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Introduction

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MAGIC TATTOOS skin. A magic tattoo counts towards the number of
magic items to which a creature can attune.
The design slowly flows from the needle
Mystical tattoos are an ancient form of magic that into the skin upon contact, molding itself to suit
imparts bearers with extraordinary gifts. They can the individual’s body. An applied tattoo appears as
be seen on any creature willing to allow magic to be it did on its sketchbook page, retaining the visual
embedded deeper into their being than ever before. properties of the ink used when it was sketched. In
Magic tattoos are imbued with power by this way, the design transitions from page to person
their creators. While sketching, tattooists weave through a needle.
their magics directly into the ink of their design. For unusual skin types, the tattoo will often
The design is layered with intent, serving as take on a different form. As an example, a creature
both pathway and instructions for the tattooist’s covered in fur or feathers might witness the tattoo
magic. This can be an impossible task for those take shape as markings as it leaves the needle. A
inexperienced in the tattooists’ method. In a process creature with a metallic exterior might see the tattoo
that takes just a few seconds after the design’s engrave itself onto their shell. As a tattoo is simply
completion, the magic blooms within the design, and another form of magic item, this can be interpreted as
it acquires its intended effect or property. the attunement process.
The process to end attunement to a magic
ALTERNATIVE TATTOO SYSTEM tattoo is different from the process to end attunement
to a normal magic item. A creature other than the
one to whom the tattoo is applied must use tattooist’s
The practice adopted by tattooists for distributing tools and an empty needle to extract the tattoo from
their magic tattoos is simple and permits them to the skin, as it was once extracted from a tattooist’s
benefit from their work, while still allowing for sketchbook page.
tattoos to be widely accessible. Magic tattoos are
initially sketched within the pages of an enchanted
sketchbook by a tattooist. After the design is drawn
BIGGER ISN’T ALWAYS BETTER
on an enchanted sketchbook page, any individual
may extract that tattoo into an empty needle using While there is undoubtedly more beauty to admire
tattooist’s tools. This allows designs to be more easily in tattoos of increasing size and complexity, these
distributed or acquired. The page is empty once the factors often belie their true potential.
design is extracted, but a special needle is now ready Magic tattoos that are applied on the same
to be applied. body part can coexist. All magic tattoos can be
The creator’s whims often drive the initial layered upon each other, with individuals not
design, but this can be steered by other individuals having to fear for their properties being tainted or
requiring a particular result. Some would say that diminished. Magic tattoos are sketched with purpose,
this is what sets magic tattoos apart from other magic and are not so easily disrupted simply by their
items. The degree of control that tattooists have over proximity to one other. In this case, an individual can
their designs while applying their artistry and magics mentally decide which tattoo sits at the forefront to
often yields truly remarkable results, limited only by make it so.
their skill and imagination.

TO BE CONTINUED...
APPLICATION & ATTUNEMENT
This is only a small glimpse into the introductory
Applying a magic tattoo from a needle simply section for the book. There will be sections expanding
requires that the special needle be held against one’s on tattooist’s tools, the enchanted sketchbook, tattoo
parlors, and more!

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• Efreet Firewalk. A creature that starts its turn
GENIE’S PASSAGE TATTOO within 5 feet of you while the vortex is active
Wondrous item (tattoo), rare (requires attunement) must succeed on a DC 13 Dexterity saving throw
or take fire damage equal to your proficiency
Produced by a special needle, this magic tattoo is bonus.
made to represent one of the four prime elements in a • Marid Waterspout. A creature that starts its turn
state of motion. within 5 feet of you while the vortex is active
As a bonus action, you can cause your legs to must succeed on a DC 13 Strength saving throw
be surrounded by an elemental vortex that lifts you or be knocked prone.
from the ground. You gain a flying speed equal to
your walking speed for 10 minutes, during which you
can hover, and an additional effect dependent on the LORE
prime element represented in the tattoo:

• Dao Sandstorm. A creature that starts its turn The original design of this tattoo was developed by
within 5 feet of you while the vortex is active the mortal child of a djinn who hoped to impress
must succeed on a DC 13 Constitution saving their mystical father by emulating them. The tattoo
throw or be blinded until the start of its next turn. design would then be circulated among genies of all
• Djinn Whirlwind. A creature that starts its turn kinds and the design was adapted to better fit each,
within 5 feet of you while the vortex is active leading to creation of variants. Since then, it has
must succeed on a DC 13 Constitution saving become a sign that the tattoo bearer is recognized as
throw or be deafened until the start of its next a legitimate child of a genie.
turn.

