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name school subschool

Vigor transmutation
Scarify necromancy
Face Of The Devourer transmutation polymorph
Shield the Banner abjuration
Preserve necromancy
Inner Focus illusion glamer
Enemy's Heart necromancy
Rovagug's Fury transmutation
Blood Rage enchantment compulsion
Bomber's Eye transmutation
Targeted Bomb Admixture transmutation
Coin Shot transmutation
Obscure Poison abjuration
Fabricate Disguise transmutation
Locksight divination
Pesh Vigor transmutation
Enlarge Tail transmutation
Linebreaker transmutation
Longshot transmutation
Blurred Movement illusion glamer
Recharge Innate Magic transmutation
Spirit Share transmutation
Starsight divination
Ferment transmutation
Speechreader's Sight divination
Pierce Facade divination
Coward's Cowl enchantment
Tears To Wine transmutation
Heightened Awareness divination
False Face transmutation polymorph
Invisibility Alarm abjuration
Vocal Alteration transmutation
True Skill divination
Adjuring Step abjuration
Wizened Appearance transmutation polymorph
Anticipate Peril divination
Urban Grace transmutation
See Alignment divination
Detect Metal divination
Youthful Appearance transmutation polymorph
Detect Secret Doors divination
Punishing Armor abjuration
Phantom Blood necromancy
Long Arm transmutation
Bouncy Body transmutation
Firebelly abjuration
Alleviate Addiction conjuration healing
Ant Haul transmutation
Authenticating Gaze divination
Chameleon Scales transmutation
Blend illusion glamer
Monkey Fish transmutation
Keen Senses transmutation
Negate Aroma transmutation
Touch of the Sea transmutation
Stone Fist transmutation
Petulengro's Validation divination
Shock Shield abjuration
Illusion of Calm illusion figment
Skin Tag necromancy haunted
Body Capacitance transmutation
Crafter's Fortune transmutation
Polypurpose Panacea transmutation
Adhesive Spittle conjuration creation
Alchemical Allocation transmutation
Transmute Potion to Poison transmutation
Shadow Bomb Admixture conjuration creation
Blood Blaze transmutation
Ignoble Form transmutation polymorph
Shifted Steps illusion glamer
Invisibility Bubble illusion glamer
Hidden Blades illusion glamer
Ironskin transmutation
Vine Strike conjuration creation
Bestow Weapon Proficiency enchantment compulsion
Waters Of Lamashtu conjuration creation
Sickening Strikes transmutation
Nondetection, Lesser abjuration
First World Revisions transmutation polymorph
Ancestral Regression transmutation polymorph
Overstimulate transmutation
Quick Change transmutation polymorph
Air Step transmutation
Enchantment Sight divination
Heroic Fortune evocation
Beloved Of The Forge divination
Kalistocrat's Nightmare transmutation
Catatonia necromancy
Contact High transmutation
Full Pouch transmutation
Extreme Buoyancy evocation
Neutral Buoyancy evocation
Lead Anchor evocation
Enshroud Thoughts abjuration
Blistering Invective evocation
Acute Senses transmutation
Focused Scrutiny divination
Ghostly Disguise illusion glamer
Fleshy Facade transmutation polymorph
Aldori Alacrity transmutation
Dream Shield abjuration
Human Potential transmutation
Empower Holy Water transmutation
Aram Zey's Focus divination
Tattoo Potion transmutation
Dragonvoice transmutation
Diminished Detection abjuration
Investigative Mind enchantment compulsion
Minor Dream illusion figment
Stabilize Pressure abjuration
Pouncing Fury transmutation
Fiery Runes evocation
Scale Spikes transmutation
Fire's Friend evocation
Extreme Flexibility transmutation
Blood Armor transmutation
Adhesive Blood transmutation
Resist Energy abjuration
Delay Disease conjuration healing
Radiation Ward abjuration
Protection From Spores abjuration
Ant Haul, Communal transmutation
Invigorating Poison transmutation
Stalwart Resolve enchantment compulsion
Deathwine necromancy
Curative Distillation conjuration healing
Daggermark's Exchange transmutation
Venomous Bite transmutation
Fire Sneeze evocation
Certain Grip transmutation
Fungal Blisters transmutation
Sweat Poison necromancy
Perceive Cues transmutation
Animal Aspect transmutation polymorph
Defensive Shock evocation
Ablative Barrier conjuration creation
Blood Transcription divination
Twisted Innards transmutation
Imbue With Addiction transmutation
Dongun Shaper's Touch transmutation
Languid Venom necromancy
Bullet Shield abjuration
Elemental Touch evocation
Fire Breath evocation
Kinetic Reverberation transmutation
Squeeze transmutation polymorph
Skinsend necromancy
Touch Injection transmutation
Vomit Swarm conjuration summoning
Absorbing Touch transmutation
Amplify Elixir transmutation
Orchid's Drop transmutation
Lightning Lash Bomb Admixture evocation
Bouncing Bomb Admixture transmutation
Barghest Feast transmutation
Blood Scent transmutation
Qlippoth Appearance transmutation polymorph
Claim Identity transmutation polymorph
Selective Invisibility illusion glamer
Adjustable Disguise illusion glamer
Drain Poison transmutation
Battle Trance enchantment compulsion
Burst of Speed transmutation
Darkvision, Communal transmutation
Voluminous Vocabulary divination
Infuse Self transmutation polymorph
Free Swim abjuration
Delay Poison, Communal conjuration healing
Guarding Knowledge abjuration
Rags To Riches transmutation
Repugnant Taste transmutation
Liquefy transmutation
Penumbral Disguise conjuration
Seek Thoughts divination
Prehensile Pilfer transmutation
Haste transmutation
Hypercognition divination
Assume Appearance transmutation polymorph
Air Breathing transmutation
Pressure Adaptation abjuration
Ja Noi Aspect transmutation polymorph
Fey Form I transmutation polymorph
Caustic Safeguard abjuration
Temporary Graft transmutation
Apsu's Shining Scales evocation
Endure Elements, Communal abjuration
Lead Plating conjuration creation
Dragon Turtle Shell abjuration
Resist Energy, Communal abjuration
Channel Vigor transmutation
Aura Sight divination
Paragon Surge transmutation polymorph
Create Drug conjuration creation
Darkvault abjuration
Nauseating Trail conjuration creation
Burrow transmutation
Anchored Step transmutation
Resinous Skin transmutation
Spider Climb, Communal transmutation
Protection From Natural Attacks abjuration
Thorn Body transmutation
Age Resistance, Lesser transmutation
Absorb Toxicity necromancy
Bloodhound transmutation
Countless Eyes transmutation
Animal Aspect, Greater transmutation polymorph
Monstrous Physique I transmutation polymorph
Fire Trail transmutation
Undead Anatomy I transmutation polymorph
Vomit Twin conjuration creation, teleportation
Blood Sentinel transmutation
Draconic Reservoir evocation
Elemental Aura evocation
Protection from Arrows, Communal abjuration
Marionette Possession necromancy
Disable Construct transmutation
Eruptive Pustules transmutation
Universal Formula transmutation
Mutagenic Touch transmutation
Viper Bomb Admixture conjuration creation
Hobbling Bomb Admixture transmutation
Tail Strike transmutation
Flash Forward conjuration teleportation
Harvest Knowledge divination
Umbral Infusion necromancy
Decollate necromancy
Darkvision, Greater transmutation
Eyes Of The Void transmutation
Bit Of Luck evocation
Tongues, Communal divination
Echolocation transmutation
Rune Of Ruin transmutation
Adjustable Polymorph transmutation polymorph
Assume Appearance, Greater transmutation polymorph
Scale Spikes, Greater transmutation
Naga Shape I transmutation polymorph
Healing Warmth abjuration
Concealed Breath transmutation
Crimson Breath transmutation
Persistent Vigor transmutation
Enchantment Foil abjuration
Deathless necromancy
Purify Body conjuration healing
Caustic Blood transmutation
Vermin Shape I transmutation polymorph
Absorbing Inhalation transmutation
Earth Glide transmutation
Touch of Slime conjuration creation
Bleaching Resistance enchantment compulsion
Age Resistance transmutation
Blightburn Weapon transmutation
Monstrous Physique II transmutation polymorph
Rubberskin transmutation
Innocuous Shape transmutation polymorph
Scorching Ash Form transmutation
Miasmatic Form transmutation
Dragon's Breath evocation
Detonate evocation
Vitriolic Mist evocation
Earsend necromancy
False Life, Greater necromancy
Unbearable Brightness evocation
Dissolution transmutation
Duplicate Familiar conjuration creation
Fluid Form transmutation
Delayed Consumption transmutation
Resurgent Transformation conjuration healing
Languid Bomb Admixture enchantment compulsion
Claim Identity, Greater transmutation polymorph
Transplant Visage transmutation
Grand Destiny enchantment compulsion
Dream Reality illusion compulsion
Mask From Divination divination
Naga Shape II transmutation polymorph
Glimpse Of Truth divination
Planetary Adaptation transmutation
Planar Adaptation transmutation
Ancestral Memory divination
Air Walk, Communal transmutation
Half-Blood Extraction transmutation
Dust Form transmutation polymorph
Vermin Shape II transmutation polymorph
Fey Form II transmutation polymorph
Swallow Poison transmutation
Stoneskin, Communal abjuration
Unerring Tracker divination
Age Resistance, Greater transmutation
Monstrous Physique III transmutation polymorph
Ooze Form I transmutation polymorph
Shapechanger's Gift transmutation polymorph
Undead Anatomy II transmutation polymorph
Transfiguring Touch transmutation
Elude Time transmutation
Twin Form transmutation
Caging Bomb Admixture evocation
Plague Bearer necromancy
Neutralize Poison, Greater conjuration healing
Baleful Shadow Transmutation illusion shadow
Borrowed Time transmutation
Sonic Form transmutation polymorph
Naga Shape III transmutation polymorph
Magnetic Field abjuration
Fey Form III transmutation polymorph
Legendary Proportions transmutation
Form Of The Exotic Dragon I transmutation polymorph
Form Of The Alien Dragon I transmutation polymorph
Monstrous Physique IV transmutation polymorph
Ooze Form II transmutation polymorph
Undead Anatomy III transmutation polymorph
Walk Through Space conjuration teleportation
Verminous Transformation transmutation polymorph
Transmute Golem transmutation polymorph
Desperate Weapon conjuration creation
Shadow Trap illusion shadow
Night Blindness necromancy
Cloak Of Secrets illusion glamer
Cause Fear necromancy
Touch Of Blindness necromancy
Summon Minor Monster conjuration summoning
Itching Curse necromancy
Hide Bruises illusion glamer
Dancing Darkness evocation
Darting Duplicate illusion figment
Incessant Buzzing illusion figment
Shadow Claws illusion shadow
Conditional Favor abjuration
Dark Whispers illusion shadow
Wartrain Mount enchantment compulsion
Animal Purpose Training enchantment compulsion
Demand Offering enchantment compulsion
Haunting Reminder enchantment
Guardian Armor conjuration teleportation
Barbed Chains conjuration summoning
Sense Fear divination
Fear The Sun transmutation
Bloodbath necromancy
Hide Weapon transmutation
Huntmaster's Spear transmutation
Detect The Faithful divination
Opportunistic Loyalty enchantment compulsion
Hedging Weapons abjuration
Bane enchantment compulsion
Doom necromancy
Command enchantment compulsion
Inflict Light Wounds necromancy
Ironbeard transmutation
Murderous Command enchantment compulsion
Grasping Corpse necromancy
Murderous Crow conjuration summoning
Bleeding Strike necromancy
Resist Starvation transmutation
Savage Maw transmutation
Halfling Vengeance divination
Boneshaker necromancy
Death Candle necromancy
Death Knell necromancy
Sentry Skull necromancy
Steady Saddle transmutation
Litany of Weakness necromancy
Litany of Sloth enchantment compulsion
Litany Of The Red Crusader necromancy
Crime Of Opportunity enchantment compulsion
Miasmal Dread enchantment compulsion
Jealous Rage enchantment compulsion
Alter Summoned Monster conjuration summoning
Mortal Terror enchantment
Rotgut transmutation
Detect Desires divination
Mathematical Curse necromancy
Blindness/Deafness necromancy
Garrulous Grin necromancy
Open Book divination
Bullet Ward abjuration
Umbral Weapon illusion
Peerless Integrity illusion glamer
Painful Revelation abjuration
Sense Vitals divination
Unadulterated Loathing enchantment compulsion
Detect Anxieties divination
Disrupt Link abjuration
Reaper's Coterie necromancy
Mindshock divination
Quick Throwing transmutation
Outbreak necromancy
Virulent Miasma necromancy
Touch Of Bloodletting necromancy
Brittle Portal transmutation
Urgathoa's Beacon necromancy haunted
Spiritual Squire evocation
Magic Siege Engine transmutation
Protection from Good, Communal abjuration
Protection from Law, Communal abjuration
Ghoul Hunger necromancy
Shadowmind illusion
Spellcurse necromancy
Agonizing Rebuke illusion phantasm
Flesh Puppet necromancy
Borrow Corruption transmutation
Abyssal Vermin transmutation
Aquatic Cavalry conjuration summoning
Pernicious Poison necromancy
Improve Trap transmutation
Bleed For Your Master enchantment compulsion
Inflict Pain enchantment
Corruption Resistance abjuration
Litany of Defense transmutation
Shared Suffering necromancy
Litany Of Eloquence enchantment charm
Litany of Entanglement conjuration calling
Litany of Warding transmutation
Blade Tutor's Spirit conjuration creation
Curse Of Keeping enchantment compulsion
Undetectable Trap illusion glamer
Vestment of the Champion abjuration
Widen Auras transmutation
Lose The Trail illusion glamer
Toxic Gift necromancy
Blade of Dark Triumph transmutation
Draconic Malice enchantment
Stage Fright enchantment compulsion
Gullibility enchantment charm
Isolate illusion glamer
Venomous Promise transmutation
Deceitful Veneer illusion glamer
Vigilant Rest abjuration
Phantasmal Reminder illusion phantasm
Shadow Jaunt illusion shadow
Utter Contempt enchantment
Final Sacrifice evocation
Titanic Anchoring transmutation
Draconic Ally conjuration creation
Irregular Size transmutation
Curse Of Befouled Fortune necromancy
Cursed Treasure necromancy
Frosthammer evocation
Inflict Moderate Wounds necromancy
Shared Sacrifice necromancy
Screaming Flames evocation
Unlife Current conjuration healing
Vampiric Hunger necromancy polymorph
Sadomasochism necromancy
Deadly Juggernaut necromancy
Trial By Fire evocation
Shield Of Darkness evocation
Black Sword Of War necromancy
Unholy Ward abjuration
Revenant Armor transmutation
Flesh Puppet Horde necromancy
Hunger For Flesh necromancy
Vile Dog Transformation transmutation polymorph
Charnel House illusion shadow
Bloody Arrows necromancy
Retributive Reparations necromancy
Litany Of Escape conjuration teleportation
Litany of Sight divination
Illusion Of Treachery illusion figment
Bestow Auras abjuration
Accursed Glare necromancy
Unholy Sword evocation
Alaznist's Jinx evocation
Insect Scouts divination
Shadowform illusion shadow
Shadow Of Doubt enchantment compulsion
Shroud Of Darkness evocation
Crime Wave enchantment compulsion
Cloak Of Shadows illusion shadow
Life Of Crime enchantment compulsion
Wall Of Bone necromancy
Dimensional Blade transmutation
Banishing Blade abjuration
Masochistic Shadow necromancy
Mark Of The Reptile God transmutation
Conditional Curse necromancy
Torpid Reanimation necromancy
Malediction necromancy
Bloatbomb necromancy
Hasten Judgment necromancy
Blood Ties necromancy
Magic Siege Engine, Greater transmutation
Profane Nimbus evocation
Blood Tentacles necromancy
Daywalker necromancy
Overwhelming Poison necromancy
Cruel Jaunt conjuration teleportation
Invoke Deity transmutation
Speak With Soul necromancy
Halfling Vengeance, Mass divination
Companion Transposition conjuration teleportation
Die For Your Master enchantment compulsion
Night Of Blades evocation
Inflict Pain, Mass enchantment
Foster Hatred enchantment compulsion
Resounding Blow evocation
Litany of Thunder evocation
Litany Of Vengeance transmutation
Litany Of Madness enchantment charm
Illusion Of Treachery, Greater illusion figment
Nondetection, Communal abjuration
Summon Instrument conjuration summoning
Light evocation
Grasp divination
Read Magic divination
Resistance abjuration
Detect Magic divination
Mending transmutation
Spark evocation
Detect Fiendish Presence divination
Scrivener's Chant transmutation
Know Direction divination
Flare evocation
Oath Of Anonymity illusion glamer
Sift divination
Prestidigitation universal
Lullaby enchantment compulsion
Unwitting Ally enchantment charm
Vacuous Vessel illusion glamer
Ghost Sound illusion figment
Haunted Fey Aspect illusion glamer
Mage Hand transmutation
Open/Close transmutation
Message transmutation
Dancing Lights evocation
Daze enchantment compulsion
Restful Sleep necromancy
Saving Finale evocation
Solid Note conjuration creation
Timely Inspiration divination
Chord Of Shards evocation
Play Instrument divination
Toilsome Chant enchantment compulsion
Biting Words evocation
Hobble transmutation
Tamer's Lash evocation
Sotto Voce necromancy
Swallow Your Fear enchantment
Peace Bond abjuration
Lucky Number transmutation
Planar Orientation divination
Deadeye's Lore divination
Aspect of the Nightingale transmutation polymorph
Liberating Command transmutation
Cure Light Wounds conjuration healing
Detect Radiation divination
Read Weather divination
Blend With Surroundings illusion glamer
Abstemiousness transmutation
Weaponwand transmutation
Egorian Diplomacy enchantment compulsion
Poisoned Egg transmutation
Detect Charm divination
Instant Portrait conjuration creation
True Appraisal divination
Compel Hostility enchantment compulsion
Haze Of Dreams enchantment charm
Speak Local Language divination
Remove Fear abjuration
Ears Of The City divination
Sure Casting divination
Pick Your Poison conjuration healing
Clarion Call illusion
Kreighton's Perusal divination
Lighten Object transmutation
Cultural Adaptation divination
Mirror Mantis illusion phantasm
Songbird conjuration
Rune Trace divination
Enhance Water transmutation
Unbreakable Heart enchantment compulsion
Abundant Ammunition conjuration summoning
Dancing Lantern transmutation
Moment of Greatness enchantment compulsion
Summon Monster I conjuration summoning
Comprehend Languages divination
Tap Inner Beauty divination
Twisted Futures divination
Compel Tongue enchantment compulsion
Share Language divination
Secret Speech divination
Know Peerage divination
Intensify Psyche enchantment
Undetectable Alignment abjuration
Obscure Object abjuration
Nature's Paths divination
Windy Escape transmutation
Echo illusion figment
Feather Step transmutation
Tripvine transmutation
Flare Burst evocation light
Depilate necromancy
Shadowfade illusion shadow
Lock Gaze enchantment compulsion
Reveal Secrets enchantment compulsion
Grappling Scarf transmutation
Horn of Pursuit evocation
Secret Sign illusion glamer
Open And Shut illusion glamer
Ear-Piercing Scream evocation
Forced Quiet transmutation
Deivon's Parry transmutation
Auditory Hallucination illusion phantasm
Call Weapon transmutation
Glue Seal conjuration creation
Jury-Rig transmutation
Negative Reaction illusion glamer
Disguise Weapon illusion glamer
Assumed Likeness illusion phantasm
Linked Legacy divination
Decrepit Disguise illusion glamer
Quintessence illusion glamer
Fool's Gold illusion
Implant Urge enchantment compulsion
Innocence transmutation
Deja Vu enchantment compulsion
Aphasia enchantment compulsion
Compulsive Liar enchantment compulsion
Sculpted Cape transmutation
Borrow Skill transmutation
Confusion, Lesser enchantment compulsion
Invigorate illusion
Alarm abjuration
Discern Next Of Kin divination
Illusory Crowd illusion figment
Chastise transmutation
Dazzling Blade illusion pattern
Technomancy divination
Charm Fey enchantment compulsion
Disguise Self illusion glamer
Expeditious Retreat transmutation
Identify divination
Touch of Gracelessness transmutation
Vanish illusion glamer
Silent Image illusion figment
Memory Lapse enchantment
Erase transmutation
Magic Aura illusion glamer
Animate Rope transmutation
Feather Fall transmutation
Grease conjuration creation
Ventriloquism illusion figment
Unseen Servant conjuration creation
Transfer Tattoo transmutation
Alter Musical Instrument illusion figment
Hypnotism enchantment compulsion
Memorize Page enchantment
Ki Arrow conjuration
Sow Thought enchantment compulsion
Delusional Pride enchantment compulsion
Unprepared Combatant enchantment compulsion
Charm Person enchantment charm
Sleep enchantment compulsion
Jitterbugs illusion figment
Hideous Laughter enchantment compulsion
Magic Mouth illusion glamer
Unnatural Lust enchantment compulsion
Adoration enchantment
Alluring Light enchantment compulsion
Beguiling Gift enchantment compulsion
Fumbletongue enchantment compulsion
Cacophonous Call enchantment compulsion
Gallant Inspiration divination
Allegro transmutation
Resounding Clang transmutation
Heightened Reflexes transmutation
Tieldlara's Feint enchantment charm
Instant Weapon conjuration creation
Body Double illusion glamer
Fleeting Defect transmutation
Sonic Scream evocation
Arcane Disruption enchantment compulsion
Heckle enchantment compulsion
Perfect Placement divination
Ancestral Communion divination
Trail of the Rose illusion phantasm
Marching Chant transmutation
Path Of Glory conjuration healing
Detect Magic, Greater divination
Delay Poison conjuration healing
Locate Portal divination
Planetarium illusion figment
Masterwork Transformation transmutation
Cure Moderate Wounds conjuration healing
Returning Weapon conjuration teleportation
Silence illusion glamer
Diminish Resistance transmutation
Flickering Lights evocation
Light Prison evocation
Ally Across Time conjuration summoning
Build Trust divination
Ghostbane Dirge transmutation
Muffle Sound illusion glamer
Calm Emotions enchantment compulsion
Spell Gauge divination
Delay Pain enchantment
Display Aversion illusion shadow
Hold Fey enchantment compulsion
Detect Relations divination
Page-Bound Epiphany divination
Pilfering Hand evocation
Suppress Charms And Compulsions abjuration
Sound Burst evocation
Eagle's Splendor transmutation
Track Ship divination scrying
Touch Of Mercy enchantment compulsion
Book Ward abjuration
Darkness evocation
Shatter evocation
Compassionate Ally enchantment compulsion
Summon Monster II conjuration summoning
Boiling Blood transmutation
Silent Table illusion glamer
Hold Person enchantment compulsion
Enthrall enchantment charm
Share Language, Communal divination
Share Glory transmutation
Hydrophobia necromancy
Discovery Torch evocation
Bestow Insight enchantment compulsion
Slave To Sin enchantment compulsion
Disrupt Silence abjuration
Contagious Zeal enchantment compulsion
Blood Biography divination
Contest Of Skill transmutation
Recharge evocation
Locate Object divination
Revelation divination
Enter Image transmutation
Charitable Impulse enchantment compulsion
Tongues divination
Commune With Birds divination
Crafter's Nightmare necromancy haunted
Animal Trance enchantment compulsion
Make Lost enchantment compulsion
Animal Messenger enchantment compulsion
Cat's Grace transmutation
Dousing Rain evocation
Determine Depth divination
Whip Of Spiders conjuration summoning
Summon Swarm conjuration summoning
Steal Breath transmutation
Aversion enchantment compulsion
Create Treasure Map divination
Reinvigorating Wind enchantment compulsion
Distressing Tone evocation
Telepathic Censure abjuration
Anticipate Thoughts divination
Tactical Acumen enchantment compulsion
Escaping Ward abjuration
Psychic Reading divination
Rumormonger divination
Hidden Presence enchantment compulsion
Shamefully Overdressed enchantment compulsion
Escape Alarm abjuration
Billowing Skirt transmutation
Beacon Of Guilt evocation
Honeyed Tongue transmutation
Tactical Miscalculation enchantment compulsion
Disguise Other illusion glamer
Qualm enchantment compulsion
Anti-Summoning Shield abjuration
Hidden Speech transmutation
Bladed Dash transmutation
Cauterizing Weapon transmutation
Urban Step conjuration teleportation
Paranoia illusion phantasm
Unsettling Presence necromancy haunted
Oneiric Horror illusion phantasm
Codespeak transmutation
Hidden Knowledge transmutation
Apport Object conjuration teleportation
Hoodwink enchantment compulsion
Absurdity illusion phantasm
Mental Block divination
Obscured Script illusion phantasm
Sympathetic Aura illusion glamer
False Belief enchantment compulsion
Passing Fancy enchantment compulsion
Deflect Blame enchantment compulsion
Babble enchantment compulsion
Matchmaker enchantment charm
Rune Of Rule transmutation
Piercing Shriek evocation
Lament Of Summer's Last Breath abjuration
Versatile Weapon transmutation
Blessing Of Liberty abjuration
Mage's Crawl Space transmutation
Buoyancy transmutation
Mindlocked Messenger enchantment compulsion
Snapdragon Fireworks transmutation
Retrieve Item conjuration calling
Remarkable Legerdemain transmutation
Searching Shadows illusion shadow
Invisibility illusion glamer
Fox's Cunning transmutation
Detect Thoughts divination
Dust Of Twilight conjuration
Whispering Wind transmutation
Mirror Image illusion figment
Pyrotechnics transmutation
Minor Image illusion figment
Hypnotic Pattern illusion pattern
Oppressive Boredom enchantment compulsion
Daze Monster enchantment compulsion
Blur illusion glamer
Misdirection illusion glamer
Covetous Urge enchantment compulsion
Glitterdust conjuration creation
Thunder Fire transmutation
Seducer's Eyes enchantment charm
Illusory Maze illusion figment
Scare necromancy
Silk To Steel transmutation
Share Memory divination
Haunting Mists illusion figment
Mad Hallucination illusion phantasm
Miserable Pity abjuration
Shadow Anchor illusion shadow
Steal Voice necromancy
Alter Self transmutation polymorph
Swipe conjuration teleportation
Rage enchantment compulsion
Heroism enchantment compulsion
Distracting Cacophony evocation
Pugwampi's Grace enchantment compulsion
Puzzle Box enchantment compulsion
Golden Guise transmutation
Suggestion enchantment compulsion
Reckless Infatuation enchantment compulsion
Anonymous Interaction enchantment compulsion
Good Hope enchantment compulsion
Sculpt Sound transmutation
Arcane Concordance evocation
Purging Finale conjuration healing
Reviving Finale conjuration healing
Thundering Drums evocation
Exquisite Accompaniment illusion shadow
Martial Marionette enchantment compulsion
Flexible Fury transmutation
Find Fault divination
Allied Cloak abjuration
Hollow Heroism enchantment compulsion
Summon Ancestral Guardian conjuration summoning
Elemental Speech divination
Spotlight evocation
Collaborative Thaumaturgy universal
Free Spirit abjuration
Daylight evocation
Accept Affliction conjuration healing
Channel The Gift evocation
Raging Rubble transmutation
Dispel Magic abjuration
Cure Serious Wounds conjuration healing
Returning Weapon, Communal conjuration teleportation
False Alibi enchantment compulsion
Horrifying Visage necromancy haunted
Beacon Of Luck divination
Discharge abjuration
Champion's Bout enchantment compulsion
Remove Curse abjuration
Mind Maze enchantment compulsion
Skyshroud divination scrying
Blot transmutation
Fractions Of Heal And Harm transmutation
Wall Of Split Illumination evocation
Lover's Vengeance enchantment compulsion
Summon Monster III conjuration summoning
Vision of Hell illusion glamer
Restore Mythic Power transmutation
Terrible Remorse enchantment compulsion
Probe History divination
False Future illusion glamer
Bereave enchantment compulsion
Control Summoned Creature enchantment compulsion
Scrying divination scrying
Respectful Quiet illusion glamer
Flexile Curse transmutation
Speak with Animals divination
Alpha Instinct enchantment charm
Campfire Wall evocation
Raven's Flight transmutation
Mirage illusion figment
Feather Step, Mass transmutation
Spectral Scout conjuration creation
Mad Monkeys conjuration summoning
Rain of Frogs conjuration summoning
Nixie's Lure enchantment charm
Guardian Monument, Lesser abjuration
Instant Fake illusion figment
They Know enchantment compulsion
Pillow Talk enchantment compulsion
Selective Alarm abjuration
Meticulous Match divination
Coordinated Effort divination
Domination Link divination
Steal Book divination
Fearsome Duplicate illusion figment
Apparent Treachery enchantment compulsion
Witness divination scrying
Audiovisual Hallucination illusion phantasm
Motes Of Dusk And Dawn evocation
Conjure Carriage conjuration creation
Aura Of The Unremarkable enchantment compulsion
Demanding Message enchantment compulsion
Shroud Of Innocuity illusion glamer
Dreadscape illusion phantasm
Seeds Of Influence enchantment compulsion
Air Of Authority illusion glamer
Akashic Communion divination
Deft Digits transmutation
Threefold Sight divination
Geomessage illusion figment
Sand Table divination
Fleeting Memory enchantment compulsion
Glibness transmutation
Jester's Jaunt conjuration teleportation
Haunting Choir necromancy
Invisibility Bubble, Giant illusion glamer
Magic Aura, Greater illusion glamer
Shadow Enchantment illusion shadow
Mydriatic Spontaneity evocation
Inveigle Person enchantment charm
Overlook enchantment compulsion
Trade Items conjuration teleportation
Mad Sultan's Melody enchantment compulsion
Invigorate, Mass illusion
Sunstalker illusion glamer
Pierce Disguise divination
See Invisibility divination
Death From Below abjuration
Stolen Light illusion figment
Discern Value divination
Business Booms enchantment
Prosperous Room enchantment
Gaseous Form transmutation
Displacement illusion glamer
Major Image illusion figment
Blink transmutation
Tiny Hut evocation
Secret Page transmutation
Illusory Script illusion phantasm
Invisibility Sphere illusion glamer
Phantom Driver conjuration creation
Contingent Action evocation
Wall Of Nausea illusion pattern
Slow transmutation
Phantom Steed conjuration creation
Harrowing divination
Shifting Shadows evocation
Sepia Snake Sigil conjuration creation
Deep Slumber enchantment compulsion
Clairaudience/Clairvoyance divination scrying
Malicious Spite enchantment compulsion
Overwhelming Grief enchantment compulsion
Enticing Adulation enchantment
Confusion enchantment compulsion
Crushing Despair enchantment compulsion
Fear necromancy
Geas, Lesser enchantment compulsion
Triggered Suggestion enchantment compulsion
Charm Monster enchantment charm
Sequester Thoughts enchantment compulsion
Curse Of Disgust enchantment compulsion
Smug Narcissism enchantment compulsion
Discordant Blast evocation
Heroic Finale enchantment compulsion
Dance of a Hundred Cuts transmutation
Virtuoso Performance transmutation
Song of Kyonin conjuration healing
Blood Song evocation
Aroden's Spellsword transmutation
Horrific Doubles illusion figment
Ancestral Gift conjuration summoning
Path Of Glory, Greater conjuration healing
Neutralize Poison conjuration healing
Brightest Light evocation
Remove Radioactivity conjuration healing
Repel Vermin abjuration
Freedom of Movement abjuration
Bountiful Banquet conjuration creation
Cure Critical Wounds conjuration healing
Quieting Weapons illusion glamer
Red Hand Of The Killer necromancy
Absorb Rune I abjuration
Shield Of The Dawnflower evocation
Majestic Image transmutation
Deadman's Contingency evocation
Summon Monster IV conjuration summoning
Summon Accuser conjuration summoning
Heroic Fortune, Mass evocation
Lend Path transmutation
Compel Tongue, Mass enchantment compulsion
Army Across Time conjuration summoning
Seek Shelter enchantment compulsion
Dungeonsight divination
Ghostbane Dirge, Mass transmutation
Break Enchantment abjuration
Wall Of Blindness/Deafness necromancy
Treasure Stitching transmutation
Serenity enchantment compulsion
Curse Of The Outcast enchantment compulsion
Truespeak divination
Speak with Plants divination
Kiss of the First World transmutation
Animal Ambassador enchantment compulsion
Entice Fey, Lesser conjuration calling
Tough Crowd abjuration
Denounce enchantment compulsion
Daze, Mass enchantment compulsion
Conjuration Foil abjuration
Complex Hallucination illusion phantasm
Mischievous Shadow necromancy haunted
Wall of Sound evocation
Oneiric Horror, Greater illusion phantasm
Vicarious View divination scrying
Amnesia enchantment compulsion
Sleepwalking Suggestion enchantment compulsion
Contagious Suggestion enchantment compulsion
Pessimism enchantment compulsion
Create Armaments conjuration creation
Lost Passage enchantment compulsion
Zone of Silence illusion glamer
Primal Scream abjuration
Hypnotism, Greater enchantment compulsion
Charm Person, Mass enchantment charm
Apathy enchantment compulsion
Passing Fancy, Mass enchantment compulsion
Ghost Brand transmutation
Foretell Failure divination
Modify Memory enchantment compulsion
Feast On Fear necromancy
Shadow Dragon Aspect illusion shadow
Conversing Wind transmutation
Questing Stone divination
Invisibility, Greater illusion glamer
Shocking Image illusion figment
Shout evocation
Shadow Conjuration illusion shadow
Contingent Scroll evocation
Rainbow Pattern illusion pattern
Hallucinatory Terrain illusion glamer
Dimension Door conjuration teleportation
Locate Creature divination
Phantom Steed, Communal conjuration creation
Secure Shelter conjuration creation
Antithetical Constraint enchantment compulsion
Detect Scrying divination
Forgetful Slumber enchantment compulsion
Shadow Step illusion shadow
Wandering Star Motes illusion pattern
Illusory Hoard illusion phantasm
Sonic Thrust evocation
Hold Monster enchantment compulsion
Unseen Crew conjuration creation
Dominate Person enchantment compulsion
Envious Urge enchantment compulsion
Legend Lore divination
Bard's Escape conjuration teleportation
Cacophonous Call, Mass enchantment compulsion
Deafening Song Bolt evocation
Frozen Note enchantment compulsion
Stunning Finale enchantment compulsion
Shadowbard illusion shadow
Hymn Of Mercy enchantment compulsion
Soulswitch necromancy
Cure Light Wounds, Mass conjuration healing
Compelling Rant enchantment charm
Freedom's Toast conjuration teleportation
Locate Gate divination
Summon Monster V conjuration summoning
Summon Infernal Host conjuration summoning
Village Veil illusion figment
Music of the Spheres conjuration healing
Sustaining Legend conjuration healing
Dispel Magic, Greater abjuration
Mage's Decree evocation
Wall Of Silver abjuration
Commune With Texts divination
Joyful Rapture conjuration healing
Pox Of Rumors enchantment compulsion
Archon's Trumpet evocation
Release The Hounds conjuration summoning
Whip Of Centipedes conjuration summoning
Guardian Monument, Greater abjuration
Sabotage Construct transmutation
Unwilling Shield necromancy
Unshakable Zeal enchantment compulsion
Bladed Dash, Greater transmutation
Scripted Hallucination illusion phantasm
Grease, Greater conjuration creation
Fable Tapestry illusion shadow
Seeds Of Influence, Greater enchantment compulsion
Befuddled Combatant enchantment compulsion
Deceptive Redundancy illusion glamer
Repress Memory enchantment compulsion
Phobia enchantment compulsion
Mydriatic Spontaneity, Mass evocation
Inveigle Monster enchantment charm
Death Pact enchantment
Shadow Endurance illusion shadow
Song of Discord enchantment compulsion
Foe to Friend enchantment compulsion
Renovation transmutation
Covetous Aura abjuration
Dream illusion phantasm
Nightmare illusion phantasm
Shadow Evocation illusion shadow
Persistent Image illusion figment
Seeming illusion glamer
False Vision illusion glamer
Mirage Arcana illusion glamer
Phantasmal Web illusion phantasm
Mind Fog enchantment compulsion
Mislead illusion figment, glamer
Shadow Walk illusion shadow
Heroism, Greater enchantment compulsion
Harrowing, Greater divination
Suggestion, Mass enchantment compulsion
Vengeful Outrage enchantment compulsion
Cloak of Dreams enchantment compulsion
Ki Shout evocation
Resonating Word transmutation
Sympathetic Vibration evocation
Deadly Finale evocation
Pied Piping enchantment compulsion
Dance of a Thousand Cuts transmutation
Magnifying Chime transmutation
Dirge Of The Victorious Knights illusion shadow
Touch Of Slumber enchantment compulsion
What Grows Within necromancy
Find the Path divination
Cure Moderate Wounds, Mass conjuration healing
Heroes' Feast conjuration creation
Sarzari Shadow Memory divination
Shield Of The Dawnflower, Greater evocation
Absorb Rune II abjuration
Discharge, Greater abjuration
Symbol Of Distraction enchantment compulsion
Geas/Quest enchantment compulsion
Eagle's Splendor, Mass transmutation
Summon Monster VI conjuration summoning
Animate Objects transmutation
Hymn Of Peace abjuration
Scrying, Greater divination scrying
Lost Legacy enchantment
Artificer's Curse transmutation
Waves of Ecstasy enchantment compulsion
Euphoric Tranquility enchantment compulsion
Fey Gate conjuration creation
Symbol Of Debauchery enchantment compulsion
Overwhelming Presence enchantment compulsion
Yellow Sign enchantment compulsion
Cat's Grace, Mass transmutation
Whip Of Ants conjuration summoning
Entice Fey conjuration calling
Tactical Insight divination
Unconscious Agenda enchantment compulsion
Triggered Hallucination illusion phantasm
Dream Scan divination
Dream Council illusion phantasm
Subjective Reality illusion phantasm
Shadow Transmutation illusion shadow
Fleeting Memory, Mass enchantment compulsion
Demanding Message, Mass enchantment compulsion
Shadow Enchantment, Greater illusion shadow
Night Terrors illusion phantasm
False Vision, Greater illusion glamer
Damnation Of Memory enchantment compulsion
Impenetrable Veil abjuration
Human Potential, Mass transmutation
Hollow Heroism, Greater enchantment compulsion
Brilliant Inspiration evocation
Fool's Forbiddance abjuration
Eyebite necromancy
Permanent Image illusion figment
Getaway conjuration teleportation
Programmed Image illusion figment
Veil illusion glamer
Fox's Cunning, Mass transmutation
Analyze Dweomer divination
Project Image illusion shadow
Shout, Greater evocation
Irresistible Dance enchantment compulsion
Charm Monster, Mass enchantment charm
Celestial Healing conjuration healing
Stone Throwing transmutation
Shield Of Shards transmutation
Batrachian Surge transmutation
Thunderstomp evocation
Wave Shield abjuration
Snowball evocation
Cheetah's Sprint transmutation
Blade Lash transmutation
Line In The Sand abjuration
Sundering Shards transmutation
Bone Fists necromancy
Sun's Disdain transmutation
Bone Flense transmutation
Symbol Of Exsanguination necromancy
With The Wind abjuration
Stone Discus conjuration creation
Wild Instinct divination
Steal Size transmutation
Mark Of Blood transmutation
Winged Sword transmutation
Splinter Spell Resistance transmutation
Force Sword evocation
Molten Orb evocation
Scales Of Deflection abjuration
Blood Salvation abjuration
Trial Of Fire And Acid evocation
Pack Empathy divination
Thunderstomp, Greater evocation
Earth Tremor transmutation
Air Geyser evocation
Psychic Leech enchantment compulsion
Waves Of Blood conjuration creation
Grasping Tentacles conjuration creation
Silver Darts conjuration creation
Pyrotechnic Eruption evocation
Runic Overload evocation
Tailwind transmutation
Tail Current transmutation
Warp Metal transmutation
Wave Form transmutation
Flaming Aura transmutation
Frosty Aura transmutation
Celestial Healing, Greater conjuration healing
Elemental Mastery transmutation
Flaming Sphere, Greater evocation
Summon Flight Of Eagles conjuration summoning
Controlled Fireball evocation
Burn Corruption evocation
Furious Fire Barrage evocation
Break, Greater transmutation
Sun's Disdain, Mass transmutation
Create Water conjuration creation
Virtue transmutation
Detect Poison divination
Purify Food and Drink transmutation
Guidance divination
Stabilize conjuration healing
Bleed necromancy
Ceremony transmutation
Advanced Scurvy necromancy
Mighty Fist Of The Earth conjuration creation
Ironbloom Sprouts transmutation
Ice Armor transmutation
Winter Feathers abjuration
Stone Shield conjuration creation
Rite Of Bodily Purity abjuration
Endure Elements abjuration
Diagnose Disease divination
Dream Feast conjuration creation
Hidden Spring transmutation
Marid's Mastery transmutation
Air Bubble conjuration creation
Magic Stone transmutation
Rite Of Centered Mind abjuration
Burning Disarm transmutation
Ray of Sickening necromancy
Obscuring Mist conjuration creation
Restore Corpse necromancy
Decompose Corpse necromancy
Hairline Fractures transmutation
Remove Sickness conjuration healing
Hide from Undead abjuration
Shield Of Faith abjuration
Curse Water necromancy
Gorum's Armor transmutation
Bestow Planar Infusion I evocation
Funereal Weapon transmutation
Forbid Action enchantment compulsion
Detect Demon divination
Abadar's Truthtelling enchantment compulsion
Blessing Of The Watch enchantment compulsion
Weapons Against Evil transmutation
Fallback Strategy abjuration
Know The Enemy divination
Positive Pulse necromancy
Stunning Barrier abjuration
Protection From Evil abjuration
Sanctify Corpse evocation
Peasant Armaments transmutation
Refine Improvised Weapon transmutation
Detect Chaos divination
Detect Evil divination
Detect Good divination
Detect Law divination
Strand Of The Tangled Knot abjuration
Theft Ward abjuration
Sanctuary abjuration
Fairness enchantment compulsion
Infernal Healing conjuration healing
Reinforce Armaments transmutation
Blessed Fist transmutation
Bless Water transmutation
Divine Favor evocation
Bless enchantment compulsion
Sun Metal transmutation
Unwelcome Halo evocation
Detect Undead divination
Magic Weapon transmutation
Protection From Chaos abjuration
Entropic Shield abjuration
Carrion Compass divination
Protection From Good abjuration
Protection From Law abjuration
Keyhole transmutation
Deathwatch necromancy
Karmic Blessing divination
Dread Bolt evocation
Imbue with Aura transmutation
Shard of Chaos evocation
Spear Of Purity evocation
Life Channel transmutation
Curse Item necromancy
Lay Of The Land divination
Whispering Lore divination
Snow Shape transmutation
Recentering Drone abjuration
Magic Boulder transmutation
Healing Token conjuration healing
Soothing Word conjuration healing
Rock Whip conjuration creation
Groundswell transmutation
Visualization Of The Body transmutation
Restful Cloak conjuration healing
Restoration, Lesser conjuration healing
Owl's Wisdom transmutation
Bull's Strength transmutation
Hanspur's Flotsam Vessel conjuration creation
Bear's Endurance transmutation
Web Shelter conjuration creation
Amplify Stench transmutation
Curse Terrain, Lesser necromancy
Storm Sight divination scrying
Cloud Of Seasickness conjuration creation
Burst Of Radiance evocation
Gird Ally abjuration
Aboleth's Lung transmutation
Gozreh's Trident evocation
Cleromancy divination
Dead Eye's Arrow evocation
Preserve Grace divination
Shield Of Fortification abjuration
Align Weapon transmutation
Consecrate evocation
Instrument of Agony transmutation
Holy Ice Weapon transmutation
Unholy Ice Weapon transmutation
Stoke The Inner Fire transmutation
Spiral Descent conjuration teleportation
Aid enchantment compulsion
Desecrate evocation
Ghost Whip evocation
Effortless Armor transmutation
Defending Bone necromancy
Sense Madness divination
Blessing Of Luck And Resolve enchantment compulsion
Protection From Outsiders abjuration
Inheritor's Smite transmutation
Abeyance abjuration
Weapon of Awe transmutation
Protection from Chaos, Communal abjuration
Protection from Evil, Communal abjuration
Shackle conjuration creation
Necrostasis necromancy
Spiritual Weapon evocation
Surmount Affliction abjuration
Early Judgment divination
Vexing Miscalculation enchantment compulsion
Blood Of The Martyr necromancy
Blinding Ray evocation
Imbue With Elemental Might evocation
Reinforce Armaments, Communal transmutation
Contact Entity I evocation
Calm Spirit necromancy
Violent Accident transmutation
Grace abjuration
Blessing of Courage and Life conjuration healing
Arrow of Law evocation
Martyr's Bargain transmutation
Sacred Space evocation
Stave Off Corruption abjuration
Shield Other abjuration
Remove Paralysis conjuration healing
Instant Armor conjuration creation
Angelic Aspect, Lesser transmutation
Zone of Truth enchantment compulsion
Water Walk, Communal transmutation
Life Pact necromancy
Visualization Of The Mind transmutation
Alchemical Tinkering transmutation
Bloody Tears And Jagged Smile necromancy
Protection From Technology abjuration
Semblance Of Flesh illusion glamer
Make Whole transmutation
Blood In The Water necromancy
Summon Cacodaemon conjuration summoning
Staggering Fall transmutation
Transmute Wine To Blood transmutation
Dress Corpse necromancy
Disfiguring Touch transmutation
Protective Penumbra evocation
Animate Dead, Lesser necromancy
Gentle Repose necromancy
Necromantic Burden necromancy
Unliving Rage necromancy
Find Traps divination
Status divination
Augury divination
Glyph Of Warding abjuration
Nap Stack necromancy
Mark Of Obvious Ethics divination
Riversight divination scrying
Reveal Mirage divination
Control Vermin transmutation
Plant Voice transmutation
Iron Stake conjuration creation
Detoxify transmutation
Planar Inquiry conjuration calling
Life Shield conjuration healing
Life Current conjuration healing
Meld into Stone transmutation
Badger's Ferocity transmutation
Protection from Energy abjuration
Wind Wall evocation
Remove Disease conjuration healing
Summon Totem Creature conjuration summoning
Transfer Regeneration transmutation
Dark-Light evocation
Water Breathing transmutation
Steal Years transmutation
Sebaceous Twin transmutation
Contagion necromancy
Stone Shape transmutation
Aggravate Affliction necromancy
Sky Swim transmutation
Soul Vault abjuration
Irradiate conjuration creation
Sacred Bond conjuration healing
Searing Light evocation
Align Weapon, Communal transmutation
Spiral Ascent conjuration teleportation
Moonrise Arrow evocation
Invisibility Purge evocation
Light of Iomedae conjuration
Holy Javelin conjuration creation
Aura Of Inviolate Ownership abjuration
Damnation evocation
Daybreak Arrow evocation
Blessing of the Mole transmutation
Shield Of Wings transmutation
Mantle Of Calm enchantment compulsion
Stunning Barrier, Greater abjuration
Lightning Lash evocation
Magic Vestment transmutation
Unspoken Name divination
Storm Of Blades conjuration creation
Appearance Of Life illusion glamer
Contact Entity II evocation
Create Soul Gem necromancy
Oath Of Justice necromancy
Wrathful Mantle evocation
Archon's Aura evocation
Remove Blindness/Deafness conjuration healing
Prayer enchantment compulsion
Tactical Formation abjuration
Magic Circle against Evil abjuration
Magic Circle against Chaos abjuration
Symbol of Healing conjuration healing
Helping Hand evocation
Guiding Star divination
Martyr's Last Blessing conjuration healing
Water Walk transmutation
Create Food and Water conjuration creation
Deeper Darkness evocation
See Beyond divination
Spirit Bonds divination
Continual Flame evocation
Lissalan Snake Sigil see text
Numerological Resistance abjuration
Chain of Perdition evocation
Infernal Challenger conjuration calling
Magic Circle against Good abjuration
Magic Circle against Law abjuration
Unravel Destiny divination
Aura Of Cannibalism necromancy
Ki Leech necromancy
Bleed Glory necromancy
Sands of Time necromancy
Monstrous Extremities transmutation polymorph
Homeward Bound abjuration
Animate Dead necromancy
Agonize evocation
Skeleton Crew necromancy
Project Weakness necromancy
Bestow Curse necromancy
Severed Fate enchantment
Sharesister necromancy
Speak with Dead necromancy
Calculated Luck divination
Inflict Serious Wounds necromancy
Blessing Of Fervor transmutation
Blood Crow Strike evocation
Replenish Ki conjuration healing
Wrathful Weapon transmutation
Spell Immunity abjuration
Ward Of The Season abjuration
Spit Venom transmutation
Poison necromancy
Air Walk transmutation
Protection from Energy, Communal abjuration
Firewalker's Meditation abjuration
Frigid Souls necromancy haunted
Film Of Filth transmutation
Heavy Water transmutation
Giant Vermin transmutation
Sword To Snake transmutation
Curse Terrain necromancy
Globe Of Tranquil Water abjuration
Instant Restoration conjuration healing
Master's Escape conjuration teleportation
Baphomet's Blessing transmutation polymorph
Ride The Waves transmutation
Alter River transmutation
Plague Carrier necromancy
Control Water transmutation
Poisonous Balm conjuration healing
Daemon Ward necromancy
Death Ward necromancy
Rest Eternal necromancy
Shield Of Fortification, Greater abjuration
Mythic Severance necromancy
Chaos Hammer evocation
Holy Smite evocation
Order's Wrath evocation
Unholy Blight evocation
Ardor's Onslaught evocation
Bestow Planar Infusion II evocation
Forceful Strike evocation
Ward Shield abjuration
Thaumaturgic Circle abjuration
Charon's Dispensation abjuration
Positive Pulse, Greater necromancy
Crusader's Edge transmutation
Healing Flames conjuration healing
Blade Of Light transmutation
Divine Power evocation
Shadow Barbs illusion shadow
Death Knell Aura necromancy
Fleshworm Infestation conjuration summoning
Iron Spine transmutation
Rigor Mortis transmutation
Infernal Healing, Greater conjuration healing
Janni's Jaunt conjuration teleportation
Discern Lies divination
Magic Weapon, Greater transmutation
Burst With Light evocation
Guardian Of Faith abjuration
Absolution abjuration
Restoration conjuration healing
Aura of Doom necromancy
Speak With Haunt necromancy
Planar Ally, Lesser conjuration calling
Imbue with Spell Ability evocation
Anti-Incorporeal Shell abjuration
Curse Of Unexpected Death necromancy
Gilded Whispers divination
Suppress Primal Magic abjuration
Magic Circle Against Technology abjuration
Make Whole, Greater transmutation
Sacrifice enchantment charm
Dimensional Anchor abjuration
Summon Cacodaemon, Greater conjuration summoning
Summon Genie, Lesser conjuration summoning
Undeath Inversion necromancy
Symbol of Revelation divination
Symbol of Slowing transmutation
Spellcrash, Lesser abjuration
Gift Of The Deep transmutation polymorph
Devil Snare abjuration
Sending evocation
Soothe Construct abjuration
Dismissal abjuration
Summoner Conduit necromancy
Black Spot necromancy
Spiritual Ally evocation
Nature's Ravages necromancy
Hallucinogenic Smoke conjuration
Virulence necromancy
Divination divination
Debilitating Portent enchantment compulsion
Inflict Critical Wounds necromancy
Spellcasting Contract, Lesser evocation
Pillar Of Life conjuration healing
Holy Ice transmutation
Unholy Ice transmutation
Spell Resistance abjuration
Flame Strike evocation
Life Bubble abjuration
Reprobation transmutation
Atonement abjuration
Hallow evocation
Unhallow evocation
Hunter's Blessing transmutation
Fickle Winds transmutation
Snake Staff transmutation
Geniekind transmutation polymorph
Steal Years, Greater transmutation
Sawtooth Terrain transmutation
Contagion, Greater necromancy
Insect Plague conjuration summoning
Wall Of Stone conjuration creation
True Seeing divination
Smite Abomination evocation
Sessile Spirit necromancy
Ban Corruption abjuration
Cold Iron Fetters conjuration creation
Burst Of Glory enchantment compulsion
Planeslayer's Call enchantment compulsion
Cleansing Fire evocation
Awaken The Devoured divination
Curse of Magic Negation abjuration
Undeath Ward abjuration
Sphere Of Warding abjuration
Righteous Might transmutation
Spawn Ward necromancy
Dispel Balance abjuration
Dispel Good abjuration
Dispel Law abjuration
Heretic's Tongue enchantment
Spell Immunity, Communal abjuration
Forbid Action, Greater enchantment compulsion
Command, Greater enchantment compulsion
Sacred Nimbus evocation
Commune divination
Disrupting Weapon transmutation
Cleanse evocation
Besmara's Grasping Depths necromancy haunted
Lighten Object, Mass transmutation
Symbol Of Striking illusion shadow
Contact Entity III evocation
Call Spirit conjuration calling
Appearance Of Life, Greater illusion glamer
Slough transmutation
Sanctify Weapons transmutation
Angelic Aspect transmutation
Dispel Chaos abjuration
Dispel Evil abjuration
Mark of Justice necromancy
Commune With Plane divination
Wall Of Ectoplasm evocation
Breath Of Life conjuration healing
Boneshatter necromancy
Cone Of Slime conjuration summoning
Constricting Coils enchantment compulsion
Wall Of Clockwork conjuration creation
Rapid Repair transmutation
Astral Projection, Lesser necromancy
Summon Ceustodaemon conjuration summoning
Summon Lesser Demon conjuration summoning
Summon Genie conjuration summoning
Summon Lesser Psychopomp conjuration summoning
Reboot transmutation
Khain's Army necromancy
Siphon Magic abjuration
Symbol of Scrying divination scrying
Symbol of Pain necromancy
Symbol of Sleep enchantment compulsion
Spellsteal abjuration
Steal Power necromancy
Curse, Major necromancy
Plane Shift conjuration teleportation
Unleash Pandemonium conjuration
Slay Living necromancy
Inflict Light Wounds, Mass necromancy
Raise Dead conjuration healing
Glyph of Warding, Greater abjuration
Bless Army enchantment compulsion
Open The Dead Roads conjuration
Oasis transmutation
Roaming Pit conjuration creation
Enlightened Step transmutation
Antilife Shell abjuration
Curse Terrain, Greater necromancy
Metabolic Molting transmutation
Bear's Endurance, Mass transmutation
Bull's Strength, Mass transmutation
Owl's Wisdom, Mass transmutation
Epidemic necromancy
Plague Storm necromancy
Summon Stampede conjuration summoning
Source Severance abjuration
Wind Walk transmutation
Heal conjuration healing
Word of Recall conjuration teleportation
Perceive Betrayal divination
Chains Of Light conjuration creation
Emblem Of Greed transmutation polymorph
Prognostication divination
Knock, Mass transmutation
Forbiddance abjuration
Blade Barrier evocation
Balance Of Suffering conjuration healing
Blessing Of Luck And Resolve, Mass enchantment compulsion
Inspiring Recovery conjuration healing
Wither Limb necromancy
Seer's Bane abjuration
Death Knell Aura, Greater necromancy
Impart Mind transmutation
Lash Of The Astradaemon necromancy
Hellfire Ray evocation
Betraying Sting evocation
Eaglesoul conjuration summoning
Alleviate Corruption abjuration
Planar Ally conjuration calling
Flesh Wall necromancy
Summon Laborers conjuration summoning
Hammer Of Mending transmutation
Vengeful Stinger transmutation polymorph
Genius Avaricious conjuration creation
Sign Of Wrath evocation
Elemental Assessor evocation
Undeath to Death necromancy
Cold Ice Strike evocation
Create Undead necromancy
Summon Genie, Greater conjuration summoning
Summon Vanth conjuration summoning
Contact Nalfeshnee divination
Dust Ward abjuration
Symbol of Fear necromancy
Symbol of Sealing abjuration
Symbol of Persuasion enchantment charm
Spellcrash abjuration
Banishment abjuration
Planetary Adaptation, Mass transmutation
Planar Adaptation, Mass transmutation
Vermicious Assumption conjuration calling
Inflict Moderate Wounds, Mass necromancy
Harm necromancy
Spellcasting Contract evocation
Jolting Portent evocation
Terraform transmutation
Poison Breath evocation
Umbral Strike necromancy shadow
Morning Sun evocation
Plundered Power necromancy
Frost Mammoth conjuration creation
Planar Refuge conjuration creation
Infuse Robot transmutation
Control Weather transmutation
Cure Serious Wounds, Mass conjuration healing
Regenerate conjuration healing
Blasphemy evocation
Dictum evocation
Holy Word evocation
Word Of Chaos evocation
Arbitrament evocation
Vision of Lamashtu illusion phantasm
Grim Stalker necromancy haunted
Contact Entity IV evocation
Awaken Construct transmutation
Particulate Form transmutation
Bloodstone Mirror abjuration
Bestow Grace of the Champion transmutation
Hunger For Flesh, Mass necromancy
Soul Transfer conjuration summoning
Bestow Planar Infusion III evocation
Restoration, Greater conjuration healing
False Resurrection conjuration calling
Repulsion abjuration
Signifer's Rally conjuration teleportation
Submerge Ship transmutation
Create Variant Mummy necromancy
Memory Of Function transmutation
Ethereal Jaunt transmutation
Circle Of Clarity abjuration
Create Demiplane, Lesser conjuration creation
Summon Monster VII conjuration summoning
Maddening Oubliette conjuration teleportation
Spell Scourge abjuration
Symbol of Stunning enchantment compulsion
Symbol Of Weakness necromancy
Lunar Veil illusion shadow
Bestow Curse, Greater necromancy
Refuge conjuration teleportation
Inflict Serious Wounds, Mass necromancy
Destruction necromancy
Resurrection conjuration healing
Cloak of Chaos abjuration
Holy Aura abjuration
Shield of Law abjuration
Unholy Aura abjuration
Sacramental Seal necromancy
Counterbalancing Aura abjuration
Fire Storm evocation
Vinetrap conjuration
Rotting Alliance necromancy
Earthquake evocation
Curse Terrain, Supreme necromancy
Wandering Weather transmutation
Heart Of The Mammoth transmutation
Curse Of Night evocation
Frightful Aspect transmutation polymorph
Stormbolts evocation
Remove Radioactivity, Greater conjuration healing
Death Clutch necromancy
Cure Critical Wounds, Mass conjuration healing
Soulseeker divination
Angelic Aspect, Greater transmutation
Spell Immunity, Greater abjuration
Phasic Challenge transmutation
True Prognostication divination
Planar Ally, Greater conjuration calling
Antimagic Field abjuration
Tomb Legion necromancy
Spellscar abjuration
Maw Of Chaos conjuration teleportation
Call Construct conjuration teleportation
Orb Of The Void necromancy
Create Greater Undead necromancy
Dimensional Lock abjuration
Summon Erodaemon conjuration summoning
Summon Meladaemon conjuration summoning
Create Demiplane conjuration creation
Discern Location divination
Soulreaver necromancy
Symbol Of Dispelling abjuration
Spellcrash, Greater abjuration
Umbral Infusion, Mass necromancy
Rift Of Ruin conjuration calling
Quintessence Mastery transmutation
Symbol of Death necromancy
Symbol of Insanity enchantment compulsion
Summon Monster VIII conjuration summoning
Grand Curse necromancy
Nature's Ravages, Greater necromancy
Nine Lives abjuration
Inflict Critical Wounds, Mass necromancy
Miracle evocation
True Resurrection conjuration healing
Spellcasting Contract, Greater evocation
Imbue Army Special Ability evocation
False Resurrection, Greater conjuration calling
Winds of Vengeance evocation
Ascension universal
Storm Of Vengeance conjuration summoning
Polar Midnight transmutation
Implosion evocation
Spell Immunity, Greater Communal abjuration
Judgment Undone necromancy
Massacre necromancy
Parasitic Soul necromancy
Heal, Mass conjuration healing
Canopic Conversion necromancy
Wooden Phalanx conjuration creation
Scourge of the Horsemen necromancy
Salvage transmutation
Absorb Rune III abjuration
Gate conjuration creation or calling
Interplanetary Teleport conjuration teleportation
Energy Drain necromancy
Etherealness transmutation
Cursed Earth necromancy
Summon Derghodaemon conjuration summoning
Summon Thanadaemon conjuration summoning
Summon Greater Demon conjuration summoning
Spawn Calling conjuration calling
Symbol of Strife enchantment compulsion
Symbol of Vulnerability abjuration
Astral Projection necromancy
Summon Monster IX conjuration summoning
Create Demiplane, Greater conjuration creation
Soul Bind necromancy
Shillelagh transmutation
Hibernate necromancy
Bristle transmutation
Tracking Mark evocation
Touch Of Combustion evocation
Mudball conjuration creation
Frostbite transmutation
Faerie Fire evocation
Longstrider transmutation
Summon Nature's Ally I conjuration summoning
Aspect of the Falcon transmutation polymorph
Cloak of Shade abjuration
Summon Minor Ally conjuration summoning
Acid Maw transmutation
Call Animal enchantment compulsion
Detect Snares and Pits divination
Detect Aberration divination
Entangle transmutation
Hide from Animals abjuration
Thorn Javelin conjuration creation
Underbrush Decoy transmutation
Pass without Trace transmutation
Calm Animals enchantment compulsion
Charm Animal enchantment charm
Detect Animals or Plants divination
Burning Sands conjuration creation
Jump transmutation
Strong Wings transmutation
Magic Fang transmutation
Goodberry transmutation
Produce Flame evocation
Spirit Call enchantment
Gentle Breeze evocation
Endothermic Touch transmutation
Expeditious Excavation transmutation
Expeditious Construction conjuration creation
Hydraulic Push evocation
Alter Winds transmutation
Damp Powder transmutation
Weaken Powder transmutation
Nereid's Grace abjuration
Nauseating Dart conjuration creation
Soften Earth and Stone transmutation
Natural Rhythm transmutation
Scent Trail transmutation
Tar Ball transmutation
Ice Slick evocation
Frigid Touch evocation
Gusting Sphere evocation
Flurry Of Snowballs evocation
Aggressive Thundercloud evocation
Euphoric Cloud conjuration creation
Fog Cloud conjuration creation
Chill Metal transmutation
Heat Metal transmutation
Surefoot Boots transmutation
Sea Steed transmutation polymorph
Carry Companion transmutation
Defoliate necromancy
Glide transmutation
Summon Nature's Ally II conjuration summoning
Aspect of the Bear transmutation polymorph
Lockjaw transmutation
Forest Friend abjuration
Wilderness Soldiers transmutation
Scamper transmutation
Hold Animal enchantment compulsion
Sickening Entanglement transmutation
Eagle Eye divination
Greensight transmutation
Harmless Form transmutation polymorph
Slipstream conjuration creation
Stone Call conjuration creation
Accelerate Poison transmutation
Garden Of Peril conjuration creation
Companion Life Link necromancy
Barkskin transmutation
Reduce Animal transmutation
Tree Shape transmutation
Spore Burst conjuration
Flame Blade evocation
Harvest Season abjuration
Pale Flame evocation
Warp Wood transmutation
Wood Shape transmutation
Burdened Thoughts enchantment compulsion
Beastspeak divination
Alluring Spores conjuration creation
Winter Grasp conjuration creation
Spider Climb transmutation
Flaming Sphere evocation
Gust Of Wind evocation
Mud Buddy conjuration creation
Unshakable Chill necromancy
Burning Gaze evocation
Frost Fall evocation
Fire Trap abjuration
Pox Pustules necromancy
Fury Of The Sun transmutation
Binding Earth transmutation
Winter's Grasp conjuration creation
Climbing Beanstalk conjuration creation
Feast Of Ashes transmutation
Quench transmutation
Lily Pad Stride transmutation
Burst of Nettles conjuration
Fungal Infestation necromancy
Quell Energy abjuration
Aquatic Trail divination
Bite the Hand enchantment compulsion
Blade Snare abjuration
Siphon Might necromancy
Apport Animal conjuration teleportation
Pocketful Of Vipers conjuration summoning
Calistria's Guardian Wasps conjuration summoning
Snare transmutation
Spike Growth transmutation
Hide Campsite illusion glamer
Hunter's Friend transmutation
Clear Grove transmutation
Ape Walk transmutation
Diminish Plants transmutation
Plant Growth transmutation
Summon Nature's Ally III conjuration summoning
Companion Mind Link enchantment charm
Longstrider, Greater transmutation
Stench Of Prey transmutation
Sylvan Hideaway conjuration creation
Signs Of The Land divination
Soothing Mud conjuration healing
Thorny Entanglement transmutation
Burning Entanglement evocation
Cloak of Winds abjuration
Insect Spies divination
Magic Fang, Greater transmutation
Flashfire evocation
Call Lightning evocation
Dominate Animal enchantment compulsion
Toxic Rupture necromancy
Heatstroke evocation
Shifting Sand transmutation
Sheet Lightning evocation
Vengeful Comets evocation
Hydraulic Torrent evocation
Aqueous Orb conjuration creation
Swarm Of Fangs conjuration summoning
Anthropomorphic Animal transmutation polymorph
Ash Storm conjuration creation
Pup Shape transmutation polymorph
Ice Spears conjuration
Sleet Storm conjuration creation
Fins To Feet transmutation polymorph
Nature's Exile transmutation
Cup Of Dust transmutation
Antiplant Shell abjuration
Arboreal Hammer transmutation
Atavism transmutation
Zone of Foul Flames transmutation
Explosion Of Rot necromancy
Aerial Tracks divination
Wall Of Brine conjuration creation
Aggressive Thundercloud, Greater evocation
Sensory Amplifier divination
Rusting Grasp transmutation
Sea Stallion transmutation polymorph
See Through Stone divination
Aspect of the Stag transmutation polymorph
Bloody Claws necromancy
Strong Jaw transmutation
Command Plants transmutation
Life Blast necromancy
Forest's Sense divination scrying
Blast Barrier transmutation
Create Holds transmutation
Summon Nature's Ally IV conjuration summoning
Phantom Hunt transmutation
Substitute Trail transmutation
Thirsting Entanglement transmutation
Watchful Animal divination scrying
Grove of Respite conjuration creation
Cloud Shape transmutation
Spike Stones transmutation
Slowing Mud conjuration creation
Rebuke Technology abjuration
Gravel Vortex conjuration creation
River of Wind evocation
Ball Lightning evocation
True Form abjuration
Obsidian Flow transmutation
Creeping Ice evocation
Volcanic Storm evocation
Moonstruck enchantment compulsion
Ice Storm evocation
Geyser conjuration creation
Calm Air abjuration
Strip Scales transmutation
Blight necromancy
Cape Of Wasps conjuration summoning
Reincarnate transmutation
Summon Nature's Ally V conjuration summoning
Invoke Primal Power transmutation
Replay Tracks divination
Wind Blades transmutation
Jungle Mind divination scrying
Raise Animal Companion conjuration healing
Tree Stride conjuration teleportation
Aspect of the Wolf transmutation polymorph
Blessing of the Salamander transmutation polymorph
Sturdy Tree Fort transmutation
Siege Scatter evocation
Commune with Nature divination
Animal Growth transmutation
Wall Of Thorns conjuration creation
Summon Kami conjuration
Tidal Surge conjuration creation
Call Lightning Storm evocation
Control Winds transmutation
Mantle Of The Magic Warriors transmutation
Cave Fangs conjuration creation
Awaken transmutation
Stoneskin abjuration
Wall Of Fire evocation
Wall Of Light evocation
Fire Snake evocation
Transmute Mud to Rock transmutation
Transmute Rock to Mud transmutation
Baleful Polymorph transmutation polymorph
Master's Mutation transmutation polymorph
Hungry Earth transmutation
Destroy Robot transmutation
Threefold Aspect transmutation
Old Salt's Curse necromancy
Repel Wood transmutation
Spellstaff transmutation
Summon Nature's Ally VI conjuration summoning
Blazing Rainbow evocation
Summon Giant Ally I conjuration summoning
Cyclic Reincarnation transmutation
Wandering Trail transmutation
Bite the Hand, Mass enchantment compulsion
Primal Regression enchantment compulsion
Ironwood transmutation
Green Caress transmutation
Fire Seeds conjuration creation
Reincarnate Spy conjuration healing
Liveoak transmutation
Transport via Plants conjuration teleportation
Stone Tell divination
Gravity Well transmutation
Gravity Sphere transmutation
Move Earth transmutation
Path Of The Winds evocation
Jatembe's Ire transmutation
Sirocco evocation
Tar Pool transmutation
Antitech Field abjuration
Insect Spies, Greater divination
Eagle Aerie conjuration summoning
Swarm Skin transmutation
Binding Earth, Mass transmutation
Share Skin necromancy
Changestaff transmutation
Summon Nature's Ally VII conjuration summoning
Transmute Metal to Wood transmutation
Siege Of Trees transmutation
Tectonic Communion divination
Summon Giant Ally II conjuration summoning
Animate Plants transmutation
Sunbeam evocation
Fairy Ring Retreat conjuration creation
Rampart conjuration creation
Elemental Bombardment conjuration summoning
Vortex evocation
Scouring Winds evocation
Creeping Doom conjuration summoning
Black Mark necromancy
Control Plants transmutation
Repel Metal or Stone abjuration
Summon Nature's Ally VIII conjuration summoning
Atavism, Mass transmutation
Summon Giant Ally III conjuration summoning
Animal Shapes transmutation polymorph
Whirlwind evocation
Blood Mist conjuration creation
Entomb transmutation
Fey Form IV transmutation polymorph
Form Of The Exotic Dragon II transmutation polymorph
Finger Of Death necromancy
Reverse Gravity transmutation
Seamantle conjuration creation
Wall of Lava conjuration creation
Sunburst evocation
Summon Nature's Ally IX conjuration summoning
Summon Elemental Steed conjuration summoning
Summon Elder Worm conjuration summoning
Summon Froghemoth conjuration summoning
Siege of Trees, Greater transmutation
Sea Of Dust transmutation
Temporal Regression conjuration teleportation
Threefold Form divination
Shambler conjuration creation
Entice Fey, Greater conjuration calling
Curse Of Fell Seasons transmutation
Form Of The Exotic Dragon III transmutation polymorph
Sympathy enchantment compulsion
Antipathy enchantment compulsion
Clashing Rocks conjuration creation
World Wave transmutation
Shapechange transmutation polymorph
Tsunami conjuration creation
Foresight divination
Elemental Swarm conjuration summoning
Brand transmutation
Burst Bonds evocation
Wrath enchantment compulsion
Lend Judgment divination
Persuasive Goad necromancy
Brand Of Conformity transmutation
Keep Watch enchantment
Bed Of Iron necromancy
Unerring Weapon transmutation
Bowstaff transmutation
Tireless Pursuit transmutation
Handy Grapnel transmutation
Peacebond abjuration
Interrogation necromancy
Hex Ward abjuration
Flames Of The Faithful transmutation
Brand Of Hobbling transmutation
Brow Gasher necromancy
Force Anchor conjuration creation
Castigate enchantment compulsion
Follow Aura divination
Evaluator's Lens conjuration creation
Righteous Blood abjuration
Confess enchantment compulsion
Hunter's Lore divination
Stricken Heart necromancy
Howling Agony necromancy
Retribution necromancy
Ward the Faithful abjuration
Locate Weakness divination
Righteous Vigor enchantment compulsion
Litany Of Righteousness evocation
Cast Out abjuration
Hunter's Eye divination
Eldritch Fever necromancy
Fester necromancy
Banish Seeming abjuration
Brand, Greater transmutation
Coward's Lament enchantment compulsion
Rebuke evocation
Shared Wrath enchantment compulsion
Judgment Light evocation
Brand Of Tracking transmutation
Defile Armor abjuration
Peacebond, Greater abjuration
Straitjacket conjuration creation
Sanctify Armor abjuration
Forced Repentance enchantment compulsion
Interrogation, Greater necromancy
Tireless Pursuers transmutation
Named Bullet divination
Find Quarry divination
Battlemind Link divination
Leashed Shackles evocation
Sleepwalk enchantment compulsion
Divine Pursuit transmutation
Lend Judgment, Greater divination
Decapitate evocation
Castigate, Mass enchantment compulsion
Litany Of Truth divination
Named Bullet, Greater divination
Fester, Mass necromancy
Emblazon Crest transmutation
Serren's Swift Girding transmutation
Secluded Grimoire conjuration summoning
Mirror Strike transmutation
Sunder Breaker abjuration
Corrosive Touch conjuration creation
Blood Money transmutation
Web Bolt conjuration creation
Warding Weapon abjuration
Telekinetic Strikes evocation
Hollow Blades transmutation
Reloading Hands conjuration creation
Telekinetic Volley transmutation
Telekinetic Assembly transmutation
Twisted Space transmutation
Time Shudder transmutation
Mount, Communal conjuration summoning
River Whip conjuration creation
Serren's Armor Lock transmutation
Erode Defenses transmutation
Shining Cord evocation
Tactical Adaptation transmutation
Force Hook Charge evocation
Resilient Reservoir transmutation
Reflexive Barrier evocation
Ectoplasmic Snare evocation
Firestream evocation
Force Punch evocation
Sundered Serpent Coil conjuration creation
Storm Step conjuration teleportation
Heart Of The Metal transmutation
Gloomblind Bolts conjuration creation
Stinking Cloud conjuration creation
Numerological Evocation evocation
Martial Telekinesis evocation
Telekinetic Maneuver transmutation
Anywhere But Here conjuration teleportation
Arcana Theft abjuration
Pellet Blast conjuration creation
Shadow Invasion conjuration summoning
Wreath of Blades abjuration
Ethereal Fists transmutation
Surface Excursion conjuration teleportation
Parchment Swarm transmutation
Conjure Deadfall conjuration creation
Acidic Spray conjuration creation
Corrosive Consumption conjuration creation
Augmenting Wall evocation
Vampiric Shadow Shield necromancy
Blood Boil necromancy
Cosmic Ray evocation
Ether Step transmutation
Treacherous Teleport conjuration teleportation
Last Azlanti's Defending Sword evocation
Explode Head evocation
Chains Of Fire evocation
Detect Psychic Significance divination
Grave Words necromancy
Mindlink divination
Charge Object transmutation
Burst Of Insight transmutation
Hermean Potential enchantment compulsion
Object Reading divination
Instigate Psychic Duel illusion phantasm
Placebo Effect illusion phantasm
Detect Mindscape divination
Cognitive Block enchantment compulsion
Object Possession, Lesser necromancy
Analyze Aura divination
Riding Possession necromancy
Purge Spirit necromancy
Sealed Life abjuration
Node Of Blasting abjuration
Aura Alteration illusion
Mindscape Door illusion phantasm
Out Of Sight enchantment
Erase Impressions abjuration
Mind Probe divination
Reveal Emotions divination
Impossible Angles illusion figment
Phantasmal Asphyxiation illusion phantasm
Possession necromancy
Mind Swap enchantment compulsion
Retrocognition divination
Threefold Face transmutation
Mindwipe enchantment compulsion
Create Mindscape illusion phantasm
Thoughtsense divination
Telepathy divination
Object Possession necromancy
Nex's Secret Workshop abjuration
Phantasmal Putrefaction illusion phantasm
Spirit-Bound Blade evocation
Entrap Spirit necromancy
Remote Viewing divination scrying
Thought Echo illusion glamer
Burst Of Adrenaline transmutation
Telempathic Projection enchantment compulsion
Fumblestep conjuration
Implant False Reading illusion glamer
Mind Over Matter necromancy
Animus Mine abjuration
Phantasmal Affliction illusion phantasm
Emotive Block enchantment compulsion
Synaptic Pulse enchantment compulsion
Synesthesia illusion phantasm
Implanted Projection enchantment compulsion
Synaptic Scramble enchantment compulsion
Fool's Teleport illusion glamer
Dream Dalliance illusion phantasm
Synapse Overload divination
Synaptic Pulse, Greater enchantment compulsion
Animus Mine, Greater abjuration
Dahak's Release enchantment compulsion
Psychic Asylum illusion phantasm
Psychic Surgery enchantment
Synesthesia, Mass illusion phantasm
Dream Travel conjuration teleportation
Create Mindscape, Greater illusion phantasm
Invisibility Bubble, Mass illusion glamer
Mantle Of Doubt illusion phantasm
Telekinetic Projectile evocation
Incendiary Runes abjuration
Ropeweave transmutation
Wicker Horse conjuration creation
Talismanic Implement evocation
Adroit Retrieval transmutation
Suppressing Stone evocation
Etheric Shards evocation
Bind Sage conjuration calling
Ectoplasmic Hand evocation
Object Possession, Greater necromancy
Possession, Greater necromancy
Scribe's Binding transmutation polymorph
Embrace Destiny divination
Oracle's Burden necromancy
Borrow Fortune evocation
Oracle's Vessel transmutation
Divine Vessel transmutation
Bless Weapon transmutation
Challenge Evil enchantment compulsion
Hero's Defiance conjuration healing
Knight's Calling enchantment compulsion
Rally Point enchantment compulsion
Veil of Positive Energy abjuration
Word of Resolve abjuration
Veil Of Heaven abjuration
Aura of Greater Courage abjuration
Bestow Grace abjuration
Fire of Entanglement evocation
Light Lance evocation
Paladin's Sacrifice abjuration
Saddle Surge transmutation
Wake of Light evocation
Holy Shield abjuration
Divine Arrow transmutation
Shield Companion abjuration
Heal Mount conjuration healing
Divine Transfer necromancy
Fire of Judgment evocation
Holy Whisper evocation
Marks Of Forbiddance abjuration
Blade of Bright Victory transmutation
Sky Steed transmutation polymorph
Holy Sword evocation
Blaze of Glory conjuration healing
Fire of Vengeance evocation
King's Castle conjuration teleportation
Oath Of Peace abjuration
Sacrificial Oath abjuration
Stay the Hand enchantment compulsion
Mind Thrust I divination
Lightfingers transmutation
Id Insinuation I enchantment compulsion
Mental Barrier I abjuration
Mind Thrust II divination
Thought Shield I abjuration
Psychonaut Manifestation enchantment compulsion
Thought Worm I enchantment compulsion
Aura Of Distraction enchantment
Sensory Overload enchantment compulsion
Ego Whip I enchantment compulsion
Id Insinuation II enchantment compulsion
Mental Barrier II abjuration
Mind Thrust III divination
Thought Shield II abjuration
Thought Worm II enchantment compulsion
Debilitating Pain enchantment compulsion
Ego Whip II enchantment compulsion
Id Insinuation III enchantment compulsion
Intellect Fortress I abjuration
Mental Barrier III abjuration
Mind Thrust IV divination
Thought Shield III abjuration
Thought Worm III enchantment compulsion
Trace Teleport divination
Condensed Ether transmutation
Ego Whip III enchantment compulsion
Id Insinuation IV enchantment compulsion
Intellect Fortress II abjuration
Mental Barrier IV abjuration
Mind Thrust V divination
Psychic Crush I necromancy
Thought Shield IV abjuration
Tower Of Iron Will I abjuration
Rend Body I evocation
Thought Worm IV enchantment compulsion
Burst Of Force evocation
Ethereal Envelope conjuration teleportation
Debilitating Pain, Mass enchantment compulsion
Ego Whip IV enchantment compulsion
Intellect Fortress III abjuration
Mental Barrier V abjuration
Mind Thrust VI divination
Psychic Crush II necromancy
Thought Shield V abjuration
Tower Of Iron Will II abjuration
Rend Body II evocation
Withdraw Affliction necromancy
Incorporeal Chains evocation
Phantom Limb necromancy
Ego Whip V enchantment compulsion
Psychic Crush III necromancy
Tower Of Iron Will III abjuration
Rend Body III evocation
Permanent Hallucination illusion phantasm
Word Of Beckoning conjuration teleportation
Temporal Divergence transmutation
Ethereal Envelopment conjuration teleportation
Ectoplasmic Eruption evocation
Psychic Crush IV necromancy
Tower Of Iron Will IV abjuration
Glimpse Of The Akashic divination
Rend Body IV evocation
Form Of The Alien Dragon II transmutation polymorph
Instant Summons, Greater conjuration summoning
Bilocation conjuration creation
Akashic Form necromancy
Divide Mind enchantment
Dream Voyage conjuration teleportation
Microcosm illusion phantasm
Mind Swap, Major enchantment compulsion
Psychic Crush V necromancy
Psychic Image illusion shadow
Telekinetic Storm evocation
Tower Of Iron Will V abjuration
Form Of The Alien Dragon III transmutation polymorph
Lost Locale enchantment compulsion
Resplendent Mansion conjuration creation
Maze Of Madness And Suffering conjuration teleportation
Hunter's Howl necromancy
Lead Blades transmutation
Residual Tracking divination
Gravity Bow transmutation
Allfood transmutation
Chameleon Stride illusion glamer
Protective Spirit conjuration creation
Enemy Insight divination
Arrow Eruption conjuration creation
Ricochet Shot evocation
Instant Enemy enchantment
Venomous Bolt necromancy
Vex Giant transmutation
Chameleon Stride, Greater illusion glamer
Zephyr's Fleetness transmutation
Darkvision transmutation
Share Shape transmutation polymorph
Bow Spirit conjuration creation
Terrain Bond enchantment compulsion
Nondetection abjuration
Sense Spirit Magic divination
Hex Vulnerability necromancy
Callback conjuration teleportation
Merge With Familiar transmutation
Font Of Spirit Magic conjuration creation
Polymorph Familiar transmutation polymorph
Hex Glyph abjuration
Contingent Venom necromancy
Curse Of Burning Sleep transmutation
Empathy Conduit necromancy
Callback, Greater conjuration teleportation
Hex Glyph, Greater abjuration
Imbue Hex evocation
Aroden's Magic Army transmutation
Shadow Transmutation, Greater illusion shadow
Breeze evocation
Drench conjuration creation
Jolt transmutation
Penumbra evocation
Root transmutation
Scoop evocation
Disrupt Undead necromancy
Ray of Frost evocation
Acid Splash conjuration creation
Arcane Mark universal
Touch of Fatigue necromancy
Stumble Gap conjuration creation
Fabricate Bullets transmutation
Repair Undead necromancy
Arcane Pocket conjuration creation
True Strike divination
Shield abjuration
Enlarge Person transmutation
Reduce Person transmutation
Break transmutation
Shocking Grasp evocation
Magic Missile evocation
Color Spray illusion pattern
Floating Disk evocation
Crafter's Curse transmutation
Sculpt Corpse necromancy
Hold Portal abjuration
Icicle Dagger conjuration creation
Mage Armor conjuration creation
Mount conjuration summoning
Undine's Curse necromancy
Unlock Flesh necromancy
Shadow Weapon illusion shadow
Ray Of Enfeeblement necromancy
Burning Hands evocation
Chill Touch necromancy
Mirror Polish transmutation
Bungle enchantment compulsion
Command Undead necromancy
Burning Arc evocation
Fleshcurdle transmutation polymorph
Fiery Shuriken conjuration creation
Protection From Arrows abjuration
Levitate transmutation
False Life necromancy
Ghoul touch necromancy
Knock transmutation
Acid Arrow conjuration creation
Scorching Ray evocation
Arcane Lock abjuration
Rope Trick transmutation
Phantom Trap illusion glamer
Sculpt Simulacrum transmutation
Spontaneous Immolation evocation
Create Pit conjuration creation
Cushioning Bands conjuration creation
Corpse Lanterns necromancy
Lipstitch necromancy
Limp Lash necromancy
Eldritch Conduit transmutation
Destabilize Powder transmutation
Recoil Fire transmutation
Stabilize Powder transmutation
Familiar Figment illusion figment
Touch of Idiocy enchantment compulsion
Web conjuration creation
Symbol of Mirroring illusion figment
Crimson Confession abjuration
Mirror Hideaway transmutation
Spectral Hand necromancy
Twilight Haze illusion shadow
Dweomer Retaliation abjuration
Twine Double illusion shadow
Rune of Durability transmutation
Rune of Warding abjuration
Spherescry divination scrying
Illusory Poison illusion phantasm
Arcane Reinforcement transmutation
Dazzling Blade, Mass illusion pattern
Ablative Sphere abjuration
Battering Blast evocation
Beast Shape I transmutation polymorph
Fly transmutation
Halt Undead necromancy
Keen Edge transmutation
Fireball evocation
Flame Arrow transmutation
Explosive Runes abjuration
Shrink Item transmutation
Unseen Engineers conjuration creation
Spiked Pit conjuration creation
Thunderous Footfalls transmutation
Devolution transmutation
Fleshwarping Swarm conjuration summoning
Flash Fire transmutation
Call the Void evocation
Irriseni Mirror Sight divination scrying
Barrow Haze necromancy
Secret Coffer conjuration summoning
Vampiric Touch necromancy
Hostile Levitation transmutation
Twilight Knife evocation
Pain Strike evocation
Excruciating Deformation transmutation polymorph
Arcane Sight divination
Ray of Exhaustion necromancy
Lightning Bolt evocation
Healing Thief necromancy
Strangling Hair transmutation
Loathsome Veil illusion pattern
Emergency Force Sphere evocation
Shadow Projection necromancy
Aram Zey's Trap Ward abjuration
Imbue With Flight transmutation
Energy Hack transmutation
Beast Shape II transmutation polymorph
Elemental Body I transmutation polymorph
Fire Shield evocation
Calcific Touch transmutation
Telekinetic Charge evocation
Firefall transmutation
Malfunction transmutation
Globe of Invulnerability, Lesser abjuration
Resilient Sphere evocation
Illusory Wall illusion figment
Simulacrum, Lesser illusion shadow
Shadowy Haven transmutation
Minor Phantom Object illusion figment
Enlarge Person, Mass transmutation
Reduce Person, Mass transmutation
Wall Of Ice evocation
Ghost Wolf conjuration creation
Phantom Chariot conjuration creation
Minor Creation conjuration creation
Acid Pit conjuration creation
Beanstalk conjuration creation
Share Senses divination scrying
Geb's Hammer necromancy
Web Cloud conjuration creation
Corpse Hammer necromancy
Thanatotic Fury transmutation
Medusa's Bane abjuration
Infuse Decay necromancy
Arcane Eye divination scrying
Hellmouth Lash transmutation
Enervation necromancy
Phantasmal Killer illusion phantasm
Solid Fog conjuration creation
Symbol Of Laughter enchantment charm
Mirror Transport transmutation
Familiar Melding necromancy
Black Tentacles conjuration creation
Icy Prison evocation
Lightning Arc evocation
Spell Absorption abjuration
Open Arms transmutation
Sealed Sending conjuration creation
Plant Shape I transmutation polymorph
Polymorph transmutation polymorph
Beast Shape III transmutation polymorph
Elemental Body II transmutation polymorph
Overland Flight transmutation
Magic Jar necromancy
Telekinesis transmutation
Interposing Hand evocation
Wall Of Force evocation
Unbreakable Construct abjuration
Fabricate transmutation
Permanency universal
Passwall transmutation
Major Phantom Object illusion shadow
Mage's Private Sanctum abjuration
Repair Undead, Mass necromancy
Planar Binding, Lesser conjuration calling
Mage's Faithful Hound conjuration creation
Teleport conjuration teleportation
Hostile Juxtaposition conjuration teleportation
Damnation Stride conjuration teleportation
Major Creation conjuration creation
Hungry Pit conjuration creation
Walk The Plank conjuration creation
Energy Siege Shot transmutation
Possess Object necromancy
Draconic Suppression abjuration
Possession Trap necromancy
Wracking Ray necromancy
Telepathic Bond divination
Cloudkill conjuration creation
Secret Chest conjuration summoning
Prying Eyes divination
Suffocation necromancy
Pain Strike, Mass evocation
Waves of Fatigue necromancy
Feeblemind enchantment compulsion
Contact Other Plane divination
Cone of Cold evocation
Teleport Structure conjuration teleportation
Plant Shape II transmutation polymorph
Beast Shape IV transmutation polymorph
Elemental Body III transmutation polymorph
Form of the Dragon I transmutation polymorph
Transformation transmutation
Circle Of Death necromancy
Freezing Sphere evocation
Contagious Flame evocation
Forceful Hand evocation
Disintegrate transmutation
Acid Fog conjuration creation
Contingency evocation
Globe Of Invulnerability abjuration
Enemy Hammer transmutation
Wall of Iron conjuration creation
Planar Binding conjuration calling
Ice Crystal Teleport conjuration teleportation
Conjure Black Pudding conjuration summoning
Energy Siege Shot, Greater transmutation
Guards and Wards abjuration
Eldritch Conduit, Greater transmutation
Spectral Saluqi necromancy
Transfer Familiar evocation
Flesh to Stone transmutation
Stone to Flesh transmutation
Banshee Blast necromancy
Chain Lightning evocation
Control Undead necromancy
Delayed Blast Fireball evocation
Elemental Body IV transmutation polymorph
Form of the Dragon II transmutation polymorph
Plant Shape III transmutation polymorph
Polymorph, Greater transmutation polymorph
Prismatic Spray evocation
Shadow Conjuration, Greater illusion shadow
Expend abjuration
Firebrand transmutation
Teleport Trap abjuration
Caustic Eruption conjuration creation
Hungry Darkness evocation
Arcane Cannon transmutation
Steam Ray Fusillade evocation
Magical Beast Shape transmutation polymorph
Ooze Form III transmutation polymorph
Shapechanger's Gift, Greater transmutation polymorph
Giant Form I transmutation polymorph
Statue transmutation
Control Construct transmutation
Forcecage evocation
Grasping Hand evocation
Limited Wish universal
Mage's Magnificent Mansion conjuration creation
Mage's Sword evocation
Deflection abjuration
Fly, Mass transmutation
Phantasmal Revenge illusion phantasm
Shadow Body transmutation polymorph
Invisibility, Mass illusion glamer
Sequester abjuration
Spell Turning abjuration
Teleport, Greater conjuration teleportation
Simulacrum illusion shadow
Dimensional Bounce conjuration teleportation
Hostile Juxtaposition, Greater conjuration teleportation
Recorporeal Incarnation necromancy
Temporary Resurrection necromancy
Arcane Sight, Greater divination
Phase Door conjuration creation
Teleport Object conjuration teleportation
Instant Summons conjuration summoning
Hold Person, Mass enchantment compulsion
Insanity enchantment compulsion
Power Word Blind enchantment compulsion
Waves of Exhaustion necromancy
Ice Body transmutation
Vision divination
Form of the Dragon III transmutation polymorph
Giant Form II Transmutation polymorph
Polar Ray evocation
Polymorph Any Object transmutation polymorph
Shadow Evocation, Greater illusion shadow
Undead Anatomy IV transmutation polymorph
Spell Absorption, Greater abjuration
Rain Of Arrows conjuration creation
Telekinetic Sphere evocation
Clenched Fist evocation
Iron Body transmutation
Prismatic Wall abjuration
Scintillating Pattern illusion pattern
Screen illusion glamer
Temporal Stasis transmutation
Incendiary Cloud conjuration creation
Binding enchantment compulsion
Planar Binding, Greater conjuration calling
Protection from Spells abjuration
Maze conjuration teleportation
Clone necromancy
Secret Vault conjuration summoning
Prediction of Failure divination
Mind Blank abjuration
Moment of Prescience divination
Power Word Stun enchantment compulsion
Prying Eyes, Greater divination
Trap the Soul conjuration summoning
Demand enchantment compulsion
Horrid Wilting necromancy
Meteor Swarm evocation
Prismatic Sphere abjuration
Shades illusion shadow
Fiery Body transmutation
Icy Prison, Mass evocation
Ride the Lightning evocation
Echean's Excellent Enclosure abjuration
Aroden's Spellbane abjuration
Last Azlanti's Defending Sword, Mass evocation
Mage's Evasion evocation
Crushing Hand evocation
Freedom abjuration
Imprisonment abjuration
Mage's Disjunction abjuration
Time Stop transmutation
Weird illusion phantasm
Wish universal
Wall of Suppression abjuration
Transmute Blood To Acid transmutation
Dominate Monster enchantment compulsion
Teleportation Circle conjuration teleportation
Rune Of Jandelay transmutation
Mind Blank, Communal abjuration
Hold Monster, Mass enchantment compulsion
Power Word Kill enchantment compulsion
Suffocation, Mass necromancy
Heroic Invocation enchantment compulsion
Wail of the Banshee necromancy
Sealed Life, Greater abjuration
Rejuvenate Eidolon, Lesser conjuration healing
Unfetter transmutation
Life Conduit conjuration healing
Evolution Surge, Lesser transmutation
Summon Eidolon conjuration summoning
Restore Eidolon, Lesser conjuration healing
Evolution Surge transmutation
Rejuvenate Eidolon conjuration healing
Restore Eidolon conjuration healing
Life Conduit, Improved conjuration healing
Evolution Surge, Greater transmutation
Purified Calling conjuration healing
Transmogrify transmutation
Rejuvenate Eidolon, Greater conjuration healing
Life Conduit, Greater conjuration healing
Putrefy Food and Drink transmutation
Mask Dweomer illusion glamer
Ill Omen enchantment compulsion
Mask Dweomer, Communal illusion glamer
Screech evocation
Cackling Skull illusion glamer
Spite abjuration
Familiar Double illusion shadow
Share Skin, Greater necromancy
Mnemonic Enhancer transmutation
Mage's Lucubration transmutation
descriptor

death, evil

mind-affecting

mind-affecting

force
earth

electricity, force

emotionUM, fear, mind-affecting


electricity

poison

fire

sonic

earth

mind-affecting

disease

air

curseUM

mind-affecting
fire, language-dependent
good

mind-affecting
mind-affecting

fire

fire

mind-affecting

poisonUM
poisonUM
air, fire

poison

electricity
force
evil

poison

acid, cold, electricity, or fire


fire

electricity

evil

mind-affecting

poisonUM
emotion, mind-affecting

poison

shadowUM
mind-affecting

acid

draconic, good
poison

fire

acid, cold, electricity, or fire


acid, cold, electricity, or fire

acid

draconic

mind-affecting
shadowUM

sonic
curseUM
acid

air
earth
disease
mind-affecting

fire
air, poison
acid, cold, electricity, or fire
acid, cold, electricity, or fire
acid

light

water

mind-affecting

evil
mind-affecting
mind-affecting

air
force
disease, evil

shadowUM

sonic

curseUM

emotion, fear, mind-affecting


darkness, shadowUM

curseUM

darkness, shadowUM

shadow

language-dependent, shadowUM
mind-affecting
mind-affecting
mind-affecting
fear, mind-affecting

emotionUM, fear, mind-affecting


force
fear, mind-affecting
emotion, fear, mind-affecting
language-dependent, mind-affecting

mind-affecting
evil
see text

death, evil, fire


death, evil
evil

language-dependent
language-dependent, mind-affecting

mind-affecting
fear, mind-affecting
emotionUM, mind-affecting

fear, mind-affecting

mind-affecting
curse

fear, mind-affecting
curseUM

cold, shadow

mind-affecting, painUM

emotion, mind-affecting
mind-affecting

evil
mind-affecting, painUM
emotionUM, evil, fear, mind-affecting
force

evil
evil
evil, mind-affecting
phantasm
curseUM
emotion, mind-affecting, pain
evil
evil

poison

mind-affecting
mind-affecting, painUM
chaotic, evil, good, or lawful

evil
language-dependent, mind-affecting
language-dependent

curseUM

poison
evil
draconic
emotionUM, fear, mind-affecting
mind-affecting

language-dependent, poisonUM

mind-affecting
shadow
emotion

draconic
curseUM
curse
curse
cold

evil
evil, fire, mind-affecting
water
evil
pain
death
fire
darkness, shadowUM

evil

evil
evil, mind-affecting
evil
evil, shadowUM

curseUM
language-dependent

curse
evil
curseUM

shadowUM
darkness, emotion, evil, mind-affecting
darkness
mind-affecting
evil, shadow
curseUM, mind-affecting

evil, shadowUM
curse
curseUM
evil
curse, evil
acid, death
curseUM
evil
evil

poison
evil, fear, mind-affecting
see text

mind-affecting, painUM
emotion
sonic
language-dependent, sonic
language-dependent
language-dependent, mind-affecting

light

fire

light

mind-affecting
mind-affecting

language-dependent
light
mind-affecting

mind-affecting
mind-affecting
language-dependent, sonic

sonic
fear, mind-affecting, sonic

mind-affecting
poison

mind-affecting
emotion, mind-affecting

mind-affecting

mind-affecting
good

mind-affecting

fire, light
mind-affecting
see text
mind-affecting

mind-affecting
emotion, mind-affecting

air

mind-affecting
language-dependent, mind-affecting

sonic

sonic
sonic

mind-affecting

emotionUM, mind-affecting

mind-affecting

mind-affecting
mind-affecting
mind-affecting

mind-affecting
figment

mind-affecting
mind-affecting

mind-affecting

mind-affecting
mind-affecting

mind-affecting
emotion, mind-affecting
emotion, mind-affecting
mind-affecting
mind-affecting
mind-affecting
mind-affecting

emotion, mind-affecting
emotion, mind-affecting
light, mind-affecting
mind-affecting
mind-affecting
mind-affecting

mind-affecting
force

sonic
curse, mind-affecting
emotionUM, mind-affecting
darkness, light
light

mind-affecting, emotion
mind-affecting
emotion

mind-affecting

force

sonic

travel
good, mind-affecting

darkness
sonic
emotion, mind-affecting

mind-affecting
language-dependent, mind-affecting, sonic

emotion, fear, mind-affecting


light

emotionUM, mind-affecting
emotion, mind-affecting

curseUM

mind-affecting

emotionUM, fear, mind-affecting


mind-affecting, sonic
mind-affecting
mind-affecting

water

air
mind-affecting

air, mind-affecting
sonic

mind-affecting
mind-affecting

mind-affecting
mind-affecting

curse

emotion, mind-affecting

mind-affecting

language-dependent

mind-affecting
emotionUM, fear, mind-affecting
mind-affecting
mind-affecting
emotionUM, mind-affecting
mind-affecting

mind-affecting
mind-affecting
mind-affecting
mind-affecting
mind-affecting

pain, sonic
fire, good

language-dependent, mind-affecting
fire, light

shadowUM

mind-affecting
darkness
air

mind-affecting
emotion, mind-affecting
mind-affecting

curse, language-dependent, mind-affecting

mind-affecting

fear, mind-affecting, emotion

fear, shadow

emotion, mind-affecting
shadow

mind-affecting, emotion
mind-affecting
sonic
mind-affecting
curseUM, mind-affecting

language-dependent, mind-affecting
emotion, mind-affecting
mind-affecting
mind-affecting, emotion

sonic
shadow
mind-affecting

mind-affecting, ruse

air, earth, fire, or water


darkness, light

light
good

earth

mind-affecting
emotionUM, fear, mind-affecting

mind-affecting

mind-affecting

darkness, light
mind-affecting

evil, fear

emotion, mind-affecting

mind-affecting
mind-affecting

curseUM

mind-affecting
fire, light

mind-affecting, sonic

emotionUM, fear
language-dependent, mind-affecting

mind-affecting

mind-affecting

mind-affecting
darkness, light

mind-affecting
language-dependent, mind-affecting

emotionUM, fear, mind-affecting


emotionUM, mind-affecting
mind-affecting

mind-affecting, pain

shadowUM
darkness, light
mind-affecting
mind-affecting

mind-affecting, sonic
figment

force

mind-affecting

mind-affecting

darkness
force
mind-affecting

emotion, mind-affecting
emotion, mind-affecting
mind-affecting
mind-affecting
mind-affecting, emotion
fear, mind-affecting, emotion
language-dependent, mind-affecting, curse
language-dependent, mind-affecting
mind-affecting
mind-affecting
curse, emotion, mind-affecting
emotion, mind-affecting
sonic
mind-affecting

light

pain

fire, good, light

evil, lawful

mind-affecting

fear, mind-affecting

emotion, mind-affecting
curseUM, emotionUM, mind-affecting

mind-affecting

language-dependent, mind-affecting
mind-affecting
mind-affecting
emotionUM, fear, mind-affecting
sonic
mind-affecting

mind-affecting
mind-affecting
language-dependent, mind-affecting
emotionUM, mind-affecting

mind-affecting

mind-affecting, sonic
mind-affecting
mind-affecting
emotionUM, mind-affecting
mind-affecting
shadowUM

mind-affecting
emotion, fear, mind-affecting
shadow
air

electricity
sonic
shadow

mind-affecting

mind-affecting

mind-affecting
shadow
light, mind-affecting
mind-affecting
sonic
mind-affecting

mind-affecting
emotion, mind-affecting
mind-affecting
sonic
mind-affecting, sonic
mind-affecting
shadow
good, mind-affecting

evil, lawful
mind-affecting
sonic

good

emotion
curseUM, mind-affecting
good, sonic

emotion, mind-affecting

mind-affecting

shadow
emotionUM, mind-affecting
curse, mind-affecting

mind-affecting
emotionUM, fear, mind-affecting
darkness, light
mind-affecting
mind-affecting
shadowUM
mind-affecting, sonic
mind-affecting

mind-affecting
mind-affecting, evil
shadow

mind-affecting
mind-affecting

shadow
mind-affecting

language-dependent, mind-affecting
emotion, language-dependent, mind-affecting
mind-affecting
sonic
sonic
sonic
sonic
mind-affecting, sonic

sonic

mind-affecting
evil

fire, good, light

mind-affecting
language-dependent, mind-affecting, curse

good

curseUM, mind-affecting

emotion, mind-affecting
mind-affecting, emotion

emotion, mind-affecting
emotion, mind-affecting
mind-affecting
language-dependent, mind-affecting
mind-affecting
mind-affecting
mind-affecting
mind-affecting
shadowUM
mind-affecting
language-dependent, mind-affecting
shadowUM
emotionUM, evil, mind-affecting

mind-affecting

mind-affecting, ruse
language-dependent
mind-affecting
emotion, pain

shadow
sonic
mind-affecting
mind-affecting
good

earth
water
cold, water

curseUM

evil
air
earth
curseUM

force
earth, fire
draconic

acid, fire

earth
earth
air
emotionUM, mind-affecting

fire
sonic
air
water
earth
water
fire
cold
good
see text
fire

fire, ruse
fire, good
fire

curseUM
water

disease, evil
earth

cold, water
earth
meditative

water
water

meditative
fire

earth

evil

language-dependent, mind-affecting

mind-affecting
mind-affecting

good
good

mind-affecting
evil

good
good
mind-affecting
fire
light

lawful

evil
chaotic

good
evil

chaos
good

curse

water

earth

earth
meditative

curseUM, evil

poison
good, light

electricity

electricity
good
see text
good

cold, good, water


cold, evil, water
fire

mind-affecting
evil

mind-affecting
see text

emotion
lawful
good

force

mind-affecting

good, light
see text

curseUM

emotion
lawful
good
good

force
good
mind-affecting
water

meditative
emotion
evil

curse
darkness
evil

curse

water
earth

air

light

evil
earth

air
see text

light

good, light
good

good
light

fire
emotion, mind-affecting

electricity

evil

death, evil

force, light
good, lawful

mind-affecting

good
lawful

water

darkness
meditative
meditative
light

force
lawful; see text
evil
chaotic

evil
evil
curse

evil
evil

curse, evil
curse

language-dependent

fire

see text

poison
poison
air

meditative
cold, emotionUM, fear, mind-affecting
poison
water

poisonUM
curseUM, evil

water
water
disease, evil
water
poisonUM, ruse

curse

curse
chaotic
good
lawful
evil

force

good
fire, good
good

darkness
death, evil
evil

painUM
evil

light
see text

emotion, fear, mind-affecting


language-dependent
see text

curse, death

mind-affecting

evil

good
force

poison
evil

mind-affecting

light
cold, good, water
cold, evil, water

fire

curse, see text

good
evil

air

earth
disease, evil

earth

good

mind-affecting
mind-affecting, see text
good, fire
pain
curse

evil
chaotic
mind-affecting
language-dependent, mind-affecting
language-dependent, mind-affecting
good

