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Limpar Ficha

Monk 3 Archaeologist Carol


Zenne Dunamir CLASSE & NÍVEL ANTECEDENTES NOME DO JOGADOR

Human (Variant) Neutral good 4


NOME DO PERSONAGEM RAÇA TENDÊNCIA EXPERIÊNCIA

+2 CLASSE DE INICIATIVA DESLOCAMENTO


You might think I'm a scholar, but I
16 +3 40
BONUS DE PROFICIÊNCIA ARMADURA
love a good brawl. These fists were
made for punching.
1 INSPIRAÇÃO

TRAÇOS DE PERSONALIDADE

8 ◆ +1 TESTE DE RESISTÊNCIA PONTOS DE VIDA MÁXIMO 24


-1 ATLETISMO Death Wish. Nothing is more
-1
FORÇA
24 exhilarating than a narrow escape
from the jaws of death.
PONTOS DE VIDA ATUAL IDEAIS

16 ◆ +5 TESTE DE RESISTÊNCIA I won't sell an art object or other


● +5 ACROBACIA treasure that has historical
+3
DESTREZA
+3 FURTIVIDADE
● +5 PRESTIDIGITAÇÃO PONTOS DE VIDA TEMPORÁRIOS
significance or is one of a kind.
VÍNCULOS

Total 3 SUCESSOS
I have a secret fear of Hares - and in
my work, I see them everywhere.
14 +2 TESTE DE RESISTÊNCIA
1d8 FALHAS

+2
CONSTITUIÇÃO
DADOS DE VIDA TESTE CONTRA MORTE FRAQUEZAS

NOME BONUS DANO/TIPO Fighting Initiate - Your martial training has helped
you develop a particular style of fighting. As a result,
Unarmed +5 1d8+3 you learn one Fighting Style option of your choice
10 +0 TESTE DE RESISTÊNCIA
from the fighter class. If you already have a style, the
+0 ARCANISMO
Sling +5 1d4+3 one you choose must be different.
0
INTELIGÊNCIA
● +2
+0
+0
HISTÓRIA
INVESTIGAÇÃO
NATUREZA
Dart +5 1d4+3
Whenever you reach a level that grants the Ability
Score Improvement feature, you can replace this
feat's fighting style with another one from the fighter
+0 RELIGIÃO class that you don't have.
Ki: 3 Unarmed Fighting - Your unarmed strikes can deal
16 +3 TESTE DE RESISTÊNCIA
Dado Heróico: 3 bludgeoning damage equal to 1d6 + your Strength
+3 ADESTRAR ANIMAIS modifier on a hit. If you aren't wielding any weapons

+3
SABEDORIA



+5
+5
+5
INTUIÇÃO
MEDICINA
PERCEPÇÃO
or a shield when you make the attack roll, the d6
becomes a d8.
At the start of each of your turns, you can deal 1d4
● +5 SOBREVIVÊNCIA bludgeoning damage to one creature grappled by you.

Historical Knowledge - When you enter a ruin or


8 -1 TESTE DE RESISTÊNCIA dungeon, you can correctly ascertain its original
-1 ATUAÇÃO purpose and determine its builders, whether those

