Ward)
Ilvastarr Villa (North Ward)
XXX Ilzimmer's residence, Ilzimmer Villa ( Ward) Amphail
Irlingstar residence, "Sablehearth", Irlingstar Villa ( Ward)
Jardeth Villa (North Ward) New Waterde
Jhansczil Villa (Sea Ward) Amphail

Kormallis Villa (North Ward)


Kothont Villa, Thorp Villa (North Ward)
Lanngolyn Villa (North Ward)
Lathkule Villa (North Ward)
Maerklos Villa (North Ward)

Majarra Villa (North Ward) Silver mines i

Manthar Villa (Sea Ward)


Marchenor Villa ( Ward)
Margaster Villa (North Ward) Thornhald (in

Massalan Villa (North Ward)


Mendt Villa ( Ward)
Wine's Wisdom Hall (Sea Ward) Moonstar Vill

Moonstar Villa (Sea Ward), The Blushing Mermaid Vault of stars


Nandar Villa (North Ward) Nightstone,

Nesher Villa (Sea Ward)


Ulbrinter Villa, Phull Villa, Cookhouse Hall ( Ward)
 Phaulkonmere ( Ward)

Phylund hunt
Piiradost Villa (North Ward)
Ralnarth Villa ( Ward)
Raventree Villa (Sea Ward) New Waterde
The High House of Roaringhorn (North Ward) Amphail, Coun

Rosznar Villa (Sea Ward) Imnescar

Sandhor Villa ( Ward)


Shieldwatch (Sea Ward) Helvenblade
Snomemanse (North Ward)
Stormtower (North Ward)
Ashelton Heights (North Ward)
Talmost Towers (North Ward) Talmost lands
Tarmhold (North Ward) Amphail
Arrowflight (Sea Ward)
Tespergates (Sea Ward)
Thann Villa (North Ward), Danilo Thann's residenc Elematar and
Scribeshall (Sea Ward)
Thorp Villa (North Ward)
Northvault (Sea Ward)

Syndra Wands' Tower (Castle Ward), Wands Villa (nob (North Wa


Moonsgrace Towers (Sea Ward)
Thousandsails Hall (Sea Ward)
Overlook House (North Ward)
Hasard manor ( Ward)
Mrays manor ( Ward)
Stormont manor ( Ward)
Raelantaver manor ( Ward)
Randoun manor ( Ward)

Floshin manor ( Ward) Floshin estat


Dunflagon manor ( Ward)
Dolphynturrets

ency, and those at the Crown of the Game are wealthy in it no matter their worldly coin.

upy this spot

hat actively ridicules the notion or has made enemies of the other Houses in some way.
Min profit per day Noble's lifestyle day* (Resource Limit per tenday
44 69
58 87
34 206
90 67
56 75
62 71
38 143
70 138
44 105
34 130
58 83
68 106
68 183
38 111
0
0 0
44 173
64 60
48 109
36 123
42 72
30 140
54 104
58 118
0
34 159
52 150
0 0
0 0
70 43
104 72
0
0 0
82 86
0 0
64 107
42 134
34 159
74 79
38 148
68 48
46 153
84 77
34 142
82 57
58 76
0 0
28 122
54 78
24 434
50 164
72 89
0
34 242

82 96
0 0
52 85
0 0
0 0
104 95
0
48 146

66 97
54 71
0 0
62 71
0 0
10
74 46
28 236
34 112
0 0
48 105
164 36
0 0
30 154
38 200
0 0
68 92
124 39
56 61
34 171
46 209
90 60
44 110
38 127
50 148
74 71
8 475
68 106
56 97
144 46
0 0
0
44 228
36 123
54 75
62 81
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

matter their worldly coin.

er Houses in some way.


Noble's lifestyle* FR WIKI LINK OTHER WIKI LINK
Aristocratic http://forgottenrealms.wikia.com/wiki/Adarbrent
Aristocratic http://forgottenrealms.wikia.com/wiki/Agundar
Aristocratic http://forgottenrealms.wikia.com/wiki/Amcathra
Aristocratic http://forgottenrealms.wikia.com/wiki/Ammakyl
Aristocratic http://forgottenrealms.wikia.com/wiki/Anteos
Aristocratic http://forgottenrealms.wikia.com/wiki/Artemel
Aristocratic http://forgottenrealms.wikia.com/wiki/Assumbar
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/Bladesemmer
Aristocratic http://forgottenrealms.wikia.com/wiki/Brokengulf
Aristocratic http://forgottenrealms.wikia.com/wiki/Brossfeather
Aristocratic http://forgottenrealms.wikia.com/wiki/Cassalanter
Aristocratic
Aristocratic
http://forgottenrealms.wikia.com/wiki/Deepwinter
Wretched http://oakthorne.net/wiki/index.php?
Aristocratic
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/House_Eagleshield
Aristocratic
Aristocratic
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/Estelmer
Aristocratic

Aristocratic
Aristocratic
Wretched
Wretched

Aristocratic
http://oakthorne.net/wiki/index.php
Wretched
Aristocratic http://forgottenrealms.wikia.com/wiki/House_Hawkwinter
Wretched
Aristocratic
Aristocratic
Aristocratic
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/House_Husteem
Aristocratic
Aristocratic
Aristocratic
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/Jardeth
Aristocratic
Wretched
Aristocratic
Aristocratic
Aristocratic
Aristocratic
Aristocratic
http://forgottenrealms.wikia.com/wiki/Maernos
Aristocratic

Aristocratic
Wretched http://oakthorne.net/wiki/index.php?
Aristocratic
Wretched
Wretched
Aristocratic
http://oakthorne.net/wiki/index.php?
Aristocratic http://forgottenrealms.wikia.com/wiki/Melshimber

Aristocratic
Aristocratic
Wretched
Aristocratic
Wretched

Aristocratic http://forgottenrealms.wikia.com/wiki/House_Phull
Aristocratic
Aristocratic
Wretched http://oakthorne.net/wiki/index.php?
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/Roaringhorn_(Waterdeep)
Wretched
Aristocratic
Aristocratic
Wretched http://oakthorne.net/wiki/index.php?
Aristocratic
Aristocratic
Aristocratic
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/Talmost
Aristocratic
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/Tesper
Aristocratic http://forgottenrealms.wikia.com/wiki/Thann
Aristocratic http://forgottenrealms.wikia.com/wiki/Thongolir
Aristocratic
Aristocratic
Aristocratic http://forgottenrealms.wikia.com/wiki/Ulbrinter
Aristocratic
Wretched

Aristocratic http://forgottenrealms.wikia.com/wiki/Wands
Aristocratic
Aristocratic
Aristocratic
Wretched
Wretched
Wretched
Wretched
Wretched
Wretched
Wretched
Wretched
http://oakthorne.net/wiki/index.php?

http://forgottenrealms.wikia.com/wiki/Belabranta
SOURCE1 SOURCE

horne.net/wiki/index.php?title=House_De%27spri

e_Eagleshield

horne.net/wiki/index.php?title=House_Harte

e_Hawkwinter
horne.net/wiki/index.php?title=House_Marchenor

horne.net/wiki/index.php?title=House_Mendt

horne.net/wiki/index.php?title=House_Ralnarth

nghorn_(Waterdeep)

horne.net/wiki/index.php?title=House_Sandhor
horne.net/wiki/index.php?title=House_Dunflagon
№ GUILD GUILD LIST 5E
1 Baker's Guild Baker’s Guild (C27)
2 Carpenters, Roofers & Plasterers Guild Carpenters’, Roofer
3 Cellarers & Plumbers Guild Cellarers’ & Plumbe
4 Coopers' Guild Coopers’ Guild (D3
5 Council of Farmer-Grocers Council of Farmer-
6 Council of Musicians, Instrument-Makers, & Choristers Council of Musicia
7 Dungsweepers' Guild Dungsweepers’ Gui
8 Fellowship of Bowers & Fletchers Fellowship of Bowe
9 Fellowship of Carters & Coachmen Fellowship of Cart
10 Fellowship of Innkeepers Fellowship of Innk
11 Fellowship of Salters, Packers, & Joiners Fellowship of Salte
12 Fishmongers' Fellowship Fishmongers’ Fello
13 Guild of Apothecaries & Physicians Guild of Apothecar
14 Guild of Butchers Guild of Butchers
15 Guild of Chandlers & Lamplighters Guild of Chandlers
16 Guild of Fine Carvers Guild of Fine Carve
17 Guild of Glassblowers, Glaziers, & Speculum-makers Guild of Glassblow
18 Guild of Stonecutters, Masons, Potters, & Tile-makers Guild of Stonecutte
19 Guild of Trusted Pewterers & Casters Guild of Trusted P
20 Guild of Watermen Guild of Watermen
21 Jewelers' Guild Jewelers’ Guild
22 Launderers' Guild Launderers’ Guild
23 League of Basketmakers & Wickerworkers League of Basketm
24 League of Skinners & Tanners League of Skinners
25 Loyal Order of Street Laborers Loyal Order of Stre
26 Master Mariners' Guild Master Mariners’ G
27 Most Careful Order of Skilled Smiths & Metalforgers Most Careful Order
28 Most Diligent League of Sail-makers & Cordwainers Most Diligent Leag
29 Most Excellent Order of Weavers & Dyers Most Excellent Ord
30 Order of Cobblers & Corvisers Order of Cobblers
31 Order of Master Shipwrights Order of Master Sh
32 Order of Master Tailors, Glovers, & Mercers Order of Master Ta
33 Saddlers & Harness-Makers' Guild Saddlers’ & Harnes
34 Scriveners', Scribes', & Clerks' Guild Scriveners’, Scribes
35 Solemn Order of Recognized Furriers & Woolmen Solemn Order of R
36 Splendid Order of Armorers, Locksmiths, & Finesmiths Splendid Order of
37 Stablemasters' & Farriers' Guild Stablemasters’ & Fa
38 Stationers' Guild Stationers’ Guild (
39 Surveyors', Map & Chart-makers' Guild Surveyors’, Map &
40 Vintners', Distillers', & Brewers' Guild Vintners’, Distiller
41 Wagonmakers' & Coach Builders' Guild Wagonmakers’ & Coa
42 Watchful Order of Magists & Protectors Watchful Order of

43 The Wheelwrights' Guild

Cere-Clothiers, Ossurists and Gravedigger’s Guild 


GUILDS OF WATERDEE
HQ 3E 3E = 2E HQ TAG OF HQ Livery
C27 1 The Master BC27 White cloaks and hats with a light blue
S2 1 The Stone HoS2 the
Redleft
caps,shoulder
pierce or brim of each
T26 1 The Old GuilT26 Deep orange caps
D31 1 Coopers’ Re D31 Brown caps and
C8 1 The Market CH8 Cloaks or sashes
T19 1 The House ofT19 Scarlet jackets,
D21 1 Muleskull TaD21 Cap with red an
T10 1 The Citadel T10 White jackets or
S13 1 The Road HoS13 Dark blue cloaks
C39 1 Fellowship HC39 NOBE
D28 1 Shippers’ HaD28 Yellow cloaks an
D39 1 Seaswealth H D39 Silver caps, wit
N51 1 The House oN51 Cloaks and tunic
D47 1 The ButchersD47 Crimson cloaks w
T29 1 The House ofT29 Black caps with
C21 1 House of theC21 Royal blue cloak
N46 1 The House ofN46 Pink cloaks or r
S11 1 Builders’ Ha S11 Gray cloaks and
C34 1 Pewterers’ aC34 White sleeveless
D43 1 Watermens’D43 Blue shoulder-ra
0 The House oC44 Deep purple rob
0 The House ofT22 White caps and
T14 1 The League T14 Cloaks of gold,
D50 0 League Hall,D46 Leather armbands
D72 0 The Streets Office of the Lo Red caps, gray c
D44 1 Mariners’ HaD44 Red hats with w
S20 1 Metalmaster S20 Gray caps with
D35 1 Full Sails ( D35 White cloaks and
T27 1 The House oT27 Rainbow-hue dy
T37 1 Cobblers’ & T37 Gray cloaks or c
D19 1 Shipwrights’D19 Cloaks and robes
T11 1 Costumers’ HT11 White glove, arm, and half-cloak (one p
S6 1 Saddlers’ & S6 threaded
None needle picked out in sequins a
T25 1 The ZoarstarT25 Gray woolen cloa
C36 1 Guild Hall o C36 Royal blue bere
D3 1 The Metal Ho D3 Gray cloaks with
T34 1 The Guild P T34 Deep blue hats
T31 1 Stationers’ T31 White robes, wit
C40 1 The Map Hou C40 Green robes wit
S3 1 The House ofS3 Purple robes wit
S5 1 The Coach &S5 Brown cloaks wi
C15 1 Tower of theC15 Dark purple clo

Wheel Hall, River Street, Tr Orange robes with a black, spoked whe
ILDS OF WATERDEEP
Entrance Dues CONTACTS 5E MASTER 5E MEMBERS 5E
10 gp; by application to “the Master Bakers”: the
5 sp/month
ten senior (longest registered)
25 gp per indi10 gp/year guild members, plus the
5 gp; accepta 7 sp/mont Guildmaster MalHarug Shieldsunder (old dwarf tunneler of the guild)
30 gp; upon a3 gp/montthe Master DornXorandur
Guildmaster Belren Strongcraft
(E:D(dwarf, Harug’s nephew) (BT)
1 gp/year, or 5 sp/mont Guildmistress Felmaera Undrennet
30 gp 25 gp annu
1 gp; by appl 1 gp/year
5 gp to join; 8 sp/mont
25 gp (for the5 sp/mont
25 gp (by maj20 gp/year Miros Xelbrin,
5 gp; accepta 3 sp/mont
5 gp 2 gp/year
50 gp; accept10 gp/year
25 gp 3 gp/month
5 gp, upon ac3 sp/mont
10 gp (member 4 gp/year (member); 2 gp/year (prentice)
20 gp; accept15 gp/year
30 gp; upon e5 gp/mont Guildmistresses The Dyre Sisters (E:DM pg. 38)
20 gp; upon a 1 gp/mont BT 188
10 gp; upon a5 sp/mont Guildmaster GunSargasso the Water
40 gp 25 gp/yea
5 gp; registry 1 gp/mont
15 gp; upon a3 sp/mont
15 gp 5 gp/year
15 gp (membe 3 gp/month
25 gp (none r10 gp/year Master First Mariner, Guildmaster
30 gp 20 gp/year
15 gp (none r5 gp/year
30 gp 10 gp/year
25 gp (member 10 gp/year
30 gp; only u 15 gp/year
25 gp 12 gp/year
20 gp; accept7 gp/year
25 gp fee upon 2 gp/mont
10 gp 1 gp/mont
35 gp 2 gp/mont
15 gp 3 sp/mont Last Guildmaster T
15 gp 1 gp/mont
20 gp; accept1 sp/mont Guildmaster Andral Thaerendral (
30 gp; accept1 gp/mont
20 gp 1 gp/mont
35 gp; majori 7 gp/mont Bowgentra Summer
Guildsenior Maerla Windmantel (BT)
Guildsenior Eltalon Vaundrar (usually mutters, greyin
ge robes with a black, spoked wheel on the breast Malryn Lavalander (one of the two most independen
Master Rhinzen Halnian of the Court of Summer’s En
Cassian Lafornan: good-looking, brown hair and haze
Shava: elf-girl, Cassian's girlfriend (TGC 14)
Vaerentevor Qasmult (one of the two most independ
Deputy Master Imindur Glenmaur (Bowgentra's secon
Master Tallus, an archmage from the House of Wond
The grey robes of the wizard’s of the W.O., (BT 189)
All grey-robes have wands to either paralyze or slow
Humble blue robes (BT 147)
After Naomal’s treachery, the new Blackstaff Vajra Sa
Naxene Drathkala, wizard in Goldenfields
DESCRIPTION GOOD & SERVICES 5E NOTES GOALS
The Bakers' Guild is very wealthy. Its wares are known to be Last Guildmaster Brenlar Boltcavvan (fat,fringe-bea
This guild is extremely busy and extremely rich, with many members; (E:DM pg.even
38) casual labor hired by its members mu
Guild work is expensive: 1 gold piece per man per day on
This guild is small, highly trained, and somewhat scornful of the the site,
Wear plus 5 gold pieces
"thick-fingered
deep orange clods"forofat
clothes athe
guild
work.surveyor-chartist
Carpenters',
(CotD 165)Roofer
The
The Coopers' Guild is always kept busy. Many things that go aboard ships in Waterdeep's busy port, notablyfor
guild is engaged in constant small repair jobs in the sewersGuild
about
rule:
the
If something
city, but is no
washes
longeroutresponsible
of the City of th
re
pick
Long ago, is
This guild Waterdhavians (and others
a consortium whose on the Sword
membership Coast)
changes discovered
annu¬ally thatfortunes
with the one of the best waysmemberships
of harvest; to smuggle thing
exp
This guild elects its master every seven years, nominat¬ing only Thecandidates
House of Song,
from Rivon
withinStreet,
its membership,
Trades Ward and elim
This guild admits only skilled, accomplished artisans as full
This is a poor guild, consisting of those who clean the streets BT members,
(and, and its members enjoy a good reputa¬tion
18 for a fee, the stables of others) in Waterdeep
The Dungsweepers have a traditional right to "glean the sweepings,"
This guild is "free and easy" in its outlook. Its members are predominantly keeping anything
young, and notdiscarded for their own
overly concerned withu
This guild is an association for all native Waterdhavians who own carts, wagons, coaches, litters, and winter sleig
This
Mostorganization is one
major caravan of the oldest
companies of alloverland
operating the guildsinofthe
WNorth
Lastand
Guildmaster Tarelver
to the Inner Rashenstaff
Sea lands was murdere
have representatives
The operations
This andmany
guild employs jurisdiction
young of thisasguild
boys do not
runners, to extend
keep itsover water —harbormembers
constantly-moving conveyances are in the
in contact withprovince
each oth
This poor, friendly, informal Fellowship is run by a retired fisherman, Aybrauve "Farfisher," as he was known of o
Guild
This ismembers
one of thecan return
richest spoiled,
guilds unsold wares
in Waterdeep, andathastheaend of
somewhattheGuildmaster
Last day for 1 copper
checkered piece
Dardreth
history. On per bucket.
Malasper
several wasAybrauve
occasions,
murdered varis
would
This guildhave to join theWaterdeep's
represents guild or cease providing
butchers: aid to
Those who theslaughter,
sick (eliminating
and cut any competition).
up for The Lords
sale, all manner have stre
of livestock, fro
including Waterdeep, have a taste for horseflesh). Guild law ensures that
This is the only guild in Waterdeep whose members are predominantly youths. Aside from the Master and six semeat is properly bled, hung, and smok
and-butter
Twenty-six money) and for and
Master Carvers private individuals,
73 Prentice usually
Carvers make nobles. Guild
up this members
guild, which aidsalsoitssellmembers
candles, in and,
manyfor ways.
a fee, No
wi
This
This year
guildhasis a been
small,goodhighly toprofessional
the Guild of organization
Fine Carvers.whose In recent years,
members
Last cleverly-carved
Guildmaster
take careTesker
to give wooden
Malverth toys
wasmade
fast, efficient, by servi
murdered
polite guild
by
A guild member convicted
This respected, busy guild has of deliberately breaking glass in place not belonging to him in any building in Waterde
over 200 members
This guild has over 400 (most of
members, those who cast (rather than forge) items from metal. The guild livery depicts th
whom employ three to
This guild is one of
twelve assistants), some of the busiest and most important in the City of Splendors. Its members keep the harbor clear o
Members
whom quarry of this small,
stone, some tightly-knit
of and secretive guild are wallowing Last Guildmaster
in money.Ismur They Klaveth
all have(short,
bodyguards
lond-nosed,
(the Lo
This guild conducts
whom cut,ofdress,
Members quiet
and lay
this guild but relentless vendettas against suspected gem thieves in Waterdeep.
are an overworked, underpaid lot, who labor around the clock (most are family businesse DMs should bea
stone,
A and some
launderer never ofguarantees
whom
This
makepoor,clay quiet guild
or earthenware has manythat your garment
members all aroundwill the city (as basketmaking can be carried on with ease in pri¬
be
This members;
guild
vessels he
or represents can
tiles, and lay also
those finish work for them in emergen¬cies,
tiles.who skin each animal slaugh¬tered by perfectly
a butcher.matching
Usuallytheir variousisstyles.
the animal sold toFelthauv
the but
Constantly
The Loyal Orderbusy of onStreet
the Laborers was formed not by trade but by necessity and a Lords' Edict. Answering an ou
rooftops
Members of Waterdeep,
This guild consists of allOrder
of the Loyal are among
ship captains andthe busiest workers
merchant in thewho
fleet owners city,are
with full members
based in, or whocutting,
often put dressing, and
into, Water
where
Ship tile
captains is slowly replacing
pilot themselves into Waterdeep's harbor, or signal from offshore that they require a guild pilot, by
This
thatchguild represents
(which rots toothe everyday blacksmiths who shoe horses and fashion such items as lamps, torch- and sign
Most
quickly)
The guild
vast and members
boards
amounts are strong
of(which
rope and many(Strength scores of
sails needed by16the and up),based
ships have inhigh Constitution
Waterdeep andscores (15 and
those who callup),
at itsand a
busy
too
Thiseasily
The guild catch
guild takes
is fire
andwhen
richpride in producing
busy and offends heavy-duty, long-lasting
few. Its wares are rea¬sonably priced and its dyes good—they bleed and s
sealed
The with
Order pitch,
has over and
2,000 too members, most human, and over
This guild
readily is water
leak a quiet, always
inside, andbusy, wealthy lot, who make andhalf
Most female.
repair Excellent
shoes, Itsboots,
current
Orderand of
master
Weaversis head
all forms &ofDyers
of the noble
footwear, fa
inclu
rot, when
This not), mem¬bers
guild collectively ownsof the construction sheds and dry-docks of Waterdeep (except for guild member Amagu
thisbring
to guildtheir
also metals
build most of
to Waterdeep, prefer the broad- beamed, massive cogs of Waterdeep's shipwrights over al
the
This city's new
busy guild buildings.
has The
This
Lordsguild
frownis led by aover
on dwelling- former 600thief
members, who import
and jockey cloth to
who turned and Order
other of
breeding supplies
Masterrather
horses (such
Taylors,
as thread),
thanGlovers
racingand
and
themuse
Mercers
much
after of w
severa
This
placesguild is abuilt
newly highly educated,
entirely of professional group of men and women who letter signs, draw pictures (sometime
timber,
This guild and restrict
is rich, longsuch established, and incredibly tight- fisted,Last becoming
Guildmaster
even moreAldemurso as Scrope
the guildwasmaster
murdered and(E:
th
structures
The to one of
"recognized" story
the with a title refers to the proud assertion that no member of the Order deals in second¬h
guild's
This guild represents
loft. Most buildings are thenowmost skilled smiths: Those able to craft Lastweapons,
Guildmaster shields,
Roysark
andCuthbarrel
armor superblywas killed
matched due
This guild represents
multistory, as Waterdeep all who hasbreed, train, capture, tame, house, and tend horses and other riding animals, includ
Guild
This member
filledguild
in almost
consists Jhalathan
all of
of the Ilzoond
those artisans is considered
who make both the finest
parch-  griffon-tamer in the city, but owns only one such steed
available
ment
The term space
paper andwithin
"architect" isthe
the cheaper unknown rough-finished
in Waterdeep, variety known
though thatintype
Waterdeep
of work as "scrip."
is not. The guild
Members alsoguild
of this produces
designitsbuo
walls,
The and
guild is now expanding
This guild maintains,
upward. has only 44atmembers, the Map House,
Goods a large and
but it&produces
Services evergrowing
a prodigious collection
amount of drinkof maps and nautical charts,
for Waterdhavians and forwhich
export.th
Stone is cut
This guild and hauled
builds and repairs • Ales, Beers,
fromcoaches, wagons, Ciders & Stouts,
and other Fair: 4cp/jack,
conveyances 12-15cp/small
for overland trade and key,travel
6-8sp/cask,
(including,2gp/b
fo
the seacoast crags north of
Waterdeep, and brought by
ship from Port Llast and from
Mirabar, where dwarves
tunneling for new ores have
found it very rewarding to
The grey robes of the Goods & Services This guild
wizard’s of the W.O., (BT 189) • Scrolls: prices vary protects the
All grey-robes have wands to • Minor Magic Items: prices
This guild makes coach, cart, and carriage wheels, of spe­cific BT
woods
49 **steamed less-powerful
as the Guild
and bent,
apparently
and wrapped
still exists
with
and
iron
is ca
b
either paralyze or slow their vary wizards (and
foes (BT 191) (nod to the • Fire Guard: 5 gp per night novices to the
Gray Hands?) • Spell Guard: 10 gp per day Art) of
Humble blue robes (BT 147) Waterdeep,
After Naomal’s treachery, the and attempts
new Blackstaff Vajra Safahr to influence
took control over the the powerful
remaining mages of the loners (wizards
Watchful Order for a time outside the
(BT) guild) of
magical power
in the city
(such as
Khelben
"Blackstaff"
Arunsun and
Maaril) to be
prudent and
conservative,
wielding magic
little in public,
so that mages
will be
respected and
looked up to,
rather than
feared and
actively
opposed. Guild
activities have
little effect on
the city's more
pow-erful
wizards who
are not guild
members and
who do what
they like
anyway
(although
Khelben's quiet
support in its
early years
allowed the
Order to
establish
itself). They are
effective in
policing mages
of low- and
mid-lev¬els
who visit the
city, in matters
of not
throwing spells
around to
influence the
populace, and
respecting
col¬leagues of
all power
levels.
DEITIES AND RELI
FR WIKI LINK DEITY CHURCH or ORGANIZATION
nlar Boltcavvan (fat,fringe-bearded, Lathander Clergy of Lathander
Lathander Order Of The Aster
othes at work. (CotD 165) Lathander Order of the Sun Soul
ng washes out of the City of the Dead, it hasthe
rdeep's busy port, notably pickled fishLoviatar
from to be replaced properly.
Fishmongers' (CotD
Fellowship and168)
the wares of the Vintners', Distillers', and Brew
sthe best waysmemberships
of harvest; to smuggle things
expireininand out
Hamme
Gond
of kingdoms is in sealed barrels, so the Guard inspects barrels at random, paying
ivon Street, Trades Ward Tymora
http://oakthorne.net/wik Mystra Clergy of Mystra
and not overly concerned with cutthrMystra Order of the Blue Moon
oaches, litters, and winter sleighs andMielikki
sledges, used in their business as a direct source of income. Most nobles and many w
elverlands
Sea Rashenstaff was murderedin(E:D
have representatives Waterdeep
Mielikki who are guild members, but the lowliest carter has the same guild rights as th
nveyances are in the
mbers in contact withprovince of the
each other andWatermen,
wit another guild. The typical "cheapest" carrying fare is 1 copper piece for a r
Tempus
arfisher," as he was known of old, who buys fresh fish from fishermen docking in the harbor. The fishermen themselves (inc
Selune
rdreth
pieceMalasper
per bucket.
was murdered by MaSunespoils to the Farmer-Grocers for fertilizer.
Aybrauve sells these
sale, all manner of livestock, from ankheg Helmto yeti (cattle and hogs are more common, although it should be noted that peop
properly bled, hung, and smoked or
ide from the Master and six senior (adult seasoned
male)inmembers,
Ibrandul
certain ways, soof
three that it is as
whom actclean and in as
as a mobile good condition
protection as possible,
squad for and
the younger
sellmembers
its candles, in
and, for ways.
many a fee, Notably,
will guideTyr
itthe way (or
procures provide
shipments
Clergy
light for a traveler who knows the way) through the city by night.
of Tyr of fine carving wood such as felsul-root, suthwood, and zalantar
ed wooden
ker Malverthtoys
wasmade by guildmembers
murdered by Mask Tyr have gained greatly in popularity in the
Holy Order Of The Knights Of Samular
Tyr Order of the Even-Handed
metal. The guild livery depicts their twShar
mbers keep the harbor clear of all litter (discarded crates, discarded seaweed from fishing nets, discarded bodies, etc.), run
Cyric
ur Klaveth (short, lond-nosed, heav Oghma
ock (most are family businesses, with Umberleethe family members working in shifts) to wash the dirty garments of Waterdhavians in
be carried on with ease in pri¬vate dwellings,
Malar above the shops), usually 1,400 or more. Its Master, aided by his family, mak
gllytheir various styles. Felthauvin is a major
the animal is sold to the butcher, aMilil landlord in the City, and has become personally influential as a result (thus able
a Lords' Edict. Answering an outcry toSiamorpheaid the constant cart and foot traffic of the city (made difficult due to heavy precipitati
members cutting, dressing, and laying
n, or who often put into, Water- deep.Sehaninestones forMoonbow
streets
It represents their(whether
interestssmooth-paved or cobblestone)
before the Lord's andthem
Court, provides prentices
with handling traffi
piloting train
at theyasrequire
items lamps, atorch-
guild and
pilot,sign-
by lower¬ing
brackets, all sails and running a red signal pennant up the main¬mast. Aside from the stand
Valkurgratings and barred window frames, fire-shields and other hearthware, and chain
ption
andscores (15 and
those who callup),
at itsand
busya high tolerance
harbor are made
Talona
for by
heat and noise.
members For guild,
of this the unknowing, here
who use the is a point
collective of etiquette:
buying Never touc
and bargaining pow
- -
of Weavers & Dyers
and all forms of footwear, including thick-soled
- -wooden clogs for use in rain and snow. This is not a profession for the lazy—
xcept for guild member Amagus, who has his own, and allows the city and fellow guild mem¬bers to use it for a fee) where
aterdeep's shipwrights over all other vessels for bringing their cargos safely through storms and with overly heavy loads to
rors,
thanGlovers
racingand Mercers
them after several bad falls, and thence to making her own tack, eventu
signs, draw pictures (sometimes in front of a party audience,
Owned uponofaDorn
by a cousin noble's hiring), (BT
Strongcroft compose
87) and write let-
emur Scrope was murdered (E:DM pg.20) ** a stubborn dwarf probably rebuilt after a dragon attack
sark Cuthbarrel was killed due to his part in the Masked Lords murders (E:DM pg.74)
and other riding animals, including aerial steeds (but not aquatic creatures, lizards, or great cats), and sets standards for suc
but owns only one such steed himself, which is housed at Castle Waterdeep and hired by the guard. The guard is the larges
." The guild
Members alsoguild
of this produces
designitsbuildings
own ink,and
blotters, colored
drawDeity waxes for seals, gilt ink for use in illu¬minating documents, metal pe
the required
or Deitiesblueprints for all new buildings in Waterdeep, and all renovatio
s and nautical charts, which they will purchase All from any who offer good specimens to them (at 1-5 gold pieces each). The g
deities
cp/small
d key,travel
trade and 6-8sp/cask, 2gp/barrel,
(including, for extra6-7gp/butt,
fees, c All10-15gp/tun
elven deities
Gond
apparently still exists and is called when dead Helm
Ilmater
Lathander
Mielikki, Silvanus
Mystra
Oghma
Selûne
Sune
Tempus
Tymora
Tyr
Umberlee
DEITIES AND RELIGIOUS ORGANIZATIONS IN WATERDEEP
BUILDING DESCRIPTION WARD
The Spires of Morning A walled garden compound with eight beautiful
Castle
gilded
Wardtowers that reflect Lathand
The Spires of Morning
Monastery of the Sun A monastic order of monks
House of Pain
The House of Inspired Hands Temple to Gond. An enterprising temple to Go
Sea Ward
The Tower of Luck The second largest temple in Waterdeep is aSea
large
Ward
walled tower, its clergy funnelin
The House of Wonder Temple to Mystra. The ornate tower for the Sea
f Ward
Hall of Reflected Moonlight The ornate tower for the faithful of Mystra with her holy symbol in
The Shrines of Nature  Shrines to Mielikki and Silvanus. A walled and
Seaforested
Ward complex that holds unpret
Temple of Good Cheer (Waterdeep)
The House of Heroes: The largest of the temples in the city is ded Sea Ward
House of the Moon and Selûne's Smile A silver-gilded temple of fine white and blu Sea Ward
The Temple of Beauty  Temple to Sune. A lavish temple of marble, Sea
goldWard
and silver with many statues of th
Helm's Hall
Dark Gateway
Halls of Justice
Summit Hall (Sumber Hills, southeast of Red Larch), Halls of Justice
House of Two Hands
Vanrakdoom
Mount Waterdeep as holy place
Font of Knowledge Keeper Gordryn Haeront of Waterdeep (EFR 159) Printed menues in
The Queenspire
none, Deep Hunting Grounds Undermountian, benea
Temple of Good Cheer (Waterdeep)
The Chapel and Chalice of the Divine Right (Waterdeep)
Pantheon Temple of the Seldarine (Waterdeep)
Sailor's Last Request [Shrine] (Waterdeep)
Plague Rats (Rat Hills, Waterdeep)
The Plinth: Interdenominational Temple. The tallest building in the Trades Ward at six stories, which acts as an open temp
Starry Cradles Orphanage: A Selûnite-sponsored orphanage.
Shrine of Jergal In Downshadow (HoU 48)
Shrine of Selvetarm In Downshadow (HoU 80)
Temple of Baravar Cloakshadow Part of the Warrens. Home of Omphar Daegrech (see Folk of Waterdeep) ** Proba
ngcroft (BT 87)
ebuilt after a dragon attack

izards, or great cats), and sets standards for such care. The guild also provides its members with veterinary aid, and cheap r
and hired by the guard. The guard is the largest owner of griffons in the city; it stables over 20 in the eyrie on Mount Wate
nk for use in illu¬minating documents, metal pen
Temple Name
nibs, and the like. It also imports many large feathers from the South for u
Location
Holyhands House North Ward
Temple of the Seldarine Castle Ward
House of Inspired Hands Sea Ward
Helm’s Hall Southern Ward
Hospice of St. Laupsenn North Ward
Spires of the Morning Castle Ward
Shrines of Nature Sea Ward
House of Wonder Sea Ward
Font of Knowledge Castle Ward
Tower of the Moon Sea Ward
Temple of Beauty Sea Ward
House of Heroes Sea Ward
Tower of Luck Castle Ward
Halls of Justice Castle Ward
The Queenspire Beach
ATERDEEP FAC
MEMBERSHIP DUES / MONTH Стовпець1 NOTES FACTION
320 2 Dues 2 gp/month 
High Radiance, Dawnbringer  Temple
Harpers
Prior.High Dawnknight
80 50 Dues 50 gp/mon- Zhentarim
144 2 Dues 2 gp/mont(SCAG 130) Order of the Gaun
150 10 Dues 10 gp/mon- Emerald Enclave
340 5 - - Lords Alliance
192 5 Dues 5 gp/mont- Xanathar's Thieve
212 25 Dues 25 gp/mon- Gray Hands
64 50 Dues 50 gp/mon- Bregan Daerth
- - - -
- - - -
- - - -
240 5 Dues 5 gp/mont-
- - - -
- - - - Harpers
By 1486 DR, the Harpers of Wat
- - - - The
The Harpers
tattoo is here have
applied to reorgani
a design
217 10 Dues 10 gp/mon- In addition to the pin or tattoo,
508 50 Dues 50 gp/month
- A coterie of High Harpers leads
32 1 Dues 1 gp/mont-
112 25 Dues 25 gp/m-
- - - -
172 5 Dues 5 gp/mont-
24 20 Dues 20 gp/mon-
- - - -
- - - -
- - - -
- - - -
- - - The tallest building in the Trades Ward at six stories, which acts
- - - South Ward
- - - -
- - - -

olk of Waterdeep) ** Probably was deserted like the rest of the Warrens. (BT)

terinary aid, and cheap rates on feed by buy¬ing in bulk. The guild maintains a registry of pedigrees and brands to discoura
he eyrie on Mount Waterdeep, and another six (plus Jhalathan's beloved "Firebeak") at the castle. There are perhaps three
hers from the South for use as fine quill pens. All guild members have their own secret recipes for preparing special paper,
FACTIONS GANGS
HQ ALLIES OTHER INFO GANG
o Details: Jhandess wants to find a defensible spot in the Dungeon Level of Undermo
The Waterdhavian Moonstars, LaeraRewards: Faction Renown, other
The unstated
Adders rewards
- Gangs, fencers, "dirty" City Watch The Basilisk Boys
Temple of … Church of Tyr, Helm, Torm, Lathander, Holy OrThe Blackcoats
- The Caravan Boys
- City Watch, City Guard, Watchful Order of Magi
The Fire Kings
The Xanathar Thieves' Guild maintains scattered "safe ho Grambar's Blades
Blackstaff Tower The Marrowsons
n/a 3 drow mages, 9 drow elite wThe Minotaurs
The Red Readers
The Seawolves
The Six Hands
The Tusk Street Boys
Kerrigan's Sons
86 DR, the Harpers of Waterdeep possess a network of agents whose reach hearkens back to that of the Harpers of old. But unlike the
Harpers
attoo is here have
applied to reorganized
a designatedalong
area their
of theold lines.
body A coterie
(agent’s of High
choice, but Harpers leads
it must be the
easy togroup,
reach).meeting infrequently,
The process but an
takes about regularly com
hour and m
dition to the pin or tattoo, each Waterdhavian Harper carries a small kit containing a modified ritual scroll and components, so that eve
erie of High Harpers leads the group, meeting infrequently, but regularly communicating by using secret messages both magical and m

d at six stories, which acts as an open temple for all faiths, as well as a landing place for the Guards' griffon steeds.

s and brands to discourage theft and aid the watch in tracing ani¬mals if they are stolen. Prices for guild members' mounts a
There are perhaps three dozen known aerial steeds regularly in Waterdeep in the private hands of resi¬dents, including peg
preparing special paper, but the guild does supply its members with fine parchment (made in Stationers' Hall) and the other
GANGS globa
WARD DESCR BADGE ENEMIES NAME TYPE HQ
Dock Ward A stunningly vicioSnake tattoThe Red Re Gnawbone agents
Dock Ward A gang well-known Simple chokThe Seawol The Kraken Society
Dock Ward • Castle Ward
Possessing a sinisTrue to theThe Fire Ki Knights of the Shield
South Ward Made up of the soA pendant The Marro ARCANE BROTHERHOOD
Dock Ward So named for theiX-style lea The Six Han Black Boar Tribe The Black Boar tribe
Dock Ward A gang that formeThe curvedNone Bregan D’FACTION
South Ward A gang that mostlThe Marrows The Carava Bull Elk Tribe The Bull Elk tribe h
Trades Ward A gang originally The Minotau
The Tusk S Church ofCHURCH
Dock Ward • Sea Ward • Trades
Originally Ward
based Red Readers
The Adders, Church of CHURCH
Dock Ward One of the oldestSeawolves The
a Six Han Church of CHURCH
Dock Ward Though their symboA deep greeThe Fire Ki Church of CHURCH
Trades Ward A gang originally A leather cThe Minota Church of CHURCH
South Ward A gang with its r The badge Tohe Adders Church ofCHURCH
ck to that of the Harpers of old. But unlike the Harpers of yesteryear and those basedCity Watc ARMED
elsewhere, FO
the organization 0 cannot count C
here
oup, meeting
each). infrequently,
The process but an
takes about regularly communicating
hour and by usingby
must be per¬formed secret messages
one of Cultmagical
both of En
the skinscriveners whoCULT
and mundane.
work for the Several
Harpers.spymasters
The agent wo
cho
dified ritual scroll and components, so that even on the other side of the continent, heCult of th
or she CULT completely cut off from support.
is never
by using secret messages both magical and mundane. Several spymasters work withCult the High
of thHarpers,
CULT taking charge of agents and dir
Cult of th CULT
Cult of th CULT
Cult of th CULT
Emerald EFACTION
Enclave of Red Magic
Fangshields
Force GreARMED FOBlackstaff tower
Griffon CaARMED FOPeaktop Aerie
Halaster’s Heirs
he Guards' griffon steeds. Harpers FACTION
House Cassalanter
Bravos from one of Luskan’s major gangs (or “
Lords’ All FACTION
Luminous Lightning League
Order of tFACTION
People of the Black Blood
Plague Rats
Savants of the Dark Tide
Sewer Snakes
stolen. Prices for guild members' mounts are given in the AD&D® 2nd Edition game Shadow rules. Such businesses
ThTHIEVES GUILD do take exhauste
private hands of resi¬dents, including pegasi, hippogriffs, and wind steeds. Mem¬bers of
The Confluence this guild trained almost all of the
nt (made in Stationers' Hall) and the other products of their trade, at a discount. The Unseen
Thralls of Artor Morlin
Underdark Anarchists’ Fellowship
Wharf Rats
Xanathar THIEVES GUILD
ZhentarimFACTION
Old Gnawbones
Heralds
Fists of hextor
Red SasheVIGILANTIES
Tel Teukii REMNANTS OF FACT
DragoneyeTRADE CONSORTIUM
FirehandsTRADE CONSORTIUM
HighmoonTRADE CONSORTIUM
Iron Thro TRADE CONSORTIUM
Merchant'TRADE CONSORTIUM
Red ShieldTRADE CONSORTIUM
Seven SunTRADE CONSORTIUM
Stags Car TRADE CONSORTIUM
Six Coffer TRADE CONSORTIUM
Surefeet TRADE CONSORTIUM
Trail LordsTRADE CONSORTIUM
ThousandhTRADE CONSORTIUM
WindridersTRADE CONSORTIUM
The AdderGANG
The Basili GANG
The Blackcoats
GANG
The CaravGANG
The Fire KGANG
Grambar'sGANG
The Marr GANG
The MinotGANG
The Red RGANG
The SeawoGANG
The Six Hands
GANG
The Tusk SGANG
Kerrigan'sGANG
Navy ARMED FOThe navy is based in
Grey HandARMED FORCES OF WATERDEEP
Eltorchul Academy 
Arcane schools and practitioners
Blackstaff academy
New Olamn 
The Heirs of Mirt A hall in

The Heirs of Water Roarke House


The Sightless
Cult of Ghaunadar
Cult of Ibrandul
ApprenticGANG
Blinders GANG
Bloody BoGANG
Krakens GANG
MootkingsGANG
Pressbow GANG
Black ScimGANG
Courtiers GANG
Griffins GANG
Redwatch
Pressbow Boys
Squires
The Sightless

Falconfree Titled Office


When
of the Heralds
one of theofHeraldic
FaerûnO
Elranmyr FalconfreeThe current holder of the Fa
global list of organizations
STATUS MEMBERS DUES, GP/MO PAY TO JOIN DESCRIPTION SOURCE Стовпець1

//www.realmshelps.net/f
//www.realmshelps.net/f

The Black Boar tribe 62 10 100 A barbaric gang in the Dock Ward

The Bull Elk tribe h 83 40 100 A gang of primarily Uthgardt barbarians 

Blackstaff tower
Peaktop Aerie 100
A hidden academy for dark arcanists, situated on the first

Luskan’s major gangs (or “ships”).

436 50 10 An elite organization of thieves and assassins operating m


A foul organization run by aboleths deep in the Waterdee
Before their banishment, the Shadow Thieves were based
164 70 300 The largest and most prosperous thieves' guild in Faerûn

67 50 500 Formerly the Hanging Lantern, now secr

sts’ Fellowship Anarchic rebels sworn to smash the tyrannical status quo
360 60 300 The Xanathar Thieves' Guild maintains

40 10 200 Basement of the Wyrmbones Inn.


Falconfree 
https://www.realmshelps.net/faerun/organiza
5 Various tavernstoinbe
were believed Dock Ward.
gone, many were killed while fighting
gone unde 56 During the Sundering
(BT 303)Moonstar
/ (SCAG sleeper
124) agents reactivate
ONSORTIUM Originally based in the Vilhon Reach area, the Dragoneye
ONSORTIUM Founded in the Year Prince (1357 DR.) out of Daerlun, th
ONSORTIUM Headed by Guldelph Maremmon (N male Tethyrian War9
ONSORTIUM The Iron Throne is a secretive merchant company with th
ONSORTIUM Based in Baldur's Gate, the League promotes merchant s
ONSORTIUM Bronthar Helmbrind (N male Tethyrian human Ftr7) has t
ONSORTIUM The name of this group refers to the widely separated pa
ONSORTIUM This is an older, somewhat-fallen-from-former-greatness
ONSORTIUM Named for the six wealthy merchants who sponsored it,
ONSORTIUM Headed by a council (the merchants Pheng Thelombur, A
ONSORTIUM A mysterious, pompous outfit recently revealed to be ba
ONSORTIUM Run by the former adventurer Bharavan Bhaerkantos (N
ONSORTIUM The Windriders are young merchants with a wild reputati
A stunningly vicious and violent gang, the Adders are fond
A gang well-known for its mastery of Waterdeeps sewers
Possessing a sinister reputation, the Blackcoats are maste
Made up of the sons of those caravan-workers who settle
So named for their original proximity to Castle Waterdeep
A gang that formed when the mercenary company by the
A gang that mostly consists of fairly dangerous thugs and
A gang originally based around the Court of the White Bu
Originally based around Book Street, the Red Readers hav
One of the oldest gangs in Waterdeep, the Seawolves hav
Though their symbol is a fairly sinister-appearing circle of
A gang originally based around the Street of Tusks in the T
A gang with its roots in adventuring, this gang sprang out
The navy is based in 2000
FORCES OF WATERDEEP
chools and practitioners The magic school of Lord Thesp Eltorchul.

A bardic education centre
worth formed
of the after Iriador
adventurers, it is "Garnet"
hoped thaW
As we prove thehttp://forgottenrealms.wikia.com/wiki/New_O
Founded by Renaer Neverember It is possible that the membership
(WATE 1-6) might decide to undert
Roarke House Symbol: Golden signet ring marked with a crescent moon
Criminals, operate from Downshadow, many are spellsca
This evil cult is dedicated to one of the
Ghaunadar's main agents appear to be
There have been rumors for ye
Dock Ward. xxx
 Dock Ward. A gang that claims they get their name from some
Dock Ward. xxx
Dock Ward. xxx
 Dock Ward (+ South Ward). x
Dock Ward. A gang based out of the Pressbow neighborhood i
South Ward. xxx
South Ward. xxx
: Trades Ward (+ Sea Ward) Supposedly founded thirty ye
Trades Ward (+ South Ward). Hard pressed between the S
: Dock Ward. A gang based out of the Pressbow neighbor
Castle Ward (+
Hides below theDock Ward
illusion of and South Ward).
a youthful, A gang wom
well rounded that
Before Avarenee became a lich, she was in command of t

When one of the Heraldic Offices is vacated - whether by death or promotion - the High Heralds look to the apprentices of that office
The current holder of the Falconfree title has held his title only since 1352 DR. His appointment was cause for a great deal of bravado
LINK

http://forgottenrealms.wikia.com/wiki/Kraken_Society
http://forgottenrealms.wikia.com/wiki/Harpers

t barbarians 

http://forgottenrealms.wikia.com/wiki/Enclave_of_Red_Magic

arcanists, situated on the first level of the Undermountain


http://forgottenrealms.wikia.com/wiki/Harpers

ves and assassins operating mainly in the Dock Ward The Rat's Maw of the Rat Hills, Deloun Alley, an
boleths deep in the Waterdeep sewer system, Drain of Madness.

http://forgottenrealms.wikia.com/wiki/Shadow_Thieves
//forgottenrealms.wikia.com/wiki/Shadow_Thieves

http://forgottenrealms.wikia.com/wiki/Unseen

mash the tyrannical status quo of the Underdark.


http://forgottenrealms.wikia.com/wiki/Xanathar%27s_Thieves%27_Guild

realmshelps.net/faerun/organizations/fistshextor.shtml
http://forgottenrealms.wikia.com/wiki/Red_Sashes
http://forgottenrealms.wikia.com/wiki/Moonstars
on Reach area, the Dragoneye now operates more often out of Irieabor and Elturel. This oldest of th
(1357 DR.) out of Daerlun, the Firehands had a rough go of it in its early years trying to establish
mmon (N male Tethyrian War9), this flourishing concern dominates the Sword Coast overland routes from i
ve merchant company with the publicly stated aim of controlling trade of transportation and comm
League promotes merchant safety through good roads, regular patrols, defensive way stations, as we
e Tethyrian human Ftr7) has transformed the Red Shields from a mercenary company into a well-armed
ers to the widely separated partners who formed the group, converting their own small merchant comp
fallen-from-former-greatness outfit of rugged adventurers (now mostly dead or gone on to other a
merchants who sponsored it, this priakos is run by Thelve Baruinheld of Berdusk and has bases in that c
erchants Pheng Thelombur, Aramma Dulve, and Prist Thelmip) and based in Scornubel, the Surefeet spe
tfit recently revealed to be backed by the Red Wizards of Thay, the Trail Lords have the exclusive con
rer Bharavan Bhaerkantos (N male Tethyrian human Rog9) from his stronghold east of Riatavin, this cost
merchants with a wild reputation for fierce competition, but they have learned the hard way about ho
ent gang, the Adders are fond of using poison and are frequently hired as torturers. They are said t
astery of Waterdeeps sewers, the Basilisk Boys were on the verge of being wiped out by enemies to ei
tion, the Blackcoats are masters of violent crime, from mugging and home invasions to assassination.
e caravan-workers who settled in the area south of Caravan Court, the Caravan Boys are known for t
proximity to Castle Waterdeep, the Watch has successfully driven the Fire Kings back over the years
e mercenary company by the same name lost its official commission twenty years ago, the Blades have
of fairly dangerous thugs and leg-breakers, the Marrowsons are said to have gained their name beca
nd the Court of the White Bull, the Minotaurs are made up of smugglers, muggers, and burglars, for
ok Street, the Red Readers have earned their nickname by maintaining the largest number of wizards a
Waterdeep, the Seawolves have made a number of enemies in their time. They also dabble in nearly eve
rly sinister-appearing circle of six hands (fingers outward), their name comes from their founders: si
nd the Street of Tusks in the Trades Wards, the Tusk Street Boys do extensive sales of drugs, as we
nturing, this gang sprang out of the force of minions once used by the wizard Kerrigan, in the 1240

esp Eltorchul.

enrealms.wikia.com/wiki/New_Olamn

marked with a crescent moon and a star, each bearing a smooth garnet inside the ring below the sign
wnshadow, many are spellscarred, lead by the lich Avaereene (DS 197)
his evil cult is dedicated to one of the oldest (and most vile) gods of the Realms: Ghaunadar, the Elder Eye, the god of slugs, oozes, slimes, and jellies (see FOR2
haunadar's main agents appear to be shapeshifters known as ghaunadan (see the MONSTROUS COMPENDIUM® pages in this boxed set). Several ghaunadan
here have been rumors for years about a certain god from the South that watched over and protected humans and adventu
s they get their name from some tactic or technique they employ to "blind the Eye," a reference to the Xanathar. They have a street rep

of the Pressbow neighborhood in the Dock Ward [edit]Information


They are known to use

Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their e
). Hard pressed between the Squires and the Auld Hornies, the Redwatch is rapidly losing both territ
out of the Pressbow neighborhood in the Dock Ward
nd South Ward).
youthful, A gang women,
well rounded that has made
with aas its headquarters
heart-shaped the buildingsbyatvibrant
face surrounded the feet of the
gold Honorable
curls. (DS 183)
ich, she was in command of the Xanathar’s kidnapping agents known as ‘the Hand’. She was already a skilled mage and slav

to the apprentices of that office, and choose the best of them to assume the responsibilities of the office. This
ause for a great deal of bravado by the city's nobility - the old Falconfree was not one of them and held them
Guild Portfolios - guilds relevant to goods & services Стовпець1 Baker'sCarpent
Cellar CooperCounci

Trade go Guilds 1 2 3 4 5
accounting 34
aerial steeds 37
animal training, breeding, capturing, taming 37
animals, slaughtering of 14
armor, fitting 36
armor, leather 24
armor, metal 36
arrows 8
art 34
baked goods 1 1
bars (windows, grates) 27
barrels, making & repair 4 1
baskets, making & repair 23
beer 40
bells 19
belts, etc. 24
blacksmithing 27
bookkeeping 34
boots 30
bottles 17
bows 8 
boxes 11
branding (animals) 37
building construction 2, 18
building design 39 (2)
building repair 2 1
candles, making 15
cargo handling 20
carpentry 2 1
caulking and sealing 3 (not ships) 1
chain 27
chain, fine 21
charts, nautical 39
cleaning (streets & stables) 6
clerks 34
cloth 29, 32
clothing 22, 32
coach building 41
composing (poetry & music) 6
counterfeiting 34
court records 34
crates 11
crystal balls 17, 42
dictation 34
digging 3, 25 1
distillation 40
docks, loading & unloading 20
documents 34
drugs, medicinal 13
drydocks 31
dung removal 7
dyeing 29
engraving 19, 21
eyeglasses 17
ferrying 20
fertilizer 5, 7, 12 1
finesmith-work 36
firefighting 42
fish, fishermen, fish-sellers 12
flowers
food, preservation and packing of 11
footwear, making & repair 30
frames, metal 27
furniture 16, 23
furs 35
garbage removal 7, 20
gems 21
glass, making & installation 17
gloves 32
gold 21
guiding through streets 15
harness 33
healing 13
horseshoeing 27
horse breeding & training 37
housing ("who lives where" information) 23
ink 38
inns 10
jewelry 21
lamplighting 15
latches 27
laundry 22
leather (winter only) 33
letters (written) 34
lighting, night 15
liquor 40
livestock 14
locks 36
longshoremen 20
magic (including protection against) 42
magnifying glasses 17
maps (purchased, drawn, and sold) 39
masks 36
masonry 18
material components (for spellcasting) 42
meat 14
medicine 13
metal, precious 21
metal-work, design & repair 27
metal casting 19
mounts, "trade-in" 37
music 6
musical instruments 6
nautical charts 39
needles 27
packaging, construction of 11
packing 11
parchment, fine 38
paper-making 38
pastries 1 1
pedigrees, animal 37
pens 38
pewter-work 19
piloting (harbor) 26 (20)
pipe laying 3 1
plans (building) 39
plaster work 2 1
plumbing 3 1
portraits 34
pottery 18
preservatives, making & using 11
"problem patrons," information 10
quarrying 18
quills 38
record-keeping 34
renovations, building (plans) 39
rental coaches & wagons 9
repairing buildings 2 1
roofing 2, 18 1
rope 28 (26)
saddles 33
sail 28 (26)
sand 17, 18
sandpaper 17, 18, 21
scabbards 25
scribes 34
scriveners 34
seals 36 (see also 38)
seasonings 14
secret compartments 41
sewer work 3, 6 1
shipbuilding 31
ship-loading & -unloading 20
ship-captaining 26
ship-owning 26
ship-repair 31
signers 36
silver 21
singing 6
skinning, animals 24
slaughtering, animals 14
sleighs & sledges, rental 9
smithy-work 27
smuggling 4, 13, 41 1
soap-making 22
spectacles 17
"spell-guard" 42
stable cleaning 7
stamps, business 36
stolen animals, tracing 37
stone polishing 18
stone cutting 18
street cleaning 7
street construction 25
street repair 25
tack 33
tailors 32
tanning, hides 24
thieves o guild (see 21)
tile making 18
tools 19, 27
toys 16, 36
"trade-in" mounts 37
transportation (within city), land 9
transportation (within city), water 20
veterinary aid 37
wagons, making & repair 41
"wanted" likenesses 34
warehouse rental 5 1
waxes 38
weapons , finest quality)
weaving 29
wheels 43
wicker-work 23
wine 40
wire 21, 36
woodcarving 16
wool & woolens 35
work clothing 32
zzar 40
CounciDungsw
FellowFellowFellowFellowsFishmoGuild Guild Guild Guild oGuild Guild oGuild Guild

6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

1
1

1
1

1
1
1
1 1

1 1

1
1

1
1

1
1

1
1

1
1

1
1
1
1

1 1
1 1
1

1
1

1
1
1

1
1
1

1
1
1
JewelerLaundeLeagueLeagueLoyal OMasterMost CMost DMost EOrder Order Order SaddleScrivenSolemn

21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
1

1
1
1
1

1
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1 1
1 1

1
1
1
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1
1
1
1
1
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1
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1
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SplendStablem
StationSurveyVintnerWagonm
WatchfThe Wheelwrights' Guild

36 37 38 39 40 41 42 43

1
1

1
1

1
1

1
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1
1

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1 1

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1
Armed forces
NAME HQ QUANTITY DESCRIPTION
City Watch 1600
City Guard 1205
They are supported by twenty-four small lateen-sail
Navy The navy is based i 2000 At least two naval rakers are always on patrol outsi
Griffon Cavalry Peaktop Aerie 100
Grey Hands Blackstaff tower 50
Force Grey Blackstaff tower 10
Palace Guards 700

The Arms of the Lords of Waterdeep


field: white border: silver torch: metallic blue
flame: silver
The Arms of the City of Waterdeep
field: royal blue (sky) border: silver crescent moons (one a
distorted reflection): silver water: navy blue horizon: purple nine stars: silver

1600 FEMALE 2 OF 10
City Watch Salary
25 gp upon joining, plus a free uniform, a pair of
Initial payment boots, training, and one weapon
free room and board is assigned to him or her at a
Watch
1 gp perbarracks.
day plushis benefit
4 sp includes
per patrol a bunk, aAmd
for private. small1
After mustered in beer,
gp
The simple
per meal
day plus
Watch fare,
5-10
wears bath access,
sp inofdependance
a suit and weapon
a blueoil.
of officer's
chainmail with
Salary Asurcoat
replacement uniform,
emblazed rank areplacement
withper boots,of
patrol. version
simplified and
thean
Replacement additional
"crescent moon reflected in the water" arms ofthe
weapon are given to each member of
equipment Waterdeep onWatch once and
the breast per year
back-a crest more
Uniform commonly known as the double moon.

MEDALS OF CITY WATCH AND CITY GUARD


(POWER OF FAERUN)
Blood of Dragonsperibbon

Justice of Amphail ribbon


Doom of Myrkul's Lribbon
Bane of Orcfastingsribbon
Flame of the Everlamedal
Thorn of Evereska medal
Scourge of the Sea medal
Bane of the Black Cmedal
Flight of the Black medal
d10 The guard is... d6 The guard works for...

d10 d6
1 1. A farm boy. 1 1. The steady pay.
2 2. The son of a mi 2 2. A chance to deal
3 3. A veteran of wa 3 3. Gold to repay de
4 4. A foreigner. 4 4. Gold to aid a fa
5 5. The son of a p 5 5. A chance to esca
6 6. A drunk. 6 6. Patriotic devotio
7 7. A reformed criminal.
8 8. A thug.
9 9. A failed craftsman.
10 10. A favorite among the ladies.
Dasharra Keldabar 
retired civilar (captain) of Waterdeep's Griffon Cavalry
COST
72000
54225
120000
18000
3000
10000
42000
319225
Ward Number of Watchmen in patrol
Castle 8-12
North 8
Sea 8
Trades 8-12
South 12
Dock 12
City of the Dead 2-3
Field
d12 On the guard’s face is...

d12 d10
1 1. A large wart. 1
2 2. An unsightly scar. 2
3 3. A look of determination. 3
4 4. A foolish grin. 4
5 5. A stupid stare. 5
6 6. A look of confusion. 6
7 7. A bulbous nose. 7
8 8. Bushy eyebrows. 8
9 9. Fearsome sideburns. 9
10 10. An unruly beard. 10
11 11. A neatly-trimmed mustache.
12 12. A waxed mustache.
ffon Cavalry
RACE NUMBER %
Humans 1020 63.75%
Dwarves 160 10.00%
Halflings 130 8.13%
Half-elves 110 6.88%
Elves 80 5.00%
Half-orcs 55 3.44%
Gnomes 35 2.19%
Other 10 0.63%
TOTAL 1600 100.00%
Salary (1,5 gp / day) 72000

Members of City Watch


RANK NAME NOTES
Warden of the Watch Ezender Drayth was recently E:DM
murdered by agents of the traitorous Masked Lord C
270, 289
Warden of the Watch Daerovus ‘The Wolfhound’ TaMS 58-59
Watchsword Hawkguard E:DM 346
Watchlord Taeliia Hammaerhart E:DM 346
Senechal of Castle Waterdee Hardaunt Maskridge E:DM 346
Lord Armorer  Belarkyn Vanjelarr  BT 97
Watchlord of the North ToweRashemel Steeldrover BT 20
Captain  Morrath Varbrent BT 20
Kahlem Ralnarth 
Watch Commander  Delnar Kleeandur
Watchman Kersh Tegerin 
Commander  Bors Jarthay DS 42,45

Beautiful ravenhaired DS7, Likes to paint as


a hobby DS43, Would like to marry a
Masked lord to archive things for
Valabrar Araezra ‘Rayse’ Hondyl Waterdeep DS46

Araezras best friend , red haired, fast


runner DS7, Got a ring of feather flight as a
Shieldrar Talanna ‘Tal’ Taenfeather gift from Open Lord Neverember DS46

Vigilant guardsman and Araezras chief


aide. Has strange, colourless eyes.
Sickly, wears glasses and a ring bearing the
sigil of Helm. Currently missing, after his
secret identy ‘Shadowbane’ was
Watchman Kalen Dren compromised (See Folk of Waterdeep)

r, a third son, officer of the guard, patrols


the sewers, can be very sweet and eager
around women, but is an utter bore and
Ballinton Marcheno smells of the sewers (TGC 8)
, the fattest elf Waterdeep has ever seen,
being rounder than most ale-kegs but only
a head taller. Had a (rumoured) brief
Orsar Rondreval Sambrast career as a rogue. SAY13

City Watch Salary


25 gp upon joining, plus a free uniform, a pair of boots, training, and one weapon
Initial payment
free room and board is assigned to him or her at a Watch barracks. his benefit includes
After mustered in
1 gp per day plus 4 sp per patrol for private. Amd 1 gp per day plus 5-10 sp in dependance
Salary
A replacement uniform, replacement boots, and an additional weapon are given to eac
Replacement equipment
The Watch wears a suit of chainmail with a blue surcoat emblazed with a simplified ve
Uniform

WARD WATCHPOST RANK, TITLE


SEA WARD Wardsman
SEA WARD Wellcourt Watchpost
 Rorden
SEA WARD Morinskoar Watchpost  Rorden
SEA WARD Skulls Watchpost
 Rorden
SEA WARD Howand's Watchpost  Rorden
SEA WARD Tabra's Watchpost  Rorden
SEA WARD Dob's Watchpost  Rorden
SEA WARD Shark St. Watchpost  Rorden
NORTH WARD Wardsman
NORTH WARD Guard Barracks  Rorden
NORTH WARD Tower March Watchpost  Rorden
NORTH WARD Wavestar Court Watchpost  Rorden
NORTH WARD Vhezoar St. Watchpost  Rorden
NORTH WARD Golden Serpent St. Watchpost  Rorden
NORTH WARD Nindabar St. Watchpost  Rorden
TRADES WARD Wardsman
TRADES WARD Spindle St. Watchpost  Rorden
TRADES WARD Virgin's Square Watchpost  Rorden
TRADES WARD White Bull Watchpost  Rorden
DOCK WARD Wardsman
DOCK WARD Belnimbra's Watchpost  Rorden
DOCK WARD Guard Barracks  Rorden
DOCK WARD Cedar St. Watchpost  Rorden
DOCK WARD Drawn Sword Watchpost  Rorden
DOCK WARD Sixcasks Watchpost  Rorden
DOCK WARD Slut St. Watchpost  Rorden
SOUTH WARD Wardsman
SOUTH WARD Caravan Court Watchpost  Rorden
SOUTH WARD Central Dragon Watchpost  Rorden
SOUTH WARD Waymoot Watchpost  Rorden
CITY OF DEAD Beacon Tower  Sentry Tower
CITY OF DEAD Watchway Tower  Sentry Tower
CITY OF DEAD Guard Tower  Sentry Tower
CASTLE WARD Wardsman
CASTLE WARD Dretch Lane Watchpost  Rorden
CASTLE WARD Guard Barracks  Rorden
CASTLE WARD Duir's Watchpost  Rorden
CASTLE WARD Elsambul's Watchpost  Rorden
CASTLE WARD Elvarren's Watchpost  Rorden
CASTLE WARD Keltara's Watchpost  Rorden
CASTLE WARD Market Watchpost  Rorden
CASTLE WARD Mulgomir's Watchpost  Rorden
FIELD WARD Wardsman
FIELD WARD  Rorden
FIELD WARD  Rorden
FIELD WARD  Rorden

city watch random encounter


D10 PATROL
1-6 Swordcaptain, 1d2 Swords, 2d4+2 Blades
6-8 Swordcaptain, 1d2 Swords, 2d4+2 Blades, priest of Torm, Helm o
9 Swordcaptain, 1d2 Swords, 2d4+2 Blades, Watch Wizard
10 Swordcaptain, 1d2 Swords, 2d4+2 Blades, Watch Wizard. Priest

d10 The guard carries... d12 The watch’s captain is...

d12
1. A blade with soft leather t 1 1. A religious zealot.
2. A blade with an inscription. 2 2. A scion from a prominent fa
3. A highly polished blade. 3 3. An outcast from a prominent
4. A token from a favorite harl 4 4. A dashing swashbuckler.
5. A trophy from a criminal. 5 5. A brutish thug.
6. A ribbon from a noble maid 6 6. A celebrated war hero.
7. A silk handkerchief. 7 7. An anointed knight.
8. A flask of wine. 8 8. A career soldier.
9. A lucky charm (d4): 1. rabbit’ 9 9. A grizzled veteran.
10. A grocery list. 10 10. An adept investigator.
11 11. An erudite detective.
12 12. A devoted public servant.
N1: Guard Barracks (city building, C, 3)
N78: Northgate (city building, A, 4)
N79: Farwatch Tower (city building, A, 5)
N80: Endcliff Tower (city building, A, 3)
N81: Cliffwatch Ruins (ruined inn, n/a)
N82: Upper Towers (city building, A, 4)
City guard (3E)
RACE NUMBER
Humans 770
Dwarves 130
Halflings 70
Half-elves 55
Elves 110
Half-orcs 25
Gnomes 35
Other 10
TOTAL 1205
Salary 1,5 gp / day

Ranks of Watch and Guard


Rank Title (Watch)
Patrolperson Blade, Patrolman or Watchman/Watchwoman
Corporal Sword or Armar
Sergeant Swordcaptain or Amlar, Civilar
Lieutenant Rorden,Senior Civilar
Captain Orsar, Civilar
Major Guardsword
Colonel Commander
Major General Watchlord - Watchlords usuall
Lieutenant General Captain of the Watch, Grand Civilar, Mage Civilar, Senior
General Commander of the Watch
NAME OF LOCATION OF SECOND IN COMMAND
COMMANDER COMMANDER
 Lider Tenaren Tabra's Watchpost

 xxx
 xxx
 xxx
 xxx
 xxx
 xxx
 xxx
 Melias Kaldumdrymm Vhezoar St. Watchpost

 xxx
 xxx
 xxx
 xxx
 xxx
 Saldreen Ujueral Castle Waterdeep • 5th Floor
 xxx
 xxx
 xxx
Castle Waterdeep • 5th Floor
 xxx

 xxx
 xxx
 xxx
 xxx
Holden Solidflow Castle Waterdeep • 5th Floor
 xxx
 xxx
 xxx
 xxx
 xxx
 xxx
 Amren Dulaern Castle Waterdeep
 Klenna Hlaer  Orsar  Daliler the Stout

 xxx
 xxx
 xxx
 xxx
 xxx
 xxx
Castle Waterdeep
 xxx
 xxx
 xxx

C1 Guard Barracks
D46 Guard Barracks
$15 Guard Barracks
D73 Guard Smithy
N64 Guard Tower

h’s captain is... d6 The watch’s attitude toward their captain is...

d6 d10
1 1. Friendly and loyal. 1
2 2. Respectful and business-like 2
3 3. Completely indifferent. 3
4 4. Cautious and uncertain. 4
5 5. Terrified and tight-lipped. 5
6 6. Disappointed and disrespect 6
7
8
9
10
(3E)
%
63.90%
10.79%
5.81%
4.56%
9.13%
2.07%
2.90%
0.83%
100.00%
54225

ks of Watch and Guard


Functions (Watch) emblem Title (GuaFunctionsWatch nuGuard Numbers
Watchman/Watchwoman diagonal slTrusty 800
minor officer of patrol diagonal sln/a 150
patrol leader X shape (crVigilant 150
in charge of a Watchpost or Barra horizontal dShieldlar commander o 40
envoy to guilds, citizen groups, vertical o Aumarr 25
duty head for shifts patrolling t two horizonValabrar 20
'officer of the shift' two staringTorsin who make u 10
the heads of the watch, usually two staringCommandeequivalent 4
h, Grand Civilar, Mage Civilar, Senior Arm two staringSeveral Seneschal 5 7
two staringWarden of Waterdee 1 1
Averag
e
Name number
NUMBER OF PATROLS of of Watch
Patrols watch mens
147
mens in
7
patrol 21
3
3 7 21
7 21
3
3 7 21
3 7 21
3 7 21
3 7 21
3 8 120
0
3 8 24
3 8 24
3 8 24
3 8 24
3 8 24
90
3 10 30
3 10 30
3 10 30
242
5 11 55
0
4 11 44
4 11 44
5 11 55
4 11 44
143
3 11 33
5 11 55
5 11 55
3 3 24
3 4 12
3 4 12
216
10 Mukktar's
4  Wolt's Patrol, 40 Patrol, Khengi's Patrol, Fanthel's Patrol
0
3 8 24
4 8 32
4 8 32
4 8 32
4 8 32
3 8 24
90
3 10 30
3 10 30
3 10 30
1072

Farwatch Tower NORTH WARD


Cliffwatch NORTH WARD
Seawatch Tower SEA WARD
Watching Tower CASTLE WARD
Watching Tower CASTLE WARD
Watchway Tower CITY OF THE DEAD
Watch Guardpost SOUTH WARD
Harborwatch Tower DEEPWATER HARBOR

d10 The watch has a reputation for...

1. High morals.
2. Efficiency.
3. Reliability.
4. Brutality.
5. Taking bribes.
6. Shaking down shopkeepers and artisans.
7. Frequenting brothels.
8. Cowardice.
9. Incompetence.
10. Intoxication.
Type of shipes Quantity Analog Crew Cost, gp Total crew Total cost
Raker 2 Warship 36 25000 72 50000
Striker 9 Sailing Ship 44 10000 396 90000
Transport 8 Transport 40 10000 320 80000

TOTAL 788 220000

SHIP TYPE Captain Crew DESCRIPTION


The Witch of the WRaker Raker, currently the ship with the most elite reputation in the fle

The Kissing MermaRaker Raker, an old and patched veteran of many sea-battles that groa

The Sword of Stor Raker Raker, the slowest and largest ship in the navy, its upperworks r

The Ready GauntleStriker Striker, a “small but fast and energetic, pouncing” ship of the cit

Sarran’s Sword Striker Striker, named for a long-ago bold captain of Waterdeep, who l
Blackasyre’s RevenStriker Striker, named for a long-ago member of the City Guard who de
The Floating Axe Striker Striker, sailed by an all-shield dwarf crew (the lone one-race shi
The Gallant Lady Transport (cog) Transport (cog), newest and largest of the naval transports, the
The Mount Waterdeep
Transport (cog) Transport (cog), the closest thing to a “typical” transport the nav
The War Whelkin Transport (cog) Transport, a shallow-draft, broad-beamed, wallowing vessel tha

Company Commander HQ Type Quantity


1st 100 light infantry

2nd 100 heavy infantry


3rd Daggerfordlight cavalr 100 light cavalry
4th 100 heavy cavalry
5th 100 scouting and i
6th 100 archers
7th 100
8th 100
9th 100
10th 100
11th 100
12th 100
Ship Length width speedup crew speed1 speed2 speed3 speed4
Caravel 50 10 8 10 5 5 8 1
Caravel, fa 60 10 6 10 4 7 10 1
Cog 45 20 10 12 10 5 7 0.5
Cog, heavy 60 25 15 14 10 3 5 0.5
Raker 90 20 6 36 4 10 16 5
Striker 60 10 4 44 3 12 14 6
War Nao 40 20 12 40 10 4 6 0.5

most elite reputation in the fleet, due to superb performance in boarding and battling pirates. Its crew are swaggering “seabloods” (vet

of many sea-battles that groans and yaws when under sail, but somehow weathers the fiercest storms and keeps on battling. Its crew

in the navy, its upperworks rusty-red and sheathed in overlapped, hammered-down old shields and armor plate because it’s still fitted

etic, pouncing” ship of the city’s navy, battered but many-times-repaired, and typical of the bulk of  Waterdeep’s strikers. A veteran cre

captain of Waterdeep, who loved to chase down, board, and slaughter pirates. An unlucky ship, with a history of sideswiping docks an
ber of the City Guard who desperately wanted to captain a naval ship. When he got the chance, he was so disabled by uncontrollable,
f crew (the lone one-race ship in the navy; Admiral Hornwynd frowns on “single-race crews” and the heightened rivalries that might d
t of the naval transports, the Lady was built as a supply ship only, although one cabin roof was reinforced to take a mounted catapult if
o a “typical” transport the navy has, marginally the largest and sturdiest of eight very similar ships built at the same time by Arnagus th
eamed, wallowing vessel that’s almost a barge (once it was a huge “sterncastle cog,” but it was topheavy, kept heeling over and capsiz

chain shirts, shields, long swords, light crossbows, daggers

chainmail, shield, long sword / halberd, light crossbow,


chain shirts, shield, sword, spear, short bow, dagger
chainmail, shield, lance, longsword
different
studded leather, long bows, short swords
speed5 armaments passengers
3 1 balista or nothing
3 1 ballista
1.5 none
1 none
8 4 ballistae, 4 fire-pot catapults, armored ram
10 4 ballistae, armored ram
1 2 catapults 200

ggering “seabloods” (veteran sea fighters with “masts” [“kills”] under their belts), and they are captained by Master Amandas Talkurr (

eps on battling. Its crew has a reputation for lawbreaking, roguery, and reckless tactics - - but they also have a reputation for victory, an

te because it’s still fitted with a lone heavy catapult constructed to hurl loads of rocks coated in flaming pitch. The Sword bristles with

p’s strikers. A veteran crew of casually-dressed misfits is captained by Master Araskro Minthul (CG male Chondathan human Ftr5), a gri

of sideswiping docks and moored vessels, crew deaths from rigging falls at sea, and a crazed sailor who stealthily murdered comrades
abled by uncontrollable, nigh-constant seasickness (“lying on his face retching onto the decks from beginning to end of the voyage, exc
ed rivalries that might develop in his ranks because of this, but Piergeiron accepted this donation from a wealthy Waterdhavian dwarf
ke a mounted catapult if one was ever needed in future. Veteran Lady Master Valla Dorminthar (LG female Chondathan human Clr4[V
ame time by Arnagus the Shipwright for the navy, at a time when blockades had been threatened by both Luskan and Amn, some sage
t heeling over and capsizing, and was abandoned by its foolish Amnian owners [who’d ordered all the extra decks be built atop what th
TABLE OF CONTENTS OF
THIS SHEET
Number of City Watch
Number of City Guard
CITY WATCHERS
Rsnks of Watch and Guard
Generator of Guard
10 random guards (todo)

Master Amandas Talkurr (CG male Illuskan human Ftr9/Rog4). A fast, sleek, newly-rigged, dark-hulled ship.

a reputation for victory, and for appearing when most needed to aid sister ships and “win the day.” Lady Master Baerestra Mooncast

h. The Sword bristles with railings, has a ram reinforced by more timber bracing than any other ship in the fleet that has pierced far m

ndathan human Ftr5), a grizzled and garrulous sort who is of the firm opinion that if he fell overboard, the crew would just carry on wi

althily murdered comrades aboard for most of a season before being caught (and executed). A fast vessel, captained by Master Haltho
g to end of the voyage, except when he tried to get up and fell right back down again,” as one seahand put it), that he had to give it up
ealthy Waterdhavian dwarf merchant, Lorlan “Stonesides” Duraxe, because it was politically expedient to do so. Thus far, the dwarves
Chondathan human Clr4[Valkur]/Exp3: sailmaker and rigger; Str18), a huge, beefy woman of prodigious strength but kindly, motherly
Luskan and Amn, some sages were warning of an imminent orc horde, and the Masked Lords wanted to make certain that Waterdeep
decks be built atop what the shipwright had given them] in Waterdeep harbor, upside down and full of water; the authorities claimed
ady Master Baerestra Mooncastle (CG female Tethyrian human Ftr 7/Ari2) captains a crew of misfits, from disfigured former slaves to h

the fleet that has pierced far more enemy vessels than the rest of the navy combined, and a crew of old stiffnecks and gray-tusks (a te

the crew would just carry on without him, as “they’re all more than ready to captain or helm any ship in this fleet.”

ssel, captained by Master Halthos Belkairel (LG male Tethyrian human Ftr6, of a fast-rising, wealthy, “wannabe-noble” merchant family
d put it), that he had to give it up. Heartbroken, he resigned from civic duty, hurled himself into mercantile trade, and in a bare three ye
to do so. Thus far, the dwarves have proven to be clumsy but fast-improving sailors, and the best board-and-brawlers in the navy, und
s strength but kindly, motherly disposition (affectionately known around the navy as “the Cow,” but never to her face) calmly and pati
o make certain that Waterdeep could provision itself by sea if it was beseiged. Like its sister ships (which include The North Wind, The
f water; the authorities claimed it, dragged it to a city shipwright, and had it cut down to its lowest deck, to yield the Whelkin of today
sfigured former slaves to half-orc “shes” to mongrel folk. “Lady Castle” is scarred and homely, but dresses like the most beautiful of fa

ffnecks and gray-tusks (a term equivalent to saying in our real-world terms “stiff-upper-lip, walrus-moustachioed stalwarts”). They con

be-noble” merchant family specializing in horsebreeding, cured meats, and brass musical instruments).
ade, and in a bare three years had assembled a profitable merchant shipping fleet. Whereupon Usmro Blackasyre commissioned shipw
-brawlers in the navy, under their captain Torsan “Burntbeard” Hailstone (LG male shield dwarf Ftr7).
o her face) calmly and patiently trains (and retrains) crew after crew of recruits, taking them out into the teeth of line squalls and gails
ude The North Wind, The Mount Sar, The Mount Araddyn, and The Mount Hellimbrar), this cog is usually bristling with catapults as it s
yield the Whelkin of today) . The “Wallop” (as all the navy calls it) has metal-clad crenellated sidewalls for troops to fire from behind, m
ke the most beautiful of fashion-conscious nobles, and cursed and jests and plays pranks as outrageously as any legendary pirate of mi

ioed stalwarts”). They consider themselves the iron backbone of the navy and the true “best ship,” and are encouraged in this belief b
asyre commissioned shipwrights to build three “fighting caravels,” and gifted them to the navy. Both he and they are gone to graves w

th of line squalls and gails to give them experience in rough-seas fighting and escort work. The Gallant Lady rolls worse than any other
stling with catapults as it sits docked in the naval harbor, or wallows along the shore participating in mock battles. It is captained by M
oops to fire from behind, metal plates hammered at odd overlapping angles all over its decks to inhibit fire (from enemy incendiaries),
any legendary pirate of minstrels’ tales.

encouraged in this belief by the “Old Rock” who captains them the monacled, grizzled, wintry-eyed Master Izidd Rocklar (LN male Cho
they are gone to graves with the passing years, but this new striker was named in their honour. Master Rhantaeros Naullaer (LG male

rolls worse than any other ship in the navy, but has two sealed sidehulls (pontoons) mounted on arms thrusting out from either side of
attles. It is captained by Master Ghorkan Daznar (LN male Calishite human Ftr6), who is typical of the capable, laconic naval men prom
rom enemy incendiaries), and six light catapults mounted on its decks. Admiral Hornwynd recently gave orders (after it almost sank in
zidd Rocklar (LN male Chondathan human Ftr10/Exp4 maker of catapults and bombards).
ntaeros Naullaer (LG male Illuskan human Ftr6) captains it ably; he’s a calm-in-battle veteran of more pirate skirmishes and chase-dow

ting out from either side of the ship (Valla’s innovations), that (like a catamaran) check the worst of its rolls and keep it from capsizing.C
e, laconic naval men promoted from the ranks for their calm competency.
ers (after it almost sank in rough seas) that it was never to sail out of the harbor again (in some of the naval defense plans, it is to sail in
skirmishes and chase-down-smuggling-ships-and-board actions than anyone else currently on active navy service.

nd keep it from capsizing.Crews love Valla but hate her ship.

defense plans, it is to sail into a “sea gap” in the breakwaters and anchor there, blocking passage for other vessels, and it carries six an
essels, and it carries six anchors and chains for this purpose; these orders still stand). Its crew is a mix of the rawest recruits and the mo
rawest recruits and the most ailing, leathery old salts, captained by Dallance Askalur (NG male Illuskan human Ftr5) a foppish wannabe
n Ftr5) a foppish wannabe-noble of great good looks and elegant wardrobe and manners, who’s in disgrace with Admiral Hornwynd fo
with Admiral Hornwynd for running a fast raker onto rocks during a mock battle, and has been reassigned to the Wallop as punishmen
o the Wallop as punishment. His drawling ease hides his rage and frustration well, but the entire navy knows it’s there.
|🔝| To main page
VOLO GUIDE TO WATERDEEP
NAME C - COINS - A - TANKARDS - P - PIPES - D - DAGGERS -
Balthorr’s Rare and Wondrous Treasures 4
Golden Key 4
Halambar Lutes & Harps 4
Halls of Hilmer, Master Armorer 4
Olmhazan’s Jewels 4
Phalantar's Philtres & Components 4
Blue Jack 3 2
Crawling Spider 4 3
Dragon’s Head Tavern 3 3
Elfstone Tavern 4 4
Red-Eyed Owl 3 3
Sailors’ Own 3 2
Singing Sword 4 4
Sleepy Sylph 4 3
Jade Jug 5 5
Pampered Traveler 4 4
Mother Tathlorn's House of Pleasure & Healin4
Smiling Siren Nightclub & Theater 4 3
Fiery Flagon 4 3
Halazar’s Pine Gems 5
Selchoun's Sundries Shop 4
Gounar'sTavern 4 3
Ship’s Wheel 4 3
Dacer’s Inn 4 5
Maerghoun’s Inn 4 4
Pilgrims’ Rest 4 4
Wandering Wemic 4 4
House of Purple Silks 5
Gentle Mermaid 4 4
Misty Beard 4 4
Maerados Fine Furs 4
Hriiat Fine Pastries 3
Sulmest’s Splendid Shoes & Boots 5
A Maiden’s Tears 4 4
Grinning Lion 4 2
Cliffwatch 3 3
Galloping Minotaur 4 3
Raging Lion 4 4
Bowels 3 2
of Earth
Inn of Dripping Dagger 3 4 4
Belmonder’s Meats 3
Golden Horn Gambling House 4
Thentavva’s Boots 4
Orsabbas’s Fine Imports 4
Riautar’s Weaponry 4
Riven Shield Shop 3
Felzoun’s Folly 3 3
Gentle Rest 4 4
Gondalim’s 3 5
Grey Serpent 4 5
Unicorn’s Horn 5 4
Moon Sphere 2
Old Monster Shop 4
House of 2 5 2
Good Spirits
Jade Dancer 4 4
Nueth’s Fine Nets 4
Pelauvir’s Counter 3
Spouting Fish 3 2
Red Gauntlet 2 3
Swords’ Rest 3 4
Full Cup 2 1
Hanging Lantern 4
Old Xoblob Shop 4
Serpent Books & Folios 4
Three Pearls Nightclub 4
Thirsty Sailor 3 1
Ship's Prow 3 5
Blushing Mermaid 4 3 3
Copper Cup 4 3 2
Red Sails Warehouse 4
Gelfuril Trader 3
Rouse of Pride 4
Blue Mermaid 3 2
Friendly Flounder 3 3
Hanged Man 3 4
Sleeping Wench 3 3
Sleeping Snake 4 2
Thirsty Throat 2 2
Bloody Fist 2 1
Warm Beds 2 2
Blackstar Inn 4 3
Rearing Hippocampus 4 3
Mermaid’s Arms 3 3 3
Purple Palace 4
Asmagh’s Alley 2
Buckle Alley 1
Cat Alley, a.k.a. Cats Alley 3
Cat’s Tail 1
Duir’s Alley 2
Elsambul’s Lane 2
Howling Cat Court 4
Jesters’ Court 3
Lemontree Alley 2
Lhoril's Alley 1
Prowl 4
Reach 3
Sevenlamps Cut 1
Shadows Alley 1
Turnback Court 1
Zeldan's Alley 2
Cloaksweep Alley 1
Ghostwalk 1
Gondwatch Lane 1
Kulzar's Alley 1
Moarinskoar Alley 1
Moonstar Alley 1
Pharra's Alley 3
Prayer Alley 1
Roguerun Alley 1
Rook Alley 1
Runer’s Alley 1
Sabbar's Alley 1
Satchel Alley 1
Seawind Alley 1
Shank Alley 1
Sharra’s Flight 1
Skulkway 1
Sniff Alley 2
Wagonslide Alley 1
Black Dog Alley 1
Catchthief Alley 1
Manycats Alley 1
Shattercrock Alley 1
Stabbed Sailor Alley 1
Trollskull Alley 2
Watch Alley 1
Atkiss Alley 2
Blackhorn Alley 2
Brindul Alley 4
Chelor’s Alley 1
Dark Alley 5
Deloun Alley 4
Hunters’ Alley 1
Lathin’s Cut 1
Mhaer’s Alley 1
Spendthrift Alley 3
Quill Alley 2
Quaff Alley 2
Spoils Alley 2
Theln Lane 1
Tsarnen Alley 2
Tuckpurse Alley 4
Urcandle Alley 1
Blacklock Alley 2
Forcebar 1
Ilisar's Alley 1
Mouse Alley 1
Rednose Alley 3
Ruid’s Stroll 1
Arun’s Alley 1
Black Wagon Alley 4
Black Well Court 5
Candle Lane 3
Caedermon’s Walk 2
Fishnet Alley 2
Manysteps Alley 4
Melinter’s Court 3
Philosopher’s Court 1
Round Again Alley 1
Thelten’s Alley 4
Three Thrown Daggers Alley 4
Trollcrook Alley 1
Twoflask Alley 5
Watchrun Alley 4
Stormcloak Inn 1 1 1
Street of Curtains
Candle Lane
Book Street
Sumptuous Masque 2 3
Cathalishaera's Rooming House
Crown & Heron
Sapphire House 4 3 4
Lazy Dragon 3 3 3
Flagon Dragon
Cliffwatch 3 3 3
Vintner's Crown Fairgrounds
Crow's Nest 3 2
Empty Keg: 2 2
Quaffing Quaggoth 3 4
Sleepy Sylph
Blushing Nymph 3 3
Mother Salinka's House of Pleasure: 3
Twilight Hunters
House of Good Spirits 2 5 2
Shipmaster's Hall:
Genmura's Stage 2 1
Jhural's Dance 4 3
Pilgrim’s Rest 4 4
Golden Harp Inn 3 4
Silken Sylph 5 4
Tymora's Blessing
Grog House 1 1
Mother Athue's 2 2 3
Mother Marra’s House 
Pamhael’s Inn 
Stag and Hawk 
Zarlhard’s Swordsmithy 
Filleted Filliar Hearthouse 
Hall of Portal 
Many Masks
Moneylender Alrasklan
Maerammon's Net's and Tassels
Sword Coast Trader's Bank
Castlegate
Dragon's Head
Slaked Sylph
Demondraught
Storm's Front 
Knight’n Shadow 
Bloody Fist

Skewered Dragon
Wanton Weredolphin 
Arrowclad Jester 
Laughing Lass
Dancing Mermaid
Knotted Rope Tavern
Thirsty Sailor
Inn of Spirits
Drunken Bard Nightclub & Theater
Egetha
Sleeping Dragon's Den
Foamy Smile
Swordshire House
Baltorr's Rare & Wondrous Treasures: Shop (Curios) and Warehouse (4c). A curio and coin shop owned by an expert on co
Crommor's Warehouse: Warehouse
Curious Past: Shop (Historical Curios & Books)
Danimar Fine Wines: Shop (Wine) (3c - 4c). Danimar family are one of oldest holders of licenses by House Melshimber to s
Dathchant Engravings: Shop (Eyeshop)
Diloontier's Apothecary: Shop (Apothecary)
Golden Key: Shop (Locks) (4c) Ansilver Locksmith (Southern Street of Sword)
Halambar Lute & Harps: Shop (Stringed Musical Instruments) (4c) premiere place to find any stringed instrument of Realm
Halls of Hilmer: Shop (Armor) (4c). Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. H
Hilmer Warehouse: Warehouse (Halls of Hilmer) (Southern Street of Sword)
Kreis' Fine Wine and Spirits: Import/Export (Spirits) An import business run by [{Tyrannus Adarbrent]].
Mother Tamra's House of Graces: School (Grace, Etiquette, Comportment) A "finishing school" that caters to young ladies
Market: largest open area of city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in R
Nureene's Marvelous Masks: Shop (Masks)
Old Knot Shop: Shop
Olmhazan's Jewels: Shop (Jewelry) (4c)
Paethier's Pipeweed: Shop (Tobacco)
Phalantar's Philtres & Components: Shop (Herbs and Medicines) (4c). A small shop for medicinal herbs and ingredients for
Rebeleigh's Elegant Headware: Shop (Hats)
Sorynth's Silverware: Shop (Silver Goods)
"Sharkroar" Horth Sharlark's Broadsheets: Printer (Broadsheets)
Velstrode Venturer's: Shop (Adventuring Goods)

Kulzar’s Alley, a short alley close to Heroes’ Walk that allegedly hides both buried treasure of Kulzar and
Wagonslide Alley, a loose-stone paved alleyway that causes as many to trip over its cobbles as wagons us
Court of White Bull, an open plaza of packed dirt and straw where livestock can be bought and sold and w

Virgin’s Square, a cobblestone courtyard where mercenaries of all types gather to await hire (and many ot
Blackhorn Alley, known and named for Alsible Blackhorn cobbler, now haunt of a number of large, brown
Brindul Alley, lair of Hand that Sings, a magical phantasm of a hand with a mouth in its palm, which sna
Chelor’s Alley, used often by watch and nighttime passersby due to Chelor merchant’s effusive lanterns h
Dark Alley
Lathin’s Cut, named after former landowner who had his house destroyed upon his death to provide this
Mhaer’s Alley, a street with a great collection of shops on all sides along its length, and includes suc
Quill Alley, thoroughfare for primary neighborhood of clerks, scribes, and cartographers (recent rumors tel
Spendthrift Alley, a street with an ever present supply of vendors in a local street bazaar that goes on all
Theln Lane, an echoing chamber framed by tall buildings with balconies from which hard currency girls ca
Tsarnen Alley, a once-favorite place for thieves and cutthroats that was defended by Tsarnen ranger quite v
Urcandle Alley, alley to visit if in need of spare parts or repairs on your wagon or cart, and also a mee
Blacklock Alley, named after a long-suffering obelisk placed at its center that, locals believe, brings good
Caravan Court
Mouse Alley
Ilisar’s Alley
Rednose Alley
Ruid’s Stroll, short avenue from Caravan Court to Trollwall Tower that, while often safe due to constant
Fishgut Court: 
Smuggler's Dock:
Black Well Court:
Manysteps Alley: 
Melinter's Court: 

Golden Key
Millomyr Harps
Aurora's Whole Realms Shop Catalogue Counter
Balthorr's Rare and Wondrous Treasures 4
Golden Key 4
Halambar Lutes & Harps 4
Halls of Hilmer, Master Armorer
Olmhazan's Jewels 4
Phalantar's Philtres & Components 4

Goral’s Way parallel to and one block east of Tybrun Ridge (BT)
Trellamp Court: Between Sulvan’s Way and Three Lord’s Crossing (BT)
(Down) Shyrrhr’s Steps, northeast on Garmarl’s Dash over to (dark-bricked) Windless Way (BT)
Cliffride, a gravelpath up Mt. Waterdeep’s northern spur and Mount Melody Walk, a tunnel through moun

MOUNTAINSIDE STREETS
💰DONATE

Total TYPE DESCRIPTION


4c Business
4c Business
4c Business
4c Business
4c Business
4c Business The drinkables are similarly limited: ale at 1 cp/jack, bitters
3c2a Tavern Proprietor:
romantic atImmithar
heart whothe Glove,
loves 28 a fast-moving, canny fellow
4c3a Tavern adventurers.
for zzar. The bar has an extensive selection of brandies, liqu
3c3a Tavern Proprietor:
If the elven The proprietor,
patrons weren'tVorn
suchLaskadarr, is short,
snobs, I'd give this stubble
place fi
4c4a Tavern Proprietress: Yaereene Ilbae- reth is the tavern's seemingly
into the street. But it has looked that way for at least 40 win
3c3a Tavern Proprietor: Balarg "Twofists" Dathen, a bluff, bristle-bearde
This tavern has an interesting sideline. The proprietor sells c
3c2a Tavern Proprietor: The proprietor, Guthlakh "Hands" Imyiir, is huge
4c4a Tavern This busy tavern stands on the north side of Bazaar Street, a
tavern is named.
4c3a Tavern This popular tavern stands at the southwest corner of the in
But while the Owl is a cozy local watering hole, this place ca
5c5p Inn On the northwest corner of the intersection of the High Roa
Decor is muted, not garish or in bad taste (unlike the Unicor
4c4p Inn This inn, with large, conical- roofed, many-windowed turret
The Pampered Traveler’s name sets high expectations, and
4c Festhall & Spa This is the most famous house of pleasure in Waterdeep, an
There are wardrobes full of all sorts of clothes, from silk and
4c3a Festhall & Theater This large, but plain-looking, stone and mudbrick building
stands in the center of a block of shops and apartments, in
4c3a Tavern
5c
4c
4c3a Tavern
4c3a Tavern
4c5p Inn
4c4p Inn
4c4p Inn
4c4p Inn
5c Festhall
4c4p Tavern & Festhall & Gambling House
4c4p
4c
3c
5c
4c4a Tavern
4c2a Tavern
3c3p Inn
4c3p Inn
4c4p Inn
3c2a Tavern

3c4a4p Tavern & Inn


3c
4c
4c
4c
4c
3c
3c3a Tavern
4c4p Inn
3c5p Inn
4c5p Inn
5c4p Inn
2d
4c
2c5a2p Tavern, Inn, Winery & Headquarters of the Vintners', Distillers', and Brewers ’ Guild
4c4a Tavern & Festhall
4c
3c
3c2a Tavern
2c3a Tavern
3c4a Tavern
2c1a Tavern
4c Matchmaker & Festhall
4c
4c
4c Nightclub
3c1a Tavern
3c5p Inn
4c3a3p Tavern & Festhall & Inn
4c3a2p Tavern & Festhall & Inn
4c
3c
4c
3c2a Tavern
3c3a Tavern
3c4a Tavern
3c3a Tavern
4c2a Tavern
2c2a Tavern
2c1a Tavern
2c2p Inn
4c3p Inn
4c3p Inn
3c3a3p Tavern & Festhall & Inn
4c Festhall
2d Alley Running south off Selduth Street through the interior of the
1d Alley It is named
Buckle Alley,for a notorious
once the heartapothecary who Thieves’
of the Shadow flourished (if thte
Guild
3d Alley Cat Alley, a.k.a. Cats Alley, this narrow twisting, turning pas
1d Alley The southernmost loop of Cat Alley, this passage runs behin
2d Alley vested here has caused this alley to be brightly lit by glowin
2d Alley Elsambul’s Lane, named for a long-dead priest of Mask and
4d Alley
3d Alley Jesters’ Court, a courtyard—frequented now by hard-curren
2d Alley
1d Alley
4d Alley
3d Alley
1d Alley Sevenlamps Cut, named for seven fancy magical lamps plac
1d Alley
1d Alley Turnback Court, a lamplit, shallow alley at the end of Seldut
2d Alley
1d Alley
1d Alley
1d Alley Gondwatch Lane, the charred corduroy lane at the southern
1d Alley
1d Alley
1d Alley
3d Alley Pharra’s Alley, named for the first Magistress of the House o
1d Alley Prayer Alley, a short run parallel to Phastal Street that is the
1d Alley
1d Alley Rook Alley, the last headquarters of the Rook, an infamous
1d Alley
1d Alley
1d Alley
1d Alley
1d Alley
1d Alley
1d Alley
2d Alley
1d Alley
1d Alley
1d Alley
1d Alley Manycats Alley: The home of many cats that feed on the sc
1d Alley
1d Alley
2d Alley
1d Alley Watch Alley: A rallying point for the Watch patrols of the w
2d Alley
2d Alley
4d Alley
1d Alley
5d Alley
4d Alley
1d Alley
1d Alley
1d Alley
3d Alley
2d Alley
2d Alley
2d Alley
1d Alley
2d Alley
4d Alley
1d Alley
2d Alley
1d Alley
1d Alley
1d Alley
3d Alley
1d Alley
1d Alley
4d Alley
5d Alley
3d Alley
2d Alley
2d Alley
4d Alley
3d Alley
1d Alley
1d Alley
4d Alley
4d Alley
1d Alley
5d Alley
4d Alley
1c1a1p Inn
Street

Street
2c3a Festhall
Row house

4c3a4p
3c3a3p

3c3a3p

3c2a
2c2a
3c4a Tavern
Tavern
3c3d Festhall
3c Festhall
Inn
2c5a2p Inn
Inn
2c1a Festhall
4c3a Festhall
4c4p Inn
3c4p
5c4p Inn, Festhall 
Tavern
1c1p Tavern
2c2a3p Festhall

Inn
Tavern
Business

Bank
Inn
Tavern
Tavern
Tavern
Tavern
Tavern
Tavern

Tavern & Inn


Tavern
Tavern
Festhall
Tavern

Festhall

Tavern
Festhall
Inn
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley , one of the most dangerous alleys of Trades Ward, its gloom
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley
Alley , an open, packed-dirt courtyard and general assembling are
Alley , considered a sacred spot by those who worship Mystra, w
Alley , once known as Grave Alley for the itinerant poor buried th
Alley , an alley lined by empty warehouses that plays host to you
Alley
Alley A cobblestone court off Sail and Dock Streets where many s
Alley  The most isolated corner of the ward and also its safest, un
Alley  The small back-alley home to a polluted, monster-infested
Alley A narrow alley that is the habitat of soothsayers, fortune te
Alley A dark courtyard often thick with the pipe smoke of curbsid
Alley
Alley
Alley
Alley
Business
Business
Business The Castle Ward
Proprietor: Aurora's
Balthorr outletOlaskos,
"the Bold" is the first shopfront
a hearty, west o
loud-voice
4c Business Location#28onthecolormap.Balthorrisafencef orstolengood
Proprietor: Ansilver the Lock-smith, a white-haired, elderly
4c Business Location #21 on the color map. Ansilver has at least four ga
4c Business Location #28 on the color map. Hilmer's guardians are battl
Business They
hazan,are INT High (14);
Gentleman AL LN;
Speaker forAC
the2;Jewelers'
MC 12, Fl12 (A)owns
Guild, plus dim
an
4c Business Location #38 on the color map. Add 15-25 gp to the base
Location #33 on the color map. Phalantar is a fence for stolepr
4c Business Proprietor: Phalantar Orivan, a man of soft, smooth movem
Mandarth Lane/ Ambergrislide seawards slopes
Goral’s Way parallel to and one block east of
Trellamp Court: Between Sulvan’s Way and Thr
(Down) Shyrrhr’s Steps, northeast on the Garm
The Cliffride, a gravelpath up Mt. Waterdeep’
NOTES LAYOUT

Southern Street of the Sword sauce, pickles, handwheels of


cheese, • Teshura and Dainar, waitlasses & companions (df)
A tavernand
for hot biscuits covered
subterraneans that pine for• Durn One-Eye(dm) and Dagg Tuskson (hom), bouncers
obacco (5 cp/pouch) and
drinks can be
Here elves bought
gather at the bar—
to drink
Evereskan clearwaterfor
Drink is 1 cp/tankard (2 gp/
ale, 2
A comfortable, unimpressive local ale-house that is a favorite of the av
cp for bitters,
line. The proprietor 3 cp for
sells charts stout,
(with 4 cp/
an emphasis on nautical usefulness) of many areas along the Sword Coast and around the known
kh "Hands" Imyiir, is huge, slow, and deliberate. He is also very strong and slow to smile, but not surly by any means.
Tavern BT20
A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairi
Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price.
d, many-windowed turrets at its either end, stands like an exotic castle, dark and somehow inviting, on the northeast corner of the me
ts high expectations, and they are not disappointed. Ser¬vants conduct you to your large and well-furnished rooms, which are kept wa
pleasure in Waterdeep, and that's not surprising. Located on Gem Street, just off Waterdeep Way, and across from the foot of the road
ts of clothes, from silk and lace nightdresses to pirate outfits, full plate armor (made of silver- painted padding, to lessen inju¬ries), and
Festhall, well lit windows, BT20, A festhall that specializes in small plays and the hosting of traveling troupes (burles
visited by gurdsmen (Bors and Kalen) DS49,88-89
Provender

One of the largest gambling houses in all of Faerun, and a luxurious place to see and be seen among the fabulo
A spectacular tavern for thrill-seekers, since the staff is made up of rare and exotic monsters all carefully contro

A raucous tavern favored by less adventurous young nobles who dare not visit the Dock Ward.

An inn well-favored among visiting merchants that has had to expand its operations to two other buildings and
The Gentle Rest is an old, large, comfortable inn on High Road, where it bends to meet Waterdeep Way. The inn

Provender
• Thorl Deldarakul ("Old Trickster" dwarven ale: 5 sp/handglass or 1gp/tall flagon
• Shondath elven mint icewine: 5 sp/handglass or 1gp/tall flagon
• Al & Tal's Slurp Syrup (spiked cherry syrup): 5 sp/handglass or 1gp/tall flagon
A loud, rambunctious tavern that owes•its Fool's Thirst
success Quencher
to its (mix
relentless of six beers
street-cryer and winterand
advertising wine): 5 sp/handglass
its location by S or 1gp/
Mercenary and caravan guard tavern. • Zzar (double strength): 5 sp/handglass or 1gp/tall flagon
• Bowls of well-salted nuts: Free
A tavern for strong drink, strong arms and
• Hotthick skulls (for when
garlic-buttered that2 burly
bread: fighter cracks a mug over your head -
sp/roundloaf
• Skewered Roast Fowl: 3 sp/skewer
A festhall famed for its stunning escorts•and
Other "Fees":matchmakers,
its skilled 2 cp per glass asor well
flagonas thrown or broken,
a side business 1 sp per rental
in costume plant eaten or d
Services
• Room Key: 1 gp per hour (max 10 gp)
• Escorts: 6 - 12 gp per half-hour (room included)
A popular festhall with nightly stage actsStaff
such as comedians, trained animal acts, illusionists' displays, recitals
• Cathalishaera, proprietress (hf)
Tavern on the corner of Fish and Ship Streets. This decrepit
• Selcharoon old tavern has(hm)
Nrim, watch-wizard boarded-up windows and careless repairs. The i
The patrons divide their time here by drinking, singing bawdy songs (off-key)
An inn well known among sailors of the Sword Coast and easily found as it isand
• Khalou Mazestar, head bartender andchief
brawling.
actually agossipNo
(hf)female
converted ship'sstaff
prowor that
patrons grac
• 20 female, 12 male escorts (half of whom are on-shift on any given night)
• 10 bar & kitchen staff
Three old three- and four-story warehouses linked and converted into one of Waterdeep's busiest and most famo

The Blue Mermaid tavern is a respectable establishment with decent food at a good price whose clientele is no
A local tavern that thrives on simple seafood fare, favored by the locals and almost unknown to visitors.

Provender
•Found
Ales &
onstouts on tap:
the corner of2Candle
cp/tankard
Lane and Slut Street, this ramshackle assembly of wood amazes all by not fallen

A quiet, homelike inn with little more t Provender


None, though the owner does permit boarders to bring food in.

hrough the interior of the long city block between the Street of Silver and Warriors' Way, this long, winding alley is considered to end w
cary who Thieves’
Shadow flourished (if that's
Guild the word)
territory, in Waterdeep 
city guardsmen were warned to buckle on their blades before entering it;
row twisting, turning passage was frequented years ago by a masked, rapier-wielding man of wealth who scared young w
y, this passage runs behind two guildhalls, the Blue Jack tavern, and the Jade Jug, whose stables stand across it. The influ¬ence of the m
o be brightly lit by glowing globes by night that are firmly fixed in high wall brackets and on roof overhangs and patrolled by private gu
-dead priest of Mask and now one of the few areas with graffiti on its walls (they say Elsambul himself still leaves enigmatic

ented now by hard-currency girls and minstrels—that has also been a performance stage for jugglers and comics as well as a

fancy magical lamps placed here long ago by Ahghairon himself, this safe alley is the place to hire spellcasters (apprentice

alley at the end of Selduth Street that is used as a rallying point for watch and guard patrols both day and night.

duroy lane at the southern entrance to the House of Inspired Hands where many Gondsmen’s inventions are tested.

Magistress of the House of Wonder but infamous for the Circle of Skulls that spew either helpful news or deadly spells.
o Phastal Street that is the location of a vanishing mages’ shop.

of the Rook, an infamous thief from 50 years agone, and the entry location to numerous tunnels and burial crypts that hold

y cats that feed on the scraps from the surrounding butcher shops, and also known for carved stone heads that line its walls (some say

e Watch patrols of the ward where single, severed, bare human feet are occasionally found at odd times. Notably, this is a mark of pu
Sometimes called Candle Alley, this winding way links Book Street and the Way of the Dragon. Its name comes from

 Also known by natives as "the Foolsquare", a daily (and often nightly) meeting place for intellectuals, old sages and drunke
 An alley that doubles back on itself and provides a testing ground for many apprentices' illusions.

Three Thrown Daggers Alley  An alley that suffers from a magical curse that causes three random blades to fly fr
Linking Snail Street and Slut Street, this relatively open, safe passage is today much used by carters —rushing wa

Though it once skirted the edge of beingProvender


The street with the greatest number of •row
Swill: The Stormcloak
houses now servesthis
in the neighborhood, only its house
alley earnedswill, crafted
its name duehaphazardly by thete
to the residents'

The singular destination for scribes, scriveners and other sorts, Book Street is so named for the many shops along its length
First Floor
Cathalishaera's Rooming House
A favorite evening haunt of some of the local nobles, the Crown & Heron is very "highnose" - they turn away those who ar
An expensive rooming five-story house Inn across
& Rooming
Swords Street
Housefrom Blackstaff Tower that has provided room and board for
•Provender
Ale, Cider & Stout: 5cp/tankard
•Flagon
Breakfast: A small
Dragon Inn bit of baked goodness, with a side of cheese and fruit, awaits hungry patrons in the morning.
Corner of Tharleon Street, Three Stories high, stone dragons at the base of the walls are all gouting fire, two dragon helme
Provender
• Stew and Bread: Poor Meal The Cliffwatch always
The Guild offers a relatively cheap meal that makes it tempting to folk who work
Stands
The party is
A modest a midday
but partytavern;
comfortable in the courtyards
Each vintage
a favorite of the Spires
among represented
the of the
clerks, Morning
by the Vintners',
temple.
bureaucrats, It
Distillers,
is without
and visitors anda Brewers'
of nearby doubt the
Castle Guild
socialis event
Wate given of
its
A rough-and-tumble beer-hall. Later in the eve, it often sees visits from some of the unattached ladies from Mother Salink
A dwarf-owned tavern and a growing favorite among the city's sailors, merchants and young nobles. The tavern is well-kno
A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. (Southe
An upscale brothel known for its exotic pleasures. (Southern Castle Ward) Festhall, an alley near it leads to a tunnel to Dow
A shabby, low-coin festhall.
An inn decorated with various adventuring equipment and battle trophies, the Twilight Hunter is named for the company t
A brewery, winery and inn noted for its Vintners' Distillers' & Brewers Guild, Inn, Tavern (2c•5p•2a)
A private inn and dining club for captains, first mates and ship owners and their guests, with an interior eleganc
A bawdy burlesque palace with two floors of small, cheap, stinking rooms above its taphall, Genmura's sees plenty of seed
Nowhere near as raucous as many festhalls, Jhrual prides himself on the seductive, intimate environment he fosters in his
A comfortable but modest inn that provides affordable stabling and lodgings for many visitors of Waterdeep's temples.
A comfortable two-story stone and slate inn, cheery and well lit at all times and noted for the magical harp that appears in

A seedy dive frequented by caravan drovers and noted for all-too-frequent brawls.
Often called a "swill hall" by those who've heard of it, it is a place that literally does nothing else but serve terribly cheap a
A clean but clearly quite old establishment, Mother Athue's is a favorite among sailors and those who crave variety: Mothe
BT227
BT227
BT227
BT227
BT115
(S:TA pg.68-69) Looks a little bit like a temple, connects Waterdeep to Suzail and vice versa. The service to use the gate is
Mansion turned brothel, where one may only enter disguised (E:DM pg. 331)
far from the first choice of people in need of a loan(E:DM pg. 306)
Meldar Merammon(E:DM pg. 37)
Magicaly connected to similar locations in Baldur's Gate and Daggerford) (SCAG pg. 47-48)
**
big,probably supervised
impressive orfurnished
and richly owned by(E:DM
Housepg.31)
Anteos, probably located in South or Trade Ward
near Ahghairon's Tower (E:DM pg. 343
(Tavern in Darselune Street, near Gulzindar Street)
at the edge
Taverne, of the
Corner ofsea and CastleWay,
Morningstar wards, patron’s areStormstar
(Grey-stoned) a wide array of Aurrenar
Ride, Waterdhavians, dark ale, BT88
Street crossing) night black loaves, shelves w
tavern, a popular gathering place for the young and wealthy, near the corner of Stormstar's Ride and Street of Glances, on
Corner of Fish and Snail Streets DS14
Two-story tavern,
Untidy tavern on northwestern
on the the site of the corner
formerofSea
theKnight
moottavern
of Snail(which
Street,collapsed in 1425DR
Shrimp Alley due toStreet
and Presper spellplague
(E:DMorpg.mage-duel
228)

Inn? Rowdy. DS146


Tavern SAY5
Tavern, where ‘Mirt underwent his unexpected pregnancy, and the place Fzoul Chembryl groomed his mustache a time or
Has poor-performing
A brothel minstrels
on Ship street. Du184at the door and a tasteless interior SAY9
Tavern WATE1-4
sports a memorial in the dedicated to those captains who’ve died from sea wraiths attacking Waterdeep’s harbor. WATE1-
`

A festhall, Jard le Karn, proprietor of the festhall, is a relative newcomer to the city. His festhall has been open six months
The Club uses local and traveling entertainers. Originally a warehouse, the main floor includes three different entertainme
Tavern, somewhere midway of north front Ironpost Street (E:DM pg. 308) 
brew-tavern.converted into festhall. Formerly known as 'The Foaming Tankard' Du184
Inn, new and rather spartan (E:DM pg.)
of Trades Ward, its gloomy depths—shadowy even at highsun— make it a favorite lurking place for cutpurses and thugs.

nd general assembling area for caravans that is always noisy with both draft animals and whip-happy drovers (and a ready su
e who worship Mystra, where Ahghairon pursued and caught the goddess while she was disguised as a mouse.
e itinerant poor buried there, and now rumored to hold dangerous undead spirits and the hidden wealth of a local tailor w
ses that plays host to young drifters and thieves eager to rob passersby (out of need or boredom) and dole out the bloody no

ock Streets where many strange happenings occur during nights of the full moon. Many say the owner of a nearby tavern of
ard and also its safest, under the watchful eyes of Mirt's Mansion and the Watching Tower, used often for lovers' rendezvous.
olluted, monster-infested well that is now sealed by order of the Lords with magic and masonry.
of soothsayers, fortune tellers and thieves galore.
he pipe smoke of curbside philosophers and corner sages (and sometimes the plotting of wizards).

the first
askos, shopfront
a hearty, west of the
loud-voiced, Jade Jug,
bubbling on the
fellow withnorth sidesmile
a ready of Waterdeep Way. It provides
and firm handshake, is the home delivery for patrons by means of a coa
proprietor.
orrisafencef orstolengoods
h, a white-haired, —alert
elderly but at40man,
% of streetvalue — especially
is the proprietor. coins,
He wears thickgems, and regalia
spectacles, has a(see Waterdeepnose,
sharp-beaked and the
andNorth pagesof
has a habit 31-32).
humm
silver has at least four gargoyle guardians in his shop to prevent thefts. He also wears a magical master key around his neck, that he tr
mer's guardians are battle horrors, which are variant helmed horrors (detailed in FA1 Halls of the High King). His helmed horrors are la
2;Jewelers'
MC 12, Fl12 (A)owns
Guild, plus dimension door
and runs this 1/day,
shop. He isupa to 60 yards;
sneering, HD 16;sort,
superior THAC0who12;dismisses
#AT 1 plus
all two 2-5 hp
country folkdmg
andmagic
those missiles
who dwellevery 3 roun
around o
d 15-25 gp to the base prices of all gemstones to arrive at Olmhazan's selling prices.
alantar is a fence for stolen goods at 35% of their street price (see pages 31-32 of Waterdeep and the North). He is very rich. He spons
n of soft, smooth movements, who always seems to be gently smiling, is the proprietor. He is said to deal with adventurers and mages
MOUNTAINSIDE STREETS
MOUNTAINSIDE STREETS
MOUNTAINSIDE STREETS
MOUNTAINSIDE STREETS
MOUNTAINSIDE STREETS
ADDRESS WARD
CASTLE WARD Coins
CASTLE WARD : Very inexpensive. Goods tend to be very ch
CASTLE WARD : Inexpensive. Goods tend to be very reason
CASTLE WARD : Fairly priced. Goods tend to be of average p
CASTLE WARD : Spendy. Goods tend to be of higher cost, ra
CASTLE WARD : Extravagant. Goods tend to be 125 - 150%
aitlasses & companions (df) CASTLE WARD
d Dagg Tuskson (hom), bouncers CASTLE WARD
CASTLE WARD
TABLE OF CONTENTS OF THI
CASTLE WARD
ssive local ale-house that is a favorite of the av CASTLE WARD
many areas along the Sword Coast and around the known Sea of Swords for 45 gp each and up. A good or rare one will run into the h
ow to smile, but not surly by any means. CASTLE WARD
CASTLE WARD
lights and scantily clad waitstaff dressed as fairi CASTLE WARD
orth the expensive price. CASTLE WARD
and somehow inviting, on the northeast corner CASTLE
of the meeting
WARD of Selduth Street and the Street of Bells. Room rates here run from 6 g
to your large and well-furnished rooms, which are kept warm but not over¬warm, and come within breaths if you ring for them. Each
t off Waterdeep Way, and across from the foot of CASTLE
the road
WARDdown from the Grain Gate of Castle Waterdeep, it's a large, five-floored bu
r (made of silver- painted padding, to lessen inju¬ries), and barbarian berserker garb. There are several rooms full of jungle plants, wit
s in small plays and the hosting of traveling troupes
CASTLE
(burlesque
WARD and otherwise).
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
ous place to see and be seen among the fabulo NORTH WARD
of rare and exotic monsters all carefully contro NORTH WARD
NORTH WARD
NORTH WARD
NORTH WARD
NORTH WARD
o dare not visit the Dock Ward. NORTH WARD
NORTH WARD
xpand its operations to two other buildings and NORTH WARD F
NORTH WARD
TRADES WARD

TRADES WARD
TRADES WARD
 Performance venues filled with music, festhalls ra
to high-energy places filled with light, color and bo
their performers are courtesans, eagerly sought-aft
with the coin to catch and keep their attention. Th
and winning the affection of a truly popular and ta
Waterdhavian society. Festhall courtesans are nev
 Performance venues filled with music, festhalls ra
TRADES WARD to high-energy places filled with light, color and bo
TRADES WARD their performers are courtesans, eagerly sought-aft
TRADES WARD with the coin to catch and keep their attention. Th
TRADES WARD and winning the affection of a truly popular and ta
Waterdhavian society. Festhall courtesans are nev
TRADES WARD the seediest such establishments - they often must
TRADES WARD just difficult enough to be exciting, rather than trul
where it bends to meet Waterdeep Way. The innTRADES WARD Ni
TRADES WARD There are several establishments in Waterdeep tha
TRADES WARD dance. Most such establishments permit ladies of t
TRADES WARD provide dancing partners and solicit those whom t
also house courtesans who provide elegant, flirtati
SOUTH WARD with such folk, rather than the any-with-the-coin a
SOUTH WARD
SOUTH WARD
SOUTH WARD
Trickster" dwarven ale: 5 sp/handglass or 1gp/tall flagonWARD
SOUTH
cewine: 5 sp/handglass or 1gp/tall flagon
spiked cherry syrup): 5 sp/handglass or 1gp/tall flagon SOUTH WARD
(mix
ess of six beers
street-cryer and winterand
advertising wine): 5 sp/handglass
its location or 1gp/tall
by S SOUTH WARDflagon
5 sp/handglass or 1gp/tall flagon SOUTH WARD
uts: Free
n that2 burly
ead: fighter cracks a mug over your head -SOUTH WARD
sp/roundloaf The majority of spas provide ample pampering and
3 sp/skewer SOUTH WARD physical company as well. These lasses and lads are
glass or flagon thrown or broken, 1 sp per plant eaten
kers, as well as a side business in costume rentalDOCK WARD or destroyed, 1 gp per spa of
piece itself, whichsetsimply
furniture charges
afire or the patron in a sing
destroyed
advantage of.
ur (max 10 gp) DOCK WARD
alf-hour (room included) DOCK WARD
ined animal acts, illusionists' displays, recitals DOCK WARD
tress (hf)
tavern
h-wizard has(hm)
boarded-up windows and careless repairs. DOCKTheWARD
interior is smoky and the repulsive odor of tar, stale beer, sour wine, sweat,
ngs (off-key)
bartender and
and brawling.
chief gossipNo female
(hf) staff
found as it is actually a converted ship's prow that or patrons
DOCK WARDthe Thirsty Sailor, not even female sailors or dockworkers. WATE1-1
grace
orts (half of whom are on-shift on any given night)
DOCK WARD
ed into one of Waterdeep's busiest and most famo DOCK WARD
DOCK WARD Gamb
DOCK WARD Gambling houses rarely have in-house companions
DOCK WARD Far more frequently, however, gambling houses in
ecent food at a good price whose clientele is no DOCK WARD their patrons, offering the courtesans a small fee fo
(usually wealthy) new patron. Likewise, it is not un
e locals and almost unknown to visitors. DOCK WARD establishments themselves, paying a bit of coin at
DOCK WARD potential new clients.
DOCK WARD
DOCK WARD
ckle assembly of wood amazes all by not fallen DOCK WARD
DOCK WARD
DOCK WARD
does permit boarders to bring food in. DOCK WARD B
DOCK WARD  Brothels are invariably the domain of coin-lasses a
DOCK WARD provide entertainment for patrons. They usually fe
DOCK WARD workers not currently in assignation with a patron
a "mother", often a former coin-lass herself. Many
arriors' Way, this long, winding alley is considered CASTLE
to endWARD
when it meets PalfreyladsLaneandto the south.
lasses of the brothel who walk the streets
their blades before entering it; CASTLE WARD in order to protect his charges. Such street walkers
r-wielding man of wealth who scared young w CASTLE WARD to their rooms in the brothel (though of course a fe
e Jug, whose stables stand across it. The influ¬ence CASTLE
of the money and power  inclinations, like assignations in alleys or parks).
WARD
brackets and on roof overhangs and patrolled by CASTLE private WARD
guards, who are armed with warning horns, clubs, and daggers. Patrons from
in order to protect his charges. Such street walkers
to their rooms in the brothel (though of course a fe
inclinations, like assignations in alleys or parks).

they say Elsambul himself still leaves enigmatic CASTLE WARD


CASTLE WARD
mance stage for jugglers and comics as well as aCASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
ey is the place to hire spellcasters (apprentice CASTLE WARD
CASTLE WARD
nd guard patrols both day and night. CASTLE WARD
CASTLE WARD
SEA WARD
SEA WARD
many Gondsmen’s inventions are tested. SEA WARD
SEA WARD
SEA WARD
SEA WARD
t spew either helpful news or deadly spells. SEA WARD
SEA WARD
SEA WARD
o numerous tunnels and burial crypts that hold SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
NORTH WARD
NORTH WARD
known for carved stone heads that line its wallsNORTH WARD
(some say they speak portents of evil to passersby).
NORTH WARD
NORTH WARD
NORTH WARD
NORTH
casionally found at odd times. Notably, this is a mark WARD
of punishment used by the old Shadow Thieves' Guild of Waterdeep.
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
TRADES WARD
SOUTH WARD
SOUTH WARD
SOUTH WARD
SOUTH WARD
SOUTH WARD
SOUTH WARD
DOCK WARD
DOCK WARD
DOCK WARD
et and the Way of the Dragon. Its name comes from DOCK WARD
DOCK WARD
DOCK WARD
DOCK WARD
DOCK WARD
ghtly) meeting place for intellectuals, old sages andDOCKdrunken
WARD nobles alike found arguing over topics "too esoteric for a common mind"
nd for many apprentices' illusions. DOCK WARD
DOCK WARD
m a magical curse that causes three random blades DOCK
to fly
WARD
from nowhere to attack passersby in the alley.
sage is today much used by carters —rushing waDOCK WARD
DOCK WARD
DOCK WARD
DOCK WARD
now servesthis
borhood, only its house
alley earnedswill, crafted
its name duehaphazardly by thetendency
to the residents' new owner whencurtains
to keep he can drawn
be bothered
in theirtodwellings
tend to the barrels
to keep outofthe
thedust
stuff,from
or w

Book Street is so named for the many shops along its length that produce some of the more malodorous goods required by those who

& Heron is very "highnose" - they turn away those who are dressed too shabbily and have a very high opinion of their services. Of cou
CASTLE WARD

e and fruit, awaits hungry patrons in the morning.


he base of the walls are all gouting fire, two dragon helmed guards at the door. Caters more to the less-than-noble class. BT19 A mode
tively cheap meal that makes it tempting to folk who work labor or service jobs in the North Ward, but cannot generally afford to eat a
d by the Vintners',
bureaucrats, Distillers,
and visitors and Brewers'
of nearby Guild is
Castle Wate given its
CASTLE WARDown small stand, all gathered in a great circle that is entered via an arch. Ev
ts from some of the unattached ladies from Mother Salinka's next door, looking to lure some of the drinkers back to their boudoirs. (So
ailors, merchants and young nobles. The tavern is well-known for the house specialty: a thick-brewed stout mixed with an unknown li
lights and scantily clad waitstaff dressed as fairies. (Southern Castle Ward)
stle Ward) Festhall, an alley near it leads to a tunnel to Downshadow near the Grim Statue. DS272

e trophies, the Twilight Hunter is named for the company that own it. The tropies are actually those gathered by the company from its
ewers Guild, Inn, Tavern (2c•5p•2a)
wners and their guests, with an interior eleganc DOCK WARD
ng rooms above its taphall, Genmura's sees plenty of seedy sorts, criminals, dock hands, and sailors just come a'shore. (Old Temple).
lf on the seductive, intimate environment he fosters in his hall. Plenty of alcoves and nooks to hide in with someone in close company,
and lodgings for many visitors of Waterdeep's temples.
at all times and noted for the magical harp that appears in mid-air at odd times to sing and play ancient ballads by itself.

o-frequent brawls.
e that literally does nothing else but serve terribly cheap alcoholic swill for sailors to drink away their coins. It offers no accommodatio
favorite among sailors and those who crave variety: Mother Athue hires her soft traders from all over Faerûn.

eep to Suzail and vice versa. The service to use the gate is quite expensive, the portal was used to help Cormyr during it's war with Net
:DM pg. 331)

ggerford) (SCAG pg. 47-48)


cated in South or Trade Ward
CASTLE WARD

ay of Aurrenar
ide, Waterdhavians, dark ale, BT88
Street crossing) night black loaves, shelves with broadsheets, Tavernmaid Arlanna BT11-17
ar the corner of Stormstar's Ride and Street of Glances, on northwestern corner (CoS pg. 52-53)
DOCK WARD
hich collapsed
Street, in 1425DR
Shrimp Alley due toStreet
and Presper spellplague
(E:DMorpg.mage-duel)
228)

the place Fzoul Chembryl groomed his mustache a time or two’. SAY6
or SAY9

ed from sea wraiths attacking Waterdeep’s harbor. WATE1-4

wcomer to the city. His festhall has been open six months and has been very successful, considering it sticks to entertainment and dini
house, the main floor includes three different entertainment halls, a spacious entry hall, a cloak room, a series of privies and a kitchen.

aming Tankard' Du184

CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
Sea Ward
North Ward
Trades Ward
South Ward
Dock Ward
Deepwater Harbor
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
CASTLE WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD
SEA WARD

avorite lurking place for cutpurses and thugs.