emotionUM, fear, mind-affecting

evil

good
lawful
good
curse

mind-affecting

evil
chaotic, evil

evil

evil, pain
mind-affecting

curse

chaotic
death

mind-affecting
air, meditative

curseUM, evil

disease, evil
disease, evil

air

good

force
death
mind-affecting
mind-affecting

death, evil

evil
evil

good

see text for lesser planar ally


evil

poison
evil
force
acid, cold, electricity, fire

cold
evil
fear, mind-affecting, emotion
force
mind-affecting

chaotic, evil

electricity

poisonUM
darkness
light
evil
cold

evil, sonic
lawful, sonic
good, sonic
chaotic, sonic
sonic
mind-affecting, evil
death, emotionUM, fear, mind-affecting

good, law
evil, mind-affecting

chaotic, evil, ruse

evil

evil
mind-affecting

darkness, shadow

death

chaotic
good
lawful
evil

fire

curseUM, diseaseUM
earth
curseUM, evil

curseUM, darkness

electricity

death, evil

good

see text for lesser planar ally

evil

chaotic

evil

evil
evil

death

shadowUM
chaotic, evil

death
mind-affecting

curse

evil, lawful, ruse


air

cold, darkness

death
death, evil

death, evil

acid, evil

curse, evil; see text


evil
evil
chaotic, evil
chaotic, evil
mind-affecting
fire
earth
cold
light

acid
mind-affecting

poison

mind-affecting, emotion
mind-affecting

earth, fire

fire

air

earth
earth
water
air

poison
earth
cold
cold
air
cold, water
electricity
poison

cold
fire

mind-affecting
poison

water
earth
poison
poisonUM

poisonUM
fire

fire

mind-affecting

cold, water

fire
air
cold
fire
cold
fire

curse, fire
earth
cold

acid
disease

water

see text
mind-affecting

earth, water

air

fire
electricity
mind-affecting
poisonUM
fire
earth
electricity
cold
water
water

fire

cold
cold

curse

air
water
electricity, sonic
mind-affecting

sonic

see text

air
earth

earth
air
air, electricity

earth, fire
cold
fire
mind-affecting, emotion
cold
fire, water
air

see text

air

earth

water
electricity
air
good
earth

fire
light
fire
earth
earth

curse

see text
light
see text
mind-affecting

fire

earth
air
good
air, fire
earth, fire

good

earth

see text

see text

light

earth
see text
water
air, earth

curse, fear

earth
see text

see text

air
poison
earth
death

water
earth, fire
light
see text
see text

water

curseUM, darkness

mind-affecting, emotion
mind-affecting, emotion
earth
earth, water

water

see text
curse

mind-affecting, emotion

pain
curseUM

evil, pain

fire
curseUM

force
fear, language-dependent, mind-affecting, emotion
chaotic, evil, good, or lawful
good
language-dependent, mind-affecting

death
death, pain
evil, pain

mind-affecting
good, language-dependent

curse, disease, evil

curse
mind-affecting
sonic
mind-affecting, emotion
light
curseUM
evil

good
mind-affecting, emotion
evil, pain

mind-affecting
force
mind-affecting

fear, language-dependent, mind-affecting, emotion


language-dependent

force
acid
force

water

force

force

force

fire
force

electricity
earth
shadow

acid
acid
see text

ruse
force
fire

language-dependent
mind-affecting

mind-affecting

mind-affecting
mind-affecting

mind-affecting

mind-affecting

mind-affecting
mind-affecting

mind-affecting

mind-affecting

mind-affecting

mind-affecting
mind-affecting
mind-affecting
mind-affecting

fear, mind-affecting

emotion, mind-affecting

mind-affecting
mind-affecting
emotion, mind-affecting
mind-affecting
mind-affecting
emotionUM, mind-affecting
mind-affecting

mind-affecting
mind-affecting
mind-affecting
mind-affecting
draconic, evil, mind-affecting
mind-affecting
mind-affecting
mind-affecting
mind-affecting
mind-affecting

emotionUM, fear, mind-affecting

fire

force

curse

chaotic, evil, good, or lawful

mind-affecting

mind-affecting
good, mind-affecting, emotion
good

good
emotion

good, light
good

good

good
mind-affecting
good

good
good, mind-affecting
fire

mind-affecting
mind-affecting

mind-affecting

emotionUM, mind-affecting
mind-affecting
mind-affecting
mind-affecting
emotion, mind-affecting
mind-affecting

