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Action Research 1 3
Action Research 1 3
SCHOOL
Roxas City
Researcher
CHAPTER 1
INTRODUCTION
This chapter presents the Background of the study, Statement of the problem, Hypotheses
of the study, Theoretical framework and conceptual framework, scope and limitations,
The main objective of the study is to determine Perception on the effects of using gadgets on
the academic performance. As an outcome of their heavy reliance on digital devices, both
academic achievement and health status endure. People become distracted by their digital
equipment, have difficulty in reading, and their teacher has to remind them to read their book.
With devices, teachers can teach but no one will listen. Students would have fewer attention
spans in school and that would spend more time with their hands on gadgets devices; students
will indeed play a game instead of listening to the teacher. It interferes with their study time,
using gadgets during class hours can land a student in trouble. The teacher dislikes seeing
students using their electronic devices during class because it is considered disrespectful and
distracting.
Technology has been argued as having a positive impact on our way of thinking. Steve Johnson
(2005), in his nationally bestselling book Everything Bad is Good for You, posited that
technology is making us more intelligent due our means of obtaining, interpreting, and
processing information. Many studies have discussed how technology affects our brains and
impacts how much its use affects the way that we think and perform.
This study also deducted that the use of gadgets has a moderately positive effects in learning but
it also has a slightly negative effects. It was also deducted that there was no significant
correlation between the frequency of use and the impact of gadgets (JERELYN A. PATACSIL).
Using gadgets becomes common and vital to all people anywhere and anytime now. Many
people are using gadgets as part of their daily lives. Even in academics, students use gadgets to
expedite the things they need to finish in connection with their school works and other
compliance.
This study also deducted that the use of gadgets has a moderately positive impact in learning but
it also has a slightly negative impact. It was also deducted that there was no significant
correlation between the frequency of use and the impact of gadgets. It makes you sacrifice other
learning things and make you feel no time for other things, which is very harmful. Also, Make
the student feel difficult to complete their work. It interferes with their study time. Gadgets hurt
your internal time management if students are addicted to technology or misuse it.
Technology has played a vital role in educational innovations, providing both teachers and
Technology has played a vital role in educational innovations, providing both teachers and
Technology has played a vital role in educational innovations, providing both teachers and
learners options and flexibility in their teaching and learning practice. If you’re determined to
use gadgets in your learning, you should be aware of the current trends. Study the main functions
of every gadget to understand whether it fits your learning style and goals or no. It’s necessary to
teachers and students in both the developed and the developing world. Laptop programs increase
students' engagement with academic work and school, improve technology skills, and have
Spending too much time using the most common technological devices such as computers,
smartphones, and tablets can cause distraction and concentration difficulties. One of the negative
Student’s continuous usage of gadgets has many adverse effects, such as attention deficits, loss
of focus, difficulty in learning, anxiety, etc. Thus, we need to understand that technology and
gadgets make our lives easier. Therefore, we should not become addicted to them.
The main purpose of this study was to determine Perception on th effects of using gadgets on
a. Sex b. Age
3. What are effects of using gadgets on the academic performance of Grade 7 students?
This research study correspond on how the effects of using gadgets on the academic
performance. Engage, Enlighten, and give learners with resources that will assist and inspire
them about what current research and information regarding the relationship between theory of
learning and the use of these gadgets on the academic performance of students implies. The
increased importance, roles, and value of educational technology devices present a continuing
issue for today's classrooms. A modernized classroom would not be completed without
computers, software, internet access, projectors, and a number of those other moderate tools,
given the existing educational trends. Furthermore, Keane (2012) clarified that incorporating this
terrific tool into the classroom can lead to the growth of real-world skills that will expand,
develop, and enhance students' knowledge of the curriculum's focal ideas today.
The statement that mobile devices could have the biggest impact on student performance at the
minimal possible while yet maintaining the strict focus on the tried and true educated theoretical
Because they make it possible to move away from the traditional, gadgets technology integration
has grown into a primary concern of technology for education. The theory of occasional, as
presented by Tinker (2001), introduces students to a scenario that occurs in a computer lab and
is frequently related to internet usage. The regular and integrated use of mobile technology
always brings to mind the wise old proverb of sending the students down the hall for a drawing.
Conceptual Framework
According to a Yousuf (2007) study referenced in the article, a sizable majority (90%) of survey
respondents agreed that mobile learning is flexible and accessible at anytime and anywhere, and
that 78% of respondents agreed that gadgets learning makes it possible to receive quicker
According to the theory of constructivist learning, mobile technologies are more effective when
it is used and have an effect on how learning will develop in the future. It is anticipated that in
the not-too-distant future, technology gadgets that effect academic performance will be
accessible to educators, students, and the general community in the significant portion of major
areas.