SOUTH WARD
animals and whip-happy drovers (and a ready suSOUTH WARD
hile she was disguised as a mouse. SOUTH WARD
spirits and the hidden wealth of a local tailor w SOUTH WARD
of need or boredom) and dole out the bloody noSOUTH WARD
SOUTH WARD
moon. Many say the owner of a nearby tavern ofDOCK WARD
Watching Tower, used often for lovers' rendezvous. DOCK WARD
magic and masonry. DOCK WARD
DOCK WARD
he plotting of wizards). DOCK WARD
DOCK WARD
DOCK WARD
DOCK WARD
DOCK WARD
 Street of the Sword CASTLE WARD
Golden Serpent Street North Ward
ay. It provides
dshake, is the home delivery for patrons by means of a coach and a six-man team within Castle Ward only. It also has four guards who
proprietor.
s, and regalia
ectacles, has a(see Waterdeepnose,
sharp-beaked and the
andNorth pagesof31-32).
has a habit humming continually.
lso wears a magical master key around his neck, that he tries to keep very secret. Over the years many have seen him use it and have
ed in FA1 Halls of the High King). His helmed horrors are lawful neutral and bound in loyalty to him. Rumor has it that he acquired them
12; #AT 1 plus
o dismisses all two 2-5 hp
country folkdmg
andmagic
those missiles every
who dwell 3 rounds;
around Dmg
or east by weapon
of the or 1d4;
Sea of Fallen SD as
Stars spell immunities; SZ M; ML 20; see Halls of t
barbarians.
g prices.
-32 of Waterdeep and the North). He is very rich. He sponsors some adventuring bands in return for a share of their loot (substances h
e proprietor. He is said to deal with adventurers and mages regularly and to be fabulously rich.
: Very inexpensive. Goods tend to be very cheap, up to 50 - 75% the normal cost of such goods, with a corresponding drop in quality,
: Inexpensive. Goods tend to be very reasonable, ranging between 80 - 90% of the normal cost of such goods. Quality is near or even
: Fairly priced. Goods tend to be of average price and quality.
: Spendy. Goods tend to be of higher cost, ranging between 110 - 125% of normal cost. Quality may be somewhat higher than norma
: Extravagant. Goods tend to be 125 - 150% of normal cost, and are always of better quality. Such establishments inevitably boast a fi

TABLE OF CONTENTS OF THIS SHEET

Festhalls:

ance venues filled with music, festhalls range from the rustically bawdy to the dark and sensuous
nergy places filled with light, color and bombast. All of them have one thing in common, however:
formers are courtesans, eagerly sought-after beauties who offer their affections to those patrons
coin to catch and keep their attention. Their company is most-often sought after performances,
ing the affection of a truly popular and talented courtesan performer is a mark of distinction in
avian society. Festhall courtesans are never simply for hire to anyone who comes along, save in
ance venues filled with music, festhalls range from the rustically bawdy to the dark and sensuous
nergy places filled with light, color and bombast. All of them have one thing in common, however:
formers are courtesans, eagerly sought-after beauties who offer their affections to those patrons
coin to catch and keep their attention. Their company is most-often sought after performances,
ing the affection of a truly popular and talented courtesan performer is a mark of distinction in
avian society. Festhall courtesans are never simply for hire to anyone who comes along, save in
est such establishments - they often must be wooed and won, although the chase is frequently
ult enough to be exciting, rather than truly difficult.
Nightclubs: 
e several establishments in Waterdeep that feature music and a large open space for patrons to
Most such establishments permit ladies of the coin to pay a fee to enter the establishment, to
dancing partners and solicit those whom they dance with. A few of the upper-crust establishments
se courtesans who provide elegant, flirtatious company, but who must be wooed in the usual way
h folk, rather than the any-with-the-coin attitude of coin-lasses.

Spas: 
ority of spas provide ample pampering and relaxation regimens, which frequently include intimate
company as well. These lasses and lads are paid well for their services not by the patron, but by the
, which simply charges the patron in a single lump sum for the whole of the services they take
e of.

Gambling Houses: 
g houses rarely have in-house companions, though when they do, they are inevitably courtesans.
frequently, however, gambling houses invite local courtesans to visit their establishments with
rons, offering the courtesans a small fee for each visit, in return for ensuring the patronage of a
wealthy) new patron. Likewise, it is not unusual for both courtesans and coin-lasses to visit these
ments themselves, paying a bit of coin at the door in return for the opportunity to mingle with
new clients.

Brothels:
are invariably the domain of coin-lasses and -lads, domiciles in varying degrees of opulence that
entertainment for patrons. They usually feature a large salon, often with a bar, where those
not currently in assignation with a patron can be seen and approached. Brothels are usually run by
er", often a former coin-lass herself. Many of them also have a "father" who accompanies those
lasses of the brothel who walk the streets for trade; he is frequently armed and adept at violence,
to protect his charges. Such street walkers either retire to a patron's domicile, or bring them back
ooms in the brothel (though of course a few indulge in patrons' desires for wild or simply lazy
ns, like assignations in alleys or parks).
n in their dwellings to keep out the dust from the ample cart traffic that courses along this alley most times of the day.

ore malodorous goods required by those who make books. Though the goods here can often be purchased elsewhere, it is almost alwa

ve a very high opinion of their services. Of course, this opinion is somewhat well-deserved, with the quality of the provender they serve

ore to the less-than-noble class. BT19 A modest neighborhood pub renowned for its zzar (Waterdhavian mulled wine) and talyths (a p
rth Ward, but cannot generally afford to eat at North Ward places. His specialties are oxtail and mushroom stew, and an artichokes-an
in a great circle that is entered via an arch. Everyone within wears the livery of the guild. Stands serve:
ome of the drinkers back to their boudoirs. (Southern Castle Ward)
thick-brewed stout mixed with an unknown liquor that is called the Quaggoth for its rumored ability to cure every hair on a quaggoth a

ually those gathered by the company from its days of adventuring. The inn's taproom is gaining some notice for its "orangeberry wine
and sailors just come a'shore. (Old Temple).
ks to hide in with someone in close company, all surrounding a stage where his festhall workers dance to advertise their wares. His fes

nd play ancient ballads by itself.

k away their coins. It offers no accommodations, but no one cares if its patrons pass out under their tables.
from all over Faerûn.

s used to help Cormyr during it's war with Netheril.  

Arlanna BT11-17

considering it sticks to entertainment and dining (no gambling).


a cloak room, a series of privies and a kitchen. A veritable warren of access corridors allows waiters and entertainers to move between
Castle Ward only. It also has four guards who work in shifts of two and two, a calmly cultured, middle-aged lady counter clerk, Cathal S

he years many have seen him use it and have deduced that it opens all normal locks on contact. If it encounters mechanical or magical
alty to him. Rumor has it that he acquired them in the ruins of Myth Drannor in his early adventuring days.
D as
spell immunities; SZ M; ML 20; see Halls of the High King, page 42, for details.
barbarians.
n return for a share of their loot (substances he can sell in his shop, including evil or flawed magic items they don't want) and bankrolls
rich.
esponding drop in quality, of course.
ds. Quality is near or even at average for those goods.

mewhat higher than normal, but may also simply be because of more luxurious location or clientele.
hments inevitably boast a fine location and exclusive clientele, as well.
Cost (CoinsProvender
A small meal
Swill.
is usually A
( 1-2
The drinkccommodation
Fairlyis
cp/meal,
dirty. and(Pipes)
abhorrent: common
larger mealsdrinksmay arerun
likeupmud
to
1 Accommodations
The
A small meal food
Mediocre.areisCommon
usually
barely
is usuallyBaths
The
1-3drinkedible,
1-2
rooms
cp/meal,
are is cp for
usuallylikely
are
a
uninspired:
andstillspace
most
consisting
larger in
common,
extra.
commonthe of
meals may common
pots
and
drinks ofprivate
runare mush
room
up toalr
2 Accommodations
The
A small meal is food
Decent. are
usuallyisCommon
The usually
simple,
Baths
2-4
drink 2-3
but
rooms
cp/meal,
are
is cp
filling
worth for
included are
aand
larger space
common
having:
in unlikely
meals
the inmay
commonthe
price,astocommon
are
butoffend
run rooms
drinks
washing
up tothe
room
are (tho
5-8issec
he
3 Accommodations
The
A small meal is food
Good. areisCommon
usually
The usually
good,
Baths
drink with
3-4
rooms
5-6 cp/meal,
isare cp
portions
forare
delightful:
included, acommon
larger space
less
thatlikely
likely
meals won't
inmay
thehere,
in-room, leave
drinkscommon
run and
are
and
uparich
patron
there
room
other
to 1-2
and ws
4 Accommodations
The
A small meal food
Renowned.areis
is usuallyNoCommon
usually
quite
The memorable,
6-8common5-6
rooms
cp/meal, cp for
drink is rooms, are
divine:a and
space
largerandalmost
often
common
meals in
onlyunheard
the
the
may common
establishmen
adrinks
few of (except
room
runsingle-room
up
aretopower
2-4 s
5 Accommodations
The food areisusually
remarkable,
7-8 cpand
for its
a space
head in
cook
the(orcommon
"chef" room
in th

egory Location (Key) Markup / Resale Value


AdventurinEssimuth’s1.0 / na
Armor, norBrian the S1.0 / 0.5
Armor, magHalaster’s 1.2 / 0.5 1.1 / 0.5
The Riven 1.0 / 0.5
Thayan Emb 0.9 / 0.4
Assassins Diloontier’var / na
ask for Grimmbold the Gith; nearly any tavern in Dock Ward frequented by the Shadow Thieves
BroadsheeBazaar Stre1.0 / na
(1-10 cp) Sutherlane; Julthoon Street; Ralagut’s Wheelhouse (D66); “Sharkroar” Horth Shalark’s Broadsheets (C65); Melva
ChapbooksMelvar’s C 1.0 / 0.5
Clothing Cobblers’ a1.0 / 0.5
Telethar Leatherworks (D50); Thentavva’s Boots (T12)
ConstructsHalaster’s 1.5 / 0.5
House of I 1.1 / na
Drink Bhephel’s B1.5 / na
Drugs Diloontier’1.5 / na
The House of Healing (N51); Golden Horn Gambling House (T28);
Grinning Lion (N56), ask for Hala Myrt; The High Flagon ($76); covert sales at many festhalls
EntertainerGolden Horvar / na
Extraordin The House 1.1 o / 0.5
natural ite Olmhazan’s Jewels (C29); Halazar’s Fine Gems ($60); The Old Monster Shop (S8); The Old Xoblob Shop (D71); Se
Food Belmonder’s 1.0 / na
The Garrulous Grocer (S37); Gerin’s Breads ($62); Hriiat Fine Pastries (N61);
Khostal Hannass, Fine Nuts (D38); Smokehouse (D52); The Full Cup (S14); The House of Purple
Silks ($54); Sea Elf Trading Outpost (H6); all inns; many street vendors and ‘shutter-window’ shops
Lodging Greenglade1.0 / na
Magic itemAurora’s Re1. / 0.5
2. / 0.5
Halaster’s 1.5 / 0.5
Thayan Emb 0.9 / 0.4 1.0 / 0.5
MercenarieBlackstonevar / na
Inn of the Dripping Dagger (T3), ask for Filiare; Orm’s Highbench (S26);
The Swords’ Rest (S1); The Thirsty Throat (D13); Tymora’s Blessing (S47); Wyvern’s Rest ($2)
Mounts anAthal’s Sta1.0 / na
related geaStables (S17); The Redbridle Stables (S4); Saddlers’ & Harness-Makers’ Hall (S6)
Poisons Diloontier’1.0 / na
Potions Diloontier’1.5 / na 1.2 / na
Tessalar’s Tower ($25), ask for Tessalar Hulicorm
Thayan Emb 0.9 / na 1.2 / 0.4 1.0 / 0.5
Phalantar’s Philtres & Components (C33 The House of Healing (N51), divine spells only
Scrolls Tower of t 1.0 / 0.5
Thayan Emb 0.9 / na
Slaves Slavers’ Mavar / na
Special su Balthorr’s 1.0 / 0.5
and items Old Monster Shop (S8); The Old Xoblob Shop (D71); Phalantar’s Philtres & Components (C33); Sea Elf Trading Ou
SpellcastinBlackstaff 1.0 / na
Stolen pro Bellister’s V-\
Phalantar’sÖ
Wharf Stree 1
<N
Ö
Tools and skEssimuth’s 1.0 / 0.5
Weapons, Brian the S1.0 / 0.5
Weapons, Halaster’s 1.3 / 0.5 1.0 / 0.6 1.1 / 0.4
Riautar’s Weaponry (T18), 2,500 gp or less Saern’s Fine Swords (T7)
Thayan Emba0.9 / 0.4

of the day.

elsewhere, it is almost always more expensive to do so, making it common to find clerks, sages, wizards, priests and all other sorts who

of the provender they serve. There are always minstrels on hand in the small corner stage, as well, hoping to not just earn coin for thei

ulled wine) and talyths (a palm-sized cracker with a thin slice of sausage on top, and a mixture of cheese, herbs, mashed root vegetable
stew, and an artichokes-and-peppers soup, all served with piping hot cheese-filled rolls

every hair on a quaggoth and then some.

e for its "orangeberry wine," a sweet and fiery drink.


dvertise their wares. His festhall is also notable for its equal proportion of men and women performers. (Northern Swords Street)

ertainers to move between the rooms unobserved. The second floor


lady counter clerk, Cathal Sunspear, and a service-mage, Xanatrar Hillhorn. Xanatrar is known for his excellent singing at parties and w

ters mechanical or magical traps on a lock, it reveals this to the wielder without triggering them, but does not open the lock or deactiva

don't want) and bankrolls some mercenary companies in the Sword Coast lands, too, in return for a share of their profits.
lmost common, and private rooms unlikely to be offered.
extra.
n the price,asbut
common arewashing
rooms (though
is extra.they usually place multiple beds in a single room).
less
kelylikely here,and
in-room, andother
therewashing
is a splitisbetween
done forprivate
free as and
well.multiple-bed rooms.
almost
and onlyunheard of (except for
a few single-room servants or guards),
accommodations; mostand most
of the rooms
rooms areare private.appointed
elegantly There are suites.
some suites as well.
s Broadsheets (C65); Melvar’s Chapbooks & Folios ($63); Street of Glances; Street of Lances; Street of the Singing Dolphin; Street of Wh

Old Xoblob Shop (D71); Sea Elf Trading Outpost (H6)

ndow’ shops

ts (C33); Sea Elf Trading Outpost (H6)


sts and all other sorts who have need of the goods produced here: parchment, paper, bookbinding goods, large amounts of ink, finely

not just earn coin for their playing here, but to also perhaps land a noble patron.

bs, mashed root vegetables and other ingredients whose recipe is a house secret) (Northern Swords Street) The local tavern for most
thern Swords Street)
nt singing at parties and whenever he wants to impress a good-looking lady.

t open the lock or deactivate the traps. Its precise powers are not known to any in Waterdeep except Ansilver.

f their profits.
ging Dolphin; Street of Whispers; Stormstar’s Ride
rge amounts of ink, finely crafted quills and the like.

The local tavern for most of Northern Swords Street, it's not unusual to find apprentices from Blackstaff Tower, a priest or two from th
er.
wer, a priest or two from the Spires of Morning and a couple of local craftsmen and other workers from around the neighborhood in he
nd the neighborhood in here on any given night.
|🔝| To main page 💰DONATE

ALLTEXT TAG Building TYPE CLASS TAG2


C1: Spires of theC1 Spires of the Morning (temple, A, 3) C1
C2: Fair Winds (viC2 Fair Winds (villa, B, 2) C2
C3: Silavene's (feC3 Silavene's (festhall, B, 3) C3
C4: The Font of C4 The Font of Knowledge (temple, B, 4) C4
CS: The Halls of JCS The Halls of Justice (temple, C, 5) CS
C6: Blackstaff ToC6 Blackstaff Tower (wizard's domicile, B,C6
C7: The CynosureC7 The Cynosure (city building, A, 2) C7
C8: The Market Ha
C8 The Market Hall (guildhall, B, 2) C8
C9: The Singing SC9 The Singing Sword (tavern, C, 3) C9
C10: The SmilingC10
S The Smiling Siren (festhall, C, 2) C10
C11: The Pampere
C11 The Pampered Traveler (inn, B, 3) C11
C12: Mighty Mant
C12 Mighty Manticore Tavern (tavern, C, 1C12
C13: Diloontier'sC13 Diloontier's Apothecary (business, C, 1C13

C14: Balthorr's C14 Balthorr's Rare & Wondrous TreasuresC14


C15: Tower of the
C15 Tower of the Order (guildhall, B, 4) C15
C16: Palace Paddo
C16 Palace Paddocks (city building, C, 2) C16
C17: Palace Stable
C17 Palace Stables (city building, C, 2) C17
C18: Palace Stor C18 Palace Storage (warehouse, C, 2) C18
C19: Guard Barrac
C19 Guard Barracks (city building, C, 2) C19
C20: The Crawling
C20 The Crawling Spider (tavern, C, 2) C20
C21: House of the
C21 House of the Fine Carvers (guildhall, B,C21
C22: Hilmer StorC22 Hilmer Storage (warehouse, C, 2) C22
C23: Halls of Hil C23 Halls of Hilmer, Master Armorer (busine
C23
C24: The Dragon'C24 The Dragon's Head Tavern (tavern, C, C24
C25: Halambar LuC25 Halambar Lutes & Harps (business, B, C25
C26: The GoldenC26 The Golden Key Locksmiths (business, C26
C27: The Master C27
B The Master Bakers' Hall (guildhall, B, 2C27
C28: Velstrode t C28 Velstrode the Venturer's Row house (hC28
C29: Olmhazan'sC29 Olmhazan's Jewels (business; B, 1) C29
C30: The Asp's StC30 The Asp's Strike (tavern, C, 2) C30
C31: Rebeleigh'sC31 Rebeleigh's Elegant Headwear (business
C31
C32: The ElfstoneC32 The Elfstone Tavern (tavern, B, 2) C32
C33: Phalantar's C33 Phalantar's Philtres & Components (bus
C33
C34: Pewterers' aC34 Pewterers' and Casters' Guildhall (guildC34
C35: The Blue JacC35 The Blue Jack (tavern, D, 1) C35
C36: Guildhall ofC36 Guildhall of the Order (guildhall, B, 1) C36
C37: Aurora's R C37 Aurora's Realms Shop, Waterdeep WayC37
C39: Fellowship Ha
C39 Fellowship Hall (guildhall, B, 3) C39
C40: The Map Hou
C40 The Map House (guildhall, B, 2) C40
C41: Shyrrhr's H C41 Shyrrhr's House (row house, B, 3) C41
C42: Loene the FC42 Loene the Fighter's House (row house,C42
C43: Mother Tathl
C43 Mother Tathlom's House of Pleasure (fe
C43
C44: The House of
C44 The House of Gems (guildhall, C, 2) 1 C44
C45: Lady NaneatC45 Lady Naneatha Lhaurilstar's residence C45
C46: Bell Tower (c
C46 Bell Tower (city building, C, 3) C46
C47: Guard Smithy
C47 Guard Smithy (city building, C, 2) C47

C48: The YawningC48 The Yawning Portal (inn, C,.3) C48


C49: The Red-eyeC49 The Red-eyed Owl (tavern, D, 2) C49
C50: The Sleepy SC50 The Sleepy Slyph (tavern, C, 2) C50
C51: Crommer's C51 Crommer's Warehouse (warehouse, C,C51
C52: Mirt's Mansio
C52 Mirt's Mansion (villa, A, 3) C52
C53: The QuaffinC53 The Quaffing Quaggoth (tavern, C, 1) C53
C54: The Sailor'sC54 The Sailor's Own (tavern, D, 1) C54
C55: Eilean's MazC55 Eilean's Maztican Delights (business, B,C55
C56: Lightsinger C56 Lightsinger Theater (business, A, 3) C56
C57: Sorynth's SiC57 Sorynth's Silverware (business, B, 2) C57
C58: Jhural's Danc
C58 Jhural's Dance (festhall, C, 3) C58
C59: Tavern of thC59 Tavern of the Flagon Dragon (tavern, CC59
C60: Sapphire HoC60 Sapphire House (rooming house/inn, BC60
C61: Delzimmer rC61 Delzimmer residence (row house, B, 4)C61
C62: Irlingstar r C62 Irlingstar residence, "Sablehearth" (ro C62
C63: Syndra Wand
C63 Syndra Wands' Tower (wizard's domicilC63

C64: Old Knot Sho


C64 Old Knot Shop (business, B, 2) C64
C65: "Sharkroar"C65 "Sharkroar" Horth Shalark's Broadsheet
C65
C66: Pantheon TeC66 Pantheon Temple of the Seldarine (tem
C66
C67: Peaktop Aeri
C67 Peaktop Aerie (city-building, A, S) C67
C68: Watching Tow
C68 Watching Tower (city building, A, 6) C68
C69: Watching Tow
C69 Watching Tower (city building, A, 6) C69
C70: Thayan Emba
C70 Thayan Embassy (embassy, A, 4) C70
C71: Caladorn CaC71 Caladorn Cassalanter's residence (rowhC71
C72: New OlamnC72
( New Olamn (school, A, 4) C72
C73: Azuth's MugC73 Azuth's Mug (tavern, B, 1) C73
C74: House of TwC74 House of Two Hands (monastery, A, 3)C74
C75: Piergeiron'sC75 Piergeiron's Palace (city building, A, 7)C75
C76: Castle Water
C76 Castle Waterdeep (city building, A, 10)C76
C77: Larissa NeatC77 Larissa Neathal's residence (row house,C77
C78: WyrmbonesC78
I Wyrmbones Inn (inn, A, 3) C78
C79: Ahghairon'sC79 Ahghairon's Tower (city building, A, 4) C79
C80: Tolgar AnuviC80 Tolgar Anuvien's residence (villa, A, 3) C80
C81: Blushing Nym
C81 Blushing Nymph (festhall, B, 2) C81
C82: Haerun MhaC82 Haerun Mhammaster's residence (rowh
C82
C83: Ammathair C83
H Ammathair Hawkfeather's residence (hC83
C84: Nurneene'sC84 Nurneene's Marvelous Masks (businessC84
CSS: The CuriousCSS The Curious Past (business, B, 2) CSS
C86: Paethier's PC86 Paethier's Pipeweed (business, B, 2) C86
CD1: Roads' End CD1
( Roads' End (vault, C, 1) CD1
CD2: The House oCD2 The House of the Homeless (tomb, C, 1CD2
CD3: Ahghairon'sCD3 Ahghairon's Statue (tomb, A, 1) CD3
CD4: Merchants'CD4 Merchants' Rest (tomb, B, 1) CD4
CD5: Warriors' CD5 Warriors' Monument (tomb, B, 1) CD5
CD6: Lords' RespiCD6 Lords' Respite (tomb, A, 1) CD6
CD7: The Hall of CD7 The Hall of the Sages (tomb, B, 1) CD7
CD8: The Hall of CD8 The Hall of Heroes (tomb, A, 1) CD8
CD9: Mariners' Re
CD9 Mariners' Rest (tomb, C, 1) CD9
CD10: Deepwinter
CD10 Deepwinter Vault (tomb, B, 1) CD10
CD11: WatchwayCD11
T Watchway Tower (city building, A, 4), CD11
CD12: Guard Tower
CD12 Guard Tower (city building, A, 4) CD12
CD13: Beacon Towe
CD13 Beacon Tower (city building, A, 7) CD13
CD14: Sultlue Vau
CD14 Sultlue Vault (tomb, B, 1) CD14

H1: HarborwatchH1 Harborwatch Tower (city building, A, 4H1


H2: Smugglers' Ba
H2 Smugglers' Bane Tower (city building, AH2
H3: Outer Fort (cH3 Outer Fort (city building A, 3) H3
H4: Inner Fort (ciH4 Inner Fort (city building, A, 3) H4
H5: The Queenspi
H5 The Queenspire (temple, A, 6) H5
H6: Sea Elf Tradi H6 Sea Elf Trading Outpost (business, D, 1H6
H7: Deepwater Be
H7 Deepwater Beacon (city building, A, 3)H7

D1: The Gray GrifD1 The Gray Griffon (tavern, C, 3) D1


D2: Turnstone Plu
D2 Turnstone Plumbing and Pipefitting (buD2
D3: The Metal HoD3 The Metal House of Wonders (guildhall,
D3
D4: Dhaermos StD4 Dhaermos Storage (warehouse, D, 5) D4
D5: Whistling BlaD5 Whistling Blades (business, D, 1) D5
D6: Selûne's SmilD6 Selûne's Smile (tavern, C, 2) D6
D7: The Rearing D7 The Rearing Hippocampus (inn, C, 2) D7
D8: The Splintered
D8 The Splintered Stair (inn, C, 3) D8
D9: The BlackstarD9 The Blackstar Inn (inn, C, 3) D9
D10: Serpentil BoD10 Serpentil Books & Folios (business, D, D10
D11: The Ship's PD11 The Ship's Prow (inn, C, 4) D11
D12: The Thirsty D12 The Thirsty Sailor (tavern, D, 3) D12
D13: The Thirsty D13 The Thirsty Throat (tavern, D, 2) D13
D14: Helmstar WD14 Helmstar Warehouse (warehouse, C, 2D14
D15: Warm BedsD15
( Warm Beds (inn, C, 3) D15
D16: Lanternmake
D16 Lanternmaker Zorth Ulmaril (business,D16
D17: The Bloody D17
F The Bloody Fist (tavern, D, 1) D17
D18: Three PearlsD18 Three Pearls Nightclub (festhall, D, 1) D18
D19: Shipwrights'D19 Shipwrights' House (guildhall, B, 2) D19
D20: Red Sails (wD20 Red Sails (warehouse, C, 2) D20
D21: Muleskull Ta
D21 Muleskull Tavern (tavern/guild, D, 2) D21
D22: The HangingD22 The Hanging Lantern (festhall, C, 6) D22
D23: The SleepinD23 The Sleeping Wench (tavern, D, 3) D23
D24: Aurora's ReD24 Aurora's Realms Shop, Slut Street CataD24
D25: The Purple D
P 25 The Purple Palace (festhall, C, 4) D25
D26: The Mermaid
D26 The Mermaid's Arms (festhall, C, 3) D26
D27: The Blue Me
D27 The Blue Mermaid (tavern, D, 2) D27
D28: Shippers' Hal
D28 Shippers' Hall (guildhall, C, 2) D28
D29: Shippers' S D29 Shippers' Storage (warehouse, D, 3) D29
D30: The House oD30 The House of Tarmagus (warehouse, D,D30
D31: Coopers' Res
D31 Coopers' Rest (guildhall, C, 2) D31
D32: The HangedD32 The Hanged Man (tavern, D, 1) D32
D33: House of PrD33 House of Pride Perfumes (business, C, D33
D34: Arnagu's thD34 Arnagu's the Shipwright's residence (r D34
D35: Full Sails (t D35 Full Sails (tavern/guildhall, C, 3) D35
D36: The Blushing
D36 The Blushing Mermaid (festhall, C, 2s D36
D37: Felhaur's FiD37 Felhaur's Fine Fish (business, D, 1) D37
D38: Khostal Hann
D38 Khostal Hannass, Fine Nuts (business, D38
D39: SeaswealthD39
H Seaswealth Hall (guildhall, C, 2) D39
D40: Nestaur theD40 Nestaur the Ropemaker (business, C, 2D40
D41: The SleepinD41 The Sleeping Snake (tavern, D, 1) D41
D42: Shipmasters'
D42 Shipmasters' Hall (inn, C, 3) D42
D43: Watermens'D43
H Watermens' Hall (guildhall, C, 3) D43
D44: Mariners' Hal
D44 Mariners' Hall (guildhall, B, 3) D44
D45: Torpus the D45 Torpus the Tanner (business, C, 2) D45
D46: League HallD46 League Hall (guildhall, C, 2) D46
D47: The Butchers
D47 The Butchers' Guildhall (guildhall, C, 2)D47
D48: Melgard's FiD48 Melgard's Fine Leathers (business, C, 1D48
D49: Thomm StorD49 Thomm Storage (warehouse, C, 4) D49
D50: Telethar LeD50 Telethar Leatherworks (business, D, 2)D50
D51: Fellowship D51 Fellowship Storage (warehouse, C, 4) D51
D52: Smokehouse
D52 Smokehouse (business, D, 2) D52
D53: Jemuril theD53 Jemuril the DwarPs residence (rowhous
D53
D54: The CopperD54
C The Copper Cup (festhall, C, 4s & 5s) D54
D55: Gelfuril theD55 Gelfuril the Trader (business, C, 1) D55
D56: Guard Barrac
D56 Guard Barracks (city building, C, 3) D56
D57: Cookhouse D57
Ha Cookhouse Hall (city building, C, 2) D57
D58: The PickledD58 The Pickled Fisherman (tavern, D, 2) D58
D59: The SoaringD59 The Soaring Pegasus (tavern, C, 2) D59
D60: The FishscalD60 The Fishscale Smithy (business, C, 2) D60
D61: Jester's CluD61 Jester's Clubhouse (guildhall, D, 1) D61
D62: Horizon's SaD62 Horizon's Sails (business, B, 2) D62
D63: Mother Jatha
D63 Mother Jatha's (business, D, 1) D63

D64: Talnu's RopD64 Talnu's Ropeworks (business, D, 2) D64

D65: Merlook Net


D65 Merlook Nets & Knotware (business, D,D65
D66: Ralagut's WD66 Ralagut's Wheelhouse (business, D, 1) D66
D67: The Angry CD67 The Angry Coxswain (tavern, D, 1) D67
D68: Gathgaer MiD68 Gathgaer Milomynt's residence (row ho
D68
D69: Maernath StD69 Maernath Storage (warehouse, D, 2) D69
D70: Alex LenterD70 Alex Lenter's Storage (warehouse, D, 2D70
D71: Old Xoblob D71 Old Xoblob Shop (business, B, 3) D71
D72: The PavilionD72 The Pavilion of Paving Stones (guildhallD72
D73: Sailor's CornD73 Sailor's Corner (inn, D, 2) D73
D74: Darth's DolD74 Darth's Dolphyntyde (tavern, D, 1) D74
N78: Northgate (c
N78 Northgate (city building, A, 4) N78
N1: Guard Barrack
N1 Guard Barracks (city building, C, 3) N1
N2: BrossfeatherN2
V Brossfeather Villa (noble villa, A, 2s & N2
N3: Anteos Villa (N3 Anteos Villa (noble villa, A, 1s & 2s) N3
N4: Phull Villa (nN4 Phull Villa (noble villa, A, 1s & 3s) N4
N5: Snome Villa (N5 Snome Villa (noble villa, A, 2s) N5
N6: Crommor Villa
N6 Crommor Villa (noble villa, A, 2s) N6
N7: Piiradost VillN7 Piiradost Villa (noble villa, A, 1s & 2s) N7
N8: ThunderstaffN8
V Thunderstaff Villa (noble villa, A, 2s & N8
N9: Talmost VillaN9 Talmost Villa (noble villa, A, 2s & 3s) N9
N10: Thann Villa N10
( Thann Villa (noble villa, A, 3s) N10
N11: HawkwinterN11
V Hawkwinter Villa (noble villa, A, 3s & 4N11
N12: Sultlue VillaN12 Sultlue Villa (noble villa, A, 2s) N12
N13: Cragsmere N13
Vi Cragsmere Villa (noble villa, A, 2s & 3sN13
N14: Massalan Vill
N14 Massalan Villa (noble villa, A, 1s & 2s) N14
N15: Kothont Villa
N15 Kothont Villa (noble villa, A, 1s & 2s) N15
N16: Holyhands H
N16 Holyhands House (inn/temple of manyN16
fa
N17: Lanngolyn Vi
N17 Lanngolyn Villa (noble villa, A, 1s & 3s)N17
N18: Ulbrinter VilN18 Ulbrinter Villa (noble villa, A, 2s & 3s) N18
N19: Jardeth VillaN19 Jardeth Villa (noble villa, A, 2s) N19
N20: Gralhund Vill
N20 Gralhund Villa (noble villa, A, 3s) N20
N21: The Raging N21
L The Raging Lion (inn, B, 3) N21
N22: Maerklos Vill
N22 Maerklos Villa (noble villa, A, 1s, 2s, & N22
N23: Nandar VillaN23 Nandar Villa (noble villa, A, 2s & 3s) N23
N24: Stormweather
N24 Stormweather Villa (noble villa, A, 2s &N24
N25: A Maiden's N25
T A Maiden's Tears (tavern, B, 1) N25
N26: Twilight Hun
N26 Twilight Hunters (tavern, C, 2) N26
N27: The Gentle N27 The Gentle Mermaid (festhall, B, 4) N27
N28: Durinbold Vil
N28 Durinbold Villa (noble villa, A, 3s & 4s)N28
N29: Estelmer VillN29 Estelmer Villa (noble villa, A, 2s & 3s) N29
N30: Tarm Villa (n
N30 Tarm Villa (noble villa, A, 3s) N30
N31: Majarra Villa
N31 Majarra Villa (noble villa, A, 3s & 4s) N31
N32: The Misty Be
N32 The Misty Beard (tavern, C, 4) N32
N33: Agundar VillN33 Agundar Villa (noble villa, A, 1s & 3s) N33
N34: Amcathra Vil
N34 Amcathra Villa (noble villa, A, 2s & 4s) N34
N35: Hunabar VillN35 Hunabar Villa (noble villa, A, 2s) N35
N36: Thorp Villa N
( 36 Thorp Villa (noble villa, A, 3s) N36
N37: Lathkule VillN37 Lathkule Villa (noble villa, A, 3s) N37
N38: Kormallis VilN38 Kormallis Villa (noble villa, A, 1s & 2s) N38
N39: Adarbrent Vi
N39 Adarbrent Villa (noble villa, A, 3s & 4s)N39
N40: Phylund VillN40 Phylund Villa (noble villa, A, 2s & 3s) N40
N4i: Margaster Vil
N4i Margaster Villa (noble villa, A, 2s) N41
N42: RoaringhornN42 Roaringhorn Villa, "The High House of N
R 42
N43: Ragathan Fur
N43 Ragathan Furriers (business, C, 2) N43
N44: Zun Villa (no
N44 Zun Villa (noble villa, A, 2s & 4s) N44
N45: House of CrN45 House of Crystal Storage (warehouse, CN45
N46: The House of
N46 The House of Crystal (guildhall, B, 2) N46
N47: The Gallopin
N47 The Galloping Minotaur (inn, B, 2s & 3N47
N48: Meraedos FiN48 Meraedos Fine Furs (business, C, 2) N48
N49: Sulmest's SN49 Sulmest's Splendid Shoes & Boots (busiN49
N50: Aurora's ReN50 Aurora's Realms Shop, High Road CatalN50
N51: The House of
N51 The House of Healing (guildhall, C, 3) N51
N52: Hothemer Vil
N52 Hothemer Villa (noble villa, A, 3s) N52
N53: Ilvastarr VilN53 Ilvastarr Villa (noble villa, A, 2s & 3s) N53
N54: Fallen StarsN54 Fallen Stars Fish (business, C, 1) N54
N55: Wands VillaN55 Wands Villa (noble villa, A, 3s & 5s) N55
N56: The Grinning
N56 The Grinning Lion (tavern, C, 1) N56
N57: Gost Villa (nN57 Gost Villa (noble villa, A, 3s & 4s) N57
N58: Helmfast Vill
N58 Helmfast Villa (noble villa, A, 3s) N58
N59: Orlpar HustN59 Orlpar Husteem's residence (row house
N59
N60: Downybeard
N60 Downybeard Tobacconist (business, B,N60
N61: Hriiat Fine PN61 Hriiat Fine Pastries (business, C, 2) N61
N62: Irbryth Aut N62 Irbryth Authamaun's residence (busineN62
N63: Danilo ThanN63 Danilo Thann's residence (row house, A
N63
N64: Maerik Thae
N64 Maerik Thaelcloak's residence (row hou
N64
N65: Silent Shiel N65 Silent Shield (inn/storage, B, 4) N65
N66: TaurntyrithN66 Taurntyrith Adornments (business, A, N66
N67: Bhephel's Bo
N67 Bhephel's Bottles/Exotic Wines and CorN67
N68: Sarsantyr's N68 Sarsantyr's Tapestries & Draperies (busN68
N69: Tirelessly N69 Tirelessly Turning Wheel/Caravan Curio
N69
N70: Millomyr HaN70 Millomyr Harps (business, A, 2) N70
N71: GreengladeN71 Greenglade Tower (rooming house, A, N71
N72: Obelos "TheN72 Obelos "The Only" Braeril's residence N72
N73: Hospice of N73 Hospice of St. Laupsenn (temple, A, 3) N73
N74: Simon IlzimN74 Simon Ilzimmer's residence (row houseN74
N75: Brianne's TN75 Brianne's Tower (residence, A, 6) N75
N76: Firesong VillN76 Firesong Villa (villa, A, 4) N76
N77: The Bent Nai
N77 The Bent Nail (business, B, 3) N77
N79: Farwatch Tow
N79 Farwatch Tower (city building, A, 5) N79
N80: Endcliff TowN80 Endcliff Tower (city building, A, 3) N80
N81: Cliffwatch RN81 Cliffwatch Ruins (ruined inn, n/a) N81
N82: Upper Towers
N82 Upper Towers (city building, A, 4) N82
$1: Sated Satyr ($1 Sated Satyr (tavern, C, 2) $1
$2: Wyvern's Rest
$2 Wyvern's Rest (inn, C, 2) $2
$3: Selchoun's Su$3 Selchoun's Sundries (business, B, 2) $3
$4: Golden Harp $4
I Golden Harp Inn (inn, B, 2) $4
$5: The Shrines o$5 The Shrines of Nature (temple, B, 2s) $5
$6: Emveolstone$6
V Emveolstone Villa (noble villa, A, 2s & $6
$7: Hiilgauntlet V$7 Hiilgauntlet Villa (noble villa, A, 3s) $7
$8: The Blue Alle$8 The Blue Alley (wizard's domicile, C, 1)$8
$9: Gauntyl Villa $9 Gauntyl Villa (noble villa, A, 1s & 2s) $9
$10: The Temple$10 The Temple of Beauty (temple, A, 3) $10
$11: Brokengulf Vi
$11 Brokengulf Villa (noble villa, A, 4s & 3s$11
$12: Raventree Vil
$12 Raventree Villa (noble villa, A, 3s & 2s)$12
$13: Rosznar Villa$13 Rosznar Villa (noble villa, A, 5s & 2s) $13
$14: Jhansczil Vil$14 Jhansczil Villa (noble villa, A, 1s & 3s) $14
$15: Naingate (wi$15 Naingate (wizard's domicile, B, 4) $15
$16: Melshimber'$16 Melshimber' Villa (noble villa, A, 4s & $16
$17: Ilitul Villa ( $17 Ilitul Villa (noble villa, A, 2s) $17
$18: Aurora's Re$18 Aurora's Realms Shop, Singing Dolphin$18
$19: The Tower o$19 The Tower of Luck (temple, A, 2s & 3s)$19
$20: Wavesilver Vi
$20 Wavesilver Villa (noble villa, A, 2s & 4s$20
$21: The House o$21 The House of Wonder (temple, A, 5s) $21
$22: Eltorchul Vil$22 Eltorchul Villa (noble villa, A, 1s & 3s) $22
$23: Nesher Villa$23 Nesher Villa (noble villa, A, 1s & 2s) $23
$24: Gundwynd Vil
$24 Gundwynd Villa (noble villa, A, 2s & 3s$24
$25: Tessalar's T$25 Tessalar's Tower (wizard's domicile, B,$25
$26: Artemel Villa
$26 Artemel Villa (noble villa, A, 2s) $26
$27: Ammakyl Vill
$27 Ammakyl Villa (noble villa, A, 1s & 2s) $27
$28: Silmerhelve$28
V Silmerhelve Villa (noble villa, A, 3s) $28
$29: Ruldegost Vil
$29 Ruldegost Villa (noble villa, A, 3s & 4s)$29
$30: The Dragon$30 The Dragon Tower of Maaril (wizard's d$30
$31: Husteem Vill$31 Husteem Villa (noble villa, A, 3s & 4s) $31
$32: Zulpair Villa$32 Zulpair Villa (noble villa, A, 3s) $32
$33: Eirontalar Vi$33 Eirontalar Villa (noble villa, A, 2s) $33
$34: Tesper Villa$34 Tesper Villa, "Tespergates" (noble villa$34
$35: Irlingstar Vi$35 Irlingstar Villa (noble villa, A, 3s & 4s) $35
$36: Manthar Vill$36 Manthar Villa (noble villa, A, 1s & 3s) $36
$37: The Fiery Fl$37 The Fiery Flagon (tavern, B, 1s) $37
$38: The House o$38 The House of Inspired Hands (temple, $B38
$39: Dacer's Inn $( 39 Dacer's Inn (inn, B, 3s) $39
$40: Ilzimmer (no$40 Ilzimmer (noble villa, A, 1s & 2s) $40
$41: The Ship's W
$41 The Ship's Wheel (tavern, C, 2) $41
$42: The Pilgrim's$42 The Pilgrim's Rest (inn, B, 3) $42
$43: The Wanderi
$43 The Wandering Wemic (inn, B, 3) $43
$44: Tchazzam Vil
$44 Tchazzam Villa (noble villa, A, 1s & 2s) $44
$45": Maerghoun's
$45" Maerghoun's Inn (inn, B, 3) $45"
$46: Urmbrusk Vil
$46 Urmbrusk Villa (noble villa, A, 2s & 3s)$46
$47: Assumbar Vill
$47 Assumbar Villa (noble villa, A, Is & 3s) $47
$48: Cassalanter-V
$48 Cassalanter-Villa (noble villa, A, 3s & 4$48
$49: Thongolir Vil$49 Thongolir Villa (noble villa, A, 1s & 2s) $49
$50: Eagleshield $V50 Eagleshield Villa (noble villa, A, 2s & 4s$50
$51: Dezlentyr Vil$51 Dezlentyr Villa (noble villa, A, 2s & 4s) $51
$52: Belabranta Vi
$52 Belabranta Villa (noble villa;, A, 3s & 5 $52
$53: Bladesemmer
$53 Bladesemmer Villa (noble villa, A, 1s &$53
$54: The House of
$54 The House of Purple Silks (festhall, B, 4$54
$55: Gounar's Tav
$55 Gounar's Tavern (tavern, B, 2) $55
$56: The House o$56 The House of the Moon (temple, A, 4) $56
$57: Moonstar Vil
$57 Moonstar Villa (noble villa, A, 2s & 4s) $57
$58: The House o$58 The House of Heroes (temple, A, 3) $58
$59: The Broken $59 The Broken Lance (tavern, C, 1) $59
$60: Halazar's Fi $60 Halazar's Fine Gems (business, B, 2) $60
$61: The Silken S$61 The Silken Slyph (tavern/inn, A, 4) $61
$62: Gerin's Brea$62 Gerin's Breads (business, B, 2) $62
$63: Melvar's Ch$63 Melvar's Chapbooks and Folios (busines
$63
$64: Velatha's De$64 Velatha's Delights (business, B, 2) $64
$65: Tammerbund'
$65 Tammerbund's Glasswares (business, B$65
$66: Mystra's Ar$66 Mystra's Arms (asylum, A, 6) $66
$67: Furjur the F$67 Furjur the Flippant's residence (house,$67
$68: Hlethvagi An$68 Hlethvagi Anteos's residence (villa, A, $68
$69: Stagdown Ma
$69 Stagdown Manse (villa, A, 3) $69
$70: Heroes' Gard
$70 Heroes' Garden (city building, n/a) $70
$71: Seaseyes Tow
$71 Seaseyes Tower (city building, A, 5) $71
$72: West Gate (c
$72 West Gate (city building, A, 3) $72
$73: Seawatch Tow
$73 Seawatch Tower (city building, A, 5) $73
$74: North Tower,
$74 North Tower, "The Trolltower" (city bui$74
$75: Armory (city$75 Armory (city building, A, 3) $75
$76: High Flagon$76 High Flagon Gambling House (business,$76
$77: Field of Tri $77 Field of Triumph (city building, A, 5) $77
$78: Myrna Cassa$78 Myrna Cassalanter's residence (house,$78
$79: Trollfort (ci $79 Trollfort (city building, A, 4) $79
S1: The Swords' RS1 The Swords' Rest (tavern, C, 1) S1
S2: The Stone Hou
S2 The Stone House (guildhall, D, 1) S2
S3: The House ofS3 The House of Good Spirits (guildhall, B,S3
S4: The RedbridleS4 The Redbridle Stables (business, C, 2) S4
S5: The Coach and
S5 The Coach and Wagon Hall (guildhall, BS5
S6: Saddlers' & HS6 Saddlers' & Harness-Makers' Hall (guildS6
S7: Brian the SwoS7 Brian the Swordmaster's Smithy (busine
S7
S8: The Old MonsS8 The Old Monster Shop (business, D, 4)S8
S9: Midnight SunS9 Midnight Sun (tavern, D, 1) S9
S10: Flurmastyr S10 Flurmastyr residence (row house, C, 2)S10
S11: Builders' HalS11 Builders' Hall (guildhall, B, 2) S11
S12: Nelkaush thS12 Nelkaush the Weaver (business, C, 1) S12
S13: The Road HoS13 The Road House (guild house, B, 2) S13
S14: The Full CupS14 The Full Cup (tavern, D, 1) S14
S15: The Jade Dan
S15 The Jade Dancer (festhall, B, 3) S15
S16: Tehmak's CoS16 Tehmak's Coaches (business, B, 3) S16
S17: Hlakken Stab
S17 Hlakken Stables (business, C, 2) S17
S18: The Spouting
S18 The Spouting Fish (tavern, C, 4) S18
S19: Nueth's FineS19 Nueth's Fine Nets (business, C, 1) S19
S20: Metalmasters
S20 Metalmasters' Hall (guildhall, B, 3) S20
S21: Aurora's ReS21 Aurora's Realms Shop, South High Road
S21
S22: The Red Gaun
S22 The Red Gauntlet (tavern, D, 2) S22
S23: Pelauvir's C S23 Pelauvir's Counter (business, C, 5) S23
S24: Bellister's HS24 Bellister's Hand (business, C, 2) S24
S25: Bellister's S25 Bellister's House (warehouse, C, 3) S25
S26: Orm's HighbS26 Orm's Highbench (business, D, 4) S26
S27: Athal's StabS27 Athal's Stables (business, D, 2) S27
S28: Essimuth's S28 Essimuth's Equipment (business, C, 2) S28
S29: Temple of GS29 Temple of Good Cheer (row house, C, S29
S30: Madame Gar
S30 Madame Garah's Boarding House (rowS30

S31: Amrani's LauS31 Amrani's Laundry (business, C, 1) S31


S32: Piatran's CloS32 Piatran's Clothiers (business, C, 1) S32
S33: Rokkek IngerS33 Rokkek Ingerr's residence (row house, S33
S34: Hemmerem's
S34 Hemmerem's Stables (business, B, Is &S34
S35: Kolat's ToweS35 Kolat's Towers (wizards' domiciles, B, 4S35
S36: Watch Guardp
S36 Watch Guardpost (city building, B, 2) S36
S37: The GarruloS37 The Garrulous Grocer (home/business,S37
S38: Krabbellor SS38 Krabbellor Silversmiths (business, C, 2)S38
S39: Laran's CartS39 Laran's Cartographers (business^ B, 2)S39
S40: Waukeen's W
S40 Waukeen's Wares (business, D, 2) S40
S41: The Safehave
S41 The Safehaven Inn (inn, B, 3) S41
S42: Ingerr & In S42 Ingerr & Ingerr Warehouses (warehouse
S42
S43: The Beer GoS43 The Beer Golem (tavern, C, 2) S43
S44: Phaulkonmere
S44 Phaulkonmere (noble villa, A, 2s & 3s) S44

S45: The Daily TrS45 The Daily Trumpet (business, C, 3) S45


S46: Helm's Hall S46 Helm's Hall (temple/house, C3 S46

S47: Tymora's BleS47 Tymora's Blessing (tavern, D, 1) S47


S48: The Medusa'S48 The Medusa's Glare (business, B, 2) S48
S49: Flame of Hop
S49 Flame of Hope (business, C, 2) S49
S50: Berendarr'sS50 Berendarr's World of Words (business,S50
S55: Hlethvagi's S55 Hlethvagi's Coins (business, B, 2) S55
S52: The South Ga
S52 The South Gate (city building, A, 4) S52
S53: East Torch TS53 East Torch Tower (city building, A, 5) S53
S54: Formerly PreS54 Formerly Prestar's Furniture (ruined buS54
T1: The Underdark
T1 The Underdark (tavern, C, 2) T1
T2: Khammeral'sT2 Khammeral's Coins (business, C, 1) T2
T3: Inn of the DrT3 Inn of the Dripping Dagger (inn, B, 4) T3
T4: The Riven ShiT4 The Riven Shield Shop (business, B, 2) T4
T5: Myrmith SpleT5 Myrmith Splendors' residence (row hou
T5
T6: Mhair's Tower
T6 Mhair's Tower (wizard's domicile, A, 5"T6
T7: Saern's Fine T7 Saern's Fine Swords (business, B, 2) T7
T8: Gondalim's (iT8 Gondalim's (inn, B, 3) T8
T9: Dunblast RooT9 Dunblast Roofing Company (business, TC9
T10: Citadel of t T10 Citadel of the Arrow (guildhall, B, 3) T10
T11: Costumers' TH11 Costumers' Hall (guildhall, B, 2) T11
T12: Thentavva'sT12 Thentavva's Boots (business, C, 1) T12
T13: Maelstrom'sT13 Maelstrom's Notch (inn, B, 2) T13
T14: The League T14
O The League Office (guildhall, C, 1) T14
T15: The Unicorn'T15 The Unicorn's Horn (inn, B, 6) T15
T16: Aurora's ReT16 Aurora's Realms Shop, Street of Tusks T16
T17: Orsabbas's FT17 Orsabbas's Fine Imports (business, C, 3T17
T18: Riautar's WT18 Riautar's Weaponry (business, C, 2) T18
T19: The House of
T19 The House of Song (guildhall, B, 2) T19
T20: Patient FingT20 Patient Fingers Fine work (business, C,T20
T21: League of T21 League of Basketmakers & WickerworkT21
T22: The House of
T22 The House of Cleanliness (guildhall, C, T22
T23: Belmonder'sT23 Belmonder's Meats (business, C, 1) T23
T24: Thond GlassT24 Thond Glass and Glazing Shop (business
T24
T25: The ZoarstarT25 The Zoarstar (guildhall, temple, B, 3) T25
T26: The Old Guild
T26 The Old Guildhall (guildhall, C, 3) T26
T27: The House of
T27 The House of Textiles (guildhall, B, 2) T27
T28: Golden HornT28 Golden Horn Gambling House (festhall,T28
T29: The House of
T29 The House of Light (guildhall, B, 3) T29
T30: House of Li T30 House of Light Storage (warehouse, C, T30
T31: Stationers'Ha
T31 Stationers'Hall (guildhall, C, 2) T31
T32: The Gentle R
T32 The Gentle Rest (inn, B, 5) T32
T33: The Gentle R
T33 The Gentle Rest Stables (business, C, 2T33
T34: The Guild PaT34 The Guild Paddock (guildhall, G, 2) T34
T35: Meiroth's FiT35 Meiroth's Fine Silks (business, B, 3) T35
T36: The Bowels T36
o The Bowels of the Earth (tavern, C, 2) T36
T37: Cobblers' anT37 Cobblers' and Corvisers' House (guildhal
T37
T38: The Plinth (T38 The Plinth (city building/temple, A, 6) T38
T39: Felzoun's FolT39 Felzoun's Folly (tavern, C, 3) T39
T40: Surtlan's MeT40 Surtlan's Metalwares (business, C, 1) T40
T41: Scirkhel WaT41 Scirkhel Wands' residence (row house,T41
T42: Wheel Hall (T42 Wheel Hall (guildhall, C, 2) T42
T43: The Gray SerT43 The Gray Serpent (inn, C, 3) T43
T44: Blackstone T44 Blackstone House (row house, B, 4) T44
T45: Rejviik's MoT45 Rejviik's Mortuary (business, A, 3) T45
T46: Monastery oT46 Monastery of the Sun (temple, A, 4) T46
T47: Huulfor ManT47 Huulfor Manor (business, A, 3) T47
T48: River Gate (cT48 River Gate (city building, A, 4) T48
T49: The Singed B
T49 The Singed Bolt (tavern, C, 2) T49
T50: Zeltabbar Il T50 Zeltabbar Iliphar's residence (row housT50
T51: Henndever'sT51 Henndever's Coffins and Coffers (busine
T51
WATERDEEP SEW
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Waterdeep Inns and Boar
Ward Establishm Quality
Castle Ward The Jade Ju Poor
The PamperWealthy
Sapphire HAristocratic
WyrmbonesModest
The Yawnin Comfortable
Dock Ward The Blackst Poor
Sailor’s Cor Modest
ShipmastersComfortable
The Ship’s Modest
Warm Beds Squalid
Field Ward The Hart’s Poor
The Last R Squalid
North Ward The GallopComfortable
Greenglade Modest
The Raging Wealthy
SeaWard Dacer’s Inn Wealthy
Golden HarAristocratic
Maerghaun’ Comfortable
The Silken Aristocratic
The Wande Modest
Southern Ward Madam Gar Modest
SafehavenComfortable
Trades Ward The Gentle Modest q

Gondalim’s Comfortable
The Gray Serpent Poor
Inn of the Dripping Dagge Comfortable
The Little Hostel (halflings Modest
The Unicorn’s Horn V Wealthy
Mother Digdown’s \ Modest
💰DONATE
BUILD
BUILDING3 BUILDING NAME
Spires of the Morning (temple, A, 3) Spires of Morning
Fair Winds (villa, B, 2) Fair Winds
Silavene's (festhall, B, 3) Silavene's
The Font of Knowledge (temple, B, 4) Font of Knowledge
The Halls of Justice (temple, C, 5) Halls of Justice
Blackstaff Tower (wizard's domicile, B, 4) Blackstaff Tower
The Cynosure (city building, A, 2) Cynosure
The Market Hall (guildhall, B, 2) Market Hall
The Singing Sword (tavern, C, 3) The Singing Sword
The Smiling Siren (festhall, C, 2) The Smiling Siren
The Pampered Traveler (inn, B, 3) The Pampered Traveler
Mighty Manticore Tavern (tavern, C, 1) Mighty Manticore Tavern
Diloontier's Apothecary (business, C, 1) Diloontier's Apothecary

Balthorr's Rare & Wondrous Treasures (busiBalthorr's Rare & Wondrous Treasures
Tower of the Order (guildhall, B, 4) Tower of Order
Palace Paddocks (city building, C, 2) Palace Paddocks
Palace Stables (city building, C, 2) Palace Stables
Palace Storage (warehouse, C, 2) Palace Storage
Guard Barracks (city building, C, 2) Guard Barracks
The Crawling Spider (tavern, C, 2) The Crawling Spider
House of the Fine Carvers (guildhall, B, 3) House of Fine Carvers
Hilmer Storage (warehouse, C, 2) Hilmer Storage
Halls of Hilmer, Master Armorer (business, CHalls of Hilmer, Master Armorer
The Dragon's Head Tavern (tavern, C, 2) The Dragon's Head Tavern
Halambar Lutes & Harps (business, B, 2) Halambar Lutes & Harps
The Golden Key Locksmiths (business, C, 2) Golden Key Locksmiths
The Master Bakers' Hall (guildhall, B, 2) Master Bakers' Hall
Velstrode the Venturer's Row house (house,Velstrode Venturer's Row house
Olmhazan's Jewels (business, B, 1) Olmhazan's Jewels
The Asp's Strike (tavern, C, 2) The Asp's Strike
Rebeleigh's Elegant Headwear (business, C, Rebeleigh's Elegant Headwear
The Elfstone Tavern (tavern, B, 2) The Elfstone Tavern
Phalantar's Philtres & Components (business
Phalantar's Philtres & Components
Pewterers' and Casters' Guildhall (guildhall,Pewterers' and Casters' Guildhall
The Blue Jack (tavern, D, 1) The Blue Jack
Guildhall of the Order (guildhall, B, 1) Guildhall of Order
Aurora's Realms Shop, Waterdeep Way CatAurora's Realms Shop, Waterdeep Way
Fellowship Hall (guildhall, B, 3) Fellowship Hall
The Map House (guildhall, B, 2) Map House
Shyrrhr's House (row house, B, 3) Shyrrhr's House
Loene the Fighter's House (row house, A, 3)Loene Fighter's House
Mother Tathlom's House of Pleasure (festhal
Mother Tathlom's House of Pleasure
The House of Gems (guildhall, C, 2) 1 House of Gems
Lady Naneatha Lhaurilstar's residence (row Lady Naneatha Lhaurilstar's residence
Bell Tower (city building, C, 3) Bell Tower
Guard Smithy (city building, C, 2) Guard Smithy

The Yawning Portal (inn, C,.3) Yawning Portal


The Red-eyed Owl (tavern, D, 2) The Red-Eyed Owl
The Sleepy Slyph (tavern, C, 2) Sleepy Slyph
Crommer's Warehouse (warehouse, C, 4) Crommer's Warehouse
Mirt's Mansion (villa, A, 3) Mirt's Mansion
The Quaffing Quaggoth (tavern, C, 1) The Quaffing Quaggoth
The Sailor's Own (tavern, D, 1) Sailor's Own
Eilean's Maztican Delights (business, B, 2) Eilean's Maztican Delights
Lightsinger Theater (business, A, 3) Lightsinger Theater
Sorynth's Silverware (business, B, 2) Sorynth's Silverware
Jhural's Dance (festhall, C, 3) Jhural's Dance
Tavern of the Flagon Dragon (tavern, C, 2) Tavern of the Flagon Dragon
Sapphire House (rooming house/inn, B, 5) Sapphire House
Delzimmer residence (row house, B, 4) Delzimmer residence
Irlingstar residence, "Sablehearth" (row houIrlingstar residence, "Sablehearth"
Syndra Wands' Tower (wizard's domicile, B,Syndra Wands' Tower

Old Knot Shop (business, B, 2) Old Knot Shop


"Sharkroar" Horth Shalark's Broadsheets (bu"Sharkroar"
Pantheon Temple of the Seldarine (temple, Pantheon Temple of Seldarine
Peaktop Aerie (city-building, A,5) Peaktop Aeri
Watching Tower (city building, A, 6) Watching Tower
Watching Tower (city building, A, 6) Watching Tower
Thayan Embassy (embassy, A, 4) Thayan Embassy
Caladorn Cassalanter's residence (rowhouseCaladorn Cassalanter's residence
New Olamn (school, A, 4) New Olamn
Azuth's Mug (tavern, B, 1) Azuth's Mug
House of Two Hands (monastery, A, 3), The House of Two Hands
Piergeiron's Palace (city building, A, 7) Waterdeep Palace
Castle Waterdeep (city building, A, 10) Castle Waterdeep
Larissa Neathal's residence (row house, A, 2Larissa Neathal's residence
Wyrmbones Inn (inn, A, 3) Wyrmbones Inn
Ahghairon's Tower (city building, A, 4) Ahghairon's Tower
Tolgar Anuvien's residence (villa, A, 3) Tolgar Anuvien's residence
Blushing Nymph (festhall, B, 2) Blushing Nymph
Haerun Mhammaster's residence (rowhouse,
Haerun Mhammaster's residence
Ammathair Hawkfeather's residence (house,Ammathair Hawkfeather's residence
Nurneene's Marvelous Masks (business, C, Nurneene's Marvelous Masks
The Curious Past (business, B, 2) Curious Past
Paethier's Pipeweed (business, B, 2) Paethier's Pipeweed
Castlegate
Unicorn Hall
Jhoniron Club
Charistor
Jhurlan’s Jewels
Bright Mounts Stables
Mother Tamra’s House of Graces
Ordalth House
Diloontier’s & Sons Apothecary
Curious Past
Griffon's Grog
Nathalan's Menagerie
Bright Bell
Mother Tamra's House of Graces
Aumur Vraskalan's Fine Wine and Spirits 
Home of Maruttur "Mutter" Thalekin 
Home of Saerpryn "Old Coldeyes" Thulomhreigh

Gilliam’s Haberdashery
Aldremand’s Finest Quaffs and Broths
Mother Marra’s House
Pamhael’s Inn
Stag and Hawk
Zarlhard’s Swordsmithy
Filleted Filliar Hearthouse
Hall of Portal
Many Masks
Moneylender Alrasklan
Maerammon's Net's and Tassels
Telfeathers Coaches
Wintertals' Paints
Maskalan Blount
Sharsassa's House
Gralkyn's Tankard
Rarknal’s Whitesmiths
Old Knot Shop
Mouths On Melshar's Street
Lord's Respite
Lantanna Embassy
Crypt of Chauntea
Estella's Famous Pies
The Griffon
Danimar Fine Wines
Velstrode the Venturer's
Dathchant Engravings
Kreis' Fine Wine and Spirits
The Crow's Nest
The Empty Keg
Genmura's Stage
Mother Salinka's House of Pleasure
Mother Tathlorn's House of Pleasure & Healing
Baltorr's Rare & Wondrous Treasures
The Leone House
Fair Winds
Marblehearth
Stormwatch
Banderly Rooming House
Heroes' Rest
The Jade Jug
Hawk man
Market
Deepwinter Vault
Roads' End (vault, C, 1) Roads' End
The House of the Homeless (tomb, C, 1) House of Homeless
Ahghairon's Statue (tomb, A, 1) Ahghairon's Statue
Merchants' Rest (tomb, B, 1) Merchants' Rest
Warriors' Monument (tomb, B, 1) Warriors' Monument
Lords' Respite (tomb, A, 1) Lords' Respite
The Hall of the Sages (tomb, B, 1) Hall of Sages
The Hall of Heroes (tomb, A, 1) Hall of Heroes
Mariners' Rest (tomb, C, 1) Mariners' Rest
Deepwinter Vault (tomb, B, 1) Deepwinter Vault
Watchway Tower (city building, A, 4), Watchway Tower
Guard Tower (city building, A, 4) Guard Tower
Beacon Tower (city building, A, 7) Beacon Tower
Sultlue Vault (tomb, B, 1) Sultlue Vault
Weeping Gate 
Coffinmarchgate
Andamaargate
Portal to Coinscoffin Graveyard
Dead End Gate

Dead End House


Weeping Gate
Coffinmarchgate
Silvery Glory
Harborwatch Tower (city building, A, 4) Harborwatch Tower
Smugglers' Bane Tower (city building, A, 4) Smugglers' Bane Tower
Outer Fort (city building, A, 3) Outer Fort
Inner Fort (city building, A, 3) Inner Fort
The Queenspire (temple, A, 6) Queenspire
Sea Elf Trading Outpost (business, D, 1) Sea Elf Trading Outpost
Deepwater Beacon (city building, A, 3) Deepwater Beacon
Grog House
Splintered Stair
The Gray Griffon (tavern, C, 3) Gray Griffon
Turnstone Plumbing and Pipefitting (businesTurnstone Plumbing and Pipefitting
The Metal House of Wonders (guildhall, C, The Metal House of Wonders
Dhaermos Storage (warehouse, D, 5) Dhaermos Storage
Whistling Blades (business, D, 1) Whistling Blades
Selûne's Smile (tavern, C, 2) Selûne’s Smile
The Rearing Hippocampus (inn, C, 2) The Rearing Hippocampus
The Splintered Stair (inn, C, 3) Splintered Stair
The Blackstar Inn (inn, C, 3) Blackstar Inn
Serpentil Books & Folios (business, D, 3) Serpentil Books & Folios
The Ship's Prow (inn, C, 4) Ship's Prow
The Thirsty Sailor (tavern, D, 3) Thirsty Sailor
The Thirsty Throat (tavern, D, 2) Thirsty Throat
Helmstar Warehouse (warehouse, C, 2) Helmstar Warehouse
Warm Beds (inn, C, 3) Warm Beds Imm
Lanternmaker Zorth Ulmaril (business, D, 2)Lanternmaker Zorth Ulmaril
The Bloody Fist (tavern, D, 1) Bloody Fist
Three Pearls Nightclub (festhall, D, 1) Three Pearls Nightclub
Shipwrights' House (guildhall, B, 2) Shipwrights' House
Red Sails (warehouse, C, 2) Red Sails
Muleskull Tavern (tavern/guild, D, 2) Muleskull Tavern
The Hanging Lantern (festhall, C, 6) The Hanging Lantern
The Sleeping Wench (tavern, D, 3) Sleeping Wench
Aurora's Realms Shop, Slut Street CatalogueAurora's Realms Shop, Slut Street Catalogue Counter
The Purple Palace (festhall, C, 4) The Purple Palace
The Mermaid's Arms (festhall, C, 3) The Mermaid's Arms
The Blue Mermaid (tavern, D, 2) Blue Mermaid
Shippers' Hall (guildhall, C, 2) Shippers' Hall
Shippers' Storage (warehouse, D, 3) Shippers' Storage
The House of Tarmagus (warehouse, D, 4) House of Tarmagus
Coopers' Rest (guildhall, C, 2) Coopers' Rest
The Hanged Man (tavern, D, 1) Hanged Man
House of Pride Perfumes (business, C, 1) House of Pride Perfumes
Arnagu's the Shipwright's residence (row hoArnagu's Shipwright's residence
Full Sails (tavern/guildhall, C, 3) Full Sails
The Blushing Mermaid (festhall, C, 2s & 3s) Blushing Mermaid
Felhaur's Fine Fish (business, D, 1) Felhaur's Fine Fish
Khostal Hannass, Fine Nuts (business, D, 1) Khostal Hannass, Fine Nuts
Seaswealth Hall (guildhall, C, 2) Seaswealth Hall
Nestaur the Ropemaker (business, C, 2) Nestaur Ropemaker
The Sleeping Snake (tavern, D, 1) Sleeping Snake
Shipmasters' Hall (inn, C, 3) Shipmasters' Hall
Watermens' Hall (guildhall, C, 3) Watermens' Hall
Mariners' Hall (guildhall, B, 3) Mariners' Hall
Torpus the Tanner (business, C, 2) Torpus Tanner
League Hall (guildhall, C, 2) League Hall
The Butchers' Guildhall (guildhall, C, 2) The Butchers' Guildhall
Melgard's Fine Leathers (business, C, 1) Melgard's Fine Leathers
Thomm Storage (warehouse, C, 4) Thomm Storage
Telethar Leatherworks (business, D, 2) Telethar Leatherworks
Fellowship Storage (warehouse, C, 4) Fellowship Storage
Smokehouse (business, D, 2) Smokehouse
Jemuril the DwarPs residence (rowhouse, C,Jemuril DwarPs residence
The Copper Cup (festhall, C, 4s & 5s) The Copper Cup
Gelfuril the Trader (business, C, 1) Gelfuril Trader
Guard Barracks (city building, C, 3) Guard Barracks #3
Cookhouse Hall (city building, C, 2) Cookhouse Hall
The Pickled Fisherman (tavern, D, 2) Pickled Fisherman
The Soaring Pegasus (tavern, C, 2) Soaring Pegasus
The Fishscale Smithy (business, C, 2) Fishscale Smithy
Jester's Clubhouse (guildhall, D, 1) Jester's Clubhouse
Horizon's Sails (business, B, 2) Horizon's Sails
Mother Jatha's (business, D, 1) Mother Jatha's

Talnu's Ropeworks (business, D, 2) Talnu's Ropeworks

Merlook Nets & Knotware (business, D, 1) Merlook Nets & Knotware


Ralagut's Wheelhouse (business, D, 1) Ralagut's Wheelhouse
The Angry Coxswain (tavern, D, 1) Angry Coxswain
Gathgaer Milomynt's residence (row house,Gathgaer Milomynt's residence
Maernath Storage (warehouse, D, 2) Maernath Storage
Alex Lenter's Storage (warehouse, D, 2) Alex Lenter's Storage
Old Xoblob Shop (business, B, 3) Old Xoblob Shop
The Pavilion of Paving Stones (guildhall, C, The Pavilion of Paving Stones
Sailor's Corner (inn, D, 2) Sailor's Corner
Darth's Dolphyntyde (tavern, D, 1) Darth's Dolphyntyde
Knight’n Shadow
Angette’s
Sleepy Sylph
Dancing Pony
Rhalgut's Wheelhouse
Skewered Dragon
Velvet Tentacles aka. No Liches Allowed Festhall
Home of Melvar Mouth 
Brain Food 
Wanton Weredolphin
Arrowclad Jester
Laughing Lass
Haldark's Shiphaven Shop 
Jhannastra House 
Magpie & Gannon
Dancing Mermaid

Knotted Rope Tavern


Mother Jatha's
South Gate
Sailor's Last Request
The Friendly Flounder
Three Towers
Jemuril’s House
Gathgaer Milomynt
Arnagus Shipwrights
Col's Fish Shoppe
House of Pride Perfumes
Old Xoblob Shop
Whistling Blades
Mother Athue's
Dawnharbor Storage
Thomm Warehouse
Melgard’s Fine Leathers
Telethar Leatherworks
Torpus Tamer
Nestaur Ropemaker
Khostal Hannass, Fine Nuts
Felhaur’s Fish Shop
Zorth Ulmaril
Serpentil Books & Folios
Turnstone Plumbing
Lanternmaker Zorth Ulmaril
Talnu's Ropeworks
Stormcloak Inn
Starry Cradles Orphanage
Bombard Park
Water Club
Talnu's Ropeworks
Starry Jack
Blue Sail
The Lazy Dragon
East Torch Tower
Great Cavern
Grim Statue

Hall of Sleeping Kings


Warrens 
Temple of Baravar Cloakshadow
Shrine of Jergal 
Shrine of Selvetarm
Khelben Elders Tomb
Pellamcopse
Trollgate
Strongcroft Smithy 
Tree grove "temple" to elistraee
Northgate (city building, A, 4) Northgate
Endshift Tavern
Lacer’sMercery
Talltumble Stair

Wildhound Court 
Home of Parlek Lateriff 
Downgiant Row
College of New Olamm 
Guard Barracks (city building, C, 3) Guard Barracks
Brossfeather Villa (noble villa, A, 2s & 3s) Brossfeather Villa
Anteos Villa (noble villa, A, 1s & 2s) Pikesheight
Phull Villa (noble villa, A, 1s & 3s) Phull Villa
Snome Villa (noble villa, A, 2s) Snomemanse
Crommor Villa (noble villa, A, 2s) Crommor Villa
Piiradost Villa (noble villa, A, 1s & 2s) Piiradost Villa
Thunderstaff Villa (noble villa, A, 2s & 4s) Thunderstaff Villa
Talmost Villa (noble villa, A, 2s & 3s) Talmost Towers
Thann Villa (noble villa, A, 3s) Maresgate
Hawkwinter Villa (noble villa, A, 3s & 4s) Hawkwinter Villa
Sultlue Villa (noble villa, A, 2s) Ashelton Heights
Cragsmere Villa (noble villa, A, 2s & 3s) Cragsmere Villa
Massalan Villa (noble villa, A, 1s & 2s) ' Massalan Villa
Kothont Villa (noble villa, A, 1s & 2s) Kothont Villa
Holyhands House (inn/temple of many faiths/
Holyhands House
Lanngolyn Villa (noble villa, A, 1s & 3s) Lanngolyn Villa
Ulbrinter Villa (noble villa, A, 2s & 3s) Ulbrinter Villa
Jardeth Villa (noble villa, A, 2s) Jardeth Villa
Gralhund Villa (noble villa, A, 3s) Gralhund Villa
The Raging Lion (inn, B, 3) The Raging Lion
Maerklos Villa (noble villa, A, 1s, 2s, & 4s) Maerklos Villa
Nandar Villa (noble villa, A, 2s & 3s) Nandar Villa
Stormweather Villa (noble villa, A, 2s & 5s) Stormtower
A Maiden's Tears (tavern, B, 1) A Maiden's Tears
Twilight Hunters (tavern, C, 2) Twilight Hunters
The Gentle Mermaid (festhall, B, 4) The Gentle Mermaid
Durinbold Villa (noble villa, A, 3s & 4s) Durinbold Villa
Estelmer Villa (noble villa, A, 2s & 3s) Estelmer Villa
Tarm Villa (noble villa, A, 3s) Tarmhold
Majarra Villa (noble villa, A, 3s & 4s) Majarra Villa
The Misty Beard (tavern, C, 4) The Misty Beard
Agundar Villa (noble villa, A, 1s & 3s) Agundar Villa
Amcathra Villa (noble villa, A, 2s & 4s) Amcathra Manor
Hunabar Villa (noble villa, A, 2s) Hunabar Villa
Thorp Villa (noble villa, A, 3s) Thorp Villa
Lathkule Villa (noble villa, A, 3s) Lathkule Villa
Kormallis Villa (noble villa, A, 1s & 2s) Kormallis Villa
Adarbrent Villa (noble villa, A, 3s & 4s) Adarbrent Villa
Phylund Villa (noble villa, A, 2s & 3s) Phylund Villa
Margaster Villa (noble villa, A, 2s) Margaster Villa
Roaringhorn Villa, "The High House of Roariri
The High House of Roaringhorn
Ragathan Furriers (business, C, 2) Ragathan Furriers
Zun Villa (noble villa, A, 2s & 4s) Overlook House
House of Crystal Storage (warehouse, C, 4) House of Crystal Storage
The House of Crystal (guildhall, B, 2) House of Crystal
The Galloping Minotaur (inn, B, 2s & 3s) The Galloping Minotaur
Meraedos Fine Furs (business, C, 2) Meraedos Fine Furs
Sulmest's Splendid Shoes & Boots (business,Sulmest's Splendid Shoes & Boots
Aurora's Realms Shop, High Road CatalogueAurora's Realms Shop, High Road Catalogue Counter (b
The House of Healing (guildhall, C, 3) House of Healing
Hothemer Villa (noble villa, A, 3s) Hothemer Villa
Ilvastarr Villa (noble villa, A, 2s & 3s) Ilvastarr Villa
Fallen Stars Fish (business, C, 1) Fallen Stars Fish
Wands Villa (noble villa, A, 3s & 5s) Eldrusanctum
The Grinning Lion (tavern, C, 1) The Grinning Lion
Gost Villa (noble villa, A, 3s & 4s) Gost Villa
Helmfast Villa (noble villa, A, 3s) Helmfast Villa
Orlpar Husteem's residence (row house, B, XXX Husteem's residence
Downybeard Tobacconist (business, B, 2) Downybeard Tobacconist
Hriiat Fine Pastries (business, C, 2) Hriiat Fine Pastries
Irbryth Authamaun's residence (business/roIrbryth Authamaun's residence
Danilo Thann's residence (row house, A, 3) XXX Thann's residence
Maerik Thaelcloak's residence (row house, AMaerik Thaelcloak's residence
Silent Shield (inn/storage, B, 4) Silent Shield
Taurntyrith Adornments (business, A, 2) Taurntyrith Adornments
Bhephel's Bottles/Exotic Wines and CordialsBhephel's Bottles/Exotic Wines and Cordials
Sarsantyr's Tapestries & Draperies (businessSarsantyr's Tapestries & Draperies
Tirelessly Turning Wheel/Caravan Curios FroTirelessly Turning Wheel/Caravan Curios From All Far
Millomyr Harps (business, A, 2) Millomyr Harps
Greenglade Tower (rooming house, A, ) Greenglade Tower
Obelos "The Only" Braeril's residence (busi Obelos "Only" Braeril's residence
Hospice of St. Laupsenn (temple, A, 3) Hospice of St. Laupsenn
Simon Ilzimmer's residence (row house, A, XXX Ilzimmer's residence
Brianne's Tower (residence, A, 6) Brianne's Tower
Firesong Villa (villa, A, 4) Firesong Villa
The Bent Nail (business, B, 3) Bent Nail
Farwatch Tower (city building, A, 5) Farwatch Tower
Endcliff Tower (city building, A, 3) Endcliff Tower
Cliffwatch Ruins (ruined inn, n/a) The Cliffwatch
Upper Towers (city building, A, 4) Upper Towers
Nandartowers
Swordshire House
Corondorr’s Countinghouse
Lock Sisters Home 
Ten Bells
Dailantha’s Herbs and Exotic Plants

Breerdil’s Fine Wines


Manycats Alley
Cerest Elenithils’ Home

Hedare Mansion
Pages Curious
Mrayvren's Bountiful Rest 
Thantilvur Investments

Tymora's Fancy
Thort’s Findings
Firesong Villa
Steam and Steel
Corellon’s Crown
Tiger’s Eye
Book Wyrm’s Treasure
Trollskull Manor
Swordmaiden
Minuet
House of Dusk
Moza's Maske Shop
Sword Coast Trader's Bank
Three Moves Ahead
Tsathree’s Comforts
Amendsfarm
Snobeedle Orchard and Meadery
The Marching Grounds
Undercliff Village
Woodcutter Teahouse
Sated Satyr (tavern, C, 2) Sated Satyr
Wyvern's Rest (inn, C, 2) Wyvern's Rest
Selchoun's Sundries (business, B, 2) Selchoun's Sundries
Golden Harp Inn (inn, B, 2) Golden Harp Inn
The Shrines of Nature (temple, B, 2s) Shrines of Nature
Emveolstone Villa (noble villa, A, 2s & 3s) Emveolstone Villa
Hiilgauntlet Villa (noble villa, A, 3s) Hiilgauntlet Villa
The Blue Alley (wizard's domicile, C, 1) Blue Alley
Gauntyl Villa (noble villa, A, 1s & 2s) Gauntyl Villa
The Temple of Beauty (temple, A, 3) Temple of Beauty
Brokengulf Villa (noble villa, A, 4s & 3s) Brokengulf Villa
Raventree Villa (noble villa, A, 3s & 2s) Raventree Villa
Rosznar Villa (noble villa, A, 5s & 2s) Rosznar Villa
Jhansczil Villa (noble villa, A, 1s & 3s) Jhansczil Villa
Naingate (wizard's domicile, B, 4) Naingate
Melshimber' Villa (noble villa, A, 4s & 5s) Wine's Wisdom Hall
Ilitul Villa (noble villa, A, 2s) Ilitul Villa
Aurora's Realms Shop, Singing Dolphin CatalAurora's Realms Shop, Singing Dolphin Catalog Counter
The Tower of Luck (temple, A, 2s & 3s) Tower of Luck
Wavesilver Villa (noble villa, A, 2s & 4s) Moonsgrace Towers
The House of Wonder (temple, A, 5s) House of Wonder
Eltorchul Villa (noble villa, A, 1s & 3s) Eltorchul Villa
Nesher Villa (noble villa, A, 1s & 2s) Nesher Villa
Gundwynd Villa (noble villa, A, 2s & 3s) Gundwynd Villa
Tessalar's Tower (wizard's domicile, B, 4s) Tessalar's Tower
Artemel Villa (noble villa, A, 2s) Artemel Villa
Ammakyl Villa (noble villa, A, 1s & 2s) Ammakyl Villa
Silmerhelve Villa (noble villa, A, 3s) Shieldwatch
Ruldegost Villa (noble villa, A, 3s & 4s) Vouchsafe House
The Dragon Tower of Maaril (wizard's domici
Dragon Tower of Maaril
Husteem Villa (noble villa, A, 3s & 4s) Galeturrets
Zulpair Villa (noble villa, A, 3s) Thousandsails Hall
Eirontalar Villa (noble villa, A, 2s) Eirontalar Villa
Tesper Villa, "Tespergates" (noble villa, A, 2Tespergates
Irlingstar Villa (noble villa, A, 3s & 4s) Irlingstar Villa
Manthar Villa (noble villa, A, 1s & 3s) Manthar Villa
The Fiery Flagon (tavern, B, 1s) Fiery Flagon
The House of Inspired Hands (temple, B, 3s House of Inspired Hands
Dacer's Inn (inn, B, 3s) Dacer's Inn
Ilzimmer (noble villa, A, 1s & 2s) Ilzimmer Villa
The Ship's Wheel (tavern, C, 2) Ship's Wheel
The Pilgrim's Rest (inn, B, 3) Pilgrim's Rest
The Wandering Wemic (inn, B, 3) Wandering Wemic
Tchazzam Villa (noble villa, A, 1s & 2s) Arrowflight
Maerghoun's Inn (inn, B, 3) Maerghoun's Inn
Urmbrusk Villa (noble villa, A, 2s & 3s) Northvault
Assumbar Villa (noble villa, A, Is & 3s) The House of Chalices
Cassalanter-Villa (noble villa, A, 3s & 4s) Cassalanter-Villa
Thongolir Villa (noble villa, A, 1s & 2s) Scribeshall
Eagleshield Villa (noble villa, A, 2s & 4s) Highroost 
Dezlentyr Villa (noble villa, A, 2s & 4s) Dezlentyr Villa
Belabranta Villa (noble villa;, A, 3s & 5s) The House of Drakes
Bladesemmer Villa (noble villa, A, 1s & 3s) Bladesemmer Villa
The House of Purple Silks (festhall, B, 4) House of Purple Silks
Gounar's Tavern (tavern, B, 2) Gounar's Tavern
The House of the Moon (temple, A, 4) House of Moon
Moonstar Villa (noble villa, A, 2s & 4s) Moonstar Villa
The House of Heroes (temple, A, 3) House of Heroes
The Broken Lance (tavern, C, 1) The Broken Lance
Halazar's Fine Gems (business, B, 2) Halazar's Fine Gems
The Silken Slyph (tavern/inn, A, 4) The Silken Slyph
Gerin's Breads (business, B, 2) Gerin's Breads
Melvar's Chapbooks and Folios (business, B,Melvar's Chapbooks and Folios
Velatha's Delights (business, B, 2) Velatha's Delights
Tammerbund's Glasswares (business, B, 3) Tammerbund's Glasswares
Mystra's Arms (asylum, A, 6) Mystra's Arms
Furjur the Flippant's residence (house, A, 3)Furjur Flippant's residence
Hlethvagi Anteos's residence (villa, A, 5) Hlethvagi Anteos's residence
Stagdown Manse (villa, A, 3) Stagdown Manse
Heroes' Garden (city building, n/a) Heroes' Garden
Seaseyes Tower (city building, A, 5) Seaseyes Tower
West Gate (city building, A, 3) West Gate
Seawatch Tower (city building, A, 5) Seawatch Tower
North Tower, "The Trolltower" (city buildingNorth Tower, "Trolltower"
Armory (city building, A, 3) Armory
High Flagon Gambling House (business, B, 3High Flagon Gambling House
Field of Triumph (city building, A, 5) Field of Triumph
Myrna Cassalanter's residence (house, A, 2)Myrna Cassalanter's residence
Trollfort (city building, A, 4) Trollfort

Mermaid on a Dolphin 
Valkur’s Tempel
Slaked Sylph
Brandarth Hall (formerly Neverember Hall)
Demondraught
Roarke House
Halaerim Club
Kendall’s Gallery
Gildenfires Festhall
Great Drunkard
Hearth-House at God Catcher
Queen of Hearts Bathhouse
Sparaunt Tower 
Storm's Front Tavern
Ohmtalakar's Fine Gems 
Chanszobur's Manywares 
Brightboots cleaning service 
Raventree Manor 
Saerfynn Manor 
The Sumptuous Masque
Tartel’s House of Sword
Ki-Rin’s MagicTheater
Harpstone
The Chapel of the Divine Right
The Crown & Heron
Sarenda's Triumphant Arms
Antonyn's Imports
Twice as Nice
Thauntle’s Good Heels and Soles
The Swords' Rest (tavern, C, 1) The Swords' Rest
The Stone House (guildhall, D, 1) Stone House
The House of Good Spirits (guildhall, B, 3) House of Good Spirits
The Redbridle Stables (business, C, 2) Redbridle Stables
The Coach and Wagon Hall (guildhall, B, 3) Coach and Wagon Hall
Saddlers' & Harness-Makers' Hall (guildhall,Saddlers' & Harness-Makers' Hall
Brian the Swordmaster's Smithy (business, CBrian Swordmaster's Smithy
The Old Monster Shop (business, D, 4) The Old Monster Shop
Midnight Sun (tavern, D, 1) Midnight Sun
Flurmastyr residence (row house, C, 2) Flurmastyr residence
Builders' Hall (guildhall, B, 2) Builders' Hall
Nelkaush the Weaver (business, C, 1) Nelkaush Weaver
The Road House (guild house, B, 2) Road House
The Full Cup (tavern, D, 1) Full Cup
The Jade Dancer (festhall, B, 3) Jade Dancer
Tehmak's Coaches (business, B, 3) Tehmak's Coaches
Hlakken Stables (business, C, 2) Hlakken Stables
The Spouting Fish (tavern, C, 4) Spouting Fish
Nueth's Fine Nets (business, C, 1) Nueth's Fine Nets
Metalmasters' Hall (guildhall, B, 3) Metalmasters' Hall
Aurora's Realms Shop, South High Road Cata
Aurora's Realms Shop, South High Road Catalogue Cou
The Red Gauntlet (tavern, D, 2) Red Gauntlet
Pelauvir's Counter (business, C, 5) Pelauvir's Counter
Bellister's Hand (business, C, 2) Bellister's Hand
Bellister's House (warehouse, C, 3) Bellister's House
Orm's Highbench (business, D, 4) Orm's Highbench
Athal's Stables (business, D, 2) Athal's Stables
Essimuth's Equipment (business, C, 2) Essimuth's Equipment
Temple of Good Cheer (row house, C, 3) Temple of Good Cheer
Madame Garah's Boarding House (row house
Madame Garah's Boarding House

Amrani's Laundry (business, C, 1) Amrani's Laundry


Piatran's Clothiers (business, C, 1) Piatran's Clothiers
Rokkek Ingerr's residence (row house, B, 2)Rokkek Ingerr's residence
Hemmerem's Stables (business, B, Is & 2s) Hemmerem's Stables
Kolat's Towers (wizards' domiciles, B, 4s) Kolat's Towers
Watch Guardpost (city building, B, 2) Watch Guardpost
The Garrulous Grocer (home/business, B & G
Carrulous Grocer
Krabbellor Silversmiths (business, C, 2) Krabbellor Silversmiths
Laran's Cartographers (business, B, 2) Laran's Cartographers
Waukeen's Wares (business, D, 2) Waukeen's Wares
The Safehaven Inn (inn, B, 3) Safehaven Inn
Ingerr & Ingerr Warehouses (warehouse, C,Ingerr & Ingerr Warehouses
The Beer Golem (tavern, C, 2) Beer Golem
Phaulkonmere (noble villa, A, 2s & 3s) Phaulkonmere

The Daily Trumpet (business, C, 3) Daily Trumpet (Light of Truth)


Helm's Hall (temple/house, C, 3) Helm's Hall

Tymora's Blessing (tavern, D, 1) Tymora's Blessing


The Medusa's Glare (business, B, 2) Medusa's Glare
Flame of Hope (business, C, 2) Flame of Hope
Berendarr's World of Words (business, D, 1Berendarr's World of Words
Hlethvagi's Coins (business, B, 2) Hlethvagi's Coins
The South Gate (city building, A, 4) South Gate
East Torch Tower (city building, A, 5) East Torch Tower
Formerly Prestar's Furniture (ruined building
Formerly Prestar's Furniture
House of Dust
Brant’s General Goods and Gear
Shureene’s Clothiers

Lone Rose
Inn of Spirits
Kolatch'(not actuall name)
The Drunken Bard Nightclub & Theater
Legendary Pottery
Temple of Umberlee

Alamuth's Best Provender

Jastra's Flame of Hope


Vault of Glory
Prestar's Furniture
Orm's Highbench
Flurmastyr's House
Lantarh's Emporium and Moneychanger
Vault of Fallen Stars
Cathalishaera's Rooming House
Stak's Snack Shack
Beholder's Lament
The Underdark (tavern, C, 2) Underdark
Khammeral's Coins (business, C, 1) Khammeral's Coins
Inn of the Dripping Dagger (inn, B, 4) Inn of Dripping Dagger (Dagger’s Rest)
The Riven Shield Shop (business, B, 2) Riven Shield Shop
Myrmith Splendors' residence (row house, BMyrmith Splendors' residence
Mhair's Tower (wizard's domicile, A, 5") Mhair's Tower
Saern's Fine Swords (business, B, 2) Saern's Fine Swords
Gondalim's (inn, B, 3) Gondalim's Inn
Dunblast Roofing Company (business, C, 2) Dunblast Roofing Company
Citadel of the Arrow (guildhall, B, 3) Citadel of Arrow
Costumers' Hall (guildhall, B, 2) Costumers' Hall
Thentavva's Boots (business, C, 1) Thentavva's Boots
Maelstrom's Notch (inn, B, 2) Maelstrom's Notch
The League Office (guildhall, C, 1) League Office
The Unicorn's Horn (inn, B, 6) Unicorn's Horn
Aurora's Realms Shop, Street of Tusks CatalAurora's Realms Shop, Street of Tusks Catalogue Count
Orsabbas's Fine Imports (business, C, 3) Orsabbas's Fine Imports
Riautar's Weaponry (business, C, 2) Riautar's Weaponry
The House of Song (guildhall, B, 2) House of Song
Patient Fingers Fine work (business, C, 2) Patient Fingers Fine work
League of Basketmakers & Wickerworkers SLeague of Basketmakers & Wickerworkers Stor
The House of Cleanliness (guildhall, C, 1) House of Cleanliness
Belmonder's Meats (business, C, 1) Belmonder's Meats
Thond Glass and Glazing Shop (business, C, Thond Glass and Glazing Shop
The Zoarstar (guildhall, temple, B, 3) Zoarstar (guildh
The Old Guildhall (guildhall, C, 3) Old Guildhall
The House of Textiles (guildhall, B, 2) House of Textiles
Golden Horn Gambling House (festhall, B, 3Golden Horn Gambling House
The House of Light (guildhall, B, 3) House of Light
House of Light Storage (warehouse, C, 2) House of Light Storage
Stationers'Hall (guildhall, C, 2) Stationers'Hall
The Gentle Rest (inn, B, 5) Gentle Rest
The Gentle Rest Stables (business, C, 2) Gentle Rest Stables
The Guild Paddock (guildhall, G, 2) Guild Paddock
Meiroth's Fine Silks (business, B, 3) Meiroth's Fine Silks
The Bowels of the Earth (tavern, C, 2) The Bowels of the Earth
Cobblers' and Corvisers' House (guildhall, C,Cobblers' and Corvisers' House
The Plinth (city building/temple, A, 6) Plinth
Felzoun's Folly (tavern, C, 3) Felzoun's Folly
Surtlan's Metalwares (business, C, 1) Surtlan's Metalwares
Scirkhel Wands' residence (row house, B, 3)Scirkhel Wands' residence
Wheel Hall (guildhall, C, 2) Wheel Hall
The Gray Serpent (inn, C, 3) Gray Serpent
Blackstone House (row house, B, 4) Blackstone House
Rejviik's Mortuary (business, A, 3) Rejviik's Mortuary
Monastery of the Sun (temple, A, 4) Monastery of Sun
Huulfor Manor (business, A, 3) Huulfor Manor
River Gate (city building, A, 4) River Gate
The Singed Bolt (tavern, C, 2) The Singed Bolt
Zeltabbar Iliphar's residence (row house, B,Zeltabbar Iliphar's residence
Henndever's Coffins and Coffers (business, BHenndever's Coffins and Coffers
Temple to Finder Wyvernspur
Egetha
Sleeping Dragon's Den
Saucy Satyr Club 
Ravenwyndar Representations

Foamy Smile 
Ten Trolls Fallen 
Mrayvren's Superior Castings
Weirdbottle’s Concoctions
Undiber's
Diabel's Potions & Curatives
Caer Bannog
Chuki's Moneylenders
Oblerthar & Heirs Fine Steel
Huer's Sundries
Marie's Dry Goods
Meiroth's Fine Silks
The Honorable Knight
Blue Olyphont
God Catcher
Frewn's Brews
Zarlhard's Swordsmithy
Halaerim Club
Deepwater Harbor
Pink Flumph
Maldiglas's Refuge
T'Quession
Tharqualnaar
The Lady Dreaming
Demondraught
De'Spri Villa
Grifstone Villa
Ralnarth Villa
Ruins of Master Halnian’s Tower
Portal to Hall of Heroes
Crimson Brush
Gray Serpent
Little Hostel (halflings
Unicorn’s Horn V
Mother Digdown’s \
Mendt Villa

Hart’s Head
Last Refuge
The Galloping Minotaur
Harte Villa

Sea's Edge Beach


 Weirdbottle's Concoctions
Gralkyn’s Tankard
Hammarak's Fine Laces And Adornments
Thorembor's Traveling Maps and Mail
Mother Teshla's Turret Club
Mellibar's Magnificent Mirrors
AMCATHRA ESTATE IN UNDERCLIFF
The Trollwall
Umberlee's Cache
Undercliff
Undermountain
Marchenor Villa

Rat Hills
Pellamcorpse Woods
Tym Waterdeep Limited
Harte Villa
Haventree Villa
Tomb of Sareal 'Trollscourge' Arunsun
Mandarth Villa
Sandhor Villa
Hasard manor
Mrays manor
Stormont manor
Raelantaver manor
Randoun manor
Floshin manor
Dunflagon manor
Dolphynturrets

Dungeon of the Crypt


Ilvastarr Vault
Catacombs of Yintros
Citadel of the Bloody Hand
Mrayvren's Bountiful Rest
Light of Truth
Hothemer undercliff estate
Cuttle's Meat Pies
The Welcoming Hand
The Diamond Dreams (Design House)
The Grand Salle

WATERDEEP SEWERS
SEWER LOCALE DESCRIPTION
Surface Shaft entrance located under trees in interior of block west (and slightly north) of Seatrees Shrin
Surface Shaft entrance located in northernmost corner of Sabbar's Alley.
Surface Shaft entrance located in center of Shank Alley, just southwest of warehouse that stands in inter
Surface Shaft entrance located just south of tree in Sniff Alley, south off Street of Glances.
Surface Shaft entrance located in central stand of trees in southern end of Heroes' Garden. Note that hal
Surface Shaft entrance located under a lone tree in alleyway west of Eltorchul Villa ($22), south of Ivory S
Surface Shaft entrance located in mouth of alleyway that opens north off Chasso's Trot, just west of Sul S
Junction Room with Surface Shaft entrance located in a cul-de-sac due south of Jhansczil Villa ($14), across road.
Surface Shaft entrance located under tree in alleyway just south of Brossfeather Villa (N2).
Surface Shaft entrance located at northern end of a dead alley that opens off Grimwald's Way, just south
Surface Shaft entrance located in easternmost cul-de-sac opening off alleyway that bounds Nesher Villa (
Junction Room with Surface Shaft entrance located in alleyway just west of gates of Manthar Villa ($36), off Delzorin Street b
Surface Shaft entrance located in large clump of trees in interior alleyway of block bound by Vordil Stree
Surface Shaft entrance located in southeastern corner of Trollskull Alley, closest to intersection of Whael
Surface Shaft entrance located in a cul-de-sac opening north off Horn Street, between Tower March and
Surface Shaft entrance located under trees in dead-end alley in southern interior of block bounded by De
Surface Shaft entrance located in mouth of Sharra's Flight, where it joins Street of Whispers.
Surface Shaft entrance located in a cul-de-sac opening northeast of Toalar's Lane.
Junction Room with Surface Shaft entrance located where Gothal Street meets Calamastyr Lane.
Surface Shaft entrance located in southwestern corner of Runer's Alley.
Junction Room (no surface connection) located under southern mouth of Cloaksweep Alley.
Surface Shaft entrance Ideated in trees at center of block bounded by Hassantyr's Street, High Road, Jult
Surface Shaft entrance located at western end of Marlar's Lane (by alleyway parallel to Tharleon Street).
Surface Shaft entrance located behind (due south of) Blackstaff Tower (C6) at base of rocky cliff-face.
Surface Shaft locked entrance opens onto surface near top of rocky slope of Mount Waterdeep, at a poin
Junction Room with Surface Shaft entrance located in Turnback Court.
Surface Shaft entrance located in southwest corner of an alleyway opening south of Cymbril's Walk, betw
Junction Room with Surface Shaft entrance located in southwest corner of a dead-end alley in block bounded by Lamp Street
Surface Shaft entrance located in northwesternmost junction of alleyways in block bounded by Lamp Str
Surface Shaft entrance located in southeasternmost corner of an alley opening off of High Road (first nor
Junction Room (no surface connection) located under Grinning Lion tavern (N56). Note that it is possible to reach surface by mean
Surface Shaft entrance located in northwest corner of an alleyway that opens off Golden Serpent Street a
Surface Shaft entrance located halfway down Belzound Street.
Surface Shaft entrance located in northern mouth of an alleyway opening south off Sevenlamps Cut.
Surface. Shaft entrance located at intersection of Shadows Alley and Lemontree Alley.
Surface Shaft entrance located in alleyway just north of Pampered Traveler Inn (C11).
Surface Shaft entrance located in wide alleyway between High Road and Street of Bells, north of Buckle A
Junction Room with Surface Shaft entrance located under House of Fine Carvers (C21).
Surface Shaft entrance located in Spindle Street, just south of Selduuth Street.
Surface Shaft entrance located in lane that parallels Irimar's Walk on north, west of Theln Lane.
Surface Shaft entrance located in alleyway of three trees that opens west off Wall Way, just south of And
Surface Shaft entrance located in alleyway just north of Ironpost Street, that opens west off Wall Way, at
Surface Shaft entrance located in trees in a dead-end alley just north of Costumers' Hall (T11).
Surface Shaft entrance located in mouth of a dead-end alley opening east off Street of Tusks, just south o
Junction Room (no surface connection) located under alleyway that opens south off of Spendthrift Alley, just behind (east of) Then
Surface Shaft entrance located in cellar of Unicorn's Horn (T15).
Surface Shaft entrance located in alley just behind (west) of Olmhazan's Jewels (C29) between High Road
Surface Shaft entrance located at end of a deadend alley opening south off Nelhuk's walk (just north of in
Surface Shaft entrance located in southwestern corner of a dead-end alley that opens off Shesstra's' Stre
Junction Room (no surface connection) located under westernmost intersection of alleyways off Snail Street, north of Shesstra's St
Surface Shaft entrance located in a cul-de-sac opening off of Belnimbra's Street, in block bounded by Soo
Junction Room with Surface Shaft entrance located in westernmost dead-end of Quaff Alley (off High Road).
Surface Shaft entrance located just east of Bell Tower (C46), on Soldiers' Street just southeast of Watchm
Surface Shaft entrance located at intersection of alley ways just north of Three Pearls Nightclub (D18).
Junction Room (no surface connection) located under wide part of Candle Lane, west off Way of Dragon.
Junction Room with Surface Shaft entrance located in westernmost end of a dead-end alley opening south off Simples Street.
Surface Shaft entrance located at intersection of Tsarnen Alley and Burdag Lane.
Surface Shaft entrance located in mouth of a dead end alley, where it joins Quill Alley between Wide Wa
Surface Shaft entrance located in western end of a dead-end forked alley that opens east off Rivon Stree
Surface Shaft entrance located in a cul-de-sac opening east off north end of Drovers' Street.
Surface Shaft entrance located halfway down Beacon Street.
Junction Room (no surface connection) under Grocer's Lane where it meets Snake Alley.
Surface Shaft entrance located in Rednose Alley, just east of Saddlers' & Harness-Makers' Hall (S6)
Surface Shaft entrance located in a cul-de-sac opening off Rising Ride between Juth Alley and Caravan Co
Surface Shaft entrance located in wide part of alley that opens south off Olaim's Cut.
Surface Shaft entrance located in wide alley north of'Coach Street, just west of High Road.
Surface Shaft entrance located in alley just east of former Prestar's Furniture (S54), east of Carter's Way a
Surface Shaft entrance located in cellar of Spouting Fish (S18).
Surface Shaft entrance located in wide area of second alleyway north of Bellister's House (S25)-
Surface Shaft locked entrance located under Piergeiron's Palace (C75). This shaft opens into a cellar guar
Secret Door connects secondary passage leading south from SF32 to Dungeon of Crypt.
Lair of the Xanathar located directly beneath Philosopher's Court, just east of Snail.Street and north of Street of
North Entrance to the Citadel of the B connects secondary passage west of SF53 with once-secret northern entrance to Citadel of
South Entrance to the Citadel of the B connects secondary passages running north and west of SF48 with once-secret southern en
Drain of Madness a collapsed section of sewer floor in dark, flooded depths of SF21 leads down to a set of no
BUILDINGS
WARD ADDRESS USAGE BUILDING CLASS
Castle temple A
Castle rental villa B
Castle festhall B
Castle temple B
Castle temple C
Castle wizard's domicile B
Castle city building A
Castle guildhall B
Castle tavern C
Castle festhall C
Castle inn B
Castle tavern C
Castle business C

Castle business C
Castle guildhall B
Castle city building C
Castle city building C
Castle warehouse C
Castle city building C
Castle tavern C
Castle guildhall B
Castle warehouse C
Castle business C
Castle tavern C
Castle business B
Castle business C
Castle guildhall B
Castle row house B
Castle business B
Castle tavern C
Castle business C
Castle tavern B
Castle business B
Castle guildhall C
Castle tavern D
Castle guildhall B
Castle Waterdeep Way business
Castle guildhall B
Castle guildhall B
Castle row house B
Castle row house A
Castle  Gem Street festhall B
Castle guildhall C
Castle residence B
Castle city building C
Castle city building C

Castle inn C
Castle tavern D
Castle tavern C
Castle warehouse C
Castle residence A
Castle tavern C
Castle tavern D
Castle business B
Castle business A
Castle business B
Castle festhall C
Castle Corner of Tharleon Street tavern C
Castle rooming house/inn B
Castle residence B
Castle residence B
Castle wizard's domicile B

Castle Street of Bells business B


Castle business C
Castle temple A
Castle city building A
Castle city building A
Castle city building A
Castle residence A
Castle residence A
Castle school A
Castle tavern B
Castle temple A
Castle city building A
Castle city building A
Castle residence A
Castle inn A
Castle city building A
Castle residence A
Castle festhall B
Castle residence C
Castle residence C
Castle business C
Castle business B
Castle business B
Castle inn
Castle temple
Castle festhall
Castle xxxxxx
Castle Tchozal’s Race business
Castle business
Castle school
Castle residence
Castle business
Castle business
Castle tavern
Castle business
Castle tavern
Castle business
Castle residence
Castle business
Castle business
Castle business
Castle tavern
Castle xxxxxx
Castle inn
Castle tavern
Castle business
Castle xxxxxx
Castle city building
Castle festhall
Castle business
Castle business
Castle business
Castle business
Castle business
Castle business
Castle tavern
Castle xxxxxx
Castle Street of Bells Business
Castle Melshar's Street residence
Castle Street of Silks xxxxxx
Castle residence
Sewers
castle business
castle Landmark
castle business
castle business
castle business
castle business
castle tavern
castle tavern
castle festhall
castle festhall
castle festhall
castle business
castle residence
castle rental villa
castle rental villa
castle rental villa
castle rooming house
castle rental villa
castle inn
castle Landmark
castle Landmark
City of the Dead city building
City of the Dead vault C
City of the Dead tomb C
City of the Dead tomb A
City of the Dead tomb B
City of the Dead tomb B
City of the Dead tomb A
City of the Dead tomb B
City of the Dead tomb A
City of the Dead tomb C
City of the Dead tomb B
City of the Dead city building A
City of the Dead city building A
City of the Dead city building A
City of the Dead tomb B
City of the Dead city building
City of the Dead city building
City of the Dead city building
City of the Dead city building
City of the Dead city building
City of the Dead city building
City of the Dead city building
City of the Dead city building
Castle festhall
Deepwater Harbor city building A
Deepwater Harbor city building A
Deepwater Harbor city building A
Deepwater Harbor city building A
Deepwater Harbor temple A
Deepwater Harbor business D
Deepwater Harbor city building A
Dock Tavern
Dock Inn
Dock tavern C
Dock business C
Dock guildhall C
Dock warehouse D
Dock business D
Dock tavern C
Dock inn C
Dock inn C
Dock inn C
Dock business D
Dock inn C
Dock tavern D
Dock corner of Candle Lane and tavern D
Dock warehouse C
Dock inn C
Dock business D
Dock tavern D
Dock festhall D
Dock guildhall B
Dock warehouse C
Dock tavern/guildhall D
Dock festhall C
Dock tavern D
Dock business C
Dock festhall C
Dock festhall C
Dock tavern D
Dock guildhall C
Dock warehouse D
Dock TAVERN/warehouse D
Dock guildhall C
Dock tavern D
Dock business C
Dock row house B
Dock tavern/guildhall C
Dock festhall C
Dock business D
Dock business D
Dock guildhall C
Dock business C
Dock tavern D
Dock inn C
Dock guildhall C
Dock guildhall B
Dock business C
Dock guildhall C
Dock guildhall C
Dock business C
Dock warehouse C
Dock business D
Dock warehouse C
Dock business D
Dock row house C
Dock festhall C
Dock business C
Dock city building C
Dock city building C
Dock tavern D
Dock tavern C
Dock business C
Dock guildhall D
Dock business B
Dock festhall D

Dock Adder Lane business D

Dock Net Street business D


Dock business D
Dock tavern D
Dock row house D
Dock warehouse D
Dock warehouse D
Dock business B
Dock guildhall C
Dock inn D
Dock tavern D
Dock tavern
Dock business
Dock tavern
Dock tavern
Dock business
Dock tavern/inn
Dock festhall
Dock row house
Dock business
Dock tavern
Dock tavern
Dock festhall
Dock business
Dock row house
Dock business
Dock tavern
Dock tavern
Dock festhall
Dock city building
Dock Temple
Dock tavern
Dock tavern
Dock row house
Dock row house
Dock Business
Dock Warehouse
Dock Business
Dock Business
Dock Business
Dock festhall
Dock warehouse
Dock warehouse
Dock business
Dock business
Dock business
Dock business
Dock business
Dock business
Dock business
Dock business
Dock business
Dock business
Dock business
Dock Inn
Dock city building
Dock Coin Alley location
Dock Wharf Street Establishment
Dock Adder Lane Business
Dock Wastrel Alley Tavern
Dock Wastrel Alley Tavern
Dock tavern
Dock city building
Downshadow and The Warrens xxxxxx

Downshadow and The Warrens xxxxxx


Downshadow and The Warrens xxxxxx
Downshadow and The Warrens Landmark
Downshadow and The Warrens xxxxxx
Downshadow and The Warrens xxxxxx
Downshadow and The Warrens xxxxxx
Environs of Waterdeep xxxxxx
Environs of Waterdeep xxxxxx
Field city building
Field business
Field
Field city building A
Field tavern
Mercery xxxxxx

Mountainside xxxxxx
Mountainside xxxxxx
Mountainside residence
Mountainside xxxxxx
Mountainside xxxxxx
North city building C
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North temple A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North inn B
North noble villa A
North noble villa A
North noble villa A
North tavern B
North tavern C
North festhall B
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North tavern C
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa A
North noble villa C
North No 6 Tarsar Street business C
North noble villa A
North warehouse C
North guildhall B
North inn B
North business C
North business C
North business C
North guildhall C
North noble villa A
North noble villa A
North business C
North noble villa A
North tavern C
North noble villa A
North noble villa A
North row house B
North business B
North business C
North business/row house B
North row house A
North row house A
North inn/warehouse B
North business A
North business A
North business B
North business B
North business A
North rooming house A
North business/row house A
North temple A
North row house A
North residence A
North villa A
North Trollskull Alley, 2 business B
North city building A
North city building A
North inn B
North city building A
North noble villa
North inn
North business
North residence
North festhall
North Copper Street business
North business
North alley
North residence
North residence
North business
North inn
North business
North festhall
North business
North rental villa
North Trollskull Alley, 3 business
North Trollskull Alley, 4 business
North Trollskull Alley, 5 business
North Trollskull Alley, 6 business
North Trollskull Alley, 1 tavern
North Landmark
North Suldown Street festhall
North Mhalsymber's Way Temple
north
North business
North Business
North Tsathree's Comforts was located on Golden Serpent Street in the North Ward of Waterdee
business
Outside
Outside
Outside
Outside
Sea business
Sea tavern C
Sea tavern C
Sea business B
Sea inn B
Sea temple B
Sea noble villa A
Sea noble villa A
Sea wizard's domicile C
Sea noble villa A
Sea temple A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea wizard's domicile B
Sea noble villa A
Sea noble villa A
Sea business B
Sea temple A
Sea noble villa A
Sea temple A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea wizard's domicile B
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea wizard's domicile A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea tavern B
Sea temple B
Sea inn B
Sea noble villa A
Sea tavern C
Sea inn B
Sea inn B
Sea noble villa A
Sea inn B
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea noble villa A
Sea festhall B
Sea tavern B
Sea temple A
Sea noble villa A
Sea temple A
Sea tavern C
Sea business B
Sea tavern/inn A
Sea business B
Sea business B
Sea business B
Sea business B
Sea city building A
Sea residence A
Sea residence A
Sea rental villa A
Sea city building n/a
Sea city building A
Sea city building A
Sea city building A
Sea city building A
Sea city building A
Sea festhall B
Sea city building A
Sea residence A
Sea city building A

Sea Tavern
Sea Sul Street Temple
Sea (Tavern in Darselune Streettavern
Sea noble villa
Sea Corner of Morningstar Way,
tavern
Sea residence
Sea xxxxxx
Sea Khulzar’s Alley xxxxxx
Sea festhall
Sea Landmark
Sea rooming house
Sea festhall
Sea rooming house
Sea tavern
Sea business
Sea business
Sea business
Sea noble villa
Sea noble villa
Sea festhall
Sea business
Sea festhall
Sea Heroes' Walk Landmark
Sea Temple
Sea tavern
Sea Business
Sea business
Sea Street of Lances business
south business
South tavern C
South guildhall D
South guildhall/inn/tavern B
South business C
South guildhall B
South guildhall B
South business C
South business D
South tavern D
South row house C
South guildhall B
South business C
South guildhall B
South tavern D
South festhall B
South business B
South business C
South tavern C
South business C
South guildhall B
South business C
South tavern D
South business C
South business C
South warehouse C
South business D
South business D
South business C
South row house C
South row house B

South business C
South business C
South row house B
South business B
South wizard's domicile B
South city building B
South house/business B&C
South business C
South business B
South business D
South inn B
South warehouse C
South tavern C
South noble villa A

South business C
South temple/house C

South tavern D
South business B
South business C
South business D
South business B
South city building A
South city building A
South ruined building D
South tavern
South business
South business
South business
South inn
South business
South festhall
South business
South temple
South Rising Ride Business

South Tulmaster's Street Business


South temple
South business
South business
South wizard's domicile
business
Sewers
South row house
South business
Trades tavern/inn
Trades tavern C
Trades business C
Trades inn B
Trades business B
Trades row house B
Trades wizard's domicile A
Trades business B
Trades inn B
Trades business C
Trades guildhall B
Trades guildhall B
Trades business C
Trades inn B
Trades guildhall C
Trades inn B
Trades business B
Trades business C
Trades business C
Trades guildhall B
Trades business C
Trades warehouse C
Trades guildhall C
Trades business C
Trades business C
Trades guildhall B
Trades guildhall C
Trades guildhall B
Trades festhall B
Trades On Scroll Street guildhall B
Trades warehouse C
Trades guildhall C
Trades inn B
Trades business C
Trades guildhall G
Trades business B
Trades tavern C
Trades guildhall C
Trades city building A
Trades River’s Square tavern C
Trades business C
Trades row house B
Trades guildhall C
Trades inn C
Trades row house B
Trades business A
Trades temple A
Trades rental villa A
Trades city building A
Trades tavern C
Trades row house B
Trades business B
Trades temple
Trades business
Trades Tavern
Trades xxxxxx
Trades xxxxxx
Trades tavern
Trades tavern
Trades xxxxxx
Trades business
Trades Sorn Street Establishment
Trades Mhaer's Alley business
Trades Mhaer's Alley business
Trades Mhaer's Alley. business
Trades business
Trades Mhaer's Alley
Trades Mhaer's Alley business
Trades business
Trades Landmark
Ward Ship Street Tavern
Landmark

business
Kulzar’s Alley
Landmark

settlement
settlement
Landmark
Corner of Morningtavern
noble villa
noble villa
Vhezoar Street noble villa
xxxxxx
xxxxxx
xxxxxx
xxxxxx
xxxxxx
xxxxxx
xxxxxx
noble villa
xxxxxx
xxxxxx
inn
noble villa
Other
business
Tavern
xxxxxx
Business
Establishment
Street of the Lances xxxxxx

city building

Landmark
Landmark
noble villa

business
noble villa
noble villa
City of the Dead
noble villa
noble villa
residence
residence
residence
residence
residence
noble villa
noble villa
westfront Mendever Streetresidence
Sewers dungeon
Sewers dungeon
Sewers dungeon
Sewers dungeon
Ilzantul Street, near Delzorin Street.
broadsheet
noble villa
Trades business
South festhall
Trades Gondalim's Court
North Hassantyr's street School

block west (and slightly north) of Seatrees Shrine in Shrines of Nature ($5).
of Sabbar's Alley.
just southwest of warehouse that stands in interior of block.
Alley, south off Street of Glances.
in southern end of Heroes' Garden. Note that halfway down this shaft is a secret door leading to Catacombs of Yintros.
yway west of Eltorchul Villa ($22), south of Ivory Street and north of Pharra's Alley.
t opens north off Chasso's Trot, just west of Sul Street.
h of Jhansczil Villa ($14), across road.
st south of Brossfeather Villa (N2).
d alley that opens off Grimwald's Way, just south of Ilitul Villa ($17).
c opening off alleyway that bounds Nesher Villa ($23), just west off Mendever Street.
gates of Manthar Villa ($36), off Delzorin Street between Sul Street and Shield Street.
interior alleyway of block bound by Vordil Street, High Road, Delzorin Street, and Copper Street.
f Trollskull Alley, closest to intersection of Whael-gund Way and Delzorind Street.
orth off Horn Street, between Tower March and Whaelgund Way.
alley in southern interior of block bounded by Delzorin Street, Vhesoar Street, Sulmoor Street, and Ilzantil Street.
ht, where it joins Street of Whispers.
ortheast of Toalar's Lane.
ets Calamastyr Lane.
of Runer's Alley.
k bounded by Hassantyr's Street, High Road, Julthoon Street, and Copper Street.
r's Lane (by alleyway parallel to Tharleon Street).
ackstaff Tower (C6) at base of rocky cliff-face.
op of rocky slope of Mount Waterdeep, at a point due southwest of Turnback Court.

n alleyway opening south of Cymbril's Walk, between Street of Silver and Warriors' Way.
dead-end alley in block bounded by Lamp Street, Street of Bells, Cymbril's Walk, and Street of Sword.
nction of alleyways in block bounded by Lamp Street, High Road, Selduth Street, and. Street of Bells.
ner of an alley opening off of High Road (first north of Lamp Street, just to west of Andamaar's Street).
Note that it is possible to reach surface by means of a secret door from this junction room leading to secret stair that connects Fireplace Level to G
n alleyway that opens off Golden Serpent Street and Nindabar street, just east of Mhalsymber's Way.

alleyway opening south off Sevenlamps Cut.


ws Alley and Lemontree Alley.
Pampered Traveler Inn (C11).
n High Road and Street of Bells, north of Buckle Alley.

uth of Selduuth Street.


ar's Walk on north, west of Theln Lane.
s that opens west off Wall Way, just south of Andamaar's Street.
Ironpost Street, that opens west off Wall Way, at point where it joins another alley branching to north.
ey just north of Costumers' Hall (T11).
alley opening east off Street of Tusks, just south of Burnt Wagon Way.
off of Spendthrift Alley, just behind (east of) Thentavva's Boots (T12).

t) of Olmhazan's Jewels (C29) between High Road and Street of Bells.


y opening south off Nelhuk's walk (just north of intersection of Adder Lane and Gut Alley).
of a dead-end alley that opens off Shesstra's' Street (just north of Blackstar Lane).
f alleyways off Snail Street, north of Shesstra's Street.
ff of Belnimbra's Street, in block bounded by Soothsayer's Way, Snail Street, and Rainrun Street.
d of Quaff Alley (off High Road).
46), on Soldiers' Street just southeast of Watchmen's Way.
ays just north of Three Pearls Nightclub (D18).
west off Way of Dragon.
dead-end alley opening south off Simples Street.
n Alley and Burdag Lane.
alley, where it joins Quill Alley between Wide Way and Nethpranter's Street.
-end forked alley that opens east off Rivon Street, north of Spendthrift Alley.
ast off north end of Drovers' Street.

st of Saddlers' & Harness-Makers' Hall (S6)


ff Rising Ride between Juth Alley and Caravan Court.
opens south off Olaim's Cut.
ach Street, just west of High Road.
er Prestar's Furniture (S54), east of Carter's Way and immediately south of Coachlamp Lane.

leyway north of Bellister's House (S25)-


s Palace (C75). This shaft opens into a cellar guarded at all times by five guard members and one armar (see City Watch; an alarm on wall near them
h from SF32 to Dungeon of Crypt.
urt, just east of Snail.Street and north of Street of Curtains. It can be reached by way of two different secret doors into sewers - one leading north fr
with once-secret northern entrance to Citadel of Bloody Hand. There is now a guard station here, once used to defend Castle Waterdeep from atta
th and west of SF48 with once-secret southern entrance to Citadel of Bloody Hand. Otherwise identical to SF73.
flooded depths of SF21 leads down to a set of now-flooded chambers built long ago as a storage vault by some forgotten merchant. These chambe

0. Determination of building type


WARD B C
Castle 40% 40%
North 60% 40%
Sea 70% 30%
Trades 30% 40%
South 20% 50%
Dock 10% 60%

1. DETERMINATION OF BUILDING HEIGHT


1B. CLASS B BUILDING HEIGHT
1  One story without basement
2 2.        Two stories without basement
3 3.        Three stories without basement
4 4.        Four stories, without basement
5 5.        One story, with basement
6 6.        Two stories, with basement
7 7.        Three stories with basement
8 8.        Four stories, basement, tower with additional floors possible
1C. CLASS C BUILDING HEIGHT
1 1.        Two stories without basement
2 2.        Three stories without basement
3 3.        Three stories with basement
4 4.        Two stories with basement
1D. CLASS D BUILDING HEIGHT
1 1-2. One story, without basement
2 1-2. One story, without basement
3 3.        One story, with basement
4 4.        One story, with tower or partial upper level.

BUILDING CONDITIONS DETERMNIATION


2. Building Conditions A
1 1 Derelict, boarded up (possibly in use as a secret meeting place by thieves, intrigue groups, mons
2 2 Ramshackle, badly in need of repair;
3 3 Well-worn and in heavy daily use, with evidence of some recent repair work with more minor w
4 4 Well-kept and clean, in good condition;
5 5 New or pristine condition, freshly decorated or carefully-maintained, perhaps with ornate trim a
6 6 Currently under construction or extensive repair (includes recent damage by fire, collapse, weat
2. Building Conditions B (variant)
20% 0-1 Derelict, boarded up, abandoned
10% 2 Ramshackle, in need of repair
20% 3-4 Well-worn, heavy daily use, some need of repairs
20% 5-6 In good condition, well-kept, and clean
10% 7 Under construction, or extensive repair
20% 8-9 New, well-cared for, and freshly redecorated.