mind-affecting
mind-affecting, painUM
emotion, mind-affecting
mind-affecting

mind-affecting

emotion, mind-affecting
mind-affecting
mind-affecting

mind-affecting
force

mind-affecting, painUM
emotion, mind-affecting

mind-affecting

force

emotion, mind-affecting
mind-affecting

mind-affecting

mind-affecting

mind-affecting
mind-affecting
mind-affecting
mind-affecting
mind-affecting

force
mind-affecting

evil, mind-affecting
fear, mind-affecting, emotion

poison

air

mind-affecting

curse

poisonUM
curse, fire

shadowUM
air
water
electricity
darkness
earth
force

cold
acid
force

electricity
force
mind-affecting
force
curse

cold
force

curse, evil

shadow

fire

fire

fire

acid
fire

fire

force
light
mind-affecting

darkness, shadow

mind-affecting

force

fire
fire
force

force
evil, pain
evil, pain
electricity

mind-affecting
force
evil

acid, cold, electricity, or fire; see below

fire or cold
earth
force
fire

force

mind-affecting

cold

acid

evil

acid, electricity, or fire

fear, mind-affecting

mind-affecting

cold
electricity
language-dependent

force
force

shadow

see text

fire

variable

evil, pain

evil, pain

mind-affecting

cold
death
cold
fire
force

acid

see text for lesser planar binding


cold
acid
variable

death, fear, mind-affecting, sonic


electricity

fire

shadow

fire

acid
darkness, force

fire, water

force
force

force
force

fear, mind-affecting, emotion

mind-affecting
mind-affecting
mind-affecting

cold

cold

shadow

force
force

mind-affecting

fire
mind-affecting
see text for lesser planar binding

curse, fear, mind-affecting


mind-affecting

mind-affecting

fire

shadow
fire
cold
electricity
force

force

force

fear, mind-affecting, emotion

acid, pain
mind-affecting

mind-affecting
death, mind-affecting

mind-affecting
death, sonic
poison

mind-affecting

sonic
spell_level
adept 0, cleric/oracle 0
adept 1, alchemist 1, antipaladin 1, cleric/oracle 1, druid 1, inquisitor 1, shaman 1, spiritualist 1, witch 1
adept 1, antipaladin 1, cleric/oracle 1, druid 1, sorcerer/wizard 1
adept 1, cleric/oracle 1
adept 1, cleric/oracle 1, medium 1, occultist 1, ranger 1, shaman 1, sorcerer/wizard 1, spiritualist 1, witch 1
adept 2, antipaladin 1, cleric/oracle 2, druid 2, inquisitor 2, paladin 1, ranger 1
adept 2, antipaladin 2, cleric/oracle 2, witch 2
adept 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, witch 2
adept 3, bard 2, cleric/oracle 3, sorcerer/wizard 3
alchemist 1
alchemist 1
alchemist 1, antipaladin 1, bard 1, bloodrager 1, magus 1, sorcerer/wizard 1
alchemist 1, antipaladin 1, bard 1, cleric/oracle 1, druid 1, mesmerist 1, shaman 1, sorcerer/wizard 1, witch 1
alchemist 1, antipaladin 1, bard 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
alchemist 1, antipaladin 1, bard 1, inquisitor 1, sorcerer/wizard 1
alchemist 1, antipaladin 1, bloodrager 1, cleric/oracle 1, druid 1, magus 1, medium 1, psychic 1, shaman 1, sorcerer/wizard
alchemist 1, antipaladin 1, druid 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
alchemist 1, antipaladin 1, inquisitor 1, magus 1, paladin 1, ranger 1
alchemist 1, antipaladin 1, inquisitor 1, magus 1, paladin 1, ranger 1, sorcerer/wizard 1, occultist 1, psychic 1
alchemist 1, bard 1, bloodrager 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, occultist 1, psychic 1, m
alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
alchemist 1, bard 1, cleric/oracle 1, druid 1, occultist 1, shaman 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, cleric/oracle 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1, spiritualis
alchemist 1, bard 1, cleric/oracle 1, inquisitor 1, psychic 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, cleric/oracle 1, mesmerist 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, cleric/oracle 2, druid 1, medium 1, occultist 1, shaman 1, sorcerer/wizard 2, witch 2
alchemist 1, bard 1, druid 1, inquisitor 1, ranger 1, shaman 1, sorcerer/wizard 1, occultist 1, psychic 1, mesmerist 1, mediu
alchemist 1, bard 1, inquisitor 1, mesmerist 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, inquisitor 1, ranger 1, sorcerer/wizard 1, psychic 1
alchemist 1, bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, mesmerist 1, medium 1
alchemist 1, bard 1, magus 1, medium 1, psychic 1, sorcerer/wizard 1
alchemist 1, bard 1, magus 1, sorcerer/wizard 1, occultist 1, psychic 1
alchemist 1, bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, ranger 1, sorcerer/wizard 1, occultist 1, psychic 1, mesmerist 1, spiritualist 1, medium 1
alchemist 1, bard 1, ranger 1, sorcerer/wizard 1, witch 1
alchemist 1, bard 1, sorcerer/wizard 1, psychic 1
alchemist 1, bard 1, sorcerer/wizard 1, summoner/unchained summoner 1
alchemist 1, bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, medium 1
alchemist 1, bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, mesmerist 1
alchemist 1, bloodrager 1, magus 1, shaman 1, sorcerer/wizard 1, spiritualist 1, summoner/unchained summoner 1
alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, spiritualist 1
alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, psychic 1, medium 1
alchemist 1, bloodrager 1, sorcerer/wizard 1, witch 1
alchemist 1, cleric/oracle 1, druid 1, paladin 1
alchemist 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, shaman 1, witch 1
alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner/unchained summoner 1, occultist 1, psychic 1,
alchemist 1, cleric/oracle 1, inquisitor 1, occultist 1, sorcerer/wizard 1
alchemist 1, druid 0, ranger 1, sorcerer/wizard 0
alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1, shaman 1, psychic 1, mesmerist 1
alchemist 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1, psychic 1
alchemist 1, druid 1, ranger 1, occultist 1
alchemist 1, druid 1, ranger 1, occultist 1
alchemist 1, druid 1, sorcerer/wizard 1, bloodrager 1
alchemist 1, druid 1, sorcerer/wizard 1, magus 1, bloodrager 1
alchemist 1, inquisitor 1, sorcerer/wizard 1
alchemist 1, magus 1, sorcerer/wizard 1, bloodrager 1, occultist 1
alchemist 1, magus 1, sorcerer/wizard 1, occultist 1, psychic 1, mesmerist 1
alchemist 1, medium 1, occultist 1, shaman 1, sorcerer/wizard 1, witch 1
alchemist 1, sorcerer/wizard 1
alchemist 1, sorcerer/wizard 1, occultist 1
alchemist 1, sorcerer/wizard 1, psychic 1, mesmerist 1
alchemist 1, sorcerer/wizard 1, witch 1, psychic 1
alchemist 2
alchemist 2
alchemist 2
alchemist 2, antipaladin 1, cleric/oracle 2, magus 2, sorcerer/wizard 2, witch 2, bloodrager 2, psychic 2
alchemist 2, antipaladin 2, bard 2, druid 3, medium 2, ranger 2, sorcerer/wizard 4, witch 4
alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2,
alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2,
alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, sorcerer/wizard 2, summoner/unchained summoner 2
alchemist 2, antipaladin 2, bloodrager 2, cleric/oracle 2, druid 2, paladin 2, ranger 2, witch 2, psychic 2
alchemist 2, antipaladin 2, bloodrager 2, druid 2, ranger 2, shaman 2, sorcerer/wizard 2
alchemist 2, antipaladin 2, cleric/oracle 2, magus 2, inquisitor 2, paladin 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2
alchemist 2, antipaladin 2, cleric/oracle 3, druid 3, witch 3
alchemist 2, antipaladin 2, druid 2, magus 3, ranger 4, witch 2
alchemist 2, antipaladin 2, inquisitor 2, ranger 3, sorcerer/wizard 2, summoner/unchained summoner 2
alchemist 2, antipaladin 3, cleric/oracle 2, medium 2, psychic 2, sorcerer/wizard 3, witch 2
alchemist 2, antipaladin 3, cleric/oracle 2, sorcerer/wizard 3, witch 2, psychic 2
alchemist 2, bard 2, bloodrager 2, cleric/oracle 2, druid 2, psychic 2, ranger 2, shaman 2, summoner/unchained summoner
alchemist 2, bard 2, bloodrager 2, druid 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, ranger 2, shaman 2, s
alchemist 2, bard 2, cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, witch 2, occultist 2
alchemist 2, bard 2, cleric/oracle 2, inquisitor 2, medium 2, mesmerist 2, occultist 2, paladin 2, psychic 2, sorcerer/wizard 2
alchemist 2, bard 2, cleric/oracle 2, paladin 3
alchemist 2, bard 2, cleric/oracle 2, shaman 2
alchemist 2, bard 2, cleric/oracle 3, inquisitor 2, investigator 2, magus 2, occultist 2, sorcerer/wizard 3, witch 2
alchemist 2, bard 2, cleric/oracle 3, medium 2, mesmerist 2, psychic 3, sorcerer/wizard 3, spiritualist 2, witch 3
alchemist 2, bard 2, cleric/oracle 3, mesmerist 3, shaman 3, skald 3
alchemist 2, bard 2, druid 2, inquisitor 3, occultist 3, ranger 3, sorcerer/wizard 2
alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2
alchemist 2, bard 2, inquisitor 2, medium 2, mesmerist 2, psychic 2, ranger 3, shaman 2, witch 2
alchemist 2, bard 2, inquisitor 2, mesmerist 2
alchemist 2, bard 2, inquisitor 2, ranger 2, psychic 2
alchemist 2, bard 2, inquisitor 2, shaman 2, psychic 2, mesmerist 2, medium 2
alchemist 2, bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, mesmerist 2, medium 2
alchemist 2, bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, psychic 2
alchemist 2, bard 2, magus 2
alchemist 2, bard 2, medium 2, mesmerist 2, psychic 3, shaman 2, sorcerer/wizard 4, witch 4
alchemist 2, bard 2, medium 2, psychic 2, sorcerer/wizard 2
alchemist 2, bard 2, paladin 1
alchemist 2, bard 2, sorcerer/wizard 2
alchemist 2, bard 2, sorcerer/wizard 2, witch 2
alchemist 2, bard 2, sorcerer/wizard 2, witch 2
alchemist 2, bard 2, sorcerer/wizard 2, witch 2
alchemist 2, bard 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, mesmerist 2, medium 2
alchemist 2, bard 3, sorcerer/wizard 3, witch 2, psychic 3, mesmerist 3, medium 2
alchemist 2, bloodrager 2, cleric/oracle 2, druid 2, paladin 2, psychic 2, ranger 2, shaman 2, summoner/unchained summon
alchemist 2, bloodrager 2, druid 2, magus 2, ranger 2, sorcerer/wizard 2, witch 2
alchemist 2, bloodrager 2, druid 2, magus 2, sorcerer/wizard 2
alchemist 2, bloodrager 2, druid 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2
alchemist 2, bloodrager 2, magus 2
alchemist 2, bloodrager 2, magus 2, sorcerer/wizard 2, witch 2, psychic 2, medium 2
alchemist 2, bloodrager 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, psychic 2
alchemist 2, bloodrager 2, sorcerer/wizard 2, witch 2, psychic 2
alchemist 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 1, sorcerer/wizard 2, summoner/unchained summoner 2
alchemist 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 2, witch 1, mesmerist 2
alchemist 2, cleric/oracle 2, druid 2, ranger 1, shaman 2, sorcerer/wizard 2
alchemist 2, cleric/oracle 2, druid 2, ranger 1, shaman 2, witch 2
alchemist 2, cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2, occultist 2, psychic 2
alchemist 2, cleric/oracle 2, druid 2, shaman 2
alchemist 2, cleric/oracle 2, inquisitor 1, paladin 1, witch 2
alchemist 2, cleric/oracle 2, sorcerer/wizard 3, witch 3
alchemist 2, cleric/oracle 3
alchemist 2, cleric/oracle 3, druid 2, occultist 3, psychic 3, sorcerer/wizard 3
alchemist 2, druid 2, ranger 2, shaman 2, summoner/unchained summoner 2, witch 2
alchemist 2, druid 2, sorcerer/wizard 2
alchemist 2, druid 2, sorcerer/wizard 2, bloodrager 2, occultist 2
alchemist 2, druid 2, sorcerer/wizard 2, witch 2
alchemist 2, druid 3, inquisitor 3, ranger 2
alchemist 2, inquisitor 2, ranger 2, witch 2, occultist 2, psychic 2, mesmerist 2
alchemist 2, magus 2, druid 2, ranger 2, sorcerer/wizard 2, bloodrager 2, psychic 2
alchemist 2, magus 2, sorcerer/wizard 2, bloodrager 2, occultist 2
alchemist 2, magus 2, sorcerer/wizard 3, summoner 2, bloodrager 2, occultist 2, psychic 3, unchained summoner 3
alchemist 2, magus 2, wizard 2, witch 2
alchemist 2, magus 3, sorcerer/wizard 3, witch 3
alchemist 2, mesmerist 3, sorcerer/wizard 3, witch 3
alchemist 2, occultist 3, sorcerer/wizard 3
alchemist 2, shaman 2, sorcerer/wizard 2
alchemist 2, sorcerer/wizard 2, bloodrager 2, occultist 2, psychic 2
alchemist 2, sorcerer/wizard 2, magus 2, bloodrager 2
alchemist 2, sorcerer/wizard 2, magus 2, bloodrager 2
alchemist 2, sorcerer/wizard 2, psychic 2
alchemist 2, sorcerer/wizard 2, witch 2
alchemist 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2
alchemist 2, sorcerer/wizard 3, psychic 3
alchemist 2, witch 2
alchemist 3
alchemist 3
alchemist 3
alchemist 3
alchemist 3
alchemist 3
alchemist 3, antipaladin 2, cleric/oracle 3, druid 3, inquisitor 3, ranger 2, sorcerer/wizard 3, witch 3, bloodrager 3, psychic 3
alchemist 3, antipaladin 2, cleric/oracle 3, shaman 3, witch 3
alchemist 3, antipaladin 3, bard 3, druid 4, inquisitor 3, shaman 4, sorcerer/wizard 4, witch 3
alchemist 3, antipaladin 3, bard 3, inquisitor 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3
alchemist 3, antipaladin 3, bard 3, inquisitor 3, sorcerer/wizard 3, witch 3, occultist 3, psychic 3, mesmerist 3, medium 3
alchemist 3, antipaladin 3, cleric/oracle 3, druid 3, ranger 3, witch 3
alchemist 3, antipaladin 3, cleric/oracle 4, inquisitor 3, ranger 3, witch 4
alchemist 3, antipaladin 3, magus 3, inquisitor 3, paladin 3, ranger 3, bloodrager 3, psychic 3, medium 3
alchemist 3, antipaladin 3, ranger 4, sorcerer/wizard 3, occultist 3, psychic 3
alchemist 3, bard 2, cleric/oracle 3, inquisitor 2, medium 2, mesmerist 2, occultist 2, psychic 3, shaman 4, sorcerer/wizard 3
alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3
alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist
alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, paladin 3, ranger 3, witch 3
alchemist 3, bard 3, cleric/oracle 3, inquisitor 2, occultist 3, psychic 3, sorcerer/wizard 3
alchemist 3, bard 3, cleric/oracle 4, medium 3, occultist 3, sorcerer/wizard 4, witch 4
alchemist 3, bard 3, druid 4, mesmerist 3, ranger 3, shaman 4, witch 4
alchemist 3, bard 3, druid 4, sorcerer/wizard 4
alchemist 3, bard 3, inquisitor 3, mesmerist 3, occultist 3, sorcerer/wizard 3, witch 3
alchemist 3, bard 3, inquisitor 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3, occultist 3, psychic 2, mes
alchemist 3, bard 3, magus 3, sorcerer/wizard 3
alchemist 3, bard 3, magus 3, sorcerer/wizard 3, summoner 2, bloodrager 3, occultist 3, psychic 3, spiritualist 3, unchained
alchemist 3, bard 3, medium 2, psychic 2, sorcerer/wizard 4
alchemist 3, bard 3, medium 3, mesmerist 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, spiritualist 3, summoner/u
alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, summoner/unchained summone
alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, paladin 3, psychic 3, ranger 3, shaman 3, summoner/unchained summon
alchemist 3, bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3
alchemist 3, bloodrager 3, druid 3, magus 4, shaman 3, sorcerer/wizard 4, witch 4
alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 4
alchemist 3, bloodrager 3, magus 4, occultist 3, sorcerer/wizard 4
alchemist 3, bloodrager 3, medium 3, sorcerer/wizard 3
alchemist 3, cleric/oracle 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2, psychic 2
alchemist 3, cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, witch 2
alchemist 3, cleric/oracle 3, druid 2, sorcerer/wizard 3
alchemist 3, cleric/oracle 3, druid 3, inquisitor 3, paladin 3, ranger 3, sorcerer/wizard 3, summoner/unchained summoner 3
alchemist 3, cleric/oracle 3, inquisitor 3, magus 3
alchemist 3, cleric/oracle 3, inquisitor 4, shaman 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 3, spiritualist 3
alchemist 3, cleric/oracle 3, magus 4, paladin 4, sorcerer/wizard 3, witch 3, medium 3
alchemist 3, cleric/oracle 4, druid 3, occultist 3
alchemist 3, cleric/oracle 5, druid 5, psychic 5, shaman 5, sorcerer/wizard 5, witch 5
alchemist 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
alchemist 3, druid 3, ranger 3, sorcerer/wizard 3, bloodrager 3
alchemist 3, druid 3, shaman 3, sorcerer/wizard 3, witch 3, psychic 3
alchemist 3, druid 3, sorcerer/wizard 3, bloodrager 3, psychic 3
alchemist 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3, occultist 3, psychic 3
alchemist 3, druid 4, psychic 4, ranger 2, shaman 4, spiritualist 3, summoner/unchained summoner 3
alchemist 3, druid 4, shaman 4
alchemist 3, druid 4, sorcerer/wizard 4, witch 4, occultist 3, psychic 4
alchemist 3, druid 4, sorcerer/wizard 5, witch 4, psychic 5
alchemist 3, inquisitor 2, ranger 2, occultist 3
alchemist 3, inquisitor 3, sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3
alchemist 3, magus 3, druid 3, ranger 3, sorcerer/wizard 4, bloodrager 3, psychic 4
alchemist 3, magus 3, sorcerer/wizard 3, bloodrager 3
alchemist 3, magus 3, sorcerer/wizard 3, bloodrager 3
alchemist 3, magus 3, sorcerer/wizard 3, bloodrager 3, spiritualist 3
alchemist 3, magus 3, sorcerer/wizard 4, summoner/unchained summoner 3, psychic 4
alchemist 3, sorcerer/wizard 3
alchemist 3, sorcerer/wizard 3, bloodrager 3
alchemist 3, sorcerer/wizard 3, magus 3, bloodrager 3
alchemist 3, sorcerer/wizard 3, summoner/unchained summoner 3, psychic 3
alchemist 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3, psychic 3, mesmerist 3
alchemist 3, sorcerer/wizard 3, witch 3
alchemist 3, sorcerer/wizard 3, witch 3, bloodrager 3
alchemist 4
alchemist 4
alchemist 4
alchemist 4
alchemist 4, antipaladin 3, bloodrager 3, medium 3, paladin 3, sorcerer/wizard 3
alchemist 4, antipaladin 4, bard 4, bloodrager 4, inquisitor 4, magus 4, medium 4, occultist 4, paladin 4, psychic 5, sorcerer
alchemist 4, antipaladin 4, bard 4, inquisitor 4, mesmerist 4, psychic 4, sorcerer/wizard 4, witch 4
alchemist 4, antipaladin 4, cleric/oracle 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, witch 4
alchemist 4, antipaladin 4, cleric/oracle 5, psychic 6, sorcerer/wizard 5, spiritualist 4, witch 5
alchemist 4, antipaladin 4, ranger 4, sorcerer/wizard 4, occultist 4, psychic 4, medium 4
alchemist 4, antipaladin 4, sorcerer/wizard 4, psychic 4
alchemist 4, bard 3, cleric/oracle 4, psychic 4, shaman 4, sorcerer/wizard 4, witch 4
alchemist 4, bard 3, cleric/oracle 5, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4, psychic 4, mesmerist 3
alchemist 4, bard 4, druid 4, sorcerer/wizard 5, occultist 4, psychic 5
alchemist 4, bard 4, inquisitor 4, sorcerer/wizard 5, witch 5
alchemist 4, bard 4, magus 4, shaman 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4, psychic 4, medium
alchemist 4, bard 4, medium 4, mesmerist 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 4, summoner/u
alchemist 4, bloodrager 4, druid 3, ranger 3, shaman 3, sorcerer/wizard 3, witch 3
alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4
alchemist 4, cleric/oracle 4, druid 4, inquisitor 4, psychic 4
alchemist 4, cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4, summoner/unchained summoner 4
alchemist 4, cleric/oracle 4, druid 4, sorcerer/wizard 4, witch 4
alchemist 4, cleric/oracle 4, inquisitor 4, shaman 4, witch 4, psychic 4
alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 4, mesmerist 3
alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, psychic 4, medium 4
alchemist 4, cleric/oracle 4, medium 4, paladin 4, psychic 5
alchemist 4, cleric/oracle 5, druid 4, magus 4, sorcerer/wizard 5, summoner/unchained summoner 4
alchemist 4, druid 3, magus 4, sorcerer/wizard 4, witch 3, bloodrager 4
alchemist 4, druid 4, sorcerer/wizard 4, bloodrager 4
alchemist 4, druid 4, sorcerer/wizard 4, bloodrager 4, shaman 4
alchemist 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, psychic 4
alchemist 4, druid 6, sorcerer/wizard 6, spiritualist 4, witch 6
alchemist 4, druid 6, sorcerer/wizard 6, witch 6, occultist 4, psychic 6
alchemist 4, inquisitor 4, magus 4, sorcerer/wizard 5, witch 5
alchemist 4, magus 4, sorcerer/wizard 4, bloodrager 4
alchemist 4, magus 4, sorcerer/wizard 5, witch 5
alchemist 4, psychic 4, shaman 4, sorcerer/wizard 4, witch 4
alchemist 4, sorcerer/wizard 4
alchemist 4, sorcerer/wizard 4
alchemist 4, sorcerer/wizard 4, bloodrager 4
alchemist 4, sorcerer/wizard 4, magus 4, bloodrager 4
alchemist 4, sorcerer/wizard 4, summoner/unchained summoner 4, bloodrager 4
alchemist 4, sorcerer/wizard 4, witch 4
alchemist 4, sorcerer/wizard 4, witch 4, bloodrager 4, shaman 4, occultist 4, psychic 4, mesmerist 3, spiritualist 4, medium
alchemist 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 4
alchemist 4, sorcerer/wizard 5, spiritualist 6, summoner/unchained summoner 6
alchemist 4, sorcerer/wizard 5, witch 5
alchemist 4, sorcerer/wizard 6, psychic 6
alchemist 5
alchemist 5
alchemist 5
alchemist 5, antipaladin 4, bard 5, druid 6, inquisitor 5, shaman 6, sorcerer/wizard 6, witch 5
alchemist 5, antipaladin 4, cleric/oracle 4, inquisitor 4, magus 5, sorcerer/wizard 5, witch 5
alchemist 5, bard 4, medium 4, mesmerist 5, sorcerer/wizard 5, summoner/unchained summoner 5
alchemist 5, bard 5, cleric/oracle 6, mesmerist 5, occultist 5, psychic 6, sorcerer/wizard 6
alchemist 5, bloodrager 4, magus 5, shaman 5, sorcerer/wizard 5, witch 5
alchemist 5, bloodrager 5, magus 5, sorcerer/wizard 5
alchemist 5, cleric/oracle 4, druid 5, inquisitor 4, magus 5, medium 3, occultist 4, psychic 4, shaman 4, sorcerer/wizard 5, s
alchemist 5, cleric/oracle 4, sorcerer/wizard 5, summoner/unchained summoner 5
alchemist 5, cleric/oracle 4, sorcerer/wizard 5, summoner/unchained summoner 5, occultist 4, psychic 4, spiritualist 5, med
alchemist 5, cleric/oracle 5, druid 4
alchemist 5, cleric/oracle 5, druid 5, occultist 5
alchemist 5, cleric/oracle 5, druid 5, sorcerer/wizard 5, witch 5, psychic 5
alchemist 5, cleric/oracle 6, druid 6, witch 6, psychic 6
alchemist 5, druid 4, magus 5, sorcerer/wizard 5, witch 4
alchemist 5, druid 5, magus 6, shaman 5, sorcerer/wizard 6, witch 6
alchemist 5, druid 5, shaman 5, witch 5
alchemist 5, druid 6, inquisitor 5, sorcerer/wizard 5, summoner 4, psychic 5, unchained summoner 5
alchemist 5, druid 6, occultist 4, ranger 4
alchemist 5, druid 7, sorcerer/wizard 7, witch 7, occultist 5, psychic 7
alchemist 5, magus 5, sorcerer/wizard 5
alchemist 5, magus 5, sorcerer/wizard 5
alchemist 5, magus 5, sorcerer/wizard 5
alchemist 5, magus 5, sorcerer/wizard 5, spiritualist 5
alchemist 5, occultist 6, sorcerer/wizard 6
alchemist 5, psychic 7
alchemist 6
alchemist 6
alchemist 6, antipaladin 6, cleric/oracle 6, druid 6, inquisitor 6, sorcerer/wizard 7, witch 6
alchemist 6, bard 6, cleric/oracle 6, druid 5, inquisitor 6, witch 6
alchemist 6, bard 6, druid 7, medium 6, shaman 6, sorcerer/wizard 6, spiritualist 6, summoner/unchained summoner 6, witc
alchemist 6, bard 6, magus 6, sorcerer/wizard 6
alchemist 6, bard 6, sorcerer/wizard 6
alchemist 6, bloodrager 6, magus 6, sorcerer/wizard 6
alchemist 6, cleric/oracle 7, magus 6, sorcerer/wizard 7, summoner/unchained summoner 6, witch 7
alchemist 6, druid 6, shaman 6, sorcerer/wizard 7, witch 7
alchemist 6, druid 7, shaman 7, sorcerer/wizard 7, witch 7
alchemist 6, druid 7, sorcerer/wizard 6
alchemist 6, magus 6, psychic 7, sorcerer/wizard 6
alchemist 6, magus 6, sorcerer/wizard 6
alchemist 6, magus 6, sorcerer/wizard 6
alchemist 6, magus 6, sorcerer/wizard 6, spiritualist 6
alchemist 6, magus 6, sorcerer/wizard 7, summoner/unchained summoner 6, witch 7, psychic 7
alchemist 6, shaman 7, witch 7
alchemist 6, sorcerer/wizard 9
antipaladin 1, bard 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, occultist 1, ranger 1, sorcerer/wizard 1
antipaladin 1, bard 1, bloodrager 1, cleric/oracle 1, mesmerist 1, occultist 1, psychic 1, shaman 1, sorcerer/wizard 1, witch
antipaladin 1, bard 1, bloodrager 1, cleric/oracle 2, mesmerist 1, psychic 1, shaman 2, sorcerer/wizard 1, spiritualist 2, witc
antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1
antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, shaman 1, occultist 1, psychic 1
antipaladin 1, bard 1, cleric/oracle 1, sorcerer/wizard 1, shaman 1, witch 1
antipaladin 1, bard 1, cleric/oracle 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, psychic 1, medium 1
antipaladin 1, bard 1, druid 1, inquisitor 1, occultist 1, shaman 1, sorcerer/wizard 1, witch 1
antipaladin 1, bard 1, inquisitor 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1, witch 1
antipaladin 1, bard 1, magus 1, shaman 1, psychic 1, sorcerer/wizard 1, spiritualist 1, witch 1
antipaladin 1, bard 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
antipaladin 1, bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1
antipaladin 1, bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, spiritualist 2
antipaladin 1, bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, occultist 2, paladin 1, witch 2
antipaladin 1, bard 2, cleric/oracle 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, mesmerist 2
antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, shaman 2, witch 1, psychic 1
antipaladin 1, bard 2, inquisitor 2, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2, witch 2
antipaladin 1, bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/wizard 2
antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, occultist 1, paladin 1, sorcerer/wizard 1
antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, occultist 1, shaman 1, summoner/unchained summoner 1
antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, medium 1, mesmerist 2, occultist 2, psychic 2, ranger 2, sh
antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2
antipaladin 1, bloodrager 1, cleric/oracle 2, inquisitor 2, medium 1, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2
antipaladin 1, bloodrager 1, inquisitor 1, magus 1, ranger 1, sorcerer/wizard 1
antipaladin 1, bloodrager 2, druid 2, inquisitor 2, magus 2, occultist 2, paladin 1, ranger 1, shaman 2
antipaladin 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1
antipaladin 1, cleric/oracle 1, inquisitor 1, mesmerist 1, psychic 1, witch 1
antipaladin 1, cleric/oracle 1, inquisitor 1, paladin 1
antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, mesmerist 1
antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, mesmerist 1, spiritualist 1
antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1, occultist 1, psychic 1, mesmerist 1, medium 1
antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1, shaman 1, occultist 1, spiritualist 1
antipaladin 1, cleric/oracle 1, magus 1, paladin 1, ranger 1
antipaladin 1, cleric/oracle 1, occultist 1, psychic 1, mesmerist 1, medium 1
antipaladin 1, cleric/oracle 1, occultist 1, shaman 1, sorcerer/wizard 1, spiritualist 1, witch 1
antipaladin 1, cleric/oracle 1, paladin 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
antipaladin 1, cleric/oracle 1, ranger 1, witch 1
antipaladin 1, cleric/oracle 1, shaman 1
antipaladin 1, cleric/oracle 2, druid 2, inquisitor 2, magus 2, ranger 1, psychic 2
antipaladin 1, cleric/oracle 2, inquisitor 2
antipaladin 1, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, spiritualist 2, witch 2
antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2
antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2, spiritualist 2
antipaladin 1, cleric/oracle 2, sorcerer/wizard 2, witch 2
antipaladin 1, druid 1, paladin 1, ranger 1
antipaladin 1, inquisitor 1
antipaladin 1, inquisitor 1, paladin 1
antipaladin 1, inquisitor 2, paladin 1
antipaladin 1, mesmerist 1
antipaladin 2, bard 2, bloodrager 2, inquisitor 3, mesmerist 3
antipaladin 2, bard 2, bloodrager 2, mesmerist 2, psychic 3, shaman 3, spiritualist 2, witch 3
antipaladin 2, bard 2, cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2
antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, occultist 2
antipaladin 2, bard 2, cleric/oracle 3, inquisitor 3, medium 2, mesmerist 3, paladin 3, psychic 2, sorcerer/wizard 3, spirituali
antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2
antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2, bloodrager 2, shaman 3, psychic 2, mesmerist 2, spiritualis
antipaladin 2, bard 2, inquisitor 2, mesmerist 2, psychic 2, shaman 2, spiritualist 2, witch 3
antipaladin 2, bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/wizard 3, witch 3
antipaladin 2, bard 2, inquisitor 2, paladin 2, ranger 2, sorcerer/wizard 2, witch 2, psychic 2
antipaladin 2, bard 2, magus 2, sorcerer/wizard 2, witch 2
antipaladin 2, bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2
antipaladin 2, bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2
antipaladin 2, bard 2, ranger 2, sorcerer/wizard 2
antipaladin 2, bard 2, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 2
antipaladin 2, bard 3, cleric/oracle 3, inquisitor 3, medium 2, mesmerist 2, paladin 3, psychic 2, sorcerer/wizard 3, spirituali
antipaladin 2, bard 3, inquisitor 3, sorcerer/wizard 2, witch 2
antipaladin 2, bloodrager 2, cleric/oracle 3, inquisitor 3, witch 3
antipaladin 2, bloodrager 2, inquisitor 2, medium 2, occultist 2, psychic 2, shaman 2, spiritualist 2, witch 2
antipaladin 2, bloodrager 2, magus 2, paladin 2, ranger 2
antipaladin 2, bloodrager 3, cleric/oracle 2, druid 2, sorcerer/wizard 3
antipaladin 2, bloodrager 3, druid 3, sorcerer/wizard 3
antipaladin 2, cleric/oracle 1, druid 1, sorcerer/wizard 2, witch 2
antipaladin 2, cleric/oracle 2, druid 2, inquisitor 2, sorcerer/wizard 2, witch 2
antipaladin 2, cleric/oracle 2, inquisitor 2
antipaladin 2, cleric/oracle 2, inquisitor 2, paladin 2, shaman 2, spiritualist 2
antipaladin 2, cleric/oracle 2, inquisitor 2, paladin 2, sorcerer/wizard 2, occultist 2
antipaladin 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, summoner/unchained summoner 2
antipaladin 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, summoner/unchained summoner 2
antipaladin 2, cleric/oracle 2, sorcerer/wizard 2, witch 2
antipaladin 2, cleric/oracle 3, druid 3, inquisitor 2, mesmerist 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 2
antipaladin 2, cleric/oracle 3, inquisitor 2, occultist 4, psychic 3, shaman 4, witch 3
antipaladin 2, cleric/oracle 3, inquisitor 3, witch 3, psychic 3, mesmerist 2
antipaladin 2, cleric/oracle 3, occultist 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 4
antipaladin 2, cleric/oracle 4, druid 4, medium 2, occultist 3, psychic 4, shaman 4, witch 4
antipaladin 2, cleric/oracle 4, sorcerer/wizard 4, witch 4
antipaladin 2, druid 2, paladin 2, ranger 2, shaman 2, summoner/unchained summoner 2
antipaladin 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2
antipaladin 2, druid 3, inquisitor 3, ranger 2, sorcerer/wizard 3, witch 3
antipaladin 2, druid 3, ranger 3, sorcerer/wizard 3, witch 3
antipaladin 2, inquisitor 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 3, spiritualist 2, witch 3
antipaladin 2, inquisitor 2, paladin 2
antipaladin 2, inquisitor 2, paladin 2
antipaladin 2, inquisitor 2, sorcerer/wizard 2, witch 2
antipaladin 2, inquisitor 3, paladin 2
antipaladin 2, inquisitor 3, paladin 2
antipaladin 2, inquisitor 3, paladin 2
antipaladin 2, magus 1, paladin 2, sorcerer/wizard 2, summoner/unchained summoner 2
antipaladin 2, mesmerist 2, shaman 2, witch 2
antipaladin 2, occultist 3, ranger 2
antipaladin 2, paladin 2
antipaladin 2, paladin 2
antipaladin 2, ranger 1, sorcerer/wizard 1
antipaladin 2, sorcerer/wizard 3, occultist 3
antipaladin 3
antipaladin 3, bard 3, bloodrager 3, cleric/oracle 3, inquisitor 3, mesmerist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch
antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3
antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3
antipaladin 3, bard 3, inquisitor 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 3
antipaladin 3, bard 3, mesmerist 3, shaman 3, witch 3
antipaladin 3, bard 4, inquisitor 4, medium 3, mesmerist 4, psychic 4, witch 5
antipaladin 3, bard 4, medium 3, mesmerist 4, occultist 3, paladin 3, psychic 4, ranger 3, shaman 4, spiritualist 4, witch 4
antipaladin 3, bard 4, mesmerist 3, psychic 3, shaman 4, sorcerer/wizard 3, witch 3
antipaladin 3, bard 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 4
antipaladin 3, bard 4, sorcerer/wizard 6, psychic 5, mesmerist 4
antipaladin 3, bloodrager 2, cleric/oracle 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 2, witch 4
antipaladin 3, bloodrager 3, cleric/oracle 3, magus 3, paladin 3, ranger 3
antipaladin 3, bloodrager 3, paladin 3, psychic 3, occultist 3, sorcerer/wizard 3, spiritualist 3, summoner/unchained summo
antipaladin 3, bloodrager 4, cleric/oracle 3, medium 2, mesmerist 3, occultist 3, shaman 3, sorcerer/wizard 4, spiritualist 4,
antipaladin 3, bloodrager 4, cleric/oracle 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 3
antipaladin 3, bloodrager 4, cleric/oracle 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 3
antipaladin 3, cleric 3, inquisitor 3, ranger 3
antipaladin 3, cleric/oracle 2, inquisitor 2, witch 2, shaman 2, occultist 2, spiritualist 2
antipaladin 3, cleric/oracle 2, summoner/unchained summoner 3, witch 2
antipaladin 3, cleric/oracle 3
antipaladin 3, cleric/oracle 3, druid 3, ranger 3, shaman 3
antipaladin 3, cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
antipaladin 3, cleric/oracle 3, inquisitor 3, magus 4, sorcerer/wizard 4, witch 4
antipaladin 3, cleric/oracle 3, inquisitor 3, paladin 3
antipaladin 3, cleric/oracle 3, inquisitor 3, paladin 3
antipaladin 3, cleric/oracle 3, inquisitor 3, shaman 3, spiritualist 3
antipaladin 3, cleric/oracle 3, ranger 3, sorcerer/wizard 3
antipaladin 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4
antipaladin 3, cleric/oracle 4, magus 4, medium 4, occultist 4, paladin 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 3
antipaladin 3, cleric/oracle 4, occultist 4, shaman 4, sorcerer/wizard 5, spiritualist 4, witch 5
antipaladin 3, cleric/oracle 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 4, witch 4
antipaladin 3, cleric/oracle 5, druid 5, shaman 5, sorcerer/wizard 5, witch 5
antipaladin 3, cleric/oracle 5, mesmerist 5, psychic 5, sorcerer/wizard 5, witch 5
antipaladin 3, inquisitor 3, magus 3, ranger 3, shaman 4, sorcerer/wizard 4, witch 4
antipaladin 3, inquisitor 3, occultist 3, spiritualist 3, witch 4
antipaladin 3, inquisitor 4, paladin 3
antipaladin 3, inquisitor 4, paladin 3
antipaladin 3, magus 4, mesmerist 3, occultist 4, psychic 4, sorcerer/wizard 4
antipaladin 3, paladin 3
antipaladin 3, sorcerer/wizard 3, witch 3
antipaladin 4
antipaladin 4, bard 4, cleric/oracle 6, inquisitor 5, occultist 5, psychic 6, shaman 5, sorcerer/wizard 6, witch 5
antipaladin 4, bard 4, druid 2, inquisitor 3, psychic 4, ranger 2, shaman 2, sorcerer/wizard 3, summoner/unchained summo
antipaladin 4, bard 4, mesmerist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, witch 4
antipaladin 4, bard 4, mesmerist 4, psychic 6, spiritualist 4
antipaladin 4, bard 5, cleric/oracle 5, inquisitor 5, mesmerist 4, shaman 5, sorcerer/wizard 5
antipaladin 4, bard 5, mesmerist 5, psychic 7, sorcerer/wizard 7
antipaladin 4, bard 5, mesmerist 5, sorcerer/wizard 5, spiritualist 5
antipaladin 4, bard 6, mesmerist 6, psychic 8, sorcerer/wizard 8
antipaladin 4, bloodrager 4, cleric/oracle 4, psychic 4, sorcerer/wizard 4, spiritualist 4
antipaladin 4, bloodrager 4, cleric/oracle 6, inquisitor 5, magus 5, paladin 4, sorcerer/wizard 6
antipaladin 4, bloodrager 4, inquisitor 5, magus 5, medium 4, paladin 4, shaman 5, sorcerer/wizard 5, spiritualist 5, summo
antipaladin 4, bloodrager 4, magus 4, occultist 4, shaman 4, sorcerer/wizard 4, witch 4
antipaladin 4, cleric/oracle 4, inquisitor 4
antipaladin 4, cleric/oracle 4, inquisitor 4, medium 3, mesmerist 3, occultist 4, psychic 5, shaman 4, sorcerer/wizard 5, spiri
antipaladin 4, cleric/oracle 4, occultist 4, shaman 4, sorcerer/wizard 5, spiritualist 4
antipaladin 4, cleric/oracle 4, shaman 4, spiritualist 4, witch 4
antipaladin 4, cleric/oracle 4, sorcerer/wizard 4
antipaladin 4, cleric/oracle 5, druid 5, inquisitor 4, sorcerer/wizard 6, spiritualist 4, witch 5
antipaladin 4, cleric/oracle 5, druid 5, inquisitor 5, psychic 5, shaman 5, witch 5
antipaladin 4, cleric/oracle 5, inquisitor 4, paladin 4, sorcerer/wizard 4, occultist 4
antipaladin 4, cleric/oracle 5, inquisitor 5
antipaladin 4, cleric/oracle 5, shaman 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
antipaladin 4, cleric/oracle 5, sorcerer/wizard 5, witch 5
antipaladin 4, cleric/oracle 6, druid 6, ranger 4, shaman 6, witch 6
antipaladin 4, cleric/oracle 6, inquisitor 6, magus 6, psychic 6, shaman 6, sorcerer/wizard 6, witch 6
antipaladin 4, cleric/oracle 6, inquisitor 6, medium 4, occultist 6, paladin 4, ranger 4, witch 6
antipaladin 4, cleric/oracle 6, medium 4, paladin 4, shaman 6, spiritualist 6
antipaladin 4, cleric/oracle 7, inquisitor 6
antipaladin 4, druid 5, paladin 4, ranger 4, shaman 5, sorcerer/wizard 5, witch 5
antipaladin 4, druid 5, sorcerer/wizard 5, witch 5
antipaladin 4, inquisitor 3, ranger 4, sorcerer/wizard 3, summoner/unchained summoner 3
antipaladin 4, inquisitor 5, medium 4, mesmerist 5, occultist 5, psychic 6, sorcerer/wizard 7, spiritualist 5, witch 7
antipaladin 4, inquisitor 5, mesmerist 5, psychic 6, spiritualist 5
antipaladin 4, inquisitor 5, paladin 4
antipaladin 4, inquisitor 5, paladin 4
antipaladin 4, inquisitor 5, paladin 4
antipaladin 4, inquisitor 6
antipaladin 4, magus 6, mesmerist 4, occultist 5, psychic 5, sorcerer/wizard 6
antipaladin 4, sorcerer/wizard 4, occultist 4, psychic 4, mesmerist 4
bard 0
bard 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0, shama
bard 0, cleric/oracle 0, druid 0, magus 0, psychic 0, sorcerer/wizard 0, witch 0
bard 0, cleric/oracle 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0, inquisito
bard 0, cleric/oracle 0, druid 0, paladin 1, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0, inquisitor 0, sham
bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0, inquisitor 0, magus 0, shama
bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0, shaman 0, occultist 0, psych
bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, witch 0, magus 0, occultist 0
bard 0, cleric/oracle 0, magus 0, sorcerer/wizard 0, witch 0
bard 0, cleric/oracle 0, sorcerer/wizard 0
bard 0, druid 0, shaman 0, occultist 0, psychic 0
bard 0, druid 0, sorcerer/wizard 0, magus 0, occultist 0, psychic 0, mesmerist 0, medium 0
bard 0, inquisitor 0, medium 0, paladin 1, sorcerer/wizard 0
bard 0, inquisitor 0, occultist 0, psychic 0, medium 0
bard 0, magus 0, sorcerer/wizard 0, psychic 0, mesmerist 0, medium 0
bard 0, psychic 0, mesmerist 0
bard 0, psychic 1, mesmerist 0
bard 0, sorcerer/wizard 0
bard 0, sorcerer/wizard 0, magus 0, occultist 0, psychic 0, mesmerist 0, medium 0
bard 0, sorcerer/wizard 0, psychic 0, mesmerist 0, medium 0
bard 0, sorcerer/wizard 0, summoner/unchained summoner 0, magus 0, occultist 0, psychic 0, mesmerist 0, spiritualist 0, m
bard 0, sorcerer/wizard 0, summoner/unchained summoner 0, magus 0, occultist 0, psychic 0, mesmerist 0, spiritualist 0, m
bard 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0, occultist 0, psychic 0, mesmerist 0, spiritualist 0, me
bard 0, sorcerer/wizard 0, witch 0, magus 0, shaman 0, occultist 0, psychic 0, mesmerist 0, medium 0
bard 0, sorcerer/wizard 0, witch 0, summoner/unchained summoner 0, inquisitor 0, magus 0, shaman 0, occultist 0, psychic
bard 1
bard 1
bard 1
bard 1
bard 1
bard 1
bard 1
bard 1, bloodrager 1
bard 1, bloodrager 1, inquisitor 1, magus 1, mesmerist 1, ranger 1, sorcerer/wizard 1
bard 1, bloodrager 1, magus 1, ranger 1
bard 1, cleric/oracle 0, sorcerer/wizard 0
bard 1, cleric/oracle 1
bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1, witch 1
bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
bard 1, cleric/oracle 1, druid 1, inquisitor 1, psychic 1, ranger 1, shaman 1, summoner/unchained summoner 1, witch 1, sor
bard 1, cleric/oracle 1, druid 1, inquisitor 1, ranger 1
bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1
bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, occultist 1, psychic 1, medium 1
bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 2, witch 1, inquisitor 1, alchemist 1, shaman 1, occultist 1, spiritualist 1
bard 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, druid 1, ranger 1, witch 1
bard 1, cleric/oracle 1, druid 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
bard 1, cleric/oracle 1, druid 1, witch 1
bard 1, cleric/oracle 1, inquisitor 1, magus 1
bard 1, cleric/oracle 1, inquisitor 1, magus 1, mesmerist 1, psychic 1
bard 1, cleric/oracle 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1
bard 1, cleric/oracle 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, paladin 1, psychic 1, shaman 1, sorcerer/wizard 1,
bard 1, cleric/oracle 1, inquisitor 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1, summoner/unchained summoner
bard 1, cleric/oracle 1, inquisitor 1, occultist 1, witch 1
bard 1, cleric/oracle 1, inquisitor 1, paladin 1, ranger 1, summoner/unchained summoner 1, witch 1, psychic 1, mesmerist 1
bard 1, cleric/oracle 1, inquisitor 1, paladin 1, witch 1
bard 1, cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1, witch 1
bard 1, cleric/oracle 1, inquisitor 1, shaman 1, psychic 1, mesmerist 1, spiritualist 1, medium 1
bard 1, cleric/oracle 1, inquisitor 1, shaman 1, sorcerer/wizard 1, witch 1
bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1
bard 1, cleric/oracle 1, inquisitor 1, witch 1
bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1
bard 1, cleric/oracle 1, medium 1, occultist 1, psychic 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, mesmerist 1, paladin 1, psychic 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, occultist 1, psychic 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, paladin 1
bard 1, cleric/oracle 1, paladin 1, ranger 1, witch 1
bard 1, cleric/oracle 1, ranger 1, sorcerer/wizard 1, psychic 1
bard 1, cleric/oracle 1, ranger 1, sorcerer/wizard 1, witch 1, shaman 1
bard 1, cleric/oracle 1, sorcerer/wizard 1, psychic 1
bard 1, cleric/oracle 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, antipaladin 1, psychic 1, spiritualist 1
bard 1, cleric/oracle 1, sorcerer/wizard 1, witch 1, inquisitor 1, alchemist 1, shaman 1, occultist 1, psychic 1, mesmerist 1, s
bard 1, cleric/oracle 1, witch 1
bard 1, cleric/oracle 2, druid 1, shaman 1, sorcerer/wizard 2, witch 1
bard 1, cleric/oracle 2, druid 2, medium 2, mesmerist 2, sorcerer/wizard 2, witch 2
bard 1, cleric/oracle 2, druid 2, sorcerer/wizard 2, occultist 2, psychic 1, mesmerist 1, medium 1
bard 1, cleric/oracle 2, inquisitor 1, sorcerer/wizard 2
bard 1, cleric/oracle 2, inquisitor 2, medium 1, mesmerist 2, occultist 2, paladin 1, psychic 2, sorcerer/wizard 2
bard 1, cleric/oracle 2, medium 2, mesmerist 1, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2
bard 1, cleric/oracle 2, paladin 2, alchemist 2, inquisitor 2, antipaladin 2, psychic 2, mesmerist 1
bard 1, cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 2, mesmerist 1, spiritualist 3
bard 1, druid 1, inquisitor 1, ranger 1, shaman 1, witch 1
bard 1, druid 1, magus 1, sorcerer/wizard 1, bloodrager 1
bard 1, druid 1, medium 1, mesmerist 1, occultist 1, psychic 1, ranger 1, spiritualist 1, witch 1
bard 1, druid 1, ranger 1, psychic 1
bard 1, druid 1, sorcerer/wizard 1
bard 1, druid 1, sorcerer/wizard 1, magus 1, bloodrager 1, psychic 1
bard 1, druid 1, sorcerer/wizard 1, witch 1
bard 1, inquisitor 1, magus 1, mesmerist 1, sorcerer/wizard 1, summoner/unchained summoner 1
bard 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
bard 1, inquisitor 1, mesmerist 1, psychic 1, sorcerer/wizard 1, witch 1
bard 1, inquisitor 1, occultist 1, skald 1, sorcerer/wizard 1
bard 1, inquisitor 1, paladin 1, ranger 1
bard 1, inquisitor 1, shaman 1, sorcerer/wizard 2, witch 2
bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, psychic 1, medium 1
bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
bard 1, magus 1
bard 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
bard 1, magus 1, ranger 1
bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, psychic 1
bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, occultist 1, psychic 1
bard 1, magus 1, sorcerer/wizard 1, witch 1, psychic 1, medium 1
bard 1, magus 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1, medium 1
bard 1, magus 2, medium 1, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2
bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1
bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 1
bard 1, medium 1, mesmerist 1, psychic 1, sorcerer/wizard 1
bard 1, medium 1, mesmerist 1, sorcerer/wizard 1, spiritualist 1, witch 1
bard 1, mesmerist 1
bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1
bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1, witch 1
bard 1, mesmerist 1, psychic 2, sorcerer/wizard 2, witch 2
bard 1, occultist 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
bard 1, psychic 1, medium 1
bard 1, psychic 1, mesmerist 1, medium 1
bard 1, psychic 1, mesmerist 1, medium 1
bard 1, ranger 1, sorcerer/wizard 1, summoner/unchained summoner 1, inquisitor 1, occultist 1, psychic 1, spiritualist 1
bard 1, shaman 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, mesmerist 1, spiritualist 1, medium 1
bard 1, shaman 1, witch 1
bard 1, sorcerer/wizard 1
bard 1, sorcerer/wizard 1
bard 1, sorcerer/wizard 1
bard 1, sorcerer/wizard 1
bard 1, sorcerer/wizard 1, alchemist 1, inquisitor 1, antipaladin 1, occultist 1, psychic 1, mesmerist 1, medium 1
bard 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, inquisitor 1, magus 1, bloodrager 1, occultist 1,
bard 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, witch 1, alchemist 1, occultist 1, psychic 1, spiri
bard 1, sorcerer/wizard 1, bloodrager 1, mesmerist 1, spiritualist 1
bard 1, sorcerer/wizard 1, magus 1, occultist 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, magus 1, occultist 1, psychic 1, mesmerist 1, medium 1
bard 1, sorcerer/wizard 1, occultist 1, mesmerist 1
bard 1, sorcerer/wizard 1, occultist 1, psychic 1
bard 1, sorcerer/wizard 1, occultist 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, magus 1, bloodrager 1, occultist 1, psychic 1, spiritualist 1
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, magus 1, mesmerist 1
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, psychic 1, mesmerist 1, spiritualist 1, medium 1
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, magus 1, occultist 1, psychic 1, mesmerist 1, spiritu
bard 1, sorcerer/wizard 1, witch 1
bard 1, sorcerer/wizard 1, witch 1, occultist 1
bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, witch 1, psychic 1
bard 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1, medium 1
bard 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1, medium 1
bard 1, sorcerer/wizard 1, witch 1, shaman 1, occultist 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, witch 1, shaman 1, occultist 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 2, psychic 2, mesmerist 1
bard 1, sorcerer/wizard 2, psychic 2, mesmerist 1, medium 2
bard 1, sorcerer/wizard 2, summoner/unchained summoner 1, occultist 2, psychic 2, mesmerist 1, medium 2
bard 1, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 1
bard 1, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 1
bard 1, witch 1
bard 1, witch 1, psychic 1, mesmerist 1
bard 1, witch 1, psychic 1, mesmerist 1
bard 2
bard 2
bard 2
bard 2
bard 2
bard 2
bard 2, bloodrager 2, cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2
bard 2, bloodrager 2, magus 2, sorcerer/wizard 2
bard 2, bloodrager 2, magus 2, sorcerer/wizard 2
bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, psychic 2
bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, witch 2
bard 2, bloodrager 2, magus 3, mesmerist 2, psychic 2, sorcerer/wizard 2
bard 2, bloodrager 2, magus 3, psychic 3, sorcerer/wizard 3, witch 3
bard 2, cleric/oracle 2
bard 2, cleric/oracle 2
bard 2, cleric/oracle 2
bard 2, cleric/oracle 2
bard 2, cleric/oracle 2, druid 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, shaman 2, sorcerer/wi
bard 2, cleric/oracle 2, druid 2, paladin 2, ranger 1, alchemist 2, witch 2, inquisitor 2, shaman 2, occultist 2, mesmerist 2
bard 2, cleric/oracle 2, druid 2, psychic 2, ranger 1, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch
bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2
bard 2, cleric/oracle 2, druid 3, paladin 3, ranger 3, witch 2, inquisitor 2, alchemist 2, shaman 2, occultist 2, spiritualist 2
bard 2, cleric/oracle 2, inquisitor 1, magus 1, ranger 1, sorcerer/wizard 2, witch 2, bloodrager 1, occultist 1, psychic 2
bard 2, cleric/oracle 2, inquisitor 2, antipaladin 2, psychic 2, mesmerist 2
bard 2, cleric/oracle 2, inquisitor 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
bard 2, cleric/oracle 2, inquisitor 2, magus 2, occultist 2, shaman 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, inquisitor 2, medium 1, psychic 2, ranger 1, sorcerer/wizard 2
bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, paladin 1, psychic 2
bard 2, cleric/oracle 2, inquisitor 2, paladin 1, shaman 2, occultist 2
bard 2, cleric/oracle 2, inquisitor 2, psychic 2, mesmerist 2
bard 2, cleric/oracle 2, inquisitor 2, shaman 2, occultist 2, psychic 2, mesmerist 2
bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, witch 2
bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, witch 2, bloodrager 2, psychic 2, mesmerist 2
bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 3, witch 2
bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 3, witch 2
bard 2, cleric/oracle 2, inquisitor 2, witch 2
bard 2, cleric/oracle 2, magus 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, magus 2, sorcerer/wizard 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2
bard 2, cleric/oracle 2, mesmerist 2, paladin 2, psychic 2, shaman 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, occultist 2
bard 2, cleric/oracle 2, paladin 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, antipaladin 2, bloodra
bard 2, cleric/oracle 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, sorcerer/wizard 2, inquisitor 2, antipaladin 2, magus 2, shaman 2, occultist 2
bard 2, cleric/oracle 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2, psychic 2
bard 2, cleric/oracle 2, sorcerer/wizard 2, psychic 2, mesmerist 2, medium 2
bard 2, cleric/oracle 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, antipaladin 2, psychic 2, spiritualist 2
bard 2, cleric/oracle 2, sorcerer/wizard 2, witch 2, bloodrager 2, psychic 2
bard 2, cleric/oracle 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
bard 2, cleric/oracle 2, sorcerer/wizard 3, witch 2, inquisitor 2, antipaladin 2, bloodrager 3, shaman 2, occultist 3, psychic 2
bard 2, cleric/oracle 2, witch 2, inquisitor 2, shaman 2, psychic 2, mesmerist 2
bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, occultist 3, psychic 2, mesmerist 2
bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 2, witch 3, psychic 3, medium 1
bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
bard 2, cleric/oracle 3, inquisitor 2
bard 2, cleric/oracle 3, inquisitor 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, medium 2
bard 2, cleric/oracle 3, inquisitor 3, mesmerist 2, paladin 2, sorcerer/wizard 3, witch 3
bard 2, cleric/oracle 3, inquisitor 3, psychic 3
bard 2, cleric/oracle 3, inquisitor 3, psychic 3, sorcerer/wizard 3, spiritualist 3
bard 2, cleric/oracle 3, inquisitor 3, sorcerer/wizard 3, bloodrager 3, occultist 2, psychic 3, medium 2
bard 2, cleric/oracle 3, magus 2, paladin 2
bard 2, cleric/oracle 3, magus 3, sorcerer/wizard 3
bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 3, inquisitor 3, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2
bard 2, cleric/oracle 3, sorcerer/wizard 3
bard 2, cleric/oracle 3, sorcerer/wizard 3, occultist 2, psychic 3, mesmerist 2, medium 3
bard 2, cleric/oracle 3, sorcerer/wizard 3, witch 3
bard 2, cleric/oracle 4, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, witch 3, inquisitor 2, shaman 4,
bard 2, druid 1, ranger 1, sorcerer/wizard 2, witch 2, shaman 2, psychic 2, mesmerist 2
bard 2, druid 2, medium 1, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2
bard 2, druid 2, psychic 2, mesmerist 2
bard 2, druid 2, ranger 1
bard 2, druid 2, ranger 1, shaman 2, psychic 2, mesmerist 2
bard 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2, alchemist 2, magus 2, bloodrager 2, psych
bard 2, druid 2, shaman 2, witch 2
bard 2, druid 2, sorcerer/wizard 2
bard 2, druid 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
bard 2, druid 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, shaman 2
bard 2, druid 2, sorcerer/wizard 2, witch 2, bloodrager 2, psychic 2, mesmerist 2
bard 2, druid 3, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 3, witch 3
bard 2, druid 3, ranger 2, sorcerer/wizard 2, occultist 2, psychic 2, medium 2
bard 2, druid 3, shaman 2, witch 3
bard 2, inquisitor 2
bard 2, inquisitor 2
bard 2, inquisitor 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
bard 2, inquisitor 2, magus 2, paladin 1, sorcerer/wizard 2, occultist 2, psychic 2, medium 2
bard 2, inquisitor 2, magus 2, ranger 2, sorcerer/wizard 2
bard 2, inquisitor 2, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizard 2, spiritualist 1
bard 2, inquisitor 2, medium 1, mesmerist 2, psychic 3
bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
bard 2, inquisitor 2, mesmerist 2, psychic 3
bard 2, inquisitor 2, occultist 2, psychic 2, ranger 2, sorcerer/wizard 2, spiritualist 2, summoner/unchained summoner 2
bard 2, inquisitor 2, occultist 2, shaman 2, sorcerer/wizard 2, witch 2
bard 2, inquisitor 2, occultist 2, sorcerer/wizard 2
bard 2, inquisitor 2, paladin 1, mesmerist 2
bard 2, inquisitor 2, ranger 2
bard 2, inquisitor 2, sorcerer/wizard 2, occultist 2, psychic 2, medium 2
bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, medium 2
bard 2, inquisitor 3, sorcerer/wizard 2, summoner/unchained summoner 2
bard 2, inquisitor 3, witch 2, psychic 2, mesmerist 2, medium 2
bard 2, magus 2
bard 2, magus 2, ranger 2, sorcerer/wizard 3
bard 2, magus 3, occultist 3, sorcerer/wizard 3, summoner/unchained summoner 3
bard 2, medium 1, mesmerist 1, psychic 2, sorcerer/wizard 2, witch 2
bard 2, medium 1, mesmerist 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2
bard 2, medium 1, mesmerist 2, psychic 2, sorcerer/wizard 3
bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, witch 2
bard 2, medium 2, mesmerist 2, occultist 2, sorcerer/wizard 2, psychic 2
bard 2, medium 2, mesmerist 2, psychic 2, spiritualist 2
bard 2, mesmerist 1, psychic 2
bard 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
bard 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
bard 2, mesmerist 2, psychic 2
bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
bard 2, mesmerist 2, psychic 2, sorcerer/wizard 3
bard 2, mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
bard 2, mesmerist 2, sorcerer/wizard 3, witch 3
bard 2, occultist 2, sorcerer/wizard 2, witch 2
bard 2, psychic 2
bard 2, ranger 2
bard 2, ranger 2, sorcerer/wizard 3, magus 3, bloodrager 3, occultist 2, psychic 3
bard 2, shaman 2
bard 2, shaman 2, sorcerer/wizard 2, witch 2
bard 2, shaman 2, sorcerer/wizard 2, witch 2, psychic 2
bard 2, shaman 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 2, spiritualist 3
bard 2, sorcerer/wizard 1
bard 2, sorcerer/wizard 2
bard 2, sorcerer/wizard 2
bard 2, sorcerer/wizard 2
bard 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, inquisitor 2, antipaladin 2, magus 2, occultist 2,
bard 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, psychic 2, medium 2
bard 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witch 2, inquisitor 2, psychic 1, mesmerist 2, sp
bard 2, sorcerer/wizard 2, bloodrager 2
bard 2, sorcerer/wizard 2, inquisitor 2, psychic 2, mesmerist 2, medium 2
bard 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2, psychic 2, mesmerist 2, medium 2
bard 2, sorcerer/wizard 2, magus 2, bloodrager 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, magus 2, occultist 2, psychic 2, mesmerist 2, medium 2
bard 2, sorcerer/wizard 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, psychic 2, mesmerist 2, medium 2
bard 2, sorcerer/wizard 2, summoner/unchained summoner 1, witch 2, bloodrager 2, occultist 2, psychic 2, mesmerist 2, m
bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, alchemist 2, magus 2, occultist 2, psychic 2, mesmerist 2, sp
bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2
bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, magus 2, bloodrager 2, occultist 2, mesmerist 2
bard 2, sorcerer/wizard 2, witch 2
bard 2, sorcerer/wizard 2, witch 2
bard 2, sorcerer/wizard 2, witch 2
bard 2, sorcerer/wizard 2, witch 2, antipaladin 2, shaman 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium 2
bard 2, sorcerer/wizard 2, witch 2, occultist 2
bard 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, mesmerist 2, medium 2
bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, medium 2
bard 2, sorcerer/wizard 2, witch 2, summoner/unchained summoner 2, alchemist 2, magus 2, shaman 2, psychic 2, mesme
bard 2, sorcerer/wizard 3
bard 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, witch 3, alchemist 3, bloodrager 3, psychic 3, m
bard 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, witch 3, inquisitor 3, bloodrager 3, psychic 3, sp
bard 2, sorcerer/wizard 3, psychic 3
bard 2, sorcerer/wizard 3, witch 3
bard 2, sorcerer/wizard 3, witch 3
bard 2, sorcerer/wizard 3, witch 3
bard 2, sorcerer/wizard 3, witch 3, occultist 3, psychic 2, mesmerist 2, medium 2
bard 2, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 2
bard 2, witch 2, psychic 2, mesmerist 2
bard 3
bard 3
bard 3
bard 3
bard 3
bard 3
bard 3
bard 3
bard 3
bard 3, bloodrager 3, inquisitor 3, magus 3, medium 3, oracle 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3
bard 3, bloodrager 3, magus 3, occultist 2, sorcerer/wizard 3, summoner/unchained summoner 3
bard 3, bloodrager 4, inquisitor 4, medium 3, psychic 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 4
bard 3, cleric/oracle 3
bard 3, cleric/oracle 3, druid 2, sorcerer/wizard 2, mesmerist 3
bard 3, cleric/oracle 3, druid 3, inquisitor 3, magus 3, occultist 3, paladin 3, shaman 3, sorcerer/wizard 3, witch 3
bard 3, cleric/oracle 3, druid 3, magus 3, summoner/unchained summoner 3, sorcerer/wizard 3, witch 3
bard 3, cleric/oracle 3, druid 3, medium 3, shaman 3, spiritualist 3, witch 3
bard 3, cleric/oracle 3, druid 3, paladin 3, sorcerer/wizard 3, inquisitor 3, magus 3, shaman 3, occultist 3
bard 3, cleric/oracle 3, druid 3, paladin 3, witch 3
bard 3, cleric/oracle 3, druid 3, ranger 3, sorcerer/wizard 3, witch 3
bard 3, cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3, bloodrager 3
bard 3, cleric/oracle 3, druid 4, paladin 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3, inquisitor 3, antipa
bard 3, cleric/oracle 3, druid 4, paladin 4, ranger 4, witch 4, inquisitor 3, alchemist 3, shaman 3, occultist 3, spiritualist 3
bard 3, cleric/oracle 3, inquisitor 2, magus 2, ranger 2, sorcerer/wizard 3, witch 3, occultist 2, psychic 3
bard 3, cleric/oracle 3, inquisitor 3
bard 3, cleric/oracle 3, inquisitor 3, magus 3, psychic 3, shaman 3, sorcerer/wizard 3, spiritualist 3, witch 3
bard 3, cleric/oracle 3, inquisitor 4, paladin 4
bard 3, cleric/oracle 3, magus 3, sorcerer/wizard 3, witch 3
bard 3, cleric/oracle 3, mesmerist 3
bard 3, cleric/oracle 3, paladin 3, sorcerer/wizard 4, alchemist 3, witch 3, inquisitor 3, shaman 3, mesmerist 3, spiritualist 3,
bard 3, cleric/oracle 3, shaman 3, witch 3
bard 3, cleric/oracle 3, skald 3, sorcerer/wizard 3
bard 3, cleric/oracle 3, sorcerer/wizard 3
bard 3, cleric/oracle 3, sorcerer/wizard 3
bard 3, cleric/oracle 3, sorcerer/wizard 3, inquisitor 3, magus 3, occultist 3, shaman 3
bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3
bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, antipaladin 3, psychic 3, spiritualist 3
bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, mesmerist 3
bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, psychic 3, medium 2
bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4, psychic 4, mesmerist 3, spiritualist 4
bard 3, cleric/oracle 4, inquisitor 4, medium 2, mesmerist 3, occultist 3, sorcerer/wizard 4
bard 3, cleric/oracle 4, medium 3, mesmerist 3, psychic 4, shaman 4, sorcerer/wizard 5, spiritualist 4, witch 4
bard 3, cleric/oracle 4, mesmerist 3, psychic 4, witch 4
bard 3, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3, occultist 3, psychic 4, mesmerist 3
bard 3, cleric/oracle 5, druid 4, sorcerer/wizard 4, witch 4, shaman 4, occultist 4, psychic 4, mesmerist 3, spiritualist 5, med
bard 3, cleric/oracle 5, inquisitor 3
bard 3, cleric/oracle 5, inquisitor 3, psychic 5, sorcerer/wizard 5, witch 3
bard 3, druid 1, ranger 1, psychic 2
bard 3, druid 2, medium 2, mesmerist 3, ranger 2, shaman 2
bard 3, druid 2, ranger 2, sorcerer/wizard 3, occultist 2
bard 3, druid 3, inquisitor 3, magus 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2
bard 3, druid 3, mesmerist 3, occultist 3, psychic 3, ranger 3
bard 3, druid 3, ranger 3, psychic 3
bard 3, druid 3, ranger 3, shaman 3, sorcerer/wizard 3
bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3
bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3, shaman 4, psychic 3
bard 3, druid 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4, psychic 3, mesmerist 3
bard 3, inquisitor 3, magus 3, occultist 3, paladin 3, psychic 3, shaman 4, sorcerer/wizard 3, witch 3
bard 3, inquisitor 3, magus 4, mesmerist 3, occultist 3, ranger 3, sorcerer/wizard 4
bard 3, inquisitor 3, mesmerist 3, paladin 3, psychic 4, shaman 4, witch 4
bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3
bard 3, inquisitor 3, occultist 3, psychic 3, ranger 2, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner 3
bard 3, inquisitor 3, occultist 3, ranger 3, sorcerer/wizard 4, witch 4
bard 3, inquisitor 3, psychic 4
bard 3, inquisitor 3, sorcerer/wizard 3, witch 3
bard 3, inquisitor 3, sorcerer/wizard 3, witch 3
bard 3, inquisitor 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 3
bard 3, inquisitor 3, sorcerer/wizard 4
bard 3, inquisitor 3, witch 3, occultist 3, psychic 3, mesmerist 3, medium 3
bard 3, magus 3, medium 2, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3
bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3
bard 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
bard 3, medium 2, mesmerist 3, psychic 3, sorcerer/wizard 4
bard 3, medium 3, mesmerist 3, occultist 4, psychic 3, sorcerer/wizard 4, witch 4
bard 3, medium 3, mesmerist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3
bard 3, medium 3, mesmerist 3, psychic 4, sorcerer/wizard 4
bard 3, medium 3, mesmerist 3, psychic 4, sorcerer/wizard 4, witch 4
bard 3, medium 3, mesmerist 3, psychic 5
bard 3, medium 3, mesmerist 4, occultist 3, psychic 3, shaman 3, sorcerer/wizard 4, spiritualist 4, witch 3
bard 3, medium 3, occultist 3, psychic 3, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner 3
bard 3, medium 3, occultist 3, psychic 3, sorcerer/wizard 3, witch 3
bard 3, medium 3, occultist 3, ranger 3, sorcerer/wizard 4
bard 3, medium 3, ranger 3, sorcerer/wizard 4
bard 3, mesmerist 2, occultist 3, psychic 3, sorcerer/wizard 4
bard 3, mesmerist 3
bard 3, mesmerist 3
bard 3, mesmerist 3
bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3, summoner/unchained summoner 3
bard 3, mesmerist 3, occultist 3, psychic 4, sorcerer/wizard 4
bard 3, mesmerist 3, psychic 3, sorcerer/wizard 3
bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4
bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4
bard 3, mesmerist 3, psychic 4
bard 3, mesmerist 3, sorcerer/wizard 4, summoner/unchained summoner 3
bard 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, witch 4
bard 3, psychic 4, mesmerist 3
bard 3, ranger 3, sorcerer/wizard 3
bard 3, shaman 3, sorcerer/wizard 3, witch 3, occultist 3, psychic 3, medium 3
bard 3, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witch 2, inquisitor 2, bloodrager 2, occultist 2, p
bard 3, sorcerer/wizard 2, bloodrager 2
bard 3, sorcerer/wizard 3
bard 3, sorcerer/wizard 3
bard 3, sorcerer/wizard 3
bard 3, sorcerer/wizard 3
bard 3, sorcerer/wizard 3, alchemist 3, magus 3, occultist 3, psychic 3, spiritualist 3, medium 3
bard 3, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, magus 3, occultist 3, psychic 3, mesmerist 3, sp
bard 3, sorcerer/wizard 3, magus 3, occultist 3, psychic 3, mesmerist 3, medium 3
bard 3, sorcerer/wizard 3, magus 3, psychic 3
bard 3, sorcerer/wizard 3, occultist 3
bard 3, sorcerer/wizard 3, occultist 3, mesmerist 3
bard 3, sorcerer/wizard 3, occultist 3, psychic 3, mesmerist 3
bard 3, sorcerer/wizard 3, occultist 3, psychic 3, mesmerist 3, unchained summoner 3
bard 3, sorcerer/wizard 3, occultist 3, spiritualist 3
bard 3, sorcerer/wizard 3, psychic 3
bard 3, sorcerer/wizard 3, psychic 3
bard 3, sorcerer/wizard 3, summoner 2, magus 3, bloodrager 3, occultist 3, psychic 3, spiritualist 3, unchained summoner 3
bard 3, sorcerer/wizard 3, summoner/unchained summoner 2, magus 3, bloodrager 3, occultist 3, spiritualist 2
bard 3, sorcerer/wizard 3, witch 3
bard 3, sorcerer/wizard 3, witch 3
bard 3, sorcerer/wizard 3, witch 3, occultist 3
bard 3, sorcerer/wizard 3, witch 3, shaman 3, occultist 3, psychic 3, mesmerist 3
bard 3, sorcerer/wizard 3, witch 3, shaman 3, occultist 3, psychic 3, mesmerist 3, spiritualist 3, medium 2
bard 3, sorcerer/wizard 4, psychic 4, mesmerist 3
bard 3, sorcerer/wizard 4, psychic 4, mesmerist 3
bard 3, sorcerer/wizard 4, witch 4
bard 3, sorcerer/wizard 4, witch 4, bloodrager 4, occultist 4, psychic 4, mesmerist 3, spiritualist 4
bard 3, sorcerer/wizard 4, witch 4, bloodrager 4, psychic 4, mesmerist 3, spiritualist 4
bard 3, sorcerer/wizard 4, witch 4, inquisitor 4, antipaladin 4, bloodrager 4, shaman 4, occultist 4, psychic 4, mesmerist 3, s
bard 3, sorcerer/wizard 4, witch 4, inquisitor 4, psychic 4, mesmerist 3
bard 3, sorcerer/wizard 4, witch 4, psychic 4, mesmerist 3
bard 3, sorcerer/wizard 4, witch 4, summoner 3, occultist 4, psychic 4, mesmerist 3, unchained summoner 4
bard 3, sorcerer/wizard 5
bard 3, sorcerer/wizard 5, witch 5, occultist 4, psychic 6, mesmerist 3
bard 3, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 3
bard 4
bard 4
bard 4
bard 4
bard 4
bard 4
bard 4, bloodrager 4, magus 3, occultist 4, sorcerer/wizard 3, witch 4
bard 4, bloodrager 4, medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4
bard 4, cleric/oracle 4
bard 4, cleric/oracle 4
bard 4, cleric/oracle 4, druid 3, paladin 4, ranger 3, alchemist 4, witch 4, inquisitor 4, shaman 4, spiritualist 4
bard 4, cleric/oracle 4, druid 4, inquisitor 4, magus 4, occultist 4, paladin 4, ranger 4, shaman 4, sorcerer/wizard 4
bard 4, cleric/oracle 4, druid 4, inquisitor 4, paladin 4, ranger 4, witch 4
bard 4, cleric/oracle 4, druid 4, ranger 3, shaman 4
bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, alchemist 4, occultist 4, psychic 4, mesmerist 4, spirituali
bard 4, cleric/oracle 4, druid 4, shaman 4
bard 4, cleric/oracle 4, druid 5, witch 5, inquisitor 4, alchemist 4, shaman 4, occultist 4, spiritualist 4
bard 4, cleric/oracle 4, inquisitor 4, magus 4, occultist 4, psychic 4, ranger 3, sorcerer/wizard 4, spiritualist 4
bard 4, cleric/oracle 4, inquisitor 4, medium 3, occultist 4, paladin 4, psychic 5, sorcerer/wizard 5, spiritualist 4, witch 5
bard 4, cleric/oracle 4, magus 4, occultist 4, sorcerer/wizard 4
bard 4, cleric/oracle 4, magus 4, paladin 4, ranger 4
bard 4, cleric/oracle 4, medium 4, mesmerist 4, occultist 4, sorcerer/wizard 4, spiritualist 4
bard 4, cleric/oracle 4, psychic 4, sorcerer/wizard 4, witch 4
bard 4, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4, antipaladin 4, psychic 4, spiritualist 4
bard 4, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
bard 4, cleric/oracle 5
bard 4, cleric/oracle 5, druid 5, magus 4, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5, psychic 5, medium
bard 4, cleric/oracle 5, druid 5, medium 4, mesmerist 4, sorcerer/wizard 5, witch 5
bard 4, cleric/oracle 5, inquisitor 4, medium 3, psychic 5, ranger 3, sorcerer/wizard 5
bard 4, cleric/oracle 5, inquisitor 4, mesmerist 4, psychic 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
bard 4, cleric/oracle 5, inquisitor 4, sorcerer/wizard 5
bard 4, cleric/oracle 5, inquisitor 5, paladin 3, shaman 5, occultist 5
bard 4, cleric/oracle 5, paladin 4, sorcerer/wizard 5, witch 5, inquisitor 5, shaman 5, occultist 4, psychic 4, mesmerist 4, spi
bard 4, cleric/oracle 5, sorcerer/wizard 4, witch 4, psychic 4
bard 4, cleric/oracle 5, sorcerer/wizard 5, occultist 4
bard 4, cleric/oracle 5, sorcerer/wizard 6, psychic 5, mesmerist 4
bard 4, cleric/oracle 6, inquisitor 4, mesmerist 4, shaman 6, witch 6
bard 4, cleric/oracle 6, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 4
bard 4, druid 3, ranger 2
bard 4, druid 4
bard 4, druid 4, ranger 3, shaman 4
bard 4, druid 5, medium 3, ranger 4, shaman 5
bard 4, inquisitor 4, mesmerist 4, psychic 3, sorcerer/wizard 4, witch 3
bard 4, inquisitor 4, psychic 5, mesmerist 4
bard 4, inquisitor 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4, occultist 4, psychic 3, mesmerist 4, med
bard 4, magus 3, medium 4, occultist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 3, witc
bard 4, magus 4, medium 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, witch 4
bard 4, magus 4, medium 3, shaman 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 4, witch 4
bard 4, magus 4, sorcerer/wizard 5, bloodrager 4, psychic 5, spiritualist 5
bard 4, medium 2, mesmerist 3, psychic 4, sorcerer/wizard 5
bard 4, medium 3, mesmerist 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 4, witch 4
bard 4, medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4
bard 4, medium 3, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
bard 4, medium 4, mesmerist 4, occultist 5, psychic 5, sorcerer/wizard 5, witch 5
bard 4, medium 4, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
bard 4, medium 4, psychic 4, sorcerer/wizard 4, spiritualist 3, witch 4
bard 4, mesmerist 3, psychic 4, sorcerer/wizard 4
bard 4, mesmerist 4
bard 4, mesmerist 4
bard 4, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, witch 4
bard 4, mesmerist 4, occultist 4, psychic 5, shaman 5, sorcerer/wizard 5, witch 5
bard 4, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
bard 4, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
bard 4, occultist 3, spiritualist 4, witch 4
bard 4, occultist 5, oracle 4, psychic 4, sorcerer/wizard 5, witch 4
bard 4, psychic 5, mesmerist 4, medium 4
bard 4, shaman 5, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 4, spiritualist 5
bard 4, sorcerer/wizard 4
bard 4, sorcerer/wizard 4
bard 4, sorcerer/wizard 4
bard 4, sorcerer/wizard 4, alchemist 4, summoner 3, inquisitor 4, antipaladin 4, occultist 4, psychic 4, mesmerist 4, spiritua
bard 4, sorcerer/wizard 4, bloodrager 4, occultist 4, mesmerist 4
bard 4, sorcerer/wizard 4, magus 4, bloodrager 4, occultist 4, psychic 4
bard 4, sorcerer/wizard 4, mesmerist 4, spiritualist 4
bard 4, sorcerer/wizard 4, occultist 4, psychic 4
bard 4, sorcerer/wizard 4, psychic 4
bard 4, sorcerer/wizard 4, psychic 4, mesmerist 4
bard 4, sorcerer/wizard 4, summoner 3, witch 4, magus 4, occultist 4, psychic 4, mesmerist 4, spiritualist 4, unchained sum
bard 4, sorcerer/wizard 4, summoner 3, witch 4, occultist 4, psychic 4, mesmerist 4, spiritualist 4, unchained summoner 4,
bard 4, sorcerer/wizard 4, summoner/unchained summoner 3, occultist 4, spiritualist 4
bard 4, sorcerer/wizard 4, witch 4
bard 4, sorcerer/wizard 4, witch 4
bard 4, sorcerer/wizard 4, witch 4, inquisitor 4, shaman 4, occultist 4, psychic 4, mesmerist 4, spiritualist 4, medium 3
bard 4, sorcerer/wizard 4, witch 4, psychic 4, mesmerist 4
bard 4, sorcerer/wizard 4, witch 4, psychic 4, spiritualist 4
bard 4, sorcerer/wizard 4, witch 4, shaman 4, occultist 4, psychic 4
bard 4, sorcerer/wizard 5
bard 4, sorcerer/wizard 5, psychic 5
bard 4, sorcerer/wizard 5, summoner 4, witch 5, inquisitor 4, summoner 4, witch 5, occultist 4, psychic 5, mesmerist 4, unch
bard 4, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5
bard 4, sorcerer/wizard 5, witch 5, shaman 5, occultist 5, psychic 5, mesmerist 4, spiritualist 5
bard 4, sorcerer/wizard 6, psychic 6, mesmerist 4
bard 4, sorcerer/wizard 6, witch 6, inquisitor 6, occultist 6, psychic 6, spiritualist 6, medium 4
bard 5
bard 5
bard 5
bard 5
bard 5
bard 5
bard 5, cleric/oracle 5
bard 5, cleric/oracle 5, druid 5, inquisitor 5, magus 5, shaman 5, sorcerer/wizard 5, witch 5
bard 5, cleric/oracle 5, druid 6, witch 6, inquisitor 5, shaman 5, occultist 5
bard 5, cleric/oracle 5, inquisitor 5, mesmerist 5, psychic 5, sorcerer/wizard 5
bard 5, cleric/oracle 5, inquisitor 5, sorcerer/wizard 4
bard 5, cleric/oracle 5, occultist 5, psychic 5, sorcerer/wizard 5, summoner/unchained summoner 5
bard 5, cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5, psychic 5, spiritualist 5, medium 4
bard 5, cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5
bard 5, cleric/oracle 5, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 5
bard 5, cleric/oracle 6
bard 5, cleric/oracle 6
bard 5, cleric/oracle 6, druid 6, sorcerer/wizard 6, witch 6, inquisitor 6, summoner/unchained summoner 5, magus 6, shama
bard 5, cleric/oracle 6, inquisitor 5, mesmerist 5, psychic 6, sorcerer/wizard 6, summoner/unchained summoner 5, witch 6
bard 5, cleric/oracle 6, inquisitor 5, sorcerer/wizard 6
bard 5, cleric/oracle 6, inquisitor 6, medium 4, occultist 4, psychic 6, sorcerer/wizard 5, spiritualist 6
bard 5, cleric/oracle 6, sorcerer/wizard 7, psychic 6, mesmerist 5
bard 5, cleric/oracle 7, mesmerist 5, psychic 7, sorcerer/wizard 7, spiritualist 5, witch 7
bard 5, cleric/oracle 7, paladin 4, sorcerer/wizard 7
bard 5, druid 5, shaman 5, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5
bard 5, druid 5, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5
bard 5, inquisitor 5, occultist 5, psychic 5, sorcerer/wizard 5, witch 5
bard 5, inquisitor 5, sorcerer/wizard 6, witch 6
bard 5, inquisitor 5, sorcerer/wizard 6, witch 6, occultist 5, psychic 6, mesmerist 5, spiritualist 6
bard 5, inquisitor 6, psychic 7, spiritualist 6
bard 5, magus 5
bard 5, magus 5, medium 4, mesmerist 5, occultist 5, psychic 5, sorcerer/wizard 5
bard 5, magus 5, sorcerer/wizard 5, summoner/unchained summoner 5
bard 5, medium 4
bard 5, medium 4, mesmerist 5, psychic 7, sorcerer/wizard 7, witch 7
bard 5, mesmerist 5, psychic 5, shaman 5, sorcerer/wizard 5, witch 5
bard 5, mesmerist 5, psychic 5, sorcerer/wizard 5
bard 5, mesmerist 5, psychic 6
bard 5, mesmerist 5, psychic 6, sorcerer/wizard 6, witch 6
bard 5, mesmerist 5, psychic 6, sorcerer/wizard 7, witch 7
bard 5, mesmerist 5, psychic 6, sorcerer/wizard 7, witch 7
bard 5, mesmerist 5, psychic 6, witch 6
bard 5, mesmerist 5, shaman 5, sorcerer/wizard 6, spiritualist 5
bard 5, psychic 5
bard 5, psychic 7, mesmerist 5
bard 5, sorcerer/wizard 4
bard 5, sorcerer/wizard 5
bard 5, sorcerer/wizard 5, alchemist 5, psychic 4, mesmerist 4, spiritualist 5, medium 3
bard 5, sorcerer/wizard 5, alchemist 5, psychic 5, mesmerist 5, spiritualist 5, medium 4
bard 5, sorcerer/wizard 5, mesmerist 5, spiritualist 5
bard 5, sorcerer/wizard 5, occultist 5, psychic 5, mesmerist 5, medium 4
bard 5, sorcerer/wizard 5, occultist 5, psychic 5, mesmerist 5, medium 4
bard 5, sorcerer/wizard 5, occultist 5, psychic 5, mesmerist 5, spiritualist 5, medium 4
bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5
bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5, spiritualist 5
bard 5, sorcerer/wizard 5, witch 5, occultist 5, psychic 5, mesmerist 5, spiritualist 5
bard 5, sorcerer/wizard 6, alchemist 6, magus 6, occultist 5, psychic 6, mesmerist 5, spiritualist 6
bard 5, sorcerer/wizard 6, alchemist 6, mesmerist 5, spiritualist 6
bard 5, sorcerer/wizard 6, summoner 5, witch 6, psychic 6, spiritualist 6, unchained summoner 6
bard 5, sorcerer/wizard 6, witch 6
bard 5, sorcerer/wizard 6, witch 6, occultist 5, psychic 5, mesmerist 5
bard 5, sorcerer/wizard 6, witch 6, psychic 6, mesmerist 5
bard 5, sorcerer/wizard 6, witch 6, shaman 7, occultist 6, psychic 6, mesmerist 5
bard 5, sorcerer/wizard 7, psychic 7
bard 5, sorcerer/wizard 7, psychic 7
bard 6
bard 6
bard 6
bard 6
bard 6
bard 6
bard 6, cleric/oracle 5, druid 5, psychic 6, shaman 5, sorcerer/wizard 5, witch 6
bard 6, cleric/oracle 6, druid 6, mesmerist 6, psychic 6, sorcerer/wizard 6, witch 6
bard 6, cleric/oracle 6, druid 6, witch 6, inquisitor 6, shaman 6, occultist 6, psychic 6, spiritualist 6
bard 6, cleric/oracle 6, druid 7, witch 7, inquisitor 6, shaman 6, occultist 6
bard 6, cleric/oracle 6, inquisitor 6
bard 6, cleric/oracle 6, inquisitor 6, psychic 6, sorcerer/wizard 6, witch 6
bard 6, cleric/oracle 6, magus 6
bard 6, cleric/oracle 6, magus 6, occultist 6, sorcerer/wizard 6
bard 6, cleric/oracle 6, magus 6, sorcerer/wizard 6, witch 6
bard 6, cleric/oracle 6, mesmerist 6, occultist 4, psychic 6, sorcerer/wizard 6, witch 6
bard 6, cleric/oracle 6, sorcerer/wizard 6, inquisitor 5, witch 6, psychic 6, mesmerist 6
bard 6, cleric/oracle 6, sorcerer/wizard 6, summoner 4, shaman 6, psychic 6, unchained summoner 6
bard 6, cleric/oracle 6, sorcerer/wizard 6, witch 6, psychic 6, spiritualist 6, unchained summoner 5
bard 6, cleric/oracle 6, witch 6, occultist 6, psychic 6
bard 6, cleric/oracle 7
bard 6, cleric/oracle 7, druid 7, sorcerer/wizard 7, witch 7, shaman 7, occultist 6, psychic 7, mesmerist 6
bard 6, cleric/oracle 7, inquisitor 6, occultist 6, psychic 7, sorcerer/wizard 7, witch 6
bard 6, cleric/oracle 7, inquisitor 6, occultist 6, shaman 7, sorcerer/wizard 7, witch 7
bard 6, cleric/oracle 7, sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
bard 6, cleric/oracle 8, druid 8, sorcerer/wizard 8, psychic 8, mesmerist 6
bard 6, cleric/oracle 8, druid 8, sorcerer/wizard 8, summoner/unchained summoner 6, witch 8
bard 6, cleric/oracle 8, sorcerer/wizard 8, witch 8
bard 6, cleric/oracle 9, inquisitor 6, sorcerer/wizard 9, psychic 4, mesmerist 6
bard 6, cleric/oracle 9, sorcerer/wizard 9, witch 9
bard 6, druid 6, sorcerer/wizard 6, summoner 4, magus 6, psychic 6, unchained summoner 6
bard 6, druid 6, sorcerer/wizard 6, summoner/unchained summoner 6, witch 6
bard 6, druid 7, shaman 7
bard 6, inquisitor 6
bard 6, inquisitor 6, sorcerer/wizard 6, witch 6
bard 6, magus 6, mesmerist 6, occultist 6, psychic 6, sorcerer/wizard 6
bard 6, medium 4, mesmerist 5, psychic 5, sorcerer/wizard 6
bard 6, medium 4, mesmerist 5, psychic 6, sorcerer/wizard 7
bard 6, medium 5, mesmerist 5, psychic 6, sorcerer/wizard 7
bard 6, medium 6, shaman 6, sorcerer/wizard 6, spiritualist 6, summoner/unchained summoner 6, witch 6
bard 6, mesmerist 5, occultist 6, psychic 7, sorcerer/wizard 8
bard 6, mesmerist 6, occultist 6, psychic 6, sorcerer/wizard 7, witch 7
bard 6, mesmerist 6, psychic 6, sorcerer/wizard 6
bard 6, mesmerist 6, psychic 6, sorcerer/wizard 6, witch 6
bard 6, mesmerist 6, psychic 7, sorcerer/wizard 7
bard 6, mesmerist 6, psychic 9
bard 6, mesmerist 6, psychic 9, sorcerer/wizard 9, spiritualist 6, witch 9
bard 6, psychic 6, sorcerer/wizard 6, summoner/unchained summoner 6
bard 6, psychic 7, sorcerer/wizard 7, witch 7
bard 6, psychic 8
bard 6, psychic 8
bard 6, sorcerer/wizard 6, alchemist 6, witch 6, mesmerist 6, spiritualist 6
bard 6, sorcerer/wizard 6, occultist 6, psychic 6, mesmerist 6
bard 6, sorcerer/wizard 6, occultist 6, psychic 6, mesmerist 6, spiritualist 6
bard 6, sorcerer/wizard 6, psychic 6, mesmerist 6
bard 6, sorcerer/wizard 6, psychic 6, mesmerist 6
bard 6, sorcerer/wizard 6, summoner 4, psychic 6, unchained summoner 6
bard 6, sorcerer/wizard 6, witch 6, alchemist 6, occultist 6, psychic 6, spiritualist 6
bard 6, sorcerer/wizard 7, occultist 6, psychic 7, mesmerist 6
bard 6, sorcerer/wizard 8, psychic 8
bard 6, sorcerer/wizard 8, witch 8, shaman 8, psychic 8, mesmerist 6
bard 6, sorcerer/wizard 8, witch 8, summoner/unchained summoner 6, occultist 6, psychic 8, mesmerist 6
bloodrager 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
bloodrager 1, cleric/oracle 2, druid 2, magus 2, ranger 1, sorcerer/wizard 2
bloodrager 1, cleric/oracle 2, inquisitor 2, magus 2, medium 2, paladin 1, shaman 2
bloodrager 1, druid 1, inquisitor 1, ranger 1, summoner/unchained summoner 1
bloodrager 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1
bloodrager 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
bloodrager 1, druid 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
bloodrager 1, druid 1, ranger 1, shaman 1, witch 1
bloodrager 1, magus 1
bloodrager 1, magus 1, sorcerer/wizard 1
bloodrager 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1
bloodrager 2, cleric/oracle 2, druid 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2
bloodrager 2, cleric/oracle 2, inquisitor 2, shaman 2, sorcerer/wizard 2, witch 2
bloodrager 2, cleric/oracle 3, druid 3, inquisitor 3, magus 3, sorcerer/wizard 3, witch 3
bloodrager 2, cleric/oracle 3, occultist 2, sorcerer/wizard 3, witch 3
bloodrager 2, druid 2, magus 2, occultist 2, ranger 2, sorcerer/wizard 2, spiritualist 2
bloodrager 2, druid 2, magus 2, sorcerer/wizard 2, witch 2
bloodrager 2, druid 2, ranger 2, shaman 2
bloodrager 2, druid 3, magus 3, sorcerer/wizard 2, witch 2
bloodrager 2, inquisitor 2, sorcerer/wizard 2, witch 2
bloodrager 2, inquisitor 3, magus 2, occultist 2, paladin 2, sorcerer/wizard 2
bloodrager 2, magus 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, witch 2
bloodrager 2, magus 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2
bloodrager 2, magus 2, sorcerer/wizard 2, witch 2
bloodrager 2, magus 3, occultist 3, paladin 3, psychic 3, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner 3
bloodrager 3
bloodrager 3, cleric/oracle 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
bloodrager 3, druid 3, inquisitor 3, medium 2, ranger 2, sorcerer/wizard 3, spiritualist 3, summoner/unchained summoner 3
bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3
bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
bloodrager 3, druid 3, magus 3, shaman 4, sorcerer/wizard 3, witch 3
bloodrager 3, magus 3, medium 3, mesmerist 2, psychic 2, sorcerer/wizard 3, spiritualist 2, witch 2
bloodrager 3, magus 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3
bloodrager 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
bloodrager 3, magus 3, sorcerer/wizard 3, witch 3
bloodrager 3, magus 4, occultist 4, sorcerer/wizard 4
bloodrager 3, magus 4, sorcerer/wizard 5, witch 6
bloodrager 4, cleric/oracle 4, druid 3, magus 4, occultist 3, ranger 3, shaman 3, sorcerer/wizard 4, spiritualist 3
bloodrager 4, cleric/oracle 4, druid 3, magus 4, occultist 3, ranger 3, shaman 3, sorcerer/wizard 4, spiritualist 3
bloodrager 4, cleric/oracle 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4
bloodrager 4, cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4
bloodrager 4, cleric/oracle 4, magus 4, shaman 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
bloodrager 4, cleric/oracle 4, magus 4, shaman 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
bloodrager 4, cleric/oracle 4, magus 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
bloodrager 4, druid 4, magus 4, ranger 4, sorcerer/wizard 4
bloodrager 4, druid 4, magus 4, sorcerer/wizard 4, occultist 4
bloodrager 4, druid 6, ranger 4, shaman 6, sorcerer/wizard 6, summoner/unchained summoner 6, witch 6
bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4
bloodrager 4, magus 5, sorcerer/wizard 5
bloodrager 4, magus 5, sorcerer/wizard 6
bloodrager 4, occultist 6, psychic 6, sorcerer/wizard 6
bloodrager 5, cleric/oracle 5, inquisitor 5, shaman 5, sorcerer/wizard 5, witch 5
cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0, occultist 0
cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0, psychic 0, spiritualist 0, medium 0
cleric/oracle 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0, shaman 0, occultist 0, psychic 0, mesmerist 0, inquisitor 0
cleric/oracle 0, druid 0, shaman 0, occultist 0
cleric/oracle 0, druid 0, summoner/unchained summoner 0, witch 0, inquisitor 0, medium 0
cleric/oracle 0, druid 0, witch 0, inquisitor 0, shaman 0, occultist 0, psychic 0, spiritualist 0, medium 0
cleric/oracle 0, inquisitor 0, sorcerer/wizard 0, witch 0, shaman 0, occultist 0, psychic 0, mesmerist 0, spiritualist 0, medium
cleric/oracle 1
cleric/oracle 1, druid 1
cleric/oracle 1, druid 1
cleric/oracle 1, druid 1
cleric/oracle 1, druid 1
cleric/oracle 1, druid 1, inquisitor 1, ranger 1, sorcerer/wizard 1, bloodrager 1
cleric/oracle 1, druid 1, magus 2, sorcerer/wizard 1, summoner/unchained summoner 1
cleric/oracle 1, druid 1, paladin 1, ranger 1, shaman 1
cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, bloodrager
cleric/oracle 1, druid 1, paladin 1, ranger 1, witch 1, occultist 1, psychic 1, mesmerist 1
cleric/oracle 1, druid 1, ranger 1
cleric/oracle 1, druid 1, ranger 1, shaman 1, witch 1
cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1
cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1, psychic 1
cleric/oracle 1, druid 1, shaman 1
cleric/oracle 1, druid 1, shaman 1, wizard 1
cleric/oracle 1, druid 1, sorcerer/wizard 1
cleric/oracle 1, druid 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, bloodrager 1, mesmerist 1
cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1, magus 1, shaman 1, mesmerist 1, spiritualist 1, unchained summoner 1
cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, medium 1
cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, spiritualist 1, medium 1
cleric/oracle 1, druid 1, witch 1
cleric/oracle 1, druid 1, witch 1, mesmerist 1, spiritualist 1
cleric/oracle 1, inquisitor 1
cleric/oracle 1, inquisitor 1
cleric/oracle 1, inquisitor 1, antipaladin 1
cleric/oracle 1, inquisitor 1, magus 1
cleric/oracle 1, inquisitor 1, magus 1, medium 1, occultist 1, psychic 1, sorcerer/wizard 1, summoner 1, witch 1
cleric/oracle 1, inquisitor 1, occultist 1, paladin 1
cleric/oracle 1, inquisitor 1, occultist 1, psychic 1, mesmerist 1
cleric/oracle 1, inquisitor 1, paladin 1
cleric/oracle 1, inquisitor 1, paladin 1
cleric/oracle 1, inquisitor 1, paladin 1
cleric/oracle 1, inquisitor 1, paladin 1
cleric/oracle 1, inquisitor 1, paladin 1, magus 1
cleric/oracle 1, inquisitor 1, paladin 1, ranger 1
cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1, spiritualist 1, summoner 1, witch 1
cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1, psychic 1
cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, spiri
cleric/oracle 1, inquisitor 1, paladin 1, witch 1, spiritualist 1
cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1
cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1, occultist 1
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
cleric/oracle 1, inquisitor 1, shaman 1, witch 1
cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1, mesmerist 1
cleric/oracle 1, inquisitor 1, spiritualist 1
cleric/oracle 1, inquisitor 2, paladin 2
cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1
cleric/oracle 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1
cleric/oracle 1, paladin 1
cleric/oracle 1, paladin 1, inquisitor 1
cleric/oracle 1, paladin 1, inquisitor 1
cleric/oracle 1, paladin 1, inquisitor 1, shaman 1
cleric/oracle 1, paladin 1, ranger 1
cleric/oracle 1, paladin 1, sorcerer/wizard 1
cleric/oracle 1, paladin 1, sorcerer/wizard 1, alchemist 1, inquisitor 1, shaman 1, psychic 1, mesmerist 1, spiritualist 1, med
cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, antipaladin 1, magus 1, bloodrager 1, shaman 1, occultist 1
cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, spiri
cleric/oracle 1, psychic 1
cleric/oracle 1, ranger 1, sorcerer/wizard 2, witch 1
cleric/oracle 1, sorcerer/wizard 1, inquisitor 1, summoner/unchained summoner 1, antipaladin 1, bloodrager 1, shaman 1, s
cleric/oracle 1, sorcerer/wizard 1, inquisitor 1, summoner/unchained summoner 1, antipaladin 1, bloodrager 1, shaman 1, s
cleric/oracle 1, sorcerer/wizard 1, witch 1
cleric/oracle 1, spiritualist 1, medium 1
cleric/oracle 1, witch 1
cleric/oracle 2
cleric/oracle 2
cleric/oracle 2
cleric/oracle 2
cleric/oracle 2
cleric/oracle 2
cleric/oracle 2, bard 2, druid 2, ranger 2, witch 2
cleric/oracle 2, druid 1, ranger 1, witch 1, psychic 1, medium 1
cleric/oracle 2, druid 1, sorcerer/wizard 2
cleric/oracle 2, druid 2
cleric/oracle 2, druid 2
cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 2, shaman 2
cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 3, witch 2
cleric/oracle 2, druid 2, magus 2, ranger 1, shaman 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, druid 2, magus 2, ranger 2
cleric/oracle 2, druid 2, magus 2, ranger 2, shaman 2, wizard 2
cleric/oracle 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2
cleric/oracle 2, druid 2, paladin 1, inquisitor 2, alchemist 2, shaman 2, mesmerist 2, spiritualist 2
cleric/oracle 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, shaman 2,
cleric/oracle 2, druid 2, paladin 2, sorcerer/wizard 2, summoner/unchained summoner 2, alchemist 2, antipaladin 2, magus
cleric/oracle 2, druid 2, ranger 1, summoner/unchained summoner 1
cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2, alchemist 2, magus 2, bloodrager
cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, shaman 2
cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, psychic 2
cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, druid 2, sorcerer/wizard 2
cleric/oracle 2, druid 2, sorcerer/wizard 2
cleric/oracle 2, druid 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
cleric/oracle 2, druid 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, druid 2, witch 2
cleric/oracle 2, druid 3, inquisitor 3, sorcerer/wizard 3
cleric/oracle 2, inquisitor 1, druid 1, magus 1, paladin 1, ranger 1
cleric/oracle 2, inquisitor 1, paladin 1
cleric/oracle 2, inquisitor 1, paladin 1, psychic 2
cleric/oracle 2, inquisitor 2
cleric/oracle 2, inquisitor 2
cleric/oracle 2, inquisitor 2
cleric/oracle 2, inquisitor 2
cleric/oracle 2, inquisitor 2
cleric/oracle 2, inquisitor 2
cleric/oracle 2, inquisitor 2
cleric/oracle 2, inquisitor 2, alchemist 2, shaman 2, spiritualist 2, medium 2
cleric/oracle 2, inquisitor 2, antipaladin 2
cleric/oracle 2, inquisitor 2, magus 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, witch 2
cleric/oracle 2, inquisitor 2, magus 2, paladin 2, ranger 2, occultist 2, psychic 2
cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, inquisitor 2, medium 2, occultist 2, paladin 2, psychic 2
cleric/oracle 2, inquisitor 2, paladin 2
cleric/oracle 2, inquisitor 2, paladin 2
cleric/oracle 2, inquisitor 2, paladin 2
cleric/oracle 2, inquisitor 2, paladin 2
cleric/oracle 2, inquisitor 2, paladin 2, occultist 2
cleric/oracle 2, inquisitor 2, paladin 2, sorcerer/wizard 2, summoner/unchained summoner 2
cleric/oracle 2, inquisitor 2, paladin 2, sorcerer/wizard 2, summoner/unchained summoner 2
cleric/oracle 2, inquisitor 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2
cleric/oracle 2, inquisitor 2, shaman 2, sorcerer/wizard 3, spiritualist 2, witch 2
cleric/oracle 2, inquisitor 2, shaman 2, spiritualist 2, medium 2
cleric/oracle 2, inquisitor 2, spiritualist 2
cleric/oracle 2, inquisitor 2, witch 1
cleric/oracle 2, inquisitor 2, witch 2
cleric/oracle 2, inquisitor 3
cleric/oracle 2, inquisitor 3, paladin 2
cleric/oracle 2, magus 2, sorcerer/wizard 2, bloodrager 2, shaman 2
cleric/oracle 2, magus 2, sorcerer/wizard 2, witch 2, occultist 2
cleric/oracle 2, medium 1, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
cleric/oracle 2, medium 1, shaman 2, spiritualist 2
cleric/oracle 2, mesmerist 2, occultist 2, witch 2
cleric/oracle 2, paladin 1
cleric/oracle 2, paladin 2
cleric/oracle 2, paladin 2
cleric/oracle 2, paladin 2
cleric/oracle 2, paladin 2
cleric/oracle 2, paladin 2
cleric/oracle 2, paladin 2, inquisitor 2, psychic 2
cleric/oracle 2, paladin 2, inquisitor 2, shaman 2, spiritualist 2
cleric/oracle 2, paladin 2, psychic 2
cleric/oracle 2, paladin 2, sorcerer/wizard 2
cleric/oracle 2, paladin 2, witch 2, inquisitor 2, psychic 2, medium 2
cleric/oracle 2, ranger 2, psychic 4
cleric/oracle 2, shaman 2, sorcerer/wizard 2, witch 2, psychic 2, spiritualist 2
cleric/oracle 2, shaman 2, wizard 2
cleric/oracle 2, sorcerer/wizard 1, witch 1
cleric/oracle 2, sorcerer/wizard 2
cleric/oracle 2, sorcerer/wizard 2
cleric/oracle 2, sorcerer/wizard 2
cleric/oracle 2, sorcerer/wizard 2, occultist 2, psychic 2
cleric/oracle 2, sorcerer/wizard 2, psychic 2, mesmerist 2
cleric/oracle 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
cleric/oracle 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, sorcerer/wizard 2, witch 2, bloodrager 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2
cleric/oracle 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, spiritualist 2
cleric/oracle 2, sorcerer/wizard 3, shaman 2, occultist 2, spiritualist 2
cleric/oracle 2, sorcerer/wizard 3, witch 2, shaman 2, occultist 3, spiritualist 2, medium 2
cleric/oracle 2, sorcerer/wizard 3, witch 3
cleric/oracle 2, sorcerer/wizard 3, witch 3, mesmerist 2, spiritualist 3
cleric/oracle 2, witch 2, inquisitor 2, occultist 2, psychic 2, medium 2
cleric/oracle 2, witch 2, occultist 2, psychic 2, spiritualist 2, medium 2
cleric/oracle 2, witch 2, shaman 2, occultist 2, psychic 2, spiritualist 2, medium 2
cleric/oracle 3
cleric/oracle 3
cleric/oracle 3
cleric/oracle 3, druid 2, inquisitor 3, ranger 2, witch 3
cleric/oracle 3, druid 2, ranger 1, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 2, ranger 4, sorcerer/wizard 3, witch 2
cleric/oracle 3, druid 2, shaman 2, witch 3
cleric/oracle 3, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 3, inquisitor 3, paladin 3, ranger 2, shaman 3, witch 3
cleric/oracle 3, druid 3, inquisitor 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
cleric/oracle 3, druid 3, paladin 2
cleric/oracle 3, druid 3, paladin 3, ranger 3, shaman 3
cleric/oracle 3, druid 3, psychic 3
cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 2, occultist 2
cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3, bloodrage
cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, summoner 2, magus 3, bloodrager 3, shaman 3, occultist 3, spiritualist
cleric/oracle 3, druid 3, ranger 3, alchemist 3, witch 3, inquisitor 3, alchemist 3, witch 3, spiritualist 3
cleric/oracle 3, druid 3, ranger 3, sorcerer/wizard 3, summoner/unchained summoner 3
cleric/oracle 3, druid 3, shaman 3, witch 3, psychic 3
cleric/oracle 3, druid 3, sorcerer/wizard 3
cleric/oracle 3, druid 3, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, magus 3, bloodrager 3, shaman
cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 3, sorcerer/wizard 4, antipaladin 3, bloodrager 4
cleric/oracle 3, druid 3, sorcerer/wizard 4, shaman 3, occultist 3
cleric/oracle 3, druid 3, sorcerer/wizard 4, witch 3
cleric/oracle 3, druid 3, witch 3
cleric/oracle 3, druid 4, inquisitor 3, psychic 5, shaman 3, sorcerer/wizard 4, spiritualist 2, witch 4
cleric/oracle 3, druid 4, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
cleric/oracle 3, inquisitor 2, paladin 2
cleric/oracle 3, inquisitor 3
cleric/oracle 3, inquisitor 3
cleric/oracle 3, inquisitor 3
cleric/oracle 3, inquisitor 3, magus 3, occultist 3, paladin 3
cleric/oracle 3, inquisitor 3, occultist 3, spiritualist 3
cleric/oracle 3, inquisitor 3, paladin 2
cleric/oracle 3, inquisitor 3, paladin 2
cleric/oracle 3, inquisitor 3, paladin 3
cleric/oracle 3, inquisitor 3, paladin 3
cleric/oracle 3, inquisitor 3, paladin 3, occultist 3
cleric/oracle 3, inquisitor 3, paladin 3, ranger 3
cleric/oracle 3, inquisitor 3, paladin 3, ranger 3
cleric/oracle 3, inquisitor 3, paladin 3, shaman 3, psychic 3, mesmerist 2
cleric/oracle 3, inquisitor 3, paladin 3, sorcerer/wizard 3, psychic 3
cleric/oracle 3, inquisitor 3, ranger 2, witch 3
cleric/oracle 3, inquisitor 3, shaman 3, occultist 3
cleric/oracle 3, inquisitor 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, magusUM 2, sorcerer/wizard 2
cleric/oracle 3, medium 2, mesmerist 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3
cleric/oracle 3, medium 2, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
cleric/oracle 3, occultist 3, shaman 3, sorcerer/wizard 3, spiritualist 3, witch 3
cleric/oracle 3, paladin 2
cleric/oracle 3, paladin 3
cleric/oracle 3, paladin 3
cleric/oracle 3, paladin 3, alchemist 3, witch 3, shaman 3, mesmerist 3, spiritualist 3
cleric/oracle 3, paladin 3, inquisitor 3
cleric/oracle 3, paladin 3, ranger 4
cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner/unchained summoner 3, inquisitor 3, shaman 3, occultist 3, spiritua
cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner/unchained summoner 3, inquisitor 3, shaman 3, occultist 3, spiritua
cleric/oracle 3, paladin 4, witch 4, occultist 3
cleric/oracle 3, psychic 3, spiritualist 3, medium 2
cleric/oracle 3, ranger 2, witch 3, shaman 2, psychic 3
cleric/oracle 3, ranger 3
cleric/oracle 3, ranger 3, witch 3, shaman 3, psychic 3, medium 2
cleric/oracle 3, shaman 3, occultist 3
cleric/oracle 3, shaman 3, occultist 3
cleric/oracle 3, shaman 3, witch 3, wizard 3
cleric/oracle 3, shaman 3, witch 3, wizard 3
cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 3
cleric/oracle 3, sorcerer/wizard 3
cleric/oracle 3, sorcerer/wizard 3
cleric/oracle 3, sorcerer/wizard 3, bloodrager 3, psychic 3
cleric/oracle 3, sorcerer/wizard 3, summoner/unchained summoner 3
cleric/oracle 3, sorcerer/wizard 3, summoner/unchained summoner 3, inquisitor 3, antipaladin 3, shaman 3, occultist 3, spir
cleric/oracle 3, sorcerer/wizard 3, summoner/unchained summoner 3, inquisitor 3, antipaladin 3, shaman 3, occultist 3, spir
cleric/oracle 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, sorcerer/wizard 3, witch 3, psychic 3
cleric/oracle 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 3, medium 1
cleric/oracle 3, sorcerer/wizard 3, witch 3, shaman 4, occultist 3, psychic 3, spiritualist 3
cleric/oracle 3, sorcerer/wizard 3, witch 4
cleric/oracle 3, sorcerer/wizard 4
cleric/oracle 3, sorcerer/wizard 4, antipaladin 3, shaman 3, occultist 3, spiritualist 3
cleric/oracle 3, sorcerer/wizard 4, occultist 3, psychic 4, unchained summoner 4
cleric/oracle 3, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
cleric/oracle 3, sorcerer/wizard 4, witch 3
cleric/oracle 3, sorcerer/wizard 4, witch 3, antipaladin 3, bloodrager 4, shaman 3, occultist 3, mesmerist 3, spiritualist 3, me
cleric/oracle 3, witch 2
cleric/oracle 3, witch 3
cleric/oracle 3, witch 3, inquisitor 3, shaman 3, psychic 3, spiritualist 3, medium 2
cleric/oracle 3, witch 4
cleric/oracle 3, witch 4, inquisitor 3, antipaladin 4, shaman 3, occultist 3, spiritualist 3
cleric/oracle 4
cleric/oracle 4
cleric/oracle 4
cleric/oracle 4
cleric/oracle 4, alchemist 4, inquisitor 4, occultist 4, psychic 4, spiritualist 4
cleric/oracle 4, druid 3, ranger 3, witch 3, shaman 3
cleric/oracle 4, druid 3, witch 3, shaman 4
cleric/oracle 4, druid 3, witch 4, antipaladin 4, shaman 4, occultist 4, mesmerist 4
cleric/oracle 4, druid 4, alchemist 4, occultist 4
cleric/oracle 4, druid 4, inquisitor 4, ranger 3, sorcerer/wizard 4, summoner/unchained summoner 4, psychic 4
cleric/oracle 4, druid 4, paladin 3, shaman 4, wizard 4
cleric/oracle 4, druid 4, ranger 3, shaman 4, sorcerer/wizard 4, witch 4
cleric/oracle 4, druid 4, ranger 3, sorcerer/wizard 4
cleric/oracle 4, druid 4, ranger 4
cleric/oracle 4, druid 4, shaman 4
cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4, summoner/unchained summoner 4
cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4, witch 4
cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 5, witch 4
cleric/oracle 4, druid 4, shaman 4, summoner/unchained summoner 4, witch 4
cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4
cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
cleric/oracle 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, shaman 4
cleric/oracle 4, druid 4, sorcerer/wizard 5
cleric/oracle 4, druid 4, sorcerer/wizard 5, witch 5
cleric/oracle 4, druid 4, sorcerer/wizard 6, shaman 4
cleric/oracle 4, druid 5, occultist 4, shaman 4, witch 5
cleric/oracle 4, druid 5, paladin 4, sorcerer/wizard 4, witch 4
cleric/oracle 4, druid 5, paladin 4, witch 4, inquisitor 4, alchemist 4, occultist 4, spiritualist 4, medium 4
cleric/oracle 4, druid 5, witch 5, shaman 5
cleric/oracle 4, inquisitor 3, paladin 3, psychic 4
cleric/oracle 4, inquisitor 3, sorcerer/wizard 4, witch 4, psychic 4, mesmerist 3, medium 2
cleric/oracle 4, inquisitor 4
cleric/oracle 4, inquisitor 4
cleric/oracle 4, inquisitor 4
cleric/oracle 4, inquisitor 4
cleric/oracle 4, inquisitor 4
cleric/oracle 4, inquisitor 4, magus 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4
cleric/oracle 4, inquisitor 4, magus 4, paladin 4
cleric/oracle 4, inquisitor 4, magus 4, sorcerer/wizard 4
cleric/oracle 4, inquisitor 4, medium 3, occultist 3, sorcerer/wizard 4, summoner/unchained summoner 4
cleric/oracle 4, inquisitor 4, medium 4, mesmerist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 4, witch 4
cleric/oracle 4, inquisitor 4, paladin 3, shaman 4, sorcerer/wizard 4, spiritualist 4, summoner 3, witch 4
cleric/oracle 4, inquisitor 4, paladin 4
cleric/oracle 4, inquisitor 4, paladin 4
cleric/oracle 4, inquisitor 4, paladin 4
cleric/oracle 4, inquisitor 4, shaman 4
cleric/oracle 4, inquisitor 4, sorcerer/wizard 4
cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4
cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, psychic 4
cleric/oracle 4, magus 3, sorcerer/wizard 3, witch 3
cleric/oracle 4, magus 4, occultist 4, psychic 4, shaman 4, sorcerer/wizard 4, spiritualist 3, witch 4
cleric/oracle 4, magus 4, sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
cleric/oracle 4, medium 3, psychic 4, shaman 6, sorcerer/wizard 6, summoner/unchained summoner 5, witch 6
cleric/oracle 4, paladin 3, alchemist 4, alchemist 4, witch 4, inquisitor 4, psychic 4, medium 3
cleric/oracle 4, paladin 3, sorcerer/wizard 3, inquisitor 3, antipaladin 3, magus 3, bloodrager 3, shaman 4, occultist 3
cleric/oracle 4, paladin 4
cleric/oracle 4, paladin 4
cleric/oracle 4, paladin 4
cleric/oracle 4, paladin 4, shaman 4, mesmerist 4, spiritualist 4
cleric/oracle 4, psychic 4, spiritualist 4
cleric/oracle 4, shaman 3, witch 4, psychic 4, spiritualist 4, medium 2
cleric/oracle 4, shaman 4, psychic 4, medium 3
cleric/oracle 4, shaman 4, spiritualist 4
cleric/oracle 4, shaman 4, witch 4, psychic 4, spiritualist 4
cleric/oracle 4, shaman 5, witch 5
cleric/oracle 4, sorcerer/wizard 3
cleric/oracle 4, sorcerer/wizard 4
cleric/oracle 4, sorcerer/wizard 4
cleric/oracle 4, sorcerer/wizard 4
cleric/oracle 4, sorcerer/wizard 4
cleric/oracle 4, sorcerer/wizard 4, summoner 3, inquisitor 3, occultist 4, psychic 4, spiritualist 4, unchained summoner 4, me
cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4
cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4
cleric/oracle 4, sorcerer/wizard 4, witch 4
cleric/oracle 4, sorcerer/wizard 4, witch 4, occultist 3
cleric/oracle 4, sorcerer/wizard 4, witch 4, occultist 3
cleric/oracle 4, sorcerer/wizard 4, witch 4, psychic 4
cleric/oracle 4, sorcerer/wizard 5
cleric/oracle 4, sorcerer/wizard 5
cleric/oracle 4, sorcerer/wizard 5, alchemist 5, summoner 4, inquisitor 4, shaman 4, occultist 4, psychic 4, mesmerist 3, spi
cleric/oracle 4, sorcerer/wizard 5, occultist 4
cleric/oracle 4, sorcerer/wizard 5, summoner 4, inquisitor 4, shaman 4, occultist 4, psychic 5, spiritualist 5, unchained summ
cleric/oracle 4, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5, occultist 4, psychic 5
cleric/oracle 4, sorcerer/wizard 5, witch 4
cleric/oracle 4, spiritualist 4, medium 4
cleric/oracle 4, witch 3
cleric/oracle 4, witch 4
cleric/oracle 4, witch 4
cleric/oracle 4, witch 4, inquisitor 4, shaman 4, psychic 4, spiritualist 4, medium 3
cleric/oracle 4, witch 4, psychic 4, spiritualist 4
cleric/oracle 4, witch 5, inquisitor 4, shaman 4, occultist 4, spiritualist 4
cleric/oracle 5
cleric/oracle 5
cleric/oracle 5
cleric/oracle 5
cleric/oracle 5, alchemist 5, inquisitor 5, occultist 5, psychic 5, spiritualist 5
cleric/oracle 5, druid 4, inquisitor 5, shaman 5
cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5, occultist 4, psychic 5
cleric/oracle 5, druid 5, inquisitor 4, paladin 4
cleric/oracle 5, druid 5, inquisitor 5
cleric/oracle 5, druid 5, inquisitor 5
cleric/oracle 5, druid 5, inquisitor 5
cleric/oracle 5, druid 5, inquisitor 5
cleric/oracle 5, druid 5, ranger 3, sorcerer/wizard 5, spiritualist 5
cleric/oracle 5, druid 5, shaman 6
cleric/oracle 5, druid 5, sorcerer/wizard 5, summoner/unchained summoner 5
cleric/oracle 5, druid 5, sorcerer/wizard 5, witch 5
cleric/oracle 5, druid 5, sorcerer/wizard 5, witch 5
cleric/oracle 5, druid 5, sorcerer/wizard 6, witch 5
cleric/oracle 5, druid 5, summoner 4, shaman 5, unchained summoner 5
cleric/oracle 5, druid 6, sorcerer/wizard 5, summoner 4, magus 5, shaman 6, occultist 5, unchained summoner 5
cleric/oracle 5, druid 7, sorcerer/wizard 6, alchemist 6, summoner 5, witch 6, inquisitor 5, magus 6, shaman 5, occultist 5, p
cleric/oracle 5, inquisitor 4
cleric/oracle 5, inquisitor 4, medium 2, occultist 3, shaman 4, spiritualist 3, witch 5
cleric/oracle 5, inquisitor 4, medium 3, occultist 4, paladin 4, shaman 5
cleric/oracle 5, inquisitor 4, occultist 5, ranger 3, shaman 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
cleric/oracle 5, inquisitor 4, paladin 4
cleric/oracle 5, inquisitor 4, paladin 4
cleric/oracle 5, inquisitor 4, paladin 4
cleric/oracle 5, inquisitor 4, psychic 5, shaman 5, sorcerer/wizard 5, spiritualist 5, witch 5
cleric/oracle 5, inquisitor 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 4, mesmerist 3
cleric/oracle 5, inquisitor 4, sorcerer/wizard 6, witch 6
cleric/oracle 5, inquisitor 4, witch 5
cleric/oracle 5, inquisitor 5
cleric/oracle 5, inquisitor 5
cleric/oracle 5, inquisitor 5
cleric/oracle 5, inquisitor 5, antipaladin 4, shaman 5
cleric/oracle 5, inquisitor 5, antipaladin 4, shaman 5
cleric/oracle 5, inquisitor 5, mesmerist 6
cleric/oracle 5, inquisitor 5, occultist 5, psychic 5
cleric/oracle 5, inquisitor 5, occultist 5, psychic 5, mesmerist 4
cleric/oracle 5, inquisitor 5, occultist 5, psychic 5, mesmerist 4, medium 4
cleric/oracle 5, inquisitor 5, paladin 4
cleric/oracle 5, inquisitor 5, shaman 5, occultist 5
cleric/oracle 5, inquisitor 5, spiritualist 5
cleric/oracle 5, inquisitor 6
cleric/oracle 5, inquisitor 6, shaman 6, spiritualist 5, witch 6
cleric/oracle 5, magus 5, sorcerer/wizard 5, summoner/unchained summoner 5
cleric/oracle 5, magus 5, sorcerer/wizard 5, witch 5
cleric/oracle 5, medium 3, occultist 4, psychic 5, shaman 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
cleric/oracle 5, medium 3, shaman 5, spiritualist 5
cleric/oracle 5, medium 4, mesmerist 5, psychic 5, sorcerer/wizard 5, spiritualist 4, witch 5
cleric/oracle 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 4, witch 5
cleric/oracle 5, paladin 3
cleric/oracle 5, paladin 3, sorcerer/wizard 5
cleric/oracle 5, paladin 4, inquisitor 5, shaman 5
cleric/oracle 5, paladin 4, inquisitor 5, shaman 5
cleric/oracle 5, paladin 4, witch 5, inquisitor 5
cleric/oracle 5, psychic 5, ranger 4, summoner 5, witch 5
cleric/oracle 5, psychic 5, sorcerer/wizard 5, spiritualist 5
cleric/oracle 5, shaman 5, spiritualist 5
cleric/oracle 5, sorcerer/wizard 4
cleric/oracle 5, sorcerer/wizard 4, summoner 4
cleric/oracle 5, sorcerer/wizard 5
cleric/oracle 5, sorcerer/wizard 5
cleric/oracle 5, sorcerer/wizard 5, occultist 4
cleric/oracle 5, sorcerer/wizard 5, psychic 5
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
cleric/oracle 5, sorcerer/wizard 5, witch 5
cleric/oracle 5, sorcerer/wizard 5, witch 5
cleric/oracle 5, sorcerer/wizard 5, witch 5, occultist 4
cleric/oracle 5, sorcerer/wizard 5, witch 5, occultist 4, mesmerist 5
cleric/oracle 5, sorcerer/wizard 5, witch 5, occultist 4, mesmerist 5
cleric/oracle 5, sorcerer/wizard 5, witch 5, psychic 5
cleric/oracle 5, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 4
cleric/oracle 5, sorcerer/wizard 6, witch 5, shaman 5, occultist 5, psychic 6, mesmerist 4, spiritualist 5
cleric/oracle 5, sorcerer/wizard 7, summoner 5, witch 7, shaman 7, psychic 5, spiritualist 5, unchained summoner 6, mediu
cleric/oracle 5, summoner/unchained summoner 5, witch 5
cleric/oracle 5, witch 6, antipaladin 4, shaman 6, spiritualist 5
cleric/oracle 5, witch 6, inquisitor 5, shaman 5, occultist 5
cleric/oracle 5, witch 6, shaman 6, spiritualist 5
cleric/oracle 6
cleric/oracle 6
cleric/oracle 6
cleric/oracle 6, druid 5, sorcerer/wizard 6
cleric/oracle 6, druid 6, psychic 6, sorcerer/wizard 5, summoner/unchained summoner 5
cleric/oracle 6, druid 6, shaman 6
cleric/oracle 6, druid 6, shaman 6, psychic 6
cleric/oracle 6, druid 6, shaman 6, sorcerer/wizard 6, witch 6
cleric/oracle 6, druid 6, shaman 6, witch 6
cleric/oracle 6, druid 6, sorcerer/wizard 6, summoner 4, magus 6, shaman 6, psychic 6, unchained summoner 6
cleric/oracle 6, druid 6, sorcerer/wizard 6, summoner 4, magus 6, shaman 6, psychic 6, unchained summoner 6
cleric/oracle 6, druid 6, sorcerer/wizard 6, summoner 4, shaman 6, psychic 6, unchained summoner 6
cleric/oracle 6, druid 6, sorcerer/wizard 7, witch 6
cleric/oracle 6, druid 6, sorcerer/wizard 7, witch 6
cleric/oracle 6, druid 6, summoner/unchained summoner 4
cleric/oracle 6, druid 6, witch 6
cleric/oracle 6, druid 7, alchemist 6, shaman 7
cleric/oracle 6, druid 7, alchemist 6, witch 7, inquisitor 6, shaman 7, occultist 6, spiritualist 6
cleric/oracle 6, druid 8, psychic 7
cleric/oracle 6, inquisitor 4, sorcerer/wizard 7, witch 6
cleric/oracle 6, inquisitor 5, paladin 4, sorcerer/wizard 6
cleric/oracle 6, inquisitor 6, magus 6, medium 6, shaman 7, sorcerer/wizard 6
cleric/oracle 6, inquisitor 6, medium 4, psychic 6, shaman 6, spiritualist 6, witch 6
cleric/oracle 6, inquisitor 6, mesmerist 6, occultist 6, psychic 6, sorcerer/wizard 6
cleric/oracle 6, inquisitor 6, occultist 6
cleric/oracle 6, inquisitor 6, occultist 6, psychic 6
cleric/oracle 6, inquisitor 6, occultist 6, shaman 6, spiritualist 6, witch 6
cleric/oracle 6, inquisitor 6, paladin 4
cleric/oracle 6, inquisitor 6, paladin 4, ranger 4
cleric/oracle 6, inquisitor 6, shaman 6, sorcerer/wizard 6, spiritualist 5, witch 6
cleric/oracle 6, inquisitor 6, sorcerer/wizard 6
cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 6
cleric/oracle 6, magus 5, sorcerer/wizard 6
cleric/oracle 6, magus 5, sorcerer/wizard 6, witch 6
cleric/oracle 6, magus 6, sorcerer/wizard 6, witch 6
cleric/oracle 6, occultist 6, psychic 6, shaman 6, witch 6
cleric/oracle 6, paladin 4, summoner/unchained summoner 5
cleric/oracle 6, psychic 6, shaman 6, spiritualist 6, witch 6
cleric/oracle 6, shaman 6, psychic 6
cleric/oracle 6, shaman 6, sorcerer/wizard 6, spiritualist 5, summoner/unchained summoner 5, witch 6
cleric/oracle 6, shaman 6, summoner/unchained summoner 6, witch 6
cleric/oracle 6, sorcerer/wizard 5, summoner/unchained summoner 5
cleric/oracle 6, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5
cleric/oracle 6, sorcerer/wizard 6
cleric/oracle 6, sorcerer/wizard 6
cleric/oracle 6, sorcerer/wizard 6
cleric/oracle 6, sorcerer/wizard 6, inquisitor 6, spiritualist 6
cleric/oracle 6, sorcerer/wizard 6, occultist 6
cleric/oracle 6, sorcerer/wizard 6, shaman 6, spiritualist 6
cleric/oracle 6, sorcerer/wizard 6, summoner/unchained summoner 5, witch 6
cleric/oracle 6, sorcerer/wizard 6, summoner/unchained summoner 5, witch 6
cleric/oracle 6, sorcerer/wizard 6, witch 6
cleric/oracle 6, sorcerer/wizard 6, witch 6
cleric/oracle 6, sorcerer/wizard 6, witch 6, occultist 4
cleric/oracle 6, sorcerer/wizard 6, witch 6, occultist 4
cleric/oracle 6, sorcerer/wizard 6, witch 6, occultist 4, mesmerist 6
cleric/oracle 6, sorcerer/wizard 6, witch 6, psychic 6
cleric/oracle 6, sorcerer/wizard 7, summoner 5, inquisitor 5, shaman 6, psychic 7, spiritualist 6, unchained summoner 6
cleric/oracle 6, sorcerer/wizard 7, summoner/unchained summoner 6
cleric/oracle 6, sorcerer/wizard 7, summoner/unchained summoner 6, occultist 6, psychic 6
cleric/oracle 6, summoner/unchained summoner 6
cleric/oracle 6, witch 7, inquisitor 6, shaman 6, occultist 6
cleric/oracle 6, witch 7, inquisitor 6, shaman 7, occultist 6, spiritualist 6
cleric/oracle 7
cleric/oracle 7
cleric/oracle 7, druid 6, sorcerer/wizard 7, witch 7, psychic 7
cleric/oracle 7, druid 6, witch 7
cleric/oracle 7, druid 7, inquisitor 6, magus 6, occultist 6, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, witch 7
cleric/oracle 7, druid 7, inquisitor 6, shaman 7
cleric/oracle 7, druid 7, occultist 6, shaman 7, sorcerer/wizard 7, summoner/unchained summoner 6, witch 7
cleric/oracle 7, druid 7, shaman 7, sorcerer/wizard 7, summoner/unchained summoner 6
cleric/oracle 7, druid 7, sorcerer/wizard 7, shaman 7, summoner/unchained summoner 6, witch 7
cleric/oracle 7, druid 7, sorcerer/wizard 7, witch 7
cleric/oracle 7, druid 7, sorcerer/wizard 7, witch 7, shaman 7
cleric/oracle 7, druid 8, witch 8, shaman 7
cleric/oracle 7, druid 9, witch 7, shaman 7
cleric/oracle 7, inquisitor 6
cleric/oracle 7, inquisitor 6
cleric/oracle 7, inquisitor 6
cleric/oracle 7, inquisitor 6
cleric/oracle 7, inquisitor 6
cleric/oracle 7, inquisitor 6, witch 7
cleric/oracle 7, magus 6, shaman 7, sorcerer/wizard 7, summoner/unchained summoner 6, witch 7
cleric/oracle 7, medium 4, occultist 6, psychic 7, shaman 7, sorcerer/wizard 7, summoner/unchained summoner 6, witch 7
cleric/oracle 7, occultist 5, psychic 6, shaman 6, sorcerer/wizard 7
cleric/oracle 7, occultist 5, psychic 7, sorcerer/wizard 7, witch 7
cleric/oracle 7, occultist 5, witch 7
cleric/oracle 7, paladin 4
cleric/oracle 7, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, witch 7
cleric/oracle 7, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6, witch 7
cleric/oracle 7, psychic 7, sorcerer/wizard 7, witch 7
cleric/oracle 7, shaman 7
cleric/oracle 7, shaman 8, witch 8
cleric/oracle 7, sorcerer/wizard 6, summoner 5, inquisitor 6, occultist 6, psychic 7, spiritualist 6, unchained summoner 6
cleric/oracle 7, sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 7, psychic 6, summoner 5, unchained summoner 6
cleric/oracle 7, sorcerer/wizard 7, shaman 8, psychic 7
cleric/oracle 7, sorcerer/wizard 7, summoner 5, witch 7, occultist 5, psychic 7, unchained summoner 6
cleric/oracle 7, sorcerer/wizard 7, summoner 5, witch 7, psychic 7, unchained summoner 6
cleric/oracle 7, sorcerer/wizard 7, witch 7
cleric/oracle 7, sorcerer/wizard 7, witch 7
cleric/oracle 7, sorcerer/wizard 7, witch 7, occultist 5
cleric/oracle 7, sorcerer/wizard 7, witch 7, occultist 5
cleric/oracle 7, sorcerer/wizard 7, witch 7, psychic 7
cleric/oracle 7, sorcerer/wizard 8, witch 7
cleric/oracle 7, sorcerer/wizard 9, witch 9, psychic 8
cleric/oracle 7, witch 8, shaman 7
cleric/oracle 7, witch 8, shaman 8
cleric/oracle 7, witch 8, shaman 8
cleric/oracle 8
cleric/oracle 8
cleric/oracle 8
cleric/oracle 8
cleric/oracle 8
cleric/oracle 8
cleric/oracle 8, druid 7, shaman 8
cleric/oracle 8, druid 8
cleric/oracle 8, druid 8, inquisitor 6, occultist 6, witch 8
cleric/oracle 8, druid 8, shaman 8, psychic 8
cleric/oracle 8, druid 8, shaman 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, druid 8, shaman 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8, psychic 8
cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8, shaman 8
cleric/oracle 8, druid 8, witch 8
cleric/oracle 8, druid 9, psychic 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, druid 9, witch 9, shaman 8
cleric/oracle 8, medium 4, occultist 6, shaman 8, spiritualist 6, witch 8
cleric/oracle 8, paladin 4, sorcerer/wizard 8
cleric/oracle 8, psychic 8
cleric/oracle 8, psychic 8, shaman 8, sorcerer/wizard 8, spiritualist 6, witch 7
cleric/oracle 8, psychic 8, shaman 8, witch 8
cleric/oracle 8, shaman 8, psychic 8
cleric/oracle 8, sorcerer/wizard 6, occultist 6, psychic 7
cleric/oracle 8, sorcerer/wizard 8
cleric/oracle 8, sorcerer/wizard 8
cleric/oracle 8, sorcerer/wizard 8
cleric/oracle 8, sorcerer/wizard 8, occultist 6, psychic 8
cleric/oracle 8, sorcerer/wizard 8, psychic 8
cleric/oracle 8, sorcerer/wizard 8, shaman 8
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6, witch 8
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6, witch 8
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, occultist 6, psychic 8
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, shaman 8, psychic 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, sorcerer/wizard 8, witch 8, occultist 6
cleric/oracle 8, sorcerer/wizard 8, witch 8, occultist 6
cleric/oracle 8, sorcerer/wizard 8, witch 8, summoner/unchained summoner 6, psychic 8
cleric/oracle 8, sorcerer/wizard 9
cleric/oracle 8, witch 7
cleric/oracle 8, witch 8
cleric/oracle 8, witch 9, shaman 8
cleric/oracle 9
cleric/oracle 9
cleric/oracle 9
cleric/oracle 9
cleric/oracle 9
cleric/oracle 9, druid 9, sorcerer/wizard 9, shaman 9
cleric/oracle 9, druid 9, sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, druid 9, witch 9, shaman 9
cleric/oracle 9, druid 9, witch 9, shaman 9
cleric/oracle 9, psychic 9
cleric/oracle 9, psychic 9
cleric/oracle 9, psychic 9, shaman 9
cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9, witch 9
cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9, witch 9
cleric/oracle 9, shaman 9
cleric/oracle 9, sorcerer/wizard 9
cleric/oracle 9, sorcerer/wizard 9
cleric/oracle 9, sorcerer/wizard 9
cleric/oracle 9, sorcerer/wizard 9
cleric/oracle 9, sorcerer/wizard 9
cleric/oracle 9, sorcerer/wizard 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, shaman 9
cleric/oracle 9, sorcerer/wizard 9, shaman 9, psychic 8
cleric/oracle 9, sorcerer/wizard 9, witch 9
cleric/oracle 9, sorcerer/wizard 9, witch 9
cleric/oracle 9, sorcerer/wizard 9, witch 9
cleric/oracle 9, sorcerer/wizard 9, witch 9
cleric/oracle 9, sorcerer/wizard 9, witch 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, occultist 6
cleric/oracle 9, sorcerer/wizard 9, witch 9, occultist 6
cleric/oracle 9, sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, shaman 9, psychic 9
druid 1
druid 1
druid 1
druid 1, cleric/oracle 1, paladin 1, ranger 1
druid 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, bloodrager 1, psychic 1
druid 1, magus 1, sorcerer/wizard 1, witch 1
druid 1, magus 1, witch 1, bloodrager 1, shaman 1
druid 1, mesmerist 1
druid 1, ranger 1
druid 1, ranger 1
druid 1, ranger 1
druid 1, ranger 1
druid 1, ranger 1
druid 1, ranger 1
druid 1, ranger 1, mesmerist 1
druid 1, ranger 1, occultist 1
druid 1, ranger 1, psychic 1
druid 1, ranger 1, shaman 1
druid 1, ranger 1, shaman 1
druid 1, ranger 1, shaman 1
druid 1, ranger 1, shaman 1
druid 1, ranger 1, shaman 1, occultist 1
druid 1, ranger 1, shaman 1, psychic 1
druid 1, ranger 1, shaman 1, psychic 1
druid 1, ranger 1, shaman 1, psychic 1
druid 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
druid 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, alchemist 1, magus 1, bloodrager 1,
druid 1, ranger 1, sorcerer/wizard 1, witch 1, bloodrager 1
druid 1, ranger 1, summoner/unchained summoner 1, spiritualist 1
druid 1, shaman 1
druid 1, shaman 1
druid 1, shaman 1
druid 1, shaman 1, sorcerer/wizard 1, witch 1
druid 1, shaman 1, sorcerer/wizard 1, witch 1
druid 1, sorcerer/wizard 1
druid 1, sorcerer/wizard 1
druid 1, sorcerer/wizard 1, magus 1, bloodrager 1, shaman 1
druid 1, sorcerer/wizard 1, occultist 1, spiritualist 1
druid 1, sorcerer/wizard 1, witch 1
druid 1, sorcerer/wizard 1, witch 1
druid 1, witch 1
druid 1, witch 1
druid 2
druid 2
druid 2
druid 2
druid 2, magus 2, ranger 2, sorcerer/wizard 2, witch 2
druid 2, magus 2, sorcerer/wizard 2, bloodrager 2
druid 2, magus 2, sorcerer/wizard 2, bloodrager 2
druid 2, magus 2, sorcerer/wizard 2, witch 2
druid 2, magus 2, sorcerer/wizard 2, witch 2
druid 2, magus 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
druid 2, magus 2, sorcerer/wizard 2, witch 2, shaman 2, unchained summoner 2
druid 2, occultist 2, psychic 2
druid 2, occultist 2, psychic 2
druid 2, occultist 2, ranger 2, shaman 2
druid 2, paladin 2, ranger 2
druid 2, paladin 2, ranger 2, sorcerer/wizard 2, witch 2
druid 2, ranger 1, sorcerer/wizard 2
druid 2, ranger 1, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, shaman 2, occultist 2, psychic 2
druid 2, ranger 2
druid 2, ranger 2
druid 2, ranger 2
druid 2, ranger 2
druid 2, ranger 2
druid 2, ranger 2
druid 2, ranger 2, psychic 2, mesmerist 2
druid 2, ranger 2, shaman 2
druid 2, ranger 2, shaman 2, psychic 2
druid 2, ranger 2, shaman 2, sorcerer/wizard 2
druid 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2
druid 2, ranger 2, sorcerer/wizard 2, bloodrager 2
druid 2, ranger 2, sorcerer/wizard 2, magus 2, bloodrager 2
druid 2, ranger 2, sorcerer/wizard 2, occultist 2
druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2
druid 2, ranger 2, sorcerer/wizard 2, witch 2
druid 2, ranger 2, summoner/unchained summoner 2, alchemist 2, shaman 2
druid 2, ranger 3
druid 2, ranger 3, shaman 2
druid 2, ranger 3, shaman 2, witch 2
druid 2, shaman 2
druid 2, shaman 2
druid 2, shaman 2
druid 2, shaman 2, occultist 2
druid 2, shaman 2, occultist 2
druid 2, shaman 2, sorcerer/wizard 3, witch 2
druid 2, shaman 2, witch 2
druid 2, shaman 2, witch 2
druid 2, shaman 2, witch 2
druid 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, magus 2, bloodrager 2, occultist 2, psychic 2, m
druid 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2
druid 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2
druid 2, sorcerer/wizard 2, witch 2
druid 2, sorcerer/wizard 2, witch 2, bloodrager 2
druid 2, sorcerer/wizard 2, witch 2, magus 2, bloodrager 2, shaman 2, occultist 2, mesmerist 2
druid 2, sorcerer/wizard 2, witch 2, occultist 2
druid 2, sorcerer/wizard 4, occultist 4
druid 2, witch 2
druid 2, witch 2
druid 2, witch 2
druid 2, witch 2
druid 2, witch 2
druid 2, witch 2, occultist 2, psychic 2
druid 3
druid 3
druid 3
druid 3
druid 3, inquisitor 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard 3, witch 3
druid 3, inquisitor 3, ranger 2, shaman 3
druid 3, inquisitor 3, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4
druid 3, magus 3, ranger 3, sorcerer/wizard 3
druid 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
druid 3, medium 3, mesmerist 3, psychic 3, ranger 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
druid 3, occultist 3, ranger 3, shaman 3, witch 3
druid 3, psychic 3, ranger 3, sorcerer/wizard 3
druid 3, ranger 2
druid 3, ranger 2
druid 3, ranger 2
druid 3, ranger 2
druid 3, ranger 2, shaman 3, witch 3
druid 3, ranger 2, sorcerer/wizard 3
druid 3, ranger 3
druid 3, ranger 3
druid 3, ranger 3
druid 3, ranger 3
druid 3, ranger 3
druid 3, ranger 3, shaman 3
druid 3, ranger 3, shaman 3
druid 3, ranger 3, shaman 3
druid 3, ranger 3, shaman 3
druid 3, ranger 3, shaman 3, witch 3
druid 3, ranger 3, shaman 3, witch 3
druid 3, ranger 3, sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3, spiritualist 3
druid 3, ranger 3, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4
druid 3, ranger 3, summoner/unchained summoner 3, spiritualist 3
druid 3, shaman 3
druid 3, shaman 3, occultist 3
druid 3, shaman 3, psychic 4, mesmerist 3
druid 3, shaman 3, sorcerer/wizard 3, witch 3
druid 3, sorcerer/wizard 3
druid 3, sorcerer/wizard 3
druid 3, sorcerer/wizard 3
druid 3, sorcerer/wizard 3
druid 3, sorcerer/wizard 3, magus 3, bloodrager 3
druid 3, sorcerer/wizard 3, summoner/unchained summoner 3, magus 3, bloodrager 3
druid 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3, psychic 3
druid 3, sorcerer/wizard 3, witch 3
druid 3, sorcerer/wizard 3, witch 3
druid 3, sorcerer/wizard 3, witch 3
druid 3, sorcerer/wizard 3, witch 3
druid 3, sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, shaman 3
druid 3, sorcerer/wizard 3, witch 3, shaman 3
druid 3, witch 3
druid 3, witch 3, occultist 3, psychic 3, mesmerist 3
druid 4
druid 4
druid 4
druid 4
druid 4
druid 4, inquisitor 4, ranger 3, shaman 4
druid 4, magus 4, ranger 3, shaman 4, sorcerer/wizard 4
druid 4, magus 4, sorcerer/wizard 4, witch 4
druid 4, medium 2, mesmerist 3, psychic 3, witch 3
druid 4, occultist 4
druid 4, paladin 4, ranger 4
druid 4, ranger 3
druid 4, ranger 3
druid 4, ranger 3
druid 4, ranger 3
druid 4, ranger 3, shaman 4
druid 4, ranger 3, shaman 4
druid 4, ranger 3, shaman 4
druid 4, ranger 3, sorcerer/wizard 3, witch 4
druid 4, ranger 3, sorcerer/wizard 4
druid 4, ranger 4
druid 4, ranger 4
druid 4, ranger 4
druid 4, ranger 4, shaman 4
druid 4, ranger 4, shaman 4, sorcerer/wizard 4, witch 4
druid 4, ranger 4, shaman 5
druid 4, ranger 4, sorcerer/wizard 4
druid 4, shaman 4
druid 4, shaman 4
druid 4, sorcerer/wizard 4
druid 4, sorcerer/wizard 4
druid 4, sorcerer/wizard 4, magus 4, bloodrager 4, occultist 4
druid 4, sorcerer/wizard 4, magus 4, bloodrager 4, shaman 4, occultist 4
druid 4, sorcerer/wizard 4, occultist 4, psychic 4
druid 4, sorcerer/wizard 4, summoner 3, unchained summoner 4
druid 4, sorcerer/wizard 4, summoner 3, unchained summoner 4
druid 4, sorcerer/wizard 4, witch 4, bloodrager 4
druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, psychic 4
druid 4, sorcerer/wizard 4, witch 4, magus 4, bloodrager 4, shaman 4, occultist 4
druid 4, sorcerer/wizard 5, magus 5
druid 4, sorcerer/wizard 5, summoner/unchained summoner 4
druid 4, sorcerer/wizard 5, witch 5
druid 4, sorcerer/wizard 5, witch 5, shaman 5
druid 4, witch 4
druid 4, witch 5, shaman 4, medium 4
druid 5
druid 5
druid 5, inquisitor 4, medium 3, occultist 3, psychic 5, ranger 2
druid 5, magus 5, sorcerer/wizard 5, witch 5
druid 5, oracle 5, ranger 4
druid 5, paladin 4, ranger 4
druid 5, ranger 4
druid 5, ranger 4
druid 5, ranger 4
druid 5, ranger 4
druid 5, ranger 4, shaman 5
druid 5, ranger 4, shaman 5, psychic 5
druid 5, ranger 4, sorcerer/wizard 5, shaman 5
druid 5, shaman 5
druid 5, shaman 5
druid 5, shaman 5
druid 5, shaman 5, occultist 5
druid 5, shaman 5, occultist 5
druid 5, shaman 5, sorcerer/wizard 5
druid 5, shaman 5, witch 5
druid 5, shaman 6
druid 5, sorcerer/wizard 4, alchemist 4, summoner 3, inquisitor 4, magus 4, bloodrager 4, shaman 5, occultist 4, psychic 4,
druid 5, sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4, shaman 5, occultist 4, unchained summoner 4
druid 5, sorcerer/wizard 5
druid 5, sorcerer/wizard 5, magus 5, occultist 5
druid 5, sorcerer/wizard 5, occultist 5
druid 5, sorcerer/wizard 5, occultist 5
druid 5, sorcerer/wizard 5, summoner 4, witch 5, magus 5, shaman 5, unchained summoner 5
druid 5, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5
druid 5, sorcerer/wizard 5, witch 5
druid 5, sorcerer/wizard 6
druid 5, witch 4
druid 5, witch 5, mesmerist 4
druid 6
druid 6
druid 6
druid 6
druid 6
druid 6
druid 6
druid 6, inquisitor 6, sorcerer/wizard 7, summoner/unchained summoner 6, witch 7
druid 6, mesmerist 5, psychic 6, shaman 6, witch 7
druid 6, occultist 6
druid 6, ranger 4, shaman 6, witch 6
druid 6, shaman 6
druid 6, shaman 6, witch 7
druid 6, shaman 7
druid 6, shaman 7
druid 6, shaman 7, psychic 6
druid 6, sorcerer/wizard 5
druid 6, sorcerer/wizard 5
druid 6, sorcerer/wizard 6
druid 6, sorcerer/wizard 6
druid 6, sorcerer/wizard 6
druid 6, sorcerer/wizard 6, magus 6, occultist 6
druid 6, sorcerer/wizard 6, summoner 5, unchained summoner 6
druid 6, sorcerer/wizard 7
druid 6, sorcerer/wizard 7, summoner/unchained summoner 6, witch 7
druid 6, summoner/unchained summoner 6
druid 6, witch 6
druid 6, witch 6
druid 6, witch 6
druid 7
druid 7
druid 7
druid 7
druid 7
druid 7
druid 7, shaman 7
druid 7, shaman 7
druid 7, shaman 7, witch 7
druid 7, sorcerer/wizard 7
druid 7, sorcerer/wizard 7
druid 7, sorcerer/wizard 7, shaman 7
druid 7, sorcerer/wizard 7, witch 7
druid 7, summoner 5, shaman 7, unchained summoner 6
druid 7, witch 7
druid 8
druid 8
druid 8
druid 8
druid 8
druid 8, shaman 8
druid 8, shaman 8
druid 8, shaman 8
druid 8, shaman 8, sorcerer/wizard 8
druid 8, shaman 8, sorcerer/wizard 9, witch 9
druid 8, sorcerer/wizard 7
druid 8, sorcerer/wizard 7, psychic 7
druid 8, sorcerer/wizard 7, psychic 7
druid 8, sorcerer/wizard 8
druid 8, sorcerer/wizard 8
druid 8, sorcerer/wizard 8, shaman 8
