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Civilization

 and  Advanced  Civilization  Redesign  


by  Evan  Derrick  
 
FILE  LIST  
 
Here  are  the  files  that  make  up  the  complete  package:  
 
• BasicCiv_CivilizationCards1.pdf  
• BasicCiv_CivilizationCards2.pdf  
• BasicCiv_CivilizationCards3.pdf  
• AdvancedCiv_CivilizationCards1.pdf   (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards2.pdf     (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards3.pdf     (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards4.pdf     (PRINT  TWICE)  
• BasicCiv_CommodityCards1.pdf  
• BasicCiv_CommodityCards2.pdf  
• BasicCiv_CommodityCards3.pdf  
• AdvancedCiv_CommodityCards1.pdf  
• AdvancedCiv_CommodityCards1.pdf  
• CalamityCards.pdf  
• StartingOrderCards.pdf  
• GameBoard1.pdf  
• GameBoard2.pdf  
• GameBoard3.pdf  
• Trade&Census.pdf  
• AST-­‐CivilizationLetter.pdf  
• AST-­‐AdvCivilizationLetter.pdf  
• AST-­‐BasicCivilizationFull.pdf  
• AST-­‐AdvCivilizationFull.pdf    
• PlayerMatTokens-­‐Africa_Italy_Illyria.pdf  
• PlayerMatTokens-­‐Assyria_Babylon_Egypt.pdf  
• PlayerMatTokens-­‐Thrace_Crete_Asia.pdf  
• CityMapCensusTokens-­‐CIRCULAR.pdf  
• CityMapCensusTokens-­‐SQUARE.pdf  
• SetupGuide.pdf  
• GameBox.pdf  
• BasicCivPlayerAid.pdf  
• AdvancedCivPlayerAid.pdf  
 
Additionally  (as  of  the  writing  of  this  file),  you  can  find  high-­‐resolution  files  of  the  
map  at  the  below  links.  These  files  are  300dpi  and  measure  the  full  45x21  inches.  
They  each  weigh  in  at  about  120MB.    
 
• Full-­‐size  map  WITH  start  markings  and  game  title  
https://docs.google.com/file/d/0B-­‐miPrT4Mr79Tjc0TjhzdXpkZ1U/edit  
 
• Full-­‐size  map  WITHOUT  start  markings  and  game  title  
https://docs.google.com/file/d/0B-­‐miPrT4Mr79enVNZGotMEFnUzg/edit  
 
As  of  now,  there  is  not  a  consolidated  rulebook  for  both  Civilization  and  Advanced  
Civilization  that  incorporates  the  new  artwork.  You  will  need  to  provide  your  own  
copies  of  the  rules.  
 
HOW  TO  BUILD  THE  COMPLETE  PACKAGE  
 
Cards  
Print  out  all  of  the  card  files  on  card  stock  (or  your  preferred  paper),  making  note  to  
print  each  of  the  Advanced  Civ  Civilization  Card  files  twice  (there  are  8  copies  of  
each  Advanced  Civ  Civilization  Card  in  the  game).    
 
• BasicCiv_CivilizationCards1.pdf  
• BasicCiv_CivilizationCards2.pdf  
• BasicCiv_CivilizationCards3.pdf  
• AdvancedCiv_CivilizationCards1.pdf   (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards2.pdf     (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards3.pdf     (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards4.pdf     (PRINT  TWICE)  
• BasicCiv_CommodityCards1.pdf  
• BasicCiv_CommodityCards2.pdf  
• BasicCiv_CommodityCards3.pdf  
• AdvancedCiv_CommodityCards1.pdf  
• AdvancedCiv_CommodityCards1.pdf  
• CalamityCards.pdf  
• StartingOrderCards.pdf  
 
Pre-­‐crease  each  page  on  the  center  black  line.  Then,  coat  the  back  of  each  page  with  
spray  adhesive.  If  you  pre-­‐creased  the  page,  it  will  make  folding  the  page  over  
simple.  Use  a  rolling  pin  (or  stack  of  books)  to  make  sure  there  are  no  air  bubbles.  
Let  the  glue  dry,  then  cut  on  the  designated  cut  marks.  The  fronts  and  backs  of  your  
cards  will  now  match  up  perfectly.    
 
Player  Mats,  Tokens,  Trade  &  Census  Board  
The  following  files  should  all  be  printed  on  full  page  label  sheets  which  can  then  be  
applied  to  14-­‐ply  chipboard.  They  are  all  DOUBLE-­‐SIDED,  meaning  you  will  need  to  
match  up  the  fronts  and  backs  as  best  as  possible  before  cutting.  Pre-­‐creasing  on  the  
fold  line  before  removing  the  label  backing,  and  then  wrapping  the  page  around  the  
straight  edge  of  the  chipboard  usually  works  best.    
 
