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Infinite Jump

The document describes an infinite jump script for games that can be injected using JJSploit. It explains how to toggle the script on and off and notifies the user when ready. The script listens for spacebar presses and makes the player character continuously jump when activated.
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0% found this document useful (0 votes)
6K views1 page

Infinite Jump

The document describes an infinite jump script for games that can be injected using JJSploit. It explains how to toggle the script on and off and notifies the user when ready. The script listens for spacebar presses and makes the player character continuously jump when activated.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--[[

© 2022 WeAreDevs | The WeAreDevs Infinite Jump script


Created and distributed by [Link]
March 9, 2022

Step 1: Inject this script into any game using a Lua injector like JJSploit
Step 2: When you get the ready notification, spam the space bar to jump as many
times as you want

Controls:
Reinject the script to toggle the infinite jump script on or off.
Excute Lua "[Link] = true" to explicity turn the infinite jump script on
Excute Lua "[Link] = false" to explicity turn the infinite jump script off
]]

--Toggles the infinite jump between on or off on every script run


_G.infinjump = not _G.infinjump

if _G.infinJumpStarted == nil then


--Ensures this only runs once to save resources
_G.infinJumpStarted = true

--Notifies readiness
[Link]:SetCore("SendNotification", {Title="[Link]"; Text="The
WeAreDevs Infinite Jump exploit is ready!"; Duration=5;})

--The actual infinite jump


local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
[Link]:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid =
game:GetService'Players'.[Link]:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end

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