3. BUILDING FUNCTION DETERMINATION


1d10 B C D
1 Warehouse (with elevator
Warehouse Warehouse
2 Warehouse (with elevator
Row House, Offices above GroundWarehouse
3 Business Offices Row House, Apartments above GrWarehouse
4 Business Offices Row House, Storage or ApartmentWarehouse
5 Boarding/Rooming HousBoarding/Rooming House Private Family Residence, Lesser Mercha
6 Boarding/Rooming HousBoarding/Rooming House Boarding/Rooming House
7 Row House, ApartmentsRow House, Offices & ApartmentsShop

8 Row House, ApartmentsRow House, Offices & ApartmentsOffice(s)


9 Private Family Residenc Row House, Ground Floor & UppeMultiple Family Residence, Lesser Merch
10 Private Individual Resid Row House, Ground Floor & UppeIndividual Residence with Rental Storag
NUMBER OF FLOORS OWNER C - CO A - TA P - PIPD - DA
3
2
3
4
5
4
2
2 Council of Farmer-Grocers
3 4 4
2 Sanchel 4 3
3 4 4
1 2 3
1

1 4
4 Watchful Order of Magists & Protectors
2 Lords
2 Lords
2
2 City Guard
2 4 3
3 Guild of Fine Carvers
2
1 4
2 3 3
2 4
2
2 Baker's Guild
3
1 4
2 2 2
1 2
2 4 4
2 4
1 Guild of Trusted Pewterers & Casters
1 4 3
1 Solemn Order of Recognized Furriers & Woolmen

3 Fellowship of Innkeepers
2 Surveyors', Map & Chart-makers' Guild
3
3
5
2 Jewelers' Guild
3
3
2 City Guard

3 3 3 4
2 3 3
2 4 3
4
3
1 3 4
1 3 2
2
3 4
2
3 4 3
3 2 3
5
4
4
3 Wands

2 Ornliir Lalthlussz. [ See "Who's Who in Waterdeep," p.92, City of Splendors. ]


1 2
4
5 Griffon Cavalry
6 City Watch
6 City Watch
4
3 cassalanther
4
1
3
7 Lords
10 Lords
2
3 2 3 2
4 Lords
3
2 3 3
3
2
4
2 3
2

Neverember

5
Ornliir Lalthlussz
Emmerlund "Brighthands," a retired adventurer-turned-wine m

3 2
2 2
2 1
3
4

5 5

1
1
1
1
1
1
1
1
1
1
4 City Watch
4
7
1

4 City Watch
4
3
3
6
1
3 Nav
1 1
3 2
3
2
2 Splendid Order of Armorers, Locksmiths, & Finesmi
5
1
2
2 Astar Vice, a curious tiefl 4 3
3 3 2
3 4 3
3
4 3 5
3 3 1
2 2 2
2
3 Owned by “Grandmother Guntild 2 2
2
1 2 1
1 4
2 Order of Master Shipwrights
2
2 Dungsweepers' Guild. The tavern barkeeper, a hum
6 4
3 3 3
3
4 4
3 3 3 3
2 3 2
2 Fellowship of Salters, Packers, & Joiners
3
4
2 Coopers' Guild
1 3 4
1
3
3 Most Diligent League of Sail-makers & Cordwainers
b. Katisa an older blonde mermaid who's been in the biz the longest. She takes her job very ver
2s & 3s c. Lixeine a younger brunette mermaid
4 who's
3 just
3 scrapping by for her family. She fidgets and ta
d. Theseisa the youngest brunette mermaid who uses her money to collect various trinkets obe
1
1
2 Fishmongers' Fellowship
2
1 3 2 2
3
3 Guild of Watermen
3 Master Mariners' Guild
2
2 League of Skinners & Tanners
2 Guild of Butchers
1
4
2
4
2
2
4s & 5s 4 2 3
1 3
3
2 lords
2
2
2
1
2
1

2 Baershin Talnu. [ See "Who's Who in Waterdeep," p.92, City o

1 Glaerth Homblestaum. [ See "Who's Who in Waterdeep," p.92, City of Splendors. ]


1
1
2
2
2
3
3 Loyal Order of Street Laborers
2
1 1 2

3 3
4

2 2 3

1 1

The Water Club was known to have been owned by a consortium o

4
3
2s & 3s free

1s & 2s
1s & 3s Phulbrinter
2s
2s
1s & 2s
2s & 4s free
2s & 3s
3s
3s & 4s
2s
2s & 3s
1s & 2s
1s & 2s
3s & 4s
1s & 3s
2s & 3s Phulbrinter
2s
3s
3 Owned by a female fire gen 4 4
1s, 2s, & 4s
2s & 3s
2s
1 4 4
2
4 4 4
3s & 4s
2s & 3s Ralnarth
3s
3s & 4s
Spectator: Thoim Zalamm, some call him a philosopher, sometimes drifts out over the rooftops of the ci
4 Bartender: Driss Marlpar (daughter of
4 Munzrim), highly
4 intelligent, oddly tall, likes to talk to Thoim as he
1s & 3s
2s & 4s
2s
3S
3S
1s & 2s
3s & 4s
2s & 3s Belbrundel
2s
4
2
2s & 4s
4
2 Guild of Glassblowers, Glaziers, & Speculum-maker
2s & 3s
2 4
1 5
1
3 Guild of Apothecaries & Physicians
3s
2s & 3s
1
3s Wands
1 Argupt 4 2
3s & 4s who mans the bar along with a human barmaid (Helia Damsav)
3s
3
2
2 3
2
3
2
4
2 4
2 5
2 4
3 4
2
Female High Elf. 5'9, athletic build, 117 years old. Waist-high curled blonde hair, golden eyes, s
5 Is always serene, very generous to her patrons yet still courteous to non-patrons.
3
3
4
6
4
3
5 City Watch
3
3 3 3
4
Elaith Craulnober

Vincent Trench

2 3 3
2 2 4
2 4
2 Owned by the Gnomish by Gnature co-op lead by a fore
2s
2s & 3s
3s
1
1s & 2s
3
4s & 3s Gundgulf
2s
2s
1s & 3s
4
4s & 5s
2s
1
2s & 3s
2s & 4s
5
1s & 3s Belbrundel
1s & 2s
2s & 3s Gundgulf
4s
2s
1s & 2s
3s silmerhelve
3s & 4s ruldergost
4
3s & 4s husteem
3s zulpair
2s
2s & 3s
3s & 4s
1s & 3s
1s 4 3
3s
3s
1s & 2s
2 4 3
3 4 4
3 Damakos Wonderlust, Male T 4 4
1s & 2s
3
2s & 3s
3s
3s & 4s cassalanther
1s & 2s
2s & 4s
2s & 4s
3s
1s & 3s Gralleth
4 5
2 Gounar Siltshift, an 80 year old earth genasi, has has own
4
2s & 4s
3
1
2 5
4 5 4
2
2 4
2 5
3
6
3
5
3
n/a
5
3
5 City Watch
4
3
3 4
5
2 cassalanther
4

Neverember

Raventree
Saerfynn
2 3
Bard: Claws in the Wind, Tab 4 3
4

1 3 4
1 Carpenters, Roofers & Plasterers Guild
3 Vintners', Distillers', & B 2 2 5
2 4
3 Wagonmakers' & Coach Builders' Guild
2 Saddlers & Harness-Makers' Guild
2 3
4 4
1 Draeli Hornieth, Male Wood Elf. Barkley, awakened mast
2
2 Guild of Stonecutters, Masons, Potters, & Tile-make
1
2 Fellowship of Carters & Coachmen
1 2 1
3 4 4
3
2 2
4 3 2
1 4
3 Most Careful Order of Skilled Smiths & Metalforger
4
2 2 3
5
2
3
4
2
2
3
2

1
1
2
2s 3
4s
2 City Watch
3 4
2
2
2 2
3 Antonia Duvalla, Female Human.
2
2 A kenku wizard named Cork Pop has animated all of the
2s & 3s

3 2
3

1
2 3
2
1 3
2
4
5
1
Jastra Blynthard, a tiny woman of good humor, dancing green eyes, and a slowly

Nera 
2
1
4 3 4 4
2 3
2
5
2 4
3 3 5
2
3 Fellowship of Bowyers & Fle 4 5
2 Order of Master Taylors, Glovers & Mercers.
1
2
1 League of Basketmakers & Wickerworkers
6 5 4
4
3 4
2
2 Council of Musicians, Instrument-Makers
3 4& Choristers.
2
1
1 Launderers's Guild
1 3
2
3 Scriveners, Scribes & Clerks Guild. A
3 Cellarers and Plumbers Guild
2 Most Excellent Order of Weavers & Dyers
3 4
3 Chandlers' & Lamplighters Guild
2
2 Stationers' Guild
5 3 2
2
2 Stablemasters' & Farriers' Guild
3
2 The owner, a female human na 4 2
2 Cobblers' & Corvisers' Guild
6 Lords
3 3 3
1
3 Wands
2 Wheelwrights' Guild
3 4 5
4
3
4
3
4
2 Guy Robinet, Male Human
3
2

Murghan Strom spent much of his youth aboard ve


4 3
at connects Fireplace Level to Grinning Lion's midden. Only proprietor of Grinning Lion knows of this secret door, because he installed it.
atch; an alarm on wall near them is sounded whenever they see or hear anything suspicious from sewers below.

to sewers - one leading north from secondary passage leading southeast from SF49, one leading west from primary passage running roughly north-
end Castle Waterdeep from attack from below and now used to keep living spell legacies of Halaster's Higharvestide trapped within.

otten merchant. These chambers are now home of Savants of Dark Tide.

D
20%
0%
0%
30%
30%
30%
hieves, intrigue groups, monsters, or adventurers);  

pair work with more minor work needed;

d, perhaps with ornate trim and furnishings;


amage by fire, collapse, weather, explosion, etc.).

mily Residence, Lesser Merchant or Laborer


Rooming House

amily Residence, Lesser Merchant or Laborer


Residence with Rental Storage
Total NOTES FR WIKI LIbusiness t Markup Resale ValDESCRIPTION2
Pink marbel courtyard walls (BT 18)
C|A| P|D Built of pink marble, this three-story cath
C|A| P|D
C|A| P|D
C|A| P|D The Font of Knowledge is a temple to Ogh
C|A| P|D Temple of Tyr. Holy Order of the Knights o
"If he [Samark]’s like his mentor Ashemm
C|A| P|D Description (BT 242) ** Might be the son
C|A| P|D The ground on which the Cynosure was b
C|A| P|D Council of Farmer-Grocers.
4C | A | 4 P | D Tavern (4c•4p) A live
4C | A | 3 P | D http://forgottenrealms.wikia.com/wiki/Smiling_Siren
The Siren's entry room featured elaborate
4C | A | 4 P | D On the northeast corn
2C | A | 3 P | D Tavern (2c•3p). An ol
- Nararoot, cassil, bastit, archangelica, att
C|A| P|D Assassins. Drugs. Poisons. Potions. Surgical kit and cranial drill
Magic Shop (Curios) and Warehouse • (4c). A cu
4C | A | P | D items. This shop stands on the east side of the S
A three-story stone tower surrounded by
C|A| P|D Magic items. Scrolls. Watchful Order of M
C|A| P|D Paddocks for Piergeiron's Palace
C|A| P|D Stables for Piergeiron's Palace
C|A| P|D Storage for Palace
C|A| P|D Barracks for City Guard. Typically has a ro
4C | A | 3 P | D http://beyond-there-be-dragons.blogspot.com/20Tavern, Nightclub (4c
C|A| P|D Fine Carvers Guild. The slate-roofed wood
C|A| P|D Warehouse (Halls of Hilmer). The wareho
Shop (Armor) • (4c). The work of Master H
4C | A | P | D Armor. This shining shop has a front of armor pla
3C | A | 3 P | D Tavern (3c•3p) A comfo
4C | A | P | D Shop (Stringed Musical Instruments) Standing upon a velvet draped plinth, hig
C|A| P|D This shop, on the east side of Warriors’ W
C|A| P|D Baker's Guild.
C|A| P|D
4C | A | P | D Shop (Jewelry) 
2C | A | 2 P | D Tavern (2c•2p) Used
2C | A | P | D Shop (Hats) • (2c) A habidasher that has seen better
4C | A | 4 P | D http://forgottenrealms.wikia.com/wiki/Elfstone_ Entertainment was provided in the form o
Adamantine, alchemist fire, acid flasks, ho
4C | A | P | D Shop (Herbs and Medicines) Empty bottles, pen and ink, paper and rag
C|A| P|D Guild of Trusted Pewterers & Casters.
4C | A | 3 P | D Tavern (4c•3p) This w
C|A| P|D Solemn Order of Recognized Furriers & W
Rings, holy symbols (good, evil, neutral), n
C|A| P|D http://forg Magic items Torches, lanterns, medical supplies, track
C|A| P|D Fellowship of Innkeepers. The headquarte
C|A| P|D Surveyors', Map & Chart-makers' Guild.
C|A| P|D
C|A| P|D
C|A| P|D https://for Entertainers Spa in the city of Waterdeep on Gem Stre
C|A| P|D Jewellers Guild
C|A| P|D
C|A| P|D A simple bell tower used to signal fires, att
C|A| P|D Smithy for City Guard. They are some of t

3C | 3A | 4 P | D Built in 1306 DR on the ruins of Halaster B


Tavern (3c•3p) A comfortable, unimpress
3C | A | 3 P | D Companionship is expensive and (reputed
4C | A | 3 P | D Tavern (4c•3p) A popular tavern for visito
C|A| P|D Crommer's warehouse
C|A| P|D Mirt has quite a history with Durnan, the
3C | A | 4 P | D Tavern (3c•4p). A dwa
3C | A | 2 P | D Tavern (3c•2p) A crowded, dark, and dirty
C|A| P|D Food, Special Substances & Items
■ Luskan (a storeroom in a wheelwrigh
4C | A | P | D ■ Mulmaster (a dark corner of the Sca
C|A| P|D Shop (Silver Goods) Dealer of fine dining utensils
4C | A | 3 P | D http://forgottenrealms.wikia.com/wiki/Jhrual%27s_Dance
A festhall in the Cas
http://forgottenrealms.wikia.com/wiki/Tavern_of_the_Flagon_Dragon
Tavern (2c•3p) A modest neighborhood p
2C | A | 3 P | D http://beyond-there-be-dragons.blogspot.com/2014/03/the-tavern-of-flagon-dragon-wate
Corner of Tharleon Street, Three Stories h
C|A| P|D http://forgottenrealms.wikia.com/wiki/Sapphire An expensive rooming
C|A| P|D https://forgottenrealms.fandom.com/wiki/Sablehearth
C|A| P|D
C|A| P|D

C|A| P|D Rope and net shop in Castle Ward, Water


2C | A | P | D Horth Shalark's Broadsheets. Printer (Bro
C|A| P|D Temple of all elven deities.
C|A| P|D Headquarters for griffon mounts of City G
C|A| P|D Sentry Tower
C|A| P|D Sentry Tower
The Arcane Gallery
C|A| P|D Potions. Scrolls. Magic armor. Magic Must be greater than 5th level
C|A| P|D
A tunnel cut through Mount Waterdeep,
C|A| P|D In just a few short years, New Olamn has
A modest but comfortable tavern; a fa
C|A| P|D Was previously The Crow's Nest.
C|A| P|D The headquarters of the Order of the Eve
C|A| P|D Open Lord's lodgings occupy the two nort
The castle can house approximately thre
C|A| P|D
C|A| P|D
2C | 3A | 2 P | D  Inn (2c•2p•3a)
C|A| P|D This tall, marble sculpture is an incredibly
C|A| P|D
3C | A | 3 P | D An upscale brothel kn
C|A| P|D
C|A| P|D
C|A| P|D The main attraction that set the tone for t
3C | A | P | D Shop (Historical Curios & Books) • (3c). A long-standing shop focused on h
C|A| P|D Tobacco. Pipes
C|A| P|D Inn, big, impressive and richly furnished (
C|A| P|D Just-finished temple of Lurue, on Rainrun
C|A| P|D
C|A| P|D Looming three stories tall over the interse
various magical rings
C|A| P|D Slashers Bane (+2 vs slashing) Dwarven
** Probably connected to the former nob
C|A| P|D *** Or Belabranta
Mendever Street, Castle Ward, Clientele:
C|A| P|D Secret Clientele: Men who need to imper
C|A| P|D Marbel Four-story grandhouse, owned by
C|A| P|D Assassins. Drugs. Poisons. Potions. Near Ordalth House, (BT)
C|A| P|D Shop, Street of Silks, over a century old, s
http://forgottenrealms.wikia.com/wiki/Griffon%27s_Grog
C|A| P|D As of 1374 DR, its
https://books.google.ca/books?id=crmmRfrMBx4C&pg=PT84&lpg=PT84&dq=griffon%27s+g
C|A| P|D Beauty/dress salon, owned by Lady Ilira N
C|A| P|D Hearth-house (i.e. restaurant) with good,
5C | A | P | D School (Grace, Etiquette, Comportment) •
C|A| P|D Aumur Vraskalan (his cellar expansions ca
C|A| P|D Maps Seller of maps, charts and books, knows m
C|A| P|D Moneylender on Rainrun Street (ED)
C|A| P|D
Tavern (SAY 1,13)
C|A| P|D ** Castle Ward?
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Looks a little bit like a temple, connects W
C|A| P|D Mansion turned brothel, where one may
C|A| P|D far from the first choice of people in need
C|A| P|D Meldar Merammon (E:DM 37)
C|A| P|D Urdreath Telfeather, sells and repairs coa
C|A| P|D Caxlant Wintertal, merchant of paint and
C|A| P|D proud owner of five sausage and savory p
C|A| P|D Newly opened, massage and wellness par
C|A| P|D Tavern on the lap of
C|A| P|D
C|A| P|D
C|A| P|D Proprietor: Emmerlund "Brighthands," a r
C|A| P|D An expensive four-story stone and wood
C|A| P|D This diplomatic residence houses the Wel
C|A| P|D
C|A| P|D The wonderful scent of meat pies fills the
C|A| P|D The walking statue called the Griffon is sh
4C | A | P | D The Danimar family was once the oldest h
C|A| P|D Adventuring gear (3c) Though a bit spendier than most cara
C|A| P|D Shop (Eyeshop)
C|A| P|D Import/Export (Spirits)
3C | A | 2 P | D Tavern (3c•2p) A modest but comfortable
2C | A | 2 P | D Tavern (2c•2p) A rough-and-tumble beer-
Festhall (2c•1p) A bawdy burlesque palac
2C | A | 1 P | D
3C | A | P | D  Festhall (3c) A shabby, low-coin festhall.
4C | A | P | D Spa (4c) A surprisingly upscale spa that fe
C|A| P|D Shop (Curios) and Warehouse • (4c). A curio and co
C|A| P|D The miniature castle originally established
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
5C | A | 5 P | D  Inn (5c•5a). Waterdeep's plushest inn wi
C|A| P|D The body has been hollowed out and turn
Curatives
C|A| P|D Various medicinal items
C|A| P|D
C|A| P|D This small tomb is the final resting place f
C|A| P|D This is a vast mausoleum with a row of lo
C|A| P|D This tall, marble sculpture is an incredibly
C|A| P|D Also known as "the Coinscoffin," this resti
C|A| P|D This intricate, sixty-foot-high sculpture de
C|A| P|D This small, black marble tomb is the final
C|A| P|D This is a spe¬cial tomb for sages, a small,
This is the official warriors' tomb of Wate
C|A| P|D the skeleton of an asp). At the far end of
C|A| P|D Decorated with coral carvings and built of
C|A| P|D At the northern end of the Dungeon of th
C|A| P|D Sentry Tower
C|A| P|D Sentry Tower
C|A| P|D Sentry Tower
C|A| P|D In the depths of this heavily warded tomb
C|A| P|D Leads from Mhalsymber's Way into the C
C|A| P|D Guarded by the Watch (CotD 40,58)
C|A| P|D Guarded by the Watch (CotD 40)
C|A| P|D Functions, (CotD 61)
C|A| P|D Carver family’s private Gate (CotD 9)
Owns a Guidebook to Waterdeep**, that
C|A| P|D ** The guidebook may be a copy of “Volo
C|A| P|D Leads from Mhalsymber's Way into the C
C|A| P|D Guarded by the Watch (CotD 40,58)
C|A| P|D Sometimes referred to as the "Guardsma
C|A| P|D Sentry Tower
C|A| P|D Sentry Tower
C|A| P|D Keep. On the west end of Deepwater Isle.
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Armor. Weapons. This underwater lighthouse stands at the
1C | A | 1 P | D Tavern (1c•1p). Often called a "swill hall"
3C | 2A | P | D Inn (3c•2a)
C|A| P|D
C|A| P|D
C|A| P|D Splendid Order of Armorers, Locksmiths &
C|A| P|D
C|A| P|D
C|A| P|D http://forgottenrealms.wikia.com/wiki/Selûne%27s_Smile
4C | 3A | P | D Upon entering, patr
3C | 2A | P | D
4C | 3A | P | D
Selection of arcane scrolls
C|A| P|D Maps Blank Scrolls (for scribing)
Bond: She’s long been a staple of the Doc
3C | 5A | P | D Flaw: She doesn’t attract the best and bri
The patrons divide their time here by drin
3C | A | 1 P | D Beneath the Fishscale Smithy building and
2C | A | 2 P | D Mercenaries. Tavern (2c•2p). A ramshackle dive known
C|A| P|D
2C | 2A | P | D Inn (2c•2a) A quiet, homelike inn with litt
C|A| P|D You can buy lanterns pretty much anywhe
2C | A | 1 P | D (Dive) (2c•1p) Untidy tavern on the north
4C | A | P | D Nightclub (4c). A popu
C|A| P|D Order of Master Shipwrights
C|A| P|D
Guild HQ: Dungsweepers' Guild. Mulesku
C|A| P|D The Muleskull tavern not only boasts a fu
4C | A | P | D Festhall (4c). A festh
3C | A | 3 P | D Tavern (3c•3p)
Rings, holy symbols (good, evil, neutral), n
C|A| P|D http://forg Magic items Torches, lanterns, medical supplies, track
4C | A | P | D Festhall (4c)
3C | 3A | 3 P | D http://oakthorne.net/wiki/index.php?title=Warm Merfolk tavern on t
3C | A | 2 P | D (3c•2p) The Blue Mermaid tavern is a res
C|A| P|D Fellowship of Salters, Packers & Joiners
C|A| P|D
C|A| P|D In the cavernous cellar beneath the wareh
C|A| P|D Coopers' Guild
3C | A | 4 P | D Tavern (3c•4p)
C|A| P|D A veritable glass jungle of bottles filled wi
C|A| P|D
C|A| P|D Most Diligent League
4C | 3A | 3 P | D Inn, Festhall (4c•3p•3a)
C|A| P|D Domannin Felhaur is a dwarf who has lon
C|A| P|D Food
C|A| P|D Fishmongers' Fellowship
C|A| P|D Adventuring gear
3C | 2A | 2 P | D http://oakthorne.net/wiki/index.php?title=Sleep Tavern & Inn (barely) (3c•2p•2a) Membe
C|A| P|D A private inn and dini
C|A| P|D Guild of Watermen. A boat- and warehou
C|A| P|D Master Mariners' Guild. A lavish two-stor
C|A| P|D
C|A| P|D League of Skinners & Tanners. A large tan
C|A| P|D Guild of Butchers. A recently renovated ti
C|A| P|D clothing
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D This large one-story brick smokehouse is
C|A| P|D
4C | 2A | 3 P | D Inn, Festhall (4c•3p
3C | A | P | D Weapons. Tools. Shop (General Good (3c)
C|A| P|D Barracks for City Guard. Typically has a ro
C|A| P|D Tavern. A large hall
C|A| P|D
C|A| P|D
C|A| P|D Adventuring gear Shop (Blacksmith) This blacksmith shop se
C|A| P|D Jesters' Guild. The Jester’s Guild strives to
C|A| P|D Shop (Maps, Charts & Logbooks) Fine & enchanted maps, charts & logboo
C|A| P|D Brothel. A miniscule

C|A| P|D Adventuring gear . As there is no guild in Waterdeep for rop

C|A| P|D Shop (Nets) Proprietor: Glaerth Homblestaum. [ See "


C|A| P|D Shop (Shipboard Goods) a sundries shop on west-front Snail Street
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Alek was a fence in Waterdeep before he
C|A| P|D This curiosity shop is filled with lots of batt
C|A| P|D Loyal Order of Street Laborers
C|A| P|D
1C | A | 2 P | D A small "fish-and-quaff" shop of no partic
Two-story tavern, on the site of the forme
C|A| P|D Connects Waterdeep and Downshadow (D
C|A| P|D Shop, (MS 47)
C|A| P|D Tavern, on Snailstreet, (DS 74)
C|A| P|D Tavern, on Snailstreet, (DS 74)
C|A| P|D Shop, on Snailstreet, (DS 74)
C|A| P|D Inn? Rowdy. (DS 146) The Skewered Drag
C|A| P|D on Ship Street (SAY 3,4) Patron Dusk Lanv
C|A| P|D On Ship Street, near the Velvet Tentacles
C|A| P|D On Ship Street, raw-fish-balls eatery, large
C|A| P|D Tavern (SAY 5)
Tavern, where ‘Mirt underwent his unexp
C|A| P|D Has poor-performing minstrels at the doo
C|A| P|D A brothel on Ship street. (Du 184)
C|A| P|D On Sternpost Street. (ED)
C|A| P|D Turned into a fortress of sorts after being
C|A| P|D Maps the largest and best store for books, char
C|A| P|D Tavern (WATE 1-4)
C|A| P|D sports a memorial in the dedicated to tho
C|A| P|D
C|A| P|D One of the four gates through the Trollwa
C|A| P|D Former warehouse on the corner of Dock
3C | A | 3 P | D The Three
Tavern Towers
(3c•3p). is a performance
A local club i
tavern that thrives
The club was the host of a notable perfor
C|A| P|D http://forgottenrealms.wikia.com/wiki/Three_To http://web.archive.org/web/2009060213
C|A| P|D Jemuril, adventurer
C|A| P|D Private Home
C|A| P|D Shop (Ships) The longest-existing company of shipwrig
C|A| P|D An old weather-beaten shack stands here
C|A| P|D Shop (Perfume) (4c). A veritable gla
4C | A | P | D Shop (Adventuring Curios) (4c). A curio shop famous in the city for b
C|A| P|D Shop (Blades). A shop that specializes in daggers, blades
2C | 2A | 3 P | D Brothel (2c•3p•2a). A
C|A| P|D Rental Warehouse (was Alex Lenter's Stor
C|A| P|D
C|A| P|D The existence of Maldiglas's Refuge is kep
C|A| P|D
C|A| P|D The known, automatic powers of the refu
C|A| P|D Formerly an apprentice of Talnu, N
C|A| P|D This shop imports nuts from surrounding
C|A| P|D Dock Ward: 1st - The fish-shaped stone h
C|A| P|D North Ward: 1st - On the west side of the
C|A| P|D Sea Ward: 1st - A footstone marking the b
C|A| P|D Southern Ward: 1st - The stones just outs
C|A| P|D Trades Ward: 1st - The huge, cracked, pav
C|A| P|D Shop (Rope)
1C | 1A | P | D http://oakthorne.net/wiki/index.php?title=Storm Inn (1c • 1a) The Sto
C|A| P|D A Selûnite-sponsored orphanage.
C|A| P|D A tiny square of greenery located at the s
C|A| P|D Proprietor: The Water Club was known to
C|A| P|D Proprietor: Baershin Talnu. [ See "Who's W
C|A| P|D Taverns that face each other across the to
C|A| P|D Taverns that face eac
C|A| P|D http://oakthorne.net/wiki/index.php?title=Lazy_Dragon
C|A| P|D Sentry Tower
C|A| P|D Southernmost cavern of the complex was

C|A| P|D (DS 272-276)


C|A| P|D as described in the 3.5 Return to Underm
C|A| P|D Beneath the heart of Dock Ward lies one
C|A| P|D Part of the Warrens. Home of Omphar Da
In Downshadow (HoU 48)
C|A| P|D ** Probably was deserted like the rest of
C|A| P|D In Downshadow (HoU 80)
C|A| P|D
C|A| P|D
C|A| P|D The original gate built into the Trollwall. M
Owned by a cousin of Dorn Strongcroft (B
C|A| P|D ** a stubborn dwarf probably rebuilt afte
C|A| P|D In 1491 DR the city is approached with a p
C|A| P|D One of the four gates through the Trollwa
C|A| P|D A word to the wise: b
C|A| P|D
Runs down the eastern slope of Mount W
The initial straight run-stair was reworked
C|A| P|D The first landing of the Stair is called the ‘
C|A| P|D Cursed place where all stray dogs gather a
Side-alley of Windless Way
C|A| P|D Sage, sorcerer and smith of the highest or
C|A| P|D A former Walking Statue, depicting a war
C|A| P|D Bardic college, located in two Cliffside vill
C|A| P|D
C|A| P|D

C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
Waterdeep’s most infamous are known to
4C | 4A | P | D Spectators can place bets on the various c
C|A| P|D
C|A| P|D
C|A| P|D
4C | A | 4 P | D
C|A| P|D An inn decorated with
4C | A | 4 P | D Gambling House (4c•4p
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
The interior of the Misty Beard is a well-li
4C | A | 4 P | D The Beard has a more varied and well-sto
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Shop (Furs)
C|A| P|D
C|A| P|D
Glassblowers Guild Leader - Liliana Garfer
C|A| P|D Glassblowers Assistant - Dosoman Mirtht
C|A| P|D An inn well-favored
4C | A | P | D Shop (Furs) (4c). The furs shop of the Gentleman Kee
5C | A | P | D Shop (Shoes) (5c). A frighteningly expensive shop for fo
Rings, holy symbols (good, evil, neutral), n
C|A| P|D http://forg Magic items Torches, lanterns, medical supplies, track
C|A| P|D The Guild of Apothecaries & Physicians. T
C|A| P|D
C|A| P|D
C|A| P|D Shop (Fish) . A small shop that sells fresh fish "from th
C|A| P|D A raucous tavern favored by less adventu
4C | A | 2 P | D The Grinninghttp://forgottenrealms.wikia.com/wiki/Grinning_L
Propriator Argupt, good food, favourite p
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Shop (Tobacco) . A small, aromatic shop with a wide varie
3C | A | P | D Shop (Bread) A wondrous bakery run by a family long o
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Inn/storage. The Silen
4C | A | P | D Shop (Jewelry & Accessories)
5C | A | P | D Shop (Wines & Alcohol) (5c). One of the finest spirits shops in Wa
4C | A | P | D Shop (Tapestries)
4C | A | P | D Shop (Curios from around Faerûn) The Tirelessly Turning Wheel (4c). A vast a
C|A| P|D Shop (Stringed Musical Instruments) Reception: The reception leads directl
C|A| P|D First Floor: The first floor contains com
Other Floors: Upon stepping in the imp
C|A| P|D
C|A| P|D The faithful of Ilmater erected this hospic
C|A| P|D
C|A| P|D
C|A| P|D Building owned by the dragon Jalanvaloss
C|A| P|D Talisolvanar “Tally” Fellbranch, the owner and chief artisan of Tally sells wooden weapons and shields a
C|A| P|D Sentry Tower
C|A| P|D Sentry Tower
An inn of tremendous size that caters mo
3C | 3A | P | D http://oakthorne.net/wiki/index.php?title=CliffwaThe Cliffwatch Inn was recently engulfed
C|A| P|D Sentry Tower
Family Mansion of House Nandar, fills an
C|A| P|D was recently rebuilt from villa to mansion
C|A| P|D Inn, new and rather spartan (E:DM)
C|A| P|D School (Finances). A school that caters to
C|A| P|D The sunelves Ristlara and Shenan are wel
C|A| P|D Festhall? On Brondar’s Way. Has female d
C|A| P|D Copper Street, linked through a footbridg
C|A| P|D On Copper Street  (MS 51)
C|A| P|D Street. Infamous Alleys. This passage cros
C|A| P|D On Sammarin Street, Home of the late go
C|A| P|D Home of Lord and Lady Hedare, The mans
C|A| P|D Bookshop on Suldown Street, owned by M
Feature: the Gryphonsar Room
C|A| P|D (additional from Ed): “Gryphonshar” was
C|A| P|D a former wealthy citizens private mansion
Races - mice or tiny gem colored lizards ra
C|A| P|D http://forgottenrealms.wikia.com/wiki/Tymora%27s_Fancy
Clockwork Castle - miniature foot high clo
C|A| P|D This curiosity shop in the North Ward of W
C|A| P|D
C|A| P|D Armor. Weapons. The genasi couple sells all metal weapons
C|A| P|D Potions In addition to nonmagical herbal remedie
C|A| P|D Trench can discover any secret in Waterd
C|A| P|D The shop contains books of all sorts. In ad
C|A| P|D
C|A| P|D The head of the Swordmaiden sits in a stand of tall trees in t The head of the Swordmaiden sits in a sta
C|A| P|D A well-kept two-story stone building. The
C|A| P|D A newly-established shrine of Kelemvor, l
C|A| P|D MozaAisshop
(4c). a Batiri (Chult Goblin) who was on
filled
**
withprobably
trinketssupervised
both or owned by Hou
C|A| P|D A relatively recent
useful (twine, flint, endeavor sponsored b
C|A| P|D Shop (Games) etc) and owned
. A shop useless by the elven artisan Eatie
(childrens' tabards
C|A| P|D https://forgottenrealms.fandom.com/wiki/Tsath Tsathree's Comforts was a boutique o
marked as "Junior
C|A| P|D Watch Member" or
a City Guard-run labor camp among the farms o
"Waterdeep Griffon
C|A| P|D Cub Patrol").
 Snobeedle Orchard and Meadery, owned and r
C|A| P|D A shop
of a largefilled with
and well-protected training camp for th
C|A| P|D trinkets both useful
(twine, flint, etc)
C|A| P|D and uselessof this charming restaurant are
The doors
(childrens' tabards
3C | A | 3 P | D marked as "Junior
2C | A | 4 P | D Mercenaries. Watch
A former Member" or a
Watch-post
"Waterdeep Griffon
4C | A | P | D Shop (General Goods) Cub Patrol")
C|A| P|D A comfortable two-s
C|A| P|D The Shrines to Nature, just a block away f
C|A| P|D
C|A| P|D
C|A| P|D A large, windowless stone building that h
C|A| P|D
Thelma Flametop, cleric of Sune, Heartwa
C|A| P|D Risa Waylon, cleric of Sune, Heartwarden
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D http://forgottenrealms.wikia.com/wiki/Naingate A walled enclosure around a famous wiza
C|A| P|D
C|A| P|D
Rings, holy symbols (good, evil, neutral), n
C|A| P|D http://forg Magic items Torches, lanterns, medical supplies, track
C|A| P|D If you’re looking for some good fortune, y
C|A| P|D
This is surely the most splendid temple de
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Private Home of Archemidal Sulfontis (Ma
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D A wizard's tower in the shape of a dragon
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D . Haunted nobel house at the southern En
C|A| P|D
C|A| P|D
4C | A | 3 P | D A tavern that is famous among sailors the
C|A| P|D Dedicated to Gond, presents an altogethe
C|A| P|D
C|A| P|D
4C | A | 3 P | D
4C | 4A | P | D A comfortable but modest inn that provid
4C | 4A | P | D The hanging sign above the door depi
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
5C | A | P | D Lodging. Food.
C|A| P|D A well known tavern
hangs, she presents a calm and pleasant d
C|A| P|D Silverstar Rahyn is a large, muscular fema
C|A| P|D In truth, Lord Vanrak Moonstar and his fe
Large selection of mundane weapons
C|A| P|D Armor. Weapons. Training area for followers of Tempus
C|A| P|D https://dri Mercenaries. A cozy tavern frequen
5C | A | P | D Shop (Jewelry) (5c). A jewelry shop that prides itself as m
5C | 4A | P | D Inn, Festhall (5c•4a) (now part of Melshim
C|A| P|D Shop (Bread) Food
4C | A | P | D Shop (Books) • (4c). An upscale tomeshop, with a wide
5C | A | P | D Shop (Luxuries) (5c). A Sea Ward landmark, Velatha's has
C|A| P|D Shop (Glass)
C|A| P|D Inn, Festhall (3c•3p•3a)
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D Unknown to all but a few, part of the Tow
C|A| P|D Sentry Tower
C|A| P|D One of the four gates through the Trollwa
C|A| P|D Sentry Tower
C|A| P|D Sentry tower; also called "The Trolltower.
C|A| P|D Armory of the City Guard. Extensive colle
4C | A | P | D Drugs Gambling House .
C|A| P|D The Field of Triumph was the venue for m
C|A| P|D
C|A| P|D The oldest keep in the city. Rumors have

C|A| P|D Expensive restaurant on the southeastern


The last Wavemaster was killed in 1491DR
C|A| P|D Wavetamer Garyn Raventree (Priest of Va
(Tavern in Darselune Street, near Gulzind
C|A| P|D at the edge of the sea and Castle wards, p
Madrak Salibuck (Renaer calls him ‘old hin
C|A| P|D Bramal Salibuck (Madrak’s son, manages
C|A| P|D Taverne, Corner of Morningstar Way, (Gr
(Kulzar’s Alley)
C|A| P|D Rook’s Hold (BT 44-46)
C|A| P|D Directly across Kulzar’s Alley (BT 44)
C|A| P|D Slate-tilted, Khulzar’s Alley (BT 61)
In need of repairs (BT 43)
C|A| P|D Abandoned, scorched (BT 63)
C|A| P|D This walking statue stopped its rampage a
C|A| P|D Has a certain irrepressible charm, owned
C | 0A | P | D A song’s walk away from the God Catcher
C|A| P|D To the north of the Godcatcher, a former
C|A| P|D http://forgottenrealms.wikia.com/wiki/Storm%27 tavern, a popular gathering place for the
C|A| P|D Located on the second floor of the first w
C|A| P|D On NW corner of Sul and Vondil Streets. G
C|A| P|D Run by Rhavilra Gryphonshar, whose team
C|A| P|D
C|A| P|D Callak and Rilyana Saerfynn, siblings, both
2C | A | 3 P | D http://oakthorne.net/wiki/index.php?title=Sum Nightclub (2c•3p). A
C|A| P|D School (Fencing). A school for persons de
C|A| P|D
C|A| P|D Located deep in the sculpted greenery of
C|A| P|D Shrine to Siamorphe. A chapel that is part
4C | A | 3 P | D A brightly lit, expen
4C | A | P | D Armor. Weapons. Shop (Light Arm(4c). A shop located near the Field of Triu
C|A| P|D Shop (Imports)
C|A| P|D https://forgottenrealms.fandom.com/wiki/Twice_Located off the Street of Lances, th
C|A| P|D https://forgottenrealms.fandom.com/
3C | A | 4 P | D Mercenaries. A tavern for strong dr
C|A| P|D Carpenters', Roofers' & Plasterers' Guild.
A brewery, winery and inn noted for its w
2C | 2A | 5 P | D http://wiki.bertball.com/bertball/The%20House%20of%20Good%20Spirits
Vintners' Distillers' & Brewers Guild
4C | A | P | D Mounts and related gear A fine stables owned by the Redbridle fam
C|A| P|D Wagonmakers' & Coach Builders' Guild.
C|A| P|D Saddlers' & Harness-Makers' Guild. Moun
3C | A | P | D Armor. Weapons. Famed for its well-crafted (though high-p
Monsters:
4C | A | P | D Poisons Umber hulks, troll, ettins and yaun-tis, sh
C|A| P|D This tavern is ran b
C|A| P|D
C|A| P|D https://forgottenrealms.fandom.com/wiki/Builde Guild of Stonecutters, Tile-Makers, & Mas
C|A| P|D Clothing. Textiles Shop
C|A| P|D Fellowship of Carters & Coachmen.
2C | A | 1 P | D Food. One of the seediest drinking holes in Wat
A festhall well worth the high price for its
4C | A | 4 P | D http://oakthorne.net/wiki/index.php?title=Jade_Dancer
100 Encounters
C|A| P|D Shop (Coach-maker) A carriager and wagon-maker.
2C | A | P | D Mounts and related gear Stables (2c). A run-of-the-mill stables, mo
3C | A | 2 P | D A loud, rambunctious tavern that owes its
4C | A | P | D Shop (Nets) (4c) A netmaker, known for the quality of
C|A| P|D Most Careful Order of Skilled Smiths & M
Rings, holy symbols (good, evil, neutral), n
C|A| P|D http://forg Magic items Torches, lanterns, medical supplies, track
2C | A | 3 P | D Mercenaries. Mercenary and caravan guard tavern
C|A| P|D A general store with moderately-priced e
C|A| P|D Goods Shop
C|A| P|D Goods Warehouse
C|A| P|D Mercenaries.
C|A| P|D Mounts.
Mundane armor,
cloaks, shields, belts
and helms
Mundane melee
and missle weapons
of most types
Potions: healing
Miscellaneous items
including torches,
lanterns and oil
flasks, canteens,
ropes, wooden
carvings, plates,
mugs, medicine
C|A| P|D Adventuring gear. Tools. Shop (Generbags and bedrolls
Healing services
C|A| P|D Alters to Milil and Lliira
C|A| P|D Long term room and board (DM required

With the close


boarding houses,
clothiers, and inns
nearby, Amrani and
her small staff of
young girls are kept
constantly busy
with laundry.
Payment is set at
the standard guild
rates (2 sp per
garment while you
wait, 1 sp for
overnight washing),
but additional
money gets special
treatment for one’s
clothes such as
perfumed soaps (an
additional 5 cp),
new embroidery or
fresh dyes to
brighten the cloth
(1-5 additional sp)
or minor stitching
and repairs (an
additional 1 sp).
Amrani and
Madame Garah are
old friends and are
often found out on
the curbsides
chatting.

Cleaning service (1
C|A| P|D gp)
C|A| P|D Clothing. Shop (Garments)
C|A| P|D
3C | A | P | D Mounts and related gear. Stables Work:
C|A| P|D
Watchpost
C|A| P|D Work:
Torches and brooms
4C | A | P | D Shop (Grocer) Eggs, flowers, fish, meats, peppers, nuts,
C|A| P|D Silversmith
C|A| P|D Shop (Maps) Waterdeep city map
2C | A | P | D Second hand merchandise (cheaper but w
C|A| P|D Ale, wine and spirits
Bread and cheeses
C|A| P|D Warehouse 
C|A| P|D Ale, wine, and spirits
Pipe and pipe weed
C|A| P|D Noble villa. A villa owned jointly by the Ph

In operation for well


over a hundred
years, the Daily
Trumpet has a large
host of writers and
investigators, all
with a single
purpose: to find out
the most interesting
information, as
word-fodder for
their many clients.
Post messages (5
2C | A | P | D Printer (Broadsheets) gp)
QUEST: Find orphans in sewers
C|A| P|D May rest here for free

A seedy dive
frequented by
caravan drovers and
noted for all-too-
frequent brawls.

Ale, wine and spirits


C|A| P|D Mercenaries.
3C | A | P | D Sculptor's Shop (3c). This shop has change
C|A| P|D Shop (Candles)
3C | A | P | D Shop (Books) (3c). A bookshop well in excess of a centu
C|A| P|D Moneylender.
C|A| P|D
C|A| P|D Sentry Tower
C|A| P|D
Way of the Dragon/Blacklock Alley
C|A| P|D Tavern Keeper Sintus Farlhor (MS)
C|A| P|D Propritor Brant Tearn was murdered in 14
C|A| P|D Tulmaster’s street, Two streets north of H
C|A| P|D Currently empty flower shop, but someon
C|A| P|D Two ‘condemned’ warehouses, made uns
Turned himself over to the guard to be ar
C|A| P|D ** probably free again in 1491 DR
Sigrud: waitress, Jester’s Room, female hu
C|A| P|D Hector: waiter, Bard’s Theater, male hum
The shop is filled with quite unusual and o
C|A| P|D He bargains over the value of each pot. (W
Mainly staffed by widows of sailors lost at
C|A| P|D Note: Location guessed, but probably Que
C|A| P|D first building
The Flame of Hopenorth of Saddler's
is a small and H
ground-floor
C|A| P|D Shop Proprietor: Jastra Blynthard, a tiny woma
C|A| P|D Temple to Waukeen. A large temple not q
3C | A | P | D Once the sales floor of a woodworker, Pre
C|A| P|D Trading Company. The headquarters of th
C|A| P|D The modest domicile of an old wizard alch
C|A| P|D Converts coins to trade bars (5 % fee)
C|A| P|D
C|A| P|D
C|A| P|D An indescribable smell strikes your nose.
C|A| P|D
C|A| P|D Tavern. An old, rare cellar tavern with low
C|A| P|D Shop (Rare Coins)
3C | 4A | 4 P | D An established inn of many comforts, with
3C | A | P | D Shop (Shields) (3c). Shop famous in the Sword Coast reg
C|A| P|D
C|A| P|D The five-storied tower home of XXX
4C | A | P | D Shop (Weapons) (4c). A miniature castle and an expensive
A battle-scarred and bloodied door hiding
3C | 5A | P | D
C|A| P|D Roofers
4C | 5A | P | D Fellowship of Bowyers & Fletchers
C|A| P|D Order of Master Taylors, Glovers & Me
C|A| P|D A tiny out-of-the-way shop more easily sp
C|A| P|D A small inn known for
C|A| P|D League of Basketmakers & Wickerwor
5C | 4A | P | D A decadent and costly inn to stay at (its Im
Rings, holy symbols (good, evil, neutral), n
C|A| P|D http://forg Magic items Torches, lanterns, medical supplies, track
option #1 - includes miscellaneous munda
4C | A | P | D Store (General Goods) option #3 - includes second hand items [i
C|A| P|D Shop (Weapons) (4c). An excellent source of secondhand w
3C | 4A | P | D Council of Musicians, Instrument-Makers
C|A| P|D Shop (Woodcrafts)
C|A| P|D
C|A| P|D Launderers's Guild
3C | A | P | D Shop (Butcher) (3c). The most popular butcher shop in th
C|A| P|D The shop sells and contracts for glasswork
C|A| P|D Scriveners, Scribes & Clerks Guild. G
C|A| P|D Cellarers and Plumbers Guild
C|A| P|D Most Excellent Order of Weavers & Dy
4C | A | P | D Gambling House (4c)
C|A| P|D Chandlers' & Lamplighters Guild. A co
C|A| P|D
C|A| P|D Stationers' Guild
Inn (3c•2a) A five-story structure with a n
3C | 2A | P | D The Gentle Rest is an old, large, comforta
C|A| P|D
C|A| P|D Stablemasters' & Farriers' Guild
C|A| P|D Shop (Cloth)
4C | A | 2 P | D Mercenaries. Tavern (Dive) (4c•2p)
C|A| P|D Cobblers' & Corvisers' Guild
C|A| P|D Interdenominational Temple. The tallest b
3C | A | 3 P | D Mercenaries. Felzoun’s Folly Tavern is on River’s Square
C|A| P|D Shop (Metalwork)
C|A| P|D
C|A| P|D Wheelwrights' Guild
4C | 5A | P | D
C|A| P|D
C|A| P|D Mortuary (3c). A run-of-the-mill mortician
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D The food is tasty and plentiful. Notable ar
C|A| P|D
C|A| P|D Shop (Woodworks)
C|A| P|D modest temple, formerly a streetshop an
C|A| P|D On Coffinmarch, wizard, old woman, som
C|A| P|D Tavern, somewhere midway of north fron
C|A| P|D (E:DM 335)
C|A| P|D Factors/trade agents; of Blackmul Street (
C|A| P|D Brew-tavern; converted into festhall. Form
C|A| P|D A tavern in Trades Ward. Has named room
C|A| P|D Given to four younger sons so that Mrayv
C|A| P|D
C|A| P|D A private upstairs club on Sorn Street. Its'
C|A| P|D
C|A| P|D Mhaer's Alley. A Moonshae imports sh
C|A| P|D
4C | A | P | D Armor. Weapons. Shop (Armor&Weapons)
C|A| P|D Mhaer's Alley. A rumored fence and co
C|A| P|D
C|A| P|D Clothing.
C|A| P|D The Honorable Knight is a statue of a
The "Blue Olly" (as the establishment is co
C|A| P|D Inside, the tavern caters to hard-work
C|A| P|D All about the statue, climbing up its chest
C|A| P|D
C|A| P|D Armor & Weaponry Shops A large beaver statue with a wooden plac
C|A| P|D
C|A| P|D Waterdeep's sewers empty into the harbo
C|A| P|D
C|A| P|D Maldiglas Turntower "the Magnificent" re
The hamlet of T'Quession is less than a de
C|A| P|D Like the merfolk of Tharqualnaar, sea elve
C|A| P|D All adult merfolk of Tharqualnaar are con
C|A| P|D This fair lady caused much chaos when sh
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
Near the market (TGC 262)
C|A| P|D ** probably in Seaward as FRCG states th
C|A| P|D Functions, (CotD 61)
C|A| P|D A small, standard apartment is upstairs.
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
4C | 3A | P | D An inn well-favored a
C|A| P|D
C|A| P|D Originally just an area of mud flats on the
C|A| P|D
C|A| P|D
C|A| P|D If the time is the 1350s to 1370s, the plac
C|A| P|D Maps Makes the rounds from Waterdeep to Elv
C|A| P|D A favorite watering hole for many of the c
C|A| P|D This shop is the northernmost building at
C|A| P|D The Amcathra estate is used for the housing and
C|A| P|D The city's best physical defense, beyond i
C|A| P|D
C|A| P|D This area of rolling grassland and small wo
Two noble families have estates in Under
C|A| P|D Tales of this legendary dungeon below W
Beneath the plateau of Waterdeep lies th
C|A| P|D
C|A| P|D https://forgottenrealms.fandom.com/wiki/Rat_Hills
C|A| P|D https://forgottenrealms.fandom.com/wiki/Pellamcopse_Woods
C|A| P|D https://forgottenrealms.fandom.com/wiki/Tym_ Tym Waterdeep Limited was a large p
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
C|A| P|D
easily adapted to serve as the vault of any
C|A| P|D Below N53
C|A| P|D
C|A| P|D
Feature: the Gryphonsar Room
C|A| P|D 0 (additional from Ed): “Gryphonshar” was
C|A| P|D
C|A| P|D The Hothemer noble h
C|A| P|D zhentarim safe houe
C|A| P|D ocated near the gates
C|A| P|D A large two-story bui
The Grand Salle of the Agundarhalls is an
C|A| P|D Though the building itself is part of the Ho
C|A| P|D
C|A| P|D
C|A| P|D
ws of this secret door, because he installed it.
from sewers below.

ading west from primary passage running roughly north-south between SF55 and SF56. It can also be reached by way of three different passages lea
Halaster's Higharvestide trapped within.
WEALTH (IF APPLDM Notes Descriptions Owner/Specific NAdditional Notes
rbel courtyard walls (BT 18)
pink marble, this three-story cathedral was capped by seven spires of copper, gold, and silver that gleamed with the reflected glory of dawn's first li

0 0 0
t of Knowledge is a temple to Oghma, yes, but also the ci
of Tyr. Holy Order of the Knights of Samular. Overseen
amark]’s like his mentor Ashemmon at all, we'll need a lot more gravediggers." (BT 116)
tion (BT 242) ** Might be the son of Ashemmi and Sememmon.
und on which the Cynosure was built falls within Myrkul's Ruins, so named for the brown murk that settled on the area after Myrkul's disintegration
of Farmer-Grocers.
Wealthy The Singing Sword has
Odorr Reezam, Male Half-Orc
Wealthy 0 0
Wealthy 0 0
Modest 0 0
ot, cassil, bastit, archangelica, attanar, bing lang, wintersalve and juniper berry
kit and cranial drill
urios) and Warehouse • (4c). A curio and coin shop owned by an expert on coins and military markings.
op stands on the east side of the Street of the Sword, south of Selduth Street. The wealthy shopper can buy a wide selection of curios here, especial
story stone tower surrounded by a fence of sparkling green lights that coalesce into Azuth's and Mystra's symbols, with the hand of Azuth over the
ems. Scrolls. Watchful Order of Magists & Protectors. On the Street of Bells, near the middle of the block between Selduth Street and Buckle Alley.
ks for Piergeiron's Palace
for Piergeiron's Palace

s for City Guard. Typically has a rotating group of guard


Exterior: Modest stone, one story exterior boast a mock cave entrance with magically burnin
Wealthy Interior: Carved stoneMerrich
steps descend
Shadowquik,
into aacavernous
underdarkinterior
obsessed
lit by
H bioluminescent fungi. Ca
vers Guild. The slate-roofed wooden base of the Fine Ca
use (Halls of Hilmer). The warehouse for the Halls of HIlm
rmor) • (4c). The work of Master Hilmer was, in his day, unmatched. Today, the craft-descendants (that is, those who apprenticed to him in his craft
ning shop has a front of armor plate, old armor from vanquished foes of Waterdeep, bolted together, polished a deep, gleaming blue, and protected
Comfortable 0 0
g upon a velvet draped plinth, high out of reach, was the legendary Harp that Sings by Itself. It gently played various old songs of the North, but its f
p, on the east side of Warriors’ Way, north of Waterdee

Modest 0 0
habidasher that has seen better days, most of what is in here is second-hand goods, and the original pieces are somewhat shabby, sad to say.
Wealthy 0 0
tine, alchemist fire, acid flasks, holy water and medicine bags
ottles, pen and ink, paper and rags
Trusted Pewterers & Casters.
Wealthy 0 0
Order of Recognized Furriers & Woolmen.
oly symbols (good, evil, neutral), necklaces, pipes
, lanterns, medical supplies, tracking kits, and pipe weed.
hip of Innkeepers. The headquarters of the Fellowship o
rs', Map & Chart-makers' Guild.
he city of Waterdeep on Gem Street south of Waterde

e bell tower used to signal fires, attacks and calls for as


or City Guard. They are some of the finest smiths in the

1306 DR on the ruins of Halaster Blackcloak's old tow


Comfortable 0 0
4c•3p) A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies
er's warehouse
quite a history with Durnan, the proprietor of the Yawning
Darkly
Portal.
turreted
Together
and ethey descended into “the Well,” as the entrance to Undermountain wa
Exterior: A worn wood exterior boasts two stuffed Quaggoth taxidermies double fisting over
Comfortable Interior: Candle adorned
The chandeliers
tavern owner,blaze
a female
abovedwarf
a buzzing
named
tavern
O floor. Young nobles, dock
Outside: As you approach
Owner:TheMilo
Sailor’s
Mountainowk.
Own, the first
A human
thing you
male
notice
with is
bright
the image
blue eyes,
of a large
with
Comfortable Interior: On the inside,
Barmaid:
you’d think
The barmaid
you’ve just
is abeen
changeling
teleported
whointo
prefers
a ship
to on
takethe
a feminine
seas. Thefo w

kan (a storeroom in a wheelwright’s shop called Wiley’s Wheels)


lmaster (a dark corner of the Scarlet Hippogryph Trading Concern’s main warehouse)
of fine dining utensils
Wealthy 0 0
Modest 0 0
Owner's Suite: The first
Sheroom
openlyseems
worships
to be Akadi,
somewhatGoddess
part of air,
the movement
office. There's
andaspeed
small (True
safe
Wealthy Storage: This room contains
She is bisexual,
various things
although
to run
tends
thetoestablishment.
prefer womenYou of asee
slightly
extrabrawnier
sets of shb
d net shop in Castle Ward, Waterdeep. It is run by Ornliir
halark's Broadsheets. Printer (Broadsheets) • (2c)
of all elven deities.
arters for griffon mounts of City Guard

ane Gallery
greater than 5th level

l cut through Mount Waterdeep, to New Olamn’s academy of music and other arts
few short years, New Olamn has become a prominent center of education and bardcraft in Waterdeep and up and down the Sword Coast. It can be
Comfortable 0 0
dquarters of the Order of the Even-Handed, a monastic
Map Collection (EFR 20)
rd's lodgings occupy the two northern
Senechal
towers
of the
of the
Palace
northern
Talenwing
Telfeather
of the (E:DM
Palace.66)
Also in the northern wing are various guest quarters for visiting d
tle can house approximately three thousand Mediumsize creatures in comfort, and three times that number if every corner is used for accommoda
The Timehands (Clock

Interior: The sound of low conversation and dice mingle in the dim, lamp-lit common space.
Modest Rooms: Modest overnight
Nyagaya.
rooms,
A Chultan
usuallynative
used bywhothose
madetooadrunk
name or too shamed to go hom
Now topped by a Walking Statue in the form of a stone griffin, making the tower the tallest b
marble sculpture is an incredibly lifelike depiction of the
Guildsenior
bearded, robed
Khondar
mage
‘Ten-Rings’
as he appeared
Naomal,atTraitor
age seventy
to the (his
Watchful
prime).
Order,
Ahghairon
died instands
1479 DR
atop
whc

Comfortable 0 0

n attraction that set the tone for this establishment wa


A long-standing shop focused on historical relics and

impressive and richly furnished (E:DM 31)


shed temple of Lurue, on Rainrun Street (E:DM 347)

g three stories tall over the intersection with of Sword St


magical rings
Bane
ably (+2 vs slashing)
connected Dwarven
to the former Bone
noble (+1 Gundgulf,
house STR) the merger of the Houses Brokengulf and Gundwynd, who both caught and trained exotic anim
Belabranta
er Street, Castle Ward, Clientele: Young ladies of ambitious families, being taught how to wash and groom themselves, how to develop a fashion se
lientele: Men who need to impersonate women, and nobles about to appear in drag at a revel, who desire to learn how to look and act like a lady o
Four-story grandhouse, owned by Raenar Neverember (BT)
dalth House, (BT)
reet of Silks, over a century old, sells oddities, antiques and chapbooks (including Arita's 'Silver Fox' Series) (DS 86-87)
Modest 0 0
dress salon, owned by Lady Ilira Nathalan, (DS 139-145)
house (i.e. restaurant) with good, plentiful, moderately expensive food (DS 219)
Grace, Etiquette, Comportment) • (5c) A "finishing school" that caters to young ladies of ambitious families, being taught how to wash and groom th
Vraskalan (his cellar expansions caused a sinkhole tha
maps, charts and books, knows much of the last century of seafaring activity in Waterdeep vicinity; doesn't do Skullport or Seacaves. (ED)
ender on Rainrun Street (ED)
little bit like a temple, connects Waterdeep to Suzail an
n turned brothel, where one may only enter disguised (
the first choice of people in need of a loan (E:DM 306)
Merammon (E:DM 37)
h Telfeather, sells and repairs coaches (E:DM 37)
Wintertal, merchant of paint and dye (E:DM 37)
wner of five sausage and savory pie shops (E:DM 36)
pened, massage and wellness parlor (E:DM 75)
0 0 0

or: Emmerlund "Brighthands," a retired adventurer-turned-wine merchant. Emmerlund is darkly handsome, with a close-trimmed moustache and a
nsive four-story stone and wood inn at the southwestern
omatic residence houses the Welcome Gate, a large, cle

nderful scent of meat pies fills the street from this lit
king statue called the Griffon is shaped like the beast
imar family was once the oldest holders of licenses by House Melshimber to sell its wines in the city of Waterdeep. With the plunge of Melshimber
ugh a bit spendier than most caravans and mercenary companies are usually willing to entertain, Velstrode's is a good place to get high quality goo

Export (Spirits)
3c•2p) A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep.
Modest 0 0
Modest 0 0
Poor 0 0
 A surprisingly upscale spa that features relaxation luxuries for all discerning tastes, Mother Tathlorn (the name has evolved over the years into a tit
arehouse • (4c). A curio and coin shop owned by an expert on coins and military markings.
iature castle originally established by Leone of the C

Aristocrat 0 0
y has been hollowed out and turned into a tower shared by several wealthy tenants, which is officially known as Sparaunt Tower after its owner. Th
s
medicinal items

all tomb is the final resting place for travelers who die
vast mausoleum with a row of low steps leading up to
marble sculpture is an incredibly lifelike depiction
own as "the Coinscoffin," this resting place is reserved
icate, sixty-foot-high sculpture depicts a circle of women and men striking down trolls, orcs, hobgoblins, bugbears, and barbarians, all of which are
all, black marble tomb is the final resting place of thos
spe¬cial tomb for sages, a small, dusty tomb with only
he official warriors' tomb of Waterdeep, for fighters and all who fall in battle. Its blue marble walls enclose a trophy hall with many remembrances o
eton of an asp). At the far end of the hall from the entrance is one of Anacaster's gates to pleasant rolling fields on an "empty," grassy plane, where
ed with coral carvings and built of green marble, the Mar
orthern end of the Dungeon of the Crypt, far from the areas reached by the Deepwinter Vault, is a chain of quite palatial rooms, the last of which is

epths of this heavily warded tomb slumbers Sylsinssath


om Mhalsymber's Way into the City of the Dead, Haunted by an sobbing, unidentified ghost on the new moon (BT)
d by the Watch (CotD 40,58)
d by the Watch (CotD 40)

amily’s private Gate (CotD 9)


Guidebook to Waterdeep**, that’s from a time before the spellplague. (CotD 126-127)
guidebook may be a copy of “Volo’s Guide to Waterdeep” ?
om Mhalsymber's Way into the City of the Dead, Haunt
d by the Watch (CotD 40,58)
mes referred to as the "Guardsman's Delight," the Silmerh

n the west end of Deepwater Isle. Protects Deepwater Ha

derwater lighthouse stands at the edge of Umberlee's Cac


1c•1p). Often called a "swill hall" by those who've heard

d Order of Armorers, Locksmiths & Finesmiths. This guild h

0 0 0
Exterior: A subdued stone exterior with minimal signage is only recognized by those that hav
Wealthy Interior: Psychedelic patterns and
Astar Vice, colors adorn
a curious themanages
tiefling, walls of the
t magically lit interior, offering

Wealthy 0 0
n of arcane scrolls
rolls (for scribing)
he’s long been a staple of the Dock Ward.
e doesn’t attract the best and brightest.
rons divide their time here by drinking, singing bawdy songs (off-key) and brawling. No female staff or patrons grace the Thirsty Sailor, not even fem
the Fishscale Smithy building and the neighboring Thirsty Sailor lies an abandoned gladiatorial arena once owned (indirectly) by Elaith Craulnober.
2c•2p). A ramshackle dive known for its massive tankards of cheap ale and its taproom full of quiet drinking men. Found on the corner of Candle La
2a) A quiet, homelike inn with little more than what it
buy lanterns pretty much anywhere, but this shop founded
2c•1p) Untidy tavern on the northwestern corner of the
Wealthy 0 Owner: Mevril Novae, a Tiefling with Dark
f Master Shipwrights

Outside: Nondescript, one-story stone building with the crest of the Dungsweepers’ Guild on
Modest Inside: Boasting a spotless interior, the walls
0 of the tavern are adorned with the famous bro
Wealthy VTtW 0

oly symbols (good, evil, neutral), necklaces, pipes


, lanterns, medical supplies, tracking kits, and pipe weed.
Wealthy 0 0
d. Theseisa the youngest brunette mermaid who uses her money to co
Comfortable Merfolk tavern on thee. Nieles Arres a human man who traveled across Faerun to just see a
The Blue Mermaid tavern is a respectable establishment with decent food at a good price whose clientele is normally sailors and dockworkers looki
hip of Salters, Packers & Joiners

avernous cellar beneath the warehouse known as the Hous

ble glass jungle of bottles filled with exotic perfumes

Comfortable 0 0
thall (4c•3p•3a)
nin Felhaur is a dwarf who has long held a position of resp

ngers' Fellowship

& Inn (barely) (3c•2p•2a) Members of the Black Boar Tr


0 0 0
Watermen. A boat- and warehouse that serves as their h
Mariners' Guild. A lavish two-story wattle-and-daub build

of Skinners & Tanners. A large tannery with an upper-lev


Butchers. A recently renovated timber-frame two-story

e one-story brick smokehouse is shared by the Fishmong

0 0 0

s for City Guard. Typically has a rotating group of guard


0 0 0
acksmith) This blacksmith shop sells standard metal adv
Guild. The Jester’s Guild strives to be taken as serious
enchanted maps, charts & logbooks. Specializing in late
0 0 0

e is no guild in Waterdeep for ropemakers, Talnu work

tor: Glaerth Homblestaum. [ See "Who's Who in Waterdeep


es shop on west-front Snail Street half a block south off

s a fence in Waterdeep before he was recruited by the Xa


osity shop is filled with lots of battle trophies and
der of Street Laborers
0 0 0
"fish-and-quaff" shop of no particular memorability.
ry tavern, on the site of the former Sea Knight tavern (which collapsed in 1425 DR due to spellplague or mage-duel)
s Waterdeep and Downshadow (DS 15)

on Snailstreet, (DS 74)


on Snailstreet, (DS 74)
n Snailstreet, (DS 74)
wdy. (DS 146) The Skewered Dragon faces an alley that runs between Net Street and Fillet Lane in the Dock Ward, not far from the Old Xoblob Shop
Street (SAY 3,4) Patron Dusk Lanvyl of High Healers Ev
Street, near the Velvet Tentacles Festhall. Melvar ‘the
Street, raw-fish-balls eatery, largely notorious for being owned by a mind flayer. (SAY)

where ‘Mirt underwent his unexpected pregnancy, and the place Fzoul Chembryl groomed his mustache a time or two’. (SAY 6)
r-performing minstrels at the door and a tasteless interior (SAY 9)
el on Ship street. (Du 184)
npost Street. (ED)
nto a fortress of sorts after being broken into. Three ground floor shops occupy the space beneath her living quarters. (ED)
est and best store for books, charts, and maps in Waterdeep. Although Gannon is not a sage as such, he is reputed to be a follower of Oghma. Some

memorial in the dedicated to those captains who’ve died from sea wraiths attacking Waterdeep’s harbor. (WATE 1-4)
0 0 0
he four gates through the Trollwall, heading southeast.
warehouse on the corner of Dock and Odd Streets that is
ee Towers
3c•3p). is a performance
A local club inon
tavern that thrives thesimple
Dock Ward of Waterdeep.
seafood f It is known for hosting traveling minstrels, singers and storytellers, including Rymr
b was the host of a notable performance of Crying To My Harp by the traveling minstrel Nymbrar "Nighteye" Shatterslee. It was extremely popular w
web.archive.org/web/20090602131710/http://www.wizards.com/default.asp?x=dnd/wdn/20061206a

gest-existing company of shipwrights in Waterdeep.


weather-beaten shack stands here. It's door nearly hangin
4c
urio shop famous in the city for battle trophies from
hat specializes in daggers, blades and knives.
Modest 0 0
Warehouse (was Alex Lenter's Storage)

tence of Maldiglas's Refuge is kept as secret as possib

wn, automatic powers of the refuge (really a mythal crea


rly an apprentice of Talnu, Nestaur (human male)
p imports nuts from surrounding farms, and sells them in
ard: 1st - The fish-shaped stone halfway down Odd Street
Ward: 1st - On the west side of the rain barrel that stand
d: 1st - A footstone marking the burial site of a long-d
n Ward: 1st - The stones just outside the back (south) do
Ward: 1st - The huge, cracked, paving stone set into the e

Poor 0 0
te-sponsored orphanage.
quare of greenery located at the southern end of Coin
or: The Water Club was known to have been owned by a consortium of shadowy investors, now commonly believed to have been a front used by e
or: Baershin Talnu. [ See "Who's Who in Waterdeep," p.9
that face each other across the top of Wastrel Alley. Th

Comfortable 0 0

nmost cavern of the complex was a shanty-town (DS 25

ibed in the 3.5 Return to Undermountain sourcebook, exce


the heart of Dock Ward lies one of Waterdeep's lesser-known neighborhoods. Reachable through narrow winding tunnels leading off various dark
he Warrens. Home of Omphar Daegrech (see Folk of Waterdeep) ** Probably was deserted like the rest of the Warrens. (BT)
shadow (HoU 48)
ably was deserted like the rest of Downshadow.
shadow (HoU 80)

inal gate built into the Trollwall. Made from the same L
by a cousin of Dorn Strongcroft (BT 87)
bborn dwarf probably rebuilt after a dragon attack
DR the city is approached with a proposal of growing a t
he four gates through the Trollwall, heading northeast.
0 0 0

wn the eastern slope of Mount Waterdeep to Mountainside)


al straight run-stair was reworked into angled stairs with four resting platforms along the way.
landing of the Stair is called the ‘Lover’s Landing’ because it’s a favourite meeting spot of Mountainside’s nobles for amorous adventures. The seco
place where all stray dogs gather at night and turn into a wild pack, no matter how good-natured the dogs might be at other times. (BT 176)
ey of Windless Way
rcerer and smith of the highest order (BT)
r Walking Statue, depicting a warrior, became a series of houses. (TGC 61)
ollege, located in two Cliffside villas overlooking the sea near Waterdeep, can be reached via the Cliffride, a gravelpath up Mt. Waterdeeps northern

Inside: Blazing lamps illuminate an open floor space with scattered tables on the periphery.
Wealthy Rooms: Well equipped rooms can be found 0 on the second floor of the inn. Opulent beds, de

Wealthy 0 0
0 0 0
Wealthy 0 0

Wealthy 0 0
Aristocrat The official building 0
Wealthy 0 0
e furs shop of the Gentleman Keeper (Guild Contact) of
righteningly expensive shop for footwear, but their gu
oly symbols (good, evil, neutral), necklaces, pipes
, lanterns, medical supplies, tracking kits, and pipe weed.
d of Apothecaries & Physicians. This guildhall function

shop that sells fresh fish "from the Sea of Fallen Star

Outside: Prints of upcoming acts are plastered on the stone walls outside the one story tave
Comfortable Inside: Red leather booths line the back walls,
0 with small, round tables (adorned with cande

, aromatic shop with a wide variety of pipeweed, toba


rous bakery run by a family long of the Bakers' Guild, wit

0 0 0

e of the finest spirits shops in Waterdeep, specializin

lessly Turning Wheel (4c). A vast and wonderful curio

Third Floor Room: Is always serene, very generous to her patrons yet still courteous to no
Wealthy Penthouse: VIEW OF She
MARKET
proudly worships Chauntea, Goddess of agriculture, farmers, garde

hful of Ilmater erected this hospice as a refuge for lepers, the poor, and the cursed. Charitable contributions and tithes from the Church of Tyr keep

owned by the dragon Jalanvaloss - see Dragon#243.


ls wooden weapons and shields at normal cost. He also

Ruins 0 0

Mansion of House Nandar, fills an entire city block (E:DM 78)


ently rebuilt from villa to mansion (E:DM 85)
w and rather spartan (E:DM)
Finances). A school that caters to young guild members a
elves Ristlara and Shenan are well known dealers in ant
? On Brondar’s Way. Has female dancers. (BT 82)
Street, linked through a footbridge with Breerdil’s Fine Wines, the stream below the bridge is enchanted to appear midnight blue. (MS 51)
per Street  (MS 51)
nfamous Alleys. This passage crosses two city blocks a
marin Street, Home of the late gold-elf merchant Cerest E
f Lord and Lady Hedare, The mansions room are named a
op on Suldown Street, owned by Maranyuss, called Mara, a night hag exiled to live among mortals, who maintains an illusion of beauty among the c
the Gryphonsar Room
nal from Ed): “Gryphonshar” was the name of a wealthy, successful, ethical, and much-loved Waterdhavian merchant who was a sometime sponsor
r wealthy citizens private mansion, recently renovated, the third building in from the High Road, on the South side of Tarnath Street, secret hideout
0 Outside you see a sin 0
osity shop in the North Ward of Waterdeep resides in t

asi couple sells all metal weapons, armor, and shields li


on to nonmagical herbal remedies, Fala sells potions of
can discover any secret in Waterdeep, for a fee.
p contains books of all sorts. In addition, Rishaal has a s

d of the Swordmaiden sits in a stand of tall trees in the center of the block of the North Ward bounded by Hassantyr's Street, Tarsar's Street, Whae
ept two-story stone building. There are two rooftop tow
-established shrine of Kelemvor, located on Mhalsymber's
a Batiri (Chult Goblin) who was once the maker of warm
ably supervised or owned by House Anteos, probably located in South or Trade Ward
ely recent endeavor sponsored by Lord Urbezsath some twenty years ago, the business model for the Bank is simple: in addition to serving as a nor
owned by the elven artisan Eatiel, a well-known crafts
e's Comforts was a boutique owned by Jhamanthra Tsathree. This shop gained brief notoriety when Jhamanthra began selling a new s
ard-run labor camp among the farms of Undercliff.

le Orchard and Meadery, owned and run by the Snobeedle halflings. They have a delightful drinking hall and a shop sized for larger patrons, and you can pick your own fru

and well-protected training camp for the City Guard

rs of this charming restaurant are made of rich lacquere


Comfortable 0 0
Modest 0 0

Rooms: Located on the second story, the 10 rooms are typically occupied by the vegan gnom
Comfortable Owned by the Gnomish by Gnature co-op l
nes to Nature, just a block away from the Tower of Luck, are resplendent gardens dedicated to nature gods like Mielikki and Silvanus. The park is cl

windowless stone building that houses a deadly magical

Flametop, cleric of Sune, Heartwarden, a young red-haired beauty with a bubbly personality. She dresses is pinks and greens and wears gold jewelr
ylon, cleric of Sune, Heartwarden, a more mature, half-elven woman, quite fashionably dressed. She has a more serious demeanor and is quite the

d enclosure around a famous wizard's tower with a magi


oly symbols (good, evil, neutral), necklaces, pipes
, lanterns, medical supplies, tracking kits, and pipe weed.
looking for some good fortune, you should surely visit the Tower of Luck, a temple complex dedicated to Tymora. The “tower” in question is actua

urely the most splendid temple dedicated to the gods of magic — with Mystra foremost among them, of course — in all the world. Although your e

Home of Archemidal Sulfontis (Mage) (formerly Tessala

d's tower in the shape of a dragon rampant, once encirc

ed nobel house at the southern End of Senarl’s cut (BT)

n that is famous among sailors the Realms over for its s


ed to Gond, presents an altogether less peaceful experience. Here, all the great innovative minds of the city invent and experiment, attempting to c
Wealthy 0 0

rtable but modest inn that provides affordable stabling


nging sign above the door depicts
While the inn is ver

Wealthy 0 0

Inside: Low lamplight bathes the laquered wood pillars and walls in a warm glow. A dozen lo
Wealthy The passphrase to s Gounar Siltshift, an 80 year old earth gena
he presents a calm and pleasant demeanor) (WATE 2-3)
r Rahyn is a large, muscular female watersoul genasi with angry green skin and deep blue lines of energy coursing throughout her body. She is very
Lord Vanrak Moonstar and his fellow Shaaran worshipers destroyed the High House of Stars before retreating into the Underdark. However, the un
lection of mundane weapons
area for followers of Tempus
Modest https://drive.goog The interior of the tavern is separated into
0 six segments - three to each floor - that are them
ewelry shop that prides itself as much on its expensive pr
thall (5c•4a) (now part of Melshimber compound)

An upscale tomeshop, with a wide variety of books, and


ea Ward landmark, Velatha's has served as the setting

thall (3c•3p•3a)

n to all but a few, part of the Tower of Yintros still exists. The catacombs beneath the tower, used for spell research and magical experimentation, s

he four gates through the Trollwall, heading west. It is

ower; also called "The Trolltower." The oldest tower in th


of the City Guard. Extensive collection of High Quality w
Wealthy 0 0
d of Triumph was the venue for many public spectacles from late spring until late autumn, weather permitting. The Open Lord of Waterdeep used t

est keep in the city. Rumors have it that is was originally

ve restaurant on the southeastern corner of the moot o


Wavemaster was killed in 1491DR by Lord Mirt the Moneylender in a fit of rage (E:DM 336)
mer Garyn Raventree (Priest of Valkur, peaceful eyes) (BT)
in Darselune Street, near Gulzindar Street)
dge of the sea and Castle wards, patron’s are a wide array of Waterdhavians, dark ale, night black loaves, shelves with broadsheets, Tavernmaid Arl
Salibuck (Renaer calls him ‘old hin’, white-haired halfling butler, looked out for Renaer since childhood, was servant to Renaers mother)
Salibuck (Madrak’s son, manages bulk of Neverember business as Renaers proxy)
, Corner of Morningstar Way, (Grey-stoned) Stormstar Ri
s Alley)
Hold (BT 44-46)
across Kulzar’s Alley (BT 44)
ed, Khulzar’s Alley (BT 61)
of repairs (BT 43)
ned, scorched (BT 63)
king statue stopped its rampage as it approached the Mar
rtain irrepressible charm, owned by Mardin Eftnacost, a former adventurer and friend of Lady Tennora Hedare and her late mother Liferna (TGC 5,
walk away from the God Catcher, clean, reputable and well run, but also terribly public. (TGC 73)
orth of the Godcatcher, a former Walking Statue, a tall and listing silhouette, it’s hawklike beak is illuminated by a line of magical lights (TGC 61)
Ruin 0 0
on the second floor of the first west-side Sul Street building north of Chanszobur's Manywares. (ED)
corner of Sul and Vondil Streets. Glittering and highly regarded store; favorite of nobles; expensive but superior merchandise. (ED)
Rhavilra Gryphonshar, whose teams clean many lodgings and polish many boots for laboring and shopkeeping Waterdhavians (ED)

nd Rilyana Saerfynn, siblings, both died during the failed


Comfortable 0 0
Fencing). A school for persons desiring to learn how to

deep in the sculpted greenery of the Heroes' Gardens, t


o Siamorphe. A chapel that is part of the Assumbar villa,
Aristocrat Claws in the Wind i 0 Bard: Claws in the Wind, Tabaxi Male, 44 years old, black eyes, shiny gr
hop located near the Field of Triumph that caters to t

d off the Street of Lances, the building was in a constant state of disrepair. In the basement, there was a wooden door leadi
forgottenrealms.fandom.com/wiki/Thauntle%27
Comfortable 0 0
ers', Roofers' & Plasterers' Guild. An easily spotted eyes
0 0 0
ables owned by the Redbridle family out of Amphail, th
makers' & Coach Builders' Guild.
s' & Harness-Makers' Guild. Mounts.
or its well-crafted (though high-priced) swords and armor.
rs:
hulks, troll, ettins and yaun-tis, shadow mastiffs, quasits and nymphs
Modest This rather unusual bDraeli Hornieth, Male Wood Elf. Barkley,

Stonecutters, Tile-Makers, & Masons. A lavishly crafte

hip of Carters & Coachmen.


he seediest drinking holes in Waterdeep, this battered
ll well worth the high price for its entertaining dancer-escorts and excellent drinks.
ounters
ger and wagon-maker.
(2c). A run-of-the-mill stables, mostly intended for the
rambunctious tavern that owes its success to its relentle
etmaker, known for the quality of his well-woven and -
reful Order of Skilled Smiths & Metalforgers. Tools.
oly symbols (good, evil, neutral), necklaces, pipes
, lanterns, medical supplies, tracking kits, and pipe weed.
ary and caravan guard tavern
al store with moderately-priced essentials and sundries i
services
o Milil and Lliira
m room and board (DM required)
and brooms
wers, fish, meats, peppers, nuts, bread, greens, berries, almonds and cheese

hand merchandise (cheaper but with -1 adjustment)


Confortable This inn offers an ext Antonia Duvalla, Female Human.

ne, and spirits Serves craft ales a


d pipe weed
lla. A villa owned jointly by the Phaulkon family of Cormyr and House Tarm. It is rarely used, save for out of town visitors from the Phaulkons or oth

Find orphans in sewers


t here for free

0 0 0
's Shop (3c). This shop has changed hands many times over the years. Today it is a place that provides carved goods on commission, with the sculpt

ookshop well in excess of a century old, owned by Maste

the Dragon/Blacklock Alley


Keeper Sintus Farlhor (MS)
r Brant Tearn was murdered in 1479 DR (MS)
er’s street, Two streets north of High road? (MS)
y empty flower shop, but someone is watering the viole
ndemned’ warehouses, made unstable through Spellplag
himself over to the guard to be arrested for trade violations and dirty dealing after his encounter with Shadowbane (DS 43)
ably free again in 1491 DR
waitress, Jester’s Room, female human
waiter, Bard’s Theater, male human
p is filled with quite unusual and ornate pottery. The Sembian shopkeeper, Narvin, is a short, thin, black-haired man with a goatee. He is a high-ene
ains over the value of each pot. (WATE 1-2)
taffed by widows of sailors lost at sea (SCAG 41)
ocation guessed, but probably Queenspire from before the Spellplague.
building
me of Hopenorth of Saddler's
is a small and Harness-Maker's
ground-floor Hall. One
candleshop in South of the
Ward. many small
In addition to a shops knownof
wide variety ascarved,
"hot-counters," because
colored, and theycandles,
scented serve hot
thefood as well
Flame also as
or: Jastra Blynthard, a tiny woman of good humor, dancing green eyes, and a slowly fading fey beauty. Jastra has never been married, although not
to Waukeen. A large temple not quite fifty years old, one of Open Lord Dagult Neverember's first acts as Open Lord was to call for the founding of a
e sales floor of a woodworker, Prestars is now a place wh
Company. The headquarters of the moderately-successful Orms Highbench trading company. They tend to manage short runs between Waterdeep
dest domicile of an old wizard alchemist and his beautif
s coins to trade bars (5 % fee)

scribable smell strikes your nose. Something deep in your

An old, rare cellar tavern with low ceilings (5' clear

blished inn of many comforts, with single rooms or suites


op famous in the Sword Coast region for affordable se

-storied tower home of XXX


miniature castle and an expensive place to shop for a s
-scarred and bloodied door hiding an amiable, comfortable place for hire-swords to stay and be hired from.

hip of Bowyers & Fletchers


f Master Taylors, Glovers & Mercers. Little more t
ut-of-the-way shop more easily spotted by the smell of t
Comfortable 0 0
of Basketmakers & Wickerworkers
ent and costly inn to stay at (its Imperial Suite on the s
oly symbols (good, evil, neutral), necklaces, pipes
, lanterns, medical supplies, tracking kits, and pipe weed.
1 - includes miscellaneous mundane items, including weapons, drinks, tobacco, etc. Inventory
3 - includes second hand items [including cloaks that provide Fire or Cold bonuses if you’re willing to incur a CON or ATT penalty], mundane and ma
excellent source of secondhand weapons and "the best b
of Musicians, Instrument-Makers & Choristers. A comforta

rers's Guild
e most popular butcher shop in the city with its wide var
p sells and contracts for glasswork, both clear and stai
ers, Scribes & Clerks Guild. Guildhall, temple. The ever-busy headquarters of the Scriveners', Scribes', & Clerks' Guild which enjoys co
rs and Plumbers Guild
xcellent Order of Weavers & Dyers
0 0 0
ers' & Lamplighters Guild. A constantly bright row house, complete with a huge four-foot candle out front that is lit at night. It is one of th
•2a) A five-story structure with a nice central location and good views, the Gentle Rest used to be a bit more upscale than it is today. A handful of th
tle Rest is an old, large, comfortable inn on High Road, where it bends to meet Waterdeep Way. The inn has five floors and a stable located on an a

masters' & Farriers' Guild

Outside: Single story, wooden exterior, with a door that is perpetually off its hinges, howeve
Modest Inside: A poorly lit interior
The owner,
contributes
a female
to the
human
unsavory
namedatmosphere
Esvele Ambof the tavern. One is usu
rs' & Corvisers' Guild
nominational Temple. The tallest building in the Trades Wa
s Folly Tavern is on River’s Square. The staff is a mix

wrights' Guild

y (3c). A run-of-the-mill morticians' business, run by on

Wealthy In truth, this buildi This Tavern is almostGuy Robinet, Male Human

temple, formerly a streetshop and two floors ofliving suits, since 1372 DR (EFR 146)
nmarch, wizard, old woman, some think she is a crazy mad witch, “never did much more than sell beauty charms to old maids and protections for y
somewhere midway of north front Ironpost Street (E:DM 308)

trade agents; of Blackmul Street (ED)


vern; converted into festhall. Formerly known as 'The Foaming Tankard' (Du 184)
n in Trades Ward. Has named rooms such as the Brazen Doors room. (ED)
four younger sons so that Mrayvren's Bountiful Rest could be opened. (ED)

e upstairs club on Sorn Street. Its' members are mainl

s Alley. A Moonshae imports shop

rmor&Weapons)
s Alley. A rumored fence and contact for thieves

norable Knight is a statue of a male warrior in plate


ue Olly" (as the establishment is commonly called by locals) takes its' name from the chipped and battered fifteen-foot tall ceramic statue that stand
e, the tavern caters to hard-working longshoremen and sailors in port, and the decor reflects that. Harpoons, ship's wheels, trolling nets and other
t the statue, climbing up its chest and on its knee and shoulders, is a tenement that carries the name “the God Catcher.” The tenement’s landlord is

beaver statue with a wooden placard identifies an ornat


eep's sewers empty into the harbor at places covered with extremely large and strong gratings, regularly patrolled by bands of merfolk. The merfolk

as Turntower "the Magnificent" reigned as Mystra's Magis


mlet of T'Quession is less than a decade old, having been formed by sea elf refugees from warmer southern waters in the Year of the Shield (1367 D
merfolk of Tharqualnaar, sea elves who join the Guard receive a healthy stipend from the Lords. However, most of the Fair Folk seem to prefer the
merfolk of Tharqualnaar are considered members of the City Guard if they contribute to the defense of Waterdeep, though their weaponry and eq
lady caused much chaos when she was active. The statu

e market (TGC 262)


ably in Seaward as FRCG states that many towers of prestigious wizards can be found here.

standard apartment is upstairs. The shop itself is a

Wealthy 0 0

y just an area of mud flats on the city's western seasi

me is the 1350s to 1370s, the place in Waterdeep you'l


he rounds from Waterdeep to Elversult. Sells maps and ot
te watering hole for many of the city's sellswords and
p is the northernmost building at the intersection of th
athra estate is used for the housing and final training of horses
s best physical defense, beyond its high placement on s

a of rolling grassland and small wooded areas east of the city is a rural community focused on farming and animal husbandry, and which caters to tr
ble families have estates in Undercliff. The Amcathra estate is used for the housing and final training of horses bred in the town of Amphail, many o
this legendary dungeon below Waterdeep are told well by many in the city, but I’ll provide you with the basic truths here.
the plateau of Waterdeep lies the largest and deepest dungeon in the world. It sprawls out under the city, said to plunge as many as twenty levels

aterdeep Limited was a large publishing business located in the city of Waterdeep. The publishing company was a large, converted wa
The Sardolphyn famil
way of three different passages leading up into basements of buildings above and a pair of tunnels that lead down into Cavern of Eyes (UM LI). None
VOLO'S GUIDE TO WAT
NOTES 5E SOURCE СтоCOINS TANKRDS PIPES DAGGERS TYPE5
Temple of Amaunator, Julthon
(BT 18)Street
Pink marbel courtyard walls

(BT 20)
Festhall, well lit windows, (BT 20) Visited by gurdsmen (DS 49, 88-89
)

4 0 0 0 Business

4 0 0 0 Business

4 0 0 0 Business

A large beaver statue with a wooden placard identif


The Yawning Portal Inn
stands on Rainrun
Street in Castle Ward.
It is named after the
Yawning Portal, the
only well-known public
access to
Downshadow.
Durnan the Sixth, a big
Chondathan, direct
descendant of the
original founder of the
Yawning Portal. (HoU
10)
Kelsie, Durnan's wife,
sturdy and pleasant-
faced, daughter of the
previous cook (HoU 10)
Durnan the Seventh,
Durnan and Kelsie's
oldest son, a strong
and capable young
man of about 30 years
(assuming HoU is set
aroung 1480DR) (HoU
10)
Minnet, Durnan and
Kelsie's oldest
daughter, a lively and
intelligent woman of
about 28 Years (HoU
10)
Seven other children of
Durnan and Kelsie, the
youngest being about
11 years.
Regular Patrons:
Corporal Enoreth Knag
of the Watch, an
elderly officer who
hates mysteries (HoU

darkly turreted and ecc(E:DM pg.17)

https://www.realmshelps.net/faerun/portals/moonst
Bardic college, located in two Cliffside villas overlooking the sea near Waterdeep, can be reached via the Cliffride, a gravelpath up Mt.
Streets:

Senechal of the Palace Talen Telfeather (E:DM pg.

(DS 14)

Now topped by a Walking(BTStatue


288) in the form of a stone griffin, making the tower the tallest building of the Castle Ward, surrounded b
Guildsenior Khondar ‘Ten-Rings’ Naomal, Traitor to the Watchful Order, died in 1479 DR when he tried to gain access to Aghairon's To

Inn, big, impressive and (E:DM 31)


Just-finished temple of (E:DM 347)
(BT 63)
Looming three stories tall over the intersection with of Sword Street, ‘Gargoyle infested’ (BT 18)
Tchozal’s Race, squat white building with quaint Old Cormyrean wall merlons atop it’s roof. (BT 18)
The only place in the city that has griffon and hippogriff mounts for rent. Renting a hippogriff costs 100 gp per day with another 100 gp
** Probably connected to the former noble house Gundgulf, the merger of the Houses Brokengulf and Gundwynd, who both caught a
Young ladies of ambitious families,
being taught how to wash and groom themselves,
Marbel Four-story grandhouse, owned by Raenar Neverember BT
Near Ordalth House, BT
Shop, Street of Silks, over a century old, sells oddities, antiques and chapbooks (including Arita's 'Silver Fox' Series) DS86-87

beauty/dress salon, owned by Lady Ilira Nathalan, DS 139-145


hearth-house (i.e. restaurant) with good, plentiful, moderately expensive food, DS 219
Street of Bells, sells Masks DS157/ Dragon321
Aumur Vraskalan (his cellar expansions caused a sinkhole that tore three neighbouring shops down into Downshadow (E:DM pg. 72) 
Seller of maps, charts and books, knows much of the last century of seafaring activity in Waterdeep vicinity; doesn't do Skullport or Se
Moneylender on Rainrun Street ED
SAY 1,13
(BT 227)
(BT 227)
(BT 227)
(BT 227)

(BT 115)
(S:TA 68-69)
Mansion turned brothel,(E:DM 331)
far from the first choice of people in need of a loan (E:DM 306)
Meldar Merammon (E:DM 37)
Urdreath Telfeather, sells and repairs coaches (E:DM 37)
Caxlant Wintertal, merchant of paint and dye (E:DM 37)
proud owner of five sausage and savory pie shops (E:DM 36)
Newly opened, massage(E:DM 75)
Three Stories high, ston (BT 19)
Backside? Silkanth’s Cut, (BT 19)

DDAL08-03
functions, CotD61

CotD10
CotD10

CotD10

Leads from Mhalsymber's Way into the City of the Dead, Haunted by an sobbing, unidentified ghost on the new moon BT
CotD40/58, guarded by the Watch
CotD40, guarded by the Watch
functions, CotD61
CotD, Carver family’s private Gate CotD9
(actually outside the City of the Dead)
In front of the Dead End Gate, public gate leads to Zendulth Street) CotD2,13

Entrance is granted to those that have received

4 0 3 0 Inn

3 0 5 0 Inn
Tavern on the corner of Fish and Ship Streets. This decrepit old
3 tavern has boarded-up
1 windows
0 and careless repairs. The interior is sm
0 Tavern
The patrons divide their time here by drinking, singing bawdy songs (off-key) and brawling. No female staff or patrons grace the Thirst
Found on the corner of Candle Lane and Slut Street, 2 2 0 0 Tavern
Untidy tavern on the nor(E:DM 228) 2 1 0 0 Tavern
4 0 0 0 Nightclub

3 3 0 0 Tavern

The Blue Mermaid tavern is a respectable establishm 3 2 0 0 Tavern

3 4 0 0 Tavern

4 3 3 0 Tavern & Fes

4 2 0 0 Tavern

3 0 0 0 0
Dragon Mag 190

4 0 0 0 0

Corner of Fish and Snail Streets (DS14)


Two-story tavern, on the site of the former Sea Knight tavern (which collapsed in 1425 DR due to spellplague or mage-duel)
Shop, MS47

Tavern, on Snailstreet, DS74


Shop, on Snailstreet, DS74

on Ship Street,SAY3,4
Patron Dusk Lanvyl of High Healers Everywhere, a weary-looking—but smiling—man. SAY5
on Ship Street , near the Velvet Tentacles Festhall. Melvar ‘the Mouth’ is a halfling who sells information SAY11
On Ship Street, raw-fish-balls eatery, largely notorious for being owned by a mind flayer. SAY

(SAY 5)
Tavern, where ‘Mirt underwent his unexpected pregnancy, and the place Fzoul Chembryl groomed his mustache a time or two’. (SAY 6
Has poor-performing minstrels at the door and a tasteless interior (SAY 9)

On Sternpost Street. ED
Turned into a fortress of sorts after being broken into. Three ground floor shops occupy the space beneath her living quarters. ED
the largest and best store for books, charts, and maps in Waterdeep. Although Gannon is not a sage as such, he is reputed to be a follo

The Blue Mermaid tavern is a respectable establishment with decent food at a good price whose clientele is normally sailors and dock
Southernmost cavern of the complex was a shanty-town DS25
DS272-276

as described in the 3.5 Return to Undermountain sourcebook, except the floor functions intermittently as a result of long-ago tamper
were home to many gnomes, halflings, and dwarves. The district is completely underground and consists of 5-foot high ceiling rooms
Part of the Warrens. Home of Omphar Daegrech (see Folk of Waterdeep) ** Probably was deserted like the rest of the Warrens. BT
In Downshadow (HoU pg. 48)
** Probably was deserted like the rest of Downshadow.
in Downshadow (HoU pg. 80)
Carved from the marbel cliffs of Mount Khimbarr amid the Lonely Hills, actually no tomb but a safehold of the Blackstaff BT
BT, Once a pleasant little wood good for hunting game within a short walk from Northgate, it was corrupted by the Spellplague into a
Located in the middle is a stonecircle that’s connected to the portal-network of Varad (Brandarth Manor, Varadras, Ordalth House, Pe

Owned by a cousin of Dorn Strongcroft BT87


** a stubborn dwarf probably rebuilt after a dragon attack
Dragon attacks turned the
(E:DM
Field
116)
Ward to ashes (E:DM pg.34)
** the Field Ward was apparently not under the protection of the city's dragonward. Probably during the 'Rise of Tiamat'-Adv. arc?

BT188-189
Runs down the eastern slope of Mount Waterdeep to Mountainside)
The initial straight run-stair was reworked into angled stairs with four resting platforms along the way.
Cursed place where all stray dogs gather at night and turn into a wild pack, no matter how good-natured the dogs might be at other ti
Side-alley of Windless Way
Sage, sorcerer and smith of the highest order BT
A former Walking Statue, depicting a warrior, became a series of houses. (TGC pg. 61)
Bardic college, located in two Cliffside villas overlooking the sea near Waterdeep, can be reached via the Cliffride, a gravelpath up Mt.

Ulbrinter family's city Mansion, stands on Delzorin Street, soaring towers, conical turret-tops (E:DM pg. 115)

On Manycats Alley, home(CotD 114)


(IDWFR1)

Propriator Argupt, goodBT16

3 0 0 0 0

Family Mansion of House Nandar, fills an entire city block (E:DM 78)
was recently rebuilt from villa to mansion (E:DM 85)
Inn, new and rather spartan (E:DM)
(Aveen Street, North Ward)
Clientele: Young guild members and unguilded shopkeepers desiring to learn number skills and “how business is really practiced” from
The sunelves Ristlara and Shenan are well known dealers in antipuities and magic. Their private mansion resembles more of a museum
Festhall? On Brondar’s Way. Has female dancers. BT82
Copper Street, linked through a footbridge with Breerdil’s Fine Wines, the stream below the bridge is enchanted to appear midnight b
On Copper Street, MS 51
A very grand neighbourhood, only the finest families of Waterdeep have mansions here. The mansions are remodelled in the newest s
On Sammarin Street, Home of the late gold-elf merchant Cerest Elenithil. The elf merchant, who died in 1479 DR during an confrontati
Home of Lord and Lady Hedare, The mansions room are named after magical beasts like Griffon Room and Phoenix Room. (TGC pg. 8,1
Bookshop on Suldown Street, owned by Maranyuss, called Mara, a night hag exiled to live among mortals, who maintains an illusion o
Ilzantul Street, near Delzorin Street.
Called the Bountiful by locals. Feature: the Gryphonsar room (additional from Ed):
a former wealthy citizens private mansion, recently renovated, the third building in from the High Road, on the South side of Tarnath S
http://forgottenrealms.wikia.com/wiki/Tymora%27s_Fancy
DRAGON 430

Magicaly connected to si(SCAG 47-48)


The temple of Mystra turned into a college of wizardry after Mystra's death.
** With Mystra's return the House of Wonders probably houses the college as well as the temple of Mystra.

Haunted nobel house at the southern End of Senarl

4 3 0 0 Tavern

4 0 4 0 Inn

5 0 0 0 Festhall

Temple of Selune, collapsed during the Spellplague, Volam Roarke financed it's restoration BT45
Jhessail Eveningfall (High Priestess of the House of the Moon, female half-moonelf, She has silver hair and lime green eyes. Dressed in
The Moonstars are a noble family and faithful followers of Selune. Once prestigious, the family has suffered various hardships over th
House Moonstar’s primary sources of income are running caravans, exploration, and cartography.
Has fallen into disrepair, well known spot to hire s

expensive restaurant on the southeastern corner of the moot of Vondil and Feather Streets (E:DM pg. 305)

(on Sul Street)


The last Wavemaster was killed in 1491DR by Lord Mirt the Moneylender in a fit of rage (E:DM pg. 336)
at the edge of the sea a (BT 11-17)
On the west side of Mendever Street (servants entrance at Senarl’s Cut) BT
Renaer ‘Ren’ Neverember (son of Dagult Neverember and Lady Brandarth, sage and book-collector, rake by night)
Taverne, Corner of Morningstar Way, (Grey-stoned) Stormstar Ride, Aurrenar Street crossing (BT 88)
Kulzar’s Alley
BT44-46 (Rook’s Hold)
Directly across Kulzar’s Alley BT44 
BT 61, slate-tilted, Khulzar’s Alley
In need of repairs BT43
Abandoned, scorched BT63
An apartment house, built from a former Walking statue.
Has a certain irrepressible charm, owned by Mardin Eftnacost, a former adventurer and friend of Lady Tennora Hedare and her late m
A song’s walk away from the God Catcher, clean, reputable and well run, but also terribly public. (TGC pg. 73)
To the north of the Godcatcher, a former Walking Statue, a tall and listing silhouette, it’s hawklike beak is illuminated by a line of magi
tavern, a popular gathering place for the young and wealthy, near the corner of Stormstar's Ride and Street of Glances, on northweste
Located on the second floor of the first west-side Sul Street building north of Chanszobur's Manywares. ED
On NW corner of Sul and Vondil Streets. Glittering and highly regarded store; favorite of nobles; expensive but superior merchandise.
Run by Rhavilra Gryphonshar, whose teams clean many lodgings and polish many boots for laboring and shopkeeping Waterdhavians
CoS pg. 2
CoS pg. 4, 30 Callak and Rilyana Saerfynn, siblings, both died during the failed 'Ritual of the First Flensing' in 1480DR (CoS pg. 57)

Seawatch Street, Sea Ward


Clientele: Persons desiring to learn how to fence or defend themselves with or against a light long- sword or smaller blade, and a dagg
axi Male, 44 years old, black eyes, shiny gray fur, 6'1'', athletic build. Sharp attractive face, 2 tiny piercings on right eyebrow (is a spy, see Additional

2 1 0 0 Tavern
4 4 0 0 Tavern & Fes

3 2 0 0 Tavern

2 3 0 0 Tavern
Way of the Dragon/Blacklock Alley
Tavern Keeper Sintus Farlhor , MS
Propritor Brant Tearn was murdered in 1479 DR, MS
Tulmaster’s street, Two streets north of High road? MS
Currently empty flower shop, but someone is watering the violets outside the shop. Next to Shureene’s Clothiers, MS
Two ‘condemned’ warehouses, made unstable through Spellplague workings, separate the Inn from the Lone Rose shop. MS
Shop near south gate in or near street of silver (between way of dragon and snail street?) DS 7/12
Ellis Kolatch , a fat, greasy unpleasant man,
A festhall, Jard le Karn, proprietor of the festhall, is a relative newcomer to the city. His festhall has been open six months and has bee
The Club uses local and traveling entertainers. Originally a warehouse, the main floor includes three different entertainment halls, a sp
The shop is filled with quite unusual and ornate pottery. The Sembian shopkeeper, Narvin, is a short, thin, black-haired man with a go
He bargains over the value of each pot. WATE1-2
Mainly staffed by widows of sailors lost at sea (SCAG pg.41)
Note: Location guessed, but probably Queenspire from before the Spellplague.

Temple of Selune, collapsed during the Spellplague, Volam Roarke financed it's restoration (BT 45)

The old inn stands on the east side of High Road. Was formerly know as the Inn of the Dripping Dagger The walls of the inn are fieldst
The food is tasty and plentiful. Notable are pan-fried lout (a local small brown fish) and baked shalass (a local trout-like fish). Notable d
3 0 0 0 0

4 0 0 0 0
The Gentle Rest is an o (WATE 1-1) 4 0 4 0 Inn

The Plinth was destroyed during the chaos of the Spellplague.(FRCG pg.196)
Felzoun’s Folly Tavern is on River’s Square. The s

The walls of the inn are fieldstone at street level and timber for three upper floors. The owner of the inn, a former adventurer named
The food is tasty and plentiful. Notable are pan-fried lout (a local small brown fish) and baked shalass (a local trout-like fish). Notable d

modest temple, formerly a streetshop and two floors ofliving suits, since 1372DR (EFR pg.146)
On Coffinmarch, wizard, old woman, some think she is a crazy mad witch, “never did much more than sell beauty charms to old maids

Factors/trade agents; of Blackmul Street ED

A tavern in Trades Ward. Has named rooms such as the Brazen Doors room. ED
Given to four younger sons so that Mrayvren's Bountiful Rest could be opened. ED

a large beaver statue with a wooden placard identifies an ornate stone two-story building as
the Guildhall WATE1-3
Tempel of Beauty, On Greengrass, annual costume ball (30 of Tarsakh), DS39,158
d down into Cavern of Eyes (UM LI). None of these connections is direct; each leads through a warren of trapped and warded passages just large en
LO'S GUIDE TO WATERDEEP RELIGIOUS ORGANIZATI
NOTES6 WARD7 СтоGUILD СтоLOREMASTER СтоCHURCH Стовпець11

Ilighast Chamnabbar or Sulphon

Council of Farmer-Grocer

Watchful Order of Magist 0

Guild of Fine Carvers

0 CASTLE WARD

0 CASTLE WARD

Baker's Guild

Narthund Delzhour
0 CASTLE WARD
Guild of Trusted Pewtere

Solemn Order of Recogni

Fellowship of Innkeepers
Surveyors', Map & Chart-
Jewelers' Guild

0
Ammathair Hawkfeather’

Ammathair Hawkfeather

per day with another 100 gp as a security deposit. A hippogriff may be purchased for 4,200 gp. If one wishes to buy a griffon it’s possible for 9,000 g
ndwynd, who both caught and trained exotic animals.

x' Series) DS86-87

ownshadow (E:DM pg. 72) 


y; doesn't do Skullport or Seacaves. ED
e new moon BT

Meritid Archneie

Splendid Order of Armore

Jasmal

0 DOCK WARD

An inn well knDOCK WARD


Tavern on the corner of Fish and Ship Streets. This decrepit old tavern has boarded-up windows and careless repairs. The interior is sm
The patrons divide
DOCKtheir
WARD time here by drinking, singing bawdy songs (off-key) and brawling. No female staff or patrons grace the Thirst
Found on the D
c OCK WARD
Kromnlor Sernar

0 DOCK WARD
A popular festDOCK WARD
Order of Master Shipwrig

Dungsweepers' Guild

0 DOCK WARD

The Blue Merma


DOCK WARD
Fellowship of Salters, Pac

Coopers' Guild
0 DOCK WARD

Most Diligent League of


0 DOCK WARD

Fishmongers' Fellowship

• Alard Belaerl, proprietor (hm)


• Kadya, bartender
DOCK (hof)
WARD

Guild of Watermen
Master Mariners' Guild

League of Skinners & Tan


Guild of Butchers

0 DOCK WARD
0 DOCK WARD

ue or mage-duel)

stache a time or two’. (SAY 6)

h her living quarters. ED


h, he is reputed to be a follower of Oghma. Some believe Magpie travels and acquires rare books, but no one is really sure if that is all she does. WA

is normally sailors and dockworkers looking for a quiet place to eat. The manager is a man named Stevian. WATE1-5 &1-7
a result of long-ago tampering by a thief attempting to disable it, DS 69-71
of 5-foot high ceiling rooms and suites opening off a few winding street tunnels. The district was in the process of expanding under the City of the D
he rest of the Warrens. BT

the Blackstaff BT
ed by the Spellplague into a spell-warped forest, home to strange animals like six-legged bears with white manes, perytones, green owls, two-heade
Varadras, Ordalth House, Pellamcopse) Also found within the forest is the Lair of the Nameless Haunt (see Folk of Waterdeep).

he dogs might be at other times. BT176


Cliffride, a gravelpath up Mt. Waterdeeps northern spur or the Mount Melody Walk, a tunnel through the mountain itself.(SCAG pg. 123)  

Galinda Raventree Amcathra


Guild of Glassblowers, G

Guild of Apothecaries &

Vlorn Keenear

0 NORTH WARD
Irbryth Authamaun

ness is really practiced” from a cyni­cal, veteran clerk-of-coin retired from Piergeiron’s palace.
esembles more of a museum, stocked with artifacts either stolen or recovered from tombs across Faerûn, all carefully tagged and catalogued. MS 4
anted to appear midnight blue. MS 51

remodelled in the newest style, gatehouses and courtyards completely enclosed so people entering here are not plagued by rain. CotD 114
479 DR during an confrontation with the adventuress Icelin Tearn, is believed to have had ties to Waterdeeps underworld. The blocky stone structur
Phoenix Room. (TGC pg. 8,11)
who maintains an illusion of beauty among the citizens of Waterdeep (CoS pg. 22-23,81)

n the South side of Tarnath Street, secret hideout for the traitor Masked Lord Cozandur, was destroyed durind the Open Lord's spell duel with two m

Mirrormul Tszul
Melshimber

Lord Bly Ruldegost

0 SEA WARD

0 SEA WARD

Cassalanter
Thestus Thongolir

0 SEA WARD
Myrna Cassalanter

nora Hedare and her late mother Liferna (TGC 5,20,35)

lluminated by a line of magical lights (TGC pg. 61)


et of Glances, on northwestern corner (CoS pg. 52-53) WAS IN RUIN AT 1480 DR http://forgottenrealms.wikia.com/wiki/Storm%27s_Front_Tavern

but superior merchandise. ED


hopkeeping Waterdhavians ED

n 1480DR (CoS pg. 57)

or smaller blade, and a dagger.


row (is a spy, see Additional Notes). He plays the mandolin and has a strange accent which remains during his singing. Has a pet draco (flying lizard)

Carpenters, Roofers & Pla


Vintners', Distillers', & B

Wagonmakers' & Coach Bu


Saddlers & Harness-Maker

Guild of Stonecutters, Ma

Fellowship of Carters &


0 SOUTH WARD
0 SOUTH WARD

A loud, rambuSOUTH WARD

Most Careful Order of Sk

Mercenary and
SOUTH WARD
one Rose shop. MS
open six months and has been very successful, considering it sticks to entertainment and dining (no gambling).
ent entertainment halls, a spacious entry hall, a cloak room, a series of privies and a kitchen. A veritable warren of access corridors allows waiters a
black-haired man with a goatee. He is a high-energy, nervous individual who strokes his goatee when thinking.

0 TRADES WARD

Fellowship of Bowers & F


Order of Master Tailors,

League of Basketmakers

Council of Musicians, In

Launderers' Guild

Scriveners', Scribes', & Cl


Cellarers & Plumbers Gui
Most Excellent Order of
0 TRADES WARD
Guild of Chandlers & Lam
Stationers' Guild
The Gentle ResTRADES WARD

Stablemasters' & Farriers

Order of Cobblers & Corv

Zeltabbar Iliphar

beauty charms to old maids and protections for young men with mischief on their minds”, most of Egetha’s stock is not for minors. CotD32
arded passages just large enough for a beholder to make its way.
GIOUS ORGANIZATIONS LIVING WATERDEEP
Стовпець12 Стовпець13 СтоCONTRIBUTOR WEALTH DM NOTES LW Descriptions2

0 0 0 0

CW3 Clare Wealthy The Singing Sword isThe Singing Sword ha


0 Wealthy A festhall that spec 0
0 Wealthy 0 0
JL Modest It is and older, fri 0

Exterior: Modest stone, one story


Skuzz Wealthy A tavern for subter Interior: Carved stone steps desce

0 Comfortable 0 0

0 Modest 0 0

0 Wealthy An old earthy tavern 0

0 Wealthy 0 0
0 Comfortable A comfortable, unim 0

Exterior: A worn wood exterior bo


Skuzz Comfortable A dwarf-owned taver
Interior: Candle adorned chandeli
Outside: As you approach The Sail
Peepsy Comfortable 0 Interior: On the inside, you’d think

0 Wealthy 0 0
Sevren Modest A modest neighborho 0
The third and fourthOwner's
floors have
Suite:
medium
The firstsized
roomrooms
seem
JL Wealthy The fifth floor has small
Storage:
suites
This
with
room
twocontains
bedrooms vario
an
A modest but comfortable tavern; a favorite among t
0 Comfortable Was previously The Crow's Nest. 0

Interior: The sound of low convers


Skuzz Modest Known for gambling,
Rooms: Modest overnight rooms,

0 Comfortable An upscale house of 0

griffon it’s possible for 9,000 gp. Griffons are not available for rent. (WATE 2-3)

0 Modest As of 1374 DR, its 0


Skuzz 0 Tavern on the lap of 0

0 Modest A rough-and-tumble 0
0 Modest 0 0
0 Poor A shabby, low-coin f 0

JL Aristocrat See Volo's Guide, 0


0 0 0 0
Exterior: A subdued stone exterio
Skuzz Wealthy Upon entering, patrInterior: Psychedelic patterns and

CW3 Clare Wealthy 0 0


TemujinRaging Wealthy A popular festhall w 0

Outside: Nondescript, one-story s


Skuzz Modest 0 Inside: Boasting a spotless interior
JL Wealthy A festhall famed forVTtW

0 Wealthy 0 0
Nekomancer Comfortable 0 Merfolk tavern on t

0 Comfortable 0 0

0 0 A private inn and di 0

0 0 Three old three- an 0

0 0 A large hall that s 0


0 0 0 0

0 0 0 0

sure if that is all she does. WATE2-2

0 0 0 0
0 Modest A clean but clearly 0

0 Poor The Stormcloak is a 0

0 Comfortable Has alcohol. 0

anding under the City of the Dead. These tunnels occasiona

tones, green owls, two-headed deer and the tentacled buarala whose limbs are coved with maws and who fear light, Plants like conifers with blazin
erdeep).

This tavern is a popular drinking hole for off-duty mem


0 0 100 Encounters. 0
elf.(SCAG pg. 123)  

Inside: Blazing lamps illuminate an


Skuzz Wealthy 0 Rooms: Well equipped rooms can

CW3 Clare Wealthy 0 0


0 0 An inn decorated wi 0
0 Wealthy One of the largest 0

JL Wealthy 0 0
Nekomancer Aristocrat 0 The official buildin
0 Wealthy An inn well-favored 0

Outside: Prints of upcoming acts a


Skuzz Comfortable 0 Inside: Red leather booths line the

0 0 0 0

General Layout: In terms


Third Floor
of theRoom:
tower, the first two fl
JL Wealthy Rooms: The rooms Penthouse:
are all lavish,VIEW
and are
OF MARKET
often rented

0 Ruins 0 0

tagged and catalogued. MS 44-45, 305


ued by rain. CotD 114
rld. The blocky stone structure sports a single tower brac

en Lord's spell duel with two mages on the payroll of

0 0 0 Outside you see a si

0 Comfortable 0 0
0 Modest A former Watch-post 0

Rooms: Located on the second sto


Skuzz Comfortable A comfortable two-s
CW3 Clare Wealthy 0 0

0 Wealthy 0 0

Inside: Low lamplight bathes the l


Skuzz Wealthy A well known tavern

Shicil Modest A cozy tavern freque


The interior of the tavern is separ
0 Wealthy 0 0

/Storm%27s_Front_Tavern 0 Ruin In 1480 DR, the Sto 0

0 Comfortable A nightclub-style f 0
Has a pet draco (flying lizard) named Jack that li JL Aristocrat The Crown & Heron is 0

0 Comfortable A tavern for strong 0

0 0 0 0

CW3 Clare Modest This tavern is ran This rather unusual


CW3 Clare Confortable The reality of the This inn offers an e

0 0 A seedy dive freque 0


ess corridors allows waiters and entertainers to move between the rooms unobserved. The second floor

0 Comfortable A small inn known f 0

0 0 0 0
Outside: Single story, wooden ext
Skuzz Modest 0 Inside: A poorly lit interior contrib

CW3 Clare Wealthy In truth, this build This Tavern is almo

ot for minors. CotD32


0 Wealthy An inn well-favored 0
IVING WATERDEEP TABLE OF CONTENTS OF THIS
SHEET
Owner/Specific Additional NoteLink5 Стовпець24
Buildings
Sewers

0 0 0 Random building of WD

Odorr Reezam, Male 0 0


0 0 http://forgottenrealms.wikia.com/wiki/Smiling_Si guildhall
0 0 0 home/business
0 0 0 house
inn

inn/storage
inn/temple of many faiths/former noble villa
monastery
noble villa
residence
rooming house
Merrich Shadowquik,
One can pay 5 gp tohttp://beyond-there-be-dragons.blogspot.com/201rooming house/inn
row house
ruined building
ruined inn
0 0 0 school
shop
tavern
tavern&inn
tavern/guild
tavern/guildhall
0 0 0 tavern/inn
temple
0 0 http://forgottenrealms.wikia.com/wiki/Elfstone_T temple/house
tomb
vault
0 0 0 villa
warehouse
wizard's domicile
wizards' domiciles
0 0 0

Basic beverages cost a simple 1 cp per mug while the house special cost 1 sp.
The tavern owner, 0
Owner: Milo Mountainowk. A human male with bright blue eyes, with a slightly receding hairline, although it seems as if he’s grown hi
Barmaid: The barmaid is a changeling0who prefers to take
0 a feminine form. Their name is Kendyl Forestdown. It’s a bit alarming as the

0 0 0
http://forgottenrealms.wikia.com/wiki/Tavern_of_the_Flagon_Dragon
0 Has floorplans http://beyond-there-be-dragons.blogspot.com/2014/03/the-tavern-of-flagon-dragon-waterdee
She openly worships Akadi, Goddess of air, movement and speed (True Neutral). She is very good at defusing tensions. She is very quic
She is bisexual, although tends to prefer women of a slightly brawnier build. She is single, and is not seeking commitment as she would
0 http://forgottenrealms.wikia.com/wiki/Sapphire_House
0 0 0

Nyagaya. A ChultanNyagaya can be conv 0

0 0 0

http://forgottenrealms.wikia.com/wiki/Griffon%27s_Grog
0 0 https://books.google.ca/books?id=crmmRfrMBx4C&pg=PT84&lpg=PT84&dq=griffon%27s+grog&
0 0 0

0 0 0
0 0 0
0 0 0

0 0 0
0 0 http://forgottenrealms.wikia.com/wiki/Selûne%27s_Smile
Astar Vice, a curio Entrance is granted 0

0 0 0
Owner: Mevril Novae
The Three Pearls is 0

0 The house specialty 0


0 0 0

0 0 0
d. Theseisa the youngest brunette mermaid who uses her money to collect various trinkets obessively. She mostly just stares at weird
e. Nieles Arres a human man who traveled
0 across Faerun
0 to just see a mermaid, was a patron for so long he now works there. Tasked

0 0 0

0 0 0

0 0 0

0 0 0
0 0 0

0 0 0

0 0 0
0 0 0

0 0 http://oakthorne.net/wiki/index.php?title=Stormcloak_Inn

0 0 0

0 0 0
0 Spectators can plac 0

0 0 0
0 0 0
0 0 0

0 0 0
0 0 0
0 0 0

0 0 0

0 0 0

Is always serene, very generous to her patrons yet still courteous to non-patrons.
She proudly worships Chauntea, Goddess
0 of agriculture, 0farmers, gardeners and summer.

