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print("Edited By BaconLord")

if game.PlaceId == 834827615 then


local function brightFunction()
game:GetService("Lighting").Brightness = 2
game:GetService("Lighting").ClockTime = 14
game:GetService("Lighting").FogEnd = 100000
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end

brightLoop = game:GetService("RunService").RenderStepped:Connect(brightFunction)
wait(1.3)
spawn(function()
while wait () do
game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):ChangeState(11)
end end)
wait(0.5)
local _speed=3000
function tp(...)
local plr=game.Players.LocalPlayer
local args={...}
if typeof(args[1])=="number"and args[2]and args[3]then
args=Vector3.new(args[1],args[2],args[3])
elseif typeof(args[1])=="Vector3" then
args=args[1]
elseif typeof(args[1])=="CFrame" then
args=args[1].Position
end
local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
game:GetService("TweenService"):Create(
plr.Character.HumanoidRootPart,
TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
{CFrame=CFrame.new(args)}
):Play()
end

tp(-638.353638, -58.3049469, 757.653931, -0.709312856, -2.77422252e-11,


0.704893827, 6.66586893e-15, 1, 3.93633112e-11, -0.704893827, 2.79256011e-11, -
0.709312856)

wait(0.5)
local baseplate = Instance.new("Part")
baseplate.Parent = workspace
baseplate.Size = Vector3.new(80,1,80)
baseplate.Anchored = true
baseplate.Name = "Baseplate"
baseplate.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position +
Vector3.new(0,-2,0)

spawn(function()
while wait (2) do
local _speed=3000
function tp(...)
local plr=game.Players.LocalPlayer
local args={...}
if typeof(args[1])=="number"and args[2]and args[3]then
args=Vector3.new(args[1],args[2],args[3])
elseif typeof(args[1])=="Vector3" then
args=args[1]
elseif typeof(args[1])=="CFrame" then
args=args[1].Position
end
local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
game:GetService("TweenService"):Create(
plr.Character.HumanoidRootPart,
TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
{CFrame=CFrame.new(args)}
):Play()
end

tp(-638.353638, -58.3049469, 757.653931, -0.709312856, -2.77422252e-11,


0.704893827, 6.66586893e-15, 1, 3.93633112e-11, -0.704893827, 2.79256011e-11, -
0.709312856)
end end)

Clone =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Clone()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Destroy()
Clone.Parent = game:GetService("Players").LocalPlayer.Character

spawn(function()
while wait (1) do
pcall(function()
game.Players.LocalPlayer.CharacterAdded:Connect(function()
game.Players.LocalPlayer.settings["Display Gun"].Value = false
wait(4)
Clone =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Clone()

game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:Destroy()
Clone.Parent = game:GetService("Players").LocalPlayer.Character
end)
end) end end)

spawn(function()
while wait () do
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name == game.Players.LocalPlayer.Name then
else
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(30, v)
end end end end)

game:GetService("RunService").Stepped:connect(function()
game:GetService("ReplicatedStorage").RemoteEvent:FireServer(16, "public")
end)
else
game:GetService("TeleportService"):Teleport(834827615, LocalPlayer)
end

local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)

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