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Rustic Charm Suphan

RULES
1. Throwing a ‘6’ does not get an extra throw in the game

2. Throw a ‘6’ to enter the ‘Starters Orders’ area

3. On your next turn move your horse the number of spaces on the dice

4. You must throw the exact number to enter row 24 – the Finish Area

5. The winner is the first horse to enter the Finish Area

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