Professional Documents
Culture Documents
PRCPINFO
PRCPINFO
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/ / /__\/ // / /__\/ / / / / \/_/ / / /__\/ /
/ / /_____// / /_____/ / / / / / /_____/
/ / / / / /\ \ \ / / /________ / / /
/ / / / / / \ \ \/ / /_________\/ / /
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*PLUTONIA***REVISITED***COMMUNITY**PROJECT*
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--------------
C O N T E N T:
--------------
2. STORY
6. AUTHOR INFORMATION
----------------
[1] INTRODUCTION
----------------
[1.1 Compatibility]
[1.2 Resources]
- Additional textures and graphics were made by Thomas van der Velden
** You may use these Midi tracks provided that you give credit to the
composer and the project**
---------
[2] STORY
---------
After destroying the weird looking face in the end of your last crusade against
hell, you sit back and
relax, gloating over all the steaming carcasses you've produced. You did not
know, however, that this
was just a gambit, a distraction. The demonic forces have posessed the ethereal
architects of reality
and bent them to further warp your world for the past six months.
You, unaware of this, suddenly see a portal opening. Thinking it was an exit that
would inevitably lead
you home, you jump into it without hesitation. Suddenly, you end up in some kind
of cyber-reality, and
you feel a strong deja vu. Is hell just recycling ideas nowadays?
Unfortunately, the gatekeeper decided to move on from his usual thirst for
universal domination
and settled for a personal vendetta against you. Why? Well, you've kicked its
arse several times so
there's no question that it'd like to see you gone. Gatekeeper bound his reality
weaving lackeys to
create your own personalized hell. You grind your teeth as a result of
aggravation that you cannot shake,
like a splinter in one of the small crevices within your body. You can only hope
that killing yet another
flat bastard at the end of this road will mean freedom. But hey, what can you do?
The last several times
has let you down, so what are the chances it will happen again? You think to
yourself,
"This
time it's personal."
----------------
[3] INSTALLATION
----------------
Simply either drag drop prcp.wad onto a source port executable (i.e. Zdoom or
Prboom).
Alternatively you can type into the command line:
If you aren't using chocolate-doom, replace chocolate-doom with the name of your
source port of choice.
*Copied from Plutonia2 txt info* Engines without internal DEHACKED support that
DO support DeHackEd (such as Chocolate Doom or the old PrBoom v2.02) need the
-deh parameter to load the DeHackEd patch (i.e -deh prcp.deh).
---------------------
[4] LEVEL INFORMATION
---------------------
[4.1 Map List]
MAP01: Stonewall
MAP02: Temple of Cetza
MAP03: Escape from Ghost Town
MAP04: Emerald Pools
MAP05: That Flooded Place
MAP06: Stony Halls
MAP07: Caughtisle
MAP08: Rules of Death
MAP09: Ruined Kingdom
MAP10: Bloodbath
MAP11: Will you be my NME?
MAP12: Velocity
MAP13: Slaughter Zone
MAP14: Undertaker
MAP15: Helix
MAP16: Gambit
MAP17: The Unholy Crypt
MAP18: Phantom Silence
MAP19: Venom
MAP20: Sinister Daybreak
-=-=-=--=-=|Map01|=-=-=--=-=-
Level name : Stonewall
Author(s) : Joshy
Build time : A week on and off
editor(s) used : Doombuilder 2
-=-=-=--=-=|Map02|=-=-=--=-=-
Level name : Temple of Cetza
Author(s) : Paul Corfiatis (pcorf)
Build time : 1 Week
editor(s) used : DoomBuilder 1.68
-=-=-=--=-=|Map03|=-=-=--=-=-
Level name : Escape from the Ghost Town
Author(s) : UltimateLorenzo
Build time : Two months
editor(s) used : Doom Builder
Music track : E1M9
Bugs : None. Mail us if any
Inspiration : The original Plutonia map 05.
Authors comments : The original "Ghost Town" is a very fun map, full of action
and enemies.
I was especially inspired by the music, my favourite DooM
track. I hope
my map has the same feeling of the original.
