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‘1. ENEMY REINFORCEMENT PHASE If Active Encounter: © Advan according to Reinforcement Box. fit is blank B? > 0. otherwise draw number of enemies to[Q] equal to number on 38. Line them up from left 0 riht YY field is reached, adjust Bf Track aocordingly, and resolve all its Track effects ax you pais by'stop on them. Finally (> 0. + Otherwise: (2 > 0. 2. TRAVEL PHASE (you can move orstay) Ifyou move, dispersal enemics in ply (ot Relentless ones in @) + Ifyou are moving from Safe location, you can move to Adjacent I eee en nh ete eae ee coral through any number of Séfe locations. You can Scout «If you are moving from new-Safe location without Active Encounter, yom san mov to Adjecat location. You san Scout ‘Ifyou are moving from non-Safe location with Active Enicounter, you are Retreating: 15 Move to Adjacent Saft location 1 Resolve Retreat Penalty nd discard Active Encounter. ‘Ifyou end sour movement (or you have stayed) at: Q a. Safe location: Go to Hero Phase, b. Non-Safe location with Active Encounter: Go to Purwit Phat «¢. Non Safe location without Active Encounter: 1 IFfaoe-down, flip it and mark it Perilous ‘5 Draw Encounter of matching keyword (become Active Encounter) © Draw enemies to [Q) according to Encounter card. © Setup Encounter (Special Encounter if at Final Location) 3. PURSUIT PHASE (only ifencmies in [@)) “Move encmics one by one (left to right frm [@] to.) and 120% after each one. Stop when no more enemies at] or 8 = 0 Pies aie cconease (4) gpa eoclncigteneee ati) 4. HERO PHASE ‘You can excoute one Regular Action, one Ally Astion, and ay numberof Fst Actions and Reflees. Buy AR FAS) + Ifat Safe location with no enemies: All Heroes may Rest (ater you've killed all leftover Relemtes enemies. + In the Ends rofl your hand up to $ cards, or dscard down to 8 DEFENCE PHASE = Asign defending Alcs. Active al enemies at @ one by om, in tay order sce Cathe Tei rag eam be cael ‘In the End: remove one Condition from each Hero, Ally or Enemy 6. ENCOUNTER PHASE Skip thie pte ifno Active Encounter, oF no Encounter conditions have been mt, I'you've met conditions on Active Encounter, perf Encounter Aftermath * Discard Active Encounter. * Disperee Enemies (Keep the Relenitess ones in @) s Improve‘Active Location on step (Overnn > Perilous > Sa), despite any Relenters Encmics being sill there + Do twice: Draw one GERGRTREWARG other Display. Take a card from the Display and keep it OR put it under their Deck and thn EITHER receive its cost OR you can buy PEAS RWAREE + All Heroes may Rest (locaton Safe and wo enemies) + Reset €¥ to it stating position, 7. TIME PHASE Ck the eumrent Darkness Trak box and adjust Track acordinly Resolve all rack effet as you pss by/stop on them, prcirerunor ff HERO SETUP (orting @aves) + Picea Hero deploy Hero Chartrand gather all mate + Deploy Starting Bsio Gear (ero Charter) Deploy ken if called forby Fost Action. The rest of ards (Basic Gear and Basic Fea rl emeeetires eer eset + Shull al SEER nto ove fnc-down Reward Desk ip 2+ cards fice up forming a Rewird Display + Place matching Reward Gea AGREE FA into (wo separate fhoo-p plen No need fr shufling + You om pick an Aly and deploy it with Starting side wp Peete Fetes Tae QW nbc iat ceeuee + Dep one Resolv= 8 0 form a common pook ‘QUEST SETUP (forming Zara) + Deploy Quest Charter and Time Charter + Set the Trick cube: ‘Time Track [ff to number of Heroes (@) + 1 for each Ally in @®- Reinforcement Track 100 Darkness Track Tine Chater tothe stating postion + Place 4 Objestive Tokens &)on their space on Time Charter. + Shull all 3 Enemy Desks and Regular Encounter Deck Refer othe Quest Quide for additional dretions and Board setup ASSORTED RULES (easy to overtook) Beene poe ears eae ete Beg o lrge Chee Toten Spare Rew Del ete aden et ate ates Lent eres et ive ete Time Carter instead Advanced Gear may only be pursed dering Encoic:Aermath * Only Enomic at 4D can Enrge ‘Any tne during the game an Encay moves to). 