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College of Dance
College of Dance
Each time
you learn new dances you may also replace
one dance you know with a different one.
Rhythm Dice. You have four rythm dice, which
are D8s. You regain all of your expended rythm
dice when you finish a short or long rest.
You gain another rythm die at 7th level
and one more at 15th level.
Saving Throws. Some dances may call for a
saving throw to resist their effects. Use your
Bard spellcasting DC for these saving throws.
Power In Motion
At 6th level, when you use a Dance you can
expend one bard spell slot to enhance your
dance with magic. You roll an additional 1d8
for a 1st-level spell slot, plus an additional 1d8
for each spell level higher than 1st, to a
maximum of 3d8. You add the result of these
dice to the result of your rhythm die.