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Mutants & Masterminds 3e - Supernatural Handbook
Uploaded byAngelo Rafael Longno Date uploadedon Apr 06, 2014
Description:Mutants and Masterminds 3e
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Writing and Design: Lucien Soulban


Development: Jon Leitheusser and Steve Kenson Editing: Jim LongAdditional Design:
Leon Chang, Steve Kenson Proofreading: Leon Chang, Nathan Kahler, Jon Leitheusser,
Jack NorrisArt Direction and Graphic Design: Hal Mangold

Cover Art: Imaginary Friends StudioInterior Art: Sam Araya, Avery Butterworth, Mike
Chaney, Steve Ellis, Tomasz Jedrusezk, Durwin TallonPublisher: Chris Pramas
Green Ronin Staff:
Bill Bodden, Joseph Carriker, Will Hindmarch, Steve Kenson, Jon Leitheusser,
Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz
Supernatural Handbook
is © 2012 Green Ronin Publishing, LLC. All rights reserved. Reference to other
copyrighted material in no way constitutes a challenge to the respective copyright
holders of that material.
Supernatural Handbook
,
Mutants & Masterminds
, Green Ronin, and their associated logos are trademarks of Green Ronin Publishing,
LLC.The following is designated as Product Identity, in accordance with Section
1(e) of the Open Game License, Version 1.0a: all character and place names and
descriptions, hero points, power points, villain points.The following text is Open
Gaming Content: all game stats and game information not previously declared Product
Identity.Permission is granted to print one copy of the electronic version of this
product for personal use.
P
RINTED

IN
THE
USA
G

reen Ronin Publishing


3815 S. Othello St., Suite 100 #304Seattle, WA 98118Email:
custserv@greenronin.comWeb Sites: www.greenronin.comwww.mutantsandmasterminds.com