0 0 0
0 No location on map 0

0 0 0
0 0 0

Owned by the Gnomi


Basement used by Ha 0
0 0 0

0 0 0

Gounar Siltshift, anThe passphrase to s 0

0 0 https://drive.google.com/file/d/1Q6qS80J0RX8lxTwv8PMc5x3WPB5fQDE9/view?usp=sharing
0 0 0

0 0 0

0 0 0
Bard: Claws in the W
Claws in the Wind i 0

0 0 0

0 0 0

Draeli Hornieth, Ma 0 0
Antonia Duvalla, F 0 0

0 0 0
0 0 0

0 0 0
The owner, a female
Newcomers are imme 0

Guy Robinet, Male 0 0


0 0 0
OF CONTENTS OF THIS
SHEET
Location Terms Definitions
Business Place of business (many with
City Building Place for guard, watch, Lords’
uilding of WD Festhall Place of entertainment (most
Guild Hall Guild headquarters (many als
House Privately owned abode of not
Inn Tavern with beds and meals p
Noble Villa Complex of buildings owned b
Row House Multi-story building with rent
Tavern Establishment for drinking wi
Temple Singular place of worship or c
Warehouse Storage for saleable/raw good
Wizard’s Domicile Tower or home of wizard (dan

Business type
e of many faiths/former noble villa Adventuring gear
Armor, magic
Armor, normal
Assassins
Broadsheet
Chapbooks
Clothing
Constructs
Drink
Drugs
Entertainers
Extraordinary natural items
Food
Lodging
Magic items
Mercenaries
Mounts and related gear
Poisons
Potions
Scrolls
Slaves
Special substances and items
Spellcasting Services
Stolen property
Tools and skill kits
Weapons, normal
Weapons, magic

n_Dragon
tavern-of-flagon-dragon-waterdeep.html
&lpg=PT84&dq=griffon%27s+grog&source=bl&ots=_DuTSrfGsI&sig=-uUUCu0tQGnq9syHmsUpdDKoKxA&hl=en&sa=X&ved=2ahUKEwj62O7u577dA
3WPB5fQDE9/view?usp=sharing
ce of business (many with apart­ments above) Err:504 Err:504 #N/A #N/A #N/A
ce for guard, watch, Lords’, and public use Err:504 Err:504 #N/A #N/A #N/A
ce of entertainment (most with tavern facilities) Err:504 Err:504 #N/A #N/A #N/A
ld headquarters (many also act as Business) Err:504 Err:504 #N/A #N/A #N/A
vately owned abode of noted/wealthy person Err:504 Err:504 #N/A #N/A #N/A
ern with beds and meals provided Err:504 Err:504 #N/A #N/A #N/A
mplex of buildings owned by noble family Err:504 Err:504 #N/A #N/A #N/A
lti-story building with rented living space Err:504 Err:504 #N/A #N/A #N/A
ablishment for drinking with some food Err:504 Err:504 #N/A #N/A #N/A
gular place of worship or confined complex Err:504 Err:504 House Thann is one of Wa #N/A #N/A
rage for saleable/raw goods Err:504 Err:504 #N/A #N/A #N/A
wer or home of wizard (danger imminent) Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A

Err:504 Err:504 #N/A #N/A #N/A


Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Temple to all deities. A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Noble villa. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Noble villa. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 4 4
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 3 4
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Gambling House. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 301 4
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A 6 4
Err:504 Err:504 Noble villa. House Amcat #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Noble villa. House Adarb #N/A #N/A
Err:504 Err:504 Noble villa. Tashlutar f #N/A #N/A
Err:504 Err:504 Noble villa. Illuskan fam #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Clothing. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Guild of Glass-Blowers, #N/A #N/A

Err:504 Err:504 0 #N/A #N/A


Err:504 Err:504 The furs shop of the Ge #N/A #N/A
Err:504 Err:504 A frighteningly expensiv #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Drugs. Poisons. Potions. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 A small shop that sells #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Tucked away inside a blo #N/A #N/A
Err:504 Err:504 #N/A 187 4
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 A small, aromatic shop #N/A #N/A
Err:504 Err:504 A wondrous bakery run by #N/A #N/A
Err:504 Err:504 0 #N/A #N/A

Err:504 Err:504 #N/A #N/A #N/A


Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Inn/storage. The Silent #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 One of the finest spirit #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 In the City of Splendors #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Wooden furniture, as we #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 Sentry Tower 181 3
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 204 0

Err:504 Err:504 #N/A #N/A #N/A


Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
d=2ahUKEwj62O7u577dAhWP94MKHcyzDfkQ6AEwAnoECAgQAQ#v=snippet&q=griffon's%20grog&f=false
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Races - mice or tiny gem colored lizards raced on a miniature tr
Err:504 Err:504 Clockwork Castle - miniature foot
#N/Ahigh clockwork
#N/A knights in full
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Mercenaries. #N/A #N/A
Err:504 Err:504 A shop filled with trink #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Whenever PCs boast of their adventures
#N/A in#N/A
Waterdeep's shops
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 200 0
Err:504 Err:504 #N/A 201 0
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 186 2
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 17 4
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Lodging. Food. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Mercenaries. #N/A #N/A
Err:504 Err:504 A jewelry shop that pride #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Food. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Unknown to all but a few, part#N/A
of the Tower of Yintros still exist
#N/A
Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 One of the four gates th #N/A #N/A
Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Armory of the City Guard #N/A #N/A
Err:504 Err:504 Drugs. 192 1
Err:504 Err:504 The Field of Triumph was the venue
#N/A for many
#N/Apublic spectacles
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 The oldest keep in the ci #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 81 4
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 67 3
Err:504 Err:504 #N/A 66 3
Err:504 Err:504 #N/A 78 2
Err:504 Err:504 #N/A #N/A #N/A
This is perhaps the most famous walking statue in the city, than
Err:504 Err:504 All about the statue, climbing #N/A
up its chest #N/A
and on its knee and s
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 79 2
Err:504 Err:504 #N/A 65 4
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 76 3
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 73 3
Err:504 Err:504 Built of pink marble, th #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 75 3
Err:504 Err:504 Blackstaff is the title #N/A #N/A
Err:504 Err:504 The ground on which the Cynosure
#N/A was built
#N/A falls within Myrku
Err:504 Err:504 Council of Farmer-Groce #N/A #N/A
Err:504 Err:504 A lively place with a wi 68 4
Err:504 Err:504 The Siren's entry room featured
#N/A
elaborate,#N/A
extremely life-like m
Err:504 Err:504 On the northeast corner #N/A #N/A
Err:504 Err:504 It is and older, friendl #N/A #N/A
Err:504 Err:504 Assassins. Drugs. Poison #N/A #N/A
Err:504 Err:504 Magic items. This shop s 77 4
Err:504 Err:504 Magic items. Scrolls. Wa #N/A #N/A
Err:504 Err:504 Paddocks for Piergeiron #N/A #N/A
Err:504 Err:504 Stables for Piergeiron's #N/A #N/A
Err:504 Err:504 Palace Storage #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 A tavern for those who a #N/A #N/A
Err:504 Err:504 Fine Carvers Guild. The #N/A #N/A
Err:504 Err:504 Storage house for the Ha #N/A #N/A
Err:504 Err:504 This shining shop has a #N/A #N/A
Err:504 Err:504 This modest place caters #N/A #N/A
Err:504 Err:504 Standing upon a velvet draped#N/A
plinth, high#N/A
out of reach, was th
Err:504 Err:504 This shop, on the east s #N/A #N/A
Err:504 Err:504 Baker's Guild. #N/A #N/A
Err:504 Err:504 #N/A 71 3
Err:504 Err:504 This glittering shop sta #N/A #N/A
Err:504 Err:504 Used to be the Citidel o #N/A #N/A
Err:504 Err:504 Clothing. #N/A #N/A
Err:504 Err:504 Entertainment was provided in#N/A
the form of
#N/A
choral, flute, harp, o
Err:504 Err:504 This shop can be found o #N/A #N/A
Err:504 Err:504 Guild of Trusted Pewter #N/A #N/A
Err:504 Err:504 This watering hole is na #N/A #N/A
Err:504 Err:504 Solemn Order of Recogn #N/A #N/A

Err:504 Err:504 #N/A #N/A #N/A

Err:504 Err:504 Fellowship of Innkeeper #N/A #N/A


Err:504 Err:504 Surveyors', Map & Chart #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 63 4
Err:504 Err:504 A simple bell tower used #N/A #N/A
Err:504 Err:504 Smithy for City Guard. T #N/A #N/A
Err:504 Err:504 Built in 1306 DR on the #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A 14 4
Err:504 Err:504 Mirt has quite a history with Durnan,
#N/A the proprietor
#N/A of the Yaw
Err:504 Err:504 A favorite among sailor #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Food, Special Substance #N/A #N/A
Err:504 Err:504 A high-brow performing #N/A #N/A
Err:504 Err:504 Dealer of fine dining ute #N/A #N/A
Err:504 Err:504 A festhall in the Castle #N/A #N/A
Err:504 Err:504 A tavern in the Castle #N/A #N/A
Err:504 Err:504 An expensive rooming ho 214 0
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Rope and net shop in Cas 215 0
Err:504 Err:504 #N/A 216 0
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 White marble Palace and #N/A #N/A
Born in the Year of Great Riches (920 DR), Ahghairon of Waterd
Err:504 Err:504 Thick-walled stronghold 63 4
Ahghairon's Tower rises as a slim stone pinnacle with few wind
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 The tower 0is enclosed in a permanent
193 forcecage,
2 with a gap of
Err:504 Err:504 The contents of Ahghairon's Tower
#N/A are largely
#N/Aunknown, althou
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 An upscale brothel known #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 The main attraction that #N/A #N/A
Err:504 Err:504 This antiquities shop wa #N/A #N/A
Err:504 Err:504 Tobacco. Pipes #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 165 1
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 An upscale brothel known #N/A #N/A

Err:504 Err:504 #N/A #N/A #N/A


Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A

Err:504 Err:504 #N/A #N/A #N/A


Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Armor & Magic Armor. Sh #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A

Err:504 Err:504 Weapons & Magic Weapons #N/A #N/A


Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Fellowship of Bowers & #N/A #N/A
Err:504 Err:504 Order of Master Taylors #N/A #N/A
Err:504 Err:504 A tiny out-of-the-way sh #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 League of Basketmakers #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 An overpriced shop fille #N/A #N/A
Err:504 Err:504 Weapons & Magic Weapons #N/A #N/A
Err:504 Err:504 Entertainers. Council o #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Launderers's Guild #N/A #N/A
Err:504 Err:504 The most popular butcher #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Cellarers' & Plumbers' G #N/A #N/A
Err:504 Err:504 Most Excellent Order o #N/A #N/A
Err:504 Err:504 Entertainers. Drugs. #N/A #N/A
Err:504 Err:504 The hall of the Guild of #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Stablemasters' & Farrier #N/A #N/A
Err:504 Err:504 Clothing. #N/A #N/A
Err:504 Err:504 Mercenaries. #N/A #N/A
Err:504 Err:504 Order of Cobblers & Corv 183 0
Err:504 Err:504 Once a wizard's tower an #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Wheelwrights' Guild #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 A run-of-the-mill mortic #N/A #N/A
Err:504 Err:504 Temple. Order of the S #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 One of the four gates th #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 This small tomb is the f #N/A #N/A
Err:504 Err:504 This is a vast mausoleum #N/A #N/A
Err:504 Err:504 This tall, marble sculpt #N/A #N/A
Err:504 Err:504 Also known as "the Coins #N/A #N/A
Err:504 Err:504 This intricate, sixty-fo #N/A #N/A
Err:504 Err:504 This small, black marble #N/A #N/A
Err:504 Err:504 #N/A #N/A
Err:504 Err:504 This is the official war #N/A #N/A
Err:504 Err:504 #N/A 32 3
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 In the depths of this he #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 295 0
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Advenuring Gear. Armor. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Weapons. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A 223 0
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Mercenaries. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 122 0
Err:504 Err:504 Members of the Bull Elk #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Order of Master Shipwri #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Dungsweepers' Guild. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Fellowship of Salters, Pa #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 In the cavernous cellar #N/A #N/A
Err:504 Err:504 Coopers' Guild. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 A veritable glass jungle #N/A #N/A
Err:504 Err:504 #N/A 203 0
Err:504 Err:504 Most Diligent League of #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Food. #N/A #N/A
Err:504 Err:504 Food. #N/A #N/A
Err:504 Err:504 Fishmongers' Fellowship #N/A #N/A
Err:504 Err:504 Adventuring gear #N/A #N/A
Err:504 Err:504 Members of the Black Bo #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Master Mariners' Guild. #N/A #N/A
Err:504 Err:504 0 189 3
Err:504 Err:504 League of Skinners & Tan #N/A #N/A
Err:504 Err:504 Guild of Butchers. A rec #N/A #N/A
Err:504 Err:504 Clothing. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Adventuring gear. Leagu #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 This large one-story br #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Weapons. Tools. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 City Guard Mess Hall #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Adventuring gear #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Fine & enchanted maps, #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Adventuring gear #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
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Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 This curiosity shop is #N/A #N/A
Err:504 Err:504 Loyal Order of Street La #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
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Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Mercenaries. #N/A #N/A
Err:504 Err:504 Carpenters', Roofers' & #N/A #N/A
Err:504 Err:504 Vintners' Distillers' & #N/A #N/A
Err:504 Err:504 Mounts. #N/A #N/A
Err:504 Err:504 Wagonmakers' & Coach B #N/A #N/A

Err:504 Err:504 Saddlers' & Harness-Mak #N/A #N/A


Err:504 Err:504 Armor. Weapons. #N/A #N/A
Err:504 Err:504 Poisons. A place where 206 0
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Guild of Stonecutters, T 207 0
Err:504 Err:504 Clothing. #N/A #N/A
Err:504 Err:504 Fellowship of Carters #N/A #N/A
Err:504 Err:504 Food. #N/A #N/A
Err:504 Err:504 During appearances of the Moon
#N/A
Sphere, #N/A
people sometimes da
Err:504 Err:504 A carriager and wagon- #N/A #N/A
Err:504 Err:504 Mounts. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 A netmaker, known for t #N/A #N/A
Err:504 Err:504 Magic items. Aurora was #N/A #N/A
Err:504 Err:504 Mercenary and caravan #N/A #N/A
Err:504 Err:504 A general store with mod #N/A #N/A
Err:504 Err:504 Goods Warehouse #N/A #N/A
Err:504 Err:504 Mercenaries. #N/A #N/A
Err:504 Err:504 Mounts. #N/A #N/A
Err:504 Err:504 Adventuring gear. Tools #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 With the close boarding #N/A #N/A
Err:504 Err:504 Clothing. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Wizards' domiciles #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
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Err:504 Err:504 0 #N/A #N/A
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Err:504 Err:504 Located on Grocer's Lane 184 2
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 All around the top of the manor
#N/A
wall are golden
#N/A metal barbed s
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 While tales tell of hero #N/A #N/A
Err:504 Err:504 Mercenaries. #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 A printer of broadsheet #N/A #N/A
Err:504 Err:504 Moneylender. 61 2
Err:504 Err:504 #N/A 55 4
Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 #N/A 58 3
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Err:504 Err:504 Sentry Tower #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Keep. On the west end o #N/A #N/A

Err:504 Err:504 Keep. On the east end o #N/A #N/A


Err:504 Err:504 Temple of Umberlee. #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 This underwater lighthou #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
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Err:504 Err:504 #N/A #N/A #N/A
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Err:504 Err:504 Wooden furniture, as we #N/A #N/A
Err:504 Err:504 The forge is owned and #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
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Err:504 Err:504 #N/A 170 0
Err:504 Err:504 An old run down Inn tha #N/A #N/A
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Err:504 Err:504 On the northeast corner #N/A #N/A
Err:504 Err:504 An expensive rooming ho #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
Err:504 Err:504 Built in 1306 DR on the #N/A #N/A
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Err:504 Err:504 This large one-story br #N/A #N/A
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Err:504 Err:504 A veritable glass jungle #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 Weapons. #N/A #N/A
Err:504 Err:504 Adventuring gear #N/A #N/A
Err:504 Err:504 #N/A #N/A #N/A
Err:504 Err:504 0 #N/A #N/A
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Err:504 Err:504 #N/A #N/A #N/A
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0 0 0 4c Business 0 0 0 0
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0 0 0 4c Business 0 0 0 0
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hazan, Gentleman Speaker for the Jewelers' Guild, owns and runs this shop
0 0 0 4c Business Location #38 on the color
0 map. Add 0 15-25 gp to
0 the base prices of all gems
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3 0 0 4c3a Festhall 0 Nowhere near 0 0
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An upscale brothel known for its exotic pleasures. (Southern Ca
0 0 3 3c3d Festhall 0 0 0
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0 0 0 Inn 0 big, impress 0 0

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Mansion turned brothel, where one may only enter disguised (
0 0 0 0 0 0 0
far from the first choice of people in need of a loan(E:DM pg. 3
0 0 0 0 0 0 0
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1 0 0 2c1a Festhall 0 A bawdy burl 0 0
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All of this luxury and pleasure doesn't come cheaply. Expect to spend 4 gp
0 0 0 4c Festhall & S Proprietress: The festhall's
0 proprietress,
0 Mother
0 Tathlorn, is old and stout,
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0 1 0 1c1p Tavern 0 Often called 0 0
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0 5 0 3c5p Inn 0 An inn well 0 0
Tavern on the corner of Fish and Ship Streets. This decrepit old
1 0 0 3c1a Tavern 0 The patrons divide their
0 time here0by drinking, singing bawdy s
2 0 0 2c2a Tavern 0 Found on the 0 0
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1 0 0 2c1a Tavern 0 0 0 0
0 0 0 4c Nightclub 0 A popular fe 0 0
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3 0 0 3c3a Tavern 0 0 0 0
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2 0 0 3c2a Tavern 0 The Blue Mer 0 0
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4 0 0 3c4a Tavern 0 0 0 0
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3 3 0 4c3a3p Tavern & Fes 0 0 0 0
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• Alard Belaerl, proprietor (hm)
2 0 0 4c2a Tavern 0 • Kadya, bartender (hof)
0 0
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0 0 0 3c 0 0 0 0 0
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0 0 0 4c 0 0 0 0 0
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For the money, though, you get spotless white tablecloths, good food brou
3 0 0 4c3a Tavern Proprietor: The
A popular
ownerta
and operator
0 of the Sleepy
0 Sylph is Callanter Rolling
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0 0 0 Festhall 0 A brothel on 0 0
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Tavern WATE1-4
0 0 0 Tavern 0 0 0
0 0 0 0 0 sports a me 0 0
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2 3 0 2c2a3p Festhall 0 A clean but 0 0
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Staff
1 1 0 1c1a1p Inn 0 Though it on• Suthann Stormcloak,0the new owner that inherite
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0 0 0 Inn 0 An inn decor 0 0
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0 0 0 3c 0 0 0 0 0
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0 0 0 Business 0 0 0 Golden Serpent Street
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0 0 0 Inn 0 Inn, new and 0 0
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0 0 1 1d Alley Manycats Alley: The home
0 of many
0 cats that feed
0 on the scraps from the su
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Magicaly connected to similar locations in Baldur's Gate and Da
0 0 0 Bank 0 ** probably supervised
0 or owned 0by House Anteos, probably lo
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0 4 0 3c4p 0 0 A comfortabl 0 0
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3 0 0 4c3a Tavern 0 0 0 0
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0 4 0 4c4p Inn 0 0 0 0
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0 0 0 5c Festhall 0 0 0 0
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(Tavern in Darselune Street, near Gulzindar Street)
0 0 0 Tavern 0 at the edge of the sea 0and Castle wards,
0 patron’s are a wide arr
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Taverne, Corner of Morningstar Way, (Grey-stoned) Stormstar
0 0 0 Tavern 0 0 0
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5 2 0 2c5a2p Inn 0 A brewery, w
Vintners' Di 0
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1 0 0 2c1a Tavern 0 0 0 0
• 20 female, 12 male escorts (half of whom are on-
4 0 0 4c4a Tavern & Fes 0 0 • 10 bar & kitchen staff
0
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2 0 0 3c2a Tavern 0 A loud, ram 0 0
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3 0 0 2c3a Tavern 0 Mercenary a 0 0
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0 0 0 Tavern 0 A seedy dive 0 0


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0 0 0 0 0 0 0 0
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0 0 0 Row house 0 Cathalishae 0 0
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0 0 0 3c 0 0 0 0 0
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0 0 0 4c 0 0 0 0 0
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0 4 0 4c4p Inn 0 The Gentle R 0 0
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0 0 0 0 0 0 0 0
0 0 0 Tavern 0 Tavern, somewhere midway
0 of north
0 front Ironpost Street (E:D
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lifestyles WATERDEEP ENVIRONS
Lifestyle Cost per day coins Price/year Cost per day, gp #
Wretched 0 none 0 0 1
Squalid 1 silver 36.5 0.1 Ardeep Forest
Poor 2 silver 73 0.2 2
Modest 1 gold 365 1 3
Comfortable 2 gold 730 2 4
Wealthy 4 gold 1460 4 5
Aristocratic 10 gold 3650 10 6
7
8
9
10
11
12
13
14
15
Delimbiyran
16
Duchy of Daggerford
17
18
19
20
21
Elembar
22
Forlorn Hills
23
24
25
Lower Dessarin Vale
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
SwordMountains
45
MountAraddyn
46
MountHelimbrar
47
MountSar
48
49
MereofDeadMen
50

Caxlant Wintertal, merchant of paint and dye(E:DM pg. 37)

Urdreath Telfeather, sells and repairs coaches(E:DM pg. 37)

Meldar Merammon(E:DM pg. 37)


Lady Stellephosa (human Paladin of Kelemvore (HoU pg. 31)
Palonya, priestress of Jergal (HoU pg. 47-48) 
Barthelby, priest of Jergal (HoU pg. 48) 
Schonert, priest of Ilmater (HoU pg. 57-58)
Graven Lavoldson, dwarf metalsmith, has a wife and four children (HoU pg42)
Keeper Gordryn Haeront of Waterdeep (EFR pg.159)
**Probably writes the 'Silver Fox'-books under the name Arita (elvish:'silver fox').
** might her star sapphire pendant be ‘Erevan’s Shroud’?
Gedrin himself received the blade after he awoke from a dream about the duell bet
Shadowbane **Speculation:
** Speculation:ItMaybe
might Fayne's
be possible,
joke that
aboutVindicator holds
'Myrin being a small part
a goddess' of Helm's
(DS258) div
will pro
Myrin Fayne remembers,
In her true form shethat
has'the
palegirl wreathed
skin, in blue
bright red hair, flames flickered
gleaming eyes ofinto being
silver, just
long as
elf-e
Fayne the T** Speculation: Fayne's mother Cythara might not be dead at all, as Cellica
He plays a game of 'wits' with an 'old friend' who covets a 'plaything' (probably My recogniz
Lilten the **
** Speculation: Lilten himself
Neveren Darkdance mightjoined
might have be a fey’ri
forces(Last
withHeir of hisNathalan
Cythara house), the demonlo
to regain po
Kirenkirsala

Harpers The Tel'Teukiira


High Harper Tam were
Z believed to be gone, many were killed whi
Renaer ‘Ren’ Neverember (see Folk of Waterde
Dahl Peredur (S:TDuring the Sundering Moonstar sleeper agents reactivated the organisation on a surprising ma
Khochen, petite tuigan woman (S:TA 37) Vajra ‚Blackstaff’ Safahr (see Folk of Waterdeep
girl named Thestryl Mellardin (LG female Chondathan human mage).

Meloon Wardragon (Sell-sword, Long blond hai

Parlek Lateriff (sage, sorcerer, smith )


Osco Salibuck (Halfling, grandson of Madrak)
Vahrem Kuthcutter (dead, posthumous membe
Faxhal Xoram (dead, posthumous member, bur

Haven of the Scarred (BT 266, Lord’s Champion, the bodyg


Consortium of healers and priests tending to those run afoul of spellplague and other magical maladies. Cellica

** The 'Haven' is one of the nice public faces of the Order of Blue Fire. It isn't necessarily as peaceful as it sound

Olimbur Dardulph 
Volo’s fat and cigar-chewing publishe
Lord BonesCrime-Lord, visits seedy festhalls. An
The Bandoun FamiMatriarch ** a plaguechanged creature?
Haramond Bandoun, a lich, SAY6
Emily Bandoun, Bandouns’s much younger siste
Verity Morninglady
Gordryn HaDragonborn pirate captain in the em

Adventurers’ Quarter
See also: AG p. 36-64, and SC 1-16.
AQ1 Business:
2-story Class C buildin
CG p. 94; WW p. 28, 6

AQ2 Row House:


3-story Class C building
CG p. 100; WW p. 68.
AQ3 Row House:
2-story Class B building
CG p. 100.
AQ4 Business: Amrani’s Laundry
1-story Class C building
AQ5 Business: Piatran’s Clothiers
1-story Class C building
AQ6 House: Home of Rokkek Ingerr
2-story Class B building
AQ7 Business:
4 1- and 2-story Class B buildings
AQ8 Wizards’ Tower: Kolat Towers
2 4+-story Class B buildings
Known as “Thriftowers” or “Collapse Towers. ”
CG p. 34, 53, 87, 88-91, 94-96, 100,108; WW
p. 20.
AQ9 City Building: Watch Guardpost
2-story Class B Building
A Q 1 0 Home/Business: The Garrulous Grocer
3 1-, 2-, and 3-story Class B & C buildings
Known as “Jalbuck Tower.” CG p. 53, 70, 81.
AQ11 Business: Krabbellor Silversmiths
2-story Class C building
A Q 1 2 Business: Laran’s Cartographers
2-story Class B building
WW p. 9.
AQ13 Business: Waukeen’s Wares
2-story Class D building
WW p. 37, 86, 96.
AQ14 Inn: The Safehaven Inn
3-story Class B building
CG p. 94, 98; WW p. 19, 65, 68.
AQ15 Warehouse: Ingerr & Ingerr Warehouses
2-story Class C Building
A Q 1 6 Tavern: The Beer Golem
2-story Class C building
AQ17 Noble villa: Phaulkonmere
2- and 3-story Class A buildings
CG 33, 34; WW p. 87.
A Q l 8 Business: The Daily Trumpet Building
3-story Class C building
A Q 1 9 Temple/House: Helm’s Hall
3-story Class C building
AQ20 Tavern: Tymora’s Blessing
1-story Class D building
WATERDEEP ENVIRONS
Name Description Стовпець1
Waterdeep (capital)
Ardeep Forest
Crypts of the Deepening        Moon
The royal vaults
(ruin)of abandoned Ardeep.
Dancing Dell https://forgottenrealms.fandom.com/wiki/Dancing_Dell
Glen of Aloevan
Green Glade
House of Long Silences (ruin) https://forgottenrealms.fandom.com/wiki/House_of_Long
House of Stone (ruin) https://forgottenrealms.fandom.com/wiki/House_of_Ston
Nandar Lodge (ruin)
Fhylund Hunting Lodge        (fort)
Reluraun’s Tomb (ruin) https://forgottenrealms.fandom.com/wiki/Reluraun%27s_
Floshin Estates
https://forgottenrealms.fandom.com/wiki/Floshin_Estates
Harpshield Lands
Dungeon of the Shield
Talmost Lands
Talmost Keep (ruin)
Delimbiyran
Delimbiyran (ruin)
Duchy of Daggerford
Daggerford
Black Helm Tower This fortified compound squats atop a low hill located about a day’s ride north and east of Daggerford
Mount Illefarn The Black Vizor is deeply involved in the current politics of west¬ern Faerun, keeping track of intrigues,
Laughing Hollow
Sword Hills

Moon Tower        of Elembar


The open
(ruin)lands between Ardeep Forest and the Forlorn Hills are known as Elembar, after the kingdom
Forlorn Hills Little remained of Elembar’s northern settlements after the inva¬sion of an orc horde shattered the rea
Crumbling Stair (ruin) The Crumbling Stair is all that remains of Taeros, a grand, turreted mansion that once stood proudly am
Watchers of the North The Crumbling Stair now rises up from broken lands overgrown with scrub woods The weathered stairc
Torstultok (Hall of Gra Torstultok, or the Hall of Grand Hunts, is a temple-fortress of Haela Brightaxe. The place is well known
Lower Dessarin Vale Torstultok lies within a sprawling complex of tunnels and grand halls beneath the eastern end of the W
Amphail (village)
Death Shallows
Dolblunde (ruin)
Goldenfields (city)
Maiden’s Tomb Tor (village)
Gauster Creek
Sarcrag
Stump Bog
Circle of the Deepening Moon (ruin)
Thornhold
Redcliffs The coast north of Waterdeep rises to a height of nearly 200 feet above sea level before drifting down
Red Rocks Off the coast are thousands of tiny islets known collectively as the Red Rocks. Most of these landforms
Alsapir’s Rock Alsapir’s Rock was named for a long-ago fisherman who died when his boat was dashed apart against i
Hall of Reflected MoonlInThe the island’s western
chapterhouse face,
of the theof
Order sea has
the carved
Blue Moon a many-armed
stands atop atide¬water
jagged spurcavern
of rockthat oncethe
amidst served
Red as
Roct
Bryndraeth Estate (fort The
This Hall of Reflected
sprawling, stone Moonlight consists
villa lies within of three
a wooded stoutsome
copse towers linked
5 miles by of
east a triangle of inner
Waterdeep’s wallsGate.
South and en
Or
Since Carril’s death, the Byndraeth Estate has been the target of repeated theft attempts.
Roaring Dragon House (Located just 1 1/2 miles south and east of the South Gate and sur¬rounded by a stout stone wall is the Rumors spea
 Zundbridge (bridge) Named for its creator, the wizard Zund, this squat, massive stone bridge spans the River Dessarin, exte
TheSelpir Waterdeep’s
This slow, quiet forces patrol
creek drainsthe road as
Ardeep far as
River andZundbridge and main¬tain
South Ardeep River southa ofguardpost there—a
Zundbridge. double-w
Lizardfolk occa
 Rat Hills Over the centuries, the waters of the Selpir have breached many of ancient Ardeep’s tombs. Overgrow
SwordMountains
Hall of Whirling Blades        (ruin)
MountAraddyn
Olothontor’s Lair (ruin)
MountHelimbrar
Marune’s Stronghold (foThe infamous necromancer who seeks to rebuild the Shadow Thieves Guild in Waterdeep has laired fo

Hespheira (ruin) Centuries ago, the village of Hespheira lay in the shadows of Mount Sar, but in the Year of Lathander’s
Nasaqh Estate (fort) In thecfYear
East of the
the High Shadowkin
Road, Returnbetween
in the valley (1136 DR), the ruined
Mount Sar andvil¬lage
Mount of Hespheira
Helimbrar, liereturned to Faerun,
the Nasaqh Estates.wF
MereofDeadMen Within the holdings of Lord Nasaqh lies the Agrivar estate. Consisting of more than 100 acres of fertile
Mere of Dead Men
Khelben the Elders To Carved from the marbel cliffs of Mount Khimbarr amid the Lonely Hills, actually no tomb but a safehold
The Pellamcopse Once a pleasant little wood good for hunting game within a short walk from Northgate, it was corrupte

dye(E:DM pg. 37)

ches(E:DM pg. 37)

r children (HoU pg42)

Arita (elvish:'silver fox').


?
oke from a dream about the duell between Helm and Tyr, Vindicator being Helm's sword from the dream. DS98
cator
yrin holds
being a small part
a goddess' of Helm's
(DS258) divineto
will prove essence. Maybe
prophetic? it would
Maybe she isbethe
possible
'seed' atonew
ressurect
MystraHelm
was with the blades
supposed to bornhelp?
from? Lilten mentioned
lue flames flickered into being just as Faynes mothers magic burned her from the inside out'(DS242).
, Darz Helgar,
That could
hair, gleaming eyes of silver, long elf-ears, delicate features, sharp teeth, a scar on her cheek(caused by the bolt that killed either mean,
her that Myrin
mother DS2w
t not be dead at all, as Cellica recognized her in terror(when Fayne took her
who covets a 'plaything' (probably Myrin), so Lilten planned to obtain it himself. DS215 mother's form) as the 'golden elf lady with the eyes of darknes
ies
(Last
withHeir of hisNathalan
Cythara house), the demonlord
to regain Grazz’tof(the
possession cult Fayne’s
‘Erevan’s mother
Shroud’ and the had joined,
rapier or the god
'Neveren’s Erevan from
Betrayal' Ilesere himself (due to his persona
Fox-at-Twilight.

en’ Neverember (see Folk of Waterdeep)


ed the organisation on a surprising massive scale in Waterdeep, Candlekeep and Myth Drannor. The organisation has since gone undergro
ckstaff’ Safahr (see Folk of Waterdeep)

Wardragon (Sell-sword, Long blond hair, pale blond beard, tall, musclar, wields the axe Azur Laraelra ‘Elra’ Hasard (daughter, sorcerer, skinn
Harug Shieldsunder (old dwarf tunneler of the g
eriff (sage, sorcerer, smith ) Eiruk Weskur (wizard of the Watchful Order, bla
uck (Halfling, grandson of Madrak) Vorgan Drulth
uthcutter (dead, posthumous member, buried beneath Roarke House) Lord Torlyn Wands (see Folk of Waterdeep)
ram (dead, posthumous member, buried beneath Roarke House)

(BT 266, Lord’s Champion, the bodyguard of the Open Lord Neverember, giant bulldog of a man, wear’s many weapons on his person, am
e and other magical maladies. Cellica, Shadowbane’s helper, was a member prior to her death and Lady Ilira Nathalan is a patron. (DS 140

sn't necessarily as peaceful as it sounds. On paper, they're all about relieving suffering, but scratch the surface...and even then you probab

Volo’s fat and cigar-chewing publisher. Publisher of Broadsheets. A journalist even in the face of dire danger. SAY1, 3
Crime-Lord, visits seedy festhalls. An intelligent undead formed by a conglomerate of crawling claws and dretches. SAY4-5
** a plaguechanged creature?
d Bandoun, a lich, SAY6
doun, Bandouns’s much younger sister who trails around after him all the time—and wears magical boots that could “jump” her through w

Dragonborn pirate captain in the employment of the lich Haramond Bandoun. She always growls, if she remembes to, because she thinks

ers’ Quarter (D20) Roll


AG p. 36-64, and SC 1-16. 1
Essimuth’s Equipment 2
Temple of Good Cheer 3
Madame Garah’s Boarding House 4
Hemmerem’s Stables 5
6
ass C building 7
; WW p. 68. 8
9
ass B building 10
11
ness: Amrani’s Laundry 12
ass C building 13
ness: Piatran’s Clothiers 14
ass C building 15
e: Home of Rokkek Ingerr 16
ass B building 17
18
-story Class B buildings 19
rds’ Tower: Kolat Towers 20
Class B buildings
“Thriftowers” or “Collapse Towers. ”
53, 87, 88-91, 94-96, 100,108; WW

Building: Watch Guardpost


ass B Building
ome/Business: The Garrulous Grocer
nd 3-story Class B & C buildings
“Jalbuck Tower.” CG p. 53, 70, 81.
iness: Krabbellor Silversmiths
ass C building
usiness: Laran’s Cartographers
ass B building

iness: Waukeen’s Wares


ass D building

The Safehaven Inn


ass B building
98; WW p. 19, 65, 68.
rehouse: Ingerr & Ingerr Warehouses
ass C Building
vern: The Beer Golem
ass C building
ble villa: Phaulkonmere
tory Class A buildings
WW p. 87.
siness: The Daily Trumpet Building
ass C building
mple/House: Helm’s Hall
ass C building
ern: Tymora’s Blessing
ass D building
Spotting Distance
Terrain Distance
Smoke or h2d4 x 5 ft. (avg. 25 ft.)
ms.fandom.com/wiki/Dancing_Dell Jungle or d2d4 x 10 ft. (50 ft.)
Light fores 3d6 x 10 ft. (105 ft.)
Scrub, brus6d6 x 10 ft. (210 ft.)
ms.fandom.com/wiki/House_of_Long_Silences Grassland, 6l d6 x 20 ft. (420 ft.)
ms.fandom.com/wiki/House_of_Stone Total dark Limit of sight
Indoors (litLine of sight

ms.fandom.com/wiki/Reluraun%27s_Tomb
ms.fandom.com/wiki/Floshin_Estates

’s ride north and east of Daggerford (17). It is home to Ghelimar Firefrostarr (NG male Tethyrian human bard 1/fghter 10), current holder o
rn Faerun, keeping track of intrigues, changing attitudes, treaties, and shifting balances of power. He also keeps records of all peace treatie

nown as Elembar, after the kingdom that once claimed them. In the Year of Risen Towers (146 DR), humans founded Elembar and its capit
ion of an orc horde shattered the realm. One notable exception, however, is the Moon Tower of Elembar, an ethereal spire visible only on
mansion that once stood proudly amid fanciful gardens adorned with fountains and pools. The house sprawled along a curving ridge in th
th scrub woods The weathered staircase, made of green-veined white marble, rises six or so steps into the air from a dark hole at its base.
a Brightaxe. The place is well known among the Stout Folk of the North for the all-dwarf and mixed-race adventuring companies its inhabi
lls beneath the eastern end of the Watchers of the North (24)— the line of tors that marks the northern edge of the Forlorn Hills.
above sea level before drifting down to the lower elevations of the Mere of Dead Men. The cliffs along this stretch of coast are known as th
Red Rocks. Most of these landforms are sea stacks carved by the relentless waves of the Sea of Swords, but some are little more than bou
n his boat was dashed apart against it during a storm. The tiny island lies off the coast just north of Waterdeep, so close to Mount Sar that
e¬water
gged spurcavern
of rockthat oncethe
amidst served
Red as the home
Rocks, cf Gaulauntyr
just north (FRCS).
of Waterdeep. TheAlthough
fortressthis complex
is quite small,nocapable
longer of
holds the dragon’s
holding fortune
at most sixty in gems,
persons, butitt
sed by of
east a triangle of inner
Waterdeep’s wallsGate.
South and encircled
Originally by a roughly
owned by theoval outer wall.
crimelord Landbound
Carril Byndraeth,creatures
the estatemust approach
passed to his across the sandbar
wife Brianne (CoS:W)andafter
clim
epeated theft
¬rounded by aattempts.
stout stone Rumors
wall isspeak of a vast
the Roaring fortune
Dragon in gems
House— and magic accumulated
Waterdeep’s by the
newest gambling crimelord
den. Built toduring his lifetimebrawl¬ing,
allow gambling, and hidden andso
bridge spans the River Dessarin, extending the main caravan road south from Waterdeep toward Amn and the Caravan Cities of the Weste
¬tain
southa of
guardpost there—a
Zundbridge. double-walled
Lizardfolk castle
occasionally lurksituated on a rocky
in the mouth of its outcropping
marshy source, above
but the
the river gorge
merfolk whojust southeastin
congregate ofthis
Waterdeep.
area haveThelargi
of ancient Ardeep’s tombs. Overgrown and forgotten even by the Fair Folk and the Stout Folk, these tombs have yielded their smaller riche

ves Guild in Waterdeep has laired for more than three decades beneath the base of Mount Helimbrar, undiscovered by Waterdeep’s city g

nt Sar, but in the Year of Lathander’s Light (1024 DR), unknown magics shifted the village and all its inhabitants to the Plane of Shadow. Ma
t of Hespheira
Helimbrar, liereturned to Faerun,
the Nasaqh Estates.wrapped in a cloying
Four generations cloud oflords
cf Nasaqh blackness. Shadowy,
have ruled wraithlike
this valley, creatures
but the currentbegan attacking
Lord Nasaqh inhabitants
(LN of t
male Illuskan
ting of more than 100 acres of fertile fields, old woodlands, and a stone manor house set on a rise overlooking the land, the Agrivar estate

Hills, actually no tomb but a safehold of the Blackstaff (BT)


walk from Northgate, it was corrupted by the Spellplague into a spell-warped forest, home to strange animals like six-legged bears with wh
eam. DS98
the blades help?
former DS255),
memberleathery
of xanathar 7:44
y the bolt that killed her mother wings and a long tail tipped with a spade-shaped ridge of bone. DS 304 (Probably a fey’r
den elf lady with the eyes of darkness' who was part of the demon cult that held Cellica as a slave in Luskan. Cythara had three succubus s
l'n from
Ilesere himself (due to his personal sigil, which is somewhat similar to the gods symbol and the connection to Fox-at-Twilight/Lady Ilira)H
Fox-at-Twilight.

20 вересня 2017 р.
7:44

20 вересня 2017 р.
rganisation has since gone underground again, their relations to the 7:44

ra’ Hasard (daughter, sorcerer, skinny, pale, black hair, heir of the B20 вересня 2017 р.
ldsunder (old dwarf tunneler of the guild) 7:44
kur (wizard of the Watchful Order, black hair, worn as skullRavencourt
Mouth of Scarlet’s Well Street
n Wands (see Folk of Waterdeep)
20 вересня 2017 р.
7:44
ar’s many weapons on his person, among them metal sleeves over his index fingers, both shaped like claws.
dy Ilira Nathalan is a patron. (DS 140)

e surface...and even then you probably wouldn't notice, that it's c 20 вересня 2017 р.
7:46

danger. SAY1, 3
and dretches. SAY4-5

oots that could “jump” her through walls and closed doors and any other sort of obstacle intended to keep her out. She never says anythin

he remembes to, because she thinks pirates should growl, and because she was a dragonborn. She wears a cursed magical girdle —not en

Encounter
2-12 Land Lampreys
1 Mimic
1-6 Skeletons
5-20 Rot Grubs (in carrion)
1 Otyugh
1-4 Jackalweres
4-16 Wild Dogs
4-24 Wererats
5-50 Giant Rats
2-24 Giant Centipedes
2-20 Animal Skeletons
1-12 Huge Spiders
1-2 Nyth
1-4 Leucrotta
1 Shambling Mound
2-12 Poisonous Frogs
1-12 Zombies (or 2-8 Sea Zombies)
1 Neo-Otyugh
1 Catoblepas
Special Encounter: DM's choice
Key:
BT (Blackstaff Tower & Candelkeep-Forum replies by Steven E. Schend)

Spotting Difficulty MS (Mistshore)


CircumstanDC DS (Downshadow)

(avg. 25 ft.) Base 20 CotD (City of the Dead)

Size +/-4 per size category TGC (The God Catcher)

Contrast +/-5 or more CoS (Circle of Skulls)

Stillness ( 5 S:TA The Adversary (HC)

Six or more -2 E:DM (Death Masks)

Moonlight 5 EFR (Elminster's Forgotten Realms)

Starlight** 10 *Note: The sourcebook draws on material from different times, so I include
Total dark Impossible*** HoU (Halls of Undermountain)
*+5 bonus on Spot check if the spotter has low-light
*Note:vision or ifthe
I left out headventures
or she hasadversaries,
darkvision considering
that extends farto
them enough.  
be dead,

**+5 bonus on Spot check if the spotter has low-light vision


SCAG (Sword or +10
Coast if he or she
Adventurer's has darkvision that extends far enou
Guide)

***Unless the spotter has darkvision that FRCG (Forgotten Realms Campaign Guide 4ed)
Dra2 (Draconomicon2)

CoSp/WiW (City of Splendors Boxed Set Who is Who)

CW (City of Splendors: Waterdeep)


Du (Dungeon Magazine)
Dr (Dragon Magazine)
ED (Ed Greenwood via the Hooded One on Candlekeep Forums)
SAY (Spin a Yarn 2008)
fghter 10), current holder of the Black Vizor office in the High Heralds.
BRJGhelimar is rarely
(Brian R. James in attendance
unofficial timeline)because his position requires much
records of all peace treaties and formal declarations of war, and reports on their fulfill¬ment to the Heralds, the Lords’ Alliance, and the M
IDWFR1 (Forgotten Realms Comic #1 from IDW)
*Note: it's unclear in which time the comic takes place
WATE (LFR-Adv.)
*Note: These adventures are not seen as canon by many
nded Elembar and its capital city of Delimbiyran in the unclaimed lands
SG -between the moon
Ed Greenwood elven kingdom
- Sardolphyn's Gambit of Ardeep and the shield dwarv
hereal spire visible only on the nights of the full moon. Thought to have been the domi¬cile of Elembar’s mage royal, this mysterious figm
d along a curving ridge in the heart of the human-ruled barony of Loravatha. Originally built by a merchant lord, Taeros became a school of
rom a dark hole at its base. Beyond this aperture i a long corridor with a few attached rooms that once served as extensive cellars The fore
uring companies its inhabitants sponsor to reclaim long-lost dwarven relics from orc- held halls.
f the Forlorn Hills.
ch of coast are known as the RedCliffs for the distinctive hue they assume in the light of the setting sun. ' ,
me are little more than boulders peeking up above the waves. The Red Rocks have sunk countless ships over the centuries, so sailors tend
so close to Mount Sar that it doesn’t even appear on most maps and charts.
dragon’s fortune
at most sixty in gems,
persons, butittwenty
still contains
knightsacan
captive
ably deepspawn (LEoF),
defend it. The islet whose offspring
is linked can’t escape
to the main¬land by from thesandbar,
a rocky cavernsvisible
thanksonly
to the watery
at low tide
across
wife Brianne (CoS:W) after his murder. Although Brianne spends the bulk of her days in her per¬sonal tower in the city (N75), she returnspt
the sandbar and climb a series of narrow stone steps carved into the face of the Redcliffs. This staircase bends back and forth and
g gambling,
his lifetimebrawl¬ing,
and hidden
andsobeast
well that even
fights his widow
outside cannot
the reach findwatch,
of the it. Whether such stories
the Roaring Dragonare trueno
offers orfood,
not, they do serve
no rooms, anda apurpose
menu ofbyoverp
allow
Caravan Cities of the Western Heartlands. Zundbridge has held firmly for nearly a cen¬tury, even through the roaring, spring floods of the D
theast ofthis
egate in Waterdeep.
area haveThe innerdriven
largely wall protects the garrison
the reptilian buildings,
humanoids andSelpir
from the the outer wall encir¬cles a vast field where caravans can rest whil
Marsh.
yielded their smaller riches to the relentless water. Patient searchers can sometimes find such treasures in the streambed, but most of th

vered by Waterdeep’s city guard. Although he spends the bulk of his time in the City of Splendors, Marune still returns to his longstanding

to the Plane of Shadow. Many villagers were rescued by the paladin Dahaerlin of the Burning Brand and the Brotherhood of Light after fier
dn Nasaqh
attacking inhabitants
(LN of the
male Illuskan surrounding
human region,
aristocrat drawing
9) may be the out
last the Knights
of his of the Aster.that
line, considering In the shadows
he is growingofolder
the village,
and hasmembers of the orde
not yet produced a
he land, the Agrivar estate is held in trust for Priam Agrivar (LG male Illuskan human paladin 10 of Tyr), a noted adventurer and part of the

ke six-legged bears with white manes, perytones, green owls, two-headed deer and the tentacled buarala whose limbs are coved with ma
ne. DS 304 (Probably a fey’ri).
thara had three succubus servants, who occasionally took her place, so the Cythara Ilira killed could have been an imposter. Or someone e
Fox-at-Twilight/Lady Ilira)He might also be the person Fox-at-Twilight called ‘Uncle Nemesis’.

out. She never says anything. She just sits and watches with her huge dark eyes, and listenes.  

sed magical girdle —not entirely by choice; because of the curse – which not only grants an armorlike protection, but also kept her figure
SHIPS
plies by Steven E. Schend) SHIP CAPTAIN Descriptio Activities CREW SOURCE
Bottom Feeder Bottom Feeder was Bumpo Thunderp
Bottom Feeder plied
as 20-foot-long Джерело:
the waters <http://forgottenrealm
(6.1 meters)
of the River
square-bottomed
Chionthar from
riv
Free Dragon The Free Dragon was a magical shipThomas
owned J.byScott
Captain
(2012-10-04).
Ghedrinn Lass
A Li
Moon Maiden The Free Dragon was a magical vessel, created for Baranaar Lassan,[2
Seabreaker
Coin Toss
Koalinth Klarz
Ravenous
Kelpie's Kiss
from different times, so I included onlLost Cause Captain Drashk 6 Zhents merceSKT
Eyecatcher Haramond Bandoun 3 drow elite warriors, 17 warriors
s, considering them to be dead, and HeartbreakerMansion on Vhezoar Street (BT 238) 3 drow elite warriors, 17 warriors

Hellraiser  Mirt the Moneylender 3 drow elite warriors, 17 warriors


The Albatross: flagship of the Moonshaen fleet The Chanrael Sails: Amnite merchantman; captained by B

andlekeep Forums)
Play Title Date Written Author Musical Title Date Written
And So They 1300 Ilphel Zarghar A Dove At Dawn 1329
Argonyar in ? Unknown Another Battle ?
Bold Hearts ? Nargustarus Grithym Ballad of the Gal?
Broderick Be 764 Unknown Ballad of the S ?
Hearts & Dag? Sperrus of Athkatla Ballad of the Wa?
Lord Alurmal 1346 Unknown Dark Lass Gone 1364
Much Ado In 1357 Malarkin Norlbertusz Death To All Ma 975
rd, Taeros became a school of arcane
Sevenstudy for young lasses
Dragon seeking
1035 to master
Tilshamber sorcery under
of NeverwEver the direction
Is Weather ? of his widow, the sorceress Ybr
d as extensive cellars The fore chambers are home to the maddened ghost of one of the attacking wizards and some sort of crea¬ture—p
Shards & Sw 163 Unknown Fall of the Comp?
The Elf Queen 1352 Unknown Great Changes A 1332
The Fitting 241 Avelthar Echorn Helms Full of Bl ?
The Gilded U 1369 Raulivan Torthtra In a Dark, Dark ?
The Leaping 900 Aukh Rammantle Jonstan the Rove?
The Red Rage? Unknown Last Lament ?
The Shattere 1370 Annadas Athlo Lost and Hapless?
The Stormy K 762 Unknown Lost Princess Ro ?
The Terrible ? Unknown Many Meetings c. 1115
Three Black 1357 Ivryn Olindarr, Bard My Lady of Sha 1364
Windbag of 1355 Tholdomor “the WiseMy Lady of the ?
Nine Stars Aroun 1338
Oh, Come Let Me?
, Raise Another Gl?
the centuries, so sailors tend to give the area a wide berth. Fishermen frequent these waters, however, since they are home to an endles
Rhyme of the Ro 1359
Safe Behind Blac?
cavernsvisible
andbar, thanksonly
to the watery
at low tide,entryway. Theupmon¬sters
which links this creature
with a narrow trail thatbirths include
eventually roth
joins the(FRCS),
High deer, and boars, plus various other prey a
Road.
Salute to Victor ?
se
in bends
the cityback andshe
(N75), forth and passes
returns to the through
ByndraethfiveEstate
gatesat
before
least reaching
once everythetenday
lower to portions
rest andof think.
the structure. Waterborne creatures can appr
She Walked Out?
oeyrooms,
do serve
anda apurpose
menu ofbyoverpriced
allowing Brianne
drinks. to observe
Even Waterdeep’s
so, however, it doesmost skillful
not lack forrogues in action.
Song of the Bord 1327
e roaring, spring floods of the Dessarin, with¬out requiring any repairs. Starfall Pool ?
d where caravans can rest while their wares are inspected by Waterdhavian customs officers. In fact, most trading costers own permanent
Tears Never Cea 1330
the streambed, but most of the more valuable treasures are still trapped in the now-submerged tombs.
Tears On a Crysta 1366
The Ballad of Bl ?
The Ballad of t c. 1320
The Bold Knight ?
The Cormyte's B?
The Dragon Crie?
till returns to his longstanding lair from time to time, usually to craft new magic itemsThe Dryad and t ?
The Fireside Son?
Brotherhood of Light after fierce battles with a powerful shadow dracolich named Umbralax, The Knightswhoofdwelt
? in one of that plane’s mysterious
e village, members of the order battled Umbralax and the wraiths. But although
er and has not yet produced an heir. The Nasaqh holdings are known for producing “seawine,” the shadowy invaders
a potent were destroyed at great cost, thank
The Last Ride of ? liqueur popular among Waterdee
ed adventurer and part of the crew of Dwalimar Omen’s Realms Master.
The Lonely Hunt?
The Ride of the ?
The Rider O'er ?
hose limbs are coved with maws and who fear light, Plants like conifers with blazing rThe Shining Cro ?
The Sun Comes ?
The Wandering ?

The Warlock Kin?

The Witch of the?


The Wizard's Tu ?
Trollsong ?
When Mages Go 1332
Wind By the Fire?
en an imposter. Or someone else took Cythara's form (maybe Lilten's 'old friend'?)

ction, but also kept her figure breathtakingly buxom…and as short as a halfling child. Verity regards the world through lowered eyelids, loo
рело: <http://forgottenrealms.wikia.com/wiki/Bottom_Feeder_(ship)>
mas J. Scott (2012-10-04). A Little Rebellion (ABER4-3) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 12. Retrieved

17 warriors
17 warriors
17 warriors
te merchantman; captained by Borul Chanrael of Amn The Defender: naval raker Endless Horizon: merchant caravel captained by the mer

Songwriter \ Performer Book Title Стовпець1 Original [O]? # of Volumes


Ardreth, High Harp of Berdusk A Cold-blooded Tale: Journey into the Pit of Vi 1
Unknown A Glimpse into the Abyss 2
Unknown A Guide to the Cold North O 1
Unknown * A Guide to the Underdark 1
Synder Gallowglass, the Minstrel of A Harper's Guide 1
Unknown A Harper's Song 1
Bendoglaer Syndrath, Bard of Barrowhi A Merchant Master's Life O 1
Unknown A Merchant's Musings 1
Felestin the Bard A Merchant's Musings O 1
Mintiper Moonsilver A Merchant's Sagacity O 1
Unknown A Merchant's Tale 1
Unknown A Myth Drannan Amphigory 3
Jaladha Tshamryl, Minstrel of BattledaA Ranger's Road O 1
Unknown A River of Gold: How I Served O 3
Unknown A Ruler's Guide 1
Unknown A Sage's Travel Guide to the North 1
Unknown A Shorter History of Amn 1
Inder Braelen A Slave's Life 1
Unknown A Small but Treasonous Chapbook 1
Mintiper Moonsilver A Somewhat Honest merchant's Say 2
Unknown Aster's Journal 3
Unknown A Study of First Age Calishite Architecture 1
Revendar the Far-Travelled A Tashlutan Traveler's Day-Th O 4
Unknown A Trader from Telflamm: My Years Amid High- 1
Unknown A Treatise toward Unity: Comparisons of the P 2
Unknown A Warrior's View O 1
Master Bard Misrath Oorlem A Wayfarer's Belt-Book of Advice 1
Unknown A Year of Dark Sorcery: Wizardly Doings in the 2
Halindar Droun, Bard of Beregost Adventures of Camber Fosrick:  6
Shandreth of Highmoon includes the Adventure of the Battledale Billhook
Laetha the Wanderer An Archmage's Life at Court 1
Talanthe Truesilver An Ecology of the Planes O 7
Unknown An Old Warrior's Way 1
Master Bard Chanthalas * "Annals of First Vizera Zahyra" 52
Unknown Annals of the Maker—VolumesO 7
Unknown Annals of the Helmstar Company 2
Unknown Anthropologic & Folkloric Histories of the Sett 7
Unknown Archetymbal O 1
Unknown Arglauth's Guide to the North 1
Unknown The Art and the Paths Upon Which it Led Me 1
Unknown Ballads and Lore of One DustyO 2
Unknown Battered Bones and Scattered Skulls: The Life 3
Unknown Bestiary of Creatures Strange and Wonderful 1
Darbrukk Syndylver Bibliamagus 1
Aldersound Bucklebar, the Halfling MiThe Black Book of a Garrulou O 1

Unknown Blood and Ice: Survival in the Great Glacier 2

Unknown The Book of Black Tidings O 1


Unknown Book of Bulgoz O 2
Unknown The Book of Mysteries O 1
Angarn Dunharp Book of Passing Years O 1
Unknown The Book of Stars and Shadows 1
The Book of the Coast 1
The Book of the World O 1
Bright Banner Above Me: A Swo O 1
Cauldron Bright: Fireside Tales of Old Tethyr 1
Chants to the Glory of the Darksun 2
Chronicla Tethyria 4
The Chronicle of Years to Come 4
Collection of Notes on FalconrO 1
Commentaries of Iyrauthar 1
The Compleat Dragon Hunter 1
The Concise History of the Chosen Seven 2
Cormyrian Customs and Scandals 2
The Creation of Dragons O 1
Cults and Clerics: An Accounting of Religious Sects Since the Fall of Netheril
De Naturis Rerum 2
The Deepwalker Chronicles 1
Delblood's Atlas of Faerun 9
The Demonsbane Annals 6
Discourses on Art and Gems O 3
Dissensions of a Chessentan O 2
Dogmen of the Shaar O 1
Dolorous Days in Daerlûn: My Exile from Corm 1
Don't Let It Be Forgot: A Scribe's Life 2
Doors Open To All: Forty Winters An Innkeeper 1
The Dragon Rides: A Complete and Accurate Acc 1
Dragons Ye Should Know 66
Elder Days of Amn 2
Empires of the Sands 1
Encyclopedia Deifica: Tales of Divinities, Bo 3
Encyclopedia Serôsica O 11
Evolution and Creation 2
Falcon Fun 2
Fallen From Grace: A Cormyrean Noble's Tale 1
Fallen Legacies: Arcaeological O 1
The Falling Feather: Romance O 2
Famous Legends and Lore of the North 1
Folio of Brass 1
Folk of Renown O 1
orld through lowered eyelids, looking perpetually bThe Fools Who've Stood Before You: First Less 3
Forty Summers With Drawn Sword 1
Forty Years Before the Doors: A Life in Service 2
Gaurdront's Guide to MonstroO 2
Ghost Stories of the Great Forest 4
Gold Amid Dragonfire 1
The Golden Age of Goblins . 1
Half a Life: A Halfbreed's Jou O 1
Harping by Moonlight: Approaches to Life 1
Heed Your Heart But Follow Your Harp 2
The High History of Faerûnia O 1
The High History of the Drow 4
The High History of Impiltur 1
The High History of the Mighty Mage Melthar 1
High Magic of Mirabar 2
* Historia Tethyra O 1
Home in the Hallows At Last: Musings of a Ret 5
Hunter's Blessing 1
I Am Reminded: Memoirs of a Dragonslayer 1
I Harp as I See It 2
Imaskari Book of War 1
The Internal Structure of the O 2
Journal of Ilygaard Stormhawk 1
Journals of Maerlun 1
Just Another Tome Among So Many: Last Leaves 8
The Key to the Fastness O 1
Kings and Worse O 1
Know and Vanquish Thy Foe O 1
Kuldin's Calling 1
Lady in Chains (or ‘I Say What IO 1
Lamps, Genies and the Works They Wrought 2
Lectures to a Youngling 1
Legacy of the Three Shields 1
Lessons to Children 1
Letters to a Sheltered Son 7

Letters to Novice Court Wizards 1


Letters to the Court of Elfrin (collected letters) 3
Life Beneath the Sails 2
Life of Rebrum 3
Life on the Rack 3
Lines I've Lived By 2
Lines on the North 1
Lord Bhereu's Manual of Standards and Proce 1
The Lore of Hlontar O 2
Lore of the Coast 1
Lost Amongst Pirates O 1
Lyres, Harps, and Horns: Sixty Years at Court i 1
Magic that I Have Tasted 3
The Magics of the South 1
Marches of the Calim O 2
Meanderings 1
Meditations and Meditations O 1
Memoirs of an Illithid-Human O 1
The Moonlight Morningstar Murders 1
The Moonshae Chronicles O 1
Musings O 3
Musings from a Lonely Tower In Athkatla 1
Musings of a Chessentan ScholO 3
Musings of a Shameless NobleO 2
Musings of a Witch-Queen in Exile 1
Musings on the Realms 1
My Adventures in the Realms 1
My Battered Tankard Filled 6
My Journeys Around the Sea of Fallen Stars 3
My Life with an Adventurer 3
No Greater Honour: My Service to the Dragon 1
None but the Undying: My Days Driving Down 1
Notes on Serôs 2
Notes on the Tuigan O 3
The Nymph Says No O 1
The Obarskyr Family Histories 1
Of Blades and Blooded Honor 5
Of the Clans and Clashes of Shanatar 1
Of the Fall of Netheril O 4
Of the Four Natures 1
Of the Wonders of Magery 2
On the Care and Feeding of Banites 4
On the Matter of Magecraft and the City: A S 1
One Trail Chosen: A Path Through Life 2
One Warrior's Life O 1
One Warrior's Way 1
The Origin Myths - A Treatise 1
The Phoenix Prophecies 1
Posthumous Musings of a Zhentarim Mageling 1
Praise for the Fallen: When t O 1
Proceedings 4
Pseudobiblia 1
Quiet Days along the DessarinO 1
Raging Blades: A Tale of the North 1
Ramblings 1
The Red Book of a Thayvian Mage 1
Revendro's Roll of the Passing O 1
The Roads Beyond Faerûn 6
Sands of Gold 1
Sayings of a Wise and Fat Merchant 1
Sayings of a Wyrm O 2
Sayings of the North 1
Sayings of the North O 1
Sayings of the Sultan: Court Records 1
Seasons in the Heartland O 94
Secrets Learnt at Dagger Point 1
Seeds, Cuttings, and Transplants: A Gardener's 1
Shadows in the Firelight O 1
The Sharp Eye and Sharper Tongue: Observatio 1
Slumbertime Stories for SprigsO 1
The Song of One Harp 1
The Speaking Book of Tales Bound 1
Speeches of a Most Worthy Sage 1
Speeches I Have Given 1
The Steel Princess' Field GuideO 3
The Strings of a Shattered Lyre 1
Sword Coast Curiosities 1
Sword of Ink, Boots of Fancy: A Sage's Tale 2
Swordlord and Survivor: Fort O 1
Tales of Far Travels 2
Tales to be Remembered 1
Tales Told by the Warm Fireside 1
Tales Told to a Blind Wizard O 1
Talk of the Taverns 1
Tall Tales: A Ranger's Life 1
Tavern Dancing My Way to Wizardly Might 1
Teachings of an Angry Old Mage 1
Teachings of the Morning's Glory 1
Things a Knight Should Know 4
Things I Have Observed 1
Thought and its Processes 2
Thoughts Before My Slaying O 1
Thoughts for Ladies Fair 2
Thoughts Found Upon a Forested Path and an 1
Thoughts on a Better Faerûn O 1
Thoughts on Life and WizardryO 1
Thoughts on Politics and OtherO 1
Thoughts on the Realms 4
Tidings of Taldan 1
To Harp and Help--An Addendum 1
To Harp and to Help 1
To Harp at Twilight 1
To Master Cold 1
To Master Death 1
To Master Fire O 3
To Rule a Realm, From Turret To Midden 2
To Serve Fair Fortune 1
To Stroll Amongst the ShadowO 1
Towers Fallen O 3
The Trail of Wonder 1
Trail Tales of the North 1
Translations from Kara-Tur HaO 1
Travels of Araugh O 3
Treatise Against Blood-Metal 4
Treatise of Wiivalax the Thinker 1
Treatise on Good Wifery O 6
Treatise on Monsters Known and Unknown 1
Treatise on the Flora of the B O 1
Treatise on the History of Pol O 1
Tulrun's Totem Tales of the B O 1
Twenty Winters a War Wizard 1
Under a Wyrm's Wing 1
Unholy Rites of Bhaal 1
Valorous and Vanquished: The Dead Heroes of 3
The View from Stormwind Hill 1
The View from Secomber: Musings on the Year 1
The View from Sember HeightO 3
Utterances From the Altar: ColO 1
Volo's Guide to All Things Magical 1
* Volo's Guide to All Things Magical 1
Volo's Guide to the Bloodstone Lands 1
Volo's Guide to Calimport 1
Volo's Guide to Cormyr 1
Volo's Guide to the Dalelands 1
Volo's Guide to the Lands of Intrigue 1
Volo's Guide to the Moonsea 1
Volo's Guide to the North 1
Volo's Guide to the Sword Coast 1
Volo's Guide to the Vast 1
Volo's Guide to Waterdeep 1
Volo's Guide to Westgate & the Dragon Coast 1
Walking on a Swordblade 1
Wanderings with Quill and Sword 1
The Way of a Wizard O 1
The Way of the Gods 1
We Can All Dine Like Kings O 1
What Came Out of My Mouth Too Swiftly 2
What One Man Has Seen 2
Wheels That Groan, Purses of Gold 1
Why I Am a Harper 1
Why I Ride Men and Not Thrones 2
Why I'll Never Be a Respected Bard 1
Wise Eldathyn Sayings O 1
The Wizards' Armory: A Compend O 2
The Words of One Dwarf 3
Words on a Wave 1
Words Spent On Little Fools: Instructing Huma 1
Words to all Wizards O 2
Words to an Apprentice: My TO 1
Words to Would-Be ApprenticO 1
Yellow Stars Above My Grave 1
Yielding Tide 1
Zelthor's Blade and How I Broke It 1

Listed by Author

Book Title Original [O]? Стовпець1 # of Volumes


Annals of the Helmstar Company 2
A Shorter History of Amn 1
A Slave's Life 1
Bestiary of Creatures Strange and Wonderful 1
The Book of Mysteries O 1
Book of Passing Years 1
The Book of the World 1
Chronicla Tethyria 4
Collection of Notes on Falconry 1
The Creation of Dragons 1
Encyclopedia Serôsica 2
The Falling Feather: Romance and Passion am 1
Ghost Stories of the Great Forest 1
Imaskari Book of War 2
Lamps, Genies and the Works They Wrought 1
Life Beneath the Sails 3
The Lore of Hlontar 1
Marches of the Calim 1
The Moonlight Morningstar MO 1
The Nymph Says No 1
The Obarskyr Family Histories 5
Of Blades and Blooded Honor O 1
The Phoenix Prophecies 1
Sands of Gold 1
Shards and Swords O 1
Unholy Rites of Bhaal 3
Utterances From the Altar: Collected Verbal Ma 1
Wise Eldathyn Sayings 2
Yielding Tide 1
Tales to be Remembered 1
An Archmage's Life at Court 1
Letters to Novice Court Wizards 3
My Life with an Adventurer 2
Lady in Chains (or ‘I Say What I See') 2
A Guide to the Cold North O 1
A Small but Treasonous Chapbook 1
Of the Wonders of Magery O 4
Thoughts on a Better Faerûn O 1
A Year of Dark Sorcery: Wizardly Doings in the 2
A Harper's Guide 1
A Harper's Song 1
To Harp and to Help--An Addendum 1
To Harp and to Help 1
Tall Tales: A Ranger's Life 1
Speeches of a Most Worthy SaO 1
The High History of Impiltur 1
The Deepwalker Chronicles O 9
Sayings of the North 1
To Master Cold O 1
The High History of Faerûnian Archmages Migh 4
What One Man Has Seen 2
Travels of Araugh 4
Lectures to a Youngling 1
The Magics of the South O 2
Half a Life: A Halfbreed's Jou O 1
On the Matter of Magecraft and the City: A S 1
Fallen Legacies: Arcaeological and Historical 2
The Wizards' Armory: A Compendium of Staves (V 3
Words to Would-Be Apprentices 1
A Merchant Master's Life O 1
Musings of a Witch-Queen in Exile 1
The View from Sember Heights 1
Sword of Ink, Boots of Fancy: A Sage's Tale 2
One Warrior's Life 1
Evolution and Creation O 2
The View from Secomber: MusiO 3
Bibliamagus O 1
A Merchant's Sagacity O 1
Just Another Tome Among So Ma O 1
Lord Bhereu's Manual of Standards and Proce 2
Of the Four Natures 2
A Ruler's Guide 1
The Key to the Fastness 1
Elder Days of Amn O 1
The Speaking Book of Tales Bound 1
The Art and the Paths upon Wh O 1
Meanderings O 1
Thoughts Found Upon a ForestO 1
Book of Bulgoz O 2
To Master Fire 2
Cormyrian Customs and Scandals 2
Treatise on Good Wifery O 1
Cults and Clerics: An Accounting of Religious Se 2
Anthropologic & Folkloric Histories of the Sett 7
The Concise History of the Ch O 2
Things I Have Observed O 2
We Can All Dine Like Kings O 1
Aster's Journal 3
Musings on the Realms 1
Yellow Stars Above My Grave 1
The High History of the Migh O 2
An Old Warrior's Way 1
Delblood's Atlas of Faerun 6
To Serve Fair Fortune O 1
Dogmen of the Shaar 1
The Trail of Wonder 1
Quiet Days along the Dessarin 1
Gold Amid Dragonfire O 1
A Guide to the Underdark 1
The Compleat Dragon Hunter 1
None but the Undying: My Da O 2
Lines on the North O 1
The Origin Myths—A Treatise O 1
Encyclopedia Deifica: Tales of Divinities, Bo 3
A Myth Drannan Amphigory 3
Harping by Moonlight: Approaches to Life 1
Gaurdront's Guide to Monstrous Beasts 3
De Naturis Rerum 1
Swordlord and Survivor: Forty Summers Under 1
One Trail Chosen: A Path Through Life 2
Teachings of the Morning's Glory 4
Pseudobiblia 1
Twenty Winters a War Wizard 1
Sayings of the North O 1
Annals of the Maker—VolumesO 7
The Way of the Gods O 2
Sword Coast Curiosities 2
Proceedings O 1
The Moonshae Chronicles 3
I Harp as I See It O 1
Blood and Ice: Survival in the Great Glacier 2
Thoughts Before My Slaying 2
An Ecology of the Planes O 7
Volo's Guide to All Things Magical 1
* Volo's Guide to All Things Magical 1
Volo's Guide to the Bloodstone Lands 1
Volo's Guide to Calimport 1
Volo's Guide to Cormyr 1
Volo's Guide to the Dalelands 1
Volo's Guide to the Lands of Intrigue 1
Volo's Guide to the Moonsea 1
Volo's Guide to the North 1
Volo's Guide to the Sword Coast 1
Volo's Guide to the Vast 1
Volo's Guide to Waterdeep 1
Volo's Guide to Westgate & the Dragon Coast 1
Lost Amongst Pirates 1
Tavern Dancing My Way to Wizardly Might 1
Shadows in the Firelight 1
Treatise on the Flora of the B O 1
The Internal Structure of the Brachiopod 1
My Adventures in the Realms 6
Posthumous Musings of a Zhentarim Mageling 1
Valorous and Vanquished: The Dead Heroes of 1
Words to an Apprentice: My Tutelage Under G 1
To Master Death 3
To Rule a Realm, From Turret O 1
Words Spent On Little Fools: Instructing Huma 1
Doors Open To All: Forty Winters An Innkeeper 1
What Came Out of My Mouth Too Swiftly 1
A River of Gold: How I Served O 3
The Fools Who've Stood Before You: First Less 2
My Journeys Around the Sea of Fallen Stars 3
Things a Knight Should Know 1
The Sharp Eye and Sharper Tongue: Observatio 1
Musings 1
Folk of Renown O 3
Musings of a Shameless Noble 1
Empires of the Sands 11
A Merchant's Musings 1
Forty Summers With Drawn Sword 1
The Black Book of a Garrulou O 1
Treatise Against Blood-Metal O 1
Teachings of an Angry Old Mage 1
A Somewhat Honest Merchant's Say 2
Life on the Rack 1
Famous Legends and Lore of t O 1
Treatise on Monsters Known O 1
* "Annals of First Vizera Zahyra" 52
Seeds, Cuttings, and Transplants: A Gardener's 1
Commentaries of Iyrauthar 1
Lessons to Children 7
Lyres, Harps, and Horns: Sixty Years at Court i 3
Archetymbal O 1
Meditations and Meditations 1
Tales Told by the Warm Firesi O 1
Thoughts On Life and Wizardry 1
Under a Wyrm's Wing 1
Translations from Kara-Tur Haiku 3
My Battered Tankard Filled 3
Raging Blades: A Tale of the North 1
A Treatise toward Unity: Comparisons of the P 2
Journals of Maerlun O 8
The Chronicle of Years to ComO 4
Chants to the Glory of the Darksun 2
Zelthor's Blade and How I Broke It 1
A Trader from Telflamm: My Years Amid High- 1
Arglauth's Guide to the North 1
On the Care and Feeding of Banites 1
The Book of the Coast O 1
A Tashlutan Traveler's Day-Th O 4
Dolorous Days in Daerlûn: My Exile from Corm 1
Lines I've Lived By 2
Thoughts on Politics and Other Villainies 4
Wanderings with Quill and Sword 1
Thoughts for Ladies Fair O 1
Lore of the Coast O 1
Folio of Brass 1
Notes on Serôs O 3
Praise for the Fallen: When the Dwarves Were 4
The Way of a Wizard 1
Dragons Ye Should Know 2
Musings of a Chessentan Scholar 2
A Merchant's Musings O 1
Falcon Fun O 1
Sayings of a Wyrm O 1
Ramblings O 1
Towers Fallen 1
Words on a Wave O 2
Treatise on the History of Polearms in Warfare 1
The Steel Princess' Field Guide to Tactics of t 1
Why I Ride Men and Not Thrones 2
I Am Reminded: Memoirs of a Dragonslayer 2
Battered Bones and Scattered Skulls: The Life 3
Bright Banner Above Me: A Swo O 1
Adventures of Camber Fosrick:  includes the Adventure of the6Battledale Billhook
A Wayfarer's Belt-Book of Advice 1
Wheels That Groan, Purses of Gold 1
Kings and Worse O 1
Notes on the Tuigan 1
Life of Rebrum 3
Revendro's Roll of the Passing Years 6
Of the Fall of Netheril 1
* Historia Tethyra 5 (and counting)
Legacy of the Three Shields 1
Forty Years Before the Doors: A Life in Service 2
A Sage's Travel Guide to the North 1
* To Stroll Amongst the Shadows 3
Home in the Hallows At Last: Musings of a Ret 1
Discourses on Art and Gems O 2
The Roads Beyond Faerûn O 1
A Glimpse into the Abyss 2
Musings from a Lonely Tower IO 3
Tales of Far Travels 1
The High History of the Drow 1
Ballads and Lore of One Dusty Road 2
The Book of Stars and Shadows 1
One Warrior's Way 1
Memoirs of an Illithid-Human O 1
The Golden Age of Goblins. O 1
Heed Your Heart But Follow Your Harp 2
To Harp at Twilight 1
The Song of One Harp 1
The Words of One Dwarf O 1
Fallen From Grace: A Cormyrean Noble's Tale 1
Journal of Ilygaard Stormhawk 1
Kuldin's Calling 1
Slumbertime Stories for Sprigs 1
Walking on a Swordblade O 1
Tidings of Taldan 1
Secrets Learnt at Dagger PointO 1
Sayings of a Wise and Fat Merchant 2
Sayings of the Sultan: Court Records 94
The Strings of a Shattered LyreO 1
The Red Book of a Thayvian Mage 1
Why I'll Never Be a Respected Bard 1
Tales Told to a Blind Wizard 1
Don't Let It Be Forgot: A Scribe's Life 2
Hunter's Blessing 1
Letters to a Sheltered Son 1
Know and Vanquish Thy Foe O 1
A Warrior's View O 1
Trail Tales of the North O 1
Thoughts on the Realms 1
Cauldron Bright: Fireside Tales of Old Tethyr 1
A Merchant's Tale 1
Of the Clans and Clashes of Shanatar 4
Magic that I Have Tasted O 1
Why I Am a Harper O 1
Thought and its Processes 1
A Ranger's Road O 1
A Cold-blooded Tale: Journey into the Pit of Vi 1
Tulrun's Totem Tales of the Beast Shamans 1
The Demonsbane Annals O 3
The View from Stormwind HillO 1
The Book of Black Tidings O 1
Speeches I Have Given 3
High Magic of Mirabar 1
Seasons in the Heartland 1
Words to all Wizards O 1
Letters to the Court of Elfrin (collected letters) 2
Dissensions of a Chessentan 1
No Greater Honour: My Service to the Dragon 1
Talk of the Taverns 1
Treatise of Wiivalax the Thinker 6
ards of the Coast. p. 12. Retrieved on 2017-07-22. Ryan Cannon; Mickey Tan (2012-10-02). The Price of Freedom (ABER4-1) (ZIP

rchant caravel captained by the merchant-mage Enebryl of Tharsult The Fleetwind: naval raker, captained by Phaelar Roaringhorn Golden

Date Written Author


1233 Tsensyiir of Tashluta
1322 Tahyr yn Savras, "the Mad Seer of Manshaka"
? Alagond, Sage of Tashluta
1370 Drizzt Do'Urden (sole Realms copy compiled from contributing authors for Alustriel of Luruar)
1264 Alustriel, High Lady of Silverymoon
1284 Alustriel, High Lady of Silverymoon
? Asargrym of Baldur's Gate
1355 Donstable Hroun, Master Merchant of Tsurlagol
1347 Holdryn Nalaster, merchant of Suzail
? Blackthorn Belgadar
1287 Jarn Tiir of Lantan
1337 Elminster of Shadowdale
? Thaulavvan Tridentstar
1339 Omnur Harlbraeth, Lord of Rolls & Records
? Velm Blackrood
? Zanshareen Sabiyryn
? Anonymous
c. –3000 Anonymous
1359 Albaertin of Marsember
1339 Hammeth Ilcarth of Telflamm
1357 Astergullph Daeryn, Sage of Dhedluk
c. 1280 Malak yn Cikarl of Manshaka
1344 Caladrahan Mhelymbryn, Sage of Matters Holy
1357 Uldurn Maskovert
503 Arun Maerdrymm of Myth Drannor
? Galgarr Thormspur, Marshal of Maligh
1282 Rasthiavar of Iriaebor, Sage
1104 Aldiber of Memnon
? Lodevin Parkar (scribe of Cormyr)

1351 Vangerdahast Aeiulvana


c. 1354 Garth of Suzail
1275 Dathlance of Selgaunt
-84 Zahyra Bardson-Ithal (personal diaries)
c. 1300 Allard Faerglon, Keeper of Records for the Maker's Hall, Zazesspur
1266 Anonymous
? Carcroft the Long
? Kastor (scribe of Cormyr)
? Arglauth Melroryrr, Sage of Mulmaster
1240 Bowgentle
1350 Sharanralee
? Rauthglur Ormyndake
? Anonymous (though suspected of being penned by the Guild of Naturalists while in Myth Drannor)
c. 1264 Thelonn Bedelzar of Crimmor
1357 Haldimer Hurezan, Factor of the Blingblade Coster of Murann

1227 Palus Frohm

? Urkitbaeran of Calimport
? Bulgoz of Sudolphor
? Unknown
? Unknown
? Rindala Shardroon, Sage of Immilmar
1293 Mespert of Baldur's Gate
? Unknown
937 Ortharros of Zazesspur
? Dalimblas Thurm
? Tuth Malgul, Doompriest of the Sun's Shadow Shrine
c. 1280s Anonymous Court scribe of Tethyr
? Maglas the Seer
? Unknown falconers in the employ of the Crown of Cormyr
? Iyrauthar the Seersage
c. 1300 Smerdiuk Dragonbane of Arabel
1327 Cirian, Master Chronicler of Candlekeep
? Aserglan Burtrann
? Unknown
ince the Fall of Netheril Prespaerin Cadathlyn, Loremaster Most Exalted of Oghma
1321 Alaphondar Emmarask, Sage Most Learned of the Royal Court of Cormyr
? Halgar "Deepwalker" Ankarkyn of Tethyr
576-580 Delblood of Silverymoon
1356 Tuorn, Sage of Sarshel
c. 960s Sarmallin of Yhaunn
1312 Yarynous Whaelidon
1348 Dhynthar of Kormul
676 Jalduth Mimbraer
974 Belmast Thaurondur, Scrollmaster of Suzail
1333 Blorgar Hanthaver of Myratma
? Alaphondar Emmarask, Sage Most Learned of the Royal Court of Cormyr
1372 Myrindas of Port Kir
1354 Ortin Blaer, Master Historian of Memnon
? Akabar ibn Hrellem of Keltar
1370 Jenelle Einhorn, Acolyte of Oghma
c. 900s "A Mariner" (Anonymous)
1370 Terrance Balancehand of Scornubel
c. 1356 Edwin Narlok of Waterdeep
1018 Malivur Stonecastle
1344 Khelben "Blackstaff" Arunsun
1346 Unknown
1359 Harbalor “SnowSage” Ilthon
1344 Tellar Moendath of Luskan
c. 1250 Glasgert Himlothrith, scribe of Iriaebor
? Malchor Harpell
1340 Lyonar “Lightmane” Huntsilver
1365 Zanthravas Rolovantar, Lord Chamberlain of Castle Waterdeep
1363 Gaurdront Elmithar
1363 Unknown
? Donstan of Athkatla, Master Adventurer
? Artur Shurtmin, Loremaster of Berdusk
1341 Hural Artseeker of Rawlinswood
c. 993 Elminster of Shadowdale
902 Storm Silverhand
? (c. 1330s) Antarn the Sage
1366 Shahaerynus the Drow Sage
c. -200 Amphyr the Venerable
1170 Daskalos of Candlekeep
1348 Valarand the Scholar
? King Haedrak III (Rhindaun) of Tethyr
1370-1371 Uldon Saertluth of Turmish
? Solonor Thelandira (recorded by anonymous priests of that god)
? Aernstag Oeblym of Starmantle
? Abranthar "Twoquills" Foraeren
1365 Unknown; only exists in Common and dwarven translations, not original text
? Linnaeus Gozzling, professor of the University of Suzail, Cormyr
? Ilygaard Stormhawk, Druid of the Tall Trees Circle
1357 Maerlun the Scholar
? Beldrim Bessart of Baldur's Gate
? Lorth Blaenarry
? Ulblood Rathtin, "Royalslayer" of Tethyr
1345 Srusstakur Thond, Master Mapmaker
c. 450s "Taarnal Swiftdagger" (viable ID of Iltkazan)
c. –400s Dazratha Alaemalarr, Sage of Mimph
1339 Unknown
? Arivant, Sage of Ormath
1236 Iana Robinsong of Silverymoon
c. 900s Aglasz Jhavildar, Sage of Teziir
?  Oblut Thoim, Master Merchant of Teziir
(c. 1310s)
? Vangerdahast of Cormyr
1316 Various authors
? Anonymous (from Inner Sea lands)
1369 Rebrum of Sheirtalar
c. 1210 Shavryn Ilidar, High Priest of Ilmater
1355 Mirt the Moneylender
650 Hommil Dundreth, Merchant-Mage of Hlintar
? Duke Bhereu (Huntsilver?) of Cormyr
1328 Unknown
? Irigoth Mmar, High Sage of Baldur's Gate
1223 Geonos of Crimmor
? Aglasz Jhavildar, Sage of Suzail
? (c. 1360s) Elbruth Torlim, Red Wizard of Thay (retired)
? (c. 1290s) Zatan Arrowswift, Herald of Athkatla
1038 Unknown
? Bowgentle
1231 Kirkabey (scribe of Cormyr)
? Naneetha Shinalstar, War Mage of Saelmur
1355 Unknown
? Flamsterd of the Moonshaes
c. 1340s Helsuntiir of Athkatla
? Selbryn the Sage
1356 Loremaster Hardolan Myrinter
1357 Lady Citta Hothemer of Waterdeep
1357 Athaeal of Evermeet
? Oren bel Dannar, Sage of Triel
? Dathlyr "The Hammer" Greybold
? Dauthin Maer, Master Merchant of Baldur's Gate
1349 Nelve Harssad of Tsurlagol
1298 Kylae Aglundar
1351 Tessaril Winter, Lady Lord of Eveningstar
1336 Alabaer Dree, Scourge of Undead
? Ondam Moray of Dilpur
1359 Lord Rayburton of Cormyr
c. 1353 Unknown
? Various anonymous court scribes of Cormyr (and personal reminisces by various Obarskyrs themselves)
1308 Unknown
? Bryth Tolar of Clan Ironhelm in Mirabar
Early 1100s Rhaugilath “the Ageless”, Lich-King of Orbedal
? Ali Binwar, Elementalist professor at the School of Wonder (Amn)
1247 Albaerum the Sage of Neverwinter
c. 1320s Melthras of Semphar
1285 Khelben Arunsun ("the Elder")
1336 Brathmur Engelstone, Sage of Saerloon
1179 Azlundar, Lion of Neverwinter
? Bhelorn Shavarr
1237 Dunkelzahn of Candlekeep
1354 Unknown
? Destrar Gulhallow
1350 Delder Morgablade, Sage of Telflamm
? Magus Firewand (scribe and mage of Cormyr)
? Edygulph Erremore, naturalist & Sage
? Leaontar Dlarvin, Bargemaster of "the Black Boat"
? Halvidon Maeraed, Bard of Elturel
? Nenemith the Sage
? Thaelrythyn of Thay
1345 Revendro of Everlund
1361 Iyritar Sarsharm, Sage of Tashluta
1360 Anonymous
1359 Guldom Tchar of Mirabar
1283 Naurglaur the green dragon
895 Annath of Neverwinter
? Faeranduil of Neverwinter, Sage
? Arkanuirr Tchellem, Sultan of Tulmon
?-? Chelm Vandor (scribe of Cormyr)
? Khollas Tandrymson of Myratma
1314 Iwann
? Glarthlyn of Silverymoon, Scribe
? Ammathair Hawkfeather, Sage of Waterdeep
1359 Syluné of Shadowdale
c. 1330s Storm Silverhand
1302 High Scribe Blaeruityn of Ankhapur, priest of Oghma
? Thargrin "Threeboots" Ammatar
? Hlammaster Urlyn, Sage of Elmwood
1239 Her Royal Highness Princess Alusair Nacacia Obarskyr of Cormyr
1364 Tammarast Tengloves, Bard of Elupar
1342 Raulavan Emmertide of Suzail
1304 Elvryn Auraunt, Sage of Everlund
1347 Farlaethil of Beregost
c. 1340s Seroun of Calimport
? Mualak yn Dulahyn Abbas
139 Korin of Neverwinter
1334 Halivon Tharnstar, Avowed of Mystra
? Tasagar Winterwind, Scribe to the Guilds of Selgaunt
? Amhritar the Tall
? Jerenneth Ghalvin of Neverwinter
1349 Theldaun "Firehurler" Ieirson
? Thorndar Erlin, High Priest of Lathander
? Myrintar Hasantar, Sage of Suzail
1307 Claddart of Candlekeep
1364 Trelaphin
? Almer Galarthund
? Alairtelle Mistrym, lady of Llorbauth
1347 Bowgentle
1228 Albryngundar of the Singing Sword
1340 Laeral of the Nine
1335 Mirt the Moneylender
1343 Halidar Thundershield, Lord of Yhep
1346 Taldan the Minstrel
778 Alustriel, High Lady of Silverymoon
1294 Alustriel, High Lady of Silverymoon
1271 Storm Silverhand
1224 Annath of Kurtyl (old hamlet in Amn)
c1280s Halaster the Mad (proposed author though manuscript is anonymous)
? Torgyl Bulter, renegade Red Wizard
c1310 Ralderick Hallowshaw, Jester
1346 Ithlom Dhaunart
442 Saibh yi Saelmur
1358 Elenaril Nharimlur
855 Aumtevel Dlarryn of Elembar
228 Jhalivar Thrunn
? Lhaeo of Shadowdale, scribe
1354 Araugh of Oslin
c350 Fairin Icemantle
c. 600s Wiivalax, Netherese Absolutist
? Miriam Buttercake of Ashabenford
1298 Thardon Ilvynner
520 Gaspaeril Gofar of Arabel
1313 His Royal Highness King Azoun Obarskyr IV of Cormyr
1350 Tulrun of the Tent
1356 Estimyra of High Horn
? Shalindoth Laurgoren
? Anonymous clerics & priests of Bhaal
c. 200s+ Glimmerdarth Gulprin, "the Gnome Sage"
? Sambrin Ulgrythyn, Lord Sage of Sammaresh
1341 Reld Barunenail, Sage of Histories
1361 Aubaerus “the Ravenmaster”
1313 Anonymous priets of Azuth
1358 Volothamp Geddarm (Original text)
c. 1356 Volothamp Geddarm (Rewrite with aid of Elminster)
1367 Volothamp Geddarm; unreleased
1360-1362 Volothamp Geddarm; notes & old draft; all final drafts destroyed by pashas and Rundeen agents
1364-1365 Volothamp Geddarm
1367-1368 Volothamp Geddarm
1368-1369 Volothamp Geddarm (excerpts and partial draft of which released by Elminster to chroniclers as “Volo's Guid
1369- 1370 Volothamp Geddarm; unreleased and suppressed by Zhentarim agents
1357-1358 Volothamp Geddarm
1365-1366 Volothamp Geddarm
1366-1367 Volothamp Geddarm; unreleased
1358-1360 Volothamp Geddarm
1363-1365 Volothamp Geddarm; unreleased
1362-1363 Szuszalan “the Warrior Maid”
1352 Mirt the Moneylender
1349 Sundral Morthyn
1344 Thaldeth Faerossdar
1329 Imgaun Cordelvur, Master of Platters
? Jeremmer Hardree, “the Mad Jester”
1340 Arathur “Wise Eyes”, Sage of Athkatla
1339 Rathrol of Scornubel, Merchant Lord of Sebben
1310 Belbradyn Tralaer
1354 Her Royal Highness Princess Alusair Nacacia Obarskyr of Cormyr
756 Hanjack Thallowblade, “The Farfaring Minstrel”
1366 Anonymous prophets of Eldath
? Khelben "Blackstaff" Arunsun
1328 Salhmitarr "Sage" Sorndar
? Arthaeuil Nrensam, High Trident of Onthalasp
992 Hamairathgauraundon, High Wyrm of the Crags
1016 Melliyechorl Varast, Master Teacher of the Archmages of the Inner Fire
1347 Ithryn Halast
? Khelben "Blackstaff" Arunsun
1351 Indrikh Darsiir, "the Deathless Gnome"
? Anonymous (from Cormyr)
? Haldegon Marpiir, Lord of Hardcastle

Date Written? Author


1266 Anonymous
? Anonymous
c. –3000 Anonymous (from Tethyr / Iltkazar)
? Anonymous (though suspected of being penned by the Guild of Naturalists while in Myth Drannor)
? Unknown
? Unknown
? Unknown
c. 1280s Anonymous Court scribe of Tethyr
? Unknown falconers in the employ of the Crown of Cormyr
? Unknown
1370 "A Mariner" (Anonymous)
1359 Unknown
? Unknown
? Unknown; only exists in Common and dwarven translations, not original text
? Unknown
1369 Anonymous (from Inner Sea lands)
? Unknown
? Unknown
? Unknown
? Unknown
1308 Anonymous (&various) court scribes of Cormyr (and personal reminisces by various Obarskyrs themselves)
? Unknown
? Unknown
1359 Anonymous
? Anonymous play
c. 200s+ Anonymous clerics & priests of Bhaal
1358 Anonymous priests of Azuth
? Anonymous prophets of Eldath
? Anonymous (from Cormyr)
139 Mualak yn Dulahyn Abbas
c. 1351 Vangerdahast Aeiulvana of Cormyr
1316 Vangerdahast Aeiulvana of Cormyr
1238 Kylae Aglundar
1339 Dazratha Alaemalarr, Sage of Mimph
? Alagond, Sage of Tashluta
1359 Albaertin of Marsember
c. 1330s Albaerum the Sage of Neverwinter
1340 Albryngundar of the Singing Sword
1104 Aldiber of Memnon
1264 Alustriel, High Lady of Silverymoon
1284 Alustriel, High Lady of Silverymoon
1294 Alustriel, High Lady of Silverymoon
1271 Alustriel, High Lady of Silverymoon
? Amhritar the Tall
? Thargrin "Threeboots" Ammatar
1170 Amphyr the Venerable
576-580 Halgar "Deepwalker" Ankarkyn of Tethyr
? Annath of Neverwinter
c. 1280s Annath of Kurtyl (old hamlet in Amn)
1366 Antarn the Sage
1340 Arathur “Wise Eyes”, Sage of Athkatla
c. 350 Araugh of Oslin
1236 Arivant, Sage of Ormath
1038 Zatan Arrowswift, Herald of Athkatla
c. 993 Hural Artseeker of Rawlinswood
1179 Khelben Arunsun ("the Elder")
1346 Khelben "Blackstaff" Arunsun
1328 Khelben "Blackstaff" Arunsun
1351 Khelben "Blackstaff" Arunsun
? Asargrym of Baldur's Gate
? Athaeal of Evermeet
1313 Aubaerus “the Ravenmaster”
1304 Elvryn Auraunt, Sage of Everlund
? Azlundar, Lion of Neverwinter
c. 1356 Terrance Balancehand of Scornubel
1361 Reld Barunenail, Sage of Histories
c. 1264 Thelonn Bedelzar of Crimmor
? Blackthorn Belgadar
? Beldrim Bessart of Baldur's Gate
1328 Duke Bhereu (Huntsilver?) of Cormyr
1247 Ali Binwar, Elementalist professor at the School of Wonder (Amn)
? Velm Blackrood
? Lorth Blaenarry
? Ortin Blaer, Master Historian of Memnon
? High Scribe Blaeruityn of Ankhapur, priest of Oghma
1240 Bowgentle
1231 Bowgentle
1228 Bowgentle
? Bulgoz of Sudolphor
c. 1310 Torgyl Bulter, renegade Red Wizard
? Aserglan Burtrann
1298 Miriam Buttercake of Ashabenford
1321 Prespaerin Cadathlyn, Loremaster Most Exalted of Oghma
? Carcroft the Long
1327 Cirian, Master Chronicler of Candlekeep
1364 Claddart of Candlekeep
1329 Imgaun Cordelvur, Master of Platters
1357 Astergullph Daeryn, Sage of Dhedluk
? Oren bel Dannar, Sage of Triel
? Indrikh Darsiir, "the Deathless Gnome"
1348 Daskalos of Candlekeep
1275 Dathlance of Selgaunt
1356 Delblood of Silverymoon
442 Ithlom Dhaunart
676 Dhynthar of Kormul
228 Aumtevel Dlarryn of Elembar
? Leaontar Dlarvin, Bargemaster of "the Black Boat"
? Donstan of Athkatla, Master Adventurer
1370 Drizzt Do'Urden (sole Realms copy compiled from contributing authors & associates for Lady Hope Alustriel of Luruar)
c. 1300 Smerdiuk Dragonbane of Arabel
? Alabaer Dree, Scourge of Undead
? Hommil Dundreth, Merchant-Mage of Hlintar
1354 Dunkelzahn of Candlekeep
1370 Jenelle Einhorn, Acolyte of Oghma
? (c. 1330s) Elminster of Shadowdale
? (c. 1330s) Elminster of Shadowdale
1363 Gaurdront Elmithar
? Alaphondar Emmarask, Sage Most Learned of the Royal Court of Cormyr
1347 Raulavan Emmertide of Suzail
1336 Brathmur Engelstone, Sage of Saerloon
? Thorndar Erlin, High Priest of Lathander
? Edygulph Erremore, naturalist & Sage
? Estimyra of High Horn
? Faeranduil of Neverwinter, Sage
c. 1300 Allard Faerglon, Keeper of Records for the Maker's Hall, Zazesspur
1344 Thaldeth Faerossdar
c. 1340s Farlaethil of Beregost
? Magus Firewand (scribe and mage of Cormyr)
c. 1340s Flamsterd of the Moonshaes
1365 Abranthar "Twoquills" Foraeren
1227 Palus Frohm
? Almer Galathund
c. 1354 Garth of Suzail
c. 1356 Volothamp Geddarm (Original text, suppressed)
1370 Volothamp Geddarm (Rewrite with aid of Elminster)
1360-1362 Volothamp Geddarm; unreleased
1364-1365 Volothamp Geddarm; notes & old draft; all final drafts destroyed/unreleased by pashas
1367-1368 Volothamp Geddarm
1368-1369 Volothamp Geddarm
1369- 1370 Volothamp Geddarm (excerpts and partial draft of which released by Elminster to chroniclers as “Volo's Guid
1357-1358 Volothamp Geddarm; suppressed by Zhentil Keep
1365-1366 Volothamp Geddarm
1366-1367 Volothamp Geddarm
1358-1360 Volothamp Geddarm; unreleased
1363-1365 Volothamp Geddarm
1362-1363 Volothamp Geddarm; unreleased
? Geonos of Crimmor
1349 Jerenneth Ghalvin of Neverwinter
? Glarthlyn of Silverymoon, Scribe
1313 Gaspaeril Gofar of Arabel
? Linnaeus Gozzling, professor of the University of Suzail, Cormyr
? Dathlyr "The Hammer" Greybold
1350 Destrar Gulhallow
? Glimmerdarth Gulprin, "the Gnome Sage"
? Ithryn Halast
? Halaster the Mad (proposed author though manuscript is anonymous)
1346 Ralderick Hallowshaw, Jester
992 Hamairathgauraundon, High Wyrm of the Crags
1333 Blorgar Hanthaver of Myratma
1310 Jeremmer Hardree, “the Mad Jester”
1339 Omnur Harlbraeth, Lord of Rolls & Records
1365 Malchor Harpell
1298 Nelve Harssad of Tsurlagol
1307 Myrintar Hasantar, Sage of Suzail
1359 Ammathair Hawkfeather, Sage of Waterdeep
? Helsuntiir of Athkatla
? Glasgert Himlothrith, scribe of Iriaebor
1357 Lady Citta Hothemer of Waterdeep
c. 900s Akabar ibn Hrellem of Keltar
1355 Donstable Hroun, Master Merchant of Tsurlagol
1340 Lyonar “Lightmane” Huntsilver
1357 Haldimer Hurezan, Factor of the Blingblade Coster of Murann
c. 600s Fairin Icemantle
? Theldaun "Firehurler" Ieirson
1339 Hammeth Ilcarth of Telflamm
650 Shavryn Ilidar, High Priest of Ilmater
1344 Harbalor “SnowSage” Ilthon
520 Thardon Ilvynner
-84 Zahyra Ithal (personal diaries)
? Iwann
? Iyrauthar the Seersage
? (c. 1310s) Aglasz Jhavildar, Sage of Teziir
? (c. 1360s) Aglasz Jhavildar, Sage of Suzail
? Kastor (scribe of Cormyr)
? Kirkabey (scribe of Cormyr)
1334 Korin of Neverwinter
1335 Laeral of the Nine
? Shalindoth Laurgoren
1354 Lhaeo of Shadowdale, scribe
1349 Dauthin Maer, Master Merchant of Baldur's Gate
? Halvidon Maeraed, Bard of Elturel
503 Arun Maerdrymm of Myth Drannor
? Maerlun the Scholar
? Maglas the Seer
? Tuth Malgul, Doompriest of the Sun's Shadow Shrine
? Haldegon Marpiir, Lord of Hardcastle
1357 Uldurn Maskovert
? Arglauth Melroryrr, Sage of Mulmaster
1285 Melthras of Semphar
? Mespert of Baldur's Gate
1344 Caladrahan Mhelymbryn, Sage of Matters Holy
? Jalduth Mimbraer
1355 Mirt the Moneylender
1343 Mirt the Moneylender
1349 Mirt the Moneylender
1347 Alairtelle Mistrym, lady of Llorbauth
1223 Irigoth Mmar, High Sage of Baldur's Gate
c. 1250 Tellar Moendath of Luskan
1359 Ondam Moray of Dilpur
? Delder Morgablade, Sage of Telflamm
? Sundral Morthyn
1354 Myrindas of Port Kir
1357 Loremaster Hardolan Myrinter
1347 Holdryn Nalaster, merchant of Suzail
1344 Edwin Narlok of Waterdeep
895 Naurglaur the green dragon
? Nenemith the Sage
855 Elenaril Nharimlur
1016 Arthaeuil Nrensam, High Trident of Onthalasp
1350 His Royal Highness King Azoun Obarskyr IV of Cormyr
1364 Her Royal Highness Princess Alusair Nacacia Obarskyr of Cormyr
1354 Her Royal Highness Princess Alusair Nacacia Obarskyr of Cormyr
? Aernstag Oeblym of Starmantle
? Rauthglur Ormyndake
937 Ortharros of Zazesspur
? Lodevin Parkar (scribe of Cormyr)
1282 Rasthiavar of Iriaebor, Sage
1339 Rathrol of Scornubel, Merchant Lord of Sebben
c. 450s Ulblood Rathtin, "Royalslayer" of Tethyr
c. 1353 Lord Rayburton of Cormyr
c. 1210 Rebrum of Sheirtalar
1361 Revendro of Everlund
? Rhaugilath “the Ageless”, Lich-King of Orbedal
1369 –1371 King Haedrak (Rhindaun) III of Tethyr
c. 900s Iana Robinsong of Silverymoon
1363 Zanthravas Rolovantar, Lord Chamberlain of Castle Waterdeep
? Zanshareen Sabiyryn
1358 Saibh yi Saelmur
? Uldon Saertluth of Turmish
1312 Sarmallin of Yhaunn
1360 Iyritar Sarsharm, Sage of Tashluta
1322 Tahyr yn Savras, "the Mad Seer of Manshaka"
1356 Selbryn the Sage
? Seroun of Calimport
c. -200 Shahaerynus the Drow Sage
1350 Sharanralee
? Rindala Shardroon, Sage of Immilmar
1237 Bhelorn Shavarr
1355 Naneetha Shinalstar, War Mage of Saelmur
1289 Artur Shurtmin, Loremaster  of Berdusk
902 Storm Silverhand
1224 Storm Silverhand
1302 Storm Silverhand
? Salhmitarr "Sage" Sorndar
1018 Malivur Stonecastle
1357 Ilygaard Stormhawk, Druid of the Tall Trees Circle
c. –400s "Taarnal Swiftdagger" (viable ID of Iltkazan)
c. 1330s Syluné of Shadowdale
1352 Szuszalan “the Warrior Maid”
778 Taldan the Minstrel
1314 Khollas Tandrymson of Myratma
1283 Guldom Tchar of Mirabar
?-? Arkanuirr Tchellem, Sultan of Tulmon
1342 Tammarast Tengloves, Bard of Elupar
1345 Thaelrythyn of Thay
756 Hanjack Thallowblade, “The Farfaring Minstrel”
? Halivon Tharnstar, Avowed of Mystra
974 Belmast Thaurondur, Scrollmaster of Suzail
? Solonor Thelandira (recorded by anonymous priests of that god)
? Oblut Thoim, Master Merchant of Teziir
1345 Srusstakur Thond, Master Mapmaker
? Galgarr Thormspur, Marshal of Maligh
? Jhalivar Thrunn
1346 Halidar Thundershield, Lord of Yhep
? Dalimblas Thurm
1287 Jarn Tiir of Lantan
c. 1100s Bryth Tolar (of Clan Ironhelm) of Mirabar
c. 1290s Elbruth Torlim, Red Wizard of Thay (retired)
1366 Belbradyn Tralaer
? Trelaphin
? Thaulavvan Tridentstar
1233 Tsensyiir of Tashluta
1356 Tulrun of the Tent
c. 960s Tuorn, Sage of Sarshel
1341 Sambrin Ulgrythyn, Lord Sage of Sammaresh
? Urkitbaeran of Calimport
1239 Hlammaster Urlyn, Sage of Elmwood
? Valarand the Scholar
? Chelm Vandor (scribe of Cormyr)
1347 Melliyechorl Varast, Master Teacher of the Archmages of the Inner Fire
? Various authors
1348 Yarynous Whaelidon
1351 Tessaril Winter, Lady Lord of Eveningstar
? Tasagar Winterwind, Scribe to the Guilds of Selgaunt
? Wiivalax, Netherese Absolutist
Price of Freedom (ABER4-1) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 77. Retrieved on 2017-07-18.

ed by Phaelar Roaringhorn Golden Dreams: Amnite merchantman captained by Orlyn Jhamluuth Goldenharvest and Sea Nymph's Laugh: c

Alustriel of Luruar)
while in Myth Drannor)
arious Obarskyrs themselves)
s and Rundeen agents

nster to chroniclers as “Volo's Guide to Baldur's Gate II”)


while in Myth Drannor)

y various Obarskyrs themselves)


dy Hope Alustriel of Luruar)
ed by pashas

nster to chroniclers as “Volo's Guide to Baldur's Gate II”)


ed on 2017-07-18.

vest and Sea Nymph's Laugh: caravels belonging to Royus Adarbrent and Bleskos Wavesilver (respectively). Left in Tarsakh 1369 in a race t
eft in Tarsakh 1369 in a race to Maztica and back.  Horn and Hounds: Waterdhavian diplomatic ship, sunk by the Thelark south of Leilon. T
the Thelark south of Leilon. The Lucky Merchant: Orlumboran merchantman The Pride of Waterdeep: naval raker, sank during Fleetswake
l raker, sank during Fleetswake 1369DR; another raker has recently been re-commissoned as the Pride, and is captained by Druth Azheult.
s captained by Druth Azheult.  Seaworthy: naval barge The Southward Sun and The Wavebreaker: Tethryian warships Queldor Vhul: Lanta
warships Queldor Vhul: Lantanese merchantman. The Vhul and its captain Orelantyr Merelarn was discovered to be illegally importing sm
ed to be illegally importing smokepowder and forever barred from entering Waterdeep.  Seven of Staves: Neverwintan caravel Watermoo
everwintan caravel Watermoon: privateer captained by Bhaermul Waves' Edge: naval raker Winds of Glory: naval raker, sunk by pirates in
naval raker, sunk by pirates in an ambush off the Whalebones.
|🔝| To main page
PRESS OF WATERDEEP
BROADSHEET NOTES
The Vigilant Citizen the most reputable broadsheet, : the solemn, "nothing but the facts",
The Blue Unicorn
The Mocking Minstrel caustic, sarcastic and widely read DS22-23,37
Daily Luck

North Wind light, sunny, and sardonic, a recent broadsheet specializing in lots of illustratio
Merchant's Friend
Waterdeep Wartrumpet Published by Annath Horkle of Beacon Street, Trades Ward (ED)
Horkle's Gossip Cauldron
Straight Talk from the Docks "the seafarers' forum, where all dirty truths are told"
Waterdeep Wazoo. The Wazoo was named for both its founder and its first sponsor. The lass who
Calagar's Caravans advertises caravan musterings, guard-hirings, and folk looking to buy
Thaeler's Coinwatch a cynical survey of shipping business over land and water entering or
Thy Daily Luck dedicated to Tymora but really to local investments and gambling
Merchants' True Friend consecrated to Waukeen
The Eternal Dawn Many nondevout Waterdhavians occasionally pick up a copy of The Eternal D
Lady Amaranth's Falcon for the young, fashionable gently born lady
The Anklet for her more conservative mothers and aunts, who demand the very heigh
Burnstel's Oracular  he hunting, riding, and sober sneering-down-upon-all-others publicati
The Sword in the Sun for young, vigorous male nobles and rebellious she-nobles who favor
Hulbrant's Record  a bland but exhaustive catalog of who was seen where and wearing
The New Waterdhavian, regards nobility as "the outdated, pretentious decadent affectation of
Halivar's Lords and Ladies reports all the
Lin: Female news and
Halfling, nastywife,
Philbin’s gossip about
have the "Old
several Nobility"
children; Demin a Mira and p
and
Pleased Toes Harravin: Male Halfling, Works as a crier in Castle Ward, sells ‘Pleased Toes’ se
Mouth of True Waterdeep say very rude and inflammatory things about Lords, Palace officials, n
Turjan's Trumpet a dashing, light-hearted broadsheet concentrating on telling other young gallan
Daily Trumpet ''The Daily Trumpet'''is the name of both the most widely read broadsheet in t
"Sharkroar" Horth Sharlark's Broadsheets: Printer (Broadsheets)
This old stone two-story building, home to one of Waterdeep ’s more infamous
Endless Chapbooks
Title Description
Engelvaer's Poison and Sickness Remedies Engelvaer's Poison and Sickness Remedies is a compendium of alchemical pr
Herbs of the North and How to Recognize T Herbs of the North and How to Recognize Them is a fanciful overview of a stra
That Old Cask: A Drinker's Tales That Old Cask: A Drinker's Tales is a compendium of colorful but simply told ya
The Exploits of Roral Readysword, Knight-A This chapbook tells a grand, stirri
The Ramath Saga The long-running series called the Ramath Saga deserves special mention. Alth
The Dark Dragon The Dark Dragon is a frankly lewd tome that is notorious for the vivid details o
The Rose of Neverwinter: Love Conquers Da The most popular of dozens of well-loved feminine romances concerned with
Nargeth's Roving Eye, and the Wonders It WA bawdy tome more humorous and less torridly written than the notorious Da
Trade-Roads and Tavern-Notes: A Wayfarer'sTrade-Roads
G and Tavern-Notes: A Wayfarer's Guide to Inns, Wells, Taverns, an
Beyond the Dark Door: Sewers, Cellars, and Secret Passages of Castle Ward
Broad Beneath My Back: Sixty Summers of Mattress-Making in Snail Street
Feuds of the Founders: Old Quarrels and Disputes of Early Waterdeep
Hunting Haurauthadoar: The Slaying of a Great Green Dragon
Jossra's Sayings: Mind-Governing Advice for All Social Occasions
Lady Naga, and Why I Loved Her
Lord Malavar's Moustache: A Mirthful Mystery of Old Waterdeep
Malpurth's Catalogue of Lances, Pendants, and Banners of Fallen Houses
Moonfall: The Tragic Tale of a Dancer of Waterdeep
Songs on the Wind: Ghosts of the Old City, and What They Whisper to Me
That Old Cask: A Drinker's Tales

Name
The Anklet Aimed at the conservative noblewoman who demands the very height of good taste a
The Blue Unicorn Halivar’s Lords and Ladies A bland, exhaustive catalog of who was seen where—and what they were wearing at
Hulbrant’s Record “Life in the city” news with social announcements and dining reviews Features illustra
Merchants’ True Friend
Mount Waterdeep Times The North Wind

Daily Trumpet  https://web.archive.org/web/200302


Sundown Chronicle, , a newsletter covering events in Zh

Waterdeep News Archive http://archive.wizards.com/default.asp?x=dnd/archfr/dn

http://forum.candlekeep.com/topic.asp?TOPIC_ID=17298
 What to put in a Waterdeep/North Gazette?

The Daily Trumpet - Hammer 1368 http://www.angelfire.com/rpg2/guard/1368-hammer.html

Name
Reiver’s Ve The Shark
Straight T; The Targe
The True N
The Vigila Waterdee| Waterdee|

Name
WATERDEEP
PUBLISHER SOURCE
oadsheet, : the solemn, "nothing but the facts", BT / DS38
BT
widely read DS22-23,37

DS39
nic, a recent broadsheet specializing in lots of illustrations of fashionable garments and easy-on-the-eyes folk wearing them, "lucky wi
DS86
orkle of Beacon Street, Trades Ward (ED)

where all dirty truths are told" Rats of waterdeep


d for both its founder and its first sponsor. The lass who started it was "the Wondrous Wazarra." She has retired from her hospitality pr
sterings, guard-hirings, and folk looking to buy Broadcryers of Waterdeep By Ed Greenwood
pping business over land and water entering or Broadcryers of Waterdeep By Ed Greenwood
ut really to local investments and gambling Broadcryers of Waterdeep By Ed Greenwood, DS39
Broadcryers of Waterdeep By Ed Greenwood
Broadcryers
rdhavians occasionally pick up a copy of The Eternal Dawn,ofthe
Waterdeep By Ed
Lathanderite Greenwood
broadsheet, because it concerns itself with new ventures
able gently born lady Broadcryers of Waterdeep By Ed Greenwood
tive mothers and aunts, who demand the very heigh Broadcryers of Waterdeep By Ed Greenwood
sober sneering-down-upon-all-others publicatiBroadcryers of Waterdeep By Ed Greenwood
le nobles and rebellious she-nobles who favor Broadcryers of Waterdeep By Ed Greenwood
catalog of who was seen where and wearing Broadcryers of Waterdeep By Ed Greenwood
e outdated, pretentious decadent affectation ofBroadcryers of Waterdeep By Ed Greenwood
d nasty gossip about the "Old Nobility" in a Broadcryers of Waterdeep By Ed Greenwood, DS39
Male Halfling, printer of ‘Pleased Toes’, gruff patriarch, one of the wealthiest merchants in Waterdeep (DS 40-41)
mmatory things about Lords, Palace officials, nBroadcryers of Waterdeep By Ed Greenwood
d broadsheet concentrating on telling other young gallants where to be seen, what to wear to be best seen in, where to have fun, and w
the name of both the most widely read broadsheet in the city of[[Waterdeep]],as well as the building in which it is produced.The Daily

y building, home to one of Waterdeep ’s more infamous broadsheets, is constantly in need of cleaning due to “dissenting opinions arm
Chapbooks
Format Typical Resale Price Sample Passage Typical Resale Price2
 12 pages, bound in "dusty blue," with silver gilt stamped4title
 Foronrelief
front.
from ye shaking fever, take first ye outer leaves of ye s
 34 pages, bound in dark brown, with no lettering on the3covers.
 Dragonfire Weed, hight also Common Thrubweed, Bootspice, R
 28 pages, bound in black with copper corners; a copper-painted
4  But themetal
millercask
wasbadge
not quite
is claw-stamped
ready to giveinto
up on
thehis
center
gold of
justthe
yetf
 36 pages, bound in red, with covers embossed with a large 4  But
"RR"Roral
(mostcameeditions).
down then upon him like a child upon hot tarts.
 (most volumes) 22 pages, bound in3 crimson
gp (for titles
withlisted
a diagonal
h  Thesilver
darkstripe
figureemblazoned
laughed coldly,in black: Ramath.
but Ramath strode forward unda
 36 pages, bound in black, with a leather binding-closed loop
7  Andfashioned
beneathto her
look
straining
like a dragon's
fingers --tail.
and the blazing flame of his
 36 pages, bound in maroon, with the full title stamped onto4  They
thedrew
coveroff in their
flowinggloves
script
in (the
unison,
characters
saluted painted
each other
in silver).
with fu
 34 pages, bound in light buckskin, with a single, staring eye
5  Giggles
(with aandsmilechuckles
just beneath
seemed it)to
embossed
be at waronwith
theeach
cover.
other on th
 20 pages, bound in green (apt to fade in a mottled manner) 3  Drowned
with theLadyletterWell.
"T" stamped
A day east onofthe
Calling
frontHorns
cover.along the Everm
e noblewoman who demands the very height of good taste and literate fare Bitingly satirical rag that mocks well- known Waterdavians Local news a
og of who was seen where—and what they were wearing at the time Published by worshipers ofWaukeen and focused on business and advertising
th social announcements and dining reviews Features illustrations of fashionable garments and the easy-on-the-eyes folk who wear them Raunchy

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yes folk wearing them, "lucky winner" cont

s retired from her hospitality profession d

Waterdeep (DS 40-41)


The boom in broadsheets that has befallen the City of Splendors over the last thirty years was spurre
en in, where to have fun, and where to find Chapbooks are parchment pamphlets, often having only a dozen pages, but sometimes as many as
n which it is produced.The Daily Trumpet buRecently, the publishers of broadsheets have discovered an increasing hunger among Waterdhavian
This trend is by no means so strong among chapbooks, which from year to year display a "stable" mi
"True secrets" books have yielded most of Waterdeep's bestsellers thus far, in a busy, bustling merca
due to “dissenting opinions armed, alas, withExamples
ro of past "foreseeable" bestsellers include Whisper-Secrets of the Lords and Ladies of Wate
A few of the useful steady sellers among chapbooks, decade after decade include Engelvaer's Poiso
Here follows a sampling of the more unexpected "highcoin" titles:
On any given day in Waterdeep, battered, well-used copies of all these titles can be found by someone who visits a
Anyone can copy any book without legal penalty in Waterdeep, and printers amass libraries of chapbooks printed b
take first ye outer leaves of ye salath plant, taking great
Bookshops care thattend
in Waterdeep they becrowded
to be not withered
with dustybut yet retain
histories and volumetheir prickly
after volumehairs, and soak
of adventure, a go
romance,

mmon Thrubweed, Bootspice, Rust-Tassel, and Brownshar. A creeping, wilted-looking plant of slender, ragged dusty-green leaves sprou
dy to give up on his gold just yet. Down he came a-creeping, with three stout friends and all of them bearing cudgels, too, to where the
n him like a child upon hot tarts. Zish went his bright blade, and zlosh, and at each stroke gore gouted like wine and evil men cried out
but Ramath strode forward undaunted, the sword that had slain seven sorcerers in his hand. When he was but a pace away, the cowl f
rs -- and the blazing flame of his desire -- his tunic gave way, and. . . .
son, saluted each other with full finger-weaving courtesy, and then -- the darkly-glowering Prince Haundrath boldly, and the Rose slow
be at war with each other on the other side of that door. A passing guard cast a look of frowning envy at its closed darkness as Narget
of Calling Horns along the Evermoor Way: seek small hill crowned by three tall pines, cairn like ram's head at west end. Well covered b

The Mystery of The Black Spur


One oddity among chapbooks that never fails to ignite furious debate among collectors an
At least two thousand copies of the Spur were printed some twenty-four winters ago, by u
It was Prince Murnlarreo, as moc
The Mystery of The Black Spur
One oddity among chapbooks that never fails to ignite furious debate among collectors an
At least two thousand copies of the Spur were printed some twenty-four winters ago, by u

known Waterdavians Local news and gossip of q


ocused on business and advertising Production of Chapbooks
Resale prices of used chapbooks vary with demand, but the fees paid by printers to produ
eyes folk who wear them Raunchy rag with club rMost printers pay an author a flat fee per tome (no royalties) of 6-12 gp (8-10 is the avera
Newly printed chapbooks are usually sold to vendors (who can rarely add more than 2 or 3
Waterdeep is home to literally hundreds of printers, but the best-known (and regarded) o

ts_more_papes_the_daily_trumpet/
l/sundown.html

Any roster of the most popular, important, and useful chapbook titles publish
|🔝| To main page
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PLAINT # PLAINT OFFENSES CRIME SENTENCE
1 Crimes Against the Lords SEVERE Treason (including Assault Upon a Lord) Death (instant) TABLE OF CONTENTS OF
1 Crimes Against the Lords SEVERE Impersonation of a Lord Death (instant) THIS SHEET Treason (including Assault Upon a Lord) Death (instant)
1 Crimes Against the Lords SEVERE Impersonation of a Magister Death (upon conviction) after flogging Code legal
1 Crimes Against the Lords SEVERE Forgery of an Official Document Death (upon conviction) or Exile plus Mutiliation Sentences
1 Crimes Against the Lords SEVERE Assault Upon a Magister Death (upon conviction) or Enforced Hard Labor for 10 years Plaints
1 Crimes Against the Lords SERIOUS Theft, Vandalism, or Arson Against the Palace Eonforced Hard Labor (as Jusctice demands) and Fine (2000 dragons and cost of repairs)
1 Crimes Against the Lords SERIOUS Impersonation of a Guardsman or Officer of t Imprisonment (dungeon)(as justice demands) plus Fine (5,000 dragons) and flogging

1 Crimes Against the Lords SERIOUS Repetition of any Lesser or Minor Offense Again
Enforced Hard Labor or Imprisonment (dungeon)(1 month) and/or Fine(up to 1,000 dragons)
1 Crimes Against the Lords SERIOUS Willful Disobedience of any Edict Uttered Agai Fine (up to 1,000 dragons) and/or Exile or Ban Against Future Entry (up to 5 years)
1 Crimes Against the Lords LESSER Unlawful Observation or Copying of an Offici Enforced Hard Labor (3 weeks) plus Fine (300gp)
Imprisonment (dungeon)(1 week) plus Fine (as justice demands; usually based on ability to pay;
1 Crimes Against the Lords LESSER Assault Upon a City Officer Who is Acting In thflogging if unable to pay anything)
1 Crimes Against the Lords MINOR Blasphemy Against Lord, Magister, or any City Imprisonment (light work in Castle compound) (4 days) plus Fine (20 dragons)
2 Crimes Against The City SEVERE Poisoning of Water (City Wells; includes attemDeath (instant)
2 Crimes Against The City SEVERE Murder Death (upon conviction) or Enforced Hard Labor (10-15 years)

Death (upon conviction) or Exile or Ban Against Future Entry (permanent) plus Fine (costs of
repairs plus 2,000 - 5,000 dragons) or Imprisonment(dungeon) (up to 10 years) and Damages,
2 Crimes Against The City SEVERE Spying, Sabotage and Edict Against Convicted
Exile or Ban Against Future Entry (permanent) and Damages (as justice demands)
2 Crimes Against The City SERIOUS Fraud orImprisonment (dungeon)(up to 10 years) and Damages, and Edict Against Convicted
Imprisonment (light work in Castle compound) (up to 2 years) and Fine (typically twice the price
2 Crimes Against The City SERIOUS Fencing Stolen Goods the goods were sold for) and Edict Against Convicted
Exile or Ban Against Future Entry (up to 5 years) and Damages (to family, typically 1,000
2 Crimes Against The City SERIOUS Unlawful Duelling (Manslaughter) dragons) or Enforced Hard Labor (up to 3 years) and Fine

2 Crimes Against The City SERIOUS Murder With Justification Exile or Ban Against Future Entry (up to 5 years) or Enforced Hard Labor (up to 3 years)

2 Crimes Against The City SERIOUS Repetition of Any Lesser or Minor Offense AgaiImprisonment (dungeon)(1 month) and Fine (up to 1,000 dragons) and Edict Against Convicted
Exile or Ban Against Future Entry (up to 20 years) and confiscation of all property except one
2 Crimes Against The City SERIOUS Bribery of a City Officer or Official (attempte weapon, one week's rations, and clothes worn by the offender
2 Crimes Against The City LESSER Unlawful Entry Into the Harbor (1 charge per v Exile or Ban Against Future Entry (1 year) and Fine(500 dragons)
Imprisonment (light work in Castle compound) (1 week) and Fine (100 dragons) and Edict
2 Crimes Against The City LESSER Unlawful Duelling (apprehended; i.e. no fatalitAgainst Convicted
Imprisonment (light work in Castle compound) (1 week) and/or Fine (ammount of bribe or
2 Crimes Against The City LESSER Bribery attempted bribe)
Fine (300 dragons) and Edict Against Convicted (in peacetime; in wartime, sentence can
2 Crimes Against The City MINOR Unlawful Flight Intrusion (into City airspace, o be Death(Instant)
Imprisonment (light work in Castle compound) (up to 1 week), Fine (50 dragons) and Edict
2 Crimes Against The City MINOR Blasphemy Against Foreign Ambasadors Against Convicted
2 Crimes Against The City MINOR Vagrancy Imprisonment (dungeon)(overnight)
Imprisonment (dungeon)(overnight) and Fine (2 sp to 1 dragons based on ability to pay)
2 Crimes Against The City MINOR Littering (includes Relief of Human Wastes in Pand Edict Against Convicted
being in a brawl is not "due cause" unless one is menaced with a weapon):Imprisonment
2 Crimes Against The City MINOR Brandishing a Weapon Dangerously or Threate(dungeon)(overnight) and Fine (1 dragons)
Fine (5-50 dragons as justice demands; note that this will be in addition to the sentence for any
2 Crimes Against The City MINOR Dangerous Operation of a Coach, Wagon, Littecharges placed under The Fourth Plaint)

Exile or Ban Against Future Entry (5 years) and Damages (as justice demands) or Enforced Hard
Labor (up to 5 years) andImprisonment (dungeon)or Imprisonment (light work in Castle
3 Crimes Against The Gods SEVERE Defiling of a Holy Place (Temple Burglary, Te compound) (up to 3 years) and Damages
Imprisonment (dungeon)(up to 1 month) and I(double the estimated value of goods) and Edict
3 Crimes Against The Gods SERIOUS Theft of Temple Goods or Offerings (includes Against Convicted

Imprisonment (light work in Castle compound) (up to 1 week) and Damages (costs of repairs
and replacements plus up to 500 dragons, payable to whoever maintains the tomb - temple,
3 Crimes Against The Gods SERIOUS Tomb-Robbing (or Unlawful Entry and/or Vandguild, City or family) and Edict Against Convicted
Imprisonment (light work in Castle compound) (up to 1 week) and Fine (up to 1,000 dragons)
3 Crimes Against The Gods SERIOUS Repetition of Any Lesser or Minor Offense Agaiand Edict Against Convicted

Damages (of up to 500 dragons; payable to temple and usually based on ability to pay) and Edict
Against Convicted (in addition to charges placed under the Fourth Plaint arising from such an
3 Crimes Against The Gods LESSER Assault Upon a Priest or Lay Worshipper assault)
3 Crimes Against The Gods MINOR Public Blasphemy of a God or Priesthood Damages (up to 10 dragons, based on ability to pay) and Edict Against Convicted
3 Crimes Against The Gods MINOR Drunkenness (and Disorderly Conduct) at Wor Damages (up to 5 dragons, based on ability to pay) and Edict Against Convicted
Enforced Hard Labor (up to 3 months) and Damages (value lost plus up to 500 dragons), and/or
4 Crimes Against Citizens SEVERE Arson (of Ship, Structure, or Stored Property) Exile or Ban Against Future Entry (up to 10 years) and Damages
 D and Damages (up to 2,000 dragons) or Enforced Hard Labor (up to 5 years) and Damages, or
4 Crimes Against Citizens SEVERE Rape Imprisonment (dungeon)(up to 10 years) and Damages

4 Crimes Against Citizens SEVERE Assault Resulting in Mutilation or Crippling  D and Damages (up to 2,000 dragons) or Enforced Hard Labor (up to 3 years) and Damages

4 Crimes Against Citizens SEVERE Magical Assault Fine (up to 1,000 dragons) and Damages (up to 2,000 dragons) and Edict Against Convicted

Exile or Ban Against Future Entry (up to 20 years) and D and confiscation of all property except
4 Crimes Against Citizens SEVERE Forgery (not including official City documents)one weapon, one week's rations, and clothes worn by the offender at the time of sentencing`
Exile or Ban Against Future Entry (up to 10 years) and flogging if shackling, cruelty, whipping,
4 Crimes Against Citizens SEVERE Slavery branding, or physical indignities are observed

4 Crimes Against Citizens SERIOUS Robbery Enforced Hard Labor (up to 1 month) and Damages (value of goods lost plus up to 500 dragons)
Imprisonment (dungeon)(up to 3 months) and Damages (value of goods lost plus up to 500
4 Crimes Against Citizens SERIOUS Burglary dragons)
4 Crimes Against Citizens SERIOUS Theft or Killing of Livestock Damages (double cost of lost stock)

Imprisonment (dungeon)(up to 1 week) and Damages (double normal), or Imprisonment (light


4 Crimes Against Citizens SERIOUS Repetition of Any Lesser or Minor Offense Agaiwork in Castle compound) (up to 2 weeks) and Damages (double normal)
4 Crimes Against Citizens SERIOUS Usury Damages (City recovers excess over legal rates, returns to injured party)
4 Crimes Against Citizens LESSER Damage to Property Damages (value of goods lost plus up to 500 dragons) and Edict Against Convicted

4 Crimes Against Citizens LESSER Assault (Wounding) Damages (cost of medical attention plus up to 500 dragons) and Edict Against Convicted
Damages (cost of medical attention plus up to 500 dragons; maximum damages always apply if
4 Crimes Against Citizens LESSER Assault on Livestock (non-fatal) livestock's breeding capability is impaired)

Damages (up to 200 dragons) and Edict Against Convicted (this charge includes instances of
blocking access to a place of business without permission of owner or a Magister; and trying to
4 Crimes Against Citizens LESSER Unlawful Hindrance of Business frighten, disgust, or drive away customers in or in front of another's shop)
4 Crimes Against Citizens MINOR Assault (without wounding or robbery) Imprisonment (dungeon)(overnight) and Damages (up to 50 dragons)
4 Crimes Against Citizens MINOR Excessive Noise (interfering with sleep or busi Damages (up to 25 dragons) and Edict Against Convicted

Стовпець1 Sentences
A Death (instant)
B Death (upon conviction)
C Exile or Ban Against Future Entry (for a
number of years or summers)
D Mutilation (loss of offending extremities,
branding)
E Enforced Hard Labor (for a period of days,
months, or years de¬pending on the
seriousness of the crime)

F Imprisonment (dungeon)
G Imprisonment (light work in Castle compound)

H Fine (payable to the City) Inability to pay the


fine leads to imprisonment and/or hard labor
I Damages - payable to the injured party or
victim's kin; inability to pay damages leads to
imprisonment and/ or hard labor)

J Edict Against Convicted (public


pronouncement forbidding convicted to do
something; e.g. continue in present business,
repeat circumstances that led to an offense,
etc.)

