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b. VMware:
VMware is a software company that provides virtualization and cloud
computing solutions. It offers a range of products, including the VMware
vSphere suite, which enables organizations to create and manage virtualized
environments. Here's a short note on VMware:
Example:
Let's consider three processes with their respective arrival times and
burst times:
Example:
Consider the same set of processes as before with their arrival times
and burst times:
For SJF scheduling, the process with the shortest burst time gets
executed first. Therefore, the execution sequence will be:
P1 -> P3 -> P2
Priority Scheduling:
Priority scheduling is a non-preemptive or preemptive scheduling
algorithm where each process is assigned a priority, and the process
with the highest priority gets executed first. The priority can be based on
various factors such as process type, system requirements, or
user-defined priorities.
Example:
Consider the same set of processes with their arrival times, burst times,
and priorities:
Preemptive Scheduling:
Preemptive scheduling is a scheduling technique where the running
process can be interrupted and replaced by a higher-priority process. In
preemptive scheduling, the operating system has the ability to stop a
process, save its state, and start executing another process with a
higher priority. It allows for better response time and ensures that critical
tasks get executed promptly.
Non-preemptive Scheduling:
Non-preemptive scheduling is a scheduling technique where a running
process cannot be interrupted until it completes its execution or blocks
itself. Once a process starts executing, it continues until it finishes or
performs an I/O operation. Non-preemptive scheduling is simpler to
implement but may result in longer response times for high-priority tasks
if a lower-priority task is currently running.
Step 1: Initialization
a. Input the maximum resource requirements of each process and the
currently allocated resources for each process.
b. Calculate the total available resources.
7. I/O Status Information: The list of I/O devices allocated to the process,
I/O requests, and their status.
8. Accounting Information: Resource usage statistics, such as CPU time
consumed, execution time, and I/O time.
b. Monitors:
Monitors are a synchronization construct used in concurrent
programming to manage access to shared resources. They provide a
higher-level abstraction compared to low-level synchronization primitives
like locks or semaphores. Monitors ensure mutual exclusion and allow
controlled access to shared resources to avoid data races and maintain
data integrity.
Critical-Section Problem:
The critical-section problem arises when multiple processes or threads
share a common resource or section of code, and each process needs
exclusive access to that resource to avoid data inconsistency or race
conditions. The critical section is the part of the code where the shared
resource is accessed or modified. The critical-section problem aims to
ensure that processes or threads can execute their critical sections
without interference from other processes.
To address the critical-section problem, the following conditions must be
satisfied:
Use of Semaphores:
Semaphores are synchronization primitives commonly used to solve the
critical-section problem and coordinate access to shared resources.
They can be used to enforce mutual exclusion, ensure progress, and
implement synchronization between processes or threads.
1. Wait (P) Operation: If the value of the semaphore is greater than zero,
it decrements the semaphore value by one and allows the process to
continue its execution. If the value is zero, the process is blocked
(suspended) until another process signals (increments) the semaphore.
1. Bus-Based Interconnection:
In a bus-based interconnection, processors are connected to a shared
bus. The bus acts as a communication medium, allowing processors to
exchange data and access shared memory. However, bus-based
interconnections may suffer from bandwidth limitations and contention as
the number of processors increases.
2. Crossbar Interconnection:
A crossbar interconnection provides a dedicated point-to-point
connection between each pair of processors. It offers high bandwidth
and supports concurrent communication between multiple processors.
Crossbar interconnections are highly scalable but can become complex
and expensive as the number of processors grows.
3. Ring Interconnection:
In a ring interconnection, processors are connected in a circular
manner, forming a closed loop. Each processor passes data to its
adjacent processor until it reaches its destination. Ring interconnections
are simple to implement and scale well with a large number of
processors. However, the communication latency may increase with the
size of the ring.
4. Mesh Interconnection:
In a mesh interconnection, processors are arranged in a
two-dimensional grid-like structure. Each processor is connected to its
neighboring processors, forming a mesh network. Mesh interconnections
are scalable, provide direct links between processors, and can handle
concurrent communication. However, their scalability is limited due to the
fixed grid structure.
5. Hypercube Interconnection:
A hypercube interconnection is based on the concept of n-dimensional
hypercube. Each processor is connected to log₂N neighboring
processors, where N is the total number of processors. Hypercube
interconnections offer high scalability, fault tolerance, and low
communication latency. However, the complexity and wiring
requirements increase as the dimension of the hypercube increases.