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MAZE MICE

MAZE MICE is a setting for the MAZE RATS role playing


game. The setting is heavily based on the Redwall books
which feature anthropomorphic animals in a medevial
world. In order to play, you will need access to the MAZE
RATS role playing game.

-Robert Kerr
CREATING A CHARACTER 3. STARTING FEATURE Roll or pick from these charts to ALCHEMY
Choose one of the following describe your character Unlike the original Maze Rats,
1. HEROIC SPECIES - A +1 attack bonus Redwall is a low fantasy setting.
When creating a character, first select - An alchemy formula slot 6. APPEARANCE (roll or choose) Included is a system for alchemy. This
or roll 1D6 to choose a species. You - A single path Average Dainty Grizzled seems to fit better as a more
may pick an unlisted species at the Beautiful Delicate Haggard naturalistic system rather than the
GM’s discretion. However large PATHS Brawny Fair Handsome magic systems in high fantasy settings.
animals should not be PCs. Shadows: sneak, pickpocket, pick lock Broad Furrowed Lean
Clean Gaunt Lanky
Wilderness: tracking, foraging, survival First roll 2D6 for a general effect.
Comely Graying Manicured
Mouse: Mice are found everywhere Monastery: lore, language, parley Muscular Roly-poly Towering Then roll 1D6 for the type for the
and are very adaptable. Their Sea: boating, navigation, fishing Neat Slender Trim formula type. This will generate the
occupations range from bold warriors Tunnels: digging, building, tinkering Petite Sleek Unkempt formula such as "wind potion" or
to learned monks and quiet thieves. Forest: climbing, leaping, balancing Plain Stout Weathered "sticky paste". The GM then describes
(Hiding ADV.) Plump Tall Willowy the general effects of the formula.
Radiant Thin Wiry
4. WEAPONS
Mole: Moles are masters of Your character starts with light armor The GM may decide that a very
construction. They are sturdy and (+1 armor), a shield (+1 armor, 1 7. DETAILS (roll or choose) powerful formula requires a special
reliable. (Digging ADV.) hand), and two weapons. Albino Blue eyes ingredient to work properly. Each
Light weapons (1 hand): Axes, Barrel-chested Coarse fur player who has an alchemy slot also
Squirrel: Squirrels are incredibly Bleached fur Curly fur starts with a set of alchemy supplies.
daggers, knives, short swords, whips, Braided fur Dainty paws
nimble. They excel at climbing and etc. --------------------------------------------------
evasion. (Climbing ADV.) Brindled coat Earring
Heavy weapons (2 hands, +1 damage): Battle scarred Eye patch GENERAL EFFECTS
Sears, long swords, warhammers, etc Fluffy coat Huge paws Acid Disguise Flight
Otter: Otters are bold. They make Ranged weapons (2 hands): Bows, Blinding Dream Freeze
Green eyes Large nose
fierce warriors and excellent sailors. slings, etc. Golden eyes Long tail Cloak Earth Growth
(Swimming ADV.) Golden fur Long whiskers Confusion Enlarge Gravity
Harlequin coat Mask Combustion Flame Knowledge
Hare: Hares are often employed as 5. STARTING ITEMS Hazel eyes Matted fur Deafening Floating Light
cunning trackers. They are incredibly Roll 2d6 six times to determine your Missing claw Silky fur Lightning Noise Sleep
fast. (Running ADV.) starting equipment. Piebald coat Spotted coat Memory Shadow Sticky
Bedroll Fishing pole Red fur Striped coat Melting Shield Strength
Chain Frying pan Ripped ear Stump tail Mirror Shrink Truth
Hedgehog: Hedgehogs are typically
Chalk Glass marbles Shaggy fur Velvety fur Multiplication Sight Water
laid-back. They can be fearsome Chisel Glue Musical Silence Wind
Shaved spot White shock
warriors as their spines provide a Crowbar Grappling hook
natural armor. (Armor +1 when Fishing net Grease
unarmored) Hacksaw Lantern and oil 8. TRAITS (roll or choose) --------------------------------------------------
Hammer Large sack Amiable Dramatic Gallant Formula type
Hand drill Lock-picks (3) Blunt Driven Hesitant Potion: (Affects whoever ingests it.)
2. ASSIGN ABILITY POINTS Cautious Energetic Honorable
