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getgenv().

Stars = false;
getgenv().Bodys = false;
getgenv().Hatch = false;
getgenv().Birth = false;
getgenv().Claim = false;

function Collect()
spawn(function ()
while getgenv().Stars do
for i, v in pairs(game:GetService("Workspace").Stars:GetChildren()) do
local args = {[1] = v.Name}
game:GetService("ReplicatedStorage").Remote.Star.Server.Collect:FireServer(unpack(a
rgs))
end wait()
end
end)
end
function Send()
spawn(function ()
while getgenv().Bodys do
TPCFrame(CFrame.new(338, 9, -109)) wait(0.1)
TPCFrame(CFrame.new(338, 1000, -109)) wait(1)
end
end)
end
function Eggs(E)
spawn(function ()
while getgenv().Hatch do
local args = {[1] = E}
game:GetService("ReplicatedStorage").Remote.Egg.Server.Purchase:InvokeServer(unpack
(args)) wait()
end
end)
end
function Re()
spawn(function ()
while getgenv().Hatch do
game:GetService("ReplicatedStorage").Remote.Player.Server.AttemptRebirth:InvokeServ
er() wait()
end
end)
end
function Reward()
spawn(function ()
while getgenv().Claim do
local args = {[1] = "PlayTime",[2] = 1}
game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeSe
rver(unpack(args)) wait()
local args = {[1] = "PlayTime",[2] = 2}
game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeSe
rver(unpack(args)) wait()
local args = {[1] = "PlayTime",[2] = 3}
game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeSe
rver(unpack(args)) wait()
local args = {[1] = "PlayTime",[2] = 4}
game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeSe
rver(unpack(args)) wait()
local args = {[1] = "PlayTime",[2] = 5}
game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeSe
rver(unpack(args)) wait()
local args = {[1] = "PlayTime",[2] = 6}
game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeSe
rver(unpack(args)) wait()
end
end)
end

local library =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-
for-libs/main/wall%20v3')))()

local w = library:CreateWindow("Yeet a Friend!")

local b = w:CreateFolder("Main")

b:Toggle("Auto Collect",function(val)
getgenv().Stars = val
Collect()
end)

b:Toggle("Get Higher Score",function(val)


getgenv().Bodys = val
Send()
end)

b:Toggle("Auto Rebirth",function(val)
getgenv().Birth = val
Re()
end)

b:Toggle("Collect Reward",function(val)
getgenv().Claim = val
Reward()
end)

b:Toggle("Auto Hatch",function(val)
getgenv().Hatch = val
Eggs(E)
end)

b:Box("Egg Number","number",function(val)
E = val
end)

b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor =


Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})

local w = library:CreateWindow("LocalPlayer")

local b = w:CreateFolder("LP")

b:DestroyGui()

b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5")


end)
b:Button("Full Version",function()
loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
b:Button("Rejoin",function()
loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
b:Button("Reset",function()
loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)

local S
local J
local H
local G

b:Box("Speed","number",function(val) S = val end)


b:Box("Jump","number",function(val) J = val end)
b:Box("Hip Height","number",function(val) H = val end)
b:Box("Gravity","number",function(val) G = val end)

b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)


b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)

b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)


game.workspace.CurrentCamera.FieldOfView = val end)

getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;

function TPCFrame(Player_CFrame)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end
function TPVector3(Player_Position)
game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health =
Player_HP end

function Chat(Mes, Freq)


spawn(function ()
while getgenv().Chat == true do
local args = {[1] = Mes,[2] = "All"}
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(unpack(args))
wait(Freq)
end
end)
end

function Speed(Nume)
spawn(function ()
if getgenv().Speed == true then
while getgenv().Speed == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed
= Nume
wait()
end
elseif getgenv().Speed == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed =
16
end
end)
end
function Jump(Nume)
spawn(function ()
if getgenv().Jump == true then
while getgenv().Jump == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower
= Nume
wait()
end
elseif getgenv().Jump == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower =
50
end
end)
end
function Hip(Nume)
spawn(function ()
if getgenv().Hip == true then
while getgenv().Hip == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight =
Nume
wait()
end
elseif getgenv().Hip == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight =
0.1
end
end)
end
function Grav(Nume)
spawn(function ()
if getgenv().Grav == true then
while getgenv().Grav == true do
game:GetService("Workspace").Gravity = Nume
wait()
end
elseif getgenv().Grav == false then
game:GetService("Workspace").Gravity = 196.2
end
end)
end

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