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Arrak's Pass, Players Guide
Arrak's Pass, Players Guide
Most of the buildings in the city, is made of the dark, almost black
stone, mined from the nearby mountains.
Going outside during the dark hours, can be quite risky, as the dead
not burned in time, rise to roam the streets. For that same reason,
Arrak’s Pass employ many city guards that patrol the streets at night,
but it is advised not to walk the streets alone after the sun sets.
Lorekeeper Darrach
The Wards
Beggar’s Hole
Often referred to as just “the hole”. The poorest part of
town, with ramshackle buildings all over. Not many
Deathfall Sorrows come here, as the ward holds nothing of interest to most
people; the ward is, nonetheless, heavily populated.
There’s still a several taverns open in the ward, but it’s run mostly on charity from good-natured folk. Sometimes, if
the city dungeons are full, people are sentenced to live in the hole.
Places of interest: Hogsfeet tavern
Firebend Ward
Named after it’s beautiful lava fountain, the ward holds the
largest marketplace in the city, and it never closes. People come
here to trade all hours, and artisans try to peddle their wares.
Some of the best craftsmen in the kingdom have workshops
inside the ward, and it’s even possible to find someone that
trades in rare magical items of old. Having a stall at the Firebend
marketplace is known to be quite costly, but the quality of their
wares is often exquisite – shops are something you inherit; no
one in their right mind would ever sell, unless their life depended
on it.
Places of interest: Brotherhood of Fire, lava fountain,
marketplace, Pella’s Wand, League of Crafters
Darkwell
The 5 major temples lie in this ward, also known as “the Temple
district”. The entire ward is extremely well kept, and its rare to
notice a building that isn’t highly decorated by a talented artist.
The temples are no exception, even though the buildings
themselves are huge. Beggars are escorted out of this ward if
spotted and cut-purses will have their hands cut off, if caught.
Also inside the Darkwell ward, are two large, open plazas. The
Temple of Iomedae
two plazas each has a large well in the middle but holds no water.
It’s assumed that they functioned at one point, but now they’re just two great, black pits of darkness.
Places of interest: Goldcrest Gardens, Moonbright Academy, Marren’s Eve
Nobles Ward
Close to the Darkwell ward, people that has assimilated enough wealth come here to live. Great mansions line the
streets and servants mill around the wide, clean streets.
Lady Quehtia’s mansion lies on one of the main streets, atop a hill, and is visible from almost anywhere within the
ward.
Places of interest: Lady Quehtia’s Mansion,
City of Dawn
Settled many years ago by a group of nomads from the
north, that had fled an invading army of raiders. The
nomads were not welcome, but was in the end
allowed passage into the city and allowed to settle in
the southern region, outside the city wall. The place
has long since grown much larger, along with the city,
and has even grown beneath the city, where the
they’ve even succeeded in growing many gardens and
plants, away from the sun.
Now the undercity in the ward also function as a sort
of marketplace where you can buy almost anything,
even stolen goods, if you ever find your way into the
mazelike place.
Places of interest:
Westhaven
The ward where many of the non-human races are
settled. Elves, dwarves, halflings and orcs live side by
side here, making it a cultural firestorm of different
opinions, architecture and impressions.
Places of interest: Fool’s March Inn
City of Dawn, below ground
Zroga-Nadh
“Cursed ground” in the ancient tongue. Only adventurers or other daredevils ever venture here, due to the curse. It
used to be a heavily populated area, but it’s nothing more than a desolate place, with dark towers stretching
towards the sky. It used to house many powerful mages a few hundred years ago, but it’s said that their ambition
outgrew their power, and something went awfully wrong. Since then, mages have been detested in Arrak’s Pass.
Some even send their young into Zroga-Nadh, after they realize that they’re born with the “gift”.
Also infested by undead, since even the Deathwardens don’t go there, it’s a place most sane people stay well away
from.
Wards:
Deathfall Sorrows – Graveyard
Burning River docks
Beggar’s Hole – slums
Firebend – marketplace and artisans quarters
Darkwell district – Temple district, divine shops
Nobles Ward – Nobles/merchants quarter
Westhaven – foreign quarters.
City of Dawn – nomads/large bazar/undercity
Zroga-Nadh (cursed ground)
Ironforge Keep – Royal Palace of Prince Versarr