PLAINT TYPICAL CRIMES


Crimes Against treason, impersonation, forgery of official
the Lords documents, destruction of city property,
assault, willful disobedience of edicts, and
blasphemy against a government official

Crimes Against poisoning of wells, murder, spying, sabotage,


the City fraud, fencing, unlawful dueling, bribery,
unlawful entry into the city, vagrancy,
littering, brandishing a weapon without
cause, and reckless driving

Crimes Against defiling of a holy place, theft of temple goods,


the Gods tomb-robbing, assault on a religious person,
public blasphemy of a god or priesthood, and
disorderly conduct at worship

Crimes Against arson, rape, bodily harm, magical assault,


Citizens forgery, slavery, robbery, burglary,
theft/killing of livestock, usury, property
damage, assault, hindrance of business, and
excessive noise
|🔝| To main page

TABLE OF CONTENTS
Coinage
Drugs
Aurora's Catalog
Hirelings
Poisons
Medici
Goods and Services, v.1
Goods and Services, v.2
TAXES
Джерело: <http://oakthorne.net/wiki/index.php?title=Waterdeep_Goods_and_Services>

TAXES

1 copper piece per market stall per day


1 silver piece (above any fines) from any person convicted in a Magisterial or Lord’s Court, per conviction.1 gold
1 silver piece (above any fines) from any person convicted in a Magisterial or Lord’s Court, per conviction..In tim
1 gold piece per caravan wagon leaving the city, empty or full.
1 gold piece per sword sold (fee included in the price, and submitted by the vendor to a Magister or the watch w
5 gold pieces per ship that docks in Waterdeep, collected from the captain. It covers a stay of up to fourteen da

1 gp per household), levied whenever fire destroys a large portion of Waterdeepa “wall tax ”
fire tax” ( or “harbor tax” (1 gp per household), raised to pay for needed repairs or expansions
a “lance tax,” raised for a payroll for mercenaries hired by the City when required (usually 1 silver piece per hou

Buildings
Item
Simple house
Grand house
Mansion
Tower
Keep
Castle
Huge castle
Moat with bridge
Simple House: This one-to three-room house is made of wood and has a thatched roof. 
Grand House: This four to ten-room house is made of wood and has a thatched roof. 
Mansion: This ten- to twenty-room residence has two or three stories and is made of wood and brick. It has a sl
Tower: This round or square, three-level tower is made of stone. 
Keep: This fortified stone building has fifteen to twenty-five rooms. 
Castle: A castle is a keep surrounded by a 15-foot stone wall with four towers. The wall is 10 feet thick.  
Huge Castle: A huge castle is a particularly large keep with numerous associated buildings (stables, forge, grana
Moat with Bridge: The moat is 15 feet deep and 30 feet wide. The bridge may be a wooden drawbridge or a per
💰DONATE
TABLE OF CONTENTS
COIN
harbor moon
taol
sun
dragon
shard
nib
Silver trade bars
1 pound
10 pounds
25 pounds
50 pounds

Waterdeep collects no annual tax


1 copper piece per market stall p
who issue receipts for fees (to sh
that location from sunrise to sun
whatever the market will bear, ra
out of guild dues.
1 silver piece (above any fines) fr
conviction.
1 gold piece per caravan wagon l
1 gold piece per sword sold (fee i
watch within ten days); all blades
anything with a blade over one fo
citizens of Waterdeep use clubs a
lassos).
5 gold pieces per ship that docks
fourteen days, provided the ship
stay and begins a new one. This f
desired, and the right to dump ba
the watch (and a complement of
In times of trouble, direct taxes m
a “fire tax” (1 gp per household),
a “wall tax” or “harbor tax” (1 gp
a “lance tax,” raised for a payroll
per household each week until th
//oakthorne.net/wiki/index.php?title=Waterdeep_Goods_and_Services>

“lance tax,” raised for a payroll for mercenaries hired by the City when required (usually 1 silver piece per household
each week until the Lords repeal the tax).

er market stall per day


ove any fines) from any person convicted in a Magisterial or Lord’s Court, per conviction.1 gold piece per caravan wagon leaving the ci
ove any fines) from any person convicted in a Magisterial or Lord’s Court, per conviction..In times of trouble, direct taxes may be impo
caravan wagon leaving the city, empty or full.
sword sold (fee included in the price, and submitted by the vendor to a Magister or the watch within ten days); all blades sold in Water
 ship that docks in Waterdeep, collected from the captain. It covers a stay of up to fourteen days, provided the ship does not leave the

ld), levied whenever fire destroys a large portion of Waterdeepa “wall tax ”
bor tax” (1 gp per household), raised to pay for needed repairs or expansions
sed for a payroll for mercenaries hired by the City when required (usually 1 silver piece per household each week until the Lords repeal

Cost
1,000 gp
5,000 gp
100,000 gp
50,000 gp
150,000 gp
500,000 gp
1,000,000 gp
50,000 gp
is one-to three-room house is made of wood and has a thatched roof. 
s four to ten-room house is made of wood and has a thatched roof. 
n- to twenty-room residence has two or three stories and is made of wood and brick. It has a slate roof.  
d or square, three-level tower is made of stone. 
ed stone building has fifteen to twenty-five rooms. 
a keep surrounded by a 15-foot stone wall with four towers. The wall is 10 feet thick. 
uge castle is a particularly large keep with numerous associated buildings (stables, forge, granaries, and so on) and an elaborate 20-foo
: The moat is 15 feet deep and 30 feet wide. The bridge may be a wooden drawbridge or a permanent stone structure.
💰DONATE

COINAGE
VALUE
50 gp/30 gp
2 gp/nothinWaterdeep honors all coinage, trade bars and electrum in 10-, 25- and
50-gold piece weights from throughout the Realms, as well as gems
10 gp (which are traded as currency, rather than simple art objects, due to
1 gp generations of dwarven influence).Toal (2gp): A square, flat brass coin
1 sp issued and honored by the Lords' treasury. Very little value
1 cp
elsewhere.Harbor Moon (50 gp): Technically worth 25 taols, harbor
moons are crafted of platinum inset with electrum, in the shape of a
gp crescent with a hole cut into the center of its curve. Traditionally used
5 for buying large amounts of cargo. Worth about 2 platinum outside
50 Waterdeep.
125
250

Taxes
p collects no annual taxes, but raises its revenues by the charging of fees, as follows:
iece per market stall per day, collected between sunrise and sunset by any city watch patrol,
receipts for fees (to show later patrols the fee has been paid). This buys the exclusive use of
on from sunrise to sunset, security patrols by the watch, and freedom to sell goods at
the market will bear, rather than at prices set by guilds. Guilds pay these fees for members,
d dues.
ce (above any fines) from any person convicted in a Magisterial or Lord’s Court, per
.
e per caravan wagon leaving the city, empty or full.
e per sword sold (fee included in the price, and submitted by the vendor to a Magister or the
hin ten days); all blades sold in Waterdeep are thus taxed and registered, and Magisters deem
with a blade over one foot long to be a sword. Other weapons are not so taxed; hence, many
Waterdeep use clubs and daggers (shady characters use garrotes, hidden daggers, and

es per ship that docks in Waterdeep, collected from the captain. It covers a stay of up to
ays, provided the ship does not leave the harbor and return during that time, which ends the
egins a new one. This fee covers watch patrols, the dock space, fresh water, ballast supplied if
nd the right to dump ballast or spoiled cargoes in an agreed-upon area under the direction of
(and a complement of mermen guards).
trouble, direct taxes may be imposed:
(1 gp per household), levied whenever fire destroys a large portion of Waterdeep
” or “harbor tax” (1 gp per household), raised to pay for needed repairs or expansions
x,” raised for a payroll for mercenaries hired by the City when required (usually 1 silver piece
hold each week until the Lords repeal the tax).
The occasional Fine vintages of white-of-the-run are reputed to have curative properties, but they occur only once a deca

That said, As a result, the guild's relationship with the vintner Houses is strange: some are strong allies and supporters of

There are f Though they do differentiate their labels, the recipe is so precise that they tend to taste fairly similar; only the
piece per household
van wagon leaving the city, empty or full.1 gold piece per sword sold (fee included in the price, and submitted by the vendor to a Magi
irect taxes may be imposed:a “

; all blades sold in Waterdeep are thus taxed and registered, and Magisters deem anything with a blade over one foot long to be a swo
e ship does not leave the harbor and return during that time, which ends the stay and begins a new one. This fee covers watch patrols,

eek until the Lords repeal the tax).

and an elaborate 20-foot-high wall that creates bailey and courtyard areas. The wall has six towers and is 10 feet thick.  
drugs
NAME CATEGORY PRICE, gp per dose DESCRIPTION TYPE SAVE & DC
Alindluth Alchemical 10 When ingested, ali Ingested   Constitution DC 13
Chaunsel Alchemical 20 Upon contact with Contact
b   Constitution DC 12
Haunspeir Natural 25 Named after a wizar  Ingested   Constitution DC 12
Jhuild Natural 3 Also known as "Thra  Ingested   Intelligence DC 15
Kammarth Magical 40 Sold as a stimulan  Contact or   Wisdom
ingested DC 10 or 13 (ingeste
Katakuda Magical 50 Also known as "Drag  Contact   Constitution DC 18
Mordayn VaNatural 100 Also known as "Dre Inhaled   Charisma DC 17
Oruighen Alchemical 10 Also called "Phanto Inhaled   None
Panaeolo Magical 125 This herb was wel  Ingested   Constitution DC 10
Sezarad Ro Natural 35 The sezarad is a br Ingested   Constitution DC 12
Tansabra Alchemical 100 When injected (it  Injected   None
Tekkil Natural 3 This fat, red leaf  Ingested   Constitution DC 10
Ziran Alchemical  50 Known as the "Bloo Ingested   Constitution DC 15
Rhul Alchemical 25 A spicy red fluid w  Ingested   Wisdom DC 14
Redflower Natural 150 These crushed leav Ingested   Intelligence DC 10
Sakrash Alchemical 250 Better known as "T Ingested   Wisdom DC 12

Waterdeep: nib, shard, sambar, dragon, sun


but they occur only once a decade or so

e strong allies and supporters of the nobles' efforts, while others consider them rivals and seek to outdo them

d to taste fairly similar; only the quality of the ingredients seems to affect the quality of the drink
bmitted by the vendor to a Magister or the watch within ten days); all blades sold in Waterdeep are thus taxed and registered, and Ma

e over one foot long to be a sword. Other weapons are not so taxed; hence, many citizens of Waterdeep use clubs and daggers (shady
e. This fee covers watch patrols, the dock space, fresh water, ballast supplied if desired, and the right to dump ballast or spoiled cargoe

d is 10 feet thick.  
drugs
INTERVAL EFFECT SAVE OVERDOSE EFFECT2 EFFECT3 Стовпець4
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userOverdose: A
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ability
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+10'
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Speed
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for
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At First
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points
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  2d4 minutes Effect: The victim
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Interval: Effect
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  One hour Effect: Panacolo's
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  None Effect: Immediate: The user gains the Unconscious Overdose: Each
condition; Addiction: None
the
individual
user appears
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of times
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While pain
in Effect: The
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is numbed
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user
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Stunned
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and
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  One minute Effect: The user
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ed and registered, and Magisters deem anything with a blade over one foot long to be a sword. Other weapons are not so taxed; hence

clubs and daggers (shady characters use garrotes, hidden daggers, and lassos).
p ballast or spoiled cargoes in an agreed-upon area under the direction of the watch (and a complement of mermen guards)
Aurora's Catalog
GROUP TRADE GOODS2 DESCRIPTION PRICE WEIGHT NUMBER
Rangers' Field
Rangers' Field Animal Call (specify creature) 1
Rangers' Field Leash - dire wolf 0.8
Rangers' Field Leash - medium dog 0.5
Rangers' Field Leash - small dog 0.4
Rangers' Field Leash - wolf 0.6
Rangers' Field Lobster trap 5 3 lb.
Rangers' Field Mallet, Cording 10 25 lb.
Rangers' Field Provision Bag 3
Rangers' Field Rope Ladder (special order, price pr 4' section) 0.1
Rangers' Field Saw, Folding 7
Rangers' Field Sleigh, Body 8 8 lb.
Rangers' Field Target, 1' diameter 0.3
Rangers' Field Target, 2' diameter 0.1
Rangers' Field Target, pivoting 5
Rangers' Field Tree Bed 8 8 lb.
Rangers' Field Tree Bed with cover 10 9 lb.
Rangers' Field Leash - cat 0.2
Rangers' Field Hunting Trap - Live small 4 3 lb.
Rangers' Field Axe, full size woodman's 3 6 lb.
Rangers' Field Backpack (Equipment) Frame 10 5 lb.
Rangers' Field Cage, fowler - Bamboo 8
Rangers' Field Cage, fowler - Brass 12
Rangers' Field Dagger Boots 4 3 lb.
Rangers' Field Eel trap 3 3 lb.
Rangers' Field Field Glass 25
Rangers' Field Fishing Tackle 10 5 lb.
Rangers' Field Fowlers' Snare (large) 3
Rangers' Field Fowlers' Snare (small) 1
Rangers' Field Hatchet, woodman's 2 3 lb.
Rangers' Field Hunting knives (set of 5) 12 5 lb.
Rangers' Field Hunting Trap - lethal 10 15 lb.
Rangers' Field Hunting Trap - Live large 12 15 lb.
Rangers' Field Hunting Trap - Live medium 7 8 lb.
Rangers' Field Tree Seat 15

Rogues' Corner Rogues' Corner


Rogues' Corner Wired Cane, Oak 3
Rogues' Corner Silk Bodysuit 10
Rogues' Corner Silent Shoes 10
Rogues' Corner Rosin 0.1
Rogues' Corner Rope Set 40 5 lb.
Rogues' Corner Poison (fake death) 0.7
Rogues' Corner Pebbles w roller pockets 3
Rogues' Corner Mini-Blade 0.1
Rogues' Corner Mask, basic black 2
Rogues' Corner Marbles (bag of 100) 0.8
Rogues' Corner Sleep Gas, large 20
Rogues' Corner Sleep Gas, man-size 10
Rogues' Corner Wired Cane, Ivory 10
Rogues' Corner Wired Cane, Bronze 5
Rogues' Corner Weapon Black 3
Rogues' Corner Thieving Helmet 10
Rogues' Corner Thief Powder 0.06
Rogues' Corner Tar Makeup 3
Rogues' Corner Spider Poles 15
Rogues' Corner Snaptraps (100) 5
Rogues' Corner Sleep Gas, small 5
Rogues' Corner Lockpicks 45
Rogues' Corner Liniment 0.5
Rogues' Corner Keymaking Set 40
Rogues' Corner Disappearing Ink, Red 5
Rogues' Corner Disappearing Ink, Black 5
Rogues' Corner Dice, weighted 5
Rogues' Corner Climbing Irons 20
Rogues' Corner Clamp Gauntlets & Chisel Boots 25
Rogues' Corner Card Deck, marked 3
Rogues' Corner Caltrops 2
Rogues' Corner Bladeboots 15 2 lb.
Rogues' Corner Bamsmack 5
Rogues' Corner Disguise Kit 20
Rogues' Corner Earblade 0.1
Rogues' Corner Hinge-Removing Set 30
Rogues' Corner Hacksaw, superior 20
Rogues' Corner Hacksaw, common 5
Rogues' Corner Gnomish Cloak, small 10
Rogues' Corner Gnomish Cloak, large 12
Rogues' Corner Glass Cutter 2
Rogues' Corner Gigwhorl 3
Rogues' Corner Garotte 0.3
Rogues' Corner File 10
Rogues' Corner Aniseed (vial) 1
Rogues' Corner Items ordered generally arrive at the Outlet in two to three days.
Bards' Emporiu Bards' Emporium
Bards' Emporiu Bamsmack 5
Bards' Emporiu Bladder (5) 1
Bards' Emporiu Common Strings: Bandore 65
Bards' Emporiu Common Strings: Cittern 65
Bards' Emporiu Common Strings: Dulcimer, Full-size 60
Bards' Emporiu Common Strings: Dulcimer, Half-size 45
Bards' Emporiu Common Strings: Lute, Chitaroone 50
Bards' Emporiu Common Strings: Lute, Common 35
Bards' Emporiu Common Strings: Lute, Mandora 40
Bards' Emporiu Common Strings: Lute, Theorbo 45
Bards' Emporiu Common Strings: Mandolin 40
Bards' Emporiu Common Strings: Psaltery, Square 60
Bards' Emporiu Common Strings: Psaltery, Triangular 65
Bards' Emporiu Common Strings: Yarting 40
Bards' Emporiu Common Strings: Zither 65
Bards' Emporiu Elite Strings: Harp, full-scale wood 75
Bards' Emporiu Elite Strings: Harp, half-scale silver 120
Bards' Emporiu Elite Strings: Harp, half-scale wood 50
Bards' Emporiu Elite Strings: Harp, quarter-scale silver 75
Bards' Emporiu Elite Strings: Harp, quarter-scale wood 30
Bards' Emporiu Elite Strings: Harpsichord #VALUE!
Bards' Emporiu Elite Strings: Lyre 40
Bards' Emporiu Elite Strings: Rebec 55
Bards' Emporiu Elite Strings: Viol 70
Bards' Emporiu Elite Strings: Violin, low-price 65
Bards' Emporiu Elite Strings: Violin, masters quality #VALUE!
Bards' Emporiu Jester Clothing, belled collar 1
Bards' Emporiu Jester Clothing, belled hat 3
Bards' Emporiu Jester Clothing, bright stockings 0.8
Bards' Emporiu Jester Clothing, buffoonish shoes 12
Bards' Emporiu Jester Clothing, bunchy pantaloons 8
Bards' Emporiu Jester Clothing, satin shirt 10
Bards' Emporiu Jester Clothing, set 25
Bards' Emporiu Jester Clothing, white gloves 0.7
Bards' Emporiu Jugglables, bean-bags 0.08
Bards' Emporiu Jugglables, brass stars 2
Bards' Emporiu Jugglables, clubs 1
Bards' Emporiu Jugglables, juggling knives 0.08
Bards' Emporiu Jugglables, leather balls 0.5
Bards' Emporiu Jugglables, wooden plates 0.4
Bards' Emporiu Ladder of Elminster, 10 ft. 8
Bards' Emporiu Ladder of Elminster, 5 ft. 5
Bards' Emporiu Ladder of Elminster, 8 ft. 7
Bards' Emporiu Leaping Lever 2
Bards' Emporiu Makeup 30
Bards' Emporiu Marionette: Bard 7
Bards' Emporiu Marionette: Crone 7
Bards' Emporiu Marionette: Cutpurse 7
Bards' Emporiu Marionette: Farmer 7
Bards' Emporiu Marionette: Herdsman 7
Bards' Emporiu Marionette: King 7
Bards' Emporiu Marionette: Mage 7
Bards' Emporiu Marionette: Maiden 7
Bards' Emporiu Marionette: Merchant 7
Bards' Emporiu Marionette: Mother 7
Bards' Emporiu Marionette: Nobleman 7
Bards' Emporiu Marionette: Orc 7
Bards' Emporiu Marionette: Peasant 7
Bards' Emporiu Marionette: Priest 7
Bards' Emporiu Marionette: Prince 7
Bards' Emporiu Marionette: Princess 7
Bards' Emporiu Marionette: Queen 7
Bards' Emporiu Marionette: Skeleton 7
Bards' Emporiu Marionette: Slave 7
Bards' Emporiu Marionette: Soldier 7
Bards' Emporiu Mask, 8
Bards' Emporiu Mask, bear 8
Bards' Emporiu Mask, black pantomime 1
Bards' Emporiu Mask, cat 8
Bards' Emporiu Mask, death 8
Bards' Emporiu Mask, disease 8
Bards' Emporiu Mask, dog 8
Bards' Emporiu Mask, fate 8
Bards' Emporiu Mask, ghost 8
Bards' Emporiu Mask, hawk 8
Bards' Emporiu Mask, king 8
Bards' Emporiu Mask, melancholy 8
Bards' Emporiu Mask, mercant 8
Bards' Emporiu Mask, mouse 8
Bards' Emporiu Mask, noble 8
Bards' Emporiu Mask, orc 8
Bards' Emporiu Mask, peasant 8
Bards' Emporiu Mask, queen 8
Bards' Emporiu Mask, rage 8
Bards' Emporiu Mask, slave 8
Bards' Emporiu Mask, snake 8
Bards' Emporiu Mask, traditional comedy 5
Bards' Emporiu Mask, traditional tragedy 5
Bards' Emporiu Mask, trickster 8
Bards' Emporiu Percussion: Chimes, full rack 75
Bards' Emporiu Percussion: Chimes, hand held set 5
Bards' Emporiu Percussion: Hand-Drum 20
Bards' Emporiu Percussion: Rattle, large 10
Bards' Emporiu Percussion: Rattle, moderate 7
Bards' Emporiu Percussion: Rattle, small 5
Bards' Emporiu Percussion: Tantan 12
Bards' Emporiu Percussion: Tocken 25
Bards' Emporiu Percussion: Wargong #VALUE!
Bards' Emporiu Plate Spinner, 8 inch spinner pins (ea) 0.04
Bards' Emporiu Plate Spinner, plates (ea) 0.2
Bards' Emporiu Plate Spinner, stand 0.1
Bards' Emporiu Prestidigitation: Flowering Rod 4
Bards' Emporiu Prestidigitation: Foldable Cane 4
Bards' Emporiu Prestidigitation: Hollow-topped hat 3
Bards' Emporiu Prestidigitation: Marked Cards 3
Bards' Emporiu Prestidigitation: Pocketed Scarf 1
Bards' Emporiu Prestidigitation: Retractable Knife 3
Bards' Emporiu Prestidigitation: Strung cards 4
Bards' Emporiu Puppet: Bard 7
Bards' Emporiu Puppet: Crone 7
Bards' Emporiu Puppet: Cutpurse 7
Bards' Emporiu Puppet: Farmer 7
Bards' Emporiu Puppet: Herdsman 7
Bards' Emporiu Puppet: King 7
Bards' Emporiu Puppet: Mage 7
Bards' Emporiu Puppet: Maiden 7
Bards' Emporiu Puppet: Merchant 7
Bards' Emporiu Puppet: Mother 7
Bards' Emporiu Puppet: Nobleman 7
Bards' Emporiu Puppet: Orc 7
Bards' Emporiu Puppet: Peasant 7
Bards' Emporiu Puppet: Priest 7
Bards' Emporiu Puppet: Prince 7
Bards' Emporiu Puppet: Princess 7
Bards' Emporiu Puppet: Queen 7
Bards' Emporiu Puppet: Skeleton 7
Bards' Emporiu Puppet: Slave 7
Bards' Emporiu Puppet: Soldier 7
Bards' Emporiu Puppet; Silk Dragon 15
Bards' Emporiu Smoker 3
Bards' Emporiu Speaking Horn, foldable leather 5
Bards' Emporiu Speaking Horn, rigid birchwood 3
Bards' Emporiu Stilts, complex - 1 ft. 2
Bards' Emporiu Stilts, complex - 12 ft. 8
Bards' Emporiu Stilts, complex - 2 ft. 3
Bards' Emporiu Stilts, complex - 20 ft. 12
Bards' Emporiu Stilts, complex - 4 ft. 4
Bards' Emporiu Stilts, complex - 8 ft. 6
Bards' Emporiu Stilts, simple - 1 ft. 2
Bards' Emporiu Stilts, simple - 12 ft. 8
Bards' Emporiu Stilts, simple - 2 ft. 3
Bards' Emporiu Stilts, simple - 20 ft. 12
Bards' Emporiu Stilts, simple - 4 ft. 4
Bards' Emporiu Stilts, simple - 8 ft. 6
Bards' Emporiu Tightrope 6
Bards' Emporiu Walking Ball 7
Bards' Emporiu Winds: Birdpipe 20
Bards' Emporiu Winds: Fanfare Horn 35
Bards' Emporiu Winds: Glaur, brass 75
Bards' Emporiu Winds: Glaur, electrum 250
Bards' Emporiu Winds: Glaur, silver 120
Bards' Emporiu Winds: Shawm 22
Bards' Emporiu Winds: Shorthorn 15
Bards' Emporiu Winds: Songhorn 15
Bards' Emporiu Winds: Thelarr 6
Bards' Emporiu Winds: Thelarr, complete set 25
Bards' Emporiu Winds: Trumpet, common 40
Bards' Emporiu Winds: Zulkoon 95
Bards' Emporiu Items ordered generally arrive at the Outlet in two to three days.
ITEMS ITEMS
ITEMS Altar Candle - 1 ft. 4
ITEMS Altar Candle - 12 hr standard 0.4
ITEMS Altar Candle - 12 hr standard, inscribed 1.4
ITEMS Altar Candle - 2 ft. 8
ITEMS Altar Candle - 3 ft. 12
ITEMS Altar Candle - 4 ft. 16
ITEMS Altar Candle - 5 ft. 20
ITEMS Altar Candle - 6 ft. 24
ITEMS Altar Candle - 8 hour vigil 10
ITEMS Altar Case, Granite 40 40 lb.
ITEMS Altar Case, Spruce 15 5 lb.
ITEMS Altar Cloth dyed add: 5
ITEMS Altar Cloth, Gold Brocade 40
ITEMS Altar Cloth, Linen 15
ITEMS Altar Cloth, Silk 35
ITEMS Altar Cloth, Traveling 3
ITEMS Altar Cloth, Velvet 30
ITEMS Aspergill, Gold 45
ITEMS Aspergill, Silver 20
ITEMS Brazier, Field - bronze 4
ITEMS Brazier, Field - silver 15
ITEMS Brazier, Large - bronze 30
ITEMS Brazier, Large - gold 110
ITEMS Brazier, Large - silver 70
ITEMS Brazier, Medium - bronze 17
ITEMS Brazier, Medium - gold 70
ITEMS Brazier, Medium - silver 30
ITEMS Candelabra, 12 candle - silver 25
ITEMS Candelabra, 6 candle - gold 35
ITEMS Candelabra, 6 candle - silver 20
ITEMS Candelabra,12 candle - gold 45
ITEMS Candlestick, 1 ft., gold 20
ITEMS Candlestick, glass hooded, gold 7
ITEMS Candlestick, glass hooded, silver 1
ITEMS Candlestick, handheld, gold 3
ITEMS Candlestick, handheld, silver 3
ITEMS Censer, brass 1
ITEMS Censer, gold 5
ITEMS Censer, silver 3
ITEMS Holy Symbol, bronze 1
ITEMS Holy Symbol, gold 10
ITEMS Holy Symbol, silver 4
ITEMS Incense (12 sticks or cones) - Air 5
ITEMS Incense (12 sticks or cones) - Chance 9
ITEMS Incense (12 sticks or cones) - Charisma 10
ITEMS Incense (12 sticks or cones) - Constitution 10
ITEMS Incense (12 sticks or cones) - Dexterity 10
ITEMS Incense (12 sticks or cones) - Divination 5
ITEMS Incense (12 sticks or cones) - Dream 12
ITEMS Incense (12 sticks or cones) - Earth 12
ITEMS Incense (12 sticks or cones) - Fire 12
ITEMS Incense (12 sticks or cones) - General 5
ITEMS Incense (12 sticks or cones) - Healing 8
ITEMS Incense (12 sticks or cones) - Honors 2
ITEMS Incense (12 sticks or cones) - Intelligence 5
ITEMS Incense (12 sticks or cones) - Love 5
ITEMS Incense (12 sticks or cones) - Lycanthropy 8
ITEMS Incense (12 sticks or cones) - Protection 15
ITEMS Incense (12 sticks or cones) - Psionic 10
ITEMS Incense (12 sticks or cones) - Purification 10
ITEMS Incense (12 sticks or cones) - Rain 10
ITEMS Incense (12 sticks or cones) - Strength 10
ITEMS Incense (12 sticks or cones) - Study 12
ITEMS Incense (12 sticks or cones) - Temple 5
ITEMS Incense (12 sticks or cones) - Vision 10
ITEMS Incense (12 sticks or cones) - Water 5
ITEMS Incense (12 sticks or cones) - Wisdom 5
ITEMS Razor and Cap 4
SPELL COMPONSPELL COMPONENTS
METALS METALS
METALS Brass, cylinder 0.5 6 oz
METALS Brass, dust 0.3 4 oz
METALS Bronze die 0.6 3 oz
METALS Gold, bell* 5 3 oz
METALS Gold, caltrops* 3 2 oz
METALS Gold, chunk* 5 1 oz
METALS Gold, dust* 0.2 2 oz
METALS Gold, tissue* 10 5 in sq
METALS Gold, wire* 3 1 ft
METALS Graphite, chunk 0.04 3 oz
METALS Graphite, powder 0.03 3 oz
METALS Iron, chunk 0.06 5 oz
METALS Iron, coin 0.06 1
METALS Iron, cube 0.06 1 in
METALS Iron, strip 0.04 5 sq in
METALS Lead, ball 0.07 1 in
METALS Lead, chunk 0.09 5 oz
METALS Mercury 0.1 1 oz
METALS Platinum, chunk 15 1 oz
METALS Platinum, coin 5 1
METALS Platinum, die 35 1/2 in
METALS Platinum, mirror 40 3 in sq
METALS Platinum, tissue 10 1 in sq
METALS Platinum, wire 8 1ft
METALS Silver, chunk 0.3 1 oz
METALS Silver, die 0.6 1/2 in
METALS Silver, mirror 3 2 in sq
METALS Silver, wire 0.4 1ft
METALS Steel, chunk 0.1 1 oz
METALS Steel, cube 0.3 1 in
METALS Steel, sheet 1 1 ft sq
METALS LIQUIDS**
METALS Alcohol 1 6 oz
METALS Hickory oil 1 1 gal
METALS Ink (black) 0.5 4 oz
METALS Molasses 0.1 12 oz
METALS Rainwater 0.04 12 oz
METALS Walnut oil 1 1 gal
METALS MINERALS
METALS Charcoal 1 1 lb
METALS Clay 0.1 1 lb
METALS Diamond 150 1/8 ct
METALS Emerald 140 1/8 ct
METALS Feldspar (chunk), aventurine 1 1 oz
METALS Feldspar (chunk), common 0.2 1 oz
METALS Glass, beads 0.03 1 oz
METALS Glass, marbles 0.03 1/2 in
METALS Lodestone 0.5 1 oz
METALS Marble (chunk), black 0.5 1 oz
METALS Marble (chunk), purbeck 0.8 1 oz
METALS Mortar, powder 0.5 1 lb
METALS Obsidian, chunk 0.3 1 oz
METALS Obsidian, cylinder 0.5 1x1 in
METALS Obsidian, sphere 0.5 1 in

METALS Phosphorus 1 3 oz
METALS Quartz, clear chunk 0.1 1 ct
METALS Quartz, other chunk 0.06 1 ct
METALS Quartz, powder 0.04 1 oz
METALS Ruby 150 1/8 ct
METALS Salt, block 0.1 1 lb
METALS Salt, granular 0.5 5 lb
METALS Sapphire 140 1/8 ct
METALS Stalactite, shards 0.05 1 lb
METALS Stalactite, tiny 0.1 1/2 lb
METALS Sulfur 0.09 6 oz
METALS Volcanic ash 0.5 6 oz
ANIMAL PRODUANIMAL PRODUCTS
ANIMAL PRODUBees' wings 0.04 6 pr
ANIMAL PRODUBladder, balloon 0.06 1
ANIMAL PRODUChild's hair 0.06 20 St
ANIMAL PRODUEelskin 0.2 4 in sq
ANIMAL PRODUEggshell, shards 0.04 1 oz
ANIMAL PRODUEggshell, whole empty 0.04 1
ANIMAL PRODUFat, bovine 0.4 1 lb
ANIMAL PRODUFeathers, chicken tail 0.04 6
ANIMAL PRODUFeathers, eagle 1 2
ANIMAL PRODUFeathers, hawk 1 4
ANIMAL PRODUFeathers, vulture tail 0.5 3
ANIMAL PRODUFish scale 0.03 1 in sq
ANIMAL PRODUFleece 0.04 4 in sq
ANIMAL PRODUFrog's leg, dried 0.05 1
ANIMAL PRODULeather thong 0.06 5 in
ANIMAL PRODULime 0.1 12 oz
ANIMAL PRODUMouse whisker 0.04 12 sm
ANIMAL PRODUOctopus tentacle, dried 4 12 sm.
ANIMAL PRODUOx sinew 0.2 6 oz
ANIMAL PRODURat whisker 0.06 12 md
ANIMAL PRODUSeashell, shards 0.06 6 oz
ANIMAL PRODUSeashell, whole 0.03 1 md
ANIMAL PRODUSkunk, hair 0.06 1 oz
ANIMAL PRODUSkunk, pelt 2 1
ANIMAL PRODUSnake, scales 0.07 1 oz
ANIMAL PRODUSnake, skin 0.05 1 in sq
ANIMAL PRODUVellum 5 5 in sq
ANIMAL PRODUWax, white 4 1/2 lb
ANIMAL PRODUWax, common 3 1 lb
PLANT PRODUCPLANT PRODUCTS
PLANT PRODUCAcorns 0.04 10 lg
PLANT PRODUCAmaryllis, blossom, dry 0.1 1 md
PLANT PRODUCAmaryllis, bulb, common 0.06 1 lg
PLANT PRODUCAmaryllis, bulb, hypoxis 0.3 1 lg
PLANT PRODUCAmaryllis, stalks, dry 0.3 12
PLANT PRODUCApple blossom, petal 0.04 12
PLANT PRODUCAster seed 0.06 1 oz
PLANT PRODUCCamphor resin 0.1 6 oz
PLANT PRODUCCoffee beans 5 1 lb
PLANT PRODUCCork balls 0.1 5 sm
PLANT PRODUCCorn 0.1 1 lb
PLANT PRODUCCotton mesh, coarse 0.2 5 in sq
PLANT PRODUCCotton mesh, fine 0.4 5 in sq
PLANT PRODUCFelt, white 0.1 5 in sq
PLANT PRODUCFoxfire fungus 0.2 3 oz
PLANT PRODUCGarlic bud 0.5 1 lg
PLANT PRODUCHolly, berries 0.1 25
PLANT PRODUCHolly, sprig 0.3 1 md
PLANT PRODUCLeaves, oak 0.2 25
PLANT PRODUCLeaves, raspberry 0.7 25
PLANT PRODUCLeaves, ash 0.3 25
PLANT PRODUCLeaves, shamrock 0.2 30
PLANT PRODUCLeaves, stinging nettle 0.3 12
PLANT PRODUCLeaves, sumac 0.3 25
PLANT PRODUCLeaves, yew 0.4 25
PLANT PRODUCLeek, crushed 0.7 4 oz
PLANT PRODUCLinen cloth 0.02 5 in sq
PLANT PRODUCLinen cloth, gold wefted 10 5 in sq
PLANT PRODUCLotus blossom 0.4 1 lg
PLANT PRODUCMarigold flowers, dry crushed 0.08 2 oz
PLANT PRODUCMayz 2 1 lb.
PLANT PRODUCMoonseed 1 2 oz
PLANT PRODUCNut shells 0.03 1/2 lb
PLANT PRODUCOak bark 0.04 12 oz
PLANT PRODUCOatgrain 0.08 1 lb
PLANT PRODUCPepper 0.2 4oz
PLANT PRODUCPillow ticking 0.1 6 oz
PLANT PRODUCPine, bark 0.04 12 oz
PLANT PRODUCPine, cones 0.06 6 lg
PLANT PRODUCPine, needles 0.05 1/2 lb
PLANT PRODUCPine, sprig 0.03 12
PLANT PRODUCRose, leaf 0.04 12
PLANT PRODUCRose, petals 0.1 24
PLANT PRODUCSugar, cube 2 25
PLANT PRODUCSugar, granular 6 1/2 lb
PLANT PRODUCThistledown 0.02 2 oz
PLANT PRODUCThorns 0.03 5 sprigs
PLANT PRODUCTree sap 1 6 oz
PLANT PRODUCWillow bark 0.04 12 oz
AROMATICS AND
AROMATICS AND SPICES
AROMATICS AND
Aloeswood, chips 10 6 oz.
AROMATICS AND
Ambergris 0.1 6 oz
AROMATICS AND
Basil 7 4oz
AROMATICS AND
Benzoin 1 4 oz
AROMATICS AND
Betony 3 4 oz
AROMATICS AND
Calamus 1 2 oz
AROMATICS AND
Camphor 0.8 4 oz
AROMATICS AND
Cassia 1 4 oz
AROMATICS AND
Citronella 0.7 1 lb
AROMATICS AND
Civet 10 1 oz
AROMATICS AND
Clove 0.1 4 oz
AROMATICS AND
Elemi 2 6 oz
AROMATICS AND
Frankincense 10 1 oz
AROMATICS AND
Galbanum 3 2 oz
AROMATICS AND
Jasmine oil 3 2 oz
AROMATICS AND
Lavender buds 1 4 sm
AROMATICS AND
Magnolia, dry 1 4 md
AROMATICS AND
Musk 4 2 oz
AROMATICS AND
Myrrh 10 1 oz
AROMATICS AND
Onycha 3 1 oz
AROMATICS AND
Orchid, dry 3 4 md
AROMATICS AND
Patchouli, dry 0.1 2 oz
AROMATICS AND
Putchuk 1 1 oz
AROMATICS AND
Rosewater 1 6 oz
AROMATICS AND
Sandalwood oil, red 5 2oz
AROMATICS AND
Sandalwood oil, white 3 2 oz
AROMATICS AND
Snuffing Bell 6 4 lb.
AROMATICS AND
Storax 1 4 oz
AROMATICS AND
** Add to these items the cost of the appropriate-sized jar.
AROMATICS AND
Items ordered generally arrive at the Outlet in two to three days.
AROMATICS AND
Priests' Alcove
ITEMS ITEMS
ITEMS Altar Candle - 1 ft. 4
ITEMS Altar Candle - 12 hr standard 0.4
ITEMS Altar Candle - 12 hr standard, inscribed 1.4
ITEMS Altar Candle - 2 ft. 8
ITEMS Altar Candle - 3 ft. 12
ITEMS Altar Candle - 4 ft. 16
ITEMS Altar Candle - 5 ft. 20
ITEMS Altar Candle - 6 ft. 24
ITEMS Altar Candle - 8 hour vigil 10
ITEMS Altar Case, Granite 40 40 lb.
ITEMS Altar Case, Spruce 15 5 lb.
ITEMS Altar Cloth dyed add: 5
ITEMS Altar Cloth, Gold Brocade 40
ITEMS Altar Cloth, Linen 15
ITEMS Altar Cloth, Silk 35
ITEMS Altar Cloth, Traveling 3
ITEMS Altar Cloth, Velvet 30
ITEMS Aspergill, Gold 45
ITEMS Aspergill, Silver 20
ITEMS Brazier, Field - bronze 4
ITEMS Brazier, Field - silver 15
ITEMS Brazier, Large - bronze 30
ITEMS Brazier, Large - gold 110
ITEMS Brazier, Large - silver 70
ITEMS Brazier, Medium - bronze 17
ITEMS Brazier, Medium - gold 70
ITEMS Brazier, Medium - silver 30
ITEMS Candelabra, 12 candle - silver 25
ITEMS Candelabra, 6 candle - gold 35
ITEMS Candelabra, 6 candle - silver 20
ITEMS Candelabra,12 candle - gold 45
ITEMS Candlestick, 1 ft., gold 20
ITEMS Candlestick, glass hooded, gold 7
ITEMS Candlestick, glass hooded, silver 1
ITEMS Candlestick, handheld, gold 3
ITEMS Candlestick, handheld, silver 3
ITEMS Censer, brass 1
ITEMS Censer, gold 5
ITEMS Censer, silver 3
ITEMS Holy Symbol, bronze 1
ITEMS Holy Symbol, gold 10
ITEMS Holy Symbol, silver 4
ITEMS Incense (12 sticks or cones) - Air 5
ITEMS Incense (12 sticks or cones) - Chance 9
ITEMS Incense (12 sticks or cones) - Charisma 10
ITEMS Incense (12 sticks or cones) - Constitution 10
ITEMS Incense (12 sticks or cones) - Dexterity 10
ITEMS Incense (12 sticks or cones) - Divination 5
ITEMS Incense (12 sticks or cones) - Dream 12
ITEMS Incense (12 sticks or cones) - Earth 12
ITEMS Incense (12 sticks or cones) - Fire 12
ITEMS Incense (12 sticks or cones) - General 5
ITEMS Incense (12 sticks or cones) - Healing 8
ITEMS Incense (12 sticks or cones) - Honors 2
ITEMS Incense (12 sticks or cones) - Intelligence 5
ITEMS Incense (12 sticks or cones) - Love 5
ITEMS Incense (12 sticks or cones) - Lycanthropy 8
ITEMS Incense (12 sticks or cones) - Protection 15
ITEMS Incense (12 sticks or cones) - Psionic 10
ITEMS Incense (12 sticks or cones) - Purification 10
ITEMS Incense (12 sticks or cones) - Rain 10
ITEMS Incense (12 sticks or cones) - Strength 10
ITEMS Incense (12 sticks or cones) - Study 12
ITEMS Incense (12 sticks or cones) - Temple 5
ITEMS Incense (12 sticks or cones) - Vision 10
ITEMS Incense (12 sticks or cones) - Water 5
ITEMS Incense (12 sticks or cones) - Wisdom 5
ITEMS Razor and Cap 4
SPELL COMPONSPELL COMPONENTS
METALS METALS
METALS Brass, cylinder 0.5 6 oz
METALS Brass, dust 0.3 4 oz
METALS Bronze die 0.6 3 oz
METALS Gold, bell* 5 3 oz
METALS Gold, caltrops* 3 2 oz
METALS Gold, chunk* 5 1 oz
METALS Gold, dust* 0.2 2 oz
METALS Gold, tissue* 10 5 in sq
METALS Gold, wire* 3 1 ft
METALS Graphite, chunk 0.04 3 oz
METALS Graphite, powder 0.03 3 oz
METALS Iron, chunk 0.06 5 oz
METALS Iron, coin 0.06 1
METALS Iron, cube 0.06 1 in
METALS Iron, strip 0.04 5 sq in
METALS Lead, ball 0.07 1 in
METALS Lead, chunk 0.09 5 oz
METALS Mercury 0.1 1 oz
METALS Platinum, chunk 15 1 oz
METALS Platinum, coin 5 1
METALS Platinum, die 35 1/2 in
METALS Platinum, mirror 40 3 in sq
METALS Platinum, tissue 10 1 in sq
METALS Platinum, wire 8 1ft
METALS Silver, chunk 0.3 1 oz
METALS Silver, die 0.6 1/2 in
METALS Silver, mirror 3 2 in sq
METALS Silver, wire 0.4 1ft
METALS Steel, chunk 0.1 1 oz
METALS Steel, cube 0.3 1 in
METALS Steel, sheet 1 1 ft sq
LIQUIDS** LIQUIDS**
LIQUIDS** Alcohol 1 6 oz
LIQUIDS** Hickory oil 1 1 gal
LIQUIDS** Ink (black) 0.5 4 oz
LIQUIDS** Molasses 0.1 12 oz
LIQUIDS** Rainwater 0.04 12 oz
LIQUIDS** Walnut oil 1 1 gal
MINERALS MINERALS
MINERALS Charcoal 1 1 lb
MINERALS Clay 0.1 1 lb
MINERALS Diamond 150 1/8 ct
MINERALS Emerald 140 1/8 ct
MINERALS Feldspar (chunk), aventurine 1 1 oz
MINERALS Feldspar (chunk), common 0.2 1 oz
MINERALS Glass, beads 0.03 1 oz
MINERALS Glass, marbles 0.03 1/2 in
MINERALS Lodestone 0.5 1 oz
MINERALS Marble (chunk), black 0.5 1 oz
MINERALS Marble (chunk), purbeck 0.8 1 oz
MINERALS Mortar, powder 0.5 1 lb
MINERALS Obsidian, chunk 0.3 1 oz
MINERALS Obsidian, cylinder 0.5 1x1 in
MINERALS Obsidian, sphere 0.5 1 in
MINERALS Phosphorus 1 3 oz
MINERALS Quartz, clear chunk 0.1 1 ct
MINERALS Quartz, other chunk 0.06 1 ct
MINERALS Quartz, powder 0.04 1 oz
MINERALS Ruby 150 1/8 ct
MINERALS Salt, block 0.1 1 lb
MINERALS Salt, granular 0.5 5 lb
MINERALS Sapphire 140 1/8 ct
MINERALS Stalactite, shards 0.05 1 lb
MINERALS Stalactite, tiny 0.1 1/2 lb
MINERALS Sulfur 0.09 6 oz
MINERALS Volcanic ash 0.5 6 oz
ANIMAL PRODUANIMAL PRODUCTS
ANIMAL PRODUBees' wings 0.04 6 pr
ANIMAL PRODUBladder, balloon 0.06 1
ANIMAL PRODUChild's hair 0.06 20 St
ANIMAL PRODUEelskin 0.2 4 in sq
ANIMAL PRODUEggshell, shards 0.04 1 oz
ANIMAL PRODUEggshell, whole empty 0.04 1
ANIMAL PRODUFat, bovine 0.4 1 lb
ANIMAL PRODUFeathers, chicken tail 0.04 6
ANIMAL PRODUFeathers, eagle 1 2
ANIMAL PRODUFeathers, hawk 1 4
ANIMAL PRODUFeathers, vulture tail 0.5 3
ANIMAL PRODUFish scale 0.03 1 in sq
ANIMAL PRODUFleece 0.04 4 in sq
ANIMAL PRODUFrog's leg, dried 0.05 1
ANIMAL PRODULeather thong 0.06 5 in
ANIMAL PRODULime 0.1 12 oz
ANIMAL PRODUMouse whisker 0.04 12 sm
ANIMAL PRODUOctopus tentacle, dried 4 12 sm.
ANIMAL PRODUOx sinew 0.2 6 oz
ANIMAL PRODURat whisker 0.06 12 md
ANIMAL PRODUSeashell, shards 0.06 6 oz
ANIMAL PRODUSeashell, whole 0.03 1 md
ANIMAL PRODUSkunk, hair 0.06 1 oz
ANIMAL PRODUSkunk, pelt 2 1
ANIMAL PRODUSnake, scales 0.07 1 oz
ANIMAL PRODUSnake, skin 0.05 1 in sq
ANIMAL PRODUVellum 5 5 in sq
ANIMAL PRODUWax, white 4 1/2 lb
ANIMAL PRODUWax, common 3 1 lb
PLANT PRODUCPLANT PRODUCTS
PLANT PRODUCAcorns 0.04 10 lg
PLANT PRODUCAmaryllis, blossom, dry 0.1 1 md
PLANT PRODUCAmaryllis, bulb, common 0.06 1 lg
PLANT PRODUCAmaryllis, bulb, hypoxis 0.3 1 lg
PLANT PRODUCAmaryllis, stalks, dry 0.3 12
PLANT PRODUCApple blossom, petal 0.04 12
PLANT PRODUCAster seed 0.06 1 oz
PLANT PRODUCCamphor resin 0.1 6 oz
PLANT PRODUCCoffee beans 5 1 lb
PLANT PRODUCCork balls 0.1 5 sm
PLANT PRODUCCorn 0.1 1 lb
PLANT PRODUCCotton mesh, coarse 0.2 5 in sq
PLANT PRODUCCotton mesh, fine 0.4 5 in sq
PLANT PRODUCFelt, white 0.1 5 in sq
PLANT PRODUCFoxfire fungus 0.2 3 oz
PLANT PRODUCGarlic bud 0.5 1 lg
PLANT PRODUCHolly, berries 0.1 25
PLANT PRODUCHolly, sprig 0.3 1 md
PLANT PRODUCLeaves, oak 0.2 25
PLANT PRODUCLeaves, raspberry 0.7 25
PLANT PRODUCLeaves, ash 0.3 25
PLANT PRODUCLeaves, shamrock 0.2 30
PLANT PRODUCLeaves, stinging nettle 0.3 12
PLANT PRODUCLeaves, sumac 0.3 25
PLANT PRODUCLeaves, yew 0.4 25
PLANT PRODUCLeek, crushed 0.7 4 oz
PLANT PRODUCLinen cloth 0.02 5 in sq
PLANT PRODUCLinen cloth, gold wefted 10 5 in sq
PLANT PRODUCLotus blossom 0.4 1 lg
PLANT PRODUCMarigold flowers, dry crushed 0.08 2 oz
PLANT PRODUCMayz 2 1 lb.
PLANT PRODUCMoonseed 1 2 oz
PLANT PRODUCNut shells 0.03 1/2 lb
PLANT PRODUCOak bark 0.04 12 oz
PLANT PRODUCOatgrain 0.08 1 lb
PLANT PRODUCPepper 0.2 4oz
PLANT PRODUCPillow ticking 0.1 6 oz
PLANT PRODUCPine, bark 0.04 12 oz
PLANT PRODUCPine, cones 0.06 6 lg
PLANT PRODUCPine, needles 0.05 1/2 lb
PLANT PRODUCPine, sprig 0.03 12
PLANT PRODUCRose, leaf 0.04 12
PLANT PRODUCRose, petals 0.1 24
PLANT PRODUCSugar, cube 2 25
PLANT PRODUCSugar, granular 6 1/2 lb
PLANT PRODUCThistledown 0.02 2 oz
PLANT PRODUCThorns 0.03 5 sprigs
PLANT PRODUCTree sap 1 6 oz
PLANT PRODUCWillow bark 0.04 12 oz
AROMATICS AND AROMATICS AND SPICES
AROMATICS AND Aloeswood, chips 10 6 oz.
AROMATICS AND Ambergris 0.1 6 oz
AROMATICS AND Basil 7 4oz
AROMATICS AND Benzoin 1 4 oz
AROMATICS AND Betony 3 4 oz
AROMATICS AND Calamus 1 2 oz
AROMATICS AND Camphor 0.8 4 oz
AROMATICS AND Cassia 1 4 oz
AROMATICS AND Citronella 0.7 1 lb
AROMATICS AND Civet 10 1 oz
AROMATICS AND Clove 0.1 4 oz
AROMATICS AND Elemi 2 6 oz
AROMATICS AND Frankincense 10 1 oz
AROMATICS AND Galbanum 3 2 oz
AROMATICS AND Jasmine oil 3 2 oz
AROMATICS AND Lavender buds 1 4 sm
AROMATICS AND Magnolia, dry 1 4 md
AROMATICS AND Musk 4 2 oz
AROMATICS AND Myrrh 10 1 oz
AROMATICS AND Onycha 3 1 oz
AROMATICS AND Orchid, dry 3 4 md
AROMATICS AND Patchouli, dry 0.1 2 oz
AROMATICS AND Putchuk 1 1 oz
AROMATICS AND Rosewater 1 6 oz
AROMATICS AND Sandalwood oil, red 5 2oz
AROMATICS AND Sandalwood oil, white 3 2 oz
AROMATICS AND Snuffing Bell 6 4 lb.
AROMATICS AND Storax 1 4 oz
AROMATICS AND ** Add to these items the cost of the appropriate-sized jar.
AROMATICS AND Items ordered generally arrive at the Outlet in two to three days.
Wizards' LaboraWizards' Laboratory
Wizards' LaboraAlembic 10
Wizards' LaboraApron, canvas 4
Wizards' LaboraApron, Leather 10
Wizards' LaboraArmillary 60
Wizards' LaboraAstrolabe, bronze 8
Wizards' LaboraBag, flour sack size 0.09
Wizards' LaboraBag, grain bag size 0.1
Wizards' LaboraBag, hand size 0.04
Wizards' LaboraBag, loaf size 0.07
Wizards' LaboraBag, tea size 0.02
Wizards' LaboraBag, water-proof leather - flour sack size 0.16
Wizards' LaboraBag, water-proof leather - grain bag size 0.2
Wizards' LaboraBag, water-proof leather - hand size 0.07
Wizards' LaboraBag, water-proof leather - loaf size 0.12
Wizards' LaboraBag, water-proof leather - tea size 0.03
Wizards' LaboraBalance 30
Wizards' LaboraBellows, Large 10
Wizards' LaboraBellows, small 5
Wizards' LaboraBrazier, small bronze 5
Wizards' LaboraBurette 15
Wizards' LaboraBurner (wax slab) 0.5
Wizards' LaboraCandle, common taper - black 0.1
Wizards' LaboraCandle, common taper - red 0.1
Wizards' LaboraCandle, common taper - uncolored 0.1
Wizards' LaboraCandle, common taper - yellow 0.1
Wizards' LaboraCandle, incense - black 1
Wizards' LaboraCandle, incense - red 1
Wizards' LaboraCandle, incense - uncolored 1
Wizards' LaboraCandle, incense - yellow 1
Wizards' LaboraCandle, timekeeping - black 1
Wizards' LaboraCandle, timekeeping - red 1
Wizards' LaboraCandle, timekeeping - uncolored 1
Wizards' LaboraCandle, timekeeping - yellow 1
Wizards' LaboraCandle, vial heater - black 0.1
Wizards' LaboraCandle, vial heater - red 0.1
Wizards' LaboraCandle, vial heater - uncolored 0.1
Wizards' LaboraCandle, vial heater - yellow 0.1
Wizards' LaboraCentrifuge 25
Wizards' LaboraChalk, 12 0.1
Wizards' LaboraChalk, red 0.04
Wizards' LaboraChalk, red, 12 0.2
Wizards' LaboraChalk, stick 0.02
Wizards' LaboraChalk, yellow 0.04
Wizards' LaboraChalk, yellow, 12 0.2
Wizards' LaboraClay 1 pr lb.
Wizards' LaboraCoal, anthracite 1 pr lb.
Wizards' LaboraCoal, bituminous 1 per 20 lb.
Wizards' LaboraCork for connecting tubing 0.1
Wizards' LaboraCorks, drilled for tubing 0.09
Wizards' LaboraCorks, whole 0.06
Wizards' LaboraDissection Instruments 10 set
Wizards' LaboraDistilling Coil 5
Wizards' LaboraEasel 40
Wizards' LaboraFiles 10 set
Wizards' LaboraFilter, gauze 0.1 pr sq ft.
Wizards' LaboraFilter, linen screen 0.1 pr sq ft.
Wizards' LaboraFilter, straw mesh 0.1 pr sq ft.
Wizards' LaboraGlass beaker, large 3
Wizards' LaboraGlass beaker, medium 1
Wizards' LaboraGlass beaker, small 0.5
Wizards' LaboraGlass Rod, large 0.8
Wizards' LaboraGlass Rod, medium 0.4
Wizards' LaboraGlass Rod, small 0.3
Wizards' LaboraGlass tubing (2 ft length) 0.2
Wizards' LaboraGloves, canvas 2
Wizards' LaboraGloves, steel reinforced 5
Wizards' LaboraHeat mat 0.06
Wizards' LaboraHeat mat, fibrous crystal 5
Wizards' LaboraIce 1 pr lb.
Wizards' LaboraIce Chest 35
Wizards' LaboraJar, 12 oz. 0.1
Wizards' LaboraJar, 6 oz. 0.09
Wizards' LaboraJar, five gallon 2
Wizards' LaboraJar, gallon 0.5
Wizards' LaboraJar, half-gallon 0.3
Wizards' LaboraJar, quart 0.2
Wizards' LaboraJar, ten gallon 3
Wizards' LaboraKiln 120
Wizards' LaboraMagnet, 1"x1" 0.5
Wizards' LaboraMagnet, 2"x2" 1
Wizards' LaboraMagnet, 3"x3" 3
Wizards' LaboraMagnifying lens 2
Wizards' LaboraMonocle 4
Wizards' LaboraMortar & Pestle, 4 oz 3
Wizards' LaboraMortar & Pestle, 6 oz 6
Wizards' LaboraOven 60
Wizards' LaboraPapyrus Pad (25 sheets) 15
Wizards' LaboraQuern 20
Wizards' LaboraRack, cushioned beaker 3
Wizards' LaboraRack, heating 3
Wizards' LaboraRack, wooden vial 1
Wizards' LaboraRetort, 12 oz. 1
Wizards' LaboraRetort, 3 oz. 0.1
Wizards' LaboraRetort, 5 oz. 0.5
Wizards' LaboraRetort, quart 5
Wizards' LaboraRhubarb, leaf 0.03 1 lg.
Wizards' LaboraShortened legs on table (special order) 5
Wizards' LaboraSlate, 1' square 10
Wizards' LaboraSlate, 4'x6' wall size 30
Wizards' LaboraSparker 0.5
Wizards' LaboraSpectacles 8
Wizards' LaboraSponge, large 1
Wizards' LaboraSponge, medium 0.6
Wizards' LaboraSponge, small 0.3
Wizards' LaboraStorage Cabinet, complete 50
Wizards' LaboraString in red, black or yellow, add: 0.04 per 50 ft.
Wizards' LaboraString, flax 0.2 50 ft.
Wizards' LaboraString, Maztican fiber 0.3 50 ft.
Wizards' LaboraTable w black granite top 50
Wizards' LaboraTime Glass, five minute 7
Wizards' LaboraTime Glass, half minute 5
Wizards' LaboraTime Glass, hour 7
Wizards' LaboraTime Glass, minute 3
Wizards' LaboraTime Glass, ten minute 10
Wizards' LaboraTime Glass, two hour 15
Wizards' LaboraTongs, large 3
Wizards' LaboraTongs, small 1
Wizards' LaboraVent 30
Wizards' LaboraVial 0.1
Wizards' LaboraWater Reservoir, 25 gallon 27
Wizards' LaboraWater Reservoir, 50 gallon 37
Wizards' LaboraWater Reservoir, standard 20 gal. 20
Wizards' LaboraFilter, silken screen 1 pr sq ft.
METALS METALS
METALS Bronze, disk 0.5 2 oz
METALS Copper, square 0.03 2 in
METALS Copper, wire 0.1 1 ft
METALS Gold, needles 15 5
METALS Gold, powder 1 1 oz
METALS Iron, chunk 0.06 1 in cu
METALS Iron, powder 0.2 6 oz
METALS Iron, rod 0.3 1 ft
METALS Lead chunk 0.07 1 in cu.
METALS Mercury 0.1 1 oz
METALS Mica, chipped 0.1 1 oz
METALS Mica, ground 0.09 1 oz
METALS Silver, pin 0.5 5
METALS Silver, powder 0.1 1 oz
METALS Silver, wire 0.4 1 ft
METALS Steel sheet 1 1 ft sq
METALS Tin square 0.06 1 in
METALS Zinc square 0.1 1 in
METALS LIQUIDS**
METALS Acid 1 6 oz
METALS Alcohol 0.1 12 oz
METALS Attar of roses 200 2 oz
METALS Molasses 0.1 12 oz
METALS Oil, flammable 0.6 1 gal
METALS Oil, nonflammable 0.6 1 gal
METALS Oil, spiced 1 1 gal
METALS Oil, sweet 0.7 1 gal
METALS Vinegar 0.5 12 oz
METALS Water, distilled 0.5 1 gal
METALS ** Add to these items the cost of the appropriate-sized jar.
MINERALS MINERALS
MINERALS Agate 1 1 ct
MINERALS Alkaline salt 0.1 12 oz
MINERALS Alum 0.06 6 oz
MINERALS Amber, block 0.8 1 in cu
MINERALS Amber, powder 1 12 oz
MINERALS Amber, rod 10 6 in
MINERALS Bitumen 0.1 12 oz.
MINERALS Blue vitriol 0.2 6 oz
MINERALS Borax, paste 0.1 6 oz
MINERALS Borax, stone 0.1 6 oz
MINERALS Bromine salt 1 12 oz
MINERALS Carbon, amorphous 1 6 oz
MINERALS Carbon, graphitic 3 6 oz
MINERALS Chalk 0.02 1 oz
MINERALS Clay, fired spheres 0.02 1 in
MINERALS Clay, raw 0.1 1 lb.
MINERALS Coal (anthracite), chunk 1 1 lb
MINERALS Coal (anthracite), dust 0.8 1 lb
MINERALS Crystal, bead/marble 7 10
MINERALS Crystal, rod 15 1 ft.
MINERALS Crystal, sphere 20 6 in
MINERALS Crystal, square 3 1 in
MINERALS Diamond 150 1/8 ct
MINERALS Flint 0.1 12 oz
MINERALS Glass, bead 7 10
MINERALS Glass, cone 5 10
MINERALS Glass, rod 5 1 ft.
MINERALS Glass, sheet 2 1 ft sq.
MINERALS Glass, sphere 5 6 in
MINERALS Granite, block 2 1 in cu
MINERALS Granite, dust 1 6 oz
MINERALS Gypsum 0.1 8 oz
MINERALS Iron pyrite 1 6 oz
MINERALS Lime powder 0.2 12 oz
MINERALS Litharge 0.3 12 oz
MINERALS Mineral, prisms 7 3 in
MINERALS Mineral, spheres 10 4 in
MINERALS Nitre 0.3 6 oz
MINERALS Nitre salt 0.3 3 oz
MINERALS Phosphorous 1 3 oz
MINERALS Pitch 0.06 1 qt
MINERALS Quartz, clear rough 0.1 1 ct
MINERALS Quartz, other rough 0.06 1 ct
MINERALS Salt, block 0.1 1 lb
MINERALS Salt, granular 0.5 5 lb.
MINERALS Sand, fine 0.1 10 lb.
MINERALS Soot 0.03 1 lb.
MINERALS Sulfur 1 1 lb
MINERALS Talc 0.7 1 lb
MINERALS Turquoise, polished 5 1 oz
MINERALS Turquoise, unpolished 1 1 oz
ANIMAL PRODUANIMAL PRODUCTS
ANIMAL PRODUBat fur 30 5
ANIMAL PRODUBat guano 2 1 lb
ANIMAL PRODUBeeswax 0.1 1 lb
ANIMAL PRODUBlood (bovine) 0.1 1 qt
ANIMAL PRODUBone (bovine), chunks 1.5 1 lb
ANIMAL PRODUBone (bovine), powdered 0.1 8 oz
ANIMAL PRODUCocoon, butterfly 0.5 10
ANIMAL PRODUCocoon, moth 0.04 10
ANIMAL PRODUCocoon, wasp 0.05 10
ANIMAL PRODUCoral chunk 0.1 8 oz
ANIMAL PRODUFeather, eagle 10 10
ANIMAL PRODUFeather, owl 10 10
ANIMAL PRODUFeather, white 0.1 1 lb.
ANIMAL PRODUFeather, wing 0.5 10
ANIMAL PRODUFirefly (dead) 0.1 10
ANIMAL PRODUFleece 0.06 6 in sq
ANIMAL PRODUGlowworm, tails 0.1 5
ANIMAL PRODUGlowworm, whole (dead) 0.1 5
ANIMAL PRODUHair, ape 3 20 st
ANIMAL PRODUHair, bear 1 20 st
ANIMAL PRODUHair, camel 5 1 in sq
ANIMAL PRODUHair, drafthorse 3 1 in sq
ANIMAL PRODUHair, ox 0.1 1 in sq
ANIMAL PRODUHair, war horse 1 1 in sq
ANIMAL PRODUHoneycomb 1 6 in sq
ANIMAL PRODUInsectoid legs, centipede 0.06 42
ANIMAL PRODUInsectoid legs, grasshop. hind 0.1 10
ANIMAL PRODUInsectoid legs, millipede 0.06 52
ANIMAL PRODUInsectoid legs, spider 0.03 16
ANIMAL PRODULeather strips 0.08 6 in sq
ANIMAL PRODUMilk fat (solid) 0.1 1 lb
ANIMAL PRODUMusk 0.4 1 oz
ANIMAL PRODUOx hoof, powder 0.5 6 oz
ANIMAL PRODUPork rind 0.04 6 in sq
ANIMAL PRODUPython bile 3 6 oz
ANIMAL PRODUSilkworm eggs 5 2 oz
ANIMAL PRODUSnake scale 0.2 1 in sq
ANIMAL PRODUSponge 0.1 6 oz
ANIMAL PRODUTallow 0.3 1 lb
ANIMAL PRODUTortoise shell 0.7 1 Ig
ANIMAL PRODUWax 0.2 1 lb.
ANIMAL PRODUWool 0.5 1 sq yd
VEGETABLE PR VEGETABLE PRODUCTS
VEGETABLE PR Arsenic 0.3 8 oz
VEGETABLE PR Asafoetida 0.4 3 oz
VEGETABLE PR Bark, apple 0.07 6 oz
VEGETABLE PR Bark, ash 0.08 6 oz
VEGETABLE PR Bark, beech 0.07 6 oz
VEGETABLE PR Bark, cherry 0.08 6 oz
VEGETABLE PR Bark, elm 0.05 6 oz
VEGETABLE PR Bark, maple 0.04 6 oz
VEGETABLE PR Bark, oak 0.05 6 oz
VEGETABLE PR Bark, pine 0.04 6 oz
VEGETABLE PR Bark, spruce 0.06 6 oz
VEGETABLE PR Bark, sumac 0.04 6 ox
VEGETABLE PR Bark, walnut 0.09 6 oz
VEGETABLE PR Burrs 0.03 4 oz
VEGETABLE PR Cardamom 1 1 oz
VEGETABLE PR Carrot (dried) 0.03 1 Ig
VEGETABLE PR Cassia, bark 0.6 6 oz
VEGETABLE PR Cassia, buds 0.2 2 spgs
VEGETABLE PR Castor beans 0.09 8 oz
VEGETABLE PR Citric acid 0.09 6 oz
VEGETABLE PR Corn extract, (powder) 0.2 1 lb
VEGETABLE PR Fern frond 0.03 1 Ig
VEGETABLE PR Flower 0.1 1 lb
VEGETABLE PR Galbanum 0.5 1 oz
VEGETABLE PR Garlic clove 0.04 1 Ig
VEGETABLE PR Ginger 0.1 4 oz
VEGETABLE PR Ginseng 0.3 4 oz
VEGETABLE PR Gum arabic 0.5 6 oz
VEGETABLE PR Incense (stick) 0.5 1 Ig
VEGETABLE PR Leaves, poison ivy 0.03 6 lg
VEGETABLE PR Leaves, poison oak 0.04 6 Ig
VEGETABLE PR Leaves, poison sumac 0.04 6 Ig
VEGETABLE PR Leaves, rhubarb 0.04 1 md
VEGETABLE PR Leaves, rose 0.05 15 med.
VEGETABLE PR Leaves, skunk cabbage 0.04 1 head
VEGETABLE PR Leeks (ground) 0.2 6 oz
VEGETABLE PR Legume seeds 0.07 6 oz
VEGETABLE PR Licorice root 0.5 1 lg
VEGETABLE PR Lotus, flower 0.05 1 md
VEGETABLE PR Lotus, root 0.3 1 lg.
VEGETABLE PR Moss, green 0.03 6 oz
VEGETABLE PR Moss, phosphorescent 0.5 6 oz
VEGETABLE PR Mushroom, spores 1 4 oz
VEGETABLE PR Nutmeg 0.3 4 oz
VEGETABLE PR Peach pits 0.04 3 Ig
VEGETABLE PR Peas, dried 0.07 6 oz
VEGETABLE PR Peas, powdered 0.08 6 oz
VEGETABLE PR Pine tar 0.1 1 lb
VEGETABLE PR Realgar 0.2 6 oz
VEGETABLE PR Reed stalks 0.06 20
VEGETABLE PR Resin 0.05 6 oz
VEGETABLE PR Rhubarb, root 0.09 1 lg.
VEGETABLE PR Rose petals 0.06 20
VEGETABLE PR Saffron (ground) 4 4 oz
VEGETABLE PR Seaweed (dry) 0.2 8 oz.
VEGETABLE PR Sesame seeds 0.3 1 lb
VEGETABLE PR Shallot bulb 0.06 6 Ig
VEGETABLE PR Soda ash 0.3 1 lb.
VEGETABLE PR Stargrass 0.06 8 oz
VEGETABLE PR Straw 0.04 1 lb
VEGETABLE PR Tacamahac 0.1 1 oz
VEGETABLE PR Tumeric 0.1 1 oz
VEGETABLE PR Vermilion 0.1 4 oz
VEGETABLE PR Wolfsbane 0.3 6 oz
VEGETABLE PR Wynchwood 0.1 1 lb
VEGETABLE PR Yam 0.09 4 lb.
VEGETABLE PR Zedoary 0.3 1 oz
VEGETABLE PR Mushroom, whole 0.06 12 lg
VEGETABLE PR Items ordered generally arrive at the Outlet in two to three days.
Laborers' List Laborers' List
Farmer: Farmer:
Farmer: Billhook 5 10 lb.
Farmer: Carriage harness, four horses 5
Farmer: Carriage harness, one horse 2
Farmer: Carriage harness, two horses 3
Farmer: Claw pole 0.6 3 lb.
Farmer: Hand Spade 0.2 1 lb.
Farmer: Hoe, iron head 3 5 lb.
Farmer: Hoe, steel 5 5 lb.
Farmer: Mallet, 20 lb. 5 20 lb.
Farmer: Mallet, 30 lb. 9 30 lb.
Farmer: Oxen yoke, new style, one 15
Farmer: Oxen yoke, new style, two 20
Farmer: Oxen yoke, one 8
Farmer: Oxen yoke, two 11
Farmer: Pick, steel 9 15 lb.
Farmer: Pitchfork, four pronged steel 9 8 lb.
Farmer: Pitchfork, maple 2 4 lb.
Farmer: Plow harness, one horse or ox 5
Farmer: Plow harness, two horses or oxen 7
Farmer: Plow, large 15
Farmer: Plow, small 8
Farmer: Rake, bamboo 3
Farmer: Rake, twig 0.2
Farmer: Reaver 5 4 lb.
Farmer: Scythe 0.5
Farmer: Scythe, blade 5
Farmer: Scythe, complete 8 6 lb.
Farmer: Scythe, handle 4
Farmer: Seed-sower, leather 2
Farmer: Seed-sower, woven basket 5
Farmer: Shovel, coal 2 6 lb.
Farmer: Shovel, gardening 3 6 lb.
Farmer: Shovel, postholer 4 6 lb.
Farmer: Shovel, snow 3 6 lb.
Farmer: Sickle 0.6 3 lb.
Farmer: Sieve 5
Farmer: Sieve screen, grain type 2
Farmer: Sieve screen, pebble type 2
Farmer: Sieve screen, sand type 2
Farmer: Weeding Claw 0.7 1 lb
Farmer: Wheelbarrow 15
Farmer: Winnowing Flail 6
Joiners/StonemJoiners/Stonemasons
Joiners/StonemAuger, 6-inch 0.5 2 lb.
Joiners/StonemAwl, 3-inch 0.2 1 lb.
Joiners/StonemBolts, 8", coarse or fine thread 3 pr lb.
Joiners/StonemBow Drill Set 4
Joiners/StonemChisel set, Mithral 120
Joiners/StonemChisel set, steel 12
Joiners/StonemClamp, 16" 10
Joiners/StonemClamp, 4" 2
Joiners/StonemClamp, 8" 5
Joiners/StonemDrill bit, nail 0.08
Joiners/StonemDrill bit, nail - Mithral 0.7
Joiners/StonemDrill bit, needle 0.1
Joiners/StonemDrill bit, needle - Mithral 1
Joiners/StonemDrill bit, peg 0.5
Joiners/StonemDrill bit, peg - Mithral 5
Joiners/StonemDrill bit, spike 0.3
Joiners/StonemDrill bit, spike - Mithral 3
Joiners/StonemHammer, chisel 4 4 lb.
Joiners/StonemHammer, claw 3 4 lb.
Joiners/StonemHammer, spike 5 4 lb.
Joiners/StonemHinge, gold - cabinet 7
Joiners/StonemHinge, gold - jewelry box 5
Joiners/StonemHinge, iron - barn 0.3
Joiners/StonemHinge, iron - cabinet 0.08
Joiners/StonemHinge, iron - door 0.2
Joiners/StonemHinge, iron - gate 0.4
Joiners/StonemHinge, iron - jewelry box 0.06
Joiners/StonemHinge, iron - massive door 5
Joiners/StonemHinge, silver - cabinet 0.7
Joiners/StonemHinge, silver - jewelry box 0.5
Joiners/StonemHinge, steel - barn 0.6
Joiners/StonemHinge, steel - barn 0.8
Joiners/StonemHinge, steel - cabinet 0.14
Joiners/StonemHinge, steel - door 0.4
Joiners/StonemHinge, steel - gate 10
Joiners/StonemHinge, steel - jewelry box 0.1
Joiners/StonemHooks for 10 or 20 ft. ladders 1
Joiners/StonemLadder, 10 ft. 5
Joiners/StonemLadder, 2 ft. 0.7
Joiners/StonemLadder, 20 ft. 10
Joiners/StonemLadder, 6 ft. 3
Joiners/StonemLathe 20
Joiners/StonemMallet, peg-setting 8 15 lb.
Joiners/StonemMallet, stone setting 10 15 lb.
Joiners/StonemMortar, dry 0.06 pr lb.
Joiners/StonemNails, Finishing 1" 0.2 pr lb.
Joiners/StonemNails, joiners 2" 0.1 pr lb.
Joiners/StonemNails, joiners 3" 0.1 pr lb.
Joiners/StonemNuts, coarse or fine thread 2 pr lb.
Joiners/StonemPitch 0.1 pr lb.
Joiners/StonemSaw, common crosscut 3
Joiners/StonemSaw, diamond-toothed stone hacksaw 15
Joiners/StonemSaw, diamond-toothed stone jigsaw 17
Joiners/StonemSaw, framed jigsaw 8
Joiners/StonemSaw, two person logging 15
Joiners/StonemSaw, two person ripsaw 7
Joiners/StonemSpikes, 12" 5 doz.
Joiners/StonemSpikes, 6" 3 doz.
Joiners/StonemTrowel, 10" 5 1 lb.
Joiners/StonemTrowel, 5" 2 1 lb.
Joiners/StonemTrowel, 7" 4 1 lb.
Joiners/StonemVice, table mounted 10" 20
Joiners/StonemWood glue 3 pr lb.
Joiners/StonemWood samples 5
Joiners/StonemWooden Peg stock, 1" 0.1 pr ft.
Joiners/StonemWooden Peg stock, 1/2" 0.06 pr ft.
Joiners/StonemWooden Peg stock, 2" 0.3 pr ft.
Joiners/StonemSmith
Joiners/StonemAnvil, 160 lb. 95
Joiners/StonemAnvil, 70 lb. 45
Joiners/StonemArmor Care Kit 7
Joiners/StonemBellows, large 10
Joiners/StonemBellows, small 5
Joiners/StonemFat 0.06 pr lb.
Joiners/StonemForge, full 120 120 lb.
Joiners/StonemForge, small 50 40 lb.
Joiners/StonemGrindstone with stand 20
Joiners/StonemHammer, smithing 7 4 lb.
Joiners/StonemLeather strop 0.03
Joiners/StonemPlier, bending 2
Joiners/StonemPlier, tooling 4
Joiners/StonemReservoir, 50 gal. 50
Joiners/StonemStone samples 15
Joiners/StonemTongs 6
Joiners/StonemTongs, long-handle 5
Joiners/StonemTongs, short-handle 3
Joiners/StonemWax 0.5 pr lb.
Joiners/StonemWhetstone 0.03
Joiners/StonemMetals:
Joiners/StonemBrass, bar 0.1 1 lb
Joiners/StonemBrass, ingot 0.3 5 lb
Joiners/StonemBrass, sheet 0.1 1 ft sq
Joiners/StonemBrass, strip 0.04 6 by 1in
Joiners/StonemBrass, wire 0.05 1 ft
Joiners/StonemBronze, bar 0.08 1 lb
Joiners/StonemBronze, ingot 0.2 5 lb
Joiners/StonemBronze, sheet 0.1 16 in sq
Joiners/StonemBronze, strip 0.03 4 by 2in
Joiners/StonemBronze, wire 0.04 1 ft.
Joiners/StonemCopper, bar 0.07 1 lb.
Joiners/StonemCopper, ingot 0.25 7 lb.
Joiners/StonemCopper, sheet 0.1 16 in sq
Joiners/StonemCopper, strip 0.04 8 x 1 in
Joiners/StonemCopper, wire 0.04 1 ft
Joiners/StonemGold, bar 11 1 lb.
Joiners/StonemGold, ingot 29 3 lb
Joiners/StonemGold, sheet 9 8 in sq.
Joiners/StonemGold, strip 4 4 by 1 in
Joiners/StonemGold, wire 1 1 ft.
Joiners/StonemIron, bar 0.06 1 lb
Joiners/StonemIron, ingot 0.4 10 lb
Joiners/StonemIron, sheet 0.06 1 ft sq
Joiners/StonemIron, strip 0.05 10 by 1 in
Joiners/StonemIron, wire 0.06 1 ft
Joiners/StonemLead, bar 0.08 2 lb
Joiners/StonemLead, ingot 0.5 10 lb
Joiners/StonemLead, sheet 0.05 5 in sq.
Joiners/StonemLead, strip 0.04 4 by 1 in
Joiners/StonemLead, wire 0.05 1 ft
Joiners/StonemMithral, bar 10 1/4 lb
Joiners/StonemMithral, ingot 35 21b
Joiners/StonemMithral, sheet 6 3 in sq
Joiners/StonemMithral, strip 4 2 by 1 in
Joiners/StonemMithral, wire 7 1 ft
Joiners/StonemPlatinum, bar 10 1.4 lb.
Joiners/StonemPlatinum, ingot 50 2 lb
Joiners/StonemPlatinum, sheet 15 2 in sq
Joiners/StonemPlatinum, strip 10 2 by 1 in
Joiners/StonemPlatinum, wire 5 1 ft
Joiners/StonemSilver, bar 3 1/21b
Joiners/StonemSilver, ingot 11 2 lb.
Joiners/StonemSilver, sheet 9 5 in sq.
Joiners/StonemSilver, strip 3 6 by 1 in.
Joiners/StonemSilver, wire 2 1 ft.
Joiners/StonemSteel, bar 0.3 1 lb.
Joiners/StonemSteel, ingot 0.8 5 lb
Joiners/StonemSteel, sheet 0.3 1 ft sq.
Joiners/StonemSteel, strip 0.06 6 by 1 in.
Joiners/StonemSteel, wire 0.04 1 ft
Joiners/StonemTin, bar 0.2 1 lb.
Joiners/StonemTin, ingot 0.5 5 lb
Joiners/StonemTin, sheet 0.2 1 ft sq
Joiners/StonemTin, strip 0.04 6 by 1 in.
Joiners/StonemTin, wire 0.02 1 ft
Molds: Molds:
Molds: ** all molds can be further carved out by purchaser to create raised designs.
Molds: Arrow head 0.1
Molds: Axe head 4
Molds: Band (mail) 0.4
Molds: Bar, prying 0.3
Molds: Bit 0.2
Molds: Bracelet, plain narrow - large 0.6
Molds: Bracelet, plain narrow - medium 0.5
Molds: Bracelet, plain narrow - small 0.5
Molds: Bracelet, plain wide - large 0.8
Molds: Bracelet, plain wide - medium 0.7
Molds: Bracelet, plain wide - small 0.7
Molds: Breastplate 9
Molds: Buckle, belt 0.4
Molds: Buckle, pack 0.2
Molds: Buckle, saddle 7
Molds: Buckler 8
Molds: Dagger 2
Molds: Flail rod 0.2
Molds: Hammerhead, joiner 0.7
Molds: Hammerhead, smithing 1.2
Molds: Hoe 0.5
Molds: Hook, billhook 0.7
Molds: Hook, meat 0.4
Molds: Horseshoe, draft 0.2
Molds: Horseshoe, pony 0.4
Molds: Horseshoe, riding 0.3
Molds: Horseshoe, war 0.5
Molds: Knife, butcher 0.6
Molds: Knife, carving 0.4
Molds: Knife, cleaver 0.7
Molds: Knife, hunting 0.5
Molds: Mace, ball 0.6
Molds: Mace, cylinder 0.4
Molds: Pick, military 0.7
Molds: Pick, mining 1
Molds: Pitchfork head 0.5
Molds: Pliers 0.3
Molds: Quarrel 0.2
Molds: Rake 0.5
Molds: Ring, plain narrow - large 0.2
Molds: Ring, plain narrow - medium 0.2
Molds: Ring, plain narrow - small 0.2
Molds: Ring, plain wide - large 0.4
Molds: Ring, plain wide - medium 0.4
Molds: Ring, plain wide - small 0.3
Molds: Scale (mail) 0.3
Molds: Shears, branch 0.9
Molds: Shears, cloth 0.3
Molds: Shears, paper 0.2
Molds: Shield 10
Molds: Shovel 2
Molds: Sickle 0.2
Molds: Spade, coal 0.7
Molds: Spade, planting 0.6
Molds: Spade, trowel 0.4
Molds: Spear head 0.4
Molds: Splint(mail) 0.4
Molds: Spur 0.6
Molds: Sword, bastard (one hand) 15
Molds: Sword, bastard (two hand) 20
Molds: Sword, broad 10
Molds: Sword, cutlass 14
Molds: Sword, long 17
Molds: Sword, rapier 15
Molds: Sword, sabre 17
Molds: Sword, short 10
Molds: Sword, simitar 25
Molds: Sword, two-handed 30
Molds: Husbandman:
Beehive 10
Branding Iron, specify Thorass, Espruar or De 8 4 lb.
Add personal crest** 5
Butchering mallet 8 20 lb.
Hat with silk netting 4
Hunting Knife, folding - two blade 4
Hunting Knife, trail 1
Long razor, foldable 7 1 lb.
Meat Hooks (set of 8) 5 1 lb. ea.
Shearing Pack 15
Shepherd's Crook 10 10 lb.
Skinning knife, 8-inch 5 1 lb.
Trident 17 7 lb.
Items ordered generally arrive at the Outlet in two to three days.
Inn and Tavern Inn and Tavern
Inn and Tavern Bedding:
Inn and Tavern Blanket, double - flannel 1.5
Inn and Tavern Blanket, double - wool 2.6
Inn and Tavern Blanket, single - flannel 1
Inn and Tavern Blanket, single - wool 2
Inn and Tavern Comforter, linen - down 7
Inn and Tavern Comforter, linen - flannel 4
Inn and Tavern Comforter, linen - rag 2
Inn and Tavern Comforter, linen - wool 5
Inn and Tavern Coverlet 2
Inn and Tavern Mattress, double - feather 22
Inn and Tavern Mattress, double - rag 7
Inn and Tavern Mattress, double - straw 13
Inn and Tavern Mattress, single - feather 15
Inn and Tavern Mattress, single - rag 4
Inn and Tavern Mattress, single - straw 8
Inn and Tavern Pillow, linen - feather 4
Inn and Tavern Pillow, linen - rag 0.06
Inn and Tavern Pillow, linen - straw 0.2
Inn and Tavern Quilt, plain 5
Inn and Tavern Sheet, double 0.8
Inn and Tavern Sheet, single 0.5
Inn and Tavern Cooking:
Inn and Tavern Bowls, porcelain - boning 0.3
Inn and Tavern Bowls, porcelain - mixing 0.5
Inn and Tavern Bowls, porcelain - serving 0.7
Inn and Tavern Bowls, porcelain - soup 0.2
Inn and Tavern Bowls, wood - boning 0.1
Inn and Tavern Bowls, wood - mixing 0.3
Inn and Tavern Bowls, wood - serving 0.5
Inn and Tavern Bowls, wood - soup 0.09
Inn and Tavern Canister, birchbark - 10 oz 0.7
Inn and Tavern Canister, birchbark - 12 oz 0.9
Inn and Tavern Canister, birchbark - 16 oz 1.3
Inn and Tavern Cauldron and tripod - 10 gal 10
Inn and Tavern Cauldron and tripod - 30 gal 22
Inn and Tavern Cauldron and tripod - 50 gal 32
Inn and Tavern Chopping Table 7
Inn and Tavern Corkscrew 0.3
Inn and Tavern Crocks, stoneware - 10 oz 3
Inn and Tavern Crocks, stoneware - 12 oz 3.7
Inn and Tavern Crocks, stoneware - 16 oz 4.3
Inn and Tavern Crocks, stoneware - 20 oz 5
Inn and Tavern Crocks, stoneware - 8 oz 2
Inn and Tavern Cutting Board 1
Inn and Tavern Drinking Horn, common 0.2
Inn and Tavern Drinking Horn, fine 1
Inn and Tavern Fork, dinner - brass 0.05
Inn and Tavern Fork, dinner - silver 0.8
Inn and Tavern Fork, roast 0.1
Inn and Tavern Icepick 0.05
Inn and Tavern Jug, wood 0.05
Inn and Tavern Knife, boning 0.4
Inn and Tavern Knife, cleaver 0.8
Inn and Tavern Knife, dinner - brass 0.05
Inn and Tavern Knife, dinner - silver 0.8
Inn and Tavern Knife, paring 0.3
Inn and Tavern Knife, peeling 0.2
Inn and Tavern Knife, steak 0.1
Inn and Tavern Mug, brass 0.09
Inn and Tavern Mug, glass 0.1
Inn and Tavern Mug, pewter 0.8
Inn and Tavern Pan, bread 0.6
Inn and Tavern Pan, cake 0.5
Inn and Tavern Pan, pie 0.7
Inn and Tavern Pitcher, porcelain 0.6
Inn and Tavern Pitcher, stoneware 0.4
Inn and Tavern Pitcher, wood 0.3
Inn and Tavern Plate, porcelain 0.5
Inn and Tavern Plate, stoneware 0.35
Inn and Tavern Plate, wood 0.1
Inn and Tavern Platter, porcelain 0.8
Inn and Tavern Platter, stoneware 0.6
Inn and Tavern Platter, wood 0.2
Inn and Tavern Roasting spit 0.05
Inn and Tavern Spoon, dinner - brass 0.05
Inn and Tavern Spoon, dinner - silver 0.8
Inn and Tavern Spoon, ladle 0.5
Inn and Tavern Spoon, soup - brass 0.06
Inn and Tavern Spoon, soup - silver 0.9
Inn and Tavern Spoon, stirring - wood 0.2
Inn and Tavern Stein, brass 0.1
Inn and Tavern Stein, pewter 0.5
Inn and Tavern Stein, silver 2
Inn and Tavern Stein, stoneware 1.5
Inn and Tavern Tankard, brass 0.1
Inn and Tavern Tankard, pewter 0.45
Inn and Tavern Tankard, sliver 1.5
Inn and Tavern Tea pot 0.3
Inn and Tavern Whetstone 0.2
Inn and Tavern Wine glass, common 0.09
Inn and Tavern Wine glass, crystal 0.9
Inn and Tavern Cleaning:
Inn and Tavern Broom 0.3
Inn and Tavern Bucket, 5 gal - bronze 0.3
Inn and Tavern Bucket, 5 gal - iron 0.4
Inn and Tavern Bucket, 5 gal - leather 0.7
Inn and Tavern Bucket, 5 gal - steel 0.6
Inn and Tavern Bucket, 5 gal - wood 0.1
Inn and Tavern Feather duster 0.3
Inn and Tavern Mop 0.09
Inn and Tavern Soap 0.09 per bar
Inn and Tavern Washboard 0.2
Inn and Tavern Items ordered generally arrive at the Outlet in two to three days.
Inn and Tavern Scrivening Specialities:
Inn and Tavern Book Lock - good** 100
Inn and Tavern **Steel link strap for lockable book 35
Inn and Tavern Book Safe - 1/4 cost of normal blank book #VALUE!
Inn and Tavern Deluxe Pen package (32 nibs, 14 types) 70
Inn and Tavern Ink vial 8
Inn and Tavern Ink vial (case - 24) 175
Inn and Tavern Mapcase, maple 15
Inn and Tavern Mapcase, oak 4
Inn and Tavern Map-making Kit 35
Inn and Tavern Charcoal (set of 5) 2
Inn and Tavern Gridded parchment refills (50 sheets) 45
Inn and Tavern Pen nibs, metal (set of 5) 12
Inn and Tavern Pen, quill (set of 50) 2
Inn and Tavern Quill 0.2
Inn and Tavern Scrollcase 5
Inn and Tavern Book Lock - fair** 65
Inn and Tavern Book Lock - excellent** 200
Inn and Tavern Blank Book (15x20) - 100 pages 250
Inn and Tavern Blank Book (15x20) - 200 pages 450
Inn and Tavern Blank Book (15x20) - 25 pages 75
Inn and Tavern Blank Book (15x20) - 50 pages 135
Inn and Tavern Blank Book (15x20) - 500 pages 1000
Inn and Tavern Blank Book (15x20) - 75 pages 180
Inn and Tavern Blank Book (9x12) - 100 pages 175
Inn and Tavern Blank Book (9x12) - 200 pages 300
Inn and Tavern Blank Book (9x12) - 25 pages 50
Inn and Tavern Book case, portable 275
Inn and Tavern Felt bound Blank book +15% #VALUE!
Inn and Tavern Cloth bound Blank book -5% #VALUE!
Inn and Tavern Blank Book (9x12) - 75 pages 125
Inn and Tavern Blank Book (9x12) - 500 pages 725
Inn and Tavern Blank Book (9x12) - 50 pages 90
Inn and Tavern Implements:
Inn and Tavern slate pencil (10) 0.4
Inn and Tavern Signet Stamp 1
Inn and Tavern Sealing Wax 0.3 5 oz
Inn and Tavern Paint brush, small 0.3
Inn and Tavern Paint brush, medium 0.4
Inn and Tavern lead pencil (10) 0.3
Inn and Tavern Inkwell 0.2
Inn and Tavern inkstand 0.4
Inn and Tavern Chalk stick (10) 0.08
Inn and Tavern case, oak 3
Inn and Tavern Paints:
Inn and Tavern yellow, sulphur 0.1 10 oz
Inn and Tavern white lead 3 10 oz
Inn and Tavern vermillion 1 8 oz
Inn and Tavern red, lead 0.3 12 oz
Inn and Tavern red, iron 0.3 12 oz
Inn and Tavern purple 3 6 oz
Inn and Tavern ocher 1 8 oz
Inn and Tavern green, copper 0.7 12 oz
Inn and Tavern blue, copper 0.7 12 oz
Inn and Tavern blue, Calam. 3 12 oz
Inn and Tavern Surfaces:
Inn and Tavern slate (5 in sq) 5
Inn and Tavern scroll (8 ft) 5
Inn and Tavern rice paper (8"x8" sheet) 1
Inn and Tavern parchment (8"x8" sheet) 1
Inn and Tavern papyrus (8"x8" sheet) 0.8
Inn and Tavern paper (8"x8" sheet) 2
Inn and Tavern bamboo (8"x8" sheet) 1
Inn and Tavern vellum (8"x8" sheet) 1
Inn and Tavern Items ordered generally arrive at the Outlet in two to three days.
Inn and Tavern Storage Items
Inn and Tavern Drum, 100 gal 10
Inn and Tavern Jar, stoppered ceramic - 64 oz. (2 qt.) 0.5
Inn and Tavern Jar, stoppered ceramic - 8 oz. 0.07
Inn and Tavern Jar, stoppered ceramic - 32 oz (1 qt.) 0.2
Inn and Tavern Jar, stoppered glass - 10 oz. 0.09
Inn and Tavern Jar, stoppered glass - 12 oz. 0.1
Inn and Tavern Jar, stoppered glass - 128 oz. (1 gal.) 2
Inn and Tavern Jar, stoppered glass - 14 oz. 0.1
Inn and Tavern Jar, stoppered glass - 16 oz. 0.13
Inn and Tavern Jar, stoppered ceramic - 6 oz. 0.06
Inn and Tavern Jar, stoppered ceramic - 4 oz. 0.05
Inn and Tavern Jar, stoppered ceramic - 24 oz. 0.15
Inn and Tavern Drum, 200 gal. 15
Inn and Tavern Jar, stoppered ceramic - 10 oz. 0.08
Inn and Tavern Jar, stoppered ceramic - 12 oz. 0.09
Inn and Tavern Jar, stoppered ceramic - 128 oz. (1 gal.) 1
Inn and Tavern Jar, stoppered ceramic - 14 oz. 0.1
Inn and Tavern Jar, stoppered ceramic - 16 oz. 0.1
Inn and Tavern Jar, stoppered ceramic - 2 oz. 0.04
Inn and Tavern Jar, stoppered ceramic - 20 oz. 0.13
Inn and Tavern Jar, stoppered glass - 2 oz. 0.05
Inn and Tavern Jar, stoppered glass - 20 oz. 0.17
Inn and Tavern Sack, flour 0.2
Inn and Tavern Sack, knap 0.05
Inn and Tavern Sack, pouch - leather 0.5
Inn and Tavern Sack, purse 0.5
Inn and Tavern Sack, saddle 0.5
Inn and Tavern Sack, tubor 0.08
Inn and Tavern Skin, oil 0.5
Inn and Tavern Skin, water 1
Inn and Tavern Sack, duffle 0.08
Inn and Tavern Sack, ditty 0.04
Inn and Tavern Keg, 30 gal. 3
Inn and Tavern Jar, stoppered glass - 24 oz. 0.25
Inn and Tavern Jar, stoppered glass - 4 oz. 0.06
Inn and Tavern Jar, stoppered glass - 6 oz. 0.07
Inn and Tavern Jar, stoppered glass - 64 oz. (2 qt.) 0.7
Inn and Tavern Jar, stoppered glass - 8 oz. 0.08
Inn and Tavern Jar, stoppered glass - 32 oz (1 qt.) 0.3
Inn and Tavern Keg, 10 gal. 1.5
Inn and Tavern Keg, 20 gal. 2
Inn and Tavern Skin, wine 1
Inn and Tavern Crate, small 0.2
Inn and Tavern Barrel, 30 gal. 2
Inn and Tavern Basket, Yhaunn - seed 0.1
Inn and Tavern Basket, Yhaunn - snake 0.3
Inn and Tavern Box, bread 0.5
Inn and Tavern Box, jewelry - gold 25
Inn and Tavern Box, jewelry - silver 10
Inn and Tavern Box, jewelry - wood 3
Inn and Tavern Box, prayer 1
Inn and Tavern Box, snuff 0.3
Inn and Tavern Basket, Yhaunn - picking 0.1
Inn and Tavern Basket, Yhaunn - peck 0.1
Inn and Tavern Basket, Yhaunn - laundry 0.5
Inn and Tavern Barrel, 40 gal. 4
Inn and Tavern Barrel, 50 gal. 5
Inn and Tavern Barrel, 60 gal. 6
Inn and Tavern Basket, Yhaunn - baby 0.7
Inn and Tavern Basket, Yhaunn - bread 0.1
Inn and Tavern Basket, Yhaunn - bushel 0.2
Inn and Tavern Basket, Yhaunn - dog 0.09
Inn and Tavern Basket, Yhaunn - egg 0.06
Inn and Tavern Box, strong 120
Inn and Tavern Box, tinder 0.7
Inn and Tavern Casket, infant 4
Inn and Tavern Chest, boot 2
Inn and Tavern Chest, cedar 15
Inn and Tavern Chest, clothing 4
Inn and Tavern Chest, traveling 5
Inn and Tavern Chest, treasure 200
Inn and Tavern Crate, extra large 1
Inn and Tavern Crate, large 0.8
Inn and Tavern Casket, human 8
Inn and Tavern Casket, half-orc 8
Inn and Tavern Casket, halfling 4
Inn and Tavern Bucket, 10 gal - iron 0.6
Inn and Tavern Bucket, 10 gal - bronze 0.5
Inn and Tavern Bucket, 10 gal - leather 0.9
Inn and Tavern Bucket, 10 gal - steel 0.8
Inn and Tavern Bucket, 10 gal - wood 0.7
Inn and Tavern Casket, dwarf 5
Inn and Tavern Casket, elf 7
Inn and Tavern Casket, gnome 4
Inn and Tavern Crate, medium 0.5
Inn and Tavern Items ordered generally arrive at the Outlet in two to three days
Inn and Tavern Tally Stick 10
Inn and Tavern Paintbrush - 1/8" 3
Inn and Tavern Paintbrush - 1/4" 3
Inn and Tavern Paintbrush - 1/2" 3
Inn and Tavern Paintbrush - 1/16" 3
Inn and Tavern Paintbrush - 1" 5
Inn and Tavern Lock, good quality mithral 100
Inn and Tavern Lock, excellent quality adamantite 200
Inn and Tavern Hemp rope (per 50') - 4" dia 28 570 lb.
Inn and Tavern Hemp rope (per 50') - 3/4" dia 1 20 lb.
Inn and Tavern Hemp rope (per 50') - 3" dia 16 320 lb.
Inn and Tavern Hemp rope (per 50') - 2" dia 7 142 lb.
Inn and Tavern Hemp rope (per 50') - 1/4" dia 0.2 2 lb.
Inn and Tavern Paintbrush - 2" 5
Inn and Tavern Paintbrush - 3/4" 3
Inn and Tavern Stocks, head/hand single 6
Inn and Tavern Stocks, head/hand double 10
Inn and Tavern Stocks, ankle single 3
Inn and Tavern Stocks, ankle double 7
Inn and Tavern Silk rope - 3/4" dia 23 18 lb.
Inn and Tavern Silk rope - 1/8" dia 2 1.5 lb.
Inn and Tavern Silk rope - 1/4" dia 4 3.5 lb.
Inn and Tavern Silk rope - 1/2" dia 10 8 lb.
Inn and Tavern Silk rope - 1" dia 50 30 lb.
Inn and Tavern Shackles 10
Inn and Tavern Paintbrush - hairline 3
Inn and Tavern Paintbrush - 4" 4
Inn and Tavern Hemp rope (per 50') - 1/2" dia 0.5 9 lb.
Inn and Tavern Hemp rope (per 50') - 1/16" dia 0.06 1/3 lb.
Inn and Tavern Hemp rope (per 50') - 1" dia 2 36 lb.
Inn and Tavern Chain, iron (pr 25 ft) - 2" 25 210 lb.
Inn and Tavern Chain, iron (pr 25 ft) - 1/8" 0.6 6 lb.
Inn and Tavern Chain, iron (pr 25 ft) - 1/4" 2 18 lb.
Inn and Tavern Chain, iron (pr 25 ft) - 1/2" 5 36 lb.
Inn and Tavern Chain, iron (pr 25 ft) - 1" 17 130 lb.
Inn and Tavern Chain, gold (pr 25 ft) - 1/8" 120
Inn and Tavern Chain, gold (pr 25 ft) - 1/4" 400
Inn and Tavern Chain, gold (pr 25 ft) - 1/2" 1000
Inn and Tavern Block and Tackle, ton cap. (2 pulleys) 35
Inn and Tavern Block and Tackle, 500 lb cap. 15
Inn and Tavern Block and Tackle, 200 lb cap. 7
Inn and Tavern Block and Tackle, 1000 lb cap. 25
Inn and Tavern Chain, iron (pr 25 ft) - 3" 35 400 lb.
Inn and Tavern Chain, iron (pr 25 ft) - 3/4" 9 98 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 4" 120 700 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 3/4" 18 98 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 3" 70 400 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 2" 50 210 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 1/8" 1.2 6 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 1/4" 4 18 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 1/2" 10 36 lb.
Inn and Tavern Chain, steel (pr 25 ft) - 1" 34 130 lb.
Inn and Tavern Chain, silver (pr 25 ft) - 1/8" 12
Inn and Tavern Chain, silver (pr 25 ft) - 1/4" 40
Inn and Tavern Chain, silver (pr 25 ft) - 1/2" 100
Inn and Tavern Chain, iron (pr 25 ft) - 4" 60 700 lb.
Inn and Tavern Block and Tackle, 100 lb cap. 3
Inn and Tavern Items ordered generally arrive at the Outlet in two to three days.
Inn and Tavern Tailors' Corner
Inn and Tavern Fabric (sq yd)
Inn and Tavern Canvas 1
Inn and Tavern Flannel wool
Inn and Tavern light 0.09
Inn and Tavern heavy 0.12
Inn and Tavern medium 0.1
Inn and Tavern Homespun 0.06
Inn and Tavern Lace 5
Inn and Tavern Linen, Daerlunian 0.8
Inn and Tavern Maztican white
Inn and Tavern light 1
Inn and Tavern medium 1.5
Inn and Tavern heavy 2
Inn and Tavern Raw wool 0.03
Inn and Tavern Sailcloth 0.1
Inn and Tavern Silk 7
Inn and Tavern Ticking
Inn and Tavern mattress 1
Inn and Tavern pillow 0.8
Inn and Tavern Velvet 3
Inn and Tavern Wool, Daerlunian
Inn and Tavern light 0.9
Inn and Tavern medium 1.4
Inn and Tavern heavy 2
Inn and Tavern Skins (1 hide)
Inn and Tavern Bear 5
Inn and Tavern Deer 4
Inn and Tavern Fox, red 14
Inn and Tavern Fox, white 17
Inn and Tavern Horsehide 3
Inn and Tavern Jaguar 25
Inn and Tavern Leather 2
Inn and Tavern Leopard 22
Inn and Tavern Lion 24
Inn and Tavern Marten 8
Inn and Tavern Mink 12
Inn and Tavern Panther 15
Inn and Tavern Raccoon 2
Inn and Tavern Sable, black 11
Inn and Tavern Shark 15
Inn and Tavern Sheep 6
Inn and Tavern Squirrel 2
Inn and Tavern Tiger 25
Inn and Tavern Wolf 8
Inn and Tavern Sewing/Weaving
Inn and Tavern Basket 0.7
Inn and Tavern Beads (10), glass 0.09
Inn and Tavern Beads (10), gold 8
Inn and Tavern Beads (10), ivory 4
Inn and Tavern Beads (10), oak 0.07
Inn and Tavern Beads (10), pine 0.06
Inn and Tavern Bootlaces (2), 1' 0.03
Inn and Tavern Bootlaces (2), 2' 0.04
Inn and Tavern Buttons (10), large 0.08
Inn and Tavern Buttons (10), medium 0.07
Inn and Tavern Buttons (10), small 0.06
Inn and Tavern Distaff 4
Inn and Tavern Flax, raw (1 lb.) 0.04
Inn and Tavern Grommet 0.06
Inn and Tavern Hemp (1') 0.02
Inn and Tavern Hook & eye(l pr) 0.04
Inn and Tavern Loom, 2 foot 8
Inn and Tavern Loom, 4 foot 12
Inn and Tavern Loom, 8 foot 18
Inn and Tavern Needle case 0.1
Inn and Tavern Needles (10) 0.05
Inn and Tavern Pattern*
Inn and Tavern apron 0.06
Inn and Tavern bandolier 0.07
Inn and Tavern breeches 0.1
Inn and Tavern chemise 0.1
Inn and Tavern cloak 0.12
Inn and Tavern coif 0.07
Inn and Tavern doublet 1
Inn and Tavern gorget 0.1
Inn and Tavern hood 0.06
Inn and Tavern hose 0.09
Inn and Tavern pantaloon 0.1
Inn and Tavern safety belt 0.09
Inn and Tavern shirt 0.1
Inn and Tavern stocking 0.04
Inn and Tavern surcoat 1
Inn and Tavern tabard 0.1
Inn and Tavern tunic 1
Inn and Tavern * Specify size when ordering
Inn and Tavern Pins(10) 0.04
Inn and Tavern Scissor case 0.1
Inn and Tavern Scissor sheath 0.08
Inn and Tavern Scissors 0.2
Inn and Tavern Spinning wheel 12
Inn and Tavern Thimble 0.05
Inn and Tavern Thread (100'), darning 0.05
Inn and Tavern Thread (100'), embroidery 0.09
Inn and Tavern Thread (100'), sewing 0.07
Inn and Tavern Wool carders 0.09
Inn and Tavern Yarn** (100') 0.1
Inn and Tavern ** Available in red, blue, yellow, green, brown gray, black, and white.
Inn and Tavern Feathers, Eagle (10) 0.06
Inn and Tavern Feathers, Hawk (10) 0.05
Inn and Tavern Feathers, Ostrich (1) 0.5
Inn and Tavern Feathers, Parrot (1) 0.5
Inn and Tavern Feathers, Peacock (1) 1
Inn and Tavern Feathers, Pheasant (5) 0.3
Inn and Tavern Dyes (8 oz.)*, Blue, Calimshan 3.3
Inn and Tavern Dyes (8 oz.)*, Blue, copper 0.9
Inn and Tavern Dyes (8 oz.)*, Blue, ultramarine 1
Inn and Tavern Dyes (8 oz.)*, Green, mollusk 0.9
Inn and Tavern Dyes (8 oz.)*, Indigo 3
Inn and Tavern Dyes (8 oz.)*, Ocher 1.2
Inn and Tavern Dyes (8 oz.)*, Purple 3.3
Inn and Tavern Dyes (8 oz.)*, Red, cochineal 0.4
Inn and Tavern Dyes (8 oz.)*, Red, iron 0.5
Inn and Tavern Dyes (8 oz.)*, Red, mollusk 0.5
Inn and Tavern Dyes (8 oz.)*, Safflower 0.4
Inn and Tavern Dyes (8 oz.)*, Vermilion 4.4
Inn and Tavern Dyes (8 oz.)*, Yellow, sulfur 0.3
Inn and Tavern * Will dye fabrics to buyer's specifications, allow 3 to 4 days.
Inn and Tavern Items ordered generally arrive at the Outlet in two to three days.
Clothes and ShoClothes and Shoes
Clothes and Sho*Dying to specification add 0.1
Clothes and ShojWith gold embroidery add: 1
Clothes and Sho**With gold embroidery add: 0.4
Clothes and Sho***Dying charge for red, blue or green. add: 0.2
Clothes and ShoaDying charge: add 0.2
Clothes and ShobAdded embroidery. Add: 15
Clothes and ShodAdd options to silk. Add: 15
Clothes and ShocAdd options. Add: 0.3
Clothes and ShoeAdd wire mesh lining. Add: 7
Clothes and ShoeExtra embroidered or tooled letters. Add: 0.1
Clothes and ShofAdd fur lining. Add: 75
Clothes and ShohRetarring 0.3
Clothes and ShogAdd dagger sheath to boots. Add for each: 1
Clothes and ShoiAdded attachments - Add: 3
Clothes and ShokFur Lining. Add: 0.1
Clothes and ShoUnderclothes
Clothes and ShoBustle, rear - large 9
Clothes and ShoBustle, rear - small 9
Clothes and ShoBustle, side - large 5
Clothes and ShoBustle, side - small 5
Clothes and ShoFullcloth - elf 5
Clothes and ShoFullcloth - gnome 1
Clothes and ShoFullcloth - halfling 3
Clothes and ShoFullcloth - human 8
Clothes and ShoHose supporter, leather* 2
Clothes and ShoHosiery, silk or velvet - elf 1
Clothes and ShoHosiery, silk or velvet - gnome 0.4
Clothes and ShoHosiery, silk or velvet - halfling 0.8
Clothes and ShoHosiery, silk or velvet - human 1.2
Clothes and ShoHosiery, wool or linen - elf 0.5
Clothes and ShoHosiery, wool or linen - gnome 0.2
Clothes and ShoHosiery, wool or linen - halfling 0.4
Clothes and ShoHosiery, wool or linen - human 0.6
Clothes and ShoLoincloth, silk, velvet or leather - elf 1
Clothes and ShoLoincloth, silk, velvet or leather - gnome 0.6
Clothes and ShoLoincloth, silk, velvet or leather - halfling 0.8
Clothes and ShoLoincloth, silk, velvet or leather - human 1.2
Clothes and ShoLoincloth, wool, linen or cotton - elf 0.5
Clothes and ShoLoincloth, wool, linen or cotton - gnome 0.3
Clothes and ShoLoincloth, wool, linen or cotton - halfling 0.4
Clothes and ShoLoincloth, wool, linen or cotton - human 0.6
Clothes and ShoLounging Robe - demihuman 5
Clothes and ShoLounging Robe - human 8
Clothes and ShoMoney Belt 4
Clothes and ShoNightshirt, demihuman 4
Clothes and ShoNightshirt, human 6
Clothes and ShoStockings, cotton, wool, flannel - demi human 1
Clothes and ShoStockings, cotton, wool, flannel - human 2
Clothes and ShoOverclothes
Clothes and ShoBreeches, linen - elf 1
Clothes and ShoBreeches, linen - gnome or halfling 0.5
Clothes and ShoBreeches, linen - human 1.5
Clothes and ShoBreeches, sack cloth - elf 0.5
Clothes and ShoBreeches, sack cloth - gnome or halfling 0.25
Clothes and ShoBreeches, sack cloth - human 0.75
Clothes and ShoBreeches, silk - elf 8
Clothes and ShoBreeches, silk - gnome or halfling 4
Clothes and ShoBreeches, silk - human 10
Clothes and ShoBreeches, velvet - elf 4
Clothes and ShoBreeches, velvet - gnome or halfling 2
Clothes and ShoBreeches, velvet - human 6
Clothes and ShoBreeches, woolen - elf 2
Clothes and ShoBreeches, woolen - gnome or halfling 1
Clothes and ShoBreeches, woolen - human 3
Clothes and ShoCannons, silk - elf 16
Clothes and ShoCannons, silk - gnome 10
Clothes and ShoCannons, silk - halfling 12
Clothes and ShoCannons, silk - human 20
Clothes and ShoCannons, velvet - elf 8
Clothes and ShoCannons, velvet - gnome 5
Clothes and ShoCannons, velvet - halfling 6
Clothes and ShoCannons, velvet - human 10
Clothes and ShoChemise, linen 2
Clothes and ShoChemise, Maztican cotton 3
Clothes and ShoChemise, sackcloth 0.8
Clothes and ShoChemise, silk 6
Clothes and ShoCodpiece, bag - linenj 1
Clothes and ShoCodpiece, bag - velvet or silkj 2
Clothes and ShoCodpiece, flat - linenj 0.1
Clothes and ShoCodpiece, flat - velvet or silkj 0.2
Clothes and ShoCote, linen, sleeveless** - elf 6
Clothes and ShoCote, linen, sleeveless** - gnome 3
Clothes and ShoCote, linen, sleeveless** - halfling 4
Clothes and ShoCote, linen, sleeveless** - human 7
Clothes and ShoCote, linen, sleeves** - elf 6
Clothes and ShoCote, linen, sleeves** - gnome 3
Clothes and ShoCote, linen, sleeves** - halfling 4
Clothes and ShoCote, linen, sleeves** - human 7
Clothes and ShoDoublet, brocade*** - elf 1.8
Clothes and ShoDoublet, brocade*** - gnome 0.9
Clothes and ShoDoublet, brocade*** - halfling 1.2
Clothes and ShoDoublet, brocade*** - human 3
Clothes and ShoDoublet, linen*** - elf 0.6
Clothes and ShoDoublet, linen*** - gnome 0.3
Clothes and ShoDoublet, linen*** - halfling 0.4
Clothes and ShoDoublet, linen*** - human 1
Clothes and ShoDoublet, velvet or silk*** - elf 1.2
Clothes and ShoDoublet, velvet or silk*** - gnome 0.6
Clothes and ShoDoublet, velvet or silk*** - halfling 0.8
Clothes and ShoDoublet, velvet or silk*** - human 2
Clothes and ShoDress, linen - elfa 0.1
Clothes and ShoDress, linen - gnomea 0.08
Clothes and ShoDress, linen - halflinga 0.09
Clothes and ShoDress, linen - human 0.2
Clothes and ShoDress, silk - elf 10
Clothes and ShoDress, silk - gnome 5
Clothes and ShoDress, silk - halfling 7
Clothes and ShoDress, silk - human 15
Clothes and ShoGirdle 6
Clothes and ShoPeltcote 20
Clothes and ShoOuterclothes
Clothes and ShoBelt, canvas 0.2
Clothes and ShoBelt, canvas - with secret pouch 0.4
Clothes and ShoBelt, gold braid 25
Clothes and ShoBelt, harvesting 0.3
Clothes and ShoBelt, leather 0.3
Clothes and ShoBelt, leather - with secret pouch 0.5
Clothes and ShoBelt, tool 5
Clothes and ShoBelt, weapon belt 0.7
Clothes and ShoCloak, cold weather 2
Clothes and ShoCloak, formal 15
Clothes and ShoCloak, fur 50
Clothes and ShoCloak, special order starts at: 150
Clothes and ShoFull Cape 0.7
Clothes and ShoGloves, archery 4
Clothes and ShoGloves, Evermeet 75
Clothes and ShoGloves, gauntlets 2
Clothes and ShoGloves, leather, fur lined 4
Clothes and ShoGloves, linen 5
Clothes and ShoGloves, silk 15
Clothes and ShoGloves, smithing 1
Clothes and ShoHalf-cape 0.4
Clothes and ShoHat or capk - fur 0.2
Clothes and ShoHat or cap - linen, wool, leatherk 0.1
Clothes and ShoHood, fur 1
Clothes and ShoHood, wool or linen 0.2
Clothes and ShoJerkin, leatherbc 10
Clothes and ShoJerkin, linenbc 0.8
Clothes and ShoJerkin, Maztican cottonbc 30
Clothes and ShoJerkin, quiltedbc 1
Clothes and ShoJerkin, silkbd 80
Clothes and ShoMittens 3
Clothes and ShoPurse, leathere 2
Clothes and ShoPurse, linene 0.3
Clothes and ShoRobe, wool or linenf 0.9
Clothes and ShoRobe, silkf 9.5
Clothes and ShoSash, linen 0.2
Clothes and ShoSash, silk 10
Clothes and ShoSash, wool 0.1
Clothes and ShoScarf/muffler - plain linen 0.2
Clothes and ShoScarf/muffler - patterned silk 10
Clothes and ShoScarf/muffler - plain wool 0.1
Clothes and ShoSurcoat, linen 0.6
Clothes and ShoSurcoat, quilted 2
Clothes and ShoSuspenders, canvas 0.3
Clothes and ShoSuspenders, leather 0.5
Clothes and ShoTabard, Qty 20 - 50. For each 0.5
Clothes and ShoTabard, Qty up to 20. For each 0.6
Clothes and ShoTabard, Qty200 or more. For each 0.3
Clothes and ShoTabard, Qty50 - 200. For each 0.4
Clothes and ShoToga, linen 0.3
Clothes and ShoToga, wool 0.09
Clothes and ShoTurban or beret - furk 0.6
Clothes and ShoTurban or beret - linen, wool, leatherk 0.3
Clothes and ShoFootwear
Clothes and ShoDancing shoes 35
Clothes and ShoDwarf boots 45
Clothes and ShoElf Shoes 45
Clothes and ShoHigh boots, hardg 3
Clothes and ShoHigh boots, peltg 4
Clothes and ShoHigh boots, softg 1
Clothes and ShoHip bootsh 15
Clothes and ShoLow boots, hardg 2
Clothes and ShoLow boots, peltg 3
Clothes and ShoLow boots, softg 1.5
Clothes and ShoMoccasins 2
Clothes and ShoOrc-Spiker Bootsi 5
Clothes and ShoRiding Boots 7
Clothes and ShoSandals 2
Clothes and ShoSilk slippers 1.5
Clothes and ShoSlippers, quilted linen 1.5
Clothes and ShoSlippers, quilted silk 35
Clothes and ShoSlippers, wool 1
Clothes and ShoSnowshoes 20
Clothes and ShoTabi, silk 100
Clothes and ShoTabi, wool 45
Clothes and ShoItems ordered generally arrive at the Outlet in two to three days.
Clothes and ShoBoom's Garden
Clothes and ShoTailer 20 5 lb.
Clothes and ShoLoin Guard - bronze 5
Clothes and ShoLoin Cloth - wolf fur 9
Clothes and ShoLoin Cloth - supple leather 5
Clothes and ShoLoin Cloth - stiff leather 2
Clothes and ShoLoin Cloth - scale mail 23
Clothes and ShoLoin Cloth - plate mail 35
Clothes and ShoLoin Cloth - chain mail 20
Clothes and ShoLoin Cloth - bear fur 12
Clothes and ShoLeggings - partial 33 12 lb.
Clothes and ShoLoin Guard - gold 60
Clothes and ShoLoin Guard - iron 3
Clothes and ShoLoin Guard - silver 30
Clothes and ShoSwimwear, Drow 15
Clothes and ShoSpiked Footings 10 1 lb.
Clothes and ShoSkirt - leather 10 5 lb.
Clothes and ShoSkirt - chain mail 40 35 lb.
Clothes and ShoShoulder Plates - steel 5
Clothes and ShoShoulder Plates - silver 20
Clothes and ShoShoulder Plates - gold 40
Clothes and ShoShoulder Plates - bronze 3
Clothes and ShoLoin Guard - steel 6
Clothes and ShoLeggings - full chain 35 20 lb.
Clothes and ShoCorset - scale mail 45 14 lb.
Clothes and ShoBustenhalt, steel plate 40
Clothes and ShoBustenhalt, silver plate 65
Clothes and ShoBustenhalt, scale mail 17
Clothes and ShoBustenhalt, leather 2
Clothes and ShoBustenhalt, iron 33
Clothes and ShoBustenhalt, gold plate 85
Clothes and ShoBustenhalt, chain mail 15
Clothes and ShoBustenhalt, bronze plate 25
Clothes and ShoBustenhalt, bear fur 1
Clothes and ShoBustenhalt, studded leather 5
Clothes and ShoBustier - bronze 30
Clothes and ShoBustier - gold 95
Clothes and ShoCorset - leather 5 6 lb.
Clothes and ShoCorset - chain mail 25 14 lb.
Clothes and ShoCollar 10
Clothes and ShoChemise - leather 7
Clothes and ShoChemise - lace mail 60
Clothes and ShoChemise - chain mail 45
Clothes and ShoBustier - steel 50
Clothes and ShoBustier - silver 75
Clothes and ShoBustier - iron 40
Clothes and ShoBroadbelt 6
Clothes and ShoItems ordered generally arrive at the Outlet in two to three days.
Jewelry Jewelry
Jewelry Amber, polished - double strand necklace 90
Jewelry Fillet 60
Jewelry Glass beads 2.5 bag
Jewelry Gorget 50
Jewelry Headband, men's 25
Jewelry Headband, women's 40
Jewelry Locket, bone 25
Jewelry Locket, jade 25
Jewelry Locket, rose quartz 25
Jewelry Locket, turquoise 25
Jewelry Pendant, blossoms 45
Jewelry Pendant, disk 45
Jewelry Pendant, dragon 45
Jewelry Ring, engraved 35
Jewelry Earrings, dove 35
Jewelry Brooch, silver 25
Jewelry Amber, polished - Earrings, cabochon 50
Jewelry Amber, polished - Earrings, faceted #VALUE!
Jewelry Amber, polished - hair comb, pair 45
Jewelry Amber, polished - hair comb, single 25
Jewelry Amber, polished - single strand necklace 45
Jewelry Arm bands, pair 35
Jewelry Beads, stone - belt 40
Jewelry Beads, stone - necklace 40
Jewelry Bracelet, gold 25
Jewelry Bracelet, gold cuff 35
Jewelry Bracelet, silver 10
Jewelry Bracelet, silver cuff 20
Jewelry Brooch, gold 45
Jewelry Torc 50
Jewelry Items ordered generally arrive at the Outlet in two to three days.
Household AccoHousehold Accoutrements
Household AccoOrnamental:
Household AccoSundial, bronze 25
Household AccoMirror, wall - 5' 25
Household AccoStatue, badger 2
Household AccoStatue, deer 2
Household AccoStatue, fox 2
Household AccoStatue, owl 2
Household AccoStatue, rabbit 2
Household AccoStatue, unicorn 2
Household AccoSundial, marble 35
Household AccoWater Clock 20
Household AccoMirror, wall - 3' 15
Household AccoMirror, hand 15
Household AccoBell pull, ornamental 6
Household AccoBox, lacquer 8
Household AccoBox, sandalwood 5
Household AccoBox, silk 5
Household AccoCandles, beeswax 0.2 12
Household AccoCandles, tallow 0.1 12
Household AccoDinner bell, brass 0.5
Household AccoDinner bell, silver 1
Household AccoDoor Knocker, engraved 10
Household AccoWindow Lace, special order only 75
Household AccoItems ordered generally arrive at the Outlet in two to three days.
Personal Suppli Personal Supplies
Personal Suppli Wig 1
Personal Suppli Snuff Box, silver 7
Personal Suppli Snuff Box, hardwood 3
Personal Suppli Snuff Box, gold 12
Personal Suppli Small gems - add 2
Personal Suppli silver handles - add 1
Personal Suppli Sachet: Shaar Scents 3
Personal Suppli Sachet: Moonsea 3
Personal Suppli Sachet: Far Payit Palm 3
Personal Suppli Sachet: Chessentan Lotus 3
Personal Suppli Snuff Box, steel 3
Personal Suppli Soap, lye 0.02
Personal Suppli Soap, mild 0.1
Personal Suppli Washcloth 0.1
Personal Suppli Towels, woolen bath 0.5
Personal Suppli Towels, Maztican cotton bath 1
Personal Suppli Towels, linen hand 0.2
Personal Suppli Toenail, Fingernail scissor set 4
Personal Suppli Soap, scented - Unicorn's Horn 1
Personal Suppli Soap, scented - Shining Sea 1
Personal Suppli Soap, scented - Moonshae Spring 1
Personal Suppli Soap, scented - Elven Wind 1
Personal Suppli Sachet: Celestial Seaweed 3
Personal Suppli Razor Kit 5
Personal Suppli platinum handle - add 5
Personal Suppli Handkerchief, linen 0.2
Personal Suppli Handkerchief, cotton 0.2
Personal Suppli gold handles - add 2
Personal Suppli decorative Mother-of-Pearl handles - add 1
Personal Suppli Decorative etching - add 1
Personal Suppli Brush and comb, tortoise shell 1
Personal Suppli Brush and comb, silver 2
Personal Suppli Brush and comb, hardwood 0.1
Personal Suppli Brush and comb, gold 12
Personal Suppli Handkerchief, silk 0.5
Personal Suppli Leather strap 0.1
Personal Suppli Perfume, fine, Mystara's Spell 3 vial
Personal Suppli Perfume, very fine, Night Spice 5 vial
Personal Suppli Perfume, very fine, Llira's Joy 5 vial
Personal Suppli Perfume, very fine, Breath of Spring 5 vial
Personal Suppli Perfume, simple, Mountain Breeze 1 vial
Personal Suppli Perfume, simple, Jasmine Night 1 vial
Personal Suppli Perfume, simple, Flowers 1 vial
Personal Suppli Perfume, peerless, Sune's Fire 10 vial
Personal Suppli Perfume, fine, Red Rose 3 vial
Personal Suppli Perfume, fine, Ocean Mist 3 vial
Personal Suppli Bath Oil 1 1 pt.
Personal Suppli Items ordered generally arrive at the Outlet in two to three days.
Illuminations Illuminations
Illuminations Lamps:
Illuminations Warming lamp 0.8
Illuminations Oil, worked brass 0.5
Illuminations Oil, kiln-glazed pottery 0.1
Illuminations Oil, carved onyx 0.9
Illuminations Hurricane, silver 12
Illuminations Hurricane, copper 4
Illuminations Hurricane, brass 1
Illuminations Gnomish Firefly Lamp 0.9
Illuminations Chime Lamp 20
Illuminations Calishite, silver 15
Illuminations Calishite, gold - special order only 50
Illuminations Calishite, copper 5
Illuminations Calishite, brass 1
Illuminations Lanterns:
Illuminations Bullseye 12
Illuminations Fog-Cutter 15
Illuminations Hooded 7
Illuminations Infra-Lantern 1700
Illuminations Self-Dousing 0.6
Illuminations Spelunker's Lantern 20
Illuminations Other Supplies:
Illuminations Wick, thin 0.02 pr yrd.
Illuminations Lamp oil, exotic scented - frankinsense 0.4 2 pt.
Illuminations Lamp oil, exotic scented - cinnamon 0.4 2 pt.
Illuminations Flint and Steel 0.5
Illuminations Candlestick, lathe-turned copper 0.8
Illuminations Candlestick, lathe-turned brass 0.6
Illuminations Candlestick, large wrought iron 3
Illuminations Candlestick, kiln-glazed pottery 0.3
Illuminations Candlestick, carved wood 0.5
Illuminations Lamp oil, exotic scented - lily of the valley 0.4 2 pt.
Illuminations Lamp oil, exotic scented - myrrh 0.4 2 pt.
Illuminations Wick, thick 0.02 per 2 ft.
Illuminations Torch 0.02 ea.
Illuminations Tinderbox, flint and steel 1.5
Illuminations Lamp oil, exotic scented - violet 0.4 2 pt.
Illuminations Lamp oil, exotic scented - sandalwood 0.4 2 pt.
Illuminations Lamp oil, exotic scented - rose 0.4 2 pt.
Illuminations Lamp oil, exotic scented - pine 0.4 2 pt.
Illuminations Lamp oil, exotic scented - patchouli 0.4 2 pt.
Illuminations Candlestick, carved soapstone 1
Illuminations Candlestick, carved onyx 1
Illuminations Candlestick, carved carnelian 1
Illuminations Beeswax, scented - patchouli 1.4 1 lb.
Illuminations Beeswax, scented - oriental blend 1.4 1 lb.
Illuminations Beeswax, scented - myrrh 1.4 1 lb.
Illuminations Beeswax, scented - lily of the valley 1.4 1 lb.
Illuminations Beeswax, scented - frankincense 1.4 1 lb.
Illuminations Beeswax, scented - cinnamon 1.4 1 lb.
Illuminations Beeswax, scented - apple 1.4 1 lb.
Illuminations Beeswax, natural 1 1 lb.
Illuminations Beeswax, scented - peach 1.4 1 lb.
Illuminations Beeswax, scented - pine 1.4 1 lb.
Illuminations Candle, 1/2" diameter, tallow 0.02 1 ft.
Illuminations Candle, 1/2" diameter, beeswax 0.06 1 ft.
Illuminations Candle molds 1.2
Illuminations Brazier 5
Illuminations Beeswax, scented -vanilla 1.4 1 lb.
Illuminations Beeswax, scented - violet 1.4 1 lb.
Illuminations Beeswax, scented - sandalwood 1.4 1 lb.
Illuminations Beeswax, scented - rose 1.4 1 lb.
Illuminations Beeswax, colored 1.1 1 lb.
Illuminations Items ordered generally arrive at the Outlet in two to three days.
Diversions Diversions
Diversions Toys:
Diversions Puppet - great Bard 2
Diversions Puppet - Evil Red Wizard 2
Diversions Puppet - Dragon 2
Diversions Puppet - any 3 5
Diversions Nesting Dolls, Races 2
Diversions Nesting Dolls, Heroes and Rulers 2
Diversions Nesting Dolls, Famous Wizards 2
Diversions Nesting Dolls, Avatar 2
Diversions Nesting Dolls, Adventurer's 2
Diversions Marbles 2 bag of 20
Diversions Leather Ball - 4" 0.2
Diversions Puppet - hero with sword 2
Diversions Puppet - Heroine with sword 2
Diversions Tops, mixed variety of 5 2
Diversions Top, solid 0.5
Diversions Top, singing 0.5
Diversions Rocking Mounts - Unicorn 4
Diversions Rocking Mounts - Sea Lion 4
Diversions Rocking Mounts - Pegasus 4
Diversions Rocking Mounts - Dragon (Specify color) 4
Diversions Rocking Mounts - Destrier 4
Diversions Puppet - Wizard 2
Diversions Puppet - Trusty Halfling 2
Diversions Puppet - King 2
Diversions Leather Ball - 2" 0.1
Diversions Kaleidoscope 50
Diversions Dolls, Porcelain 2 ea.
Diversions Cloth wrapped Ball - 12" 2
Diversions Clockworks, set of 10 15
Diversions Clockworks, 2" long 2 ea.
Diversions Bow and Arrow Set, Play 2
Diversions Animal Models - Unicorn 1 5 lbs.
Diversions Animal Models - Pegasus 1 5 lbs.
Diversions Animal Models - Pack Mule 1 5 lbs.
Diversions Animal Models - Horse 1 5 lbs.
Diversions Animal Models - Elephant 1 5 lbs.
Diversions Animal Models - Dragon 1 5 lbs.
Diversions Animal Models - Cow 1 5 lbs.
Diversions Dolls, Fabric - Priest 0.3
Diversions Dolls, Fabric - Priestess 0.3
Diversions Dolls, Fabric - Warrior 0.3
Diversions Dolls, Fabric - Townswoman 0.3
Diversions Dolls, Fabric - Townsman 0.3
Diversions Dolls, Fabric - Special order 0.3
Diversions Dolls, Fabric - Sorceress 0.3
Diversions Dolls, Fabric - Sorcerer 0.3
Diversions Dolls, Fabric - Rogue (male) 0.3
Diversions Dolls, Fabric - Rogue (female) 0.3
Diversions Dolls, Fabric - Princess 0.3
Diversions Dolls, Fabric - Princess 0.3
Diversions Dolls, Fabric - Warrioress 0.3
Diversions Games:
Diversions Chess, avatar set 15
Diversions Table Dice (Backgammon) 5
Diversions Old Men's Bones, standard set 0.2
Diversions Old Men's Bones, dragon bones 4
Diversions Fighting Dolls, set of 2 7
Diversions Draughts (checkers) 5
Diversions Dice - 4, 6, 8, 12 and 20-sided, with leather cu 0.4
Diversions Dice - 4 six-sided with leather cup 0.3
Diversions Chess, traditional set 20
Diversions Chess, horde set 25
Diversions Talis Deck 0.3
Diversions Items ordered generally arrive at the Outlet in two to three days.
Diversions Auroras Larder
Diversions Common Seasonings:
Diversions Angelica 0.06 oz.
Diversions Anise 0.04 oz.
Diversions Basil 0.1 oz.
Diversions Bergamot 0.04 oz.
Diversions Borage 0.03 oz.
Diversions Calendula 0.06 oz.
Diversions Caraway 0.03 oz.
Diversions Chervil 0.06 oz.
Diversions Chives 0.03 oz.
Diversions Clary 0.09 oz.
Diversions Coriander 0.1 oz.
Diversions Costmary 0.04 oz.
Diversions Cumin 0.2 oz.
Diversions Dillweed 0.04 oz.
Diversions Faggot of sweet herbs 0.1 oz.
Diversions Fennel seed 0.1 oz.
Diversions Fenugreek 0.3 oz.
Diversions Garlic 0.02 oz.
Diversions Horehound 0.05 oz.
Diversions Horseradish 0.02 oz.
Diversions Hyssop 0.06 oz.
Diversions Juniper 0.3 oz.
Diversions Laurel 4 oz.
Diversions Lemon balm 0.2 oz.
Diversions Liquorice root 0.4 oz.
Diversions Lovage 0.1 oz.
Diversions Marigold 0.06 oz.
Diversions Marjoram 0.06 oz.
Diversions Mint 0.04 oz.
Diversions Mustard seed 0.06 oz.
Diversions Oregano 0.2 oz.
Diversions Parsley 0.05 oz.
Diversions Poppy seed 8 oz.
Diversions Rose hips 5 oz.
Diversions Rosemary 0.5 oz.
Diversions Sage 0.1 oz.
Diversions Salt 0.02 oz.
Diversions Savory, summer 0.05 oz.
Diversions Savory, winter 0.04 oz.
Diversions Sweet cicely 0.1 oz.
Diversions Tarragon 1 oz.
Diversions Thyme 0.1 oz.
Diversions Woodruff 0.1 oz.
Diversions Corns:
Diversions Barley 1 lb.
Diversions Buckwheat 0.5 lb.
Diversions Chick peas 3 lb.
Diversions Lentils 2 lb.
Diversions Millet 0.7 lb.
Diversions Oats 0.7 lb.
Diversions Rice 5 lb.
Diversions Rye 0.7 lb.
Diversions Wheat berries 2 lb.
Diversions Zedoary 20 oz.
Diversions Flours:
Diversions Barley 2 lb.
Diversions Buckwheat 1 lb.
Diversions Rye 1.5 lb.
Diversions Wheat 3 lb.
Diversions Dried Fruits/Vegetables:
Diversions Apples 1 lb.
Diversions Apricots 15 lb.
Diversions Broadbeans 2 lb.
Diversions Carrots 1 oz.
Diversions Cherries 0.5 oz.
Diversions Currants 0.1 oz.
Diversions Dates, Imnescarian 20 oz.
Diversions Dates, common 5 oz.
Diversions Elderberries 0.1 oz.
Diversions Figs, Black Thayvian 25 oz.
Diversions Figs, Chessentan 7 oz.
Diversions Green beans 0.2 oz.
Diversions Green peas 2 lb.
Diversions Mushrooms of Brost 5 oz.
Diversions Onion rings 0.5 oz.
Diversions Palintrike of Calimshan 30 oz.
Diversions Peaches 15 lb.
Diversions Pears 5 lb.
Diversions Prunes 3 lb.
Diversions Raisins, Black Selgauntan 0.5 lb.
Diversions Raisins, Berdusk golden 5 lb.
Diversions Raisins, Saerloonas 1 lb.
Diversions Savories:
Diversions Beetroot relish 0.5 pt.
Diversions Brandied fruits, Imnescar grapes 5 pt.
Diversions Brandied fruits, mixed fruits 1 pt.
Diversions Brandied fruits, raspberries 3 pt.
Diversions Brandied fruits, spiced pears 4 pt.
Diversions Brandied fruits, spiced plums 3 pt.
Diversions Brandied fruits, strawberries 2 pt.
Diversions Brandied fruits,cherries 2 pt.
Diversions Candied, angelica 1 oz.
Diversions Candied, apricots 5 oz.
Diversions Candied, carrots 0.5 oz.
Diversions Candied, cherries 0.5 oz.
Diversions Candied, citron ftom Thay 10 oz.
Diversions Candied, Crimmor pears 8 oz.
Diversions Candied, honeyed ginger 50 oz.
Diversions Candied, mint 0.7 oz.
Diversions Candied, orange peel 5 oz.
Diversions Candied, sugar-frosted rosemary 10 oz.
Diversions Crystallized grapes 5 oz.
Diversions Crystallized holly leaves 20 oz.
Diversions Crystallized Marsember rose petals 10 oz.
Diversions Crystallized violets 15 oz.
Diversions Moonshae chestnuts in syrup 5 oz.
Diversions Mustard 0.5 oz.
Diversions Olives, Chessentan 3 lb.
Diversions Olives, Shaarite green 10 lb.
Diversions Pickled beets 0.4 qt.
Diversions Pickled capers 50 qt.
Diversions Pickled cherries 1 qt.
Diversions Pickled cornichons 0.7 qt.
Diversions Pickled eggs 1 qt.
Diversions Pickled garlic 0.5 qt.
Diversions Pickled gherkins 0.6 qt.
Diversions Pickled green beans 0.3 qt.
Diversions Pickled mushrooms 0.5 qt.
Diversions Pickled nasturtium seeds 30 qt.
Diversions Pickled plums 1 qt.
Diversions Pickled spiced pears 5 qt.
Diversions Pickled sweet onions 1 qt.
Diversions Pickled walnuts 20 qt.
Diversions Sauerkraut 0.5 lb.
Diversions Scented water, jasmine 3.5 oz.
Diversions Scented water, lavender 2 oz.
Diversions Scented water, orange 3 oz.
Diversions Scented water, rose 1.5 oz.
Diversions Vinegar, aged 1 qt.
Diversions Vinegar, blackberry 0.5 qt.
Diversions Vinegar, cider 0.1 qt.
Diversions Vinegar, malt 0.3 qt.
Diversions Vinegar, rose petal 3 qt.
Diversions Vinegar, wine 0.5 qt.
Diversions Nuts:
Diversions Almonds 3 lb.
Diversions Cashews 20 lb.
Diversions Chestnuts 1 lb.
Diversions Hazelnuts 0.5 lb.
Diversions Pine nuts 10 lb.
Diversions Pistachios 15 lb.
Diversions Walnuts 0.3 lb.
Diversions The Spice Cabinet:
Diversions Cannella 5 oz.
Diversions Cardamon 1 oz.
Diversions Cinnamon 20 oz.
Diversions Cloves 35 oz.
Diversions Cubeb 15 oz.
Diversions Galingale 5 oz.
Diversions Ginger, colombine 10 oz.
Diversions Ginger, string 6 oz.
Diversions Mace 25 oz.
Diversions Nutmeg 30 oz.
Diversions Pepper, Durparian black 30 oz.
Diversions Pepper, Malatran 40 oz.
Diversions Pepper, Marsembian 15 oz.
Diversions Saffron 45 oz.
Diversions Turmeric 25 oz.
Diversions Oils:
Diversions Almond oil 10 gal.
Diversions Hazelnut oil 3 gal.
Diversions Mixed herb oil 0.5 gal.
Diversions Olive oil 5 gal.
Diversions Rapeseed oil 0.1 gal.
Diversions Safflower oil 0.2 gal.
Diversions Sesame oil 10 gal.
Diversions Sunflower oil 0.3 gal.
Diversions Walnut oil 2 gal.
Diversions Sweeteners:
Diversions Honey, parsley 0.3 pt.
Diversions Honey, rose petal 0.5 pt.
Diversions Honey, Sembian lavender 1 pt.
Diversions Honey, Neverwinter 0.1 pt.
Diversions Marzipan 20 oz.
Diversions Molasses 0.5 pt.
Diversions Sorghum 0.3 pt.
Diversions Sugar, brown 1 lb.
Diversions Sugar, lavender 10 lb.
Diversions Sugar, lemon 15 lb.
Diversions Sugar, loaf 3 lb.
Diversions Sugar, mace 35 lb.
Diversions Sugar, orange 15 lb.
Diversions Sugar, powdered 5 lb.
Diversions Sugar, raw 0.5 lb.
Diversions Sugar, rose 7 lb.
Diversions Sugar, violet 8 lb.
Diversions Jams, Jellies, Curds, Marmalades, and Fruit Cheeses:
Diversions Butters, pear 0.6 pt.
Diversions Butters, apple 0.5 pt.
Diversions Butters, blackberry 0.7 pt.
Diversions Butters, quince 0.6 pt.
Diversions Butters, rhubarb 0.3 pt.
Diversions Butters, spiced crabapple 0.6 pt.
Diversions Curds, blackberry 1 pt.
Diversions Curds, honey 2 pt.
Diversions Curds, lemon 10 pt.
Diversions Curds, orange 10 pt.
Diversions Fruit cheese, apple 0.1 pt.
Diversions Fruit cheese, blackberry 0.1 pt.
Diversions Fruit cheese, damson plum 0.5 pt.
Diversions Fruit cheese, gooseberry 0.6 pt.
Diversions Jam, apricot and almond 2 pt.
Diversions Jam, barberry 0.5 pt.
Diversions Jam, bramble 0.2 pt.
Diversions Jam, elderberry 0.7 pt.
Diversions Jam, gooseberry and elderflower 1 pt.
Diversions Jam, greengage plum 0.5 pt.
Diversions Jam, lingonberry 0.7 pt.
Diversions Jam, rose petal 1 pt.
Diversions Jam, strawberry 0.3 pt.
Diversions Jelly, crabapple 0.3 pt.
Diversions Jelly, basil 0.5 pt.
Diversions Jelly, brambleberry 0.4 pt.
Diversions Jelly, lemon 5 pt.
Diversions Jelly, medlar 0.4 pt.
Diversions Jelly, mint 0.2 pt.
Diversions Jelly, rosemary 0.5 pt.
Diversions Jelly, sage 0.4 pt.
Diversions Jelly, wine 1 pt.
Diversions Marmalade, ginger 20 pt.
Diversions Marmalade, orange 15 pt.
Diversions Marmalade, quince 1 pt.
Diversions Preserves, cherry 0.4 pt.
Diversions Preserves, raspberry 0.5 pt.
Diversions Preserves, strawberry 0.5 pt.
Diversions Durable Meat and Fish:
Diversions Beef, corned 3 lb.
Diversions Beef, dried 5 lb.
Diversions Beef, jerked 7 lb.
Diversions Beef, sausage 2 lb.
Diversions Beef, smoked 4 lb.
Diversions Buffalo, Maztican, jerked 42 lb.
Diversions Buffalo, Maztican, dried 30 lb.
Diversions Cod, salted 5 lb.
Diversions Cod, smoked 7 lb.
Diversions Herring, pickled 3 lb.
Diversions Herring, salted 5 lb.
Diversions Pork, bacon 4 lb.
Diversions Pork, ham 5 lb.
Diversions Pork, salted 3 lb.
Diversions Pork, sausage 1 lb.
Diversions Salmon, Damarite, salted 10 lb.
Diversions Salmon, Damarite, smoked 15 lb.
Diversions Sardines 4 lb.
Diversions Tadjani 100 lb.
Diversions Tantran finefish 7 lb.
Diversions Items ordered generally arrive at the Outlet in two to three days.
Breads Breads
Breads Blackbread 1 4 loaves
Breads Tarts ( dozen) 1.5 doz.
Breads Sourdough (2-lb. Loaf) 1.5
Breads Noodles, Soba 15 lb.
Breads Noodles, ramen 15 lb.
Breads Noodles, Kozakuran udon 15 lb.
Breads Noodles, Bean curd 15 lb.
Breads Hard-tack 0.1 doz.
Breads Gingerbread, with tin 1
Breads Fruitcake with tin 10 loaf
Breads Elven Bread 2 loaf
Breads Crackers, savory 0.5 3 doz.
Breads Crackers, pepper 0.5 3 doz.
Breads Crackers, onion 0.5 3 doz.
Breads Crackers, Gourmet pack (all 4 flavors) 0.5 3 doz.
Breads Crackers, garlic 0.5 3 doz.
Breads Tortilla 25 2 doz.
Breads Items ordered generally arrive at the Outlet in two to three days.
Breads Cheese Shop
Breads Arabellan Cheddar, 1 lb wheel 0.4
Breads Nut Cheese, 2 lb. Wheel 1
Breads Pepper Cheese, 1 lb loaf 0.5
Breads Pepper Cheese, 100 lb. Whey 45
Breads Turmish Brick, 1 lb. Loaf 0.4
Breads Turmish Brick, 100 gp cubic whey 35
Breads Vilhon Blanc, 1 lb. Loaf 0.6
Breads Waterdhavian, 1 lb. Loaf 0.4
Breads Waterdhavian, 100 lb. Whey 35
Breads Yak Butter, 1 lb. 0.4
Breads Nut Cheese, 100 lb. Whey 50
Breads Mist Cheese, 1 lb. Loaf 2
Breads Luiren Spring Cheese, 1/2 lb loaf 40
Breads Arabellan Cheddar, 100 lb circular wheys 35
Breads Chessentan Lotus Cheese, 1 lb. Wheel 0.5
Breads Chessentan Lotus Cheese, Whey 55
Breads Damarite Red, 1 lb. Wheel 0.5
Breads Damarite Red, 50 lb. Whey 20
Breads Death Cheese 5 1 lb.
Breads Elturian Grey, 1 lb. Loaf 0.6
Breads Farmer's Cheese, 1 lb. 0.3
Breads Green Calishite, 1/2 lb. Loaf 0.4
Breads Yak Butter, 100 lb. 35
Breads Items ordered generally arrive at the Outlet in two to three days.
Wines and Ales Wines and Ales
Wines and Ales Ales and Beers:
Wines and Ales Bitter Black stout, barrel 5
Wines and Ales Bitter Black stout, butt 15
Wines and Ales Bitter Black stout, cask 2
Wines and Ales Bitter Black stout, hand keg 0.3
Wines and Ales Bitter Black stout, tun 30
Wines and Ales Dragon's Breath Beer, barrel 2
Wines and Ales Dragon's Breath Beer, butt 6
Wines and Ales Dragon's Breath Beer, cask 0.6
Wines and Ales Dragon's Breath Beer, hand keg 0.12
Wines and Ales Dragon's Breath Beer, tun 10
Wines and Ales Elminster's Choice, barrel 2
Wines and Ales Elminster's Choice, butt 7
Wines and Ales Elminster's Choice, cask 0.8
Wines and Ales Elminster's Choice, hand keg 0.14
Wines and Ales Elminster's Choice, tun 15
Wines and Ales Golden Sands Basic, barrel 2.5
Wines and Ales Golden Sands Basic, butt 8
Wines and Ales Golden Sands Basic, cask 1
Wines and Ales Golden Sands Basic, hand keg 0.2
Wines and Ales Golden Sands Basic, tun 16
Wines and Ales Golden Sands Gold, barrel 2.5
Wines and Ales Golden Sands Gold, butt 8
Wines and Ales Golden Sands Gold, cask 1
Wines and Ales Golden Sands Gold, hand keg 0.2
Wines and Ales Golden Sands Gold, tun 16
Wines and Ales Golden Sands Orange, barrel 2.5
Wines and Ales Golden Sands Orange, butt 8
Wines and Ales Golden Sands Orange, cask 1
Wines and Ales Golden Sands Orange, hand keg 0.2
Wines and Ales Golden Sands Orange, tun 16
Wines and Ales Iriaeboran North Brew, barrel 1.2
Wines and Ales Iriaeboran North Brew, butt 4
Wines and Ales Iriaeboran North Brew, cask 0.5
Wines and Ales Iriaeboran North Brew, hand keg 0.1
Wines and Ales Iriaeboran North Brew, tun 8
Wines and Ales Lurien's Best, barrel 5
Wines and Ales Lurien's Best, butt 15
Wines and Ales Lurien's Best, cask 2
Wines and Ales Lurien's Best, hand keg 0.3
Wines and Ales Lurien's Best, tun 30
Wines and Ales Old One Eye, barrel 3
Wines and Ales Old One Eye, butt 7
Wines and Ales Old One Eye, cask 1
Wines and Ales Old One Eye, hand keg 0.15
Wines and Ales Old One Eye, tun 15
Wines and Ales Purple Dragon (Suzale), barrel 5
Wines and Ales Purple Dragon (Suzale), butt 15
Wines and Ales Purple Dragon (Suzale), cask 2
Wines and Ales Purple Dragon (Suzale), hand keg 0.3
Wines and Ales Purple Dragon (Suzale), tun 30
Wines and Ales Shadowdark Ale, barrel 3.5
Wines and Ales Shadowdark Ale, butt 9
Wines and Ales Shadowdark Ale, cask 1
Wines and Ales Shadowdark Ale, hand keg 0.17
Wines and Ales Shadowdark Ale, tun 18
Wines and Ales Tanagyr's Stout, barrel 6
Wines and Ales Tanagyr's Stout, butt 20
Wines and Ales Tanagyr's Stout, cask 2.5
Wines and Ales Tanagyr's Stout, hand keg 0.35
Wines and Ales Tanagyr's Stout, tun 50
Wines and Ales Cider:
Wines and Ales Kneecracker, barrel 1
Wines and Ales Kneecracker, butt 3.5
Wines and Ales Kneecracker, cask 0.4
Wines and Ales Kneecracker, hand keg 0.1
Wines and Ales Kneecracker, tun 8
Wines and Ales Purple Hill Cider, barrel 5
Wines and Ales Purple Hill Cider, butt 15
Wines and Ales Purple Hill Cider, cask 2
Wines and Ales Purple Hill Cider, hand keg 0.4
Wines and Ales Purple Hill Cider, tun 30
Wines and Ales Vilhon Cider, barrel 7
Wines and Ales Vilhon Cider, butt 20
Wines and Ales Vilhon Cider, cask 2.5
Wines and Ales Vilhon Cider, hand keg 0.5
Wines and Ales Vilhon Cider, tun 40
Wines and Ales Wines:
Wines and Ales Arabellan Dry, barrel 6
Wines and Ales Arabellan Dry, butt 20
Wines and Ales Arabellan Dry, cask 2.5
Wines and Ales Arabellan Dry, tun 48
Wines and Ales Berduskan Dark, barrel 60
Wines and Ales Berduskan Dark, bottle 12
Wines and Ales Berduskan Dark, cask 24
Wines and Ales Berduskan Dark, hand keg 14
Wines and Ales Blood Wine, barrel 10
Wines and Ales Blood Wine, butt 30
Wines and Ales Blood Wine, cask 4
Wines and Ales Blood Wine, hand keg 1.5
Wines and Ales Blood Wine, tun 70
Wines and Ales Clarry, barrel 5
Wines and Ales Clarry, butt 14
Wines and Ales Clarry, cask 2
Wines and Ales Clarry, hand keg 0.4
Wines and Ales Clarry, tun 35
Wines and Ales Evermead, bottle 30
Wines and Ales Evermead, Hand keg 50
Wines and Ales Fire Wine, barrel 4.6
Wines and Ales Fire Wine, butt 15
Wines and Ales Fire Wine, cask 1.8
Wines and Ales Fire Wine, hand keg 0.38
Wines and Ales Fire Wine, tun 38
Wines and Ales Mead, barrel 20
Wines and Ales Mead, butt 48
Wines and Ales Mead, cask 6
Wines and Ales Mead, hand keg 2.5
Wines and Ales Saerloonian Glowfire, barrel 7
Wines and Ales Saerloonian Glowfire, butt 22
Wines and Ales Saerloonian Glowfire, cask 2.6
Wines and Ales Saerloonian Glowfire, hand keg 0.5
Wines and Ales Saerloonian Glowfire, tun 54
Wines and Ales Saerloonian Special Vat, barrel 8
Wines and Ales Saerloonian Special Vat, butt 23
Wines and Ales Saerloonian Special Vat, cask 2.8
Wines and Ales Saerloonian Special Vat, hand keg 0.6
Wines and Ales Saerloonian Special Vat, tun 56
Wines and Ales Saerloonian Topaz, barrel 5
Wines and Ales Saerloonian Topaz, butt 17
Wines and Ales Saerloonian Topaz, cask 2
Wines and Ales Saerloonian Topaz, hand keg 0.48
Wines and Ales Saerloonian Topaz, tun 42
Wines and Ales Undermountain Alurlyath, cask 8
Wines and Ales Undermountain Alurlyath, ceramic bottle 0.5
Wines and Ales Undermountain Alurlyath, hand keg 3
Wines and Ales Westgate Ruby, barrel 3
Wines and Ales Westgate Ruby, butt 10
Wines and Ales Westgate Ruby, cask 1.3
Wines and Ales Westgate Ruby, hand keg 0.3
Wines and Ales Westgate Ruby, tun 25
Wines and Ales Wine, spiced - anise or nutmeg, barrel 6
Wines and Ales Wine, spiced - anise or nutmeg, cask 2.5
Wines and Ales Wine, spiced - anise or nutmeg, hand keg 0.5
Wines and Ales Wine, spiced - clove, barrel 7
Wines and Ales Wine, spiced - clove, cask 3
Wines and Ales Wine, spiced - clove, hand keg 0.6
Wines and Ales Wine, spiced - raisin, fennel or cinnamon, barr 5
Wines and Ales Wine, spiced - raisin, fennel or cinnamon, cask 2
Wines and Ales Wine, spiced - raisin, fennel or cinnamon, han 0.4
Wines and Ales Wine, Table, barrel 2.5
Wines and Ales Wine, Table, butt 8
Wines and Ales Wine, Table, cask 11.2
Wines and Ales Wine, Table, hand keg 0.3
Wines and Ales Wine, Table, tun 20
Wines and Ales Winter Wine, barrel 8
Wines and Ales Winter Wine, butt 26
Wines and Ales Winter Wine, cask 3.3
Wines and Ales Winter Wine, hand keg 0.7
Wines and Ales Winter Wine, tun 65
Wines and Ales Items ordered generally arrive at the Outlet in two to three days.
Wines and Ales Exotics
Wines and Ales Vanilla 100 per bean
Wines and Ales Potato, rootstock 20 lb.
Wines and Ales Pineapple, dried 300 lb.
Wines and Ales Pimento 40 oz.
Wines and Ales Pecans 150 lb.
Wines and Ales Paprika 30 oz.
Wines and Ales Myrobalans 50 lb.
Wines and Ales Maple Sugar 75 lb.
Wines and Ales Manioc Flour 250 lb.
Wines and Ales Pumpkin seeds 20 oz.
Wines and Ales Rice Candy, assorted flavors 100 100 pcs.
Wines and Ales Tomato 10 pt.
Wines and Ales Tea, Pale Jade 20 lb.
Wines and Ales Tea, Earth Dragon's Eye 50 lb.
Wines and Ales Tamarind Pulp 100 oz.
Wines and Ales Tabacco 100 lb.
Wines and Ales Soya Sauce 15 qt.
Wines and Ales Scented geranium 50 oz.
Wines and Ales Sasparilla 10 oz.
Wines and Ales Lotus Flower, dried 70 lb.
Wines and Ales Long pepper 100 oz.
Wines and Ales Long Beans, pickled 10 qt.
Wines and Ales Coffee 50 lb.
Wines and Ales Coconut, fresh 10 ea.
Wines and Ales Coconut, dried 50 lb.
Wines and Ales Cocoa 100 lb.
Wines and Ales Cigars 10 ea.
Wines and Ales Chilis, whole 100 lb.
Wines and Ales Chilis, ground 20 oz.
Wines and Ales Butternuts 200 lb.
Wines and Ales Fagara 100 lb.
Wines and Ales Garum 10 gal.
Wines and Ales Long Beans, dried 100 lb.
Wines and Ales Litchi Fruit, preserves 10 pt.
Wines and Ales Litchi Fruit, dried 50 lb.
Wines and Ales Ketjap 20 pt.
Wines and Ales Jujubes 30 lb.
Wines and Ales Hickory nuts 200 lb.
Wines and Ales Groundnuts 30 lb.
Wines and Ales Ground Artichokes 200 lb.
Wines and Ales Black walnuts 100 lb.
Wines and Ales Items ordered generally arrive at the Outlet in two to three days.
Wilderness GeaWilderness Gear
Wilderness GeaGear:
Wilderness GeaStrap kit (make your own) 2
Wilderness GeaStraps, long 1 6
Wilderness GeaStraps, medium 1.2 doz.
Wilderness GeaStraps, short 0.7 doz.
Wilderness GeaTent, six person 20
Wilderness GeaTent, two person 8
Wilderness GeaTinder and Flint w fire starter 3 doz.
Wilderness GeaWalking stick, basic 0.3
Wilderness GeaWalking stick, carved ash 8
Wilderness Geawater/wineskin, 1 gallon 0.8
Wilderness GeaWater/wineskin, 3 gallon 2
Wilderness GeaSteel poles, collapsible 20 set of 6
Wilderness GeaStakes (steel, set of 8) 30
Wilderness GeaRucksack 1
Wilderness GeaBedroll, cold climate 20
Wilderness GeaBedroll, warm climate 17
Wilderness GeaCanteen 5
Wilderness GeaCitronella candles 3 doz.
Wilderness GeaFiregrate 3
Wilderness GeaHammock 5
Wilderness GeaHorns, set of 5 4
Wilderness GeaInsect netting, 10'x20' section 300
Wilderness GeaMess Kit 8
Wilderness GeaPennyroyal oil (Insect repellent) 5 flask
Wilderness GeaRation Packs (1 week's worth) 10
Wilderness GeaClimbing gear:
Wilderness GeaPulley 15 ea.
Wilderness GeaIce Axe 10
Wilderness GeaHarness 20 set
Wilderness GeaDescenders 15 ea.
Wilderness GeaCarabiniers 10 ea.
Wilderness GeaAscenders 15 ea.
Wilderness GeaTransportation:
Wilderness GeaSailcloth, 15-yard width 1 pr yard
Wilderness GeaSkates, elf 9 pair
Wilderness GeaSkates, gnome 7 pair
Wilderness GeaSkates, halfling 8 pair
Wilderness GeaSkates, human 10 pair
Wilderness GeaSkates, strap-on 3 pair
Wilderness GeaSleigh, 2 person 200
Wilderness GeaSleigh, 4 person 300
Wilderness GeaSnowskis with poles (human or smaller) 15 pair
Wilderness GeaSnowskis with poles (larger than man-sized)) 20 pair
Wilderness GeaWagon 80
Wilderness GeaSaddlebag 2
Wilderness GeaSaddle w stirrrups 10
Wilderness GeaSaddle Blanket 0.2
Wilderness GeaBridle w bit 1.5
Wilderness GeaBridle w bit and blinders 2
Wilderness GeaBridle w/o bit 1.3
Wilderness GeaCart 30
Wilderness GeaHarness, double horse draw 5
Wilderness GeaHarness, single horse draw 3
Wilderness GeaHorse blanket w hood 3
Wilderness GeaFly net 2
Wilderness Geaoarlocks 1 pair
Wilderness GeaOars (8') 2 ea.
Wilderness GeaPaddles (5') 1 ea.
Wilderness GeaWhip and quirt 3
Wilderness GeaItems ordered generally arrive at the Outlet in two to three days.
Wilderness GeaPriest in a Poke
Wilderness GeaWound packing - wax 0.1 4 oz.
Wilderness GeaSaws, Amputation - arm 5
Wilderness GeaPegs, human - wood 0.11
Wilderness GeaPegs, human - steel 1.05
Wilderness GeaPegs, human - silver 27
Wilderness GeaPegs, human - ivory 3
Wilderness GeaPegs, human - gold 255
Wilderness GeaPegs, human - brass 2.7
Wilderness GeaPegs, demihuman - wood 0.08
Wilderness GeaPegs, demihuman - steel 0.7
Wilderness GeaSaws, Amputation - finger 3
Wilderness GeaSaws, Amputation - joint cutter 7
Wilderness GeaSaws, Amputation - leg 10
Wilderness GeaWound packing - tar 0.1 4 oz.
Wilderness GeaWound packing - resin 0.1 4 oz.
Wilderness GeaWound packing - gum 0.1 4 oz.
Wilderness GeaTrail Boots 5
Wilderness GeaTourniquet 0.1
Wilderness GeaTooth Wrench 5
Wilderness GeaTheriaca 5 8 oz.
Wilderness GeaSplint Set 4
Wilderness GeaSaws, Amputation - trunk 13
Wilderness GeaPegs, demihuman - silver 18
Wilderness GeaPegs, demihuman - ivory 2
Wilderness GeaHooks, demihuman - brass 0.9
Wilderness GeaHerbal Medication kit 10
Wilderness GeaCrutches, human 6
Wilderness GeaCrutches, demihuman 4
Wilderness GeaCranial Drill 10
Wilderness GeaBandages, 2' wide roll 1 50 yd roll
Wilderness GeaBandages, 1 inch squares 0.2 100 pcs.
Wilderness GeaBalm kit (9 salves) 10
Wilderness Geaarmpit rest (all sizes) 1
Wilderness GeaHooks, demihuman - gold 95
Wilderness GeaHooks, demihuman - silver 9
Wilderness GeaHooks, demihuman - steel 0.3
Wilderness GeaPegs, demihuman - gold 170
Wilderness GeaPegs, demihuman - brass 1.8
Wilderness GeaLimb Rod 8
Wilderness GeaLeeches 10 jar
Wilderness GeaKnife Kit 10
Wilderness GeaHooks, human - steel 0.45
Wilderness GeaHooks, human - silver 13.5
Wilderness GeaHooks, human - gold 142.5
Wilderness GeaHooks, human - brass 1.35
Wilderness GeaAmputation, flesh snips 5
Wilderness GeaItems ordered generally arrive at the Outlet in two to three days.
GOOD&SERVICES
COST NAME
Accounting
0 Ale, tankard
0 Baldric
0 Barrel
0 Basket, wicker
0 Beer
0 Bells
0 Bookkeeping
0 Boots
0 Secondhand boots
0 Bottles (glass)
0 Bowl, carved wooden
0 Bowl, cast metal
0 Bread, fresh baked
0 Building (including repairs or additions)
0 Stone
0 Wood
0 Candles, scented and colored
0 Carrying fare
0 Cart, new
0 Chain
0 Chimney-cleaning
0 Cloth, new-woven
0 Clothing, tailored new
0 “Off the rack
0 Crockery, earthenware
0 Crystal balls
0 Divination, folk
0 Drugs
0 Dyeing, of cloth, provided by the client
0 Excavations
0 Ferrying (about harbor, to and from ship and shore)
0 Fertilizer
0 Firefighting, magical (if no Fire guard hired)
0 Firewood
0 Fish, fresh-caught
0 Furniture, wooden
0 Glass
0 Gowns, fine
0 Guiding through city
0 “Hardware”
0 Herbs
0 Hooks, metal
0 Horses, shoeing
0 Horses, stabling
0 Horseshoes
0 Ink
0 Jewelry
0 Lamp oil
0 Lamps
0 Laundry
0 Law
0 Letters, written
0 Lighting through city (without guiding)
0 Livery, Guild or other
0 Loading/unloading, docks
0 Lumber
0 Magnifying glasses
0 Maps
0 Meat, fresh
0 Medical care
0 Moneylending, Moneychanging
0 Musicians, performing
0 Night watchmen
0 Packing
0 Paper
0 Party costumes
0 Pastries
0 Pens
0 Perfume
0 Pictures and likenesses
0 Pots, cast metal
0 Rope
0 Sail
0 Scrolls
0 Seals
0 Security
0 Ships
0 Shoes
0 Signet rings
0 Signs, lettering
0 Smith’s tools
0 Soap
0 Spectacles
0 Spell guard, magical
0 Spells (scrolls)
0 Spellcasting, at trials
0 Spices
0 Stamp-marks
0 Stone
0 Suspenders
0 Tankards, cast
0 Tiles
0 Tote straps
0 Toys, metal
0 Training, of mounts
0 Wagons
0 Weapon-harness
0 Weapons, bladed
0 Wheels, replacement (for wagons and carts)
0 Wickerwork, small
0 Window frame
0 Windowpanes
0 Wine
#VALUE! Wool
0 Zzar
0
0
0
#VALUE!
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0
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#VALUE!
0
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#VALUE!
#VALUE!
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#VALUE!
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&SERVICES
COST “Average” Prices for Goods &Services in Waterdeep
see “Bookkeeping” In the brief summary below, prices are provided for items player characte
1 sp to 10 sp (varies with quality) require. DMs should use these as guidelines only, following certain strictu
great demand and short supply, prices rise.l If there is a glut, prices fall.l If
see Weapon-harness price-setting, that is men-tioned at the end of the entry (independent ope
5 sp to 5 gp, depending on size (Guild) the Guild by 5-10% unless their prod-uct is in such demand that they need
24 cp depending on size, durability (Guild)prices).l Prices given within the Player ’s Handbook and the DUNGEON MA
considered to hold true, in general, for Waterdeep, and are not duplicate
(dark stout), full quaff: 2 sp; 1 barrel: 20 g modifications apply.l Prices for unusual services —bounty hunting, for exa
wooden: 5 cp/cast metal: 15 gp, dependinmonsters and monster eggs oryoung—are not given herein, as it is recom
1 gp per day or portion of day spent on acdetermine these on a case-by-case basis, role-play-ing all deal-making.
new: 3 gp/repair: 5-15 sp (Guild) a bonus
5 sp to 20 sp (markets)
new: 1 gp per bottle, matching sets; 3-6 c
average price 2 cp (increases with size, f
average price 2 sp (increases with size, f
1-4 cp/loaf (depending on size, quality)/“
PRICING
10 gp/day per Guild workman and 3 gp/day If something is in great demand and short supply, prices rise.If there is a glut, pr
involved in the price-setting, that is mentioned at the end of the entry (independ
1 gp per man per day, plus 5 gp for a surv undercut the Guild by 5-10% unless their product is in such demand that they ne
2 sp each (Guild), used: 1-3cp (for “noblesprices).Prices
’ for unusual services— - bounty hunting, for example, or for the sa
1 cp for a half-hour or less ride anywherew monster eggs or young—are not given herein.
25 gp to 60 gp depending on size —all have
1 gp/yard (ornamental) to 5 gp/yard (harb
10 sp-1 gp/chimney (wealthy arecharged
5 sp to 10 gp per bolt, depending uponmat
5-20 gp/garment (Guild) “Off the rack: ” 2-15 cp/garment (depending on amount of mater-
” 2-15 cp/garment (depending on amount of mater-ial, workmanship, materials used, style); secondhand: 2sp to 4 gp per g
1 cp-6 cp per item, depending onglazing, size, complexity, and durability
4-8 gp, depending on size (plus enspellingfee)
many prices, many methods; most whocan afford it purchase clerical magic
medicinal: 1-8 gp/bottle (includes bottle, contentsyield 3-6 doses, usually 4) (Guild)
5 sp to 10 gp/bolt, depending on complexity and difficulty of desired result (Guild)
2 gp per man per day (or part of day) plusmaterials, plus 10 gp/day crew head fee (Guild)
2 cpper trip per person carried, plus an additional 1 cp perpassenger if any accompanying luggage, pets, or goodsare not w
5 gp/wagonload (manure), 7 gp/wagonload (fishor bone meal) (Guild)
10 gp perbuilding, regardless of success (Guild)
5 sp to 1 gp/face cord (known in Waterdeep as a “Stand ”), ranging according to the type and dryness ofwood, and difficult
1 cp to 12 cp per fish, depending onspecies, sizes, and condition
1 sp to 15 gp per piece, depending onsize, workmanship, and materials used; most “normal ”chairs, standing shelves, and
4 cp for 4-inch-square pane to 6 gp for a 4-foot-square pane (Guild); for blown vessels, see “Bottles ”
33-99 gp, plus cost of materials and perhaps gems, provided or selected by client (Guild)
2 cp by day, 4 cp by night (Guild)
metal work (latches, hinges, needles, spikes) sold by weight, usually 1 cp per ounce (Guild)
5 cp to 8 gp/dry ounce (saffron is 40 gp/dry ounce)
1 cp (fishhook) to 4 gp (grappling or meat) (Guild)
1 gp per shoe (includes making or fitting and shoeing) (Guild)
1 gp to 3 gp/night (includes night watch,feeding, watering, cleaning, and rubdown, exercise ifnecessary) (Guild)
see “Horses, shoeing” (value of a used/foundshoe is 1 cp to 3 cp, based on size and condition)
sold by the 2 ounce bottle, 10 sp-4 gp per bottleaccording to ingredients, such as gilding pigments;always includes bottle (
varies widely according to value of materials, fromcostume jewelry employing much brass, at 2-4 cp perpiece, to elaborat
3 sp for a 2 ounce bottle, or 1 gp/flask (as perPlayer ’s Handbook), or 10 gp/small key (sealed with tar)
4 cp (hand clay lamp) to 50 gp (waterproof lantern)(Guild)
2 sp/garment “while you wait,” 1 sp/garmentovernight (Guild)
professional witness, assistance of: 10 gp per day (dou-ble if hired to state against charges of “severe ” crimes),payable in
10 gp/page (includes materials) (Guild)
3 cp/trip (if guid-ing, use “Guiding ” entry) (Guild)
3 gp/suit, plus materials (Guild)
1 sp per man per hour, 2 sp perman per hour if cargo is dangerous (Guild)
1 cp/board (2” × 4” × 8’ long) and 2 cp/bar (4 ” ×4 ” × 8 ’ long) to 1 sp/board and 12 sp/bar depending ontype and condition
5-10 gp each (Guild)
25 gp in nine days, delivery to Waterdeep addressincluded; “rush ” jobs 18 gp. Cost may increase if mapunusually large (Gu
10 gp (whole carcass, average price), 17 gp(smoked carcass), varying with condition and size of car-cass, type of animal (G
10-20 gp daily (includes nursing, splints,dressings, emergency medicines, etc.) (Guild)
10% interest (for princi-pal of 100 gp or less) to 15% interest
6 sp/day or occasion (whichever isthe lesser time) for each musician (Guild)
1 gp each/night, per building watched(unarmed; for armed men, “bodyguard ” rates apply; seetext under “Wages ”)
3 gp for 1 hour of crating and packing 1 person ’stypical belongings, readied for extended travel (Guild)
scrip: 2 cp/ream; parchment: 5 cp/ream (1 ream isroughly 10 ” x 14 ”, a two-sided sheet) (Guild)
masks and suits of metal, 600 to 2,000 gp(Guild); 20-75 gp for ornate metal masks only
1 cp each, or if small, a dozen for 2 cp
2 cp each (quill), 2-4 sp (metal nib; varying withdesign) (Guild)
sold by the 2-ounce bottle, always including thebottle (sometimes quite ornate) and varying in cost from1 cp to 30 gp, dep
2 gp each to 6 gp each (Guild)
5 gp each, average price (with lid, varieswith size, quality) (Guild)
100’ coil of thin black waxed cord: 17 sp; 100 ’ coil ofornamental, silk braided cord: 25 gp (Guild)
single lateen sail 500 to 700 gp (30% less if severalmonths ’ notice given) (Guild); non-Guild “no guaran-tees ” sails sell as lo
see “Spells” if magical, “Paper” if not (price is perream, stitched together)
of metal, 12 gp for each design or likeness (Guild)
see “Night watchmen,” “Spell guard,” and textunder “Wages ” for bodyguards
5,000 to 7,000 gp (minus 1,000 to 1,500 gp if “used ”); for breakdown by type, see text under “TheOrder of Master Shipwri
see “Boots”; reduce all costs by half
see “Seals”
5 gp/day (or part of a day) (Guild)
70 gp (full and proper assortment; fine tem-pering is required)
3 gp per 10 gallon barrel to non-members (Guild)
5-10 gp each “pair” (Guild)
10 gp/day (Guild)
see text under “The Watchful Order ofMagists & Protectors ” (Guild) for prices; typically a75% mark-up to non members (s
500 gp per divination spell cast, paidby city if cast upon order of a city official
see “Herbs”
see “Seals”
2 cp/block if purchased to do own work; 3 cp/blocklaid by Guild for repairs or additions; 4 cp/block laid byGuild when new
2 cp each set
10 sp to 1 gp, depending on size and work-manship (new) (Guild); 3 cp (secondhand)
new: 1 cp to 3 cp each (varies with quality), laid: 1cp each extra (or daily rate) (Guild)
3 cp/strap (Guild)
5 cp to 5 gp (Guild)
2 gp/day (2 weeks to 1 monthrequired, depending on desired result)
75-200 gp, varying with size, durability, style, andlength of time given to build; custom or unusual sizesand style more exp
1 gp per piece (e.g. belt, scabbard, baldric= 3 pieces) (Guild)
cost as per Player’s Handbook, plus 1 gpcity fee (various Guilds)
2 gp to 6 gpper wheel, depending on size, design, difficulty of joband materials required; double if job is a “rush ” or a dan-
1 cp/piece (Guild)
wooden: see “Building”; metal, custom-made to fit: 5 sp-10 sp unbarred, depending on size, 2gp-10 gp if barred, dependin
see “Glass”
7 sp/jack, 1 gp/bottle, 20 gp/barrel to 4 gp/jack, 12gp/bottle, 70 gp/barrel depending on quality, rarity, “fashionability ” (Gu
7 gp per bolt, fine spun but undyed (Guild)
2 gp/jack, 7 gp/bottle, 40 gp/small key (Guild)
GO
ds &Services in Waterdeep GROUP GOOD / SERVICE
for items player characters may well desire or Alchemical Goods Alchemical Goods
, following certain strictures:l If something is in Alchemical Goods Acid (vial)
ere is a glut, prices fall.l If a guild is involved in the Alchemical Goods
e entry (independent operators usually undercut Alchemist's Fire (flask)
h demand that they need not compete with guild Alchemical Goods Antitoxin (vial)
ok and the DUNGEON MASTER Guide are Business Goods Business Goods
ep, and are not duplicatedhere unless special Business Goods
—bounty hunting, for exam-ple, or for the sale of Abacus
ven herein, as it is recommended thata DM Business Goods Artisan's Tools
ay-ing all deal-making. Business Goods Book
Business Goods Quarto (12" x 9")
Business Goods Octavo (9" x 6")
Business Goods Folio (15" x 12")
Business Goods Cover, Leather
Business Goods Cover, Cloth
Business Goods Cover, Wood
CING Business Goods Cover, Metals
ces rise.If there is a glut, prices fall.If a guild is Business Goods Gilding
end of the entry (independent operators usually Business Goods
n such demand that they need not compete with guild Precious Metal & Gem Accents
g, for example, or for the sale of monsters and Business Goods Cover Artwork
Business Goods Other Additions
Business Goods Block and Tackle
Business Goods Bucket
Business Goods Case
Business Goods Chain
Business Goods Ornamental
condhand: 2sp to 4 gp per garment if tailored, 2 cp to 10 cp if not Business Goods Harbor or Gate
Business Goods Chalk
Cloth Cloth
Cloth Non-Wool
Cloth Wool
Cloth Drugs, medicinal
Cloth Fertilizer
age, pets, or goodsare not wholly carried by the passenger (Guild) Cloth Manure
Cloth Fish or Bone Meal
Cloth Healer's Kit
yness ofwood, and difficulty of procuring it (i.e. higher in deep-estCloth Hooks, metal
Cloth Fishhook
airs, standing shelves, and plain tables cost about 2-4gp each (Gui Cloth Grappling or Meat
Cloth Ink
Cloth Plain Black
Cloth Colors
Cloth Magnifying glasses
Cloth Maps
Cloth Paper
Cloth Scrip or Rag-paper
ecessary) (Guild) Cloth Parchment, average
Cloth Parchment, vellum
nts;always includes bottle (Guild) Cloth Pens
2-4 cp perpiece, to elaborate pectorals worth up to 400,000 gp(G Cloth Quill
Cloth Metal Nib
Cloth Rope
Cloth Thin black waxed hempen cord
severe ” crimes),payable in advance Cloth Silk braided cord
Cloth Scale, merchant's
Cloth Sealing wax
Cloth Signal whistle
Cloth Smith’s tools
nding ontype and condition; prices will vary with nonstandardsizesTome Tome
Tome Common Lore (DC 15)
se if mapunusually large (Guild) Tome Uncommon Lore (DC 20)
car-cass, type of animal (Guild) Tome Rare Lore (DC 25)
Tome Weapon-harness
Tome Weapons, bladed
Construction Goods Construction Goods
text under “Wages ”) Construction Goods Chain
Construction Goods Crowbar
Construction Goods Glass pane
Construction Goods Hammer
Construction Goods Sledge
Construction Goods Ladder (10')
cost from1 cp to 30 gp, depending on quality and demand Construction Goods Lumber
Construction Goods Miner's Pick
Construction Goods Pole (10')
Construction Goods Shovel
guaran-tees ” sails sell as low as 200 gp for full rigging; refer t Construction Goods Spike, Iron
Construction Goods Stone
Construction Goods Tiles
Construction Goods Window frame
heOrder of Master Shipwrights ” (Guild) Conveyance Goods Conveyance Goods
Conveyance Goods Cart, new
Conveyance Goods Horse
Conveyance Goods Horseshoes, found
Conveyance Goods Sail
Conveyance Goods Ships
Conveyance Goods Tote straps
Conveyance Goods Wagons
mark-up to non members (sold by individual Guildmembers, not byConveyance Goods Wheels, replacement (for wagons and ca
Food & Drink Food & Drink
Food & Drink A jack and bottle hold roughly the same a
Food & Drink Ale, Beer, Cider, Stout
lock laid byGuild when new structures built; 5 cp/block laid byGuilFood & Drink Poor
Food & Drink Fair
Food & Drink Good
Food & Drink Bread, fresh baked
Food & Drink Fish, fresh-caught
Food & Drink Herbs
Food & Drink Liquors
ual sizesand style more expensive (Guild) Food & Drink Poor
Food & Drink Fair
Food & Drink Good
e if job is a “rush ” or a dan-gerous one, involving travel outside theFood & Drink Fine
Food & Drink Meat, fresh
p-10 gp if barred, depending on size, aesthetic design ofthe bars, Food & Drink Pastries
Food & Drink Wine
y, rarity, “fashionability ” (Guild) Food & Drink Poor
Food & Drink Fair
Food & Drink Good
Food & Drink Fine
Food & Drink Zzar
Garments Garments
Garments Boots
Garments New
Garments Repair
Garments Secondhand
Garments Clothing, Common
Garments Stock construction
Garments Secondhand
Garments Clothing, Fine
Garments Tailored, new
Garments Stock construction
Garments Secondhand
Garments Clothing, Traveler's
Garments Tailored, new
Garments Stock construction
Garments Secondhand
Garments Costumes
Garments Simple outfit
Garments Ornate mask
Garments Masks and suits of me
Garments Gowns, fine
Garments Jewelry
Garments Costume Jewelry
Garments Simple Jewelry
Garments Fine Jewelry
Garments Noble Jewelry
Garments Livery, Guild or other
Robes Robes
Robes Basic
Robes Fine
Robes Shoes
Robes New
Robes Repair
Robes Secondhand
Robes Spectacles
Robes Suspenders
Household Wares Household Wares
Household Wares Barrel
Household Wares Basket, wicker
Household Wares Bells
Household Wares Wooden
Household Wares Cast metal
Household Wares Blanket
Household Wares Bottles (glass)
Household Wares Bowl, carved wooden
Household Wares Bowl, cast metal
Household Wares Candles
Household Wares simple tallow
Household Wares simple beeswax
Household Wares fine (scented and colored)
Household Wares used stubs (6)
Household Wares Crockery, earthenware
Household Wares Firewood
Household Wares Fishing Tackle Kit
Household Wares Flask
Household Wares Furniture, wooden
Household Wares Hardware”
Household Wares Jug
Household Wares Lamps & Lanterns
Household Wares Hand clay lamp
Household Wares Lantern, basic
Household Wares Lantern, bullseye
Household Wares Lantern, hooded
Household Wares Lantern, waterproof
Household Wares Oil, Lamp
Household Wares Bottle (2oz)
Household Wares Flask
Household Wares Small Key
Household Wares Pots, cast metal
Household Wares Sack
Household Wares Soap
Household Wares Personal Supply
Household Wares Barrel (10 gal)
Household Wares Tankards, cast
Household Wares New
Household Wares Secondhand
Household Wares Tinderbox
Household Wares Torch
Household Wares Vial
Household Wares Waterskin
Household Wares Whetstone
Household Wares Wickerwork, small
Luxuries Luxuries
Luxuries Chain
Luxuries Gaming Set
Luxuries Hourglass
Luxuries Jewelry
Luxuries Locks
Luxuries Basic (DC 15)
Luxuries Good (DC 20)
Luxuries High Quality (DC 25)
Luxuries Mirrors
Luxuries Steel, handheld
Luxuries Musical instruments
Luxuries Custom
Luxuries New
Luxuries Secondhand
Luxuries Perfume
Luxuries Pictures and likenesses
Luxuries Seals
Luxuries Signet rings
Luxuries Toys, metal
Luxuries Component Pouch
Luxuries Ink
Luxuries Spell Inks
Luxuries Orb
Luxuries Paper
Luxuries Parchment, Spellbook
Luxuries Rod
Luxuries Scrolls
Luxuries Spells (scrolls)
Luxuries Spellbook
Luxuries Quarto (12" x 9")
Luxuries Octavo (9" x 6")
Luxuries Folio (15" x 12")
Luxuries Cover, Leather
Luxuries Cover, Cloth
Luxuries Cover, Wood
Luxuries Cover, Metals
Luxuries Gilding
Luxuries Precious Metal & Gem Accents
Luxuries Cover Artwork
Luxuries Other Additions
Luxuries Spellbook Enchantme
Luxuries Minor Property
Luxuries Arcane Locking
Luxuries Arcane Words
Luxuries Immunity
Luxuries Illusory Appearance
Luxuries Levitating
Luxuries Staff
Luxuries Wand
Martial Goods Martial Goods
Martial Goods Adventurer's Kit
Martial Goods Ammunition
Martial Goods Armor
Martial Goods Light Armors
Martial Goods Medium Armors
Martial Goods Heavy Armors
Martial Goods Shields
Bludgeoning Weapons Bludgeoning Weapons
Bludgeoning Weapons Simple
Bludgeoning Weapons Martial
Bludgeoning Weapons Caltrops (bag)
Piercing Weapons
Piercing Weapons Simple
Piercing Weapons Melee
Piercing Weapons Ram, portable
Slashing Weapons
Slashing Weapons Simple
Slashing Weapons Martial
Pouches & Purses Pouches & Purses
Pouches & Purses Purse on Straps
Pouches & Purses Leather Satchel, with Drawstrings
Pouches & Purses Pouch with Wooden Toggle Fastening
Pouches & Purses Pocket
Pouches & Purses Pickpocket Defenses
Pouches & Purses Chainmail Lining
Pouches & Purses Wire-bound Catch
Pouches & Purses Wire-cored Straps
Pouches & Purses Purse Bells
Pouches & Purses Thiefsnapper
Religious Goods Religious Goods
Religious Goods Holy Symbol
Religious Goods Simple Amulet
Religious Goods Consecrated
Religious Goods Holy Water (flask)
Religious Goods Potion of Healing
Roguish Goods Roguish Goods
Roguish Goods Ball Bearings (100)
Roguish Goods Disguise Kit
Roguish Goods Grappling Hook
Roguish Goods Manacles
Roguish Goods Poison, basic
Roguish Goods Poisoner's Kit
Roguish Goods Thieves' tools
Traveling Goods Traveling Goods
Traveling Goods Backpack
Traveling Goods Bedroll
Traveling Goods Climber's Kit
Traveling Goods Hunting Trap
Traveling Goods Mess Kit
Traveling Goods Navigator's Tools
Traveling Goods Piton
Traveling Goods Rations
Traveling Goods Spyglass
Traveling Goods Tent
Services Services
Services Wages, Unskilled
Services Wages, Unskilled, Strong
Services Wages, Bearers of Responsibility
Services Wages, Hired Bodyguards
Business Services Business Services
Business Services Bookkeeping
Business Services Law
Business Services Loading/unloading, d
Business Services Night watchmen
Business Services Security
Business Services Signs, lettering
Coin & Wealth Services
Coin & Wealth Services Moneychanging
Coin & Wealth Services Moneylending, under 100 gp
Coin & Wealth Services Moneylending, over 100 gp
Construction Services Construction Services
Construction Services Builders (including repairs or additions)
Construction Services Excavations
Conveyance Services Conveyance Services
Conveyance Services Carrying fare
Conveyance Services Ferrying (about harbor, to and from ship
Conveyance Services Guiding through city
Horses Horses
Horses Shoeing
Horses Stabling
Horses Lighting through city (without guiding)
Horses Packing
Horses Training, of mounts
Domestic Services Domestic Services
Domestic Services Chimney-cleaning
Domestic Services Dyeing, of cloth, provided by the client
Domestic Services Laundry
Domestic Services Medical care
Lore Services Lore Services
Lore Services Sage Consultation
Lore Services Sage Research
Luxury Services Luxury Services
Luxury Services Letters, written
Luxury Services Musicians, performing
Magical Services Magical Services
Magical Services Divination, folk
Magical Services Firefighting, magical (if no Fire guard hire
Magical Services Spell guard, magical
Magical Services Spellcasting, at trials
GOOD&SERVICES
GUILD PRICES Стовпець1 ITEMS PRICE, GP
0
 25 0
's Fire (flask)  50 0
 50 0
0
 2 (x)
 5 0
Blank books of parchment, used as ledgers and notebooks; double
 10 per 100 bound pages + cover (300 pages maximum)
 5 per 100 bound pages + cover (200 pages maximum)
 50 per 100 bound pages + cover (500 pages maximum)
 Basic leather: no cost; Decorative leathers: 10-40 (based on size); Fine leathers: 20-80 (based on siz
 Clothboard: -10% of cost; Ragcloth: -15% of cost
 Scrap wood: -5% of cost; Decorative woods: 10-30 (based on size); Fine woods: 12-50 (based on siz
 Decorative metals: 18-70 (based on size); Fine metals: 50-100 (based on size)
 Silver: +10% of cost; Gold: +20% of cost
Metal & Gem Accents  Cost of gems and metals, plus 5-20 (based on size)
 varies
 Sealing cover: 20-50 (based on size); Key locks: 25 (DC 15), 50 (DC 20), 100 (DC 25); Puzzle lock: 35 (
 1 0
 5cp
 1 (for map or scroll)
 (Guild)
 1 /yard
 3-5 /yard
 1 cp/piece, or 1sp/dozen
0
 5 sp to 10 /bolt, depending upon materials, demand, imported or local (Guild)
 7 /bolt, fine spun but undyed (Guild)
 1-8 /bottle (includes bottle, contents yield 3-6 doses, usually 4) (Guild)
 (Guild)
GUILD  5 /wagonload
GUILD  7 /wagonload
 5 0
 (Guild)
0.01 0
 4 0
 sold in 2oz bottles (Guild)
 2 , or 8 for non-fading
 5-7 , or 16-20 for non-fading (reds and metallics at the upper end of cost)
 5-10 each (Guild)
 25 in nine days, delivery to Waterdeep address included; “rush ” jobs 18 . Cost may increase if map u
 Sheets tend to be 12" x 20" in size (Guild)
 2 cp/sheet
 2 sp/sheet, up to 1 for very large sheets
 4 sp/sheet, up to 2 for very large sheets
 (Guild)
 2 cp each
 2-4 sp (varying with design)
 (Guild)
waxed hempen cord  1/50'’ length
 10/50’' length
 5 0
0.5 0
 5cp
 70 (full and proper assortment; fine tempering is required)
0
Lore (DC 15)  25 0
on Lore (DC 20) 50-100
150-500
GUILD  1 per piece (e.g. belt, scabbard, baldric = 3 pieces) (Guild)
 cost as per Player’s Handbook, plus 1 city fee (various Guilds)
0
 1 /yard (ornamental) to 5 /yard (harbor or gate) depending on size and strength (weight and method
0.2 0
 4 cp for 4-inch-square pane to 6 for a 4-foot square pane (Guild)
0.2 0
0.5 0
0.1 0
 1 cp/board (2” × 4” × 8’ long) and 2 cp/bar (4 ” × 4 ” × 8 ’ long) to 1 sp/board and 12 sp/bar depending
0.5 0
0.05 0
0.5 0
0,2 per 10
 2 cp/block if purchased to do own work; 3 cp/block laid by Guild for repairs or additions; 4 cp/block
new: 1 cp to 3 cp each (varies with quality), laid: 1 cp each extra (or daily rate) (Guild)
 wooden: see “Building”; metal, custom made to fit: 5 sp-10 sp unbarred, depending on size, 2 -10 if
0
 25 to 60 depending on size —all have two wheels (plus a spare underneath), an open carrying bed,
 75 0
 1 cp to 3 cp, based on size and condition
 single lateen sail 500 to 700 (30% less if several months ’ notice given) (Guild); non-Guild “no guaran
 5,000 to 7,000 (minus 1,000 to 1,500 if “used ”); for breakdown by type, see text under “The Order
 3 cp/strap (Guild)
 75-200 , varying with size, durability, style, and length of time given to build; custom or unusual size
eplacement (for wagons and carts 2 to 6 per wheel, depending on size, design, difficulty of job and materials required; double if job is
0
d bottle hold roughly the same amount; a small key holds 2 gallons; a cask holds 12 gallons; a barrel holds 30 gallons; a buttholds
0 100 g
Cider, Stout  (Guild, except Poor)
 3cp/jack, 9cp/small key, 5sp/cask, 12sp/barrel, 4/butt, 8/tun
 4cp/jack, 12-15cp/small key, 6-8sp/cask, 2/barrel, 6-7/butt, 10-15/tun
 1sp/jack, 2-3sp/small key, 1-2/cask, 25sp-5/barrel, 8-15/butt, 16-30/tun
 1-4 cp/loaf (depending on size, quality)/ “waybread ” (older, hard baked): 2 cp/loaf
 1 cp to 12 cp per fish, depending on species, sizes, and condition
 5 cp to 8 /dry ounce (saffron is 40 /dry ounce)
 (Guild, except Poor)
 1-2sp/jack, 5-10sp/small key
 3-6sp/jack, 15-30sp/small key
 3-6/bottle, 15-30/small key
 15+/bottle
 10 (whole carcass, average price), 17 (smoked carcass), varying with condition and size of carcass, t
 1 cp each, or if small, a dozen for 2 cp
 (Guild, except Poor)
 4-8cp/jack, 2-4sp/small key, 1-2/cask, 2-5/barrel, 8-15/butt, 20-40/tun
 8-14cp/jack, 4-7sp/small key, 2-4/cask, 5-8/barrel, 10-30/butt, 40-70/tun
 3-6sp/bottle, 15-30sp/small key, 4-8/cask, 10-30/barrel, 30-60/butt
 10+/bottle, 50+/small key
 2 /jack, 7 /bottle, 40 /small key (Guild)
0
 (Guild)
 3 0
 5-15 sp, with a bonus of up to 5 is customarily paid for same day service.
 5 sp to 20 sp (markets)
GUILD 0
” 2-15 sp/outfit
 5 cp to 4 sp per outfit
GUILD 0
GUILD  5-15 /outfit
GUILD ” 1-5 /outfit
GUILD  5 sp to 2 per outfit if tailored, 2 sp to 1 if stock
GUILD 0
GUILD  3-5 /outfit
GUILD ” 1-2 /outfit
GUILD  5 sp to 2 per outfit if tailored, 2 sp to 1 if stock
GUILD 0
GUILD  5 0
GUILD  20-75
GUILD  600-2000
 30-100 , plus cost of materials and perhaps gems, provided or selected by client (Guild)
 Many Waterdhavians wear rings or belt buckles of worked gold worth 2-4 (Guild)
 cost in copper pieces
 cost in silver pieces, plus cost of gems used
 cost in gold pieces, plus cost of gems used
 cost in tens-to-hundreds of gold pieces, plus cost of gems used
 3 /suit, plus materials (Guild)
0
 1 0
 5 - 25
 (Guild)
 1 0
 2-7 sp, with a bonus of up to 3 is customarily paid for same day service.
 2 sp to 10 sp (markets)
 5-10 each “pair” (Guild)
 2 cp each set
0
 5 sp to 5 , depending on size (Guild)
 24 cp depending on size, durability (Guild)
 (Guild)
 5 cp
 1-15 , depending on size and tone
 5sp - 2 , depending on quality
 new: 1 per bottle, matching sets; 3-6 cp per bottle, “odd bottles ” (Guild)/secondhand 1 or 2 cp
ved wooden  average price 2 cp (increases with size, finer workmanship, materials)
 average price 2 sp (increases with size, finer workmanship, materials) (Guild)
 (Guild)
0.01 0
0.03 0
ted and colored)  2 sp each
0.01  1-3 cp 0
earthenware  1 cp-6 cp per item, depending on glazing, size, complexity, and durability
 5 sp to 1 /face cord (known in Waterdeep as a “Stand ”), ranging according to the type and dryness o
 1 0
0.02 0
 1 sp to 15 per piece, depending on size, workmanship, and materials used; most “normal ” chairs, st
 metal work (latches, hinges, needles, spikes) sold by weight, usually 1 cp per ounce (Guild)
0.02 0
GUILD 0
0.04 0
0.5 0
10 0
5 0
50 0
0
0.3 0
1 0
 10 (small barrel sealed with tar) 0
 1-10 sp, depending on size and quality (Guild)
0.01 0
GUILD 0
0.02 0
3 0
0
 10 sp to 1 , depending on size and workmanship (Guild)
0.03 0
0.5 0
 1cp, or 1sp/dozen
0.5 0
0.2 0
0.1 0
GUILD  1 cp/piece (Guild)
0
 1 /yard (ornamental) to 5 /yard (harbor or gate) depending on size
0 and strengt
1 0
 5 - 25, depending on size and time 0
 varies widely according to value of materials, from costume jewelry
0 employing
GUILD  (Guild)
10 0
25 0
50 0
0
5 0
0
 1/day of crafting (most take 2-4 weeks)
GUILD  5 (Guild)
 5 - 3 average (varies widely with instrument and condition)
 sold by the 2-ounce bottle, always including the bottle (sometimes quite ornate) and varying in cost
nd likenesses  2 each to 6 each (Guild)
 12 for each design or likeness (Guild)
 5 , for each design or likeness (Guild)”
 5 cp to 5 (Guild)
 25 0
 sold in 2oz bottles (Guild)
 75 0
 20 0
 Sheets tend to be 12" x 20" in size (Guild)
t, Spellbook  x
 10 0
 see “Spells” if magical, “Paper” if not (price is per ream, stitched together)
0
 see text under “The Watchful Order of Magists & Protectors ” (Guild) for prices; typically a 75% mark
 Blank books of finest parchment (Guild)
 75 per 100 bound pages + cover (300 pages maximum)
 40 per 100 bound pages + cover (200 pages maximum)
 150 per 100 bound pages + cover (500 pages maximum)
 Basic leather: no cost; Decorative leathers: 10-40 (based on size); Fine leathers: 20-80 (based on siz
 Clothboard: -10% of cost; Ragcloth: -15% of cost
 Scrap wood: -5% of cost; Decorative woods: 10-30 (based on size); Fine woods: 12-50 (based on siz
 Decorative metals: 18-70 (based on size); Fine metals: 50-100 (based on size)
 Silver: +10% of cost; Gold: +20% of cost
Metal & Gem Accents  Cost of gems and metals, plus 5-20 (based on size)
 varies
 Sealing cover: 20-50 (based on size); Key locks: 25 (DC 15), 50 (DC 20), 100 (DC 25); Puzzle lock: 35 (
GUILD 0
GUILD  150 0
GUILD  250 0
GUILD  50 0
GUILD  100+50 per additional type
GUILD  100 (single appearance), 200 (multiple appearances), 400 (mutable appearances)
GUILD  75 0
GUILD  10 0
GUILD  10 0
0
 9 0
 Arrows, 20 (1), Bolts, 20 (1), Bullets, 20 (4cp), Needles, 50 (1) (Guild)
GUILD 0
GUILD  Padded armor (5), leather armor (10), dragon leather (500), mithral shirt (5000)
GUILD  Hide armor (10), studded leather (25), scale male (50), studded dragon leather (500), dragon scale (5
GUILD  Ring mail (30), chain mail (75), splint (500), banded (750), plate (5000), mithral plate (6000)
GUILD  Buckler (5), shield (10)
ng Weapons 0
 Club (1sp), great club (2sp), light hammer (2), mace (5), quarterstaff (2sp), sling (1sp)
 Flail (10), maul (10), warhammer (15), bolas (2)
 1 0
 Blades tax (1) applies to all items marked with an asterix(*).
 Dagger (2), spear* (1); crossbow, light (25), dart (5cp), javelin (5sp), shortbow (25)
 Lance* (10), morningstar (15), pike (5); blowgun (10), crossbow, hand (75), crossbow, heavy (50), lon
 1 0
 Blades tax (1) applies to all items marked with an asterix(*).
 Handaxe (5), sickle* (1)
 Battleaxe* (10), glaive* (10), great axe* (30), halberd* (10), longsword* (15), scimitar* (25), whip (2
0
0.5 0
atchel, with Drawstrings  3 0
h Wooden Toggle Fastening  1 0
 2 sp - 2 (based on clothing quality), sewn onto clothing
0
 2 0
 3 0
 1 0
 1 0
 5 0
0
0
 5sp - 1, depending on materials
 5 0
 25 0
 50 0
0
 1 0
 25 0
 2 0
 2 0
 100 per vial
 50 0
 25 0
0
 2 0
 1 0
 25 0
 5 0
0.1 0
 25 0
0.05 0
0.1 per day 0
 1000 0
 2 0
0
0.2 sp/day. Taking or issuing chits, blocking a s 0
nskilled, Strong 0.3  3 sp/day. Basic, unskilled tasks requiring strength, such as loading0 and unloadi
earers of Responsibility 0.5  5sp/day. For messengers and similar folk. 0
red Bodyguards 0.8  8sp/day to 1/day. Rate depends on armor, weapons, skill and reputation.
0
0
GUILD 1  1 per day or portion of day spent on accounts (Guild) 0
 professional witness, assistance of: 10 per day (double if hired to state against charges of "severe" c
GUILD  1 sp per man per hour,  1 2spspper
perman
manper
perhour,
hour2ifspcargo
per man
is dangerous
per hour (Guild)
if cargo is dangerous (Guild)
 1 each/night, per building watched (unarmed; for armed men, "bodyguard" rates apply)
 see "Night watchmen," "Spell guard," and text under "Wages" for bodyguards
 5 /day (or part of a day) (Guild)
alth Services 0
 10% fee, keeping "one coin in ten", for smaller amounts. Larger amounts tend to be nearer to 5%. Ex
ding, under 100 gp  15% interest, for one or two months. Written promise of collateral in the form of property required.
ding, over 100 gp  up to 30% interest, for one or two months. Written promise of collateral in the form of property req
on Services 0
ncluding repairs or additions)  Stone: 10 /day per Guild workman and 3 /day per assistant plus 10 daily crew expenses fee, plus ma
 2 per man per day (or part of day) plus materials, plus 10 /day crew head fee (Guild)
0
 1 cp for a half-hour or less ride anywhere within city walls, in an open trotting-cart (and up, for bette
about harbor, to and from ship an 2 cp per trip per person carried, plus an additional 1 cp per passenger if any accompanying luggage,
 2 cp by day, 4 cp by night (Guild)
0
 1 per shoe (includes making or fitting and shoeing) (Guild)
 1 to 3 /night (includes night watch, feeding, watering, cleaning, and rubdown, exercise if necessary)
hrough city (without guiding)  3 cp/trip (if guiding, use "Guiding" entry) (Guild)
 3 for 1 hour of crating and packing 1 person's typical belongings, readied for extended travel (Guild)
 2 /day (2 weeks to 1 month required, depending on desired result)
0
 10 sp-1 /chimney (wealthy
 10 sp-1 are/chimney
charged (wealthy
more) are charged more)
cloth, provided by the client  5 sp to 10 /bolt, depending on complexity and difficulty of desired result (Guild)
 2 sp/garment "while you wait," 1 sp/garment overnight (Guild)
 10-20 daily (includes nursing, splints, dressings, emergency medicines, etc.) (Guild)
0
 1 0
 2 - 10 per day of research
0
 10 /page (includes materials) (Guild)
, performing  6 sp/day or occasion (whichever is the lesser time) for each musician (Guild)
0
 many prices, many methods; most who can afford it purchase clerical magic
ng, magical (if no Fire guard hired)  10 per building, regardless of success (Guild)
 10 /day (Guild)
 500 per divination spell cast, paid by city if cast upon order of a city official
hirelings
Hireling Per Day