druid 9
druid 9
druid 9
druid 9
druid 9
druid 9
druid 9, psychic 8, sorcerer/wizard 8, witch 8
druid 9, psychic 9, witch 9
druid 9, shaman 9
druid 9, shaman 9
druid 9, shaman 9, sorcerer/wizard 9, witch 9
druid 9, sorcerer/wizard 8
druid 9, sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, occultist 6, psychic 8
druid 9, sorcerer/wizard 8, witch 8, summoner/unchained summoner 6, occultist 6, psychic 8
druid 9, sorcerer/wizard 9
druid 9, sorcerer/wizard 9
druid 9, sorcerer/wizard 9, shaman 9
druid 9, sorcerer/wizard 9, shaman 9
druid 9, sorcerer/wizard 9, witch 9, shaman 9, psychic 9
druid 9, witch 9, shaman 9
inquisitor 0
inquisitor 1
inquisitor 1
inquisitor 1
inquisitor 1
inquisitor 1
inquisitor 1, magus 1, paladin 1, ranger 1, sorcerer/wizard 1
inquisitor 1, magus 1, paladin 1, sorcerer/wizard 1
inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, bloodrager 1, occultist 2, psychic 1, medium 1
inquisitor 1, paladin 1, ranger 1, occultist 2
inquisitor 1, ranger 1
inquisitor 1, ranger 1, sorcerer/wizard 1
inquisitor 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1
inquisitor 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
inquisitor 1, witch 1, shaman 1, occultist 1
inquisitor 2
inquisitor 2
inquisitor 2, magus 2, ranger 2, sorcerer/wizard 2, bloodrager 2, occultist 2
inquisitor 2, magus 2, sorcerer/wizard 3, summoner/unchained summoner 2
inquisitor 2, mesmerist 2
inquisitor 2, occultist 3
inquisitor 2, occultist 3, sorcerer/wizard 3, summoner/unchained summoner 2, witch 3
inquisitor 2, paladin 2
inquisitor 2, psychic 2, mesmerist 2
inquisitor 2, ranger 2
inquisitor 2, shaman 3, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, spiritualist 2
inquisitor 2, sorcerer/wizard 3, witch 3, bloodrager 3, psychic 2, mesmerist 2, spiritualist 3
inquisitor 3
inquisitor 3
inquisitor 3, magus 3, ranger 2, sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3
inquisitor 3, paladin 2
inquisitor 3, paladin 2
inquisitor 3, psychic 4, medium 2
inquisitor 3, ranger 2
inquisitor 3, sorcerer/wizard 3, witch 3, psychic 3
inquisitor 3, witch 2
inquisitor 3, witch 5, psychic 5
inquisitor 4
inquisitor 4
inquisitor 4
inquisitor 4
inquisitor 4
inquisitor 4
inquisitor 4, antipaladin 3
inquisitor 4, occultist 4, psychic 5, sorcerer/wizard 5, witch 5
inquisitor 4, occultist 4, sorcerer/wizard 5, summoner/unchained summoner 5
inquisitor 4, paladin 3
inquisitor 4, paladin 4
inquisitor 4, psychic 4
inquisitor 4, ranger 3
inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4, psychic 4
inquisitor 4, ranger 4
inquisitor 4, sorcerer/wizard 6, occultist 5, psychic 6, mesmerist 4, medium 4
inquisitor 4, sorcerer/wizard 6, psychic 6, spiritualist 6
inquisitor 4, witch 4, psychic 4, mesmerist 4
inquisitor 5
inquisitor 5
inquisitor 5, magus 6, psychic 6, sorcerer/wizard 6
inquisitor 5, mesmerist 5
inquisitor 6, paladin 4
inquisitor 6, ranger 4, sorcerer/wizard 6, witch 6, psychic 6
inquisitor 6, witch 6
magus 1, paladin 1, sorcerer/wizard 1
magus 1, paladin 1, sorcerer/wizard 1
magus 1, sorcerer/wizard 1
magus 1, sorcerer/wizard 1, bloodrager 1, psychic 1
magus 1, sorcerer/wizard 1, psychic 1
magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, bloodrager 1
magus 1, sorcerer/wizard 1, witch 1
magus 1, sorcerer/wizard 1, witch 1, bloodrager 1
magus 1, sorcerer/wizard 2, summoner/unchained summoner 2, bloodrager 1, occultist 1, psychic 2
magus 2, psychic 2, sorcerer/wizard 2
magus 2, ranger 1, shaman 3, sorcerer/wizard 3, witch 3
magus 2, ranger 2, sorcerer/wizard 2
magus 2, sorcerer/wizard 2
magus 2, sorcerer/wizard 2, occultist 2, psychic 2
magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, psychic 2
magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, psychic 2
magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, occultist 2
magus 2, sorcerer/wizard 2, witch 2
magus 2, sorcerer/wizard 3, witch 3
magus 2, sorcerer/wizard 3, witch 3
magus 3
magus 3
magus 3, bloodrager 3, psychic 4
magus 3, paladin 3, sorcerer/wizard 4, witch 4, psychic 4, mesmerist 3
magus 3, psychic 3
magus 3, psychic 3, shaman 3, sorcerer/wizard 3, spiritualist 3
magus 3, sorcerer/wizard 3, bloodrager 3
magus 3, sorcerer/wizard 3, bloodrager 3, psychic 3, spiritualist 3
magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
magus 3, sorcerer/wizard 3, witch 3
magus 3, sorcerer/wizard 3, witch 3
magus 3, sorcerer/wizard 3, witch 3, bloodrager 3
magus 3, sorcerer/wizard 3, witch 3, bloodrager 3, shaman 3, unchained summoner 3
magus 3, sorcerer/wizard 3, witch 4
magus 4, occultist 4, psychic 3, sorcerer/wizard 4, spiritualist 4
magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4
magus 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4
magus 4, psychic 5
magus 4, sorcerer/wizard 3, summoner/unchained summoner 3, bloodrager 4, psychic 3
magus 4, sorcerer/wizard 4, summoner 4
magus 4, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5, bloodrager 4, occultist 4, psychic 5
magus 4, spiritualist 3
magus 5, occultist 4, psychic 5, shaman 5, sorcerer/wizard 5, spiritualist 4, summoner/unchained summoner 4, witch 5
magus 5, occultist 4, sorcerer/wizard 5
magus 5, sorcerer/wizard 4
magus 5, sorcerer/wizard 5
magus 5, sorcerer/wizard 5
magus 5, sorcerer/wizard 5
magus 5, sorcerer/wizard 5, spiritualist 5
magus 5, sorcerer/wizard 5, witch 5
magus 5, sorcerer/wizard 6
magus 5, sorcerer/wizard 6, summoner 5
magus 6, occultist 6, psychic 6, sorcerer/wizard 6, spiritualist 6, summoner/unchained summoner 6, witch 6
magus 6, occultist 6, psychic 7, sorcerer/wizard 6
magus 6, psychic 5, sorcerer/wizard 6
magus 6, sorcerer/wizard 6
medium 0, mesmerist 0, occultist 0, psychic 0, spiritualist 0
medium 0, occultist 0, psychic 0, spiritualist 0
medium 1, mesmerist 1, occultist 1, psychic 1, shaman 1, sorcerer/wizard 1, spiritualist 1
medium 1, mesmerist 1, occultist 1, psychic 1, spiritualist 1
medium 1, mesmerist 1, psychic 1, spiritualist 1
medium 1, mesmerist 1, psychic 1, witch 1
medium 1, mesmerist 2, occultist 1, psychic 2, spiritualist 2
medium 2, mesmerist 2, occultist 2, psychic 2, spiritualist 2
medium 2, mesmerist 2, psychic 2
medium 2, mesmerist 2, psychic 2, sorcerer/wizard 3
medium 2, mesmerist 2, psychic 3
medium 2, mesmerist 3, occultist 2, psychic 3, sorcerer/wizard 4, spiritualist 3, witch 4
medium 2, mesmerist 3, occultist 2, psychic 3, spiritualist 3
medium 2, mesmerist 4, occultist 3, psychic 4, sorcerer/wizard 4, spiritualist 3, summoner/unchained summoner 4, witch 4
medium 2, occultist 2, psychic 3, sorcerer/wizard 4, spiritualist 2, witch 4
medium 2, spiritualist 3
medium 3, mesmerist 3, occultist 2, psychic 3
medium 3, mesmerist 3, occultist 3, psychic 4, spiritualist 4
medium 3, mesmerist 3, psychic 3, sorcerer/wizard 4
medium 3, mesmerist 3, psychic 4
medium 3, mesmerist 4, occultist 3, psychic 5, spiritualist 4
medium 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 5
medium 3, mesmerist 4, occultist 4, psychic 4, spiritualist 4
medium 3, mesmerist 4, occultist 4, psychic 5, sorcerer/wizard 5
medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, witch 4
medium 3, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 4, summoner/unchained summoner 5, witch 5
medium 3, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 6, spiritualist 4, summoner/unchained summoner 5, witch 6
medium 3, occultist 3, psychic 5, sorcerer/wizard 7
medium 3, sorcerer/wizard 3, witch 3
medium 4, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, spiritualist 4
medium 4, mesmerist 4, psychic 4, sorcerer/wizard 5
medium 4, mesmerist 4, psychic 4, sorcerer/wizard 5, spiritualist 4
medium 4, mesmerist 4, psychic 5, sorcerer/wizard 6, spiritualist 6
medium 4, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 5, witch 5
medium 4, mesmerist 5, occultist 5, psychic 5, sorcerer/wizard 5, spiritualist 5, summoner/unchained summoner 5
medium 4, mesmerist 5, sorcerer/wizard 6, witch 6
medium 4, occultist 4, shaman 4, spiritualist 3
medium 4, occultist 5, psychic 5, spiritualist 4
medium 4, occultist 5, psychic 5, spiritualist 5
mesmerist 1, psychic 1
mesmerist 1, psychic 1, spiritualist 1
mesmerist 1, psychic 1, spiritualist 1
mesmerist 1, sorcerer/wizard 1, spiritualist 1, witch 1
mesmerist 2, occultist 2, psychic 2
mesmerist 2, psychic 2, spiritualist 2
mesmerist 2, psychic 3
mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
mesmerist 2, psychic 3, spiritualist 2
mesmerist 3, psychic 3
mesmerist 3, psychic 3
mesmerist 3, psychic 3
mesmerist 3, psychic 4
mesmerist 3, psychic 4, sorcerer/wizard 4
mesmerist 3, psychic 4, sorcerer/wizard 4
mesmerist 4, psychic 5
mesmerist 4, psychic 5
mesmerist 4, psychic 5
mesmerist 5, occultist 5, shaman 5, sorcerer/wizard 5, witch 5
mesmerist 5, psychic 5, sorcerer/wizard 6
mesmerist 5, psychic 6
mesmerist 5, psychic 7
mesmerist 6, psychic 6
mesmerist 6, psychic 6, sorcerer/wizard 7
mesmerist 6, psychic 7, sorcerer/wizard 7, summoner/unchained summoner 6
mesmerist 6, psychic 8
occultist 0, psychic 0, spiritualist 0
occultist 1, sorcerer/wizard 1
occultist 2, ranger 2
occultist 2, shaman 2, summoner/unchained summoner 2, witch 2
occultist 3
occultist 3, sorcerer/wizard 3
occultist 3, sorcerer/wizard 4
occultist 4, psychic 5, spiritualist 4
occultist 5, psychic 5, shaman 5, sorcerer/wizard 4, summoner/unchained summoner 4, witch 5
occultist 5, psychic 5, spiritualist 4
occultist 5, psychic 6, sorcerer/wizard 7, spiritualist 6, witch 7
occultist 6, psychic 8, sorcerer/wizard 8, spiritualist 6, witch 8
occultist 6, sorcerer/wizard 9, witch 9
oracle 1, sorcerer/wizard 2, witch 2
oracle 2
oracle 3, psychic 3, medium 3
oracle 4
oracle 8
paladin 1
paladin 1
paladin 1
paladin 1
paladin 1
paladin 1
paladin 1
paladin 1
paladin 2
paladin 2
paladin 2
paladin 2
paladin 2
paladin 2
paladin 2
paladin 2
paladin 2
paladin 2, ranger 2, shaman 2, sorcerer/wizard 3, summoner/unchained summoner 3
paladin 3
paladin 3
paladin 3
paladin 3
paladin 3
paladin 3
paladin 3
paladin 4
paladin 4
paladin 4
paladin 4
paladin 4
paladin 4
paladin 4
psychic 1
psychic 1, spiritualist 1, witch 1
psychic 2
psychic 2
psychic 2
psychic 2
psychic 2
psychic 2
psychic 2, sorcerer/wizard 2, witch 2
psychic 2, sorcerer/wizard 2, witch 2
psychic 3
psychic 3
psychic 3
psychic 3
psychic 3
psychic 3
psychic 3, witch 3
psychic 4
psychic 4
psychic 4
psychic 4
psychic 4
psychic 4
psychic 4
psychic 4, sorcerer/wizard 5
psychic 4, sorcerer/wizard 5, spiritualist 3
psychic 5
psychic 5
psychic 5
psychic 5
psychic 5
psychic 5
psychic 5
psychic 5
psychic 5
psychic 5
psychic 5, sorcerer/wizard 5
psychic 5, spiritualist 4
psychic 5, witch 5
psychic 6
psychic 6
psychic 6
psychic 6
psychic 6
psychic 6
psychic 6
psychic 6
psychic 6, shaman 6, spiritualist 5, witch 7
psychic 6, spiritualist 5
psychic 6, spiritualist 5
psychic 7
psychic 7
psychic 7
psychic 7
psychic 7, sorcerer/wizard 7
psychic 7, sorcerer/wizard 7
psychic 7, sorcerer/wizard 7, witch 7
psychic 7, spiritualist 5
psychic 7, spiritualist 6
psychic 8
psychic 8
psychic 8
psychic 8
psychic 8, sorcerer/wizard 7
psychic 8, sorcerer/wizard 8, witch 8
psychic 8, sorcerer/wizard 9
psychic 9
psychic 9
psychic 9
psychic 9
psychic 9
psychic 9
psychic 9
psychic 9
psychic 9
psychic 9, sorcerer/wizard 8
psychic 9, sorcerer/wizard 9
psychic 9, sorcerer/wizard 9
psychic 9, sorcerer/wizard 9, witch 9
ranger 1
ranger 1, occultist 1
ranger 1, occultist 2
ranger 1, sorcerer/wizard 1, occultist 1
ranger 2
ranger 2
ranger 2
ranger 2
ranger 2, sorcerer/wizard 2
ranger 2, sorcerer/wizard 2
ranger 3
ranger 3
ranger 3
ranger 3
ranger 3
ranger 3, sorcerer/wizard 2, alchemist 2, antipaladin 2, occultist 2, psychic 2, medium 2
ranger 3, sorcerer/wizard 4, witch 4
ranger 4
ranger 4
ranger 4, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3, antipaladin 3, occultist 3, psychic
shaman 1
shaman 1, witch 1
shaman 2, sorcerer/wizard 2, witch 2
shaman 2, sorcerer/wizard 2, witch 2
shaman 3
shaman 3, sorcerer/wizard 3, witch 3
shaman 3, witch 3
shaman 4, sorcerer/wizard 4
shaman 4, sorcerer/wizard 4, witch 4, psychic 4
shaman 5, sorcerer/wizard 5, witch 5
shaman 5, sorcerer/wizard 5, witch 5
shaman 5, witch 5
shaman 5, witch 5
shaman 8, sorcerer/wizard 7
shaman 9, sorcerer/wizard 9, witch 9
sorcerer/wizard 0
sorcerer/wizard 0
sorcerer/wizard 0
sorcerer/wizard 0
sorcerer/wizard 0
sorcerer/wizard 0
sorcerer/wizard 0, inquisitor 0, magus 0
sorcerer/wizard 0, magus 0
sorcerer/wizard 0, summoner/unchained summoner 0, inquisitor 0, magus 0
sorcerer/wizard 0, summoner/unchained summoner 0, magus 0, shaman 0, psychic 0
sorcerer/wizard 0, witch 0, shaman 0, occultist 0, mesmerist 0
sorcerer/wizard 1
sorcerer/wizard 1
sorcerer/wizard 1
sorcerer/wizard 1
sorcerer/wizard 1, alchemist 1, inquisitor 1, magus 1, bloodrager 1, psychic 1, medium 1
sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, magus 1, bloodrager 1, occultist 1, psychic 1, spiritualis
sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, witch 1, magus 1, bloodrager 1, occultist 1, psychic 1, m
sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, witch 1, magus 1, bloodrager 1, occultist 1, psychic 1, m
sorcerer/wizard 1, bloodrager 1, occultist 1, psychic 1
sorcerer/wizard 1, magus 1, bloodrager 1, occultist 1
sorcerer/wizard 1, magus 1, bloodrager 1, psychic 1
sorcerer/wizard 1, magus 1, bloodrager 1, psychic 1, mesmerist 1
sorcerer/wizard 1, magus 1, occultist 1, psychic 1
sorcerer/wizard 1, occultist 1
sorcerer/wizard 1, occultist 1
sorcerer/wizard 1, occultist 1, psychic 1
sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, bloodrager 1, occultist 1
sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, bloodrager 1, occultist 1, psychic 1, spiritualist 1
sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, magus 1, bloodrager 1, occultist 1
sorcerer/wizard 1, witch 1
sorcerer/wizard 1, witch 1
sorcerer/wizard 1, witch 1, bloodrager 1, occultist 1, psychic 1
sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, mesmerist 1
sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, shaman 1, occultist 1
sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, shaman 1, spiritualist 1
sorcerer/wizard 1, witch 1, occultist 1
sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
sorcerer/wizard 2
sorcerer/wizard 2
sorcerer/wizard 2
sorcerer/wizard 2
sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, bloodrager 2, psychic 2, spiritualist 2
sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witch 2, magus 2, shaman 2, occultist 2, psychic 2, me
sorcerer/wizard 2, alchemist 2, witch 2, bloodrager 2, shaman 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2, medium
sorcerer/wizard 2, bloodrager 2, spiritualist 2
sorcerer/wizard 2, inquisitor 2, occultist 2, psychic 2, mesmerist 2, medium 2
sorcerer/wizard 2, magus 2, bloodrager 2
sorcerer/wizard 2, magus 2, bloodrager 2
sorcerer/wizard 2, occultist 2
sorcerer/wizard 2, occultist 2, psychic 2, medium 2
sorcerer/wizard 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2
sorcerer/wizard 2, psychic 2
sorcerer/wizard 2, psychic 2
sorcerer/wizard 2, summoner/unchained summoner 2
sorcerer/wizard 2, summoner/unchained summoner 2, psychic 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2, bloodrager 2, psychic 2, mesmerist 2, spiritualist 2, medium 2
sorcerer/wizard 2, witch 2, magus 2
sorcerer/wizard 2, witch 2, occultist 2, mesmerist 2
sorcerer/wizard 2, witch 2, occultist 2, psychic 2
sorcerer/wizard 2, witch 2, occultist 2, psychic 2
sorcerer/wizard 2, witch 2, occultist 2, psychic 2, spiritualist 2, medium 2
sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, spiritualist 2
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3, alchemist 3, magus 3, bloodrager 3
sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, witch 3, magus 3, bloodrager 3, shaman 3, occultist 3,
sorcerer/wizard 3, inquisitor 3
sorcerer/wizard 3, inquisitor 3, magus 3, bloodrager 3, occultist 3
sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3
sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3
sorcerer/wizard 3, occultist 3
sorcerer/wizard 3, occultist 3, psychic 3
sorcerer/wizard 3, summoner/unchained summoner 2, witch 3
sorcerer/wizard 3, summoner/unchained summoner 3
sorcerer/wizard 3, summoner/unchained summoner 3
sorcerer/wizard 3, summoner/unchained summoner 3, psychic 3
sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
sorcerer/wizard 3, witch 3
sorcerer/wizard 3, witch 3
sorcerer/wizard 3, witch 3
sorcerer/wizard 3, witch 3
sorcerer/wizard 3, witch 3
sorcerer/wizard 3, witch 3, antipaladin 3, magus 3, bloodrager 3, psychic 3, mesmerist 3, spiritualist 3, medium 3
sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, mesmerist 3, spiritualist 3, medium 2
sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, spiritualist 3
sorcerer/wizard 3, witch 3, bloodrager 3, psychic 2, spiritualist 3
sorcerer/wizard 3, witch 3, bloodrager 3, psychic 3
sorcerer/wizard 3, witch 3, inquisitor 3, alchemist 3, magus 3, occultist 3, psychic 3
sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, mesmerist 3, spiritualist 3
sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, occultist 3
sorcerer/wizard 3, witch 3, occultist 3, psychic 3, mesmerist 1
sorcerer/wizard 3, witch 3, psychic 3
sorcerer/wizard 3, witch 3, psychic 3, mesmerist 3
sorcerer/wizard 4
sorcerer/wizard 4
sorcerer/wizard 4
sorcerer/wizard 4
sorcerer/wizard 4
sorcerer/wizard 4, alchemist 4, magus 4, bloodrager 4
sorcerer/wizard 4, alchemist 4, magus 4, bloodrager 4
sorcerer/wizard 4, alchemist 4, summoner 3, magus 4, bloodrager 4, occultist 4, unchained summoner 4
sorcerer/wizard 4, bloodrager 4, psychic 4
sorcerer/wizard 4, bloodrager 4, psychic 4, spiritualist 4
sorcerer/wizard 4, magus 4, bloodrager 4
sorcerer/wizard 4, occultist 4
sorcerer/wizard 4, occultist 4, psychic 4
sorcerer/wizard 4, occultist 4, psychic 4
sorcerer/wizard 4, occultist 4, psychic 4, mesmerist 4
sorcerer/wizard 4, psychic 4
sorcerer/wizard 4, psychic 4
sorcerer/wizard 4, psychic 4, mesmerist 4
sorcerer/wizard 4, summoner 3, bloodrager 4, psychic 4, unchained summoner 4
sorcerer/wizard 4, summoner 3, bloodrager 4, psychic 4, unchained summoner 4
sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4, occultist 4, unchained summoner 4
sorcerer/wizard 4, summoner/unchained summoner 2, bloodrager 4, psychic 4
sorcerer/wizard 4, summoner/unchained summoner 3, occultist 4, spiritualist 4
sorcerer/wizard 4, summoner/unchained summoner 3, witch 4, occultist 3, psychic 4, spiritualist 3
sorcerer/wizard 4, summoner/unchained summoner 4
sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
sorcerer/wizard 4, witch 3, psychic 3, medium 3
sorcerer/wizard 4, witch 4
sorcerer/wizard 4, witch 4
sorcerer/wizard 4, witch 4
sorcerer/wizard 4, witch 4
sorcerer/wizard 4, witch 4
sorcerer/wizard 4, witch 4
sorcerer/wizard 4, witch 4, alchemist 4, occultist 4, psychic 4, mesmerist 4
sorcerer/wizard 4, witch 4, bloodrager 4
sorcerer/wizard 4, witch 4, bloodrager 4, mesmerist 4, spiritualist 4
sorcerer/wizard 4, witch 4, magus 4, bloodrager 4, psychic 4, mesmerist 4, spiritualist 4, medium 3
sorcerer/wizard 4, witch 4, magus 4, shaman 4, mesmerist 4, spiritualist 4, unchained summoner 4
sorcerer/wizard 4, witch 4, occultist 3, mesmerist 3
sorcerer/wizard 4, witch 4, occultist 4, psychic 4, spiritualist 4
sorcerer/wizard 4, witch 4, shaman 4
sorcerer/wizard 4, witch 4, summoner 3, magus 4, bloodrager 4, psychic 4, spiritualist 4, unchained summoner 4
sorcerer/wizard 5
sorcerer/wizard 5
sorcerer/wizard 5
sorcerer/wizard 5
sorcerer/wizard 5
sorcerer/wizard 5, alchemist 5
sorcerer/wizard 5, alchemist 5
sorcerer/wizard 5, alchemist 5, magus 5
sorcerer/wizard 5, alchemist 5, magus 5
sorcerer/wizard 5, alchemist 5, summoner 4, witch 5, magus 5, shaman 5, occultist 5, psychic 5, spiritualist 5, unchained s
sorcerer/wizard 5, alchemist 5, summoner 4, witch 5, unchained summoner 5
sorcerer/wizard 5, magus 5, occultist 5, psychic 4, spiritualist 5
sorcerer/wizard 5, magus 5, occultist 5, psychic 5
sorcerer/wizard 5, magus 5, occultist 5, psychic 5
sorcerer/wizard 5, occultist 4
sorcerer/wizard 5, occultist 5, psychic 5
sorcerer/wizard 5, psychic 5
sorcerer/wizard 5, psychic 5, mesmerist 5
sorcerer/wizard 5, psychic 5, mesmerist 5
sorcerer/wizard 5, psychic 5, mesmerist 5, spiritualist 5, medium 4
sorcerer/wizard 5, spiritualist 5
sorcerer/wizard 5, summoner 4, occultist 5, psychic 5, unchained summoner 5, medium 4
sorcerer/wizard 5, summoner 4, spiritualist 5, unchained summoner 5
sorcerer/wizard 5, summoner 4, witch 5, magus 5, occultist 5, psychic 5, spiritualist 5, unchained summoner 5, medium 4
sorcerer/wizard 5, summoner 4, witch 5, psychic 5, unchained summoner 5
sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
sorcerer/wizard 5, summoner/unchained summoner 4, witch 5, occultist 4, psychic 5
sorcerer/wizard 5, summoner/unchained summoner 5
sorcerer/wizard 5, summoner/unchained summoner 5
sorcerer/wizard 5, summoner/unchained summoner 5, occultist 5
sorcerer/wizard 5, witch 5
sorcerer/wizard 5, witch 5
sorcerer/wizard 5, witch 5
sorcerer/wizard 5, witch 5
sorcerer/wizard 5, witch 5, inquisitor 5, psychic 4, mesmerist 4, spiritualist 5, medium 4
sorcerer/wizard 5, witch 5, magus 5, spiritualist 5, unchained summoner 5
sorcerer/wizard 5, witch 5, occultist 5, psychic 5, mesmerist 5, spiritualist 5
sorcerer/wizard 5, witch 5, occultist 5, psychic 5, mesmerist 5, spiritualist 5
sorcerer/wizard 5, witch 5, occultist 5, psychic 5, spiritualist 5
sorcerer/wizard 5, witch 5, psychic 4, spiritualist 5
sorcerer/wizard 5, witch 5, psychic 5, mesmerist 5, spiritualist 5
sorcerer/wizard 5, witch 5, psychic 5, mesmerist 5, spiritualist 5, medium 4
sorcerer/wizard 5, witch 5, summoner 4, alchemist 5, occultist 4, psychic 5, spiritualist 5, unchained summoner 5
sorcerer/wizard 5, witch 6, magus 5, shaman 6, occultist 5
sorcerer/wizard 6
sorcerer/wizard 6, alchemist 6
sorcerer/wizard 6, alchemist 6, magus 6
sorcerer/wizard 6, alchemist 6, magus 6
sorcerer/wizard 6, alchemist 6, magus 6
sorcerer/wizard 6, alchemist 6, witch 6, magus 6, occultist 6, psychic 6, spiritualist 6
sorcerer/wizard 6, inquisitor 6, spiritualist 6
sorcerer/wizard 6, magus 6, occultist 6
sorcerer/wizard 6, magus 6, occultist 6
sorcerer/wizard 6, magus 6, occultist 6, psychic 6
sorcerer/wizard 6, magus 6, occultist 6, psychic 6, spiritualist 6
sorcerer/wizard 6, magus 6, unchained summoner 6
sorcerer/wizard 6, occultist 6, psychic 6
sorcerer/wizard 6, occultist 6, psychic 6
sorcerer/wizard 6, occultist 6, psychic 6, spiritualist 6
sorcerer/wizard 6, summoner 5, magus 6, occultist 6, unchained summoner 6
sorcerer/wizard 6, summoner 5, occultist 6, psychic 6, unchained summoner 6
sorcerer/wizard 6, summoner 5, witch 6, unchained summoner 6
sorcerer/wizard 6, summoner/unchained summoner 5, psychic 6
sorcerer/wizard 6, summoner/unchained summoner 6, occultist 6
sorcerer/wizard 6, witch 6
sorcerer/wizard 6, witch 6
sorcerer/wizard 6, witch 6
sorcerer/wizard 6, witch 6
sorcerer/wizard 6, witch 6, magus 6, shaman 6
sorcerer/wizard 6, witch 6, magus 6, shaman 6
sorcerer/wizard 6, witch 6, spiritualist 6
sorcerer/wizard 6, witch 7, magus 6, occultist 6
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7, alchemist 6
sorcerer/wizard 7, alchemist 6, occultist 6
sorcerer/wizard 7, occultist 6
sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, psychic 7, mesmerist 6
sorcerer/wizard 7, spiritualist 5, witch 7
sorcerer/wizard 7, summoner 5, psychic 7, mesmerist 6, unchained summoner 6
sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6
sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6
sorcerer/wizard 7, summoner 5, witch 7, psychic 7, unchained summoner 6
sorcerer/wizard 7, summoner/unchained summoner 5, psychic 7
sorcerer/wizard 7, summoner/unchained summoner 6, witch 7, psychic 7
sorcerer/wizard 7, summoner/unchained summoner 6, witch 7, psychic 7, mesmerist 4
sorcerer/wizard 7, witch 7
sorcerer/wizard 7, witch 7, occultist 6, psychic 7
sorcerer/wizard 7, witch 7, psychic 7
sorcerer/wizard 7, witch 7, psychic 7
sorcerer/wizard 7, witch 7, psychic 7
sorcerer/wizard 7, witch 7, psychic 7
sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
sorcerer/wizard 7, witch 7, shaman 7
sorcerer/wizard 7, witch 7, shaman 7, psychic 7
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8, psychic 7
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, summoner/unchained summoner 6
sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8
sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8
sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8
sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, psychic 8
sorcerer/wizard 8, witch 8
sorcerer/wizard 8, witch 8
sorcerer/wizard 8, witch 8, occultist 6, psychic 8
sorcerer/wizard 8, witch 8, psychic 7
sorcerer/wizard 8, witch 8, psychic 8
sorcerer/wizard 8, witch 8, psychic 8
sorcerer/wizard 8, witch 8, psychic 8
sorcerer/wizard 8, witch 8, psychic 8
sorcerer/wizard 8, witch 8, psychic 8, mesmerist 6
sorcerer/wizard 8, witch 8, shaman 8
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, summoner/unchained summoner 6, witch 9, psychic 9
sorcerer/wizard 9, summoner/unchained summoner 6, witch 9, psychic 9
sorcerer/wizard 9, witch 9
sorcerer/wizard 9, witch 9, psychic 8
sorcerer/wizard 9, witch 9, psychic 9
sorcerer/wizard 9, witch 9, psychic 9
sorcerer/wizard 9, witch 9, psychic 9
sorcerer/wizard 9, witch 9, psychic 9
sorcerer/wizard 9, witch 9, shaman 9, psychic 9
spiritualist 6
summoner/unchained summoner 1
summoner/unchained summoner 1
summoner/unchained summoner 1
summoner/unchained summoner 2
summoner/unchained summoner 2
summoner/unchained summoner 2
summoner/unchained summoner 3
summoner/unchained summoner 3
summoner/unchained summoner 3
summoner/unchained summoner 3
summoner/unchained summoner 4
summoner/unchained summoner 4
summoner/unchained summoner 4
summoner/unchained summoner 5
summoner/unchained summoner 5
witch 0
witch 1, occultist 1, psychic 1
witch 1, psychic 1, mesmerist 1, medium 1
witch 2, occultist 2, psychic 2
witch 3
witch 3
witch 4, mesmerist 3
witch 7
witch 8
wizard 4
wizard 6
casting_time
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 full-round action, special see below
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
8 hours
1 swift action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 swift action
1 standard action
1 minute
1 minute
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 hour
1 standard action
1 swift action
1 swift action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 minute
1 immediate action
1 standard action
1 standard action
1 swift action
1 standard action
1 swift action
1 swift action
1 swift action
1 standard action
1 standard action
10 minutes (see text)
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 swift action
1 swift action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 minute
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 swift action
1 swift action
1 swift action
1 swift action
1 standard action
1 standard action
1 round
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 immediate action
1 standard action
1 immediate action
1 standard action
1 standard action
see text
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 immediate action
1 standard action
1 standard action
1 minute
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 minute
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 immediate action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 hour
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes, plus length of memory to be altered
1 standard action
1 immediate action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
10 minutes
1 standard action
1 full round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 minute
1 standard action
1 swift action
1 standard action
1 minute
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 swift action
10 minutes
1 standard action
1 minute
1 round
1 round
1 standard action
1 full round
1 standard action
1 standard action
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 minute
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 full round
1 standard action
1 standard action
1 day
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 minute per page
1 standard action
10 minutes
1 minute
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
10 minutes
1 round
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
2 minutes
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes or more; see text
1 round
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
10 minutes
1 swift action
1 round; see text
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
see text
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 round
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
8 hours
1 standard action
1 standard action
1 standard action
1 full round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 immediate action
8 hours
1 standard action
1 minute
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 round
1 round
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
10 minutes
1 round
1 standard action
1 swift action
3 rounds
1 standard action
10 minutes
1 hour
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 swift action
1 standard action
1 immediate action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
8 hours
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 immediate action
1 hour
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 round
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 minute
1 full-round action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
3 rounds
1 standard action
1 standard action
1 minute
1 standard action
1 minute
1 standard action
10 minutes
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
full-round action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 minute
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 round
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 minute
10 minutes
1 minute
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 round
1 minute
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 minute
1 minute
1 standard action
10 minutes
1 standard action
1 hour
1 hour
1 standard action
10 minutes
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 round
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
3 rounds
1 standard action
10 minutes
10 minutes
10 minutes
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 round
1 round
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 full-round action
10 minutes
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 minute/HD of target
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 hour
24 hours
24 hours
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 minute
10 minutes
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
30 minutes
1 round
1 round
1 round
1 round
1 round
1 standard action
1 standard action
10 minutes
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
10 minutes
1 standard action
1 minute
30 minutes
1 standard action
1 hour
1 round
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
8 hours
1 standard action
6 rounds
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
2 rounds
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 swift action
1 hour
1 round
1 round
1 round
10 minutes
10 minutes
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
10 minutes
1 round
1 hour
1 standard action
10 minutes; see text
1 standard action
3 full rounds
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes (see text)
1 minute
1 minute
24 hours
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 minute
1 standard action
1 standard action
1 minute
1 hour
1 standard action
1 standard action
1 standard action
2 hours
1 round
1 round
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
10 minutes; see text
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 week
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 hour
1 standard action
1 round
1 round
4 hours
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 round or 4 hours; see text
10 minutes
10 minutes
1 round
1 standard action or see below
10 minute/HD of target
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
10 minutes
1 minute
1 standard action
1 hour
1 round
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 round
1 round
1 round
1 week
10 minutes
10 minutes
30 minutes
1 round
6 hours
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 full round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 swift action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 round
10 minutes; see text
3 rounds
1 standard action
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 round
1 swift action
3 rounds
1 standard action
1 minute
1 minute
1 standard action
1 standard action
1 standard action
1 minute
1 round
10 minutes
1 standard action
1 standard action
1 round
1 standard action
1 round
1 standard action
1 standard action
1 standard action
24 hours
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 round
1 round
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 minute/lb. created
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
see text
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 round
1 standard action
1 standard action
1 standard action
1 round
1 round
1 standard action
10 minutes
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
10 minutes
1 round
1 round
10 minutes
1 hour
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 hour
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 immediate action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
Casting time 1 minute
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
3 rounds
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
10 minutes
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 minute
1 minute
1 standard action
1 standard action
1 standard action
1 round
1 minute
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 round
1 immediate action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
10 minutes
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
10 minutes; see text
10 minutes
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action or immediate action; see text
1 swift action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 immediate action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 immediate action
1 standard action
1 standard action
1 immediate action
1 immediate action
1 full-round action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 immediate action
1 standard action
1 standard action
1 immediate action
1 immediate action
1 full-round action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 full-round action
1 standard action
10 minutes
1 swift action
1 standard action
1 standard action
1 standard action
1 immediate action
1 full-round action
1 full-round action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 immediate action
1 standard action
24 hours
1 minute
1 standard action
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 swift action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 immediate action
10 minutes
1 minute
1 hour
1 hour
1 standard action
1 round
1 swift action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 immediate action
1 minute
1 standard action
1 standard action
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 minute
1 round
1 round
1 standard action
10 minutes
10 minutes
1 minute
1 standard action
1 minute
1 full round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 immediate action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
see text
2 rounds
1 standard action
10 minutes
10 minutes
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 minute
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
8 hours
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
at least 10 minutes; see text
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 round
10 minutes
30 minutes
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
12 hours
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 minute
10 minutes
1 standard action
1 standard action
10 minutes
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 minute
1 standard action or see text
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 swift action
1 standard action
1 standard action
1 standard action
at least 10 minutes; see text
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
10 minutes
3 rounds
1 standard action
1 standard action
1 standard action
1 standard action
10 minutes
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
3 rounds
1 standard action
1 standard action
1 minute
1 standard action
1 standard action
1 standard action
1 hour
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 standard action
1 round
1 standard action
1 standard action
10 minutes
1 standard action
components
V, S
V, S
V, S
V, S, DF
V, S, M/DF (a pinch of salt)
V, S, DF
V, S, M (target creature's heart)
V, S
V, S, M (a drop of blood from each creature to be affected)
S
V, S
S
S, M (herbs used in antitoxins worth 10 gp)
S
V, S, M/DF (a small key)
V, S, M (a dose of pesh worth 15 gp)
V, S
V, S
V, S, M/DF (a piece of fletching)
V, S
V, S
V, S, F (liquid to be shared)
V, S
V, S, M (a drop of ale, mead, or wine)
V, S
V, S, M/DF (an eagle's eye)
V, S
V, S, M (a single grape)
V, M/DF (a coffee bean)
V, S, M (a folded-paper mask)
V, S, F/DF (a tiny bell and a piece of very fine silver wire)
V, S
S, V
V, S, M (a rabbit's foot)
V, S
V, S
V, S
V, S, M (eye of newt)
V, S, F (a magnetized nail or nugget of ore)
V, S
V, S
V, S
V, S
V, S
V, S
V, S, DF
V, S, DF
V, S, M/DF (a small pulley)
V, S, DF/M (a miniature magnifying glass or spectacles)
V, S, DF
S
V, S
V, M/DF (a hawk's feather)
V, S, M/DF (a pinch of alum)
V, S, M (a fish scale)
V, S, M (a chip of granite)
V, S, M (a bit of hair, a fingernail, or a similar portion of a creature)
V, S
V, S
V, S, M (beverage or food item, plus special reagents worth 25 gp)
V, S, M (an iron coil)
V, S, F (a tool)
S
V, S
S
S
V, S
V, S
V, S, M (a half-elf ear)
V, S
V, S, M (a needle from a sea urchin)
V, S, M (a shard of glass)
V, S, DF/M (a pinch of forge soot)
V, S
V, S, M (pieces of shaved metal)
V, S, M (250 gp of powdered amber)
V, S
V, S, M (a drop of mercury)
V, S
V, S
V, S, M/DF (smelling salts)
V, S
V, S, M (a goose feather)
V, S
V, S, DF, M (diamond dust worth 100 gp)
V, S
V, S, M (a copper piece)
S
V, S
V, S, M (alchemical reagents or herbs worth 1 gp)
V, S, M (a bag of air), DF
V, S, M (a bag of air), DF
V, S, M (a bag of air), DF
V, S
V, S
V, S, M (a glass lens)
V, S
V, S
V, S
V, S, M (ginger root shavings)
V, S, M (hollow glass ball or dreamcatcher)
V, S, M (a human hair)
V, S
V, S, F (masterwork thieves' tools worth 100 gp)
V, S, M (a potion to be tattooed, special inks worth 500 gp)
V, S
S, V, M (a piece of wool)
V, S
V, S
V, S, M (a piece of shell)
V, S
V, S
V, S, M/DF (a small thorn)
V, S, M (a flame of any size)
V, S
V, S
V, S
V, S, DF
V, S, DF
V, S
V, S
V, S, M/DF (a small pulley)
V, S, M/DF (an apple seed)
V, S, DF
V, S
V, S, M (healing herb, alchemical remedy, or potion of a healing spell worth at least 50 gp)
V, S, M (a dose of poison)
V, S, M (a vial of injury poison worth at least 75 gp), DF
V, S, M (hot pepper soaked in oil)
V, S, M/DF (a tiny ball of tar)
V, S
V, S
V, S, M (a drop of water)
V, S, M/DF (a part of the animal)
V, S, M (a hollow metal sphere)
V, S, M (a piece of metal cut from a shield)
V, S
V, S, M (a cocoon tied with string)
V, S, M (a dose of an addictive drug or substance)
V, S
V, S, M (herbs used in antitoxins worth 25 gp)
V, S, M (a bullet)
V, S, M (a bit of the chosen element: earth, water, air, or fire)
V, S, M (a chili pepper)
V, S, M (rubber tree sap)
V, S
V, S
V, S
S
S
S
V, S, M (a much-diluted drop of sun orchid nectar worth 500 gp)
V, S
V, S
S
V, S
V, S
V, S, M (a needle and thread)
V, S, M/DF (three translucent pebbles)
V, S
V, S, M/DF (the fang of a poisonous creature)
V, S
V
V, S, M (either a pinch of dried carrot or an agate)
V, S, M (a quill)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a strip of kelp bound to the target), DF
V, S, DF
V, S, M/DF (see text)
V, S, M (a bit of burlap wrapped over a copper coin)
V, S, M/DF (mustard seed)
V, S, M (a specially prepared glass bottle)
V, S
V, S, M (a handful of copper coins)
V, S
V, S, M (a shaving of licorice root)
V
V, S, F (corpse of the deceased creature whose form you plan to assume)
V, S, M/DF (flower or piece of grass)
V, S, M (slime from a cephalopod)
V, S, DF
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a thin metal wire and a vial of acid)
V, S, F (a dismembered body part)
V, S, M (a drop of mercury)
V, S
V, S, F (an ounce of lead)
V, S, M (a piece of turtle shell)
V, S, DF
V, S
V, S
V, S
V, S
V, S, M (a stone that has never seen sunlight)
V, S, M (a rotten egg or cabbage leaves)
V, S
V, S, M (a bit of oak root)
V, S
V, S, M (a live spider)
V, S, M/DF (a scale from a lizard)
V, S, DF
V, S
V, S, M (a thorn from a poisonous plant)
V, S, M (a drop of blood and a pinch of cinnamon)
V, S
V, S, M/DF (a part of the animal)
V, S, M (a piece of the creature whose form you plan to assume)
V, S
V, S, M (a piece of the creature whose form you plan to assume)
V, S
V, S, M (a life-sized animal sculpture of a familiar made of clay, cloth, stone, or wood, plus mandrake root worth 25 gp)
V, S, M (a scale from dragon that produces the energy you seek to absorb)
V, S
V, S, F (a piece of tortoiseshell or turtle shell)
V, S, F (a piece of paper with the target's name)
V, S
V, S
V, S, M (quicksilver and powdered platinum worth 100 gp)
V, S, M (a whole fingernail)
V, S
V, S
V, M (a dragon scale)
V, S, F (a single gear or bit of clockwork)
V, S, M (a piece of lodestone)
V, S
V, S, F (a red wax pencil)
V, S, M (either a pinch of dried carrot or an agate)
V, S, M (a pinch of dried carrot or an agate)
V, S, M (a four-leaf clover)
V, M/DF (a clay model of a ziggurat)
V
V, S, M (a self-portrait on a thin sheet of paper)
V, S, M (a small piece of doppelganger flesh)
V, S, F (corpse or likeness of the deceased creature whose form you plan to assume)
V, S, M/DF (a bit of thistle)
V, S, M (a piece of the creature whose form you want to assume)
V, S
S, M/DF (a palm-sized stone)
S
V, S, M/DF (ginseng root shavings)
V, S
V, S
V, S
V, S, M (vial of black adder venom)
V, S, M (a piece of the creature whose form you plan to assume)
V, S
V, S
V, S, M (a drop of acid and a black glass sphere)
V, S
V, S
V, S, DF
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of rubber or drop of tar)
V, S, M (a handful of dandelion seeds)
S, M (a bit of gauze and a handful of ashes)
S, M (contact or inhaled poison worth 100 gp)
V, S, M (a dragon scale)
V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp)
V, S, M (a piece of lemon rind)
V, S, M (butterfly wing)
V, S, M (a drop of blood)
V, S
V, S, M (vial of alchemical reagents worth 50 gp)
V, S, M (alchemically preserved mockingfey feathers), F (familiar)
S, M (a mixture of oil and water)
S
V, S, M (a pinch of meteoric iron worth 100 gp)
V, S
V, S, M (a silver needle costing 100 gp)
V, S, M (one corpse)
V, S
V
V, S, F (an eyeless mask), M (diamond dust worth 200 gp)
V, S, M (a piece of the creature whose form you want to assume)
V, S, M (a tourmaline costing 50 gp)
V
V
V, S
V, S, DF
V, S, M (oils and poisons worth 3,000 gp), DF
V, S, M (a pinch of dust gathered from a gravestone or sacred shrine)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, DF
V, S, M (granite and diamond dust worth 250 gp per creature affected)
V, S, DF
V, S
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a bit of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to grant)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (alchemical reagents worth 1 gp or the value of the created material, whichever is more)
V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500 gp)
V, S, M (a blend of soil and the caster's blood)
V, S
V, S
V, S, M/DF (a lump of charcoal)
V, S
V, S
V, S, M (a pinch of dust gathered from a gravestone or a sacred shrine)
V, S, M (a piece of the creature whose form you want to assume)
V, S
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a dinosaur bone and powdered amber worth at least 200 gp)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a bit of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a wren's egg)
V, S, M (a handful of bat wings, insects, and rat tails)
V, S, M (powdered metals with a variable cost, see text)
V
V, S
V
V, S
V, S
V
V, S, F/DF (a tiny bag and a small candle)
V, S
V, S, M (drop of blood)
V, S
V, S
V, S, M/DF (insect wing)
V, S
V
V, S, F/DF (a scrap of black cloth)
V, S, M (a swatch of black cloth)
V, S, M (a swatch of black cloth)
V, S
V, S
V, S, F (armor worn)
V, S, M (a length of chain doused with fresh blood)
V, S, M/DF (a patch of fur)
V, S, M (a drow eyelash)
V, S, F (a ceremonial dagger)
V, S
V, S, M/DF (see text)
V, S, DF
V, S
V, S, DF
V, S, DF
V, S, DF
V
V, S
V, S
V
V, S, M (pinch of powdered onyx worth 1 gp)
V, S, F (a crow's feather)
V, S
V, S, M (crumb of food)
V, S
V, S
V, S, F (human-shaped fetish made of bones)
V, S
V, S
V, S, M (an onyx gem worth at least 10 gp)
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S, M (a slit purse)
V, S
V, S
V, S
V, S
V, S, M (a pinch of hops)
V, S, F/DF (a medallion)
V, S, M/DF (a full set of 10 fingernails)
V
S
V, S, M (a page torn from a book)
V, S, F (one to four adamantine bullets, each worth 61 gp)
V, S, M (a pair of miniature swords)
V, S, DF
V, S
V, S, M (a drop of blood)
V, S, M
V, S, F/DF (a medallion)
V, S
V, S, DF
V, S
V, S, M
V, S
V, S, M (a dried scab from a diseased creature)
V, S
V, S
V, S, DF
V, S, DF
V, S, DF
V, S, M/DF
V, S, M/DF
V, S
V, S, M (a small square of black silk)
V, S, M (a fragment of a destroyed magical item)
V, S
V, S, M (an onyx worth 25 gp and a silken string)
V, S, M (a dirty scrap of a good priest's raiment)
V, S
V, S, DF
V, S, DF
V, S
V, S
V, S
V, S, DF
V, S, DF
V, F (a silver dagger inlaid with onyx and jade worth 100 gp)
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, DF
V, S, M (a square of black silk worth 50 gp)
V, S
V
V, S
V, S
V, S
V, S
V, S
V, S
V, S
S, M (a vial of poison)
V, S
V, S, M (a handful of crushed glass)
V, S
V, S
V, S, M (spittle)
V, S
V, S, M (a shaving of oak root)
V, S, M (a scale from a dragon and 250 gp)
V, S
V, S
V, S, M (a platinum piece)
V, S, DF
V, S
V, S
V, S, M/DF (a charred animal or humanoid skull fragment)
V, S, DF
V, S
V, S
V, S
V, S, DF
V
V, S, F
V, S, DF
V, S, F (one suit of armor)
V, S, M (an onyx worth 50 gp for each zombie and a silken string)
V, S, M/DF (a ghoul fang)
V, S, M (a strip of leather)
V, S, M (one Tiny or larger living creature)
V, S
V, S
V, S, DF
V, S, DF
S, F (a tiny marionette)
V, S
V, S
V, S
V, S
S, M (a drop of honey)
V, S
V, S
V, S, M/DF (a pinch of black sand)
V, S, M (a tarnished coin)
V, S
V, S, M (a black mask)
V, S, M (a polished humanoid femur)
V, S
V, S
V, S
V, S, DF
V, S
V, S, M (an onyx gem worth at least 25 gp per HD of the undead)
V, S
V, S
V, S, M (2 silver pieces)
V, S, F (a small length of crimson string)
V, S, M/DF (black powder)
V, S, DF
V, S, M (a fresh handful of the caster's blood)
V, S, M (a black glass vial containing unholy water)
V, S, M (an adder's fang)
V, S, M/DF (a dilated human eyeball)
V, S, M (incense worth 1,000 gp), F (a bejeweled holy symbol of your patron deity worth 2,500 gp)
V, S, M (a drop of candle wax)
V, S
V, S, F (a feather, tuft of fur, or similar memento from your target)
V, S
V, S
V, S
S, DF
V
V, S, DF
V, S, DF
V, S, DF
S, F (a tiny marionette)
V, S, M (diamond dust worth 25 gp per target)
V, S
V, M/DF (a firefly)
V
V, S, F (a clear crystal or mineral prism)
V, S, M/DF (a miniature cloak)
V, S
V, S
V or S
V, S
V, S, M (fine sand and a vial of ink)
V, S
V
V
V, S
V, S
V, S
V, S
V
V, S, M (a bit of wool or a small lump of wax)
S
V, S
V, S, F (a brass key)
V, S, F (a piece of copper wire)
V, S
V, S, M (a pinch of wool or similar substance)
V, S, M (a pinch of sand)
V, S
V
V
V, S
V, S
V, S
V, S
V, S, M (a drop of glue)
V, S
V
V, S
V, S, M/DF (a glass cube)
V, S
V, S
V, S
V, S, DF
V
V, S
V, S
V, S, F (a set of marked sticks or bones worth at least 25 gp)
V, S, M/DF (a chess piece)
V
V, S, F (a magic wand)
V, S, M (a bent coin)
V, S, DF
V, S
V, S
V, F (gold coin)
V, S, M (a drop of your blood)
V, M (pinch of sand)
V, M/DF (a worn-out coin)
V, S
V, S, M/DF (a small piece of a brick)
V, F (a square of cloth and a needle)
V, S, DF
V, S, M (a piece of brass)
V, S
V, M (goose down)
V, S, M/DF (a document written in the language of the culture to be emulated)
S, F (a hand mirror stained with a dried drop of blood)
S
V, S, M (pinch of powdered gemstones worth 25 gp)
V, S
V, S
V, S, M/DF (a single piece of ammunition)
V, S, F (a lantern)
V, S, M/DF (rabbit fur)
V, S, F/DF (a tiny bag and a small candle)
V, S, M/DF (pinch of soot and salt)
V, M (a tiny mirror)
V, S, M (a small die with the faces scratched off)
V, S, M (a wooden block carved with a letter)
V, S, M (a page from a dictionary)
V, S
V, S, M (thread from a tabard or livery)
V, S
V, S
V, S, M/DF (chameleon skin)
V, S, M/DF (a smooth stone)
V, S
S, F (a conch shell)
V, S
V, S
V
S, M (a sliver of cow's tongue)
V, S, M (a blindfold)
V, S
V, S, M (a drop of alcoholic liquid)
V, S, F (scarf)
S
V, S, M (a lemon peel)
V, S, F (a doornail, doorknob, or hinge)
V, S
S
V, S
S
V, S
V, S
V, S, M (a pinch of tree resin)
S
V, S
V, S
V, S
V
V, S
V, S, M (a copper piece or silver piece)
V, S
V, S
V
V, S
V, S
V, S, F (cape or loose outer garment)
S
V, S, DF
V
V, S, F/DF (a tiny bell and a piece of very fine silver wire)
V, S, F (a copper piece)
V, S, M (a shirt button)
V
V, S
V, S, M (oil stirred with a coil of wires)
V, S
V, S
V, S
V, S, M (wine stirred with an owl's feather)
V, S
V, S
V, S, F (a bit of fleece)
V, S
V, S
V, S, F (a small square of silk that must be passed over the object that receives the aura)
V, S
V
V, S, M (butter)
V, F (parchment rolled into cone)
V, S, M (a piece of string and a bit of wood)
V, S, M (tattooing needle)
V, S, F (an instrument)
V, S
V, S, F (the page to be memorized)
S
V, S
V, S
V, S
V, S
V, S, M (fine sand, rose petals, or a live cricket)
V, S
V, S, M (tiny fruit tarts and a feather)
V, S, M (a small bit of honeycomb and jade dust worth 10 gp)
V, S
V, S
V, S
V, S, F (the object to be offered)
V, S
V, S, M (a scrap of sheet music)
V
V
S, F (bell, chimes, gong, or cymbals)
V, S
V, S
V, S
V, S, M (two glass beads)
V, S
V, S
V, S, M (a pinch of pepper)
V, S, M (a tomato)
V, S, M (a chess piece)
V, S, F/DF (stone or metal image of your ancestor)
S, V
V, S
V, S
V, S
V, S, DF
V, S
V, S
V, S, M (see below)
V, S
V, S
V, S
V, S, M/DF (a pinch of coarse sand)
V, S, M (a patch of white cloth and a patch of black cloth)
V, S
V, S
V, S, M (a gold piece)
V, S, M/DF (an old reed from a wind instrument)
V, S
V, S, DF
V, S, F (a silver piece)
V, S
V, S, M (a drop of holy water)
V, S, F/DF (a small, straight piece of iron)
V, S, F/DF (a seed)
V, S, F (a book with blank pages)
S
V, S
V, S, F/DF (a musical instrument)
V, S, M/DF (feathers or droppings from an eagle)
V, S, F (piece of ship)
V, S, DF
V, S, M/DF (a drop of clear oil)
V, M/DF (bat fur and a piece of coal)
V, S, M/DF (a chip of mica)
V, S
V, S, F/DF (a tiny bag and a small candle)
V, S
V
V, S, F/DF (a small, straight piece of iron)
V, S
V, S, M (a page from a dictionary)
V, S
V, S
V, S
V, S
V, S, M/DF (a scrap of paper inscribed with the Sihedron rune)
S, M (tiny silver bell, chime, or gong)
V, S
V, S, M/DF (a scrap of parchment)
V, S, M (a tiny gong)
V, S, M (500 gp of diamond dust)
V, S, F/DF (a forked twig)
V, S
V, S, M/DF (a drop of paint and a ball of clay)
V, S, F/DF (a miniature collection plate)
V, M/DF (a clay model of a ziggurat)
V, S
V, S, M (a broken tool)
V, S
V, S
V, S, M (a morsel of food the animal likes)
V, S, M (pinch of cat fur)
V, S, M/DF (a drop of water)
V, S
V, S, M/DF (a square of red cloth)
V, S, M/DF (a square of red cloth)
V, S
V, S
V, S, M (powdered metal and rare inks worth 100 gp)
V, S, M/DF (a flower petal)
V, S
V
V
V, S, M/DF (a small piece of a map)
V, S
V
V
V, S, M (eye drops made with extract of poppy)
V, S
V, S, F (a short segment of a chain)
V, S, F (a skirt, kilt, or gown)
V, S
V, M/DF (a drop of honey)
V, S
V, S
V, S
V
V, S, M/DF (a cipher written on a piece of parchment)
V
V, S, M (a gobbet of melted wax)
V, S, M (scrap of cobweb)
V, S
V, S
V, S
V, S, M (a complex rune inscribed on a slip of paper that is then placed under your tongue)
V, S, M (a drop of ink)
V
V, S, M (small piece of black cloth)
V, S
V
V, S, M (a scrap of paper bearing a simple sentence written in at least five languages)
V, S, F (a small square of silk that must be passed over the object that receives the aura)
V, S, M (lemon juice and a scrap of parchment)
V, S
V, S
V, S
S, M (a rose petal)
V, S, M (vial of paint worth 25 gp)
V
V
V, S, M (iron filings)
V, S, M (a feather or small object that symbolizes good fortune)
V, S, M (a piece of clay)
V
V, S
S, V, M (a bundle of sulfur wrapped in cloth)
V, S
V, S
V, S
V, S, M/DF (an eyelash encased in gum arabic)
V, S, M/DF (hairs or dung from a fox)
V, S, F/DF (a copper piece)
V, S, M (coal dust)
V, S
V, S
V, S, M (one fire source)
V, S, F (a bit of fleece)
V (bard only), S, M (a stick of incense or a crystal rod); see text
V, S
V, S, M (a pinch of wool or similar substance)
V
V, S
V, S, M (a golden coin)
V, S, M (ground mica)
V, S, M (a piece of spent thunderstone)
V, S, DF
V, S
V, S, M (a bone from an undead creature)
V, S
V, S
V, S
V, S
V, S
S
V
V, S, M (a piece of the creature whose form you plan to assume)
V, S
V, S
V, S
V, S
V, S, M (a pugwampi's hair)
V, S
V, S, M (10 gold pieces)
V, M (a snake's tongue and a honeycomb)
V, S
V, S
V, S
V, S
V, S, M (a spent wand)
V, S
V, S
V, S
V, S
V, S, M (a marionette's crossbar)
V, S
V, S
V, S, F (cloak or outer garment)
V, S
V, S, F/DF (stone or metal image of your ancestor)
V, S, M (iron filings)
V, S
V, S, F (a bronze tuning fork)
V, S
V, S
V, S, M/DF (dove's heart)
V, S, DF
V, S, DF
V, S
V, S
V, S
V, S, M (emerald dust worth 100 gp)
V, S, M (a live spider)
V, S, M/DF (a tuft of rabbit fur)
V, S
V, S
V, S
V, S, M/DF (a chicken skull)
V, S, F (a jar of earth from the surface)
V, S, M (a bit of cloth made wet with saliva)
V, S
V, S
V, M (a piece of jewelry worth at least 100 gp)
V, S, F/DF (a tiny bag and a small candle)
V, M (a pinch of brimstone)
V, S
V, S
V, S, DF
V, S, M (crushed jade worth 100 gp)
V, S, M/DF (a broken chain link)
V, S
V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)
V, S, DF
V, S
V, S
V, S, M (a bit of musk from an alpha wolf or another socially dominant animal)
V, S, M/DF (ash made from burnt thorns)
V
V, S, M (a pinch of sand and a drop of water)
V, S
V, S
V, S, DF
V, S, M/DF (a square of red cloth)
V, S
V, S, F (an unattended, nonmagical object)
V, S, M (a piece of costume jewelry)
V, S, F/DF, M (a drop of black ink)
S
V, S, F/DF (a slender iron rod 1 foot in length)
V, S
V, S
V, S, F/DF (a copper piece)
V, S
V, S
V, S
V, S
S
V, S
V, S, M (a gourd)
V, S, M (a white feather)
V, S, F (a piece of copper wire)
V, S
V, S, M (a pinch of black sand)
S, M (a rose)
V, S
V, S, M/DF (a square of reflective silver worth 100 gp)
V, S
V, S, M/DF (a three-pointed knot)
V, S, M (a scrap of vellum)
V, S, M (handful of sand)
V
S
V, S
V, S
V, S, M (a needle from a sea urchin)
V, S, F (a woolen handkerchief)
V, S
V, S
V, M (a drop of alcohol)
V, S
V, S, F (any held object weighing no more than 5 lbs./level)
V, S, F (masterwork flute, pipe, or string instrument)
V
V, S, M/DF
V, S
V, S, M (talc and powdered silver)
V, S
V, S, F (a gem worth at least 500 gp)
V, S, F (platinum monocle worth 100 gp)
V, S, M (promotional materials such as flyers and posters worth 10 gp)
V, S
S, M/DF (a bit of gauze and a wisp of smoke)
V, M (a small loop of leather)
V, S, F (a bit of fleece)
V, S
V, S, M (a small crystal bead)
V, S, M (powdered herring scales and a vial of will-o'-wisp essence)
V, S, M (lead-based ink worth 50 gp)
V, S, M
V, S
V, S
V, S
V, S, M (a drop of molasses)
V, S
V, S, F (a Harrow deck)
V, S, M (a drop of ink)
V, S, M (powdered amber worth 500 gp and a snake scale)
V, S, M (fine sand, rose petals, or a live cricket)
V, S, F/DF (a small horn or a glass eye)
V, S, M (powdered turquoise worth 150 gp)
V, S
V, S, M (a lock of your hair)
V, S, M/DF (three nutshells)
V, S, M
V, S, M (the heart of a hen or a white feather)
V
V, M (a snake's tongue and a honeycomb)
V, S
V, S, M (a gemstone worth at least 500 gp)
V, S
V, S, M (a tiny shard of a mirror)
V, S
V, S
V
V
V, S
V, S, M (the caster's blood)
V, S, F (a magic rod or staff)
V, S
V, S, F/DF (stone or metal image of your ancestor)
V, S
V, S, M/DF (charcoal)
V, S
V, S
V, S, DF
V, S, M (a leather strip bound to the target), DF
V, S, M (a turkey bone)
V, S
S
V, S, M (a black candle), F (a corpse slain no more than 1 day ago per caster level)
V, S, M (a white silk glove worth 25 gp)
V, S, DF
V, S, M (a drop of paint and a ball of clay)
V, S, M (a scorpion's tail), F (ivory statuette of you worth 1,500 gp)
V, S, F/DF (a tiny bag and a small candle)
V, S, F/DF (chunk of rotten meat)
V, S, DF, M (diamond dust worth 1,000 gp)
V, S
V, S, M (a wooden block carved with a letter)
V, S
V, S
V, S, F (a small glass orb worth 150 gp)
V, S, M/DF (an old reed from a wind instrument)
V, S
V, S
V, S, M (a piece of embroidered cloth no larger than 10-ft. square worth 100 gp)
V, S
V, S, M (a handful of earthworms)
V
V, S
V, S, M (diamond dust worth 100 gp)
V, S, M (a morsel of food the animal likes)
V, S, M (offerings worth 500 gp plus payment, see text), DF
V, S
V
V, S
S
S
V, S, M (a black candle)
V, S, M (a tuning fork and a quartz crystal)
V, S
V, S
V, S
V, S, M (two doses of oil of taggit worth 180 gp total)
V, S
V, S, M/DF (a shard of a broken mirror)
V, S, M (diamonds worth price of arms to be created)
V, S
V, S
V
V, S
V, S
S, V, M (a shiny bead)
V, S
V, S, M (a branding iron and a strip of white silk worth 10 gp)
V, S
V, S
V, S
V, S
V, S
V, S, F
V, S
V, S
V
V, S
V, S, M (the scroll to be triggered; see text), F (a platinum quill worth 100 gp)
V (bard only), S, M (a piece of phosphor), F (a crystal prism); see text
V, S, M (a stone, a twig, and a green leaf)
V
V, S, M (fur from a bloodhound)
V, S
V, S, M (a chip of stone, sand, a drop of water, and a wood splinter)
V, S
V, S, M (a piece of mirror and a miniature brass hearing trumpet)
V, S, M (a few drops of river water)
V, S
V, S, M (a sprinkle of flash powder)
S, M (an item from the hoard, see below)
V, S
V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)
V, S, M
V, S
V, S
V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each)
V, S, M (pieces of a smashed fiddle)
V, S, M (a scrap of sheet music)
V, S
V
V, S
V, S, M
V, S
V, S, F (two brass collars worth 50 gp each)
V, S
V, S, M/DF (a handwritten sheet of notes)
V, S, M/DF (a small amount of ale in a flagon)
V, S, F/DF (a small lodestone sphere)
V, S, F/DF (a tiny bag and a small candle)
V, S, F/DF (strip of rune-inscribed parchment)
V, S
V, S, M (a stick of incense treated with special balms)
V, S
V, S
V, S, F (a brass cone or trumpet)
V, S
V, S, M (incense worth 250 gp)
V, S
V, S, M (a physical connection to the target; see text)
V, S
V, S, M/DF (shards of a canine's fang)
V, S, M/DF (a square of red cloth)
V, S, F (an unattended, nonmagical object)
S, V
V, S, M (ruby dust worth 250 gp)
S, F (a silver circlet)
V
S
V, S, M (butter)
V, S, F (your kapenia)
S, M (a rose)
V, S, M (cooked noodles)
V, S
V, S
V, S, M (a single white hair)
V, S
V, M (a drop of alcohol)
V, S, M (a contract signed in blood)
V, S, M (a fetchling's tooth)
V, S
V, S
V, S, M (silver dust worth 1,000 gp)
V, S
V, S
V, S
V, S
V, S, F (a bit of fleece)
V, S
V, S, M (crushed jade worth 250 gp)
V, S
V, S
V, S
S
V, S
V, S
V, S, F (a harrow deck)
V, M (a snake's tongue and a honeycomb)
V, S
V, S, M (a rose petal and a drop of perfume)
V, S
V
V, S, F (a tuning fork)
V, S
V or F (musical instrument)
V
V, S
V, S, F (a medal from a dead Hellknight or a copy of a Chelish opera script, either worth at least 100 gp)
V, S, M (a bit of seaweed)
V
V, S, F (a set of divination counters)
V, S
V, S, DF
V, S, M (a work of art bearing your target's likeness worth at least 1,500 gp)
V, S, DF
V, S, M (a white silk glove worth 25 gp)
V, S
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V
V, S, M/DF (feathers or droppings from an eagle)
V, S, F/DF (a tiny bag and a small candle)
V, S
V, S
V, S
V, S, DF/F (a holy symbol of a dead or forgotten deity, or flag of a fallen or forgotten nation)
V, S, M (a blank scroll or page from a spellbook)
V, S
V, S, M/DF (a poppy flower)
V, S
V, S, M (a set of bull genitals and powdered ruby worth 5,000 gp)
V, S, M (a swan feather)
V, S, M (ochre and sulfur, plus powdered gold worth a total of 15,000 gp)
V, S, M (pinch of cat fur)
V, S, M/DF (a square of red cloth)
V, S, M (offerings worth 1,250 gp plus payment), DF
V, S
V
V, S, M (jade dust worth 25 gp)
V, S
V, S
V
V, S
V
V, S, F (a piece of copper wire)
V, S
V, S, M/DF (a drop of black ink)
V, S, M (a jade sphere worth 500 gp)
V, S, F (a massive, flawless gemstone worth 5,000 gp)
V, S, M (dust from the Dimension of Dreams worth 1,250 gp)
V, S, M (a human hair)
V, S
V
V, S, M (a ring of keys)
V, S
V, S, F (a bit of fleece)
V, S, M (a brass doorknob)
V, S, M (fleece and jade dust worth 25 gp)
V, S
V, S, M/DF (hairs or dung from a fox)
V, S, F (a ruby and gold lens worth 1,500 gp)
V, S, M (a small replica of you worth 5 gp)
V, S, F (a metal or ivory horn)
V
V
V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
V, S, M (powdered stone)
V, S, F (a shield)
V, S
V, S
V
V, S
V
V, S
V, S
V
V, S, M (the knucklebone of a dire animal)
V, S, M (a piece of glass)/DF
M/F (a jagged shard of bone from a humanoid creature)
V, S, M (powdered garnet and bloodstone worth a total of 500 gp)
V, S
V, S, M (a pinch of earth or metal)
V, S, DF
V, S, M (a piece of iron shaped like a scale tray)
V, S, M (a drop of your blood)
V, S
V, S
V, S
V, S
V, M (a dragon scale)
V, S
V, S
V, S
V, S
V, S
V, S
S
V, S, M (a drop of the caster's blood)
V, S, M (octopus or squid tentacle)
V, S, M (a silver needle)
V, S, M (a pinch of coal)
V, S, M (a small rune carved from stone)
V, S
V, S
V, S, M (a twisted wire)
V, S
V, S, M/DF (a small piece of charcoal)
V, S, M/DF (a chunk of ice or a few drops of water melted from glacier ice)
V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
V, S
V, S, M/DF (tallow, brimstone, and powdered iron)
V, S, F (a gold feather worth 100 gp)
V, S, M (a ball of bat guano and sulfur)
V, S
V, S, M (two balls of guano)
V, S, M (an unbroken platinum tuning fork worth 100 gp)
V, S, M (a piece of glass)/DF
V, S
V, S, DF
V, S
V, S
V, S
V, S
V, S
V, S, DF
V, S
V, S, DF
V, S, DF, M (1 gp worth of powdered iron)
V, S, F (5 gallons of water)
V, S
V, S, DF
V, M (soothing incense worth 100 gp)
V, S
V, S
V, S, DF
V, S, F (a Y-shaped wooden rod)
V, S
S, M/DF (a small bladder filled with air)
V, S, DF
V, M (soothing incense worth 100 gp)
V, S
V, S, M (a drop of sweat)
V, S
V, S
V, S, M (a pinch of dried toadstool)
V, S, M (a broken twig)
V, S
V, S, DF
V, S, M (parchment with a holy text written on it)
V, S, M (5 lbs. of powdered silver worth 25 gp)
V, S, M (1 iron spike)
V, S
V, S, DF
V
V, S, DF
V, S, DF
V, S, DF
V, DF
V, S, DF
S, V, DF
V, S
V, S
V, S, M/DF
V, S, DF, M (a pinch of silver dust)
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S, M/DF (a small knot of twine)
V, S
V, S, DF
V, S, DF
V, S, M (1 drop of devil blood or 1 dose of unholy water)
V, S, M/DF (a metal pin)
V, S
V, S, M (5 pounds of powdered silver worth 25 gp)
V, S, DF
V, S, DF
V, S
V, S
V, S, M/DF (earth from a grave)
V, S, DF
V, S, M/DF
V, S
V, S
V, S, M/DF
V, S, M/DF
V, DF
V, S
V, S
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, DF
V, S, M (a piece of soil from the land to be memorized)
V, S, M/DF (an owl's beak)
V, S, M/DF (a miniature shovel)
V, S, DF
V, S, DF
V, S, DF
V, S
V, S
V, S
V, M (soothing incense worth 200 gp)
V, S, F (cloak)
V, S
V, S, M/DF (feathers or droppings from an owl)
V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
V, S, M (driftwood branch or river rat's tail)
V, S, M/DF (a few hairs, or a pinch of dung, from a bear)
V, S, DF
V, S
V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 350 gp)
V, S, F (a storm, either natural or magical)
V, S, M (a piece of seaweed)
V, S, M/DF (a piece of flint and a pinch of silver dust)
V, S
V, S, M/DF (piece of seaweed)
V, S, DF
V, S, F/DF (a set of 64 chicken bones)
V, S, M (one arrow)
V, S, F (a silver hand mirror worth 50 gp)
V, S, DF
V, S, DF
V, S, M (a vial of holy water and 25 gp worth of silver dust), DF
V, S
V, S, M (a flask of holy water, or 5 pounds of powdered silver worth 25 gp)
V, S, M (a flask of unholy water or 5 pounds of powdered silver worth 25 gp)
V
V, S
V, S, DF
V, S, M (a vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area), D
V, S
V, S
V, S, F (a Medium creature's skull or femur), DF
V, S
V, S
V, S, DF
V, S, DF
V, S, M (a flask of holy water worth 25 gp), DF
V, S, DF
V, S, M/DF
V, S, M/DF
V, S
V, S, M/DF (a finger bone)
V, S, DF
V, S
V, S, DF
V, S
V, S
V, S, DF
V, S
V, S, M/DF (a metal pin)
V, S, M (see text)
V, S
V, S
V
V, S, DF
V, S, DF (a holy symbol)
V
V, S, M (a vial of ambrosia)
V, S, M (see text)
V, S, F (a pair of platinum rings worth 50 gp worn by both you and the target)
V, S
V, S, DF
V, S
V, S, DF
V, S, DF
V, S, DF/M (a drop of blood from each target)
V, M (soothing incense worth 200 gp)
V, S
V, S
V, S, M/DF (a pinch of powdered copper)
V, S
V, S
V, S, DF
V, S, F (a silver hook)
V, S
V, S, M (drop of animal blood)
V, S, M (a pickled herring)
V, S
V, S,
V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
V, S, M/DF (salt and a copper piece for each of the corpse's eyes)
V, S, M/DF (a handful of knucklebones)
V, S
V, S
V, S
V, S, M (incense worth at least 25 gp), F (a set of marked sticks or bones worth at least 25 gp)
V, S, M (powdered diamond worth 200 gp)
V, S, M (a little silk pillow worth 100 gp)
V, S
V, S, F/DF (a smooth river stone)
V, S, F (a small prism)
V, S, DF/M (a beetle)
V, S, M (a small root cutting)
V, S, M (a pinch of iron filings)
V, S, M (a dandelion stem)
V, S, M (offerings worth 100 gp per HD of creature called)
S, DF
V, S, DF
V, S, DF
V, S
V, S, DF
V, S, M/DF (a tiny fan and an exotic feather)
V, S
V, S, M/DF (a piece of bone from any one of your totem animals)
V, S
V, S, M/DF (a pinch of Darklands earth)
V, S, M/DF (short reed or piece of straw)
V, S, M (a handful of ash)
V, S
V, S
V, S, M/DF (soft clay)
V, S
V, S, DF
V, S, DF
V, S
V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target)
V, S
V, S, DF
V, S
V, S
V, S
V, S, DF
V, S, DF
V, S, DF
V, S, M/DF (a drop of holy water)
V, S
V, S
V, S, DF
V, S, DF
V, S
V, S
V, S, DF
V, S
V, S, M (a sword)
V, S, M (one Tiny or larger living creature)
V, S, M (see text)
V, S, F (crystal lens worth 500 gp)
V, S, DF
V, S, DF
V, S
V, S
V, S, DF
V, S
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 500 gp)
V, S, DF
V, S, M (a spool of thread or string)
V, S, DF
V, S, DF
V, S
V, M/DF (bat fur and a piece of coal)
V, M (soothing incense worth 300 gp)
V, M (soothing incense worth 300 gp)
V, S, M (ruby dust worth 50 gp)
V, S, M (powdered amber worth 500 gp and a snake scale)
V, S
V, S, M/DF (chain link)
V, S, F/DF (an iron badge or medallion)
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, M/DF (a 3-ft.-diameter circle of powdered silver)
V, S, DF
V, S, M (a piece of flesh from another creature of your species)
V, S
V, S
V, S
V, S
V, S
V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
V, S
V, S, M
V, S
V, S
V, S
V, S, M (a drop of your own blood)
V, S, DF
V, S
V, S
V, S, DF
V, S
V, S, DF
V, S, DF
V, S, DF
V, S
V
V, S, DF
V, S, DF
V, S, DF
V, M (soothing incense worth 400 gp)
V, S, DF/M (a bloody icicle)
V, S
V, S, DF
V, S, DF
V, S, M/DF (a hair from a spider)
V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 700 gp)
V, S, M/DF (a glass globe)
V, S, F/DF (a thimble of water and a seed)
V, S
V, M/DF (powdered bull's horn)
V, S
S, V, M (silt from a dry riverbed)
V, S
V, S, M/DF (a pinch of dust for lower water or a drop of water for raise water)
V, S
V, S, M (50 gp worth of powdered silver)
V, S, DF
V, S, M/DF (ashes and a vial of holy or unholy water)
V, S, DF
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S, M (a 3-ft.-diameter circle of powdered silver), DF
V, S, M (2 silver coins)
V, S
V, S, M (dried blood from an evil outsider, sprinkled on the weapon)
V, S, DF
V, S
V, S, DF
V, S, M (a single link from a spiked chain)
V, S
V, S
V, S, M/DF (cold iron ingot)
V, S, M/DF (a knucklebone)
V, S, M (1 drop of devil blood or 1 dose of unholy water)
V, S, F (a forked metal rod attuned to the plane of travel)
V, S, DF
V, S, M/DF (powdered lime and carbon)
V, S
V, S, M (parchment with a holy text written on it)
V, S, M (a vial of holy water), DF
V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
V, S, M/DF (powdered bone)
V, S, DF
V, S, M (offerings worth 500 gp plus payment, see text), DF
V, S, DF
V, S, DF
V, S
V, S, M (100 gp of powdered gemstones)
V, S, M (a pinch of sand from the Spellscar Desert)
V, S, M/DF (a 3-ft.-diameter circle of powdered copper)
V, S
V, S, M (see text)
V, S
V, S, F (a silver hook)
V, S, F/DF (an oil lamp worth at least 50 gp)
V, S, F/DF (a gold piece with one scratched face)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp)
V, S
V, S, DF
V, S, M (a pouch of silvered powder worth 25 gp)
V, S, M/DF (fine copper wire)
V, S
V, S, DF
V, S, M (two flies)
V, S
V, S, DF
V, S, M/DF (dried maggots)
S, M (tobacco leaves, ingested)
V, S
V, S, M (incense and an appropriate offering worth 25 gp)
V, S, DF
V, S
V, S, F (a written contract)
V, S, DF
V, S, M (a flask of holy water or 5 pounds of powdered silver worth 25 gp)
V, S, M (a flask of unholy water or 5 pounds of powdered silver worth 25 gp)
V, S, DF
V, S, DF
V, S, M/DF (a bit of eggshell)
V, S, DF
V, S, M (burning incense), F (a set of prayer beads or other prayer device worth at least 500 gp), DF
V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed
V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed a
V, S, DF
V, S
V, S, M (a knife suitable for whittling)
V, S, M (a pinch of dust, embers, wind-blown sand or drops of water, depending on the genie type)
V, S, M (a handful of ash)
V, S, DF
V, S
V, S, DF
V, S, M/DF (a small block of granite)
V, S, M (an eye ointment that costs 250 gp)
V, S, DF
V, S
V, S, F (a ceremonial dagger)
V, S, M/DF (miniature cold iron shackle)
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, M (powdered lead and platinum worth 250 gp)
V, S, M/DF (powdered silver)
V, S, DF
V, S, DF
V, S
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, DF
V
V
V, S, DF
V, S, M (holy or unholy water and incense worth 500 gp), DF
V, S
S, DF
V, S, M/DF (a vial of sea water)
V, M (goose down)
V, S, M (a masterwork melee weapon costing at least 300 gp)
V, S, M (see text)
V, S
V, S, M (one Tiny or larger living creature)
V, S, M/DF (a pinch of dried skin flakes)
V, S, DF
V, S
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, M (small bit of gauze)
V, S
V, S, M (a broken bone)
V, S, M (small flask of green slime)
V, S, M/DF (a snakeskin)
V, S
V, S, DF
V, S, M (1,000 gp jacinth)
V, S, F (ashes of a dead animal)
V, S, F/DF (a tiny bag and a small candle)
V, S, F/DF (an oil lamp worth at least 50 gp)
V, S, F/DF (a crocodile skull funerary mask)
V, S, F (a ruby worth at least 25 gp per HD of the target construct)
V, S, M/DF (a handful of ghoul's teeth)
V, S, M (a coiled length of copper wire wrapped around the palm)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
V, S
V, S
V, S
V, S, F (a forked metal rod attuned to the plane of travel)
V, S
V, S
V, S
V, S, M (diamond worth 5,000 gp), DF
V, S, M (powdered diamond worth 200 gp)
V, S, DF
V, S, DF
V, S, M/DF (1 gallon of water)
V, S, M (powered diamond dust worth 10 gp)
V, M (soothing incense worth 600 gp)
V, S, DF
V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 1,500 gp)
V, S, M (a valuable gemstone worth at least 250 gp)
V, S, M/DF (a few hairs, or a pinch of dung, from a bear)
V, S, M/DF (a few hairs, or a pinch of dung, from a bull)
V, S, M/DF (feathers or droppings from an owl)
V, S
V, S
V, S, M (piece of fur from a herd animal)
V, S, M (an unworked lodestone)
V, S, DF
V, S
V
V, S, M (12 drops of blood), F (a silver circlet worth 500 gp)
V, S, F (a length of fine golden chain)
V, S, M (a masterwork or magical melee weapon)
V, S, M (rare incense and tonics worth 250 gp)
V
V, S, M (holy water and incense worth 1,500 gp, plus 1,500 gp per 60-foot cube), DF
V, S
V, S, DF
V, S
V, S, DF
V, S
V, S
V, S
V, S, M (diamond dust worth at least 1,000 gp)
V, S
V, S, F/DF (any unholy symbol or heretical tome)
V
V, S, M (vellum inscribed with good outsider's name)
V, S, M (rare herbs, incense, and jewels worth 500 gp/the target's character level or HD)
V, S, M (offerings worth 1,250 gp plus payment), DF
V, S, M (one corpse for every 5-ft. square of the wall), DF
V, S, F/DF (a strip of rune-inscribed parchment)
V, S, F (a small mithral hammer worth 300 gp), DF
V, S, M (a living wasp), DF
V, S, M (valuable offerings; see text), F (one gold coin)
V, S, F (a gem worth 1,000 gp inscribed with the Thassilonian symbol of wrath)
V, S, M/DF (four needles)
V, S, M/DF (diamond powder worth 500 gp)
V, S
V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)
V, S, F/DF (an oil lamp worth at least 50 gp)
V, S, F/DF (a vulture skull funerary mask)
V, S, M (powdered sapphire worth 250 gp), F (bejeweled cold iron mirror worth at least 2,000 gp)
V, S, M (a pinch of pumice)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 5,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S
V, S, F (see text)
V, S
V, S
V, S, M (a handful of worms)
V, S
V, S
V, S, F (a written contract)
V, S, DF
V, S, M (10,000 gp worth of precious minerals, see text)
V, S, M/DF (a spider's mandible)
V, S, M (a black crossbow bolt)
V, S, M (500 gp worth of gold dust)
V, S, M (crushed rubies worth 2,500 gp and a major organ from the sacrificed target, see text)
V, S, M (a fragment of mammoth tusk)
V, S, M (precious stones worth 500 gp)
V, S
V, S
V, S
V, S, DF
V
V
V
V
V
V, S
V, S, DF/M (a hound's fang)
V, S, M (see text)
V, S, M (herbs and oils worth 2,000 gp per HD of target), DF
V, S, M (a pinch of fine sand)
V, S, M (a red bloodstone worth 500 gp)
V, S, DF
V, S, M/DF (a ghoul fang)
V, S, M (a gem worth 1,000 gp per HD of the targeted creature or soul)
V, S
V, S, M (diamond dust 5,000 gp)
V, S, M (diamond worth 10,000 gp), DF
V, S, F/DF (a pair of canine statuettes worth 50 gp)
V, S, M (100 gp worth of bloodstone for every ally teleported)
V, S, M/DF (a glass marble or piece of soap)
V, S, M (onyx gems worth 50 gp per HD of the undead to be created)
V, S, powdered skymetal worth 10,000 gp
V, S
V, S, F (a crystal lens worth 100 gp)
V, S, F (a forked metal rod worth at least 500 gp)
V, S, F/DF (a tiny bag and a small candle)
V, S, M (the powdered bones of a creature that died in prison)
V, S
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S
V, S
V, S, M (a prepared object worth 1,500 gp)
V, S
V, S, F (holy or unholy symbol costing 500 gp)
V, S, M (diamond worth 10,000 gp), DF
V, S, F (a tiny reliquary worth 500 gp)
V, S, F (a tiny reliquary worth 500 gp)
V, S, F (a reliquary worth 500 gp)
V, S, F (a tiny reliquary worth 500 gp)
V, S, F (an object worth at least 2,000 gp)
V, S, F (a set of scales worth 500 gp)
V, S
V, S, DF
V, S
V, S, DF
V, S, M (the heart of a creature that dwelled in the area and powdered onyx worth 4,000 gp)
V, S
V, S, F (a fetish of mammoth hair soaked in dragon's blood)
V, S, F (jet gemstones worth a total of 10,000 gp)
V, S, M (the skin of a toad)
V, S, M/DF (a copper rod)
V, S
V, S
V, S
V, S, M (incense worth 250 gp), F (see text)
V, S
V, S, DF
V, S, M (a scrap of a knight's banner)
V, S, M (rare incense and tonics worth 1,000 gp)
V, S, M (offerings worth 2,500 gp plus payment), DF
V, S, M/DF (pinch of powdered iron or iron filings)
V, S
V, S, M (a pinch of sand from the Spellscar Desert)
V, S, F/DF (a gold-plated, cold iron ring that was forged in the Abyss)
V, S, M (a sapphire worth 1,000 or 5,000 gp; see text)
V, S, M (a black gemstone of any kind worth 50 gp)
V, S, M (a clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created)
V, S
V, S, F (a bent or tarnished wedding band)
V, S, F (an empty wooden bowl)
V, S, F (a forked metal rod worth at least 500 gp)
V, S, DF
V, S
V, S, M (pure grain alcohol and powdered diamond worth 5,000 gp)
V, S
V, S
V, S
V, S, F (a staff crafted from the chosen plane's material worth 2,500 gp)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth 5,000 gp each)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
V, S, F/DF (a tiny bag and a small candle)
V, S, DF
V, S, M/DF (dried maggots)
V, S, M/DF (a cat's whisker)
V, S
V, S; see text
V, S, M, DF (diamond worth 25,000 gp)
V, S, F (a written contract)
V, S, F (a silver mirror worth 100 gp)
V, S, M (diamond worth 25,000 gp), DF
V, S, DF
V, S, F (minor artifact), M (10,000 gp in rare herbs, gems, and other exotic materials)
V, S
V, S
V, S
V, S, DF
V, S, M (diamonds worth 50,000 gp), F (see text)
V, S, M (a flask of ectoplasmic residue)
V, S, F (a gem or crystal worth at least 100 gp)
V, S
V, S, F (four alabaster canopic jars worth 100 gp each), M (black onyx worth 100 gp per hit die of the target)
V, S
V, S
V, S, M
V, S, M (a white silk glove worth 25 gp)
V, S, M (see text)
V
V, S
V, S
V, S, M (powdered onyx 10,000 gp), DF
V, S, F (a handful of bug carapaces)
V, S, F (two silver coins)
V, S, F/DF (a tiny bag and a small candle)
V, S, M/DF (bull's blood, tallow, one or more humanoid victims totaling at least 15 Hit Dice)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 15,000 gp)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 15,000 gp)
V, S, M (1,000 gp jacinth)
V, S, F/DF (a tiny bag and a small candle)
V, S, F (a forked metal rod worth at least 500 gp)
V, S, F (see text)
V, S, DF
V, S, DF
V, S, DF
S, DF
V, S
V, S
V, S
V, S, DF
V, S, M (a pinch of dirt)
V, S, DF
V, S, DF
V, S, M (a leaf from a shade tree)
V, S, DF
V, S, DF
V, S, DF
V, S
V, S
V, S, DF
S, DF
V, S
S
V, S, DF
V, S
V, S
V, S
V, S, M (a handful of sand)/DF
V, S, M (a grasshopper's hind leg)
V, S
V, S, DF
V, S, DF
V, S
V, S, DF
V, S
V, S, M/DF (a small bit of snakeskin)
V, S, M (tiny shovel)
V, S, M (a handful of earth or stone)
V, S
V, S
V, S, M/DF (a damp piece of cotton)
V, S, M/DF (an empty paper cartridge)
V, S
S, DF
V, S, DF
V, S, M (a handful of pebbles dropped one by one onto the ground)
V, S, M (a queen ant)
V, S, M (a tiny ball of bitumen)
V, S
V, S
V, S
V, S
V, S, M/DF (a piece of a tree struck by lightning)
V, S, M (rare mushrooms worth 5 gp)
V, S
V, S, DF
V, S, DF
V, S, F (footwear)
V, S, DF
V, S, M (a pinch of sand or limestone dust)
V, S, M (a locust)
V, S, M/DF (a leaf )
V, S, DF
V, S, DF
V, S, M (sticky tree gum)
V, S, M (a pinch of manure)
V, S
V, S
V, S
V, S, DF
V, S, DF
V, S, M (a leaf)
V, S
V, S, M/DF (a few drops of oil and water)
V, S, DF
V, S, M (a thorn)
V, S, M/DF (a pinch of spores)
V, S, M/DF (a drop of eidolon ichor)
V, S, DF
V, S
V, S, DF
V, S, M (a tiny puffball mushroom)
V, S, DF
V, S, M
V, S, M (caphorite shard)
V, S
V, S, DF
V, S, M (a lead bearing wrapped in clay)
S, DF
V, S, M/DF (a clump of pollen)
V, S, M/DF (ground glass)
V, S, M (a live spider)
V, S, M/DF (tallow, brimstone, and powdered iron)
V, S
V, S, M (1 pint of water)
V, S, M
V, S, M/DF (eye of a mundane salamander)
V, S
V, S, M (gold dust worth 25 gp)
V, S, M (leaves from a toxic plant)
V, S
V, S, DF
V, S, M/DF (ground glass)
V, S, DF
V, S, M (a pinch of ash)
V, S, DF
V, S, M (a frog's leg)
V, S
V, S
V, S
V, S
V, S, DF
V, S
V, S
V
V, S, M (a snake scale and fang)
V, S, M (a glob of spiced honey)
V, S, DF
V, S, DF
V, S, M (a sprig of mistletoe, and a vial of quicksilver)
V, S, DF
V, S, M/DF (a miniature hoe)
V, S, M (an ape or monkey paw)
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, M (a pinch of dirt)
V, S, DF
V, S, M (one pound of unworked stone or wood)
V, S
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, M (a drop of honey)
V, S, DF
V, S
V, S
V, S
V, S, M/DF (a viper's fang)
V, S, M (a drop of sweat)
V, S, M (a handful of sand)
V, S
V, S
V, S
V, S, M (a drop of water and a glass bead)
V, S, M (a lizard's tooth)
V, S, M (a humanoid thumb bone)
V, S, M/DF (a pinch of ash)
V, S, M (a rag doll)
V, S, M (a small stalagmite-shaped crystal)
V, S, M/DF (dust and water)
V, S
V, S, DF
V, S, M (a pinch of dust)
V, S, DF
V, S, DF
V, S
V, S, M (a sliver of tree bark from a burnt tree from the Uskwood)
V, S, M (a rotting flower)
V, S
V, S, M/DF (a bit of coral)
V, S, M/DF (a piece of a tree struck by lightning)
S
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S
V
V, S, M (a dead leaf)
V, S
V, S, M (handful of snow, earth, or gravel)
V, S, M (handful of pebbles)
V, S, DF
V, S, DF
V, S
V, S, DF
V, S, M/DF (a desiccated fly)
V, S, M/DF (a leaf or blade of grass and a drop of water)
S, M/DF (a bit of gauze and a wisp of smoke)
V, S, DF
V, S, M (earth and water)
V, S, F/DF (powdered fragments of technology)
V, S, M (handful of pebbles)
V, S
V, S, M/DF (a small iron ring)
V, S
V, S, M/DF (a small piece of obsidian)
V, S
V, S, M/DF (obsidian and ash)
V, S, M (a pinch of powdered moonstone)
V, S, M/DF (dust and water)
V, S, M/DF (a piece of lava rock)
V, S
V, S, M/DF (a single reptile scale)
V, S, DF
V, S
V, S, M, DF (oils worth 1,000 gp)
V, S, DF
V, S
V, S, F (a track or other sign of a creature's passing found with Perception or Survival)
V, S
V, S, DF
V, S, M (a diamond worth 1,000 gp)
V, S, DF
V, S, DF
V, S, DF
V, S, F (a nail, a rope, and a short wooden plank)
V, S
V, S
V, S
V, S
V, S, DF
V, S
V, S
V, S
V, S
V, S, M (a sharp gemstone fragment worth 150 gp)
V, S, M (herbs and oils worth 2,000 gp), DF
V, S, M (granite and diamond dust worth 250 gp)
V, S, M/DF (a piece of phosphor)
V, S, M/DF (a chip of mica)
V, S, M (a snake scale)
V, S, M/DF (sand, lime, and water)
V, S, M/DF (clay and water)
V, S
V, S
V, S
V, S, F/DF
S, F (silver crescent worth 5 gp)
V, S, M (a flask of seawater)
V, S
V, S, F (the staff that stores the spell)
V, S, DF
V, S, M (a drop of rainwater)
V, S, F/DF (bit of cloth from a giant's bag)
V, S, M, DF (oils worth 5,000 gp)
V, S
V, S, DF
S
V, S, F (wood to be transformed)
V, S, M (pinch of moss or a kudzu leaf)
V, S, M (acorns or holly berries)
V, S, DF, M (oils worth 2,500 gp and a possession or piece of the body of the creature to resemble)
V, S
V, S
V, S, DF
V, S, M (a small lead weight)
V, S, M (a marble)
V, S, M (clay, loam, sand, and an iron blade)
V, S,
V, S, M (octopus or squid tentacle)
V, S, M/DF (handful of fine sand cast into the air)
V, S, M/DF (a ball of hardened tar)
V, S, M/DF (pinch of rust)
V, S, M (a drop of honey)
V, S, DF
V, S, M/DF (a crushed insect hive)
V, S, DF
V, S
V, S, F (a quarterstaff that has been carved and polished for 28 days)
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S, F/DF (bit of cloth from a giant's bag)
V
V, S, DF
V, S, DF
V, S, M (a handful of earth)
V, S
V, S, M/DF (a stirring spoon)
V, S
V, S
V, S, M (a flask of seawater)
V, S, DF
V, S
V, S, DF
V, S
V, S, F/DF (bit of cloth from a giant's bag)
V, S, DF
V, S, DF
V, S, M (a pinch of dried red algae)
V, S, M (a pristine geode worth at least 1,000 gp)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a scale of the dragon type you plan to assume)
V, S
V, S, M/DF (lodestone and iron filings)
V, S, M (a cup of water)
V, S, M/DF (a chunk of dried lava)
V, S, M/DF (sunstone and fire source)
V, S, DF
V, S, DF
V, S
V, S
V,S
V, S, DF
V, S, F (hourglass filled with powdered horacalcum worth 1,500 gp)
V, S, F (a green, three-pointed knot made of mithral worth 729 gp)
V, S
V, S, M (offerings worth 2,500 gp plus payment), DF
V, S, F (darkwood carving of a tree worth 15,000 gp)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a drop of honey and crushed pearls worth 1,500 gp)
V, S, M/DF (a lump of alum soaked in vinegar)
V, S
V, S, DF
V, S, F (jade circlet worth 1,500 gp)
V, S
V, S, M/DF (a hummingbird's feather)
V, S
V, S, DF
V
V, S, M (a thorny vine)
V, DF
V, S
V, S, DF
V, S
V, S, M (a feather or swatch of soft fabric)
V, S
V
V, S, M (a hard biscuit)
V, S, M (an arrowhead)
S
V, S
V, S
V
V, S, DF
V, S
V, S, M (a twisted nail)
V, S, DF
V, S, DF
V, S
V, S, DF
V, S, DF
V, S, M (a scrap of paper torn from a book about monsters)
V, S
V, S, M (a needle and a dried eyeball)
V
V, S, DF
V, S, M/DF (a pickled predator's eye)
V, S, DF
V, S, DF
V, S, DF
V, S, DF
V, S
V, S, M (rotted meat)
V, S, M (a cold iron nail)
V, S, DF
V, S, DF
V, S, DF
V, S, M (a thorny vine)
V, S
V, S, DF
V, S
S
V, S, M (leather strap)
V, S
V, S, DF
V, S
V, S, M (a hard biscuit broken into pieces)
V, S, M/DF (an item from the selected creature or creature type)
V, S, DF
V, S
V, S
V, S, M (a sprig of belladonna worth 100 gp)
V, S
V, DF
V, S, F (a sliver from a guillotine blade)
V, S, DF
V, S, DF
V, S, M/DF (an item from the selected creature or creature type)
V, S, M (rotted meat)
S, F (an example of the crest or coat of arms)
V, S, M (the armor to be worn)
V, S
V, S, M (a shard of mirror)
V, S
V, S
V, S
V, S
V, S, F (one melee weapon you are proficient in and you are holding)
V, S
V, S
V, S
V, S
V, S, F (a miniature of the target siege engine, costing 10 gp)
V, S, M (a length of wire bent into a circle)
V, S, M (a tiny hourglass)
V, S, M (a bit of horse hair)
V, S
V, S, M (a pinch of rust)
V, S
V, S, M (a small length fine of silver chain worth 100 gp)
V, S, F (a gold and sapphire ring worth 500 gp, which the caster must wear for the spell's duration)
V, S
V, S
V, S
V, S
V, S
V, S
V, S, M (a snake scale)
V
V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp)
V, S
V, S, M (a rotten egg or cabbage leaves)
V, S
V, S
V, S
V
V, S
V, S, M (a handful of metal pellets or handful of cold iron, silver, or adamantine pellets; see descriptions for cost)
V, S, F (a masterwork piercing or slashing weapon)
V, S, F (four mithral daggers, each worth at least 502 gp each)
S
V, S, M (a handful of soil that has been in the sun for at least 6 hours)
S, M (blank parchment or magic scroll; see text)
V, S, M (fistful of mithral tacks)
V, S, M (a vial of acid worth 10 gp)
V, S
V, S
V, S
V, S, M (a drop of mercury)
V, S, M (a piece of meteorite)
S
V
V, S, F (a miniature platinum sword worth 250 gp)
V, S
V, S, F (a drop of oil and a small piece of flint)
V, S
S
V
V, S
V, S
V, S, F (a gold dragon scale)
V, S
V, S
V, M (a sugar cube)
V, S
V
V, S
V, S
V, S
V, S
S
V
V, S
V, S
V, S, M (a strip of black cloth)
V, S
V, S
V, S
V, S, M (a melted prism)
V, S, M (an empty vial)
V, S
V, S
V, S
V, S, M/DF (a three-pointed knot)
V
V, S
V, M (a bit of dried brain tissue)
V
V, S
V, S, M (diamond dust worth 150 gp)
V, S
S
V, S, F (a small silver mirror)
V, S, M (incense)
V
V, S
V, S
V, S, M (a sharp pebble)
V, S
V, S
V, S
V, S, M (a drop of cod liver oil)
S
V
V, S
V, S
V, S
V
V, S
V
V
V, S
V, S, M (a dried drop of blood)
V, S
V, M (diamond dust worth 250 gp)
V, S
V, S
V, S
V, S, M (a needle from a sea urchin)
V, S
V, S
V, S
V, S, F (a rope)
V, S, M/DF (a reed or twig)
V
V, S
V, S, F (one ioun stone worth at least 1,000 gp)
S, M (broken glass)
V, S
V, S
V, S
V, S
V, S, F (a book bound in precious metals and treated with rare oils, worth 1,000 gp per HD of the target)
V, S
V
V
V, S
V, S
V, S
V, DF
V
V, DF
V, S, DF
V, S, DF
V, DF
V, S, DF
V, S, DF
V, S, DF
V, S
V, S
V, DF
V, S, DF
V, S, DF
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S
V, S, DF
V, S
V
V, S
V, S, DF
V, S
V, S, DF
V, S, DF
S
V, S
S
V
S
V
V, S, M (a small piece of psychoactive cactus)
S
V, S
V, S
S
S
V
S
V
S
V, S, M
S
S
V
V
S
V
S
V, S, F (a magnifying lens)
V, S, M (crushed amber)
S
S
V
V
S
S
V
V
S
S
V
S, M (empty crystal box)
V, S, M
S
V
V
S
S
V
V
S
V, S
V, S
V, S
S
S
V
S
S
V, S, M/DF (fine copper wire)
V, S, M (mithral wishbone worth 100 gp)
S, M (empty crystal box)
V, S
S
V
V, S
S
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (sapphires worth 1,000 gp each)
V
V, S
V
V, S
V, S
V, S, M (diamonds worth 10,000 gp)
S
V
V, S
V
V, S, M (a scale of the dragon type you plan to assume)
V, S
V, S, F (a miniature cornerstone carved from precious gemstones worth 500 gp)
V, S, M (an ornate puzzle box worth 1,000 gp and soaked in fresh blood)
V, S
V, S
V, S, M (a bit of plaster)
V, S
V, S, M (a pinch of salt and pepper)
V, S, DF
V, S, DF
V, S, DF
V, S, M (arrow or crossbow bolt)
V, S, M (a wishbone)
V, S
V, S
V, S, M (a fragment from a Large or larger weapon)
V, S, DF
V, S
V, S, M (either a pinch of dried carrot or an agate)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, DF
V, S, M (a pinch of earth taken from your most favored terrain)
V, S, M (diamond dust worth 50 gp)
V, S
V, S, M (a drop of your blood)
V, S, M (a crushed grasshopper)
V, S
V, S, M (gold dust worth 50 gp)
V, S
V, S, M (powdered diamond worth 200 gp)
V, S, M (herbs used in antitoxins worth 100 gp)
V, S, M (a feather and a drop of oil)
V, S, F (a glass rod)
V, S, M (a crushed grasshopper)
V, S, M (powdered diamond worth 400 gp)
V, S, DF or M (a hag's whisker)
V, S, DF
V, S
V, S, M (a miniature fan)
V, S
V, S
V, S, M (a bit of soot)
V, S, M (a pinch of dirt)
V, S
V, S
V, S
V, S
V, S
V, S, M (a drop of sweat)
V, S, F (miniature shovel costing 10 gp)
V, S, M (1 pound of lead or other soft metal worth 2 gp)
V, S
V, F (a pocket and a silver button)
V, F (small wooden replica of an archery target)
V, S
V, S, M (powdered iron)
V, S, M (a pinch of powdered iron)
V, S, M (a twig)
V, S
V, S
V, S, M (red, yellow, and blue powder or colored sand)
V, S, M (a drop of mercury)
V, S, M (a broken tool)
V, S, M (lump of wax)
V
V, S
V, S, F (a piece of cured leather)
V, S, M (a bit of horse hair)
V, S
V, S,F (any slashing weapon or cutting tool)
V, S
V, S
V, S
V, S
V, S, M (a soft cloth)
V, S
V, S, M (a shred of raw meat and a splinter of bone)
V, S
V, S, M (scrap of pickled flesh)
V, S, M (a pinch of sulfur and a single shuriken worth 2 sp)
V, S, F (a piece of tortoiseshell or turtle shell)
V, S, F (a leather loop or golden wire bent into a cup shape)
V, S, M (a drop of blood)
V, S, M (cloth from a ghoul or earth from a ghoul's lair)
V
V, S, M (rhubarb leaf and an adder's stomach), F (a dart)
V, S
V, S, M (gold dust worth 25 gp)
V, S, M (powdered corn and a twisted loop of parchment)
V, S, M (special dust worth 50 gp)
V, S
V, S, M (pinch of saltpeter)
V, S, F (miniature shovel costing 10 gp)
V, S,
V, S
S, M (a bone needle and sinew thread)
V, S, M (a dead wasp)
V, S, M (a small mirror)
V, S, M (a few drops of liquor)
V, S, M (hoof shavings from a mule)
V, S, M (a few drops of liquor)
V, S
V, S
V, S, M (spider web)
V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 100 gp)
V, S
V, S, M (a glass or metal marble and a twisted loop of parchment)
V, S
V, S
V
V, S, M (cloth and twine)
V, S, M (iron filings)
V, S, M (powdered adamantine, diamond, or mithral worth 200 gp)
V, S, AF (onyx sphere worth at least 50 gp)
V, S
V, S
V, S
V, S, M (a crystalline sphere worth 10 gp)
V, S
V, S, M (a piece of the creature whose form you plan to assume)
V, S, F (a wing feather)
V, S, M (a pinch of sulfur and powdered garlic)
V, S
V, S, M (a ball of bat guano and sulfur)
V, S, M (a drop of oil and a small piece of flint)
V, S
V, S
V, S, M (materials required to construct the trap)
V, S, F (miniature shovel costing 10 gp)
V, S, M
V, S, M (a chameleon scale)
V, S, M/DF (a square of red cloth)
V, S, M (a pinch of powdered fool's gold)
V, S
V, S, F (a mirror)
V, S
V, S, F (the chest and its replica)
V, S
V, S, M (a leather loop studded with lodestones)
V, S, F (a small knife)
V, S
V, S
V, S
V, S, M (a drop of sweat)
V, S, M (fur and a glass rod)
V, S, M (a bit of sponge, damp with tears)
V, S
V, S, M (a tangle of multicolored threads)
V
S
V, S, M (masterwork thieves' tools worth 100 gp)
V, M (handful of down)
V
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (the element you plan to assume)
V, S, M (phosphorus for the warm shield; a firefly or glowworm for the chill shield)
V, S
V, S
V, S, M (one fire source)
V, S
V, S, M (a glass or crystal bead)
V, S, F (a crystal sphere)
V, S
V, S, M (an ice sculpture of the target plus powdered rubies worth 50 gp per HD of the simulacrum)
V, S, M (a small black silk bag)
V, S
V, S, M (powdered iron)
V, S, M (a pinch of powdered iron)
V, S, M (a piece of quartz or rock crystal)
V, S, F (dire wolf tooth)
V, S
V, S, M (a tiny piece of matter of the same sort of item you plan to create with minor creation)
V, S, M (drop of acid), F (Fine shovel worth 10 gp)
V, S, M (a small handful of beans)
V, S, M (a hair, scale, or feather from your familiar)
V, S, M (a leather glove coated in dried embalming herbs)
V, S
V, S, M (a leather glove coated in dried embalming herbs)
V, S, M (shavings from a holy symbol)
V, S, M (tiny fragment of a mirror)
V, S, F (a set of fine mortician's tools worth 100 gp)
V, S, M (a bit of bat fur)
V, S
V, S
V, S
V, S, M (powdered peas and an animal hoof)
V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
V, S, M (a glass or metal marble and a twisted loop of parchment)
V, S
V, S, M (octopus or squid tentacle)
V, S
V, S, M (fur and two glass figurines)
V, S, M (a prism)
V, S, F (a magical or masterwork melee weapon)
V, S
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you choose)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (the element you plan to assume)
V, S
V, S, F (a gem or crystal worth at least 100 gp)
V, S
V, S, F (a soft glove)
V, S, M (powdered quartz)
V, S, M (powdered adamantine worth 100 gp)
V, S, M (the original material, which costs the same amount as the raw materials required to craft the item to be created)
V, S, M (see tables below)
V, S, M (sesame seeds)
V, S
V, S, M (a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite)
V, S
V, S
V, S, M (a tiny silver whistle, a piece of bone, and a thread)
V
V, S, M (a coin)
V
V, S, M (a tiny piece of matter of the same sort of item you plan to create with minor creation)
V, S, F (miniature shovel costing 10 gp)
V, S, M (a shark tooth and a splinter of a ship's hull)
V, S, M (a ball of pitch)
V, S, F (a gem or crystal worth at least 100 gp)
V, S
V, S, F (a gem or crystal worth at least 500 gp)
V, M (an old bone, broken in the casting)
V, S, M (two eggshells from two different creatures)
V, S
V, S, F (the chest and its replica)
V, S, M (a handful of crystal marbles)
V, S, M (a vial containing a bit of the caster's breath)
V, S
V, S
V, S, M (a handful of clay, crystal, or glass spheres)
V
V, S, M (a small crystal or glass cone)
V, M (gold dust worth 50 gp)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (the element you plan to assume)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects)
V, S, M (a crushed black pearl worth 500 gp)
V, S, F (a small crystal sphere)
V, S
V, S, F (a soft glove)
V, S, M/DF (a lodestone and a pinch of dust)
V, S, M (powdered peas and an animal hoof)
V, S, M (quicksilver and an eyelash of a spell-using creature), F (ivory statuette of you worth 1,500 gp)
V, S, M (a glass or crystal bead)
V, S, M (puppet strings)
V, S, M (a small iron sheet plus gold dust worth 50 gp)
V, S
V
V, S, M (a flask of acid worth 10 gp)
V, S, M (a ball of pitch)
V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood), F (a small
V, S, M (a small mirror)
V, S, F (a precious metal canine statue worth 100 gp)
V, S
V, S, M (lime, water, and earth)
V, S, M (a drop of blood mixed with earth)
V, S
V, S, F (a bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin per caster level)
V, S, M (a piece of bone and a piece of raw meat)
V, S, M (a ball of bat guano and sulfur)
V, S, M (the element you plan to assume)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you choose)
V, S
V, S
V, S, M (miniature broken hourglass)
V, S
V, S, M (powdered lodestone and silver worth 100 gp per 40-ft. cube)
V, S
V, S, M (a bat's tooth)
V, S, F (an ornate miniature cannon forged with a drop of your blood that costs 5,000 gp)
V, S, M (a scraping from a hydrothermal vent)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a bit of the creature whose form you plan to assume)
V, S, M (a piece of the creature whose form you plan to grant)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (lime, sand, and a drop of water stirred by an iron spike)
V, S
V, S, M (ruby dust worth 500 gp)
V, S, F (a soft glove)
V, S, M (diamond worth 1,500 gp)
V, S, F (a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp)
V, S, F (a miniature platinum sword worth 250 gp)
V, S, M (a piece of rubber dipped in glue)
V, S, F (a wing feather)
V, S
V, S
V, S
V, S, M (a basilisk eyelash and gum arabic)
V, S, M/DF (a small silver mirror)
V
V, S, M (ice sculpture of the target plus powdered rubies worth 500 gp per HD of the simulacrum)
V, S
V, S, M (a coin)
V, S, F (a gem worth at least 250 gp)
V, S, M (diamond dust worth 500 gp)
V, S
V
V
V, S, M (sapphire worth 1,000 gp)
V, S, F/DF (a small, straight piece of iron)
V, S
V
V, S
V, S
V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each)
V, S, M (a scale of the dragon type you plan to assume)
V, S, M (a piece of the creature whose form you plan to assume)
V, S, F (a white ceramic cone or prism)
V, S, M/DF (mercury, gum arabic, and smoke)
V, S
V, S, M (a piece of the creature whose form you plan to assume)
V, S, M (a prism)
V, S, M (a quiver full of 20 arrows worth 1 gp)
V, S, M (a crystal sphere and a pair of small magnets)
V, S, F/DF (a leather glove)
V, S, M/DF (a piece of iron from an iron golem, a hero's armor, or a war machine)
V, S
V, S, M (a crystal prism)
V, S
V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 5,000 gp)
V, S
V, S, M (opals worth 500 gp per HD of the target creature, plus other components as specified below)
V, S
V, S, M (diamond worth 500 gp), F (One 1,000 gp diamond per target. Each subject must carry the gem for the duration of
V, S
V, S, M (laboratory supplies worth 1,000 gp), F (special laboratory equipment costing 500 gp)
V, S, F (the chest and its replica)
V, S
V, S
V, S
V
V, S, M (a handful of crystal marbles)
V, S, M (gem worth 1,000 gp per HD of the trapped creature)
V, S, M/DF (fine copper wire)
V, S, M/DF (a bit of sponge)
V, S
V
V, S
V
V, S
V, S
V, S, M (a sphere of glass worth 100 gp and an iron nail, with which you pierce the glass on casting)
V, S, F (cold iron scepter worth at least 1,000 gp)
V, S, F (a miniature platinum sword worth 250 gp)
V, S, M, (quicksilver, and an eyelash from the caster), F (silver statuette of the caster worth 5,000 gp)
V, S, F (a soft glove)
V, S
V, S
V
V
V, S
V, S, M (diamond worth 25,000 gp)
V, S, M (powdered adamantine worth 1,000 gp)
V, S, M (a wax doll and a vial of acid worth 10 gp)
V, S
V, M (amber dust to cover circle worth 1,000 gp)
V, S, M (cold iron, powdered diamond, and ground adamantine worth a total of 5,000 gp)
V, S
V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)
V
V, S, M (a vial containing a bit of the caster's breath)
V, S
V
S
V, S, M (a drop of your blood)
V, S, M (a broken chain)
V, S
V, S, M (a chameleon scale)
V, S, M (a silver coin)
V, S
V, S, M (a chameleon scale)
V, S, M (a drop of your blood)
V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
V, S
V, S, M (a chameleon scale)
V, S, M (a stick of incense)
V, S, M (a flask of quicksilver worth 1,000 gp)
V, S, M (a drop of your blood)
V, S
V, S
V, S, M (a piece of gauze)
V, S, M (hair from a black cat)
V, S, M (a piece of gauze)
V
V, S
V, S, M (rare inks worth 250 gp)
V, S, M (a small replica of you worth 5 gp)
V, S
V, S, M (a piece of string, and ink consisting of squid secretion mixed with black dragon's blood), F (an ivory plaque worth 5
V, S
costly_components range
0 touch
0 touch
0 touch
0 touch
0 touch
0 personal
0 touch
0 30 ft.
0 close (25 ft. + 5 ft./level)
0 personal
0 personal
0 touch
1 touch
0 personal
0 touch
1 touch
0 personal
0 personal
0 personal
0 personal
0 personal
0 personal
0 personal
0 touch
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 touch
0 personal
0 personal
0 60 ft.
0 touch
0 60 ft.
0 personal
0 personal
0 personal
0 touch
0 personal
0 touch
0 touch
0 personal
0 personal
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 touch
0 personal
0 personal
1 touch (object); 1 mile (remote effects)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 15 ft.
0 personal
0 personal
0 personal
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 personal
1 touch
0 personal
0 touch
0 touch
0 touch
1 touch
0 touch
0 touch
0 touch
0 personal
0 personal
0 touch
0 personal
0 personal
0 touch
0 personal
0 touch
0 touch
0 touch
1 personal
1 one potion
0 personal
0 personal
0 personal
0 unlimited
0 touch
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 personal
0 personal
0 touch
0 touch
0 touch
0 touch
0 touch
0 touch
0 touch
0 touch
1 touch
0 personal
1 touch
0 personal
0 touch
0 personal
0 personal
0 personal
0 personal
0 personal
0 touch
0 touch
0 personal
0 touch
0 touch
1 touch
0 touch
0 personal
0 15 ft.
0 touch
0 touch
0 personal
0 personal
0 personal
0 touch
0 personal
1 personal
0 personal
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 personal
0 personal
0 touch
0 touch
0 personal
0 touch
0 touch
0 personal
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 40 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 touch
0 personal
0 personal
0 touch
0 personal
0 personal
0 touch
0 touch
0 personal
0 touch
0 personal
0 personal
0 personal (half-elf only)
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 personal
0 personal
0 touch
0 touch
0 personal
0 personal
0 personal
0 personal
0 touch
0 personal
0 personal
0 personal
0 personal
0 personal
1 touch
0 touch
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 personal
1 personal
0 touch
0 personal
0 personal
0 personal
0 personal
0 touch (see text)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 personal
0 touch
0 personal
0 Medium (100 ft. plus 10 ft./level)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 touch
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 touch
1 touch
0 30 ft. or 60 ft.
1 30 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal and 30 ft. (see text)
1 touch
0 touch
0 personal
0 personal
1 personal
0 personal
1 touch
0 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 personal
1 personal
0 personal
0 personal
0 personal
0 touch
1 touch
0 personal
0 personal
0 personal
0 personal
1 touch
0 personal
0 personal
0 personal
0 personal
0 touch
0 personal
1 touch
1 personal
0 personal
0 personal
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 personal
0 30 ft.
0 personal
1 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 personal
0 personal
0 personal
0 personal
0 personal
0 touch
0 personal
0 close (25 ft. + 5 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 5 ft.
0 medium (100 ft. +10 ft./level)
0 personal
0
0 long (400 ft. plus 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 5 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./level)
0 personal
0 touch
0 60 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 50 ft.
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0
0 touch
1 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 30 feet
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./ 2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 60 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 medium (100 ft. + 10 ft./level)
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 level)
1 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
1 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./level)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
1 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 Medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 personal
0 personal
0 touch
0 personal
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 touch
0 touch
0 touch
0 unlimited (see text)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 feet + 10 ft./level)
1 personal
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 0 ft.
0 touch
0 personal
0 personal
0 touch
0 60 ft.
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 5 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 30 ft.
0 10 ft.
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 Personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 15 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 close (25 ft. + 5 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 120 ft.
1 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 60 ft.
0 touch
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0 personal
1 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0
0 touch
0 50 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5ft./2 levels)
0 touch
0 touch
0 touch
0 touch
0 medium (100 ft. + 10 ft. level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels) or long (400 ft. + 40 ft./level); see text
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 personal
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 personal
0 long (400 ft. + 40 ft./level)
0 30 feet
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft.+ 5 ft./2 levels)
0 touch
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 medium (100 ft. + 10 ft./level)
0 personal
0 touch
0 60 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 60 ft.
0 touch
0 touch
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 short (25 ft. +5 ft. 2/levels)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 5 ft.
0 close (25 ft. +5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 30 ft.
0 30 ft.
0 20 ft.
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 15 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. plus 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch (see text)
0 60 ft.
0 touch
0 1 mile/level
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 see text
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. plus 5 ft./2 levels)
1 touch
0 long (400 ft. + 40 ft./level)
0 personal
0 50 ft./level
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. plus 10 ft./level)
0 personal
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. +5 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 personal
0 medium (100 ft. + 10 ft./level)
0 personal or touch
0 touch
0 60 ft.
0 medium (100 ft. + 10 ft./level)
0 1 mile/level
0 personal
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 20 ft.
0 close (20 ft.)
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 medium (100 ft. + 10 ft./level)
0 short (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels) or touch; see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 15 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. plus 10 ft./level)
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0 personal
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal; see text
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level); see text
0 close (25 ft. + 5 ft/2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 see text
0 medium (100 ft. + 10 ft./level)
0 touch
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 1 mile
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 300 ft.
0 touch
0 1 object touched
0 medium (100 ft. plus 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
1 personal
0 Medium (100 ft. + 10 ft./level)
0 personal
0 touch
0 see text
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 personal
0 touch
1 touch
1 60 ft.
1 touch
0 touch
0 touch
0 touch
0 long (400 ft. + 40 ft./level)
0 personal
0 20 ft.
0 touch
1 touch
0
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 30 ft.
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 10 ft. or 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 personal
0 touch (see text)
0 touch
0 touch
0 touch
0 10 ft.
0 personal or touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 see text
1 touch
0 personal
0 200 ft./level
1 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
1 touch
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 long (400 ft. + 40 ft./level)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 1 mile/level
0 touch and unlimited
0 personal or touch
0 personal
0 30 ft.
0 see text
1 personal
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 40 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
1 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. +5 ft./2 levels)
0 30 ft.
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 20 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 up to 1 mile/level; see text
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 see text
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 touch
0 touch
1 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
1 touch
0 personal
0 unlimited
0 unlimited
0 see text
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 5 ft.
0 close (25 ft + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 90 ft.
0 personal
0 touch
1 120 ft.
0 touch
0 personal
0 personal or touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 personal
1 touch
0 medium (100 ft. + 10 ft./level)
1 0 feet; see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 40 ft.
0 see text
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.; see text
0 medium (100 ft. + 10 ft./level)
1 0 ft.; see text
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
1 close (25 ft. + 5 ft./2 levels)
0 1 hex
0 Close (25 ft. + 5 ft./2 levels)
1 long (400 ft. + 40 ft./level)
0 unlimited
0 unlimited
0 personal
0 see text
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 see text
0 touch
1 see text
1 long (400 ft. + 40 ft./level)
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 unlimited
1 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
1 medium (100 ft. + 10 ft./level)
0 60 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 5 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.; see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 up to 30 ft. (see text)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 medium (100 ft. + 10 ft./level)
0 15 ft.
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 120 ft.
0 120 ft.
0 close (25 ft. plus 5 ft./2 levels)
0 personal
0 personal
0 personal
0 touch
0 personal
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 personal
1 30 ft.
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch or medium (100 ft. + 10 ft./level) (see text)
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 0 ft.; see text
0 touch
0 0 ft.
1 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 touch
0 touch
1 personal
0 Short (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
1 touch
0 touch
0 touch
0 touch
0 close (25 ft. +5 ft./2 levels)
0 60 ft.
0 touch
0 50 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 touch
0 touch
0 touch
0 60 ft.
0 60 ft.
0 60 ft.
0 60 ft.
0 personal
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
1 touch
0 personal
0 50 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
0 60 ft.
0 touch
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 30 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 touch
1 personal
0 personal
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./two levels)
0 personal
1 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 0 ft.
0 personal
0 Medium (100 ft. + 10 ft./level) or see text
1 touch
0 touch
0 touch
1 close (25 ft. + 5 ft./2 levels)
0 touch
1 0 ft.
1 0 ft.
0 personal
0 long (400 ft. + 40 ft./level)
0 touch
1 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
1 touch
0 touch
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 you
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 100 miles
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 touch
0 personal and see text
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 touch
0 touch
1 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 personal
0 touch
1 personal
1 touch
1 30 ft.
0 touch
0 see text
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
1 touch; see text
0 medium (100 ft. + 10 ft./level)
0 touch
0 long (400 ft. + 40 ft./level)
0 touch
0 personal
0 medium (100 ft. +5 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 personal
0 personal
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./caster level)
0 200 miles
1 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch or 5 ft.; see text
0 20 ft.
0 touch
0 40 ft.
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
1 0 ft.; see text
0 5 miles
0 personal
0 personal (see text)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
1 personal
1 personal
1 touch
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 short (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 10 ft.
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
1 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 20 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch or reach of melee weapon
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0
0 touch
0 personal
0 0 ft.
0 20 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
1 touch
0 personal
0 10 ft. (see text)
1 close (25 ft. + 5 ft./2 levels)
0 touch
0 10 ft.
0 touch
1 touch
0 10 ft.
0 touch
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.; see text
1 0 ft.; see text
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./level)
0 personal
0 40 ft.
1 personal
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
1 medium (100 ft. + 10 ft./level)
1 medium (100 ft. + 10 ft./level)
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 touch
1 touch
1 touch
0 close (25 ft. + 5 ft./2 levels)
0
0 medium (100 ft. + 10 ft./level)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
1 touch
0 personal
0 medium (100 ft. + 10 ft./level)
0
0 medium (100 ft. + 10 ft./level)
0
0 20 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
1 medium (100 ft. + 10 ft./level)
0 10 ft.
0 touch
0 personal
0 touch
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. +5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
1 personal
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.; see text
0 200 miles
0 10 ft.
0 touch
0 medium (100 ft. + 10 ft./levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 touch
0 touch
0
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close 25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 5 feet
0 touch
1 0 ft.; see text
1 0 ft.; see text
1 0 ft.; see text
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 touch
1 touch
0 1 hex
0 touch
0 close (25 ft. + 5 f t./2 levels)
1 medium (100 ft. + 10 ft./level)
1 personal
0 10 ft.
1 touch
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 5 feet
0 touch
0 touch
0 unlimited
1 personal
0 short (25 ft. + 5 ft./level)
0 touch
1 personal
0 close (25 ft. + 5 ft./level)
1 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 20 ft.
1 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 personal
1 touch
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1
0 personal
0 touch
1 personal
0 close (25 ft. + 5 ft./2 levels)
1 medium (100 ft. + 10 ft./level)
0 30 ft.
1 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 touch
1 0 ft.; see text
1 0 ft.; see text
1 0 ft.; see text
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
1 100 feet
0 15 ft.
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 2 miles
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 40 ft.
0 40 ft.
0 40 ft.
0 40 ft.
0 40 ft.
0 unlimited
0 touch
0 500 miles
1 touch
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 touch
1 touch
1 touch
1 up to 10 ft./level
1 medium (100 ft. + 10 ft./level)
0 touch
1 close (25 ft. + 5 ft./2 levels)
1 touch
0 personal
1 medium (100 ft. + 10 ft./level)
1 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.; see text
1 0 ft.; see text
0 long (400 ft. + 40 ft./level)
0 touch
1 touch
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
1 touch
1 20 ft.
1 20 ft.
1 20 ft.
1 20 ft.
1 touch
1 20 ft.
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
1 touch
0 2 miles
0 touch
1 touch
0 personal
0 30 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 unlimited
0 personal
0 touch
0 short (25 ft. + 5 ft./2 levels)
1 personal
1 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 touch
1 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.
0 unlimited
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.; see text
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
1 personal or up to 10 10-ft. cubes/level (S)
1 0 ft.; see text
1 0 ft.; see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. +5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 see text
1 touch
0 touch
1 1 hex
1 touch
0 personal
1 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
1 touch
0
1 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
1 touch
0 medium (100 ft. + 10 ft./level)
0 personal and touch
0 close (25 ft. + 5 ft./2 levels)
0 touch; see text
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
1 0 ft.; see text
1 0 ft.; see text
1 touch
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.
1 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 long (400 ft. + 40 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 long (400 ft. + 40 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 2 ft./level)
0 see description
0 60 ft.
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 touch
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 touch
0 touch
0 0 ft.
0 100 ft.
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 30 ft.
0 medium (100 ft. + 10 ft./level)
1 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft. level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 touch
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 touch
0 personal
0 touch
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 personal
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 touch
0 medium (100 ft. + 10 ft./level)
0 60 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft/2 levels)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 see text
0 see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0 touch
0 personal
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 60 ft.
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 personal
0 touch
0 touch
0 touch
0 personal
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 150 ft.
0 1 mile/level
0 close (25 ft. + 5ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal (see text)
0
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. plus 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 120 ft.
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 personal
1 touch
0 personal
0 personal
0 touch
0 touch
0 long (400 ft. + 40 ft./level)
0 personal
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft. or 60 ft.; see text
0 long (400 ft. + 40 ft./level)
0 40 ft./level
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
1 touch
1 touch
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 60 ft.
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 touch
0 60 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 0 ft. or 10 ft./level
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 1 mile/level
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 touch
0 touch
1 touch
0 touch
0 unlimited
0 personal
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 100 ft.
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 100 ft./level)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)/100 ft.; see text
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 medium (100ft. +10ft./level)
1 medium (100 ft. + 10 ft./level)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 personal
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
1 personal and close (25 ft. + 5 ft./2 levels; see below)
1 personal
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
1 touch
0 personal
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 see text
1 personal
0 long (400 ft. + 40 ft./level)
0 personal or touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
0 personal
0 touch
0 close (25 ft. +5 ft./2 levels)
0 touch
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 caster levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 personal
0 personal and close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. +10 ft./level)
1 touch
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 feet + 5 feet/level)
0 touch
0 personal
0 touch
0 touch
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 touch
1 close (25 ft + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./level)
1 30 ft.
1 personal
0 close (25 feet + 5 feet/2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 see text
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 30 ft.
0 30 ft.
1 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
1 60 ft.
0 touch
0 medium (100 ft. + 10 ft./level)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal and touch
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 40 ft.
0 touch
0 touch
0 touch
0 personal
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 60 ft.
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. +5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 see text
0 touch
0 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 personal and touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 30 ft.
0 personal
0 touch
0 personal
1 touch
0 medium (100 ft. + 10 ft./level)
0 touch
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0 personal
0 touch
1 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels); see text
0 close (25 ft. + 5 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 5 ft.
0 personal or 5 ft.; see text
0 close (25 ft. + 5 ft./2 levels)
0 personal or 5 ft.; see text
0 personal
0 touch
0 special; see text
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 120 ft.
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 special; see text
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
0
0 special; see text
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 40 feet
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 see text
1 personal
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
1 see text
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0
0 10 ft.
0 personal
0 1 mile/level
1 long (400 ft. + 40 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 personal
0 touch
0 personal
0 touch
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 0 ft.
0 personal
0 5 ft.
0 long (400 ft. + 40 ft./level)
0 touch
0 personal
0 personal
0 personal
1 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 touch
1 30 ft.
0 close (25 ft. +5 ft./2 levels)
1 touch
1 touch
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 1 mile/level
1 touch
0 touch
0 long (400 ft. + 40 ft./level)
0 see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
1 close (25 ft. + 5 ft./2 levels)
1 touch
0 touch
0 touch
0 personal
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 15 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 0 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 15 ft.
0 touch
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal or close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 touch
1 touch
0 touch
0 medium (100 ft. + 10 ft./level)
1 medium (100 ft. + 10 ft./level)
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 20 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
1 0 ft.; see text
0 touch
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 Long (400 ft. + 40 ft./level)
0 0 ft.
0 touch
1 touch
1 see text
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
1 personal
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 touch
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 long (400 ft. + 40 ft. level)
1 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 see text
0 medium (100 ft. + 10 ft./level)
0 see text
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 120 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 5 ft.
0 personal
1 personal
0 touch
0 personal
0 personal
0 personal
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 10 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.
0 touch
0 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 0 ft.
0 0 ft.
0 0 ft.
1 medium (100 ft. + 10 ft./level)
0 0 ft. (see text)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
1 touch
0 unlimited
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft. level)
1 0 ft.; see text
0 touch
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (10 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 personal
0 touch
0 unlimited
0 personal
0 touch
0 personal
0 personal
0 personal
1 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 see text
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels); see text
0 close (25 ft. + 5 ft./2 levels)
0 personal and touch
0 close (25 ft. + 5 ft./2 levels)
0
0 close (25 ft. + 5 ft./2 levels)
1 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./level)
1 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 see text
0 1 mile
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 30 ft.
0 medium (100 ft. + 10 ft./level)
0 personal
0 60 ft.
1 touch
0 personal
0 personal
0 personal
0 personal
0 personal
1 medium (100 ft. + 10 ft./level)
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
1 personal
0 10 ft.
0 long (400 ft. + 40 ft./level)
1 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels); see text
0 long (400 ft. + 40 ft./level)
1 close (25 ft. + 5 ft./2 level)
0 close (25 ft. + 5 ft./2 levels)
0 anywhere within the area to be warded
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 30 ft.
0 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 long (400 ft. + 40 ft./level)
0 personal
0 personal
0 personal
0 touch
0 60 ft.
0 see text
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
1 medium (100 ft. + 10 ft./level)
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 personal
0 personal
0 personal
0 touch
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
1 see text
1 close (25 ft. + 5 ft./2 levels)
1 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 touch and unlimited; see text
0 personal
0 long (400 ft. + 40 ft./level)
0 touch
0 personal
0 personal and touch
1 0 ft.
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 touch
1 touch
0 personal
0 touch
0 touch
1 see text
0 medium (100 ft. + 10 ft./level)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 60 ft.
0 personal
1 personal
0 personal
0 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 see text
0 personal
0 personal
1 long (400 ft. + 40 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 touch
0 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels); see text
1 touch
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.
0 see text
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 close (25 ft. + 5 ft./2 levels)
0 1 mile
1 close (25 ft. + 5 ft./2 levels)
0 see text
0 long (400 ft. + 40 ft./level)
0 long (400 ft. + 40 ft./level)
0 10 ft.
0 see text
0 personal
0 medium (10 ft. + 10 ft./level)
0 personal
1 touch
1 10 ft.
1 close (25 ft. + 5 ft./2 levels)
1 personal
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels) or see text
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 personal
0 medium (100 ft. + 10 ft./level)
1 see text
1 medium (100 ft. + 10 ft./level)
1 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
1 0 ft.
1 0 ft.; see text
0 close (25 ft. + 5 ft./2 levels)
0 medium (100 ft. + 10 ft./level)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. + 5 ft./2 levels)
0 close (25 ft. +5 ft./2 levels)
0 touch
0 medium (100 ft. + 10 ft./level)
0 personal
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 touch
0 touch
1 touch
0 personal
0 touch
0 personal
1 touch
0 touch
0 personal
0 10 ft.
0 touch
0 close (25 ft. + 5 ft./2 levels)
0 touch
0 30 ft.
0 close (25 ft. + 5 ft./2 levels)
1 personal
1 medium (100 ft. + 10 ft./level)
0 touch
1 personal
0 personal
area