-=-=-=--=-=|Map04|=-=-=--=-=-
Level name : Emerald Pools
Author(s) : C30N9 and Joshy
Build time : 1 day
editor(s) used : Doombuilder 2, XWE
-=-=-=--=-=|Map05|=-=-=--=-=-
Level name : That Flooded Place
Author(s) : Keeper of Jericho
Build time : Couple of weeks
editor(s) used : Doom Builder 1
-=-=-=--=-=|Map06|=-=-=--=-=-
Level name : Stony Halls
Author(s) : Matt Tropiano
Build time : A week or two (back and forth in testing).
editor(s) used : Doom Builder 2, Slumped, MIDI2MUS
-=-=-=--=-=|Map07|=-=-=--=-=-
Level name : Caughtisle
Author(s) : Joshy
Build time : Two days
editor(s) used : Doombuilder2
-=-=-=--=-=|Map08|=-=-=--=-=-
Level name : Rules of Death
Author(s) : franckFRAG
Build time : A few months
editor(s) used : Doom Builder 1
-=-=-=--=-=|Map09|=-=-=--=-=-
Level name : Ruined Kingdom
Author(s) : Tatsurd-cacocaco
Build time : 1 Month
editor(s) used : Doom Builder 2
Music : "Crypt" from Hexen
Bugs : Some HOMs under vanilla doom
-=-=-=--=-=|Map10|=-=-=--=-=-
Level name : Bloodbath
Author(s) : JC
Build time : One week
editor(s) used : Doom Builder v1.68.0.385
-=-=-=--=-=|Map11|=-=-=--=-=-
Level name : Will You Be My NME?
Author(s) : Darkwave0000
Build time : 1 month
Editor(s) used : Doombuilder 2
-=-=-=--=-=|Map12|=-=-=--=-=-
Level name : Velocity
Author(s) : K!r4
Build time : 4 or 5 evenings, I'm not sure...
editor(s) used : Doom Builder 2
-=-=-=--=-=|Map13|=-=-=--=-=-
Level name : Slaughter Zone
Author(s) : Paul Corfiatis (pcorf)
Build time : A few days
editor(s) used : DoomBuilder 1.68
-=-=-=--=-=|Map14|=-=-=--=-=-
Level name : Undertaker
Author(s) : James "Phobus" Cresswell
Build time : A few days spread over a month
editor(s) used : Doom Builder 1.67
-=-=-=--=-=|Map15|=-=-=--=-=-
Level name : Enigma Helix
Author(s) : Xaser Acheron
Build time : Four doggamn months. I'm fast.
editor(s) used : Doom Builder 2, chocorenderlimits.exe, SLumpEd
-=-=-=--=-=|Map16|=-=-=--=-=-
Level name : Gambit
Author(s) : Matt Tropiano
Build time : A week or so.
Editor(s) used : Doom Builder 2, Slumped, MIDI2MUS
Music track : Custom track by PRIMEVAL.
Bugs : None, as far as I and the other testers know.
Inspiration : Patience is its own reward, and players shouldn't be
so hasty to run into battles that they cannot hope to
win. My goal for this was to create different types of
obstacles that would prevent their progress other than
a missing key or elusive switch - in this case, it was
firepower. In this map, the player will have to find
better weaponry, wait out monster infighting, and run
from seemingly unstoppable hordes in order to gain
advantages in battle.
-=-=-=--=-=|Map17|=-=-=--=-=-
Level name : The Unholy Crypt
Author(s) : evocalvin
Build time : about 2 months (including testing)
editor(s) used : Doombuilder 2
Music track : 'Donna to the Rescue' (E3M2)
Bugs : Various texture misalignment
Inspiration : Plutonia Map 13
Authors comments : This is my first for the PRCP.
It's the remake of the plutiona map13.
More details and bigger,
also slightly harder than original map.
I hope you like the map. Have fun !!!
-=-=-=--=-=|Map18|=-=-=--=-=-
Level name : Phantom Silence
Author(s) : evocalvin
Build time : about 1 month (including testing)
editor(s) used : Doombuilder 2
Music track : Plutonia 2 map11 "Become the Hunted" by James Paddock
Bugs : Various texture misalignment, slight HOMs on somewhere
Inspiration : sunder map5,plutonia map 3&11, Death-Destiny's map
Authors comments : A map combines wiht the cliff / lava and mini arch-vile maze.
