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Unofficial Lite Variant 1.

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This variant does not use character decks
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Variant created by David Zammit
Follow all normal setup and standard rules for versus mode with changes made specifically as per below.
Setup

- Characters begin the game with 2 meter


- Characters all have 25 health
Player’s Turn Sequence

- Draw – skip this step as there are no cards in this mode


- Move – as per normal rules
- Fight

Complete 2 actions as per the normal rules however with some specific changes.
o Move – as per normal rules
o Draw – skip this step as there are no cards in this mode
o Play – there are two types of attacks Strike and Projectile
▪ Projectile – Range 2-5 – 3 dice – boost with meter
▪ Strike – Range 1 – 3 dice – boost with meter

Combo: If the attack deals damage, roll a die. If you get a meter, then make a 2 dice attack. If you deal damage again repeat
this step. These attacks cannot be boosted but defender rolls 2 dice to block.

o Ultra – as per character card rules – no boost


Defending against an attack
o Defending against a strike
▪ Defender rolls 2 dice and can boost with meter
o Defending against a projectile
▪ Defender rolls 2 dice and can boost with meter
o Defending against an ultra
▪ Defender rolls 2 dice and can boost with meter
Other Rules

“Whiffs” – If the opposing player “Whiffs” as per the standard rules, then they immediately take 1 damage which cannot be
blocked.
Player Placement / Repositions – If the player rolls a meter they can position the defender up to X spaces (X is the number of
meter rolled). This can be cancelled by a defenders meter result
Meter result – this result always increases your meter as well as allows for a throw/knockback when attacking, cancels a
throw/knockback when defending

Guard - make sure to use the guard token in a multiplayer game as per normal rules

Boost – when boosting with meter you can do so up to a maximum of 3 dice

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