cone-shaped burst

20-ft.-radius emanation centered on a point in space

cone-shaped emanation

cone-shaped emanation
touched creature's space, up to one 5-foot-cube

30-ft. radius
cone-shaped burst

40-ft.-radius emanation centered on you


30-ft.-radius emanation
cone-shaped burst or line
30-ft.-radius spread centered on you

30-ft.-radius emanation centered on you


30-ft.-radius emanation

5-ft.-radius emanation centered on a point in space


cone-shaped emanation

50-ft.-radius burst, centered on you

cone-shaped burst

cone-shaped emanation

10-ft.-radius emanation centered on you

cone-shaped emanation
20-ft. burst

5-ft.-radius spread
one 5-ft. cube/level (S)
current or portion of current up to 20 feet wide and 100 feet long

20-ft. cube (S)


cone-shaped emanation

cone-shaped emanation

one 10-ft. cube


see text
living creatures within a 10-ft.-radius burst
cone-shaped burst

one or more 5-ft. cubes, no two of which can be more than 30 ft. apart

spherical emanation, centered on you

cone-shaped emanation
one 10-ft. cube/level (S)

20-ft.-radius emanation centered on a point in space


cone-shaped emanation

several living creatures, no two of which may be more than 30 ft. apart

one or more living creatures within a 10-ft.-radius burst

30-ft.-radius emanation centered on you

30-ft.-radius burst, centered on you


allies within a 30-ft.-radius burst centered on you

cone-shaped burst
four 5-ft. squares/level (see text)
cone-shaped emanation

circle, centered on you, with a radius of 1 mile/level

20-ft.-radius emanation centered on a creature, object, or point in space

contiguous area consisting of one 10-foot cube/level (S)

creatures in a 20-ft.-radius spread

10-ft.-radius spread

5-ft.-radius spread; or one solid object or one crystalline creature

5-ft.-diameter emanation centered on an object or a point in space

30-ft.-radius burst

10-ft.-radius emanation centered on a creature, object, or point in space


circle, centered on you, with a radius of 400 ft. + 40 ft./level

one 5-ft. cube/level (S)

cylinder (10-ft. radius, 40 ft. high)

cone-shaped burst

The caster and all allies within a 30-ft.-radius burst, centered on the caster

ten 10-foot cubes/level

50-ft.-radius

one 5-ft. cube/level (S)


30-ft. radius spread centered on a creature, object, or point in space

cone-shaped emanation

10-ft.-radius spread

creatures and objects within 10-ft.-radius spread

20-ft.-radius spread
20-ft. spread

10-ft.-radius emanation centered on you

a 20-ft.-radius burst centered on you


cone-shaped burst

one spellcaster, creature, or object

one 5-ft. cube/level (S)

10 ft.-radius burst
one 40-ft. cube/level (S)

40-ft. radius from touched object or 60-ft. radius from touched object; see text

up to 20-ft.-radius emanation centered on a point in space

cone-shaped emanation
30-ft.-radius emanation
10-ft.-radius emanation centered on the touched creature's space

cone-shaped emanation

10-ft.-radius emanation around the creature

20-ft.-radius emanation centered on a point in space

one or more living creatures within a 10-ft.-radius burst

cone-shaped burst
cone-shaped burst
see text

four 5-ft. squares/level (see text)

10-ft.-radius emanation centered on you

60-ft.-radius emanation

living or undead creature touched

30-ft.-radius burst
20-foot radius spread

one 5-ft. cube/level (S)

one 30-ft. cube/level (S)


5-ft.-radius emanation centered on you

several living creatures, no two of which may be more than 30 ft. apart

10-ft.-radius spread

cone-shaped burst

one 30-ft. cube/level

circle, centered on you, with a radius of 400 ft. + 40 ft./level

40-ft.-radius emanation centered on you


30-ft.-radius emanation centered on you

30-ft.-radius burst centered on you

circle centered on you with a radius of 400 ft. + 40 ft./level

one 10-ft. cube per level


20-ft.-radius spherical emanation, centered on you

20-ft.-radius burst

all allies and opponents within a 60-ft.-radius burst centered on you

cone-shaped burst

40-ft. radius from touched object or 60-ft. radius from touched object; see text

creatures within a 20-ft.-radius spread

25-ft.-radius emanation centered on you


40-ft.-radius emanation
one 20-ft. cube/level

5-ft.-radius emanation centered on you

90-ft.-radius emanation, centered on you

one creature or technological object, or a 20-ft.-radius burst

40-ft.-radius burst centered on you

cone-shaped burst
10-ft.-radius spherical emanation centered on you

cone-shaped burst

5-ft. burst centered on you


60-ft. line
30-ft. line, 20-ft. cone-shaped spread, or 10-ft.-radius spread (see text)

cone-shaped burst
20-ft.-radius spread
cone-shaped burst

20-foot-radius spread
10-ft. cube/level (S)

one creature, one object, or a 5-ft. cube


one creature, one object, or a 5-ft. cube

cone-shaped emanation

The caster and all allies within a 50-ft. burst, centered on the caster

5-ft.-radius burst

corpse touched

cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
cone-shaped emanation
The caster and all allies within a 50-ft. burst, centered on the caster

cone-shaped emanation

cone-shaped emanation

300-ft. radius emanating from the touched point

10-ft.-radius burst
20-ft.-radius emanation

20-ft.-radius emanation

20-ft.-radius emanation

20-ft.-radius emanation
20-ft.-radius emanation centered on you

object touched or up to 5 sq. ft./level


30-ft.-radius emanation

current or portion of current up to 20 feet wide and 100 feet long

20-ft.-radius burst
30-ft.-radius burst centered on you

1 creature/level

20-foot-radius spread

20-ft. radius centered on you

all allies and foes within a 40-ft.-radius burst centered on you


up to one creature/level, no two of which may be more than 30 ft. apart
10-ft.-radius emanation from touched creature
10-ft.-radius emanation from touched creature

10-ft.-radius emanation from touched creature


10-ft.-radius emanation from touched creature

20-ft.-radius emanation centered on you


one 5-ft. cube/level (S)

cylinder of water (5-ft. radius/level, 30 ft. deep)

1-mile radius emanating from the touched point


20-ft.-radius emanation, centered on you

water in a volume of 10 ft./level by 10 ft./level by 2 ft./level

20-ft.-radius burst
20-ft.-radius burst
nonlawful creatures within a burst that fills a 30-ft. cube
20-ft.-radius spread
20-ft.-radius burst

10-ft.-radius emanation from touched creature

15-ft.-radius burst

10-ft.-radius burst, centered on you

20-ft.-radius emanation, centered on you

20-ft.-radius emanation centered on you

10-ft.-radius emanation centered on you

10-ft.-radius emanation centered on you


10-ft.-radius emanation from touched creature
all living creatures within a 40-ft.-radius burst centered on you

cylinder (10-ft. radius, 40-ft. high)

40-ft. radius emanating from the touched point


40-ft. radius emanating from the touched point

30-ft.-radius emanation centered on you

10-ft.-radius burst, centered on you

30-ft. radius emanating from the touched point

10-ft.-radius emanation, centered on you


one 5-ft. cube/level (S)

20-ft.-radius spread

cone-shaped burst

30-foot-radius spread

object touched or up to 5 sq. ft./level


10-ft.-radius emanation, centered on you
5-mile radius emanating from the touched point

5-ft.-radius emanation, centered on you

60-ft. cube/level

20-ft.-radius emanation, centered on you

30-ft.-radius burst centered on you

25-ft.-radius burst centered on you

several undead creatures within a 40-ft.-radius burst


30-ft. line
100-foot-radius emanation, centered on you
cone-shaped burst

60-ft. radius

2-mile-radius circle, centered on you; see text

nonevil creatures in a 40-ft.-radius spread centered on you


nonlawful creatures in a 40-ft.-radius spread centered on you
nongood creatures in a 40-ft.-radius spread centered on you
nonchaotic creatures in a 40-ft.-radius spread centered on you

up to 10-ft.-radius/level emanation centered on you


120-ft.-radius emanation

two 10-ft. cubes per level (S)


radius spread of up to 10 ft./level, 90 ft. high

80-ft.-radius spread (S)


5-mile radius emanating from the touched point
2-mile-radius circle, centered on you; see text

1-mile radius emanating from the touched point

a 30-ft.-radius spread, centered on you

10-ft.-radius emanation, centered on you

two 10-ft. cubes per level (S)


5-foot-radius spread

20-ft.-radius emanation centered on a point in space


see below

see text

60-ft. line

30-ft. burst

1-mile radius emanating from the touched point


creatures and objects within a 5-ft.-radius burst

cone-shaped emanation
cone-shaped emanation
plants in a 40-ft.-radius spread

cone-shaped emanation
20-ft. radius

dirt in a 5-ft. cube

immobile 10-ft.-radius emanation

10-ft. square/level; see text


5-ft.-radius burst

cone-shaped burst

see text

30-ft.-radius emanation, centered on you

plants in a 40-ft.-radius spread

cylinder (40-ft. radius, 20 ft. high)

20-ft.-radius spread
20-ft.-radius spread
5-foot radius burst

20-ft.-radius spread

one 20-ft. cube/level (S)

10-ft.-radius burst

circle centered on you, with a radius of 100 feet + 10 feet per level

one 20-ft. square/level


one 20-ft. cube

see text
see text

dust, earth, sand, or water in one 5-ft. square/level


plants in a 40-ft.-radius spread
40-ft.-radius spread

one 5-ft. square/2 levels

20-ft. spread
60-ft. line

cylinder (40-ft. radius, 20 ft. high)

cylinder (40-ft. radius, 20 ft. high)

10-ft.-radius emanation, centered on you

20-ft.-radius spread
10-ft.-radius burst
circle centered on you, with a radius of 100 feet + 10 feet per level

10-ft.-radius emanation centered on you

150-ft. line

plants in a 40-ft.-radius spread

one 20-ft. square/level

cylinder (20-ft. radius, 40 ft. high)


120-ft. line

20-ft.-radius burst
cylinder (20-ft. radius, 40 ft. high)

cylinder (20-ft. radius, 40 ft. high)

cylinder (5-ft./level radius, 40 ft. high)

50-ft.-radius spread

cone-shaped burst or line; see text

40 ft./level radius cylinder 40 ft. high

one 5-ft. square/level (S); the area must be a stone surface

see text
up to two 10-ft. cubes/level
up to two 10-ft. cubes/level

20-foot-radius spread

60-ft. line-shaped emanation from you


dirt in an area up to 750 ft. square and up to 10 ft. deep (S)

120-ft.-radius spread
cylinder (20-ft. radius, 60 ft. high)
20-ft.-radius burst

all metal objects within a 40-ft.-radius burst

line from your hand

60-ft. line from you

60-ft. radius
up to one 10-ft. cube/level (S)

80-ft.-radius burst

2-mile-radius emanation

2-mile radius emanating from the touched point

one slashing melee weapon touched


10-ft.-radius emanation from touched creature

20-ft.-radius burst centered on you

30-ft.-radius burst
30-ft.-radius emanation centered on you

special, see text

20-ft. line

one 5-foot square

cone-shaped burst
30-ft. radius emanation centered on you
5-foot-radius emanation centered on you

see text
40-ft.-radius burst, centered on you

cone-shaped emanation

40-ft.-radius spread
contiguous area up to one 5-foot cube/caster level (S)
30-ft.-radius spread centered on you

30-ft.-radius spread centered on you

10-ft.-radius emanation centered on the touched creature's space

one 10-ft. cube/level

one 5-ft. square

10-ft.-radius emanation centered on you


cone-shaped burst

30-ft.-radius burst centered on you

20-ft.-radius emanation centered on you

20-ft.-radius emanation centered on you

40-ft.-radius emanation centered on you


20-ft.-radius emanation centered on you

10-ft.-radius emanation centered on you

20-ft.-radius burst centered on you

20-ft.-radius emanation centered on you

10-ft.-radius emanation centered on you

10-ft.-radius emanation centered on you

30-ft.-radius burst

10-ft.-radius emanation centered on you

40-ft.-radius burst centered on you


10-ft.-radius emanation centered on you
one 1-mile cube/level

20-ft.-radius burst

30-ft.-radius burst

allies in a 10-ft.-radius emanation centered on you

30-ft.-radius emanation centered on you

object touched or up to 5 sq. ft./level

object touched or up to 5 sq. ft./level


cone-shaped burst

creature touched

cone-shaped burst
object touched or up to 1 sq. ft.

