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DRUMMER AND THE WHALE

N et Architectures
n e t a r c h i t e c t u r e s n e t a r c h i t e c t u r e s

▶ FIFE’S SUBMARINE
Demons Installed: None

Floor DV
Black ICE: Killer
1 —
Floor DV
Password
2 8
Floor DV
Control Node: Submarine Maneuvering
3 8
Floor DV
Black ICE: Hellhound
4 —
Floor DV
Password
5 8
Floor DV
Control Node: Manipulator Arm
6 8
Floor DV Floor DV
File: Deep Ocean
Password
7A Exploration Recordings
8 7B 8
Floor DV
Control Node:
8B ROV Controls
8

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DRUMMER AND THE WHALE
▶ SS MACDONNELSON
Demons Installed: Balron (tasked to cameras and drones only)
REZ 30•Interface 7•NET Actions 4•Combat Number 14
Can perform any NET Action a Netrunner is capable of.

Floor DV
Black ICE: Raven x2
1 —
Floor DV
Password
2 10
Floor DV
Black ICE: Asp, Raven
3 —
Floor DV
Control Node: Observation Cameras & Blast Doors
4 10
Floor DV
Control Node: Submarine Manuevering
5 10
Floor DV
Password
6 10
Floor DV Floor DV
Black ICE: Black ICE:
7A Dragon
— 7B Liche

Floor DV Floor DV
Black ICE: Control Node:
8A Hellhound, Scorpion
— 8B Underwater Drones
10
Floor DV Floor DV
Control Node: Control Node:
9A Torpedoes & Missiles
10 9B Onboard Drone
10
Floor DV
Control Node:
10A Growler
10
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DRUMMER AND THE WHALE

N PC Stat Blocks
n p c s t a t b l o c k s
For more information on important NPCs see Appendix B: Biographies.
n p c s t g a t b l o c k s

DRUMMER (REP 1) Seriously HP


name 18
role NETRUNNER: INTERFACE 4
wounded
Death
save 4 35
STATS
see page 184 for biography

INT 8 REF 5 DEX 4 TECH 8 COOL 4 WILL 5 MOVE 5 BODY 4 EMP 4


weapons armor
HEAVY PISTOL ROF2 3d6 KEVLAR® (BODY) SP 7
NONE — — NONE —
skill bases
Athletics 6•Basic Tech 13•Brawling 6•Concentration 9•Conversation 6•Cryptography 17•Deduction 15
Education 16•Electronics/Security Tech 12•Evasion 6•First Aid 12•Forgery 10•Handgun 6•Human Perception 7
Language (Korean) 14•Language (Streetslang) 14•Local Expert (Little Europe) 9•Library Search 15•Perception 11
Persuasion 6•Pick Lock 11•Resist Torture/Drugs 7•Stealth 8
GEAR
Heavy Pistol Ammo x8•Agent•Anti-Smog Breathing Mask•Cyberdeck (Excellent Quality)•Memory Chip x10
Trauma Team Silver Card•Cyberdeck Programs: Banhammer•DeckKRASH•Eraser•Hellbolt•Shield•Sword
cyberware
Biomonitor• Cybereye x2 w/ Virtuality•Neural Link w/ Interface Plugs

FIFE (REP 1) Seriously HP


name 18
role NETRUNNER: INTERFACE 4
wounded
Death
save 4 35
STATS
see page 185 for biography