some nasty traps await you
-=-=-=--=-=|Map19|=-=-=--=-=-
Level name : Venom
Author(s) : Mattias Johansson (Waverider)
Build time : About a month
editor(s) used : Doombuilder 2
-=-=-=--=-=|Map20|=-=-=--=-=-
Level name : Sinister Daybreak
Author(s) : Tatsurd-cacocaco
Build time : 10 Days
editor(s) used : Doom Builder 2
Music track : "Ballad of the Demons" by PRIMEVAL
Bugs : Small HOMs under vanilla doom
-=-=-=--=-=|Map21|=-=-=--=-=-
Level name : Asmodeus' Circle
Author(s) : Keeper of Jericho/Belial
Build time : Couple of weeks
editor(s) used : Doom Builder 1
-=-=-=--=-=|Map22|=-=-=--=-=-
Level name : Suicide Mission
Author(s) : Michael Jan Krizik (Valkiriforce)
Build time : 4 days, a little bit each day.
editor(s) used : Doom Builder
-=-=-=--=-=|Map23|=-=-=--=-=-
Level name : Necrogenesis
Author : William Huber
Build time : ~4 days
Editor used : Doom Builder 1.68
The overall design was much more open during the beta
stages, but sadly I had to create and enlarge those rocky
pillars in order to avoid massive VPOs and HOMs.
-=-=-=--=-=|Map24|=-=-=--=-=-
Level name : Terra Incognita
Author(s) : 4mer
Build time : 4 weeks on and off
editor(s) used : Doom Builder 2, chocorenderlimits.exe
-=-=-=--=-=|Map25|=-=-=--=-=-
Level name : Wicked Garden
Author(s) : Xaser Acheron
Build time : A helluva lot less time than Helix took.
editor(s) used : Doom Builder 2, chocorenderlimits.exe, SLumpEd
-=-=-=--=-=|Map26|=-=-=--=-=-
Level name : Poison Ivy III
Author(s) : Joshy and Belial
Build time : Hours
editor(s) used : Doombuilder 2
-=-=-=--=-=|Map27|=-=-=--=-=-
Level name : Planned Overload
Author(s) : ArmouredBlood
Build time : Not too long for the base, maybe 15 hours, but there were 5
beta passes
with lots of input from hawkwind and dew as well as other
testers.
editor(s) used : Doombuilder 2, XWE.
-=-=-=--=-=|Map28|=-=-=--=-=-
Level name : Dance with the Devil
Author(s) : Matt Tropiano
Build time : A couple of weeks, off and on.
Editor(s) used : Doom Builder 2
-=-=-=--=-=|Map29|=-=-=--=-=-
Level name : Atlatl
Author(s) : Mechadon
Build time : I'd guess about 12 hours in total spread across about two
weeks for
the bulk. The final version was submitted a couple of months
after
it was started.
editor(s) used : Doom Builder, SLADE3, XWE
Music track : "They're Going to Get You" by Robert Prince (Doom E2M4)
Bugs : None that I know of aside from any VPOs I may have missed.
Inspiration : While there isn't one particular map that inspried me, I
thought about
my many playthroughs of Plutonia years ago while working on
the map. I
also listend to a lot of Aidan Baker and Tim Hecker while
working on the map.
Authors comments : I enjoy playing non-linear maps, so from the get-go that's
what I set out to
make. While I have played through Plutonia many times, I
wasn't exactly
familiar with that style of maps it's made up of. All I could
go on was what
I remembered from playing it. I think I nailed the look and
feel of a
Plutonia map pretty good. The difficulty is up there as well
and it all comes
to a hectic conclusion at the end of the map. Seeing as it's
in the MAP29 slot,
I hope the difficulty is appropriate enough for the second to
last map. My aim
was to have that same feeling of playing through the original
Plutonia but with
flow that's more akin to my own style than that of the Iwad.
I hope you guys enjoy
playing it! And I would like to thank dew for his excellent
advice on gameplay as well.
-=-=-=--=-=|Map30|=-=-=--=-=-
Level name : In the Eye of the Beholder
Author(s) : Thomas van der Velden
Build time :
editor(s) used : Doombuilder, XWE, GIMP2
Music track :
Bugs : none known
Inspiration : Doom2, Plutonia(2)
Authors comments : Special thanks to the testers for their useful input.
-=-=-=--=-=|Map31|=-=-=--=-=-
Level name : Cyberdemon Vertigo
Author(s) : Whoo
Build time : >30 hours
editor(s) used : Doom Builder 2, r2.1.0.1322
-=-=-=--=-=|Map32|=-=-=--=-=-
Level name : Have @ It
Author : William Huber
Build time : ~40 hours
Editor used : Doom Builder 1.68
Music track : "I Already Know About id" by John S. Weekley ( Primeval ),
inspired by the SNES version of "Nobody
Told Me About id" by Bobby Prince
--------
[5] BUGS
--------
There are inevitable HOMs and possibly VPO's we might've overlooked. VPO can
occur with noclip running
on chocolate-doom.