20-ft.-radius spread
120-ft. line

one construct
10-ft.-radius spherical emanation, centered on you

corporeal undead touched; see text

20-ft.-radius spread
30-ft. cube/level

cone-shaped burst

cone-shaped burst
several living creatures within a 40-ft.-radius burst

10-ft.-radius spherical emanation, centered on you

up to 200 sq. ft./level


one creature/level, no two of which can be more than 30 ft. apart

cone-shaped burst

20-ft.-radius spread

cone-shaped burst

20-ft.-radius burst

one 40-ft. cube/level (S)


30-ft.-radius burst
60-ft.-radius spread

barred cage (20-ft. cube) or windowless cell (10-ft. cube)

see text
cone-shaped burst

30-ft. cube/level

cloud spreads in 20-ft. radius, 20 ft. high


four 40-ft.-radius spreads, see text

immobile 10-ft.-radius emanation


10-ft.-radius emanation, centered on you

all magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)

see text

one rune
30-ft.-radius spread centered on you
effect
up to 1 flask of the waters of Lamashtu per 2 levels
one spell tattoo
one swarm of spiders
1 dose of a drug/3 levels

trail of flame that follows the caster's movements; see text

creates one ooze duplicate of the caster


temporary duplicate of familiar touched

one willing creature


one-handed improvised weapon

1d3 summoned creatures

Up to four spheres, all within a 10-ft.-radius area


visual figment of the caster
10-ft.-diameter sphere

a chain sharpened at one end


one crow
one slashing melee weapon touched
cloud spreads in 20-ft. radius, 20 ft. high

1 hippocampus plus 1 hippocampus/3 caster levels

10-foot aura centered on you

one intelligent draconic servant


a sheet of flame up to 15 ft. long and 10 ft. high that moves 15 ft. in a straight line.

one insect scout/4 levels

solid wall of humanoid bones with an area of up to one 5-ft. square/level

one melee weapon


wall of blades up to 10 ft. long/level and 10 ft. tall

one summoned handheld musical instrument

burst of light

see text

illusory sounds

Up to four lights, all within a 10-ft.-radius area

one solidified musical note


a whip of magical sound

a monochromatic illustration up to 1 square foot in area

1 creature

animates one lantern

one summoned creature


one creature

10-ft.-radius burst of light

3 peals of a horn

one 10-ft. cube of illusory people


visual figment that cannot extend beyond four 10-ft. Cubes + one 10-ft. cube/level (S)

intelligible sound, usually speech


one invisible, mindless, shapeless servant

melee weapon of opaque force


15-ft.-radius spherical projection of night sky

one 5-ft. cube of temporal possibility/2 levels

magical icon

one summoned creature


transfer consciousness to any object bearing your likeness

whiplike swarm
one swarm of bats, rats, or spiders

1 rumor
5-foot sphere centered on yourself

dragon-shaped fireworks

shadows in a 10-foot-radius spread

visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
colorful lights in a 10-ft.-radius spread

cloud spreads in 20-ft. radius, 20 ft. high


a shadowy shadow tether

phantom instrument

two summoned ancestor spirits

one swarm of stones

hemisphere that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)

10-ft.-high vertical sheet of illumination up to 5 ft. long/level


one summoned creature
50-ft.-radius emanation

magical sensor

20-ft.-radius sphere centered on fire source

one incorporeal animal of size Tiny or smaller


swarm of monkeys
one swarm of poisonous frogs

monstrously distorted duplicate of you

Up to four motes, all within a 10-ft.-radius area


one quasi-real carriage, horses, and driver
see text

visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)

20-ft.-radius sphere centered on your location

one quasi-real, humanlike creature

transparent wall whose area is up to one 10-ft. square/level

one quasi-real, horselike creature

magical sensor
one melee weapon sized appropriately for you

magical weapon

feast for two creatures/level

transfer consciousness to an object bearing your likeness

one summoned creature


1 accuser devil

five 5-ft. cubes of temporal possibility plus one additional cube/level

translucent wall 20 ft. long/level or a translucent ring with a radius of up to 5 ft./two levels; either form 20 ft. high

one called fey with 6 Hit Dice or fewer


translucent wall of sound up to 20 ft. long/level or a ring of sound with a radius of up to 5 ft./two levels; either form 20 ft. hig

magical sensor

one nonmagical weapon, shield, or set of armor

see text

colorful lights with a 20-ft.-radius spread

up to six quasi-real, horselike creatures


20-ft.-square structure

one invisible sailor per level


phantom singer

one summoned creature


1d4+1 lesser host devils or 1 greater host devil

transparent wall 20 ft. high by up to 20 ft. long/level

one pack of canines


whiplike swarm

1 legendary character/4 caster levels


see text
visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)

fog spreads in 20-ft. radius, 20 ft. high


one illusory double

120-ft. line, 10 ft. wide

you

feast for one creature/level

one symbol

one summoned creature

magical sensor

one symbol

one symbol
whiplike swarm
one or two called fey, totaling no more than 12 Hit Dice, which can't appear more than 30 ft. apart

see text

figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)

visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S)

one shadow duplicate

one ball of ice and snow

one symbol

one or more stone discuses


one sword-shaped weapon of force
ranged attack

5-ft.-diameter sphere
1d4+1 summoned creatures

up to 2 gallons of water/level

a suit of armor made of ice


stone wall whose area is one 5-ft. square

a spring of fresh water

ray
cloud spreads in 20-ft. radius from you, 20 ft. high
arrow-shaped projectile of evil energy

dart-shaped projectile of chaotic energy


spear-shaped projectile of good energy

whip of earth and stone

raft large enough for caster and one passenger/2 levels

5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere

cloud spreads in 20-ft. radius, 20 ft. high

trident-like bolt of electricity

arrow of electricity
one ice weapon
one ice weapon

whip of flexible ectoplasm

one set of restraints; see text

magic weapon of force

one or more rays of light

arrow-shaped projectile of lawful energy


one summoned creature

magical sensor

one called outsider who answers questions

wall up to 10 ft./level long and 5 ft./level high (S)

one summoned creature

special (see below)


ray

javelin of divine energy

one symbol
ghostly hand

food and water to sustain three humans or one horse/level for 24 hours

10-ft. chain
one called bearded devil and testing ground; see text
one stream of venom
spiked chain-like shadowy weapon

one called outsider of 6 HD or less

ray
one summoned creature
one summoned genie

one symbol
one symbol

10-ft.-radius circle
spiritual ally of force

5-ft.-square pillar of positive energy, 20 ft. high


wall of ice or flying ice javelins (see text)
wall of ice or flying ice javelins (see text)

one 10-foot square of difficult and damaging terrain

one swarm of wasps per three levels, each of which must be adjacent to at least one other swarm
stone wall whose area is up to one 5-ft. square/level (S)

10-ft.-radius sphere emanating from point touched


one symbol

call the spirit of a single deceased humanoid creature

opaque sheet of ectoplasm up to 10 ft. square/level or a sphere or hemisphere with a radius of up to 1 ft./level

wall of bronze clockworks whose area is up to one 5-ft.-square/level (S)

one summoned creature


one summoned creature
one summoned genie
one or more summoned psychopomps (see text)

1d4+1 ghouls and 1 ghast

one symbol
one symbol
one symbol
water source similar to a natural spring
mobile 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels

cloud spreads in 20-ft. radius, 20 ft. high


20-ft.-radius herd of animals

wall of whirling blades up to 20 ft. long/level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; eit

ray

one or two called outsiders, totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear
a wall of corpses with an area of up to one 5-ft. square/ level (S)
one summoned petitioner/caster level

a vestige of the archdevil Mammon imbues a coin with a negotiable degree of power

one elemental ray

one summoned genie


one summoned vanth psychopomp

one symbol
one symbol
one symbol

one frost mammoth


50-ft.-radius area of safe environment
20-ft.-radius emanation centered on a creature, object, or point in space
extradimensional demiplane, up to three 10-ft. cubes/level (S)
one summoned creature

one symbol
one symbol

up to three called outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear

Three or more advanced mummies, no two of which can be more than 30 ft. apart; see text

1-ft.-diameter sphere

one summoned creature


one summoned creature
extradimensional demiplane, up to 10 10-ft. cubes/level (S)

one symbol

5-ft.-wide, 60-ft.-deep extradimensional hole, up to 5 ft. long per level (S)


control over a plane's terrain and traits
one symbol
one symbol
one summoned creature

360-ft.-radius storm cloud


30-ft. spread

three or more wood golems, no two of which can be more than 30 ft. apart (see text)

see text

ray of negative energy

one summoned creature


one summoned creature
one summoned creature

one symbol
one symbol
one summoned creature
extradimensional demiplane, up to 20 10-ft. cubes/level (S)

single fist-sized blob of sticky mud

one summoned creature

1d3 summoned creatures

one animal whose CR is equal or less than your caster level

javelin-like thorn

flame in your palm


100-ft.-radius spread centered on you

a low wall 10 feet long per 3 levels (minimum 10 feet) (S)

one poisonous stinger


ranged attack

5-ft.-diameter sphere of air

5-ft.-diameter sphere
fog spreads in 20-ft. radius, 20 ft. high
fog spreads in 20-ft. radius

one summoned creature

magical sensor

one poisonous mushroom/level, no two of which can be more than 30 ft. apart

sword-like beam

flame in your palm

5-ft.-diameter sphere
line-shaped gust of severe wind emanating out from you to the extreme of the range
5-ft. square of climbable beanstalks

trail of lily pads behind you

swarm of wasps that builds a nest; see text

20-ft.-radius clearing

one summoned creature

up to one insect spy/4 levels

one or more 30-ft.-long vertical lines of lightning

ray
1 comet per 4 levels

10-ft.-diameter sphere
one swarm of animate teeth

1 ice spear/4 levels

wall up to 10 ft./level long and 5 ft./level high (S)


5-ft.-diameter sphere

1-ft.-thick wall up to 10 ft. high by 20 ft. wide


path of handholds
one summoned creature

magical sensor
20-ft.-radius grove

two or more 5-ft.-diameter spheres


anchored plane of ice, up to one 10-ft. square/level

spout of boiling water filling a 5 ft. square and spraying upward 10 ft./2 levels

one summoned creature

one large tree and a sturdy wooden house

wall of thorny brush, up to one 10-ft. cube/level (S)


one or more kami

one or more 30-ft.-long vertical lines of lightning

opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft./two levels; either form 20 ft. high
10-ft.-high vertical sheet of light up to 5 ft. long/level

one summoned creature


bow or bridge of light
one or more giants
an ironwood object weighing up to 5 lbs./level

30-ft.-radius sphere of altered gravity

40-ft.-high downdraft of wind in a 100-foot line

up to one insect spy/4 levels


summoned eagles

one summoned creature

one or more giants

extradimensional meadow, up to three 10-ft. cubes/level (S)


10-ft.-high earthen wall, in a line up to 10 ft. long/2 levels, or a circle with radius of up to 3 ft. + 1 ft./level
one or more summoned elementals
whirlpool 50 ft. deep, 30 ft. wide at top, and 5 ft. wide at base
sandstorm in 20-ft. radius, 20 ft. high
four swarms of insects

one summoned creature

one or more giants

cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall

up to three 10-ft. cubes/level (S)


one summoned creature
one chariot
one summoned creature
one summoned creature

three or more shambling mounds, no two of which can be more than 30 ft. apart; see text
up to three called fey, totaling no more than 18 Hit Dice, no two of which can appear more than 30 ft. apart

see text
see text

10-ft.-deep wave 10 ft. wide/level and 2 ft. tall/level

two or more summoned creatures, no two of which can be more than 30 ft. apart

one anchor of force


1 material component
fist-sized blob of webbing

up to six mounts
whip of water

entangling web of ectoplasm

one or more bolts of energy


cloud spreads in 20-ft. radius, 20 ft. high

you plus up to one willing creature per 3 levels

one spiked, falling block


60-ft. line

20-ft.-high wall of energy whose area is up to one 10-ft. square/level

ray

one sword
one illusory portal
a horselike wicker construct

one ectoplasmic appendage

lance of light
a 10-ft.-wide path in a straight line, up to 120 ft. long
one duplicate

one shadow duplicate


opulent mansion, up to 300 feet on a side and one story tall/4 levels

spark of electricity

6 inch diameter container of force Duration concentration


ray
ray
one missile of acid
one personal rune or mark, all of which must fit within 1 sq. ft.
see text

extradimensional space up to 1 cu. ft./level

3-ft.-diameter disk of force

one icicle

one mount

one shadow weapon


ray

Two or more fiery shuriken

one arrow of acid


one or more rays

10-ft.-by-10-ft. hole, 10 ft. deep/2 levels

up to 4 lights, all within a 10-ft.-radius area


webs in a 20-ft.-radius spread
one symbol

one spectral hand


fog spreads in 20-ft. radius

One duplicate creature

a team of tiny, invisible engineers


10-ft.-by-10-ft. hole, 10 ft. deep/2 levels

one swarm of bats, rats, or spiders

magical sensor
fog spreads in 20-ft. radius, 20 ft. high

floating knife of force

ray
transparent pattern 40 ft. long, 20 ft. high
5-ft.-radius hemisphere of force centered on you

1-ft.-diameter/level sphere, centered around a creature


image 1 ft. by 10 ft. by 10 ft.
one duplicate creature

illusory, unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level

anchored plane of ice, up to one 10-ft. square/level, or hemisphere of ice with a radius of up to 3 ft. + 1 ft./level

one quasi-real chariot and draft team


unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
a 5-foot-radius beanstalk that grows to a height of 50 ft./caster level

sphere of undead remains composed of 3 or more destroyed undead


cloud spreads in 20-ft. radius, 20 ft. high
sphere of undead remains composed of 3 or more destroyed undead

magical sensor

ray of negative energy

fog spreads in 20-ft. radius


one symbol
one nonmagical parchment with a written message

10-ft. hand
wall whose area is up to one 10-ft. square/level

5-ft.-by-8-ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels
illusory, unattended, nonmagical object, up to 1 cu. ft./level

phantom watchdog

unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level


10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
20-ft.-by-20-ft. hole, 10 ft. deep/4 levels

ray

cloud spreads in 20-ft. radius, 20 ft. high

10 or more levitating eyes


10-ft. hand
ray
fog spreads in 20-ft. radius, 20 ft. high

iron wall whose area is up to one 5-ft. square/level; see text

one summoned black pudding

one spectral dog

see text

one magically animated cannon

10-ft. hand
see text
extradimensional mansion, up to three 10-ft. cubes/level (S)
one sword
one duplicate creature

ethereal 5-ft.-by-8-ft. opening, 10 ft. deep + 5 ft. deep per three levels

ray

see text

15-ft.-radius cloud of arrows


1-ft.-diameter/level sphere, centered around creatures or objects
10-ft. hand

wall 4 ft./level wide, 2 ft./level high


colorful lights in a 20-ft.-radius spread

one clone
10 or more levitating eyes

10-ft.-radius sphere centered on you


see text

up to one sword per 3 levels

10-ft. hand

see text
anti-magic wall occupying up to two 5 ft. cubes/level (S)

5-ft.-radius circle that teleports those who activate it


one shadow duplicate
targets
creature touched
creature touched
creature touched
standard touched
one or more objects touched, up to 1 lb./level
you
living creature touched

one willing living creature per 2 levels, no two of which may be more than 30 ft. apart
you
you
up to three coins touched
one dose of poison or one venomous creature touched
you
one creature
living creature touched
your tail
you
you
you
you
you
you
object touched
you
creature touched
one creature
1 cu. ft./2 levels of liquid (see text)
you
you

one humanoid creature


you
you
creature touched
creature touched

you

creature touched

you
you
you
creature touched
you
creature touched
creature touched

you
you
you
creature touched
one creature or object/level touched
creature touched
you
creature touched
you
you
1 beverage or piece of food touched
you
one creature
you
one creature
you
you
you
creature touched
one drow
one creature or object up to 10 feet across

weapon or ammunition touched; see text


you
you
one creature

you
creature touched
willing wayang touched
willing drow touched
one creature
you
you
you
creature touched
you
creature touched
willing creature touched
living creatures touched (up to one per level)
1 object touched
creature touched
creature touched
creature touched
you
creature touched
you
you
corporeal undead creature touched
you
creature touched
creature touched
one or more vials of holy water
you

you
you
you
you or one gnome touched
creature touched
you
melee weapon touched
one living creature/level that is a reptile, has the dragon type, or has the reptilian subtype, and that also has a natural armo
you
you
you
you
creature touched
creature touched
creature touched
creature touched
creatures touched
creature touched
creature touched
1 potion touched/level
one living creature touched
you
creature touched
you
creature touched
you
you
you
you
you
creature touched
one dead spellcaster
you
one living creature
object touched
one dose of poison or one venomous creature
creature touched
you
creature touched
creature touched
you
you

object touched
you
you
you
you
creature touched
one creature/2 levels, no two of which can be more than 30 ft. apart
you
humanoid creature touched
you and one other creature
you
one weapon or a single piece of ammunition
you
you
creatures touched
creature touched
you
creature touched
creatures touched
you
1 weapon, suit or armor, shield, tool, or skill kit touched/5 levels
creature touched
1 object weighing up to 1 pound/level
creature touched

creature touched
one creature/level, no two of which can be more than 30 ft. apart
you
you
living aquatic creatures touched
creature touched
you
you
object touched
you
you
creatures touched
a creature or object weighing up to 100 lbs./level
you
creatures touched
you
you
you

one willing creature


creature touched
you
you
creatures touched
creature touched
you
you
you
you
creature touched
you
you

you

one animal sculpture


creature touched
you
creatures touched
one willing creature
construct touched
you
you
creature touched
you
you
you
you
one creature or object; see text
one mindless undead creature
one willing humanoid or monstrous humanoid creature
creature touched
you
you
creatures touched
you
1 object
you
you
one living creature/level that is a reptile, has the dragon type, or has the reptilian subtype, and also has a natural armor bo
you
you
living creatures touched
one creature
you
you
living creature touched
living creature touched
you
you
one cloud-like effect, up to one 10-ft. cube/level
creature touched
living creature touched
you
you
one weapon
you

living creature touched


willing corporeal creature touched
willing corporeal creature touched

you
creature touched
you

Tiny or smaller object touched

you
you
you
you
humanoid creature touched
you

one creature
creature touched
you
you
you
you
you
creatures touched
willing half-orc touched
you
you
you
you
creatures touched
you
you
you
you
willing living creature touched
you
object touched, up to 1 cubic foot per level
you
you
you
one living creature
creature or object of up to 1 cu. ft./level touched
one creature
you
you
you

you
1 creature (see text)
you
you
you
you
you
you
you
golem touched

one creature
one living creature

one living creature with 5 or fewer HD


creature or creatures touched (up to one/level)

one living creature with 5 HD or fewer


one creature touched

you
1 creature
one creature/level
one indifferent or friendly animal
one indifferent or friendly animal
one creature
one creature
one willing creature; see below

you
up to one creature/level, no two of which can be more than 30 ft. apart
up to one living creature/level, no two of which can be more than 30 feet apart
you
nonmagical spear touched

one creature
you

one living creature


one living creature
creature touched
creature touched
one living creature
one corpse

one living creature touched


you
one Small or smaller creature touched
one living creature or undead creature with a skeleton

living creature touched


severed head touched
saddle touched
one creature
one creature
one creature
one creature

one living creature


one summoned creature
one creature
1 gallon of water/level

one living creature


one living creature
one creature
one creature
you
melee weapon touched

one ongoing illusion effect


you
one creature

one creature and her animal companion, familiar, or other bonded creature (which may be no more than 30 ft. apart)
weapon touched
you
one creature/level, no two of which can be more than 30 ft. apart
living creature touched

one siege engine touched


creatures touched
creatures touched
one humanoid creature
up to one creature/level, no two of which can be more than 30 ft. apart
one creature
one living creature
one corpse touched
creature touched
one vermin or vermin swarm

creature touched
one trap
your animal companion, familiar, or fiendish servant
one creature
creature touched
you
one living creature
one creature
one creature
you
you
one creature
trap touched
armor or shield touched
you
one creature/level
living creature touched
your fiendish boon weapon
you
1 creature/level, no two of which may be more than 30 ft. apart
one creature
creature touched
one creature
one creature
1 living creature touched
one living creature
you
one creature
one summoned creature
you
creature touched
creature touched
unattended object touched
one creature
creature touched
one creature

one creature
you
you
creature touched
you
piercing or slashing manufactured weapon touched
you
one suit of armor
one or more corpses touched
one humanoid, magical beast, or monstrous humanoid
one or more dogs touched

one willing creature


one object
one willing creature that is grappled
you
one creature
one creature
one creature
melee weapon touched
creature touched

creature touched
one creature/3 levels
one creature/3 levels, no two of which can be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart
you
one living creature

you

one creature
one creature
one creature
one or more corpses touched
1 creature touched
living creature touched
one living or corporeal undead creature
two living creatures
one siege engine touched
you
you
undead creature touched
one creature or one dose of poison; see text
you
you
see text
one Small or smaller creature/level, no two of which can be more than 30 ft. apart
yourself and one animal companion, familiar, or spirit animal within range
your animal companion, familiar, or fiendish servant

one creature/level, no two of which can be more than 30 ft. apart.


any number of living creatures, no two of which can be more than 30 ft. apart
you
one creature
one creature
one creature
you and one creature
creatures or objects touched

object touched

you
creature touched

one object of up to 1 lb./level


one Fine object

one or more written objects


you

you

see text

one living creature


container touched

You
one nonmagical, unattended object weighing up to 5 lbs.
object weighing up to 30 lbs. or portal that can be opened or closed
one creature/level

one humanoid creature of 4 HD or less


one creature/level, no two of which can be more than 30 ft. apart
one living creature

one creature
you
one living creature
you
one creature/level, no two of which can be more than 20 feet apart

one humanoid creature of 4 HD or less


one creature plus one additional creature per four levels, no two of which can be more than 30 ft. apart

one willing creature


you
you
you
one creature
creature touched

you
one creature
a handful of berries, grains, nuts, or rice
one weapon
one creature
one egg

you
you
one creature
creature touched
one creature plus one additional creature per four levels, no two of which can be more than 30 ft. apart
one creature
you
creature touched
creature touched
book touched
1 object of up to 1 cubic ft./level
you
one living creature
you
rune touched
1 pint of water/level

one container touched

The caster and allies within a 50-ft. burst centered on the caster

you
you
one creature/level, no two of which can be more than 30 ft. apart
one creature
creature touched
creature touched
creature touched

one creature or object


one object touched of up to 100 lbs./level
one creature
you

one creature
10-foot-long rope or vine

one creature with hair or fur


creature touched
one creature
creature touched
you

one creature or object


one door, window, or similar portal no more than 10 feet by 10 feet in area
one creature
one creature
you
one creature/level, no two of which can be more than 30 ft. apart
one melee weapon wielded by an ally
one object or one 5-ft. square
one broken object of up to 2 lbs./level
one creature
manufactured weapon touched
one creature/level, no two of which can be more than 30 ft. apart
two willing creatures plus another creature per 6 levels, no two of which can be more than 30 feet apart
one object of no more than 10 cu. ft./level
creature or object touched
objects touched
one creature
you
one creature
one creature
creature touched
you
creature touched
one living creature
creature touched

one creature

you
one metal weapon
cone-shaped emanation
one fey creature
you
you

creature touched
creature touched

one living creature


one scroll or two pages
one touched object weighing up to 5 lbs./level
one rope-like object, length up to 50 ft. + 5 ft./level; see text
one Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
one object or 10-ft. square

one magic tattoo


one musical instrument

one living creature


1 arrow touched
one creature
one creature
one creature
one humanoid creature

one creature
one creature; see text
one creature or object
one creature
one creature

one creature
one creature
one creature
one living creature
you

one creature

two creatures; see text


one solid object that does not have the broken condition, or one construct

one creature
1 creature
one creature/level, no two of which can be more than 30 ft. apart
you
1 rose touched
one creature/level

creature touched

one weapon, suit of armor, shield, tool, or skill kit touched


creature touched
one weapon that can be thrown

one creature

one creature/2 levels

one creature
one incorporeal creature
1 ally/level

one creature
one creature
you
one fey creature
one creature per level, no two of which can be more than 30 ft. apart

one object
one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart

creature touched

one creature
one touched object of up to 10 pounds/level
object touched
5-ft.-radius spread; or one solid object or one crystalline creature
one creature

one creature per three levels, no two of which may be more than 30 ft. apart

one humanoid creature


any number of creatures
creatures touched
one non-mythic creature/3 levels

object touched
one creature touched
one living creature
one creature
one creature's blood or one bloodstain
one creature
object touched

you

one humanoid creature


creature touched
you

animals or magical beasts with Intelligence 1 or 2


one creature/level, no two of which can be more than 30 ft. apart
one Tiny animal
creature touched

solid surface touched

one living creature


one creature
one dead creature

1d4 living creatures


one creature (see text)
one creature

you
one humanoid creature

up to one creature per 3 caster levels


creature touched

you
one object
you
one creature
creature touched
one creature

you plus one creature/level, no two of which can be more than 30 ft. apart
you
one weapon or 50 projectiles, all of which must be together at the time of casting
two doors or other portals in range
one creature

one living creature


you plus one willing creature per 2 levels, no two of which can be more than 30 ft. apart
you
one touched object of up to 1 lb. and 1 cu. ft.
up to one creature/level, no two of which can be more than 30 ft. apart
up to one creature/level, no two of which can be more than 30 ft. apart
one creature
one touched page, scroll, inscription, book, or other document no more than 3 feet in any dimension
one touched object weighing up to 5 lbs./level
willing creature touched
one living creature
one creature
one creature; see text
two living creatures
one living creature
one creature

one weapon or 50 projectiles, all of which must be together at the time of casting
you

one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart
one willing living creature

an unattended object weighing 1 lb. or less whose longest dimension is 6 inches or less
you

you or a creature or object weighing no more than 100 lbs./level


creature touched

creatures and objects in a 10-ft. spread

you
one fire source, up to a 20-ft. cube

one creature
one living creature of 6 HD or less
creature touched
one creature or object, up to a 10-ft. cube in size
one living creature with 7 HD or fewer

1 loaded firearm
you

one living creature per three levels, no two of which can be more than 30 ft. apart
one scarf
you and one creature touched

one humanoid creature


creature touched
creature touched
one creature
you
one held item
one willing living creature per three levels, no two of which may be more than 30 ft. apart
creature touched

one creature (see below)


one creature or one object up to 5 lbs./level
one object weighing no more than 5 lbs./level
one living creature
one creature
one creature/level, no two of which can be more than 30 ft. apart
one living creature/level, no two of which may be more than 30 ft. apart
one creature or object/level, no two of which can be more than 30 ft. apart
you
one living creature

1 creature
you
1 creature
you
creature touched

you
one creature
one creature
you
object touched
creature touched
ally spellcaster touched

one spellcaster, creature, or object


creature touched
weapons that can be thrown
one living creature

you
one creature or technological object
two creatures
creature or object touched
one living creature

you
creature touched

you and one mythic creature


1 living creature
one creature
creature or object touched
all creatures in a 15-ft.-radius burst
one summoned creature

any number of creatures in a 30-ft.-radius burst


creature touched
you
you

you

one creature/level, no two of which can be more than 30 ft. apart

all creatures within a 300-ft.-radius burst centered on you

one object weighing no more than 1 lb./level


one intelligent creature
sleeping, living creature touched

two objects touched


you plus one willing creature per 3 levels, no two of which can be more than 30 ft. part

one book touched

one creature/level, no two of which can be more than 30 ft. apart


one living creature
one creature/level, no two of which can be more than 30 ft. apart

non-allied creatures within a 30-ft. emanation


one creature/level
one willing creature plus one/2 caster levels, no two of which can be more than 30 ft. apart
up to one creature/level, no two of which can be more than 30 feet apart
one creature
you

1 unattended gauntlet or glove


you
surface touched
one creature
you
one living creature

one creature, or one object weighing up to 20 lbs./level

one living creature


one humanoid creature
you
one object weighing no more than 5 lbs./level
one creature/2 levels, no two of which may be more than 30 ft. apart (see text)
creatures touched, up to one/level
creature touched
you
you
creature touched
transparent gem touched

one building
room you own; see text
willing corporeal creature touched
creature touched

you

page touched, up to 3 sq. ft. in size


one touched object weighing no more than 10 lbs.

one willing creature

one creature/level, no two of which can be more than 30 ft. apart

one creature

one touched book or written work

one creature
one creature
one creature
all creatures in a 15-ft.-radius burst

one living creature with 7 HD or less


one living creature
one living creature
one willing creature
one creature
one creature

one creature
you
you
up to 3 creatures, no two of which can be more than 30 ft. apart
creature touched; see text

you

creature or object of up to 1 cu. ft./level touched


object touched
creature or object touched

you or creature touched

creature touched
up to one natural or manufactured weapon per 3 caster levels
one creature
one spell effect
you

you

one or more creatures, no two of which can be more than 30 ft. apart
creature touched
one creature/level, no two of which can be more than 30 ft. apart

all non-hostile creatures with 4 or fewer HD in a 30-ft. spread

one incorporeal creature/level, no two of which can be more than 30 ft. apart
up to one creature per level, all within 30 ft. of each other

all objects on cloth


one creature/level, no two of which can be more than 30 ft. apart
one creature
you
you

one Medium or smaller animal

1 creature/level

one or more humanoid creatures, no two of which may be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart

one living creature

one living creature


one creature
one living creature
one creature

you

one or more humanoid creatures, no two of which can be more than 30 ft. apart
one creature
one living creature/level, no two of which can be more than 30 ft. apart
one willing creature and one object touched
you
one living creature
one or more living creatures (see text)

one ioun stone touched


you or creature touched
you

you

you and touched objects or other touched willing creatures

one living creature

one living creature


you
one living creature and special; see text
one creature
see text
one living creature

one humanoid
one creature/level, no two of which can be more than 30 ft. apart
you
you and up to 1 willing creature/2 caster levels, no two of which can be more than 30 ft. apart
one creature/level (all of which must be within 30 feet)
up to 3 creatures, no two of which can be more than 30 ft. apart
any number of creatures within area
up to 3 creatures, no two of which can be more than 30 ft. apart

you and your familiar


one creature/level, no two of which can be more than 30 ft. apart
any number of creatures
one creature

one creature/level, no two of which can be more than 30 ft. apart


one spellcaster, creature, or object
see text

a collection of texts

one creature

one creature
creature touched
you
one creature/level, no two of which can be more than 30 ft. apart
one object/2 levels or 1 10-ft. square/2 levels; see text

one creature
one creature

you
one intelligent creature
one or more living creatures, no two of which can be more than 30 ft. apart
one living creature
one creature

one living creature


one unoccupied structure

one living creature touched


one living creature

one creature per two levels, no two of which can be more than 30 ft. apart

one creature/level, no two of which may be more than 30 ft. apart

you
up to one touched creature/level
creature touched
one creature, plus one additional creature for every 3 caster levels
one creature/level, no two of which can be more than 30 ft. apart
one creature

one living creature


one creature
one freestanding structure
1 creature/3 levels no two of which can be more than 30 ft. apart

you
Effect disruptive vibrations one unattended object or object in your possession

nonhostile creature touched

you or creature touched


one creature/level, no two of which can be more than 30 ft. apart

you
you
one spell effect
one creature or technological object, or a 20-ft.-radius burst

one living creature


One creature/level, no two of which can be more than 30 ft. apart

one Small object per caster level; see text

creature touched
1 magical item

creature touched

one creature/level, no two of which can be more than 30 ft. apart

one creature/level, no two of which can be more than 30 ft. apart


one army
One humanoid
one creature
one living creature
one or more living creatures
you
see text
one creature/level, no two of which can be more than 30 ft. apart
one creature/level

intelligent creature touched


one creature
all living creatures within range
creature touched
one creature/level, no two of which can be more than 30 ft. apart
creature touched
one living creature

one living creature

you and one willing creature/2 levels, all of which must be within 30 feet of you

one or more creatures, no two of which can be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart
one object or creature per caster level

living creature touched


One or more creatures, no two of which can be more than 30 ft. apart
creature touched
creature touched
one shield you wield
you
one creature
you

you
your melee weapon

melee weapon touched


1 creature/level, no two of which can be more than 30 feet apart
creature touched
one living creature

one creature
you
one humanoid creature larger than you
one weapon touched
one melee weapon
melee or thrown weapon or up to 50 pieces of ammunition touched

you
you
creature touched
you plus one willing living creature per 3 levels, no two of which can be more than 30 ft. apart

one creature or object up to Large size


one living creature

one creature
one creature or object
one or more creatures, no two of which can be more than 120 feet apart
one or more creatures, no two of which can be more than 120 feet apart
1 Small wooden object/level, all within a 20-ft. radius; see text

you (see text)


you (see text)
creature touched
you

all Medium or smaller objects in a 30-ft. burst centered on you


one creature/level, no two of which can be more than 30 ft. apart

creature touched
one creature, one object, or a 5-ft. cube
1 cu. ft./level of contaminated food and water
creature touched
one living creature
one living creature
willing, living creature or creatures touched or one creature/level (see text)
living creature touched
one creature
2d4 fresh mushrooms touched

feathered creature touched


you
creature touched
one creature, one object, or a 5-ft. cube
creature touched

willing creature touched


one creature or one object no larger than a Large two-handed weapon
up to three pebbles touched
you
Held metal item of one creature or 15 lbs. of unattended metal

corpse touched
one corpse or corporeal undead
5-foot-square section of stone or a creature with the earth subtype
one creature
one touched creature/level
creature touched
flask of water touched
1 suit of metal armor or 1 metal shield
creature touched
weapon touched or 50 projectiles (all of which must be together at the time of casting)
one creature

creature touched

one weapon/level, no two of which can be more than 20 ft. apart


you
you

you
creature touched

1 improvised weapon/level
one improvised weapon

you
one object
creature touched
one humanoid creature per level
creature touched
one armor suit or weapon touched
creature touched
flask of water touched
you

one melee weapon


one nongood creature

weapon touched
creature touched
you
one undead creature
creature touched
creature touched
one touched door or portal

creature touched

one creature

one touched creature with negative energy affinity


object touched
you
you
snow or snow-sculpted object touched, up to 5 cubic ft. + 1 cubic ft./level
one creature/2 levels (no two of which may be more than 30 ft. apart)
up to three boulders touched
one touched holy symbol per 3 caster levels
1 creature

creature touched
you
you
creature touched
creature touched
creature touched

creature touched

you

you

one summoned creature you control/level, no two of which can be more than 30 ft. apart
living creatures touched

you

one good-aligned creature


creature touched
weapon touched or 50 projectiles (all of which must be together at the time of casting)

weapon touched

you
you and touched objects
living creature touched

you
you
creatures in range (see text)
one living creature touched
creature touched
you
creature touched
weapon touched
creatures touched
creatures touched

one undead creature

personal
one humanoid creature
one creature
one living creature

creature touched; see text


armor suits or weapons touched
up to 20 entities of 6 HD or fewer; see text
one incorporeal undead creature or haunt
one creature
you
one living creature

you

one creature
one creature
up to four creatures, no two of which can be more than 30 ft. apart
you
you

creatures touched
one willing living creature/level, no two of which can be more than 30 ft. apart
you
firearm or alchemical item touched
you and see text
creature touched
construct touched
one object of up to 10 cu. ft./level or one construct creature of any size

one falling creature


bottle of wine worth at least 10 gp
corpse touched
creature touched
creature touched
one corpse
corpse touched
one undead creature
one willing undead creature per 3 levels, no two of which can be more than 30 ft. apart
you
one living creature touched per three levels
you
object touched or up to 5 sq. ft./level

creature touched
nonmagical freshwater waterway
you
up to 1 HD/level of vermin, no two of which can be more than 30 ft. apart
one plant creature

one creature

you

you
one weapon/3 levels
creature touched

creature touched

1 willing living creature


living creatures without light sensitivity
living creatures touched
creature touched
living creature touched
living creature touched
stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
one creature
Large or smaller creature touched
creature touched
creature touched

weapons or projectiles touched


you and touched objects
up to 50 pieces of ammunition, all of which must be together at the time of casting
you
all undead in a 10-foot-radius spread

one creature/level, no two of which can be more than 30 ft. apart

up to 50 pieces of ammunition, all of which must be together at the time of casting

you
you
you

armor or shield touched


you
one creature
one or more undead creatures
up to 20 entities of 12 HD or fewer
one dying or recently dead creature
two creatures touched
creature touched or all creatures within 5 ft.; see text

creature touched

you
you and one ally/level, no two of which can be more than 30 ft. apart (see text)
one touched creature/level

object touched
you
you; see text
object touched Effect magical, heatless flame
one touched book or written work
see text

one creature
you
one mythic creature
touched creature or object
creature touched
one willing extraplanar creature
one or more corpses touched
one conjured outsider or elemental (see text)
one or more humanoid corpses touched
living creature touched
creature touched
one living creature
you and one creature of your gender
one dead creature
you
creature touched
one creature/level, no two of which can be more than 30 ft. apart
one creature
creature touched
melee weapon touched (see text)
creature touched
one creature

living creature touched


creature (Gargantuan or smaller) touched
creatures touched
you

creature touched

1 or more vermin, no two of which can be more than 30 ft. apart


one Medium or smaller item

one summoned creature you control


you and one summoned creature you control
one living creature
creature touched
area of river up to 5 ft. wide/2 levels and 10 ft. long/level
creature touched

one creature
living creature touched
living creature touched
one dead creature touched
creature touched
one creature
creature touched
1 creature
shield touched

one creature/level

melee weapon touched

one melee weapon


you

creature touched
one living creature
one living creature
creature touched
creature touched, or up to eight willing creatures joining hands
one creature/level, no two of which can be more than 30 ft. apart
one weapon or 50 projectiles (all of which must be together at the time of casting)
one creature
one ally
living creature touched
creature touched

one haunt

creature touched; see text

living creature touched


a gold or platinum coin

one object of up to 5 lb./level


one summoned elemental or outsider (see text)

one undead creature

one creature
one non-mutated sahuagin/level, no two of which can be more than 30 ft. apart

one creature
one construct
one extraplanar creature
one summoned creature or eidolon
creature touched

corpse of creature whose total number of HD does not exceed your caster level
you

you
one creature
creature touched
willing creature touched

creature touched

creatures touched, up to one/level


one creature of your faith
living creature touched

one creature/level, no two of which can be more than 30 ft. apart


one or more Medium creatures/level, no two of which can be more than 30 ft. apart
1 or more pieces of wood, no two of which can be more than 30 ft. apart
you
creature touched

one living creature

creature touched
you
one creature or object (see text)

one creature

allies within a 20-ft.-radius burst centered on you

one daemon per 4 caster levels


one creature

you
creature touched
you and a touched, neutral creature from another plane, or you and an enchantment on a touched creature or object
you and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or o
you and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or
living creature
creatures touched
one creature/level, no two of which can be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart
you
you
one melee weapon
you

multiple objects totaling up to 1 cubic ft./level, no two of which can be more than 30 ft. apart

up to 20 entities of 18 HD or fewer

one willing undead creature touched


one living creature

you
you and a touched chaotic creature from another plane, or you and an enchantment or chaotic spell on a touched creature
you and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or obje
creature touched

creature touched
one corporeal creature or object

one living creature

construct touched
you plus one additional willing creature touched per two caster levels

one destroyed construct of up to 2 HD/level

creature touched

one creature
one mythic creature
one creature
creature touched, or up to eight willing creatures joining hands

living creature touched


one creature/level, no two of which can be more than 30 ft. apart
dead creature touched
object touched or up to 5 sq. ft./level
one army
up to one touched creature/level

you

willing creature or dead body touched


creature one creature/level, no two of which can be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart
living creature

you and one touched creature per three levels


creature touched
you and touched objects or other willing creatures
you
one creature
1 masterwork melee weapon touched
you
one means of closure/level, no two of which can be more than 30 feet apart

is 20 ft. high
one living creature and another single living or undead creature
one creature/level, no two of which can be more than 30 ft. apart
one target creature and all its allies within 60 feet; see text
living creature touched
creature or object touched

permanent nonintelligent magic item touched

one creature
you
one creature other than yourself

you

one corpse
you
one magic item

one creature
one or more extraplanar creatures, no two of which can be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart
one creature/level, no two of which can be more than 30 ft. apart
one Medium humanoid corpse
one creature/level, no two of which can be more than 30 ft. apart
creature touched
willing creature touched
one creature

1 creature

one creature

one robot

one creature/level, no two of which can be more than 30 ft. apart


living creature touched

non-neutral creatures in a 40-ft.-radius spread centered on you


one living creature
one object touched
up to 20 entities of 24 HD or fewer
mindless construct touched
1 creature/level, no two of which can be more than 30 feet apart
you
lawful good creature touched
one humanoid, magical beast, or monstrous humanoid/ level, no two of which can be more than 30 feet apart
one petitioner, incorporeal soul, or similar creature
creature touched
creature touched
dead creature touched

one willing ally/5 levels


1 sailing vessel
1 corpse steeped in a peat bog for at least 24 hours
object or construct touched
you

one creature
one creature

creature touched
object touched
one creature/level, no two of which can be more than 30 ft. apart
one creature
dead creature touched
one creature/level in a 20-ft.-radius burst centered on you
one creature/level in a 20-ft.-radius burst centered on you
one creature/level in a 20-ft.-radius burst centered on you
one creature/level in a 20-ft.-radius burst centered on you
creature touched
one creature/level in a 20-ft.-radius burst centered on you

one living creature/level, no two of which can be more than 60 feet apart

creature touched

you

creature or object touched


one living creature
one creature/level, no two of which can be more than 30 ft. apart
one soul
you
creature touched
two creatures within 60 feet of one another; see text
you

construct touched

one corpse
one creature or object
living creatures in a 20-ft.-radius spread

one creature
one mindless undead creature/level, no two of which can be more than 30 ft. apart

see below
corpse of creature whose total number of HD does not exceed your caster level
one creature touched
one creature/level, no two of which can be more than 30 ft. apart

dead creature touched


willing creature touched
one army
dead creature touched
you
one non-mythic creature/3 levels

one corporeal creature/round


creatures touched
one willing petitioner

one creature
one or more creatures, no two of which can be more than 30 ft. apart
one living humanoid

one shipwreck
one spell effect

you and touched objects or other touched willing creatures

you and one other touched creature per three levels

you plus one additional willing creature touched per two caster levels
corpse
one touched nonmagical oak club or quarterstaff
creature touched
one creature
one creature
creature or object touched

creature touched

you

you
one creature per level

your animal companion

one creature touched/level

one non-creature plant of size Tiny, Small, or Medium


one creature/level touched
animals within 30 ft. of each other
one animal

creature touched
creature touched
living creature touched
2d4 fresh berries touched

one creature or object


one living creature that has the dragon type or the reptilian subtype

one creature or object

1 loaded firearm
1 loaded firearm
you

creature touched
one creature/level, no two of which can be more than 30 ft. apart
creature touched

metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lbs. of metal/level, no
metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lbs. of metal/level, all
you
a creature you are mounted upon
one willing creature touched
see text
you

you
creature touched
one willing living creature per three levels, no two of which may be more than 30 ft. apart.

your animal companion


one animal

creature touched
one willing animal companion, familiar, or spirit animal
creature touched

creature touched

one of your animal companions or your familiar


living creature touched
one willing animal of Small, Medium, Large, or Huge size
you
one plant creature; see text

one plant

1 Small wooden object/level, all within a 20-ft. radius


one touched piece of wood no larger than 10 cu. ft. + 1 cu. ft./level
one creature
you

creature touched

5 cubic feet of earth or mud


one creature
you

object touched
one creature
one creature
one creature or unattended object (see text)

one creature
one fire-based magic item

creature touched
one creature

one creature summoned by a spell or spell-like ability


you
one creature
one touched animal of Tiny or smaller size
object touched

touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level

your animal companion

creature touched
see text
see text

your animal companion


you
one creature (see text)
one 5-foot square of touched earth
you

one living creature

one living creature

one animal
one poisonous creature
20-ft.-radius spread

animal touched

one animal

willing creature touched


creature touched
one creature

one Huge or larger tree


one animal

one nonmagical ferrous object (or the volume of the object within 3 ft. of the touched point) or one ferrous creature
a creature you are mounted upon
creature touched
you
living creature touched
creature touched
up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart

one creature

you and one animal companion within 30 ft.


1 creature/level; see text

you

one creature/level, no two of which can be more than 30 ft. apart


one technological object or creature

up to one creature/3 levels, no two of which can be more than 30 ft. apart
one humanoid creature

one living creature

you
dead creature touched

you
you
creature touched
you
dead animal companion or bonded mount
you
you
creature touched

you
one animal (Gargantuan or smaller)

one good-aligned creature/3 levels

animal or tree touched


creature touched

one creature
you and one summoned creature you control

one robot (see below)


you
one creature

wooden quarterstaff touched


dead creature touched
up to one creature/level within 180 feet
one creature summoned by a spell or spell-like ability/level, no two of which can be more than 30 ft. apart
one creature/2 levels, no two of which can be more than 30 feet apart

one living creature


up to four acorns or up to eight holly berries
dead creature touched
tree touched
you and touched objects or other touched willing creatures
you
one creature

10-ft.-radius emanation centered on you

you
one creature or object/level, no two of which can be more than 30 ft. apart
one animal touched
your touched staff

one Large plant per three caster levels


you

one Large plant per three caster levels or all plants within range; see text

one creature
up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart

one animal/level, no two of which can be more than 30 ft. apart

up to one willing creature per level, all within 30 ft. of each other.
you
you
one creature

you
lava wall whose area is up to one 5-ft. square/level (S)

one Gargantuan, Huge, or Large plant per three caster levels

you

you
one location (up to a 10-ft. cube/level) or one object
one location (up to a 10-ft. cube/level) or one object

you

see text

creature touched
one object or creature restraining you
you
one ally
one creature
creature touched
one creature touched/2 levels
one creature touched/level
one weapon or 20 projectiles, all of which must be together at the time of casting
one weapon (bow)
you
one ropelike object, length up to 50 ft. + 5 ft./level
one sheathed or slung weapon
living creature touched
creature touched
weapon touched
creature touched

one living creature


you
one creature of good alignment
one creature
you
creature touched
one living creature/level, no two of which can be more than 30 ft. apart
one creature who has just struck you with an attack

you
creature touched
one creature
creature touched
one creature
one creature
one living creature
one creature or object
creature touched
one living creature

up to one creature/level, no two of which can be more than 30 ft. apart

creature touched
armor touched
up to one weapon/level, no two of which can be more than 30 ft. apart
one creature
armor touched
one evil creature without the evil subtype
living creature touched
you plus one touched creature/3 levels
one piece of ammunition or one thrown weapon
you
you and 1 ally
one creature
unconscious creature touched
you
one ally
one creature (see text)
one creature/level, no two of which can be more than 30 ft. apart
one creature
one piece of ammunition or one thrown weapon
one creature/level, no two of which can be more than 30 ft. apart
creature touched
one willing creature/level
spellbook touched
you
creature touched
creature or object touched
you
one creature
one creature
projectile weapon touched
up to one touched object per level weighing up to 5 lbs. each
one disassembled siege engine
one creature

one armored creature


one creature
1 creature
you
one creature or object within range and you

one creature

creature touched

you
one weapon per level

see text
see text
one creature
you and up to four willing creatures, none of whom can be on their home plane
creature touched

you
you

one creature

creature touched

you
one living creature

you
you and touched objects or other touched willing creatures

one living corporeal creature


one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)

one dead creature


creature touched
object touched
you
creature touched
one touched object
one creature
creature touched

one creature
unattended Tiny or Small object
one creature or object
one creature
one creature or haunt
one creature
one touched object weighing no more than 10 lbs.
one object or willing creature

you
object touched
one creature

one living creature


one creature
one creature
you
you
one creature
one creature
you
you
unattended Large or smaller object (minimum Tiny)
any number of creatures or objects in range
one creature/level, no two of which can be more than 30 ft. apart
weapon touched
incorporeal creature or haunt
you
living creature touched
you
one creature
one creature
object touched
one creature

living creature
one creature

one living creature


one creature
one creature
you and other touched willing creatures
one creature
living creature touched

creature touched
you
one willing and living creature
one or more living creatures, no two of which can be more than 30 ft. apart
you and one creature/level
one creature/level
any number of creatures, no two of which can be more than 180 ft. apart
you

one touched object weighing no more than 10 lbs.


one rope

you
creature touched
you

one caulborn (Pathfinder RPG Bestiary 3 48)

unattended Gargantuan or smaller object (minimum Tiny) or construct


one creature
creature touched
you
one creature
you
one creature
you
weapon touched
one evil creature
you
one creature

you or all creatures within 5 ft.; see text


one ally
you or all creatures within 5 ft.; see text

one good creature touched


one creature
one creature
you and your mount

you
one projectile
your companion creature
your mount touched
living creature touched
one creature

one enemy and one ally


your paladin bonded weapon
a creature you are mounted upon
melee weapon touched

one creature
one creature
you
creature touched
one creature
one creature
one creature
one creature
you
one creature
you
you
one creature

1 creature
one creature
two creatures
you
one creature
you
one creature
one creature
one creature
three creatures

you
one creature
you
one creature

20-ft.-radius spread
one creature
four creatures
you
one creature
one creature
you

one creature
one creature

you
one creature/4 levels
one creature

you
one creature
one creature
you

one creature
one afflicted creature
one incorporeal creature/level, no two of which can be more than 30 ft. apart
one creature
one creature
one creature

one creature
one creature
one creature
you
one creature

one creature

you
one creature
you
up to one object per 3 caster levels, each weighing 10 lbs. or less whose longest dimension is 6 ft. or less

you
you
you and one creature/level
one or more creatures
one creature of your same race
one creature

you
one creature

touch
footprint touched
you
object touched, weighing up to 5 lbs./level
you
you
you plus one willing creature/3 levels, no two of which can be more than 30 ft. apart

one projectile weapon


one creature that is not your favored enemy.
one arrow or bolt
you

one creature/2 levels


creature touched

you
you
creature or object touched
you
one creature
your familiar or spirit animal
your familiar or spirit animal; see text

your familiar
object touched or up to 5 sq. ft./level
one dose of poison or one venomous creature
one creature
an animal companion, familiar, or other bonded creature and its master (which may be no more than 30 ft. apart)
your familiar or spirit animal
object touched or up to 5 sq. ft./level
creature touched; see text
weapons carried by allies
see text
one creature or object
one creature or object of size Large or smaller

creature or object touched


creature touched
creature touched

1 pound of soft metal


one undead creature touched (see text)

you
you
one humanoid creature
one humanoid creature
one Medium or smaller object
creature or object touched
up to five creatures, no two of which can be more than 15 ft. apart

one creature
one dead creature touched
one portal, up to 20 sq. ft./level

creature touched

one creature

creature or creatures touched (up to one/level)


one metal item of up to 1 sq. ft.
one humanoid
one undead creature
one primary target plus one additional target/3 levels (each of which must be within 15 ft. of the primary target)
one living or undead creature

creature touched
you or one willing creature or one object (total weight up to 100 lbs./level)
you
living humanoid touched
one door, box, or chest with an area of up to 10 sq. ft./level

door, chest, or portal touched, up to 30 sq. ft./level in size


one touched piece of rope from 5 ft. to 30 ft. long
object touched
simulacrum touched
one creature

creature touched

one creature
1 creature
one creature
1 loaded firearm
1 firearm
1 loaded firearm
your familiar
living creature touched

object touched or up to 1 sq. ft.


one mirror

one creature you counterspelled since your last turn

weapon touched
doorway or portal touched

weapon touched
you
One metal weapon/level, no two of which can be more than 30 ft. apart
you
one creature or unattended object
you
creature touched
up to three undead creatures, no two of which can be more than 30 ft. apart
one weapon or 50 projectiles, all of which must be together at the time of casting

fifty projectiles, all of which must be together at the time of casting


one touched object weighing no more than 10 lbs.
one touched object of up to 2 cu. ft./level

one Large or larger creature


one eidolon

1 firearm
you

one small chest or coffer and up to 1 cu. ft. of goods


living creature touched
one creature

one living creature


creature touched
you
creature touched
one creature

you
you
object touched
you
you
you
you
creature or creatures touched (up to one per level)
one willing creature
one fire source, up to a 20-foot cube

one 5-foot square of floor touched

One humanoid creature/level, no two of which can be more than 30 ft. apart
one humanoid creature/level, no two of which can be more than 30 ft. apart

one quasi-real wolflike creature

your familiar

you (see text)


you

you

one living creature

one mirror
your familiar

one creature
two creatures or objects which must be no more than 60 ft. apart
you
melee weapon touched

you
living creature touched
you
you
you
one creature
or see text

one construct
up to 10 cu. ft./level; see text
see text

one undead creature/level, no two of which can be more than 30 ft. apart
one elemental or outsider with 6 HD or less

you and touched objects or other touched willing creatures


one creature of your size or smaller
you (teleportation) and creatures within a 10-foot-radius burst (burst of flame) (see text)

one Large siege engine


one object; see text
one dragon
you

you plus one willing creature per three levels, no two of which can be more than 30 ft. apart

one chest and up to 1 cu. ft. of goods/caster level

one living creature


one living creature/level, no two of which can be more than 30 ft. apart

one creature
you

one building
you
you
you
you
you
see Text
three or more rays

you

one creature

up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they
one creature

one siege engine of any size

your familiar and one willing creature


one creature
one petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long

one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart

you
you
you
living creature touched

one creature/4 levels, no two of which can be more than 30 ft. apart

you
you
you
willing living creature touched
you
creature touched
one construct

see text
you
one creature/level, no two of which can be more than 30 ft. apart
dead body touched
you
any number of creatures, no two of which can be more than 180 ft. apart
one willing creature or object (up to a 2-ft. cube/level) touched
you
you and touched objects or other touched willing creatures

you and touched objects or other touched willing creatures


one creature/4 levels
one willing living creature and one humanoid corpse
dead creature touched
you

one touched object of up to 50 lbs./level and 3 cu. ft./level


one object weighing 10 lbs. or less whose longest dimension is 6 ft. or less
one or more humanoid creatures, no two of which can be more than 30 ft. apart
one living creature
one creature with 200 hp or less

you
you
you
you

one creature, or one nonmagical object of up to 100 cu. ft./level

you
you

you

creature touched

one living creature


up to three elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they
up to one creature touched per four levels
one creature

one chamber and up to 10 cu. ft. of goods/caster level


one creature
one creature
you
one creature with 150 hp or less

one creature
one creature
living creatures, no two of which can be more than 60 ft. apart

you
one creature/level, no two of which can be more than 30 ft. apart.
you

you

one creature
creature touched

you
any number of creatures, no two of which can be more than 30 ft. apart
see text

one living creature


one creature

one creature
one or more creatures, no two of which can be more than 30 ft. apart
one living creature with 100 hp or less
one living creature/2 levels (no two of which may be more than 30 feet apart)
one or more creatures, no two of which can be more than 30 ft. apart
one living creature/level within a 40-ft.-radius spread
one creature
eidolon touched
your eidolon
you
your eidolon
one eidolon
eidolon touched
your eidolon
eidolon touched
eidolon touched
you
your eidolon
you
your eidolon
eidolon touched
you
1 cu. ft./level of food and water or one potion; see text
creature or object touched
one creature
creatures or objects touched

one skull
you

one creature touched


you
you
duration dismissible shapeable
1 minute or until discharged 0 0
instantaneous 0 0
1 minute/level 0 0
1 minute/level 0 0
1 week 0 0
10 minutes/level 0 0
concentration/1 minute per HD of the subject; see text 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
1 round/level 0 0
10 minutes or until discharged 0 0
1 hour/level 0 0
instantaneous 0 0
1 hour/level 0 0
1 round/level; see text 0 0
1 hour/level 0 0
1 minute/level 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
10 minutes/level 0 0
10 minutes/level 0 0
1 hour/level (D) 1 0
10 minutes/level 0 0
1 minute/level 0 0
10 minutes/level 0 0
10 minutes/level (D) 1 0
1 hour/level 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 minute/level 0 0
1 round/level or until discharged 0 0
1 hour/level 0 0
1 minute/level or until activated 0 0
1 minute/level 0 0
1/round per level 0 0
concentration, up to 1 minute/level (D) 1 0
1 hour/level 0 0
concentration, up to 1 min./level 1 0
10 minutes/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D) 1 0
10 minutes/level 0 0
1 minute/level 0 0
1 hour/level 0 0
2 hours/level 0 0
1 minute/level 0 0
10 minutes/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 hour/level (D) 1 0
1 minute/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 minutes/level (D) 1 0
1 minute/level 0 0
1 day plus 1 day/level (D) 1 0
1 minute/level or until discharged (see text) 0 0
1 day/level or until discharged (D) 1 0
see below 0 0
1 round/level or until discharged (see text) 0 0
1 round 0 0
1 round then 1 minute/level; see text 0 0
1 round/level 0 0
1 round/level (D) 1 0
24 hours 0 0
concentration + 1 round/level (D) 1 0
1 minute/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D; see text) 0 0
1 minute/level (D) 1 0
1 minute/level 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
24 hours (D) 1 0
24 hours (D) 1 0
1 round/level 0 0
1 hour/level 0 0
1 minute/level 0 0
10 minutes/level (D) 1 0
1 round/level 0 0
1 hour/level 0 0
1 hour/level (see text) 0 0
1 hour/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
10 minutes/level 0 0
10 minutes/level 0 0
10 minutes/level 0 0
10 minutes/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
10 minutes/level (D) 1 0
10 minute/level (D) 1 0
10 minutes/level (D) 1 0
1 minute/level 0 0
1 hour/level 0 0
1 minute/level 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
1 hour/level 0 0
10 minutes/level or until discharged 0 0
see text 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level or until discharged (see text) 0 0
1 minute/level 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute/level 0 0
1 minute/level 0 0
10 min./level 0 0
1 day 0 0
1 hour/level (D) 1 0
1 minute/level 0 0
2 hours/level 0 0
10 minutes/level 0 0
1 round/level 0 0
1 hour/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 round + 1 round/2 levels 0 0
10 minutes/level (D) 1 0
1 minute/level or until discharged (see text) 0 0
1 minute/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D) 1 0
1 minute/level or until discharged 0 0
1 hour/level or until discharged 0 0
24 hours 0 0
1 minute/level 0 0
instantaneous 0 0
concentration, up to 1 round/level 0 0
permanent until discharged (D) 1 0
10 minutes/level (D) 1 0
1 round/level (D) 1 0
1 round/level or until discharged; see text 0 0
1 round/level 0 0
1 minute/level 0 0
1 hour/level (D) 1 0
1 hour/level 0 0
1 round/level 0 0
1 day/level (D) 1 0
1 round/level 0 0
1 hour/level 0 0
1 round/level 0 0
1 round 0 0
10 minutes/level; see text 0 0
1 minute/level (D) 1 0
10 minutes/level (see text) 0 0
1 hour/level 0 0
1 round/level (D) 1 0
10 minutes/level (D) 1 0
24 hours 0 0
1 minute/level 0 0
see text 0 0
1 hour/level 0 0
8 hours (D) 1 0
10 minutes/level (D) 1 0
10 minutes/level 0 0
1 hour/level 0 0
1 minute/level (D) 1 0
10 minutes/level 0 0
10 minute/level 0 0
1 round/level (D) 1 0
10 minutes/level (D) 1 0
concentration, up to 1 minute/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
see text 0 0
1 day/level (D) 1 0
2 hours/level; see text 0 0
1 hour/level 0 0
1 round/level (D; see below) 0 0
1 minute/level (D) 1 0
1 hour/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level 0 0
24 hours 0 0
1 minute/level (D) 1 0
1 round/level 0 0
10 min./level 0 0
1 round/level 0 0
1 minute/level (D) 1 0
1 minute/level 0 0
1 minute 0 0
24 hours 0 0
1 round/level 0 0
1 minute/level 0 0
10 minutes/level (D) 1 0
10 minutes/level 0 0
10 min./level 0 0
1 minute/level 0 0
1 round/level 0 0
24 hours 0 0
10 minutes/level or until discharged 0 0
1 hour/level 0 0
1 hour/level 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 round/level 0 0
1 minute/level (D) 1 0
1 round/level 0 0
10 minutes/level 0 0
10 minutes/level or until discharged; see text 0 0
1 round/level (D) 1 0
1 hour/level or until discharged 0 0
10 minutes/level or until you return to your body 0 0
1 round/level (D) 1 0
1 minute/level (D) 1 0
instantaneous 0 0
special (see below) 0 0
1 round/level 0 0
1 round/level 0 0
1 minute/level (see text) 0 0
instantaneous 0 0
concentration, up to 1 minute/level 0 0
1 minute/level 0 0
24 hours 0 0
1 hour/level 0 0
10 minutes/level 0 0
10 minutes/level 0 0
10 min./level 0 0
10 minutes/level 0 0
instantaneous 0 0
1 minute/level (D) 1 0
1 day/level (D) 1 0
1 hour/level 0 0
1 minute/level (D) 1 0
1 minute/level 0 0
1 hour/level; see text 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 hour/level (see text) 0 0
1 round/level 0 0
instantaneous and 1 hour or until discharged 0 0
1 round/level 0 0
1 minute/level 0 0
1 round/level; see text 0 0
1 round/level 0 0
instantaneous 0 0
24 hours 0 0
24 hours 0 0
1 round/level (D) 1 0
1 minute/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D) 1 0
1 minute/level 0 0
1 minute/level 0 0
instantaneous 0 0
1 round, then instantaneous 0 0
1 round/level (D) 1 0
10 minutes/level 0 0
1 hour/level or until discharged; see text 0 0
1 round/level 0 0
10 minutes/level (D) 1 0
10 minutes/level 0 0
1 minute/level 0 0
1 day/level (D) or until discharged 1 0
1 hour/level or until triggered, then 1 round/level 0 0
1 round/level 0 0
1 hour/level 0 0
permanent 0 0
10 minutes/level or until discharged 0 0
1 minute/level (D) 1 0
24 hours 0 0
1 minute/level (D) 1 0
1 round 0 0
1 hour/level 0 0
1 hour/level (D) 1 0
1 round/level 0 0
10 min./level 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
1 hour/level or until discharged 0 0
10 min./level or until discharged 0 0
10 minutes/level 0 0
24 hours 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
up to 1 minute/level; see text 0 0
1 round/level or until discharged (D) 1 0
1 round/level 0 0
1 round/level; see text 0 0
instantaneous or 1 hour/level (D) 1 0
permanent 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 minute/level (D) 1 0
1 round/2 levels (D) 1 0
1 minute/level (D) 1 0
1 minute/level 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 round/level 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
1 round/level (D) 1 0
1 day/level (D) 1 0
10 minutes/level (D) 1 0
1d4 rounds or 1 round; see text 0 0
1 round/level (see text) 0 0
1 round/level (D) 1 0
1 hour/level (D) 1 0
10 minutes/level (D) 1 0
1 minute/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1 day/level (D) 1 0
10 minutes/level (D) 1 0
1 hour/level 0 0
1 hour/level 0 0
instantaneous or 1 round 0 0
12 hours + 2 hours/level or until triggered, then 1 day/level 0 0
instantaneous 0 0
instantaneous 0 0
10 minutes/level (D) 1 0
1 round/level 0 0
1 round/level (D) 1 0
1 hour/level (D) 1 0
24 hours or until discharged 0 0
concentration, up to 1 minute/level (D) 1 0
instantaneous 0 0
1 minute/level (D) 1 0
1 min./level 0 0
1 min./level 0 0
1 round 0 0
instantaneous 0 0
1 minute/level 0 0
1 round 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level or until discharged 0 0
1 day/level 0 0
1 minute/level (D), special (see below) 1 0
1 round/level 0 0
instantaneous 0 0
instantaneous/1 round per HD of subject; see text 0 0
instantaneous/10 minutes per HD of subject; see text 0 0
permanent (D); see text 1 0
1 minute/level (D) 1 0
1 round 0 0
1 round 0 0
1 round 0 0
1 round 0 0
instantaneous 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
concentration, up to 1 minute/level (D) 1 0
see text 0 0
permanent (D) 1 0
1 hour/level (D) 1 0
permanent 0 0
10 minutes/level or until discharged 0 0
1 round/level 0 0
10 minutes/level 0 0
1 hour/level or until discharged 0 0
1 round/level 0 0
1 day/level 0 0
concentration, up to 1 minute/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
1 round/level 0 0
1 hour/level (D) 1 1
1 minute/level (D) 1 0
1 minutes/level 0 0
1 min./level (D) 1 0
1 min./level (D) 1 0
1 round/level; see text 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level 0 0
permanent (D) 1 0
1 minute/level (D) 1 0
1 minute/level 0 0
1 hour/level (D) 1 0
10 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
10 minutes/level 0 0
1 round 0 0
instantaneous 0 0
1 round 0 0
1 round 0 0
1 round 0 0
1 minute/level 0 0
1 day/level 0 0
1 day/level (D) 1 0
1 minute/level 0 0
1 minute/level (D) 1 0
1 hour/level (D) 1 0
instantaneous; see text 0 0
1 minute/level 0 0
1 minute/level 0 0
1 round/level 0 0
10 minutes/level (D) 1 0
1 round/level (D) 1 0
permanent or until triggered 0 0
10 minutes/level (D) 1 0
8 hours (D) 1 0
1 round (see text) 0 0
instantaneous and 1 round; see text 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level 0 0
1 day/level (D) 1 0
permanent 0 0
permanent 0 0
permanent until discharged, then permanent (see text) 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 round 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
1 minute/level 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 minute/level (D) 1 0
10 minutes/level (D) 1 0
1 day/level or 1 hour/level; see below 0 0
permanent (D) 1 0
1 round/level 0 0
1 hour/level 0 0
10 minutes/level 0 1
1 round/level 0 0
1 day/level or until triggered, and permanent; see text 0 0
instantaneous 0 0
1 round 0 0
1 round/level (D) 1 0
1 minute/level (D) 1 0
1 day/level 0 0
1 round/level 0 0
permanent 0 0
1d6 hours, plus 1 hour/level; see text 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 minute/level 0 0
permanent 0 0
1 minute/level 0 0
1 round 0 0
1 round/level or until discharged 0 0
1 round/level (D) 1 0
permanent 0 0
permanent (see text) 0 0
1 day/caster level and instantaneous (see text) 0 0
1 minute and instantaneous (see text) 0 0
instantaneous and 1 minute/level (see text) 0 0
1 day/level 0 0
1 day/level (D) 1 0
1 hour/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
24 hours (D) 1 0
10 minutes/level 0 0
1 round/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level (D) 1 0
1 round/level 0 0
1 hour/level (D) 1 0
1 round/level 0 0
1 round 0 0
1 round 0 0
1 or more rounds (see below) 0 0
1 round/level (D) 1 0
1 hour/level 0 0
1 min./level 1 0
10 min./level 0 0
instantaneous 0 0
10 min./level 0 0
1 minute 0 0
concentration, up to 1 min./level 1 0
instantaneous 0 0
instantaneous 0 0
concentration, up to 10 minutes/level (D) 1 0
concentration, up to 1 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
10 minutes/level 0 0
instantaneous 0 0
1 hour 0 0
concentration + 1 round/level 1 0
1 round 0 0
1 round/level (D) 1 0
1 round/level 1 0
1 round/level (D) 1 0
concentration 0 0
instantaneous 0 0
10 min./level 0 0
1 minute 1 0
1 round 0 0
8 hours or 24 hours; see text 0 0
instantaneous 0 0
concentration + 1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
10 minute/level 0 0
see text 0 0
1 minute/level 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round 0 0
10 minutes; see text 0 0
1 minute/level 0 0
24 hours or until discharged 0 0
instantaneous 0 0
1 hour/level 0 0
1 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
10 minute/level 0 0
instantaneous 0 0
10 minutes/level 0 0
1 hour 0 0
1 minute/level 0 0
instant; see text 0 0
1 minute/level 0 0
concentration, up to 1 minute/level (D) 1 0
instantaneous 0 0
8 hours 0 0
1 round/level 0 0
1 round/level 0 0
10 min./level 0 0
10 minutes; see text 0 0
1 round/level 0 0
1 round (see text) 0 0
10 minute/level 0 0
10 minutes/level 0 0
instantaneous 0 0
1 minute/level 0 0
10 minutes/level 0 0
1 hour/level 0 0
1 round 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1 hour/level (D) 1 0
1 minute/level or until discharged 0 0
1 round/level 1 0
10 min./level 0 0
1 minute/level 0 0
1 round/level 0 0
1 hour/level (D) 1 0
24 hours 0 0
10 minutes/level 0 0
10 minutes/level 0 0
1 minute/level 0 0
24 hours 0 0
8 hours 1 0
8 hours (D) 1 0
instantaneous 0 0
1 round/level (D) 1 1
10 minutes/level 0 0
10 minutes/level 0 0
instantaneous 0 0
instantaneous 0 0
1 minutes/level (D) 1 0
1 round/level 0 0
1 round 0 0
1 minute/level 0 0
1 round 0 0
1 day/level 0 0
1 round/level (D) 1 0
instantaneous; see text 0 0
1 round/level 0 0
instantaneous 0 0
concentration 0 0
instantaneous 0 0
1 minute/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
1 hour/level (D) 1 0
10 minutes/level (D) 1 0
10 minutes/level 0 0
1 day/level 0 0
10 minutes/level (D) 1 0
1 hour/level 0 0
1 hour/level 0 0
1 minute/level (D) 1 0
2 rounds 0 0
1 round/level 0 0
1 hour/level (D) 1 0
1 minute/level 0 0
up to 1 round/level (see description) 0 0
1 round 0 0
10 minutes/level (D) 1 0
2 hours/level 1 0
concentration, up to 1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level 0 0
1 minute/level 0 0
3 rounds/level 0 0
1 hour/level 0 0
10 min./level 1 0
1 min./level (D) 1 0
3 rounds/level 1 0
1 round/level 0 0
1 round/level (up to 5 rounds) (D) 1 0
concentration 0 0
instantaneous 0 0
instantaneous 0 0
1 day/level 1 0
1 round/level 0 0
until landing or 1 round/level 0 0
1 min./level (D) 1 0
1 min./level 1 0
1 hour/level 0 0
instantaneous 0 0
1 hour/level (D) 1 0
2d4 rounds 1 0
instantaneous 0 0
instantaneous 0 0
permanent 0 0
1 minute 0 0
1 minute/level 0 0
1 hour/level 0 0
1 min./level 0 0
1 round/level 0 0
1 round/level 0 0
permanent until discharged 0 0
1 round 0 0
1 minute/level 0 0
instantaneous 0 0
1 round 0 0
1d4 rounds 0 0
1 round/level 0 0
instantaneous 0 0
1 round/level (D) or until discharged 1 0
1 round/level 0 0
1 minute/level or until discharged 0 0
1 round/level 0 0
1 minute/level 0 0
1 round/level 0 0
1 minute/level (D) 1 0
1 round/level or until discharged (see text) 0 0
1 round/level 0 0
1 minute/level 0 0
1 round/level 0 0
1 minute/level 0 0
1 hour/level (D) 1 0
concentration 0 0
1 round/level 0 0
concentration, up to 1 minute/level (D) 1 0
1 hour/level 0 0
concentration, up to 1 minute/level 0 0
concentration + 3 rounds 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 1
1 round/level (D) 1 0
1 round/level 0 0
1 day/level; see text 0 0
1 round/level 0 0
1 minute/level (D) 1 0
concentration, up to 1 round/level 1 0
instantaneous 0 0
1 hour/level 0 0
concentration + 1d4 rounds 0 0
1 round/level (D); see text 1 0
concentration, up to 1 min./level (D) 1 0
1 round/level (see text) 0 0
see text 0 0
10 minutes or concentration (up to 1 round/level); see text 0 0
instantaneous 0 0
1 min./level 0 0
1 hour/level 0 0
1 round/level (D) 1 0
1 day/level or until discharged (see text) 0 0
1 min./level (D) 1 0
instantaneous 0 0
1 round/level 0 0
1 round/level 1 0
concentration + 1 round/level (D) 1 0
1 minute/level (D) 1 0
1 round/level ; see text 1 0
1 hour or less 0 0
24 hours 0 0
1 minute/level 0 0
1 round/level 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
1 minute/level 0 0
instantaneous 0 0
1 min./level 0 0
1 round/level; see text 0 0
concentration 0 0
1 round/level 0 0
10 min./level 0 0
10 minutes; see text 0 0
1 day/level (D) 1 1
concentration 0 0
instantaneous 0 0
1 day/level 0 0
1 min./level 0 0
1 round/level (D) 1 0
concentration, up to 1 round/level (D) 1 0
1 round/level (D (see text) 0 0
concentration + 2 rounds 0 0
1 round (see text) 0 0
1 day/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level (D) 1 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round 0 0
1 day/level (D) 1 0
1 minute/level (D) 1 0
1 round/level (D) 1 0
24 hours 0 0
1 minute/level 0 0
24 hours or until discharged, then instantaneous 0 0
10 minutes/level 0 0
1 round/level 0 0
10 minute/level (D) 1 0
1 minute/level or until discharged 0 0
1 minute/level (D) 1 0
10 minutes/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
1 round 0 0
1 round/level (D) 1 0
1 hour/level (D) 1 1
1 round/level (D) 1 0
10 min./level (D) 1 0
up to 1 day/level (see text) 0 0
instantaneous or 1 hour/level 0 0
1 hour/level (D) 1 0
1 minute/level (D) 1 0
1 round/level (D) 1 0
24 hours (D) 1 0
1 day/level (D) 1 0
1 hour/level 0 0
4d4 rounds (D) 1 0
instantaneous 0 0
1 round/level 0 0
1 hour/level 0 0
1 day or until activated (see description) 0 0
1 round/level 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute/level 0 0
1 hour/level (D) 1 0
up to 1 round/level (see text) 0 0
permanent until discharged (see text) 0 0
1 round/level 0 0
permanent until discharged 0 0
1 minute/level (D) 1 0
concentration 0 0
1 min./level (D) 1 0
1 min./level 0 0
concentration, up to 1 min./level 1 0
instantaneous 0 0
no more than 1 hour/level or until discharged (destination is reached) 0 0
1 min./level 0 0
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text 0 0
concentration + 2 rounds 0 0
Concentration + 2 rounds 0 0
1 round/level or until broken (see text) 0 0
1 round 0 0
1 min./level 1 0
1 hour/level 0 0
1 minute/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
10 minutes/level (D) 1 0
1 round/level 0 0
1 round/level or 1 round; see text for cause fear 0 0
1 round/level 0 0
instantaneous 0 0
1 minute/level (D) 1 0
5 minute/level (maximum 1 hour) 0 0
1 round/level and 1 minute; see text 0 0
1 round/level (D); see text 1 0
permanent (D) 1 0
1 min./level 1 0
instant 0 0
concentration + 1 round/level 1 0
10 min./level 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level or permanent; see text 0 0
1 minute/level 0 0
1 hour/level or until completed 0 0
1 day/level 0 0
permanent (see text) 0 0
1 min./level 0 0
1 hour/level 1 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
instantaneous 0 0
1 round/level 0 0
10 minutes/level (D) 1 0
1 round/level 1 0
1 minute/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
10 min./level (D) 1 0
instantaneous 0 0
1 round or see text 0 0
concentration + 2 rounds 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level 0 0
permanent; see text 0 0
1 day/level (D) 1 1
1 minute/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
1 round/level 0 0
1 hour/level 0 0
24 hours 0 0
instantaneous 0 0
1 minute/level (D) 1 0
up to 1 day/level (D) or until discharged 1 0
1 round/level 1 0
1 minute/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
1 hour/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
1 min./level 0 0
1 minute/level (D) 1 0
permanent 0 0
1 min./level 0 0
1 hour/level (D) 1 0
2 hours/level; see below (D) 1 0
1 round 0 0
2 hours/level (D) 1 1
10 minutes/level 0 0
10 minutes/level (D) 1 0
1 round/level 0 0
concentration + 2 rounds 0 0
concentration + 1 round/level (D) 1 0
1 hour/level 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
1 minute/level 0 0
2 hours/level (D) 1 0
? 0 0
1 minute/level 0 0
concentration, up to 1 min./level (D) 1 0
permanent 0 0
1 minute/level (D) 1 0
1 round/level (D) 1 0
1 minute/level (D) 1 0
concentration + 3 rounds (D) 1 0
1 minute (D) 1 0
1 hour/level (D) 1 0
1 minute/level (D) and instantaneous 1 0
10 minutes/level, then 1 hour/level or until completed (D); see text 1 0
1 hour/level (D) 1 0
10 minutes/level 0 0
1 hour/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level 0 0
10 minutes/level 0 0
3 minutes 0 0
1 day/level 0 0
1 hour/level (D) 1 0
1 round/level (D) 1 0
10 min./level 1 0
instantiations 0 0
concentration + 2 rounds 0 0
1 minute/level (D) 1 0
1 day/level (D) 1 0
see text 0 0
1 round/level 0 0
1 hour/level 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level (D) 1 0
10 minutes/level (D) 1 0
1 round/level 0 0
1 minute/level 0 0
10 min./level 1 0
1 round/level 0 0
permanent or 1 minute/level (see text) 0 0
concentration, up to 1 minute/level (D) 1 0
see text (D) 1 0
1 day/level (D) 1 0
2 min./level (D) 1 0
1 round/level 1 0
Concentration + 3 rounds 0 0
1 round/level (D) 1 0
2 hours/level 1 0
permanent 0 0
one day/level 1 0
1 min./level (D) 1 0
1 hour/level (D) 1 0
1 minute/level (D) or until discharged 1 0
1 round/level 0 0
1 round/level 0 0
1 hour/level (D) 1 0
1 day/level or until fulfilled 0 0
1 round/level (D) 1 0
permanent or until discharged; until released or 1d4 days + 1 day/level; see text 0 0
1 min./level 0 0
1 min./level 1 0
1 day/level 0 0
1 round/level 0 0
10 minutes/level 0 0
1 round/level 0 0
1 min./level 0 0
1 round/level or 1 round; see text 0 0
1 day/level or until discharged 1 0
1 day/level or until completed 0 0
1 day/level 0 0
permanent until discharged (see text) 0 0
permanent 0 0
10 minute/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
1 round/level or until performance ends or changes (see text) 0 0
1 day or until discharged (D) 1 0
10 minutes/level 0 0
1 minute/level 0 0
10 minutes/level 0 0
1 round/level 0 0
instantaneous or 10 min./level; see text 0 0
1 hour/level (D) 1 0
instantaneous 0 0
10 min./level 1 0
10 min./level 0 0
1 hour; see text 0 0
instantaneous 0 0
10 minutes/level 0 0
1 day/level (D) 1 0
instantaneous plus 1 minute/ level (see text) 0 0
1 round/level 0 0
concentration 0 0
up to 1 hour/level plus 1d6 rounds (D); see text 1 0
1 round/level 1 0
10 minutes/level 0 0
1 round/level 0 0
10 minutes/level (D) 1 0
1 hour/level (D) 1 0
1 round/level 0 0
1 hour/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
concentration + 1 round/level 0 0
1 day/level (D) 1 0
1 round/level 0 0
permanent 0 0
1 minute/level 0 0
1 min./level 0 0
1 round/level 0 0
1 day/level or until message is delivered 0 0
instantaneous 0 0
10 minutes/level 0 0
1 hour/level 0 0
1 round 0 0
1 round 0 0
concentration + 3 rounds 0 0
1 day/level (D) 1 1
concentration + 1 round/level 0 0
1 round/level (D) 1 0
1 minute/level (D) 1 0
instantaneous 0 0
24 hours 0 0
1 hour/level or until completed (D) 1 0
1 hour/level 0 0
instantaneous 0 0
2 hours/level (D) 1 1
1 hour/level 1 0
1 round/level 0 0
10 minutes/level (D) 1 0
1 hour/level 0 0
1 hour/level 0 0
4d4 rounds (D) 1 0
1 day/level (D) 1 0
instantaneous 0 0
permanent 0 0
1 round/level 0 0
1 round/level 0 0
1 hour/level (D) 1 0
1 minute/level (D) 1 0
1 round/level 1 0
1 minute/level 0 0
instantaneous 0 0
see text 0 0
10 minutes/level (D) or until discharged 1 0
Concentration +1 round/level 1 0
2 hours/level 1 1
instantaneous 0 0
10 min./level 0 0
1 hour/level (D) 1 0
2 hours/level 1 0
1 round/level 0 0
24 hours 0 0
1 minute/level 0 0
instantaneous 0 0
1/round per level 0 0
1 hour/level (D) 1 0
instantaneous 0 0
1 round/level ; see text 1 0
1 day/level 0 0
1 day/level 0 0
1 round/level 0 0
see text 0 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
concentration (up to 1 round/level); see text 0 0
1 round 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
10 minutes/level 0 0
instantaneous 0 0
concentration plus 1 round/level, up to 1 hour/level 0 0
instantaneous 0 0
1 minute/level 0 0
1 round/level 1 0
1 round/level 0 0
1 day/level 0 0
concentration, up to 1 round per level 0 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 hour/level 0 0
instantaneous 0 0
1 day/level 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 round/level (D (see text) 0 0
1 hour/level 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 hour/level 0 0
instantaneous 0 0
1 minute/level (D) 1 0
1 min./level (D) 1 0
1 round/level 0 0
1 day/level (D) 1 0
1 hour/level 0 0
10 minutes/level or until triggered, then 1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 day/level 0 0
24 hours 0 0
1 hour/level until discharged, then 1 minute/level; see text 0 0
1 round/level 0 0
1 round 0 0
instantaneous 0 0
1 round/level or until discharged 0 0
see text 0 0
instantaneous 0 0
see text 0 0
1 min./level 1 0
12 hours 1 0
1 hour/level 1 0
concentration +1 hour/ level 1 1
1 round/level (D) 1 0
30 minutes and 2d6 rounds; see text 0 0
1 round/level (D) and concentration + 3 rounds; see text 1 0
1 hour/level 1 0
1 min./level 0 0
1 day/level or until fulfilled 0 0
1 hour/level or until completed 0 0
1 minute/level 0 0
1 round/level (D) 1 0
instantaneous 0 0
3 rounds 0 0
up to 1 round/level 0 0
instantaneous 0 0
concentration + 1 round/level 0 0
1 round/level 0 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
10 min./level 0 0
instantaneous 0 0
1 hour plus 12 hours; see text 0 0
1 month 0 0
1 round/level 0 0
instantaneous plus 1 minute/ level (see text) 0 0
instantaneous 0 0
see text 0 0
1 day/level or until discharged 1 0
1 min./level 0 0
1 round/level 1 0
1 round/level 0 0
1 round/level (D) 1 0
1 hour/level 0 0
permanent 0 0
1 minute/level (D) 1 0
1 round/level; see text 0 0
1 round/level 0 0
1 round/level; see text 0 0
see text 0 0
1 round/level 0 0
see text 0 0
1 min./level 0 0
1 round/level (D (see text) 0 0
instantaneous 0 0
1 battle 0 0
One week/level or until discharged (D) 1 0
permanent until triggered, then 1 minute/level 0 0
see text 0 0
see text 0 0
1 round/level (D) 1 0
see text 0 0
1 round/level (D) 1 0
10 minutes/level, then 1 hour/level or until completed (D); see text 1 0
see text 0 0
1 day/level (D) 1 0
1 hour/level (D) 1 0
permanent 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
1 round/level and special (see below) 0 0
concentration 0 0
1 round/level 0 0
permanent 1 0
1 hour/level 0 0
permanent until triggered, then 1 round/level 0 0
concentration + 1 hour/level 1 0
1 min./level 0 0
1 round/level 1 0
1 round/level 1 0
instantaneous 0 0
1d4+1 rounds 0 0
1 day/level 0 0
1 round/2 levels 0 0
1 minute/level 0 0
1 round/level 0 0
1 round + 1 round/3 levels (D) 1 0
instantaneous 0 0
1 round or until discharged 0 0
instantaneous 0 0
1 round 0 0
instantaneous 0 0
1 round/level 0 0
1 hour/level or until discharged 0 0
1 minute/level 0 0
permanent 0 0
1 round/level 0 0
10 minutes/level 0 0
1 minute/level 0 0
Instantaneous 0 0
8 hours 0 0
1 minute/level (D) 1 0
1 minute and permanent (see text) 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 minute/level 0 0
instantaneous 0 0
1 minute/level (see text) 0 0
1 round/level (D; see below) 0 0
1 round/level 0 0
1 hour/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level (D) 1 0
instantaneous and 1 round; see text 0 0
1 round/level (D) 1 0
instantaneous 0 0
see text 0 0
instantaneous 0 0
1 hour/level 0 0
1 hour/level 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level 0 0
1 minute/level 0 0
1 round/2 levels 0 0
1 minute/level 0 0
1 round/level 0 0
10 minutes/level 0 0
instantaneous 0 0
instantaneous 0 1
1 round/level; see text 0 0
instantaneous 0 0
permanent 0 0
instantaneous 0 0
1 min. 0 0
instantaneous 0 0
instantaneous 0 0
1 minute or until discharged 0 0
instantaneous 0 0
instantaneous 0 0
1 hour/level or 1 day/level (see text) 0 0
instantaneous 0 0
instantaneous 0 0
1 day/level 0 0
1 hour/level or until destroyed 0 0
24 hours 0 0
1 round 0 0
24 hours or until discharged 0 0
24 hours 0 0
instantaneous 0 0
instantaneous 0 0
1 hour/level 0 0
1 minute/level 0 0
1 minute/level 0 0
30 minutes or until discharged 0 0
24 hours or until discharged 0 0
Instantaneous 0 0
1 min./level 0 0
1 min./level 1 0
instantaneous 0 0
instantaneous or 1 minute; see text 0 0
1 round/level 0 0
10 minutes/level; see text 0 0
10 min./level 1 0
1 min./level 0 0
instantaneous 0 0
10 minutes/level 0 0
1 hour/level 0 0
1 minute/level 0 0
1 round 0 0
concentration, up to 10 minutes/level (D) 1 0
1 min./level 0 0
1 hour/level 0 0
1 round/level 0 0
1 minute/level or until discharged; see text 0 0
instantaneous 0 0
instantaneous plus 1 round (see text) 0 0
1 round/level or until discharged 0 0
1 min./level (D) 1 0
24 hours 0 0
1 minute/level (D) 1 0
1 hour/level (D) 1 0
concentration, up to 10 min./ level 1 0
concentration, up to 10 min./ level 1 0
concentration, up to 10 min./ level 1 0
concentration, up to 10 min./ level 1 0
1 round/level (D) 1 0
1 day 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute 0 0
10 minutes/level 0 0
1 minute/level 0 0
instantaneous 0 0
1 minute 0 0
1 min./level 0 0
1 round/level (see text) 0 0
1 minute/level 0 0
concentration, up to 1 minute/ level 1 0
1 min./level 0 0
1 min./level (D) 1 0
1 min./level (D) 1 0
10 minutes/level 0 0
1 min./level (D) 1 0
1 min./level (D) 1 0
1 minute/level 0 0
10 min./level 0 0
1 round/level 0 0
instantaneous (1d4 rounds) 0 0
1 minute/level 0 0
instantaneous (1d6 rounds) 0 0
instantaneous (1 round) 0 0
1 minute/level 0 0
instantaneous 0 0
1 day 0 0
10 minutes/level (D) 1 0
instantaneous 0 0
concentration 0 0
30 minutes or until discharged 0 0
10 minutes/level 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 minute/level 0 0
24 hours or until discharged 0 0
1 hour/level 0 0
instantaneous 0 0
1 min./level 0 0
1 min./level 0 0
1 hour/level (D) 1 0
1 min./level 0 0
1 hour/level (D) 1 0
10 minutes/level 0 0
1 day (D) 1 0
1 minute/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 hour/level; see text 0 0
1 minute/level (D) 1 0
1 round/caster level 0 0
instantaneous or 1 round (see text) 0 0
1 day 0 0
1 minute/level 0 0
1 min./level 0 0
2 hours/level 0 0
1 minutes/level 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
1 min./level 0 0
2 hours/level 0 0
1 round/level (D) 1 0
1 minute/level 0 0
1 hour/level or until discharged 0 0
concentration, up to 1 round/level (D) 1 0
1 minute/level (D), special see below 1 0
1 minute/level (D) 1 0
see text 0 0
24 hours 0 0
1 minute/level 0 0
1 min./level (D) 1 0
1 min./level (D) 1 0
1 hour/level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 0
1d4 rounds 0 0
1 minute/level or until discharged 0 0
1 round/level 0 0
instantaneous (see text) 0 0
24 hours or until discharged (D) 1 0
10 minutes/level 0 0
instantaneous 0 0
1 minute or 1 round/level; see text 0 0
1 day or until discharged 0 0
see text 0 0
1 minute/level (see below) 0 0
instantaneous (1 round); see text 0 0
1 round/level 0 0
2 hours/level 0 0
1 day/2 caster levels 0 0
1 hour/level (D) 1 0
instantaneous 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 min./level 0 0
10 min./level (D) 1 0
1 minute/level 0 0
24 hours or until discharged 0 0
1 minute/level 0 0
10 minutes/level 0 0
1 minute/level (D) 1 0
10 minute/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level (see below) 0 0
instantaneous 0 0
instantaneous 0 0
1 day/level 0 0
10 minutes/level 0 0
instantaneous 0 0
1 day/level 0 0
1 hour/level 0 0
concentration + 1 round/level (D) 1 0
1 min./level 0 0
1 hour/level 0 0
instantaneous 0 0
permanent until discharged (D) 1 0
8 hours 0 0
1 day/level 0 0
1 minute/level (D) 1 0
1 round 0 0
1 hour/level 0 0
10 minutes/level 0 0
instantaneous or 1 round/level; see text 0 0
10 minutes/level 0 0
instantaneous; see text 0 0
1 minute/level or until discharged 0 0
1 round 0 0
10 min./level 0 0
concentration 0 0
10 min./level or until discharged 0 0
1 round/level 0 0
instantaneous 0 0
1 hour (D) 1 0
1 minute 0 0
instantaneous 0 0
2 hours/level; see text 0 0
24 hours 0 0
1 round/level (see text) 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level 0 0
10 minutes/level 0 0
instantaneous 0 0
10 minutes/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
instantaneous 0 0
10 minutes/level 0 0
1 min./level 1 0
1 minute/level 0 0
1 round + 1 round/4 levels 0 0
1 round/level 0 0
instantaneous 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 minute/level (see below) 0 0
1 round/level (D) 1 0
1 round/level or until discharged 0 0
1 round/level (D) 1 0
1 hour/level 0 0
24 hours or until discharged 0 0
instantaneous 0 0
10 minutes/level (D) 1 0
instantaneous 0 0
1 day/level 0 0
permanent (see text) 0 0
1 minute/level 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level 0 0
10 minutes/level 0 0
10 min./level 0 0
10 min./level 0 0
see text 0 0
1 hour/level 0 0
1 day/level (D) 1 0
1 hour/level or instantaneous (see text) 0 0
10 min./level 1 0
24 hours; see text 0 0
10 min./level (D) 1 0
24 hours or until discharged 0 0
24 hours or until discharged 0 0
permanent 0 0
permanent until discharged; 1 day/level; see text 0 0
see text 0 0
1 round/level (D) 1 0
1 minute/level 0 0
10 min./level 0 0
10 min./level 0 0
1 round/level 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level 0 0
10 minutes/level or instantaneous (see text) 0 0
1 hour/level 0 0
instantaneous 0 0
instantaneous 0 0
1 full round 0 0
1 day/level 0 0
permanent 0 0
permanent 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 min./level 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level 0 0
10 min./level 0 0
1 hour/level 0 0
instantaneous; see text 0 0
instantaneous; see text 0 0
10 min./level 0 0
10 min./level or until discharged 0 0
24 hours or until discharged 0 0
1 hour/level (D) 1 1
1 round/level (D) 1 0
1 minute/level (D) 1 0
1 min./level 0 0
1 round/level (D) 1 0
1 day (D) 1 0
1 minute/level (D) 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 0
1 hour/level (D) 1 0
1 minute/level (D) 1 0
1 hour/level 0 0
10 min./level 1 1
instantaneous, then 1 hour or until triggered plus 6 rounds; see text 0 0
1 min./level 0 0
1 min./level 0 0
permanent 0 0
1 minute/level 0 0
permanent 0 0
instantaneous (1d6 rounds); see text 0 0
instantaneous (1 round); see text 0 0
instantaneous (1 round); see text 0 0
instantaneous (1d4 rounds); see text 0 0
instantaneous or 1d6 rounds; see text 0 0
1 hour/level 0 0
instantaneous 0 0
1 minute/level 0 0
10 min./level 0 0
1 minute/level 0 0
instantaneous plus 1 round (see text) 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 0
instantaneous; see text 0 0
1 minute 0 0
instantaneous 0 0
concentration, up to 1 round/level 0 0
1 hour/level 0 0
1 round/4 levels 0 0
1 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
10 minute/level 0 0
1 minute/level 0 0
instantaneous 0 0
permanent until discharged 1 0
1 minute/level (D) 1 0
1 minute/level (see text) 0 0
1 day/level (D) 1 0
1 round/level 0 0
10 minute/level 0 0
instantaneous 0 0
instantaneous, 1 hour, or 1 day (see text) 0 0
1 min./level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level (D); see text 1 0
see text 0 0
see text 0 0
1 round/level 0 0
1 minute/level (D) 1 0
1 round/level 0 0
1 round; see text 0 0
instantaneous 0 0
instantaneous 0 0
1 minute/level 0 0
permanent 0 0
1 round/level (D) 1 0
instantaneous 0 0
3 rounds/level or until discharged; see text 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) see text 1 0
instantaneous 0 0
permanent until contractually terminated 0 0
1 round/level 0 0
1 minute/level, instantaneous, or until expended (see text) 0 0
1 minute/level, instantaneous, or until expended (see text) 0 0
1 min./level 0 0
instantaneous 0 0
2 hours/level; see text 0 0
permanent 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 hour/level 0 0
1 minute/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
1 day/level 0 0
1 round/level 0 0
instantaneous 0 0
1 min./level 0 0
instantaneous 0 0
1 min./level 0 0
1 round/level 0 0
1 round/level (D) 1 0
concentration plus 1 round/level, up to 1 hour/level 0 0
1 round/level (D) 1 0
1 round/level (D; see text) 0 0
1 round/level 0 0
concentration, up to 1 round/level 0 0
instantaneous and 1 round/level 0 0
10 minute/level 0 0
1 minute/level (D) 1 0
1 hour/level 0 0
1 round/level 1 0
10 minutes/level 0 0
1 round/level or until discharged, whichever comes first 0 0
1 round/level or until discharged, whichever comes first 0 0
1 round/level or until discharged, whichever comes first 0 0
1 round/level 0 0
10 min./level 0 0
1 round/level 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
instantaneous 0 0
see text 0 1
10 minutes/level 0 0
see text 0 0
instantaneous 0 0
concentration 0 0
1 hour/level 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level (D) 1 0
1 round/level or until discharged, whichever comes first 0 0
1 round/level or until discharged, whichever comes first 0 0
permanent; see text 0 0
instantaneous 0 0
1 minute/level 0 0
instantaneous 0 0
instantaneous and 1 minute/level (see text) 0 0
1 round/level (D) 1 0
1 round/level (D); see text 1 0
1 minute/level 0 0
1 round/level 0 0
see text 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
see text 0 0
see text 0 0
see text 0 0
instantaneous and see text 0 0
instantaneous 0 0
permanent 0 0
instantaneous 0 0
concentration (maximum 1 round/level) +1 round (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
permanent until discharged (D) 1 0
1 battle 0 0
1 hour/level 0 0
instantaneous 0 0
1 round/level 0 0
24 hours or until discharged 0 0
1 min./level 1 0
1 day (D) 1 0
see text 0 0
1 min./level 0 0
1 min./level 0 0
1 min./level 0 0
instantaneous 0 0
1 minute/level and instantaneous (see text) 0 0
1 round/level 0 0
10 minutes/level (D) 1 0
1 hour/level ; see text 1 0
instantaneous 0 0
instantaneous 0 0
1 hour/level 0 0
1 round/level (D) 1 0
1 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
permanent 0 1
1 min./level (D) 1 0
instantaneous 0 0
1 minute/level (D), special see below 1 0
instantaneous and 1 minute 0 0
instantaneous 0 0
1 hour/level 0 0
1 round/level (D) 1 0
1 hour/level 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 hour/level (see below) 0 0
instantaneous 0 0
instantaneous 0 0
concentration + 1 round/level (D) 1 0
8 hours (D) 1 0
instantaneous 0 0
1 round/level 0 0
instantaneous (see text) 0 0
instantaneous 0 0
1d4+1 rounds (see text) 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
concentration 0 0
permanent 0 0
see text 0 0
permanent 0 0
see text 0 0
1 round/level 0 0
instantaneous 0 0
1 hour/level 0 0
1 hour/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
permanent until contractually terminated 0 0
1 round/level (D) see text 1 0
1 day/level (see text) 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level (D) 1 0
1 day/level 0 0
1 round/level (D) 1 0
1 day/level 0 0
10 minutes/level (D) 1 0
4d12 hours; see text 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 day/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 hour/level 0 0
1 round/level (see text) 0 0
1 round/level 0 0
permanent; see text 0 0
1 hour/level 0 0
instantaneous 0 0
1 day/level 0 0
1 round/level 1 0
instantaneous 0 0
10 minutes/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 day/level 0 0
1 round/level 1 0
special; see text 0 0
instantaneous or 1d4 rounds; see text 0 0
see text 0 0
see text 0 0
10 minute/level 0 0
permanent 0 0
permanent until discharged 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 1 0
1 round/level 1 0
1 round/level 1 0
1 round/level 1 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 1
1 hour/level (D) 1 0
permanent 0 0
1 round 0 1
1 day (D) 1 0
4d12 hours; see text 0 0
1 round/level 0 0
permanent (D) 1 0
1 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous or 1 hour/level 0 0
1 minute/level (D) 1 0
10 min./level 0 0
1 round/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
10 min./level (D) 1 0
7 days or 7 months ; see text 1 0
10 minutes/level (D) 1 1
concentration (maximum 1 round/level) 0 0
permanent until discharged 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 day/level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 day/level or instantaneous (see text) 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1 round/level (see text) 0 0
1 hour/level or 1 day/level; see text 0 0
see text 0 0
see text 0 0
1 round/level 1 0
permanent 0 0
instantaneous 0 0
1 hour/level 0 0
instantaneous 0 0
see text 0 0
instantaneous 0 0
permanent until contractually terminated 0 0
1 battle 0 0
permanent 0 0
1 minute/level 0 0
2 hours/level; see text 0 0
concentration (maximum 10 rounds) (D) 1 0
1 round/level 0 0
concentration (up to 1 round per 2 levels) 0 0
10 min./level 0 0
instantaneous 0 0
instantaneous 0 0
permanent (D) 1 0
instantaneous 0 0
instantaneous and see text 0 0
1 hour/level (D) 1 0
instantaneous 0 0
see text 0 0
instantaneous plus 1 minute/ level (see text) 0 0
instantaneous or concentration (up to 1 round/level); see text 0 0
instantaneous 0 0
instantaneous 0 0
1 min./level 1 0
permanent 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
instantaneous 0 0
see text 0 0
see text 0 0
see text 0 0
1 round/level 1 0
1 day/level or instantaneous (see text) 0 0
permanent 0 0
1 min./level 0 0
1 minute/level 1 0
1 minute/level 0 0
10 minutes/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 min./level (D) 1 0
1 hour/level 1 0
1 round/level 1 0
1 minute/level 0 0
1 hour/level (D) 1 0
1 round/level (D) 1 0
1 minute/level 0 0
1 hour/level (D) 1 0
concentration, up to 10 min./level 1 0
concentration, up to 10 minutes/level (D) 1 0
1 min./level (D) 1 0
10 min./level 1 0
1 minute/level (D) 1 0
1 round 0 0
1 hour/level 1 0
1 min./level 0 0
1 hour/level 0 0
concentration, up to 10 min./level 1 0
1 round/level 0 0
1 min./level 1 0
1 minute/level 0 0
1 min./level 0 0
1 day/level 0 0
1 min./level 1 0
1 minute/level 0 0
1 hour (D) 1 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 hour/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 hour/level 0 0
instantaneous 0 0
instantaneous (see text) 0 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
10 min./level 0 0
7 rounds 0 0
7 rounds 0 0
1 round/level 0 0
10 minutes/level (D) 1 0
permanent; see text 0 0
instantaneous 0 0
until landing or 1 minute/level (D) 1 0
1 round/level 1 0
1 minute/level 0 0
1 round/level 0 0
1 minute/level 0 0
1 round/level 0 0
1 round; see text 0 0
1 round/level ; see text 1 0
1 min./level (D) 1 0
1 minute/level (D) 1 0
10 minutes/level 0 0
8 hours (D) 1 0
10 minutes/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 minute/level (see below) 0 0
10 min./level 0 0
1 hour/level 1 0
1 hour/level 1 0
see text 0 0
1 min./level (D) 1 0
instantaneous; see text 0 0
1 minute/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 round/level 0 0
10 min./level 0 0
1 round/level 0 0
1 round 0 0
1 hour/level (D) (see text) 1 0
10 minutes/level; see text 0 0
1 round/level 0 0
1 round/2 levels 0 0
permanent until discharged (D) 1 0
1 minute/level 0 0
10 minutes/level 0 0
1 round/level 0 0
1 round/level 0 0
instantaneous 0 0
2 days/level (D) 1 0
instantaneous 0 1
10 minutes/level (D); see text 1 0
instantaneous 0 0
1d3 days 0 0
1 round/level 0 0
1 hour/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
instantaneous or 1 hour/level 0 0
1 hour/level or until discharged (D) 1 0
1 day/level 0 0
Until triggered or broken 0 0
1 hour/level 1 0
2 hours/level (D) 1 0
1 hour/level (D) 1 0
2 hours/level (D) 1 0
10 minutes/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 1 0
1 minute/level 0 0
1 hour/level (D) 1 0
1 minute/level 0 0
2 hours/level (D) 1 0
instantaneous 0 0
1 round/level (D) 1 0
1 min./level (D) 1 0
1 round/level 0 0
1 minute/level 0 0
10 minutes/level (D) 1 0
1 hour/level 0 0
1 round/level 0 0
1 min./level 0 0
1 round/level 0 0
instantaneous 0 0
1 minute/level 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 round/level or until completely discharged (see below) 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
1 hour/level 0 0
1 round/level 0 0
1 round/level 0 0
instantaneous 0 0
1 round/level 0 0
1 hour/level (D) 1 0
permanent 0 0
1 day/level (D) 1 0
1 min./level 1 0
1 round/level (D) 1 0
1 minute/level 0 0
1 minute/level 0 0
instantaneous 0 0
1 hour/level 0 0
concentration + 1 round/level 0 0
1 round/level 0 0
1 round/level (D) 1 0
see text 0 0
10 minutes/level (D) 1 0
concentration, up to 1 round/level 1 0
1 minute/level 0 0
1 minute/level 0 0
1 minute/level 0 0
1 day/level 0 0
instantaneous 0 0
1 minute/level (D); see text 1 0
concentration, up to 1 round/2 levels 0 0
1 hour/level (D) 1 0
1 round/level 1 0
1 hour/level (D) 1 0
1 day/level (D) 1 0
1 min./level (D) 1 0
10 minutes/level 0 0
2 hours/level (D) 1 0
10 minutes/level (D) 1 0
1 hour/level (D) 1 0
1 round/level (see text) 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
1 round/level 0 0
instantaneous 0 0
10 minutes/level 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level (D) 1 0
concentration + 1 round/level 0 0
10 minute/level (D) 1 0
1 minute/level 0 0
instantaneous 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 round/level 1 0
1 round/level 0 0
concentration, up to 1 hour/level 0 0
1 round/level 0 0
10 minutes/level 0 0
instantaneous 0 0
1 hour/level or until expended; see text 0 0
1 minute/level 0 0
1 round/level 0 0
1 hour/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
1 min./level 0 0
10 min./level (D) 1 0
1 round/level (D) 1 0
instantaneous 0 0
1 min./level 0 0
10 min./level 0 0
1 minute/level 0 0
1 day/level or until triggered (D) 1 1
instantaneous 0 0
10 min./level or until discharged 0 0
concentration + 1 round/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
permanent 0 1
permanent; see text 0 1
permanent 0 0
1 round/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
24 hours (D) 1 0
permanent 0 0
1 min./level (D) 1 0
permanent until discharged 1 0
1 round/level 1 0
1 minute/level or until discharged (see text) 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 day/level (D) 1 0
1 round/level (D) 1 0
1 minute/level 0 0
1 day/level 1 0
7 days (see text) 0 0
10 min./level or until used 0 0
instantaneous 0 0
1 day/level 1 0
1 round 0 0
1 min./level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
instantaneous 0 1
concentration + 1 round 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 0
1 minute/level (D) 1 0
10 minutes/level (D) 1 0
1 hour/level 0 0
see text 0 0
1 round/level 0 0
1 hour/level or until you return to your body 0 0
1 hour/level (D) 1 0
1 round/level 1 0
instantaneous 0 0
1 hour/level (D) 1 0
Instantaneous 0 0
1 round/level (D) 1 0
1 round/level or 1 hour/level; see text 0 0
1 round/level or until all beams are exhausted 0 0
2 hours/level (D) 1 0
instantaneous 0 0
1 round/2 levels (D) 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 0
permanent 0 0
1 min./level 0 0
1 round/level 1 0
1 round/level 1 0
1 minute/level 0 0
1 round/level (D) 1 0
1 hour/level 1 0
1 round/level 1 0
1 minute/level 0 0
permanent 0 0
1 minute/level (D) 1 0
1 minute/level (D) 1 0
instantaneous 0 0
1 round/level (D) 1 1
1 minute/level 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 round/level 1 0
10 minutes/level 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 hour/level (D) 1 0
permanent 0 0
1 round/level or until discharged 0 0
9 rounds 0 0
7 days or 7 months ; see text 1 0
instantaneous 0 0
permanent (D) 1 0
1 minute/level (D) 1 0
2 hours/level 1 0
2 hours/level 1 0
instantaneous 0 0
1 round/level or 1 hour/level; see text (D) 1 0
10 min./level 1 0
5 rounds 0 0
10 min./level 0 0
10 min./level 1 0
1 day/level 0 0
instantaneous 0 0
1 minute 0 0
1 round/level 0 0
instantaneous and 1 minute 0 0
1 day/level 0 0
8 hours or less; see text 0 0
8 hours 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 hour/level (D) 1 0
1 minute/level (D) 1 0
1 minute/level 0 0
1 minute/level 0 0
1 hour/level 0 0
1 round/level 0 0
1 day/level 0 0
1 round/level or until discharged 0 0
1 round/level 0 0
1 round/level or 1 round; see text 0 0
10 minutes/level (D) 1 0
1 minute/level or until discharged 0 0
10 minutes/level (D) 1 0
1 round 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 round/level 0 0
1 round 0 0
instantaneous 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level or 1 round; see text 0 0
instantaneous and 1 round/level; see text 0 0
permanent 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 minute 0 0
instantaneous, see text 0 0
permanent 0 0
1 minute/level 0 0
1 minute/level 0 0
1 round/level (D) 1 0
1 minute/level 0 0
1 round/level 0 0
1 minute/level 0 0
1 hour/level (D) 1 0
10 minutes/level or until discharged 0 0
instantaneous 0 0
1 minute/level 0 0
1 minute/level 0 0
1 hour/level (D) 1 0
1 minute/level; see text 0 0
1 round/level 0 0
instantaneous 0 0
1 round/level or 1 round; see text 0 0
1 round 0 0
10 minutes/level or until discharged 0 0
1 round/level or 1 round; see text 0 0
1 hour/level 0 0
instantaneous 0 0
instantaneous 0 0
see text 0 0
1 minute/level (D) or until discharged 1 0
instantaneous 0 0
Instantaneous 0 0
1 min./level 0 0
1 round/level 0 0
1 minute/level 0 0
1 round/level 0 0
1 round/caster level (D) 1 0
1 round/level or until discharged (D) 1 0
instantaneous 0 0
1 round 0 0
1 round 0 0
2 hours/level (D) 1 0
1 minute/level (D) or until discharged (see text) 1 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level or instantaneous (see below) 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/ level 0 0
1 round (see text) 0 0
concentration, up to 1 round/level (D) 1 0
concentration, up to 1 round/level; see text 0 0
instantaneous 0 0
1 round/level (D) 1 0
instantaneous 0 0
1 minute/level (see text) 0 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
concentration (up to 1 round/level) 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D); see text 1 0
1 round/level 0 0
1 minute/level (D) 1 0
1 hour/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
3 rounds 0 0
1 round/2 levels (see text) 0 0
1 round/level (D) 1 0
3 rounds 0 0
instantaneous and 1 round/level (see text) 0 0
see text 0 0
instantaneous 0 0
1 round/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 round 0 0
instantaneous 0 0
permanent 0 0
instantaneous 0 0
1 minute/level 0 0
concentration, up to 1 round per level (D) 1 0
1 minute/level 0 0
1 minute/level 0 0
concentration, up to 1 minute/level (D) 1 0
1 round/level (D) 1 0
1 minute/level (D) 1 0
concentration, up to 1 round/level 0 0
1 hour/level (D); see text 1 0
instantaneous 0 0
1 round/level 0 0
permanent until discharged (D) 1 0
1 day/level (D) 1 0
10 minutes/level 0 0
1 minute/level (D); see text 1 0
instantaneous 0 0
1 round/level (D) 1 0
1 hour/level (D) 1 0
1 minute/level 0 1
1 round/level (D) 1 0
1 hour/level (D) 1 0
1 hour/level (D) 1 0
concentration, up to 1 minute/level 0 0
9 minutes 0 0
instantaneous; see text 0 0
10 minutes/level 0 0
1 minute/level 0 0
1 minute/level 0 0
10 minutes/level (D) 1 0
1 hour/level 0 0
1 round/level (D) 1 0
1 minute/level 0 0
1 hour/level (D) 1 0
instantaneous 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
1 minute/level or until discharged (see text) 0 0
1 day/level 0 0
instantaneous 0 0
1 hour/level or until discharged 0 0
see text 0 0
1 round/level (D) 1 0
1 round 0 0
1 round/level 0 0
1 day/level 0 0
1 round/level 0 0
1 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
1d4 rounds; see text 0 0
1 hour/level or until discharged 0 0
1 round/level 0 0
instantaneous; see text 0 0
instantaneous 0 0
1 round/level 0 0
1 hour/level (D) 1 0
1 day/level 0 0
1 minute/level (D) 1 0
1 round/level (D) 1 0
instantaneous 0 0
permanent until discharged (D) 1 0
1 hour/level (D) 1 0
1 hour/level (D) 1 0
1 hour/level (D) or until discharged 1 0
1 minute/level 0 0
10 minutes/level or until discharged (D) 1 0
1 hour/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
10 minutes/level (D) 1 0
1 hour/level (D) 1 0
permanent 0 0
1 round/level (see text) 0 0
1 minute/level 0 0
instantaneous; see text 0 0
1 minute/level 0 0
1 round/level (D) 1 0
1 min./level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 round 0 0
1 minute/level (D) 1 0
10 minutes/level (D) 1 0
instantaneous 0 0
10 minutes/level (D) 1 0
10/minutes per level 0 0
1 minute/level 0 0
1 round/level 0 0
1 round + 1 round/level (D) 1 0
instantaneous 0 0
1 round/level (D); see text 1 0
1 round/level 0 0
10 minutes/level 0 0
1 round/level or until discharged 0 0
1 hour/level (D) 1 0
instantaneous 0 0
1 round/level 0 0
1 round/level 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
1 round/level 0 0
instantaneous and 1 round/level; see text 0 0
see text 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1/round per level and special; see text 0 0
instantaneous 0 0
instantaneous 0 0
concentration + 1 round 0 0
1 round 0 0
instantaneous 0 0
1 round 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 minute/level (D) 1 0
1 round /level 0 0
1 round/level 0 0
concentration + 1 round 0 0
1 round 0 0
instantaneous 0 0
1 round 0 0
1 round/level 0 0
1 round/3 levels 0 0
1 round/level 0 0
concentration + 1 round 0 0
1 round 0 0
1 round 0 0
instantaneous 0 0
1 round 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute/level 0 0
1 round/level 0 0
concentration + 1 round 0 0
1 round 0 0
1 round 0 0
instantaneous 0 0
instantaneous 0 0
1 round 0 0
1 round 0 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
1 hour/level (D) 1 0
1 round/3 levels 0 0
1 round/level 0 0
1 round 0 0
1 round 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level; see text 0 0
2 rounds 0 0
instantaneous 0 0
instantaneous 0 0
concentration 0 0
24 hours; see text 0 0
1 round/level 0 0
instantaneous 0 0
3 rounds 0 0
instantaneous 0 0
permanent (D) 1 0
1 round; see text 0 0
instantaneous 0 0
1 hour/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
4 rounds 0 0
1 day or until discharged (see text) 0 0
instantaneous 0 0
1 minute/level (D) 1 0
permanent or until discharged 0 0
1 round/level (D) 1 0
24 hours 0 0
1 minute 0 0
1 hour/level (D) 1 0
permanent 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
instantaneous 0 0
5 rounds 0 0
1 minute/level (D) 1 0
2 hours/level (D) 1 0
1 day/level (D) 1 0
see text 0 0
1 round/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
1 round/level 0 0
1 minute/level 0 0
instantaneous 0 0
1 round/level or until discharged 0 0
1 minute/level 0 0
instantaneous 0 0
1 round per level 0 0
1 minute/level (see text) 0 0
1 minute/level 0 0
1 hour/level 0 0
1 hour/level (D) 1 0
1 round/level 0 0
1 hour/2 levels (D) 1 0
1 hour/level 0 0
24 hours 0 0
1 round/level 0 0
10 minutes/level or until expended (see text) 0 0
1 hour/level (D) 1 0
concentration + 1 round/level 0 0
1 minute/level (D) 1 0
permanent until discharged (D) 1 0
permanent until discharged (D) 1 0
permanent until triggered (see text) 0 0
1 round/level 0 0
1 hour/level or until expended 0 0
permanent until discharged (D) 1 0
permanent or until discharged 0 0
1 hour/level 0 0
see text 0 0
1 hour (D) 1 0
1 round 0 0
instantaneous 0 0
10 minutes/level (D) 1 0
1 minute (D) 1 0
0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
permanent 0 0
1 round/level 0 0
1 round + 1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 hour/level 0 0
see text 0 0
1 min./level 1 0
1 min./level (D) 1 0
1 min./level (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous; see text 0 0
1 hour/level 0 0
1 day/level (D) 1 0
instantaneous 0 0
1 min./level (D) 1 0
1 minute/level 0 0
1 hour/level (D) 1 0
2 hours/level 1 0
1 hour/level 0 0
1 round/level (living target) or instantaneous (undead target); see below 0 0
1 minute/level 0 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
concentration + 2 rounds or until triggered 0 0
1 day/level 0 0
instantaneous 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 hour/level or until discharged 0 0
1 min./level 1 0
1 hour/level or until discharged; see text 0 0
1d6+2 rounds 0 0
instantaneous; see text 0 0
1 round + 1 round per three levels 0 0
instantaneous 0 0
permanent 0 0
1 hour/level 1 0
permanent 1 0
instantaneous 0 0
instantaneous 0 0
1 round + 1 round/level 0 0
1 hour/level or until discharged (D) 1 0
1 minute/level (D) 1 0
instantaneous 0 0
special (see below) 0 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
10 min./level 0 0
10 min./level (D) 1 0
see text 0 0
permanent and 1 hour/level (see text) 0 0
1 hour/level (D) 1 0
1 min./level 1 0
1 round/level 0 0
instantaneous 0 0
1 minute/level 1 0
permanent 0 0
permanent until discharged 1 0
1 minute/level 0 0
1 minute/level or until discharged (see text) 0 0
concentration (up to 8 hours) 0 0
1 minute/level 0 0
1 minute per level (D) 1 0
instantaneous 0 0
1 min./level 1 0
1 min./level 0 0
1 round/level 0 0
10 min./level 0 0
instantaneous 0 0
10 min./level 0 0
permanent until discharged 1 0
1 day/level; see text 0 0
1 minute/level 0 0
1 round + 1 round/level 0 0
1 round/level 0 0
1 round/level 0 0
concentration + 2 rounds and 1 hour/level (see text) 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 minute/level 0 0
1 minute/level 0 0
60 days or until discharged 0 0
instantaneous/1 hour; see text 0 0
1 round/level 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 round/level 0 0
1 min./level 1 0
1 min./level 0 0
instantaneous 0 0
1 round/level or until discharged 0 0
concentration, up to 1 round/level 0 0
concentration + 1 round/level (D) 1 0
1 round/level 1 0
1 hour/level (D) 1 0
10 minutes/level or until discharged 0 0
1 hour/level (D) 1 0
1 round/level (see below) 0 0
1 min./level 1 0
1 min/level 1 0
1 round/level (D) 1 0
1 round/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level (D) 1 0
1 round/level 1 0
1 min./level 1 0
permanent 0 0
1 hour/level 0 0
2 hours/level (D) 1 0
10 minutes/level (D) 1 0
1 min./level 1 0
1 min./level 1 0
1 min./level 0 0
1 hour/level (D) or 1 round/level; see text 1 0
1 hour/level (D) 1 0
1 hour/level 1 0
1 round + 1 round/level 0 0
24 hours 0 0
1 minute/level (D) 1 0
1 round/level 0 0
1 minute/level 0 0
1 round/level 0 0
1 minute/level 0 0
1 round/level 0 0
permanent until discharged (D) 1 0
1 min./level 1 0
1 round/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
1 min./level 0 0
see text 0 0
1 hour/level (D) 1 0
1 hour/level or until you return to your body 0 0
1 round/level (D) 1 0
1 minute/level; see text 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1 hour/level or until discharged 0 0
1 min./level 1 0
1 min/level 1 0
1 min./level 1 0
1 min/level 1 0
1 hour/level 0 0
1 hour/level or until you return to your body 0 0
concentration (up to 1 round/level) or instantaneous; see text 0 0
1 round/level 1 0
1 round /level (D) 1 0
1 round/level 0 0
instantaneous 0 0
permanent; see text 0 0
1 hour/level 1 0
10 minutes/level (D) 1 0
24 hours 1 1
instantaneous 0 0
instantaneous 0 0
1 hour/caster level or until discharged, then 1 round/caster level; see text 0 0
instantaneous 0 0
1 round/level or until discharged 0 0
instantaneous 0 0
see text 0 0
1 round + 1 round/level 0 0
1 round plus 1 round/level 0 0
10 minute/level 0 0
1 hour/level or until you return to your body 0 0
1 round/level (D) 1 0
24 hours or until activated (see text); 1 round/level 0 0
instantaneous 0 0
10 min./level 1 0
1 min./level 0 0
60 days or until discharged 0 0
1 hour/level; see text 1 0
3 rounds 0 0
1 round/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
concentration 0 0
instantaneous 0 0
instantaneous 0 0
1 min./level 1 0
1 min./level 1 0
1 min/level 1 0
1 min./level 1 0
1 round/level 0 0
instantaneous 0 0
instantaneous or 1 round/level; see text 0 0
3 rounds 0 0
1 round/level 1 0
instantaneous 0 0
1 round/level 0 0
1 day/level (D) or until discharged 1 0
1 round/level (D) 1 0
1 round/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
1d4 rounds and instantaneous 0 0
1 round/level (D) 1 0
10 minute/level 0 0
2 hours/level 1 1
1 minute/level 0 0
10 minutes/level (D) 1 0
1 day/level (D) 1 0
instantaneous 0 0
instantaneous 0 0
instantaneous and 1 round/level (see text) 0 0
instantaneous 0 0
1 min./level 0 0
5 rounds or less; see text 0 0
1 min/level 1 0
1 min./level 1 0
1 min./level 1 0
1 min/level 1 0
instantaneous 0 0
see text 0 0
instantaneous 0 0
1 round/level 0 0
1 day/level 0 1
instantaneous and 2 rounds; see text 0 0
1 round/level (D) 1 0
1 round/level 0 0
1 round/level 0 0
1 min./level (D) 1 0
1 minute/level (D) 1 0
1 hour/level 0 0
1 min./level 1 0
1 hour/level 1 0
concentration 0 0
1 round/level 1 0
1 round/level 1 0
see text 0 0
2 hours/level 1 0
1 round/level 1 0
1 round/level 0 0
10 minutes/level 0 0
instantaneous 0 0
1 minute/level (D) 1 0
1 round/level 1 0
1 day/level 1 0
until expended or 10 min./level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level or until discharged 0 0
1 round/level or until discharged 0 0
1 week/level 0 0
24 hours 0 0
1 min./level 1 0
one usage per two levels 0 0
instantaneous 0 0
permanent until discharged 0 0
1 round/level ; see text 1 0
instantaneous 0 0
see text 0 0
instantaneous 0 0
1 minute/level (D) 1 0
see text 0 0
1 min./level 1 0
1 min./level 1 0
instantaneous 0 0
see text 0 0
see text 0 0
1 minute/level (D) (see text) 1 0
1 round/level 0 0
instantaneous 0 0
1 min./level 1 0
1 round/level 1 0
1 min./level 1 0
10 min./level 1 0
concentration + 2 rounds 0 0
24 hours 0 1
permanent 0 0
1 round/level 1 0
see text 1 0
instantaneous 0 0
10 min./level 0 0
see text 0 0
instantaneous 0 0
60 days or until discharged 0 0
permanent or 1 round/level (see text) 0 0
24 hours 0 0
1 hour/level or until discharged 0 0
See text 0 0
1 hour/level; see text 1 0
permanent; see text 0 0
1 round; see text 0 0
instantaneous 0 0
instantaneous 0 0
10 min./level (D) 1 0
see text 0 0
1 minute/level 0 0
1 minute/level; see text 0 0
1 round/level (D) 1 0
1 round/level (D) 1 0
1 hour/level (D) 1 0
1 round/level (D) 1 0
1day/level or until discharged 0 0
1 round/level 1 0
instantaneous 0 0
instantaneous 0 0
1 minute/level 0 0
1d4+1 rounds (apparent time); see text 0 0
instantaneous 0 0
see text 0 0
10 minutes/level; see text 0 0
concentration (maximum 1 round/5 levels) 0 0
1 day/level 0 0
10 min./level 1 0
10 minutes/level 0 0
24 hours 0 0
1 round/level ; see text 1 0
instantaneous 0 0
1 round/level 0 0
10 minutes /level 0 0
instantaneous 0 0
1 minute/level 0 0
instantaneous 0 0
10 minutes/level 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute/level (D) 1 0
instantaneous 0 0
1 minute/level 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
1 minute/level 0 0
1 minute 0 0
instantaneous 0 0
instantaneous 0 0
1 round/level 0 0
instantaneous 0 0
1 day/level (D) 1 0
1 round/level or until discharged 0 0
1 day/level (D) 1 0
instantaneous 0 0
permanent until discharged 0 0
1 hour/level (D) or until discharged 1 0
1 round/level (D) 1 0
1 hour/level or until you return to your body 0 0
instantaneous 0 0
instantaneous 0 0
saving_throw
Will negates (harmless)
Fortitude negates (harmless)
Fortitude negates (harmless)
Will negates
Will negates (object)
none (harmless)
none
none
Will negates (harmless)

none
none

Will negates (harmless)


