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Chapter 2 Character Creation

Class/Level Race Background

Age Familiar Familiar Name


Character Name

Passive Perception Proficiency


Armor Class Initiative Speed
Bonus

Saving Throw
STR
____ Athletics

Maximum HP Hit Dice

DEX Saving Throw Current HP


____ Acrobatics
____ Sleight of Hand
____ Stealth Temporary HP OOR

Attacks & Spells


Saving Throw Name Attack Bonus Damage/Type
CON

Saving Throw
INT
____ Arcana
____ History
____ Investigation
____ Nature
____ Religion

Saving Throw
WIS Equipment Features & Traits
____ Animal Healing
____ Insight CP
____ Medicine
____ Perception SP
____ Survival
GP

Saving Throw
CHA PP
____ Deception
____ Intimidation
Familiar Abilities
____ Performance
____ Persuasion

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