• Trade&Census.pdf  
• PlayerMatTokens-­‐Africa_Italy_Illyria.pdf  
• PlayerMatTokens-­‐Assyria_Babylon_Egypt.pdf  
• PlayerMatTokens-­‐Thrace_Crete_Asia.pdf  
• CityMapCensusTokens-­‐CIRCULAR.pdf  
CityMapCensusTokens-­‐SQUARE.pdf      (CHOOSE  ONE)  
 
For  the  City,  Map,  and  Census  Tokens,  you  will  need  to  choose  between  the  
CIRCULAR  option  or  the  SQUARE  option  (you  only  need  to  print  one  of  these  files).  If  
going  with  the  circular  tokens,  you  will  need  ¾  and  1  inch  arch  punches  or  a  similar  
tool  for  making  circular  cuts.  If  you  don’t  have  access  to  such  tools,  go  with  the  
square  tokens  instead.  
 
AST  
The  AST  files  should  also  be  printed  on  full  page  label  sheets  and  applied  to  
chipboard  before  cutting.    
 
• AST-­‐CivilizationLetter.pdf  
AST-­‐BasicCivilizationFull.pdf   (CHOOSE  ONE)  
• AST-­‐AdvCivilizationLetter.pdf  
AST-­‐AdvCivilizationFull.pdf     (CHOOSE  ONE)  
 
If  you  have  access  to  11x17  sized  label  sheets  and  the  ability  to  print  in  wide  format,  
you  can  choose  the  FULL  options.  Otherwise,  go  with  the  LETTER  sized  options.  
Each  AST  comes  in  two  panels,  which  can  be  printed  off  and  cut  before  joining  them  
together.  
 
Game  Board  
Print  the  game  board  panels  on  full  page  label  sheets  as  well.  There  are  12  panels,  
resulting  in  a  map  that  is  45x21  inches.    
 
• GameBoard1.pdf  
• GameBoard2.pdf  
• GameBoard3.pdf  
 
Optionally,  you  can  also  download  the  full  rez  files  and  print  at  poster  size  if  you  
wish.    
 
Game  Box  
The  game  box  will  need  to  be  printed  off  on  11x17  label  sheets.  Good  luck.  Putting  a  
box  together  is  tricky.  
 
• GameBox.pdf  
 
Player  Aid  and  Setup  Guide  
You  can  print  these  off  on  cardstock  or  whatever  paper  you  prefer.    
 
• BasicCivPlayerAid.pdf  
• AdvancedCivPlayerAid.pdf  
• SetupGuide.pdf  
 
SETTING  UP  THE  GAME  
 
Basic  Civilization  
When  playing  basic  Civilization:  
1. Make  sure  each  player’s  playing  mat  is  turned  to  the  side  WITHOUT  the  ‘AC’  
in  the  upper  right  hand  corner.  
2. Do  not  include  any  commodity  cards  or  calamity  cards  with  ‘AC’  in  the  upper  
right  hand  corner.  You  should  have  66  commodity  cards  in  total.  
3. Use  only  the  calamity  cards  WITHOUT  the  ‘AC’  in  the  upper  right  hand  
corner.  You  should  have  8  calamity  cards,  half  with  regular  backs  and  half  
with  bright  red  backs.  
4. Use  only  the  Civilization  cards  that  say  ‘Civilization’  on  the  back  (as  opposed  
to  ‘Advanced  Civilization’).  You  should  have  72  civilization  cards  in  total  
(although,  depending  on  player  count,  you  may  remove  1  or  2  of  the  
Mysticism  cards  from  the  game).  
5. Use  the  appropriate  AST  and  Trade  &  Census  boards.  Each  player  should  
place  one  of  their  square  unit  tokens  onto  the  AST  and  their  smaller  census  
token  onto  the  Trade  &  Census  board.    
6. Following  the  setup  guide  based  on  the  number  of  players  playing,  use  the  
black  &  white  skull  tokens  to  mark  off  the  areas  of  the  board  that  are  out  of  
bounds.  Be  sure  to  note  the  rules  under  Basic  Civilization  Only.  Make  sure  
each  player  uses  the  appropriate  amount  of  unit  tokens  (either  47  or  55).  
Remove  any  Mysticism  cards  as  directed.  If  using  a  setup  that  includes  the  
westernmost  part  of  the  board  and  either  Africa  or  Italy  are  in  play,  be  sure  
that  they  use  the  Western  Expansion  tracks  on  the  AST  (the  upper  two  
tracks).    
 