12-22 Freee eran erenerree Seiten elicit Cree eet loat + No keyword ean appear on card more thn one (eto inheriting) ee Me el an ete eet ete! wih Hero Charter ofthe new owner Ber tt eet cttfo wer rato aad Botrack cies iggeted by Actor reese afce at Action Ally Actions canbe modified jut ike Actions on Hero card Cay Rereee eaececll ose of ory Tra Bree eee ee ard ix youn be vcd ele the same Turn, unless they direct the ead to lave @) afterwards + ifyouave io Barege an Enmy, you can coor theft har on. Bi ceiteteeti lo Larrea rer taf icc este Enrage icon in, you must erage anyother Enemy in + Mind the Vulsabilti + Relentless Enemies do disere whon toy arin + Location you reret from doesnot degrade automatically, although TRACKS UN (Time Track Bf “This is the core track inthe game, If it advances to the last box, you ae 0 late to complete Your Quest. You have lot. The rick is advanced regulary at the end ofeach Tur, in acordance tothe Darkness Trask, an snntiaos also by an Event triggered on Reinforcement Track 2 Reinforcement Track : ‘This rack shows how many new Enemies are send to pursit you each “Tum, advances repularly a the start o each Tura, and somtimes also by an Event triggered on Enemy Focus Track or Time Trask ts reset aftr each Tum advance. Only a Safe location makes i tay idle 3. Enemy Focus Truck €% This tack shows how many new pursuing enemies are gonna join the fight and attack this Tur The tok is aot advanced repuary, but by ‘Your own Actions. As you act, the Enemies focus more and mee on you This track shows how much the Time Track i gona advance each Tum. Iadvanced only when all 2) are deplete from Tine Charter. 1. ENEMY REINFORCEMENT PHASE sf Active Encounter: © Advanoe i} according to Reinforcement Box © Fit x Bank: ABE. D0, otherwise draw number of enemies to] squat number on Line them up fom eft org © If elds reached, adjust Track accordingly. ite Track fect x you pase by/top on them, © Finally (2 5 0. = Otherwise: fo > 0. 2. TRAVEL PHASE (you can move ory) + Ifyou move, disperse all enemies in play (aot Renters ones in). + Ifyou ate moving from Safe location, you can move to Adjacent location, or ws Extended Movement to move to aonSae locaton through ay number of Safe locations. You can Scot + Ifyou are moving from non-Safe location without Active Encounter, yo can mors to Adjacent location. Yow san Scout ‘Ifyou are moving from non-Safe location with Active Encounter, you are Ret 5 Move to Adjacent Safe location «5 Resolve Retreat Penalty and discard Active Encounter. ‘If you end your movement (or you have stayed) a «4 Safe location: Go to Hero Phase, bs, Non-Safe location wi ‘Aetive Encounter: Goto Pusit Phase «Now Safe location without Active Encounter: Sf fasedown, ip it and musk it Perilous. a Draw Encounter of matching keyword (booone Active Execute) o Dra enemies to [] coding to Encontro « Setup Encounter (Special Encounter if at Final Location. 3. PURSUIT PHASE (ony ifenemies in) “Move enemies one by one (eft to right) from [to and 1/2 after each oe. Stop when no more enemies t[] or €9 ‘Any time Enemy move to [9], tix put to the ighiment poston, 4. HERO PHASE ‘You can execute one Regular Action, one Ally Action, and any ‘number of Fast Actions and Reflexes. Buy Advanced Feats + If at Safe location with no enemies: All Heroes may Rest (after you've killed all leftover Relentless enemies) ‘In the End: refill your hand up to $ cards, or discard down to 8. 5. DEFENCE PHASE + Assign defending Alli + Activate all noes a @ one by one, in any ode. ¢ Resolve all Cnltions. Tc damage camot be canceled ‘In he En remove one Condition from each Her, Ally or Enemy. 