Professional Documents
Culture Documents
Colonies
Better territories
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Better colonies
Hills Roll 1d10
Territories &
Example Chapter: Example Title
Colonies
21-30 colder than average
31-40 notable species
41-50 expansive
51-60 streams and waterfalls
I created the below charts to replace the charts in the world
60-70 caves
generator section of the Stars of Inequity supplement.
71-80 rocky terrain/boulders
81-90 nothing of importance
At the end of every month in game time, the players will roll Colony Improvements
on following colony maintenance tables for each colony they A colony may build 1 point worth of improvement every
own. Each player may only use their character’s attributes month at no cost to the Rogue Trader. For example, a
towards the rolls for one colony. Additionally, to qualify, a colony could build a research station (a 3 point
player may only use their character’s attributes if they have improvement) in 3 months. Alternatively, a Rogue Trader
spent more than half of the month in game time in the may immediately purchase an improvement at the cost listed
colony’s star system. Otherwise they must use a colony in profit factor.
representative NPC. The order of the rolls for each colony
Cost - Name - Function
are morale, productivity, piety, and finally colony size.
1 -> Farm -> +1 profit factor. May build one per plains terrain
Morale 1 -> Ranch -> +1 profit factor. May build one per brushland
Roll 1d10 and add the representative’s fellowship AND terrain.
Intelligence attribute bonuses, plus any additional modifiers. 1 -> Fishery -> +1 profit factor. May build one per Lake,
For example, a character with intelligence 34 and fellowship Island Sea or Ocean.
41 would have a +7 modifier. 1 -> Lumber Mill -> +1 profit factor. May build one per
Woods/Jungle terrain.
0-6 The colony’s morale decreases by 2 3 -> Research station -> +1 profit factor (normally only
7-9 The colony’s morale decreases by 1 worthwhile to build if the planet has an anomaly to be
10-14 No effect researched )
15-18 The colony’s morale increases by 1 1 -> Church -> +1 piety when built. +1 to all future piety rolls
19+ The colony’s morale increases by 2 1 -> Factory -> +1 productivity when built. +1 to all future
productivity rolls
1 -> Administration buildings -> +1 morale when built. +1 to
all future morale rolls
Each of the above improvement can be purchased up to 3 2. Secret covens. During the colony maintenance phase, the
Special Rules
Piety – what if you’re the bad guy? In the rare case where
the players are allied with Chaos and want to undermine the
piety of the colony. Please follow the below rules.