Alchemist 1 gp*
Animal tender/groom 15 cp
Architect/engineer 5 sp
Barrister 1 gp
Clerk 4 sp
Cook 1 sp
Entertainer/performer 4 sp
Laborer 1 sp
Limner 6 sp
Maid 1 sp
Hireling Per Day
Mason/craftsman 3 sp*
Mercenary 2 sp
Mercenary horseman 4 sp
Mercenary leader 6 sp
Porter 1 sp
Sage 2 gp
Scribe 3 sp
Smith 4 sp*
Teamster 3 sp
Valet/lackey 2 sp
*If paid to create a a specific item, use item prices and working times instead. Price listed is for
poisons medici
Sleep-Smoke: Used primarily by agents of the Xanathar Thieves' Guild for kidnapping, sleep-smoke is a dark-gray, smoky ga
Type: InhalType Initial DamSecondary Price
Small cent Injury DC 11d2 Dex 1d2 Dex 90 gp
GreenbloodInjury DC 11 Con 1d2 Con 100 gp
Medium-sizInjury DC 11d4 Str 1d6 Str 150 gp
Bloodroot Injury DC 1 0 1d4 Con-1d100 gp
Purple worInjury DC 21d6 Str 1d6 Str 700 gp
Large scor Injury DC 11d6 Str 1d6 Str 200 gp
Wyvern poInjury DC 12d6 Con 2d6 Con 3,000 gp
Blue whinnInjury DC 11 Con Unconsciou120 gp
Giant waspInjury DC 11d6 Dex 1d6 Dex 210 gp
Shadow esInjury DC 11d6 Str 2d6 Str 250 gp
Black addeInjury DC 1 0 1d6 Str 120 gp
Deathblad Injury DC 21d6 Con 2d6 Con 1,800 gp
Malyss rooContact DC1 Dex 2d4 Dex 500 gp
Nitharit Contact DC 0 3d6 Con 650 gp
Dragon bil Contact DC3d6 Str 0 1,500 gp
Sassone leaContact DC2d12 hp 1d6 Con 300 gp
Terinav rooContact DC1d6 Dex 2d6 Dex 750 gp
Carrion craContact DCParalysis 0 200 gp
Black lotusContact DC3d6 Con 3d6 Con 2,500 gp
Oil of taggiIngested D 0 Unconsciou90 gp
Id moss Ingested D1d4 Int 2d6 Int 125 gp
Striped toaIngested D1 Wis 2d6 Wis + 1180 gp
Arsenic Ingested D1 Con 1d6 Con 120 gp
Lich dust Ingested D2d6 Str 1d6 Str 250 gp
Dark reaveIngested D2d6 Con 1d6 Con+ 1300 gp
Ungol dustInhaled DC1 Cha 1d6 Cha+ 11,000 gp
Burnt othuInhaled DC1 Con* 3d6 Con 2,100 gp
Insanity miInhaled DC1d4 Wis 2d6 Wis 1,500 gp

oison Type DC Initial DamSecondary Price DC to Create


Tiny centi Injury 11 1 Dex 1 Dex 40 gp 15
Small cent Injury 11 1d2 Dex 1d2 Dex 90 gp 15
Medium-sizInjury 13 1d3 Dex 1d3 Dex 110 gp 15
Large cent Injury 16 1d4 Dex 1d4 Dex 150 gp 18
Huge centiInjury 18 1d6 Dex 1d6 Dex 210 gp 20
GargantuanInjury 26 1d8 Dex 1d8 Dex 950 gp 20
Colossal c Injury 36 2d6 Dex 2d6 Dex 2,900 gp 30
Tiny scorpiInjury 11 1d2 Str 1d2 Str 90 gp 15
Small scor Injury 11 1d3 Str 1d3 Str 100 gp 15
Medium-sizInjury 15 1d4 Str 1d4 Str 175 gp 18
Large scor Injury 18 1d6 Str 1d6 Str 200 gp 20
Huge scorpInjury 26 1d8 Str 1d8 Str 1,200 gp 25
GargantuanInjury 36 2d6 Str 2d6 Str 3,000 gp 32
Colossal scInjury 54 2d8 Str 2d8 Str 9,000 gp 35
Tiny spide Injury 11 1d2 Str 1d2 Str 90 gp 15
Small spid Injury 11 1d3 Str 1d3 Str 100 gp 15
Medium-sizInjury 13 1d4 Str 1d4 Str 150 gp 18
Large spid Injury 16 1d6 Str 1d6 Str 175 gp 18
Huge spideInjury 22 1d8 Str 1d8 Str 1000 gp 20
GargantuanInjury 31 2d6 Str 2d6 Str 2,500 gp 26
Colossal s Injury 35 2d8 Str 2d8 Str 3,000 gp 28
Bebilith v Injury 20 1d6 Con 2d6 Con 900 gp 20
Devilseye Injury 21* 1 point of 1d3 points 1,000 gp 22
Lifebane Injury 20** 1d6 Con 1d6 Con 2,000 gp 25
Eyeblast Injury 22 Blindness Blindness 500 gp 23
Balor bile Contact 25 1d6 Str 1d6 Str 1,000 gp 25
Vilestar Contact 24** 2d6 Str 2d6 Str 6,000 gp 34
Sasson juicContact 18 1d4 Dex 1d4 Dex 500 gp 22
SufferfumeInhaled 20 1 all scores1 all scores1,200 gp 21
Urthanyk Inhaled 19 1d6 Str 1d6 Str 2,000 gp 26
Mist of No Inhaled 25 1d8 Con 1d8 Con 7,000 gp 35
Ishentav Inhaled 13 1d6 Str 1d6 Str 500 gp 25
Burning anInhaled 18 1d6 Cha 2d6 Cha 2,800 gp 27
Basilisk br Inhaled 17* 1d6 Con 1d6 Con 2,500 gp 26
* Affects outsiders otherwise immune to poison.
** Damage is vile damage.
*** Damage to SR returns at the same rate as ability score damage.

Cave Terror: Distilled from cave creeper fungus, this poison can be made with a DC 25 Craft (alchemy) check.
Drow Knockout Poison: The dark elves are renowned for their use of unconsciousness-inducing poison. They carefully guar
Sickstone Unguent: This paste is made of powdered sickstone and other virulent poisons. It is usually applied to weapons.
Stun Gas: The svirfneblin brew this gas from the spores of rare mushrooms. It can be stored in airtight containers in liquid
Virile Madness: An admixture of rare earths and magical rocks, virile madness is a dangerous, tempting poison. It grants th
Shadow Essence Poison (Fort DC 17, initial damage 1 point of Strength drain, secondary damage 2d6 points of Strength da

Poison Type Initial Second Price


Cave ter Ingeste Confusi 1d4 Int 200 gp
Drow kn Injury Unconsc Unconsc 75 gp
Sicksto Injury 1d4 Co 1d4 Con 1,500 gp
Stun ga Inhaled Stunnin Stunnin 40 gp
Virile Ingeste +1d2 bo +1d2 bo 1,200 gp

Darklight Brew: Darklight ore (see page 154, Drow of the Underdark) is powdered and cut with a mild acid to create this po
The blindness from the poison lasts for 1 hour.

Fish Glue: The body oil of captured kuo-toas is used to create this poison, which is named for the rigidity it causes in the jo
The sickness from the poison lasts for 1 hour.

Illithid Mindscorch: The brain matter of recently slain illithids can be distilled, capturing some of its psionic potential and cr
Illithids immediately try to devour the brains of anyone they catch with this substance.

Psychotropic Rot: Distilled violet fungus and other chemicals can be mixed together to create this insidious toxin. It can be
Roach Paste: This brown paste is made from the crushed bodies of the carrion-eating giant roaches found in the Underdar
The nausea from the poison lasts for 1 round.
The disease it transmits is filth fever.

Underdark Blight: Running a chemical solution over certain rare ores and minerals found in the Underdark creates this poi

Drow
Poison Type Initial DamSecondary Price
Darklight Injury (DC 2d6 Con Blinded 1,500 gp
+ 1d6 Str
Fish glue Injury (DC 1d4 Dex Sickened 100 gp
Illithid mi Inhaled (DC1d6 Int 1d6 Int 1,000 gp
PsychotropiIngested ( 1d4 Wis 3d18 hp 125 gp
Roach pastInjury (DC Nausea Disease 50 gp
Underdark Contact (D1 SR 1 SR 300 gp
Magic-Infused
Poison Type Initial DamSecondary Price
The callingIngested 2d6 Con 2d6 Con 2,000 gp
DC 20
Creeping nInjury 5 SR 5 SR 1,000 gp
DC 20
SlowswarmIngested 1d2 Con 1d2 Con 1,200 gp
DC 25 +1d6 Cha
Slow taint Contact 10 ft. 10 ft. 300 gp
DC 15
Swarming sIngested 1d6 Con 2d6 Con 1,800 gp
DC 22
As masters of their craft and natural manipulators of magical energies, cruel drow alchemists have discovered ways to infu

These poisons are created not only with the Craft (poisonmaking) skill, but also with an appropriate spell (which must be c

The Calling: This lumpy black paste is magically infused with spider eggs and can be hidden in a dish of food, in which it is d

Creeping Nullscourge: Used during bouts of drow infighting, on failed save this poison drains 5 points of the target's spell r

Slowswarming: Unlike swarming spiderbite below, this poison is for those drow caught in acts of treachery or blasphemy. I

Slow Taint: This poison reduces the target's speed by 10 feet on a failed save. The secondary damage reduces speed by an

Swarming Spiderbite: Usually taken to ensure an honorable death (or to avoid torture) by drow defeated in battle, the effe

Psychic Poisons
Poison Initial TargSecondary Minimum Level
Darin-tasit Creature 1d6 Int 1d6 Int 7th
Karadrach Creature 1d6 Wis 1d6 Wis 7th
Estadrach Creature 1d8 Wis 2d8 Wis 9th
Stradda Creature or1d6 Cha 1d6 Cha 8th
Nishita Object 1d6 Int 1d6 Int 7th
Vashita Object 1d6 Wis 1d6 Wis 7th
Lanshita Object 2d6 Cha 2d6 Cha 11th
Blue unlyn Area 1d6 Int 1d6 Int 8th
Red unlyn Area 1d6 Wis 1d6 Wis 8th
Amber unl Area 1d6 Cha 1d6 Cha 8th
Violet unlyArea 1d6 Int 2d6 Int 10th
Black unly Area 1d6 Int 1d6 Int 13th
1d6 Wis 1d6 Wis
1d6 Cha 1d6 Cha

Poison Type Initial DamSecondary Price


Lizardfolk Poisons
Blue frog pContact DC1d4 Dex Paralysis 500 gp
Sleep pois Contact DCUnconsciouUnconsciou390 gp
1d3 rounds1d3 hours
Yuan-ti Poisons
Sssartisss Injury DC 2Paralysis Unconsciou400 gp
2d6 minutes
Ts'ous Injury DC 24d4 points2d4 points460 gp
Osssra Smoke¹
Mixed flamiInhaled DC1d4 Dex UnconsciouVaries
4d4 minutes
Amasstart Inhaled DCHold persoSlow 1d6 r750 gp
Battasss s Inhaled DC1d4 Wis Sleep 1d4+1,000 gp
Duthlah'haInhaled DCFeeblemind2d4 Dex 2,000 gp
Ektharisss Inhaled DC1d6 Str 1d4 Str 1,210 gp
Faele smokInhaled DC2d6 Con 1d6 Con 2,500 gp
Hooloond Inhaled DC1d6 pointsUnconsciou1,500 gp
2d6 minutes
Jalasss sm Inhaled DC1d4 Int 1d6 Int 1,000 gp
Laerisss s Inhaled DC2d4 points2d6 points300 gp
RuusstantaInhaled DC2d4 points3d4 points750 gp
Ulathlasss Inhaled DC3d6 Str Paralysis 1,500 gp
¹ Only poisonous to Scaleless Ones.

Blue Frog Paste: The otherwise harmless bright blue frogs of the Serpent Hills secrete a unique poison that the lizardfolk o

Sleep Poison: The lizardfolk have developed a technique for distilling the extract of several jungle plants to produce a poiso

Sssartisss: A distillate of the venoms of several kinds of poisonous serpents, sssartisss has a bitter tang when wet and a sca

Ts'ous: This substance is a mixture of cobra venom and the extracts of several poisonous plants. It smells like overripe fruit

Amasstartae: The green smoke produced by this oil is shot through with twinkling silvery metallic flecks that resemble spa

Amasstarte oil grants the benefit of a cure light wounds spell to any Scaled One who pours a vial of it into a bath and soak
Battasss: The ruby-red smoke emitted by this oil flickers with random darker "threads" and smells like scorching milk. Batta

When inhaled by a Scaled One, battasss smoke produces extreme clarity of mind. During this time, the Scaled One require

Duthlah'hass: This oil produces a bright amber smoke with a smell similar to that of sizzling seaweed or burnt moss. Huma

Ektharisss: The dark purple smoke generated by this oil is highlighted by occasional puffs of a slightly lighter blue color. Its

Ektharisss alters the body density of Scaled Ones in contact with its smoke, enabling them to use levitate as a spell-like abi

Faele: This oil produces a deep blue smoke laced with occasional streamers of bright emerald hue. Its reek is similar to the

Faele smoke grants a Scaled One a +4 circumstance bonus on all Fortitude saving throws. Furthermore, any hit point dama

Hooloond: This oil generates a yellow-green smoke shot - through with momentary jets of red smoke that resemble licks o

At least 3 minutes of continuous contact with hooloond smoke heals a Scaled One of 1d4+2 points of damage. An individu

Jalasss: This oil produces white smoke shot through with short-lived, rainbowlike bands of iridescence. Its smell is like that

Jalasss smoke instantly and permanently banishes the effects of all enchantment spells from the minds of Scaled Ones in c

Laerisss: The brown smoke generated by this oil smells like burning olives. Laerisss oil contains certain crushed insects and

Laerisss smoke causes a quickening of reactions in a Scaled One that manifests as a +2 bonus on all Reflex saves. This effec

Ruusstantar: The green smoke produced by this oil is shot through with ribbons of purple vapor, and its scent is like that o

Any Scaled One in contact with ruusstantar smoke gains 1d12 temporary hit points that last for 1d4 hours. A Scaled One th

Ulathlasss: The dull, heavy, green smoke generated by this oil flows over floors and then up walls and furnishings as thoug

Skinshredder: Painfully strips portions of the victim's skin, causing flesh to blister as though burnt. Price 2,000 gp.

Scalerot: A vile infestation between scales that erupts in ugly sores that sicken the yuan-ti. This poison only affects yuan-ti.

Scalepox: Causes scales to drop off, lowering the natural armor bonus of the snakefolk. This poison only affects yuan-ti. Pri

Skinvice: Hardens skin or scales to cause paralysis. Price 700 gp.

More New Poisons


Poison Type Initial DamSecondary Craft DC
SkinshreddInjury DC 11d6 Con 2d6 Con 30
Scalerot Injury DC 11d6 Dex Sickened* 20
Scalepox Injury DC 1Scaledrop* 0 25
Skinvice Injury DC 1Paralysis 0 25
*A yuan-ti failing the save against this poison is sickened for 2d6 rounds.
**The round after a failed save, a significant portion of the yuan-ti's scales slough away, reducing the creature's natural ar

Ophiotoxins: A dose of ophiotoxin weighs 1/10th lb. It comes in a small glass vial with a label indicating its specific type. Th

Bane: The ochre-colored smoke created by this oil has the scent of camphor. This toxin neutralizes the effects of osssra in

Hissing Choker: This thick, acrid smoke smells of tar. When burned, the oil counteracts the effects of osssra and reverses th

Osssra Blight: The deep violet smoke of this oil has thick bands of yellow dancing through it and gives off the scent of damp
medici
ke is a dark-gray, smoky gas that rapidly dissipates when released into the air. One dose affects a globe 10 feet in diameter on the first
hemy) check.
poison. They carefully guard the secret of their venom, and it is difficult to find outside of drow realms and outposts.
ually applied to weapons.
rtight containers in liquid form, but when such a container is broken, the poison is released as a 15-foot puff of gas. The deep gnomes
mpting poison. It grants the imbiber a temporary enhancement bonus to Strength and Constitution, while degrading her mental powe
2d6 points of Strength damage)

mild acid to create this poison. The radiation of the ore is diminished greatly in this process, but its effect becomes acute when it is in

e rigidity it causes in the joints of the victim and its characteristic fishy smell. It can be crafted with a DC 18 Craft (poisonmaking) check.

its psionic potential and creating this extremely rare poison. Though it is a liquid in its basic form, it is ineffective unless reduced to an

s insidious toxin. It can be created with a DC 17 Craft (poisonmaking) check.


hes found in the Underdark. It is known for its horrendous smell. It can be created with a DC 15 Craft (poisonmaking) check.

Underdark creates this poison; it is effective at removing spell resistance. Lost spell resistance returns at the same rate and by the same

ve discovered ways to infuse spell effects into the venoms they concoct. Immunity to mundane poisons provides no resistance to thes

ate spell (which must be cast by the creator).

dish of food, in which it is detectable only with a successful DC 20 Profession (cook) check. If it is consumed, and if the victim fails the in

oints of the target's spell resistance. The secondary damage also drains 5 points of spell resistance. Lost spell resistance returns at the

treachery or blasphemy. It is usually administered to a prisoner over several days; each dose creates a slower and more agonizing biti

mage reduces speed by another 10 feet. The target's speed cannot be reduced below 5 feet. The poison can be created with a DC 18 C

defeated in battle, the effect of this poison is like the biting mouths of venomous spiders starting from the extremities and advancing t
oison that the lizardfolk of Kalran have learned to harvest. Mixing it with other natural substances produces a highly toxic oil suitable f

e plants to produce a poison that renders enemies unconscious.

r tang when wet and a scaled or furrowed texture when dry.

It smells like overripe fruit when wet and dries clear.

c flecks that resemble sparks. Its smell is often described as "prickle-nose spicy." Amasstartae oil is produced by combining sap from th

of it into a bath and soaks in the resulting mixture for at least 1 hour. The effects are cumulative for multiple hours.
ls like scorching milk. Battasss oil is made from palm oil and the petals of the tiny white wildflower known as fallen snow.

me, the Scaled One requires no Concentration check to perform any action, regardless of distractions or combinations of effects that m

weed or burnt moss. Humanoids sometimes describe the scent as "fiery" or "nose-clearing." Duthlah'hass oil is prepared from mint, the

ghtly lighter blue color. Its smell is reminiscent of fresh-cut lemons or limes. Ektharisss oil is distilled from the sap of the nightshadow ju

e levitate as a spell-like ability at will for as long as they are in contact with the vapors (maximum weight 200 lbs.). Yuan-ti often use th

ue. Its reek is similar to the sickly-sweet "death smell" of rotting human or elf flesh. Faele oil consists of human or elf blood mixed with

rmore, any hit point damage taken by a Scaled One under its effects is reduced by 1 point per die, or by 1 point per attack if no die roll

moke that resemble licks of flame. The scent of hooloond smoke is often likened to the minty smell of fresh-cut jungle vines or melons

nts of damage. An individual can gain this benefit twelve times in swift succession if opportunity permits, but the smoke won't affect th

cence. Its smell is like that of burning paint or strongly dyed fabric. Jalasss oil is a distillate of crushed snails and the sap of the launteen

minds of Scaled Ones in contact with it and makes them immune to such effects for 1d4 hours after contact ceases. Contact with ignit

ertain crushed insects and the roots of several floating swamp plants.

all Reflex saves. This effect lasts for 3d6 minutes from initial contact. The same individual cannot be affected again for 1d4 hours; even

and its scent is like that of freshly crushed grapes. Ruusstantar oil contains a distillate of snakeskin and crushed dragon bone.

1d4 hours. A Scaled One that pours the ignited oil over her body instead gains 2d12 temporary hit points and take no damage from the

s and furnishings as though it were a lazy serpent. Its smell is similar to that of roasting boar. Ulathlasss oil is made from the internal ju

t. Price 2,000 gp.

poison only affects yuan-ti. Price 600 gp.

on only affects yuan-ti. Price 950 gp.


g the creature's natural armor bonus by 1d4. The scales grow back over a period od 24 hours. The process of shedding does not otherw

icating its specific type. The following ophiotoxins represent the most common oils.

es the effects of osssra in an area, rendering it useless to yuan-ti and negating effects of the poison upon others. A dose costs 400 gp.

ts of osssra and reverses the effects, causing them to become harmful to yuan-ti and affecting the snakefolk as though they were hum

gives off the scent of damp earth and oil. The oil has a mutating effect on any osssra, reversing the effects of the oil to yuan-ti. Oils tha
eet in diameter on the first round, expanding outward to a globe 20 feet in diameter on the second round, and being harmless thereaft
ff of gas. The deep gnomes create special, glass-headed darts to hold it and throw them at specific enemies or at the walls of caverns to
egrading her mental powers via penalties to Intelligence and Wisdom. It can be made with a DC 25 Craft (alchemy) check.

ecomes acute when it is introduced into the bloodstream. This poison can be made with a DC 28 Craft (poisonmaking) check.

raft (poisonmaking) check.

ctive unless reduced to an aerosol and absorbed through the nasal passages of the victim. It can be created with a DC 27 (poisonmakin
making) check.

same rate and by the same means as ability score damage. Underdark blight can be created with a DC 20 Craft (poisonmaking) check.

vides no resistance to these new substances, nor does spell resistance; however,  neutralize poison and slow poison are still effective. A

and if the victim fails the initial save, a swarm of spiders hatches within the victim's stomach, dealing the initial damage. The swarm is t

l resistance returns at the same rate and by the same means as ability score damage. This poison can be created with a DC 25 Craft (po

er and more agonizing biting sensation similar to that caused by swarming spiderbite, but also disfigures the body with horrific red boi

be created with a DC 18 Craft (poisonmaking) check and a  slow spell. Its effect has a duration of 1 hour.

xtremities and advancing throughout the body. It can be created with a DC 26 Craft (poison making) check and a  poison spell.
a highly toxic oil suitable for applying to weapons.

d by combining sap from the leaves of the silverthorn weed with a distillate of crushed and boiled scales from any salt-water fish.
fallen snow.

binations of effects that might ordinarily impair spellcasting or performance. Furthermore, the affected reptile gains a +5 bonus on Wil

is prepared from mint, the bark of certain tropical trees, and the sap of the greater jungle clingvine. In Scaled Ones, duthlah'hass smok

e sap of the nightshadow jungle plant, which can be easily recognized by its shield-sized, brilliant purple leaves.

lbs.). Yuan-ti often use this ability to reach high ledges, doors, or openings leading to treasure storage areas. Some also use it to rest,

an or elf blood mixed with a distillate of boiled boar brain.

oint per attack if no die roll is involved. These benefits persist for 1d4 hours from initial contact with faele smoke. Continued contact aft

cut jungle vines or melons, though it is much stronger. Hooloond oil contains the blood of a constrictor snake and the venom of a viper

the smoke won't affect that particular reptile again for a full 24 hours after its last healing. Yuan-ti often plan their battles so that they

and the sap of the launteene - an edible plant native to the wild floral hotlands.

ceases. Contact with ignited jalasss oil for 1 round maximizes this extension but deals damage as burning oil.

d again for 1d4 hours; even if it remains in contact with the smoke.

hed dragon bone.

d take no damage from the burning oil. These effects do not stack. Once affected by ruusstantar, a Scaled One can't gain the benefits fr

made from the internal juices of both carrion crawlers and centipedes.
f shedding does not otherwise harm the yuan-ti.

hers. A dose costs 400 gp.

as though they were humans. Yuan-ti in the area must save against the poison effects of osssra as if they were humans and take the d

the oil to yuan-ti. Oils that would otherwise offer bonuses instead offer penalties, while those that heal damage deal damage to yuan
nd being harmless thereafter. A strong wind can move the globe of sleep-smoke.  
r at the walls of caverns to disable large groups.
hemy) check.

nmaking) check.

with a DC 27 (poisonmaking) check, though the DC is reduced by 5 if the creator has ranks in Knowledge (psionics) or Psicraft or has lev
aft (poisonmaking) check.

poison are still effective. A successful dispel magic against a caster level equal to 1/2 the poison's Fortitude save DC likewise removes

tial damage. The swarm is then digested and destroyed without further harm, unless the second save is failed. In that case, it bursts for

ated with a DC 25 Craft (poisonmaking) check and an  assay spell resistance spell.

body with horrific red boils. It can be created with a DC 21 Craft (poisonmaking) check and a  poisonspell.

nd a  poison spell.
m any salt-water fish.
le gains a +5 bonus on Will saves. These effects persist for as long as the Scaled One inhales the smoke and for 3d6 minutes thereafter

d Ones, duthlah'hass smoke induces dreamsleep - a deep, relaxed slumber in which they receive visions from their own subconscious m

. Some also use it to rest, study, or work above the reach of distractions or hostile beings. Extreme care is required, however, since no

oke. Continued contact after that period does not extend the effect, nor does any new contact with it renew the benefits until 24 hou

e and the venom of a viper.

n their battles so that they can fight in continuous contact with hooloond smoke (for example, inside a smoke cloud or smoke-filled roo

e can't gain the benefits from either the smoke or the oil again until 2d4 full days have elapsed.
re humans and take the damage indicated by the particular type. All nonyuan-ti are unaffected by the reversed osssra's poison effect.

mage deal damage to yuan-ti instead. A dose costs 1,200 gp.


onics) or Psicraft or has levels in a psionic character class (see  Expanded Psionics Handbook). 
save DC likewise removes its effects.

d. In that case, it bursts forth from the victim's nose and mouth, dealing the secondary damage and coalescing as a  spider swarm, atta
or 3d6 minutes thereafter.

m their own subconscious minds and occasionally their deities. The effects of  dream or suggestion spells cast upon them by other bein

quired, however, since normal weight returns the instant contact with ektharisss smoke is lost, making falls quite likely. As with the sp

w the benefits until 24 hours have elapsed from the expiration of the previous effect.

e cloud or smoke-filled room). Doing so allows them to receive this healing automatically every 3 minutes.
sed osssra's poison effect. A dose costs 750 gp.
ng as a  spider swarm, attacking everyone in the area. This poison can be created with a DC 28 Craft (poisonmaking) check and a  summ
t upon them by other beings may also manifest during such a sleep. Dreamsleeping Yuan-ti can retrieve memories (such as where or h

quite likely. As with the spell, the affected creature must be willing to rise, and objects can be lifted only by a Scaled One in contact wi
making) check and a  summon swarm spell.
mories (such as where or how they hid something long ago, or snatches of overheard conversation) with crystal clarity. A dreamsleeper

a Scaled One in contact with the smoke.


tal clarity. A dreamsleeper awakens immediately upon taking damage; otherwise the sleep lasts for 2d4 hours after the initial duthlah'
rs after the initial duthlah'hass contact (regardless of whether or not the smoke is gone).
|🔝| To main page

TABLE OF CONTENTS OF THIS SHEET


ORGANIZATDOMESTIC
Wines of Waterdeep House AmcaDomestic V
Types of wine House AmcaDomestic V
Wine preparations House AmcaDomestic V
House AmcaDomestic V
d100 list of tavern drinks House AmcaDomestic V
House AmcaDomestic V
House AmcaDomestic V
House AmcaDomestic V
House AmcaDomestic V
House AmmDomestic V
House AmmDomestic V
House AmmDomestic V
House AmmDomestic V
House AmmDomestic V
House AmmDomestic V
House AmmDomestic V
House AmmDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsDomestic V
House MelsImported V
House MelsImported V
House MelsImported V
House MelsImported V
House MelsImported V
House MelsImported V
House MelsImported V
House MelsImported V
House MelsImported V
House MelsImported V
House RoszDomestic V
House RoszDomestic V
House RoszDomestic V
House RoszImported V
House RoszImported V
House RoszImported V
House RoszImported V
House RoszImported V
House RoszImported V
House ThanDomestic V
House ThanDomestic V
House ThanDomestic V
House ThanDomestic V
House ThanImported V
House ThanImported V
House ThanImported V
House ThanImported V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V
The VintnersDomestic V

Certain vineyards, mainly Stony Terrace and Shipbreaker Ridge,


The varieties include:
Pink clarry is the one Melshimber variety presented every year,
A Good rose with highly floral qualities, especially rose notes
A Good white wine rumored to have originated at the Unicorn R
A Fair red wine made from partially cultivated grapes whose rar
Both the red and white varieties of Amnian honey wine are Goo
These are presented in a variety of colors and qualities

Each guildsman vintner considers himself an artist, and each att

It is a product of Waterdhavian Fields, a small consortium of gui


The rich bloodwine is affixed with a variety of woodland scents
Calishite merchants so favor the drink that it can be hard to sec
The drink itself is fiery, orange and heady, and is a favorite of m
Made in the guildhall of the Vintners' guild as a training underta

https://forgottenrealms.fandom.com/wiki/Wine

Red wines
Edit

Arabellan Dry 
A very dry wine best served at cellar temperatures.[1]
Berduskan Dark 

A dark, heavy, sweet, and burning wine, high in alcohol content.[1]

Blood Wine 

m Aglarond, rumored to come from vines possessed by the spirits of cruel dead.[1]

Elverquisst 

"distilled from sunshine and rare summer fruits" and flecked with gold.
Fire Wine
A thick and dark wine made in the Old Empires.[1]
Lathander's red 
A red wine brewed by the priests of Lathander in Dagger Falls.[4]
Rootweal 
A red wine from the forests of the Yuirwood in Aglarond.[5]
Saerloonian Special Vat 
A pale red wine that left a tingle on the tongue.[1]
Utterdark 

An extremely dark wine from Cormyr.

Westgate Ruby 
A bold, slightly acidic wine.[1]

White wines
Edit

Moktessa 
A wine that could only be found in Dambrath.[6]
Ondal's wine 

magic which released uncontrolled destructive magic when a bottle was opened.[7]

Saerloonian Glowfire 
A pale luminescent wine with a fresh taste.[1]
Saerloonian Topaz 
An amber-colored wine with a nutty taste.[1]
Stonesulder wine 

A yellow wine produced by crushing berries and vines found in the Abyss.[8]


Undermountain Alurlyath 
A rare sweet white wine.[1]

Fortified wines
Edit

Heart of Wine 

e potent by evaporating or freezing away the water as part of the aging process.[9]

Zzar 
A fortified sherry wine popular in Waterdeep.[10]

Mulled, spiced, or sweetened wines

Edit

Clarry 
A blend of sweetened table wines.[1]
Jhuild 
Also known as Rashemi firewine, a popular beverage in Rashemen.[11]
Spiced wine 
With spices from Calimshan and Tethyr. Also had medicinal value.[1]

Tethyrian tanagluth 

A red spiced wine from Cormyr.[12]

Wines of unspecified type


Edit

Arrhenish 
A sweet Cormyran wine.[13]
Dragondew 
A wine consumed in Cormyr.[14]
Firedrake 
A wine drunk in Cormyr[15]
Manycherries wine 
A wine popular in Waterdeep.[16]
Mint wine 
A wine drunk in Cormyr.[citation needed]

Other wines
Edit

Evermead 
An extremely fine elven mead that was aged for hundreds of years.[1]
Gorgondy wine 
A gnomish wine made of water from magical pools.[17]
Mead 
cate and slightly sweet wine from Neverwinter made of slowly fermented honey.[1]
Tashlutan Amberthroat 
An exotic light cider, enjoyed mostly by nobles.[citation needed]
Winter Wine 
A sweet purplish-blue vintage made from crushed frozen grapes.[1]

https://forgottenrealms.fandom.com/wiki/Ale

Ale
EDIT
 SHARE

Ale
Basic Information
Type

Alcoholic beverage

Rules Information
5th Edition Statistics[1]
Value

Mug 4 cp
Gallon 2 sp

Ale was a widely available beverage in the Realms.[2]


Contents
[show]
Notable brews
Edit
Most taverns provided their own supplies from regional brewers

Baldur's Gate Pale 


A brew from the Cutlass in Luskan.[3]
Belbuck 
A translucent green spearmint beer favored by halflings.[4]
Bitter Black 
A dark stout from Arabel.[2]
Black Bottom 
A rough, smoky ale from Cormyr.[5]
Dragon's Breath Beer 
A strong and harsh brew from Sembia.[2]
Elminster's Choice 
nd cloudy beer from Immersea, favored by adventurers from around the Wyvernwater.[2]
Golden Sands Brews 
ere three variations: Golden Sands Basic, Golden Sands Gold and Golden Sands Orange.[2]
Iriaeboran North Brew 
a bitter aftertaste from Iriaebor. The producers called it "the bite of the North winds". [2]
Luiren's Best 
ardin clan on the coast of Luiren. It was said to be a nice combination with nut cheese.[2]
Night ale 
A strong and dark ale from Voonlar. It was only available at the Swords Meet.[6]
Old One Eye 
A light brew with a spicy aftertaste from Llorbauth.[2]
Samman 
A bitter brown ale brewed by the dwarves from Gracklstugh.[7]
Shadowdark ale 
A cloudy and frothy brown ale from Shadowdale.[2]
Sleeping Dragon dark 
utty brew made of oats and barley and produced at the Sleeping Dragon in Rassalantar.[8]
Slow Spout 
A thick and bitter ale produced by Duergar and available in Menzoberranzan.[9]
Spruce beer 
A beer made from the spruce tree in Wheloon, Cormyr.[10]
Suzale 
urple Dragon Ale. A fine nutty ale originally brewed for the royal household of Cormyr.[2]
Tanagyr's Stout 
A heavy black stout with a rich malt flavor from Zhentil Keep.[2]
Wizard's Quaff 
A local brew freely available for tenants of the Whistling Wizard in Voonlar.[11]
💰DONATE
WINES OF WATERDEEP
NAME DESCRIPTION
Horseshoe Gold A Fine honey wine from the Horseshoe vineyards.
A Good herbal wine made from hibiscus, lavender
Brightblade Bitterwine
A Good dawnwine from the Three Moons vineyard
Three Moons Dawnwine
Maeldmar's Finest A Good berry wine made from gooseberries and el
Maeldmar's Magical A Good berry artwine, also made from gooseberrie
Horseshoe Halracras A Good halracras from the Horseshoe vineyards
Brightblade Pear Wine A Fair pear wine from the Amcathra Brightblade orchards near Waterde
Three Moons Clarry A Fair clarry made from Three Moons Dawnwine and Old Red Steed, cra
Old Red Steed A Poor table red wine from the Horseshoe vineyar
Dancing Maiden A Fine red wine, from vineyards in Maiden's Tomb
Ardeep Emerald Wine A Fine tart apple maergrav wine, with an aromatic mixture whose recipe
Red Tor Sweetest A Good strawberry wine, from berryfields in Maid
Elfin Hill Amphail A Good mistwine, from the Ammakyl Hill vineyard
Ardeep Queen Honey Port A Fair honey wine port, from the Ammakyl orchards on the far side of th
Pale Hill Amphail A Fair white wine, from the Ammakyl Hill vineyard
Oak Hill Amphail A Fair white wine, resinated with oak resin, from
A Fair white artwine, from the Ammakyl Hill viney
Wizard's Hill Amphail
Manycherries A Good red wine redolent of cherries
Manycherries Bold A Fine variety of Manycherries
First Frost A Good wine of an unusual purple-blue color
Waterdhavian Harbor White a Fair white wine. Certain vineyards, mainly Ston
Pulass This fortified wine has two main varieties. This fortified wine has two ma
Clarry The Melshimbers produce several clarries each year, often with unique n
Pink Clarry A Fair blend of red and white wine. Pink clarry is
Obsidian Clarry A Common blend almost black in color utilizing pe
Clarry Superior This year's Good clarry is a rose utilizing raspberries, rosemary, and bee
Silver Spring A Fine and nearly unobtainable white artwine
Scornubian Rose A Good rose with highly floral qualities, especially rose notes.
White-of-the-Run A Good white wine rumored to have originated at the Unicorn Run in the
Moorland Firefly Red A Fair red wine made from partially cultivated grapes whose rarity makes
Moorland Firefly Red Extra Special Reserve A single vineyard, Smoke Hill, produces this Fine, effervescent variety of
Amnian Honey Wine Greenfields. oth the red and white varieties of Amnian honey wine are G
Coin Wine Greenfields. . These are presented in a variety of colors and qualities.
Gold Coin Wine The single Fine variety is a white wine the color of
Copper Coin Wine A Good white wine the color of copper
Ruby Coin Wine A Good red wine like melted rubies
Emerald Coin Wine A Fair and uncommon green wine
Laradael Honey Wine A Good honey wine actually made in the Rosznar vil
White Magic A Good white artwine from the Rosznar white grape
Redcliffs White A Poor white wine from the Rosznar white grape vi
Whitehawk Greatwine A Fine xera-fortified red wine, greatwine is a trad
Whitehawk Spicewine A Fine conditum, the Rosznar spicewine is a heady brew indeed, inflamin
Whitehawk Red A Good red wine
Whitehawk Black A Good chessentan-fortified bloodwine
Whitehawk Amber A Fair red artwine crafted of the poorer-quality r
Bluesky Shire Best A Fair hill-wine made with carrots, parsnips and a
Arbor Coast White A Good white wine
Radamandar Sweet A Good clarry mixture of white wines, sweetened
Bridgewater Claret A Good sweet claret wine, grown in the small Thann vineyards around Zu
Red Rune A Fair red wine, also made in Zundbridge, most of wh
Wintermist A Fine ice mistwine, created through an unknown pr
Daelbar's Own A Fair bloodwine, known for its richness and taste instilled by its fermen
Rivershire Pale A Poor white wine-based port that rarely leaves Riv
Elemetar Clarry A Poor red wine clarry whose only claim to fame is
Waterdhavian Fields Finest A Fine flower and herb wine crafted of dandelions,
Dark Delights A Fine resinated bloodwine, this vintage is practically a liquor in its poten
Taste of the East A Fine conditum that is hands-down the finest conditum anywhere along
Zzar A Good to Fair white mistwine fortified with an al
Good Spirits Scarlet A Good to Fair quality red wine that is a staple
Honey of the Mount A Good honey wine made from the honey of apiaries on the northern ed
Honey of the Winter Mount A Good honey ice wine, much harder to find, as it is well-loved in Neverw
Old Devil Firewine A Good quality firewine that is practically the gold standard for such vint
Sweetruff Sweetwine A Fair quality hill-wine, crafted of carrots flavor
Emerald Sun Shondath A Fair quality herb icewine made primarily from mi
Summer Storm A Fair quality mistwine that gets its name from t

ony Terrace and Shipbreaker Ridge, produce harbor whites ranging from Good to Fine

mber variety presented every year, though its composition varies with each vintage
al qualities, especially rose notes
to have originated at the Unicorn Run in the High Forest
artially cultivated grapes whose rarity makes it more highly sought than its quality implies
ties of Amnian honey wine are Good wines that are not appreciated in Waterdeep
iety of colors and qualities

iders himself an artist, and each attempts to heighten the results of their craftsmanship with a fierce dedication

an Fields, a small consortium of guild vintners who specialize in non-grape wines, particularly herbal and resinated wines
with a variety of woodland scents and tastes, primary of which is the resin of the shadowtop trees of the High Forest, resulting in a lan
the drink that it can be hard to secure amounts of it locally, to the delight of its maker, no doubt
ge and heady, and is a favorite of many a revel
Vintners' guild as a training undertaking teaching senior apprentices and journeymen the making of a basic red wine, the sale of Good

om.com/wiki/Wine
om.com/wiki/Ale
verage in the Realms.[2]

own supplies from regional brewers. A few ales, however, due to their high quality or ease of transport, were famous and available in w
EEP TYPES OF
TYPE QUALITY VINEYARD NOTES TYPE
honey wine Fine Horseshoe vineyards red wine
flower and herb wine Good the Brightblade herb fields white wine
dawnwine Good the Three Moons vineyards near Wat fruit wines
berry wines Good berry wines
berry wines Good flower and herb
halracras Good Horseshoe vineyards nut wines
ightblade orchards near Waterdeep Fair Amcathra Brightblade orchards dawnwine
Dawnwine and Old Red Steed, crafted Fair the Three Moons vineyards near Wat bloodwine
red wine Poor Horseshoe vineyards claret
red wine Fine Maiden's Tomb Tor hill-wine
an aromatic mixture whose recipe is a Fine mistwine
berry wines Good Maiden's Tomb Tor A
mistwine Good honey wine
akyl orchards on the far side of the Ar Fair halracras
white wine Fair conditum
white wine Fair firewine
white wine Fair Ammakyl Hill vineyard
red wine Good
red wine Fine
Good
white wine Fair
ties. This fortified wine has two main varifortified
ies each year, often with unique namesMelshimbers
white wine Fair
flower and herb wine Common
g raspberries, rosemary, and bee polle year's
white wine Fine
especially rose notes. and Helm-and-Eye Vineyards, Scornubel
iginated at the Unicorn Run in the HighandF Helm-and-Eye Vineyards, Scornubel
tivated grapes whose rarity makes it mor and Helm-and-Eye Vineyards, Scornubel
s this Fine, effervescent variety of the single Smoke Hill vineyard
eties of Amnian honey wine are Good eenfields
variety of colors and qualities. eenfields
white wine single
white wine Good
red wine Good
Fair
honey wine Good Rosznar villa
white wine Good Rosznar white grape vineyards in the Redcliffs
white wine Poor Rosznar white grape vineyards in the Redcliffs
red wine Fine All of the Rosznar imports come from the family's extensive vin
e is a heady brew indeed, inflaming theFine
red wine Good
bloodwine Good
red wine Fair
hill-wine Fair
white wine Good
white wine Good
e small Thann vineyards around ZundbrGood
red wine Fair
mistwine Fine The Thann imported wines come from familial estates in Tethy
ss and taste instilled by its fermentationFair
white wine Poor
red wine Poor
flower and herb wine Fine The members of the Vintners', Distillers' and Brewers' Guild in
e is practically a liquor in its potency Fine
e finest conditum anywhere along the Fine
white wine Good
red wine Good
ney of apiaries on the northern edge ofGood
M
o find, as it is well-loved in Neverwin Good
lly the gold standard for such vintage Good
red wine Fair
flower and herb wine Fair
mistwine Fair
and resinated wines
f the High Forest, resulting in a languorous, sultry drink that has a reputation for bringing out the most wicked urges in those who imb

a basic red wine, the sale of Good Spirits augments the guild's coffers directly and well
ort, were famous and available in wider areas.[2]
TYPES OF WINE WINE PREPA
DESCRIPTION TYPE
 deep red to black, usually very dry ice wine
 pale white to deep gold, usually sweet or dry (sometimes both) artwine
 apple, apricot, cherry, peach, pear, plum, persimmon, pomegranate, figresinated wine
 blackberry, blueberry, cloudberry, cranberry, elderberry, gooseberry, huckleberry,
fortified wine
raspberry, rowan, strawberry, hawthor
 wines made from flower petals; very floral in taste, even described as "perfume-y" xeraby some; favorites include rose, violet,
 cashew, almond port
 a white wine made from red grapes, innovated by Lathandarn monasteries, chessentan
resulting in subtly pinkish hues and delicate, s
 originally Aglarondan (who still produce the best bloodwines); wines made from maergrav
raisins, dried to concentrate juices, very h
 sweet dark red wine clarry
 wines made from various tubers and root vegetables (such as carrots, sweet onions, rhubarb, chives, parsnips), originally f
 sparkling white wines originally elven in origin, named for the "mist" of bubbles in the glass; in Waterdeep, mistwine is ca
 delicately tinted wines made from flower pollens and nectars, by secret elven techniques. Not the same taste as flower w
 wine made from fermented honey; not the same as mead, which is thicker with a higher alcohol content
 dark red wine that is mulled with cinnamon, ginger, clove, long pepper and grains of paradise halfway through fermentati
 a spiced red wine made with honey, pepper, mastic, laurel, saffron, date seeds and wine-soaked dates; standard far from
 wine made from peppers and other complimentary herbs; very much an acquired taste!

come from the family's extensive vineyards in Imnescar, Amn, and pressed at their Whitehawk Winery, which gathers the various crop
s come from familial estates in Tethyr

ers', Distillers' and Brewers' Guild in Waterdeep only produce domestic wines, although fully half or more of them are involved in the i
most wicked urges in those who imbibe it
WINE PREPARATIONS
DESCRIPTION
a wine that is made and then permitted to freeze, removing a portion of its water content
 wine produced by magically-instigated fermentation, often as part of an alchemical process
 wine that derives part of its flavor from tree resins (notably pines and other evergreens); birch wine, maple wine
 wines that have had other alcohols added to them
 fortified wine, made with a neutral grape spirit added after full fermentation, and additional sweetener added as well
 fortified wine, made with a neutral grape spirit to stop fermentation, leaving sweetness and adding alcohol content; frequ
 fortified wine, in which the alcohol is a grape alcohol derived from over-ripened grapes distilled into greater potency
 fortified wine with a neutral grain or grape alcohol added, along with aromatic herbs, roots, barks, flowers and seeds
 (not to be confused with claret), a blend of table wines sweetened with honey and spices
t onions, rhubarb, chives, parsnips), originally found among both gnomes and halflings
bles in the glass; in Waterdeep, mistwine is called "sluth"
en techniques. Not the same taste as flower wines
with a higher alcohol content
grains of paradise halfway through fermentation, and then set to fermenting again, producing a very strong, spicy drink that is best wh
eds and wine-soaked dates; standard far from the Utter East, made elsewhere as an exotic
quired taste!

ehawk Winery, which gathers the various crops of all those vineyards
fully half or more of them are involved in the importing of fine wines from elsewhere
Butt (15 gp)
Bitter Black was
This heavy
a stout
Tunbeer
(30exported
gp)https://forgottenrealms.fandom.com/wiki/Bitt
from Arabel and sold through Aurora's W
Butt (6 gp)
Dragon's Breath
This beer Tuna(10
Beer was
had gp)https://forgottenrealms.fandom.com/wiki/Dra
astrong
strongand
beer
harsh
exported
flavor.from Sembiaand
It was best served
sold
with
through
dark
birch wine, maple wine Golden Sands
ButtGold
(8 gp)
– This lager contained flavor from select cacti and
Golden SanGolden Sands
TunOrange
(16 gp)https://forgottenrealms.fandom.com/wiki/Gol
– Orange and currant were used to flavor this
nal sweetener added as well https://forgottenrealms.fandom.com/wiki/Iria
nd adding alcohol content; frequently used in mulling https://forgottenrealms.fandom.com/wiki/Luir
stilled into greater potency https://forgottenrealms.fandom.com/wiki/Old
ts, barks, flowers and seeds https://forgottenrealms.fandom.com/wiki/Sha
https://forgottenrealms.fandom.com/wiki/Suz
https://forgottenrealms.fandom.com/wiki/Tan

trong, spicy drink that is best when warm; originally from Halruaa, although not actually made there any more

Ciders  Wines and Ales


Knee-Cracker • Purple Hills Cider • Vilhon Cider Ales and Beers:
Bitter Bla5 gp
Bitter Bla15 gp
Bitter Bla2 gp
Bitter Bl 3 sp
Bitter Bla30 gp
Dragon's 2 gp
Dragon's 6 gp
Dragon's 6 sp
Dragon's 1.2 sp
Dragon's 10 gp
Elminster2 gp
Elminster7 gp
Elminster8 sp
Elminster1.4 sp
Elminster15 gp
Golden Sa 25 sp
Golden Sa 8 gp
Golden S10 sp
Golden S2 sp
Golden Sa 16 gp
Golden Sa 25 sp
Golden Sa 8 gp
Golden S10 sp
Golden S2 sp
Golden S16 gp
Golden S25 sp
Golden S8 gp
Golden S10 sp
Golden S2 sp
Golden S16 gp
Iriaebora12 sp
Iriaebora4 gp
Iriaebora5 sp
Iriaebora10 cp
Iriaebora8 gp
Lurien's B5 gp
Lurien's B15 gp
Lurien's 2 gp
Lurien's 3 sp
Lurien's 30 gp
Old One E 3 gp
Old One E 7 gp
Old One 10 sp
Old One 1.5 sp
Old One E 15 gp
Purple Dr5 gp
Purple Dr15 gp
Purple Dr2 gp
Purple Dr3 sp
Purple Dr30 gp
Shadowdar 35 sp
Shadowdar 9 gp
Shadowda 10 sp
Shadowda 1.7 sp
Shadowda 18 gp
Tanagyr's6 gp
Tanagyr's20 gp
Tanagyr's25 sp
Tanagyr's3.5 sp
Tanagyr's50 gp
Cider:
Kneecrack 10 sp
Kneecrack 35 sp
Kneecrac4 sp
Kneecrac1 sp
Kneecrack 8 gp
Purple Hil5 gp
Purple Hil15 gp
Purple Hi2 gp
Purple Hi4 sp
Purple Hil30 gp
Vilhon Ci7 gp
Vilhon Cid20 gp
Vilhon Ci25 sp
Vilhon Ci5 sp
Vilhon Ci40 gp
Wines:
Arabellan6 gp
Arabellan20 gp
Arabellan25 sp
Arabellan48 gp
Berduskan 60 gp
Berduskan 12 gp
Berduska24 gp
Berduska14 gp
Blood Win 10 gp
Blood Win 30 gp
Blood Wi4 gp
Blood Wi15 sp
Blood Win 70 gp
Clarry, ba5 gp
Clarry, bu14 gp
Clarry, c 2 gp
Clarry, h 4 sp
Clarry, tu35 gp
Evermead, 30 gp