--------
[6] CONTRIBUTOR INFORMATION
--------
[6.1 Contributors]
Contributor : UltimateLorenzo
Also known as : Toranaga, Lorenzo
Email address : ultimatelorenzo@gmail.com
Webpage : www.ultimatelorenzo.it.gg
Other files by me : DooM 2 Episode Patch (d2ep.zip)
DooM Castle (dcastle.zip) (with Ismaele)
Death Is Just The Beginning (djb10.zip)
Italian DooM Deathmatch (itdoomdm.zip) (with Ismaele)
Enterprise NX-01 (nx01.zip)
The Prometheus Experiment (promex.zip) <== Play it! It's my best
DooM wad!
3 levels for the Italian DooM Megawad (itdoom1.zip)
Final Heretic Chapter One: The Docks (fhc1.zip) (for Heretic)
Assimilation Demo (assi_d.zip)
Paradice (prdc.zip)
Infernal Venice (infve.zip)
Personal thanks : Snake, hawkwind, dew, TendaMosta, Belial for testing and
comments.
Author(s) : JC
Email address : superjc@free.fr
Webpage : http://superjc.free.fr/
Other files by me : Survive in hell ( not released yet )
Personal thanks : The Doom Community, PRIMEVAL for the music of my map
Contributor : evocalvin
Email address : ticalvin@ymail.com
Misc. Author Info : A Doomer from Hong Kong, Been playing Doom since i'm 8 years
old.
Other files by me : No, This is my first and second map
Personal thanks : Joshy - comes out Plutonia Revisited Community Project.
ID Software & The authors of The Plutonia Experiment.
CodeImp - author of DoomBuilder
Simon "Fraggle" Howard - author of Chocolate Doom
Belial and Snakes -for testing and give me useful comments
dew - gives me useful feedbacks and speed route suggestion.
hawkwind - pointed out the bugs and some mistakes from my
map.
t.v. - for the texture pack
James Paddock - the music - Plutonia 2 map11 "Become the
Hunted"
4mer - to help me about the reject lump editing
Contributor : Tatsurd-cacocaco
Also known as : Tatsuya Ito
Email address : tatsurd@yahoo.co.jp
Webpage : http://tatsurdcacocaco.ninja-web.net/
Youtube : http://www.youtube.com/user/tatsurdcacocaco
Other files by me : Heretic Treasure Chest (E3M7), DEMONS BattleField
Personal thanks : Joshy for launching the valuable project,
T.V. for the nice texture resources,
PRIMEVAL for making music for my map (Map20),
Hawkwind, Belial, Dew, and MegaDoomer for testing and feedback.
Contributor : Darkwave0000
Also known as : Darkwave or Darky
Email address : Darkwave0000 AT aim DOT com
Webpage : n/a
Other files by me : sodfinal.WAD (Speed of Doom)
Personal Thanks : Many thanks to Joshy in managing Plutonia Revisited
and to all test players for giving awesome ideas.
I was enjoying participating to this mapset. ^_^
Contributor : C30N9
Also known as : The3091996 (YouTube)
Email address : c30n9doom AT gmail.com
Webpage : n/a
Other files by me : redoom.wad, pitfalls.wad (pitfall2.zip), toxin64.wad
Personal thanks : The Doomworld community of course.
Joshy, the main leader of this project.
Testers for giving a really good feedback and work, especially
hawkwind, the one
who tested mostly all of my maps and dew, for giving a
constructive feedback for
my only accepted map.
Contributor : Whoo
Also known as : Whoo71
Email address : kmg1ATmsn.com
Webpage : None
Other files by me : None currently released
Personal thanks : dew and Hawkwind for their extensive and detailed testing of
my map.
Contributor : franckFRAG
Also known as : franckFRAG
Email address : fr3nki@hotmail.fr
Webpage : None
Other files by me : FraDM 1
Personal thanks : Wilou and Kira for to have me to encourage to the creation of
my map. MegaDoomer, Dew
and Hawkwind, for to have help me on their testing of my map.
[6.2 Credits/Thanks]
Testers:
- Snakes
- Hawkwind
- P. Woda aka Belial
- Dew
- TendaMonsta
Musicians:
- Stuart Rynn
- PRIMEVAL
Graphics:
- Thomas van der Velden