The researchers believe aware and for certain that they'll be able to assessed the effect of using
gadgets on the academic performance of Grade 7 students at Tanque National High School in
Figure 1. The diagram showing the relationship of the independent and dependent variables.
The diagram illustrates the connections between the usage of electronic devices and students'
academic performance as well as characteristics like age, sex, Home location and monthly
income.
Independent Variables Dependent Variables
Sex
Figure 1: The diagram showing the relationship between the effect of using gadgets on the
academic performance of the Grade 7 Students when they are taken as an entire group and
The findings of this study help determine the effect of using gadgets on the academic
performance of students, impact to their study habit and the usefulness of electronic
gadgets to their academic performance. Likewise, this study is regarded significant to the
following.
Students- This research would be an efficient way to educate students about the dangers overuse
of gadgets Students. This study is crucial to remind them of their responsibilities while engaging
their chosen technology. Also, they need to be warned of the negative effects of excessive usage
of these devices.
Teachers. The results could have consequences for both the why and the how in relation to
present developments and methods in education through the use of electronic devices,
challenging them to apply and practice using technology in their teaching strategies to make their
Parents. It would be appropriate for them to support the use of technological devices for all the
their crucial responsibilities to devote a lot of time to educating and mentoring their children
about the harmful consequences of using these necessary devices carelessly or inappropriately.
Chapter II
Foreign Studies indicated that using technology to present what students have learnt and to help
them express themselves. To create projects, they can use software. They become more engaged
with the material as a result, which increases knowledge retention. Students will find it simple to
keep notes in a creative arrangement of the knowledge they have seen through the utilization of
technological tools. It is fair to say that the use of technology has simplified life for students.
They can only transport a mobile phone or smart phone to school more easily than huge or hick
books.
Due to the explosive growth of technology in learning, it has become a a practical and affordable
solution. Almost three quarters of Americans or 73 percent believes that investing in innovation
and advance technology sciences in education is key to the country’s long-term success
(Harris, 2009). Based on Freeman Dyson (2008) technology is a teaching aid. Gadgets an
interactive PowerPoint presentations and animation software can be used to present information
The importance of technology, using gadgets in schools cannot be ignored. In fact with the onset
of computers in education, it has become easier for teachers to impart knowledge and for
students to acquire it. The use of technology has made the process of teaching and learning
Technology devices, according to Mayer, Griffith, Jurkowitz, and Rothman (2008), may have a
negative impact on students' learning outcomes if they are not used properly. Designing
interactive lessons for the World Wide Web is a handbook. The internet is a dynamic electronic
network that allows devices connected anywhere on the network to exchange information. It is
distinct from other cultures where learning is encouraged and promoted (Brooks, 2007).
According to Brooks' explanation, the usage of electronic devices by students may have an
Technology has eliminated space and time limitations. Online education and distance learning
have given a new dimension to education and higher learning. Even if students are physically
separated far away from each other they can be a part of one classroom though not physically but
Local Studies the use of local literature innovation reduces teaching time because it takes less
time to provide a lot of material. They have the capacity for creative use. The use of
communication strategies geared at the classroom is often ensured by media. Learners should
therefore be supported, inspired, and motivated to not just learn but also to keep learning
(Demegilio 2009). According to Demegilio, technology has a role in students' learning, both to
learn and to learn new things. This one was emphasized in the Journal of Athens Academy
(p. 66, 2009) that educational technology can make learning more engaging and pleasurable for
students. The usage of remarkable effects, changing graphics, and other techniques, among
others, might help learners experience less tired. Also, there may be interaction in the classroom.
By introducing modern devices into the classroom, teachers could take advantage of the students'
strong motivational potential. Many students who dislike school do not dislike modern devices at
all; in fact, just the reverse occurs. A system of education that made use of this drive would be
considerably more likely to succeed. Each gadgets , media has a unique profile of cognitive
advantages and disadvantages, and each medium can be used to increase the impact of others
(Chaves, 2008).
CHAPTER III
METHODOLOGY
This research chapter includes the research design of the study, respondents and sampling
procedures, instrument development, data gathering procedures, and data analysis and
design.
Research Design
The research design used in the study was the descriptive method. Descriptive study design. A
descriptive research strategy can study one or more variables using a wide range of research
techniques. In descriptive studies, data are gathered to test hypotheses, address concerns about
the subject of the investigation's state, and describe the circumstances of objects. (McConnell
phenomenon studied.
The respondents of the study will be the Twenty-five (25) STE-A Student Tanque National High
School.
Research Instrument
The researchers' methods will be utilized to collect the data, which will be separated into two
sections: Part I will consist of the socio-demographic profile of the respondents. Part III will
measure the how the effects of using gadgets on the academic performance.
Statistical Tools
The responses of the respondents were treated with the use of the following
statistical tools:
T-test. This was used to determine if there is significant relationship between the effects
respondents on the effects of using gadgets on the academic performance according to age, sex.
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