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MISTY FORM TATTOO LORE
Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo This tattoo design became infamous due to the
features a globule of colorful smoke with its contents legendary bounty hunter only known as the
flowing away. Haunting. Stories tell how she could reach her
As an action, you can transform yourself, targets at any place at any time, taking them away
along with everything you are wearing and carrying, without anyone noticing. Most famously, they made
into a misty cloud. While in this form, you can’t take an adventurer with a bounty on their head disappear
any actions, speak, or manipulate objects. You’re in the middle of a banquet, without any of the other
weightless, have a flying speed of 20 feet, can hover, attendees even realizing they were gone until they
and can enter and occupy the space of another turned around to find his chair empty.
creature. You can move through any opening without
squeezing if air could pass through it, but can’t pass
through liquids. Additionally, you are immune to
nonmagical damage and have advantage on Strength,
Dexterity, and Constitution saving throws.
You stay in cloud form for up to 2 hours, all at
once or in several shorter uses, ending the effect with
a bonus action.
The tattoo regains 1 hour of misty form for
every 12 hours it isn’t in use.

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BITTER CROWN TATTOO LORE
Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo The icy crown is the symbol of authority carried by
represents a long-lost icy crown. the Winterlords. They were a cabal of mages that
While this tattoo is applied on your skin, you hailed from the far north and tried to rise up as a
have resistance to cold damage and can also tolerate nation by unifying barbarian clans into an army,
temperatures as low as −50 degrees. before being defeated by a group of unassuming
Winterlord’s Edict. As an action, you can adventurers. Since that day, the knowledge of how to
use this tattoo to cast dominate monster (save DC 15) make the tattoo has been widely spread, much to the
on a dragon, elemental, fey, fiend or monstrosity with chagrin of the remaining Winterlords who may react
a challenge rating of 9 or lower that has an innate violently to seeing their beloved design on the brow
immunity to cold damage. of someone they judge unworthy.
On a successful save, the target is immune
to the power of the tattoo for 24 hours. If you use
the tattoo to charm a second creature, the first spell
immediately ends. When the spell ends, the target
knows it was charmed by you.

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UNDYING TATTOO be undone by any effect that removes a curse, such as
a greater restoration or remove curse spell.
Wondrous item (tattoo), uncommon (requires
attunement)
LORE
Produced by a special needle, this magic tattoo is
composed of a ram’s skull inlaid with necromantic
symbols. This tattoo was originally used by necromantic cults
When you are reduced to 0 hit points, but not both as an additional edge in cases of combat and as
killed outright, you can drop to 1 hit point instead as a way for its members to show fealty. There are tales
the tattoo fuels your body with unlife and gives you a of people who escaped or survived the destruction of
ghastly appearance. You immediately gain temporary one of these cults being shunned from society due to
hit points equal to twice your level that last for 1 the tattoo’s curse, forming communities of their own.
hour. Some of these communities still see the tattoo as a
Once this property has been activated, it can’t blessing and sign of devotion, while others regard it
be used again until after you finish a long rest. as a heavy burden.
Curse. Whenever the tattoo’s property is
activated, you have a 50 percent chance of having
the appearance of being permanently undead. You
retain your creature type, yet you register as undead
to spells and other effects that detect the presence
of the undead creature type. The physical changes
wrought by the tattoo are not considered magical in
nature (and therefore can’t be dispelled), but they can

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SIX GATES TATTOO
Wondrous item (tattoo), legendary (requires Gate Effect
attunement) 1st You have advantage on ability checks.
2nd Your speed is doubled.
Produced by a special needle, the mystic symbols in
this magic tattoo are made to tap into the body’s true 3rd You have advantage on attack rolls and
potential. saving throws.
As an action, you can activate the tattoo to 4th You gain temporary hit points equal to
open one of your gates of power. You choose which half your hit point maximum.
gate you will release each time you use this property 5th You gain an additional action on each of
by consulting the adjacent chart.
your turns. That action can be used only
You gain the benefits of the gate you chose to
release as well as all lower gates. For example, if you to take the Attack (one melee attack
opened the 2nd gate, you have advantage on ability only) or Dodge action.
checks and your speed is doubled. 6th Once per turn when you hit a creature
You stay in this state for 10 minutes or until with a melee attack, you can choose to
you end it as a bonus action. Once the state ends
make the attack a final blow. The target
you gain a number of levels of exhaustion equal to
the gate you opened. To use this property again, you must make a DC 20 Constitution saving
must finish a long rest throw or die instantly. On a successful
save, the target takes an extra 8d8
damage.

