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Zargon Magic Cards
Zargon Magic Cards
A lightning bolt arcs from the The caster may transport themselves
wizard’s hand and crashes across the anywhere on the battlefield. The
battlefield 24” in a straight line. wizard may not move themselves into
Anything in the path of the lightning close combat.
suffers a S4 hit. Characters may take
a ’look out, sir’ roll to avoid the blast.
Will
POWER 1 Range 36”
Remaints in play
May be cast against a unit or single This spell may be cast at an enemy unit
model within 24”. The target must 2D6x10 points of skeletons, Affects an enemy unit within within 24”. The target unit must take a
roll equal to or under its Ld on 2D6 zombies, Mummies or orcs. The 24” of the wizard. The unit can Fear test immediately. If it fails, the unit
to avoid the spell. If affected, the new models can be added to do nothing while the spell flees.
victim falls into a deep sleep and existing units of the same type remains in play.
may neither move, shoot, or fight within 24”, or may form a new
back in hand-to-hand combat. unit if at least 5 models have Remains in play.
appeared.
Remains in play