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0200 Campaign Basalt
0200 Campaign Basalt
MISSION 1
Gather Intelligence
Having landed by boat and scaled the Battlefield
cliffs, the attacking force is looking for
information on the German forces and how Follow the guidelines on page 43, including four
buildings within 10” of the centre point of the
the local population is being treated. With
battlefield.
no knowledge of the situation they start
searching nearby buildings. Take four objective markers numbered 0, 1, 1 and 2
and randomly place these face down in each of the
buildings. Number 2 is the location of the informant
Recruitment and the number 1s are where newspapers can be found.
Attackers Defenders
SAS Officer
Deployment
Heer Officer Sentry
The defender creates a patrol route and deploys sentries
SAS Troopers (pair) Sentries (pair) Sentry
as normal. Other deploying defenders start within 2” of
SAS Trooper Sentries (pair) Sentry a Patrol Route marker.
SAS Trooper
2
Special Rules
Searching for Intelligence
When an attacker enters a building, reveal the number
on the Objective marker.
3
MISSION 2
Special Rules
Battlefield
Follow the guidelines on page 43, including a single Capturing the engineer
barrack block within 4” of the centre of the battlefield. Upon entering the building, make a Brawn test using
one white and two grey dice. If successful, an engineer
is captured.If it is failed then the Alarm Level is raised by
Deployment two. A further attempt can be made at any point during
a Sneak action inside the buidling.
The defender creates a patrol route around the building
and deploys sentries as normal. Other deploying You may use a suitable miniature instead of the marker.
defenders start within 2” of a Patrol Route marker. The miniature does not count as a fighter and is moved
to one side if it is in the way.
The attacking fighters start off the table and enter when
they are assigned an action. The attacker chooses one Use the Captive rules from page 48 of the rulebook.
edge of the table and their fighters can move on from If the engineer escapes he moves 4” towards the
any point on that table edge. building where he began. Unless he is recaptured, the
The attacker places two escape markers at any point on engineer moves 4” towards the building at the start of
the table edge where they are allowed to enter. every turn until he gets back there.
Attacker Objectives
Primary Campaign - where next?
Take a prisoner from among the engineers in the Total Victory for the attackers - play Mission 4.
barrack block and escape with him off the table from Attackers only secured Primary Objective - play
any point where the attackers were allowed to enter. Mission 4 but with 3 points less than normal.
4
MISSION 3
Recruitment Secondary
Take out at least half of the original number of fighters
Points limit: 30 points. in the attacking force.
6
MISSION 5
Recruitment
Attacking Force - Points limit: 25 points.
Defending Force - Points limit: 35 points.
Battlefield
Follow the guidelines on page 43. No buildings or
vehicles are used. Fields, hedges and dirt tracks should
make up the majority of the board with rocky outcrops
and small groups or individual trees dotted around. Attacker Objectives
Get at least half of your fighters off the table anywhere
on the destination edge.
Deployment
The attacker chooses one table edge as their destination
and places two Escape markers at any point on that Defender Objectives
edge. The defender creates a patrol route within 24” of
Take out at least half of the starting number of fighters
that edge and deploys sentries as normal (see page 44).
in the attacking force.
Other deploying defenders are deployed within 2” of a
patrol route marker, facing in any direction the player
chooses.
Special Rules
The attacking fighters start off the table and enter as
soon as they are assigned an action. They can move on What's going on?
from the table edge opposite the one chosen as their
The Defenders are aware the raid is under way. Start the
destination within 6” of either corner.
alarm at Level Four.
Campaign - result
Victory for the attackers - The operation is a failure,
but at least you survived.
Victory for the defenders - The operation is
a complete failure, the attackers have been
captured.