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SERPENT KING TATTOO LORE
Wondrous item (tattoo), uncommon (requires
attunement)
Legend speaks of an impatient prince who killed his
Produced by a special needle, these magic tattoos coil own father to take the throne, and was cursed by the
around the bearer’s arms like a pair of snakes. gods they worshipped to have serpent heads instead
As an action, you can transform each of your of hands. This curse befit his father’s dying words
arms into a venomous serpent. While transformed, that his hands served only to kill and consume. The
your unarmed attacks deal piercing damage instead validity of this tale is debated to this day, but it is
bludgeoning. Additionally, the target must succeed known that it served as direct inspiration for this
on a DC 13 Constitution saving throw or take 2d10 tattoo’s artist.
poison damage and become poisoned until the end of
your next turn.
You stay in this state for 10 minutes or until
you end it as a bonus action. Once you use this
property, it can’t be used again until after you finish a
short or long rest.

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VANISHMENT TATTOO LORE
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, these magic tattoos The original idea for this tattoo was to create a
feature the symbol of non-existence. weapon that could erase a creature from existence
This tattoo has 3 charges and regains 1d2 + 1 in a single move. However, the cabal of warlocks
expended charges daily at dawn. As an action, you and tattooists that developed it didn’t understand
can touch a creature or object within 5 feet of you the magic they were dabbling with and were
that isn’t being worn or carried and that is not a unable to make this erasure permanent. To this day,
bigger size category than Huge. You can then expend the intricate workings of this tattoos is not fully
1 or more charges to make it vanish. Unsecured understood, and no one really knows what happens
objects are automatically affected, while creatures to a creature between the time they disappear and
must make a DC 15 Dexterity saving throw. reappear.
After a number of rounds equal to the number
of charges expanded, the target reappears at the
start of your turn where it was, or in the closest
unoccupied space. The target doesn’t remember
anything from the time it vanished and acts as if no
time has passed.

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CRYSTALLINE TATTOO effect, or until 1 minute has passed. Once this
property has been activated, it can’t be used again
Wondrous item (tattoo), rare (requires attunement) until after you finish a long rest.

Produced by a special needle, these magic tattoos are


made with gem dust to call upon its crystalline magic. L
ORE
As a bonus action, you can entomb yourself
in a crystalline shell. You gain 5 temporary hit points
per level, and have the following benefits while they This tattoo was created by a renowned wizard who,
remain: in his old age, had become feeble and paranoid. He
feared that the enemies he made in the past would
• If you are a Medium or smaller creature, you now come for him and that his arcane might alone might
count as Large. If you lack the room to become not be sufficient to stop them. To allay his fears, he
Large, you attain the maximum possible size in created this tattoo. Its purpose was to act as a failsafe
the space available. in case an assailant came close enough to be a threat.
• You have advantage on Strength checks and
Strength saving throws.
• You deal one extra die of damage when you hit
with a weapon or unarmed attack
• You AC can’t be less than 16, regardless of what
kind of armor you are wearing.

These temporary hit points and benefits last until


depleted, until you use a bonus action to end the

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LANDSLIDE TATTOO by hand. Once you use this property, you can’t use it
again until you finish a long rest.
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo LORE


represents the unstoppable power of primordial
earth.
As an action, you can stomp on the ground This tattoo was made and used by certain mountain
and cause a landslide in a 60-foot cone originating dwelling dwarven clans. Besides being used as a
from the ground underneath your foot. Each creature offensive threat by elite warriors, it also served as a
in the cone must succeed on a DC 15 Strength last resort for when their clanholds were attacked.
saving throw or take 5d10 bludgeoning damage and In these desperate cases, an elite troop of dwarven
be buried in debris on a failed save, or take half as warriors would use their tattoos in unison to cause
much damage and isn’t buried on a successful one. a single large-scale landslide capable of devastating
A creature buried in this way is blinded, restrained, entire armies. The downside of this tactic is that it
unable to breathe and has total cover. Another risked compromising the structural stability of the
creature adjacent to the space a creature is buried mountain, thus bringing them down along with their
can try to free the buried creature as an action with enemies.
a DC 15 Strength (Athletics) check. On a success, the
buried creature escapes and exits prone in a space of
its choice within 5 feet of the debris.
Additionally, the ground in that area becomes
difficult terrain until cleared away. Each 5-foot-square
portion of the area requires at least 1 minute to clear

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BLEMISH TATTOO LORE
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, these magic tattoos are This tattoo works by leaving a mark made of the
made to resemble blood running down the bearer’s tattoo bearer’s own blood on the target. By leaving a
arm. piece of themselves onto another creature, a magical
When you touch a creature, or hit one with an bond is formed between them that can be used for
unarmed attack, you can choose to leave an arcane tracking the creature’s location. It was originally
blemish upon its skin (requires no action). While the developed by students of blood magic as a way to
blemish remains, you always know the direction of keep an eye on their business partners and make sure
the creature and approximate distance in relation they wouldn’t turn the students in to the authorities
to you as long as you are both on the same plane of for their often “unsavory” practices.
existence. A blemish lasts until you dismiss it, or you
apply a blemish to another creature. Once you use
this feature, you can’t use it again until you finish a
short or long rest.

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