Your character has three abilities; Horn Manacles Powder: (Affects everything in its area.)
Iron spikes Medicine (3) Carefree Fierce Impatient
Strength, Dexterity and Will. Chatty Flippant Jolly
Chalk: (Affects inanimate objects.)
Iron tongs Metal file Paste: (Affects living things.)
When making a danger roll, you add Rations (3) Tinderbox Clumsy Gruff Jumpy
an appropriate bonus to that roll. You Kindly Practical Serious Gas: (Affects all who breathe it in.)
Paint (3 colors) Torch
have three points to assign to your Rope (50 ft.) Vial of Poison Lackadaisy Prim Stalwart Stone: (Affects person in contact with it)
abilities. You cannot assign more than Steel wire Walking stick Loud Proud Stoic
2 points to an ability. Shovel Water skin Loyal Restrained Stubborn
Steel mirror Whistle Methodical Rustic Tongue-tied
Noble Rowdy Witty
WOODLANDER NAMES VERMIN NAMES FORAGING LOCATION NAMES
Roll twice and combine the results in Below is a table for randomized Location names suggest features found
MALE any order for a vermin name. foraging. Seasons affect foraging. in a particular area. These tables can
Abram Blodge Daucus (Fruits, Vegetables and Nuts) be used to inspire encounters.
red dead thief
Albert Bluebell Drander black worm bane Apples Acorns
Alem Chibb Elm yellow blood club Bilberries Asparagus Roll a prefix and one or two suffix’s to
Ambrose Cedric Egburt shadow rip kill Blackberries Beechnuts generate a location name
Bernard Chestnut Farrow Blueberries Beetroots
night kill flea For example “Blackshore” or
Biskey Dandelion Fergun sea poison fang Cherries Burdock
Cloudberries Carrots “Blackshore coast”
Gilly Joseph Saxus tooth dagger paw
Grumby Luke Thibb Crab apples Celery -------------------------------------------------------
tail snout drop
Gregory Mortimer Thomas skull musk rag Cranberries Chestnuts
Hazel Nutmeg Tare claw fish stone Damsons Cowslip PREFIX
Hal Rufus Urvo eye beetle dark Gooseberries Dandelion Autumn Dell Mouse
Jeg Root William jaw fur weed Grapes Hazelnuts Bird East Moss
Greengages Honey Black Flower New
Pears Garlic Corn Green North
FOOD & DRINK Plums Leek Dark Hope Pine
FEMALE Meals are described vividly in Redwall Quince Mint Deep Mole Rain
Agnes Daisy Heartwood books. Below is a table of food and Raspberries Turnips Red Snow Water
Arula Doral Honeydew drink. Redcurrant Walnuts Rift Spring West
Auma Edelweiss Iris Apple pudding Cooked salmon Strawberries Watercress River Summer White
Blossom Fenna Ivy Blackberry trifle Cottage loaf Rock Sun Wind
Camellia Fern Jasmine Burdock beer Crabapple cider Sandy South Winter
Cicely Garnet Jess Candied chestnuts Dandelion beer Shadow Twin Wood
Linfa Orris Saffron
STATIC ATTRIBUTES
Cheese Dandelion salad
Lyssa Pansy Tansy Cherry cobbler Elderberry wine
Static attributes can be used for target
Mariel Portula Vale Fish cakes Lemon trout numbers for contested actions. When --------------------------------------------------
May Rose Viola Flan Maple cream a player is in a contest with an NPC, a SUFFIX
Marigold Sage Verity Strawberry cordial Mint tea static attribute score can be used as the
Olive Serena Willow Bank Coast Guard
Grilled Grayling Nutbread difficulty number, when appropriate.
Bay Dell Hall
Hotcakes Nutbrown beer
Bend Den Hill
Lavender Cordial Oatcakes poor +0 7s Brook Glade Holt
Oat farls Scones average +1 8s Castle Glen Island
SPECIES (random) October ale Seaweed grog
good +2 9s Camp Grove Lake
Badger Ermine Hamster Potato Soup Sourdough bread
great +3 10s Marsh Row Forest
Bat Ferret Hedgehog Plum cake Stuffed mushrooms
superb +4 11s Meadow Shore Flower
Beaver Fox Lizard Raspberry turnover Vegetable stew
Mill Stream Vale
Bluebird Frog Lynx Root pie Wild greens salad
Mountain Tower Valley
Cat Gecko Magpie
Path Field Wall
Dormouse Hare Marmot
Road Ford Wood
Mouse Rat Toad
Mole Robin Turtle
Newt Shrew Vole -------------------------------------------------------
Otter Sparrow Wildcat
Owl Starling Weasel
Rabbit Squirrel Wolverine

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