An animal that is given a command it is trained to follow,
Animal Companions will continue to perform that command until ordered
otherwise. If it doesn't have a command to follow, the beast The knight and his trusted steed, the mercenary and his will either flee or hide (taking the Dash or Hide action) or loyal fighting dog, the thief and her pick-pocketing monkey, stand its ground (taking the Dodge action). the ranger and her fierce hunting falcon, or the young lion If you are incapacitated, or absent, an animal acts on its that was raised by the tribesman — humanoids have been own, following its training and nature to the best of its using trained animals since the dawn of civilization. abilities. Version 3.6 Training Types and Commands Created by DracoDruid [@GMBinder | @Reddit] Simple Complex
Training Command Command
Handling Animals Pet, Draft, Riding Dash Hide Whether or not you can effectively control one or multiple animals highly depends on your skills as an animal handler. Hunting, Guard, War Dash, Hide, Attack, Disengage, Depending on your proficiency with the Animal Handling Search Help, Ready skill, you can control one or multiple animals at the same time. Your proficiency and experience also determines how Training Types strong and powerful an animal can be in order for you to The following types of training exist: tame and control it. Draft. A draft animal is trained to pull or push vehicles See the Handling Animals by Proficiency table for a or carry heavy loads. Draft animals are usually bred for quick overview. strength and a stoic personality, and are less difficult to keep under control than pets. A draft animal tries to flee or Controlling Animals in Combat hide when it has lost a quarter of its hit points. An animal freely follows and executes commands it is Guard. A guard animal is trained to stay on post or patrol trained to do. A beast of burden is trained to pull or move an area on its own for an extended period of time, as well on command, a horse is trained to jump when the rider as alert its owner to any unknown person or threat it wants to, and a fighting dog is trained to attack. detects. Guard animals are often hostile towards other Commanding an animal to do what it is trained for requires humanoids besides its owner. A guard animal tries to flee no ability check by the handler, but an untrained handler or hide when it has lost half of its hit points. must spend more of her focus on an animal than a Hunting. A hunting animal is trained to assist during a proficient one. hunt, by coursing, startling, or actively catching the prey. A Your animals take their turns on your initiative. On your hunting animal willingly attacks only creatures that are turn, you can verbally issue one command to one animal. If similar to its usual prey. A hunting animal tries to flee or you are proficient in the Animal Handling skill, you can also hide when it has lost half of its hit points. use a bonus action to issue the same simple command (e.g. Pet. A pet is only trained to be housebroken and follow heel) — or use your action to issue the same complex the owner around. A pet tries to flee or hide in the face of command (e.g. attack the same target) — to multiple of your danger. animal companions. Riding. A riding animal is trained to carry a rider and Depending on the animals training, a command always quickly follow command from the saddle. A riding animal includes ordering an animal to move to a certain (easy to tries to flee or hide when it has lost a quarter of its hit reach) location and take one of certain actions, detailed in points. the Trainings Types and Commands table below. War. An animal trained for war is trained to attack Trying to command an animal to do something it isn't creatures much larger than itself and has advantage on trained for — e.g. forcing an animal untrained for combat saving throws against being frightened. A war animal fights towards danger — or any other unusual but reasonable to the death. action always counts as a complex command and Wild. If you find yourself accompanied by a wild animal additionally requires a successful DC 20 Wisdom (Animal that follows your commands, a predator is considered Handling) check. trained for hunting, while a flight animal is either a pet, An animal never requires your command to use its draft, or riding animal. reaction, but only hunting, guard, and war animals can use their reactions to make opportunity attacks.
Animal Companions v3.6 | by DracoDruid [@GMBinder | @Reddit]
Handling Animals by Proficiency 1 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used Number
With your DMs permission, you can also try to tame and Taming or training an animal takes time, empathy, and train certain beast-like creatures (e.g. griffons, worgs, or patience. wyverns). As a guideline, any beast-like creature with an Resources. Taming or training an animal typically takes Intelligence score of 6 or less, could be eligible, but the DM at least several workweeks, in which you constantly train has the final say. with the animal. You need at least 2 hours of concentrated Taming and training such a beast-like monster follows training each day in order to make any progress. Any the same rules as training an animal, however, your additional training might risk overexerting the animal and Wisdom (Animal Handling) checks to tame or train the losing training progress or its Trust (see below). However, creature suffer an additional negative modifier equal to the you can train different animals on the same day. monster's CR (minimum 0), and the number of required An untrained, but otherwise tame animal must always be successes is doubled. trained as a pet before it can receive any further training. Likewise, any wild animal must first be tamed — Option: Breaking the Beast becoming used to the presence of the trainer and accepting Building trust and a positive relationship takes time, food and physical contact — before it can receive training empathy, and patience. If you have neither, you can instead as a pet. try to break the animal to make it heed your call. Breaking If you bought an already trained animal, you still need to an animal only takes half the required successes, however gain its Trust first. Until then, you suffer certain penalties if you fail a Wisdom (Animal Handling) check, you not only when commanding it (see Trust below). suffer a potential setback, but are also attacked by the Resolution. After each week of training, make a DC 10 animal and must first subdue it before being able to Wisdom (Animal Handling) check. This check is modified continue. by the type of training you wish to impart. A broken animal bears no love to — and might potentially Once you have accumulated a certain number of training turn on — its master, if the master ever shows any signs of successes, the training is considered successfully finished. weakness. More than one goblin worg master was mauled Required
by their beasts in a moment of weakness or carelessness.
Training Modifier Successes Tame Wild Animal -5 or lower 20 Pet 0 2 New Feat: Animal Wrangler Draft 0 4 Prerequisite: Proficiency with the Animal Handling skill Riding -5 8 You have a knack dealing with beasts and making them follow your commands. You gain the following benefits: Hunting / Guard -5 12 You gain expertise in the Animal Handling skill, War -10 20 doubling your proficiency bonus for any ability check you make that uses that proficiency. Gain Trust 0 2 On your turn, you can issue one additional free or bonus action command to one of your animal companions. Complications. If you rolled a total of 5 or lower on your In addition, you learn animal friendship and beast bond, Wisdom (Animal Handling) check, you overexerted the each of which you can cast once without expending a animal or made a grave mistake. You lose a number of spell slot. You regain the ability to cast those two spells training successes equal to 6 minus your result. Rolling a 1 in this way when you finish a long rest. Wisdom is your on the d20 always counts as a failure, though any setback is spellcasting ability for both spells. determined by the final result. If you fail twice in a row, you lost the animal's Trust (see below). If you fail twice in a row while trying to regain an Buying Animals (examples) animal's Trust, you lost the last chance of cooperation. It will no longer follow any of your commands unless it has Animal Price Animal Price no other choice and it will try to run away from you Dog, pet 5 gp Horse, draft 50 gp whenever the opportunity arises. Dog, draft 10 gp Horse, riding 75 gp Trust Whether you have recently bought a new animal Dog, riding 25 gp Horse, war 300 gp companion or made several mistakes in training your own, Dog, guard 50 gp Bird, pet 25 gp you need to gain its trust in order for it to follow your orders without hesitation. Dog, hunting 50 gp Bird, hunting 75 gp Until you (re-)gain an animal's Trust, you suffer the Dog, war 100 gp Bird, war 150 gp following disadvantages: All your Wisdom (Animal Handling) checks regarding this animal are made with disadvantage. You must succeed on a DC 15 Wisdom (Animal Handling) check to issue a command the animal is already trained to follow.
Animal Companions v3.6 | by DracoDruid [@GMBinder | @Reddit]