Evermead
50 gp

Fire Wine46 sp

Fire Wine15 gp

Fire Wine18 sp

Fire Wine3.8 sp
Fire Wine38 gp
Mead, bar20 gp
Mead, but48 gp
Mead, ca6 gp
Mead, ha25 sp
Saerlooni7 gp
Saerlooni22 gp
Saerlooni26 sp
Saerlooni5 sp

Saerlooni54 gp

Saerlooni8 gp
Saerlooni23 gp
Saerlooni28 sp
Saerlooni6 sp
Saerlooni56 gp
Saerlooni5 gp
Saerlooni17 gp
Saerlooni2 gp
Saerloon4.8 sp

Saerlooni42 gp

Undermoun
8 gp
Undermoun
5 sp
Undermoun
3 gp
Westgate3 gp
Westgate10 gp

Westgate13 sp
Westgate3 sp
Westgate25 gp
Wine, spi6 gp
Wine, spi25 sp
Wine, spi5 sp
Wine, spi7 gp
Wine, spi3 gp
Wine, spi6 sp

Wine, spi5 gp

Wine, spi2 gp
Wine, spi4 sp
Wine, Tab25 sp

Wine, Tab
8 gp

Wine, Tab
112 sp
Wine, Tab
3 sp
Wine, Tab
20 gp
Winter Wi8 gp
Winter Wi26 gp
Winter Wi33 sp
Winter W7 sp
Winter Wi65 gp

Items ordered generally arriv


lms.fandom.com/wiki/Bitter_Black https://forgottenrealms.fandom.com/wiki/Aurora%27s_Whole_Rea
Arabellan Dry • Berduskan Dark • Blood Wine • Clarry • Evermead • Fire Wine • Me
lms.fandom.com/wiki/Dragon%27s_Breath_Beer

lms.fandom.com/wiki/Golden_Sands_Brews
lms.fandom.com/wiki/Iriaeboran_North_Brew
lms.fandom.com/wiki/Luiren%27s_Best
lms.fandom.com/wiki/Old_One_Eye
lms.fandom.com/wiki/Shadowdark_ale
lms.fandom.com/wiki/Suzale
lms.fandom.com/wiki/Tanagyr%27s_Stout

Inn and Tavern


Bedding:
Blanket, 15 sp
Blanket, 26 sp
Blanket, s10 sp
Blanket, 2 gp
Comforter7 gp
Comforter, 4 gp
Comforter2 gp
Comforter5 gp
Coverlet 2 gp
Mattress,22 gp
Mattress,7 gp
Mattress,13 gp
Mattress,15 gp
Mattress,4 gp
Mattress,8 gp
Pillow, li 4 gp
Pillow, li 6 cp
Pillow, li 2 sp
Quilt, pla5 gp
Sheet, do8 sp
Sheet, si 5 sp
Cooking:
Bowls, po3 sp
Bowls, po5 sp
Bowls, po7 sp
Bowls, po2 sp
Bowls, wo1 sp
Bowls, wo3 sp
Bowls, wo5 sp
Bowls, w9 cp
Canister,7 sp
Canister,9 sp
Canister,13 sp
Cauldron10 gp
Cauldron22 gp
Cauldron32 gp
Chopping7 gp
Corkscre3 sp
Crocks, s3 gp
Crocks, s37 sp
Crocks, s43 sp
Crocks, s5 gp
Crocks, s2 gp
Cutting B10 sp
Drinking 2 sp
Drinking 10 sp
Fork, din 5 cp
Fork, dinn8 sp
Fork, roa1 sp
Icepick 5 cp
Jug, woo5 cp
Knife, bo4 sp
Knife, cl 8 sp
Knife, din5 cp
Knife, din8 sp
Knife, pa3 sp
Knife, pe2 sp
Knife, st 1 sp
Mug, bra9 cp
Mug, gla 10 cp
Mug, pew8 sp
Pan, bre 6 sp
Pan, cak 5 sp
Pan, pie 7 sp
Pitcher, 6 sp
Pitcher, 4 sp
Pitcher, 3 sp
Plate, po5 sp
Plate, st 3.5 sp
Plate, wo1 sp
Platter, p8 sp
Platter, 6 sp
Platter, 2 sp
Roasting 5 cp
Spoon, di5 cp
Spoon, di8 sp
Spoon, la5 sp
Spoon, so6 cp
Spoon, so9 sp
Spoon, st2 sp
Stein, br 1 sp
Stein, pe5 sp
Stein, sil 2 gp
Stein, st 15 sp
Tankard, 10 cp
Tankard,4.5 sp
Tankard, 15 sp
Tea pot 3 sp
Whetston2 sp
Wine gla 9 cp
Wine glas9 sp
Cleaning:
Broom 3 sp
Bucket, 53 sp
Bucket, 54 sp
Bucket, 57 sp

Bucket, 56 sp

Bucket, 51 sp

Feather d3 sp

Mop 9 cp

Soap 9 cp per bar


Washboa2 sp
Items ordered generally arriv
/Aurora%27s_Whole_Realms_Catalogue
Muggers Luck Seeker Newsprint M
S uggers Masked LorMuggers
Encounter CASTLE CITY OF DEAD DOCK FIELD NORTH SEA
Angry Mob 3 0 3 0 2 1
Assassination 1 2 1 2 2 2
Awakened Tree 0 2 0 0 0 2
Beer Tide 0 0 1 1 1 0
Beggar 0 0 2 3 0 0
Book Keeper 1 0 0 0 2 0
Book Thief 2 0 0 0 0 0
Broadsheet Reporter 2 2 2 2 2 2
Celebrating Hero 2 0 2 0 2 2
Chamber Pot 0 0 2 3 2 0
City Watch 3 3 2 0 2 3
Crashed Carriage 1 0 2 0 2 2
Cultists 0 3 0 0 0 0
Demon Worshipers 1 2 1 1 1 1
Drunken Troublemakers 0 0 2 3 2 1
Ensorcelled Child 1 2 1 2 1 1
Fallen Money Pouch 1 0 1 2 1 2
Festival Parade 3 3 2 2 2 2
Fleeing Cutpurse 2 0 2 2 2 2
Funeral 0 4 0 0 0 0
Gang War 0 2 2 3 2 0
Ghost 0 4 0 0 0 0
Gridlock 3 0 1 1 2 2
Griffon Cavalry 2 2 1 0 2 2
Groundskeeper 0 4 0 0 0 0
Guide 2 2 2 2 2 2
Guild War 1 2 1 2 2 1
Halfling Thief 1 0 1 2 1 1
Haywire Experiment 2 0 0 2 1 2
High Stakes Gamblers 1 2 2 2 1 1
Hue and Cry 3 0 2 4 2 2
Illegal Duel 2 3 1 0 1 3
Lost Pet 2 2 1 2 1 1
Luck Seeker 1 2 1 2 2 2
Magister 2 2 1 0 2 2
Masked Lord 2 0 0 0 2 3
Mistaken Identity 1 2 1 0 1 1
Muggers 0 3 2 3 2 0
Murder Victim 2 3 2 2 2 2
Newsprint Seller 2 2 2 1 2 2
Nimblewright 1 2 1 1 1 1
Noble and Retinue 3 2 0 0 2 3
Orc (with Pie) 0 1 2 1 0
Otyugh 0 0 0 2 0 0
Peddler 1 0 1 2 1 1
Pickpocket 2 2 2 2 1 1
Pilgrims 2 2 2 2 2 2
Plague Carrier 1 3 2 2 1 1
Rat Swarm 0 3 2 2 1 0
Refugees 0 0 2 2 2 0
Religious Procession 3 4 1 2 2 2
Robbery in Progress 2 0 2 2 1 2
Runaway Cart 2 0 2 2 2 1
Sea Spawn 0 0 2 0 0 0
Seer 2 2 2 2 2 2
Seized Ship 0 0 2 0 0 0
Sewer Backup 2 0 2 0 1 2
Ship Crimp 0 0 2 0 0 0
Sink Hole 1 0 1 0 1 1
Smugglers 0 0 2 2 2 0
Snake Oil Salesman 2 0 2 2 2 2
Solicitor 2 2 1 0 1 2
Strange Feelings 1 2 1 2 2 1
Street Performer 3 0 2 2 1 2
Street Race 2 0 2 1 2 2
Street Food Vendor 2 0 2 2 1 2
Stumbling Figure 1 2 2 2 2 1
Supernatural Mists 1 3 1 2 1 1
Tax Collectors 2 0 1 1 2 3
Traffic Warden 2 0 0 0 2 2
Undercover City Watch 3 2 1 2 1 4
Unearthed Evil 0 3 0 0 0 0
Unholy Invitation 1 2 1 1 1 2
Wanted Criminal 2 2 2 3 2 2
Wild Animal 2 2 1 2 1 2
100 100 99 100 100 99
Magister Luck Seeker
SOUTHERN TRADES Стовпець1 Стовпець2 Стовпець3 Стовпець4 Стовпець5
3 3 3 0 3 0 2
2
2 4 2 4 2 4
0
0 4 4 4 2 4
1 1
4 4 5 3 5
0
2 4 4 7 6 5
0
2 5 4 7 6 7
0
0 7 4 7 6 7
2
2 9 6 9 8 9
2
1 11 6 11 8 11
2
2 11 6 13 11 13
3 3 14 9 15 11 15
2 2 15 9 17 11 17
0 0 15 12 17 11 17
1 1 16 14 18 12 18
2 1 16 14 20 15 20
1 1 17 16 21 17 21
2 2 18 16 22 19 22
2 2 21 19 24 21 24
2 2 23 19 26 23 26
0 0 23 23 26 23 26
2 1 23 25 28 26 28
0 0 23 29 28 26 28
2 3 26 29 29 27 30
2 2 28 31 30 27 32
0 0 28 35 30 27 32
2 2 30 37 32 29 34
2 3 31 39 33 31 36
1 1 32 39 34 33 37
0 0 34 39 34 35 38
1 1 35 41 36 37 39
2 2 38 41 38 41 41
2 1 40 44 39 41 42
1 1 42 46 40 43 43
2 2 43 48 41 45 45
2 2 45 50 42 45 47
2 1 47 50 42 45 49
1 1 48 52 43 45 50
1 2 48 55 45 48 52
2 2 50 58 47 50 54
2 2 52 60 49 51 56
1 1 53 62 50 52 57
2 2 56 64 50 52 59
0 1 56 64 51 54 60
0 0 56 64 51 56 60
1 1 57 64 52 58 61
2 2 59 66 54 60 62
2 1 61 68 56 62 64
1 1 62 71 58 64 65
0 1 62 74 60 66 66
0 1 62 74 62 68 68
2 1 65 78 63 70 70
2 2 67 78 65 72 71
2 2 69 78 67 74 73
0 0 69 78 69 74 73
2 1 71 80 71 76 75
0 0 71 80 73 76 75
2 1 73 80 75 76 76
1 0 73 80 77 76 76
1 1 74 80 78 76 77
2 3 74 80 80 78 79
1 2 76 80 82 80 81
2 1 78 82 83 80 82
1 2 79 84 84 82 84
2 2 82 84 86 84 85
2 0 84 84 88 85 87
2 2 86 84 90 87 88
1 1 87 86 92 89 90
1 1 88 89 93 91 91
2 2 90 89 94 92 93
2 1 92 89 94 92 95
2 1 95 91 95 94 96
0 0 95 94 95 94 96
1 1 96 96 96 95 97
1 2 98 98 98 98 99
1 2 100 100 99 100 100
100 100
Стовпець6 Стовпець7 Стовпець8 TABLE OF CONTENTS OF
1 3 3 THIS SHEET
3 5 5 coins
5 5 5
5 6 6 aurora's
5 6 8 hirelings
5 6 10 poisons
5 6 10 medici
7 8 12 goods
9 10 13 goods 2
9 12 15 taxes
12 15 18
14 17 20
14 17 20
15 18 21
16 20 22
17 21 23
19 23 25
21 25 27
23 27 29
23 27 29
23 29 30
23 29 30
25 31 33
27 33 35
27 33 35
29 35 37
30 37 40
31 38 41
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LANGUA
LANGUAGE language family language group ALPHABET / Script
Abyssal Infernal
Aglarondan Espruar
Akalan
Akürian
Alambit
Allesian
Alzhedo Thorass
Alzhno
Amaese 
Andt
Authalan Dethek
Azuposi
Bavanese 
Bertanese 
Bothii Thorass
Celestial Celestial
Chessentan Thorass
Chondathan Thorass

Chultan Iokharic
Common Thorass

Cosh Thorass
Daelic
Damaran Dethek
Dambrathan Espruar
Deep Speech Espruar
Draconic Iokharic
Drueidan Thorass, Espruar or Dethek
D'tarig
Duergan Dethek

Durpari  Thorass
Durpari-Shaar
Dwarvish Dethek
Easting
Elvish Elvish
Erakic
Galenan Dethek
Giant Dethek
Gnomish Dethek
Goblin Dethek / Thorass
Gurri
Halfling Thorass
Halruaan Iokharic
Han 
Illuskan Thorass
Infernal Infernal
Jannti
Jhaamdathan 
Koryo
Kozakuran
Kuong 
Kurit 
Lantanese Iokharic
Laothan 
Lidahan 
Maiden's Tongue: Dambrath Thorass
Maran
Midani Thorass
Mulhorandi Celestial
Mulhorandi (va Infernal
Naric
Nexalan Iokharic
Old Omuan
Orc Dethek
Payit
Primordial Dethek
Purang 
Rashemi  Thorass
Reghedjic 

Riftspeak Dethek
Serusan Aquan
Sespechian
Shaaran Dethek
Shadow Cant 
Shanatan Dethek
Shou Iokharic
Shou Chiang
Sossic
Sylvan Elvish
Tabotan 
Tashalan Dethek
Telpi
Tharian
Thayan
Thieves' Cant
Thorasta
Trade Tongue
Tuigan Thorass
Turmic Thorass
Tymantheran  Iokharic
Uloushinn 
Uluik Thorass
Ulutiun
Undercommo Espruar
Untheric Dethek
Yipyak (Kobol

Zhentarim Ar Thorass
Yuan-ti language
Drow 
Dark Speech
Wa-an
Thayan
Oigur
Gol-Kaa Dethek
Waelan
Griffons
1 червня 2017 р.
23:49

Elite Opponents

By Andy Collins

This column aims to provide DMs with

The Griffon: Paragon of Majestic Power

This month, our base creature is the gri

Griffons make fine mounts for those wi

This column presents five different griff

Celestial Griffon

Celestial griffons behave much like thei

Celestial griffons typically have a silvery

Celestial Griffon: CR 5; Large magical be

Skills and Feats: Hide -2, Jump +8, Liste

Pounce (Ex): If a celestial griffon dives u

Rake (Ex): Attack bonus +8 melee, dam


Smite Evil (Su): Once per day, a celestia

Fiendish Griffon

Evil to the core, the fiendish griffon is a

At the DM's discretion, a blackguard ca

Fiendish griffons often display streaks o

Fiendish Griffon: CR 5; Large magical be

Skills and Feats: Hide -2, Jump +8, Liste

Pounce (Ex): If a fiendish griffon dives u

Rake (Ex): Attack bonus +8 melee, dam

Smite Good (Su): Once per day, a fiendi

Half-Bronze Dragon/Half-Griffon

Bronze dragons and griffons have simila

A half-bronze-dragon/half-griffon make

Half-Bronze-Dragon/Half-Griffon: CR 6;

Skills and Feats: Hide +3, Jump +22, List

Breath Weapon (Su): Once per day, the

Pounce (Ex): If a half-bronze-dragon/ha

Rake (Ex): Attack bonus +12 melee, dam

Carrying Capacity: A light load for a half

Warbeast Griffon

Though griffons typically resist domesti


Warbeast Griffon: CR 5; Large magical b

Skills and Feats: Hide -2, Jump +9, Liste

Pounce (Ex): If a warbeast griffon dives

Rake (Ex): Attack bonus +10 melee, dam

Combative Mount (Ex): A rider on a wa

Carrying Capacity: A light load for a war

Huge Warbeast Griffon

The Huge warbeast griffon is usually tam

Huge Warbeast Griffon: CR 9; Huge ma

Skills and Feats: Hide -7, Jump +17, List

Pounce (Ex): If a Huge warbeast griffon

Rake (Ex): Attack bonus +27 melee, dam

Carrying Capacity: A light load for this H

About the Author

By day, Andy Collins works as a senior d

City Scenes 
1 червня 2017 р.
23:54

Random Encounters

By Skip Williams

Most of the time, cities are places wher


Goolstoc's Transport
In a fantasy city, creatures of all kinds m
The Sentinels of Wisdom
The intellectual and political life in any
Death from Below
Dangers can lurk anywhere, even on qu
Madame Phadra's Potions and Charms
There's an old saying that goes: "Let the
Watch Your Step
The city streets seem solid enough. Wh
About the Author
Skip Williams keeps busy with freelance

©1995-2008 Wizards of the Coast, Inc.,

Джерело: <http://archive.wizards.com
Random Encounters
City Scenes, Part 5
By Skip Williams

Watch Your Step


Most cities feature an extensive netwo
Sometimes, creatures dwelling under a
Not long ago, an umber hulk found its w
If the PCs come upon a sinkhole after it
Sinkhole Trap: CR 3; mechanical; locatio
When a sinkhole appears, characters in
The umber hulk responsible for the sink
Umber Hulk: hp 71, see Monster Manu
Bringing the Parts Together
When the PCs encounter the sinkhole,
Return to Main Page

©1995-2008 Wizards of the Coast, Inc.,

Джерело: <http://archive.wizards.com

Random Encounters
City Scenes, Part 4
By Skip Williams

Madame Phadra's Potions and Charms


Madame Phadra is a fixture in her midd
What her neighbors and customers do
On a typical day, Keir stays in the shop,
When strangers come to the door, Keir
While Keir holds the fort at the shop, St
So far, both ruses are working. Player c
Keir: Male human rogue 4; CR 4; Mediu
Skills and Feats: Appraise +7, Bluff +9, D
Sneak Attack (Ex): Keir deals 2d6 extra p
Evasion (Ex): If Keir is exposed to any eff
Trapfinding (Ex): Keir can find, disarm, o
Uncanny Dodge (Ex): Keir retains his De
Possessions:+1 studded leather armor, 
Stevan: Male half-elf expert 2/rogue 2;
Skills and Feats: Bluff +5, Climb +6, Dipl
Sneak Attack (Ex): Stevan deals 2d6 ext
Evasion (Ex): If Stevan is exposed to any
Half-Elf Traits: Steven has immunity to
Trapfinding (Ex): Stevan can find, disarm
Possessions: Masterwork studded leath
Bringing the Parts Together
Madame Phadra may have succumbed
Coming in Part 5 of City Scenes
Sometimes the world falls out from und
Return to Main Page

©1995-2008 Wizards of the Coast, Inc.,

Джерело: <http://archive.wizards.com

Random Encounters
City Scenes, Part 4
By Skip Williams

Madame Phadra's Potions and Charms


Madame Phadra is a fixture in her midd
What her neighbors and customers do
On a typical day, Keir stays in the shop,
When strangers come to the door, Keir
While Keir holds the fort at the shop, St
So far, both ruses are working. Player c
Keir: Male human rogue 4; CR 4; Mediu
Skills and Feats: Appraise +7, Bluff +9, D
Sneak Attack (Ex): Keir deals 2d6 extra p
Evasion (Ex): If Keir is exposed to any eff
Trapfinding (Ex): Keir can find, disarm, o
Uncanny Dodge (Ex): Keir retains his De
Possessions:+1 studded leather armor, 
Stevan: Male half-elf expert 2/rogue 2;
Skills and Feats: Bluff +5, Climb +6, Dipl
Sneak Attack (Ex): Stevan deals 2d6 ext
Evasion (Ex): If Stevan is exposed to any
Half-Elf Traits: Steven has immunity to
Trapfinding (Ex): Stevan can find, disarm
Possessions: Masterwork studded leath
Bringing the Parts Together
Madame Phadra may have succumbed
Coming in Part 5 of City Scenes
Sometimes the world falls out from und
Return to Main Page

©1995-2008 Wizards of the Coast, Inc.,

Джерело: <http://archive.wizards.com

Random Encounters
City Scenes, Part 3
By Skip Williams

Death from Below


Scavengers and hunters of all kinds floc
One creature that fits the roles of both
Assassin Jelly: CR 6; Medium ooze; HD 5
Skills and Feats: Climb +10, Hide +13, Li
Constitution Damage (Ex): After an assa
Improved Grab (Ex): To use this ability,
Paralysis (Ex): An assassin jelly's mouth
Camouflage (Ex): Even when it isn't hid
Ooze Traits: An assassin jelly is blind (bl
Assassin Jelly
Medium Ooze
Hit Dice: 5d10+25 (52 hp)
Initiative: +6
Speed: 30 ft., climb 30 ft.
Armor Class: 15 (+2 Dex, +3 natural), to
Base Attack/Grapple: +3/+5
Attack: Tentacle +5 melee (1d6+3)
Full Attack: Tentacle +5 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution damage, im
Special Qualities: Blindsight 60 ft., camo
Saves: Fort +6, Ref +3, Will +3
Abilities: Str 15, Dex 15, Con 20, Int 10,
Skills: Climb +10, Hide +13, Listen +13, M
Feats: Improved Initiative, Track
Environment: Any warm or temperate l
Organization: Solitary
Challenge Rating: 6
Treasure: 1/10th coins, 50% goods, 50%
Alignment: Always neutral
Advancement: 6-10 HD (Medium); 11-1
What seemed to be just a wet spot on t
A relative of the gray ooze and ochre je
Unlike most other oozes, an assassin je
Although intelligent enough to speak, a
Combat
An assassin jelly's underside contains h
An assassin jelly prefers to stalk lone pr
Constitution Damage (Ex): After an assa
Improved Grab (Ex): To use this ability,
Paralysis (Ex): An assassin's jelly's mout
Camouflage (Ex): Even when it isn't hid
Hide in Plain Sight (Ex): An assassin jelly
Skills: An assassin jelly has a +8 racial bo
Bringing the Parts Together
The assassin jelly often lurks, out of sigh
Coming in Part 4 of City Scenes
Dare you trust the potions and charms
Return to Main Page

©1995-2008 Wizards of the Coast, Inc.,

Джерело: <http://archive.wizards.com

City Scenes, Part 1


1 червня 2017 р.
23:55

Random Encounters

By Skip Williams

Goolstoc's Transport
Goolstoc's is one of several freight com
Not long ago, when Oyin's tribe began r
Oyin's wheelbarrow is roughly 5 feet w
Oyin works on the city's streets from da
Never particularly ferocious, Oyin has c
Oyin Horsetail: Male ogre barbarian 2;
Skills and Feats: Climb +8, Handle Anim
Rage (Ex): Once per day, Oyin can enter
Possessions: Leather armor, sap, gaunt
Cats (1-2): hp 2 each, see Monster Man
Dogs (1-2): hp 6 each, see Monster Man
Lockbox: 1 in. thick; hardness 8; hp 30;
Bringing the Parts Together
Because Oyin ranges all over the city, th
Coming in Part 2 of City Scenes
Philosophers of any ilk often can cause
Return to Main Page
©1995-2008 Wizards of the Coast, Inc.,

Джерело: <http://archive.wizards.com

City Scenes, Part 2


1 червня 2017 р.
23:56

Random Encounters

By Skip Williams

The Sentinels of Wisdom


Anyone who becomes familiar with the
The local temple of Erythnul is behind t
While the Sentinels may confront the P
The Sentinels of Wisdom dress in dark-
Sentinels of Wisdom: Male and female
Skills and Feats: Bluff +6, Climb +7, Con
Cleric Spells Prepared (caster level 4th)
*: Domain spell. Deity: Erythnul. Domai
Possessions: Masterwork studded leath
Bringing the Parts Together
The Sentinels of Wisdom might appear
Coming in Part 3 of City Scenes
A silent, but deadly, killer stalks its prey
Return to Main Page

©1995-2008 Wizards of the Coast, Inc.,

Джерело: <http://archive.wizards.com

Home and Hearth


3 грудня 2016 р.
6:08

Wood elves make their homes in grace


Orc-infested mountain ranges, troll-hau
Government
The most common forms of governmen
Since the nobles or great merchants are
Strong thrones may be rare, but they d
Civil warfare in the mercantile city-state
City and Countryside
In the Heartlands, a very basic division
In most lands, nine people live in the co
Rural Life
In painting a picture of the average Fae
In some lands the common farmer is a
The common farmer's home is within a
A local lord guards the common farmer
City Life
Typical townsfolk or city-dwellers are sk
The city-dweller lives in a wood or ston
In some cities he may be required to jo
He purchases food from the city's mark
A city of any size is probably protected
Wealth And Privilege
Just as nine out of ten Faerûnians live in
In many lands, common-born people ar
The typical noble is a rural baronet or lo
Class and Station
As Cormyr's recent troubles prove, the
To fend off these dangers, most realms
The Peasantry
As previously noted, common farmers a
Most Heartlands peasants are not boun
In frontier regions such as the Western
Tradesfolk and Merchants
A step above the common peasantry, s
The wealthiest merchants are virtually
Clergy
Existing alongside the feudal relationsh
Many of Faerûn's temples are implacab
Low Nobility
Descended. from warriors who won lan
Low nobles hold court to settle dispute
A new breed of low noble is rising in pr
Knights, lords, baronets, and barons are
High Nobility
Frequently related by blood or marriag
High nobles hear disputes that lower no
The high counselors of a kingdom or re
Counts, viscounts, dukes, earls, and ma
Titles and Forms of Address
Most realms across Faerûn have some
Position
Commoner
Knight, Officer
Mayor. Warden, Commander, Senescha
Baron, Count
Duke, Viscount, Marquis
Grand Duke, Prince,
King, Queen, Archduke
General titles for nobility of uncertain r
In general Heartlands usage, if the head
Various Faerûnian professions and race
Families
As a rule, adventurers do dot choose to
The Heartlands of Faerûn are generally
Marriage
In almost every society, human and non
Among nobles, arranged marriages are
Children
Children are regarded as a blessing and
In parts of Faerûn, particularly in rural a
Ironically, children from nomadic and "
Old Age
Common laborers, farmers, and peasan
Learning
Formal schooling is the exception rathe
Most people learn to read and write fro
True scholarly learning is the preserve o
Adventurers
Any heroic adventurer breaks many of
By definition, adventurers are well arm
Adventurer Companies
Groups of adventurers sometimes form
Chartered adventurers are considered o
Adventurers In Society
Most residents of the Dales, Cormyr, th
An adventurer willing so ally himself wi
The Concerns of the Mighty
There comes a time when every studen
I've heard that cry so many times. Now
First, it is not at all certain that those of
Second, the wise amongst us know tha
Third: Few folk can agree on what is rig
Point the fourth: Big changes can seldo
Finally: D'ye think we "mighty ones" are
Right. Any more silly questions?
- Elminster of Shadowdale
Language
Common language and culture defines
The oldest languages spoken in Faerûn
The Common Tongue
All speaking peoples, including the hum
The great advantage of Common, of co
Alphabets
The human and humanoid languages o
A scribe whose name is lost to history in
Espruar is the moon elven alphabet. It w
Dethek is the dwarven runic script. Dwa

Джерело: <http://www.realmshelps.ne

Borders and Land-Law


24 січня 2017 р.
22:07

By Ed Greenwood

Queen Filfaeril stepped out of the blue

Something in her voice made King Azou

Filfaeril was standing on a knoll cloaked

She was standing very still, looking dow

Filfaeril looked at him wordlessly.

"A Tun border marker," he explained --

All across the Realms -- even in wild cou

Knowing those laws, or who makes the

It would take many exhausting years of

Generally speaking, formal land-law exi

Due to the sheer weariness of constant

Here, "custom" means the habits of gen

Faerûnian rules of the road aren't conc

These rules of the road can be reduced

Some lands and independent cities hav

Borders between neighbors may be sett


Generally, an undefended border is, ov

Some cities and even realms (particular

Folk far from home are warned to learn

In our next column we'll meet the Lost

13 червня 2017 р.
7:03

Elven Names
By Steven Sypa

Male

Abadda
Adresin
Aermhar
Agis
Ajaar
Albondiel
Alosrin
Andaerean
Aolis
Aravilar
Argus
Arlen
Aubric
Aumanas
Baerithryn
Belstram
Bialaer
Cameron
Chozzaster
Cohnal
Corym
Dakath
Darfin
Delsaran
Droth
Dyffros
Edwyrd
Eilauver
Elanjar
Eldaernth
Elenshaer
Elion
Elorshin
Emmyth
Eriladar
Erolith
Ettrian
Faahresc
Falael
Fflar
Filvendor
Flinar
Gaelin
Ganamede
Giilvas
Goronyyv
Haemir
Haldreithen
Halueth
Hatharal
Hubyr
Ilbryn
Ilitharath
Ilrune
Inialos
Iolrath
Ivósaar
Iyriklaunavan
Jassin
Jharak
Jonik
Kahvoerm
Keletheryl
Keryth
Khatar
Khuumal
Kivessin
Korrigash
Kuskyn
Lafarallin
Larrel
Leayonadas
Lianthorn
Lorsan
Lyari
Maendellyn
Malgath
Melandrach
Methild
Miilaethorn
Mlartlar
Montagor
Mourn
Myronthilar
Naeryndam
Nelaeryn
Nesterin
Nindrol
Norlorn
Nylian
Oenel
Olithir
Ondroth
Orndacil
Orym
Othorion
Paulorin
Pirphal
Pyrravym
Quastarte
Ralikanthae
Rauthomyr
Rennyn
Rhalyf
Rhistel
Riluaneth
Ruardh
Ruvaen
Ryfon
Saevel
Seanchai
Shael
Shaundyl
Siirist
Skalanis
Sudryl
Sythaeryn
Taeral
Tamnaeuth
Tannyll
Tarathiel
Tasar
Teirist
Thallan
Thurruvyn
Tordynnar
Triandal
Tyvollus
Seiveril
Sudryl
Tamnaeuth
Tolthe
Uldreiyn
Uthorim
Vander
Vesperr
Vhoori
Waernas
Wyn
Xalph
Xharlion
Ylyndar
Zandro
Zhoron
Female
Aelieyeeva
Ahrendaaria
Alaglossa
Alea
Alloralla
Alvaerele
Amaranthae
Amra
Anhaern
Aravae
Arnarra
Auluua
Ayaeqlarune
Bonnalurie
Cauladra
Chasianna
Cilivren
Daenalaia
Dathlue
Delshandra
Ecaeris
Elasha
Ellarian
Elvandaruil
Eshenesra
Esyae
Fieryat
Fox-at-Twilight
Gaylia
Gweyr
Hacathra
Halanaestra
Hhora
Iahalae
Ilmadia
Imizael
Imryll
Isciira
Jastra
Jhanandra
Ilyrana
Kaylessa
Keya
Laamtora
Lazziar
Lorelei
Maelyrra
Malruthiia
Meira
Meriel
Mnuvae
Mylaela
Nakiasha
Nanthee
Nuala
Nylaathria
Phantyni
Pollae
Raejiisa
Roanmara
Saelihn
Sariandi
Seldanna
Shadowmoon
Shalheira
Sheedra
Shialaevar
Shyllisyrr
Sorsasta
Syndra
Taenya
Talila
Teharissa
Thaola
Tira’allara
Tyllaetha,
Uschymna
Velaethaunyl
Vestele
Yaereene
Yghiilra
Yrneha
Yulmanda
Unknown Gender
Aloiene
Deryth
Hasterien
Lashrael
Surnames
Aelasar
Aeravansel
Alaenree
Alenuath
Aluianti
Amaratharr
Anuaer
Ashgrove
Aunglor
Berilan
Braegen
Brightwing
Camusiil
Chamaranthe
Craulnober
Dhorinshyl
Dracoseir
Duskmere
Elaéyadar
Elond
Erladden
Evanara
Eyriendor
Felinaun
Floshin
Goldenleaf
Haell
Haevaul
Iazymnal
Ildacer
Iliathorr
Irian
Iydril
Kelpor’ral
Kraok
Larethian
Le’Quella
Loceath
Melruth
Mistrivvin
Moondown
Moonsnow
Mrhulaedir
Narlbeth
Nhachashaal
Nightwing
Nightmeadow
Nolbrae
Oakwood
Ongluth
Ortauré
Presrae
Raryndur
Rhothomir
Rivvikyn
Selmer
Shaeremae
Shaurlanglar
Siltral
Silverspear
Soryn
Starglance
Stilmyst
Sultaasar
Symbaern
Tanagathor
Tassarion
Thea
Tornglara
Trueshot
Ulondarr
Vispasial
Windstar
Yhendorn

Джерело: <http://www.candlekeep.co
Shevarash
Power: Demigod
Title: The Black Archer, the Night Hunte
Alignment: CN
Worshipers: LG, NG, CG, LN, N, CN
Clerics: CG, CN
Symbol: Broken arrow above a teardrop
Domains: Chaos, Elf, Pride, Retribution,
Portfolio: crusades, hatred of the drow,
Favored weapon: The Black Bow (longb

BEYOND FEUDALISM: PART 2


14 серпня 2017 р.
9:17

D&D Alumni
By Shannon Appelcline - 06/06/2014
In 1985, the release of Oriental Advent

COMPOSITE WORLDS: 1987–1994


Though Oriental Adventures created an

The Known World was the first of TSR’s

A number of other analogue Earth cultu

Ed Greenwood’s Forgotten Realms beg

In 1988, TSR combined the non-Wester

Of course, both the Known World and t

Some of these books were different tak

NONFEUDAL SETTINGS: 1989–2000


The 2nd Edition era was a time of great

This began with Spelljammer (1989), w

Ravenloft: Realm of Terror (1990) simila

Of all of D&D’s widely variant settings o

Dark Sun (1991) was probably TSR’s mo

Al-Qadim (1992) was TSR’s third major

From the Ashes (1992) offered a new ta

Planescape (1994) was the last 2nd Editi


INTO THE 21ST CENTURY: 2000–PRESEN
In more recent days, D&D has largely re

However, Wizards of the Coast also con

Meanwhile, Wizards was also playing w

The first was a brand-new Oriental Adv

The second was an evocative and innov

Most importantly, it provided a new tak

CONCLUSION
Before 1985, D&D had only played with

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Dragon+ Issue 14

20 вересня 2017 р.
5:59

Smokepowder
EDIT
 SHARE

Smokepowder
Rules Information
Level
9th[1]
Value
25 gp[1]
Game Edition
3rd[1]
Smallwikipedialogo

Smokepowder was the Realms magical
History
Edit
The difference was in the composition o

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http://forgottenrealms.wikia.com/w
http://forgottenrealms.wikia.com/w
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 A transcendant tongue
EXOTICfrom which derives many languages' words
uncommon for concepts of good, purity, justic
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Chessenta REGIONAL common http://forgottenrealms.wikia.com/w
Central Faerun from the Sword CoasREGIONAL common http://forgottenrealms.wikia.com/w

Chult EXOTIC HUMAN common http://forgottenrealms.wikia.com/w


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The language of the druids in servic secret http://forgottenrealms.wikia.com/w
Damara, Vaasa REGIONAL common http://forgottenrealms.wikia.com/w
Dambrath REGIONAL common http://forgottenrealms.wikia.com/w
EXOTIC rare http://forgottenreal
EXOTIC uncommon http://forgottenreal
Espruar or Dethek The language ofTRADE
druidsLANGUAGES
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with natural and spiritual
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concepts, providing a termin
REGIONAL rare http://forgottenrealms.wikia.com/w
uncommon http://forgottenrealms.wikia.com/w

Durpar REGIONAL http://forgottenrealms.wikia.com/w


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STANDARD common http://forgottenrealm
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STANDARD common http://forgottenrealm
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STANDARD uncommon http://forgottenrealm
STANDARD common http://forgottenrealms.wikia.com/w
was the languageSTANDARD common http://forgottenreal
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STANDARD common http://forgottenrealm
Halruaa REGIONAL common http://forgottenrealms.wikia.com/w
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The North (The Savage Frontier) REGIONAL common http://forgottenrealms.wikia.com/w
EXOTIC rare
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Koryo
Kozakura
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dialect of the arctic dwarves who live north of the spine of the world
Lantan REGIONAL uncommon http://forgottenrealms.wikia.com/w
Malatra http://forgottenrealms.wikia.com/w
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The ceremonialTRADE LANGUAGES legendary http://forgottenrealms.wikia.com/w
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Zakhara, Bedine nomads of AnauroREGIONAL common http://forgottenrealms.wikia.com/w
Mulhorand REGIONAL common http://forgottenrealms.wikia.com/w
REGIONAL common
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Maztica REGIONAL common http://forgottenrealms.wikia.com/w
EXOTIC HUMAN legendary
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EXOTIC uncommon http://forgottenrealm
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Rashemen REGIONAL common http://forgottenrealms.wikia.com/w
Reghedmen http://forgottenrealms.wikia.com/w
(Icewind Dale
Barbarians)
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REGIONAL common http://forgottenrealms.wikia.com/w
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The Shaar REGIONAL common http://forgottenrealms.wikia.com/w
Originating wit TRADE LANGUAGES VERY RARE
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Shou Lung, T'u Lung, Ra-Khati, Tabot REGIONAL rare
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EXOTIC uncommon http://forgottenrealms.wikia.com/w
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Tashalar REGIONAL common http://forgottenrealms.wikia.com/w
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Thay
Thieves and othTRADE LANGUAGES VERY RARE http://forgottenrealms.wikia.com/w
Western Heartlands, Baldur's Gate
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Hordelands REGIONAL common http://forgottenrealms.wikia.com/w
Turmish REGIONAL common http://forgottenrealms.wikia.com/w
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Ice Hunters, Ulutiun language of thREGIONAL common http://forgottenrealms.wikia.com/w
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EXOTIC rare http://forgottenreal
Unther REGIONAL common http://forgottenrealms.wikia.com/w
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The secret tongTRADE LANGUAGES VERY RARE http://forgottenrealms.wikia.com/w


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legendary http://forgottenrealms.wikia.com/w
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Moonshae Isles
Extraplanar
Abyssal: Demons. A twisted, complex tongue whose words often have meanings bas
Celestial: Upper Planes. A transcendant tongue from which derives many languages'
Infernal: Devils. A vulgar, angry patois combining the worst of a thousand different t
Primordial: Elementals. An ur-language made up of the limited elemental dialects fo
Trade Tongues
Daelic: Druids (Moonshae). The language of the druids in service to the Earthmother
Drueidan: Druids. The language of druids concerns itself with natural and spiritual co
Maiden's Tongue: Dambrath (Priestesses of Loviatar). The ceremonial and secret ton
Ruathlek: Illusionists, Followers of Lliira, Nimbral. A language derived from Netheres
Shadow Cant: Shadow Thieves of Amn. Originating with the Northern language, this
Thieves' Cant: Thieves and other Underworld types. A language made up of slang, re
Zhentarim Argot: Zhentarim. The secret tongue of the Black Network. It is rarely spo
Dead Languages
These languages are truly dead - no mean feat in a world where folk might live hund
Arkian, Eshowan, Telfir: Chult. A trio of long-dead languages spoken in and around th
Auld Chessic/Alambic: Chessenta. An ancient language spoken around the area that
Auld Thorass: Early Humanity. The original spoken language of the alphabet of the sa
Auld Tharian: Moonsea (North and West). An ancient tongue spoken around the Mo
Elder Tongue: Dwarves. An ancient language held to be the ur-tongue of all dwarven
Halardrim: Rashemen. An ancient tongue spoken in the lands of Rashemen. Written
Han: Kara-Tur. Ancient language of the Han peoples, ancestors to the people of Kory
Hulgorkyn: Orcs. An ancient and now-dead language once used by orcs. Its nuances
Imaskari: X. X. Written in XXX.
Kadari: X. X. Written in XXX.
Loross: Netheril. The language of the nobility of ancient Netheril, a part of the Ulou l
Netherese: Netheril. The language of the ancient Netheril Empire, a part of the ancie
Noga: X. X. Written in XXX.
Rauran: X. X. Written in XXX.
Reian: X. X. Written in XXX.
Rengardt: Netheril. The language of the tribes who roamed the area that later becam
Roushoum: Imaskari Empire. Ancient language of the Imaskari people, whose ancien
Seldruin: Elves. An ancient magical language of the elven peoples, Seldruin was used
Thresk: Chessenta. Another pre-modern Chessentan language, between modern Che
Trusk: Illuskan Empire. The now-dead language of the Illuskan Empire in the North, a
X: X. X. Written in XXX.

Джерело: <http://oakthorne.net/wiki/index.php?title=Forgotten_Realms_Language

INNS AND TAVERNS


7 лютого 2017 р.
5:28

Inns are primarily places where a traveler can sleep for the night, stable one’s horses
Alehouses (taverns) are mainly places for drinking, sometimes with rentable private

The Realms has uncounted thousands of both inns and taverns. A small wayside sett
Taverns and inns often have stables, run by stablemasters who direct hostlers to ten
A wayside inn or tavern might buy, sell, and trade mounts and pack animals, but in c
In a small inn where one servant sees to ev¬erything for multiple rooms, that servan
An even larger inn will separate the warmers from those who deal with chamber pot
Typical superior tavern fare throughout Faerun consists of inexpensive drinks—such
Public Dining and Menus
In the Realms, the most popular everyday terms for “restaurant” are “feasthouse” a
The Chondathan word “skaethar” has crept into Common as formal usage, meaning
Small wayside inns and taverns that offer the only public dining in a town don’t both
paying for” in the eyes of most commoners and farmers in the Realms.
A larger settlement might have multiple places to eat but little true competition. For
Most feasthouses and feast halls inside inns and taverns are located where there’s t
Royalty, nobility, and wealthy social climbers have always regarded beautiful printed
A few establishments boast what we would recognize as coated-paper, multipanel fo
An old tradition around the shores of the Shin¬ing Sea—still seen in some places the

MIC Н МЛ КОМАКСК

wearing the menu, as a fore-and-aft stiffened fabric that fits close to the body. She s
WHAT’S TO EAT?
The bounty of the land and agriculture are watched over by Chauntea; however, no
The best food nowadays is never imbued with magic, after centuries of accumulated
Some jaded and wealthy nobles see enchanted food as exclusive, rare, and special b

claim it has a taste that more mundane food can never achieve; many lonely wizards
The backbone of many human diets is grain and meat. Most meat in the Realms is m
Handfoods
Snacks are popular in most places in the Realms, particularly in crowded, fast-paced
Here follows a far from complete list.
Hand Pies: Meat-and-gravy-filled, savory palm-sized pastries of an astonishing variet
Salted, Roasted Seeds: Especially pumpkin and loalurr (pistachios). Popular in the Ta
Wheels of Sharp Yellow Cheese: Some with ground nuts or diced olives inside, or lac
Raisins: Popular in the Heartlands and on the coast of the Sea of Fallen Stars. •
Date Cakes: Served as pressed, flat ovals. Popular in Calimshan and the Tashalar.
Fig Cakes: Served as pressed, flat ovals. Pop¬ular in Calimshan. 
Cranberry Cakes: Served as pressed, flat ovals. Popular in Sembia, the Vilhon, and Tu
Dried Apricots: Popular in the Tashalar, Lu- iren, Var, and Estagund.
Quince Sticks: Cakes of dried quince pressed together with various beetles and form
Honeydrops: Thumb-sized candies of honey mixed with an edible gum and spices to
Sugar Cakes: Like real-world petit-fours, sugar icing-drenched confections of baked c

Cherrybread: Like real-world fruitcake, vari¬ous diced fruits, marinated in spirits, bak
Blood-Drops: Beets sliced very thinly, fried in oil, and then dusted with salt and vario
Potato Cakes: Like real-world Irish wedge¬shaped griddle cakes.
There are many more, but almost all large mar¬kets during summer and autumn, ac
One appetizer popular in Sword Coast ports in the early 1300s DR that crept into Cor
HEARTH AND HOME 
a small human palm with a thin slice of sausage on top, and various sorts of herbs, sp
Talyths have been made fresh in Waterdeep, Neverwinter, Luskan, Mirabar, Elturel,
In winter, talyths can be premade and packed on ice, for later heating or reheating, t
Also popular as appetizers are sugar bladders. These are confections wrapped in pig
Some handfoods aren’t suitable as traveling fare, but others are prized by adventure

REGIONAL CUISINES
7 лютого 2017 р.
5:28

It could go without saying (but won’t) that differ¬ent nations and cities and areas an
Cuisine of the Cold North

It’s a very old joke to say that inhabitants of the Frozenfar eat whatever they can cat
The North is home to myriad hardy plants that survive years of successive hard freez
Yet in a region where ore hordes rise every few decades to scour the land of everyth
Cuisine of the Inner Sea North
Hunted game has always been prominent on the tables of all lands on the northern
Tantras has lots of fresh fish and eel shops and stands, and its streets often reek of c
Baeranths vary in price from 1 sp for six to 2 cp each, depending on the size and fres
Sarkul (smoked fish) is also popular in Tantras. The fish are caught in the Reach, imm
Locally, for some unknown reason, the very idea of fish pies is considered revolting.
Tantras has many taverns, but few dining halls or anything else similar to a restauran
Across the Inner Sea, the Akanamere supports local fisheries that bring in crabs, eels
The crabs are often called stone crabs for their mottled gray color and rounded shap
The flavor of the meat readily awakens when it is cooked with herbs and spices, bec
Along the Chessentan and northern Turmish coast, tall broadleaf reeds grow thickly,
Tetnyrian Cuisine
Tethyr is a verdant, long-settled country with many farms, and active fishing along it
Morningfeasts tend to be evenfeast leftovers, such as vegetables and scraps of meat
Runsuns began their existence as field meals for farm workers, consisting of a drink a
Evenfeast is the longest meal of the day, typi¬cally served after dark (when day work
At expensive inns and in grand houses, it is a large meal of multiple courses, includin

Locally, for some unknown reason, the very idea of fish pies is considered revolting.
Tantras has many taverns, but few dining halls or anything else similar to a restauran
Across the Inner Sea, the Akanamere supports local fisheries that bring in crabs, eels
The crabs are often called stone crabs for their mottled gray color and rounded shap
The flavor of the meat readily awakens when it is cooked with herbs and spices, bec
Along the Chessentan and northern Turmish coast, tall broadleaf reeds grow thickly,
Tetnyrian Cuisine
Tethyr is a verdant, long-settled country with many farms, and active fishing along it
Morningfeasts tend to be evenfeast leftovers, such as vegetables and scraps of meat
Runsuns began their existence as field meals for farm workers, consisting of a drink a
Evenfeast is the longest meal of the day, typi¬cally served after dark (when day work
At expensive inns and in grand houses, it is a large meal of multiple courses, includin

moose’s eating habits; lulleth, which is a thick stew made of either muskrat, shrew, v
Trail Food: Marruth (sometimes disparag¬ingly called root pies by dwarves and hum
Desserts: Mint jelly and tarts made of various berries, sweetened with a mash of ber
Drow Cuisine
The green wine of the drow is made from or¬bloren, an Underdark rock fungus, disti
Orbloren is an abundant, greenish vegetation that grows on moist rock walls. It is no
The distillate is captured in a cold metal hood- and-bowl affair above the boiling vess
If drunk earlier, it burns the tongue and throat.
If it is murky, adding just a few grains of salt will clear it. It keeps for years, unless bo
There are strong drow alcoholic drinks that use spider venom or secretions as ingred
Drow eat a wide variety of lichens stewed into soups, as well as Underdark worms, in
Gnome and Halfling Cuisine
Haflings tend to dwell among humans and often make their livings producing food fo
Halflings dominate the populations of two Heartlands locations, Secomber and Corm
In Corm Orp, local hin produce pottery from the rich local clays, and grapes in profus
export, and mixed food crops for local consump¬tion. Many goats and sheep are kep
Gnome cuisine is very like halfling cuisine, ex¬cept that gnomes tend to make savory
Dwarven Cuisine
Among humans, dwarves are known to be hearty eaters—especially of roasts that a
Down in their mines, dwarves always keep rock salt handy, and they lick salt from th
Dwarves won’t eat ore flesh unless they are starving. Ore blood in gravy, however, is

These days, by preference, dwarves are hearty meat eaters. Vegetables (except for r
A guilty secret among dwarves is their love for certain small cave-worms and earthw
FOOD FROM THE WILD
In most wilderland areas of the Realms, outside of an easy bowshot away from any c
For instance, in the Skull Gorge along the River Reaching in the Heartlands, wayfarer
Also prevalent in this area are dartflash, which are small-human-palm-sized, bony sil
to crunch and eat, though a human adult needs a helm-full pile of them to make a m
Lastly, mursk are quite common. Mursk are fat, slow-moving, green-brown fish that
Across the Heartlands, traethe (trqy-thh), a kind of wild radish, grows abundantly an
Humans dwelling near swamps tend to use lots of marsh plants for cooking and alch
Finding fresh, clean drinkable water near a marsh isn’t always easy. However, if one
Masters of the Marsh
Lizardfolk dwelling in most marshlands will trade warily with other races, if they are
a.

home area, they know the land very well, and tend to be cunning.
Lizardfolk can set snares, flush out prey by working in well-organized hunting bands,
Some lizardfolk know what diets and marsh substances smeared on the skins of snak

DRINKS OF CHOICE
7 лютого 2017 р.
5:29

On a daily basis, most Faerunians drink water, grass broth (a salty soup made by boil
Coffee

Known as kaeth or kaethae in the Realms, coffee is rare north of Calimshan and the
Its major sources are located south and east of Durpar, about halfway up the east sid
Sacks of beans from overseas are brought in to Baldur’s Gate and from there shippe

'-

These beans are large, soft (crumbly), and red¬dish brown.
The Bedine of Anauroch call coffee “qahwa” or just “qaw,” and they trade little in it.
. The beans from beyond Durpar are usually known as Thondur’s, after a now-decea

of his habit of establishing hundreds of secret caches, all over Faerun. After he was p
Although the coffee beverages of the Realms vary from place to place, they’re all de
HEARTH AND HOME


crates for wagon travel or barge trips, but they are tossed loose into ship hulls, so th
Coffee is drunk black in Calimshan and the Tashalar, its taste often altered with dried
Tankards are usually used for coffee drink¬ing in northerly places, but in southern pl
Coffee is prepared and consumed in a variety of ways in Faerun, from a thick black n
rpi
lea
Unlike with coffee, few teas in the Realms are shipped far, or sold for high prices. Ho
This limited commerce in tea doesn’t occur because tea isn’t popular or well though
Most crofters and other country folk view tea as something they (or their children) g
Most teas are made by pouring boiling water onto a container full of leaves, and the
Tea is always drunk clear, never with milk. However, murky brews from powdered le
Except for places that have docking or gate- entry fees levied by the conveyance (a w
Beer
Like teas, beer is made locally all over the Realms, and the flavor and appearance of
In beer making and drinking, the Heartlands city of Berdusk is typical of many locales
These ales, called goldens, are wheat beers sweetened with honey and flavored with

Annasker: Named for the family who first made it, annasker is a sparkling, pinkish pa
Belbuck: A halfling-brewed beer, and by far the most popular, belbuck is sweet and a
Darndarr: A sandy or nutty flavored beer, darndarr goes silkily well with both seared
Helmatoss: A sweet, oily, clear pale ale, hel- matoss sits heavily on the stomach. Som
Zeskorr: A dark brown pale ale, zeskorr tastes of salt and, some say, fish; others just
Cider
More popular than beer in many places, cider can be sweet and nonalcoholic or hard
Wine
Faerunian wines range from opaque, glossy black to clear and nigh-colorless, from su
Elves, and to a lesser extent half-elves, can consume large amounts of wine without
Whereas beer kegs are intended to be tapped with a bung or a spigot and slowly em
Stronger Drink
All hard liquor is known in the Realms, and fa¬vored by dwarves, gnomes, and goblin
Increasingly, among humans, spirits aren’t drunk straight, but are mixed with other d
Generally, in the warmer climes, and as far north as Amn, intoxicating drinks are blen
That said, from Westgate northward, and Beregost northward on the Sword Coast, m
The first group of warmed drinks includes zzar (Waterdhavian fortified wine) and wh
The second group of warmed drinks includes those that approach the elaborate reci

THE LATEST FASHION


7 лютого 2017 р.
5:29

Most folk in the Realms are wealthy enough to have extensive wardrobes, and do no
Any city or market town will have seamstresses who alter garments, cut down clothi

Everyday Wear
Cloaks and Daggers
Clothing with Style
Hair Fashion
In the Heartlands, the majority of men have facial hair, in a wide variety of styles, th
In general, eastern and southern men in the Realms tend to shave their chins bare a
Many minor magics and truly effective (if ex¬pensive) ointments exist for altering ha
Skilled barbers (as opposed to hairdressers) are rarer than they might be, principally
The presence or absence of beards and their styles in the Realms is not linked to clas

GUILDS
7 лютого 2017 р.
5:30

The official trade organizations collectively known as guilds are by nature specific to
Shelves of books could be written detailing the deeds, internal intrigues, and unfoldi

Most guilds have heraldry, badges, and col¬ored wax seals of inspection they stamp
Suzail, the capital of Cormyr, is home to a smaller number of guilds than Waterdeep
Guilds in Cormyr have far less power and wealth than in Waterdeep, and are far frie

Hilp but minus Marsember). Thanks to the re¬bellious histories of Arabel and Marse
Guilds in Cormyr perform the following func¬tions, for the benefit of themselves and
1.        They publicize rosters of their members in good standing, intimating that all d
2.        They agree on approved glues, finishes, and other materials. Sometimes, guild
3.        They provide warehousing or materials stor¬age facilities for members. Most
4.        They maintain, with the agreement of the royal court, precise and public defin
5.        They support indigent retired guild mem¬bers, usually by a monthly measure
6.        They offer money changing and money¬lending services to members in need
7.        They provide guild members as observers when caravans arrive for fairs at Jes
Guilds in Cormyr also unofficially perform a lot of other functions, from investing me
All guilds lobby against competing outlander peddlers and ship captains who don’t a
Almost every guild charges membership fees—and its apprentices or would-be mem
investigate all complaints regarding apprentices or probationary members facing un
Almost every guild tries to control the profes¬sional behavior of its members in som
To form a guild, its proponents must first suc¬cessfully petition the Crown. A royal ch
Two marks of censure against any guild means an automatic War Wizard investigatio
Illegal Guilds
Every civilized realm has so-called or self-styled guilds everyone knows about that ar
In the case of Cormyr, these outlaw guilds in¬clude the infamous Fire Knives and an
inevitably crushed by the War Wizards and the Highknights but often re-founded. Su
Craft Guilds
Apart from the grand, official high guilds of Cor¬myr, small, local craft guilds are foun
A craft guild is a collective of all the various crafters and shopkeepers in a particular
Craft guilds tend to have high-sounding names such as the Benevolent Muster of Me
The chief benefits of both the craft guilds and the high guilds are social. Members ca

Information of this last sort opens up alternative employment opportunities for skille
These true Cormyrean craft fraternities—that is, organizations of workers largely eng
The hitherto-flourishing Bricklayers Guild, for instance, no longer exists because it be
Cormyr’s guilds traditionally held little po¬litical power, but were “feeling their braw
The Guilds of Cormyr currently recognized in the Forest Kingdom are detailed below
Sculptors and Masons Guild: Controls stonework, statuary, quarrying, plastering, mu
it is also steadfastly loyal to the Obarskyrs for their striving to maintain a fair and pro
Guild of Carpenters and Joiners: Controls wood cutting, curing, staining, furniture ma
Armorers Guild: Controls armor- and weapon-making, plus the making of tempered
Guild of Coachlars, Carriers, Waymen, and Locksters: Controls wagon makers and wa
drovers), carters (those who operate local delivery wagons), and draymen (deliverer
Truebreeds Guild: Controls trade in horses, oxen, sheep, cattle, guard dogs, and shee
beast to be added to another. Or, more simply, they’d never try to “make monsters.
Seafarers Guild: Includes sailors, captains, fleet owners, navigators, mapmakers, rop
Vintners and Falconers Guild: Controls fal¬conry, raptor breeding and trading, wine m
Brewers and Cheesemakers Guild: Made up of brewers, spirits blenders and importe
Roofers, Thatchers, and Glaziers Guild: Made up of roofers, slate masons, shingle cu
Tanners and Leatherers Guild: Composed of tanners, leather dyers, glovers, corviser
Guild of Weavers and Coopers: Made up of coopers, weavers, textile dyers, garment
Guild of Naturalists: Controls medicinal, edible, lubricant, dye-source, and craft-wort

The current Naturalists Guild is more of a debating society than anything else.
mn aims to provide DMs with interesting opponents to pit against the PCs in their campaigns. Building off of a simple base -- typically a

n: Paragon of Majestic Power

h, our base creature is the griffon, an aggressive magical beast that combines the physical traits of lions and eagles. Because these fer

make fine mounts for those willing to spend the time and money needed to train them. In addition, they are intelligent enough to serve

mn presents five different griffon variants, ranging from CR 5 to CR 9. The description of each griffon offers basic information on using i

griffons behave much like their terrestrial cousins do. Although they are dedicated to the cause of good, they demonstrate the same ag

griffons typically have a silvery tinge to their wings and a proud, arrogant tilt to their heads.

Griffon: CR 5; Large magical beast (extraplanar); HD 7d10+21; hp 59; Init +2; Spd 30 ft., fly 80 ft. (average); AC 17, touch 11, flat-footed

Feats: Hide -2, Jump +8, Listen +6, Spot +10; Iron Will, Multiattack, Weapon Focus (bite).

x): If a celestial griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Attack bonus +8 melee, damage 1d6+2.


(Su): Once per day, a celestial griffon can make a normal melee attack to deal 7 points of extra damage against an evil foe.

e core, the fiendish griffon is a vicious and rapacious predator that displays uncommon savagery in battle. Fiendish griffons often find se

M's discretion, a blackguard can gain a fiendish griffon for his fiendish servant. Treat the blackguard's character level as 5 lower than no

griffons often display streaks of red or black in their wings.

Griffon: CR 5; Large magical beast (extraplanar); HD 7d10+21; hp 59; Init +2; Spd 30 ft., fly 80 ft. (average); AC 17, touch 11, flat-footed

Feats: Hide -2, Jump +8, Listen +6, Spot +10; Iron Will, Multiattack, Weapon Focus (bite).

x): If a fiendish griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Attack bonus +8 melee, damage 1d6+2.

od (Su): Once per day, a fiendish griffon can make a normal melee attack to deal 7 points of extra damage against a good foe.

ze Dragon/Half-Griffon

agons and griffons have similar terrain entries, and they often share the same territory -- though not always on a friendly basis. Typica

onze-dragon/half-griffon makes a fine cohort for a good-aligned character -- particularly with the Dragon Cohort feat from the Dracono

ze-Dragon/Half-Griffon: CR 6; Large dragon; HD 7d12+28; hp 73; Init +2; Spd 30 ft., fly 80 ft. (average); AC 21, touch 11, flat-footed 19;

Feats: Hide +3, Jump +22, Listen +11, Spot +15; Iron Will, Multiattack, Weapon Focus (bite).

eapon (Su): Once per day, the half-bronze-dragon/half-griffon can breathe a 60-foot line of lightning. Every creature in the area takes 6

x): If a half-bronze-dragon/half-griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Attack bonus +12 melee, damage 1d6+4.

Capacity: A light load for a half-bronze-dragon/half-griffon is up to 620 pounds; a medium load, 621-1,840 pounds; and a heavy load, 1,

riffons typically resist domestication, a war-trained griffon can be a truly formidable mount. The warbeast template (from Monster Ma
Griffon: CR 5; Large magical beast; HD 8d10+32; hp 76; Init +2; Spd 40 ft., fly 90 ft. (average); AC 17, touch 11, flat-footed 15; Base Atk

Feats: Hide -2, Jump +9, Listen +8, Spot +13; Iron Will, Multiattack, Weapon Focus (bite).

x): If a warbeast griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Attack bonus +10 melee, damage 1d6+2.

e Mount (Ex): A rider on a warbeast griffon gets a +2 circumstance bonus on all Ride checks. A warbeast griffon is proficient with light,

Capacity: A light load for a warbeast griffon is up to 460 pounds; a medium load, 461-920 pounds; and a heavy load, 921-1,380 pounds

rbeast Griffon

warbeast griffon is usually tamed and ridden by hill and stone giants. It is much too powerful to serve as a special mount or cohort.

rbeast Griffon: CR 9; Huge magical beast; HD 22d10+132; hp 253; Init +1; Spd 40 ft., fly 90 ft. (average); AC 19, touch 9, flat-footed 18; B

Feats: Hide -7, Jump +17, Listen +4, Spot +27; Flyby Attack, Improved Natural Armor, Improved Natural Attack (bite), Improved Natura

x): If a Huge warbeast griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Attack bonus +27 melee, damage 1d6+4.

Capacity: A light load for this Huge griffon is up to 2,800 pounds; a medium load, 2,801-5,600 pounds; and a heavy load, 5,601-8,400 po

ndy Collins works as a senior designer in the Roleplaying R&D department at Wizards of the Coast, Inc. His credits include the Player's H

he time, cities are places where player characters rest, recover, and re-equip between adventures, but any city offers endless possibiliti

sy city, creatures of all kinds mix and sights that country folk might consider strange or downright frightening merit only a glance from
nels of Wisdom
ectual and political life in any city thrives when its citizens can freely discuss matters of public importance and have their say in matters

an lurk anywhere, even on quite city streets.


Phadra's Potions and Charms
n old saying that goes: "Let the buyer beware." That's very good advice, especially when you're new to a city or town.

treets seem solid enough. When they collapse, havoc ensues, but the real dangers lie beneath.

ams keeps busy with freelance projects for several different game companies and has just completed an 18-year run as the Sage of  Dra

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: <http://archive.wizards.com/default.asp?x=dnd/re/20040909x&pf=true>

s feature an extensive network of underground tunnels in the form of sewers, freight tunnels, hidden temples, catacombs, and hidden
es, creatures dwelling under a city might attempt to dig new tunnels of their own, and this excavating can have disastrous consequence
ago, an umber hulk found its way under the city. It has been preying on the denizens of the undercity, but its delvings have seriously un
come upon a sinkhole after it has appeared, it's just a hole in the ground. However, what happens when a sinkhole collapses under th
Trap: CR 3; mechanical; location trigger; no reset; DC 18 Reflex save avoids; 30 ft. deep (3d6, fall +1d6 falling debris); multiple targets (a
nkhole appears, characters in the radius can attempt Reflex saves to avoid falling in. Creatures that make successful saves move to the
er hulk responsible for the sinkholes tends to hang around the sinkholes, looking for prey. When a new hole forms, the monster races t
ulk: hp 71, see Monster Manual, page 249.
he Parts Together
PCs encounter the sinkhole, a few philosophers with clubs (see Part Two) in the vicinity may try to blame the PCs for the incident. Oyi

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: <http://archive.wizards.com/default.asp?x=dnd/re/20040930a&pf=true>

Phadra's Potions and Charms


Phadra is a fixture in her middle-class neighborhood. She serves as the local wise woman. Phadra finds lost objects, offers herbal medi
neighbors and customers do not know is that Madame Phadra has vanished recently (more about that later). Madame Phadra does bu
cal day, Keir stays in the shop, behind a locked door. When locals who know Phadra well come by, Keir poses as Klinda, Phadra's grandn
angers come to the door, Keir poses as Phadra herself and sells small items that he has treated with Nystul's magic aura spells. He stick
r holds the fort at the shop, Stevan is out trying to drum up business. He plays the role of town crier, touting Phadra's wares up and do
th ruses are working. Player characters are most likely to encounter Stevan, who does his best to lure them to the shop to buy some b
e human rogue 4; CR 4; Medium humanoid; HD 4d6; hp 14; Init +2; Spd 30 ft.; AC 16, touch 12, flat-footed 16; Base Atk +3; Grp +4; Atk
Feats: Appraise +7, Bluff +9, Diplomacy +3, Disable Device +7, Disguise +10, Forgery +3, Hide +10, Intimidate +5, Listen +6, Move Silent
ack (Ex): Keir deals 2d6 extra points of damage on any successful attack against flat-footed or flanked targets, or against a target that h
Ex): If Keir is exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with
ng (Ex): Keir can find, disarm, or bypass traps with a DC of 20 or higher. He can use the Search skill to find, and the Disable Device skill t
Dodge (Ex): Keir retains his Dexterity bonus to Armor Class even when flat-footed or targeted by an unseen foe (he still loses his Dexte
ns:+1 studded leather armor, masterwork dagger, masterwork shortbow with 20 arrows, wand of Nystul's magic aura (23 charges), wa
Male half-elf expert 2/rogue 2; CR 4; Medium humanoid; HD 4d6+4 plus 3; hp 21; Init +2; Spd 30 ft.; AC 15, touch 12, flat-footed 13; Bas
Feats: Bluff +5, Climb +6, Diplomacy +4, Disable Device +4, Escape Artist +7, Gather Information +2, Intimidate +2, Listen +8, Open Loc
ack (Ex): Stevan deals 2d6 extra points of damage on any successful attack against flat-footed or flanked targets, or against a target tha
Ex): If Stevan is exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage w
aits: Steven has immunity to magic sleep effects. For all effects related to race, he is considered an elf.
ng (Ex): Stevan can find, disarm, or bypass traps with a DC of 20 or higher. He can use the Search skill to find, and the Disable Device sk
ns: Masterwork studded leather armor, masterwork dagger, sling with 20 masterwork bullets, cloak of resistance +1, potion of sanctua
he Parts Together
Phadra may have succumbed to an attack from the assassin jelly (see Part 3). If the PCs get into a fight, Oyin Horsetail, the ogre from P
n Part 5 of City Scenes
es the world falls out from under you with no warning.

008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

: <http://archive.wizards.com/default.asp?x=dnd/re/20040923a&pf=true>

Phadra's Potions and Charms


Phadra is a fixture in her middle-class neighborhood. She serves as the local wise woman. Phadra finds lost objects, offers herbal medi
neighbors and customers do not know is that Madame Phadra has vanished recently (more about that later). Madame Phadra does bu
cal day, Keir stays in the shop, behind a locked door. When locals who know Phadra well come by, Keir poses as Klinda, Phadra's grandn
angers come to the door, Keir poses as Phadra herself and sells small items that he has treated with Nystul's magic aura spells. He stick
r holds the fort at the shop, Stevan is out trying to drum up business. He plays the role of town crier, touting Phadra's wares up and do
th ruses are working. Player characters are most likely to encounter Stevan, who does his best to lure them to the shop to buy some b
e human rogue 4; CR 4; Medium humanoid; HD 4d6; hp 14; Init +2; Spd 30 ft.; AC 16, touch 12, flat-footed 16; Base Atk +3; Grp +4; Atk
Feats: Appraise +7, Bluff +9, Diplomacy +3, Disable Device +7, Disguise +10, Forgery +3, Hide +10, Intimidate +5, Listen +6, Move Silent
ack (Ex): Keir deals 2d6 extra points of damage on any successful attack against flat-footed or flanked targets, or against a target that h
Ex): If Keir is exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with
ng (Ex): Keir can find, disarm, or bypass traps with a DC of 20 or higher. He can use the Search skill to find, and the Disable Device skill t
Dodge (Ex): Keir retains his Dexterity bonus to Armor Class even when flat-footed or targeted by an unseen foe (he still loses his Dexte
ns:+1 studded leather armor, masterwork dagger, masterwork shortbow with 20 arrows, wand of Nystul's magic aura (23 charges), wa
Male half-elf expert 2/rogue 2; CR 4; Medium humanoid; HD 4d6+4 plus 3; hp 21; Init +2; Spd 30 ft.; AC 15, touch 12, flat-footed 13; Bas
Feats: Bluff +5, Climb +6, Diplomacy +4, Disable Device +4, Escape Artist +7, Gather Information +2, Intimidate +2, Listen +8, Open Loc
ack (Ex): Stevan deals 2d6 extra points of damage on any successful attack against flat-footed or flanked targets, or against a target tha
Ex): If Stevan is exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage w
aits: Steven has immunity to magic sleep effects. For all effects related to race, he is considered an elf.
ng (Ex): Stevan can find, disarm, or bypass traps with a DC of 20 or higher. He can use the Search skill to find, and the Disable Device sk
ns: Masterwork studded leather armor, masterwork dagger, sling with 20 masterwork bullets, cloak of resistance +1, potion of sanctua
he Parts Together
Phadra may have succumbed to an attack from the assassin jelly (see Part 3). If the PCs get into a fight, Oyin Horsetail, the ogre from P
n Part 5 of City Scenes
es the world falls out from under you with no warning.

008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

: <http://archive.wizards.com/default.asp?x=dnd/re/20040923a&pf=true>

rs and hunters of all kinds flock to cities. There they find plenty of refuse and all manner of unwary prey. It helps if an urban predator o
ure that fits the roles of both scavenger and hunter is the rare and lethal assassin jelly. This particular specimen is typical of the specie
elly: CR 6; Medium ooze; HD 5d10+25; hp 52; Init +6; Spd 30 ft., climb 30 ft.; AC 15, touch 12, flat-footed 13; Base Atk +3; Grp +5; Atk o
Feats: Climb +10, Hide +13, Listen +13, Move Silently +6, Spot +13, Survival +5 (+13* when tracking by scent); Improved Initiative, Trac
on Damage (Ex): After an assassin jelly establishes a grappling hold on a living foe and it begins its turn with the foe in its grasp, its man
Grab (Ex): To use this ability, an assassin jelly must hit a foe the same size category as itself or smaller with its tentacle attack. It can th
Ex): An assassin jelly's mouths produce an anesthetic slime. A target hit by an assassin jelly's tentacle attack must succeed on a DC 17
ge (Ex): Even when it isn't hiding, it takes a DC 15 Spot check to notice an assassin jelly.
ts: An assassin jelly is blind (blindsight 60 feet) and immune to gaze attacks, visual effects, illusions, and other attack forms that rely on

5d10+25 (52 hp)

ft., climb 30 ft.


ass: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
ck/Grapple: +3/+5
entacle +5 melee (1d6+3)
k: Tentacle +5 melee (1d6+3)
ach: 5 ft./5 ft.
ttacks: Constitution damage, improved grab, paralysis
ualities: Blindsight 60 ft., camouflage, damage reduction 5/--, hide in plain sight, immunities (electricity, sonic, and mind effects), ooze
rt +6, Ref +3, Will +3
Str 15, Dex 15, Con 20, Int 10, Wis 14, Cha 1
mb +10, Hide +13, Listen +13, Move Silently +6, Spot +13, Survival +5 (+13 when tracking by scent)
proved Initiative, Track
ent: Any warm or temperate land
tion: Solitary

 1/10th coins, 50% goods, 50% items


t: Always neutral
ment: 6-10 HD (Medium); 11-15 HD (Large)
med to be just a wet spot on the wall is in fact a nearly transparent creature that slithers about like some great, repulsive amoeba.
of the gray ooze and ochre jelly, the assassin jelly is a cunning hunter, though it can survive on carrion or most other kinds of organic r
ost other oozes, an assassin jelly has an outer shell of clear, hard plates that protect its body, with a gelatinous core. The creature norm
intelligent enough to speak, an assassin jelly has no vocal apparatus, and it attempts to contact others telepathically when needed. It r
in jelly's underside contains hundreds and hundreds of tiny rasping mouths. The creature attacks by forming a snaking tentacle that it
in jelly prefers to stalk lone prey and ambush its victims while they sleep. From time to time one will follow an entire party to its lodgin
on Damage (Ex): After an assassin jelly establishes a grappling hold on a living foe and it begins its turn with the foe in its grasp, its man
Grab (Ex): To use this ability, an assassin jelly must hit a foe the same size category as itself or smaller with its tentacle attack. It can th
Ex): An assassin's jelly's mouths produce an anesthetic slime. A target hit by an assassin jelly's tentacle attack must succeed on a DC 17
ge (Ex): Even when it isn't hiding, it takes a Spot check (DC 15) to notice an assassin jelly.
ain Sight (Ex): An assassin jelly can attempt to hide even when being observed. If the jelly's Hide check result is less than 15, it still take
assassin jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A
he Parts Together
sin jelly often lurks, out of sight, near the location of any large-scale activity. Afterward, it picks a victim to follow home. The PCs might
n Part 4 of City Scenes
trust the potions and charms sold by Madame Phadra?

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: <http://archive.wizards.com/default.asp?x=dnd/re/20040916a&pf=true>

s is one of several freight companies operating in the city. Goolstoc's specializes in porters, stevedores, and sedan chair carriers. The m
ago, when Oyin's tribe began raiding the rural areas near the city, local military talent captured the entire tribe. At the time, Oyin had s
eelbarrow is roughly 5 feet wide, 5 feet long, and a 1 1/2 feet deep. It contains two folding seats that each can hold one Medium creat
ks on the city's streets from dawn until dusk, every day of the week. He's a hard worker who prides himself on his ability to quickly reac
ticularly ferocious, Oyin has come to enjoy his job, though he'd rather become an adventurer. (His current goal is to become a famous
etail: Male ogre barbarian 2; CR 5; Large giant; HD 4d8+8 plus 2d12+4; hp 43; Init +0; Spd 50 ft.; AC 16, touch 9, flat-footed 16; Base At
Feats: Climb +8, Handle Animal +1, Heal +3, Hide -4, Jump +15, Listen +5, Spot +5, Survival +5; Alertness, Iron Will, Self-Sufficient.
 Once per day, Oyin can enter a state of fierce rage that lasts for 7 rounds. The following changes are in effect as long as he rages: hp 5
ns: Leather armor, sap, gauntlets of ogre power +2, small locked box with 11-20 cp.
: hp 2 each, see Monster Manual page 270.
): hp 6 each, see Monster Manual page 271.
1 in. thick; hardness 8; hp 30; break DC 28, Open Lock DC 25.
he Parts Together
Oyin ranges all over the city, the PCs could meet him anywhere. He might be on hand to help them make a quick getaway from the mo
n Part 2 of City Scenes
ers of any ilk often can cause people to question some very touchy matters. Find out what happens when a group of them adds a mor
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: <http://archive.wizards.com/default.asp?x=dnd/re/20040909a&pf=true>

nels of Wisdom
ho becomes familiar with the city's street life may eventually encounter members of a group that calls itself the Sentinels of Wisdom.
temple of Erythnul is behind the Sentinels of Wisdom. So far the Sentinels have generated enough mayhem and confusion to satisfy th
Sentinels may confront the PCs, they're generally too chicken-hearted to harass an armed group. More likely than not, the PCs may co
nels of Wisdom dress in dark-colored academic robes that are loose and flowing enough the cover their studded leather armor, mornin
of Wisdom: Male and female human warrior 2/cleric 2; CR 3; Medium humanoid; HD 4d8+4; hp 22; Init +4; Spd 30 ft.; AC 13, touch 10
Feats: Bluff +6, Climb +7, Concentration +3, Disguise +3, Intimidate +8, Jump +3, Sense Motive +4; Improved Initiative, Persuasive, Wea
lls Prepared (caster level 4th): 0 -- cure minor wounds, detect magic, guidance, virtue; 1st -- cause fear (2, DC 14), disguise self*, shield
n spell. Deity: Erythnul. Domains: Evil (cast evil spells at +1 caster level), Trickery (Bluff, Disguise, Hide are class skills).
ns: Masterwork studded leather armor, masterwork morningstar, quarterstaff, sling with 50 bullets, cloak of resistance +1, 3 scrolls of
he Parts Together
nels of Wisdom might appear in conjunction with Part One, when they menace the ogre Oyin. The Sentinels accuse the ogre of being a
n Part 3 of City Scenes
ut deadly, killer stalks its prey. It follows its chosen target into the target's own home!

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es make their homes in graceful pavilions under the stars in forest clearings, rarely remaining in the same place for more than a day or
ed mountain ranges, troll-haunted wastelands, wild woods guarded by secretive and unfriendly fey creatures, and sheer distance divid

common forms of government in the Heartlands are feudal monarchies, generally found in the larger realms and more isolated lands,
nobles or great merchants are ruled only by their own consent, many Heartlands city-states and kingdoms are realms of weak central
rones may be rare, but they do exist. The Cormyr of King Azoun Obarskyr was a shining example of the good that can come of a strong
are in the mercantile city-states of the Inner Sea is rare, but the lords and princes who rule these small realms must contend with merc

artlands, a very basic division separates people into two distinct groups: townsfolk and rural folk. The dividing line is blurry at times - a
nds, nine people live in the countryside for every city-dweller. Large cities are hard to sustain, and in Faerûn's Heartlands, most people

g a picture of the average Faerûnian, an observer discovers that the most ordinary, unremarkable, and widespread representative of F
ands the common farmer is a peasant or a serf, denied the protection of law and considered the property of whichever lord holds the l
mon farmer's home is within a mile or so of a small village, where she can trade grain, vegetables, fruit, meat, milk, and eggs for locally
d guards the common farmer from bandits, brigands, and monsters. He is a minor noble whose keep or fortified manor house watche

wnsfolk or city-dwellers are skilled crafters of some kind. Large cities are home to numbers of unskilled laborers and small merchants o
weller lives in a wood or stone house, shingled with wooden shakes or slate, that sits shoulder-to-shoulder with its neighbors in great
ities he may be required to join great guilds of craftsfolk with similar skills, or risk imprisonment. In others, agents of the city's ruling po
ases food from the city's markets, which sometimes means that he is stuck with whatever fits within his budget. A prosperous man can
ny size is probably protected by a city wall, patrolled by the city watch, and garrisoned by a small army of the soldiers of the land. Ram

ne out of ten Faerûnians live in small villages and freeholds in the countryside, roughly nineteen out of twenty people are of common b
ands, common-born people are bound by law to defer to their betters, the lords and ladies of the nobility. Even if the law does not req
al noble is a rural baronet or lordling whose lands span only a few miles, ruling over a few hundred common folk in the king's name. Sh

r's recent troubles prove, the Heartlands of Faerûn are not always stable or safe. Incursions of monstrous hordes of orcs, ogres, or gian
ff these dangers, most realms of the Heartlands have developed an enlightened feudal system over centuries of strife and warfare. Lor

usly noted, common farmers and simple laborers make up most of the human population of Faerûn's kingdoms and cities. The lowest
rtlands peasants are not bound to the lands they work and owe no special allegiance to the lord who rules over them, other than obey
r regions such as the Western Heartlands, many common farmers own and work their own lands. These people are sometimes known
k and Merchants
ove the common peasantry, skilled craftsfolk and merchants generate wealth and prosperity for any city or town. The so-called middle
hiest merchants are virtually indistinguishable from mighty lords. Even if born from peasant stock, a merchant whose enterprises span

ongside the feudal relationship of a rural province or guild organization of a trading city, the powerful temples of Faerûn's deities para
Faerûn's temples are implacable enemies or bitter rivals. In most rural regions, folk tend to follow one or two deities who are particular

d. from warriors who won land to rule (or valuable hereditary positions with handsome stipends) in service to their homeland or king,
es hold court to settle disputes that occur on their land or under their responsibility, and are expected to try cases of low justice - just a
eed of low noble is rising in prosperous lands such as Sembia and Impiltur - the so-called merchant prince. A merchant establishes an e
ords, baronets, and barons are accounted low-landed nobles. Lord-mayors, sheriffs, commanders, wardens, and seneschals are low no

y related by blood or marriage to the ruling family, high nobles are those who are due allegiance from some number of low nobles. Un
es hear disputes that lower nobles cannot settle, and dispense justice for all but the most heinous of crimes. Like low nobles, they colle
counselors of a kingdom or realm are often accounted high nobles, even if they are not rewarded with lands. The stipends and royaltie
scounts, dukes, earls, and marquises are high-landed nobles. Lord-governors and high counselors are high-titled nobles. Grand dukes,
Forms of Address
ms across Faerûn have some form of nobility, and many also have ruling royalty. All have officials who sport titles, from a simple "Mas
Male
Goodman
Sir
arden, Commander, Seneschal Lord
Milord
count, Marquis High Lord
Highness
en, Archduke Majesty
tles for nobility of uncertain rank include "Zor/Zora" in Mulmaster, "Syl" in Calimshan, and "Saer" (for both genders) almost everywhe
l Heartlands usage, if the head of a noble house is "Lord Grayhill," his children are all "Saer [name] Grayhill." His widowed or aged pare
aerûnian professions and races have popular verbal greetings and farewells, but "Well met" for both is almost universal. Oloré ("oh-LO

adventurers do dot choose to begin families while they actively pursue their careers - lich lords and raging dragons tend to make a lot
lands of Faerûn are generally enlightened and liberal regarding gender roles. Women are as free as men to own property, run busines

every society, human and nonhuman, marriage ceremonies are celebrated with feasting, dancing, song, and, stories. The exact custom
obles, arranged marriages are not unusual, but very few commoners marry against their will. Marriages for love are far more common.

are regarded as a blessing and a treasure throughout the Heartlands. Large families are quite common, especially in relatively safe and
f Faerûn, particularly in rural areas dependent on agriculture, responsibilities and tasks come to children early. Children from urban are
children from nomadic and "savage" groups may enjoy the happiest childhood, since they're encouraged to develop the skills that wil

laborers, farmers, and peasants work until the day they die, unless they have strong and dependable children who can take over the fa

hooling is the exception rather than the rule in the Heartlands. Only the children of wealthy or highborn parents receive any real educ
ple learn to read and write from their parents or from clerics of Oghma or Deneir. Very few schools exist. Those that do are expensive,
larly learning is the preserve of sages, scribes, clerics, and wizards. The nonhuman races of Faerûn, particularly the elves, are a notable

c adventurer breaks many of the rules and norms associated with the feudal hierarchy. She is often the champion of the common folk
tion, adventurers are well armed and magically capable beings who are incredibly dangerous to their enemies . . . and not always health
er Companies
adventurers sometimes form communal associations that share treasure, responsibility, and risk. Adventuring companies stand a bett
d adventurers are considered officers of the realm they serve, with some powers of arrest and protection against the interference of lo
ers In Society
dents of the Dales, Cormyr, the Western Heartlands, and the North are well disposed toward adventurers of good heart. They know th
turer willing so ally himself with a lord whose attitudes and views coincide with his own gains a powerful patron and a place in society
erns of the Mighty
mes a time when every student and many a passing merchant, farmer, and king, too, demands the same answer of me: Why, O meddle
that cry so many times. Now hearken, once and for all, to my answers as to why the great and powerful don't fix Toril entire every da
not at all certain that those of us with the power or the inclination can even accomplish a tenth of the deed asked of us. The forces arr
he wise amongst us know that even gods can't foresee all the consequences of their actions - and all of us have seen far too many inst
w folk can agree on what is right, what should be done, and what the best end result would be. When ye consider a mighty stroke; be a
fourth: Big changes can seldom be effected by small actions. How much work does it take just to build one house? Rearrange one room
ye think we "mighty ones" are blind? Do we not watch each other, and guess at what each is doing, and reach out and do some little t
y more silly questions?
r of Shadowdale

language and culture defines a state just as much as borders, cities, and government do. Each major nonhuman race speaks its own la
t languages spoken in Faerûn are nonhuman in origin. Draconic, the speech of dragons, may be the oldest of all. Giant, Elven, and Dwa
mon Tongue
ng peoples, including the humans of various lands, possess a native tongue. In addition, all humans and many nonhumans speak Comm
advantage of Common, of course, is its prevalence. Everybody in the Heartlands speaks Common well enough to get by in any but the
an and humanoid languages of Faerûn make use of six sets of symbols for writing: Thorass, a human symbology; Espruar, a script inven
whose name is lost to history invented the set of symbols that make up the Thorass alphabet. Thorass is the direct ancestor of today's C
the moon elven alphabet. It was adopted by sun elves, drow, and the other elven peoples thousands of years ago. Its beautiful weavin
the dwarven runic script. Dwarves seldom write on that which can perish easily. They inscribe runes on metal sheets or carve in stone

: <http://www.realmshelps.net/faerun/lore/life/home.shtml>

nd Land-Law

faeril stepped out of the blue mists, blinked at what she beheld before her, and came to a sudden halt. "Lord husband mine -- Az? -- I t

g in her voice made King Azoun of Cormyr break into a run, drawing his sword as he came.

as standing on a knoll cloaked in lush ankle-deep greensward, grass so perfect it might have been a woven emerald carpet, that fell aw

tanding very still, looking down at something just in front of and below her. Azoun made haste to join her and stare at it too: an untidy

oked at him wordlessly.

rder marker," he explained -- and frowned. "I wonder why Vangey had occasion to come here?"

the Realms -- even in wild country humans deem "savage wilderlands" -- laws hold sway. They may not be human laws, or a written co

those laws, or who makes them for this stride or that, can be a challenge for any traveler. In most cases, knowing where one land and

ake many exhausting years of these columns to even begin to list such laws and unwritten rules, and the listing would be out of date e

speaking, formal land-law exists only in kingdoms and other organized countries. Everywhere else, "might makes right" or "what the l

e sheer weariness of constant enforcement (hunt, fight, and punish, every waking moment, even to address only observed infractions)

stom" means the habits of generations, that build over time into "the way things are done": the expectations of local inhabitants ("You

n rules of the road aren't concerned with traffic. People who move about in Faerûn (caravan merchants, peddlers, pilgrims, and envoys

es of the road can be reduced to this: You can charge fees for the use of your land, and you can fence off your land and guard it, with n

ds and independent cities have a system of written deeds (often kept at local lords' castles or at the nearest temple), some places have

etween neighbors may be settled through violence, or by means of documents and rules and solemn (church or Herald-witnessed) agr
, an undefended border is, over time, a lost border: Local power will arise and dominate affairs and true rulership will settle in the han

es and even realms (particularly among the small realms of the Border Kingdoms) cleave to a legal system wherein the ruler owns all la

om home are warned to learn local laws and customs before they pay for or sign anything -- or they may discover they own nothing at

xt column we'll meet the Lost Ship. Poor Azoun and Filfaeril.

Abarat
Aduce
Aesar
Aglanthol
Akhelbhen
Alinar
Althidon
Andrathath
Aquilan
Arbane
Arkhun
Arun
Aubron
Aumrauth
Belanor
Beluar
Braern
Chaalmyth
Chylnoth
Conall
Cymbiir
Dannyd
Darthoridan
Dhoelath
Druindar
Earynspieir
Edyrm
Elaethan
Elashor
Eldar
Elephon
Elkhazel
Elpaerae
Entrydal
Erlan
Eschallus
Euchoé
Faelar
Faoraar
Fhaornik
Filverel
Foxfire
Galaeron
Gantar
Giullio
Grathgor
Haladavar
Halflar
Halueve
Hiflanyl
Iefyr
Illianaro
Illithor
Ilthuryn
Injros
Itham
Ivran
Jandar
Jhaan
Jharym
Jorildyn
Kalaerede
Kelvhan
Kesefehon
Khidell
Khyrmn
Kiyuigh
Kroloth
Kymil
Lamruil
Lashul
Leojym
Llarm
Luirlan
Lyklor
Maeraddyth
Mardeiym
Melisander
Mhaenal
Miirphys
Mlossae
Morgan
Myrddin
Mythanthar
Napraeleon
Nelaeryn
Nevarth
Ninthalor
Nremyn
Nym
Ohmbryn
Onas
Onvyr
Ornthalas
Oslarelar
Paeral
Phaendar
Pleufan
Pywaln
Quynn
Ralnor
Rauvelore
Reptar
Rhangyl
Rhothomir
Rolim
Ruehar
Ruven
Ryul
Sakrattars
Seith
Shammath
Shevarash
Silvyr
Sontar
Sundamar
Taanyth
Taerntym
Tamsin
Tanseril
Taredd
Tassarion
Tenyajn
Thatoryl
Tiarshus
Toross
Triktappic
Saelethil
Sharian
Sythaeryn
Tanyl
Traeliorn
Uldreiyn
Vaalyun
Vartan
Vesryn
Vhoorhin
Wistari
Wyndelleu
Xanotter
Yalathanil
Ynloeth
Zaor
Zulae

Aelrue
Ahrendue
Alais
Alerathla
Allynna
Aluendalee
Amkissra
Anaharae
Anyllan
Arcaena
Artin
Aurae
Azariah
Braerindra
Chaenath
Chichlandra
Ciyradyl
Daratrine
Dathlue
Deularla
Edraele
Eldratha
Ellifain
Embrae
Essaerae
Faranni
Filaurel
Francessca
Gemstarzah
Gwynnestri
Halaema
Hamalitia
Holone
Ialantha
Ilyrana
Immianthe
Innovindil
Ithrythra
Jeardra
Jhaumrithe
Immianthe
Keerla
Khiipaera
Laerdya
Leilatha
Lydi’aleera
Maeralya
Mariona
Melarue
Merlara
Morgwais
Mylaerla
Nambra
Nanthleene
Nueleth
Ochyllyss
Phelorna
Puorlaas
Raerauntha
Ruavia
Saélihn
Sarya
Selussa
Shalana
Shandalar
Sheera
Shoulree
Sinnafain
Susklahava
Synnorha
Takari
Talindra
Teryani
Thasitalia
Tiriara
Ulelesse
Vaervenshalice
Velatha
Viansola
Yalanilue
Ygrainne
Yrthraethra
Z’Beryl

Corellon
Felarathael
Ievos
Sylleth

Aelorothi
Agayous
Alantar
Alerothi
Aluviirsaan
Amarthen
Argentaamn
Audark
Autumnfire
Bharaclaiev
Briarbosk
Caersaelk
Cathdeiryn
Clatharla
Crystalembers
Dlardrageth
Dree
Duthjuth
Elassidil
Eluarshee
Eroth
Eveningfall
Faerondaerl
Fellmirr
Fynnasla
Gourael
Haerlgent
Halavanthlarr
Ibryiil
Ildroun
Ilnatar
Irithyl
Jaglene
Keove
Laelithar
Laughingwater
Lharithlyn
Lightshiver
Meirityn
Mistwinter
Moonflower
Moonweather
Nacnar
Neirdre
Nhaéslal
Nihmedu
Nimesin
Nyamtharsar
Olortynnal
Orama
Oumryn
Q'Naepp,
Reithel
Rhuidhen
Runemaster
Selorn
Shaethe
Shraiee
Silverbow
Sinaran
Srinshee
Starglow
Straeth
Summerstars
Talandren
Tarnruth
Taurntyrith
Tlanbourn
Tornglara
Tsornyl
Ulongyr
Vyshaan
Windwalker
Yraueme

: <http://www.candlekeep.com/library/articles/elven_names.htm>

Black Archer, the Night Hunter, the Arrow Bringer

rs: LG, NG, CG, LN, N, CN

roken arrow above a teardrop


Chaos, Elf, Pride, Retribution, War, and Wrath
crusades, hatred of the drow, loss, and vengeance
weapon: The Black Bow (longbow)

FEUDALISM: PART 2

on Appelcline - 06/06/2014
he release of Oriental Adventures marked something totally new for D&D: a departure from the traditional medieval fantasies that ha

TE WORLDS: 1987–1994
riental Adventures created an entirely new fantasy setting that did not have a Western focus, it’d be a few years before TSR would go

n World was the first of TSR’s composite worlds, as envisioned in a series of Gazetteers (1987–1991) overseen by Bruce Heard. The Em

of other analogue Earth cultures appeared for the Known World in the years that followed. The Kingdom of Ierendi (1987) depicts a H

wood’s Forgotten Realms began publication a bit later in 1987. Though it has a stronger basis in feudal societies than the Known World

SR combined the non-Western setting of Oriental Adventures with its most successful composite setting. The result was Kara-Tur: The

, both the Known World and the Forgotten Realms were reflections of the ultimate composite world: Earth. D&D experimented with th

hese books were different takes on feudalism, and most of them had been covered in other forms in the Known World or the Forgotte

DAL SETTINGS: 1989–2000


dition era was a time of great experimentation for D&D. Many, many new settings were created, some of them reinterpreting the gen

n with Spelljammer (1989), which was D&D’s new take on the science fantasy genre. Monstrous races zoomed from world to world in

: Realm of Terror (1990) similarly expanded the horror setting of Ravenloft (1983) into an entire world. It introduces many different ev

&D’s widely variant settings of the 1990s, Ravenloft was supported for the longest, from 1990–1998. Even when the Ravenloft campai

(1991) was probably TSR’s most distinct campaign setting to date. It offered a very primitive, survival-oriented take on D&D. Dragon Ki

(1992) was TSR’s third major take on Arabian Nights adventures, following the Known World’s Ylaruam and the Forgotten Realms’ Cal

Ashes (1992) offered a new take on the Greyhawk setting. It was still a feudal, medieval world, but like so many of the settings of the 2

pe (1994) was the last 2nd Edition setting to really push D&D beyond its medieval fantasy origins, but it was a doozie of a finale. Planes
21ST CENTURY: 2000–PRESENT
ecent days, D&D has largely returned to its feudal fantasy origins, focusing on settings such as Greyhawk, Krynn, the Forgotten Realms,

Wizards of the Coast also continued to support a few of the older non-Western D&D settings, to remind players that D&D could be mo

le, Wizards was also playing with a pair of non-Western campaign settings that were new to the game of D&D.

was a brand-new Oriental Adventures (2001), which now focused on the Legends of the Five Rings world of Rokugan; it was later exten

nd was an evocative and innovative setting that recalled the AD&D heights of settings like Dark Sun and Planescape: the world of Eberr

ortantly, it provided a new take on D&D adventuring for the 21st century—one that lay beyond feudalism.

85, D&D had only played with stepping outside of the boundaries of traditional medieval fantasy. However, the release of Oriental Ad

ar Experience
LLAR EXPERIENCE

ars of adventuring make up the D&D game: exploration, social interaction, and combat. But when it comes to earning experience, the

pt Program
EPT PROGRAM

ng a new program as part of the Dungeon Masters Guild.

r on Nerd Poker
ER ON NERD POKER

Mazzanoble and Greg Tito


n Dan Telfer (@dantelfer) calls in to talk about his stint as Dungeon Master on Brian Posehn’s Nerd Poker D&D live play podcast. Hosts

OF OMU - 07/25/2017
r an ultimate game of Dungeons & Dragons set within the new Tomb of Annihilation storyline! Season 2 finds our intrepid adventurers

ANNIHILATION
ER - 07/12/2017

Wikipedia has an article about:


Gunpowder.
Beware the engineers of society, I say, who would make everyone in all the world eq
— Drizzt Do'Urden, Streams of Silver

wder was the Realms magical alchemical equivalent of black powder.[1]

ence was in the composition of the powder.[citation needed] The secret to making smokepowder was given by Gond to the Lantanese

: <http://forgottenrealms.wikia.com/wiki/Smokepowder>
ONATE

AL*** LANGUAGES
Exotic *Type of Language -
ottenrealms.wikia.com/wiki/Aglarondan_language ***AL - type of language for Adventurers League organized play
ottenrealms.wikia.com/wiki/Akalan

ottenrealms.wikia.com/wiki/Alambit
ottenrealms.wikia.com/wiki/Allesian
ottenrealms.wikia.com/wiki/Alzhedo Choosing Languages
ottenrealms.wikia.com/wiki/Alzho_languages Here is some advice for choosing your starting languages.
Everyone gets Common for free.
ottenrealms.wikia.com/wiki/Amaese_languagesHuman Racial Languages
ottenrealms.wikia.com/wiki/Andt Urban: If you grew up in an urban area, you speak Chondathan.
ottenrealms.wikia.com/wiki/Dwarvish If you grew up as part of the Waterdhavian merchant class, you also
speak Alzhedo.
ottenrealms.wikia.com/wiki/Azuposi_language Rural: If you grew up in a rural area, you speak Illuskan.
ottenrealms.wikia.com/wiki/Bavanese_languageIf you grew up as an Uthgardt barbarian or are from Hartvale, you also
ottenrealms.wikia.com/wiki/Bertanese_language speak Bothii.
If you grew up in the rural areas around Ten Towns, Neverwinter, Waterdeep,
ottenrealms.wikia.com/wiki/Bothii Nesme, or Llorkh, you also speak Northern.
Exotic If you grew up in the rural areas around Silverymoon and the Moonwood, you
also speak Espruar.
ottenrealms.wikia.com/wiki/Chessentic_languages#Languages
If you grew up in the Icewind Dale and other areas north of the Spine of the
ottenrealms.wikia.com/wiki/Chondathan_languageWorld, you also speak Reghedjic.
Outlander: If you grew up elsewhere, or in a family from elsewhere, you also
speak the language(s) native to those areas.
Exotic Nonhuman Racial Languages
If your race grants you one of the following, this is the language you know:
Standart Draconic, you gain Auld Wyrmish.
Dwarvish, you gain Dethek.
Elvish, you gain Espruar.
ottenrealms.wikia.com/wiki/Cosh Gnomish, you gain Gnim.
ottenrealms.wikia.com/wiki/Druidic_language Halfling, you instead choose an Additional Language. Halflings in the Realms
don't really have a native tongue, per se.
ottenrealms.wikia.com/wiki/Damaran_languageOrc, you gain Daraktan.
ottenrealms.wikia.com/wiki/Dambrathan_languageThe Common Tongue
All speaking peoples, including the humans of various lands, possess a native
Exotic tongue. In addition, all humans and many nonhumans speak Common as a
Exotic Position Male Common
second language. Female
grew from a kind of pidgin Chondathan and is most
closely
Commoner related to
Goodmanthat language,
Goodwife but
or it is far simpler and less expressive.
Maid
ottenrealms.wikia.com/wiki/Druidic_language Nuances of speech, naming, and phrasing are better conveyed in the older,
Knight,
ottenrealms.wikia.com/wiki/D%27tarig_language OfficerSirlanguages,Lady,
more mature sinceorCommon
Lady Sir is little more than a trade language.
The great
Mayor. advantage of Common,
WardeLord Lady or Ladyof course,
Lord is its prevalence. Everybody in the
ottenrealms.wikia.com/wiki/Dwarvish Heartlands speaks Chondathan, and thus speaks Common well enough to get
by in any
Baron, butMilord
Count the most esoteric
Milady conversations. Even in remote areas, just about
everybody knows enough Common to speak it badly.
ottenrealms.wikia.com/wiki/Durpari_languageDuke, ViscounHigh
For the purposes of Lord High Lady
electronic games and film, it's simplest to assume that
Common
ottenrealms.wikia.com/wiki/Durpari-Shaartan Grand Duke,is PHighness
English, andHighness
that everyone uses it as their everyday language.
Other languages might be used to inform an accent or provide a necessary
Standart King, Queen,
language Majesty Majesty
barrier.
ottenrealms.wikia.com/wiki/Easting_language Alphabets
The language symbology of earth—be it the Roman letters of English, the
Standart hieroglyphs of Egypt, or kanji—does not exist in the Forgotten Realms. There
ottenrealms.wikia.com/wiki/Erakic are alalogous written languages of symbol for many cultures (Egyptian,
Chinese, Mayan, and so on), but they are not the same. Even though that is
ottenrealms.wikia.com/wiki/Dwarvish true, for electronic games and other products where consumers must be able
to read elements, you should probably use English. In any event, none of the
Standart fantasy languages have been developed into true languages (although we do
have some words and phrases worked out for many of them).
Thorass: Thorass is the direct ancestor of today's Common tongue as a spoken
language. Though no one speaks Thorass anymore, its alphabet survives as the
alphabet of Common and many other tongues.
Espruar: Espruar is the moon elven alphabet. It was adopted by sun elves,
drow, and the other elven peoples thousands of years ago.
are alalogous written languages of symbol for many cultures (Egyptian,
Chinese, Mayan, and so on), but they are not the same. Even though that is
true, for electronic games and other products where consumers must be able
to read elements, you should probably use English. In any event, none of the
fantasy languages have been developed into true languages (although we do
Standart have some words and phrases worked out for many of them).
Thorass: Thorass is the direct ancestor of today's Common tongue as a spoken
Standart language. Though no one speaks Thorass anymore, its alphabet survives as the
ottenrealms.wikia.com/wiki/Gurri alphabet of Common and many other tongues.
Espruar: Espruar is the moon elven alphabet. It was adopted by sun elves,
Standart drow, and the other elven peoples thousands of years ago.
ottenrealms.wikia.com/wiki/Halruaan_languageDethek: Dethek is the dwarven runic script. Dwarves seldom write on that
which can perish easily. They inscribe runes on metal sheets or carve in stone.
ottenrealms.wikia.com/wiki/Han_languages The lines in all Dethek characters are straight to facilitate their being carved in
ottenrealms.wikia.com/wiki/Durpari_language stone. Aside from spaces between words and slashes between sentences,
punctuation is ignored. If any part of the script is painted for contrast or
Exotic emphasis, names of beings and places are picked out in red while the rest of
ottenrealms.wikia.com/wiki/Jannti the text is colored black or left as unadorned grooves.
Others: There are also scripts for Draconic, Celestial, and Infernal.
ottenrealms.wikia.com/wiki/Jhaamdathan_language

ottenrealms.wikia.com/wiki/Kuong_language

ottenrealms.wikia.com/wiki/Lantanese_language
ottenrealms.wikia.com/wiki/Laothan_language
ottenrealms.wikia.com/wiki/Lidahan
ottenrealms.wikia.com/wiki/Maiden%27s_Tongue
ottenrealms.wikia.com/wiki/Maran
ottenrealms.wikia.com/wiki/Midani_language
ottenrealms.wikia.com/wiki/Mulhorandi_language

ottenrealms.wikia.com/wiki/Naric
ottenrealms.wikia.com/wiki/Nexalan_language
Forgotten human
Standart
ottenrealms.wikia.com/wiki/Payit_language
Exotic
ottenrealms.wikia.com/wiki/Purang_language
ottenrealms.wikia.com/wiki/Rashemi_language
ottenrealms.wikia.com/wiki/Reghedjic_language

ottenrealms.wikia.com/wiki/Dwarvish
ottenrealms.wikia.com/wiki/Serusan
ottenrealms.wikia.com/wiki/Sespechian
ottenrealms.wikia.com/wiki/Shaaran_language

ottenrealms.wikia.com/wiki/Dwarvish

ottenrealms.wikia.com/wiki/Shou_Chiang_languages
ottenrealms.wikia.com/wiki/Sossic
Exotic
ottenrealms.wikia.com/wiki/Tabotan_language
ottenrealms.wikia.com/wiki/Tashalan_language
ottenrealms.wikia.com/wiki/Telpi
ottenrealms.wikia.com/wiki/Tharian

ottenrealms.wikia.com/wiki/Thieves'_cant

ottenrealms.wikia.com/wiki/Trade_Tongue
ottenrealms.wikia.com/wiki/Tuigan_language
ottenrealms.wikia.com/wiki/Turmic
ottenrealms.wikia.com/wiki/Tymantheran_(dialect)
ottenrealms.wikia.com/wiki/Midani_language
ottenrealms.wikia.com/wiki/Uluik
ottenrealms.wikia.com/wiki/Ulutiun_language
Exotic
ottenrealms.wikia.com/wiki/Untheric_languages
ottenrealms.wikia.com/wiki/Yipyak

ottenrealms.wikia.com/wiki/Tharian
ottenrealms.wikia.com/wiki/Yuan-ti_language
ottenrealms.wikia.com/wiki/Drow_language
ottenrealms.wikia.com/wiki/Dark_Speech

ottenrealms.wikia.com/wiki/Thayan_language
ottenrealms.wikia.com/wiki/Oigur_language
ds often have meanings based on the speaker's emotions and intentions toward the listener, Abyssal's linguistic emphasis is on concept
h derives many languages' words for concepts of good, purity, justice, compassion, and beneficence. Written in  Celestial.
st of a thousand different tongues from across the multiverse, Infernal is a language of hate and domination, of invective and threat. W
mited elemental dialects found on the various Inner Planes. Native speakers can often speak only their individual dialect, but those wh
service to the Earthmother of the Moonshae islands is distinct from the language that other druids speak, though they do share some
with natural and spiritual concepts, providing a terminology for discussing the nuances of such things missing in other tongues. Speake
ceremonial and secret tongue of the Crintri priestesses of Loviatar in the nation of Dambrath. Written in  Thorass.
age derived from Netherese innovated by the ancient followers of Lliira and the cabals of illusionists in service to her. The language rem
he Northern language, this cant was the secret code of the Shadow Thieves of Waterdeep. When they were cast out of the city and fle
guage made up of slang, reference to previous events in the criminal world and innuendo, thieves' cant changes from place to place, s
ck Network. It is rarely spoken outside of Zhentarim strongholds, such as the Citadel of the Raven, Darkhold and Zhentil Keep, except b

where folk might live hundreds or even thousands of years! No one remembers how they were pronounced or even the majority of th
ges spoken in and around the Chultan peninsula. Written in Thorass.
oken around the area that came to be known as Chessenta, and its environs. It was adopted by the people of Chessenta after they aba
ge of the alphabet of the same name is long dead. Despite this, it shares enough of its structure with Common that those who know it
gue spoken around the Moonsea. Long since replaced by the modern Tharian, though they are similar enough that modern readers ca
he ur-tongue of all dwarven language.
nds of Rashemen. Written in Thorass.
stors to the people of Koryo, Kozakura, and Wa.
e used by orcs. Its nuances suggest a higher degree of cultural sophistication than that now possessed by orc-kind.

etheril, a part of the Ulou language family.


Empire, a part of the ancient Ulou language family. It was spoken primarily by the commoners of the empire.

ed the area that later became Netheril.


skari people, whose ancient Imaskar Empire once spanned what is now Unther, Thay and Mulhorand. Its many varied descendants inc
peoples, Seldruin was used to enact the now-lost power of Elven High Magic. Written in the  Hamarfae language.
uage, between modern Chessic and Auld Chessic/Alambic. Written in  Thorass.
skan Empire in the North, and the ancestor of modern Illuskan and similar tongues. Written in  Thorass.

rgotten_Realms_Languages>

e night, stable one’s horses, buy semi¬secure short-term storage, and get simple meals either in one’s rooms or in a “common room”
mes with rentable private booths or chambers for conducting business meetings. Such chambers can also be rented for overnight stay

verns. A small wayside settlement might have just an inn that serves also as a tav¬ern. Conversely, backcountry hamlets and villages n
s who direct hostlers to tend to horses (these handlers are rarely called grooms). Both inns and taverns have cellarers who see to the p
and pack animals, but in cities and market towns, such guild-dominated trade is done at “livery stables” instead.
multiple rooms, that servant is a “chambermaid” or “chamberjack” (less formally, just “maid” or “jack”). If the inn is a little larger, it wil
who deal with chamber pots, who then are “nightmaids” and “nightjacks” or, less for¬mally, “potmaids” and “potjacks.”
f inexpensive drinks—such as mint water, small beer, local ales and wines, and some offering of stronger spirits—as well as an assort¬m

aurant” are “feasthouse” and the slightly grander “feast hall” (more often these days “feast¬ing hall,” to avoid confusion with “festhall
as formal usage, meaning “dining es-tablishment,” where the word “feasthouse” has a meaning closer to “eatery.”
dining in a town don’t bother with menus. Whatever’s “on” tonight is it, with usual meal choices so simple that the platter¬maid just v
n the Realms.
little true competition. For example, a village might have a temple that serves food only to pilgrims and night guests, an inn that serve
are located where there’s true com¬petition, as is usual in market towns and cities, as well as places where food sources change often
regarded beautiful printed menus (often taken home as remembrances) as a mark of what they call “proper” or “superior” dining. As
coated-paper, multipanel foldout menus. The coating is wax, to keep stains from stews and sauces off the paper, which is usually shield
till seen in some places there, and flourishing in Var the Golden—is that of the ban¬ner maids. These are provocatively or grandly dres

fits close to the body. She stands and moves as diners direct, they choose their meals, the platter-maid records the orders, and off both

by Chauntea; however, no deity governs food and drink. Many faiths use special foods, meals, food preparations, and drugs in various
r centuries of accumulated fear and abhorrence of the results of magical tinkering with food. Too often in the past has magic been use
xclusive, rare, and special because it’s forbidden or frowned upon, and they handsomely pay wizards—especially sorcerers, who can w

hieve; many lonely wizards who are poor cooks privately disagree.
ost meat in the Realms is marinated simply and cheaply in stale beer with sugar, garlic, salt, and mustard, or the cook’s preferred hand

rly in crowded, fast-paced cities.

ies of an astonishing variety of ingredients and tastes, from curries, to leek- with-bacon, to minted lamb. Popular in the Heartlands, th
stachios). Popular in the Tashalar.
r diced olives inside, or laced with zzar or various liqueurs. Popular in the Heart¬lands, the Dales, and the Savage Coast North.
Sea of Fallen Stars. •
mshan and the Tashalar.

Sembia, the Vilhon, and Turmish.

h various beetles and formed around edible klooer roots (licorice-like roots of a parched wilderland bush). Popular in the Vilhon, Shaar
n edible gum and spices to provide flavor and keep the honey from melting and run¬ning in hot conditions. Popular in Calimshan, the V
hed confections of baked cake that have been laced with jams or chocolate or herbal distillates. Popular everywhere, but they tend to

ts, marinated in spirits, baked into a molasses cake and sold as small whole loaves or as slices wrapped in leaves. Popular in the Borde
n dusted with salt and various spices, from sugar, cinnamon, and nutmeg to the various hot spices (like vegetable crisps).
g summer and autumn, across most of Faerun, should have the majority of those men¬tioned above for sale.
300s DR that crept into Cormyr, West¬gate, and then Sembia as the century unfolded is the talyth. This morsel is a cracker the size of

nd various sorts of herbs, spices, and mushed-down-flat foodstuffs in between, lightly baked to glue it together. Talyths are usually sa¬
r, Luskan, Mirabar, Elturel, Ever- lund, Silverymoon, and Scornubel for decades.
ater heating or reheating, to be served immediately.
onfections wrapped in pig’s bladders, heated on metal plates over fires to drive out their moisture, tied shut, and then painted all ove
ers are prized by adventurers and wayfarers across Faerun as essentials, particularly if they go beyond the standard hunk of sausage, w

ons and cities and areas and races in the Realms have foods they prefer; the following sec¬tions highlight a few of these special dishes

eat whatever they can catch—all too often, each other.


ars of successive hard freezes and thaws, growing low to the ground with abundant berries. Many an adventurer digging a snow cave t
o scour the land of everything ed¬ible in their path, the true essential for humans in the North is the rothe. This large, shaggy beast pr

f all lands on the northern side of the Sea of Fallen Stars. This fare is in contrast to the farmed livestock and poultry that dominate in th
d its streets often reek of cooking fish in early evening. Yet a baeranth is the most popu¬lar everyday evening meal for Tantrans. The d
ending on the size and freshness of the pie and the reputation of the shop. They are always sold hot, and can be bought from about hi
e caught in the Reach, immersed in honey and seasonings, and then hung and smoked for several days in closed sheds to produce the
es is considered revolting.
g else similar to a restaurant. Its inns typically lack dining rooms or taprooms. Instead, they serve warm mulled cider and cold ale with
ies that bring in crabs, eels, and druth (a brown flatfish that resembles the detached sole of a leather moccasin). The eels and the flatf
ay color and rounded shape. They are usually tossed alive into layers of salt in barrels for transport elsewhere, an act that kills them an
with herbs and spices, becoming stronger and more crablike. The crabs are extremely tasty when steamed, boiled, fried, or fire-seared
oadleaf reeds grow thickly, forming what some folk call giantgrass forests. These serve as ideal places to hide for aquatic creatures, or

, and active fishing along its coasts and on its rivers. Its cultivated vineyards are lo¬cated mainly inland, in the south and particularly so
etables and scraps of meat or fish, fried in onions and oil.
rkers, consisting of a drink and a sa¬vory pie—the sort of thing that is also standard tavern fare, and is served at inns in the dark hours.
after dark (when day work is done).
f multiple courses, including spiced vegetables in various sauces, and fowl stuffed with herbed meats and “frothed” vegetables. The m

es is considered revolting.
g else similar to a restaurant. Its inns typically lack dining rooms or taprooms. Instead, they serve warm mulled cider and cold ale with
ies that bring in crabs, eels, and druth (a brown flatfish that resembles the detached sole of a leather moccasin). The eels and the flatf
ay color and rounded shape. They are usually tossed alive into layers of salt in barrels for transport elsewhere, an act that kills them an
with herbs and spices, becoming stronger and more crablike. The crabs are extremely tasty when steamed, boiled, fried, or fire-seared
oadleaf reeds grow thickly, forming what some folk call giantgrass forests. These serve as ideal places to hide for aquatic creatures, or

, and active fishing along its coasts and on its rivers. Its cultivated vineyards are lo¬cated mainly inland, in the south and particularly so
etables and scraps of meat or fish, fried in onions and oil.
rkers, consisting of a drink and a sa¬vory pie—the sort of thing that is also standard tavern fare, and is served at inns in the dark hours.
after dark (when day work is done).
f multiple courses, including spiced vegetables in various sauces, and fowl stuffed with herbed meats and “frothed” vegetables. The m

of either muskrat, shrew, vole, or branchcat (a tree-climbing cross between a mink and a raccoon); boar, which most elves dislike, pre
t pies by dwarves and humans) are pastries into which spiced and herbed mashes of vegetables have been baked. Once cooled, these
eetened with a mash of berry juices.

nderdark rock fungus, distilled in a mixture of water and the juice of another sort of subterranean fungus.
on moist rock walls. It is not nutri¬tious, but it is also not harmful either. To be made into wine, it must be boiled in water into which a
affair above the boiling vessel. It is then chilled in the dark, often by immersing metal containers of it in subterranean streams, for forty

keeps for years, unless boiled, which gives it a disgusting burnt taste and a black, oily hue. It’s still not poisonous—just horrible.
nom or secretions as ingredients, but don’t believe the rumors: Green wine is not one of them.
well as Underdark worms, insects (fried in pack-lizard oil), and lizard flesh. Lolth-wor- shipers do not eat arachnids.

eir livings producing food for humans— especially baked goods, stews, and sauces, but also portable foods such as sausages and whee
ations, Secomber and Corm Orp, so these places provide a glimpse of what half¬lings produce when left to their druthers. In both settl
clays, and grapes in profusion. The common grapes are both sour wine grapes and “blue eyes,” edible grapes named for their color th
ny goats and sheep are kept in the hills overlooking Corm Orp, yielding milk, wool, and cheese. The cheese made from these goats and
nomes tend to make savory puddings. These are typically mixed vegetables and meats bound together in a rich gravy so heavy in natur

—especially of roasts that a human would consider dry and overdone—and are legendary for their prodigious capacity for ale and stron
y, and they lick salt from the “living rock” around them as well. Food is whatever can be caught—or must be fought—in the caverns, ea
blood in gravy, however, is perfectly acceptable. Like humans, dwarves have depended on rothe to expand across the northern region

rs. Vegetables (except for raw parsnips, which most dwarves carry and gnaw on as snacks) are mere garnish. Sausages are subsistence
all cave-worms and earthworms, munched raw. These are a prized and addictive candy to many dwarves and are the reason why a dw

y bowshot away from any caravan road, Faerun still teems with readily edible plants and game, unless recent forest fires or other scou
n the Heartlands, wayfarers can readily find wild food along the swift, icy-cold river. From the Misty Stair cascades to below the Gorge
human-palm-sized, bony silver fish that swim in short, very fast darting-straight-ahead rushes. Dartflash are usually netted or scooped o
ll pile of them to make a meal.
ing, green-brown fish that are un¬pleasantly oily in taste, but can be fried, allowing the cook to skim off the oil for use in lamps.
adish, grows abundantly and can be plucked and eaten freely (except, of course, in city garden plots or on a farm). Many adventurers, p
plants for cooking and alchemy, and eels and savory, clam-like swamp mollusks for eating. A large marsh is one of the richest places fo
ways easy. However, if one doesn’t mind drinking brownish, muck-tasting water, there are herbs that can be dropped into contain¬ers

ith other races, if they are not threatened and if they can do such trading in ways that don’t require leaving the vicinity of the swamp,

l-organized hunting bands, are stealthy foragers, and often prepare hideouts in overgrown wilderness areas to keep themselves hidde
meared on the skins of snakes will make those reptiles mate more often and produce more young, and the lizardfolk raise and tend suc
(a salty soup made by boiling water with local greenery in it, sometimes augmented with dumplings to make it a meal), teas, cider, an

orth of Calimshan and the southern Vil- hon shores, except in the most cosmopolitan ports such as Waterdeep, Athkatla, and Westgat
bout halfway up the east side of Anau- roch, and overseas to the west in Maztica.
ate and from there shipped elsewhere, mainly south to Calimshan and the Tashalar.

” and they trade little in it. Since the reappearance of Shade, the surviving Bedine con¬sume almost all of their qaw themselves. Throu
ondur’s, after a now-deceased trader who for a time controlled the entire trade in cof¬fee reaching Calimshan, the Tashalar, and the V

over Faerun. After he was publicly torn apart by a “pet” dragon some sixty years ago, his fortune was entirely lost. Thondur’s beans are
ace to place, they’re all derived the same way: the stunted mountainside coffee trees yield beans that are dried in the sun, put into sa

loose into ship hulls, so they can be ar¬ranged evenly as stable ballast.
ste often altered with dried, ground nuts and roots and even sprinklings as strong as ginger. In Sembia, on the other hand, it is usually
y places, but in southern places, small palm-sized bowls with out-flaring tops and drinking spouts are favored. These are known formal
aerun, from a thick black near-syrup stirred into sweet liqueur in Sembia and Ches- senta, to roasted beans eaten whole, to the more f

, or sold for high prices. However, clubs of tea-fanciers in Athkatla, Calimport, and other rich cities are filled with wealthy connois¬seu
n’t popular or well thought of. It’s because the majority of teas in the Realms are tisanes, or infusions, or herbal teas—made from leav
ng they (or their children) glean from the leaves of wild bushes that they pluck as oppor¬tunity and need arise. The leaves are usually k
ainer full of leaves, and then strain¬ing the leaves out. In the poorest households, the leaves are often reused; people dry them on a sh
ky brews from powdered leaves whisked in a bowl are the norm in the Shining South, and in ports where travelers from many places m
vied by the conveyance (a wagon or a ship), no one levies import or export duties on tea. (“Tea? Tea? Pass, merchant, and may you kno

e flavor and appearance of brews vary widely. Beer is a cheap, daily drink often en¬joyed with gusto.
sk is typical of many locales, and so can serve as a model. Made-in-every-kitchen “small beer” is generally sneered at in Berdusk, as so
th honey and flavored with all man¬ner of local berries. Five of them are detailed below.

er is a sparkling, pinkish pale ale that tastes sweet but tart, like lemonade mixed with several berry juices.
ular, belbuck is sweet and a translu¬cent green thanks to fermented herbs that make it both strong and minty. Like spearmint, it clears
ilkily well with both seared meats and fish. This ale keeps well, even out in the sun. The small earthenware jugs it is served in collapse i
eavily on the stomach. Some say it was named for the long-dead tavernkeeper Alanra Helmatoss, and others say it’s named for the vio
some say, fish; others just say it tastes strange. Apt to upset the stomachs of the unwary, zeskorr is deeply enjoyed by those who have

et and nonalcoholic or hard (alcoholic), and anything from semi-sweet to bitter. Cider is cheap and easy to make in apple-growing coun
and nigh-colorless, from sugary sweet to “wrinklemouth” bitter, and from local “tath” (poor or very ordinary) to expensive, far-travele
e amounts of wine without becom¬ing inebriated, whereas red wines contain some substance not yet identified that leaves gnomes re
g or a spigot and slowly emptied tan¬kard by tankard, wine kegs are more often stood on end and opened (the upper end removed) to

warves, gnomes, and goblinkin over all other drinks. As the very old dwarf joke goes, about a “stalwart” served tea: “Water? I’m thirsty
but are mixed with other drinks to increase the potency of the secondary drink.
intoxicating drinks are blended for taste reasons, sometimes mixed with fresh fruit juices. However, they are almost never deliber¬ate
ward on the Sword Coast, most inns and taverns serve fortified drinkables. These are of two sorts: the booze that the house waters do
vian fortified wine) and what’s called deep ale or fire ale (beer to which a grain-based spirit has been added). These beverages might b
pproach the elaborate recipes of real- world cocktails, but such beverages are found only in places like Waterdeep, Silverymoon, Luska

nsive wardrobes, and do not stray far from practicality in everyday wear. Many have but one “fine wear” garment for special occasions
garments, cut down clothing into other items, and dye and adorn clothes to make them flashier and stimulate sales. Adornments (che

a wide variety of styles, though generally only barbarian tribes attribute status or vigor to the length of a man’s beard. In Calimshan an
to shave their chins bare and grow long mustaches, “side-dagger” long sideburns (also called “daggerboard”), and the like. North¬ern
tments exist for altering hair color and stimulating hair growth, sometimes at astonish¬ing speeds such as inches per day. These all hav
n they might be, principally due to the fact that many family members cut each other’s hair crudely, as needed, or even shorten hair by
Realms is not linked to class, wealth, nobility or royalty, or any other status. The closest Realms beard fashions have to evoking status

ds are by nature specific to a trade or a group of (usually closely related) trades, and are almost always found in cities. Over time, many
ernal intrigues, and unfolding histories of the guilds of Faerun. The guilds of the city of Waterdeep are infamous across the Realms for

s of inspection they stamp on goods. These change with bewildering rapidity, often to denote dating and therefore old goods, or to try
of guilds than Waterdeep and in that respect is more typical of cities across the Realms. These guilds should prove a good model that
Waterdeep, and are far friendlier to authorities. They operate only in Suzail and the lands immediately around the city (on the south¬e

tories of Arabel and Marsember, most guilds have trade agents and observers in both of those cities, but no real power or organization
e benefit of themselves and their members.
nding, intimating that all do work of the best standard, and agreeing that members shall not hesitate to repair or maintain any item th
materials. Sometimes, guilds also approve of suppliers for their materials, as well as—when members desire-—procuring supplies in bu
cilities for members. Most guild charters provide for immediate emergency storage for members who have been burned out of their o
urt, precise and public definitions of ob¬jects, sizes, and amounts used by guild members in their trade. This ensures that one member
ally by a monthly measure of grain, ale, and meat or fish, or a few coins in lieu of such supplies. For instance, 12 gp is the monthly mu¬
vices to members in need at set rates (always lower than market) agreed upon at guild meetings. Most guilds also provide secure mon
avans arrive for fairs at Jester’s Green, elsewhere around Hilp, or south of the Starwater, as well as when ships unload at the docks in
nctions, from investing members’ profits to engaging in (or hiring others to per¬form) arson, vandalism, or theft against rivals.
d ship captains who don’t adhere to court-approved guild measures. Additionally, guilds quite openly gather information about who is
prentices or would-be members even higher fees. The royal court must be kept fully informed of fee changes and of member¬ship requ
tionary members facing unusual difficulties in acquiring full membership. The Crown prohib¬its any non-Cormyreans and any Cormyrea
vior of its members in some way, either through formal rules or through informal secret edicts and temporary boycotts. For example,
tition the Crown. A royal charter is granted that sets forth membership requirements, a founding roster of members, a rota of officers
atic War Wizard investigation of all guild activities, taxes, and finances. Six marks means the guild charter is forfeit. Marks are of¬ficially

ryone knows about that are actually ille¬gal organizations regulated only by themselves.
famous Fire Knives and an endless succession of small, local thieves’ guilds that are 
ts but often re-founded. Such illicit or¬ganizations have traditionally held little power in Cormyr, except in Marsember and in small but

ll, local craft guilds are found in every town and city in Cormyr. Some villages have fledgling, disorganized craft guilds, and those in citie
hopkeepers in a particular place (as opposed to just those engaged in a specific profes¬sion), who band together to try to buy material
e Benevolent Muster of Merchants of Eveningstar, and the Loyal Council of Coinfel¬lows of Espar.
ilds are social. Members can swiftly spread word among fellow members of prices, practices, swindles, and other news. This quick com

ment opportunities for skilled apprentices, should their current masters prove unscrupulous enough to avoid granting them recognition
tions of workers largely engaged in the same specific profession—have been some¬what curbed in powers, hauteur, and fripperies sin
longer exists because it became a front for several noble families plotting to over¬throw the Dragon Throne. Those nobles used the g
ut were “feeling their brawn” (as the Cormyrean expression has it) just before the arrival of the Tuigan Horde, led by the aforemen¬tio
ngdom are detailed below, presented in roughly descending order of influence.
y, quarrying, plastering, mud- daub, and waterproofing. This guild knows its true power more than any other. However, 
g to maintain a fair and prosperous Cormyr.
uring, staining, furniture making, fitted carpentry, and joinery. This is a wealthy, energetic, “into everything” (such as new styles of coff
s the making of tempered tools from sewing needles to tiny gears and cogs. This guild is watched by the War Wizards to pre¬vent any
trols wagon makers and wagon owners, locksmiths, coachlars (coach
s), and draymen (deliverers and loaders of ships at the docks, on wagons everywhere, and in warehouses). “Locksters” is the Dragon R
attle, guard dogs, and sheepdogs, as well as the breeding, care, and sale of all kept beasts. This guild is an often fractious group of ran
ver try to “make monsters.”
avigators, mapmakers, ropers (the local name for rope makers), sail makers, ship¬wrights, and ship repairers. Interests in Sembia and W
reeding and trading, wine making, vineyard owning and tending, wine blendings, and sales. Many guild members are flamboyant revel
pirits blenders and importers, and cheesemakers. The guild’s headquarters, called the Caskhouse, often hosts days-long drinking revels
s, slate masons, shingle cutters, thatchers and thatch cutters, glaziers, “sandglass” makers, and glass Stainers.
her dyers, glovers, corvisers (boot- and shoemakers), cobblers, harness makers, battle leatherers (makers of leather armor and under a
vers, textile dyers, garment cutters, embroiderers, clothiers, and drapers (sellers of draperies and tapestries)
dye-source, and craft-worthy uses for plant and animal matter, either as dis¬tillates or as solids (and all who work with such substance

y than anything else.


a simple base -- typically a standard monster from the Monster Manual -- each column uses the building blocks provided in the rulebo

d eagles. Because these ferocious hunters favor horseflesh for meals, they are the bane of low-level adventurers who rely on their mou

intelligent enough to serve as cohorts, and their unique features make them quite valuable in that capacity as well.

asic information on using it as a mount, including rules for selecting it as a paladin's special mount, if applicable. These griffons can be

y demonstrate the same aggressive, territorial behavior as ordinary griffons do. The celestial griffon has been known to ally with powe

C 17, touch 11, flat-footed 15; Base Atk +7; Grp +15; Atk +11 melee (2d6+4, bite); Full Atk +11 melee (2d6+4, bite) and +8 melee (1d4+
inst an evil foe.

endish griffons often find service with evil warlords or blackguards.

er level as 5 lower than normal for the purpose of determining the servant's special abilities. Like celestial griffons, fiendish griffons ca

C 17, touch 11, flat-footed 15; Base Atk +7; Grp +15; Atk +11 melee (2d6+4, bite); Full Atk +11 melee (2d6+4, bite) and +8 melee (1d4+

gainst a good foe.

on a friendly basis. Typically, griffons aren't tough enough to chase off a nesting dragon, so they grudgingly accept the great reptile's p

hort feat from the Draconomicon. Such a creature can also serve as a 12th-level paladin's special mount, using the Dragon Steed feat f

1, touch 11, flat-footed 19; Base Atk +7; Grp +19; Atk +14 melee (1d6+8, claw); Full Atk +14 melee (1d6+8, 2 claws) and +13 melee (2d6

creature in the area takes 6d8 points of electricity damage (Reflex DC 17 half).

ake attacks.

ounds; and a heavy load, 1,841-2,760 pounds.

emplate (from Monster Manual II) can be used to create just such a creature. (Normally, the warbeast template can't be applied to ma
11, flat-footed 15; Base Atk +8; Grp +17; Atk +13 melee (2d6+5, bite); Full Atk +13 melee (2d6+5, bite) and +10 melee (1d4+2, 2 claws);

ffon is proficient with light, medium, and heavy armor.

vy load, 921-1,380 pounds.

pecial mount or cohort.