INT 7 REF 5 DEX 4 TECH 7 COOL 4 WILL 5 MOVE 3 BODY 6 EMP 4


weapons armor
NONE — — SKIN WEAVE (HEAD) SP 7
NONE — — SKIN WEAVE (BODY) SP 7
skill bases
Athletics 10•Basic Tech 13•Brawling 6•Conceal/Reveal Object 11•Concentration 12•Conversation 6
Cryptography 17•Deduction 15•Education 14•Electronics/Security Tech 13•Evasion 8•First Aid 13•Forgery 13
Handgun 10•Human Perception 8•Language (English) 14•Language (Streetslang) 12•Local Expert (Night City Harbor) 16
Library Search 11•Perception 11•Persuasion 8•Pick Lock 13•Resist Torture/Drugs 9•Stealth 9
GEAR
Aquaform Exotic Biosculpt•Waterproof Cyberdeck (Excellent Quality) w/ Range Upgrade•Radio Communicator
Cyberdeck Programs: Banhammer•DeckKRASH•Eraser•Hellbolt•Shield•Sword•Worm
cyberware
Cybereye x2 w/ Low-Light/Infrared/UV, Virtuality•Cyberleg x2 w/ Web Foot•Gills•Neural Link w/ Interface Plugs
Radar/Sonar Implant•Skin Weave.

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DRUMMER AND THE WHALE

COMMANDER AARON TYLER WALSH (REP 3) Seriously HP


name 23
role SOLO: COMBAT AWARENESS 4
wounded
Death
save 6 45
STATS

see page 182 for biography


INT 6 REF 7 DEX 7 TECH 3 COOL 8 WILL 7 MOVE 5 BODY 6 EMP 6
weapons armor
VERY HEAVY PISTOL ROF1 4d6 L ARMORJACK (HEAD) SP 11
LIGHT MELEE WEAPON (DIVE KNIFE) ROF2 1d6 L ARMORJACK (BODY) SP 11
skill bases
Athletics 14•Basic Tech 6•Brawling 14•Concentration 14•Conversation 8•Deduction 10•Education 10
Electronics/Security Tech 6•Endurance 14•Evasion 13•First Aid 8•Handgun 14•Heavy Weapons 10,
Human Perception 10•Language (English) 14•Language (Streetslang) 14•Local Expert (Pacific Coast) 16
Melee Weapon 13•Perception 12•Persuasion 12•Pilot Sea Vehicle 16•Resist Torture/Drugs 14•Sea Vehicle Tech 10
Shoulder Arms 14•Stealth 10•Weaponstech 10•Wilderness Survival 10
GEAR
Very Heavy Pistol Ammo x16•Agent•Memory Chip x5•Radio Communicator w/ Scrambler/Descrambler•Techtool
cyberware
Cybereye x2 w/ Chyron, Low-Light/Infrared/UV•Cyberarm w/ Popup Shield•Gills
Neural Link w/ Chipware Socket

SS MACDONNELSON CREW/DIVER (REP 0) Seriously HP


name 20
role NONE
wounded
Death
save 6 40
STATS
INT 5 REF 7 DEX 5 TECH 6 COOL 5 WILL 6 MOVE 4 BODY 6 EMP 5
weapons armor
HEAVY PISTOL ROF2 3d6 L ARMORJACK (HEAD) SP 11
LIGHT MELEE WEAPON (DIVE KNIFE) ROF2 1d6 L ARMORJACK (BODY) SP 11
skill bases
Athletics 12•Basic Tech 10•Brawling 10•Concentration 12•Conversation 6•Deduction 7•Education 10
Electronics/Security Tech 10•Endurance 12•Evasion 10•First Aid 8•Handgun 12•Heavy Weapons 10
Human Perception 8•Sea Vehicle Tech 13•Language (English) 14•Language (Streetslang) 14
Local Expert (Pacific Coast) 15•Melee Weapon 11•Perception 10•Persuasion 12•Pilot Sea Vehicle 16
Resist Torture/Drugs 12•Shoulder Arms 10•Stealth 10•Weaponstech 9•Wilderness Survival 9
GEAR
Heavy Pistol Ammo x16•Radio Communicator w/ Scrambler/Descrambler•Techtool
cyberware
Cybereye x2 w/ Chyron, Low-Light/Infrared/UV•Independent Air Supply

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DRUMMER AND THE WHALE

D rones, Vehicles, and gear


g e a r d r o n e s a n d v e h i b c l e s

▶ FIFE’S ROV DRONES


Underwater drones in the form of small submarines.

Loadout Default Trigger Data

4 MOVE • 30HP
• Observation Camera Perimeter of Defended Area
None. Controlled Directly.
• Lightweight Manipulator Arm DV 21 Electronics/Security
Tech, 5min to counter.

