--[[
© 2022 WeAreDevs | The WeAreDevs Infinite Jump script
Created and distributed by [Link]
March 9, 2022
Step 1: Inject this script into any game using a Lua injector like JJSploit
Step 2: When you get the ready notification, spam the space bar to jump as many
times as you want
Controls:
Reinject the script to toggle the infinite jump script on or off.
Excute Lua "[Link] = true" to explicity turn the infinite jump script on
Excute Lua "[Link] = false" to explicity turn the infinite jump script off
]]
--Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump
if _G.infinJumpStarted == nil then
--Ensures this only runs once to save resources
_G.infinJumpStarted = true
--Notifies readiness
[Link]:SetCore("SendNotification", {Title="[Link]"; Text="The
WeAreDevs Infinite Jump exploit is ready!"; Duration=5;})
--The actual infinite jump
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
[Link]:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid =
game:GetService'Players'.[Link]:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end