-1
CARISMA
-1
-1
-1
ENGANAÇÃO
INTIMIDAÇÃO
PERSUASÃO
ATAQUES & MAGIAS
were dwarves, elves, humans, yuan-ti, or some other
known race. In addition, you can determine the
monetary value of art objects more than a century old.
sling
20 sling bullets Unarmored Defense - Beginning at 1st level, while
you are wearing no armor and not wielding a shield,
15
10 darts
PC backpack
SABEDORIA PASSIVA (PERCEPÇÃO) bedroll
mess kit
your AC equals 10 + your Dexterity modifier + your
tinderbox Wisdom modifier.
10 torches
PP 10 days of rations
a waterskin
50 feet of hempen rope
Martial Arts - You can use Dexterity instead of
Armor: none wooden case containing a map to a ruin or dungeon Strength for the attack and damage rolls of your
bullseye lantern
unarmed strikes and monk weapons.
Weapons: simple weapons, shortswords, PE
miner's pick
traveler's clothes You can roll a d4 in place of the normal damage of
shovel
gauntlets, longbow two-person tent your unarmed strike or monk weapon. This die
dead sprite inside a clear glass bottle
changes as you gain monk levels, as shown in the
Tools: Potter's Tools, Cartographer's Tools, PO 325
sledgehammer
potter's tools Martial Arts column of the Monk table.
cartographer's Tools
Calligrapher's Supplies basic poison (vial) When you use the Attack action with an unarmed
gauntlets
strike or a monk weapon on your turn, you can make
Languages: Common, Dwarvish, Elvish, PP
longbow
quiver
one unarmed strike as a bonus action. For example, if
20 arrows
Goblin you take the Attack action and attack with a
quarterstaff, you can also make an unarmed strike as a
bonus action, assuming you haven't already taken a
bonus action this turn.
OUTRAS PROFICIÊNCIAS & IDIOMAS EQUIPAMENTO CARACTERÍSTICAS E TRAÇOS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Traduzido pela Comunidade D&D Next da RedeRPG no Facebook e editado por JZanin. Acesse: www.facebook.com/groups/dednext
27 5'7/1,75 154/70
Zenne Dunamir IDADE ALTURA PESO

black black white


NOME DO PERSONAGEM OLHOS PELE CABELO

Ki - When you spend a ki point, it is unavailable until you finish a short or long
rest, at the end of which you draw all of your expended ki back into yourself. You
must spend at least 30 minutes of the rest meditating to regain your ki points. FACÇÃO

Some of your ki features require your target to make a saving throw to resist the
feature's effects. The saving throw DC is calculated as follows:
Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

Flurry of Blows. Immediately after you take the Attack action on your turn, you
can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus
action on your turn.

Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action
as a bonus action on your turn, and your jump distance is doubled for the turn.

Distant Eye. When you make a ranged weapon attack, you can spend 1 ki point
to prevent attacking at long range from imposing disadvantage on your attack
rolls until the end of the current turn.

SÍMBOLO DA FACÇÃO

APARÊNCIA DO PERSONAGEM ALIADOS & ORGANIZAÇÕES

Dedicated Weapon - You train yourself to use a variety of weapons as monk weapons, not just simple melee weapons
and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then
count that weapon as a monk weapon until you use this feature again.
The chosen weapon must meet these criteria:
The weapon must be a simple or martial weapon.
You must be proficient with it.
It must lack the heavy and special properties.

Unarmored Movement - Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or
wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.

Deflect Missiles - Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a
ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity
modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have
at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60
feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with
proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.

CARACTERÍSTICAS & TRAÇOS ADICIONAIS

Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged
weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The
longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Weapons of the
chosen types are monk weapons for you. Many of this tradition's features work only with your kensei weapons. When
you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon—either melee or ranged—to
be a kensei weapon for you, following the criteria above.
Agile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon,
you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn,
while the weapon is in your hand and you aren't incapacitated.
Kensei's Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly.
When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the
weapon's type. You retain this benefit until the end of the current turn.

Ki-Fueled Attack - If you spend 1 ki point or more as part of your action on your turn, you can make one attack with an
unarmed strike or a monk weapon as a bonus action before the end of the turn.
HISTÓRIA DO PERSONAGEM TESOURO
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Traduzido pela Comunidade D&D Next da RedeRPG no Facebook e editado por JZanin. Acesse: www.facebook.com/groups/dednext
HABILIDADE DE CD DA MAGIA BONUS DE ATAQUE
NOME E CLASSE CONJURAÇÃO DE MAGIA
CONJURADORA

0 PRECES E TRUQUES 3 6

NÍVEL DA
MAGIA
ESPAÇOS TOTAIS ESPAÇOS GASTOS

1 7
NOME DA MAGIA

4
MAGIAS CONHECIDAS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Traduzido pela Comunidade D&D Next da RedeRPG no Facebook e editado por JZanin. Acesse: www.facebook.com/groups/dednext

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