Will negates

Fortitude negates (object)

Will negates (harmless)


Will negates (harmless)
Will negates (object)

none
Fortitude negates

Fortitude negates
Will negates

none

none
Fortitude negates; see below

Reflex half; see text


Fortitude negates (harmless)
Fortitude negates (harmless)

Will negates (harmless)


Fortitude negates
Fortitude negates (harmless)

none

Will disbelieve (on hit; see below)


none (object), Fortitude negates; see text

Will negates (harmless)

Reflex partial

special, see below


Fortitude negates (harmless)
Fortitude negates (harmless)
Will negates (harmless) and Will disbelief (if interacted with); see text
Will negates (harmless)
Will negates (harmless, object)

Reflex negates (see text)


Will negates (harmless)
Fortitude partial
Fortitude negates; see text
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Fortitude negates (harmless)

Will negates (harmless)

Will negates
none
Fortitude negates
Fortitude negates (object)
Will negates
Will negates
Will negates
Will negates (harmless)
Reflex partial, see text
Will negates (harmless)

yes (harmless)

Will negates (harmless)


Will negates (harmless)
none (object)

none

none
Fortitude negates (harmless)

none
Fort negates (harmless)

Reflex negates (see text)


Fortitude negates (harmless)
Fortitude negates (harmless)
Fort negates (harmless)
Fortitude negates (harmless)
Fortitude negates (harmless)
Fortitude negates (harmless)
Will negates (harmless)
none (object)
Will half (harmless)

Fortitude negates (harmless)


Reflex half
Will negates (harmless)

none

none

Will negates (harmless)


none

Fortitude negates
none
Fortitude negates
Will negates (harmless)
see text
Reflex half; see text
Fortitude negates (object)
Fortitude negates (harmless)

none

Fortitude negates (object)

special, see below


Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Will negates (see text)
Fortitude negates
none

none
Will negates

Will negates (harmless)


Will negates (harmless)

Will negates (harmless)


Fortitude negates (harmless)

Fortitude negates (object)


Fortitude negates (harmless)
Fortitude negates (object)
none
Will negates
Fortitude negates (harmless)
Fortitude negates (harmless)

Will negates (harmless)


Fortitude negates (harmless)
none

Reflex half (see text)

Will negates (harmless)


Will negates (harmless)
Will negates (harmless, object)

Fortitude negates (harmless)


none (see below)
none
none and Fortitude negates (see text)
Will negates (harmless)

see text
Will negates (harmless)
Fortitude negates (harmless)

see text

Will negates (harmless)


none

none

none
Fortitude negates (harmless)
Reflex half; see text
Will negates (harmless)
Will negates (see text)
Will negates
Fortitude partial (see text)

Fortitude negates (harmless)

none (harmless)
Will negates; see text
Will negates
none
Will negates (harmless)

Will negates (harmless)

Fortitude negates (object)

Fort negates (harmless)

Will negates (harmless)


Fortitude negates
Fortitude negates (harmless)
Will negates (harmless)
Reflex half or negates; see text

see text
Will negates (harmless)
Fortitude negates

Will negates (object)

Will negates (harmless)


none
none; see text
Reflex half
Reflex half

Will negates (harmless)

none and Reflex partial (see text)


Fortitude negates (object)
Fortitude negates

Will negates (special, see below)


Fortitude negates

none (harmless)
Will disbelief
Will negates (harmless, object)

Will negates (harmless)

none
none

Will negates (harmless)


none
Fortitude negates (harmless)

none

Fortitude negates; see text


Will negates (harmless, object)
Will disbelief, then Fortitude negates

Reflex negates (object; see text)

Fortitude negates (harmless)


see below
see text

none
none
Will negates
Will negates (harmless)
none
Will partial
Fortitude negates
none
Will negates
none and Will disbelief (see text)
none
Will negates
Will negates

none (see below)


none
none
none
Will negates
Will negates
none
Will partial (see text)

Fortitude negates
Fortitude negates

Will negates (harmless, object)


none
Will negates

Will negates
Will negates
Will negates
Will half
Fortitude negates (harmless)
Will negates
none
none
Will negates (harmless, object)
Will negates (harmless)

Will negates (harmless)


Fortitude partial or negates (see text)
Fortitude negates
Will negates
none
Will negates (harmless, object)
no
no
Fortitude negates
Will negates
none
Will negates
Will negates
Will partial (see text)
Fortitude negates (object)
Will negates (see text)
Will negates
Fortitude negates
Will negates
Will negates

none
none or Will negates; see text
Will partial

Will negates
Will negates (see text)
Will negates
none

Fortitude negates (harmless)


Fortitude partial
Fortitude negates (see text)
Will negates
Will negates (object)
Will negates
none
Will negates (harmless, object)
Will negates (harmless)
Will negates (harmless)
Will negates; see text
Will negates
Will half
Will negates
none
none
Fortitude negates (see text)
none
none
Will negates (object)
none
Will partial; see text
Fortitude negates (harmless)
no
none
no
Will negates

Will negates
none
none

Will negates (harmless)


Fortitude negates (see text)
Will negates (harmless)
Will negates (harmless)
Will negates
Will negates
Will partial
yes
Will negates
Will (harmless)
Will disbelief, then Fortitude partial; see text

Will negates
Fortitude negates, then Reflex half (see text)

none
Fortitude negates
Will negates
Fortitude negates (object), then Will negates (see text)
none
Will half
Will negates
Reflex half and Will negates (see text)
Will half
Will negates
Will negates, see text

None
none
Will negates (harmless, object)
Fort negates (harmless)
none
none
Will negates
Will negates (see text)
Will partial
none (harmless)
Will negates (object) and Will negates; see text
no
no
Will disbelief
Will negates (harmless)
Will negates
none
Will negates
none
Will negates (see text)
Will partial (see text)
Will negates
Will negates

Will negates
none

none and Will partial (see text)


Will negates, then Reflex partial; see text
Fortitude negates
Will negates
none
Will negates
Fortitude negates or Reflex half (see text)
Will negates
Will negates (see text)
Will negates (harmless, object)
Will negates (harmless)
none
none
none

Will negates; see text


Will negates (harmless)
none (harmless)
none
Reflex half
Will partial; see text
Will negates
Fortitude partial; see text
Fortitude negates
no
no, see below
Will disbelief
Will negates (harmless, object)
none
none
none

Will negates (harmless)


none
Will negates (harmless, object)
Fortitude negates (object)
none
Will (harmless, object)

Fortitude negates

none
see text
Will negates
Will negates
Will negates; see text
Will disbelief

none
Will negates (object)
none
none
Will negates
Fortitude negates (harmless)
Will negates (harmless)
none
Will negates (harmless)
Reflex negates

Will negates (harmless)


Will negates (harmless)
Fortitude negates
Will partial (see text)
Will negates
Will negates (harmless)
none
none

Will negates (harmless)


Will half (harmless); see text
none

Fortitude negates (harmless) or Will disbelieves (if interacted with)


Fortitude negates (harmless)
Will negates (harmless, object)
Will negates
none (object)
none
none
none
see text
Will negates
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)

Fortitude negates (harmless)


Fortitude negates (harmless)
Will negates (harmless, object)
Will negates (object)

Will negates

none
Fortitude negates (harmless, object)
Will negates (harmless)
none
none
none
none

Will negates
Will negates
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Will negates
Will negates (object)
Will negates (object)
Will negates (harmless)

Will disbelief (if interacted with)


Fortitude negates (harmless)
Reflex negates
Fortitude negates
Will negates
Will negates (harmless)
Will negates
Will negates
none
none
Will negates (object)
Will disbelief
Fortitude partial (see text)
Will negates

Will disbelief

see text
Will negates (harmless, object)
Will negates
none
Will disbelief
none
none (object) or Will disbelief (if interacted with)
Will negates (harmless) and Will disbelief; see text
none or Will disbelief (see text)
Will partial

none
Will negates (see text)
Will negates
none
Will negates (harmless)
Will negates
Will negates (harmless)
none
Will negates (see text)
Will disbelief (if interacted with)
Will negates (see text)
none
Will negates

none
Fortitude partial
Will negates (harmless)
Will disbelief (if interacted with)
Will negates
see text
none; see text
none
Will negates (harmless) or Will negates (object)
see text
Will disbelief (if interacted with)
none
Fortitude negates
Fortitude negates (object)
Will negates
Will negates (harmless)
Fortitude (object)
Will negates
Will negates
Will negates
Will negates
Will negates
Will negates
Will negates
Will negates (object)
Will negates
Will negates (harmless)
Will negates (see text)
Will negates
Will negates
Will negates
Will negates (harmless)

Reflex negates
Will negates (harmless)
Will negates

Will negates
Fortitude negates (harmless, object); see text
Reflex half (see text)
Will negates
Will negates
Will negates (harmless)
no
Will negates (harmless)
none
none
Fortitude negates (harmless)

none
none
Will half (harmless); see text
Will negates (harmless, object)
Will negates; see text or none (object)
Fortitude negates
Will negates
Reflex negates
none
Will negates
Will negates
Will negates
Will negates
Will negates
Will negates

Will negates; see text


Will negates; see text
none
none
Will negates (harmless)
Fortitude partial
Will negates (harmless)
Will negates (object)
Will negates
Will negates (harmless, object)
none
Will negates (object); Will negates (object) or Fortitude half; see text
Will negates
none
Fortitude negates (see text)
none (object)
Will negates; see text
Will negates; see text
Will negates (harmless)
Will negates (harmless)
Will negates
none
Will negates (harmless)
Will negates (see below)
Will negates
Will negates (harmless)
Will negates (see text)
Will negates
Fortitude negates (object)
none

none
Will negates
Will negates (harmless)

Will negates
Will negates
Will negates
none; see text
Will negates (harmless)
none
none
none
none
Fortitude negates; see text
Will partial
none
Will negates (harmless)
Fortitude negates
Will negates
Will partial
Will negates (harmless)

none
Will negates (see text)
Will negates
Will negates
none
none
Will negates (object); see text

see text

Will negates
Will negates
Will negates (harmless)

Will negates (harmless, object)

Will negates
Will negates
Will negates
none
Will negates (object)
Will negates
Will negates
Will negates
none; see text
none (see text)
none
Will negates
Will negates
Will negates
Will partial, see text
Will (harmless)
Fortitude negates
Will negates (see text)
Will negates (harmless, object)

none
Will negates (harmless) or Will negates (object)
Will negates (harmless)
Reflex negates
none

Reflex partial
Will negates (harmless) or Will negates (harmless, object)
Will negates (harmless)
Will negates; see text
Fortitude negates (fatigue only)
none

Will negates or Fortitude negates; see text


Will disbelief (if interacted with)
Will negates
Will negates (see text)
Will negates
Will negates (harmless)
none or Will negates; see text
Will negates
Will negates (blinding only)
Will negates (object), see text

Will disbelief (if interacted with)


Will partial
none
Will negates
Will partial (see text)
Will negates
Will negates (see text)
Will negates
Fortitude negates

none
none
Will negates (harmless)
none
Will negates
Will negates or none
Will negates (harmless)
Will negates
Will negates
Will negates
Will negates (harmless)
Will negates (object)
none
Will negates (harmless)
Will half (harmless)
Fortitude partial
none
Will negates

none
none
Will negates (harmless)
none

Reflex partial

none
Fortitude negates (harmless)
Will negates (harmless) or none
none
none
Will half (harmless); see text
Will negates (harmless, object)
Will negates
Will negates

Fortitude negates
Will negates (see text)
Will negates (harmless)
Will negates
none
Will negates (object)

none
Will negates (harmless)
none
Will negates
Will negates (harmless)
Will partial (see text)
Will negates
Will negates or Will disbelief (see text)
Will negates
Will negates
Will negates
Will negates
Will negates

none

Will disbelief (see below)


Fortitude negates (harmless)
none
none
none
Will negates
Will negates (harmless)
Will disbelief (if interacted with)
Will negates
Will negates; see text
none
Fort negates (object)
none
Will negates; see text
Fortitude negates (object)
Will disbelief (if interacted with)
Will negates
Will negates (harmless)
Will disbelief
none
none
Will negates
Will negates (see text)
none (harmless); see text
Will negates
Will negates

None (harmless, object)

none
none
Will partial

Will negates
Will negates
Will negates (harmless)
none (see text)
Will disbelief; see text
Will negates
Will negates

Will negates (object)


Will negates
Will negates (harmless)
Will negates (harmless)

Fortitude negates (harmless)


Will negates (object)
none
none
none
none
Will negates (harmless)
Will disbelief (if interacted with)

none
none
Will negates; see text
Will negates (harmless)
none
Will negates (harmless)
see text
Will negates
none

none, see text


Reflex negates
Will negates
none
Will negates
Will negates (see text)
Will negates
Will negates
Will negates
Will partial
Will negates
Will negates
Will negates
Will negates
Will negates
none
Will negates (harmless)

Will negates (harmless)


Will negates (harmless, object)

none
Will negates (harmless, object)
none
Fortitude negates (object)
none or Will negates; see text
Will negates (harmless)
none
Will half (harmless); see text
Will negates (object)
Will negates
Will negates (harmless)
see text
Will negates (see text)

none
none
Will negates (harmless)
Will negates (harmless)
Will negates
none
Will negates (harmless)

Will negates
see text
Fortitude negates
Fortitude negates (object)
Will negates
Will negates

Will negates
none (see text)
none
Will negates (harmless)
Will negates
Will negates
Will partial (see text)
Will disbelief
Will negates
none
Will negates, Fortitude negates, see text
Will negates (object)
Will negates
Will negates or none (see text)

Will negates
none
Will partial

Will negates
Will negates
Will negates
Will negates
none

Will negates
Fortitude negates
Will disbelief (if interacted with), see text
none
none
Will negates (harmless)
none
Fortitude partial or Reflex negates (object); see text
Will disbelief (if interacted with); varies; see text
Will negates (harmless)
Will negates
Will disbelief (if interacted with)
none and Will negates (object)
none
none
none
Will negates
none
Will negates
none
Will negates; see text
Will negates (and see below)
Will negates (object) or none (see text)
Will negates; see text
none
Will negates
Will negates
none
Will negates
none
Will partial; see text
Fortitude partial; see text
none
Will negates
Will negates (harmless)
Will half (harmless) or Will half; see text
Will negates (see text)
Will negates (harmless)
none
none
none
Will disbelief
none
Will negates (harmless)
none
none
see text

no
Will negates, then Will partial (see text)
Fortitude negates
none
none
Will negates (harmless)
Will partial
Will negates
Will negates (harmless)

Will disbelief
see text
Will disbelief
Will negates
Will negates
none

Will negates
Will negates
Will negates
Will negates; see text
Will disbelief (if interacted with); varies; see text
Will negates
Will negates
none (object; see text)
none
none
Will negates; see text
Will disbelief (if interacted with)
Will disbelief (if interacted with)
Will negates or Will disbelief (if interacted with)
none
Will disbelief (if interacted with)
Will disbelief, then Fortitude partial; see text
Will negates
none or Will disbelief (if interacted with); see text
Will negates
Will negates (harmless)

Will negates
Will negates
Will negates
Fortitude partial (see text)
Fortitude partial
none; see text
Fortitude partial
Will partial; see text

Fortitude half (see text)


Reflex half
Will negates
see text
none or Will negates (harmless)
Will half (harmless) or Will half; see text
none
Will negates (harmless)

Will negates (harmless)


Fortitude negates
Will negates
none
Will negates (harmless)
none
none
Will negates
Will negates
Will negates
Will negates (object)
Will partial (see text)
none and Will partial (see below)
none
Will negates
Will negates, see text
Will negates
Will negates (harmless)
none
none
none
Will negates
Will disbelief
Will negates
Will negates
none
Will disbelief (if interacted with); varies; see text
Will partial
Will negates (see text)
Will disbelief; see text
Will negates
Will negates
Will negates
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Will partial
Fortitude negates
Will disbelief (if interacted with)
none
Will disbelief (if interacted with)
Will negates; see text
Will negates (harmless)
none or Will negates; see text
Will disbelief (if interacted with)
Fortitude partial or Reflex negates (object); see text
Will partial
Will negates
Will negates (harmless)
Fortitude negates (harmless)
none
none
none

none

none
none
Reflex negates (see text)
none (harmless)
Will negates
Fortitude negates
Fortitude negates
Will negates (harmless)
none
Fortitude negates
Will negates
Will negates (harmless, object)
Fortitude negates
none
none

Fortitude half (see text)


none
none
Reflex half (see text)
Reflex partial (see text)
Will partial
Reflex negates, Fortitude negates (see text)
none
Reflex half
Reflex half (see text)
see text
Will negates (harmless)
Will negates (harmless)
Will negates (object)
see text
none (harmless, see text)
none (harmless, see text)
Will negates (harmless)

Reflex negates (see text)


none
Reflex half
Reflex half
Reflex half
none
Will negates
none
none
none
Will negates (object)
Will negates (harmless)
Will negates (harmless)
Will negates
Will negates (see text)
Fortitude negates
none
none
none
Will negates (harmless)
none

Will negates (harmless)


none
Will negates (harmless)
none
Will negates (harmless)
Will negates (harmless)
Will negates (harmless, object)

Reflex negates (object, see text)


Fortitude partial; see text
none
none
Fortitude negates (object)
Fortitude negates (object)
Fortitude negates (harmless)
Will negates (harmless); see text
Will negates (harmless)
Will negates (object)
Fortitude negates (harmless)
Fortitude negates (harmless)
Will negates (harmless, object)
Will negates
none (see text)
Will negates
none
Fortitude negates (harmless, object)

none
Will negates or Will negates (harmless); see text
none and Will negates (see text)
Will negates (harmless)
none
Will negates (harmless, object)
Will negates (harmless, object)
none
none
none
none

Will negates (harmless, object)


Will negates
Will negates
Will negates (harmless)
Will negates (harmless, object)
none
Will negates (object)
none
Fortitude negates (object)
Will negates
none
Will negates (harmless, object)
Will negates (harmless)

Will negates
Will negates (harmless)
Will negates (harmless)
special (see text)
none
Will negates (harmless)
Will partial (see text)
Will negates (see text)
Will partial (see text)
Will partial (see text)
Fortitude negates (harmless)
Will negates (object)
none

none
Will negates (harmless)
Will negates (harmless, object)
Will negates (object)
Will negates (harmless)
none
Fortitude negates (harmless)

none
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
none
Will negates (harmless)
none

none
Will negates (harmless)
Fortitude negates; see text
Reflex partial
none
Will negates
none
none
none
Will negates (harmless)
Fortitude negates (harmless)
Will negates (harmless, object)
none
Will negates (harmless, object), see text
none
none

Will negates (object)


none
none
none

none
Will negates (harmless)
Will negates (harmless)

Will negates (harmless)


Will negates (harmless, object)
Will negates (harmless)
Will negates (harmless)
Reflex negates; see text
Will negates
none

Will negates
Will negates
Fortitude negates
Fortitude negates
Will negates (harmless)
Will negates (harmless, object)
none
Will negates or none; see text
Reflex half; see text

Will negates (harmless)


Will partial (see text)
none
none
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)

none
Will negates
Will negates (harmless)
Will negates (harmless)
Fortitude negates (object)
none
Will negates (harmless), see text

Will negates (harmless, object)


Will negates (harmless)
none
Fort. partial (see below)
Fortitude negates (object)
none
Will negates
Will negates (harmless)
none
Will negates (object)
Will negates
none

Will negates (harmless)

see text
Will negates (harmless)
Will negates
none

Will negates
Will negates (harmless)
Fortitude partial
Fortitude negates
none

Will half

Will negates (harmless)


Fortitude negates (harmless)
none; see text
Fortitude negates (harmless)
none
none
Fortitude partial
Will negates (harmless)
Fortitude negates
none (see text)
Fortitude negates
none
see text
none (harmless)
Will negates (harmless)
Fortitude partial (see below)
Will negates (harmless)
none
Will negates (harmless, object)
Will negates (object)
Fortitude negates (harmless, object)

Will partial
none
Fortitude negates (harmless)
Will half
Fortitude negates (harmless, object)
none (harmless)
none
none and Will negates (see text)
none and Will negates (see text)
Fortitude negates (harmless)
Will negates (harmless, object)

none
Will disbelief or Will negates (see text)
none
Will negates
none
Will negates (harmless)
Will negates
Fortitude negates (harmless)
none
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Will half (harmless) (see text)
none

Will half (harmless, see text)


Will negates (harmless)
none
none

none
Reflex negates
none
none
none
Will negates (harmless)
Will negates (harmless)
Will negates
Fortitude negates
Will negates
none
Will negates
Will negates (harmless)
none
Fortitude negates
none
Will negates
Will negates
Will negates
Will negates (harmless)
Will negates; see text
none
Will half
Fortitude negates (harmless)
none
Will negates (harmless)
Will (harmless, object)
Will negates (harmless)
Will negates (harmless)
Fortitude partial
Fortitude negates; see text
none
Fortitude negates (harmless)

Will negates
Fortitude negates
none (see text)
none
Will negates (object)
none
none
none
none
Fortitude negates
Will negates (harmless)
none
Fortitude negates (harmless)
none; see text
Will partial (harmless), then Fortitude negates (see text)
Will negates (harmless)
Will negates (harmless)
none
Fortitude negates (harmless)
Will negates
Will partial; see text
Will partial; see text
Will partial; see text
Will partial
Will partial, see text
Fortitude negates (harmless)
Fortitude partial
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Will negates or Will negates (harmless); see text
Fortitude negates
Reflex half; see text
none

Will negates (see text)


Will negates
Fortitude partial (see text)
no
Fortitude partial (see text)
Will negates (harmless)
Will negates
Will negates
Will negates (harmless, object)
see text
Will negates (harmless)
none
Will negates (harmless)
Will negates
Will negates (see text)
none
Will negates (harmless)
none
Fortitude partial (see text)
Will negates (object)

Will negates (harmless), see text


Will negates (harmless, object)
none
none
none
none
Will negates; see text
none
Will negates
Will negates; see text
Fortitude negate (harmless)
Will negates; see text
none
none
Will negates; see text
Will negates
Will negates
none
none
Fortitude partial
see text

none
Will half
Will negates (harmless)
none
Reflex negates or none (see text)
Reflex negates or none (see text)
Will negates (harmless)
Reflex half
Will negates (harmless)
none
none
see text
see text
Will negates (harmless)
none (see text)
Will negates (object)

Fortitude negates
Reflex negates
Fortitude negates
none
see text
Will negates (harmless)

Will negates (harmless)


Will negates
Reflex negates
Will negates (harmless)
none
none
Will partial (see text)
Will negates
none or Will negates (see text)
Will negates (see text)

Fortitude negates (harmless)


see text
see text
see text
Will negates
Will negates (harmless)
Will negates
Will negates

Will negates (harmless, object); see text

Will partial; see text


Will negates (object)
Will half, see text
none
Will negates; see text
Will disbelief or Will negates (see text)
Fortitude negates
Will negates (harmless, object)
none
see text
see text
none

none, and Will negates; see text


Will negates (harmless) or Will half, see text
Fortitude partial (see text)
none
Will negates; see text
Reflex half or Reflex negates; see text
Fortitude negates (harmless)
none
none
none
none
none
none
Fortitude half (see text)
none
none
Fortitude negates
Will negates
Will negates
Will negates
Will negates
Will negates
Will partial; see text
Fortitude partial
Will half
none; see text
see text
none
Will negates (harmless)
none
Reflex negates

none
none
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Will negates (harmless)
Fortitude negates
Fortitude negates
Reflex halves (see text)
none
none and Will negates (harmless)
Will negates (harmless)
none or Will negates (harmless, object)

Reflex negates
none (object)

none
see text
Reflex half or Reflex negates; see text
Will half; see text
Will negates (harmless)
Will half (harmless)
Fortitude negates
Will negates (harmless, object)
Will negates
none
Fortitude negates (see text)
none (see text)
Will partial

Will negates (harmless)


none
none
none
Fortitude negates (harmless)
Fortitude negates; see text
none
Reflex half
none
Will negates
Reflex half
none
none
none

none
Will negates
none
Will negates
Will negates; see text
Will negates
Will negates (harmless)
Will negates (harmless)
none
Will half
Will half; see text
Will negates (harmless)
none
none
Fortitude negates
Fortitude partial
Fortitude negates and Reflex half, see text
Will negates
none
none
Will negates
none
Will half (harmless) or Will half; see text
Fortitude negates (harmless)
Will partial
none or Will negates; see text
Will partial
none or Will negates; see text
Will partial, see text
Will negates (see text)
Will negates (object); see text
none
Will negates
none (harmless)

yes (harmless)
Will negates
Will negates
Fortitude negates (harmless)
Will negates (harmless)
none
Will negates
Will negates (harmless)
Will negates (harmless)
none
Will negates
Will negates (harmless)
none
none
Will negates; see text
Will negates
Will negates
Fortitude negates
Will negates, see text
Will negates
none
Will half
Fortitude partial
none; see text
see text
see text
see text
see text
Will negates
see text
Reflex half
Reflex negates (see text)
Fortitude negates
see text
none
none
Will (harmless)
none (see curse text)

Fortitude partial
Fortitude negates (object)
Fortitude partial (see text)
Will half (harmless) or Will half; see text
Will negates (see text)
none
Will negates (harmless)
Will negates (see below)

none
none
none

see text
none
Fortitude negates
none
none
none
none
none
none
Fortitude half
none
Will negates; see text
Will negates
Reflex partial

Fortitude negates
Will negates
none
Will negates
none
Will negates (harmless)
Will half
see text
none; see text
Will negates (harmless)
none or Will negates (harmless)
none

Will negates (harmless)


see text
Fortitude partial
Fortitude negates
Will negates (harmless)
none
Fortitude negates
Will negates
Will negates (harmless)
Fortitude half
none
Fortitude half
Fortitude negates (object)
Will negates (harmless)
none
none and Will negates (object)
Fortitude partial; see text for enervation

none (see text)


none
none
none
none
Will negates
none
none
none
none
Will negates
Will negates (object)
none
Fortitude negates (harmless)
Will negates
Reflex negates; see text
Reflex negates; see text
none
none

none

Will negates (harmless)


none
Will negates (harmless)
none
none
none
Reflex partial; see text
Will negates (harmless)
none
Will negates (object)
Will negates (harmless)
Will negates
Will negates
none
none
Will negates (harmless)
Fortitude negates (harmless)
Will negates (harmless)
none
none

Will negates (harmless)


Fort negates
see text
none
none
Will negates
Will negates (object)
Will negates (object)

Fortitude partial (see text)


none
Will negates (harmless)
Fortitude negates (harmless)
none
Reflex partial (see text)
none
Fortitude negates (object) or Reflex negates; see text
Reflex half
Reflex negates
Fortitude negates (see text)
none
Will negates (object)
Will negates (object)
none
Will negates (harmless)
none
none

none

Fortitude negates (harmless)


none
none
none
Will negates; see text
Reflex partial and Fortitude negates (see text)
none
Will negates (harmless)
Fort negates (harmless)
Reflex negates (harmless)
none
Fortitude negates
Fortitude negates
Fortitude negates (harmless)
none
none

special; see text


none
none
none
Will negates (object)
Will negates (object)
Will negates

Fortitude negates
none
Will negates (harmless)
Reflex negates
Fortitude negates
Fortitude negates (see text)
Fortitude negates (see text)
Fortitude partial
Reflex half; see text
Fortitude negates
Fortitude negates
Fortitude negates
none

Fortitude negates
none or Will negates (object)
none
Reflex half
Fortitude negates
Will partial
none
Will negates
none
Fortitude half
Will negates
Fortitude negates (object)
none
none
Reflex partial
Will disbelief (if interacted with)
Will negates (harmless)
none
Will negates (harmless)
none
none
none

Fortitude negates (see text)


none

none
Reflex partial (see text)
Reflex negates or partial (see text)
Fortitude negates (harmless)
none
Will negates (harmless)
Reflex negates (object) and Fortitude negates
Reflex half
Will negates
Fortitude negates; see text
Fortitude partial, see text
Reflex negates; see text
Fortitude partial
none
none
Reflex negates
none
Fortitude negates
none
Fortitude negates (and Will special, see text)
Reflex half and see below
none
none
Will negates
Fortitude negates
none
none
Fortitude negates
Will negates
Reflex half (see text)
none
none; see text
Reflex negates and Fortitude negates (see text)
Will negates
none
Will negates (harmless)
Will negates (harmless)

Fortitude negates (harmless)


Fortitude negates (harmless)
Will negates
Will half
Will negates
Reflex half (see below)
none
none

none
Reflex partial; see text
none
none
none
Reflex partial
Fortitude negates
Fortitude negates (object)
none
Fortitude partial
Reflex negates
Will negates
Reflex partial, see text
Reflex negates (see text)
none
Will negates
none
Reflex partial (see below)
none (object)
Fortitude
Fortitude half; see text

none; see text


none
none

Will negates
Will negates (see text)
none, see text

Fortitude negates (harmless)


none
Reflex partial (see text)

Fortitude negates
none
none
Reflex half
Reflex half
Fortitude negates
Will negates (harmless)
Reflex half (see below)
Will negates
Will negates (harmless)
none
Fortitude partial, see text
Reflex half
see text
see text
Fortitude negates, Will partial, see text
none
none
Fortitude partial

Will negates
none
Will negates (object)
none
none
none
none, see text
none
Will negates
Will negates
none
Fortitude partial (see text)
none or Reflex half; see text
none (see text)
none
none

Fortitude negates
none (see text)
none
Fortitude negates
none
Fortitude partial, see text
Reflex partial, see text
Fortitude partial (see text)
none
none

Fortitude negates
Will negates; see text
none
none
none
none

none
none
Reflex negates and Reflex half; see text
none
none
none
Reflex negates, see text
none
Fortitude partial; see text
Will negates
Will negates
none
none
Fortitude negates
none
none; see text
Reflex negates; see text
Fortitude negates (see text)
none
see below
Fortitude partial
none; see text

see text
Reflex partial; see text
none
none
none
none
none
none
none

none
none
none
see below
Will negates; see text
Will partial
Reflex partial, see text
none

see text
none or Will negates (harmless)
none
Fortitude negates
Fortitude half (object)

Will negates (harmless)


Fortitude negates
Fortitude negates
Will negates (harmless)
Fortitude negates (harmless)
Will negates (harmless, object)
Will negates (harmless, object)

Fortitude negates (object)


Will negates (object)
Fortitude negates
Will negates (harmless)
Fortitude negates (object, harmless)
Fortitude negates
Will negates (harmless, object)
none
Will partial
Will negates (harmless)
Will partial; see text

none
Fortitude negates
Fortitude partial
Will negates (harmless)

Will negates (harmless)


Will negates
Will partial
none
Fortitude negates
Fortitude partial
none
Fortitude negates
Will partial
Fortitude partial
Will negates (harmless)
see text
Fortitude negates
Will negates (harmless, object)
Will negates (object)
none
Will negates (harmless, object)
Will negates
Fortitude negates
Fortitude negates (harmless)
Will negates (harmless, object)
none
Will negates (harmless)
Reflex negates
Will negates; see text

Will negates (harmless)


Fortitude partial (see text)
Will partial
Will negates
Will negates (harmless, object)
Fortitude partial
Will negates (harmless)
none
none

Will negates (harmless) and see text


none
Reflex negates; see text

Will negates (harmless)


Fortitude negates
Will negates (object, harmless)
none (object)
none
Will negates
none
none
none
Reflex partial; see text
Fortitude negates (see below)
Fortitude partial (see below)

none
none (see below)
none (harmless)
Reflex partial; see text
Reflex half
Fortitude partial
none
Reflex halves
none
Reflex negates; see text
Fortitude negates; see text
Reflex half
Will none; see text
none
Will negates (harmless)
none
Reflex half
none
Reflex half (special, see below)

Will negates (harmless)


Reflex half; see text
Reflex negates (see text)
Reflex partial (see text)
none
none (object)

Fortitude negates (see text)


Fortitude partial

none and Will negates (object)


none
special; see text
Reflex half
none

Will negates (harmless)


none; see text
none
Will negates (harmless)
none
Will negates
Will disbelief (harmless)
Will negates; see text
Will negates
None
none
Will negates
Will partial
none
Will partial; see text
Will negates (harmless, object)
Will negates (see text)
Will negates; see text
Will negates (object)
Will negates
none
Will negates
Will disbelief, then Fortitude partial (see text)
Will negates
Will negates

Will negates
Will disbelief; see text

None
Will negates (harmless, object)
Will disbelief, then Fortitude partial (see text)
Will negates (harmless, object)
Will negates

Will negates (harmless)


none
Will negates (see text)
none (see text)
none; see text
Fort negates
Will negates (harmless)
Will disbelief, then Fortitude or Will negates (see text)
Will negates
Will negates
Will negates
Will negates
Will negates
Will negates (harmless); see text
Will disbelief, then Will partial (see text)
Fortitude partial (see text)
Will negates
Will negates (harmless)
Will negates
none
none
Will negates
Will negates
Will disbelief; see text
Will negates (harmless)

no
Reflex partial
none
none

Will negates (harmless)

Reflex partial or Reflex negates (see text)


Will negates
none
None
Will negates
Fortitude negates

Will negates

Will negates (harmless)

none
Will negates

Will negates
Will negates (harmless)

Will negate (harmless)


Will half
Will negates (harmless)
Will (harmless)
Reflex partial
Fortitude negates (harmless)

none
none
none
Will negates (harmless)
Will negates (harmless)
Fortitude negates (harmless)
Will partial
Fortitude negates; see text
Will negates; see text
Will negates (harmless)
Will negates (harmless)
none
Will partial
none
Will negates (harmless)

Fortitude negates (harmless)


Will partial
Will half
none
Will negates

Will half

see text
Will negates
Will negates
Will negates (see text)
Will partial
Will negates

Will half

Will negates
Will partial (see text)
Will partial
Will negates
none

Will half

Will partial (see text)


none
none
Will partial
Will negates
none

Will half
Will partial and Fortitude partial; see text

none
Fortitude partial (see text)
Will partial (see text)
Fortitude half (see text)

Will partial (see text)


Will partial
none

Will half
Will partial and Fortitude partial; see text

none
Fortitude partial (see text)
none
none
none
Will partial
Will partial and Fortitude partial; see text
none
Fortitude partial (see text)
Will disbelief
none

Will negates, see text


Reflex half and Will partial; see text
Will partial and Fortitude partial; see text
none

Fortitude partial (see text)


see text
none
none
no
none
Will negates
Will partial (see text)
Will negates
Will partial and Fortitude partial; see text
Will disbelief (if interacted with)
Fortitude partial (see text)
none
see text
Will partial
none
Will partial, see below
Will negates

none

Will negates (object)

none
none
Will negates (harmless, object)
none
Fortitude negates; see text

Will negates (harmless)


Will negates (harmless)

Will negates (harmless, object)


none
Will negates
Fortitude negates (harmless)
Fortitude negates (harmless)
Will negates (harmless)
none
see text
Fortitude negates
Will negates (see text)
Will negates
Fortitude negates (harmless)
see text
Will negates (harmless)
Will negates (harmless, object)
Will disbelief (if interacted with); varies; see text
Will negates (harmless)
Reflex negates (object)
none
Will negates (harmless)
Will negates (harmless)
none
none
none
none
none
Fortitude negates
Reflex partial
none
Will half (harmless)
none

Fortitude negates
Fortitude negates
Fortitude negates (object)
none
none
Will negates
none
Will negates
Will partial; see text
none
none
Will negates (harmless)
none
Will negates
Fort negates
Will disbelief (if interacted with)
Fortitude half
Reflex half
Fortitude partial or Will negates; see text
yes (object)
Will negates
Will negates; see text
Reflex half
Fortitude negates
none
Will negates (harmless)
none

Fortitude negates
none
none
none
none
none
none
Fortitude negates
Fortitude half and Reflex (see description)
Reflex negates
Will negates (harmless)
none
Fortitude negates
none
Will negates
Will negates (object)
Will negates (object)
Will negates (harmless, object)
none
none
Reflex negates; see text
Will partial (harmless)
Fortitude negates
none
none
none
none
None
none
Reflex half
none
Will disbelief, then Fortitude (see text)

Will negates (see text)

Reflex partial (see text)

Will negates (harmless)


Will negates (see text)
Will negates (harmless, object)
Reflex half
none
see text
Will negates (object)
none
Reflex negates
Fortitude negates (harmless)
Will negates
none
Will negates (object); see text
Reflex for half; see text
none
none
none
none
Will negates
none
Fortitude negates
Fortitude partial (see text)

Fortitude partial; see text


Reflex half
none
none
Will negates
None

Will negates (harmless, object)

Fortitude partial
Will negates (harmless)
Will negates and Reflex negates; see text
Fortitude negates
none
Reflex negates
Will disbelief (if interacted with)
none
none
Will negates
Fortitude negates
Fortitude negates
Reflex negates; see text
none (see description)
none
none
Reflex negates; see text
none
Will negates (harmless)
none
Reflex partial; see text
none

Will negates (harmless)


none

none
Will disbelief, then Fortitude partial; see text
none
Will negates
yes (object)
Will negates (harmless)
none
Reflex partial
Reflex half
none
none (harmless)

Will negates (harmless)

Will negates; see text


Will negates (object) or none; see text
none
none
Will negates (harmless)
none
none
none
Will negates
none
Will half (harmless)
Will negates
none
none and Will negates (object)
Will negates
Reflex half, see text
none
Reflex negates; Reflex half; see text
Reflex negates (see text)
Fortitude negates (harmless, object)

Fortitude negates

Fortitude half
none
Fortitude partial; see text
none
none
Fortitude partial
Fortitude negates
none
Will negates; see text

Reflex half
Will negates (object)

see below
Fortitude negates
Reflex half; see text
none
none
Fortitude partial (object)
none

none
Fortitude partial
see text
Will negates
Will negates
none
Fortitude negates (harmless, object)
see text
Will negates
none
none
Fortitude negates
Fortitude negates (object); see text
Reflex half and Will negates (see text)
Reflex half
Will negates
Reflex half

see below

Will negates (harmless)


see text
Will disbelief (if interacted with); varies; see text
Will negates
Will negates (harmless), but see below
Will negates
Reflex half (see text)
none
none

Fortitude negates (harmless)

Will negates (harmless)


none (see text)
Reflex negates
none
none, see text
none
none
Will negates (harmless)
Will disbelief then Fortitude partial; see text

Will negates (harmless)


none or Will negates (object)

none and Will negates (object)


none
none and Will negates (object)
Will negates
none

none
Will negates (object)
none
Will negates; see text
Will negates
none
none

see below

none
Fortitude negates (object); see text
Will disbelief (if interacted with)

Reflex halves
Reflex negates (object)
none

see text
none
none or Will disbelief (if interacted with); see text
Fortitude negates
Reflex half; see text
Will negates; see text
Will negates
Will negates (harmless)
none
none
none
Will partial
Will negates (harmless)
none
none
see text
Will partial
Fortitude half
none or Reflex half, see text
see text
Will disbelief (if interacted with); varies; see text

Reflex partial

none
none
none

none
Will negates (harmless)
Will negates; see text
Will negates (object)

Will disbelief, then Fortitude partial; see text


none; see text
none
Fortitude half
Will negates
none
see below
Will negates (harmless)
Will negates; see text
none
Fortitude partial
Will negates (harmless)
Fortitude negates
none
none
Will negates (harmless)

Will negates (harmless)


none
Will negates (harmless)
Will negates (harmless)
none
Will negates (harmless)

Will negates (harmless)

Will negates (harmless)


none
Will negates (object)
none; see text
none
none; see text
Fortitude negates
Will negates

Will disbelief (if interacted with)


Will negates; see text
spell_resistence
yes
yes (harmless)
yes (harmless)
no
yes (object)
no
yes
yes
yes (harmless)

yes (harmless, object)


no

yes (harmless)
yes

yes (object)

yes (harmless)
no
yes (object)

no
yes

yes
yes

no

no
no

yes; see text


yes (harmless)
yes (harmless)

yes (harmless)
yes
yes (harmless)

yes (harmless)

no
no (object), yes (creature)

yes (harmless)

no

special, see below


yes (harmless)
no
no
yes (harmless)
yes (harmless, object)

yes
yes (harmless)
no
yes
no
yes (harmless)
yes (harmless)
yes (harmless)

no

yes
yes
yes
no
yes
yes
yes
yes (harmless)
special, see below
yes

yes (harmless)

no
yes
no

no

yes
yes (harmless)

yes (see text)


yes (harmless)

no
yes (harmless)
yes (harmless)
yes (harmless)
no
yes (harmless)
yes (harmless)
yes
no (object)
yes (harmless)

yes (harmless)
yes
yes (harmless)

no

yes (harmless)

no
no

yes
no
yes
yes (harmless)
no
yes
yes (object)
yes (harmless)

no

no

special, see below


no
yes (harmless)
yes (harmless)
yes
yes
yes

no
yes

yes (harmless)
yes (harmless)

yes (harmless)
yes (harmless)

no
yes (harmless)
no
no
no
yes (harmless)
yes (harmless)

yes (harmless)
yes (harmless)
yes (harmless)

no

no
yes (harmless)
yes (harmless, object)

yes (harmless)
no
no
no
yes (harmless)

no
yes (harmless)
yes (harmless)

no

yes (harmless)
yes (harmless)

yes

no (harmless)
yes (harmless)
yes
yes (harmless)
yes
no
yes

yes (harmless)

no
no
yes
yes (harmless)
yes (harmless)

no

no

yes (harmless)

yes (harmless)
no
yes (harmless)
yes (harmless)
no

no
yes (harmless)
yes

yes (object)

yes (harmless)
no
no
yes
yes

no

no and yes (see text)


no
no

yes
yes

yes (harmless)
yes
yes (harmless, object)

yes (harmless)

yes (harmless)
no

yes (harmless)
no
yes (harmless)

no

yes
yes (harmless, object)
yes

yes (object)

no
no
no

no
no
yes
no
no
yes
Yes
no
yes
yes (harmless)
no
yes
yes

yes
yes
yes
yes
yes
yes
yes
no

yes
yes

yes (harmless, object)


no
yes

yes
yes
yes
yes
yes (harmless)
yes
no
no
yes (harmless, object)
yes (harmless)

yes (harmless)
yes
yes
yes
no
yes (harmless, object)
yes
yes
yes
yes
no
no
yes
yes
yes (object)
no
yes
yes
yes
yes

yes
none
no

yes
no
yes
no

yes (harmless)
yes
see text
yes
yes (object)
yes
no
yes (harmless, object)
no; see text
no; see text
yes
yes
yes
yes
no
no
yes
no
yes
yes (object)
no
yes
yes (harmless)
yes
yes
yes
yes

yes
no
no

yes (harmless)
yes
no
no
yes
yes
yes
yes
yes
yes (harmless)
yes

yes
yes

no
yes
yes
yes (object), then yes (see text)
yes
yes
yes
yes
yes
yes
yes

yes
no
yes (harmless, object)
yes (harmless)
no
no
yes
no
no
no (harmless)
yes
yes
yes
yes
yes
yes
no
yes
no
yes
yes
yes
yes

yes
yes; see text

yes (see text)


yes
yes
yes
no
yes
yes
yes
no
yes (harmless, object)
no
yes (harmless)
no
no

no
yes (harmless)
no
no
yes
yes
yes
no
yes
yes
yes
yes
yes (harmless, object)
no
no
no

yes (harmless)
no
yes (harmless, object)
yes (object)
no
yes (object)

yes

no
no
yes
yes
yes; see text
no

no
yes (object)
no
no
yes
yes (harmless)
yes (harmless)
no
yes (harmless)
no

yes (harmless)
no
yes
yes
yes
yes (harmless)
no
no

yes (harmless)
yes (harmless); see text
no

yes (harmless)
yes (harmless)
yes (harmless, object)
yes
no (object)
no
no
no
see text
yes
no
yes (harmless)
yes (harmless)

yes (harmless)
yes (harmless)
yes (harmless, object)
yes (object)

yes

no
yes (harmless, object)
yes (harmless)
no
no
yes (harmless)
no

yes
yes
yes (harmless)
no (harmless)
yes (harmless)
yes
yes (object)
yes (object)
yes (harmless)

yes
yes
no
yes
yes
yes (harmless)
yes
yes
no
no
yes (harmless, object)
no
yes
yes

yes

no
yes (harmless, object)
yes
no
yes
yes
no
see text
no
yes

yes
yes
yes
no
yes (harmless)
yes
yes (harmless)
no
yes
no
yes (harmless, object)
no
yes

no
yes
yes (harmless)
no
yes
no
no
no
yes (object)
no
no
no
yes
yes (object)
yes
yes (harmless)
yes (object)
yes
yes
yes
yes
yes
yes
yes
yes (object)
yes
yes
yes
yes
yes
yes
yes

yes (object)
yes (harmless)
yes

yes
no
yes
yes
yes
yes (harmless)
no
yes (harmless)
no
no
yes (harmless)

Will disbelief (harmless)


no
yes (harmless); see text
yes (harmless, object)
yes; see text or no (object)
yes
yes
yes
no
yes
yes
yes
yes
yes
yes

yes
no
no
yes (object)
yes (harmless)
yes
yes
yes (object)
yes
Yes (harmless, object)
no
yes
yes
no
yes
no (object)
yes
yes
yes (harmless)
yes (harmless)
yes
no
yes (harmless)
yes
yes
yes (harmless)
no
yes
yes (object)
no

no
yes
no

yes
yes
yes
yes
yes
no
no
yes
no
yes
yes
no
yes (harmless)
yes
yes
yes
yes (harmless)

yes
yes
yes
yes
no
no
yes

yes

yes
yes
yes

yes (harmless, object)

yes
yes
yes
no
yes (object)
yes
no
yes
no
no
yes
yes
yes
yes
yes
yes (harmless)
yes
yes
yes (harmless, object)

no
yes (object)
yes (harmless)
yes
no

yes
yes (harmless) or yes (harmless, object)
yes
no
no
no

yes or no; see text


no
yes
yes
yes
yes (harmless)
no
yes
no
yes (object), see text

yes
yes
no
yes
no
yes
yes
yes
yes

no
yes
yes (harmless)
yes
yes
yes
yes
yes
yes
yes
yes (harmless)
yes (object)
no
yes (harmless)
yes (harmless)
yes
no
yes

yes
no
yes (harmless)
yes

yes

no
yes (harmless)
yes (harmless) or no
yes
no
yes (harmless); see text
yes (harmless, object)
yes
yes

no
yes (see text)
yes (harmless)
yes
no
yes (object)

no
Yes (harmless)
no
no
yes (harmless)
yes
yes
yes
yes
yes
yes
yes
yes

yes

yes
yes
no
no
no
yes
yes
no
yes
yes
no
yes (object)
no
no
yes (object)
no
yes
yes (harmless)
yes
no
no
yes
yes; see text
no
yes
yes

no

no
no
yes

yes
yes
yes (harmless)
no
yes
yes
yes

yes (object)
yes
yes (harmless)
yes

yes (harmless)
yes (object)
no
no
yes
no
yes (harmless)
no

no
no
yes
yes (harmless)
no
yes (harmless)
no
yes
no

no
no
yes
no
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes (harmless)

yes (harmless)
yes (harmless, object)

no
yes (harmless, object)
no
yes (object)
yes
yes (harmless)
no
yes (harmless); see text
yes (object)
yes
yes (harmless)
no
yes

no
no
no
yes (harmless)
yes
no
yes

yes
no
yes
yes (object)
yes
yes

yes
no
no
yes (harmless)
yes
yes
yes (object)
yes
yes
yes
yes
yes (object)
yes
yes

yes
no
yes

yes
yes
yes
yes
no

yes
yes
yes, see text;
no
no
yes (harmless)
see text
yes (object)
yes; see text
yes (harmless)
yes
no
no and yes (object)
no
no
no
yes
no
yes
no
yes
yes
yes (object) (see text)
yes
no
yes
yes
no
yes
no
yes
yes
no
yes
yes (harmless)
yes (harmless) or yes; see text
no
yes (harmless)
no
no
no
yes
yes (harmless)
yes
no
no
yes

yes
yes
yes
no
yes
yes
yes
yes
yes (harmless)

yes
no
yes
yes
yes
no

yes
yes
yes
yes
see text
yes
yes
no
no
yes
yes
yes
no
yes or no; see text
no
no
yes
yes
no
yes
yes (harmless)

yes
yes
yes
yes
yes
yes
yes
yes

yes
yes
yes
no
no or yes (harmless)
yes (harmless) or yes; see text
no
no (harmless)

yes (harmless)
no
yes
yes
yes
no
no
yes
yes
yes
yes
yes
yes
no
yes
yes
yes
yes
yes
no
no
yes
yes
yes
yes
none
yes; see text
yes
yes; see text
yes
yes
no
yes
yes (harmless)
yes
yes (harmless)
yes (harmless)
yes
yes
no
no
no
yes; see text
yes
no
no
yes (object)
yes
yes
yes (harmless)
yes (harmless)
no
yes (harmless)
yes

yes

no
no
yes
no
yes
yes
yes
yes (harmless)
no
yes
yes
yes (harmless, object)
no
yes
yes

no
no
yes
no
yes
yes
no
no
yes
yes
see text
yes (harmless)
yes (harmless)
yes (object)
?
no (harmless, see text)
no (harmless, see text)
yes (harmless)

yes
no
yes
yes
yes
yes (object)
yes
no
yes (harmless)
no
yes (object)
yes
yes (harmless)
yes
yes
yes
yes
yes
no
yes (harmless)
no

yes (harmless)
no
yes (harmless)
no
yes (harmless)
yes (harmless)
yes (harmless, object)

Yes (object)
yes
no
no
yes (object)
yes (object)
yes (harmless)
yes
yes (harmless)
yes (object)
yes (harmless)
yes
yes (harmless, object)
yes
no
yes
yes (harmless)
yes (harmless, object)

no
yes
no and yes (see text)
no; see text
no
yes (harmless, object)
yes (harmless, object)
no
no
no
no

yes (harmless, object)


no
yes
yes (harmless)
yes (harmless, object)
yes
yes (object)
yes (harmless)
yes (object)
yes
no
yes (harmless, object)
no; see text

no
no; see text
no; see text
no
no
yes (harmless)
yes
yes
yes
yes
yes (harmless)
yes (object)
yes

no
yes (harmless)
yes (harmless, object)
yes (object)
yes (harmless)
no
yes (harmless)

no
yes (harmless)
yes
yes (harmless)
no
yes
no

no
yes (harmless)
no
yes
no
yes
yes
no
yes
no
yes (harmless)
yes (harmless, object)
no
yes (harmless, object), see text
no
no

yes (object)
yes (harmless)
yes
yes

no
yes (harmless)
no; see text

yes (harmless)
yes (harmless, object)
no; see text
no; see text
no
yes
yes

yes
yes
yes
yes
yes (harmless)
yes (harmless, object)
no
yes
yes

yes (harmless)
yes
no
no
yes (harmless)
yes (harmless)
yes (harmless)

no
yes
yes (harmless)
yes
yes
yes
no, see text

yes (harmless, object)


yes (harmless)
no
yes
yes (object)
no
yes
yes
no
yes (object)
yes
yes

yes (harmless)

no (object) and yes; see text


yes (harmless)
yes
no

no
yes (harmless)
no
yes
no

yes

yes (harmless)
yes (harmless)
yes
yes (harmless)
no
no
yes
yes (harmless)
yes
yes
yes
no
yes
yes (harmless)
yes
no
yes (harmless)
yes
yes (harmless, object)
yes (object)
yes (harmless, object)

yes
yes
yes (harmless)
yes
yes (harmless, object)
yes (harmless)
no
no and yes (see text)
no and yes (see text)
yes
yes (harmless, object)

no
no
no
yes
no
yes (harmless)
yes
yes (harmless)
yes
yes (harmless)
no; see text
no; see text
yes (harmless) (see text)
no

yes (harmless)
yes (harmless)
no
no

no
no
no
yes
no
no; see text
no; see text
yes
yes
yes
yes
yes
yes
no
yes
no
yes
yes
yes
yes
no
no
yes
yes (harmless)
yes
yes (harmless)
yes (object)
yes (harmless)
no
no
yes
yes (harmless)
yes (harmless)

yes
yes
no
yes
yes (object)
no
no
no
no
yes
yes (harmless)
no
yes
no
yes
yes (harmless)
yes (harmless)
no
yes (harmless)
yes
yes
yes
yes
yes
yes
yes
yes
yes (harmless)
no; see text
yes (harmless)
yes
no
yes
no

no
yes
yes
yes
yes
yes (harmless)
yes
no
yes (harmless, object)
yes
no
no
yes (harmless)
yes
no
no
yes (harmless)
yes
yes
yes (object)

no; see text


yes (harmless, object)
no
yes (object)
no
no
yes
yes
yes
yes
yes (harmless)
yes; see text
no
no
yes
yes
yes
yes
no
yes
yes

yes
yes
yes (harmless)
no
yes
yes
yes (harmless)
yes
yes (harmless)
yes
yes
see text
see text
yes (harmless)
yes
yes (object)

yes
yes
yes
no
no
yes (harmless)

yes
yes
no
yes (harmless)
yes
yes
yes
no
yes
yes

yes (harmless)
see text
see text
see text
yes
yes (harmless)
yes
yes

yes (harmless, object)

yes
yes (object)
yes, see text
no
no
no
yes
yes (harmless, object)
no
see text
see text
yes

yes
yes (harmless) or yes, see text
yes
no
yes
yes
yes (harmless)
yes
no
no
no
no
no
no
no
no
yes
yes
yes
yes
yes
yes
no
yes
yes
yes (harmless)
no (object) and yes; see text
yes (harmless)
yes
no
no

yes
no
no
yes
yes (harmless)
yes
yes
no
no
see text
no and yes (harmless)
yes (harmless)
no or yes (harmless, object)

no
no

no
yes
yes
yes; see text
yes (harmless)
yes (harmless)
yes
yes (harmless, object)
yes
no
yes
yes
yes

yes (harmless)
no
no
no
yes (harmless)
no
no
yes
yes
yes
yes
no
no
no

no
yes
no
yes
yes
yes
yes (harmless)
yes (harmless)
no
yes
yes
yes (harmless)
yes
no
yes
yes
no
no
no
no
yes
no
yes (harmless) or yes; see text
yes (harmless)
yes
yes
yes
yes
yes
yes
yes (object)
no
no
no

yes (harmless)
yes
yes (see text)
yes
yes (harmless)
yes (harmless)
yes
yes (harmless)
no
no
yes
yes (harmless)
no
no
yes
yes
yes
yes
no
yes
no
yes
yes
yes (harmless)
yes (harmless)
yes (harmless)
yes (harmless)
yes (harmless)
yes
yes
yes
yes
yes
no
no
no
no
no

yes
yes (object)
yes
yes (harmless) or yes; see text
no
no
yes (harmless)
yes

no
see text
no

yes; see text


no
yes
no
yes
no
no
no
no
yes
no
yes
yes
no

yes
yes
no
yes
no
yes (harmless)
yes
yes
yes (harmless)
yes (harmless)
yes
yes (harmless)

yes (harmless)
yes
yes
yes
yes (harmless)
no
yes
yes
yes (harmless)
yes
no
yes
yes (object)
yes (harmless)
no
no and yes (object)
yes
yes
no
no
no
no
no
yes
no
yes
no
no
no
yes (object)
no
yes
yes
yes
no
yes
yes

no

yes
no
yes
none
no
no
no
yes
no
yes (object)
yes (harmless)
yes
yes
no
no
yes
yes (harmless)
yes (harmless)
yes
yes

yes (harmless)
yes
no
no
yes
yes
yes (object)
yes (object)

no
no
yes (harmless)
yes (harmless)
no
see text
yes
yes
no
yes
no
no
yes (object)
yes (object)
no
yes (harmless)
yes (harmless)
yes

no

yes (harmless)
no
no
no
yes
no
no
no
yes (harmless)
no
no
yes
no
yes (harmless)
yes (harmless)
no

no
yes
no
yes
yes (object)
yes (object)
yes

yes
no
yes (harmless)
yes
yes
yes
yes
yes
yes
yes
yes
yes
no

yes
no or yes (object)
no
yes
yes
yes
no
yes
no
yes
yes
no
no
no
yes
no
no
no
yes
no
no
no

yes
no

no
no
no
yes (harmless)
no
yes (harmless)
yes (object)
yes
yes
yes
yes
no
yes
yes
yes
no
no
yes
no
yes
no
no
yes
yes
yes
yes
no
yes
yes
yes
no
yes
yes
yes
no
yes (harmless)
yes (harmless)

yes (harmless)
yes (harmless)
yes
yes
yes
yes (see below)
no
no

no
no
no
no
no
yes
yes
yes (object)
yes
yes
yes
yes
no
yes
yes
yes
yes
no
no (object)
yes
yes

yes (harmless)
no
no

yes
no
yes (harmless)

yes (harmless)
no
yes (harmless)

yes
no
no
no
yes
no
yes (harmless)
no
yes
yes (harmless)
yes
yes
yes
no
no
yes
no
no
yes

yes
no
yes (object)
no
no
no
yes (harmless)
no
yes
yes
no
yes
no
yes
no
no

no
no
no
yes
no
yes
no
yes
no
no

yes
yes
no
no
yes (object; see text)
no

no
no
yes
no
no
no
yes
yes (see text)
no
yes
no
no
no
yes
no
yes (harmless)
yes
yes
no
no
yes
no

no
yes
no
no
no
no
no
no
no

no
no
no
no
yes
yes
no
yes

no
no or yes (harmless)
no
yes
yes

yes (harmless)
yes
yes
yes (harmless)
yes (harmless)
yes (harmless, object)
yes (harmless, object)

no
yes (object)
yes
yes (harmless)
yes (object, harmless)
yes
yes (harmless, object)
yes
yes
yes (harmless)
yes

yes
yes
yes
no

yes (harmless)
yes
yes
yes
yes
yes
no
yes
yes
yes
yes (harmless)
yes
yes
yes (harmless, object)
yes (object)
yes
yes (harmless, object)
yes
yes
yes (harmless)
yes (harmless, object)
no
yes (harmless)
yes
yes

yes (harmless)
yes
yes
yes
yes (harmless, object)
yes
yes (harmless)
yes (harmless)
no

yes (harmless) and see text


yes
no

yes (harmless)
yes
yes (object, harmless)
no (object)
no
yes
yes
no
no
yes
yes
yes

yes
yes
no (harmless)
yes
yes
yes
no
yes
no
yes
no
yes
yes; see text
yes
no
yes
no
no
no (special, see below)

no
yes
yes
yes
yes
no (object)

yes
yes

no and yes (object)


yes
yes
yes
no

yes
no
no
no
no
yes
Yes (harmless)
no
yes
No
no
yes
yes
yes
no
yes
no
yes; see text
yes (object)
yes
yes
yes
yes
yes
yes

yes
yes

No
yes (harmless, object)
yes
no
yes

yes (harmless)
no
yes
yes
no
yes
no
yes
yes
yes
yes
Yes
yes
no
yes
yes
yes
no
yes
no
no
yes
yes
yes
yes (harmless)

no
yes
no
no

yes (harmless)

no
no and yes; see text
no
No
yes
yes

yes

yes (harmless)

no
yes

yes
yes (harmless)

yes (harmless)
none
yes (harmless)
yes (harmless)
yes
yes (harmless)

yes
no
no
yes (harmless)
yes (harmless)
yes (harmless)
yes
yes
yes
no
yes (harmless)
no
yes
no
yes (harmless)

yes (harmless)
yes
yes
yes
yes

yes

?
yes
yes
yes
yes
yes

yes

yes
yes
yes
yes
yes (harmless)

yes

yes
no
no
yes
yes
yes (harmless)

yes
yes

yes (harmless)
yes
yes
yes

yes
yes
yes (harmless)

yes
yes

yes (harmless)
yes
yes
yes
yes
yes
yes
yes (harmless)
yes
yes
no

yes
yes
yes
yes (harmless)

yes
no
no
no
no
no
yes
yes
yes
yes
yes
yes
yes (harmless)
no
yes
no
yes
none

no

yes (object)

no
yes
yes (harmless, object)
no
yes

yes (harmless)
yes (harmless)

yes (harmless, object)


no
yes
yes (harmless)
yes (harmless)
no
yes (harmless)
no (object) and yes (see text)
yes
yes
yes
yes (harmless)
no (object) and yes (see text)
yes
yes (harmless, object)
yes; see text
yes
yes (object)
Yes
yes
yes
yes
yes
yes
no
no
yes
no
no
yes (harmless)
no

yes
yes
yes (object)
yes
yes
yes
no
yes
no
no
no
no
no
yes
yes
yes
yes
yes
yes
yes (object)
yes
yes
yes
yes
yes
yes (harmless)
no

yes
no
no
yes
no
no
no
yes
yes
no
yes
no
yes
yes
yes
yes (object)
yes (object)
yes (harmless, object)
no
yes
no
yes
yes
no
no
no
yes
No
no
no (object) and yes (see text)
no
yes

yes (harmless, object)

yes

yes (harmless)
yes
yes (harmless, object)
yes
no
yes
yes (object)
no
no
no (harmless)
yes
no
yes (object); see text
yes
no
no
no
yes
yes
yes
yes
yes

yes
yes
yes
yes
yes
No

yes (harmless, object)

yes
yes (harmless)
no
yes
no
yes
no
no
no
yes
yes
yes
yes
no
no
no
no
no
yes (harmless)
yes
no
yes

yes (harmless)
no

yes
yes
no
yes
yes (object)
yes
no
yes
yes (see text)
no
no (harmless)

yes (harmless)

yes
yes (object); see text
yes
no
no
no
no
no
yes
no
yes (harmless)
no and yes; see text
no
no and yes (object)
yes
no
no
no
no
yes (harmless/object)

yes

yes
no
no
no
no
yes
yes
yes
yes

yes
yes (object)

no
yes
yes
yes
yes
yes
no

no
yes
no
no and yes; see text
yes
no
yes (harmless/object)
see text
yes
no
no
yes
yes
yes
yes
yes
yes

no

yes (harmless)
yes
yes; see text
yes
yes (harmless)
yes
no
yes (see text)
no

yes (harmless)

yes (harmless)
no
no
yes
yes
no
yes
yes (harmless)
yes

yes (harmless)
no or yes (object)

no and yes (object)


no
no and yes (object)
yes
no

no
yes (object)
no
yes
yes
yes
yes

no

yes
yes (object)
yes

no
yes (object)
yes

see text
yes
no
yes
no
yes
no and yes; see text
yes (harmless)
yes
no
no
yes
yes (harmless)
yes
no
yes; see text
yes
yes
yes
see text
yes; see text

yes

see text
see text
yes

yes
yes
yes
no

yes
yes
no
yes
yes
yes
no
yes (harmless)
yes
yes
yes
yes (harmless)
yes
yes
no
no

no
no
yes (harmless)
no
no
yes (harmless)