INTRODUCTION ....................................4
CHAPTER 1: A WORLD OF HORROR .........7
Genre versus Mood ................................7
SERIES STYLES ..................................7
A Touch of Horror ....................................7
Session Elements ...................................8
Power Level Options: ............................8
Monster of the Week ..............................8
Series Elements ......................................8
Power Level Options .............................8
Series Elements ......................................9
Power Level Options .............................9
Post-Apocalyptic .....................................9
Series Elements ......................................9
Power Level Options .............................9
Post-Humanity .......................................10
Series Elements ...................................10
Power Level Options ..........................10
The Ancient Ones ..................................10
Series Elements ...................................10
Power Level Options ..........................10
Children of Myth ...................................11
Series Elements ...................................11
Power Level Options ..........................12
Science Amok .........................................12
Series Elements ...................................12
Power Level Options ..........................12
Altered History .......................................13
Series Elements ...................................13
Power Level Options ..........................13
Series Elements ...................................14
Power Level Options: .........................14
Enslaved ...................................................14
Series Elements ...................................15
Power Level Options ..........................15
TIME PERIODS IN HORROR ............16
Mythic Age ..............................................16
Muslim Conquest (600s-1400s) ......16
Crusades (1000s-1300s) ...................16
Inquisition (1300s-1700s).................16
Industrial Age .........................................17
Weird West (Mid to Late 1800s) ......17
Steampunk (1800s) ...........................17
New Science (1890s-1910s) .............17
Pulp Age ...................................................18
Roaring Twenties (1920s)
.................18
The Dirty Thirties (1930s) .................19
Nazis (1930s) .......................................19
The Cold War ...........................................19
Fifties Paranoia (1950s) ....................19
Seventies Upheaval (1970s) ............19
Age of Information ...............................20
…and Everything Beyond .................21
Armageddon (Immediate-Future) .21
Technology Awry (Near-Future) .....21
Eaters of Stars (Far-Future) ..............21
CHAPTER 2: THE PLAYER’S
GUIDE TO THE SUPERNATURAL .........23
The Player’s Duties ................................23
Suspension of Disbelief ....................23
Through the Eyes of the Character 23
Play to the Genre ................................24
PLAYER INVOLVEMENT ..................24
Drawing Parallels ...................................24
Interrupts: A Game of I Dare You .....24
External Investigation..........................25
Investigation Rewards ......................26
CHARACTER RE󰀭CREATION ............26
Starting Power Levels ..........................26
Normals (PL 3-6).................................26
Pulp Heroes (PL 6-8) ..........................26
Super Heroes (PL 8-12)......................27
Heroes of Legend (PL 12+) ...............27
Supernaturals
Ability Benchmarks ..........................28
Complications ........................................29
Curse Sworn ........................................29
Flashbacks ...........................................29
Mythic Weakness ...............................29
Phobia ..................................................30
Monstrous ............................................30
Supernatural Equipment ....................30
Occult Tech ..............................................33
SUPERNATURAL ARCHETYPES .....34
Playing Monsters ...................................34
How They Became “Good” ...............34
Monster Benchmarks ........................35
Weaknesses .........................................36
Archetypes
...............................................36
Cursed Adventurer .............................37
Ex-Cape ................................................38
Infected Hero .......................................39
Massacre Survivor .............................40
Monster Hunter ..................................41
N
ew Temple Guardian ......................42
Noble Monster ....................................43
MONSTROUS TEMPLATES .............44
Alien ...........................................................44
Hunter ...................................................44
Hybrid ...................................................44
Infiltrator ..............................................45
Swarmer ...............................................45
Artificial Life ............................................45
Familiar ................................................45
Golem ...................................................45
Robot ....................................................45
Celestial ....................................................45
Angel .....................................................46
Demon ..................................................46
Immortal ..............................................46
Gestalt .......................................................46
The Beast ..............................................47
Mad Science Hybrid...........................47
Risen...........................................................47
Classic Vampire ..................................47
Metrosexual Vampire ........................48
Mummy ................................................48
Zombie .................................................48
Shapeshifter ............................................48
Bastet ....................................................49
Doppelganger ....................................49
Lycanthrope ........................................49
Spirit ...........................................................50
Ghost .....................................................50
Skin-Rider .............................................50
INVESTIGATION 101:
DOWN & DIRTY ...........................50
Crime Scene Investigation .................50
Priority One: Secure
the Crime Scene .............................50
Priority Two: Sweep the Scene ........51
Priority Three: Talk to Witnesses .....51
Priority Four:
Bag and Tag the Evidence ...........51
From the Outside ...............................51
Information Gathering ........................52
Surveillance .........................................52
Questioning .........................................52
Databases ............................................53
CHAPTER 3:
MASTERING YOUR FEARS .................55
TYPES OF HORROR .........................55
Sociological .........................................55
Psychological ......................................55
Allegorical ............................................55
Scientific ...............................................56
Supernatural .......................................56
Natural .................................................56
Sociological Horror ...............................56
Post-Apocalyptic Horror ...................56
Alien Invasion .....................................56
Applications in a Supers Game ......56
Sociological series Examples
...........57
Psychological Horror ............................57
Applications in a Supers Game ......57
Psychological Series Examples .......58
Allegorical Horror ..................................58
Applications in a Supers Game ......58
Allegorical Series Examples .............59
Horror Subtypes ....................................59
Supernatural Horror ..........................59
Scientific Horror..................................60
Natural Horror ....................................60
A Confluence of Horror .....................61
PART󰀭TIME HORROR ......................61
Part-Time Campaigns ..........................61
Solo Sessions .......................................61
Story Arc ...............................................61
Season ..................................................61
Part-Time Scenarios ..............................62
Future Flash .........................................62
Time Gone By ......................................62
What If Worlds ....................................62
Alien Planets........................................63
In Someone Else’s Shoes ...................63
Tangent One-Shots
............................64
FEAR AND CORRUPTION ...............64
Fear .............................................................64
Fearlessness .........................................64
Corruption ...............................................65
Types of Corruption ...........................65
Acquiring Corruption ........................65
Effects of Corruption .........................65
Corruption Limits ...............................66
Removing Corruption .......................66
Fear and Corruption in Action .........67
Madness ...............................................67
Mutation ..............................................67
Toxicity
..................................................68
Wickedness ..........................................69
THE TOOLS OF HORROR
GAMEMASTERING:
FEELING SCARED? .......................69
This Is Not a Competition ..................69
Precision vs. Blunt-Force Trauma .....69
Disquiet versus Discomfort .............70
TABLE OF CONTENTS

TABLE OF CONTENTS
2

2
MUTANTS & MASTERMINDS SUPERNATURAL HANDBOOK

MUTANTS & MASTERMINDS SUPERNATURAL HANDBOOK


INTRODUCTION

INTRODUCTION
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