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ToR - Drummer&Whale PNJs
ToR - Drummer&Whale PNJs
N et Architectures
n e t a r c h i t e c t u r e s n e t a r c h i t e c t u r e s
▶ FIFE’S SUBMARINE
Demons Installed: None
Floor DV
Black ICE: Killer
1 —
Floor DV
Password
2 8
Floor DV
Control Node: Submarine Maneuvering
3 8
Floor DV
Black ICE: Hellhound
4 —
Floor DV
Password
5 8
Floor DV
Control Node: Manipulator Arm
6 8
Floor DV Floor DV
File: Deep Ocean
Password
7A Exploration Recordings
8 7B 8
Floor DV
Control Node:
8B ROV Controls
8
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DRUMMER AND THE WHALE
▶ SS MACDONNELSON
Demons Installed: Balron (tasked to cameras and drones only)
REZ 30•Interface 7•NET Actions 4•Combat Number 14
Can perform any NET Action a Netrunner is capable of.
Floor DV
Black ICE: Raven x2
1 —
Floor DV
Password
2 10
Floor DV
Black ICE: Asp, Raven
3 —
Floor DV
Control Node: Observation Cameras & Blast Doors
4 10
Floor DV
Control Node: Submarine Manuevering
5 10
Floor DV
Password
6 10
Floor DV Floor DV
Black ICE: Black ICE:
7A Dragon
— 7B Liche
—
Floor DV Floor DV
Black ICE: Control Node:
8A Hellhound, Scorpion
— 8B Underwater Drones
10
Floor DV Floor DV
Control Node: Control Node:
9A Torpedoes & Missiles
10 9B Onboard Drone
10
Floor DV
Control Node:
10A Growler
10
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DRUMMER AND THE WHALE
N PC Stat Blocks
n p c s t a t b l o c k s
For more information on important NPCs see Appendix B: Biographies.
n p c s t g a t b l o c k s
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DRUMMER AND THE WHALE
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DRUMMER AND THE WHALE
4 MOVE • 30HP
• Observation Camera Perimeter of Defended Area
None. Controlled Directly.
• Lightweight Manipulator Arm DV 21 Electronics/Security
Tech, 5min to counter.
▶ MACROCHEIRA-CLASS CRABFORM
A giant, enhanced semi-organic guardian. Each one has a conditioned bond with whatever object or location it’s
given to guard. It recognizes wartime CINO/Arasaka IFF codes and accepts those who broadcast them as allies.
The semi-organic nature of the creature prevents Netrunners from altering its behavior. It’s possible to locate the
RFID/pheromone tag that binds it which is located on the outside of the Cargo Container by making a DV 15
Perception Check. Once an Edgerunner reaches the tag, they can roll a DV 17 Electronics/Security Tech Check
to make the Crabform docile.
Combat Number 14
• Low-Light/Infrared/UV
Target comes within 4 m/yds of 6 MOVE • 60HP
• IFF System
its assigned container without a
• Olfactory Boost Perimeter of Defended Area
proper IFF code.
• 2 Very Heavy Melee Weapons (Claws)
Cannot be countered
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DRUMMER AND THE WHALE
▶ FIFE’S SUBMERSIBLE
This sub probably dates back to the war years. It has full sensors, good comms, and big lighting arrays designed to
support a full construction and repair dive team through their day’s work underwater. Fife pilots their submersible
from outside via the Control Nodes in the Submarine’s NET Architecture, while clinging to its hull or swimming
nearby. Fife can enter the sub and control it from inside, but vastly prefers to stay in their “native” element.
Speed Speed
Upgrades SDP Seats
(Combat) (Narrative)
• Seating Upgrade x2
• Manipulator Arms x2 100 8 10 MOVE 15 MPH/24 KPH
• Sonar System
Speed Speed
Upgrades SDP Seats
(Combat) (Narrative)
▶ MILITECH GROWLER
Cost: 10,000eb (Super Luxury)
This experimental weapon represents the latest in Militech crowd control technology and is being field tested by
the SS MacDonnelson.
An Exotic Rocket Launcher that forces any creature in the area of its blast with an organic brain to make a DV 19
Resist Torture/Drugs Check or suffer the Brain Injury Critical Injury (see CP:R page 221). Reloading this weapon
requires 2 Actions, and thus can only be done over the course of 2 Turns. Firing this weapon requires BODY 11
or higher unless it is mounted.
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