Advanced  Civilization  
When  playing  Advanced  Civilization:  
1. Make  sure  each  player’s  playing  mat  is  turned  to  the  side  with  the  ‘AC’  in  the  
upper  right  hand  corner.  
2. Include  ALL  the  commodity  cards.  You  should  have  114  commodity  cards  in  
total.  
3. Use  only  the  calamity  cards  with  the  ‘AC’  in  the  upper  right  hand  corner.  You  
should  have  12  calamity  cards,  all  with  regular  backs.  
4. Use  only  the  Civilization  cards  that  say  ‘Advanced  Civilization’  on  the  back.  
You  should  have  192  civilization  cards  in  total.  
5. Use  the  appropriate  AST  and  Trade  &  Census  boards.  Each  player  should  
place  one  of  their  square  unit  tokens  onto  the  AST  and  their  smaller  census  
token  onto  the  Trade  &  Census  board.    
6. Following  the  setup  guide  based  on  the  number  of  players  playing,  use  the  
black  &  white  skull  tokens  to  mark  off  the  areas  of  the  board  that  are  out  of  
bounds.  Make  sure  each  player  uses  the  appropriate  amount  of  unit  tokens  
(either  47  or  55).  
 
IF  ONLY  BUILDING  BASIC  CIVILIZATION  
 
You  will  only  need  to  print  out  these  files:  
 
• BasicCiv_CivilizationCards1.pdf  
• BasicCiv_CivilizationCards2.pdf  
• BasicCiv_CivilizationCards3.pdf  
• BasicCiv_CommodityCards1.pdf  
• BasicCiv_CommodityCards2.pdf  
• BasicCiv_CommodityCards3.pdf  
• CalamityCards.pdf  
• StartingOrderCards.pdf  
• GameBoard1.pdf  
• GameBoard2.pdf  
• GameBoard3.pdf  
• Trade&Census.pdf  
• AST-­‐CivilizationLetter.pdf  
AST-­‐BasicCivilizationFull.pdf     (CHOOSE  ONE)  
• PlayerMatTokens-­‐Africa_Italy_Illyria.pdf  
• PlayerMatTokens-­‐Assyria_Babylon_Egypt.pdf  
• PlayerMatTokens-­‐Thrace_Crete_Asia.pdf  
• CityMapCensusTokens-­‐CIRCULAR.pdf  
CityMapCensusTokens-­‐SQUARE.pdf   (CHOOSE  ONE)  
• SetupGuide.pdf  
• BasicCivPlayerAid.pdf  
 
For  CalamityCards.pdf,  you  only  need  to  print  out  the  first  two  (out  of  five)  pages.  
Ignore  any  of  the  cards  that  have  the  ‘AC’  in  the  upper  right  hand  corner.  
 
For  Trade&Census.pdf,  you  do  not  need  to  make  the  board  double  sided.  Ignore  the  
Advanced  Civ  side  of  the  board  (the  top  half  of  each  page).  
 
For  each  of  the  9  player  mats,  you  do  not  need  to  make  the  mat  double  sided.  Ignore  
the  side  that  has  the  ‘AC’  in  the  upper  right  hand  corner  (the  bottom  half  of  each  
mat).  
 
IF  ONLY  BUILDING  ADVANCED  CIVILIZATION  
 
You  will  only  need  to  print  out  these  files:  
 
• AdvancedCiv_CivilizationCards1.pdf   (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards2.pdf     (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards3.pdf     (PRINT  TWICE)  
• AdvancedCiv_CivilizationCards4.pdf     (PRINT  TWICE)  
• BasicCiv_CommodityCards1.pdf  
• BasicCiv_CommodityCards2.pdf  
• BasicCiv_CommodityCards3.pdf  
• AdvancedCiv_CommodityCards1.pdf  
• AdvancedCiv_CommodityCards1.pdf  
• CalamityCards.pdf  
• StartingOrderCards.pdf  
• GameBoard1.pdf  
• GameBoard2.pdf  
• GameBoard3.pdf  
• Trade&Census.pdf  
• AST-­‐AdvCivilizationLetter.pdf  
AST-­‐AdvCivilizationFull.pdf     (CHOOSE  ONE)  
• PlayerMatTokens-­‐Africa_Italy_Illyria.pdf  
• PlayerMatTokens-­‐Assyria_Babylon_Egypt.pdf  
• PlayerMatTokens-­‐Thrace_Crete_Asia.pdf  
• CityMapCensusTokens-­‐CIRCULAR.pdf  
CityMapCensusTokens-­‐SQUARE.pdf   (CHOOSE  ONE)  
• SetupGuide.pdf  
• AdvancedCivPlayerAid.pdf  
 
Note  that  you  need  to  print  ALL  of  the  commodity  cards  (even  though  the  first  three  
files  are  labeled  ‘Basic’).    
 
For  CalamityCards.pdf,  you  only  need  to  print  out  the  last  three  (out  of  five)  pages.  
Ignore  any  of  the  cards  WITHOUT  the  ‘AC’  in  the  upper  right  hand  corner.  
 
For  Trade&Census.pdf,  you  do  not  need  to  make  the  board  double  sided.  Ignore  the  
basic  Civ  side  of  the  board  (the  bottom  half  of  each  page).  
 
For  each  of  the  9  player  mats,  you  do  not  need  to  make  the  mat  double  sided.  Ignore  
the  side  WITHOUT  the  ‘AC’  in  the  upper  right  hand  corner  (the  top  half  of  each  mat).  

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