6. ENCOUNTER PHASE ‘Skip ths phase if no Active Enoounte, oF no Encounter conditions have been met. Ifyou've met conditions on Active Encounter, perform Encounter Aftermath: + Discard Active Encounter. + Disperse Enemies (keep the Relenfess ones in) 4 Improve Active Location one sep (Overran > Perilous > Safe), despite my Relentless Enemies being sill there + Do twee: Draw one GeHeRUIREWaRG 0 ther Display. Take acard fiom the Display and keep it OR put it under their Deck and then EITHER receive its cost OR you can buy Personal Reward «All Heroes may Res (if leation Safe and no eneies). + Reset € its starting positon. 7. TIME PHASE ‘Chock the erent Darkness Track box and adjust ff Track accordingly Resolve all rack effet s you pass bystop on them RULE REMINDER 1 SETUP | HERO SETUP (forming @ area) + Pick « Hero ( deploy Hero Charter and gather all matching cards). + Deploy Starting Basie Gear (Hero Charter). Deploy tokens if called for by Fst Aetion. The rst of eards (Basic Gear and Basic Feats) ‘ill orm your Stating Deck. Draw § cards + Shull al GEHEERREWHR into one facedown Reward Deck Flip 2+@ card face up, forming a Reward Display + Place matching Reward Gear and Advanced Feas into two separate face-up ples, No need fr shuing + You can pick an Ally and deploy it with Stating side up 1 Set Enemy Focus Track @¥ cube to the first blak square + Deploy one Rerolve to form sconmon pool [) QUEST SETUP (forming area) * Deploy Quest Charter and Time Charter. + Set the Track eubes: Time Tack Bo munbyr of Heroes (Q) +1 forcah Al in ®. Reinforcement Track ‘i to 0. Darkness Track © Time Char) tothe starting poston. + Place 4 Objective Tokens (2) on their space on Time Charter. + Shuffle all 3 Enemy Decks and Regular Encounter Deck Refer to the Quest Quide for additional diestions and Board stu. eee ee ASSORTED RULES Casy to overlook), 1 If 0 Enemnin in @ got +1 range bons o target Enemicn + Range to targst Objective Token Space and Reward Display is. 1 Extnded Movement is fom Safe to non Safe location ony ‘Whenever you can place &) on card in play, you en place it on Time Charter instead + Advanced Gear may onlybe purchased daring Encounter ferma + Only Fnomis at) can Enrage ‘* Any time during the game an Enemy moves to@, 1/2-<{€%. “This reduction happens before anything ee. + Embedded Actions dent cot towards one Action mit {No Keyword can appear ona car more than once (doe to inkritng. ‘Rewards recived mut share ether Hero ison ora east one Keyword vith Hero Charter of the new owner 1 Purchased Reward goto new owner's hand *Trock eects triggered by Action are resoived afer that Aston. {Ally Actions can be modified jest ike Actions on Hero cards + Only Reflexes canbe executed ouside of Hero Tarn ‘Fast Aston or Reflex on a card in Q) can be used repeatedly during the same Turn, unless they direst the ead to lave @ afterwards + Ifyou have to Enrage an Enemy, you can choow the lst hal on. 1 Ifyou ars dstedto Frage an Enomy, bat here no Enemies with nag ison in, you must erage any othr Enemy in + Mind the Vunerbilites. + Relentless Enemies do diapone when they asin Location you retreat fom does not de aye drctd o degrade by retrat pr TRACKS UNTANGLED (1. Time Track Bf ‘This isthe core track in the game, fit advances to the lst bos. you roto late to complete your Quest. You have lost. The tack is advanced regularly at the end ofeach Tur, in azeordance tothe Darkness Te and sometimes also by an Event triggered on Reinforcement Track (2. Reinforcement Track ‘This rack shows how many new Enemies are send pursuit you each ‘Tarn, advances regulary atthe start or each Turn, and sometimes also by an Event triggered on Enemy Focus Track or Time Track. Its reset after each Tum advance. Only a Safe locaton makes it stay ile 13. Fnemy Focus Track ‘This track shows how many new pursuing enemiss are gonna join the fight and attack this Tur. The tack s not advanced regularly, but by ‘your ovn Actions. As you ask, the Enemics focus more and mere on You. 4. Darkness Track ‘This track shows how much the Time Track is gomna advance each Tarn Wadvanced only when all 2) are depleted from Time Charter

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