9, touch 9, flat-footed 18; Base Atk +22; Grp +39; Atk +30 melee (4d6+9, bite); Full Atk +30 melee (4d6+9, bite) and +27 melee (1d8+4,

ck (bite), Improved Natural Attack (claw), Iron Will, Multiattack, Snatch, Weapon Focus (bite).

heavy load, 5,601-8,400 pounds.

redits include the Player's Handbook v.3.5, the Draconomicon, and the upcoming Unearthed Arcana. By night, however, he fights crim

city offers endless possibilities for adventure in its own right. You never know who you'll meet just walking down to the corner pub, wh

g merit only a glance from urbanites who've seen it all before. One such sight is Oyin Horsetail, a porter who works for a firm called Go
nd have their say in matters of civic significance. Even absolute monarchs can benefit from the common wisdom. Not everyone believe

year run as the Sage of  Dragon Magazine. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster M

les, catacombs, and hidden vaults. Such a subterranean environment isn't likely to remain uninhabited. Many underground dwellers w
ave disastrous consequences for the surface dwellers when new diggings undermine the streets or building foundations.
s delvings have seriously undermined many buildings and several streets. The buildings haven't yet fallen over, but their walls are sagg
inkhole collapses under them?
debris); multiple targets (all target in a 15-foot radius); Search DC n/a; Disable Device DC n/a.  Market Price: n/a.
uccessful saves move to the closest edge of the pit. This movement doesn't count as part of the creature's movement for the round.
forms, the monster races to the area, hoping to scoop up creatures that have fallen in.

he PCs for the incident. Oyin the ogre (see Part One) might be on hand to help clean up the mess or he might need rescuing from the h

objects, offers herbal medicines, provides charms to protect the body and soul, and even sells the occasional (very) minor magic item.
r). Madame Phadra does business with anyone and two of her less savory customers are Keir and Stevan. This pair of small-time crook
s as Klinda, Phadra's grandniece. "Klinda" declines to let anyone into the shop, but she offers to take the customer's order and fill it ou
s magic aura spells. He sticks strictly to minor wondrous items and potions with market prices of 200 gp or less.
g Phadra's wares up and down the streets. Stevan has nothing to sell himself, but he'll offer to guide interested buyers to the shop. If a
to the shop to buy some bogus magic. Stevan is none too bright, but fairly persuasive.
6; Base Atk +3; Grp +4; Atk or Full Atk +5 melee (1d4+1/19-20, masterwork dagger) or +6 ranged (1d6/x3, masterwork shortbow); SA sn
e +5, Listen +6, Move Silently +10, Open Lock +9, Search +8, Spot +6, Use Magic Device +8; Deceitful, Persuasive, Stealthy.
s, or against a target that has been denied its Dexterity bonus for any reason. This damage also applies to ranged attacks against targe
e, he takes no damage with a successful saving throw.
nd the Disable Device skill to disarm, magic traps (DC 25 + the level of the spell used to create it). If his Disable Device check result exce
foe (he still loses his Dexterity bonus if paralyzed or otherwise immobile).
magic aura (23 charges), wand of charm person (45 charges), potion of sanctuary, potion of blur, potion of shield of faith, potion of cur
uch 12, flat-footed 13; Base Atk +2; Grp +3; Atk or Full Atk +4 melee (1d4+1/19-20, masterwork dagger) or +5 ranged (1d6, sling with m
ate +2, Listen +8, Open Lock +6, Perform +5, Search +0, Sleight of Hand +9, Spot +3, Great Fortitude, Toughness.
gets, or against a target that has been denied its Dexterity bonus for any reason. This damage also applies to ranged attacks against ta
mage, he takes no damage with a successful saving throw.

, and the Disable Device skill to disarm, magic traps (DC 25 + the level of the spell used to create it). If his Disable Device check result e
tance +1, potion of sanctuary, potion of blur, potion of shield of faith, potion of cure light wounds.

Horsetail, the ogre from Part 1, might intervene, most likely on the side of the two rogues. This might be because the rogues have bef

objects, offers herbal medicines, provides charms to protect the body and soul, and even sells the occasional (very) minor magic item.
r). Madame Phadra does business with anyone and two of her less savory customers are Keir and Stevan. This pair of small-time crook
s as Klinda, Phadra's grandniece. "Klinda" declines to let anyone into the shop, but she offers to take the customer's order and fill it ou
s magic aura spells. He sticks strictly to minor wondrous items and potions with market prices of 200 gp or less.
g Phadra's wares up and down the streets. Stevan has nothing to sell himself, but he'll offer to guide interested buyers to the shop. If a
to the shop to buy some bogus magic. Stevan is none too bright, but fairly persuasive.
6; Base Atk +3; Grp +4; Atk or Full Atk +5 melee (1d4+1/19-20, masterwork dagger) or +6 ranged (1d6/x3, masterwork shortbow); SA sn
e +5, Listen +6, Move Silently +10, Open Lock +9, Search +8, Spot +6, Use Magic Device +8; Deceitful, Persuasive, Stealthy.
s, or against a target that has been denied its Dexterity bonus for any reason. This damage also applies to ranged attacks against targe
e, he takes no damage with a successful saving throw.
nd the Disable Device skill to disarm, magic traps (DC 25 + the level of the spell used to create it). If his Disable Device check result exce
foe (he still loses his Dexterity bonus if paralyzed or otherwise immobile).
magic aura (23 charges), wand of charm person (45 charges), potion of sanctuary, potion of blur, potion of shield of faith, potion of cur
uch 12, flat-footed 13; Base Atk +2; Grp +3; Atk or Full Atk +4 melee (1d4+1/19-20, masterwork dagger) or +5 ranged (1d6, sling with m
ate +2, Listen +8, Open Lock +6, Perform +5, Search +0, Sleight of Hand +9, Spot +3, Great Fortitude, Toughness.
gets, or against a target that has been denied its Dexterity bonus for any reason. This damage also applies to ranged attacks against ta
mage, he takes no damage with a successful saving throw.

, and the Disable Device skill to disarm, magic traps (DC 25 + the level of the spell used to create it). If his Disable Device check result e
tance +1, potion of sanctuary, potion of blur, potion of shield of faith, potion of cure light wounds.

Horsetail, the ogre from Part 1, might intervene, most likely on the side of the two rogues. This might be because the rogues have bef
helps if an urban predator or scavenger can keep a low profile, because crowds of urban folk can pose a danger to almost anything.
men is typical of the species. It lurks in the city sewers, usually near an intersection, using its tremorsense ability to pick out lone city d
; Base Atk +3; Grp +5; Atk or Full Atk +5 melee (1d6+3, tentacle); SA Constitution damage 1d6, improved grab, paralysis; SQ blindsight
t); Improved Initiative, Track.
the foe in its grasp, its many mouths suck blood and other fluids from the victim. The jelly deals an extra 1d6 points of Constitution da
its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grap
must succeed on a DC 17 Fortitude save or be paralyzed for 3d6 rounds. The Save DC is Constitution-based. The jelly can grab a paraly

er attack forms that rely on sight. It is immune to poison, sleep effects, paralysis, stunning, and  polymorphing. It is not subject to critica

c, and mind effects), ooze traits, scent, tremorsense 120 feet

eat, repulsive amoeba.


ost other kinds of organic refuse. It craves the body fluids of warm-blooded prey.
us core. The creature normally forms a shallow puddle about 5 feet across and about 3 inches thick in the center. It can flatten itself to
athically when needed. It reveals no thoughts, though it behaves like a thinking creature.
g a snaking tentacle that it uses to slap foes. A hit deals bludgeoning damage and slashing damage from the mouths.
an entire party to its lodging or campsite. The jelly tends to stay just within range of its blindsight ability and uses its camouflage and h
the foe in its grasp, its many mouths suck blood and other fluids from the victim. The jelly deals an extra 1d6 points of Constitution da
its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grap
ck must succeed on a DC 17 Fortitude save or be paralyzed for 3d6 rounds. The save DC is Constitution-based. The jelly can automatica

t is less than 15, it still takes at least a DC 15 Spot check to notice it, thanks to its camouflage ability.
n if rushed or threatened. An assassin jelly has a +8 racial bonus on Hide, Listen, and Spot checks. It also has a +8 racial bonus on Surviv

ollow home. The PCs might encounter the assassin jelly when they retire for the night after they have one of the other encounters in th

sedan chair carriers. The majority of its employees are actually slaves or indentured servants (depending on exactly what kinds of serv
be. At the time, Oyin had served his tribe as a scout, and his chief had selected him for the job because Oyin was comparatively weake
can hold one Medium creature. It can hold about 400 pounds. When Oyin pushes the wheelbarrow, divide the weight of the cargo or p
on his ability to quickly reach any destination a customer names. The basic rate for his services is 3 copper pieces a mile, with a minimu
goal is to become a famous ranger.) The people of the city have come to accept Oyin. The ogre is unfailingly polite (as the runt of his tr
h 9, flat-footed 16; Base Atk +5; Grp +14; Atk or Full Atk +9 melee (1d8+5, sap); Space/Reach 10 ft./10 ft.; SQ darkvision 60 ft., fast mo
n Will, Self-Sufficient.
ect as long as he rages: hp 55; AC 14, touch 7, flat-footed 14; Grp +16; Atk or Full Atk +11 melee (1d8+7, sap); SV Fort +11, Will +6; Str 2

uick getaway from the mob of philosophers with clubs (see Part Two), or he might be the subject of their wrath. Oyin is in well with M

group of them adds a more physical dimension to their arguments.


f the Sentinels of Wisdom. The Sentinels have proclaimed themselves the guardians of common sense, moral order, and sensible publi
and confusion to satisfy the clerics at the temple.
ly than not, the PCs may come upon the Sentinels when they're "debating" with some citizen. The Sentinels also delight in random act
dded leather armor, morningstars, and other equipment. They also carry quarterstaffs that they generally use as walking sticks.
Spd 30 ft.; AC 13, touch 10, flat-footed 13; Base Atk +3; Grp +9; Atk or Full Atk +7 melee (1d8+3, masterwork morningstar) or +5 melee
d Initiative, Persuasive, Weapon Focus (morningstar).
DC 14), disguise self*, shield of faith.

f resistance +1, 3 scrolls of cure light wounds, scroll of magic weapon, pearl of power (1st-level spell).

accuse the ogre of being a menace to the public (they should talk). The Sentinels may also make an appearance to denounce Madame

ace for more than a day or two. Shield dwarves carve workshops and mines from the hearts of mountains, fortifying their homes. Gob
es, and sheer distance divide Faerûn's nations from each other. Faerûn's city-states and kingdoms are small islands of civilization in a v

s and more isolated lands, and plutocratic monarchies, common among city-states and realms dominated by trade. In either case, a he
are realms of weak central authority, and strongly independent nobility. A monarch who pushes a willful noble too far might drive that
that can come of a strong monarchy in the hands of a wise and courageous leader. Unfortunately, the death of Azoun and the plague
ms must contend with merchant-nobles every bit as willful and haughty as a feudal lord in his castle. In the walls of a city-state, a wealt

ng line is blurry at times - a large village or small town blends many of the characteristics of rural and urban life. The division is not excl
n's Heartlands, most people are compelled to work the land in order to feed themselves. Large towns and cities can only flourish in pla

spread representative of Faerûn's incredible diversity is a simple human farmer. She lives in a small house of wood, sod, or thatch-roo
whichever lord holds the land she lives on. In a few harsh lands, she is a slave whose backbreaking work is rewarded only by the threa
t, milk, and eggs for locally manufactured items such as spun cloth, tools, and worked leather. Some years are lean, but Faerûn's Heart
tified manor house watches over her home village. The noble appoints a village constable to keep order and might house a few of the k

rers and small merchants or storeowners, but the most city-dwellers work with their hands to make finished goods from raw material
with its neighbors in great sprawling blocks through which myriad narrow streets and alleyways ramble. In small or prosperous towns,
agents of the city's ruling power closely monitor his activities and movements, rigidly enforcing exacting laws of conduct and travel. Bu
get. A prosperous man can work hard and comfortably feed his family, but in lean times the poorer laborers must make do with stale
he soldiers of the land. Rampaging monsters or bloodthirsty bandits don't trouble the average city-dweller, but he rubs elbows every d

ty people are of common birth and ordinary means. They rarely accumulate any great amount of wealth - a prosperous innkeeper or s
ven if the law does not require deference, it's usually a good idea. Nobles enjoy many protections under the law and in some cases can
folk in the king's name. She collects taxes from the villagers and farmers and is vastly more wealthy than all but the most prosperous

ordes of orcs, ogres, or giants can easily overrun even stoutly defended cities. Would-be kings continually challenge the powers of the
es of strife and warfare. Lords hold lands in the name of their king, raising armies and collecting taxes to defend the realm. They are ex

oms and cities. The lowest class across all of the Heartlands, the peasantry forms the solid base upon which the power structures of no
over them, other than obeying his laws and paying his taxes. They do not own their farmlands but instead rent croplands and pastures
ople are sometimes known as freeholders if no lord claims their lands, or yeomen if they are common landowners subject to a lord's au

town. The so-called middle class is weak and disorganized in most feudal states, but in the great trade cities of the Inner Sea, strong gu
ant whose enterprises span. a kingdom might style himself "lord" and get away with it.

les of Faerûn's deities parallel the king's authority. The lowest-ranking acolytes and mendicants are rarely reckoned beneath the statio
o deities who are particularly active or actively supported in their immediate locale. If a powerful and benevolent temple of Tempus ha

to their homeland or king, the low nobility is the backbone of the feudal realm. From their sons and daughters are drawn the knights a
cases of low justice - just about any crime short of murder or treason. They claim a tithe of any wealth in food or gold generated by th
merchant establishes an enterprise or industry of great and lasting value, and then passes it to his heirs. Over time these upstarts may
and seneschals are low nobles who hold titles but no lands.

e number of low nobles. Unlike low nobles, who frequently carry noble titles without lands, high nobles are usually landed, commandin
. Like low nobles, they collect taxes in the ruler's name and levy additional taxes as they see fit. They maintain personal armies sometim
. The stipends and royalties associated with their titles make them some of the wealthiest people in a kingdom.
titled nobles. Grand dukes, archdukes, and. princes are considered royalty, even if they are not immediately related to the ruling house

titles, from a simple "Master of the . . ." to such mouthfuls as "His Most Exalted and Terrible, Beloved of the Gods and Venerable Befo
Female
Goodwife or Maid
genders) almost everywhere else. This latter termLady, or Lady Sir
His widowed or aged parents, or older uncles a Lady or Lady Lord
st universal. Oloré ("oh-LOR-ay") serves the sam Milady
High Lady
dragons tend to make a lot of widows and orphans. Highness
own property, run businesses, and run off to bec Majesty

d, stories. The exact customs vary wildly from land to land, but in any Heartlands village a marriage is an excuse to set aside work for a
ove are far more common. Divorce is rare, particularly since standards of marital fidelity are decidedly relaxed in some lands. It's not u

cially in relatively safe and prospectus regions. The careful attention of clerics, healers, and divine healing magic makes childbirth reas
rly. Children from urban areas begin to learn their parents' trades at a similarly early age. By eight to ten years of age, most children ar
o develop the skills that will serve them as adults by playing in the wilds. This is not to say that children are allowed to roam free witho

en who can take over the family enterprise and care for them. A life without work is usually only an option for the wealthy, including th

ents receive any real education. Even so, most Faerûnians of civilized lands are literate and understand the value and the potential po
hose that do are expensive, exclusive, private schools or academies that spend as much time teaching riding, courtly manners, and swo
arly the elves, are a notable exception to that statement, as are human cities or nations that encourage citizens to study with the clerg

mpion of the common folk, yet granted access to the highest halls of power as an agent of her lord or king. Generations of good-hearte
es . . . and not always healthy to be around, even for their friends. Lords and merchants tread carefully around adventurers and take st

ing companies stand a better chance of receiving official recognition and licenses from kingdoms, confederations, and other principaliti
ainst the interference of local lords guaranteed by the terms of their charter. For example, most strangers entering a city might be req

f good heart. They know that adventurers live daily with risks they would never be willing to face themselves. The common folk eagerl
tron and a place in society commensurate with the influence and station of his patron. Adventurers inclined to threaten or intimidate t

wer of me: Why, O meddler and, mighty mage, do ye not set the crooked straight? Why not strike directly against the evils that threat
n't fix Toril entire every day.
asked of us. The forces arrayed against us are dark and strong indeed. I might surprise Manshbon or old Szass Tam and burn him from
ave seen far too many instances of good things turning out to cause something very bad, or unwanted. We've learned that meddling o
nsider a mighty stroke; be assured that every move is apt to be countered by someone who doesn't like the intended result, is determi
house? Rearrange one room? How many simple little actions, then, will it take to destroy one kingdom and raise another - with name,
ch out and do some little thing that hampers the aims of another great and mighty? We'll never be free of this problem, and that's a g

man race speaks its own language, and humans seem to generate dozens of languages for no other reason than their lands are so wide
f all. Giant, Elven, and Dwarven are also ancient tongues. The oldest known human languages date back some three to four thousand

ny nonhumans speak Common as a second language. Common grew from a kind of pidgin Chondathan and is most closely related to th
ugh to get by in any but the most esoteric conversations. Even in remote areas such as Murghôm and Samarach, just about everybody
ogy; Espruar, a script invented by the elves; Dethek, runes created by the dwarves; Draconic; the alphabet of dragons; Celestial, import
direct ancestor of today's Common tongue as a spoken language. Though no one speaks Thorass anymore, its alphabet survives as the
ars ago. Its beautiful weaving script flows over jewelry, monuments, and magic items.
al sheets or carve in stone. The lines in all Dethek characters are straight to facilitate their being carved in stone. Aside from spaces be

d husband mine -- Az? -- I think you'd better come here. Speedily."

emerald carpet, that fell away from her into a sodden country of limbless dead trees rising up out of standing water, broken in a thous

nd stare at it too: an untidy line of sticks thrust into the ground, and crowned by weathered, mold-covered human skulls. One of them

human laws, or a written code, but someone (or something) makes rules for every stride of earth in all Toril.

owing where one land and its laws ends, and another begins, can be just as difficult: Except where relatively stable riverbeds are involv

ting would be out of date even as it appeared, but some general observations can be made to guide DMs, NPC rulers, "just plain inhabi

makes right" or "what the local lord or dominant power says, goes."

only observed infractions), "my sword is the law" thinking is always tempered by custom.

ns of local inhabitants ("You may force us into this or that, self-styled 'lord,' but only so far. My grandsire built yon fence and my daddy

dlers, pilgrims, and envoys) have over centuries settled some constantly shifting basics of behavior ("things all can count on") that are

ur land and guard it, with notices, prohibiting all or specific uses of it. However, you can't simply butcher, maim, imprison, or rob being

temple), some places have a master map on which land ownership is written (and updated), and some have nothing at all beyond "str

h or Herald-witnessed) agreements. Borders between nobility or rulers or countries are always solemnized somehow (usually with agr
ership will settle in the hands of that power, even if this occurs utterly unofficially.

herein the ruler owns all land, and everyone else is a tenant. These tenants can be either renters, who can be turned out at the ruler's

scover they own nothing at all, or have purchased a ruin that obligates them to raise an army or fight a dragon or defend a border whe

Adamar Adorellan
Aelrindel Aerendyl
Aeson Afamrail
Ainésilver Aithlin
Akkar Alabyran
Allain Alok
Amrynn Anarallath
Anfalen Anlyth
Araevin Arandron
Ardreth Ardryll
Arkiem Arl
Ascal Athtar
Aulathar Aulauthar
Avourel Baerdelcoam
Beldroth Bellas
Bhyrindaar Biafyndar
Brindarry Buttorwyr
Chathanglas Cheyrth
Cluhurach Cluym
Connak Cornaith
Cystenn Dalyor
Daratrine Darcassan
Deldrach Delmuth
Divisav Drannor
Durlan Durothil
Edansyr Edicûve
Ehlark Ehrendil
Elaith Elandorr
Elbauthin Elbereth
Eldrin Elénaril
Elhieardacil Elidyr
Ellisar Elorfindar
Eltaor Eltargrim
Erendriel Erglareo
Erlathan Eroan
Estelar Ethlando
Evindal Eyrynnhv
Faelyn Faeranduil
Felaern Fenian
Fhociin Filarion
Finufaranell Flardryn
Fylson Gaeleath
Galan Galather
Garrik Garynnon
Glarald Glorandal
Haalaari Hachaam
Halafarin Halamar
Halgondas Halpaeril
Haryk Hastos
Hoccar Horith
Ievos Ihimbraskar
Ilimitar Iliphar
Illitran Ilphas
Ilyndrathyl Inchel
Intevar Iolas
Ithraides Ivlisar
Iymbryl Iyrandrar
Jannalor Jaonos
Jhaartael Jhaeros
Jhuvik Jonas
Josidiah Juppar
Katar Katyr
Kendel Kerym
Khaalindaan Kharis
Khiiral Khilseith
Khyssoun Kindroth
Klaern Kolvar
Kuornos Kuskyn
Kyrtaar Laeroth
Laosx Larongar
Lathai Lathlaeril
Lhombaerth Lhoris
Llewellenar Llombaerth
Luthais Luvon
Lysanthir Maasli
Maeral Maiele
Marikoth Marlevaur
Merellien Merith
Mi’tilarro Mihangyl
Mirthal Mirthal
Molonym Molostroi
Morthil Mothrys
Myriil Myrin
Naertho Naeryndam
Narbeth Nardual
Neldor Neldor
Nhamashal Nieven
Nlossae Nopos
Nuvian Nyaalsir
Nyvorlas Oacenth
Olaurae Olinsivver
Oncith Ondabrar
Orist Orlpar
Ornthalas Ortauré
Otaehryn Otaerhyn
Paeris Passilorris
Pharom Phraan
Purtham Pyrder
Pyxaanthal, Qildor
Raeranthur Raibyr
Rathal Raunaeril
Reluraun Reluvethel
Respen Rhaac'var
Rhenalyrr Rhespen
Rhys Rilitar
Rotheloe Rothilion
Ruith Rumathil
Ruvyn Rychell
Ryvvik, Sadalymn
Samblar Sandevv
Selanlar Selgauth
Sharian Sharlario
Shonassir Shyrrik
Simimar Sinaht
Srindin Strohm
Sylvar Symkalr
Taegen Taeglyn
Taleisin Tammson
Tanithil Tannivh
Tanyl Taranath
Tarosspur Tarron
Tathaln Tehlmar
Tethir Thalanil
Thiilthan Thurdan
Tlannatar Tolthe
Traeliorn Travaran
Tsaer Tsiilmas
Saevel Sakrattars
Skalanis Sinaht
Taenaran Tannivh
Tarathiel T’karon
Ualair Uevareth
Urddusk Usunaar
Vaeril Valmaxian
Velethuil Venali
Vesstan Vhoadan
Volodar Voron
Wylchyr Wylym
Wyqhael Wyrran
Xhalh Xhalth
Yeschant Yhendorn
Zabbas Zaltarish
Zaos Zelphar

Aelynthi Aerilaya
Ahskahala Ajhalanda
Alauthshaee Alavara
Allannia Allisa
Almithara Aloevan
Alyndra Amara
Amlaruil Amnestria
Anarzee Aneirin
Ara Araushnee
Arielimnda Arlayna
Ashemmi Aubaudameira
Ava Axilya
Bhuraelea Blythswana
Caerthynna Calarel
Chalsarda Chandrelle
Chin’nesstre Chomylla
Claire Csharynn
Darshee Dasyra
Dathlue Delimbiyra
Duilya Eallyrl
Elanalue Elanil
Elénaril Eletha
Eloen Elora
Emvorele Enajharas
Esta Ester
Faunalyn Fhaertala
Filauria Fildaerae
Gaelira Gaerradh
Ghilanna Glynnii
Gylledha Haalija
Halama Halaema
Haramara Helartha
Huquethae Hycis
Ikeshia Ildilyntra
Ilythyrra Imdalace
Imra Imramarthree
Ioelena Irhaal
Itiireae Itylra
Jhaer Jhalass
Jhiilsraa Ilsevel
Isilfarrel Kavrala
Keishara Kethryllia
Kileontheal Kythaela
Laerune Laurlaethee
Liluth Llamryl
Lyraesel Maaleshiira
Maith Makaela
Marissa Martainn
Merethyl Merialeth
Mistale Mladris
Moryggan Muerlara
Myriani Naevys
Namyriitha Nanalethalee
Naumys Nlaea
Nuovis Nushala
Oluevaera Phaerl
Phuingara Phyrra
Qemba Quamara
Rathiain Renestrae
Rubrae Ryllae
Saida Sakaala
Schimae Seirye
Séonais Shael
Shalantha Shalendra
Shanyrria Sharaera
Shialaevar Shi’larra
Shyael Shyael
Soliania Soora
Sylmae Symrustar
Syrune Syviis
Talaedra Talanashta
Tamara Tarasynora
Thalaera Thalanil
Throleatha Tiatha
Tisharu Tsarra
Unae Urmicca
Valindra Vashti
Veluthil Verrona
Winterflower Xiiltharra
Yathlanae Yeshelné
Ynshael Yrlissa
Ysmyrlda Ytharra
Zhuirentel Zoastria

Aendryr Aerasumé
Agrivar Ahmaquissar
Alavara Alastrarra
Alluth Aloevan
Amalith Amarallis
Ammath Amrallatha
Arren Ash
Auglamyr Auglathla
Bellas Berethryl
Bhephel Blackhelm
Brightcloak Brightsong
Calaudra Calauth
Ceretlan Chaadren
Cormyth Coudoarluth
Dahast Dawnhorn
Doedance Donnathlascen
Duirsar Durothil
Ealoeth Echorn
Elian Ellarian
Ereuvyn Erkowe
Erlshade Estelda
Everlove Evioro
Faerondarl Falanae
Fenmarel Fflannidan
Gildenguard Goadulphyn
Greencloak Gwaelon
Haladar Hawksong
Hlarr Hyshaanth
Ilbaereth Ilbenalu
Iliathor Iliathor
Immeril Ipyllasc
Irithyl Ithruen
Kadelaryn Kelerandri
Kevanarial Korianthil
Laralytha Larenthanil
Leafbower Leafsigil
Lhoril Llundlar
Maendellyn Maerdrym
M'Haaren Miritar
Mithalvarin Moonbow
Moonglade Moonglamaer
Morningdove Mornmist
Naelgrath Narlbeth
Nelnueve Never
Nharimlur Nightstar
Ni’Tessine Nierde
Nlossae Nlossae
Nyntynel Oakstaff
Olyrnn Omberdawn
Orbryn Orbryn
Phenthae Pholont
Rachiilstar Raedrimn
Revven Rhaevaern
Rhyllgallohyr Rivleam
Sarsantyr Selakiir
ShadowmantlShadowwater
Shalandalan Sharrith
Shyr Sicafei
Silverhand Silveroak
Slenderbow Spellstalker
Starnar Starbrow
Starym Stillhawk
Strongbow Suldusk
Sunweaver Swordstar
Talesspur Tamlyranth
Tarsap Tarsis
Tellynnan Teshurr
Tohrthaal Toralynnsyr
Torthtan Toryvhallen
Tyrneladhelu Uirthur
Vandiir Veverell
Waelvor Whitethistle
Xantrani Yeschant
Yridnae Yundraer
medieval fantasies that had dominated the game through its first decade.

years before TSR would go that far again. Instead they experimented with the idea of different worldviews by filling out two of their fa

en by Bruce Heard. The Emirates of Ylaruam (1987) was the Known World’s inaugural take on nonfeudal societies; it was an “Arabian N

f Ierendi (1987) depicts a Hawaiian vacation paradise; The Northern Reaches (1988) reveals a Scandinavia with Vikings; The Republic o

ties than the Known World, it wandered further afield too, in part thanks to the work of myriad hands such as Jeff Grubb, Douglas Nile

he result was Kara-Tur: The Eastern Realms (1988), which shrunk Kara-Tur a bit to fit it into the Realms. TSR soon followed that up with

D&D experimented with this campaign world a few years later with seven “Historical Reference” books: Vikings (1992),Charlemagne’s

own World or the Forgotten Realms, but A Mighty Fortress was something entirely new: it moved D&D up to the Elizabethan Era, com

hem reinterpreting the genres that D&D had played with in the 1970s and ’80s—but taking them further than had been possible in the

ed from world to world in magical space ships. Though Spelljammer didn’t put as much focus on scientific technology as some of D&D

roduces many different evil rulers (not just Strahd) and many different horrific and monstrous races (not just vampires). The setting wa

when the Ravenloft campaign world went away toward the end of 2nd Edition’s run, the Ravenloft brand remained as a line of horror s

ed take on D&D. Dragon Kings ruled the post-apocalyptic “Dying Earth” setting of Athas, and players were as likely to be slaves as bold

the Forgotten Realms’ Calimshan. Like Calimshan, Al-Qadim was also set in the Forgotten Realms, but it was presented as a distinct, st

many of the settings of the 2nd Edition era, it adopted one of the genres that TSR had played with in the 1970s and ’80s; Greyhawk was

a doozie of a finale. Planescape was D&D’s planar adventure setting, taking players across the many Outer Planes. However, it really ch
ynn, the Forgotten Realms, and the Nentir Vale. It largely fell to d20 trademark licensees and open gaming licensees to produce the ne

ayers that D&D could be more than just feudal castles. Fans updated settings like Spelljammer and Planescape, while Wizards themselv

Rokugan; it was later extensively supported by AEG.

escape: the world of Eberron (2004). This new campaign world offered a very different take on D&D and, like many of the best, it esca

the release of Oriental Adventures that year acted as a catalyst. Afterward, non-Western fantasy invaded the Forgotten Realms and th

o earning experience, the combat pillar often supports most of the game’s weight.

&D live play podcast. Hosts Greg Tito (@gregtito) and Shelly Mazzanoble (@shellymoo) get into some...
ds our intrepid adventurers—Joe Manganiello, Deborah Ann Woll, Brian Posehn, Utkarsh Ambudkar, and...

veryone in all the world equal.[2]

n by Gond to the Lantanese for sheltering him during


” the Time of Troubles in 1358 DR. The church of Gond are one of the few manufac
http://oakthorne.net/wiki/index.php?title=Forgotten_Realms_Languages

ue organized play

In Waterdeep, the most common spoken languages are Common and Chondathan,


followed by the Illuskan and Northern tongues, though they are considered rural
and backwater-ish. Many merchants speak Alzhedo, as do a number of gnomes and
halflings.
han.
you also

e, you also
inter, Waterdeep,

e Moonwood, you

the Spine of the

sewhere, you also

uage you know:

gs in the Realms

, possess a native
k Common as a
ndathan and is most
s expressive.
ed in the older,
trade language.
e. Everybody in the
well enough to get
te areas, just about

to assume that
day language.
de a necessary

of English, the
en Realms. There
s (Egyptian,
n though that is
mers must be able
vent, none of the
(although we do
m).
ongue as a spoken
abet survives as the

d by sun elves,
s (Egyptian,
n though that is
mers must be able
vent, none of the
(although we do
m).
ongue as a spoken
abet survives as the

d by sun elves,

m write on that
s or carve in stone.
eir being carved in
een sentences,
r contrast or
while the rest of

ernal.
c emphasis is on concepts of violence and revulsion, madness and contempt for others. Written in  Infernal.

f invective and threat. Written in  Infernal.


al dialect, but those who learn the tongue usually master all of the dialects as part of learning the complete language. These dialects in
ugh they do share some concepts. It is never written, a taboo to use of the language.
n other tongues. Speakers of Sylvan can begin to understand such discussions to limited extent. It may be written in  Thorass, Espruar o

to her. The language remains in use as a sort of trade language that many illusionist arcanabula are written in, as well as the language
st out of the city and fled to Amn, it took on some other nuances of the local language as well. Northern Cant is a dead language, for a
es from place to place, season to season. Part of knowing thieves' cant isn't just knowing what to say, as this changes constantly - it is t
nd Zhentil Keep, except by their nefarious agents meeting in secret. Written in  Thorass.

r even the majority of their vocabularies. They may turn up in writings here and there that can challenge even the best of sages to atte

Chessenta after they abandoned the Untheric language. Written in  Thorass.


that those who know it can usually discern what is intended to be communicated when writings in Auld Thorass are found. Simple rem
that modern readers can usually decipher the rough meaning of inscriptions in Auld Tharian (Intelligence DC 15). Written in  Thorass.

y varied descendants include the languages of the Durpari, the Rauric family of languages, Raumvira, and the various Tuigan dialects. W

or in a “common room” (dining room).


ented for overnight stays, and simple food of the sausage, meat-pie, stew, and bread-loaf variety can be had. (Taverns in the Realms s

y hamlets and villages not on a trade road often lack an inn; the tavern serves both functions, with a stable loft offering crude overnigh
ellarers who see to the procurement, storage, and retrieval of drinkables and sometimes of food, too. Female servants are generally kn

nn is a little larger, it will have “chamberers” assisted by “warmers” (more formally, “warming maids” or “warming jacks”) who see to c

s—as well as an assort¬ment of nuts, wheels of cheese, small round loaves of salty bread, sausages, soups, and “everything in” stews.

confusion with “festhall).”

t the platter¬maid just verbally imparts them (“What’ll it be, goodsirs? The fish or the joint?” or “Full meat or the stew?”) and outlines

guests, an inn that serves a different sort of fare but only to patrons, and a tavern that serves only sausages, cheese, and hot hardbrea
d sources change often (fresh fish landed at ports, for example). Newly arrived fare is chalked up on menu boards, typi¬cally on displa
or “superior” dining. As a result, all highborn feasting halls and inns that have ornate feast chambers or agreements with feasthouses
er, which is usually shield-shaped rather than rectangular. These es¬tablishments are mainly in Calimshan and the Tashalar, but there a
ocatively or grandly dressed lasses who accompany the platter-maid to a table of diners. The banner maid is literally

the orders, and off both maids go to the next table. Good-looking and at¬tractively dressed banner maids often get called back severa

ns, and drugs in various holy rituals, but food and drink are not exclusively the portfolio of any one deity.
past has magic been used to poison foes, transform foes, or just trick someone into eating dung, glass shards, or other disgusting or ha
ly sorcerers, who can work magic without a lot of obvious casting prepara¬tions—to prepare food magically at private feasts and reve

e cook’s preferred hand¬ful of herbs, to taste. An alternative marinade is fruit juice, most often the wet mash of grape skins left over a

lar in the Heartlands, the Dales, and the Savage Coast North.

ge Coast North.

ular in the Vilhon, Shaar, Var, and Estagund.


pular in Calimshan, the Vilhon, Mulhorand, Raurin, and Chessenta.
where, but they tend to be in short supply and expensive.

es. Popular in the Border Kingdoms, the Vilhon, and on the coast of the Sea of Fallen Stars.
l is a cracker the size of

r. Talyths are usually sa¬vory, and can include anything from snails and oysters and spiced worms right up to diced eggs and mixed che

and then painted all over with tansel (an egg- and plant-based mixture that provides an airtight seal). The bladders are then packed in
dard hunk of sausage, whole pickle, and wedge or small wheel of cheese.

w of these special dishes, and the creative names that many have been given.

er digging a snow cave to survive a night’s sleep in the howling open has uncovered a good meal of tharberries (large, beige-to-white,
is large, shaggy beast provides its milk and meat as food. The milk is used both as a liquid for drinking and cooking and to make cheese

ultry that dominate in the kitchens on the southern side of the Inner Sea. Typical city food in the lands north of the Sea of Fallen Stars
meal for Tantrans. The dish is a meat pie or tart with a peppery gravy inside, baked to a golden brown finish. A true baeranth mixes the
be bought from about highsun to dusk from dozens of serving-shutter- on-the-street-wall shops with names like Karvin’s and Thurnan’s
ed sheds to produce the savory sarkul. Fish is never put in a baeranth.

cider and cold ale with buttered bread—often mraedin, a very dark, rich nutbread akin to pumpernickel—up in the rooms of guests. T
n). The eels and the flatfish are sun-dried to prepare them for transport and sale; when soaked in water or shredded into a soup or ste
an act that kills them and preserves them. After being bought out of the barrel, they must be soaked for a day to get rid of the salt, or
iled, fried, or fire-seared.
or aquatic creatures, or for those who have access to a small, slender water¬craft that can be poled and paddled. The reeds can be int

south and particularly southeast of the realm. Local meals vary with the wealth of the diners and the resources available— such as fres

at inns in the dark hours. The pies are cold, filled with spiced roast fowl or leftover meats such as ham, diced beef, smoked meats or, al

hed” vegetables. The meal is washed down with various wines, and ends in a sweet fruit tart of some sort. In simpler households, eve

cider and cold ale with buttered bread—often mraedin, a very dark, rich nutbread akin to pumpernickel—up in the rooms of guests. T
n). The eels and the flatfish are sun-dried to prepare them for transport and sale; when soaked in water or shredded into a soup or ste
an act that kills them and preserves them. After being bought out of the barrel, they must be soaked for a day to get rid of the salt, or
iled, fried, or fire-seared.
or aquatic creatures, or for those who have access to a small, slender water¬craft that can be poled and paddled. The reeds can be int

south and particularly southeast of the realm. Local meals vary with the wealth of the diners and the resources available— such as fres
at inns in the dark hours. The pies are cold, filled with spiced roast fowl or leftover meats such as ham, diced beef, smoked meats or, al

hed” vegetables. The meal is washed down with various wines, and ends in a sweet fruit tart of some sort. In simpler households, eve

h most elves dislike, prepared the same way as lulleth; seared rabbit; silvereyes, which is a fish stew of silverflash and other small fore
ked. Once cooled, these pastries are rolled into rallow leaves (heavy, oily, waterproof broadleaves) to keep them from rot¬ting, and ca

ed in water into which another sort of fungus—abundant gray scaly scabs of marrult (imagine dun-hued slices of pepperoni thrown ag
anean streams, for forty days or so. After that, it is drinkable green wine.

ous—just horrible.

h as sausages and wheels of cheese. They also make versions of all of these edibles for themselves that differ from the human versions
ir druthers. In both settlements, cuisine is dominated by flavored cheeses, wines and table grapes, and goat and sheep flesh prepared
named for their color that grow in halfling-fist-sized clusters. Corm Orp produces wines and grape-based dyes for 
de from these goats and sheep is a soft, buttery yellow substance called Orthin (after its long-dead first maker); it’s not much different
h gravy so heavy in natural gelatin that the whole sets into quivering semi-so¬lidity. Gnomes prefer large savory pies for family meals, a

apacity for ale and strong drink. They avidly devour food so salty that a human would shudder, but seem little attracted to sweets.
ught—in the caverns, eaten raw if need be but preferably cooked, with an always-going simmer-pot to render tendons, fat, and blood
ross the northern regions, and their tradition of axe-throwing was born from hunting rothe, deer, and other fleet-footed beasts in the

ausages are subsistence food for the trail, nothing more than “fillbelly” (the dwarves’ term for edibles eaten to sustain life rather than
are the reason why a dwarf who butchers livestock always looks for tapeworms and other parasites of such beasts’ in¬nards. Dwarf-on

orest fires or other scourges have taken their toll locally.


ades to below the Gorge, the river is the spawning beds of dreel— short, fat, green-black river eels that live on algae and carrion, and k
ually netted or scooped out of the water in handheld nets. They are edi¬ble, often steamed until the bones are soft enough 

l for use in lamps.


m). Many adventurers, pilgrims, and other wayfarers fall into the habit of stooping, picking, cleaning off the worst of the earth, and ea
e of the richest places for foraging in all the Realms; the children of a household in such an area can expect to spend most of their days
opped into contain¬ers of water to “kill the squigglies” and make the water safe to drink, and also some forest plants that can be boile

e vicinity of the swamp, because they feel very vulnerable away from easy reach of the waters. Such bargaining must be done without

keep themselves hidden from the eyes of humans and others who might offer them harm. They are particularly learned in what swam
rdfolk raise and tend such snakes to make sure the maximum num¬ber survive and grow to adult size to keep the breeding stock stron
t a meal), teas, cider, and small beer (household brewed ale). When people dine out, or visit the local tavern of an eve¬ning, stronger

, Athkatla, and Westgate.

r qaw themselves. Through the machinations of the D’tarig, a tiny trickle of Bedine beans formerly reached Zhentil Keep, and thence H
the Tashalar, and the Vilhon. Thondur amassed a staggering fortune, much of which has never been found because

ost. Thondur’s beans are now more plentiful and cheaper, thanks to the shattering of his monopoly, and they form the bulk of the sup
ed in the sun, put into sacks, and shipped long distances to consumers who grind the beans just before brewing. Sacks of beans are put

other hand, it is usually mixed with melted chocolate or liqueurs.


These are known formally as kavvar or colloquially as just cups, and coffee is formally called kaeth and colloqui¬ally known as fireswall
ten whole, to the more familiar brew drunk black, sometimes with medi¬cines or mint leaves sprinkled over the surface. This black coff

th wealthy connois¬seurs who’ll pay much for favorite blends.


al teas—made from leaves of various plants other than “tea” plants. Moreover, the vast majority of tea beverages are made from loca
The leaves are usually kept in metal coffers with “sticky-rim” lids (coated with an edible oil or gum to keep air out). Un¬like in the real
people dry them on a shield in the sun, then put them back in the pot (perhaps along with a few fresh leaves) before brewing again.
lers from many places mix, all sorts of tea-making habits and techniques are used and copied. Tea in most din¬ing houses (restaurants
rchant, and may you know better fortune within than to have to trade in tea!”) Even someone with a caravan-full wouldn’t be charged

ered at in Berdusk, as so much good beer is made locally. The alehouses serve “red,” an orange-red, fiery (peppery) hard cider; a fiery,

. Like spearmint, it clears other tastes, and it chills the throat like menthol. It’s deceptive; many a traveler has drunk deeply before feel
s it is served in collapse into powder if flung or swung against something hard, making them into preferred “drench peo¬ple” missiles i
ay it’s named for the vio¬lent retching it induces in those who overimbibe. In smaller doses, it’s known to neutralize many poisons and
oyed by those who have ac¬quired a taste for it.

ke in apple-growing country (the mid- to southern Heartlands), and if it “goes off,” it can be used as vinegar in both cooking and preser
to expensive, far-traveled “dance in your glass” vintages sought after by collectors, argued over by snobs, and unobtain¬able by the or
d that leaves gnomes reelingly imbalanced—or puts them rapidly to sleep—after they imbibe only a small amount.
e upper end removed) to fill many bottles or skins—or both—in one ses¬sion, leaving the keg empty. This custom has led many sly pers

tea: “Water? I’m thirsty, not dirty!”

almost never deliber¬ately made stronger by combining one alcoholic drinkable with another.
hat the house waters down habitually and every patron knows about, and the mixed drinks that are done on the spot, at the request o
These beverages might be watered to make them go farther if the taste is harsh (and to save some coins), and are often fortified with d
deep, Silverymoon, Luskan, Neverwinter, Sembia, Westgate, and the coastal ports of the Dragon Reach. Usually this kind of warmed dr

ent for special occasions.


e sales. Adornments (cheap “feathers-and-buckles” jewelry employing enam¬eled metals, cut-glass false gems, and painted, dyed, and

s beard. In Calimshan and the South, hair is often oiled or perfumed to keep it smelling nice and free of bugs—a practice that tends to
and the like. North¬ern men tend to have full beards, kept either long or short as profession, daily safety, and practical¬ity dictate. Lon
es per day. These all have long and fanciful names like “Embelder’s Effica¬cious Divine Dew.” Collectively, hair products that change co
, or even shorten hair by the backwoods method of soaking it in mud at the desired length, and burning off the hair beyond the muddy
s have to evoking status is their adoption by minor religious fashions and the passing popularity of a populace adopting beards like tha

n cities. Over time, many of them tend to sit in unofficial opposition to the local rulers and nobility.
us across the Realms for their abundance, their ongoing squabbles, and their investments and sideline dealings outside the City of Sple

efore old goods, or to try to foil fraudsters who have gained or duplicated a seal stamp.
prove a good model that can be modified for other cities.
the city (on the south¬ern or Suzail side of the Starwater River, plus

al power or organization. This is reinforced by the traditional resistance of nobles to anyone, even the Crown, meddling unnecessarily

or maintain any item that is the work of another member. This means a guild member will never tell a would-be customer: “Pooh! I ca
—procuring supplies in bulk to get discounted prices for members. Nonmembers who buy raw supplies from guild members are charged
en burned out of their own facilities or otherwise prevented from using them. In addition, most guilds secretly provide one or more hi
sures that one member’s “firkin” or “ell” is the same as another’s. 
2 gp is the monthly mu¬nificence wage paid by the Guild of Coachlars, Carriers, Waymen, and Locksters, but the Sea¬farers Guild dole
also provide secure money storage for members, who often prefer such si¬lent storage to banking their coins with the royal court, ena
s unload at the docks in Su- zail. In fact, they insist on guild members being present in order to see what cargoes are arriving, in which
ft against rivals.
formation about who is trading in what sort of goods, and they argue before the royal court as to which guild should have a say over a
nd of member¬ship requirements, and court officers aggressively
reans and any Cormyreans of noble or royal blood from being guildmasters. In addition, most guilds withhold membership from perso
boycotts. For example, “No member of the Vintners and Falconers Guild is to trade with any member of the Brewers and Cheesemake
mbers, a rota of officers, and the guild rules. It also includes the grant of a badge or a device (a physical object, such as the miniature h
feit. Marks are of¬ficially rescinded after an investigation is passed, but are never automatically removed after passage of time.

sember and in small but frequent Dragon Coast smuggling operations. In fact, at any one time, Marsember usually has a Guild of Mars

guilds, and those in cities are often little more than powerless com-plaining societies.
er to try to buy materials in bulk for the sake of lower prices and shipping costs. The guild also tries to argue taxes down to a minimum

her news. This quick communication aids in cutting down on impos-tures, false rumors of shortages designed to drive up prices of mate

ranting them recognition. In turn, novices can learn who is best at this or that specialty of guildcraft (the best knife polisher, the best to
uteur, and fripperies since their excesses during the time of the Tu- igan Horde. These excesses included uniforms, secret handshakes,
Those nobles used the guild to enrich themselves by smuggling stolen goods and small valuables, evading taxes, and hiding valuables in
led by the aforemen¬tioned Bricklayers, the Sculptors and Masons Guild, and the Guild of Carpenters and Joiners. The surviving two co

However, 

uch as new styles of coffers, chairs, and stools) guild. It’s also frac¬tious; the guildmaster faces almost constant challenges to his autho
Wizards to pre¬vent any noble from equipping a private army without the Crown’s knowledge. Members resent this scrutiny even as th

ocksters” is the Dragon Reach term for owners and guardians of warehouses. Rampant ambition within the Coachcowls, as most of Cor
n fractious group of ranchers. Due to offers from Sembia, Westgate, and certain Cormyrean nobles wanting exotic guardians or pets, t

nterests in Sembia and Westgate frequently try to bribe these guild members to aid and abet smuggling and even slave running. Unde
ers are flamboyant revelers and hedonists who consider a fun-loving lifestyle the proper aim and achievement of a suc¬cessful life. Be
days-long drinking revels for members (and one guest each).

ather armor and under armor), trimmers (who sew leather trim to gar¬ments), weatherdarrs (makers of leather caps, hats, “deep-snow

work with such substances, and associated research and vending).


s provided in the rulebooks to craft a variety of foes. Through the addition of class levels or templates, or even via simple HD advancem

rs who rely on their mounts. Like many other predators, however, griffons hunt all manner of prey.

e. These griffons can be further adjusted by adding HD or templates, if desired.

known to ally with powerful servants of good, such as elf fighters or (in rare cases) paladins. At the DM's discretion, a 10th-level paladin

ite) and +8 melee (1d4+2, 2 claws); Space/Reach 10 ft./5 ft.; SA pounce, rake 1d6+2, smite evil; SQ damage reduction 5/magic, darkvis
ons, fiendish griffons can be summoned with the summon monster V spell. A caster wishing to summon fiendish griffons, however, mu

ite) and +8 melee (1d4+2, 2 claws); Space/Reach 10 ft./5 ft.; SA pounce, rake 1d6+2, smite good; SQ darkvision 60 ft., low-light vision, s

cept the great reptile's presence. Similarly, bronze dragons are typically willing to leave nearby griffon nests alone, since raiding them

the Dragon Steed feat from that book (see page 139 in the Draconomicon for more details on dragons as special mounts).

aws) and +13 melee (2d6+4, bite); Space/Reach 10 ft./5 ft.; SA breath weapon (60-ft. line of lightning), pounce, rake 1d6+4; SQ darkvisi

e can't be applied to magical beasts. The griffon, however, seems like a reasonable exception to this rule, since it has many animal cha
melee (1d4+2, 2 claws); Space/Reach 10 ft./5 ft.; SA pounce, rake 1d6+2; SQ combative mount, darkvision 60 ft., low-light vision, scen

) and +27 melee (1d8+4, 2 claws); Space/Reach 15 ft./10 ft.; SA pounce, rake 1d6+4; SQ darkvision 60 ft., low-light vision, scent; AL N; S

however, he fights crime as a masked vigilante. Or maybe not.

wn to the corner pub, what you'll find down dark alleys, or just what lies beneath the teeming streets.

works for a firm called Goolstoc's Transport. Oyin uses a great big wheelbarrow to ferry passengers and freight around the city streets.
m. Not everyone believes that spirited public debate is a good thing, however.

hitect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (rab

underground dwellers would find it handy to live directly below an active city, which can provide a source of trade, prey, or supplies.

, but their walls are sagging and cracking. So far this damage concerns only the buildings' owners. The streets are a different matter. Si

ement for the round.

eed rescuing from the hole. The collapse might reveal the lair of the assassin jelly (see Part Three). Stevan (see Part Four) might hurry

very) minor magic item. All in all, Madame Phadra's customers are a satisfied lot.
pair of small-time crooks usually put Madame Phadra's wares to less than good use. Upon finding Phadra's shop closed long past the u
mer's order and fill it out of her great aunt's stock as best she can.

buyers to the shop. If anyone doubts the value of what he is advertising, Stevan invites the doubter to ask anyone about the value of

erwork shortbow); SA sneak attack +2d6; SQ evasion, trapfinding, uncanny dodge; AL CN; SV Fort +1, Ref +6, Will +1; Str 12, Dex 15, Co
e, Stealthy.
ged attacks against targets up to 30 feet away. Creatures with concealment, creatures without discernible anatomies, and creatures im
Device check result exceeds the trap's DC by 10 or more, he discovers how to bypass the trap without triggering or disarming it.

ld of faith, potion of cure light wounds.


ranged (1d6, sling with masterwork sling bullet); SA sneak attack +1d6; SQ evasion, half-elf traits, trapfinding; AL CN; SV Fort +3, Ref +5

anged attacks against targets up to 30 feet away. Creatures with concealment, creatures without discernible anatomies, and creatures

ble Device check result exceeds the trap's DC by 10 or more, he discovers how to bypass the trap without triggering or disarming it.

ause the rogues have befriended him, or perhaps the two rogues won part of (or all of) Oyin's employer's business, Goolstoc's transpor

very) minor magic item. All in all, Madame Phadra's customers are a satisfied lot.
pair of small-time crooks usually put Madame Phadra's wares to less than good use. Upon finding Phadra's shop closed long past the u
mer's order and fill it out of her great aunt's stock as best she can.

buyers to the shop. If anyone doubts the value of what he is advertising, Stevan invites the doubter to ask anyone about the value of

erwork shortbow); SA sneak attack +2d6; SQ evasion, trapfinding, uncanny dodge; AL CN; SV Fort +1, Ref +6, Will +1; Str 12, Dex 15, Co
e, Stealthy.
ged attacks against targets up to 30 feet away. Creatures with concealment, creatures without discernible anatomies, and creatures im

Device check result exceeds the trap's DC by 10 or more, he discovers how to bypass the trap without triggering or disarming it.

ld of faith, potion of cure light wounds.


ranged (1d6, sling with masterwork sling bullet); SA sneak attack +1d6; SQ evasion, half-elf traits, trapfinding; AL CN; SV Fort +3, Ref +5

anged attacks against targets up to 30 feet away. Creatures with concealment, creatures without discernible anatomies, and creatures

ble Device check result exceeds the trap's DC by 10 or more, he discovers how to bypass the trap without triggering or disarming it.

ause the rogues have befriended him, or perhaps the two rogues won part of (or all of) Oyin's employer's business, Goolstoc's transpor
r to almost anything.
ty to pick out lone city dwellers walking around after dusk. When it believes it has found a lone victim, the jelly tracks its prey to its hom
paralysis; SQ blindsight 60 ft., camouflage, hide in plain sight, immunities (electricity, sonic, and mind-affecting effects), ooze traits, sce

points of Constitution damage in addition to its tentacle damage with a successful grapple check. When it can grapple a paralyzed foe,
tunity. If it wins the grapple check, it establishes a hold and can deal Constitution damage.
he jelly can grab a paralyzed opponent automatically.

It is not subject to critical hits or flanking.

ter. It can flatten itself to a thickness of about half an inch and roll itself into a long rope, so that it can squeeze under doors or through
ses its camouflage and hide in plain sight abilities to then slither in to attack its chosen victim. Often the victim's companions don't noti
points of Constitution damage in addition to its tentacle damage with a successful grapple check. When it can grapple a paralyzed foe,
tunity. If it wins the grapple check, it establishes a hold and can deal Constitution damage.
The jelly can automatically grab a paralyzed opponent.

+8 racial bonus on Survival checks when tracking by scent.

he other encounters in this article series.

xactly what kinds of servitude your campaign allows). Goolstoc's considers itself a progressive firm, and one of its recent innovations is
was comparatively weaker than most ogres, but he was also fleeter of foot. Though better suited to the task than most of his tribe, Oyin
weight of the cargo or passengers by three when calculating Oyin's load. Oyin can push the fully loaded wheelbarrow at his full speed
es a mile, with a minimum fare of 1 copper piece (exact change only). The rate applies per trip and it's the same no matter how much
lite (as the runt of his tribe, Oyin has had a lot of practice when in comes to groveling), and he shows a genuine soft spot for animals. O
arkvision 60 ft., fast movement, low-light vision, rage 1/day, uncanny dodge; AL CG; SV Fort +9, Ref +1, Will +4; Str 21, Dex 10, Con 15,

V Fort +11, Will +6; Str 25, Con 19; Climb +10, Jump +17. At the end of his rage, Oyin is fatigued for the duration of the encounter.

h. Oyin is in well with Madame Phadra (see Part Three), and he gladly endorses the efficacy of her potions and herbal balms. Oyin also
order, and sensible public policy. In fact, the Sentinels are a group of club-wielding thugs determined to squash all public discourse. The

so delight in random acts of vandalism (which they them blame on "degenerate" elements in the city). To date, nobody realizes that th
as walking sticks.
morningstar) or +5 melee (or 1d6+3, quarterstaff) or +3 ranged (1d6, sling); SA rebuke undead 4/day (+1, 2d6+2, 4th); AL CE; SV Fort +7,

ce to denounce Madame Phadra (see Part 4); they're right to do so, but for the wrong reasons. A street collapse (see Part 5) might occu

tifying their homes. Goblins and ores favor warrens of burrows in the wilderness. Human homes run the gamut from a herder's yurt in
ands of civilization in a vast, hostile world, held together by tenuous lines of contact.

rade. In either case, a hereditary lord, king, monarch, or potentate holds the power to make laws, dispense justice, and manage foreig
too far might drive that noble to open revolt - and in many cases the noble's strength-of-war is nearly the match of the overlord's, so
of Azoun and the plague of evils that descended on that land have left Cormyr's fate uncertain. Azoun's daughter, the Regent Alusair, m
ls of a city-state, a wealthy noble thinks carefully before defying the ruler, since he lacks the safety of miles of roads and empty lands b

. The division is not exclusive. Even in Faerûn's largest cities, farmers and herders till crops and tend livestock within the shadow of the
s can only flourish in places that enjoy easy access to farmlands and resources producing a surplus of food.

wood, sod, or thatch-roofed fieldstone, and she raises staple crops such as wheat, barley, corn, or potatoes on a few dozen acres of he
warded only by the threat of the lash and swift death should she ever defend herself from the overseers and lords who live off her end
lean, but Faerûn's Heartlands are rich and pleasant, rarely knowing famine or drought.
ight house a few of the king's soldiers or his own guards to defend against unexpected attack. Within a day's ride, a more powerful no

oods from raw materials. Smiths, leatherworkers, potters, brewers, weavers, woodcarvers, and all other kinds of artisans and tradesfo
all or prosperous towns, his home might include a small plot of land suitable for a garden. Many relations, boarders, or whole families
f conduct and travel. But in most cases, he is free to pack up and leave or change trades whenever he likes.
must make do with stale bread and thin soup for weeks on end. Every city depends on a ring of outlying villages and farmlands to suppl
he rubs elbows every day with rogues, thieves, and cutthroats. Even the most thoroughly policed cities have neighborhoods where an

osperous innkeeper or skilled artisan might be able to set her hands on a few hundred gold pieces, but most common farmers and tra
w and in some cases can escape punishment for assault, provocation, or the outright murder of a commoner.
ut the most prosperous entrepreneurs in her lands. With her wealth and power come certain responsibilities, of course. She is answera

enge the powers of the land from within, seeking to unseat the ruler. Proud and arrogant foreign powers watch warily for any sign of w
d the realm. They are expected to answer their king's call to arms and to defend his interests to the best of their ability. This reasonabl

e power structures of nobles, merchants, temples, and kingdoms all rest.


croplands and pastures from the local lord, another form of taxation normally accounted at harvest time.
ers subject to a lord's authority.

the Inner Sea, strong guilds of traders and companies of craftsfolk are strong enough to defy any lord and protect themselves from th

oned beneath the station of a well-off merchant, and any cleric or priest in charge of a temple holds power comparable to that of a ba
ent temple of Tempus happens to stand just outside a small town, many townspeople will worship Tempus, even if farmers are genera

s are drawn the knights and officers of the king's armies, and from their house guards and vaults come the manpower and gold necessa
or gold generated by the commoners who work their land, and may levy local taxes as long as they do not interfere with the monarch
time these upstarts may hope to purchase with gold the noble title otherwise won only by valor in days long past.

ually landed, commanding great fiefs that could be considered small kingdoms in their own right.
personal armies sometimes numbering in the hundreds and use them to vigorously police and patrol their lands.

ated to the ruling house.

Gods and Venerable Before All His People, Hereditary and-may-his-line-prosper-forever. . . " Many long and involved tomes at Candleke
e to set aside work for a day and celebrate.
in some lands. It's not unknown for a man or woman to have more than one spouse at the same time, but such arrangements are rare

ic makes childbirth reasonably safe in most civilized lands.


of age, most children are well on their way to acquiring the knowledge necessary to continue in their parents' work. The children of no
wed to roam free without supervision from discreet guards - life in Faerûn is too dangerous to allow innocents to wander completely u

the wealthy, including the few adventurers who live to middle age to enjoy their loot in peace. On the bright side, the blessings of the

lue and the potential power of the written word.


ourtly manners, and swordplay as they do on true academic matters. Most young nobles or merchant scions acquire their education fr
s to study with the clergy of deities who promote knowledge and learning.

nerations of good-hearted adventurers have helped make Faerûn a safer and better place to live, and any ruler knows that the best wa
adventurers and take steps to defend themselves against a powerful adventurer who suddenly develops a crusading zeal or an appetit

ons, and other principalities that prefer formalized relations with responsible adventuring parties to unlicensed freebooting by random
ering a city might be required to surrender or at least peacebond their weapons, but chartered company members are allowed to reta

The common folk eagerly seek news of travelers regarding great deeds and distant happenings, hoping to glean a hint of what the futu
threaten or intimidate the local ruler simply invite trouble. Those who abuse their power are thought of as nothing but powerful band

inst the evils that threaten Faerûn? Why do not all mighty folk of good heart not simply make everything right?

Tam and burn him from the face of Toril - but he might do the same to me. It's a rash and short-lived hero who presses for battle whe
learned that meddling often does far more harm than good.
ended result, is determined to stop it, and is quite prepared to lay waste to you, your kingdom, and anything else necessary to confou
se another - with name, ruler, and societal order of your choice - in its place?
problem, and that's a good thing. I would cower at the thought of living in any Faerûn where all the mighty and powerful folk agreed

n their lands are so widespread and communications so chancy that language drift occurs over time. Hundreds of human dialects are s
three to four thousand years. They come from four main cultural groups - Chondathan, Imaskari, Nar, and Netherese - that had their o

most closely related to that language, but it is far simpler and less expressive. Nuances of speech, naming, and phrasing are better conv
h, just about everybody knows enough Common to speak it badly. They might need to point or pantomime in a pinch, but they can ma
ragons; Celestial, imported long ago through contact with good folk from other planes; and Infernal, imported through those outsiders
alphabet survives as the alphabet of Common and many other tongues.

ne. Aside from spaces between words and slashes between sentences, punctuation is ignored. If any part of the script is painted for co

water, broken in a thousand places by emerald hillocks very much like the one beneath their boots. He glanced quickly behind him, see

man skulls. One of them wore a battered, rusty Purple Dragon helm.

able riverbeds are involved, few borders are as clearly marked as the one Azoun and Filfaeril have just found.

rulers, "just plain inhabitants," and PC adventurers alike. So in the words of the Lord Mage of Waterdeep, Khelben Arunsun, the Black

on fence and my daddy expanded it -- tear it down and on their graves I swear I'll tear you down!"); and the unwritten "rules of the ro

can count on") that are enforced by priests and by the Heralds. For instance, a fanatical worshiper of Cyric could build or take over an

m, imprison, or rob beings you find on your land. Moreover, you can't flout local customs with regard to buying and selling land, or renti

othing at all beyond "street law" (squatting to claim property, the community driving out undesirables, and local crafters and shopkeep

mehow (usually with agreements or treaties arising out of wars, and enforced by periodic border patrols or even garrisons). Often such
turned out at the ruler's whim, or inhabitants who live there through some system of "hold," wherein a family or a particular individua

or defend a border whenever a distant ruler (whom they may never have heard of) orders them to do so. As always in the Forgotten R
filling out two of their fantasy worlds with a variety of settings, some of which broke new ground for D&D. These composite settings off

ties; it was an “Arabian Nights” setting that offered a more magical take on D&D than anything before it.

h Vikings; The Republic of Darokin (1989) describes a Renaissance-era country; The Golden Khan of Ethengar (1989) introduces Mongol

Jeff Grubb, Douglas Niles, and Scott Haring. Moonshae (1987) brought Celtic fantasy to the Realms, then Empires of the Sands (1988)

on followed that up with The Horde (1990) and the rest of the Empires event, which placed a Mongol-like land between Kara-Tur and t

gs (1992),Charlemagne’s Paladins (1992), Celts (1992), A Mighty Fortress (1992), The Glory of Rome (1993), Age of Heroes (1994), and

he Elizabethan Era, complete with guns and other elements that had never before been seen in the feudal D&D game. It was a signpos

had been possible in the predominantly feudal worlds of Greyhawk, the Known World, and Blackmoor. The result was the first full-blow

hnology as some of D&D’s early adventures, it nonetheless created an entirely new paradigm for adventure.

ampires). The setting was successful enough that it was revised as the Ravenloft Campaign Setting (1994) and then spun off the Masqu

ined as a line of horror supplements for D&D, which suggests that while medieval feudalism has always been D&D’s touchstone, horro

kely to be slaves as bold adventurers. The result was about as far as you could get from the idea of feudal societies—and another hit s

resented as a distinct, standalone setting. Three years of supplements followed, providing the best support ever for an Arabic D&D setti

and ’80s; Greyhawk was now a world of dark fantasy, where evil had advanced to become a dominant force. Unfortunately the change

nes. However, it really challenged the D&D norms through its aesthetics, which lay somewhere between punk and dark fantasy. This w
nsees to produce the next far-flung D&D settings. Those licensees fulfilled that obligation in spades, creating some of the strangest D&

while Wizards themselves returned to Dark Sun with a 4th Edition release (2010).

many of the best, it escaped easy classification. It was cosmopolitan, somewhat technological, a little post-apocalyptic, and definitely p

Forgotten Realms and the Known World, then it became basis of brand-new settings, resulting in some of the most innovative takes o
ndathan, TABLE OF CONTENTS OF
d rural THIS SHEET
omes and coins
aurora's
goods 2
taxes
High Giantish: Jotunalder
Stone Giantish: Jotunhaug, Jotu

Sky Giantish: Jotunild, Jostunsk

Gnomish: Gnim
Orc Tongues:
Orcish: Daraktan, Hulgorkyn*
Goblin Languages
Goblin Tongues:
Goblin-speak: Ghukliak
Halfling Languages
Halfling Tongue:
Hinish: Luiric

Racial Languages
Aragrakh: Dragons. An ancient
Auld Wyrmish: Dragons. Somet
Authlan: Wild Dwarves. An anc
Daraktan: Orcs. A common lang
Deep Drow: Drow Elves. Also ca
Duergan: Duergar. Originally de
Ghukliak: Goblins, Hobgoblins,
High Drow: Drow Elves. A comp
Jannti: Geniekind. The language
Jotun: Giants. A common tongu
Jotunalder: Giants. A ritualized
Jogishk: Ogres. A vulgar patois
Jotunhaug: Hill and Mountain G
Jotunild: Fire Giants.
Jotunise: Frost Giants. The pred
Jostunskye: Cloud and Fog Gian
Jostunstein: Stone Giants.
Jotunuvar: Storm Giants.
Kurit: Arctic Dwarves. A dwarve
Luiric: Halflings of Luiren. Consi
Riftspeak: Gold Dwarves. A trul
Shanatan: Shield Dwarves. The
Sylvan: Fey. A subtle language s
Yipyak: Kobolds. A debased for
plete language. These dialects include  Auran (planes of Air), Aquan (planes of Water), Ignan (planes of Fire), and Terran (planes of Ear
be written in  Thorass, Espruar or Dethek.

itten in, as well as the language of Nimbral.


rn Cant is a dead language, for all intents and purposes.
s this changes constantly - it is the skill to figure out how to "hook into" the local cant and use it to communicate, a process that takes

e even the best of sages to attempt a translation, but may not be taken as Language Proficiencies.

ld Thorass are found. Simple remnants of this language can occasionally be found in the speech of rural or particularly old speakers of
ce DC 15). Written in  Thorass.

nd the various Tuigan dialects. Written in  Imaskari.


be had. (Taverns in the Realms seldom offer extensive menus.) The main room of a tavern is a taproom, and taverns have tavernmaste

able loft offering crude overnight sleeping facilities for travelers. Although generalizations are by nature oversim¬plifications, taverns a
emale servants are generally known as maids, and male servants as jacks. 

or “warming jacks”) who see to chamber pots and to ewers, basins, and towels, for wash water and drinking water. These names are u

ups, and “everything in” stews. One of these stews usually contains boar scraps and barley, the broth thickened with mashed yellow p

eat or the stew?”) and outlines the drinkables and desserts—the latter being the real “treat worth

ages, cheese, and hot hardbread with lots and lots of ale to everyone who comes in the door and pays. Again, no writ¬ten menus are n
enu boards, typi¬cally on display beside the bar as well as on a pillar not far inside the front door.
r agreements with feasthouses and dining clubs tend to prepare handsomely calligraphed “provender bills.” These provender bills cove
an and the Tashalar, but there are a few in Amn, coastal Tethyr, and the Vilhon.
aid is literally

aids often get called back several times throughout a meal. It’s con¬sidered good fun and acceptable to “call forth” the banner maid o

shards, or other disgusting or harmful substances that had been temporarily transformed into something more ap¬petizing. Just about
gically at private feasts and revels. Of course, nobles who love such fare

t mash of grape skins left over after grapes have been pressed and the fluid poured off for wine making. Meat that’s been salted to pr
up to diced eggs and mixed cheeses.

he bladders are then packed in pitch-sealed tins full of edible plant oils to guard against spoilage. Caravan companies ship these tins to

arberries (large, beige-to-white, chewy berries), laum berries (honey-sweet, orange, tiny berries), blooddrops (bright red berries that ta
nd cooking and to make cheese, and the meat yields roasts that are either stewed in rothe blood, fire-roasted, or “long-roasted” into

north of the Sea of Fallen Stars is much like the cuisine of the Dragon Reach port of Tantras.
finish. A true baeranth mixes the smoked meat of cattle, goat, and hogs in a three-one-one ratio, but there are the inevita¬ble tales of
ames like Karvin’s and Thurnan’s Oven and The Meltmouth.

el—up in the rooms of guests. The taverns of Tantras serve the usual drinks, plus hot buns covered with melted cheese (but little othe
r or shredded into a soup or stew, they readily reconstitute. The eels have an odd, nutty taste and the flatfish have a hearty smoked ba
or a day to get rid of the salt, or boiled very briefly with kurlath leaves (the broad green leaves of a wild, shade-loving ground plant oth

d paddled. The reeds can be interlaced and woven into improvised roofs, clothing, and carrying containers—and are edible as well, tho

esources available— such as fresh fish in ports and along coastal roads, and smoked or salted fish elsewhere—but in gen¬eral, daily me

diced beef, smoked meats or, along the coast, fish. All of this meat is chopped and mixed with diced parsnips or potatoes in a spinach-

sort. In simpler households, evenfeast tends to be a large, hearty “manymeats” stew. In coastal settlements, the stew is often replaced

el—up in the rooms of guests. The taverns of Tantras serve the usual drinks, plus hot buns covered with melted cheese (but little othe
r or shredded into a soup or stew, they readily reconstitute. The eels have an odd, nutty taste and the flatfish have a hearty smoked ba
or a day to get rid of the salt, or boiled very briefly with kurlath leaves (the broad green leaves of a wild, shade-loving ground plant oth

d paddled. The reeds can be interlaced and woven into improvised roofs, clothing, and carrying containers—and are edible as well, tho

esources available— such as fresh fish in ports and along coastal roads, and smoked or salted fish elsewhere—but in gen¬eral, daily me
diced beef, smoked meats or, along the coast, fish. All of this meat is chopped and mixed with diced parsnips or potatoes in a spinach-

sort. In simpler households, evenfeast tends to be a large, hearty “manymeats” stew. In coastal settlements, the stew is often replaced

silverflash and other small forest stream fish; sornstag, which is roasted hotspice (curried) venison; surkyl, which is porcupine with its
eep them from rot¬ting, and carried for eating cold when on the move. Mint nut cheese, nuts, and dried berries are also popular trail f

d slices of pepperoni thrown against a stone wall and stick¬ing, in clusters)—has been crushed. Not much marrult is needed to make t

t differ from the human versions in texture and seasonings. Halflings prize the chewy, rubbery consistency disliked by most humans, an
goat and sheep flesh prepared in many ways.
ed dyes for 
t maker); it’s not much different from real-life Brie, but is never runny and has a very thin rind. From time to time, a few blankets made
e savory pies for family meals, and sausages (or just drawstring sacks of cut-up, cold spiced meats) and very sweet dessert tarts for po

m little attracted to sweets.


o render tendons, fat, and blood down into gravy.
other fleet-footed beasts in the mountains and rolling hills of the Realms.

eaten to sustain life rather than for pleasure). Cheese and milk fall into the same category, good only for fuel and not considered “real
such beasts’ in¬nards. Dwarf-only dens (city cellar alehouses that lack signs and usually have several entrances from adjacent cellars b

live on algae and carrion, and keep the river waters clean and clear. They taste like mucus but are quite nour¬ishing, and if fried with
ones are soft enough 

ff the worst of the earth, and eating as they walk throughout the day. Most traethe are mild, with a hot aftertaste, and are considered
pect to spend most of their days playing, since they can gather enough edibles for a large evening meal in a rela¬tively short time befo
me forest plants that can be boiled for a juice to added to marsh water to precipitate the floating brown sedi¬ment out of it and alter it

argaining must be done without a lot of speech or long bargaining, since lizard- folk will not put up with such. Lizardfolk are not unthin

articularly learned in what swamp plants can be crushed and smeared on themselves to entirely baffle anything trying to identify them
o keep the breeding stock strong and to fill the curled-leaf “platters” that hold lizardfolk meals. There is no truth to the rumor that liza
tavern of an eve¬ning, stronger drinks are usually consumed.

hed Zhentil Keep, and thence Hillsfar and Sembia. This source is now extremely unreliable and paltry, though wealthy Sembian coffee-
ound because

d they form the bulk of the supply enjoyed in southern lands of the Realms. Thondur’s beans are large, have a pronounced cleft or dep
brewing. Sacks of beans are put into coffin-like, battered, reused

colloqui¬ally known as fireswallow. Bad coffee is described with any handy oath in northern lands, but in the South it’s ortulag (or-tu-l
over the surface. This black coffee is made by stewing the beans in a pot over a fire or a hearth, and is hence much stronger than wha

a beverages are made from local wild plants, and travelers in the Realms expect teas to vary in taste from place to place—so not a lot o
keep air out). Un¬like in the real world, the container is worth a lot more than the tea!
leaves) before brewing again.
ost din¬ing houses (restaurants) replaces the real-world “dusty glass of water on the table.”
aravan-full wouldn’t be charged duty, though he or she might thereaf¬ter be watched, as if a madman or a liar who must actually be u

ry (peppery) hard cider; a fiery, black, almost licorice-tasting smoky stout known as Old Dark; and a lot of light ales.

ler has drunk deeply before feeling the effects, and afterward been un¬able to rise and walk across a taproom unaided.
rred “drench peo¬ple” missiles in pranks. Many locals have crocks and kegs of darndarr around the house for casual drinking and for u
to neutralize many poisons and settle raging acidic stomachs—Harp¬ers have tested both contentions and proven them true—and is

egar in both cooking and preserving (pickling). The strong reek of cider vinegar is used by some folk to confuse creatures that track by
bs, and unobtain¬able by the ordinary “jack in the street.” Literally thousands of vintages exist, from the little-known and the local to t
mall amount.
his custom has led many sly persons to entertain notions of using wine kegs as smuggling containers, usually by float¬ing sealed contai

ne on the spot, at the request of a patron or when a patron accepts an offer to “warm” his or her drink.
ns), and are often fortified with distilled spirits. These spirits are usually potato-based, akin to real-world vodka: essentially clear, colorl
Usually this kind of warmed drink is a simple “Warm your wine by stirring in a little throatslake, goodsir?” concoc¬tion (“throatslake”

e gems, and painted, dyed, and sculpted wire and cloth rather than expensive components) are always popular, and almost all new-ga

f bugs—a practice that tends to get sneered at in the North. Other than that, all fashions prevail. Aside from any local “in this particula
ty, and practical¬ity dictate. Longer “lipspike” (Van Dykes and longer) beards are most common in the Vilhon and the Shining South.
ely, hair products that change color or cause hair growth go by the name of “thurdrixes.” The use of one can swiftly and markedly alter
g off the hair beyond the muddy part. Body hair is often trimmed or removed, particularly in the South, by oiling and then scraping the
pulace adopting beards like that of a popular leader (such as Azoun IV of Cormyr).

dealings outside the City of Splendors. Over the centuries, guilds have had a lot of influence over trade customs, other guilds, local law

Crown, meddling unnecessarily in life, customs, and matters befall¬ing on “their” lands—which covers much of the countryside.

would-be customer: “Pooh! I can’t fix that! Utter trash; hurl it away and buy one of mine!” Most guilds secretly try to fix prices by agr
rom guild members are charged a markup over standard street prices.
secretly provide one or more hidden locations not officially owned by or linked to the guild for members to temporarily stash goods, th

s, but the Sea¬farers Guild doles out only 8 gp. Some guilds maintain an “old bones lodge” for retired guild members, which sometime
r coins with the royal court, enabling tax collectors to take note of the amounts of funds specific individuals handle.
t cargoes are arriving, in which containers, where they are intended to be sold, and to whom. This supervision allows the guilds to see

h guild should have a say over a newly introduced product or ser¬vice. For example, the Tanners and Leatherers Guild and the Guild of

ithhold membership from persons who don’t own land in Cormyr. Crown law prevents race or gender from having any part in guild me
of the Brewers and Cheesemakers Guild until further notice from the Grand Hooded Vintner” (the guildmaster).
l object, such as the miniature helms mounted on scepters and shop signs by members of the Armorers) for guild use. This is not a her
ed after passage of time.

mber usually has a Guild of Marsember rebel organization and three or four small Guilds of Goodsrunners that adopt various fanciful na

argue taxes down to a minimum and seeks to establish common work¬ing conditions for its members. The goal of a craft guild is to elim

igned to drive up prices of materials, and confidence tricks. In addition, guild members more easily hear which journeymen are seekin

e best knife polisher, the best toolmaker, the crafter whose work is most fashionable among lavishly spending nobles, and so on).
ed uniforms, secret handshakes, arcane festivals and rituals, passing internal laws, advising their members on which Crown laws to obe
ng taxes, and hiding valuables inside hollow bricks.
and Joiners. The surviving two construction guilds are now carefully law-abiding. However, flush with the coin from those aspiring to liv

onstant challenges to his authority from what he calls “pompous fat little trumpet-mouths” who think they can do a better job of runn
rs resent this scrutiny even as they accept its necessity.

the Coachcowls, as most of Cormyr calls this guild, was curbed by the War Wizards and the Highknights in the wake of the battles aga
nting exotic guardians or pets, the guildmaster is privately considering breaking the guild rule that Van- gerdahast forced on his now-d

ng and even slave running. Under the guildmaster’s firm, dili¬gent hand, this guild is courteous, abides by both guild and Crown laws, a
vement of a suc¬cessful life. Because the falconers and the vintners of Suzail aspired to serve the same noble clientele, they were the

of leather caps, hats, “deep-snows” leggings, and weather-cloaks), and leatherwork repairers and alterers.
or even via simple HD advancement, the creatures presented in this column are transformed from run-of-the-mill opponents into me

s discretion, a 10th-level paladin can select a celestial griffon as a special mount. A celestial griffon can also be summoned with the sum

mage reduction 5/magic, darkvision 60 ft., low-light vision, resistances (acid 5, cold 5, electricity 5), scent, spell resistance 12; AL CG; SV
n fiendish griffons, however, must give up another monster from the summoning list. The most logical choice is fiendish dire wolverine

rkvision 60 ft., low-light vision, scent; AL CE; SV Fort +8, Ref +7, Will +5; Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8.

nests alone, since raiding them is more risky than it's worth. In rare cases, when a nesting griffon has been killed or captured by hunte

as special mounts).

pounce, rake 1d6+4; SQ darkvision 60 ft., immunities (electricity, paralysis, sleep), low-light vision, scent; AL LG; SV Fort +9, Ref +7, Will

le, since it has many animal characteristics. At the DM's discretion, a 10th-level paladin can select a warbeast griffon as a special moun
sion 60 ft., low-light vision, scent; AL N; SV Fort +10, Ref +8, Will +6; Str 21, Dex 15, Con 19, Int 5, Wis 15, Cha 8.

ft., low-light vision, scent; AL N; SV Fort +19, Ref +14, Will +11; Str 29, Dex 13, Con 23, Int 5, Wis 15, Cha 8.

freight around the city streets. Seem odd? Did we mention that Oyin is an ogre?
tters in his kitchen or garden (rabbits and deer are not Skip's friends).

rce of trade, prey, or supplies.

streets are a different matter. Sinkholes up to 30 feet wide and 30 feet deep have been appearing here and there.

van (see Part Four) might hurry to the scene of the collapse, where he quickly gives the PCs his sales pitch and invites them to Madame

dra's shop closed long past the usual opening time one morning, the pair picked the lock and let themselves in. Not satisfied simply to l

o ask anyone about the value of Phadra's work. As noted earlier, the townsfolk admire Phadra and recommend her wares; they're not s

ef +6, Will +1; Str 12, Dex 15, Con 11, Int 12, Wis 10, Cha 12.

ble anatomies, and creatures immune to extra damage from critical hits are all immune to sneak attacks. Keir may choose to deliver no
triggering or disarming it.

nding; AL CN; SV Fort +3, Ref +5, Will +5; Str 12, Dex 15, Con 13, Int 8, Wis 14, Cha 10.

rnible anatomies, and creatures immune to extra damage from critical hits are all immune to sneak attacks. Stevan may choose to deli

ut triggering or disarming it.

r's business, Goolstoc's transport (a freight company would make a great cover for a den of thieves or a thieves' guild).

dra's shop closed long past the usual opening time one morning, the pair picked the lock and let themselves in. Not satisfied simply to l

o ask anyone about the value of Phadra's work. As noted earlier, the townsfolk admire Phadra and recommend her wares; they're not s

ef +6, Will +1; Str 12, Dex 15, Con 11, Int 12, Wis 10, Cha 12.

ble anatomies, and creatures immune to extra damage from critical hits are all immune to sneak attacks. Keir may choose to deliver no

triggering or disarming it.

nding; AL CN; SV Fort +3, Ref +5, Will +5; Str 12, Dex 15, Con 13, Int 8, Wis 14, Cha 10.

rnible anatomies, and creatures immune to extra damage from critical hits are all immune to sneak attacks. Stevan may choose to deli

ut triggering or disarming it.

r's business, Goolstoc's transport (a freight company would make a great cover for a den of thieves or a thieves' guild).
the jelly tracks its prey to its home and waits until the victim is asleep, then it moves in to suck the victim dry.
affecting effects), ooze traits, scent, tremorsense 120 ft.; AL N; SV Fort +6, Ref +3, Will +3; Str 15, Dex 15, Con 20, Int 10, Wis 14, Cha 1.

n it can grapple a paralyzed foe, an assassin jelly typically draws every last ounce of fluid from the body, leaving behind nothing but a d

squeeze under doors or through openings about a half-inch across.


e victim's companions don't notice the assault until they find their comrade's desiccated husk in the morning.
n it can grapple a paralyzed foe, an assassin jelly typically draws every last ounce of fluid from the body, leaving behind nothing but a d

one of its recent innovations is a freight and taxi service that utilizes a big wheelbarrow and one of Goolstoc's more unusual employee
task than most of his tribe, Oyin still wasn't very good at scouting, and the city's troops had little difficulty capturing him.
d wheelbarrow at his full speed of 50 feet, which makes the wheelbarrow as speedy as most horse-drawn vehicles.
the same no matter how much cargo or how many passengers Oyin carries on a trip. A locked cashbox Oyin wears around his neck hol
genuine soft spot for animals. On most days, one or two stray cats ride the wheelbarrow (except when customers object) and at least
, Will +4; Str 21, Dex 10, Con 15, Int 8, Wis 12, Cha 9.

duration of the encounter.

ons and herbal balms. Oyin also might have escaped from the deadly pudding (see Part Four) or witnessed a street collapse (see Part F
o squash all public discourse. They also seek to create enough fear and chaos so that they can eventually overthrow the government. T

To date, nobody realizes that the Sentinels are behind the damage. If the PCs witness the destruction, the Sentinels do their best to ki

, 2d6+2, 4th); AL CE; SV Fort +7, Ref +0, Will +6; Str 15, Dex 10, Con 13, Int 10, Wis 16, Cha 12.

collapse (see Part 5) might occur inconveniently near a hidden temple of Erythnul, and the characters might encounter a group of the

e gamut from a herder's yurt in the Endless Waste to a prince's palatial townhouse along Waterdeep's richest street. Any experienced

ense justice, and manage foreign affairs. The monarch's power is checked to a greater or lesser degree by the powerful feudal lords or
the match of the overlord's, so quelling a rebellious province is hardly an easy undertaking. Worse yet, a monarch may be forced to so
s daughter, the Regent Alusair, must chart a careful course among the realm's nobility as she attempts to retain the power her father h
miles of roads and empty lands between his demesne and his ruler's army. But it also means that any noble's own private army is only a

estock within the shadow of the city walls.

toes on a few dozen acres of her own land.


s and lords who live off her endless toil. But in the Heartlands she is free if somewhat poor, protected from, rapacious local lords by th

day's ride, a more powerful noble whose lands include one or two dozen villages like the typical commoner's has a castle manned by

er kinds of artisans and tradesfolk working in their homes make up the industry of Faerûn.
ns, boarders, or whole families of strangers share his crowded home. If he isn't married, he might live as a boarder with someone else

villages and farmlands to supply it with food on a daily basis. Most also possess great granaries against times of need, and many provi
s have neighborhoods where anybody with a whit of common sense doesn't set foot.

most common farmers and tradesfolk are lucky if they have more than forty or fifty silvers to their name.

bilities, of course. She is answerable to her own feudal masters for the lawkeeping and good order of her lands. She can be called upon

ers watch warily for any sign of weakness, always ready to annex a province or sack a city. Magical disasters, plagues, and flights of rag
st of their ability. This reasonably effective system supports independent warbands in the defense of far-flung territories.

and protect themselves from the monarch's authority by the power of their coffers.

ower comparable to that of a baronet or lord. The high priests of a faith favored in a particular land are equal to the highest nobility.
mpus, even if farmers are generally more inclined to the teachings of Chauntea and merchants might otherwise follow Waukeen.

the manpower and gold necessary to field the kingdom's fighting power. They administer the king's justice within their demesnes and
not interfere with the monarch's taxes. In return, they are expected to see to the defense and prosperity of their fiefs. Regrettably, m
s long past.

and involved tomes at Candlekeep outline the intricacies of the various systems of titles, their ranks and precedence. Here's a brief ov
but such arrangements are rare and usually reserved for those who have enough money or power to do whatever they like.

arents' work. The children of nobles and wealthy merchants are formally schooled and enjoy significantly more leisure time until their
nocents to wander completely unguarded.

bright side, the blessings of the gods and the beneficial prayers and spells of clerics and healers avert many of the worst ravages of old

cions acquire their education from personal tutors, bards, heralds, and noble counselors retained specifically for that purpose by their

any ruler knows that the best way to solve a sticky problem often involves finding the right adventurer for the job.
ps a crusading zeal or an appetite for power - typically by retaining skillful and well-paid bodyguards to discourage sudden violence.

licensed freebooting by random adventurers. In rare cases, adventuring companies can receive exclusive rights to specific areas, makin
ny members are allowed to retain their arms and armor as long as they remain on their good behavior.

to glean a hint of what the future might hold for them as well.
of as nothing but powerful bandits, while adventurers who use their poker to help others are blessed as heroes. Adventurers are exce

hero who presses for battle when victory is not assured.

ything else necessary to confound you.

ighty and powerful folk agreed perfectly on everything. That's the way of slavery and shackles and armed tyranny ... and if ye'd like to

undreds of human dialects are still spoken daily in Faerûn, although Common serves to overcome all but the most overwhelming obsta
and Netherese - that had their own languages, some of which survive today in altered forms after centuries of intermingling and trade

ng, and phrasing are better conveyed in the older, more mature languages, since Common is little more than a trade language.
ime in a pinch, but they can make themselves understood. Natives of widely separated areas are likely to regard each other's accents
mported through those outsiders of a fiendish bent.

art of the script is painted for contrast or emphasis, names of beings and places are picked out in red while the rest of the text is colore

glanced quickly behind him, seeing the land rise into towering mountains, and then back at his queen.

ep, Khelben Arunsun, the Blackstaff himself: "Hearken, and gain wisdom. Perhaps."

nd the unwritten "rules of the road" understood by travelers across the Realms.

Cyric could build or take over an inn and then murder everyone who stops there as homage to the deity (who is among other things the

buying and selling land, or renting (your land to farmers to till, or stable and paddock-space and room-and-board to travelers).

and local crafters and shopkeepers shunning folk who "don't belong" and "aren't one of us").

ls or even garrisons). Often such borders follow a river (or mountain range, or road) for convenience. Miscreants fleeing across a borde
a family or a particular individual has some sort of legal right to reside in specific buildings or on a specific farm or spot, either rights th

so. As always in the Forgotten Realms: "Adventurers beware."


&D. These composite settings offered players the best of all worlds—not just the singular worldview that had previously been the hear

engar (1989) introduces Mongol hordes; The Atruaghin Clans (1991) details Native American–like people; and Dawn of the Emperors: T

en Empires of the Sands (1988) introduced the country of Calimshan, which was the Realms’ own Arabian Nights principality (or rather

ke land between Kara-Tur and the western Realms. A year later, TSR published the Maztica Campaign Set (1991), which introduced an

93), Age of Heroes (1994), and The Crusades (1994).

udal D&D game. It was a signpost for how far D&D had expanded beyond its medieval roots during the era of AD&D second edition (19

The result was the first full-blown D&D settings that moved beyond standard medieval fantasy.

94) and then spun off the Masque of the Red Death and Other Tales (1994) campaign setting. The latter was one of the furthest stretch

s been D&D’s touchstone, horror isn’t a bad alternative.

dal societies—and another hit setting, since it also resulted in an Expanded and Revised edition (1995).

pport ever for an Arabic D&D setting.

force. Unfortunately the change wasn’t enough to save the old setting. After a short run (1992–1993), From the Ashes was retired; wh

n punk and dark fantasy. This was seen not only in the setting, but also in the dark and moody artwork that ran through its books.
eating some of the strangest D&D settings ever, such as the science fantasy Dragonstar (2001) and the steampunk DragonMech (2004)

ost-apocalyptic, and definitely pulp.

e of the most innovative takes on D&D in the 1990s, with the legacy living on in worlds such as Eberron and Dark Sun.
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Aragrakh Dragons An ancient language, also known as "Old High Wyrmish", used as a formal ritual language by drago
Auld WyrmiDragons Something of a common tongue among the different breeds of dragon, who each have their own to
Authlan Wild Dwarv An ancient and simplified version of Riftspeak, with noticable Authalan and Chultan influences. Wri
Daraktan Orcs A common language spoken by most orcs, although not many of them are literate. It evolved from
Deep DrowDrow Elves Also called Low Drow or Drowic, this is the common language of the drow. Each community has its
Duergan Duergar Originally descended from Shanatan, this language has been deeply affected by the duergars' time
Ghukliak Goblins, Ho A rough and gutteral language well suited to discussing concepts of violence. Written in Dethek.
High Drow Drow Elves A complex language with its own runic alphabet, it is primarily used by priestesses in ritual context
Jannti Geniekind The language of the janns serves as a sort of Common language for geniekind, who are notoriously
Jotun Giants A common tongue among giants, and possibly one of the oldest extant languages still in use. It shar
Jotunalder Giants A ritualized language that is highly formalized and stilted. Those who speak Jotun can understand it
Jogishk Ogres A vulgar patois of Jotun and Common.
Jotunhaug Hill and Mo A rough, gutteral language which seems to be a corruption of Jotunise.
Jotunild Fire Giants
Jotunise Frost Giant The predecessor language to Jotunhaug.
Jostunskye Cloud and F
JostunsteinStone Giant
Jotunuvar Storm Giant
Kurit Arctic Dwar A dwarven dialect considered much polluted by other dwarves, given the degree it has been influen
Luiric Halflings of Considered the racial language of halflings, it is almost unheard of outside of Luiren, even by halflin
Riftspeak Gold Dwarv A truly ancient dialect favored by the dwarves of the Great Rift, who care for and nurture the speak
Shanatan Shield DwarThe language of the western shield dwarves. Sadly, with the near-shattering of dwarven society am
Sylvan Fey A subtle language spoken by fey and many other sylvan creatures with close ties to such. Written in
Yipyak Kobolds A debased form of Auld Wyrmish that serves as a common tongue for kobolds. Written inDraconic.
nd Terran (planes of Earth). Written in Dethek.
ate, a process that takes about an evening's worth of carousing. It has no written form.

ticularly old speakers of Common, who pepper their speech with "thee's" and "thou's" in a stilted, archaic argot. Written in  Thorass.
verns have tavernmasters and even tankard-tenders (but never barkeeps, barkeepers, or bartenders). Female servers are known as we

m¬plifications, taverns are generally noisier and less formal than inns, and taverns tend to welcome everyone, whereas inns are restri

ater. These names are used even in inns that never heat water.

ed with mashed yellow peas. It is always salty, to encour¬age more drinking, and always served in tankards with long spoons chained t

no writ¬ten menus are needed or used.

hese provender bills cover both sides of one sheet of heavy paper; menus are a field in which exotic pa¬pers are the rage, not parchme

orth” the banner maid once more or even several times as one eats, but it is not considered good form to dally over the initial order, or

e ap¬petizing. Just about every Faerunian society down the centuries has shunned magical meal prepara¬tion—except for specific task

that’s been salted to preserve it is soaked overnight, and the water is then poured off to cut its saltiness. Lamb and boar are often sco
mpanies ship these tins to shops and eating establishments.

bright red berries that taste like cooked onions), or one of the other threescore edible berries.
, or “long-roasted” into long-lasting “trail gnaw.” The rothe’s dung can be used as fire-fuel, and its hides and the warmth of its living bo

the inevita¬ble tales of dogs and even humans going missing and winding up in these ever-present pies.

d cheese (but little other food). Some taverns put sliced ol¬ives or slices of sausage on the cheese of hot buns so they’ll stick to it, to m
have a hearty smoked bacon-like flavor but a leathery, hard-chewing consistency.
e-loving ground plant otherwise useful only for wrapping things in) to drive out the salt. Then the crabs can be prepared however desir

nd are edible as well, though they are stingingly hot, like the green ends of leeks, when chewed raw. When boiled or stewed, they exu

but in gen¬eral, daily meals in rural Tethyr tend to consist of large morningfeasts, light afternoon snacks known as runsun, and long an

or potatoes in a spinach-and-mint or spinach- and-hot-peppers “simmer sauce.”

he stew is often replaced by skewers of roasted-with- diced-vegetables fish (fish-kebabs), accompanied by garlic bread or cheese-flavo

d cheese (but little other food). Some taverns put sliced ol¬ives or slices of sausage on the cheese of hot buns so they’ll stick to it, to m
have a hearty smoked bacon-like flavor but a leathery, hard-chewing consistency.
e-loving ground plant otherwise useful only for wrapping things in) to drive out the salt. Then the crabs can be prepared however desir

nd are edible as well, though they are stingingly hot, like the green ends of leeks, when chewed raw. When boiled or stewed, they exu

but in gen¬eral, daily meals in rural Tethyr tend to consist of large morningfeasts, light afternoon snacks known as runsun, and long an
or potatoes in a spinach-and-mint or spinach- and-hot-peppers “simmer sauce.”

he stew is often replaced by skewers of roasted-with- diced-vegetables fish (fish-kebabs), accompanied by garlic bread or cheese-flavo

ich is porcupine with its belly slashed to insert leek and herbs, then rolled in clay and fire-baked so that the hide and quills can be remo
es are also popular trail food, as is taece, which re¬sembles a brown, finger-length sardine and is made of fire-dried, tiny forest-stream

rult is needed to make the water right for distilling the orbloren, but lots of marrult yields the richest, most tasty, and most highly valu

ked by most humans, and halflings hate strong human spicing such as pepper, vastly preferring the sub¬tle, gentle meldings of various

me, a few blankets made of wool or goat-hair are exported, but the rest of what the herds yield—in-cluding all the meat—is consumed
weet dessert tarts for portable individual meals. Gnomes tend to like thick, dark, heavy beer, often fortified into something much more

nd not considered “real food.”


from adjacent cellars belonging to other businesses or residences) always set out bowls of live worms on tables for drinkers to take fr

¬ishing, and if fried with the right herbs or spices, can actually taste nice. Due to their appearance, dreel are sometimes called trollfinge

ste, and are considered boring but functional fare.


a¬tively short time before sunset.
ment out of it and alter its taste to something less strong. Other tisanes (teas) of rose petals and other floral petals can then be added t

izardfolk are not unthinkingly, unobservantly stupid; within their

g trying to identify them by scent—as well as what undergrowth they must pass through to thwart those trying to track them. They tu
th to the rumor that lizardfolk won’t eat the flesh of any reptile; snakes and small lizards are staples of their diet.
wealthy Sembian coffee-drinkers have bid the price up high. Anaurian beans are small, hard, and are so dark a brown that they look bla

pronounced cleft or depressed line running their length (making them somewhat like cowrie shells in shape), and have a bluish tint to

outh it’s ortulag (or-tu-lag), derived from a now-defunct dialect word meaning “warmed-over chamber pot rinse.”
much stronger than what most of us in the real world are accustomed to. Brewed coffee is the most popular form of consumption in C

e to place—so not a lot of long-distance shipping (from one realm to another) goes on.

r who must actually be up to something else.

asual drinking and for use as a marinade or to “jug” perishables in, for longer keeping.
oven them true—and is definitely an acquired taste. Those who have acquired that taste often drink great amounts and swear by it, w

e creatures that track by scent, such as the war dogs used for perimeter defense by some nobles, and track¬ing dogs used by authoritie
known and the local to those whose volume fills hun¬dreds of casks that are shipped far across Faerun for local bottling. In particular,

y float¬ing sealed containers in the kegs seemingly full of wine. These containers are usually animal-bladder bags sewn shut and water

: essentially clear, colorless, and tasteless.


coc¬tion (“throatslake” here meaning an unspecified distilled spirit). If the throatslake’s strong taste clashes with the wine, the result c

ar, and almost all new-garment clothiers in any city are accustomed to doing small on-the-spot alterations to make a sale.

ny local “in this particular royal court” custom, there’s no such thing as a fashionable—or unfashionable— sort of beard.
and the Shining South.
wiftly and markedly alter a person’s appearance. There are drinks reputed to affect hair growth, but most such are useless.
ng and then scraping the body, and unsightly hairs are often plucked out.

s, other guilds, local laws and regulations, and the way things are done all over the Heartlands.

f the countryside.

ly try to fix prices by agreeing on a going rate for cer¬tain goods or services that members aren’t bound to, but which they will refer to
mporarily stash goods, themselves, or apprentices who are wanted by the law or who are being hunted by personal foes.

mbers, which sometimes take in nonmembers for stiff fees to support the care of the retired guild members, who are charged little or

allows the guilds to see if everything adheres to regulations as well as gives them a day or so of warning on price fluctuations.

rs Guild and the Guild of Coachlars, Carriers, Way- men, and Locksters might argue over who has purview over clip-in harnesses made

ving any part in guild membership rules.

uild use. This is not a heraldic grant of arms, though the Heralds keep records of these badges as well. Heralds can, of course, separatel

adopt various fanciful names and try to import goods from Sembia, Westgate, or the Vilhon Reach without paying taxes or enduring go

l of a craft guild is to eliminate what the weaver Lurdruth Thaloane of Waymoot recently called “unfair ad¬vantages gained by mercha

h journeymen are seeking new employment and which masters are seeking new hires, as well as which apprentices have acquired real

nobles, and so on).


which Crown laws to obey and which to flout, and closely allying with certain noble families who had their own treasonous agendas for

rom those aspiring to live in ever-grander residences and erect ever-fancier follies, they have learned the value of their work, and they

n do a better job of running the guild.

wake of the battles against the Tuigan Horde.


hast forced on his now-dead predecessor Belivaerus Daethul: Members of the Truebreeds would never attempt to crossbreed species n

guild and Crown laws, and cultivates a trustwor¬thy, stolid, reliable, “no changes, please” image.
clientele, they were the first to join ranks and form a guild. Their success led to the other “anvil-and-flower” (the Realms term for “cha
-mill opponents into memorable foes. Check out this column every month for formidable enemies built from a different monster!

summoned with the summon monster V spell.

resistance 12; AL CG; SV Fort +8, Ref +7, Will +5; Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8.
s fiendish dire wolverine.

ed or captured by hunters, a nearby bronze dragon cares for its abandoned eggs and raises the young to adulthood. A griffon raised by

; SV Fort +9, Ref +7, Will +5; Str 26, Dex 15, Con 18, Int 7, Wis 13, Cha 10.

griffon as a special mount.


invites them to Madame Phadra's shop.

Not satisfied simply to loot Phadra's stock, the two thieves decided to go into business for themselves, at least for a little while. The tw

her wares; they're not sure what she is doing working with Stevan, but they have no doubts about Phadra.

may choose to deliver nonlethal damage with his sneak attack, but only when using a weapon designed for that purpose, such as a sap
evan may choose to deliver nonlethal damage with his sneak attack, but only when using a weapon designed for that purpose, such as

Not satisfied simply to loot Phadra's stock, the two thieves decided to go into business for themselves, at least for a little while. The tw

her wares; they're not sure what she is doing working with Stevan, but they have no doubts about Phadra.

may choose to deliver nonlethal damage with his sneak attack, but only when using a weapon designed for that purpose, such as a sap

evan may choose to deliver nonlethal damage with his sneak attack, but only when using a weapon designed for that purpose, such as
0, Int 10, Wis 14, Cha 1.

g behind nothing but a dry husk.


g behind nothing but a dry husk.

more unusual employees, the ogre Oyin Horsetail.


turing him.

ears around his neck holds the fares. Oyin does not have a key.
mers object) and at least one mongrel dog walks at the ogre's heels.

treet collapse (see Part Five).


hrow the government. They do so by seizing on whatever topic seems current at the time and taking an extreme position on the matte

tinels do their best to kill the PCs.

encounter a group of them who are on hand to discourage anyone from examining the sinkhole too closely.

street. Any experienced traveler soon comes to appreciate that there are as many different ways of life in Faerûn as there are kinds of

powerful feudal lords or wealthy merchant princes who owe him allegiance.
arch may be forced to solicit the support (or at least neutrality) of other nobles of the realm as he goes about suppressing one of their
n the power her father held.
wn private army is only an hour's march from the seat of power. Powerful lords deal with overmasters they don't like through palace c

pacious local lords by the law of the land, and allowed to choose whatever trade or vocation she has a talent for in order to feed her fa

has a castle manned by several dozen soldiers. In dangerous areas, defenses are much sturdier and trained warriors more numerous.

arder with someone else.

of need, and many provisioners and grocers specialize in stocking nonperishable foodstuffs at times of the year when fresh food is not

. She can be called upon to provide soldiers and arms for her lords' causes. And, most important, most nobles feel some obligation to p

agues, and flights of raging dragons can lay low even the most peaceful and secure lands.
territories.

o the highest nobility.


follow Waukeen.

hin their demesnes and collect his taxes.


heir fiefs. Regrettably, more than one local lord is nothing more than a thief in a castle, wringing every copper he can from the people

edence. Here's a brief overview. -


ever they like.

e leisure time until their mid-teens.

the worst ravages of old age. Elderly folk rarely suffer extended infirmities or disabling illness until just before death.

or that purpose by their parents.

age sudden violence.

s to specific areas, making it legal for them to "discourage" their competition.

s. Adventurers are exceptional people, but they live within societies of everyday people living commonplace lives.

nny ... and if ye'd like to win a bet, wager that ye'll be near the bottom of any such order.

most overwhelming obstacles to comprehension.


intermingling and trade.

trade language.
rd each other's accents as strange or even silly, but they still understand each other.
rest of the text is colored black or left as unadorned grooves.

s among other things the Lord of Murder), but that Cyricist should expect to be slain, once word spreads about what's happening at th

ard to travelers).

nts fleeing across a border can't depend on its protection unless there are patrols or garrisons; otherwise, persons seeking to bring them
or spot, either rights that last for a particular lifetime, or as long as a specific service is performed or a rent is paid (usually annually).
reviously been the heart of D&D.

Dawn of the Emperors: Thyatis and Alphatia (1989) includes a Roman Empire analogue (or maybe a Byzantine Empire analogue). It’s a

ts principality (or rather its first, as Greenwood created a few Arabic lands to the edges of the Realms). Barbaric fantasy came into the

1), which introduced another continent to the Realms, based on Aztec and Mayan fantasy. Just five years after the introduction of the

AD&D second edition (1989–2000).

ne of the furthest stretches ever for D&D, as it introduced Gothic Earth, a horrific Victorian setting.

e Ashes was retired; when Greyhawk returned it would once more be a gonzo Medieval world.

n through its books.


unk DragonMech (2004). Though not technically D&D, Wizards of the Coast helped to push the envelope with d20 Modern (2003)—a m
formal ritual language by dragons. Woe to those who are not dragons that are overheard using it by wyrmkind. Written in  Draconic.
gon, who each have their own tongues. Also sometimes called "Draconic," it is also spoken by many kobolds and wyverns. Written in  D
alan and Chultan influences. Written in  Dethek, although it is rare to find a literate wild dwarf.
em are literate. It evolved from the now-dead Hulgorkyn language. Written in  Dethek.
e drow. Each community has its own dialect, but can reasonably undertand one another. Written in  Espruar.
y affected by the duergars' time in the Underdark. Written in  Dethek.
violence. Written in Dethek.
by priestesses in ritual context and nobles when they wish to communicate above the heads of the rabble. Written in  High Drow.
geniekind, who are notoriously suspicious about those seeking to learn their individual languages. Jannti can be written in  Thorass or 
ant languages still in use. It shares roots with Thorass, and is written with  Thorass. There are also individual languages based off of Jot
o speak Jotun can understand it well enough.

en the degree it has been influenced by the human Uluik language. Written in  Dethek.
outside of Luiren, even by halflings themselves. Written in  Espruar.
o care for and nurture the speaking of this language as carefully as they care for their gold. Written in  Dethek.
hattering of dwarven society among the shield dwarves, not many even know the language any more, and only a rare few elders who t
with close ties to such. Written in Espruar.
for kobolds. Written inDraconic.
aic argot. Written in  Thorass.
Female servers are known as wenches (not a dis-respectful term), and male servers are known as keghands, never waitresses and wait

veryone, whereas inns are restricted to paying guests—and perhaps one or two persons who come to meet with each guest. Local law

ards with long spoons chained to their handles for use in scraping out the last food at the bottom of the tankard.

¬pers are the rage, not parchment. In Waterdeep, almost every eatery in North Ward, Sea Ward, Castle Ward, and Trades Ward west a

to dally over the initial order, or to recall her mul¬tiple times immediately after making that order. Some restaurants use their banner

ra¬tion—except for specific tasks such as peeling and ingredient mixing—and the prevailing attitude across the Realms is admiration o

ss. Lamb and boar are often scored, with cloves or garlic buds thrust into the slits, before cooking. Most meats are painted with a mix o
s and the warmth of its living body can be used to protect against the cold. Roaming wild herds of rothe and cultivated, “trapped” her

ot buns so they’ll stick to it, to make their buns distinctive and popular.

can be prepared however desired. Eaten raw, stone crabs have a taste somewhat like real-world tinned smoked oysters, though they’

When boiled or stewed, they exude a gummy essence used as a thickener in many kitchens—and such a stew is nourishing in itself. Coa

s known as runsun, and long and large evenfeasts.

by garlic bread or cheese-flavored bread, and with a dessert of diced cheese and apples, or even a sweet (berry) pie.

ot buns so they’ll stick to it, to make their buns distinctive and popular.

can be prepared however desired. Eaten raw, stone crabs have a taste somewhat like real-world tinned smoked oysters, though they’

When boiled or stewed, they exude a gummy essence used as a thickener in many kitchens—and such a stew is nourishing in itself. Coa

s known as runsun, and long and large evenfeasts.


by garlic bread or cheese-flavored bread, and with a dessert of diced cheese and apples, or even a sweet (berry) pie.

t the hide and quills can be removed with hardened mud shell; and lastly, thaenwing, which is spiced-and-diced grouse, partridge, quai
of fire-dried, tiny forest-stream fish. These fish contain a lot of fat, and are “crunched” (eaten whole, bones and all).

most tasty, and most highly valued green wine.

b¬tle, gentle meldings of various herbs. In winter, most halfling homes have two ongoing stews sim¬mering on the hearth: a light broth

uding all the meat—is consumed locally. It has been accurately said that “cheese, bread, ale, and more cheese are what fill a happy hin
fied into something much more fiery. So where a halfling looks for cheese, a gnome turns to savory pud¬ding. Gnome puddings made

on tables for drinkers to take freely. If they want pa¬trons to leave, collecting these bowls is a silent but firm—and except in rare insta

l are sometimes called trollfingers.

oral petals can then be added to the water to make it quite pleasant to taste. Selling “sweet” water in villages along trade routes is a w

se trying to track them. They turn hostile if they think they are being stealthily surrounded, or being distracted by one group of traders
o dark a brown that they look black.

shape), and have a bluish tint to their chestnut brown color.

r pot rinse.”
opular form of consumption in Calimshan, the Tashalar, the Heartlands, and the North, but ped¬dlers, explorers, and adventurers often

eat amounts and swear by it, whereas one large tan¬kard will leave a first-timer spewing. Warning: highly flammable!

rack¬ing dogs used by authorities everywhere. Though many children and women prefer the taste of cider over more bitter beers, cide
for local bottling. In particular, the production of Tethyr’s coastal vineyards has climbed steadily throughout the 1300s DR and 1400s

dder bags sewn shut and waterproofed with some sort of grease or better, an elven-devised concoction that won’t taint the wine. Thi

ashes with the wine, the result can be horrible.

ons to make a sale.

e— sort of beard.

ost such are useless.

d to, but which they will refer to when negotiating with clients. They do not have the legal right to set prices or even standards. They d
d by personal foes.

mbers, who are charged little or nothing.

ng on price fluctuations.

ew over clip-in harnesses made for attaching additional draft animals to a coach or a wagon.

Heralds can, of course, separately grant arms to guilds who desire and pay for a grant. All guilds are required to keep up-to-date rolls at

hout paying taxes or enduring government inspections. The Crown usually infiltrates and shatters these false guilds, sometimes hiring a

r ad¬vantages gained by merchants who work family members, children they’ve taken in, and debtors they have holds over to death in

apprentices have acquired real skills.

eir own treasonous agendas for financial gain.

he value of their work, and they con¬tinue to be locally politically active, pursuing and guarding their own interests with passion and m

attempt to crossbreed species nor make any use of magic enabling features of one 

wer” (the Realms term for “chalk-and-cheese”) com¬bined disparate-trades guilds.


t from a different monster!
o adulthood. A griffon raised by a bronze dragon might even come to believe it is a dragon, and interbreeding between the two kinds o
, at least for a little while. The two have been selling Phadra's genuine wares to local customers. To newcomers, they peddle useless ju

for that purpose, such as a sap (blackjack).


signed for that purpose, such as a sap (blackjack).

, at least for a little while. The two have been selling Phadra's genuine wares to local customers. To newcomers, they peddle useless ju

for that purpose, such as a sap (blackjack).

signed for that purpose, such as a sap (blackjack).


n extreme position on the matter. Gangs of Sentinels roam the streets, usually at night, and question passersby about the topic of the

e in Faerûn as there are kinds of people.

about suppressing one of their peers. This support usually comes at a price, further eroding royal authority.
they don't like through palace coups, feuds, and assassinations.

talent for in order to feed her family and raise her children.

ined warriors more numerous.

the year when fresh food is not available in the city's markets.

nobles feel some obligation to protect the people in their charge against the depredations of monsters and banditry. To this end, mos

copper he can from the people he rules.


ds about what's happening at the inn, by caravans stopping at the inn intending to eliminate the innkeeper -- or to be shunned by trave

se, persons seeking to bring them to justice will simply follow them, ignoring the border.
rent is paid (usually annually).
zantine Empire analogue). It’s a pretty impressive list of non-feudal settings that was created in just five years’ time.

. Barbaric fantasy came into the Realms through The Savage Frontier (1988) and then Egyptian fantasy made its influence felt in Old Em

ars after the introduction of the Realms, you could travel from a fantasy Asia through fantasy Eurasia, then across the sea to fantasy So
pe with d20 Modern (2003)—a modern-day D&D ruleset complete with three settings: "Shadow Chasers", "Agents of PSI", and "Urban
yrmkind. Written in  Draconic.
bolds and wyverns. Written in  Draconic.

bble. Written in  High Drow.


nti can be written in  Thorass or Draconic.
idual languages based off of Jotun, in use by various giantish subraces (all of which are written in Thorass):

and only a rare few elders who truly value such things can actually converse in it. Urdunnir dwarves speak on older version of the langu
ands, never waitresses and waiters. Taverns serve ale in tankards, and wine in tall glasses or flagons (no one uses the words “mug” or

meet with each guest. Local law keep¬ers tend to be slightly more lax in disciplining the patrons of taverns (“Well, what did ye ex¬pect

e Ward, and Trades Ward west and north of the City of the Dead employs such printed menus. Even some of the more exclusive “upsta

me restaurants use their banner maids for deal¬ing with rowdy diners, equipping them with bulbs of swiftsleep gas or liquid drugs that

ross the Realms is admiration of cooking done without magic. That said, no one will cavil at someone who uses a spell to get drenched

t meats are painted with a mix of powdered spices (sage, rosemary, and the like) before being spit-roasted, and Calishite cooks even a
e and cultivated, “trapped” herds of hobbled or penned-in-mountain-vales rothe, plus deer, have made human settlement possible in

d smoked oysters, though they’re not at all oily.

stew is nourishing in itself. Coastal dwellers usu¬ally add frogs, snails, fish, or meat scraps to such stews to yield full and satisfying me

eet (berry) pie.

d smoked oysters, though they’re not at all oily.

stew is nourishing in itself. Coastal dwellers usu¬ally add frogs, snails, fish, or meat scraps to such stews to yield full and satisfying me
eet (berry) pie.

nd-diced grouse, partridge, quail, and woodguth (wild turkey). Most elves are revolted by the thought of eating owls, which they deem
bones and all).

ering on the hearth: a light broth that can be drunk by the tankard, and a heavy broth, which is full of lumps of meat and vegetables.

cheese are what fill a happy hin’s stomach.”


d¬ding. Gnome puddings made for travel are often sewn into skins, like real-world haggis.

ut firm—and except in rare instances, well heeded— signal to go. (Now, and quietly.)

villages along trade routes is a wide¬spread, sustaining industry across the Realms.

stracted by one group of traders while another group readies an attack.


explorers, and adventurers often chew the beans as they travel.

ghly flammable!

der over more bitter beers, cider is not gener¬ally considered a lesser drink than beer. It doesn’t travel as well or keep as long as beer
ghout the 1300s DR and 1400s DR.

n that won’t taint the wine. This means of smug¬gling has become so prevalent that authorities in some places, such as Baldur’s Gate

prices or even standards. They do have almost complete control over who qualifies for member¬ship, dues, and the local conduct of th
uired to keep up-to-date rolls at court and in their headquarters, recording all changes in membership, rules, and fees. In this case “up

false guilds, sometimes hiring ad¬venturers to assist when fighting is expected.

they have holds over to death in near slavery!”

own interests with passion and manipulative skill.


reeding between the two kinds of creatures seems entirely possible.
wcomers, they peddle useless junk.
wcomers, they peddle useless junk.
assersby about the topic of the day. If they don't get an answer they like, they pound their victim senseless.
s and banditry. To this end, most nobles frequently deal with companies of adventurers, retaining their services to clear out troublesom
per -- or to be shunned by travelers, so no one stops at the inn or willingly trades with that particular Cyricist, ever again.
e years’ time.

made its influence felt in Old Empires (1990).

hen across the sea to fantasy South America. It was every bit as impressive as the expansion of the Known World beyond its feudalisti
rs", "Agents of PSI", and "Urban Arcana."
eak on older version of the language. Written in  Dethek.
o one uses the words “mug” or “pint”).

rns (“Well, what did ye ex¬pect? Drunkards brawl, and you went to a place where folk go to get drunk!”) than they are for the guests o

me of the more exclusive “upstairs clubs” in Dock Ward, frequented by young nobles, use either printed menus, done by the broadshe

wiftsleep gas or liquid drugs that act as seda¬tives when mixed with wine or ale hidden beneath their menu boards.

who uses a spell to get drenched wood burning for a cooking fire in a rainstorm, or uses a spell to thaw frozen food in a blizzard.

sted, and Calishite cooks even add certain substances to the hearth-coals so the aromatic smoke will permeate the meat as it’s roastin
e human settlement possible in the North.

ws to yield full and satisfying meals. Families often sit around the stew-pot dipping wedges of stale bread into it, which they then eat, a

ws to yield full and satisfying meals. Families often sit around the stew-pot dipping wedges of stale bread into it, which they then eat, a
of eating owls, which they deem intelligent souls, and they believe that dining on raptors brings misfortune on oneself and one’s kin.

umps of meat and vegetables.


as well or keep as long as beer does when handling and conditions aren’t optimum, and so it is less available in locations not near to a
me places, such as Baldur’s Gate and Athkatla, routinely stop wine shipments to open a random keg or two. This generates the expecte

ues, and the local conduct of the trades they represent.


rules, and fees. In this case “up-to- date” means “must reflect all changes fully and accurately within a tenday, or face stiff fines and a
services to clear out troublesome monsters and hunt down desperate outlaws.
Cyricist, ever again.
own World beyond its feudalistic roots.
!”) than they are for the guests of inns, where it’s understood that patrons are paying for some measure of peace, quiet to sleep, and s

d menus, done by the broadsheet printers, or handwritten cards.

enu boards.

frozen food in a blizzard.

ermeate the meat as it’s roasting. The aromatic herbs are always secrets of the cook, however, most are tinctures or tisanes made from
ad into it, which they then eat, alternat¬ing bites with strong cheeses. This activity is known around the Inner Sea as a bowl feast.

ad into it, which they then eat, alternat¬ing bites with strong cheeses. This activity is known around the Inner Sea as a bowl feast.
tune on oneself and one’s kin.
ailable in locations not near to apple country.
wo. This generates the expected complaints from shippers that the law keepers spoil and spill or even drink much of the wine when d
tenday, or face stiff fines and a mark of censure.”
e of peace, quiet to sleep, and security.

re tinctures or tisanes made from rose petals or the leaves and petals of other flow¬ers. The blood from slaughtered animals is always
Inner Sea as a bowl feast.

Inner Sea as a bowl feast.


drink much of the wine when doing such inspections—but a lot of contraband has been found and seized, and such seizures are increa
m slaughtered animals is always saved to be cooked as drippings or used in mak¬ing gravy, sometimes with a few drops of vinegar to p
zed, and such seizures are increas¬ing, not petering out, as the popularity of the tried and true “float it in” method of smuggling soars
with a few drops of vinegar to prevent congealing.
in” method of smuggling soars to ever-greater heights.

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