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The goal of this week’s lesson is to introduce you to the bread area of Graph
Theory. The discussions will center on the applications and the theoretical treatment
of the subject is deliberately evaded. Those who may be interested to know more
about the topics may read the reference materials given in the textbook.
The topics are grouped into three lessons: Graph Modelling, Eulerian and
Hamiltonian Graphs and their applications to Weighted Graphs, and Graph Coloring.
Keep track of your progress in this lesson by checking the number corresponding to
each task.
Highlights
B. Give 4 types of graphs and give a brief description (you may describe in words
or just draw a sample graph).
Multigraph - is a sort of mathematical graph where the same pair of vertices might
have numerous edges connecting them. In other words, it allows for parallel edges
to exist. Multi-graphs can have two or more edges linking the same pair of nodes,
in contrast to simple graphs, where any two vertices can only have one edge.
Null graph - also known as the empty graph, is a simple graph that contains no
vertices and no edges. In other words, it is the simplest possible graph
representation with no elements. The null graph is denoted by the symbol "ϴ" or
sometimes "N" and is characterized by having a vertex set V(ϴ) = {} and an edge
set E(ϴ) = {}.
Highlights
2. Path, Trail - Unrepeated vertices or edges distinguish a path from other types
of walks. The edges that link one vertex in the graph to another are a series
of distinctive vertices and vertices. In the simplest words, a path is a non-
repeating collection of vertices and edges that creates a singular route from
one vertice to the next.
In a graph, a trail is a walk that, with the exception of the beginning and
finishing vertices if they coincide, may have repeated edges but no repeated
vertices. In other words, a trail may traverse the same edge more than once,
but it shouldn't return to the same vertex (unless it serves as the trail's
beginning and end). While trails still adhere to the restriction of no vertex
repetition (aside from the start and end), they are less restrictive than
pathways in terms of edge repetition.
3. Cycle, Circuit - A cycle is a closed walk in a graph where all of the edges and
vertices are unique (aside from the cycle's shared starting and finishing
vertices), and the cycle's starting and ending vertices are the same. In plain
English, a cycle is a path that forms a loop by passing through a series of
unique vertices and edges and beginning and ending at the same vertex.
In a graph, a circuit is a closed walk that could have repeating vertices and
edges. Similar to a cycle, it starts and ends at the same vertex, but it also
permits returning vertex locations and repeatedly employing the same edge.
FIRST QUARTER, SY2020-2021 GED 102 WEEK 10
A circuit essentially is a mellowed-out cycle that still forms a loop but allows
for repetitions.
Highlights
The edge-picking algorithm instructs users to mark the edge in the entire graph
with the minimum weight. As long as it does not complete a circuit or add a
third marked edge to a single vertex, the edge with the next-smallest weight
is then marked. This process keeps going until there is no longer an edge that
can be marked.
FIRST QUARTER, SY2020-2021 GED 102 WEEK 10
Graph coloring is a specific type of graph labeling that involves applying certain
restrictions on the assignment of labels sometimes referred to as "colors" to
various graph elements. Vertex coloring, in its most basic form, is the process
of coloring a graph's vertices so that no two neighboring vertices have the
same color. The most typical graph coloring issue is vertex coloring. The
challenge is to determine how to color a graph's vertices so that no two
neighboring vertices share the same color, given m colors. Edge Coloring (No
vertex is incident to two edges of the same color) and Face Coloring
(Geographical Map Coloring) are two further graph coloring issues that can be
converted into vertex coloring.