▶ MACROCHEIRA-CLASS CRABFORM
A giant, enhanced semi-organic guardian. Each one has a conditioned bond with whatever object or location it’s
given to guard. It recognizes wartime CINO/Arasaka IFF codes and accepts those who broadcast them as allies.
The semi-organic nature of the creature prevents Netrunners from altering its behavior. It’s possible to locate the
RFID/pheromone tag that binds it which is located on the outside of the Cargo Container by making a DV 15
Perception Check. Once an Edgerunner reaches the tag, they can roll a DV 17 Electronics/Security Tech Check
to make the Crabform docile.

Loadout Default Trigger Data

Combat Number 14
• Low-Light/Infrared/UV
Target comes within 4 m/yds of 6 MOVE • 60HP
• IFF System
its assigned container without a
• Olfactory Boost Perimeter of Defended Area
proper IFF code.
• 2 Very Heavy Melee Weapons (Claws)
Cannot be countered

▶ MILITECH NASS-54 UNDERWATER DRONES


A semi-autonomous torpedo drone designed for surveillance with a secondary sabotage/defense role. These
drones are military gear, controlled by a Balon-Class Demon in the NET Architecture of the SS MacDonnelson.
The Demon has a prioritized list of objectives, with direct emergency orders at the top, but can make relatively
complex decisions on their execution.

Loadout Objective Priority List Data

• 2 Grenade Launchers 1. Follow direct combat commands. Combat Number 14


• Retractable Manipulator Arm w/ a Circular 2. Defend self/allies if attacked.
6 MOVE • 60HP
Saw (Very Heavy Melee Weapon) and a 3. Follow non-combat directives/
Tool Hand Perimeter of Defended Area
mission objectives.
• Sonar DV 21 Electronics/Security
4. Seek out nearest command/
• Observation Camera retrievel asset. Tech, 5min to counter.

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▶ FIFE’S SUBMERSIBLE
This sub probably dates back to the war years. It has full sensors, good comms, and big lighting arrays designed to
support a full construction and repair dive team through their day’s work underwater. Fife pilots their submersible
from outside via the Control Nodes in the Submarine’s NET Architecture, while clinging to its hull or swimming
nearby. Fife can enter the sub and control it from inside, but vastly prefers to stay in their “native” element.

Speed Speed
Upgrades SDP Seats
(Combat) (Narrative)

• Seating Upgrade x2
• Manipulator Arms x2 100 8 10 MOVE 15 MPH/24 KPH
• Sonar System

▶ MILITECH SSCI GARFISH STEALTH SUBMARINE (SS MACDONNELSON)


A compact military submarine built to direct reconnaissance and incursion. Designed after the 4th Corporate War
for quiet, low-intensity conflicts where jurisdiction is a contentious question, the Garfish class trades direct offensive
power for invisibility, flexibility, sabotage, and surveillance features. It has a NET Architecture loaded with a
Balron-Class Demon to control naval and aerial drones and coordinated commando teams to recover agents in
enemy territory. The Garfish has 3 full-size torpedo tubes (use Onboard Rocket Launcher, CP:R page 164).

Speed Speed
Upgrades SDP Seats
(Combat) (Narrative)

• Armored Chassis (SP 13)


• Communications Center
• Heavy Chassis Upgrade
200 16 20 MOVE 60 MPH/97 KPH
• Onboard Torpedo Launcher x3
• Militech Growler
• Security Upgrade

▶ MILITECH GROWLER
Cost: 10,000eb (Super Luxury)
This experimental weapon represents the latest in Militech crowd control technology and is being field tested by
the SS MacDonnelson.
An Exotic Rocket Launcher that forces any creature in the area of its blast with an organic brain to make a DV 19
Resist Torture/Drugs Check or suffer the Brain Injury Critical Injury (see CP:R page 221). Reloading this weapon
requires 2 Actions, and thus can only be done over the course of 2 Turns. Firing this weapon requires BODY 11
or higher unless it is mounted.

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