no

no
no
yes (object)
no
yes
no
yes
yes

no
yes
description
This spell infuses the subject with a small surge of strength. The creature gets a +1 competence bonus on a single melee d
Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing the
You transform the target's face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, seepin
This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any creature (other than a membe
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells w
You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part of casting this spell, you
You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check and apply the result again
The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An affected creature g
This extract allows you to throw weapons farther and more accurately. While this extract is in effect, increase the range of
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown. The coins retain their norma
You make the touched poison difficult to detect or identify. Detect poison and similar effects detect an obscured poison onl
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit). Th
The target can observe for 1 full round a lock that he is aware of (or object that includes a lock, such as a chest or door) th
The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increa
When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on dama
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull r
This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any weapon used by the subjec
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at
You channel magic energy into your own aura, recharging your innate magic abilities. You regain one use of all 0-level and
This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed and improved on it for use
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that
This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant. The caste
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect acc
The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus increases to +10 at caster
You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. So long as the affected creature
Legend claims runelords used this spell to literally benefit from drinking the tears of their captured foes. This spell turns non
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information e
This spell alters details of your appearance so that you are no longer recognizable as yourself. Your new appearance is wi
This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. The spe
You alter the target's voice to something else. For example, you could make the target's voice high-pitched, husky, or nasa
When faced with an important situation, you grant yourself a magical edge to ensure your success. When casting this spel
This spell creates a subtle and complicated force effect that is most effective when used by a still or slow-moving spellcast
You polymorph your target to look like an older version of itself. You select how much older (for example, "10 years older"
A creature affected by anticipate peril gains a preternatural sense of danger. The first time during this spell's duration that t
You become one with the city around you, allowing you to move more easily through its crowds and buildings. For the dura
When you cast this spell, select a single alignment (such as lawful good or chaotic evil). Creatures of that alignment glow w
You detect any metal objects or creatures within a 60-foot cone. You can specify all metal objects or one or more specific
You make your target look like a younger version of itself. You select how much younger it looks (for example, "10 years" o
You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been spec
You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage to you immediately takes
You bolster your life energy. If the loss of hit points at the end of a temporary effect that modifies your Constitution (such a
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver checks an
A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch (but not enough to damage
The subject ignores the effects of addictions. The subject can naturally recover from damage dealt by the drug if she is und
The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not
Your understanding of the written word becomes analytical and discerning. You gain an insight bonus equal to your caster
You temporarily alter the color of your skin, hide, or scales to another option legal for your race. You take no penalty for us
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of y
Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb speed and swim speed.
The subject gains a +2 competence bonus on Perception checks and gains low-light vision. Subjects that have low-light vis
With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents. When cast, the targeted creatur
You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 fee
This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks
After a particularly harrowing brush with death at the hands of doppelgangers, Venture-Captain Eliza Petulengro devised a
This spell creates an invisible shield similar to but not as strong as the shield spell. This shield hovers in front of you and ne
When casting this spell, you create an illusory double that takes the same space of you. That double makes it look like you
You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potion
If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charg
The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check.
This creates one of several cantrip-level effects relating to your health, well-being, and entertainment. The panacea has no
Once during this spell's duration, you can spit a viscous liquid as a standard action. This liquid functions as a tanglefoot ba
This extract causes a pale aura to emanate from your mouth. If you consume a potion or elixir on the round following the c
This extract causes you to take on a pale, sickly pallor for 1 round. During this time, if you consume a potion, it has no effe
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Any cre
The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes change to match a specific human
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds. As
A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target an
You render a target weapon or up to 50 pieces of ammunition invisible, granting the wielder a +20 bonus on Sleight of Han
Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement bonus to your existing na
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. W
You bestow the subject with the ability to use a single type of weapon he is not proficient in as if he were proficient with tha
This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as the waters of Lamashtu
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened
This spell functions like nondetection, except it blocks the effects of only divination spells and effects that target an area, ra
This spell functions as ancestral regressionARG, except as noted above and as follows. The wayang loses her darkvision
The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness racial traits and gains the l
You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to pro
If you have the change shape special quality, you can revert to your true form as a swift action. If a creature is not aware o
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and t
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantme
This spell grants 1 hero point to the target. This hero point must be spent before the duration expires, or it is lost. The bonu
You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever y
You temporarily curse a creature so its touch lessens the value of coins it touches. While under the effects of this curse, wh
You touch the target and place it into a deathlike state that persists for the duration. The target appears to be dead, and an
While under the effects of a drug, you can duplicate those effects in others. You can touch another creature once per roun
You cast this spell as you draw out a consumable alchemical item to use. The object must be an alchemical item, but not a
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other
The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effec
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among othe
You become warded against the mental prying of others, including the effects of divination spells such as detect thoughts a
You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When
The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at caster level 8th, and +3
You gain heightened sensitivity to the mannerisms, reactions, and body language of one creature you can perceive, allowi
You make yourself-including clothing, armor, weapons, and equipment-appear translucent like a ghost. Any mundane or m
The target's flesh fills out and gains a healthy, natural color. This gives the target the appearance of a living creature of the
This spell's energy quickens your steps, allowing fancy footwork. You gain a +10-foot enhancement bonus to your speed a
You ward the target's mind against intrusion and influence while she is unconscious. While sleeping, the target is protected
The target shares in humanity's great potential as encouraged by Aroden. The target chooses one ability score and gains a
You empower a vial of holy water to deal additional damage to undead creatures. You can empower one vial of holy water
Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of th
When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you finish casting tattoo potion, the
By magically altering the way your vocal cords create sounds, you can emulate the vocal inflections of dragons. This grant
You can avoid being detected when you are on the edges of some divination spells' ranges. Whenever you would normally
Your mind is able to correlate information effectively. When attempting an Appraise, Knowledge, Linguistics, or Spellcraft c
This spell functions as the dream spell, except as follows. The messenger must be yourself or a gnome touched. The mess
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once. This doesn't help it readj
When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can m
You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee with th
When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject
You cloak yourself in flames that do not harm you or your carried equipment but damage other creatures and objects. The
You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to esc
Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points of piercing or slashing dam
Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit p
This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, co
The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell's duration does no
A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects. In addition, the warded
With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. While unde
This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide), except you may divide th
The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins. When a po
(harmless) Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions. The recipient o
This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuratio
You concentrate the healing potential of the material component so that it's exceptionally potent and restorative. This spell
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old containe
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become
This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but also drop them flat on their
The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to ba
When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop 1d2+1 of these blisters per 2
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4
Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For the duration of the spell, y
You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered, but
Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a
Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the
By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt to learn a spell that spellcas
For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable
The target immediately becomes addicted to the drug used as the material component during the casting of the spell. If the
You create an alchemical residue on your hands that allows you to reshape any nonmagical, unattended object with hardn
You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hour pe
The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with an additional +1 to the bo
Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type: acid, cold, electric
Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard action. The first cone deals 4d6 po
This spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them back
The target becomes flexible regardless of its actual size and mass. It can move through areas at least half its size with no p
You cause your own skin to peel off your body and animate as a magical creature you control. You may project your consc
You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The held substance drains from its
You vomit forth a swarm of spiders (Bestiary, page 258) that attacks all other creatures within its area. The swarm begins a
You absorb the next object your hand touches into your body. If you are already holding an object, you can attempt to abso
This extract greatly enhances the effects of any potion or elixir you consume. For the duration of this extract, any potion or
Alchemists have tried for centuries to recreate Artokus Kirran's feat of genius that created the sun orchid elixir. Although th
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the
The target gains the ability to absorb power from devouring a humanoid corpse. To use this ability, the target must feed on
You greatly magnify the target's ability to smell the presence of blood. The target is considered to have the scent universal
When under the effects of this spell, your face and body appear subtly wrong, though you are still recognizable as yourself
You steal the target's face, transforming yourself into a flawless imitation of it. All of the target's facial features, vocal cues,
Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target. That creature can st
This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise se
By touching a weapon against the fang of a poisonous creature and casting this spell, you drain 1 dose of the creature's po
You are transformed into a single-minded force of destruction. You gain the ferocity monster special ability, a number of te
Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are wearing Medium or Heavy arm
This spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched.
You choose any language (except for secret languages, such as Druidic). The target gains the ability to speak, understand
When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite (see page 224
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if un
This spell functions like delay poison, except you divide the duration in 1-hour intervals among the creatures touched.
Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon) and one of its special attacks
The target object is enhanced to function as a masterwork item. In addition to any bonuses for the masterwork quality, the
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures. When a creature deals d
The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface. If th
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise che
Similar to detect thoughts, seek thoughts allows you to sift through the surface thoughts of those around you. You may sca
The target's tail moves and acts more quickly, almost with a mind of its own. When making a full-attack action, the target m
The transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a f
You rapidly catalog and collate all available data on a person, place, thing, or event, calling to mind scraps of memory and
This spell functions similarly to alter self, except for the following differences. You assume the exact form of a deceased Sm
The transmuted creatures can breathe air freely. Divide the duration evenly among all the creatures you touch. The spell d
The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the
You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your skin turns a fiery red color
You assume the form of a Small or Medium creature of the fey type. Your base speed changes to match the new form's ba
You imbue a single object with an acidic protective ward. Any creature other than you that touches the object takes 1d6 po
You temporarily graft a dismembered body part onto yourself. You must have the body part in your possession or the spell
You envelop your body with silver radiance that manifests as scales surrounding your body, granting you a +5 armor bonu
This spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touche
You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or functionality, but protects it fro
When you are struck by an opponent's natural attacks, the damage is resolved as if the attack came from a creature one s
This spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional abilit
This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you. The effect is similar to that
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously,
The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour, shiver, or zerk. (At the GM's
You ward an area's shadows such that light cannot penetrate them. The illumination level in the affected area no longer ch
The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it nauseates creatures as stinking
The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or if it carries a medium or hea
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more
You coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. You gain
This spell functions like spider climb, except you divide the duration in 10-minute intervals among the creatures touched.
Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swa
This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you wit
You ignore the physical detriments of being middle-aged. This spell does not cause you to look younger, nor does it preven
You absorb the toxicity of your surroundings, becoming toxic as a result. While under the effect of this spell, you are immun
You gain the scent special quality, including the ability to track by scent. You receive a +8 competence bonus on Perceptio
The target sprouts extra eyes all over its body, including on the back of its head. It gains all-around vision (Bestiary 2 294)
This spell functions like animal aspect, except you can either gain two aspects at once or one aspect that adds effects to th
When you cast this spell, you can assume the form of any Small or Medium creature of the monstrous humanoid type. If th
When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting
When you cast this spell, you can assume the form of any Small or Medium corporeal creature of the undead type, which m
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square. As long as the twi
After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material comp
Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy damage per caster level (
This spell forms an aura of energy around you, damaging all those that come near you. Choose an energy type: acid, cold
This spell functions like protection from arrows, except you divide the duration in 1-hour intervals among the creatures touc
You project your soul out of your body and into the body of a willing creature. This possession is blocked by protection from
You can make a melee touch attack to send a pulse into the target, interfering with the magic that endows it with life. If the
Your skin erupts in swollen, pus-filled bumps that burst open if you are struck. Any creature that strikes you with its body or
As you ingest this extract, it transforms into the appropriate extract for any formula you know of 3rd level or lower and take
When you are under of the effects of your mutagen, you can cast this spell to safely pass it to another creature with a touc
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appe
You cheat the laws of time and enter into combat before reverting back to your original position. As part of the action to cas
You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its saving throw, you can sort thro
You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the adva
A thin red line circles the target's neck. The target's head becomes detachable so long as she removes it willingly. While th
This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
You gain darkvision, the ability to see 60 feet even in total darkness, including that created by deeper darkness. Darkvisio
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels
This spell functions like tongues, except you divide the duration in 10-minute intervals among the creatures touched.
You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a ran
You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is reduced to 1/4 its normal hit
This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). For
This spell functions similar to assume appearance, except that you can imitate a creature even if you have only a likeness
This spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on atta
Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal nag
This spell grants you temporary immunity to fire damage as protection from energy. As a standard action, you may sacrific
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation. Divide the dura
When you cast this spell, your salivary glands transform and instantly fill with potent venom. Make a ranged touch attack a
You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects as well as the sickened and
You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment effe
The target's soul is strongly anchored to its body, preventing death from hit point damage. No matter how low the target's h
You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristi
You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray of acidic blood spurts fr
When you cast this spell, you assume the form of any Small or Medium creature of the vermin type. If the form you assume
You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smok
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through wa
You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of
Ability score drain from the Bleaching doesn't affect your ability score modifiers while you're affected by this spell. This spe
This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and Constitution penalties gained
You transform the target weapon into pure blightburn. The weapon functions as normal, but any creature that touches it, or
This spell functions as monstrous physique I, except it also allows you to assume the form of a Tiny or Large creature of th
Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of the spell, all bludgeoning and
This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. If you use this spe
This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless
This spell functions like gaseous form, except the target's vaporous body is dangerous to creatures that touch it. A creature
You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (maxim
You flood yourself with a potent surge of elemental energy. One round after completing the casting of the spell, the energy
This functions as fire shield, except it wreathes you in yellow or green acidic mist instead of hot or cold flames. The spell de
You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. This fu
This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1 point per caster level (maximum +2
Your body glows with a terrible light. Creatures within 30 feet of you that can see you are dazzled (no saving throw). Creat
You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item doesn't take damage or oth
You create a duplicate of a familiar. The familiar's master can use the duplicate as if it were his familiar in all respects, thou
When you cast this spell, your body takes on a slick, oily appearance. For the duration of this spell, your form can stretch a
When you consume this extract, you quickly consume another extract of your choice-this second extract's effects do not co
Resurgent transformation grants you the ability to recover from deadly wounds with restored vitality and a will to fight, but a
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the
This spell functions as per claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the sp
This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own. B
You inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose
You cause the target to perceive the world as if in a dream. When the spell ends, the target forgets all identifying details of
As part of the action used to cast this spell, you place the mask used as the focus component on the target's face, after wh
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the list
This spell functions like true seeing, except as noted above.
This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except that it works only on worl
Planar adaptation grants you immunity to the harmful environmental effects of a particular plane of existence, including suc
When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something
This spell functions like air walk, except divide the duration in 10-minute intervals among the creatures touched.
You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc racial traits and gains the orc rac
Upon casting this spell, you keep your relative form, but you and your equipment become composed entirely of dust. While
This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny or Large creature of the verm
This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type. Y
A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel th
This spell functions like stoneskin, except you divide the duration in 10 minute intervals among the creatures touched. Onc
During this spell's duration, you can touch the sign of a creature's passage that you have identified using the Survival skill t
This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and Constitution penalties gained fr
This spell functions as monstrous physique II, except it also allows you to assume the form of a Diminutive or Huge creatur
You assume the form of a Small or Medium ooze. Regardless of the type of ooze you transform into, you gain base speed
You change the target into an animal (as per beast shape I), humanoid (as per alter self), or monstrous humanoid (as per m
This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny or Large corporeal creatu
You create an alchemical residue on your hands that gradually converts a touched, unattended, nonmagical object into iro
You place yourself in a state of suspended animation, similar to temporal stasis. At the time of casting, you choose when th
This extract splits a perfect double of yourself from your body, dressed and equipped exactly as you are. You are able to s
Upon drinking an extract created with this formulae, you make a significant change to your magical reserve that modifies th
You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end their turn adjacent to the ta
This spell functions as neutralize poison, except as noted here. You automatically succeed at all caster level checks to neu
You infuse a target's shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to
A creation of the archmage Nex, this spell allows you to reach ahead in time and draw alacrity from the future at the expen
Upon casting this spell, you keep your relative shape, but you and your equipment are transformed into semisolid sound. W
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the list
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type.
You call upon the primordial power of ancient megafauna to boost the size of your target. Because of its connection to livin
You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine, cloud, crystal, magma,
You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon (astral, dream, etheric, nig
This spell functions as monstrous physique III except it allows you to use more abilities. If the form you assume has any of
This spell functions as ooze form I except you can also assume the form of a Large ooze. You gain blindsight 30 feet and i
This spell functions as undead anatomy II, except it also allows you to assume the form of a Diminutive or Huge corporeal
When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in an un
You partially transform your body into a swarm of bats, insects, rats, and spiders. As a standard action, you can send out a
You turn one type of golem into another. The golem must be willing-it must be commanded to transform by its master or m
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an i
You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving f
Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal l
This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside he
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6
A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural dark
This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals, such as bats, lizards, mon
You curse the target with a distracting, unbearable itch. Unless the target scratches as a move action, it takes a -1 penalty
The target's wounds to seem to disappear. A creature attempting a Heal check to tell the severity of the target's injuries tak
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of exist
You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. You can summon it so that it shares an
You summon a pair of claws over your hands formed from semi-real material. This grants you two primary claw attacks dea
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning agai
You communicate through the shadows of one or more targets within range. The shadows have no physical presence and
You instill the target animal with the combat training general purpose (see the Handle Animal skill, Core Rulebook 98). This
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except comba
A creature that fails its save uses an immediate action to hand you whatever object it's currently wielding or holding. If the
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. If you succeed
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the
You summon a chain from another realm, causing it to burst out from the ground and strike a target within the spell's range
You sense the fear of those nearby, feeling it in the air around you. You can detect spooked, shaken, scared, frightened, p
Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light
You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed dama
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgus
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When you cast this spell, the ta
You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on). The amount of information
Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as bless or prayer). You
A weapon made from divine force appears and floats near you. This weapon takes the shape of your deity's favored weapo
Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on s
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select fro
When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caste
This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The ironbeard grants a +1 armor bon
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its neares
You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet of the corpse (even if th
You conjure a supernaturally vicious and clever crow to watch over you on the battlefield. Choose one of the following tem
You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action when the weapon hits a l
If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the fo
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain a bite attack that deals
You grant the touched target the ability to ascertain the weaknesses of foes. The target deals an additional 1d6 points of p
By using a bone fetish like a marionette, you take control of a target creature's skeleton. This has a variety of effects depen
This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to s
You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a liv
You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating
A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any shaking motion caused by
Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1 round. While subject to this spell, t
With a litany against the wages of sloth, you slow the target's defenses. The target cannot make attacks of opportunity or c
Followers of Arazni have made use of this litany since her days as a crusader and herald. Each time the target creature tak
You awaken a sudden criminal impulse in the target, compelling it to commit a criminal act as if affected by the crime wave
A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone. Attempt a single Intimidat
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creatu
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon mon
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation. The target is shaken
You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine. The alcohol doesn't
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1
Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creatur
You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
This Nidalese spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiven
You lay bare not only the mind of a target, but the target's history as well. The target takes a -2 penalty on saving throws a
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targetin
A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses. Once
Peerless integrity conceals the alignment of creatures from divination magic. All creatures within the spell's area, including
You augment an ongoing illusion effect to strike out painfully at creatures that see through it. When a creature successfully
This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 fe
You fill the target with a terrible loathing aimed at a specific creature. At the time of the casting, you designate a single crea
This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of
The target has her link with her bonded creature temporarily severed. If the subject has a familiar, she loses the benefits of
The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of th
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes
Those under the effects of this spell become faster in the use of thrown weapons. They can draw thrown weapons (includin
You cause any diseased creatures in the area to become extremely contagious. Any affected creature is overcome by a fit
Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease. Living creatures take a -4 pena
This spell causes any existing wounds that the target possesses to bleed profusely. If the creature's current total hit points
This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface within its area of effect b
You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail their Will saving throws m
This spell causes an ally made of pure force to appear in a single 5-foot square within range. The ally takes the form of a s
This spell permits an indirect fire siege engine to bombard its targets with greater accuracy, delivering more damage. The s
This spell functions like protection from good, except you divide the duration in 1-minute intervals among the creatures tou
This spell functions like protection from law, except you divide the duration in 1-minute intervals among the creatures touch
You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark. Each creature that
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target. The targ
With a word and a gesture, you instill such apprehension in your target that the thought of attacking you causes it mental d
You animate one corpse that has been dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) th
You touch a creature with at least one manifestation from a corruption (see page 14). You temporarily gain any stains and
You infuse the target with power from the Abyss, granting it the fiendish creature simple template. The swarm gains DR 5/
You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level; Pathfinder RPG
You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affe
When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The caster ca
When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you to
You telepathically wrack the target's mind and body with agonizing pain that imposes a -4 penalty on attack rolls, skill chec
You grant the touched creature limited protection from magical effects that inflict damage based on the target creature's ali
Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled and you are immune to
You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take 1d6 points of negative
Your litany is a fascinating diatribe of grace, causing your target to do nothing but listen. The target is fascinated. As usual,
Your litany conjures chains of energy that lash upward from the ground and hamper the target's movement. The target is e
With this litany, you become more aware of your opponents. You can make two additional attacks of opportunity this round
You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapon
You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as long
You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells like detect magic can't locate any
This functions as magic vestment, except it only affects armor or a shield you are wearing or carrying. If the armor or shield
The range of your antipaladin or paladin auras doubles. For example, if you're a paladin, your aura of courage affects allies
The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This increases the DC of any Surviv
You can cast this spell only if you are currently poisoned. You draw upon the poison in your body and duplicate its effects i
You strengthen the bond between your fiendish boon weapon and its unholy spirit. The weapon gains the ghost touch prop
You surround yourself with a palpable aura of draconic fear and dread. Living creatures within this aura that are normally im
You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a -4 penalty on ability checks
You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 pen
You cause the target to become invisible and silent, but only to his allies. Any creature with an attitude of indifferent or wor
You guard your words and person with poisonous power. You can impart a short amount of information-up to 25 words-as
You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes e
While the target of this spell is asleep, she retains some of her normal powers of perception. While she tunes out harmless
You create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of
You instantly travel between shadows to a point within range, though line of sight is not necessary. You leave a shadowy im
You fill the target's heart with malice for all other creatures. The target's attitude toward all creatures other than itself worse
You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitud
You become grounded and nearly immovable. You are immune to the pull and push special abilities, and all bull rush, grap
You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat this servant as a pseudodrago
You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size. Arms: The creature counts a
You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune, the target can't receive luck
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option a
You create a warhammer of magically hardened ice and send it hurling toward the target. You must succeed at a ranged to
This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum
You create a link to a target and can direct pain and damage through this link. You take only half damage from effects and
A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in ag
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatu
The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the duration of this spell, the target ga
While subject to this spell, anytime you are dealt damage, your attacker must roll damage for the attack twice and take the
With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, y
You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the target's alignment is within one
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total
The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage to a creature. The amou
This spell grants you resistance to the holy powers of good-aligned deities and their servants. You resist 10 points of dama
This spell endows a suit of armor with a singular purpose realized only after its wearer goes unconscious or is killed; when
This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate dead, you can't control more th
Your target's belly distends and its front teeth grow longer and sharper. The creature ravenously craves the flesh of its own
You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save to negate the transforma
By sacrificing a living creature, you create the grisly illusion of viscera and gore splattered about the nearby area. When the
Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature mu
With a powerful prayer, you call upon the servants of your god to whisk a friend out of a grapple. The target loses the grap
This litany reveals the unseen to you. You can see invisible creatures and objects within 30 feet. While subject to this spel
You create an illusion that takes the same space as a foe and mimics its movements perfectly. Whenever you cast a spell
You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another cre
You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second-guess its act
This spell allows you to channel the powers of evil into your sword, or any other melee weapon you choose. The weapon a
You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on a creature. Each time a spellc
A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to investigate a single location or b
You replace the target's body with mystic shadow material drawn from the Shadow Plane, rendering the target's physical fo
You create a shadowy aura of doubt fueled by a foe's own inner flaws. Targets perceive all illumination as if it were one lig
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the t
You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny. Creatures affected by a crim
You wrap yourself in a protective mantle of semi-real shadow. This grants a number of advantages: you gain concealment
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being. The ta
This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface. The wall of bone works identically
This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and heigh
You imbue a weapon with the power to drive foes back. The first time each round the weapon strikes a creature, the weap
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger fo
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid da
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its eff
This spell works like animate dead except you set a specific condition for when the animation occurs and you do not imme
Channeling the blasphemy of fiends into your hand, you mark your target with a brief but fundamental corruption, causing i
The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level. If it dies,
This potent curse weighs upon the target's soul, hastening a living creature's journey to the Boneyard upon death or weake
One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within your reach (though the spel
This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an enhancement bonus on targe
You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of your faith. Any good crea
You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth. You
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. This is a
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist. The poison is u
You gain the ability to detect fear, as per sense fear (see page 127), but you sense creatures within medium range. Once
By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity. When you cast this spe
You commune with the soul of a dead creature. To cast this spell, you must be at the soul's place of death or be in the sou
This spell functions like halfling vengeance, except that it affects multiple creatures.
You trade places with the other target, teleporting as if you were both affected by dimension door. Both you and the other t
This spell functions as bleed for your master, but it allows your companion or familiar to intercept any attack that targets yo
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary. You create an immobile w
This spell functions like inflict pain except as noted above.
You build upon your targets' innate prejudice, stoking it from a simmer to the full flame of hatred. Choose a creature type (i
You must have a melee weapon in hand to cast this spell. On a successful melee attack, your weapon resounds with a thu
You call down a thunderous boom upon your enemy. The target becomes deafened until the condition is removed, and is c
This litany causes your enemy to feel the pain of blows more sharply. Anyone who hits the target with an attack gains a +5
This litany is a sermon of madness. The target is confused. At the start of each of its turns, it can make a Will saving throw
This spell functions as illusion of treachery except that it also conceals your own actions (as illusion of calmUC) and render
This spell functions like nondetection, except you divide the duration in 1-hour increments among the creatures or objects t
This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your fee
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, an
You can cast this spell as an immediate action when you fail a Climb check and would fall. You can immediately attempt an
You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintelligib
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Resista
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject
This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this conditi
You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except tha
This spell functions like detect evil, except that it detects only outsiders with the evil subtype, as well as the lingering effect
This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies a w
When you cast this spell, you instantly know the direction of north from your current position. The spell is effective in any e
This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1
You swear an oath not to reveal your identity, magically preventing anyone from discovering it so long as you avoid reveali
You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check w
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to
Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception check
You befuddle the target's mind. The target has difficulty telling friend from foe for a short period of time. The subject is cons
This spell makes a single bag, chest, sack, or other container look and feel empty. The container must be no larger than 1
Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You cho
You surround yourself with disturbing illusions, making you look and sound like a bizarre, insane fey creature. You gain DR
You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the ob
You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything r
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Percept
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or m
You cast this spell immediately prior to resting. While under the effects of this spell, you and your allies enjoy a restful nigh
You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic perfor
You give temporary physical form to a single musical note and can hang it, suspended, wherever you wish within range, al
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an a
During your bardic performance, you can strike a chord whose notes transform into a shower of razor sharp, crystalline sha
You may play one instrument of your choice as if you had 1 rank in the appropriate Perform skill. Instead of a conventional
You can cast this spell as part of the action to begin an inspire competence bardic performance. The benefit of inspire com
Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a standard action, you
This spell disrupts the method a target uses for movement. Creatures under the effects of this spell move at half their base
A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. The tamer's las
Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread. The affected creature must mak
You make the affected subjects ready for battle despite their fear. If a target is suffering from a fear effect of any kind, he g
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th lev
You are able to tweak tiny variables affecting a creature's immediate future in order to grant the target a bit of luck at the rig
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities
While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild
You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2 competence bonus on Perf
If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate a
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per c
You detect radiation in the surrounding area. You see radioactive auras as a glowing green shimmer in the air that emanat
This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of
This spell changes the appearance of the affected creature so that it better blends in with its surroundings. As chosen by y
Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This spell magically enhances a
When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple,
As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. If you s
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/r
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects. You immed
You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt
You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise checks, can attempt an
Whenever a creature you can see that threatens you makes an attack against one of your allies, as an immediate action, y
You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream w
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional hum
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under th
The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and ev
You gain temporary insight into your enemies' magical defenses. When you next cast a spell before the end of the next ro
This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol. If the subject is a
The subject of this spell gains two benefits. First, the affected creature gains the ability to create a sound like the blast of a
You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour. T
The target's weight decreases by half. If this spell is cast on armor, the armor's armor check penalty decreases by 1, thoug
When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt. If you speak the nativ
Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it see
You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities. If you cast so
By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that run
This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The alcohol is of middling quality
The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotion
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterw
You can animate a lantern and order it to follow you. The lantern floats at shoulder height and remains within 5 feet of you,
Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It a
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to re
This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech. While the
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A creature affected by this spell is u
This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a creature the ability to re
You can share your facility for one particular language with another creature. For 24 hours the target can read, understand
This spell grants the target the ability to send secret messages embedded within normal speech. This is similar to the secr
You impart your knowledge of nobility and peerage to the target, allowing her to recognize members of noble households,
A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target creature gains a +2 competence
An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
This spell hides an object from location by divination (scrying) effects, such as the scrying spell or a crystal ball. Such an a
The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determining
You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through y
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular in
For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foo
You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anythin
This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point.
This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the creature disheveled and less command
In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see. In areas of dim light, the tar
You compel the target to look at you and only you for the spell's duration or until the spell is discharged. While staring at yo
When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 word
A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths. Although your scarf re
You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring dragon. These notes can be h
You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the way ar
You alter the appearance of a door and disguise whether it is open or closed. You can cause the touched door to appear c
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of
With a gesture, you muffle sound around the target, making it unable to yell or otherwise make loud noises. This does not
Originally designed by an Aldori magus who had long admired swashbucklers for their ability to deflect blows, Deivon's par
You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of p
This spell first rose to prominence among the elves of Kyonin in the war to retake their ancestral land from the demon lord
You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex save.
When you cast this spell, a spectral force binds a broken weapon together, relieving the broken condition for a short time. W
The target's actions and words fail to impress. The target of this spell takes a -10 penalty on any Bluff, Diplomacy, and Intim
You make one manufactured weapon look like a different manufactured weapon of the same size and relative encumbranc
You draw upon the memories of the targets to create a visual disguise for yourself that only they can see. When you cast t
This spell helps build community and ensure a shared vision for the future. When any of the affected creatures succeeds a
You make an object seem like a worthless version of itself. A masterwork or magic sword could seem to be a useless, rust
You draw forth the idealized image of the target creature or object, masking any flaws or damage. An injured or ill creature
You can temporarily make copper or silver seem to be an equivalent amount of gold. The spell affects 1 gp/level worth of m
You make the target unconsciously desire a goal you define when you cast this spell. The DC of any Diplomacy check to a
You surround yourself with an aura of innocence and trustworthiness. You gain a +10 competence bonus on Bluff skill che
You reach into the target's mind and put its thought processes into a temporary loop. Whatever full-round, standard, or mo
You render the target unable to understand any language, including spoken language, written language, sign language, ge
The target becomes unable to speak the truth. Lies the target speaks don't need to be convincing, nor do they even need t
Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has hardness 2 and a numbe
You borrow one of the target's known skills. After touching the subject, you can make a single check with the chosen skill u
This spell causes a single creature to become confused for 1 round.
This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted c
Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it thereafter sounds a mental or audibl
You can scan the thoughts of one individual and learn the names and locations of the target's living relatives, as well as the
This spell creates an illusion of a stationary group of people milling about. They can be of any humanoid race or ethnicity y
You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble with their
Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished. In combat, the
This spell functions as detect magic, except it detects the presence of technological objects instead of magical objects. The
This spell functions as charm person, except it affects a fey instead of a humanoid.
You make yourself--including clothing, armor, weapons, and equipmen--look different. You can seem 1 foot shorter or talle
This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no ef
This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to iden
With a single touch, you reduce a creature to a fumbling clown. The target takes a penalty to its Dexterity equal to 1d6+1 p
This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invi
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create soun
You cause the target to forget what happened from the casting of the spell back to the beginning of its last turn. This may a
Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, o
You alter an item's aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagic
You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch diameter. Reduce the ma
The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 fe
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must m
You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can
An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fe
With this spell, you can transfer one magic tattoo from one creature to another. A target that isn't willing to have his tattoo r
You alter an instrument so it sounds like a different kind of instrument you are familiar with. The change could be minor (su
Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In additi
The target gains a perfect memory of the page you used as a focus component. The target can visualize this page as easi
You imbue an arrow with your power and throw it at a target up to 100 feet away. Make a ranged attack roll. If it hits, the ta
You plant an idea, concept, or suspicion in the mind of the subject. The target genuinely believes that the idea is his own, b
The target becomes so distracted by an overblown sense of its worth that it takes a -2 penalty on attacks and skill checks.
The target takes a -4 penalty on initiative checks and Reflex saves.
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If th
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. A
You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. This causes the target to bec
This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subje
This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message t
Your target is filled with lust and desire for a single creature or object as designated by you at the time of casting. That crea
The target of this spell is the subject of adoration by those whom it tries to affect with Diplomacy or during performance co
You glow with a soft radiance that calls out to all who see it. Each enemy that fails its save is drawn to you and must use it
You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its W
This enchantment causes a creature to be unable to speak intelligibly. Any effort the target makes to talk, in any language,
You fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentra
This word of arcane-empowered inspiration often ensures success of a crucial endeavor. Cast this spell when a creature fa
This spell allows you to act more swiftly while maintaining a bardic performance. You must already be maintaining a bardic
You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected creatures wielding metal weap
You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must dec
With a lascivious wink and a sensuous sway, you flood a foe's mind with lustful thoughts of you, distracting your target and
You create a melee weapon sized appropriately for you from opaque force. You are considered proficient with this weapon
Upon casting this spell, choose a primary target and a secondary target, both of which must be within range. If the primary
You cause a single object to temporarily gain the broken condition. The target must be a single solid object, regardless of i
Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action. The first cone de
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by ar
You badger and nitpick the subject of your spell until its mood sours. The target's attitude shifts one category toward hostile
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. Each gains a +1 insight bonu
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Consulting with the sp
This spell creates an illusory trail in the form of a misty and visible scent coming from the rose used as this spell's material
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires yo
You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next turn,
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find
The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during th
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane wit
You project an image of the night sky based on your current location and the local time, allowing you to observe the heave
You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a masterwork sword, a suit o
This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +
For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the C
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossi
You weaken a creature's resistance against one energy type you select: acid, cold, electricity, fire, or sonic. The creature's
You cause the illumination in the area to seem to flicker erratically, fluctuating between absolute darkness and blinding brig
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. If a target fails its R
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existen
You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you
The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creatur
You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks. The targets have a 20% chance o
This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging cr
You immediately discover some of the spells that the target knows or has prepared. The number of spells revealed to you
You override the target's ability to feel pain. Pain effects (such as pain strike** and symbol of pain) do not affect the target
This spell functions like minor image, except it always creates an animated illusion of you presenting to a vampire a materi
This spell functions as per hold person, except it affects a fey instead of a humanoid.
You can determine whether or not two or more creatures are related by blood. The amount of information gleaned depend
You magically scour the world's libraries for information that might refresh your memory about a topic. Upon casting this sp
You create and control an invisible telekinetic force, manipulating it with either startling abruptness or careful deliberatenes
You bolster the subject's sense of willpower and self-worth when you cast this spell. As you cast it, you must decide if you
You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must su
The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bo
In order to cast this spell, you must have a piece of the ship you wish to track. Merchants often preserve slivers from their t
The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by creatures or objects that
As protection from energy, except as noted above and that the spell only protects against acid and fire damage. While the
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the ar
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or d
At the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide aid
This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatu
The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point of fire damage per round. This sp
You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside the area are muffled for
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even
If you have the attention of a group of creatures, you can use this spell to hold them enthralled. To cast the spell, you must
This spell functions like share language (Advanced Player's Guide 243), except you divide the duration in 1-hour incremen
You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for the purpose of path abilities
Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the target is swimming or otherwis
An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular flame but creates no heat and
When casting this spell, choose a single skill that you have at least one rank in. The target gains a +2 insight bonus on skil
This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven
You suppress magical sound-dampening effects within the area. Disrupt silence temporarily negates magical silence within
The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale b
You learn the answers to a specific set of questions about a creature so long as you have access to at least one drop of its
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being ch
You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you l
You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an insight bonus equal to your ca
You gain a dim impression of the activities around any object bearing your face or form and can also project your consciou
This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature prac
This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the resp
You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's
Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you
You strip the targets of their senses of direction and recent memories of travel. They immediately forget the route they too
You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to De
With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the following effects apply within
With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier, measuring from the point you a
You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a creature of your size. Y
You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (You may sum
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast s
You plant a revulsion in the mind of the subject, causing her to avoid an object or location. You must choose a specific obje
You can take a piece from a dead creature's body and use it to create a map that reveals the locations of any valuables tha
You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Any sleeping
You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened condition. Creatures that are i
This spell creates an invisible psychic interference that inhibits telepathic communication. When cast upon a creature that c
This spell taps into the target's mind so you get an impression of the actions it will take. You gain a +2 insight bonus to AC
Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would gain a bonus on attack rol
This ward grants you extra maneuverability when you avoid attacks against larger foes. While affected by this spell, when y
You are able to read a person's surface thoughts and take cues from the person's appearance, body language, and manne
You utter a brief anecdote or bit of news as the verbal component of this spell and track its progress through a social gathe
You prevent the targets from having conscious awareness of your presence. You make yourself completely undetectable t
The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion
You place a ward on an area that notifies you when a creature exits it. This functions as alarm, except as noted. It alerts yo
A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A creature wearing the enchanted ite
You place an invisible ward upon an object that is triggered the first time a creature tries to move the object from its curren
This spell augments your diplomacies. While under the effects of spell, you roll two dice each time you make a Diplomacy
The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack. Whenever
This spell functions as disguise self, except you can disguise either yourself or another creature.
The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its c
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon c
You greatly enhance the ability of the subjects to communicate hidden messages to each other. Each target gains a +10 c
Both Quantium and Jalmeray claim that this spell was born in their arcane universities. Regardless of the spell's origin, it q
You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage dealt by the weapon or am
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within
The target believes everyone it sees is an enemy. The target becomes hostile to all creatures, treating all creatures as ene
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in o
You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a f
Upon casting this spell, all recipients gain the ability to speak a new language. This language sounds like random, babbling
This subtle but useful spell allows you to safeguard important knowledge-even from yourself. While casting this spell, you r
This spell allows you to instantaneously transport a small nonliving object from one location to another. There are two ways
You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings. Instead, hoodwinked c
Your targets perceive intimidation and threats as laughably absurd. A character attempting to intimidate your targets is inst
You lock access to the target's procedural memories, preventing it from drawing upon its experience and expertise. The ta
You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text. Whil
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius. For this purpose, s
You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1
Taldor's infamous Lion Blades imported this spell from the ninja clans of Minkai, and both groups use it to great effect whe
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that
This spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target also becomes nauseated. If th
You entice the target creatures to become romantically interested in one another. Each creature saves and applies spell re
Investigations into the ancient and mysterious traditions of the seven virtues of rule of the lost human empire of Azlant, wh
You emit an ear-splitting shriek which can be heard only by the target of this spell; all other observers merely see you scre
You wrap the target in a mantle of summery air, within which the ambient temperature never falls below 70 degrees Fahren
You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except tha
You imbue yourself with the blessings of liberty. You gain a +1 luck bonus per 6 caster levels (minimum +1, maximum +3)
When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within. If the stone sur
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature t
You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's intended
A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons. Once pe
You call a specific nonliving item directly to your hand from a nearby location. First, you must cast the spell on the item whi
While this spell is in effect, your body and clothing flutter and distort subtly, allowing you to conceal items with uncanny skil
Strands of shadow probe an area, searching for a creature or object you specify by shape, size, or texture. Each round, the
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast
The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intellig
You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subj
A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sour
You send a message or sound on the wind to a designated spot. The whispering wind travels to a specific location within r
This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies
Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. The
This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech
A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your cas
You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the spe
This spell functions like daze, but it can affect any one living creature of any type. Creatures of 7 or more HD are not affect
The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss cha
By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, disc
You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see, eac
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly o
The firearm targeted creates a thunderous report, even if the firearm is not loaded. Every creature within 15 feet of the crea
You gain a bonus on Charisma-based skill checks equal to 1 + 1 for every 4 caster levels you possess (to a maximum of +
This spell creates the illusion of a translucent, ever-changing maze of glass in the target area. Creatures in the area who b
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. E
You momentarily link your mind with the target and share a single memory of no longer than 1 minute. You can show the ta
An illusion of misty vapor inhabited by shadowy shapes arises around you. It is stationary. The illusory mist obscures all sig
This spell induces a hallucinogenic reality in the mind of your target. Surfaces seem to swim, and movement constantly dis
This spell functions as sanctuary, except creatures attempting to attack the target who fail their saves also feel a strong se
The target's shadow becomes a flexible tether to its current square. The creature can move up to 5 feet from that square w
The target's throat constricts, giving it the caster croak spellblight (see page 95).
When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you
By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the
Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 p
This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack r
The air fills with loud and discordant noise, making concentration difficult. Casting a spell in this area of cacophony require
Hated by adventurers throughout the Inner Sea region, the gremlins known as pugwampis infect those around them with a
This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all weap
You cause an object to briefly transform into gold. Affected items gain the properties of gold (Pathfinder RPG Ultimate Equ
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The sugge
You fill your target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting
You cause the targets to forget all but the most general information about you. If they saw you or interacted with you, they
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack r
You can change the sounds that creatures or objects make. You can create sounds where none exist, deaden sounds, or
A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies within its area. Any arcan
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performan
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performa
You strike the ground in front of you, filling the area in front of you with the thunder of pounding drums. Any creature in the
You create a phantom instrument, a glowing construct of magic in the form of a portable musical instrument of your choice
When you cast this spell, you take partial control of an opponent's limbs, making it difficult for him to attack you. Any attac
You swap one of your current rage powers for another rage power you qualify for. If the rage power granted by this spell ha
You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a resu
You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you. The cloak pr
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action i
You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparen
This spell enables you to converse with creatures associated with a chosen element, including but not limited to true eleme
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrou
You tap into the magical resonance between you and your allies to enhance one another's magic. Cast this spell when an
This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the benefits of a freedom of move
You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination inc
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
You channel your magical power to fuel the target's spellcasting. The next spell the target casts of 3rd level or lower does
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. The animated ru
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the
This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +
For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the C
This spell functions similarly to modify memory, except you can modify the target's memory only in a specific way. In respo
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when co
You send out a burst of luck with a 30-foot radius centered around you. While the beacon of luck is in effect, you gain a +2
Discharge dissipates the charges from one technical object, temporarily depowers one electrically powered technological o
You allow two chosen champions to fight without interference. The two creatures must be willing in order for the spell to wo
Remove curse can remove all curses on an object or a creature. If the target is a creature, you must make a caster level ch
This spell causes the target to act as though it's wandering through a maze. While under the effects of the spell, the target
The caster designates the area of a hemisphere within the spell's range. If a solid object would block the creation of the he
This spell reduces all types of writing and other recognizable symbols found on any sort of surface within range into illegibl
This spell channels a portion of the next spell you cast into magic that heals you. The next instantaneous area damage spe
An immobile curtain of illumination springs into existence. When created, one side of the wall (designated by you) radiates
You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you i
This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures
You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area
By laying your hands on the target, you're able to transfer some of your mythic essence to the target. You expend three us
You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 poin
You gain a glimpse of a potential reality similar to this one but that never was. If the target fails her Will save, you can ask a
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and
An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow. Regardless of actu
You seize control of a summoned creature by disrupting the bond between it and the caster who summoned it. If the creatu
You can observe a creature at any distance. If the subject succeeds on a Will save, the spell fails. The difficulty of the save
All targets are rendered silent, as per silence. The silence affects the entirety of each creature but does not extend beyond
You curse your target with a withering aura that degrades its armor and shield (if any). This reduces the hardness, armor b
You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than norm
Animals perceive you as a social superior. The starting attitude of animals you interact with improves by one step, and you
You can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continues to
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation ove
As feather step, except this spell affects multiple creatures.
You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your s
You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has
This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm has the statistics of
This spell creates an unearthly and infectious song that seductively summons all who hear it. Nixie's lure affects a maximu
You touch an unattended, nonmagical object to create a touchstone for humans defending the area. Such human defende
You create an illusory duplicate of the target item. If you hold the charge on this spell, you can deliver it while touching an o
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret. If she is in the midst of
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time. You gran
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objec
You compare two similar items and know if they are identical to one another or not. The spell can indicate an identical matc
Choose a single teamwork feat that you possess. You forge a link with your allies, allowing them to gain the benefits of the
This spell functions like detect thoughts, with the additional ability to find echoes of the thoughts of a creature mentally con
Often used by bards, spies, and arcane scholars to steal important texts without alerting their owners, steal book allows yo
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use t
You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia regarding their allies. Affecte
You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift
This spell functions as auditory hallucination, except that you can include the image of any object, creature, or force you im
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreas
You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well constructed, although not e
An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest
This spell initially functions as message (allowing no save or spell resistance). Once during the message effect, you can co
All affected creatures are veiled with a commonplace appearance. This appearance varies based on the viewer, but is alwa
Your targets see their surroundings as a nightmarish reflection of the world around them. Buildings and furnishings take on
You leave a magical trace in the mind of a creature with an attitude of at least indifferent toward you. The target takes a cu
You gain an unmistakable air of authority, which clouds creatures' minds and causes them to believe that you are their dire
You attempt to obtain a glimpse of some specific event from the Akashic Record (Occult Adventures 244), the extraplanar
You animate the target of the spell, manipulating the glove with your own hand from a distance. The glove moves as you d
You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path. For th
You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram. The figment hangs i
Sand table allows you to create a scale model of the battlefield surrounding your position, showing numbers of troops, thei
You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment
Your speech becomes fluent and more believable, causing those who hear you to believe every word you say. You gain a
You teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, and th
You create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into believing they are suffering the
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargant
If cast on an object, this spell functions as magic aura, except that if you have identified the unique spellcasting signatures
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantmen
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate a
You cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly toward t
You enhance your natural ability to seem small and unimportant, causing those around you to overlook you. You gain a +2
You cause the target object and the object used as a focus for the spell to immediately swap places. The target object app
You imitate the mad cacophony created by the awful beings associated with the Outer God, Azathoth. This spell targets on
This spell work as invigorate, except it affects multiple creatures.
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight
You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower. This allows yo
You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they
You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The bonus is equal to +1 for e
Kreighton Shaine researched this spell from the fragmentary notes of a Vudrani ascetic recorded in a strange tome, and ru
You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. You mus
You may cast this spell immediately prior to spending 1 day of downtime to promote a business (see page 85 of Ultimate C
The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the
The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becom
The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss cha
This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While c
You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as though you're winking in
You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects above t
Secret page alters the contents of a page so that it appears to be something entirely different. The text of a spell can be ch
You write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears
This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient
You conjure a Small or Medium, quasi-real, humanlike creature (the exact physical features can be customized as you wis
The target gains an extra action that becomes available when a condition that you dictate is met. At the time of casting, yo
You create a transparent, shimmering wall through which creatures and objects appear to be wildly distorted to viewers. An
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can
You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). It can be ridden
You use a Harrow deck to tell a fortune for yourself or someone else. If you cast harrowing on another creature, you must r
Waves of shifting shadows obscure the appearance of all creatures caught within the emanation, making it harder to tell fri
You cause a small symbol to appear in the text of a written work. The text containing the symbol must be at least 25 words
This spell functions like sleep, except that it affects 10 HD of targets.
Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your
You invoke feelings of a driving malicious intent. The target's malice is directed at a second individual as designated by yo
You cause a single opponent to become profoundly stricken with intense grief. He can take no actions, takes a -2 penalty t
A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your need
This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the
An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls
An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If
A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course
This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the
This spell functions like charm person, except that the effect is not restricted by creature type or size.
Sequester thoughts allows you to erase a creature's memory of either an event lasting not more than 1 minute per caster le
You place a curse upon a creature, causing it to avoid the sight of a specific trigger, which is a kind of creature, object, or c
You cause your target to become overwhelmed by its own importance, talents, and attractiveness. The target cannot help
You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in 30-foot cone-shaped burst.
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end the performance, and
You become a lethal combat dancer, swirling and spinning with grace and precision. You gain a morale bonus on melee at
While this spell is active, you may start a second bardic performance while maintaining another. Starting the second perfor
Certain elven bards of Kyonin are known for the restorative power of their performances-mostly as a result of this spell. Yo
This spell functions as imbue with spell ability, with the following exceptions: only bard spells of the conjuration (healing), e
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon. As part of the cas
You create several illusory doubles of yourself, where you and each image all seem slightly off or wrong in appearance. Tr
A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands. The we
This spell functions as path of glory, except as noted above, and a square provides 5 points of healing instead of 1.
You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level c
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In addition, as a swift action once d
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level ch
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier. A v
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the inf
You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink. The food ap
This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon. For instan
Drawing upon the spiritual link between a corpse and its killer, you reach out across space to brand the killer of the corpse
This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell d
You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with
This spell functions as contingency, except as noted above. This spell also only comes into effect after your death and wor
This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures
This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to how summon monster spells
This spell functions like heroic fortune, except as noted above.
You temporarily transfer one of your mythic path abilities to another creature, which can use it as if it were part of the creat
This spell functions as compel tongue, except it affects multiple creatures. The same language restriction applies to all crea
This spell functions as ally across time as noted above with two exceptions. First, you can summon one duplicate per cast
You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure
You receive a clear and memorable view of the layout of chambers, barriers, and connecting passages within the area of e
This spell functions as ghostbane dirge, except that it affects multiple targets.
This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantan
You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn sh
You can transform all objects placed on a cloth into an embroidered, two-dimensional representation, making it easy for yo
You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking p
Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him. W
You can communicate with any creature that is not mindless. As long as you can be heard, your speech is understandable
You can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them. A
This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all that's really required to gift someone
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. This spell is
This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of
You fortify your allies against attempts to control or mislead them. Each ally in the spell's range gains a +4 insight bonus on
You speak out against a single creature within line of sight and turn possible allies against it by drawing upon the power of
This spell functions as daze, except as noted above.
All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any creature would enter or depa
This spell functions as audiovisual hallucination (see page 204), except that the phantasm you create can also include olfa
You direct spirits into the shadows of creatures. The shadows of creatures that fail their Will saving throws appear slightly d
A translucent barrier of pure sound springs into existence. This wall is silent except for a faint hum, but bursts with discorda
This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, a
You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, obje
You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. While the t
You compel the target creature to rise from its sleep as if sleepwalking and perform a course of activity (limited to a senten
This spell functions as per suggestion, except the target can pass on the enchantment to other targets. The target is comp
You erode the target's confidence and instill a sense of despair. This fear of failure manifests as a -2 penalty on attack rolls
You create one nonmagical weapon, shield, or set of armor. To determine whether the item functions as intended, you mu
Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes w
By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spell's
You voice a mighty yell from the depths of your soul, invigorating yourself and dispelling enchantment and paralysis effects
This functions as hypnotism, except it affects 2 Hit Die of creatures per caster level you have. You can make up to five req
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose com
You cause a creature to temporarily lose interest in a passion or pursuit, taking the heat off your trail to facilitate a getaway
This spell functions as per passing fancy except as noted above.
You alter the fundamental substance of a single object up to 2 cubic feet per level in size and at least one size category sm
You cast this spell immediately before you would take an action that requires a d20 roll, such as a skill check, attack roll, o
You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the following ways. • Elimina
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of
You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus caster level slashing damage
This spell functions as whispering wind, except it can carry responses and doesn't end after delivering its first message. Af
This spell functions like arcane eye, except that it uses an ioun stone as a visible scrying sensor. The ioun stone moves at
This spell functions like invisibility, except that it doesn't end if the subject attacks.
This spell works like mirror image, except the illusory doubles it creates discharge an electric shock when destroyed. An op
You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shad
You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate. Casting this sp
A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. Rainbow pattern fascinates a maximum o
You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creature
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the sp
This spell functions like locate object, except this spell locates a known creature. You slowly turn and sense when you are
This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour int
You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. The floor is leve
You constrain the target such that the target automatically misses with all attacks made against creatures that are not of th
You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell'
This spell acts as the deeper slumber spell, but only affects one creature of 10 Hit Dice or fewer. In addition, a creature affe
To use this spell, you must be in an area of dim light or darkness. You enter a shadow or area of darkness, which transpor
You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern
The spell forces the target to believe that nothing in its hoard is missing or has been disturbed. This spell fools all the sens
You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the violent thrust version of te
This spell functions like hold person, except that it affects any living creature that fails its Will save.
An unseen crew member is an invisible, shapeless force that performs the duties of one crew member. It can tie off ropes,
You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind. If
You fill creatures with feelings of seething envy. Affected targets turn upon the nearest creature (whether an ally or enemy
Legend lore brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if y
You whisk yourself and willing allies out of a tight jam, or instantly transfer yourselves to another location to achieve greate
This spell functions as cacophonous call, except that it affects multiple creatures.
Three notes you sing or perform become tangible bolts of arcane energy that shriek across the battlefield. Each bolt requir
You produce and sustain a single perfect musical note that holds nearby creatures, friend as well as foe, utterly spellbound
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performa
You conjure up a quasi-real phantom singer that is visible as a shifting, shadowy duplicate of yourself. The singer follows y
This spell functions like touch of mercy, except as noted above.
You may only cast this spell if you currently have a familiar. You place your soul into the body of your familiar, and your fam
You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected crea
You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical revelations that confound your a
When the caster hoists a flagon and delivers a toast to freedom, the target is transported up to 15 feet from its position to a
You sense the direction of the nearest teleportation circle (permanent or with a remaining duration), gate spell, or other effe
This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures
This spell functions as summon monster V, save that it can only be used to summon host devils. These noxious flying devi
You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastro
As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the harmonic constant that plays unde
The rulers of Azlant are thought to have used this spell to amplify the mythic power of themselves and their most gifted lieu
This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target mu
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if y
You create a wall of translucent silver energy that hums and vibrates at the slightest touch. Objects and nonevil creatures c
You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts. During the s
Your inspired words overwhelm others with transcendental bliss. All allies within the area of effect are freed from any harm
You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell. If the target
Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyz
This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them
This spell functions as whip of spiders, except it summons centipedes, and any creature you strike with the whip takes swa
This spell functions as lesser guardian monument, except it grants DR 4/magic.
This spell functions as confusion, except that it affects only constructs. When you are rolling for a confused construct's beh
Like shield other, unwilling shield creates a mystic connection between you and the target, but unlike shield other, the targe
You fill the target with boundless enthusiasm and faith in its ultimate triumph. Whenever the target fails an attack roll, a sav
This spell functions like bladed dash, save that you can make a single melee attack against every creature you pass during
This spell functions as audiovisual hallucination (see page 204), except that the phantasm includes visual, auditory, olfacto
This spell functions like grease, except as noted here. When you use this spell to cover a solid surface with slippery grease
The spell weaves shadows and colors from your kapenia into the shape of legendary characters from Varisian folktales. T
This spell functions as seeds of influence, except that if the target is protected by a spell that grants immunity, spell resista
As a way to befuddle your target, you fill its mind with all manner of swirling images as well as baffling and incoherent thou
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked. Whe
This spell allows you to safeguard important knowledge, even from yourself. When casting this spell, you recount one piec
You instill the target with an intense, instinctual fear of a condition or circumstance, more powerful than the phobia lesser m
This spell functions as mydriatic spontaneity, except it can affect multiple creatures.
This spell functions as inveigle person except as noted above.
You take control of a creature's mind and implant deadly subconscious commands. This spell functions as dominate perso
You conjure protective wisps of darkness made from shadow. If you are reduced below 0 hit points or rendered unconsciou
This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50
Cast this spell when an enemy is about to make an attack against an ally. The creature makes the attack against a valid ta
Upon casting this spell, you permanently rearrange and resize the rooms in a building you constructed as a downtime activ
Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower is cast within a covetous aura
You, or a messenger you touch, send a message to others in the form of a dream. At the beginning of the spell, you must n
You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designa
You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th
This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal components,
This spell functions like disguise self, except that you can change the appearance of other people as well. Affected creatur
This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this spell
This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other tha
You implant within the minds of your targets the illusion that they are engulfed in tangled webs teeming with swarms of tiny
Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog t
You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a
To use the shadow walk spell, you must be in an area of dim light. You and any creature you touch are then transported al
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, imm
This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure o
This spell functions like suggestion, except that it can affect more creatures. The same suggestion applies to all these crea
You place a magical command upon a creature to seek out and destroy a single enemy that has inflicted some perceived o
You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 f
With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The target takes 1d6 points of
You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save once
By attuning yourself to a freestanding structure, you can create a damaging vibration within it. Once it begins, the vibration
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your performance, de
You call forth a melody so compelling and attractive that creatures belonging to a group with a specific, identifiable physica
This spell functions as dance of a hundred cuts, except you also gain the benefits of haste.
You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound
By performing part of the Chelish opera Victory of the Hellknights, you call forth spectral illusions of mounted Hellknights to
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not h
By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus
The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a ci
This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maxim
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to co
While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and beseech Achaekek to grant you
You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also
This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th level or lower.
This spell functions as discharge, except it can discharge multiple technological objects and can be used to target an area.
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead becom
This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw. If the s
This spell functions like eagle's splendor, except that it affects multiple creatures.
This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of t
You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks w
Each time a subject of this spell attempts to attack another creature or object, or otherwise perform an aggressive or dama
This spell functions like scrying, except as noted above. Additionally, all of the following spells function reliably through the
You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions
You temporarily suppress the most powerful qualities of a magical item. This item can be any object you suspect bears a m
You emanate waves of intense pleasure that cause all targets within range to falter. Affected creatures are stunned for 1 ro
A creature under the effect of this enchantment enters a state of euphoria. The target treats all creatures as dear friends an
This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Materia
You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine. This spell funct
Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and
This spell functions as per symbol of death, save that creatures that succumb to this spell become dominated (as per domi
This spell functions like cat's grace, except that it affects multiple creatures.
This spell functions as whip of spiders, except it summons army ants, and any creature you strike with the whip takes swar
This spell functions as lesser entice fey, except that the spell's whimsical calling can produce a single fey of 12 Hit Dice or
Choose a single army tactic. You grant mastery of this tactic to the target army for the spell's duration. This tactic may bring
This spell plants a subconscious directive in the target's mind that forces him to act as you dictate when specific circumstan
This spell functions as audiovisual hallucination (see page 204), except that this spell's phantasm has no apparent effect u
This spell functions as dream, but rather than sending a message to a sleeping target, you can instead read the target's th
This spell functions as dream, but you and the target of your dream can converse in a limited fashion as long as the recipie
Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level). You alter your perceptions to be
You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a creature from the Shadow
This spell functions as fleeting memory, except that it affects multiple creatures.
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instea
This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic
The target of this spell gains no benefit from normal or magical sleep, writhing in a series of nightmares that torture its psyc
This functions similarly to false vision, but instead of placing the illusion on a nearby area, you can tie it to a specific individ
You name one creature and excise all memory of that creature's involvement in events the targets remember. The targets
You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following b
This spell functions like human potential, except it affects multiple creatures. Each target can choose a different ability scor
This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard
You open a link between your mind and the subject's mind, giving advice and encouragement for as long as the spell is in
Through your antics and performance, you create an area of warding that adversely affects all enemies that dare enter it. W
Each round, you can target a single living creature, striking it with waves of power. Depending on the target's HD, this attac
This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal elements, and
Getaway teleports you and allies you designate at the time of casting to a predetermined location. You must initially cast th
This spell functions like silent image, except that this spell's figment activates when a specific condition occurs. The figmen
You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can m
This spell functions like fox's cunning, except that it affects multiple creatures.
You can observe magical auras. Each round, you may examine a single creature or object that you can see as a free actio
You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks, so
This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per
The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell eff
This spell functions like charm monster, except that mass charm monster affects a number of creatures whose combined H
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving
The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303). It can use these abilities wit
This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards, plus one
You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or gear you are wearing adjusts
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a
You create a rushing torrent of water in the rough outline of a shield. The water protects you from one physical or fire attac
You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The snowball deals 1d6 points of co
A wild surge of energy courses through your body and propels you into a sprint. If you take a charge or run action before th
Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this weapon to attempt a trip com
You create a glowing crimson line around the area. Against creatures in the area, you can attempt a number of additional a
You channel power into a melee weapon. If the weapon's wielder destroys an item with a successful sunder combat mane
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, should
You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light blindness and is blinded for 1 ro
Choose a creature that you can see. When that creature is struck by a weapon wielded by a member of the Red Mantis, a
This spell functions like symbol of death, except that each creature within the radius of symbol of exsanguination begins to
You create eddies in the air around the subject that protect it from being checked or blown away. The target can't be move
You create a stone discus, which flies at an enemy. You can create one discus, plus one additional discus at 7th and 11th
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You become aware of sounds
This spell reduces the target's size by one size category, as if it were affected by reduce person. You grow in size by one c
You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life esse
The weapon targeted by this spell grows small feathered wings. For the duration of the spell, the weapon acts as if it had th
You create an aura around the target weapon that weakens a foe's magical defenses. The first time each round the weapo
You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any
You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon. A direct hit deals 2d6 po
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) su
While under the effect of this spell, you're immune to any damaging area spells you cast. You can dismiss this spell as an
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each ro
You create an instinctual connection between the targets. Each can sense the others' overall emotional states, which allow
This spell functions as thunderstomp, except as noted. It allows you target multiple creatures with this spell, including creat
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the ear
You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigue
You cause torrents of roiling blood to push your opponents away from you. This wave attempts a bull rush combat maneuv
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair
A cone of silver darts springs from your hand. These darts act as a silver weapon that deals 1d6 points of piercing damage
The caster causes jets of flame to erupt from the ground and surround the target. The target takes 1d6 points of damage p
This spell charges magical runes to an explosive degree. If cast on a creature with magical runes on its body, such as a ru
You compel the wind to push the targets in a direction of your choice. The subjects can hustle during local and overland m
This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement whil
You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs op
You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space permits, and then surge forth in a
The spell allows you channel fire into your very being. If you don't already have the fire subtype, this spell grants you the fir
The spell allows you to channel cold into your very being. If you don't already have the cold subtype, this spell grants you t
As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.
You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for syl
This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creatur
You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you wish, but can also serve
This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.
This spell fills the area with violet flames that scour an area clean of life-especially of the corrupted life of the Abyss. Creat
Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. As part of casting this spell
You release a burst of destructive energy. Each Medium or smaller object in the area gains the broken condition unless it s
This spell functions like sun's disdain, except that it can affect multiple creatures.
This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as w
With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type o
This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eat
This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attac
Upon casting this spell, you target a living creature that has -1 or fewer hit points. That creature is automatically stabilized a
You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon casting this spell, you target a liv
You harness divine power to create one of four different ceremonies-a funeral, holiday fete, marriage, or naming-and can a
The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from bone pain (-1 penalty on
You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll against the target as if it were
This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms into magical ironbloom m
You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer, especially if worn over normal
The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold envi
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Th
You energize your body's immune system, improving your ability to resist toxins and ailments. You gain a +2 resistance bo
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably
You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and s
The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her favorite foods and drinks. Whe
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. You
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. If the opponent or the tar
Air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. The a
You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force whe
You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. You gain a +1 re
This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to dro
This spell functions as ray of exhaustion, except the target is sickened if it fails its save and unaffected if it makes its save.
A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creatu
You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing it with sufficient flesh t
Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or smaller, leaving behind a pe
With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype. If you c
You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nause
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subje
This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water (see Equipment). Unholy water
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the armo
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature w
You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected weapon also easily bypass
You forbid the target a single course of action, which it avoids to the best of its ability. You may demand the target not take
You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss. The amount of information
This spell functions identically to the spell zone of truth, except as noted above. The target momentarily takes on the semb
This spell functions like bless, except as noted. It works only in the caster's home city, and in areas under the jurisdiction o
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignor
While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll o
You commune with the divine, reflecting on one type of creature you encountered in the last day. You may make a Knowle
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive en
You are closely surrounded by a barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resis
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a
This spell blesses a corpse with positive energy, preventing it from being turned into an undead creature. Attempts to raise
You transform one or more improvised weapons into equivalent simple or martial weapons. The bearer of such a weapon c
You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. This does not alte
This spell functions like detect evil, except that it detects the auras of chaotic creatures, clerics of chaotic deities, chaotic sp
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area
This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, go
This spell functions like detect evil, except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells
You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The next single attack made ag
You ward a single object in your possession against theft. You gain a +10 bonus on Perception checks to notice someone
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the
Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the fair v
You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This ability cannot repair damage
You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality (see page 146). A suit o
The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every th
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effe
The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. W
This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal light in a 20-foot radius from
You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you s
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not st
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by ch
A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows,
You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the caus
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by go
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by la
By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of an e
Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You ins
The target treats one skill of your choice as a class skill.
You unleash a crackling missile of darkness from your unholy symbol at any one target in range as a ranged touch attack.
You infuse another creature with your divine aura, causing the target to radiate an aura identical to your own clerical aura.
You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target in range as a ranged tou
You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged tou
When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into tempora
The object becomes flawed and prone to failure. The effects of this spell depend on the nature of the object. Magic Item: T
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (m
Upon casting this spell, you are able to gain knowledge from the land itself. As you walk through the terrain, it whisper infor
In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen druids developed a variation
You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're su
This spell works like magic stone, except you transmute as many as three boulders (rocks up to two size categories smalle
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched ho
The target of this spell causes several conditions that he suffers from to be lessened in severity one step. If he is nauseate
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This weapon is treated as a nonma
This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground t
You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. Choose
A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat a
Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary
The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit t
The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The smallest raft created by the
The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitut
You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to accommodate a Medium cre
You amplify your natural stench special ability-its save DC increases by 2, and creatures that fail their saving throws again
By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page
You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain. This spe
This spell functions like stinking cloud, except as noted above and that the vapors make creatures sickened instead of nau
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled
You create a magical field around summoned creatures you control that deflects attacks made against them. The targets g
The targets are able to breathe water, freely. However, they can no longer breathe air. Divide the duration evenly among a
A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trid
Cleromancy involves casting bones and interpreting the results. Those able to arrive at the proper interpretation are grante
You create an arrow made of crackling electricity, which you may use for one of two effects. Attack: You may throw the arr
The Lantern Bearers must often make difficult decisions during their missions, such as determining what to do with capture
You create a magical barrier that protects a target's vital areas. When the target is struck by a critical hit or a sneak attack,
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the dam
This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sac
You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a creature gains a +2 morale bon
You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be a simple weapon or yo
This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and instead deals additional d
You increase the natural heat within your body, transferring it to your weapons and armor. As a swift action, you may grant
This spell functions as spiral ascent, except the destination and direction of travel is downward from your current location.
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d
This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 pr
A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated as a ghost touch whip w
Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five caster le
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physic
You can sense the presence of mental disturbance in creatures within range, focusing your detection on one creature each
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. If
This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creature
You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee att
Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage or drain that might have
You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred bonus on damage rolls, a
This spell functions like protection from chaos, except you divide the duration in 1-minute intervals among the creatures tou
This spell functions like protection from evil, except you divide the duration in 1-minute intervals among the creatures touch
You summon a set of Small or Medium masterwork restraints into being. When you cast this spell, you can choose whethe
You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target becomes staggered. For th
A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 poi
You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that c
You show one creature the effect of its life so far and what it might expect when it passes under Pharasma's impartial gaze
You frustrate an opponent with ill fortune that leads even its most accurate attacks astray. The target is unable to score cri
You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy. If the su
You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional ray for every four levels be
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. T
This spell functions like reinforce armaments, except you divide the duration in 10-minute intervals among the objects touc
You send out a magical message to any eldritch entities of a particular kind within a 100-mile radius, which can be delivere
This spell temporarily calms agitated haunts and incorporeal undead such as ghosts. You have no control over the affected
You curse the target to suffer a violent accident within the next 24 hours. You have no control over the form the accident t
Until the end of your turn, your movement does not provoke attacks of opportunity.
With this prayer you provide long-lasting succor to a wounded creature. For as long as the effect lasts, the target receives
You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A ch
Among the faithful followers of the gods of purity-whether they be the servants of Desna in Nidal, zealous followers of Milan
This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like abilities with the good descriptor or c
You ward the target to slow the advancement of its corruption. The target receives a +2 circumstance bonus on saving thro
This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are
You can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effects th
You instantly wrap your body in a suit of armor made from opaque force. At your option, the armor can be decorated with y
You take on an aspect of an angelic being, including some of its physical characteristics. You gain low-light vision, resistan
Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially
This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.
You bind the life forces of the targets into a mystical pact. If any target is reduced to fewer than 0 hit points, that target auto
You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental ability score (Charisma, In
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Magic item
Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain a bite attack (1d3 points of damage
This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against
You make the target construct appear to be a living creature of flesh and bone, regardless of its actual materials. You can
This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on an object or construct c
As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood. T
This spell functions like summon monster, except it summons a single cacodaemon.
This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of t
You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed
You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your choosing. This spell can hide or c
With a touch, you cause the victim of this spell to suffer a painful curse that causes it to grow hideously disfigured. The phy
This spell keeps the target slightly in shadow. A target with light blindness, light sensitivity, or vulnerability to sunlight (such
This spell functions as animate dead, except you can only create a single Small or Medium skeleton or zombie. You canno
You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raisin
You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead
This spell functions as rage, except it affects only undead creatures and bolsters them with necromantic energy rather than
You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2 your caster level (maximum +10
When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative pos
An augury can tell you whether a particular action will bring good or bad results for you in the immediate future. The base c
This powerful inscription harms those who enter, pass, or open the warded area or object. A glyph of warding can guard a
You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in order to recover from injuries
You mark one creature with a glowing sigil. The target's alignment must be opposite yours on at least one alignment axis-if
You can view events transpiring along a natural watercourse you touch. You can see anything on or within the river as if yo
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illuso
You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Rid
You grant one plant creature the ability to speak, hear, and understand any of the languages you know. If you know more t
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated
You remove a creature's ability to poison others, whether inherent or via poisoned weapons. Whenever an affected creatur
Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings with outsiders in his pursuit of
You surround yourself with a positive energy field that damages undead opponents. Each time an undead creature damag
You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the cu
Meld into stone enables you to meld your body and possessions into a single block of stone. The stone must be large enou
This functions like keen edge, except it affects multiple weapons and requires your concentration. You select the weapons
Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity
An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to b
Remove disease can cure all diseases from which the subject is suffering. You must make a caster level check (1d20 + ca
The Shoanti revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands the
You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and t
You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity. Those that succeed on thei
The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The spe
You temporarily drain youth and vitality from the target and channel it into yourself. If the target fails its Fortitude save, it ph
By touching a living target, you cause a half-formed, parasitic clone of the target to burst from its midsection. The twin dang
The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mi
You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, d
All recurring afflictions (those with a frequency,including curses, diseases, and poison) possessed by the targeted creature
This spell grants the target the ability to swim through the air. If the target has a swim speed, it can move through the air a
This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The target gains a +4 bonus on sav
The spell's area of effect floods with dangerous radiation. The strength of the radiation you create depends on your caster
To use this spell, you first touch the intended recipient, creating a sympathetic field of healing energies between you. Onc
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a range
This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touche
You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range. The
You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition counts as magic and silver for th
You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility. A
With this spell, you create shafts of blue light that illuminate all undead creatures in the area. Affected undead take a -20 p
You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack. The javelin deals 1d6 poin
This spell wards the attended items of all creatures it targets (items held, securely fastened to their person, or in containers
You pass judgment on your enemies' intentions and punish them with holy power. Each creature in the spell's area takes 1
You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties in bright light take these
The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average maneuverability) for an initia
You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and opponents gain a +2 bonus
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws. It
You create a crackling lash of unholy lightning that flickers and flashes in your hand like a whip, shifting color in response t
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
Prized among those who seek to monitor the attention paid to them, this spell is said to be used by Arazni to identify those
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and mag
The illusion makes undead creatures of Medium size or smaller appear as if they were living humanoid creatures. You can
This spell functions like contact entity I, except that you can contact creatures from the contact entity II list, and as noted ab
You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal
This spell seals a solemn vow between two creatures. When this spell is cast, the targets must clasp hands and swear the
A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell gains a +1 resistance bonus on
You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must m
Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature. T
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies g
This spell increases the effectiveness of a group's formation in battle. When cast, all creatures under the effect of the spell
All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the a
This spell functions like magic circle against evil, except that it is similar to protection from chaos instead of protection from
This spell functions as symbol of death, except all creatures within 60 feet of the symbol of healing instead are bathed in p
You create the ghostly image of a hand, which you can send to find a creature within 5 miles. The hand then beckons to th
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, a
You charge your body with healing energy, which erupts from you if you are dying or are killed before 1 hour per level has
The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, a
The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland. Food so created decays and
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by tw
You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance bonus on Perception check
You heighten your awareness of up to one willing creature or object per 3 caster levels, each of which must be within 30 fe
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flam
There are seven variants of this spell, one for each of the Thassilonian schools of magic. Each functions like sepia snake s
Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elem
A floating chain of force with hooks at each end appears within an unoccupied space of your choosing within range. This c
This spell summons a bearded devil, causing it to appear where you designate. The area within a 50-foot radius of where t
This spell functions like magic circle against evil, except that it is similar to protection from good instead of protection from
This spell functions like magic circle against evil, except that it is similar to protection from law instead of protection from ev
You utter a dire portent, causing destiny and fate to unravel around the target. This profoundly disturbing effect causes the
You emanate an aura that saps the strength of others of your kind and channels their energy into you. Each round that a c
You place your spirit in a receptive state so when you confirm a critical hit against a living enemy or reduce a living enemy
The mythic power cost for all path abilities, feats, spells, and other effects used by the target increases by 1.
You temporarily age the target, immediately advancing it to the next age category. The target immediately takes the age pe
You change one of the extremities of the creature touched-arms or legs only-into another shape of approximately the same
This spell functions as dismissal, except as noted above.
This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that obey your spoken comm
You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. These foul energies
This spell turns corpses into skeletons (Pathfinder RPG Bestiary 250) that act as crew and obey your commands to the ext
You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, su
You place a curse on the subject. Choose one of the following. -6 decrease to an ability score (minimum 1). -4 penalty on
You curse the target, preventing it from drawing upon the powers of destiny. The target is shaken and cannot use hero poi
(harmless) Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna, though Pathfinders
You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one question per two caster leve
You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a p
This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1 point per caster level (maximum
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for
Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows, which fly instantaneously to
You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki pool. If you are the target, yo
You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarch
The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4
This spell harnesses the power of the seasons to protect the target and grant a number of bonuses. This spell has one of f
You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. The
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successf
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upw
This spell functions like protection from energy, except you divide the duration in 10-minute intervals among the creatures
You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.
You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga overlords into a haunt that w
You cause the target's flesh to exude a layer of putrescent slime so foul that the target is sickened (Fortitude negates) for t
You cause a volume of water to become heavier than normal. Swimming in or through such water requires a Swim check
You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts (see the Pathfinder RPG
When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resem
By touching the ground, you curse the land with four unnatural hazards. This functions as lesser curse terrain, but with the
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains center
Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch pl
You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it gains a gore melee attack th
The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means the target also gains the
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. The first version of this spel
The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice + creature's Con modifier)
This spell has two different applications, both of which control water in different ways. The first version of this spell causes
You mend the target's injuries, curing 3d8 hit points + 1 point per caster level (maximum +15) as cure serious wounds, but
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a
You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a spell that would communicate
This spell functions as shield of fortification, except there is a 50% chance that the critical hit or sneak attack is negated an
You restrict the target's access to its mythic power. Each time the target attempts to cast a mythic spell, expend mythic pow
You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricoch
You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures
You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only chaotic
You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness.
You unleash the power of zealous conviction to smite your enemies with a burst of pulsing metallic energy. Only creatures
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plan
You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive
With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The shield grants spell resistance
This spell functions as magic circle against chaos, evil, good, or law, but rather than stipulating an alignment descriptor, yo
The target of this spell gains immunity to the harmful effects of touching or drinking from the River Styx and a +4 profane b
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus
This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tr
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. This dea
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by this sp
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck bonu
This spell, developed originally by priests of Zon-Kuthon in Nidal's early years, has recently crossed the boundary between
You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If
With a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. The target must make a Fortitud
You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's skeleton or exoskeleton turns
The joints of a creature affected by this spell stiffen and swell, making movement painful and slow. The target takes 1d6 po
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.
This spell functions as per plane shift, but with the following exceptions. First, you are able to transport only willing creature
Each round, you concentrate on one target, who must be within range. You know if the target deliberately and knowingly s
This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls o
The target becomes filled with intense magical light, taking 2d6 points of damage as the light bursts from its wounds and o
The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law. As a move action
You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins. Absolution e
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative
You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must mak
You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and consciousness, allowing
By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice. If you serve no p
You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature with
You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. This spell can be used o
You curse one living creature with a chance of instant and unexpected death. When you cast this spell, your hand seethes
Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapte
Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping to create small zones withi
All creatures within the area gain the effects of a protection from technology spell. Creatures in the area, or that later enter
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Gre
You make a sacrifice to aid in conjuring and commanding a creature called with planar ally, planar binding, or a similar spe
A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck b
This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons.
This spell functions like summon monster I, except you can summon one janni.
You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positiv
This spell functions as symbol of death, except it is only activated by invisible creatures, creatures affected by an illusion (g
This spell functions as symbol of death, except all creatures within 60 feet of a symbol of slowing are slowed (as the slow s
You create a discordant blast of energy that disrupts the target's available magic each round at the start of its turn. If the ta
You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. Choos
Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will save
You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject.
You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster levels
This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature
You exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. Whene
The black spot is a specific and feared pirate curse. An intangible, illusory black spot manifests above the target's head an
An ally made of pure force appears in a single 5-foot square within range. The ally takes the form of a servant of your god.
You greatly speed up the decomposition process of a nearby corpse and warp the fibers of time that permeate it, aging the
Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly ha
All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a -2 penalty a
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question c
The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject makes an attack or casts a spell,
This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1 point per caster level (maximum
This spell functions exactly like imbue with spell ability, except that you can imbue the target with any spell you have prepa
You conjure a pillar of positive energy in a single 5-foot square within range that radiates light as if it were a sunrod. Living
This spell creates a large mass of frozen holy water that can be used for one of two effects. Holy Ice Wall: This functions l
This spell functions as holy ice, except it is made of frozen unholy water rather than holy water.
The target gains spell resistance equal to 12 + your caster level.
A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d
You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell ena
You cast the target out of your religion as a curse and punishment for acts or misdeeds against the tenets of your faith. Th
This spell removes the burden of misdeeds from the subject. The creature seeking atonement must be truly repentant and
Hallow makes a particular site, building, or structure a holy site. This has four major effects. First, the site is warded by a m
Unhallow makes a particular site, building, or structure an unholy site. This has three major effects. First, the site or structu
When casting this spell, you designate a type or type and subtype of creature (using the ranger's favored enemy categorie
You create a mobile cylinder of wind encompassing every target of the spell and protecting them as wind wall, but not inter
With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes that immediately attack you
Keleshite wizards and clerics have always sought to emulate the genies that they bind. The geniekind spell is the result of
This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).
This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points w
This spell functions as contagion, except the victim cannot overcome the disease without magic-making the required numb
You summon a number of swarms of wasps (one per three levels, to a maximum of six swarms at 18th level, see the Pathf
This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster leve
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical da
Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one undead creature as y
You reach into the target creature and cause that spirits within to become dormant and inactive. If the target is a medium w
You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with
Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Any flying
Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, p
The magic of your allies in the area becomes more potent against certain outsiders. Choose one alignment subtype (chaot
A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough to damage adjacent creatur
This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, an
You disrupt the target creature's ability to draw upon magical energies. For the duration of the spell, it gains the negated sp
You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than your c
You create a luminescent sphere of orbiting energy that harms incorporeal creatures and dispossesses them of any stolen
Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category
The target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and canno
Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection bonus to AC against attacks
This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy energy, and the spell affects g
This spell functions like dispel evil, except that you are surrounded by flickering, yellow chaotic energy, and the spell affect
You fill your target's mind with blasphemous knowledge. If the target fails its saving throw, it cannot cast spells or use spell
This spell functions like spell immunity, except you divide the duration in 10-minute intervals among the creatures touched.
This spell functions as forbid action, except up to one creature per level may be affected. Each creature must receive the s
This spell functions like command, except that up to one creature per level may be affected, and the activities continue bey
You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of your faith. Any evil crea
You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no. (A cleric of no p
This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level m
Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1 point per caster level (maximum
You call upon the restless souls of those who died at sea. This spell can be cast only on an area of deep water. When a cr
This spell functions like lighten object, except that it affects a number of objects equal to half your caster level.
This spell functions like symbol of death, except that using the material component, you scribe a symbol of striking so it fills
This spell functions like contact entity II, except that you can contact creatures from the contact entity III list, and as noted a
You attempt to cause the spirit of a specific individual to manifest from its final resting place. You must request the spirit's p
This spell functions as appearance of life (Pathfinder RPG Horror Adventures 108), except that you can disguise a single u
The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more
This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider when you cast this spell, suc
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid 10, resista
This spell functions like dispel evil, except that you are surrounded by constant, blue lawful energy, and the spell affects ch
Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4 deflection bonus to AC a
You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the mar
You become one with the plane around you, attaining knowledge of the surrounding territory. You instantly gain knowledge
You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once formed, the wall of ectoplasm is
This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, bre
The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target,
This spell conjures a 30 ft. cone of green slime from the fingertips of the caster. Anyone within the area of effect must make
This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 p
An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature passing through the wall takes 1
The targeted construct gains fast healing 5. This does not stack with any fast healing the construct already has. Fast healin
This spell functions as astral projection, except you cannot leave the Astral Plane and explore other planes (though you ca
This spell functions like summon monster, except it summons a single ceustodaemon.
This spell functions like summon monster, except it allows you to summon a single brimorak (Lords of Chaos 56), one incu
This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.
This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomp
Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to ope
Originally created by the priest-king of Nemret Noktoria, the ghoul Kortash Khain, for use by his minions to bolster their forc
This spell attempts to transfer a magical effect from a creature you touch to yourself. When you touch the creature, siphon
This spell functions as symbol of death, except that, when triggered, it creates a scrying sensor linked to you and centered
This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wra
This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep ins
You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to
You sap the power from a mythic creature, using it to restore your own. The target loses 1d4 uses of mythic power. If you h
This spell functions as bestow curse, except the DC to remove the curse is equal to the save DC + 5.
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons l
You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and demented souls in torm
You can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster lev
You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 1 day per caster le
This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 points of damage, and a great
Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks.
To cast open the Dead Roads, you must be in an area of fog or dim light. Upon completion of the spell, swirling mists part
This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surfa
This spell functions as create pitAPG, except the pit is capable of movement. As a move action, you can direct the pit to m
Through careful regulation of your body's mystical energies, thoughtful control of your poise and balance, and the focus in
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The
By touching the ground, you curse the land with six unnatural hazards. This functions as lesser curse terrain, but with the e
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 1
Mass bear's endurance works like bear's endurance, except that it affects multiple creatures.
This spell functions like bull's strength, except that it affects multiple creatures.
This spell functions like owl's wisdom, except that it affects multiple creatures.
The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, min
You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green ligh
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd ta
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic. When you cast thi
You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly a
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and
Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must designate the sanctuary w
By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to who
A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyz
You transform one melee weapon into a burning glaive similar to the ones wielded by the runelords of old. The target of yo
You glimpse the future. Prognostication functions as divination except that the spell can see up to a year and a day into the
Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once.
Forbiddance seals an area against all planar travel into or within it. This includes all teleportation spells (such as dimension
An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through t
You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the
This spell functions like blessing of luck and resolve, except that it affects multiple creatures.
You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reac
You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage. The points are permanent
This spell functions as nondetection, except that those who cast divination spells targeting the warded creature or item mu
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically ta
This spell grants the target magic item temporary intelligence by siphoning off a tiny portion of your own mind to infuse the
You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws
A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11
You unleash divine power to smite those who wrongly trusted you. The power takes the form of a yellow-and-black bolt of e
As the Inner Sea's bravest men and women answered the call of what became the Second Mendevian Crusade, construct
You combat the rising corruption (see page 14) in another creature or advance the long-term process of exorcising it entire
This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the sa
You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself into any surrounding nonlivin
Summon laborers summons one humanoid petitioner per caster level. These petitioners hail from one plane of your choice
Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items
You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you. While you are under the ef
Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an offering to the Lord of Ereb
A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All creatures within the area of
Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from y
This spell functions like circle of death, except that it destroys undead creatures as noted above.
You create a shredding flurry of ice slivers, which blast from your hand in a line. The line deals 1d6 points of cold damage
A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to creat
This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or 1d4+1 jann.
This spell functions like summon monster, except that it summons a single vanth psychopomp. Vanth psychopomps are de
When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating. Choose any on
You ward a magic item against other creatures who try to learn to use or copy it. When you cast the spell, you designate o
This spell functions like symbol of death, except that all creatures within 60 feet of the symbol of fear instead become panic
This spell allows you to scribe a potent rune of power upon or above a door or other opening measuring no more than 20 s
This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead beco
This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells or spell slots.
A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of yo
This spell functions as planetary adaptation, except as noted above.
This spell functions like planar adaptation, except as noted above.
You call a single vermlek demon (Lords of Chaos 54) to invade and inhabit the body of the target corpse, taking on its liken
This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage + 1 point per caster level (maxi
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points
This spell functions like lesser spellcasting contract, except if the target has 9 HD or more, you can imbue him with one or
The creature you designate is surrounded by a glowing red aura of vengeful fate. Once per round when the target makes a
You alter the area's terrain and climate to a new terrain and climate type appropriate to the planet or plane. For example, y
You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, a
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealm
This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range
You must sacrifice a creature just as you finish casting this spell. When the sacrifice dies, its blood or ichor pools and hard
A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of
This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone. T
You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects
This spell functions like mass cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maxim
The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures)
Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD Effect Equal to caster level Da
Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD Effect Equal to caster level Dea
Any nongood creature within the area of a holy word spell suffers the following ill effects. HD Effect Equal to caster level De
Any nonchaotic creature within the area of a word of chaos spell suffers the following ill effects, depending on their HD. HD
All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following condition
This spell functions exactly as the spell nightmare. In addition to the effects of that spell, you can cause a second spell to b
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object. When a creature
This spell functions like contact entity III, except that you can contact creatures from the contact entity IV list, and as noted
You amplify the animating force of a construct to more closely resemble a true soul, granting the construct humanlike senti
The targets' physical forms undergo a bizarre transformation. They look and function normally, but are composed of countl
Developed due to Arazni's fear that her stolen organs might be used to control her, this spell reflects any attempts to steal
You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The targe
This spell functions like hunger for flesh, except that it affects multiple targets. When forced to feed by the spell, affected cr
This spell functions like the spell completion option of trap the soul, except it works only on bodiless souls (such as incorpo
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the h
This spell functions as resurrection except that instead of recalling the dead soul to life, the spell calls a shadow demon wit
An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide how big the field is at th
You teleport up to one ally per five caster levels to your location. You determine which allies you want to teleport at the tim
When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of constantly replenishing, breathable
This spell functions as create undead (Pathfinder RPG Core Rulebook 262), except it creates one of the following variant m
Even a broken object remembers what it means to be a functioning whole. You restore a broken object or damaged constr
You become ethereal, along with your equipment. For the duration of the spell, you are in the Ethereal Plane, which overla
You create a magical emanation that interferes with all figments and glamers within it, giving creatures a +4 bonus on savin
You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane that has access to one of t
This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures
The target is transported to a dark and dank prison in some unspecified horrific demiplane, where tentacles writhe around,
A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of enemy spellcasters. With
This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become st
This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers
You conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar eclipse
You place a curse on the subject. Choose one of the following. • -12 penalty to an ability score, or -6 penalty to two ability
When you cast this spell, you create powerful magic in a specially prepared object. This object contains the power to instan
This spell functions like mass inflict light wounds, except that it deals 3d8 points of damage + 1 point per caster level (maxi
This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utter
This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature
A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by e
A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic c
A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by go
You trap the target in an object decorated with the holy symbols of your god or faith. While trapped in the object, the creatu
An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them resistance to spells cast by n
When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. The raging flames do not harm
Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell, win
You curse two or more creatures to sicken and waste away while in each others' company. Each target that fails a Fortitud
When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful shockwave created by this
By touching the ground, you curse the land with seven unnatural hazards. This functions as lesser curse terrain, but with th
This spell functions as control weather except you can opt for the weather to remain centered on you as you move.
The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra. The
By touching the ground, you curse an area to remain in bleak darkness, as the endless night curse (see page 143). The fo
You become a larger, awful version of yourself. You grow to size Large, and take on features that horrify your enemies. Yo
When you cast this spell, lightning spills forth from your body in all directions. The bolts do not harm natural vegetation or c
This spell functions like remove radioactivity, save that it cures all ability damage and drain due to radioactivity that the targ
Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its ch
This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maxim
You identify the stage of a given soul's judgment, or determine its fate post-judgment. You must either unambiguously iden
This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to a
This spell functions like spell immunity, except the immunity applies to spells of 8th level or lower. A creature can have only
You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at the beginning of each tu
True prognostication functions as divination except that the spell can see up to 100 years into the future. Because of the ex
This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatu
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects,
This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies rather than shambling mou
This potent spell invokes the same sort of magical devastation that created the Mana Wastes so long ago- albeit on a muc
This spell creates a rip in reality that plunges into the interspatial vortices that constantly churn with the raw destructive cha
This spell functions as instant summons, except it can only summon a construct you control. For constructs such as golem
You create a small weightless sphere of pure negative energy. As a move action, you can move it up to 30 feet per round i
This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows
You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred includ
This spell functions like summon monster, except it summons a single erodaemon.
This spell functions like summon monster, except it summons a single meladaemon.
This spell functions as create lesser demiplane, except the area is larger and you can add more features to the plane. You
A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank s
Favored by the necromancer Geb as a tool to turn his enemies' armies against themselves, this potent death spell deals 1d
This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affec
This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells or spell slots.
This spell functions as umbral infusion, except it can affect multiple mindless undead creatures.
This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. You must create the rift on a horiz
This spell grants the caster limited control over the quintessence of an Outer Plane. The control granted by quintessence m
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of death kills one or more
This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead becom
This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures
You can use the grand curse to duplicate the effects of major curse, except the DC to remove the curse is equal to the sav
This spell functions like nature's ravages, except the target corpse ages a number of years equal to up to 1 year per caster
Despite its name, this powerful ward does not grant the target multiple lives, but rather gives the target the ability to get out
This spell functions like mass inflict light wounds, except that it deals 4d8 points of damage + 1 point per caster level (maxi
You don't so much cast a miracle as request one. You state what you would like to have happen and request that your dei
This spell functions like raise dead, except that you can resurrect a creature that has been dead for as long as 10 years pe
This spell functions like lesser spellcasting contract, except if the target has 13 HD or more you can imbue him with one or
You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed by the army's command
This spell functions as false resurrection except that i t calls a belier devil with the young simple template (Pathfinder RPG
You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a fly speed of 6
You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic path of its choice. The crea
You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a Fortitude save or be dea
You plunge an area into the brutal chill of the arctic night. Illumination conditions are dropped by two steps (though only to
This spell causes a destructive resonance in a corporeal creature's body. Each round you concentrate (including the first),
This spell functions like greater spell immunity, except you divide the duration among the creatures in 10-minute intervals a
This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing petitioner to its mortal life. This s
You unleash a wave of necromantic energy that snuffs out the life force of those in its path. This wave pulses out from you
This spell functions like magic jar except as noted above, and instead of your own soul, you can transfer a trapped soul (su
This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.
This spell eviscerates the target, drawing forth its life essence as well as its internal organs. The target takes 1d6 hit points
You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems willingly aid you in combat or
This spell blasts the area with a horrific combination of soul-rending energy and physical corrosion. Creatures in the area o
An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails, broken masts, and smashed figurehe
This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th level or lower.
Casting a gate spell has two effects. First, it creates an interdimensional connection between your plane of existence and a
This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, thou
This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours
This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their e
You lay a terrible curse upon the land, blighting those who live and die there. Choose one of the following effects. Famine
This spell functions like summon monster, except it summons a single derghodaemon.
This spell functions like summon monster, except it summons a single thanadaemon. You can only use this spell in an area
This spell functions like summon monster, except it allows you to summon a single coloxus (Pathfinder RPG Bestiary 3 72)
Having attained the highest and most profane form of magical achievement in the Great Destroyer's service, you are able t
This spell functions as symbol of death, except all creatures within the radius of a symbol of strife are compelled to attack t
This spell functions as symbol of death, except it saps the defenses of all creatures within 60 feet. Affected creatures recei
By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether.
This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures
This spell functions as create demiplane, except the area is larger and you can add more features to the plane. You can us
You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject must have been dead no m
Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. A
You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead un
You give a creature the ability to redirect a portion of its innate toughness away from its own defense and toward the amou
You gain a supernatural ability to detect tracks and other clues left behind by the target. You treat the DCs of all Survival c
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage
When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatig
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire t
This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other modes of movement, suc
This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental sub
You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your hea
(harmless) This spell provides the subject with some degree of protection from the harmful effects of the sun. The cloaked
This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller animals, such as bats, lizards,
Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points
This spell calls the nearest wild animal of a particular type you designate (provided the animal's CR is equal to or less than
You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. The spell d
This spell functions like detect animals or plants, except it detects creatures of the aberration type.
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the a
Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense,
A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You can wield this thorn as a ja
You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check to create a distraction to hid
The subject or subjects of this spell do not leave footprints or a scent trail while moving. Tracking the subjects is impossible
This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence
This spell functions like charm person, except that it affects a creature of the animal type.
You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. You m
You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constan
The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhanc
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rol
Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of 3rd or higher level) can im
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to pro
You call out to nature spirits associated with your spirit (not your wandering spirit) if you are a shaman, or your domain if yo
You create a light wind that blows only against the target, from a direction of your choice. The breeze grants the target a +2
This spell slows the metabolism and other bodily functions of a creature for a short amount of time. The target is staggered
You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are buried, you may open a 5-foot
You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 fee
You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to
You subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around
This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any attempt to fire that ammun
Ammunition in the target firearm generates less of an explosive charge when fired. With such ammunition, the firearm's ran
You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection bonus to your AC and CMD
You spit a poisonous stinger around the size of a quill at a creature within range, as though you had fired a dart from a blow
When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. Wet earth becomes thick mud,
You enhance a creature's ability to harm an opponent based on the number of times it has already injured that opponent w
You, or a willing creature you touch, lay down a trail of scents that only the creatures you designate at the time of can dete
You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If the tar ball strikes, it deals 1d
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Any creature in the area w
This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6 points of cold damage a
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. The sphere is treated in
You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points of cold damage from being p
A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes. It ha
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating. Living creatures in the cloud
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A cr
Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a s
Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving throw. Magical metal is
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacher
The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. It gains th
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a mini
You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. This effe
You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet in any horizontal direction for
This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures o
You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on CM
You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the crea
While subject to this spell, the targets find that forested areas become helpful instead of hindering. The targets suffer no hi
You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you can direct are within the area. Y
Your animal companion moves with astonishing agility and speed until the end of its turn. It can move at full speed while us
This spell functions like hold person, except that it affects an animal instead of a humanoid.
This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on cr
Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you, to a maximum heigh
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Green
You transform the target into a harmless animal of the same approximate body type. The form assumed must be one cons
You create a low-cresting wave of water that carries the target along the surface of water or the ground. When moving acro
A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the ar
You hasten the onset of poison in the target. If the poison normally has an onset time, its effects begin immediately. If the p
Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The mushrooms can appear on
You create a life link between yourself and the target. You sense whenever the target is wounded and are made immediat
Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bo
This spell functions like reduce person, except that it affects a single willing animal. Reduce the damage dealt by the anima
This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of l
You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until
A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this blade-like beam as if it were a scimi
You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain product
This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires sta
You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs op
Wood shape enables you to form one existing piece of wood into any shape that suits your purpose. While it is possible to
You fill a creature's mind with the realization of its earthly weight and responsibilities. Disheartened and wearied by these t
When you're in the form of an animal (such as when you are using wild shape or are affected by a polymorph effect), you c
This spell creates a burst of spores that weaken the mind. Creatures within the area must succeed at a Fortitude save or ta
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy gro
The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creat
A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part o
This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. A
You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10 hit points, Strength 5,
The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Ru
Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a standard action as long as this s
The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all creatures within it. Creatures that
Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any obje
You inflict a painful, itching rash on the target creature. The target is sickened and takes a -4 penalty to Dexterity (this pena
You curse the target to suffer unbearable heat. On a failed saving throw, the target is immediately subjected to severe hea
If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the tar
Ice encrusts the ground, radiating supernatural cold and making it difficult for creatures to maintain their balance. This icy g
You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 caster
You curse the target with a hunger no food can assuage. On a failed saving throw, the target begins to starve (see page 44
Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The sp
Your every footstep creates aquatic plants capable of supporting your weight and that of any creature of your size or small
You release a burst of barbed, acid-filled nettles. Creatures caught in the burst take 3d6 points of damage plus 1d6 points
You coat the target in necrotic fungus that makes its flesh soft and fragile. Toadstools, ringworm, and other disgusting fung
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.
You use divination magic to enhance the underwater trails in the area around you, allowing you to track creatures through
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to th
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving towa
You drain the might of the target and transfer that power to another creature. The subject takes a penalty to Strength equa
This spell functions like apport object except the target is an animal. Only normal, nonmagical creatures of the animal type
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket. If
You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in the place you designate
This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a tho
Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearanc
You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcom
Your animal companion works in perfect harmony with your mastery of nature. You share one of the following class abilitie
Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is cleared of all vegetation thick e
(harmless) The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on C
This spell has two versions. Prune Growth: This version of the spell causes normal vegetation within long range (400 feet
Plant growth has different effects depending on the version chosen. Overgrowth: This effect causes normal vegetation (gr
This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creature
The link between you and your animal companion becomes stronger. As long as you are within line of sight of your animal
This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed and a +10-foot enhan
The target exudes a strong odor that most predators recognize as the scent of helpless prey. The closest 1d4+1 predatory
When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to
This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy fro
You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terr
This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Any creature that mov
This spell functions as per entangle, except it sets the foliage on fire. A creature that begins its turn entangled by the spell
You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked or blown away by strong
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. When
This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster le
You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage for every 3 caster levels y
Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, ve
This spell allows you to enchant the targeted animal and direct it with simple commands such as "Attack," "Run," and "Fetc
With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs. The ta
A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the ray to hit your target. Th
You cause an earthen or sandy surface to shift and churn within the area. The shifting sand obliterates tracks and is consid
You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all c
This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head. Bits o
You call forth a powerful stream of water that batters all creatures and obstacles in its path until it strikes something it cann
You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. These fangs attack all
You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycanthro
Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling cinders cause the ground in the are
You transform the subject animal into a Small magical beast (or a magical beast one size category smaller than the origina
Favored by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple enemies, and break even seemingly
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk wit
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. The target loses its swim spee
This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile t
You curse the target with a thirst no drink can quench. On a failed saving throw, the target begins to dehydrate (see page 4
The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks b
This spell animates a tree's branch and directs it against your foes. At caster level 10th or lower, you can target a Huge tre
By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of destruction. The animal imme
The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite this aversion, these serva
You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures such as constructs and unde
You cause the air in the area to ripple where creatures have flown through it up to 1 day ago per caster level. These aerial
You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of the wall, selected by you; a c
This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes. T
You open the minds of all creatures near you and enhance their sensory receptors. All living creatures other than you in th
Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot fit within a 3-foot radius, a 3-foo
This spell functions as sea steed, but as long as you stay mounted on the target, you also gain the amphibious quality and
You gain the ability to see through solid rock as if it were transparent glass. You may see through 1 foot of stone per caste
When you cast this spell, you take on an aspect of a stag, including some of its physical characteristics. Your features beco
You give a creature the ability to deal bleed damage when making natural attacks so long as the attack deals slashing or p
Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that cre
This spell allows you some degree of control over one or more plant creatures. Affected plant creatures can understand yo
This spell must be cast in an area with vegetation or it has no effect. When you cast this spell, you draw the life force from
You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus. You must b
Originally used by the winter witches on the field of battle in the early days of Irrisen, blast barrier has entered the oral trad
You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of metal or other, harder m
This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creature
You affect yourself and a single animal companion within 30 feet of you. Both you and the animal companion gain darkvisi
This spell can affect any creatures with which you interacted in the last 24 hours. You alter the trails left by the chosen crea
This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Any creature that fails a
You place a scrying sensor on your animal companion or familiar. This allows the animal companion or familiar to function
You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from nowhere even in the most ba
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet. You choo
Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.
You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the targets. A creature can use a sta
You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy. If th
You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of b
Summoning up the power of the tempest, you direct a current of forceful winds where you please. This spell creates a 5-fo
You create two globes of lightning that fly in whichever direction you indicate. For every 4 caster levels above 7th, you crea
True form removes any polymorph effect from a target creature, returning it to its true form, even against its will. Against cr
You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire dama
This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a
Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning dam
You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. If the target fails its save, it is daze
Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points o
You cause a column of boiling water to spring forth from any horizontal surface, knocking over creatures directly over it and
This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by on
You reduce the target's racial natural armor bonus by 1 point per 3 caster levels.
This spell withers a single plant of any size. An affected plant creature takes 1d6 points of damage per level (maximum 15d
You summon a wasp swarm (Bestiary 275), which fills your space (up to 5 feet by 5 feet) but does not attack you. The den
With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week befo
This spell functions like summon nature's ally I, except that you can summon one 5th-level creature, 1d3 4th-level creature
This spell must be cast as you activate wild shape to assume the form of an animal of at least Large size. When you assum
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs l
You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. On
You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an a
This spell functions as raise dead, but it only affects an animal companion, familiar, or paladin's bonded mount.
When you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant. Once within a tre
When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more
When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. While un
You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness for every 4 caster levels you
A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points of slashing damage per 2 cas
You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as
The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size
A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a huma
This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.
If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1d6 points
This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdo
You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its
You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that mat
You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a sto
You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's curre
The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores t
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends fo
An immobile, blinding curtain of white light that blocks line of sight springs into existence. The wall sheds bright light to a ra
You create a sinuous line of flames that you may shape as desired. The fire snake affects one 5-foot square per caster lev
This spell permanently transforms normal mud or quicksand of any depth into soft stone (sandstone or a similar mineral).
This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by
As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD. If the new form
You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better s
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Immediately, and at the beg
You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with electricity. You must succ
Threefold aspect allows you to shift your appearance between your natural age and three idealized age categories: young
You inflict a curse of the roiling sea upon the target, making it permanently sickened. Anytime the target is on or in the wate
Waves of energy roll forth from you, moving in the direction that you determine, causing all wooden objects in the path of th
You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can be stored in a staff at a g
This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creature
You create a spectrum of multicolored solid light that can be used for one of two effects. Bow: The spell creates a longbow
This spell functions as summon nature's ally VI, except its casting time is shorter and you can summon one cave, hill, mars
This spell allows a dead creature that died no more than 1 year before the casting of the spell to return to life in a body tha
You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area. Yo
This spell functions like bite the hand, except as noted above. The target creatures do not need to have all been summone
This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affecte
Ironwood is a magical substance created by druids from normal wood. While remaining natural wood in almost every way,
You cause the target to transform into a plant over time. You must succeed at a melee touch attack to infect the target. If th
Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can
This spell functions as reincarnate except that you can cause the new body to resemble a particular creature, matching its
This spell turns an oak tree into a protector or guardian. The spell can only be cast on a single tree at a time; while liveoak
You can enter any normal plant (equal to your size or larger) and pass any distance to a plant of the same kind in a single
You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is co
You bring into being a localized region of increased gravity that crushes a creature to the ground. Affected targets weigh tw
You affect the local gravity field in a 30-foot-radius sphere around the spell's designated point of origin. Creatures in the aff
Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving hillocks, shifting dunes, and
With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are the equivalent of a winds
The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate the lost city of Ird, alth
A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area
You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per
You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from e
As insect spies, but you can also borrow the senses of the summoned insects. As a move action, you can choose to receiv
You summon a flight of giant eagles (one per three caster levels, maximum of six; Bestiary 118) to ferry you and your allies
You convert all of your soft tissue into swarms of insects or other creatures and send them off to do your bidding, leaving n
This spell functions as binding earth, except as noted above.
Duration 1 minute/level or until you return to your body You can possess an animal's body in a manner that functions like m
You change a specially prepared quarterstaff into a Huge treant-like creature (see the Pathfinder RPG Bestiary), about 24
This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creature
This spell enables you to change all metal objects within its area to wood. Weapons, armor, and other metal objects carried
You imbue inanimate plants with limited mobility and a semblance of life. Each plant targeted acts as a light catapult (see p
Tectonic communion functions as commune with nature with an even greater range. In outdoor or natural underground set
This spell functions as summon giant ally I, except you can summon one desert, fire, frost, or jungle giant or 1d3 cave, hill,
You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomeve
For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can
You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spe
You create a massive rampart of hard-packed earth and stone 5 feet thick. The rampart cannot be conjured so that it occu
You summon elementals from their elemental planes and hurl them onto your enemies with great force. You must have line
You create a powerful and immobile whirlpool in any body of liquid large enough to contain the spell's effect. Any Large or
This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each round
This spell summons four massive swarms of biting and stinging insects. These swarms appear adjacent to one another, bu
You mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger
This spell enables you to control the actions of one or more plant creatures for a short period of time. You command the cr
This spell creates waves of invisible energy that roll forth from you. All metal or stone objects in the path of the spell are pu
This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creature
This spell functions as atavism, except it affects multiple creatures.
This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3 desert, fire, frost, or jungle
As beast shape III, except you change the form of up to one willing creature per caster level into an animal of your choice;
This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a speed
This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the creat
You designate an aboveground area and send it deep within the earth. During the casting of this spell, the chosen area is r
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities. If the fo
This spell functions as per form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or p
This spell instantly delivers 10 points of damage per caster level. If the target's Fortitude saving throw succeeds, it instead
This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the to
You sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space. You gain a
This spell creates a vertical wall of lava that is 1 inch thick for every 4 caster levels and composed of up to one 5-foot squa
Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blind
This spell functions like summon nature's ally I, except that you can summon one 9th-level creature, 1d3 8th-level creature
You summon a greater elemental (air, earth, fire, or water) bound in the form of a mighty chariot that moves at your comma
This spell functions as summon nature's ally VIII, except you summon a purple worm with the giant creature simple templa
This spell functions as summon nature's ally IX, except you summon a froghemoth (Bestiary 136).
As siege of trees, but you can affect larger-sized plants. Each plant acts as a catapult of its size.
You cause all areas of water to which you have line of effect to recede as if you had cast control water. Exposed water tha
When you complete this spell, note your current location and condition, including your hit point total and any ongoing cond
You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself. Threefold
The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder RPG Bestiary). The
This spell functions as lesser entice fey, except the spell's whimsical calling can produce a single fey of 18 Hit Dice or less,
By touching the ground, you drastically change the weather in the area, as the unseasonable weather curse (see page 145
This spell functions as per form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or p
You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or cre
You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or crea
You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between t
You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to surge beneath your feet and saf
This spell allows you to take the form of a wide variety of creatures. This spell can function as alter self, beast form IV, elem
You create a massive wave of water that then moves in a straight line across water or land-you select the direction the wav
This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantane
This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose any plane (Air, Earth
Brand etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting 1 point of damage. The mar
You blast your restraints with divine wrath, dealing 1d6 points of damage per caster level to the target object (maximum 5d
You focus your anger against an enemy. Choose one enemy creature that you can see. You gain a +1 morale bonus on at
You create a conduit of divine knowledge and outrage between you and an ally. That ally gains the benefit of one of your a
Your eyes flash and the target takes 1d6 points of nonlethal damage. For the next minute, you gain a +4 circumstance bon
This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. The mark can be
This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. The subjects suffer
This spell makes even the clunkiest armor feel soft as silk to the wearer. The subjects of this spell are able to sleep comfor
This spell causes a weapon to veer closer to vital areas, improving the result of a critical threat. This transmutation grants a
The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be used as a melee weapon. The
You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching (
You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can sh
You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone who then tries to draw th
You question the target, backed up by the threat of magical pain. You may ask one question per two caster levels. The targ
You give the target a +4 resistance bonus on saving throws against witch hexes.
With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allo
This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage.
You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the target weapon hits a living
You conjure an anchor of pure force that immediately skewers your target on a successful ranged touch attack. If it hits, th
You compel the target to beg for forgiveness. On a failed save, the target cowers with fear. On a successful save, it is shak
Choose one alignment type: chaotic, evil, good, or lawful. You gain the ability to follow the trail of a strong or overwhelming
You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face. When you attempt a savin
The target creature's innate goodness infuses its body with holy energy. While this energy does not directly empower the t
You ask the target creature a single question. On the subject's next action, it must answer truthfully in the same language a
Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that enemy. This spell was c
This spell covers your hand with a writhing black aura. As part of casting the spell, you can make a melee touch attack tha
You send wracking pains through the targets' bodies. Because of the pain, affected creatures take a -2 penalty to AC, atta
Retribution blasts those who have the temerity to assault your person. You may target anyone who has just struck you with
All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC and a +2 resistance bonu
You can sense your foes' weak points, granting you greater damage with critical hits. Whenever you score a critical hit, roll
Infusing the target with a surge of furious divine energy, you enhance a creature's ability to hit an opponent based on the n
Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil,
With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points of da
Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye greatly enhances your sens
The target gains the eldritch ague spellblight (see page 96).
Necrotic energy permeates the target, blocking healing abilities. The subject gains spell resistance equal to 12 + your cast
With a melee touch attack you can dispel an illusion or return a creature to its natural form. This functions as dispel magic
This spell functions like brand, except that it inflicts 1d6 points of damage when applied and cannot be removed, even tem
You compel an opponent to face you in combat, or suffer for its cowardice. Each round that the target fails to attack you in
Your wrathful words cause physical harm to your enemies. Your enemies take 1d8 points of damage per two caster levels
This spell functions as wrath, except that you grant multiple creatures the bonuses against your designated foe. All subject
An inquisitor may only cast this spell while she has a judgment active. When she does cast this spell, it causes one or mor
This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. The mark can be
As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
If a target weapon is sheathed or slung as the spell is cast, this functions as peacebondUC, locking the target's weapon in
You cause a straitjacket to spring into existence to restrain the target creature. You attempt a combat maneuver against th
You imbue your armor with a righteous aura. It gains a +1 enhancement bonus per four caster levels (maximum +5 at 20th
You force an evil creature that does not have the evil subtype to momentarily reflect on its past actions and be overcome b
This spell functions as interrogation, except you may ask one question per caster level and the spell deals damage equal t
This spell functions as tireless pursuit, except as noted above.
You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a
You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of your current location, as w
You fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly coordinated. You and the ally eac
You create shackles of force that attach to the target's limbs. You designate an object or location within 30 feet of the targe
You compel an unconscious or sleeping creature to rise and move in a half-awake state. The target creature staggers abo
Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you gai
This functions as lend judgment, except the ally gains the benefit of all your active judgments.
You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage. If
This spell functions as castigate, except it affects many creatures.
With a tirade against deceit, you strip the target of any illusions cloaking it. Any illusion spells or effects affecting the target
This spell functions like named bullet, except it deals 2 extra points of damage per caster level (maximum 40).
This spell functions as fester, except that it affects multiple foes.
This spell ensures the subject touched is always able to display her proper crest and coat of arms. Any tabard or tunic wor
With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this spel
This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. When you
You briefly alter the flow of time to split a melee attack into two attacks. Before the end of your next turn, when you make y
You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the
Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).
You cast blood money just before casting another spell. As part of this spell's casting, you must cut one of your hands, rele
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the cr
The focus of this spell flies upward above your head and takes a defensive position within your space. It lunges at opponen
The touched creature's limbs are charged with telekinetic force. For the duration of the spell, the target's unarmed attacks o
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is
Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition coun
The touched items levitate in your space. When you cast the spell and once per round thereafter, you can launch one item
You assemble a siege engine, using up to one fewer worker per two caster levels you possess. You can do without one ad
You distort the space around a creature, twisting the path of its melee attacks unpredictably, but always toward a nearby c
You cause a ripple in time that affects all creatures in the area. At the start of each creature's turn, there is a 50% chance
This spell functions like mount, except you can summon up to six light horses or ponies, and you divide the duration in 2-ho
You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attac
Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap arou
Your spell slowly begins to eat away at the defenses of your target. If the target fails its saving throw, it loses 1 point from a
When you cast this spell, you make a ranged touch attack against a single opponent within 30 feet. If you hit, a thin silver s
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov
You create a hook of force that strikes the target and drags you to a space adjacent to it. Make a ranged touch attack agai
This spell creates a magical well of retribution that a caster can unleash with blinding speed. Upon casting this spell, dama
In the blink of an eye, you erect a deflective barrier of force to protect one target. The target gains a deflection bonus to its
You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must make a ranged touch attac
A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the are
This spell charges your hand with telekinetic force. Your successful melee touch attack deals 1d4 points of force damage p
This spell functions like black tentacles, except it creates a Large decapitated snake, which erupts from the ground and gra
You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzlin
You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on which component you used,
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. You can fire one bolt
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures
You can use the Path of Numbers to calculate the latent magical energies all around you and fire customized rays of eleme
You mingle the power of your mind and body to exert force beyond your reach. This spell functions as the combat maneuv
This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), repo
This spell functions similarly to plane shift, but instead of transporting the targets to a destination near an intended location
This spell functions as a targeted dispel magic spell, except it only affects creatures and it requires a melee touch attack. If
This spell creates an explosion of conjured metal pellets, striking everything within its area and dealing 1d8 points of pierci
Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you cut open a rift to the Plane of
The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin around you, creating a 5-f
Your hands reach simultaneously into the Ethereal and Material planes, allowing you to deal normal damage with claws, un
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you. The destination
When you cast this spell, you quickly tear a parchment into shreds, releasing the flying fragments to swarm around a targe
You conjure a large metal cube covered in sharp spikes. If you conjure the block so that it appears in midair, it immediately
A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to
With a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on the target. On the first round, t
You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either acid, cold, electricity, or fire
This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Any creature that st
The temperature of the target creature's blood (or other similar body fluid) begins to rise over the next 3 rounds during the
You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the targ
You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast ether step after you are t
This spell functions as teleport except that you can opt to intentionally cause any number of the creatures traveling with yo
You create a sword of force that functions as mage's sword except as described here. The sword does not receive the add
You cause incredible pressure to build in the target's head; this spell works only on a creature that has a head and would d
This spell functions like chain lightning, except as noted above, and the spell deals fire damage instead of electricity dama
You detect the presence of psychically significant items in your vicinity. Such items are those that might have significant ps
With this spell and a touch, you can force a corpse talk to you, but you can't ask it specific questions or communicate with
You link your mind to that of a touched creature to swiftly communicate a large amount of complex information in an instan
You charge an item with minor psychic energy. The item can be detected by the detect psychic significance spell. If you wi
You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are about to make a d20 roll ba
You gift the target with the ability to perfect its actions via mental clarity. On the next attack roll, saving throw, ability check,
You read the psychic impressions left upon an object by emotionally or psychically charged events in the item's history, or
You begin a psychic duel (see page 202) with a creature. This psychic duel takes place on a binary mindscape (see page
The subject temporarily ceases to feel the ill effects of a single ongoing affliction or condition from the following list: blinded
This spell functions similarly to detect thoughts, allowing you to sense when one or more creatures' consciousnesses are
You create a mental block in the target's mind, impeding the flow of his mental spellcasting process and forcing him to inco
This spell functions as possession, except you possess an object instead of a creature. A possessed object becomes cap
You peer into the aura of one target creature or object, gaining valuable information about its condition and nature. Each ro
You stealthily project your soul into the host's body as an observer, with limited ability to influence the target. This functions
Purge spirit rips away at the target's spiritual substance, scattering it over a wide area and hampering the target's ability to
You seal the life force within the target, preventing it from sharing its vitality with others. Affected creatures can't transfer da
You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a creature with a mind touc
You mask and manipulate the target creature's or object's aura, confounding those who would attempt to discern helpful in
You or other creatures enter into or escape from a mindscape (see page 234) through an imaginary doorway. This doorwa
The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature
You banish psychic impressions from the object touched, rendering it devoid of recent history. You choose how much time
You gain access to the subject's memories and knowledge. You can attempt to learn the answer to one question per round
You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures 198). Creatures within th
You cause the surrounding area to appear to distort. The angles and corners of the area subtly twist and contort, creating u
Your target must succeed at a Will save or believe it can no longer breathe. An affected target must attempt a Fortitude sa
You attempt to possess a creature by projecting your soul into its body. The target creature must be within spell range and
This spell is similar to possession, except you switch minds with the target, so instead of the target's soul sharing its body w
This spell allows you to gain psychic impressions from past events that occurred in your current location. Retrocognition re
You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personality th
You erase a portion of the target's mind and experiences, inflicting 2 temporary negative levels on the target for 1 day per c
You create an immersive mindscape (see page 235) that the minds of both you and another creature enter together. You c
You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability. Nondetec
You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multip
This spell functions as lesser object possession, except as noted above. The possessed animated object has a number of
Designed to protect a large number of items from rivals of the Arclords of Nex, this spell functions as nondetection except a
You implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all over the
You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon you touch, infusing it w
You trap the target in the mirror used as the spell's focus. The target cannot be affected by any means while inside the mir
Your body enters a trance as you send your psychic senses to a distant location and gain psychic impressions of that loca
When you cast this spell, you establish a mental echo of up to 25 words. Any attempt to read the surface thoughts of the ta
You draw upon your body's inner reserves of strength, leaving you winded. When you are about to make a d20 roll based o
You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positivel
Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your mind. While the spell rema
You implant a false psychometric reading into an object, imbuing the item with misleading information that might be learned
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a corresponding ab
You implant a mental mine within your psyche that triggers against anyone attempting to manipulate your thoughts. Any cr
You cause the creature to believe she has a debilitating affliction. The target can attempt a Will save to recognize the afflic
You create an emotional block in the target's mind, adding an emotion component to each spell or spell-like ability he uses
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1 round.
You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is und
This spell functions as telempathic projectionOA, except its mood-altering effects remain dormant in the target's mind. Upo
You scramble the synaptic connections of your target, causing it to lose the ability to coherently communicate and to take u
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as
You create a comforting phantasm, which leeches onto the psyche of a nearby target. The creature can attempt a Will sav
You cause the target's mind to unleash a vast overflowing torrent of information throughout the target's body, causing the t
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1d4 rounds. On a successful s
This functions as per animus mine, except the triggering creature is stunned for 1d4 rounds instead of staggered. If the tar
You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust. The target attacks creatur
You retreat into a mindscape (see page 234) of your own making that allows you to perform a lengthy mental task in an ins
Psychic surgery cures the target of all Intelligence, Wisdom, and Charisma damage and restores all points permanently dra
This spell functions like synesthesia, except as noted above.
You and the other targets of the spell are physically drawn from the Material Plane into the Dimension of Dreams on a voya
This spell functions like create mindscape, except it can affect more creatures, the mindscape lasts longer, and you can ch
This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature's
You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. When a creature within the mantle
You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack (not a ranged touch attack
This spell functions as explosive runes, except it creates a small surge of flames rather than an explosion of force. The run
You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to 1,0
Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicke
This spell functions as contingency, but you invest a spell whose level doesn't exceed one-quarter of your level (rounded d
You instill the target with the ability to withdraw small items from her pockets or packs with supernatural swiftness. When th
You infuse arcane power into the focus ioun stone, which must be currently floating around your head. If the ioun stone ev
You harden interpenetrated ethereal substance into deadly transdimensional razors that are invisible to normal sight. Move
This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal an
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver t
This spell functions as object possession, except as noted above. The possessed animated object has a number of Constr
This spell functions as possession, but when you possess a host, you enter the host's body and your physical body vanish
Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their society's greatest minds from the
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you may us
You entreat the forces of fate to bestow your oracle's curse upon another creature. The target creature suffers all the hindr
When you make a d20 roll, you may choose to immediately cast this spell to reroll that die before success or failure is know
The target gains all the benefits of your oracle's curse, with none of the penalties. In some cases, this has no effect (for exa
You accept otherworldly energies into your body and transform. Your size increases by one category, your height doubles
This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonu
You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all me
The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yours
You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dange
You create a spot that has the power to briefly hearten any good creature who comes into contact with it. A good creature
You surround yourself with a veil of positive energy, making it harder for undead creatures to harm you. When under the ef
You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or fear effect with a +4 sacred bo
You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. For the duration of this
When you cast this spell you strengthen your paladin's aura of courage. Until the end of its duration, all allies within that au
With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature
The next creature you attack using your smite evil class ability is wreathed in flames that impede its movement. Until the e
You create a glorious beam of brilliant radiance that acts as a +1 holy lance suitable for your size. You must have a free ha
You open up a brief but powerful divine conduit between you and another creature, taking on the damage and any other ef
You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each
You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes passage easier for goo
You gain the ability to magically project the defense of your shield to protect another creature at a distance. As a swift actio
You imbue a projectile, such as an arrow or shuriken, with holy energy so that it deals extra damage to undead equal to th
This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mo
This spell functions like heal, but it affects only the paladin's special mount (typically a horse).
With a single touch, you transfer some of your life essence to the subject, transferring your hit points and your resolve. Wh
After casting this spell, the next creature you attack using your smite evil class ability is engulfed in flames of positive energ
You whisper a single word in the primordial language of good that is anathema to the minions of evil and strengthens the r
Marks of Forbiddance magically brand two creatures, preventing them from committing violence against one another. Whe
You strengthen the bond between your divine bond weapon and its celestial spirit. The weapon gains the ghost touch prop
The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability. It also gains
This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as
You fall unconscious but also unleash a spectacular wave of holy energy that heartens and heals your allies while leaving
After casting this spell, the next creature you attack using your smite evil class ability is engulfed in holy flames that flare up
This spell allows you to switch places with an ally. When you cast this spell, choose a single ally within range. You teleport
Entreating your deity for aid, you make a temporary oath of peace, granting you superior defenses but means you can't att
You create a powerful bond between yourself and a single creature. Until the end of the spell's duration, each time the targ
You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target
You divine the most vulnerable portions of your opponent's mind and overload it with a glut of psychic information. This atta
A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried item weighing no more than 1 po
By invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target from
You put a barrier of mental energy that protects you from harm. This barrier grants you a +4 shield bonus to AC. In addition
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 5d8). This spell can b
Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This grants you a +4 circumstan
You take a mental journey through the doors of perception to enter an altered state of consciousness. Despite this hallucin
You implant a minor suggestion within the target creature's psyche that makes it less inclined to resist mental intrusion. Th
You emit an aura of subsonic noise and mental imagery that makes concentrating difficult. Any creature within the aura tha
You overload the target creature's senses, making it difficult for the target to concentrate. For the duration of the effect, the
You can use your psychic power to overwhelm the target's ego, leaving the target feeling hopeless and unsure of itself. Ch
This functions as id insinuation I, except as noted above. In addition, on the first round of the effect, the targets of this spel
This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In addition, you take half damage from
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 10d8). This spell can
This functions as thought shield I, but the circumstance bonus on Will saves to resist mind-affecting effects increases to +6
This spell functions as per thought worm I, but the penalty on Will saves is -4. This spell can be undercast.
The target is overcome with intense pain, causing it to be stunned on a failed save or dazed for 1 round on a successful sa
This functions as ego whip I, but the target takes a -4 penalty to the chosen ability score and is staggered for 1d4 rounds o
This functions as id insinuation I, except as noted above. In addition, on the first 2 rounds of the effect, the targets of this s
Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all effects with the emotion and fea
This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In addition, you are immune to mine thr
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 15d8) and is fatigued
This functions as thought shield I, but the circumstance bonus on Will saves to resist mind-affecting effects increases to +8
This functions as per thought worm II, except a target that succeeds at its Will save still takes a -2 penalty on Will saves ag
You immediately become aware of any teleportation effects that begin or end within the spell's area. The spell's area radia
You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conjunct
This functions as ego whip I, but the target takes a -6 penalty to the chosen ability score and is staggered for 1d6 rounds o
This functions as id insinuation I, except as noted above. In addition, on the first round of the effect, you can select the resu
This spell functions as intellect fortress I, but in addition, any mind-affecting effects that deal damage have their damage re
This spell functions as mental barrier III, but if you are struck by a critical hit or sneak attack, there is a 25% chance that the
This functions as mind thrust IV, but the target is also exhausted for 1 round if it fails its save and fatigued for 1 round if it s
Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both
This functions as thought shield III, but any creature that tries to read your thoughts while this spell lasts must succeed at a
You project a fortress of mental power that blocks out the psychic energy of others, granting mental strength and resiliency
You lacerate the body of the target creature with telekinetic force, rending it limb from limb. The target creature takes 1d6 p
This functions as per thought worm III, except that the penalty on Will saves is -6 and a target that succeeds at its Will save
With a burst of telekinetic force, you deal 1d6 points of force damage per caster level (maximum 15d6 points of damage) to
You place yourself into a cataleptic meditative state and shunt yourself to the Ethereal Plane, where your body is cocooned
This spell functions as per debilitating pain, except you can target one creature for every 4 caster levels you have.
This functions as ego whip I, but the target takes -8 penalty to the chosen ability score and is staggered for 1d8 rounds on
This spell functions as intellect fortress II, but creatures within the area who succeed at a saving throw against a fear or em
This functions as mental barrier III, but if you are struck by a critical hit or sneak attack, there is a 50% chance that the add
This functions as mind thrust IV, but the target takes 1d8 points of damage per caster level (maximum 20d8) and is exhaus
This functions as psychic crush I, but on a successful Fortitude save, the target takes 5d6 points of damage + 1 point of da
This functions as thought shield IV, except as noted above. This spell immediately ends if you fail a Will saving throw again
This functions as tower of iron will I, except as noted above. This spell can be undercast.
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 10d
You push your hand into the subject, then withdraw an affliction from the body of the sufferer as a tangible object. This extr
You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster level + your Intelligence
This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. This c
This functions as ego whip I, but the target takes -10 penalty to the chosen ability score and is staggered for 1d10 rounds o
This functions as psychic crush I, but the target takes 7d6 points of damage + 1 point of damage per caster level on a succ
This functions as tower of iron will I, except as noted above. This spell can be undercast.
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 15d
This spell functions as audiovisual hallucination (see page 204), except that the phantasm you create includes visual, audi
This spell functions like sending, except the subject also receives knowledge of a command word that, when spoken, summ
This spell allows you to witness two divergent decisions and choose which to pursue. Upon completing this spell, you must
This spell is similar to ethereal envelope, but it allows you to shunt an unwilling creature to the Ethereal Plane and seal it th
A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All creatures in the area when th
This functions as psychic crush I, but the target takes 9d6 points of damage + 1 point of damage per caster level on a succ
This functions as tower of iron will I, except as noted above. This spell can be undercast.
You expand your consciousness in an attempt to tap into the perfect knowledge contained within the Akashic Record. Suc
This functions as per rend body III, but the target takes 1d8 points of damage per caster level (maximum 20d8), and one o
This spell functions as per form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or ou
This spell functions as instant summons, except that you can target multiple objects. You must use a separate sapphire wo
The spell creates an identical copy of you, along with everything you wear and carry, anywhere you choose within range; y
You create a perfect record of your physical body in the Akashic Record (see page 244) at the time the spell is cast. This r
You partition your mind to maximize your mental power. Until the spell ends, you roll twice and use the higher result for all
This spell functions as dream travel, but you and your companions travel through the Dimension of Dreams in a fantastical
You plunge the targets' minds into a veiled immersive mindscape (see page 235) of your own design. You can affect any n
The spell functions as mind swap, except as noted above. In addition, after 24 hours, instead of using each other's hit poin
This functions as psychic crush IV, but on a successful Fortitude or Will save, the target takes 11d6 points of damage + 1 p
You envelop your consciousness in a quasi-real image of yourself. Your psychic image looks, sounds, and smells like you,
You generate a storm of telekinetic energy that emanates from you, ripping through the spell's area of effect with devastati
This functions as tower of iron will I, except as noted above. This spell can be undercast.
This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer
This spell functions as lost passage (see below), except that it affects a larger area. Lost locale can be made permanent w
This spell creates a towering mansion. While casting the spell, you hold an image of the mansion and its desired appearan
This spell works like maze, except the DC of the Intelligence check to escape is 22 and each round a creature remains in t
With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected b
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you
By touching a footprint, you receive a clear mental image of the person or creature that made it. The image has the exact s
Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant be
You can transform one object, weighing up to 5 lbs. per caster level, into an edible substance that any living creature can c
You fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state.
A protective spirit is an invisible, mindless, shapeless force that hovers about you, defending you against unexpected attac
You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or hig
You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the previous round and launch one
You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target so that they also hit another. W
With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored
You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its normal damage, anyone struc
The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of the Storval Plateau. Among th
This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upo
You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its
The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like nor
This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your animal co
A bow spirit is a shapeless force that hovers about you, taking ammunition from your quiver and firing it. For as long as the
You call upon the spirits of nature to help you adapt to your environment. You treat the terrain you are in as your most favo
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate ob
You gain greater sensitivity to magic associated with your primary spirit and your wandering spirits (any spells on the spirit
The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target th
If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to yo
As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while under
You amplify the effect of magic associated with your spirit and your wandering spirit (any spells on the spirit magic spell list
This spell functions as beast shape I, except it grants your familiar the form of any Small animal. Your familiar retains all of
This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major h
This spell functions as languid venom (see page 218), but you can stipulate a specific condition or circumstance that will en
You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When the curse is triggered, the cr
You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with you
This spell functions as callback, except as noted above.
This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). You trace the glyph with
You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex's variab
You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement
This spell functions like shadow transmutation, except it can mimic greater polymorph instead of polymorph. The illusory at
You create a light wind that blows against the target, from a direction of your choice. The breeze grants the subject a +2 bo
A sudden downpour soaks the target creature or object. The rain follows the subject up to the range of the spell, soaking th
You cause a spark of electricity to strike the target with a successful ranged touch attack. The spell deals 1d3 points of ele
This spell keeps the creature or object touched slightly in shadow. The target of this spell does not suffer any penalties or b
This spell strengthens the subject's connection to the ground below, bolstering its defense against combat maneuvers. It g
You will a small vessel of force into existence. As a move action, you can direct the container up to 15 feet per round in an
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it d
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing
You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a targe
You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5
You convert 1 pound of lead into bullets. When you cast this spell, you decide whether you create normal sling bullets, fire
When you touch an undead creature, you channel negative energy that heals 1d8 points of damage + 1 point per caster le
With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a bag of holding, excep
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is ma
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The d
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase c
This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by
You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When deliverin
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, a
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in d
The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts.
With a clammy caress and a word to the powers lurking beyond death, you can reshape a dead body look like another crea
This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just a
You create a masterwork dagger out of ice. The dagger deals 1 point of cold damage in addition to normal dagger damage
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unl
You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG Bestiary). The steed s
The target loses its body's natural ability to breathe automatically. As long as it remains conscious and is able to take phys
By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal moo
Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with. Y
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage
A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels nega
You polish a metal item until it is reflective enough to be used as a mirror. This does not prevent the item from later damag
The target takes a -20 penalty on its next attack roll or check that requires a d20 roll. The action must be one deliberately t
This spell allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and a
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without
You warp the target creature's flesh, discoloring it and causing it to become misshapen and impairing its function. When yo
You call forth two fiery projectiles resembling shuriken, plus one more for every two caster levels beyond 3rd (to a maximu
The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged
Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain tempo
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell wit
Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock. When you complete the
An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your ta
You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyo
An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without
When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises into the air until the whole rop
This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spel
You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are physical rather than illusory
You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage
You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). Yo
Invisible bands of force encircle vital areas of the target. The bands resist crushing forces and impacts without interfering w
This spell functions as dancing lights, except it summons up to four spheres of light, each of which glows a sickly pale gree
A rare spell without verbal components, lipstitch sews the target's lips tightly together if it fails a saving throw, such that no
You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving everything except his head par
Originally created by a disciple of the archwizard Nex, this spell was used to turn enemy soldiers in Geb's undead armies in
This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire range by 1 + 1 per five caster
The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or ca
Ammunition currently loaded in the target firearm is less prone to misfire. Decrease the misfire range by 1 + 1 per five cast
You create an illusory duplicate of your familiar that moves erratically around your familiar's space, frequently moving throu
With a touch, you reduce the target's mental faculties. Your successful melee touch attack applies a 1d6 penalty to the targ
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are sim
This spell functions as symbol of death, except it instead creates one illusory duplicate of each creature within 60 feet of th
You ward an object or an area with your personal rune or mark. You can choose for the writing to be visible or invisible, an
You transform a mirror into a portal to an extradimensional space. The space can hold as many as eight Medium creatures
A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch r
You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to dim by one step (as
You may only cast this spell immediately after successfully counterspelling an opponent. Drawing upon the residual energy
As simulacrum, except you can only duplicate yourself, and the duplicate is created from cloth and twine rather than ice an
You inscribe an angular rune upon the surface of a weapon, increasing its hit points. A weapon that bears this rune multipl
You inscribe a series of runes upon the surface of a door or around the border of an entryway. They function as a glyph of
This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a
You create a phantasm of an oily green phantasmal poison on the target weapon. The first creature hit by the poisoned we
You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft ranks to Craft checks made to c
This spell functions like dazzling blade, except that it affects multiple weapons. Each wielder of a dazzling blade can discha
The Garundi tenaciously protect their homes, and through the years they have perfected magic to aid them in their defense
You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. You must succeed
When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you ass
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy lo
This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an
This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage p
This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles.
You trace mystic runes upon a book, map, scroll, or similar object bearing written information. The explosive runes detonat
You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to abo
You conjure an invisible team of tiny engineers to construct a trap at alarming speed. Originating at your location, the team
This spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has
This spell makes the target creature's footfalls shake the ground violently as he trundles, which may knock down smaller cr
This spell causes an eidolon to lose one evolution plus one additional evolution for every five caster levels. Evolutions with
This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swa
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creatu
This spell surrounds you with an aura of nothingness that channels the mysterious energies of the Dark Tapestry. Creature
This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by you)
Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors are black and they have a ne
This spell functions like secret chest, except the coffer is only 1 foot square and can contain only 1 cubic foot of goods, and
You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6
You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also ta
You create a darkly sinister floating knife that attacks the same creature as you each round. If you choose not to attack a c
Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal damage per round for 1 round per leve
Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle, while its body contorts unc
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to th
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. T
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10
With this spell you can steal the healing of the target creature. You must succeed at a melee touch attack to strike the targ
Your hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target using your
This spell creates a transparent veil of shifting, multicolored strands of light that form into endlessly varied and alien pattern
As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10
With this spell, you infuse your life force and psyche into your shadow, giving it independent life and movement as if it were
While he was researching the underlying causes of the resonance created by overlapping abjurations, Aram Zey discovere
You grant a touched Large or smaller object the ability to fly at a speed of 40 feet with average maneuverability. It can asce
You can cast this spell only when you take 10 or more points of acid, cold, electricity, or fire damage from a spell or spell-li
This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the a
When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental. The abilities you gain dep
This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also protect y
Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a t
You telekinetically launch an ally across the battlefield to anywhere within this spell's range. While moving, your ally is flyin
Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses one fire source, which is immedi
This functions as confusion, except it only affects constructs, and instead of babbling incoherently, the construct takes no a
An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area
A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sph
This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physica
This spell functions as simulacrum, except you can't create a simulacrum of a creature whose HD or levels exceed your ca
This spell functions like rope trick, except the point of entry is through a 5-foot-square instead of a rope. The space holds a
This spell functions as the minor creation spell, except the object created is a semi-real illusion. Any creature that interacts
This spell functions like enlarge person, except that it affects multiple creatures.
This spell functions like reduce person, except that it affects multiple creatures.
This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. A wall of ice canno
This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It functions as phantom steed, excep
You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The exact description can be custo
You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item created cannot exceed
This spell functions as create pit, except that it places a 5-footdeep pool of acid at the bottom of the pit. The pit has a maxi
When casting this spell, you must plant the material components in soil. When you do, at the end of casting, a large beans
Spending a moment in meditation and conjuring an image of the creature to mind, you reshape your link with your familiar,
Centuries of war with Nex trained the necromancers of Geb to extract every last resource from the mindless undead that m
You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell. The clo
When you cast this spell, you draw the remains of nearby destroyed undead together and fuse them into a mass of flesh a
You may cast this spell only if you have the giant subtype. When casting this spell, you channel the fury and the abilities of
This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that ref
This spell functions as per imbue with spell ability, except it can only target corporeal undead creatures, and can only trans
You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you c
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. Y
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the
This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Cre
This spell functions as symbol of death, except that all creatures within 60 feet are affected with uncontrollable laughter (as
This spell functions as mirror hideaway, except any creature that enters the target mirror can spend a swift action to exit th
You project your soul into your familiar, taking over its body while leaving its consciousness intact. When you transfer your
This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in
You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (t
You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level
If you successfully counterspell a 3rd-level or lower level spell (through either dispel magic or normal means) while spell ab
You cast this spell in response to a specific cavalier's challenge (Pathfinder Roleplaying Game: Advanced Player's Guide 3
You create a scroll bearing a message in any language you can speak, with a maximum length of 50 words. The scroll ma
When you cast this spell you can assume the form of any Small or Medium creature of the plant type (see the Pathfinder R
This spell transforms a willing creature into an animal, humanoid or elemental of your choosing; the spell has no effect on u
This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature o
This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or w
This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if
By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar), leaving your body lifeless. The
You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide a gent
Interposing hand creates a Large magic hand that appears between you and one opponent. This floating, disembodied han
A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A wall of force is im
This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does not have DR/adamantine or ha
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or
This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the p
You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passa
This spell functions as the major creation spell, except as noted above and the object created is a semi-real illusion. Any cr
This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot pen
This spell functions as repair undead, except as noted above, and it cures 1d8 points of damage + 1 point per caster level
Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which mu
You conjure up a phantom watchdog that is invisible to everyone but yourself. It then guards the area where it was conjure
This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interp
You create a dimensional link to the target creature. When attacked or the subject of a spell that deals damage to you, you
This spell functions like dimension door, except you leave behind a burst of fire. Choose one corner of your starting square
This spell functions like minor creation, except that you can also create an object of mineral nature: stone, crystal, metal, o
This spell functions as create pit, except that the pit has the ability to squeeze and crush any creature trapped within it and
This spell functions as per create pitAPG, except as noted here. All but the top 10 feet of the hole is filled with saltwater, re
This spell transforms any ammunition fired by the target ranged siege engine into ammunition made of pure energy. When
This spell functions as magic jar, except you transfer your mind to a single object, animating it as if using animate objects,
A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell and is treated as one age cat
You place a protective ward over your spirit that ensnares creatures attempting to possess you. Should a creature attempt
A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a ranged touch attack against
You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence sc
This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. These
You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The chest can contain up to 1 cub
You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4 + your caster level. These eyes mov
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effec
This spell works like pain strike, except as noted above.
Waves of negative energy render all living creatures in the spell's area fatigued. This spell has no effect on a creature that
Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or C
You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive
Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dea
You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district. Th
This spell functions as plant shape I except that it also allows you to assume the form of a Large creature of the plant type.
This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the m
This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or wat
You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain a +4 size bonus to Stren
You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you r
Circle of death snuffs out the life force of living creatures, killing them instantly. The spell slays 1d4 HD worth of living creat
Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it ex
You blast several enemies with beams of fire. You may fire three rays, plus one additional ray for every four levels beyond
This spell functions as interposing hand, except that it can also pursue and bull rush one opponent you select. The forcefu
A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature st
Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuri
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting c
This spell functions like lesser globe of invulnerability, except that it also excludes 4th-level spells and spell-like effects.
You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must target a specific creature w
You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any surrounding nonliving material if its ar
This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three cre
This spell functions as teleport, except you use it to teleport yourself or one other creature to a safe location you specify (th
You summon a black pudding (Bestiary 35) that immediately attacks creatures near it. You have no control over the creatu
This spell functions like energy shot, except it can target siege engines of any size, not just Large siege engines.
This powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical wards and effects.
This spell functions like eldritch conduit save for the differences listed above and that the target must be within medium ran
This spell creates a spectral saluqi, an undead canine resembling an oversized hound with black fur, a gray ruff and tail, an
You temporarily grant control of your familiar to another willing creature. You, your familiar, and the target creature must al
The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken
This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitu
You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning b
This spell enables you to control undead creatures for a short period of time. You command them by voice and they under
This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. The
This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or wa
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metal
This spell functions as plant shape II except that it also allows you to assume the form of a Huge creature of the plant type
This spell functions as polymorph except that it allows the creature to take on the form of a dragon or plant creature. If you
This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different powe
This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or co
You cause all creatures in the affected area to use up one or more of their limited-use magical abilities without any actual e
You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While
Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined
Acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatures
This spell creates an area of intense blackness, as deeper darkness, but filled with unseen chewing teeth and ravenous m
Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the spell's range. If no unoccu
For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three s
This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminuti
This spell functions as ooze form II except you can also assume the form of a Huge ooze. You gain blindsight 60 feet and
This spell functions as shapechanger's gift except the chosen form can be an animal (as per beast shape I), elemental (as
When you cast this spell you can assume the form of any Large humanoid creature of the giant subtype (see the Pathfinde
A statue spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the
You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you
This spell creates an immobile, invisible cubical prison composed of either bars of force or solid walls of force (your choice)
This spell functions as interposing hand, except that it can also grapple one opponent you select. The grasping hand gets
A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things. • Du
You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The en
This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any opponent within its range, as
You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source. T
This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and lasts longer.
When you cast this eerie spell upon a recently slain creature, you cause a ghastly, spectral image of it to rise up from its co
You exchange the crude matter of your material body with the insubstantial essence of the Plane of Shadow, becoming a l
This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group att
When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target inv
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that h
This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition,
Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or sno
You designate two locations within range and create a dimensional link between them; you must have line of effect to both
This spell functions like hostile juxtaposition, except you can target one creature for every four caster levels you have or yo
Recorporeal incarnation effectively replaces the target living creature's body with that of the target corpse. The target corps
You restore temporary life to a body that has been dead for less than 48 hours. The spell lasts for 24 hours, after which the
This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon an
This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is
This spell functions like teleport, except that it teleports an object, not you. Creatures and magical forces cannot be telepor
You call some nonliving item directly to your hand from virtually any location. First, you must place your arcane mark on th
This spell functions like hold person, except as noted above.
The affected creature suffers from a continuous confusion effect, as the spell. Remove curse does not remove insanity. G
You utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or not.
Waves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect on a
Your form transmutes into living ice, granting you several abilities. You gain the cold subtype and damage reduction 5/ mag
This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a quest
This spell functions as form of the dragon II save that it also allows you to take the form of a Huge chromatic or metallic dra
This spell functions as giant form I except that it also allows you to assume the form of any Huge creature of the giant type
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to
This spell functions like greater polymorph, except that it changes one object or creature into another. You can use this spe
This spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or
This spell functions as undead anatomy III, except it allows you to use more abilities. If the form you assume has any of the
This spell functions as spell absorption, save that you can absorb countered spells of 6th level or lower.
You point your finger and conjure a cloud of magical arrows that rain down on any creatures and objects in the indicated a
This spell functions like resilient sphere, but the creatures or objects caught inside the globe created by the spell are made
This spell functions like interposing hand, except that the hand can also push or strike one opponent that you select. The fl
This spell transforms your body into living iron, which grants you several powerful resistances and abilities. You gain dama
Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that protects you from all forms of a
A twisting pattern of coruscating colors weaves through the air, affecting creatures within. The spell affects a total number
This spell creates a powerful protection from scrying and observation. When casting the spell, you dictate what will and wil
You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, ti
An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sig
A binding spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit Dice equa
This spell functions like lesser planar binding, except that you may call a single creature of 18 HD or less, or up to three cre
The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatur
You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence chec
This spell makes an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to th
This spell functions like secret chest, except it affects a small structure, vault, or oversized chest. Living creatures within a
You wrack the target's body and mind with the anguish and suffering of every bitter failure it will ever experience, rendering
The subject is protected from all devices and spells that gather information about the target through divination magic (such
This spell grants you a sixth sense. Once during the spell's duration, you may choose to use its effect. This spell grants yo
You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creatur
This spell functions like prying eyes, except that the eyes can see all things as they actually are, just as if they had true see
Trap the soul forces a creature's life force (and its material body) into a gem. The gem holds the trapped entity indefinitely
This spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subj
This spell evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crumble
Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2-fo
This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light
This spell functions like shadow conjuration, except that it mimics conjuration spells of 8th level or lower. The illusory conju
This spell transforms your body into living flame. You and your equipment are immune to fire damage. In fact, every time y
This spell functions as icy prison, except as noted above.
You may transform into lightning as a standard action and instantly travel in a straight line to a distance of up to 120 feet, r
You call into being around you an invisible barrier of force within which magic cannot persist. Within the area of the spell, e
One of many spells originally created by the Last Azlanti before he became a god, Aroden's spellbane creates an area with
This spell functions as Aroden's defending sword, except you can create one sword per 5 caster levels, each of which mus
This powerful variant of the contingency spell transfers you and everything you carry (except for other creatures or objects
This spell functions as interposing hand, except that it can also grapple one opponent as grasping hand. Its CMB and CMD
The subject is freed from spells and effects that restrict movement, including binding, entangle, grappling, imprisonment, m
When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal sta
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. Th
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures
This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you.
You create a wall of glittering motes that suppresses or even negates any magical effect passing through it. The wall appe
You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round.
This spell functions like dominate person, except that the spell is not restricted by creature type.
You create a circle on the floor or other horizontal surface that teleports, as greater teleport, any creature who stands on it
You scribe a potent rune of power upon a surface, similar to the way in which a symbol spell is cast. When inscribed, the ru
This spell functions like mind blank, except you divide the duration in 1-hour increments among the creatures touched.
This spell functions like hold person, except that it affects multiple creatures and holds any living creature that fails its Will s
You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or
This spell functions as suffocation except as noted above. Note that the duration of this spell is much longer, forcing those
Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonu
When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourse
This spell functions as sealed life, except it additionally provides the benefits of death ward and renders its targets immune
By laying your hand upon an eidolon, you cause its wounds to close and its form to solidify. This spell cures 1d10 points of
This spell breaks the life link between you and your eidolon. This spell allows your eidolon to venture more than 100 feet a
You utilize life conduit to share hit points with your eidolon. While this spell is active, you can spend a swift action to transfe
This spell causes your eidolon to take on new characteristics. You can grant the eidolon any evolution whose total cost do
You open a rift between dimensions that summons your eidolon. Treat this as if you had summoned your eidolon normally
This spell functions as lesser restoration, except it only affects an eidolon.
This spell functions as lesser evolution surge, except that you can grant any evolution whose total cost does not exceed 4
This spell functions as lesser rejuvenate eidolon, except that it cures 3d10 points of damage +1 point per caster level (max
This spell functions as restoration, except it only affects an eidolon.
This spell functions like life conduit, except you can transfer 2d6 hit points as a swift action.
This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exce
Your eidolon is restored to full health when you summon it. Upon casting this spell, you must immediately begin the ritual to
Your eidolon's form shifts and transforms. This spell allows you to change any of the eidolon's evolutions by allocating its e
This spell functions as lesser rejuvenate eidolon, except that it cures 5d10 points of damage +1 point per caster level (max
This spell functions like life conduit, except you can transfer 3d6 hit points as a swift action.
This spell causes otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undr
You mask and manipulate a spell's magic aura to make it harder to detect. Select one spell effect on the target creature or
You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable resu
This spell functions like mask dweomer (Advanced Player's Guide 232), except you divide the duration in 1-day increments
You emit a shrill, piercing shriek, startling those around you into dropping their guard. Enemies in the area must make a su
This spell functions as magic mouth, except rather than creating an illusory mouth on any surface, it affects a skull. In add
Choose a single touch range spell of 4th level or lower with a casting time of 1 standard action or less. As part of the action
This spell functions as project image, except the image appears in your familiar's square and moves when your familiar mo
This spell functions like share skin, except as noted here.
Casting this spell allows you to prepare additional spells or retain spells recently cast. Pick one of these two versions when
You instantly prepare any one spell of 5th level or lower that you have used during the past 24 hours. The spell must have
description_formated
<p>This spell infuses the subject with a small surge of strength.</p><p>The creature gets a +1 competence bonus on a sin
<p>Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing
<p>You transform the target's face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, se
<p>This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any creature (other than a me
<p>You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoi
<p>For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spe
<p>You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part of casting this spell,
<p>You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check and apply the result a
<p>The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An affected creatu
<p>This extract allows you to throw weapons farther and more accurately. While this extract is in effect, increase the range
<p>Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies
<p>You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown. The coins retain their no
<p>You make the touched poison difficult to detect or identify. <i>Detect poison</i> and similar effects detect an obscured
<p>You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit
<p>The target can observe for 1 full round a lock that he is aware of (or object that includes a lock, such as a chest or doo
<p>The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to in
<p>When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on d
<p>You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to b
<p>This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any weapon used by the su
<p>This spell functions as <i>blur</i>, except that the <i>blur</i>ring occurs only when you move at least 10 feet on your t
<p>You channel magic energy into your own aura, recharging your innate magic abilities. You regain one use of all 0-level
<p>This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed and improved on it for
<p>You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions
<p>This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant. The c
<p>If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect
<p>The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus increases to +10 at ca
<p>You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. So long as the affected crea
<p>Legend claims runelords used this spell to literally benefit from drinking the tears of their captured foes. This spell turns
<p>You enter a heightened state of awareness that allows you to notice more about your surroundings and recall informat
<p>This spell alters details of your appearance so that you are no longer recognizable as yourself. Your new appearance i
<p>This spell functions as <i>alarm</i>, except it is triggered only by invisible creatures entering or leaving the warded are
<p>You alter the target's voice to something else. For example, you could make the target's voice high-pitched, husky, or n
<p>When faced with an important situation, you grant yourself a magical edge to ensure your success. When casting this s
<p>This spell creates a subtle and complicated force effect that is most effective when used by a still or slow-moving spellc
<p>You polymorph your target to look like an older version of itself. You select how much older (for example, "10 years old
<p>A creature affected by <i>anticipate peril</i> gains a preternatural sense of danger. The first time during this spell's dur
<p>You become one with the city around you, allowing you to move more easily through its crowds and buildings. For the
<p>When you cast this spell, select a single alignment (such as lawful good or chaotic evil). Creatures of that alignment glo
<p>You detect any metal objects or creatures within a 60-foot cone.</p><p>You can specify all metal objects or one or mo
<p>You make your target look like a younger version of itself. You select how much younger it looks (for example, "10 yea
<p>You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been s
<p>You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage to you immediately ta
<p>You bolster your life energy. If the loss of hit points at the end of a temporary effect that modifies your Constitution (suc
<p>Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.</p>
<p>The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver check
<p>A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch (but not enough to dam
<p>The subject ignores the effects of addictions. The subject can naturally recover from damage dealt by the drug if she is
<p>The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does
<p>Your understanding of the written word becomes analytical and discerning. You gain an insight bonus equal to your ca
<p>You temporarily alter the color of your skin, hide, or scales to another option legal for your race. You take no penalty fo
<p>You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that
<p>Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb speed and swim spe
<p>The subject gains a +2 competence bonus on Perception checks and gains low-light vision. Subjects that have low-ligh
<p>With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents. When cast, the targeted cre
<p>You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30
<p>This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke atta
<p>After a particularly harrowing brush with death at the hands of doppelgangers, Venture-Captain Eliza Petulengro devise
<p>This spell creates an invisible <i>shield</i> similar to but not as strong as the <i>shield</i> spell. This <i>shield</i> hov
<p>When casting this spell, you create an illusory double that takes the same space of you. That double makes it look like
<p>You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, po
<p>If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the ch
<p>The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check.</p>
<p>This creates one of several cantrip-level effects relating to your health, well-being, and entertainment. The panacea ha
<p>Once during this spell's duration, you can spit a viscous liquid as a standard action. This liquid functions as a tanglefoo
<p>This extract causes a pale aura to emanate from your mouth.</p><p>If you consume a potion or elixir on the round foll
<p>This extract causes you to take on a pale, sickly pallor for 1 round. During this time, if you consume a potion, it has no
<p>Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies
<p>The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Any
<p>The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes change to match a specific hum
<p>You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds
<p>A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the targe
<p>You render a target weapon or up to 50 pieces of ammunition invisible, granting the wielder a +20 bonus on Sleight of
<p>Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement bonus to your existing
<p>Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your targ
<p>You bestow the subject with the ability to use a single type of weapon he is not proficient in as if he were proficient with
<p>This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as the <i>waters of La
<p>You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sicken
<p>This spell functions like <i>nondetection</i>, except it blocks the effects of only divination spells and effects that target
<p>This spell functions as <i>ancestral</i> regressionARG, except as noted above and as follows. The wayang loses her
<p>The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness racial traits and gains t
<p>You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to
<p>If you have the change shape special quality, you can revert to your true form as a swift action. If a creature is not awa
<p>This spell functions as <i>air walk</i>, except you can rise no higher than 1 foot off the ground, you cannot pass over l
<p>Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchan
<p>This spell grants 1 hero point to the target. This hero point must be spent before the duration expires, or it is lost. The b
<p>You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whiche
<p>You temporarily curse a creature so its touch lessens the value of coins it touches. While under the effects of this curse
<p>You touch the target and place it into a deathlike state that persists for the duration. The target appears to be dead, an
<p>While under the effects of a drug, you can duplicate those effects in others. You can touch another creature once per r
<p>You cast this spell as you draw out a consumable alchemical item to use. The object must be an alchemical item, but n
<p>The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among ot
<p>The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other e
<p>The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among
<p>You become warded against the mental prying of others, including the effects of divination spells such as <i>detect tho
<p>You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. W
<p>The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at caster level 8th, and
<p>You gain heightened sensitivity to the mannerisms, reactions, and body language of one creature you can perceive, al
<p>You make yourself-including clothing, armor, weapons, and equipment-appear translucent like a ghost. Any mundane o
<p>The target's flesh fills out and gains a healthy, natural color. This gives the target the appearance of a living creature of
<p>This spell's energy quickens your steps, allowing fancy footwork. You gain a +10-foot enhancement bonus to your spee
<p>You ward the target's mind against intrusion and influence while she is unconscious. While sleeping, the target is prote
<p>The target shares in humanity's great potential as encouraged by Aroden. The target chooses one ability score and ga
<p>You empower a vial of holy water to deal additional damage to undead creatures. You can empower one vial of holy w
<p>Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more
<p>When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you finish casting <i>tattoo poti
<p>By magically altering the way your vocal cords create sounds, you can emulate the vocal inflections of dragons. This g
<p>You can avoid being <i>detect</i>ed when you are on the edges of some divination spells' ranges. Whenever you wou
<p>Your mind is able to correlate information effectively. When attempting an Appraise, Knowledge, Linguistics, or Spellcr
<p>This spell functions as the <i>dream</i> spell, except as follows. The messenger must be yourself or a gnome touched
<p>You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once. This doesn't help it re
<p>When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you c
<p>You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee wit
<p>When the target is affected by this spell, its scales grow jagged spikes. These spikes act like <i>+1 armor spikes</i>. T
<p>You cloak yourself in flames that do not harm you or your carried equipment but damage other creatures and objects. T
<p>You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to
<p>Your blood becomes as hard as iron upon contact with air.</p><p>Each time you take at least 5 points of piercing or sl
<p>Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals h
<p>This abjuration grants a creature limited <i>protection</i> from damage of whichever one of five energy types you sele
<p>The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell's duration doe
<p>A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects. In addition, the war
<p>With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. While
<p>This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide), except you may divid
<p>The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins. When
<p>(harmless) <i>Stalwart resolve</i> was originally created to temporarily aid those suffering from certain afflictions. The
<p>This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conju
<p>You concentrate the healing potential of the material component so that it's exceptionally potent and restorative. This s
<p>You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old conta
<p>When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth bec
<p>This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but also drop them flat on t
<p>The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks t
<p>When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop 1d2+1 of these blisters p
<p>Glands along your neck, back, or wrists swell and exude a viscous injury poison (<i>save</i> Fort DC 14; <i>frequency
<p>Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For the duration of the spe
<p>You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered,
<p>Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body
<p>Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally,
<p>By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt to learn a spell that spe
<p>For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnera
<p>The target immediately becomes addicted to the drug used as the material component during the casting of the spell. I
<p>You create an alchemical residue on your hands that allows you to reshape any nonmagical, unattended object with h
<p>You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hou
<p>The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with an additional +1 to the
<p>Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type: acid, cold, ele
<p>Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard action. The first cone deals 4d6
<p>This spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them b
<p>The target becomes flexible regardless of its actual size and mass. It can move through areas at least half its size with
<p>You cause your own skin to peel off your body and animate as a magical creature you control. You may project your co
<p>You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The held substance drains from
<p>You vomit forth a swarm of spiders (<i>Bestiary</i>, page 258) that attacks all other creatures within its area. The swar
<p>You absorb the next object your hand touches into your body. If you are already holding an object, you can attempt to
<p>This extract greatly enhances the effects of any potion or elixir you consume. For the duration of this extract, any potion
<p>Alchemists have tried for centuries to recreate Artokus Kirran's feat of genius that created the <i>sun orchid elixir</i>.<
<p>Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies
<p>Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies
<p>The target gains the ability to absorb power from devouring a humanoid corpse. To use this ability, the target must feed
<p>You greatly magnify the target's ability to smell the presence of blood. The target is considered to have the scent unive
<p>When under the effects of this spell, your face and body appear subtly wrong, though you are still recognizable as your
<p>You steal the target's face, transforming yourself into a flawless imitation of it. All of the target's facial features, vocal cu
<p>Upon casting this spell, you turn invisible, as per the <i>invisibility</i> spell, and you choose a second target. That crea
<p>This spell functions as <i><i>disguise</i> self</i>, except as a swift action you can alter the <i>disguise</i> (within the
<p>By touching a weapon against the fang of a poisonous creature and casting this spell, you drain 1 dose of the creature
<p>You are transformed into a single-minded force of destruction. You gain the ferocity monster special ability, a number o
<p>Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are wearing Medium or Heavy
<p>This spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched
<p>You choose any language (except for secret languages, such as Druidic). The target gains the ability to speak, unders
<p>When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite (see page
<p>The target can move and attack underwater normally without the usual penalties involved with underwater combat, as
<p>This spell functions like <i>delay poison</i>, except you divide the duration in 1-hour intervals among the creatures tou
<p>Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon) and one of its special atta
<p>The target object is enhanced to function as a masterwork item. In addition to any bonuses for the masterwork quality,
<p>The target creature begins sweating a foul liquid that makes it repugnant to most living creatures. When a creature dea
<p>The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface.
<p>You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise
<p>Similar to <i>detect thoughts</i>, <i>seek thoughts</i> allows you to sift through the surface thoughts of those around
<p>The target's tail moves and acts more quickly, almost with a mind of its own. When making a full-attack action, the targ
<p>The transmuted creatures move and act more quickly than normal. This extra <i>speed</i> has several effects.</p><p
<p>You rapidly catalog and collate all available data on a person, place, thing, or event, calling to mind scraps of memory
<p>This spell functions similarly to <i>alter self</i>, except for the following differences. You assume the exact form of a de
<p>The transmuted creatures can breathe air freely. Divide the duration evenly among all the creatures you touch. The spe
<p>The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in
<p>You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your skin turns a fiery red c
<p>You assume the form of a Small or Medium creature of the fey type. Your base speed changes to match the new form'
<p>You imbue a single object with an acidic protective ward. Any creature other than you that touches the object takes 1d6
<p>You temporarily graft a dismembered body part onto yourself. You must have the body part in your possession or the s
<p>You envelop your body with silver radiance that manifests as scales surrounding your body, granting you a +5 armor b
<p>This spell functions like <i>endure elements</i>, except you divide the duration in 1-hour increments among the creatu
<p>You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or functionality, but protects
<p>When you are struck by an opponent's natural attacks, the damage is resolved as if the attack came from a creature on
<p>This spell functions like <i>resist energy</i>, except you divide the duration in 10-minute intervals among the creatures
<p>You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional a
<p>This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you. The effect is similar to t
<p>You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneou
<p>The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour, shiver, or zerk. (At the G
<p>You ward an area's shadows such that light cannot penetrate them. The illumination level in the affected area no longe
<p>The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it nauseates creatures as <i>
<p>The subject can <i>burrow</i> at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or if it carries a med
<p>Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it m
<p>You coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. You g
<p>This spell functions like <i>spider climb</i>, except you divide the duration in 10-minute intervals among the creatures
<p>Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting,
<p>This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you
<p>You ignore the physical detriments of being middle-aged. This spell does not cause you to look younger, nor does it pr
<p>You absorb the toxicity of your surroundings, becoming toxic as a result. While under the effect of this spell, you are im
<p>You gain the scent special quality, including the ability to track by scent. You receive a +8 competence bonus on Perce
<p>The target sprouts extra eyes all over its body, including on the back of its head. It gains all-around vision (<i>Bestiary
<p>This spell functions like <i>animal aspect</i>, except you can either gain two aspects at once or one aspect that adds e
<p>When you cast this spell, you can assume the form of any Small or Medium creature of the monstrous humanoid type.
<p>When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and spontaneously combus
<p>When you cast this spell, you can assume the form of any <i>Small</i> or <i>Medium</i> corporeal creature of the und
<p>Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square. As long as the
<p>After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material co
<p><i>Draconic reservoir</i> functions as <i>protection from energy</i>, absorbing 6 points of one type of energy damage
<p>This spell forms an aura of energy around you, damaging all those that come near you. Choose an energy type: acid, c
<p>This spell functions like <i>protection from arrows</i>, except you divide the duration in 1-hour intervals among the cre
<p>You project your soul out of your body and into the body of a willing creature. This possession is blocked by <i>protect
<p>You can make a melee touch attack to send a pulse into the target, interfering with the magic that endows it with life. If
<p>Your skin erupts in swollen, pus-filled bumps that burst open if you are struck. Any creature that strikes you with its bod
<p>As you ingest this extract, it transforms into the appropriate extract for any formula you know of 3rd level or lower and t
<p>When you are under of the effects of your mutagen, you can cast this spell to safely pass it to another creature with a
<p>Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies
<p>Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies
<p>You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic a
<p>You cheat the laws of time and enter into combat before reverting back to your original position. As part of the action to
<p>You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its saving throw, you can sort
<p>You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the
<p>A thin red line circles the target's neck. The target's head becomes detachable so long as she removes it willingly. Whi
<p>This spell functions as <i>darkvision</i>, except the target's <i>darkvision</i> has a range of 120 feet.</p>
<p>You gain darkvision, the ability to see 60 feet even in total darkness, including that created by <i>deeper darkness</i>.
<p>For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster le
<p>This spell functions like <i>tongues</i>, except you divide the duration in 10-minute intervals among the creatures touc
<p>You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a
<p>You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is reduced to 1/4 its norma
<p>This spell functions as <i><i>alter</i> self</i>, except you can as a swift action <i>alter</i> the disguise (within the limit
<p>This spell functions similar to <i>assume appearance</i>, except that you can imitate a creature even if you have only
<p>This spell functions like <i>scale spikes</i>, except that the spikes growing out of the scales have an enhancement bo
<p>Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal
<p>This spell grants you temporary immunity to fire damage as <i>protection from energy</i>. As a standard action, you m
<p>This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation. Divide the d
<p>When you cast this spell, your salivary glands transform and instantly fill with potent venom. Make a ranged touch attac
<p>You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects as well as the sickened a
<p>You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment
<p>The target's soul is strongly anchored to its body, preventing death from hit point damage. No matter how low the targe
<p>You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body p
<p>You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray of acidic blood spur
<p>When you cast this spell, you assume the form of any <i>Small</i> or <i>Medium</i> creature of the vermin type. If the
<p>You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, sm
<p>The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims throug
<p>You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls fre
<p>Ability score drain from the Bleaching doesn't affect your ability score modifiers while you're affected by this spell. This
<p>This spell functions as <i>lesser age resistance</i>, except you ignore the Strength, Dexterity, and Constitution penalti
<p>You transform the target weapon into pure blightburn. The weapon functions as normal, but any creature that touches
<p>This spell functions as <i><i>monstrous physique</i> I</i>, except it also allows you to assume the form of a Tiny or La
<p>Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of the spell, all bludgeoning
<p>This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. If you use this
<p>This spell functions like <i>gaseous form</i>, except the target becomes a visible swirl of hot ash and smoke instead o
<p>This spell functions like <i>gaseous form</i>, except the target's vaporous body is dangerous to creatures that touch it
<p>You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (m
<p>You flood yourself with a potent surge of elemental energy.</p><p>One round after completing the casting of the spell,
<p>This functions as <i>fire shield</i>, except it wreathes you in yellow or green acidic mist instead of hot or cold flames. T
<p>You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. Th
<p>This spell functions as <i>false life</i>, except you gain temporary hit points equal to 2d10 + 1 point per caster level (m
<p>Your body glows with a terrible light. Creatures within 30 feet of you that can see you are dazzled (no saving throw).</p
<p>You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item doesn't take damage o
<p>You create a duplicate of a familiar. The familiar's master can use the duplicate as if it were his familiar in all respects,
<p>When you cast this spell, your body takes on a slick, oily appearance. For the duration of this spell, your form can stret
<p>When you consume this extract, you quickly consume another extract of your choice-this second extract's effects do no
<p><i>Resurgent <i>transformation</i></i> grants you the ability to recover from deadly wounds with restored vitality and a
<p>Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies
<p>This spell functions as per <i>claim identity</i>, except it transforms its target into a helpless, inanimate porcelain mas
<p>This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your ow
<p>You inspire the target with the power to seize a <i>grand destiny</i>. The target gains a +4 competence bonus that it c
<p>You cause the target to perceive the world as if in a dream. When the spell ends, the target forgets all identifying detail
<p>As part of the action used to cast this spell, you place the mask used as the focus component on the target's face, afte
<p>This spell functions as <i>naga shape I</i>. Additionally, if the form you assume has any of the following abilities, you g
<p>This spell functions like <i>true seeing</i>, except as noted above.</p>
<p>This spell functions as <i>planar adaptation</i> (Pathfinder RPG Advanced Player's Guide 236), except that it works o
<p><i>Planar adaptation</i> grants you immunity to the harmful environmental effects of a particular plane of existence, in
<p>When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning someth
<p>This spell functions like <i>air walk</i>, except divide the duration in 10-minute intervals among the creatures touched.
<p>You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc racial traits and gains the orc
<p>Upon casting this spell, you keep your relative form, but you and your equipment become composed entirely of dust. W
<p>This spell functions as <i>vermin shape I</i>, except it also allows you to assume the form of a <i>Tiny</i> or <i>Large
<p>This spell functions as <i>fey form I</i>, except it also allows you to assume the form of a Tiny or Large creature of the
<p>A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to exp
<p>This spell functions like <i>stoneskin</i>, except you divide the duration in 10 minute intervals among the creatures tou
<p>During this spell's duration, you can touch the sign of a creature's passage that you have identified using the Survival s
<p>This spell functions as <i>lesser age resistance</i>, except you ignore all Strength, Dexterity, and Constitution penaltie
<p>This spell functions as <i><i>monstrous physique</i> II</i>, except it also allows you to assume the form of a Diminutiv
<p>You assume the form of a Small or Medium ooze. Regardless of the type of ooze you transform into, you gain base sp
<p>You change the target into an animal (as per <i>beast shape</i> I), humanoid (as per <i>alter</i> self), or monstrous h
<p>This spell functions as <i>undead anatomy I</i>, except it also allows you to assume the form of a <i>Tiny</i> or <i>La
<p>You create an alchemical residue on your hands that gradually converts a touched, unattended, nonmagical object into
<p>You place yourself in a state of suspended animation, similar to <i>temporal stasis</i>. At the time of casting, you choo
<p>This extract splits a perfect double of yourself from your body, dressed and equipped exactly as you are. You are able
<p>Upon drinking an extract created with this formulae, you make a significant change to your magical reserve that modifie
<p>You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end their turn adjacent to th
<p>This spell functions as <i>neutralize poison</i>, except as noted here. You automatically succeed at all caster level che
<p>You infuse a target's shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belon
<p>A creation of the archmage Nex, this spell allows you to reach ahead in time and draw alacrity from the future at the ex
<p>Upon casting this spell, you keep your relative shape, but you and your equipment are transformed into semisolid soun
<p>This spell functions as <i>naga shape I</i>. Additionally, if the form you assume has any of the following abilities, you g
<p>You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the sp
<p>This spell functions as <i>fey form II</i> except it allows you to assume the form of a Diminutive or Huge creature of th
<p>You call upon the primordial power of ancient megafauna to boost the size of your target. Because of its connection to
<p>You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine, cloud, crystal, mag
<p>You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon (astral, dream, etheric
<p>This spell functions as <i><i>monstrous physique</i> III</i> except it allows you to use more abilities. If the form you as
<p>This spell functions as <i>ooze form I</i> except you can also assume the form of a Large ooze. You gain blindsight 30
<p>This spell functions as <i>undead anatomy II</i>, except it also allows you to assume the form of a <i>Diminutive</i> o
<p>When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in a
<p>You partially transform your body into a swarm of bats, insects, rats, and spiders. As a standard action, you can send o
<p>You turn one type of golem into another. The golem must be willing-it must be commanded to transform by its master o
<p>You create a one-handed object that you might expect to see in your current surroundings, which you can then use as
<p>You pin the target's shadow to its current location, causing the target to become entangled and preventing it from movi
<p>Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, norm
<p>This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside
<p>The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures w
<p>A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural d
<p>This spell functions as <i>summon monster I</i>, except you can summon 1d3 Tiny or smaller animals, such as bats, l
<p>You curse the target with a distracting, unbearable itch. Unless the target scratches as a move action, it takes a -1 pen
<p>The target's wounds to seem to disappear. A creature attempting a Heal check to tell the severity of the target's injuries
<p>You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-ra
<p>An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of e
<p>You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. You can summon it so that it share
<p>You summon a pair of claws over your hands formed from semi-real material. This grants you two primary claw attacks
<p>You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning
<p>You communicate through the shadows of one or more targets within range. The shadows have no physical presence
<p>You instill the target animal with the combat training general purpose (see the Handle Animal skill, <i>Core Rulebook</
<p>You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except com
<p>A creature that fails its save uses an immediate action to hand you whatever object it's currently wielding or holding. If
<p>As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. If you succ
<p>This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be
<p>You summon a chain from another realm, causing it to burst out from the ground and strike a target within the spell's ra
<p>You sense the fear of those nearby, feeling it in the air around you. You can detect spooked, shaken, scared, frightene
<p>Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright l
<p>You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed d
<p>Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a dis
<p>Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When you cast this spell, th
<p>You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on). The amount of informa
<p>Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as <i>bless</i> or p
<p>A weapon made from divine force appears and floats near you. This weapon takes the shape of your deity's favored w
<p><i>Bane</i> fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 p
<p>This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.</p>
<p>You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may selec
<p>When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per ca
<p>This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The <i>ironbeard</i> grants a +1
<p>You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its ne
<p>You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet of the corpse (even
<p>You conjure a supernaturally vicious and clever crow to watch over you on the battlefield. Choose one of the following
<p>You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action when the weapon hit
<p>If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on th
<p>Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain a bite attack that d
<p>You grant the touched target the ability to ascertain the weaknesses of foes. The target deals an additional 1d6 points
<p>By using a bone fetish like a marionette, you take control of a target creature's skeleton. This has a variety of effects de
<p>This spell functions like <i>death knell</i>, except instead of using the slain target's life energy to enhance yourself, yo
<p>You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a
<p>You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, cre
<p>A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any shaking motion caused
<p>Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1 round. While subject to this sp
<p>With a litany against the wages of sloth, you slow the target's defenses. The target cannot make attacks of opportunity
<p>Followers of Arazni have made use of this litany since her days as a crusader and herald. Each time the target creature
<p>You awaken a sudden criminal impulse in the target, compelling it to commit a criminal act as if affected by the <i>crim
<p>A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone. Attempt a single Intim
<p>You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another cre
<p>You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a <i>summ
<p>You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation. The target is sha
<p>You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine. The alcohol does
<p>This spell functions as per <i>detect thoughts</i>, except you sense significant desires of creatures with an Intelligence
<p>Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a cre
<p>You call upon the powers of unlife to render the subject blinded or deafened, as you choose.</p>
<p>This Nidalese spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evas
<p>You lay bare not only the mind of a target, but the target's history as well. The target takes a -2 penalty on saving throw
<p>You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targ
<p>A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses. O
<p><i>Peerless integrity</i> conceals the alignment of creatures from divination magic. All creatures within the spell's area
<p>You augment an ongoing illusion effect to strike out painfully at creatures that see through it. When a creature success
<p>This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 3
<p>You fill the target with a terrible loathing aimed at a specific creature. At the time of the casting, you designate a single
<p>This spell functions as <i>detect thoughts</i> except that you sense significant anxieties of creatures with an Intelligen
<p>The target has her link with her bonded creature temporarily severed. If the subject has a familiar, she loses the benefi
<p>The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment o
<p>You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed st
<p>Those under the effects of this spell become faster in the use of thrown weapons. They can draw thrown weapons (inc
<p>You cause any diseased creatures in the area to become extremely contagious. Any affected creature is overcome by
<p><i>Virulent miasma</i> creates fog like <i>fog cloud</i>, except that the vapors carry the taint of disease. Living creatu
<p>This spell causes any existing wounds that the target possesses to bleed profusely. If the creature's current total hit po
<p>This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface within its area of effe
<p>You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail their Will saving thro
<p>This spell causes an ally made of pure force to appear in a single 5-foot square within range. The ally takes the form of
<p>This spell permits an indirect fire siege engine to bombard its targets with greater accuracy, delivering more damage. T
<p>This spell functions like <i>protection from good</i>, except you divide the duration in 1-minute intervals among the cre
<p>This spell functions like <i>protection from law</i>, except you divide the duration in 1-minute intervals among the crea
<p>You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature
<p>You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark. Each creature t
<p>You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target. The
<p>With a word and a gesture, you instill such apprehension in your target that the thought of attacking you causes it men
<p>You animate one corpse that has been dead no more than 48 hours. It rises as a zombie (<i>Pathfinder RPG Bestiary<
<p>You touch a creature with at least one manifestation from a corruption (see page 14). You temporarily gain any stains a
<p>You infuse the target with power from the Abyss, granting it the fiendish creature simple template. The swarm gains DR
<p>You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level; Pathfinder R
<p>You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons
<p>When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The cast
<p>When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you
<p>You telepathically wrack the target's mind and body with agonizing pain that imposes a -4 penalty on attack rolls, skill c
<p>You grant the touched creature limited protection from magical effects that inflict damage based on the target creature'
<p>Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled and you are immun
<p>You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take 1d6 points of nega
<p>Your litany is a fascinating diatribe of grace, causing your target to do nothing but listen. The target is fascinated. As us
<p>Your litany conjures chains of energy that lash upward from the ground and hamper the target's movement. The target
<p>With this litany, you become more aware of your opponents. You can make two additional attacks of opportunity this ro
<p>You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee wea
<p>You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as
<p>You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells like <i>detect magic</i> can't
<p>This functions as <i>magic vestment</i>, except it only affects armor or a shield you are wearing or carrying. If the arm
<p>The range of your antipaladin or paladin auras doubles. For example, if you're a paladin, your aura of courage affects a
<p>The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This increases the DC of any S
<p>You can cast this spell only if you are currently poisoned. You draw upon the poison in your body and duplicate its effe
<p>You strengthen the bond between your fiendish boon weapon and its unholy spirit. The weapon gains the <i>ghost tou
<p>You surround yourself with a palpable aura of draconic fear and dread. Living creatures within this aura that are norma
<p>You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a -4 penalty on ability che
<p>You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10
<p>You cause the target to become invisible and silent, but only to his allies. Any creature with an attitude of indifferent or
<p>You guard your words and person with poisonous power. You can impart a short amount of information-up to 25 words
<p>You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which mak
<p>While the target of this spell is asleep, she retains some of her normal powers of perception. While she tunes out harm
<p>You create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the detai
<p>You instantly travel between shadows to a point within range, though line of sight is not necessary. You leave a shadow
<p>You fill the target's heart with malice for all other creatures.</p><p>The target's attitude toward all creatures other than
<p>You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its For
<p>You become grounded and nearly immovable. You are immune to the pull and push special abilities, and all bull rush,
<p>You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat this servant as a pseudod
<p>You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size. <i>Arms</i>: The creatu
<p>You curse the target, making it incredibly unlucky. While affected by <i>curse of befouled fortune</i>, the target can't re
<p>You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any opti
<p>You create a warhammer of magically hardened ice and send it hurling toward the target. You must succeed at a range
<p>This spell functions like <i>inflict light wounds</i>, except that you deal 2d8 points of damage + 1 point per caster level
<p>You create a link to a target and can direct pain and damage through this link. You take only half damage from effects
<p>A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming i
<p>This functions as <i>life current</i> except you infuse the current with negative energy, so it heals undead and harms l
<p>The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the duration of this spell, the targ
<p>While subject to this spell, anytime you are dealt damage, your attacker must roll damage for the attack twice and take
<p>With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spe
<p>You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the target's alignment is within
<p>You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you t
<p>The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage to a creature. The am
<p>This spell grants you resistance to the holy powers of good-aligned deities and their servants. You resist 10 points of d
<p>This spell endows a suit of armor with a singular purpose realized only after its wearer goes unconscious or is killed; w
<p>This spell functions as <i>flesh puppet</i>, but can animate multiple zombies. As noted in <i>animate dead</i>, you ca
<p>Your target's belly distends and its front teeth grow longer and sharper. The creature ravenously craves the flesh of its
<p>You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save to negate the transfo
<p>By sacrificing a living creature, you create the grisly illusion of viscera and gore splattered about the nearby area. Whe
<p>Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage,
<p>If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature
<p>With a powerful prayer, you call upon the servants of your god to whisk a friend out of a grapple. The target loses the g
<p>This litany reveals the unseen to you. You can see invisible creatures and objects within 30 feet. While subject to this
<p>You create an illusion that takes the same space as a foe and mimics its movements perfectly. Whenever you cast a s
<p>You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another
<p>You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second-guess its
<p>This spell allows you to channel the powers of evil into your sword, or any other melee weapon you choose. The weap
<p>You inflict a curse similar to the spell burn spellblight (<i>Pathfinder RPG Ultimate Magic</i> 97) on a creature. Each ti
<p>A favorite in the creaking courts of Ustalav, <i>insect scouts</i> summons one or more vermin to investigate a single lo
<p>You replace the target's body with mystic shadow material drawn from the Shadow Plane, rendering the target's physic
<p>You create a shadowy aura of doubt fueled by a foe's own inner flaws. Targets perceive all illumination as if it were one
<p>With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of <i>darkness</i> to descend
<p>You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny. Creatures affected by a <
<p>You wrap yourself in a protective mantle of semi-real shadow. This grants a number of advantages: you gain concealm
<p>You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being. Th
<p>This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface. The <i>wall of bone</i> works
<p>This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and he
<p>You imbue a weapon with the power to drive foes back. The first time each round the weapon strikes a creature, the w
<p>You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunge
<p>If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid
<p>This spell functions as <i>bestow curse</i>, except that you must state a condition under which the curse is broken, en
<p>This spell works like <i>animate dead</i> except you set a specific condition for when the animation occurs and you do
<p>Channeling the blasphemy of fiends into your hand, you mark your target with a brief but fundamental corruption, caus
<p>The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.</p><
<p>This potent curse weighs upon the target's soul, hastening a living creature's journey to the Boneyard upon death or w
<p>One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within your reach (though the s
<p>This spell functions like <i>magic siege weapon</i>, except it gives an indirect fire siege weapon an enhancement bon
<p>You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of your faith. Any good
<p>You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth.
<p>You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. This
<p>This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist. The poison
<p>You gain the ability to detect fear, as per <i>sense fear</i> (see page 127), but you sense creatures within medium ran
<p>By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity. When you cast this
<p>You commune with the soul of a dead creature. To cast this spell, you must be at the soul's place of death or be in the
<p>This spell functions like <i>halfling vengeance</i>, except that it affects multiple creatures.</p>
<p>You trade places with the other target, teleporting as if you were both affected by dimension door. Both you and the oth
<p>This spell functions as <i>bleed for your master</i>, but it allows your companion or familiar to intercept any attack that
<p>Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary. You create an immob
<p>This spell functions like <i>inflict pain</i> except as noted above.</p>
<p>You build upon your targets' innate prejudice, stoking it from a simmer to the full flame of hatred. Choose a creature typ
<p>You must have a melee weapon in hand to cast this spell.</p><p>On a successful melee attack, your weapon resound
<p>You call down a thunderous boom upon your enemy. The target becomes deafened until the condition is removed, and
<p>This litany causes your enemy to feel the pain of blows more sharply. Anyone who hits the target with an attack gains a
<p>This litany is a sermon of madness. The target is confused. At the start of each of its turns, it can make a Will saving th
<p>This spell functions as <i><i>illusion of</i> treachery</i> except that it also conceals your own actions (as <i>illusion of
<p>This spell functions like <i>nondetection</i>, except you divide the duration in 1-hour increments among the creatures
<p>This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your
<p>This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched
<p>You can cast this spell as an immediate action when you fail a Climb check and would fall. You can immediately attem
<p>You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintel
<p>You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.</p><
<p>You detect magical auras. The amount of information revealed depends on how long you study a particular area or sub
<p>This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this co
<p>You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel excep
<p>This spell functions like <i>detect evil</i>, except that it detects only outsiders with the evil subtype, as well as the linge
<p>This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies
<p>When you cast this spell, you instantly know the direction of north from your current position. The spell is effective in an
<p>This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled f
<p>You swear an oath not to reveal your identity, magically preventing anyone from discovering it so long as you avoid rev
<p>You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception che
<p>Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables yo
<p>Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception ch
<p>You befuddle the target's mind. The target has difficulty telling friend from foe for a short period of time. The subject is
<p>This spell makes a single bag, chest, sack, or other container look and feel empty. The container must be no larger tha
<p><i>Ghost sound</i> allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed plac
<p>You surround yourself with disturbing illusions, making you look and sound like a bizarre, insane fey creature. You gain
<p>You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel th
<p>You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anythi
<p>You can whisper messages and receive whispered replies.</p><p>Those nearby can hear these messages with a DC
<p>Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amoun
<p>This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 o
<p>You cast this spell immediately prior to resting. While under the effects of this spell, you and your allies enjoy a restful n
<p>You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic pe
<p>You give temporary physical form to a single musical note and can hang it, suspended, wherever you wish within range
<p>A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails
<p>During your bardic performance, you can strike a chord whose notes transform into a shower of razor sharp, crystalline
<p>You may play one instrument of your choice as if you had 1 rank in the appropriate Perform skill. Instead of a conventio
<p>You can cast this spell as part of the action to begin an inspire competence bardic performance. The benefit of inspire
<p>Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a standard action, y
<p>This spell disrupts the method a target uses for movement. Creatures under the effects of this spell move at half their b
<p>A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. The <i>tam
<p>Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread. The affected creature must m
<p>You make the affected subjects ready for battle despite their fear. If a target is suffering from a fear effect of any kind, h
<p>This spell creates one glowing rune of <i>peace</i>, plus one per 2 caster levels above 1st (to a maximum of five rune
<p>You are able to tweak tiny variables affecting a creature's immediate future in order to grant the target a bit of luck at th
<p>This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing rea
<p>While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the
<p>You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2 competence bonus on
<p>If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immedia
<p>When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point p
<p>You detect radiation in the surrounding area. You see radioactive auras as a glowing green shimmer in the air that ema
<p>This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning
<p>This spell changes the appearance of the affected creature so that it better blends in with its surroundings. As chosen
<p>Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This spell magically enhance
<p>When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled app
<p>As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. If y
<p>You transform the contents of a normal egg into a single dose of small centipede poison (injury; <i>save</i> DC 11; <i>
<p>This spell functions as per <i>detect magic</i>, except that it detects only charm, compulsion, and possession effects.
<p>You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to atte
<p>You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise checks, can attemp
<p>Whenever a creature you can see that threatens you makes an attack against one of your allies, as an immediate actio
<p>You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the drea
<p>This spell functions as <i>tongues</i>, except the creature touched gains only the ability to speak and understand a re
<p>You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is und
<p>The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and
<p>You gain temporary insight into your enemies' magical defenses.</p><p>When you next cast a spell before the end of
<p>This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol. If the subject
<p>The subject of this spell gains two benefits. First, the affected creature gains the ability to create a sound like the blast
<p>You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 ho
<p>The target's weight decreases by half. If this spell is cast on armor, the armor's armor check penalty decreases by 1, th
<p>When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt. If you speak the n
<p>Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, i
<p>You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities. If you cas
<p>By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that
<p>This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The alcohol is of middling qu
<p>The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emo
<p>When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including mas
<p>You can animate a lantern and order it to follow you. The lantern floats at shoulder height and remains within 5 feet of
<p>Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is bene
<p>This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane)
<p>You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability
<p>This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech. While
<p>By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A creature affected by this spell
<p>This spell functions as <i>share language</i> (Pathfinder RPG Advanced Player's Guide 243), granting a creature the
<p>You can share your facility for one particular language with another creature. For 24 hours the target can read, underst
<p>This spell grants the target the ability to send secret messages embedded within normal speech. This is similar to the s
<p>You impart your knowledge of nobility and peerage to the target, allowing her to recognize members of noble househo
<p>A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target creature gains a +2 compet
<p>An <i>undetectable alignment</i> spell conceals the alignment of an object or a creature from all forms of divination.</
<p>This spell hides an object from location by divination (<i>scrying</i>) effects, such as the <i>scrying</i> spell or a <i>cr
<p>The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determ
<p>You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly throug
<p>You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regul
<p>For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5
<p>You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks an
<p>This spell functions as <i>flare</i>, except it affects all creatures in a 10-foot-radius burst from the target point.</p>
<p>This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the creature disheveled and less comm
<p>In areas of darkness, the target of <i>shadowfade</i> is invisible to creatures using darkvision to see. In areas of dim l
<p>You compel the target to look at you and only you for the spell's duration or until the spell is discharged. While staring a
<p>When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 w
<p>A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths. Although your sca
<p>You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring dragon. These notes can
<p>You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the wa
<p>You alter the appearance of a door and disguise whether it is open or closed. You can cause the touched door to appe
<p>You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 poin
<p>With a gesture, you muffle sound around the target, making it unable to yell or otherwise make loud noises. This does
<p>Originally designed by an Aldori magus who had long admired swashbucklers for their ability to deflect blows, Deivon's
<p>You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead
<p>This spell first rose to prominence among the elves of Kyonin in the war to retake their ancestral land from the demon l
<p>You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex sa
<p>When you cast this spell, a spectral force binds a broken weapon together, relieving the broken condition for a short tim
<p>The target's actions and words fail to impress. The target of this spell takes a -10 penalty on any Bluff, Diplomacy, and
<p>You make one manufactured weapon look like a different manufactured weapon of the same size and relative encumb
<p>You draw upon the memories of the targets to create a visual disguise for yourself that only they can see. When you ca
<p>This spell helps build community and ensure a shared vision for the future. When any of the affected creatures succee
<p>You make an object seem like a worthless version of itself. A masterwork or magic sword could seem to be a useless,
<p>You draw forth the idealized image of the target creature or object, masking any flaws or damage. An injured or ill crea
<p>You can temporarily make copper or silver seem to be an equivalent amount of gold. The spell affects 1 gp/level worth
<p>You make the target unconsciously desire a goal you define when you cast this spell. The DC of any Diplomacy check
<p>You surround yourself with an aura of innocence and trustworthiness. You gain a +10 competence bonus on Bluff skill
<p>You reach into the target's mind and put its thought processes into a temporary loop. Whatever full-round, standard, or
<p>You render the target unable to understand any language, including spoken language, written language, sign language
<p>The target becomes unable to speak the truth. Lies the target speaks don't need to be convincing, nor do they even ne
<p>Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A <i>sculpted cape</i> has hardness 2 an
<p>You borrow one of the target's known skills. After touching the subject, you can make a single check with the chosen s
<p>This spell causes a single creature to become confused for 1 round.</p>
<p>This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhaust
<p><i>Alarm</i> creates a subtle ward on an area you select. Once the spell effect is in place, it thereafter sounds a menta
<p>You can scan the thoughts of one individual and learn the names and locations of the target's living relatives, as well a
<p>This spell creates an illusion of a stationary group of people milling about. They can be of any humanoid race or ethnic
<p>You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble with
<p><i>Dazzling blade</i> makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished. In c
<p>This spell functions as <i>detect magic</i>, except it detects the presence of technological objects instead of magical o
<p>This spell functions as <i>charm person</i>, except it affects a fey instead of a humanoid.</p>
<p>You make yourself--including clothing, armor, weapons, and equipmen--look different. You can seem 1 foot shorter or
<p>This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is n
<p>This spell functions as <i>detect magic</i>, except that it gives you a +10 enhancement bonus on Spellcraft checks ma
<p>With a single touch, you reduce a creature to a fumbling clown.</p><p>The target takes a penalty to its Dexterity equa
<p>This spell functions like <i>invisibility</i>, except the effect only lasts for 1 round per caster level (maximum of 5 rounds
<p>This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create s
<p>You cause the target to forget what happened from the casting of the spell back to the beginning of its last turn. This m
<p><i>Erase</i> removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, pa
<p>You alter an item's aura so that it registers to <i>detect</i> spells (and spells with similar capabilities) as though it were
<p>You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch diameter. Reduce the
<p>The affected creatures or objects fall slowly. <i>Feather fall</i> instantly changes the rate at which the targets fall to a
<p>A <i>grease</i> spell covers a solid surface with a layer of slippery <i>grease</i>. Any creature in the area when the s
<p>You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You
<p>An <i>unseen servant</i> is an invisible, mindless, shapeless force that performs simple tasks at your command. It can
<p>With this spell, you can transfer one magic tattoo from one creature to another. A target that isn't willing to have his tatt
<p>You alter an instrument so it sounds like a different kind of instrument you are familiar with. The change could be minor
<p>Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you.</p><
<p>The target gains a perfect memory of the page you used as a focus component. The target can visualize this page as e
<p>You imbue an arrow with your power and throw it at a target up to 100 feet away. Make a ranged attack roll. If it hits, th
<p>You plant an idea, concept, or suspicion in the mind of the subject. The target genuinely believes that the idea is his ow
<p>The target becomes so distracted by an overblown sense of its worth that it takes a -2 penalty on attacks and skill chec
<p>The target takes a -4 penalty on initiative checks and Reflex saves.</p>
<p>This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly).
<p>A <i>sleep</i> spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affe
<p>You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. This causes the target to
<p>This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The su
<p>This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its messa
<p>Your target is filled with lust and desire for a single creature or object as designated by you at the time of casting. That
<p>The target of this spell is the subject of adoration by those whom it tries to affect with Diplomacy or during performance
<p>You glow with a soft radiance that calls out to all who see it. Each enemy that fails its save is drawn to you and must us
<p>You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails it
<p>This enchantment causes a creature to be unable to speak intelligibly. Any effort the target makes to talk, in any langua
<p>You fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and conce
<p>This word of arcane-empowered inspiration often ensures success of a crucial endeavor. Cast this spell when a creatu
<p>This spell allows you to act more swiftly while maintaining a bardic performance. You must already be maintaining a ba
<p>You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected creatures wielding metal w
<p>You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must
<p>With a lascivious wink and a sensuous sway, you flood a foe's mind with lustful thoughts of you, distracting your target
<p>You create a melee weapon sized appropriately for you from opaque force. You are considered proficient with this wea
<p>Upon casting this spell, choose a primary target and a secondary target, both of which must be within range. If the prim
<p>You cause a single object to temporarily gain the broken condition. The target must be a single solid object, regardless
<p>Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action. The first con
<p>This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted b
<p>You badger and nitpick the subject of your spell until its mood sours. The target's attitude shifts one category toward ho
<p>Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. Each gains a +1 insight b
<p>You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Consulting with th
<p>This spell creates an illusory trail in the form of a misty and visible scent coming from the rose used as this spell's mate
<p>You invigorate your allies, who can hustle (<i>Core Rulebook</i> 170) as long as you continue to sing or chant (which
<p>You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next tu
<p>This spell functions as <i>detect magic</i>, except that you can glean much more information from the magical auras t
<p>The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed duri
<p>When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane
<p>You project an image of the night sky based on your current location and the local time, allowing you to observe the he
<p>You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a masterwork sword, a su
<p>This spell functions like <i>cure light wounds</i>, except that it cures 2d8 points of damage + 1 point per caster level (m
<p>For the duration of the spell, the target weapon acts as if it had the <i>returning</i> weapon special ability (see page 4
<p>Upon the casting of this spell, complete <i>silence</i> prevails in the affected area. All sound is stopped: Conversation
<p>You weaken a creature's resistance against one energy type you select: acid, cold, electricity, fire, or sonic. The creatu
<p>You cause the illumination in the area to seem to flicker erratically, fluctuating between absolute darkness and blinding
<p>Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. If a target fails
<p>You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel exi
<p>You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward
<p>The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal cre
<p>You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks. The targets have a 20% chan
<p>This spell calms agitated creatures. You have no control over the affected creatures, but <i>calm emotions</i> can sto
<p>You immediately discover some of the spells that the target knows or has prepared. The number of spells revealed to y
<p>You override the target's ability to feel pain. Pain effects (such as <i>pain strike</i>** and <i>symbol of</i> pain) do no
<p>This spell functions like <i>minor image</i>, except it always creates an animated illusion of you presenting to a vampi
<p>This spell functions as per <i>hold person</i>, except it affects a fey instead of a humanoid.</p>
<p>You can determine whether or not two or more creatures are related by blood. The amount of information gleaned dep
<p>You magically scour the world's libraries for information that might refresh your memory about a topic. Upon casting thi
<p>You create and control an invisible telekinetic force, manipulating it with either startling abruptness or careful deliberate
<p>You bolster the subject's sense of willpower and self-worth when you cast this spell. As you cast it, you must decide if y
<p>You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and mu
<p>The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancemen
<p>In order to cast this spell, you must have a piece of the ship you wish to track. Merchants often preserve slivers from th
<p>The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by creatures or objects
<p>As <i>protection from energy</i>, except as noted above and that the spell only protects against acid and fire damage.
<p>This spell causes an object to radiate <i>darkness</i> out to a 20-foot radius. This <i>darkness</i> causes the illumina
<p><i>Shatter</i> creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical
<p>At the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide
<p>This spell functions like <i>summon monster I,</i> except that you can summon one creature from the 2nd-level list or
<p>The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point of fire damage per round. Th
<p>You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside the area are muffled
<p>The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, e
<p>If you have the attention of a group of creatures, you can use this spell to hold them enthralled. To cast the spell, you m
<p>This spell functions like <i>share language</i> (Advanced Player's Guide 243), except you divide the duration in 1-hou
<p>You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for the purpose of path abi
<p>Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the target is swimming or othe
<p>An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular flame but creates no heat
<p>When casting this spell, choose a single skill that you have at least one rank in. The target gains a +2 insight bonus on
<p>This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the sev
<p>You suppress magical sound-dampening effects within the area. <i>Disrupt <i>silence</i></i> temporarily negates mag
<p>The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 mora
<p>You learn the answers to a specific set of questions about a creature so long as you have access to at least one drop o
<p>The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelco
<p>You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being
<p>You sense the direction of a well-known or clearly visualized object.</p><p>You can search for general items, in which
<p>You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an insight bonus equal to you
<p>You gain a dim impression of the activities around any object bearing your face or form and can also project your cons
<p>This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature p
<p>This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whe
<p>You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the
<p>You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victi
<p>Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch
<p>You strip the targets of their senses of direction and recent memories of travel. They immediately forget the route they
<p>You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carr
<p>The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to
<p>With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the following effects apply wit
<p>With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier, measuring from the point y
<p>You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a creature of your siz
<p>You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (You may
<p>You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or ca
<p>You plant a revulsion in the mind of the subject, causing her to avoid an object or location. You must choose a specific
<p>You can take a piece from a dead creature's body and use it to create a map that reveals the locations of any valuable
<p>You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Any sleep
<p>You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened condition. Creatures that a
<p>This spell creates an invisible psychic interference that inhibits telepathic communication. When cast upon a creature t
<p>This spell taps into the target's mind so you get an impression of the actions it will take. You gain a +2 insight bonus to
<p><i>Tactical acumen</i> grants you and your allies a mastery of battlefield tactics. Whenever you would gain a bonus o
<p>This ward grants you extra maneuverability when you avoid attacks against larger foes. While affected by this spell, wh
<p>You are able to read a person's surface thoughts and take cues from the person's appearance, body language, and ma
<p>You utter a brief anecdote or bit of news as the verbal component of this spell and track its progress through a social g
<p>You prevent the targets from having conscious awareness of your presence. You make yourself completely un<i>detec
<p>The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compuls
<p>You place a ward on an area that notifies you when a creature exits it. This functions as <i>alarm</i>, except as noted.
<p>A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A creature wearing the enchanted
<p>You place an invisible ward upon an object that is triggered the first time a creature tries to move the object from its cur
<p>This spell augments your diplomacies. While under the effects of spell, you roll two dice each time you make a Diploma
<p>The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack. Whene
<p>This spell functions as <i>disguise self</i>, except you can disguise either yourself or another creature.</p>
<p>The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of
<p>Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summ
<p>You greatly enhance the ability of the subjects to communicate hidden messages to each other. Each target gains a +1
<p>Both Quantium and Jalmeray claim that this spell was born in their arcane universities. Regardless of the spell's origin,
<p>You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage dealt by the weapon o
<p>You set up a magical connection between two doors (or other physical portals, such as windows) that both must be wit
<p>The target believes everyone it sees is an enemy. The target becomes hostile to all creatures, treating all creatures as
<p>Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling
<p>You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject make
<p>Upon casting this spell, all recipients gain the ability to speak a new language. This language sounds like random, bab
<p>This subtle but useful spell allows you to safeguard important knowledge-even from yourself. While casting this spell, y
<p>This spell allows you to instantaneously transport a small nonliving object from one location to another. There are two w
<p>You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings. Instead, <i>hoodw
<p>Your targets perceive intimidation and threats as laughably absurd. A character attempting to intimidate your targets is
<p>You lock access to the target's procedural memories, preventing it from drawing upon its experience and expertise. Th
<p>You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text. W
<p>This spell functions like <i>magic aura</i>, except it extends its altered aura to similar items in a 5-foot radius. For this
<p>You temporarily alter the target's memory (similar to <i>modify</i> memory) to eliminate, change, or implant a memory
<p>Taldor's infamous Lion Blades imported this spell from the ninja clans of Minkai, and both groups use it to great effect w
<p>You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature
<p>This spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target also becomes nauseated.
<p>You entice the target creatures to become romantically interested in one another. Each creature saves and applies spe
<p>Investigations into the ancient and mysterious traditions of the seven virtues of rule of the lost human empire of Azlant,
<p>You emit an ear-splitting shriek which can be heard only by the target of this spell; all other observers merely see you s
<p>You wrap the target in a mantle of summery air, within which the ambient temperature never falls below 70 degrees Fa
<p>You transform the physical makeup of a weapon as you desire.</p><p>This spell functions like <i>greater magic weap
<p>You imbue yourself with the blessings of liberty. You gain a +1 luck bonus per 6 caster levels (minimum +1, maximum
<p>When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within. If the stone
<p>The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.</p><p>An affecte
<p>You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's inten
<p>A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons.</p><
<p>You call a specific nonliving item directly to your hand from a nearby location. First, you must cast the spell on the item
<p>While this spell is in effect, your body and clothing flutter and distort subtly, allowing you to conceal items with uncanny
<p>Strands of shadow probe an area, searching for a creature or object you specify by shape, size, or texture. Each round
<p>The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you
<p>The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to In
<p>You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or s
<p>A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light
<p>You send a message or sound on the wind to a designated spot. The <i>whispering wind</i> travels to a specific locati
<p>This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enem
<p><i>Pyrotechnics</i> turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your
<p>This spell functions like <i>silent image</i>, except that <i>minor image</i> includes some minor sounds but not under
<p>A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add you
<p>You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the
<p>This spell functions like <i>daze</i>, but it can affect any one living creature of any type. Creatures of 7 or more HD are
<p>The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss
<p>By means of this spell, you misdirect the information from divination spells that reveal auras (detect <i>evil, detect mag
<p>You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see,
<p>A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visib
<p>The firearm targeted creates a thunderous report, even if the firearm is not loaded. Every creature within 15 feet of the
<p>You gain a bonus on Charisma-based skill checks equal to 1 + 1 for every 4 caster levels you possess (to a maximum
<p>This spell creates the illusion of a translucent, ever-changing maze of glass in the target area. Creatures in the area wh
<p>This spell functions like <i>cause fear</i>, except that it causes all targeted creatures of less than 6 HD to become frig
<p>You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibilit
<p>You momentarily link your mind with the target and share a single memory of no longer than 1 minute. You can show th
<p>An illusion of misty vapor inhabited by shadowy shapes arises around you. It is stationary. The illusory mist obscures a
<p>This spell induces a hallucinogenic reality in the mind of your target. Surfaces seem to swim, and movement constantly
<p>This spell functions as <i>sanctuary</i>, except creatures attempting to attack the target who fail their saves also feel a
<p>The target's shadow becomes a flexible tether to its current square. The creature can move up to 5 feet from that squa
<p>The target's throat constricts, giving it the caster croak spellblight (see page 95).</p>
<p>When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form
<p>By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from
<p>Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a
<p>This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on atta
<p>The air fills with loud and discordant noise, making concentration difficult. Casting a spell in this area of cacophony req
<p>Hated by adventurers throughout the Inner Sea region, the gremlins known as pugwampis infect those around them wi
<p>This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all w
<p>You cause an object to briefly transform into gold. Affected items gain the properties of gold (<i>Pathfinder RPG Ultima
<p>You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The <i
<p>You fill your target with feelings of intense infatuation for a specific individual known to the target. At the time of the cas
<p>You cause the targets to forget all but the most general information about you. If they saw you or interacted with you, th
<p>This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, atta
<p>You can change the sounds that creatures or objects make. You can create sounds where none exist, deaden sounds
<p>A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies within its area. Any a
<p>You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic perfor
<p>You must have a bardic performance in effect to cast this spell.</p><p>With a flourish, you immediately end your bardi
<p>You strike the ground in front of you, filling the area in front of you with the thunder of pounding drums. Any creature in
<p>You create a phantom instrument, a glowing construct of magic in the form of a portable musical instrument of your cho
<p>When you cast this spell, you take partial control of an opponent's limbs, making it difficult for him to attack you.</p><p
<p>You swap one of your current rage powers for another rage power you qualify for. If the rage power granted by this spe
<p>You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a r
<p>You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you. The cloa
<p>This spell functions as <i>heroism</i>, except that you can reverse the spell by issuing a special command as a standa
<p>You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transp
<p>This spell enables you to converse with creatures associated with a chosen element, including but not limited to true el
<p>You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources su
<p>You tap into the magical resonance between you and your allies to enhance one another's magic. Cast this spell when
<p>This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the benefits of a <i>freedom o
<p>You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illuminatio
<p>The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to hims
<p>You channel your magical power to fuel the target's spellcasting.</p><p>The next spell the target casts of 3rd level or l
<p>You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. The animate
<p>You can use <i>dispel magic</i> to end one ongoing spell that has been cast on a creature or object, to temporarily su
<p>This spell functions like <i>cure light wounds</i>, except that it cures 3d8 points of damage + 1 point per caster level (m
<p>For the duration of the spell, the target weapon acts as if it had the <i>returning</i> weapon special ability (see page 4
<p>This spell functions similarly to <i>modify memory</i>, except you can modify the target's memory only in a specific wa
<p>You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest whe
<p>You send out a burst of luck with a 30-foot radius centered around you. While the <i>beacon of luck</i> is in effect, yo
<p><i>Discharge</i> dissipates the charges from one technical object, temporarily depowers one electrically powered tech
<p>You allow two chosen champions to fight without interference. The two creatures must be willing in order for the spell to
<p><i>Remove <i>curse</i></i> can remove all <i>curse</i>s on an object or a creature. If the target is a creature, you mu
<p>This spell causes the target to act as though it's wandering through a maze. While under the effects of the spell, the tar
<p>The caster designates the area of a hemisphere within the spell's range. If a solid object would block the creation of the
<p>This spell reduces all types of writing and other recognizable symbols found on any sort of surface within range into ille
<p>This spell channels a portion of the next spell you cast into magic that heals you. The next instantaneous area damage
<p>An immobile curtain of illumination springs into existence. When created, one side of the wall (designated by you) radia
<p>You inspire yourself or a lover to a vengeful <i>rage</i> against a chosen enemy, who must be a creature that has wro
<p>This spell functions like <i>summon monster I,</i> except that you can summon one creature from the 3rd-level list, 1d
<p>You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the a
<p>By laying your hands on the target, you're able to transfer some of your mythic essence to the target. You expend three
<p>You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 p
<p>You gain a glimpse of a potential reality similar to this one but that never was. If the target fails her Will save, you can a
<p>You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do
<p>An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow. Regardless of a
<p>You seize control of a summoned creature by disrupting the bond between it and the caster who summoned it. If the cr
<p>You can observe a creature at any distance. If the subject succeeds on a Will save, the spell fails. The difficulty of the s
<p>All targets are rendered silent, as per <i>silence</i>. The <i>silence</i> affects the entirety of each creature but does n
<p>You curse your target with a withering aura that degrades its armor and shield (if any). This reduces the hardness, arm
<p>You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than n
<p>Animals perceive you as a social superior. The starting attitude of animals you interact with improves by one step, and
<p>You can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continue
<p>You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a T
<p>You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation
<p>As <i>feather step</i>, except this spell affects multiple creatures.</p>
<p>You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in yo
<p>You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and
<p>This spell functions as <i>summon swarm</i>, except you summon a swarm of poisonous frogs. This swarm has the s
<p>This spell creates an unearthly and infectious song that seductively summons all who hear it. Nixie's lure affects a max
<p>You touch an unattended, nonmagical object to create a touchstone for humans defending the area. Such human defe
<p>You create an illusory duplicate of the target item. If you hold the charge on this spell, you can deliver it while touching
<p>You instill a target with the fear that the nearest other intelligent creature knows her darkest secret. If she is in the mids
<p>This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time. You g
<p>This spell functions as <i>alarm</i>, except that you can tweak the spell to be more discerning in what types of creatur
<p>You compare two similar items and know if they are identical to one another or not. The spell can indicate an identical
<p>Choose a single teamwork feat that you possess. You forge a link with your allies, allowing them to gain the benefits of
<p>This spell functions like <i>detect thoughts</i>, with the additional ability to find echoes of the thoughts of a creature m
<p>Often used by bards, spies, and arcane scholars to steal important texts without alerting their owners, <i>steal book</i>
<p>You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and u
<p>You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia regarding their allies. Aff
<p>You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can s
<p>This spell functions as <i>auditory hallucination</i>, except that you can include the image of any object, creature, or fo
<p>When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decr
<p>You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well constructed, although
<p>An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strang
<p>This spell initially functions as <i>message</i> (allowing no save or spell resistance). Once during the <i>message</i>
<p>All affected creatures are veiled with a commonplace appearance. This appearance varies based on the viewer, but is
<p>Your targets see their surroundings as a nightmarish reflection of the world around them. Buildings and furnishings tak
<p>You leave a magical trace in the mind of a creature with an attitude of at least indifferent toward you. The target takes a
<p>You gain an unmistakable air of authority, which clouds creatures' minds and causes them to believe that you are their
<p>You attempt to obtain a glimpse of some specific event from the Akashic Record (<i>Occult Adventures</i> 244), the e
<p>You animate the target of the spell, manipulating the glove with your own hand from a distance. The glove moves as yo
<p>You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path. F
<p>You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram. The figment han
<p><i>Sand table</i> allows you to create a scale model of the battlefield surrounding your position, showing numbers of t
<p>You create a gap in the target's memory, preventing the target from remembering anything that happens from the mom
<p>Your speech becomes fluent and more believable, causing those who hear you to believe every word you say. You ga
<p>You teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, an
<p>You create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into believing they are suffering
<p>This functions as per <i>invisibility bubble</i>, but the bubble is larger, which allows you to target a creature of up to si
<p>If cast on an object, this spell functions as <i>magic aura</i>, except that if you have identified the unique spellcasting
<p>You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchant
<p>You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dila
<p>You cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly towa
<p>You enhance your natural ability to seem small and unimportant, causing those around you to overlook you. You gain a
<p>You cause the target object and the object used as a focus for the spell to immediately swap places. The target object
<p>You imitate the mad cacophony created by the awful beings associated with the Outer God, Azathoth. This spell target
<p>This spell work as <i>invigorate</i>, except it affects multiple creatures.</p>
<p>A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a <i>da
<p>You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower. This allows
<p>You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if th
<p>You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The bonus is equal to +1
<p>Kreighton Shaine researched this spell from the fragmentary notes of a Vudrani ascetic recorded in a strange tome, an
<p>You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. You
<p>You may cast this spell immediately prior to spending 1 day of downtime to promote a business (see page 85 of <i>Ult
<p>The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, o
<p>The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) b
<p>The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss
<p>This spell functions like <i>silent image,</i> except that sound, smell, and thermal illusions are included in the spell effe
<p>You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as though you're winkin
<p>You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects abo
<p><i>Secret page</i> alters the contents of a <i>page</i> so that it appears to be something entirely different. The text of
<p>You write instructions or other information on parchment, paper, or any suitable writing material. The <i>illusory script<
<p>This spell functions like <i>invisibility</i>, except that this spell confers <i>invisibility</i> upon all creatures within 10 fee
<p>You conjure a Small or Medium, quasi-real, humanlike creature (the exact physical features can be customized as you
<p>The target gains an extra action that becomes available when a condition that you dictate is met. At the time of casting
<p>You create a transparent, shimmering wall through which creatures and objects appear to be wildly distorted to viewers
<p>An affected creature moves and attacks at a drastically <i><i>slow</i>ed</i> rate. Creatures affected by this spell are s
<p>You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). It can be ridd
<p>You use a Harrow deck to tell a fortune for yourself or someone else. If you cast <i>harrowing</i> on another creature,
<p>Waves of shifting shadows obscure the appearance of all creatures caught within the emanation, making it harder to te
<p>You cause a small symbol to appear in the text of a written work.</p><p>The text containing the symbol must be at lea
<p>This spell functions like <i>sleep</i>, except that it affects 10 HD of targets.</p>
<p><i>Clairaudience/clairvoyance</i> creates an invisible magical sensor at a specific location that enables you to hear or
<p>You invoke feelings of a driving malicious intent. The target's malice is directed at a second individual as designated by
<p>You cause a single opponent to become profoundly stricken with intense grief. He can take no actions, takes a -2 pena
<p>A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your n
<p>This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at
<p>An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack
<p>An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will sav
<p>A <i>lesser <i>geas</i></i> places a magical command on a creature to carry out some service or to refrain from some
<p>This spell functions as <i>suggestion</i>, except you can use it only to specify a condition that triggers a special activit
<p>This spell functions like <i>charm person</i>, except that the effect is not restricted by creature type or size.</p>
<p><i>Sequester thoughts</i> allows you to erase a creature's memory of either an event lasting not more than 1 minute p
<p>You place a curse upon a creature, causing it to avoid the sight of a specific trigger, which is a kind of creature, object,
<p>You cause your target to become overwhelmed by its own importance, talents, and attractiveness. The target cannot h
<p>You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in 30-foot cone-shaped bur
<p>You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end the performance,
<p>You become a lethal combat dancer, swirling and spinning with grace and precision. You gain a morale bonus on mele
<p>While this spell is active, you may start a second bardic performance while maintaining another. Starting the second pe
<p>Certain elven bards of Kyonin are known for the restorative power of their performances-mostly as a result of this spell
<p>This spell functions as <i>imbue with spell ability</i>, with the following exceptions: only bard spells of the conjuration (
<p>When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon. As part of the
<p>You create several illusory doubles of yourself, where you and each image all seem slightly off or wrong in appearance
<p>A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands. The
<p>This spell functions as <i>path of glory</i>, except as noted above, and a square provides 5 points of healing instead o
<p>You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster lev
<p>This trademark spell of the Lantern Bearers functions as <i>daylight</i>, except it lasts longer. In addition, as a swift ac
<p>You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster lev
<p>An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.<
<p>This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the
<p>You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink. The food
<p>This spell functions like <i>cure light wounds</i>, except that it cures 4d8 points of damage + 1 point per caster level (m
<p>The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon. For in
<p>Drawing upon the spiritual link between a corpse and its killer, you reach out across space to brand the killer of the cor
<p>This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this sp
<p>You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but a
<p>You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image
<p>This spell functions as <i>contingency</i>, except as noted above. This spell also only comes into effect after your dea
<p>This spell functions like <i>summon monster I,</i> except that you can summon one creature from the 4th-level list, 1d
<p>This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to how <i>summon monster
<p>This spell functions like <i>heroic fortune</i>, except as noted above.</p>
<p>You temporarily transfer one of your mythic path abilities to another creature, which can use it as if it were part of the c
<p>This spell functions as <i>compel tongue</i>, except it affects multiple creatures. The same language restriction applie
<p>This spell functions as <i>ally across time</i> as noted above with two exceptions. First, you can summon one duplica
<p>You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such sec
<p>You receive a clear and memorable view of the layout of chambers, barriers, and connecting passages within the area
<p>This spell functions as <i>ghostbane dirge</i>, except that it affects multiple targets.</p>
<p>This spell frees victims from enchantments, transmutations, and curses. <i>Break enchantment</i> can reverse even a
<p>You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sew
<p>You can transform all objects placed on a cloth into an embroidered, two-dimensional representation, making it easy fo
<p>You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wrackin
<p>Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him
<p>You can communicate with any creature that is not mindless. As long as you can be heard, your speech is understanda
<p>You can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them
<p>This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all that's really required to gift some
<p>You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. This spe
<p>This spell functions as <i>lesser planar ally</i>, except that you entice a fey of 6 HD or fewer to lend you its aid with an
<p>You fortify your allies against attempts to control or mislead them. Each ally in the spell's range gains a +4 insight bonu
<p>You speak out against a single creature within line of sight and turn possible allies against it by drawing upon the powe
<p>This spell functions as <i>daze</i>, except as noted above.</p>
<p>All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any creature would enter or d
<p>This spell functions as <i>audiovisual hallucination</i> (see page 204), except that the phantasm you create can also i
<p>You direct spirits into the shadows of creatures. The shadows of creatures that fail their Will saving throws appear sligh
<p>A translucent barrier of pure sound springs into existence. This wall is silent except for a faint hum, but bursts with disc
<p>This spell functions as <i>oneiric horror</i> except each round the subject fails its Will save, it takes 1 point of Strength
<p>You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature,
<p>You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. While t
<p>You compel the target creature to rise from its sleep as if sleepwalking and perform a course of activity (limited to a sen
<p>This spell functions as per <i>suggestion</i>, except the target can pass on the enchantment to other targets. The targ
<p>You erode the target's confidence and instill a sense of despair. This fear of failure manifests as a -2 penalty on attack
<p>You create one nonmagical weapon, shield, or set of armor. To determine whether the item functions as intended, you
<p>Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interfer
<p>By casting <i>zone of silence</i>, you manipulate sound waves in your immediate vicinity so that you and those within
<p>You voice a mighty yell from the depths of your soul, invigorating yourself and dispelling enchantment and paralysis eff
<p>This functions as <i>hypnotism</i>, except it affects 2 Hit Die of creatures per caster level you have. You can make up
<p>This spell functions like <i>charm person</i>, except that mass <i>charm person</i> affects a number of humanoid cre
<p>You cause a creature to temporarily lose interest in a passion or pursuit, taking the heat off your trail to facilitate a geta
<p>This spell functions as per <i>passing fancy</i> except as noted above.</p>
<p>You alter the fundamental substance of a single object up to 2 cubic feet per level in size and at least one size categor
<p>You cast this spell immediately before you would take an action that requires a d20 roll, such as a skill check, attack ro
<p>You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the following ways.</p><
<p>Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves
<p>You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus caster level slashing dam
<p>This spell functions as <i>whispering wind</i>, except it can carry responses and doesn't end after delivering its first m
<p>This spell functions like <i>arcane eye</i>, except that it uses an <i>ioun stone</i> as a visible scrying sensor. The <i>
<p>This spell functions like <i>invisibility,</i> except that it doesn't end if the subject attacks.</p>
<p>This spell works like <i>mirror image</i>, except the illusory doubles it creates discharge an electric shock when destro
<p>You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened
<p>You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. <
<p>You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate. Casting th
<p>A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. <i>Rainbow pattern</i> fascinates a
<p>You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and crea
<p>You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly th
<p>This spell functions like <i>locate object,</i> except this spell locates a known creature. You slowly turn and sense whe
<p>This spell functions like <i>phantom steed</i>, except you can summon up to six steeds, and you divide the duration in
<p>You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. The floor is
<p>You constrain the target such that the target automatically misses with all attacks made against creatures that are not o
<p>You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The sp
<p>This spell acts as the <i>deeper slumber</i> spell, but only affects one creature of 10 Hit Dice or fewer. In addition, a c
<p>To use this spell, you must be in an area of dim light or darkness. You enter a shadow or area of darkness, which trans
<p>You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pat
<p>The spell forces the target to believe that nothing in its hoard is missing or has been disturbed. This spell fools all the s
<p>You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the violent thrust version
<p>This spell functions like <i>hold person,</i> except that it affects any living creature that fails its Will save.</p>
<p>An unseen crew member is an invisible, shapeless force that performs the duties of one crew member. It can tie off rop
<p>You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's min
<p>You fill creatures with feelings of seething envy. Affected targets turn upon the nearest creature (whether an ally or ene
<p><i>Legend lore</i> brings to your mind legends about an important person, place, or thing. If the person or thing is at h
<p>You whisk yourself and willing allies out of a tight jam, or instantly transfer yourselves to another location to achieve gre
<p>This spell functions as <i>cacophonous call</i>, except that it affects multiple creatures.</p>
<p>Three notes you sing or perform become tangible bolts of arcane energy that shriek across the battlefield. Each bolt re
<p>You produce and sustain a single perfect musical note that holds nearby creatures, friend as well as foe, utterly spellbo
<p>You must have a bardic performance in effect to cast this spell.</p><p>With a flourish, you immediately end your bardi
<p>You conjure up a quasi-real phantom singer that is visible as a shifting, shadowy duplicate of yourself. The singer follow
<p>This spell functions like <i>touch of mercy</i>, except as noted above.</p>
<p>You may only cast this spell if you currently have a familiar. You place your soul into the body of your familiar, and you
<p>You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected
<p>You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical revelations that confound yo
<p>When the caster hoists a flagon and delivers a toast to freedom, the target is transported up to 15 feet from its position
<p>You sense the direction of the nearest <i><i>teleport</i>ation circle</i> (permanent or with a remaining duration), <i>ga
<p>This spell functions like <i>summon monster I,</i> except that you can summon one creature from the 5th-level list, 1d
<p>This spell functions as <i>summon monster V</i>, save that it can only be used to summon host devils. These noxious
<p>You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great cata
<p>As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the harmonic constant that plays u
<p>The rulers of Azlant are thought to have used this spell to amplify the mythic power of themselves and their most gifted
<p>This spell functions like <i>dispel magic</i>, except that it can end more than one spell on a target and it can be used t
<p>You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as
<p>You create a wall of translucent silver energy that hums and vibrates at the slightest touch. Objects and nonevil creatur
<p>You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts. During th
<p>Your inspired words overwhelm others with transcendental bliss. All allies within the area of effect are freed from any h
<p>You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell. If the ta
<p>Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are par
<p>This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing t
<p>This spell functions as <i>whip of spiders</i>, except it summons centipedes, and any creature you strike with the whip
<p>This spell functions as <i>lesser guardian monument</i>, except it grants DR 4/magic.</p>
<p>This spell functions as <i>confusion</i>, except that it affects only constructs. When you are rolling for a confused cons
<p>Like <i>shield other</i>, <i>unwilling shield</i> creates a mystic connection between you and the target, but unlike <i>s
<p>You fill the target with boundless enthusiasm and faith in its ultimate triumph. Whenever the target fails an attack roll, a
<p>This spell functions like <i>bladed dash</i>, save that you can make a single melee attack against every creature you
<p>This spell functions as <i>audiovisual hallucination</i> (see page 204), except that the phantasm includes visual, audit
<p>This spell functions like <i>grease</i>, except as noted here. When you use this spell to cover a solid surface with slipp
<p>The spell weaves shadows and colors from your kapenia into the shape of legendary characters from Varisian folktales
<p>This spell functions as <i>seeds of influence</i>, except that if the target is protected by a spell that grants immunity, s
<p>As a way to befuddle your target, you fill its mind with all manner of swirling images as well as baffling and incoherent t
<p>You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked. W
<p>This spell allows you to safeguard important knowledge, even from yourself. When casting this spell, you recount one p
<p>You instill the target with an intense, instinctual fear of a condition or circumstance, more powerful than the <i>phobia<
<p>This spell functions as <i>mydriatic spontaneity</i>, except it can affect multiple creatures.</p>
<p>This spell functions as <i>inveigle person</i> except as noted above.</p>
<p>You take control of a creature's mind and implant deadly subconscious commands. This spell functions as <i>dominate
<p>You conjure protective wisps of darkness made from shadow. If you are reduced below 0 hit points or rendered uncons
<p>This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a
<p>Cast this spell when an enemy is about to make an attack against an ally. The creature makes the attack against a vali
<p>Upon casting this spell, you permanently rearrange and resize the rooms in a building you constructed as a downtime a
<p>Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower is cast within a <i>coveto
<p>You, or a messenger you touch, send a message to others in the form of a <i>dream</i>. At the beginning of the spell,
<p>You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically des
<p>You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell o
<p>This spell functions like <i>silent image,</i> except that the figment includes visual, auditory, olfactory, and thermal com
<p>This spell functions like <i>disguise self,</i> except that you can change the appearance of other people as well. Affec
<p>This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this sp
<p>This spell functions like <i>hallucinatory terrain</i>, except that it enables you to make any area appear to be somethin
<p>You implant within the minds of your targets the illusion that they are engulfed in tangled <i>web</i>s teeming with swa
<p><i>Mind fog</i> produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the
<p>You become invisible (as <i>greater invisibility</i>, a glamer), and at the same time, an illusory double of you (as <i>m
<p>To use the <i>shadow walk</i> spell, you must be in an area of dim light. You and any creature you touch are then tran
<p>This spell functions like <i>heroism,</i> except the creature gains a +4 morale bonus on attack rolls, saves, and skill ch
<p>This spell functions as <i>harrowing</i>, except it can affect an entire group of creatures and allows its subjects some
<p>This spell functions like <i><i>suggestion</i>,</i> except that it can affect more creatures. The same <i>suggestion</i>
<p>You place a magical command upon a creature to seek out and destroy a single enemy that has inflicted some perceiv
<p>You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within
<p>With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The target takes 1d6 poin
<p>You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save o
<p>By attuning yourself to a freestanding structure, you can create a damaging vibration within it. Once it begins, the vibra
<p>You must have a bardic performance in effect to cast this spell.</p><p>With a flourish, you immediately end your perfo
<p>You call forth a melody so compelling and attractive that creatures belonging to a group with a specific, identifiable phy
<p>This spell functions as <i>dance of a hundred cuts</i>, except you also gain the benefits of <i>haste</i>.</p>
<p>You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The so
<p>By performing part of the Chelish opera <i>Victory of the Hellknights</i>, you call forth spectral illusions of mounted He
<p>This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is n
<p>By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and gain a +3 profane bo
<p>The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as
<p>This spell functions like <i>mass cure light wounds</i>, except that it cures 2d8 points of damage + 1 point per caster l
<p>You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour
<p>While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and beseech Achaekek to gran
<p>You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but a
<p>This spell functions like <i>absorb rune I</i>, but it can affect runes equivalent to a spell of 5th level or lower.</p>
<p>This spell functions as <i>discharge</i>, except it can <i>discharge</i> multiple technological objects and can be used
<p>This spell functions like <i>symbol of death</i>, except that all creatures within the radius of a <i>symbol of distraction<
<p>This spell functions similarly to <i>lesser <i>geas,</i></i> except that it affects a creature of any HD and allows no savi
<p>This spell functions like <i>eagle's splendor</i>, except that it affects multiple creatures.</p>
<p>This spell functions like <i>summon monster I,</i> except you can summon one creature from the 6th-level list, 1d3 cre
<p>You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attack
<p>Each time a subject of this spell attempts to attack another creature or object, or otherwise perform an aggressive or da
<p>This spell functions like <i>scrying,</i> except as noted above.</p><p>Additionally, all of the following spells function r
<p>You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interacti
<p>You temporarily suppress the most powerful qualities of a magical item. This item can be any object you suspect bears
<p>You emanate waves of intense pleasure that cause all targets within range to falter. Affected creatures are stunned for
<p>A creature under the effect of this enchantment enters a state of euphoria. The target treats all creatures as dear friend
<p>This spell functions as the planar travel function of <i>gate</i>, except it can be used to travel only between points on t
<p>You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine. This spell f
<p>Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground
<p>This spell functions as per <i>symbol of death</i>, save that creatures that succumb to this spell become <i>dominate<
<p>This spell functions like <i>cat's grace</i>, except that it affects multiple creatures.</p>
<p>This spell functions as <i>whip of spiders</i>, except it summons army ants, and any creature you strike with the whip
<p>This spell functions as <i>lesser entice fey</i>, except that the spell's whimsical calling can produce a single fey of 12 H
<p>Choose a single army tactic. You grant mastery of this tactic to the target army for the spell's duration. This tactic may
<p>This spell plants a subconscious directive in the target's mind that forces him to act as you dictate when specific circum
<p>This spell functions as <i><i>audiovisual</i> hallucination</i> (see page 204), except that this spell's phantasm has no
<p>This spell functions as <i>dream</i>, but rather than sending a message to a sleeping target, you can instead read the
<p>This spell functions as <i>dream</i>, but you and the target of your <i>dream</i> can converse in a limited fashion as l
<p>Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level). You alter your perceptions t
<p>You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a creature from the Sha
<p>This spell functions as <i>fleeting memory</i>, except that it affects multiple creatures.</p>
<p>This spell functions as <i>demanding message</i>, except that you can issue one <i>suggestion</i> to each of the spe
<p>This spell functions like <i>shadow enchantment</i>, except that it enables you to create partially real, illusory versions
<p>The target of this spell gains no benefit from normal or magical sleep, writhing in a series of nightmares that torture its
<p>This functions similarly to <i>false vision</i>, but instead of placing the illusion on a nearby area, you can tie it to a spe
<p>You name one creature and excise all memory of that creature's involvement in events the targets remember. The targ
<p>You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the followin
<p>This spell functions like <i>human potential</i>, except it affects multiple creatures. Each target can choose a different
<p>This spell functions as <i>greater heroism</i>, except that you can reverse the spell by issuing a special command as
<p>You open a link between your mind and the subject's mind, giving advice and encouragement for as long as the spell is
<p>Through your antics and performance, you create an area of warding that adversely affects all enemies that dare enter
<p>Each round, you can target a single living creature, striking it with waves of power. Depending on the target's HD, this a
<p>This spell functions like <i>silent image,</i> except that the figment includes visual, auditory, olfactory, and thermal ele
<p><i>Getaway</i> teleports you and allies you designate at the time of casting to a predetermined location. You must init
<p>This spell functions like <i>silent image,</i> except that this spell's figment activates when a specific condition occurs.
<p>You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You c
<p>This spell functions like fox's cunning, except that it affects multiple creatures.</p>
<p>You can observe magical auras. Each round, you may examine a single creature or object that you can see as a free a
<p>You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks
<p>This spell functions like <i>shout,</i> except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic d
<p>The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spel
<p>This spell functions like <i>charm monster</i>, except that mass charm monster affects a number of creatures whose c
<p>You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, g
<p>The subject gains the rock throwing and rock catching abilities (<i>Pathfinder RPG Bestiary</i> 303). It can use these
<p>This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards, plus o
<p>You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or gear you are wearing ad
<p>You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to tr
<p>You create a rushing torrent of water in the rough outline of a shield. The water protects you from one physical or fire a
<p>You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The snowball deals 1d6 points
<p>A wild surge of energy courses through your body and propels you into a sprint. If you take a charge or run action befo
<p>Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this weapon to attempt a trip
<p>You create a glowing crimson line around the area. Against creatures in the area, you can attempt a number of additio
<p>You channel power into a melee weapon. If the weapon's wielder destroys an item with a successful sunder combat m
<p>The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, sh
<p>You alter a creature so the touch of the sun is hostile to it. The cursed creature gains <i>light</i> blindness and is blind
<p>Choose a creature that you can see. When that creature is struck by a weapon wielded by a member of the Red Manti
<p>This spell functions like <i>symbol of death</i>, except that each creature within the radius of <i>symbol of exsanguina
<p>You create eddies in the air around the subject that protect it from being checked or blown away. The target can't be m
<p>You create a stone discus, which flies at an enemy. You can create one discus, plus one additional discus at 7th and 1
<p>This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You become aware of sou
<p>This spell reduces the target's size by one size category, as if it were affected by <i>reduce person</i>. You grow in siz
<p>You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life e
<p>The weapon targeted by this spell grows small feathered wings. For the duration of the spell, the weapon acts as if it ha
<p>You create an aura around the target weapon that weakens a foe's magical defenses. The first time each round the we
<p>You create a <i>+1 longsword</i> of pure force sized appropriately for you that you can wield or give to another creatu
<p>You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon. A direct hit deals 2d
<p>Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own
<p>While under the effect of this spell, you're immune to any damaging area spells you cast. You can dismiss this spell as
<p>The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage eac
<p>You create an instinctual connection between the targets. Each can sense the others' overall emotional states, which a
<p>This spell functions as <i>thunderstomp</i>, except as noted. It allows you target multiple creatures with this spell, incl
<p>You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the
<p>You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of
<p>The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fat
<p>You cause torrents of roiling blood to push your opponents away from you. This wave attempts a bull rush combat man
<p>This spell functions as <i>black tentacles</i>, except the tentacles blindly grasp at the targets' eyes and ears, and tug
<p>A cone of silver darts springs from your hand. These darts act as a silver weapon that deals 1d6 points of piercing dam
<p>The caster causes jets of flame to erupt from the ground and surround the target. The target takes 1d6 points of damag
<p>This spell charges magical runes to an explosive degree. If cast on a creature with magical runes on its body, such as
<p>You compel the wind to push the targets in a direction of your choice. The subjects can hustle during local and overlan
<p>This spell functions as <i>tailwind</i> except it creates a helpful current in water instead of in the air. It grants free mov
<p>You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs
<p>You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space permits, and then surge forth i
<p>The spell allows you channel fire into your very being. If you don't already have the fire subtype, this spell grants you th
<p>The spell allows you to channel cold into your very being. If you don't already have the cold subtype, this spell grants y
<p>As per <i>celestial healing</i>, except the target gains fast healing 4 and the target radiates the aura of a good cleric.<
<p>You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for
<p>This spell functions as <i>flaming sphere</i>, except that it deals 6d6 points of fire damage to any creature it strikes.</
<p>You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you wish, but can also se
<p>This spell functions as <i>fireball</i> except you can cause the bead of fire to originate from anywhere you can see wit
<p>This spell fills the area with violet flames that scour an area clean of life-especially of the corrupted life of the Abyss. C
<p>Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. As part of casting this s
<p>You release a burst of destructive energy. Each Medium or smaller object in the area gains the broken condition unless
<p>This spell functions like sun's disdain, except that it can affect multiple creatures.</p>
<p>This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small a
<p>With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.</p>
<p>You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact ty
<p>This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for
<p>This spell imbues the subject with a touch of divine guidance.</p><p>The creature gets a +1 competence bonus on a s
<p>Upon casting this spell, you target a living creature that has -1 or fewer hit points. That creature is automatically stabiliz
<p>You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon casting this spell, you target
<p>You harness divine power to create one of four different ceremonies-a funeral, holiday fete, marriage, or naming-and c
<p>The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from bone pain (-1 penalty
<p>You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll against the target as if it w
<p>This spell functions like <i>goodberry</i>, except as noted above and that it transforms 2d4 mushrooms into magical ir
<p>You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer, especially if worn over nor
<p>The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold e
<p>A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice
<p>You energize your body's immune system, improving your ability to resist toxins and ailments. You gain a +2 resistance
<p>A creature protected by <i>endure elements</i> suffers no harm from being in a hot or cold environment. It can exist co
<p>You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, an
<p>The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her favorite foods and drinks.
<p>You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Y
<p>The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. If the opponent or the
<p><i>Air bubble</i> creates a small pocket of breathable air that surrounds the touched creature's head or the touched ob
<p>You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force
<p>You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. You gain a +
<p>This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to
<p>This spell functions as <i>ray of exhaustion</i>, except the target is sickened if it fails its save and unaffected if it make
<p>A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A cr
<p>You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing it with sufficient fle
<p>Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or smaller, leaving behind a
<p>With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype. If y
<p>You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, na
<p>Undead cannot see, hear, or smell creatures warded by this spell.</p><p>Even extraordinary or supernatural sensory
<p>This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the s
<p>This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water (see Equipment). Unholy wa
<p>The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the a
<p>This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creatur
<p>You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected weapon also easily byp
<p>You forbid the target a single course of action, which it avoids to the best of its ability. You may demand the target not
<p>You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss. The amount of informa
<p>This spell functions identically to the spell <i>zone of truth</i>, except as noted above. The target momentarily takes on
<p>This spell functions like <i>bless</i>, except as noted. It works only in the caster's home city, and in areas under the ju
<p>Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also i
<p>While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the
<p>You commune with the divine, reflecting on one type of creature you encountered in the last day. You may make a Kno
<p>This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive
<p>You are closely surrounded by a barely visible magical field.</p><p>The field provides a +1 deflection bonus to AC and
<p>This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It create
<p>This spell blesses a corpse with positive energy, preventing it from being turned into an undead creature. Attempts to r
<p>You transform one or more improvised weapons into equivalent simple or martial weapons. The bearer of such a weap
<p>You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. This does not
<p>This spell functions like <i>detect evil</i>, except that it detects the auras of chaotic creatures, clerics of chaotic deities
<p>You can sense the presence of evil. The amount of information revealed depends on how long you study a particular a
<p>This spell functions like <i>detect evil</i>, except that it detects the auras of good creatures, clerics or paladins of good
<p>This spell functions like <i>detect evil</i>, except that it detects the auras of lawful creatures, clerics of lawful deities, la
<p>You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The next single attack made
<p>You ward a single object in your possession against theft. You gain a +10 bonus on Perception checks to notice someo
<p>Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If
<p>Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the f
<p>You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This ability cannot repair dam
<p>You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality (see page 146). A s
<p>The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks
<p>This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.</p>
<p>Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for ever
<p><i>Bless</i> fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws again
<p>The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapo
<p>This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal light in a 20-foot radius
<p>You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long y
<p><i>Magic weapon</i> gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus d
<p>This spell functions like <i>protection from evil</i>, except that the deflection and resistance bonuses apply to attacks m
<p>A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arro
<p>You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the c
<p>This spell functions like <i>protection from evil</i>, except that the deflection and resistance bonuses apply to attacks m
<p>This spell functions like <i>protection from evil</i>, except that the deflection and resistance bonuses apply to attacks m
<p>By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of a
<p>Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You
<p>The target treats one skill of your choice as a class skill.</p>
<p>You unleash a crackling missile of darkness from your unholy symbol at any one target in range as a ranged touch atta
<p>You infuse another creature with your divine aura, causing the target to radiate an aura identical to your own clerical au
<p>You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target in range as a ranged
<p>You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged
<p>When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temp
<p>The object becomes flawed and prone to failure. The effects of this spell depend on the nature of the object. <i>Magic
<p>In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster leve
<p>Upon casting this spell, you are able to gain knowledge from the land itself. As you walk through the terrain, it whisper
<p>In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen druids developed a variat
<p>You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're
<p>This spell works like <i>magic stone</i>, except you transmute as many as three boulders (rocks up to two size catego
<p>You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touche
<p>The target of this spell causes several conditions that he suffers from to be lessened in severity one step. If he is nause
<p>A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This weapon is treated as a no
<p>This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the grou
<p>You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. Cho
<p>A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a f
<p><i>Lesser restoration</i> dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of
<p>The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual bene
<p>The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to me
<p>This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The smallest raft created by
<p>The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Cons
<p>You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to accommodate a Medium
<p>You amplify your natural stench special ability-its save DC increases by 2, and creatures that fail their saving throws ag
<p>By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see pa
<p>You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain. This
<p>This spell functions like <i>stinking cloud</i>, except as noted above and that the vapors make creatures sickened inst
<p>This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or daz
<p>You create a magical field around summoned creatures you control that deflects attacks made against them. The targe
<p>The targets are able to breathe water, freely. However, they can no longer breathe air. Divide the duration evenly amon
<p>A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a
<p><i>Cleromancy</i> involves casting bones and interpreting the results. Those able to arrive at the proper interpretation
<p>You create an arrow made of crackling electricity, which you may use for one of two effects.</p><p><i>Attack</i>: You
<p>The Lantern Bearers must often make difficult decisions during their missions, such as determining what to do with cap
<p>You create a magical barrier that protects a target's vital areas. When the target is struck by a critical hit or a sneak atta
<p><i>Align weapon</i> makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypa
<p>This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3
<p>You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a creature gains a +2 morale
<p>You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be a simple weapon o
<p>This spell functions as <i>holy ice weapon</i>, except the weapon is made of frozen unholy water, and instead deals a
<p>You increase the natural heat within your body, transferring it to your weapons and armor. As a swift action, you may g
<p>This spell functions as <i>spiral ascent</i>, except the destination and direction of travel is downward from your curren
<p><i>Aid</i> grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points
<p>This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +
<p>A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated as a <i>ghost touch
<p>Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five cast
<p>You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against ph
<p>You can sense the presence of mental disturbance in creatures within range, focusing your detection on one creature e
<p>A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects
<p>This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by crea
<p>You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee
<p><i>Abeyance</i> suppresses the effects of a single curse on a creature. It does not restore any damage or drain that m
<p>You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred bonus on damage roll
<p>This spell functions like <i>protection from chaos</i>, except you divide the duration in 1-minute intervals among the cr
<p>This spell functions like <i>protection from evil</i>, except you divide the duration in 1-minute intervals among the crea
<p>You summon a set of Small or Medium masterwork restraints into being. When you cast this spell, you can choose whe
<p>You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target becomes staggered. Fo
<p>A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1
<p>You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends th
<p>You show one creature the effect of its life so far and what it might expect when it passes under Pharasma's impartial g
<p>You frustrate an opponent with ill fortune that leads even its most accurate attacks astray. The target is unable to score
<p>You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy. If th
<p>You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional ray for every four levels
<p>This spell functions like <i>imbue with spell ability</i>, except you transfer the use of your elemental assault ability to th
<p>This spell functions like <i>reinforce armaments</i>, except you divide the duration in 10-minute intervals among the o
<p>You send out a magical message to any eldritch entities of a particular kind within a 100-mile radius, which can be deli
<p>This spell temporarily calms agitated haunts and incorporeal undead such as ghosts. You have no control over the affe
<p>You curse the target to suffer a violent accident within the next 24 hours. You have no control over the form the accide
<p>Until the end of your turn, your movement does not provoke attacks of opportunity.</p>
<p>With this prayer you provide long-lasting succor to a wounded creature. For as long as the effect lasts, the target receiv
<p>You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack.<
<p>Among the faithful followers of the gods of purity-whether they be the servants of Desna in Nidal, zealous followers of M
<p>This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like abilities with the good descriptor
<p>You ward the target to slow the advancement of its corruption. The target receives a +2 circumstance bonus on saving
<p>This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds
<p>You can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effec
<p>You instantly wrap your body in a suit of armor made from opaque force. At your option, the armor can be decorated w
<p>You take on an aspect of an angelic being, including some of its physical characteristics. You gain low-light vision, resi
<p>Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each poten
<p>This spell functions like <i>water walk</i>, except you divide the duration in 10-minute intervals among the creatures to
<p>You bind the life forces of the targets into a mystical pact. If any target is reduced to fewer than 0 hit points, that target
<p>You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental ability score (Charism
<p>You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Magic
<p>Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain a bite attack (1d3 points of dama
<p>This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects agai
<p>You make the target construct appear to be a living creature of flesh and bone, regardless of its actual materials. You c
<p>This spell functions as <i>mending</i>, except that it repairs 1d6 points of damage per level when cast on an object or
<p>As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your bloo
<p>This spell functions like <i>summon monster</i>, except it summons a single cacodaemon.</p>
<p>This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic
<p>You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to fe
<p>You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your choosing. This spell can hide
<p>With a touch, you cause the victim of this spell to suffer a painful curse that causes it to grow hideously disfigured. The
<p>This spell keeps the target slightly in shadow. A target with light blindness, light sensitivity, or vulnerability to sunlight (s
<p>This spell functions as <i>animate dead</i>, except you can only create a single Small or Medium skeleton or zombie.
<p>You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on r
<p>You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Und
<p>This spell functions as <i>rage</i>, except it affects only undead creatures and bolsters them with necromantic energy
<p>You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2 your caster level (maximum
<p>When you need to keep track of comrades who may get separated, <i>status</i> allows you to mentally monitor their r
<p>An <i>augury</i> can tell you whether a particular action will bring good or bad results for you in the immediate future.<
<p>This powerful inscription harms those who enter, pass, or open the warded area or object. A <i>glyph of warding</i> ca
<p>You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in order to recover from inj
<p>You mark one creature with a glowing sigil. The target's alignment must be opposite yours on at least one alignment ax
<p>You can view events transpiring along a natural watercourse you touch. You can see anything on or within the river as
<p>You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are i
<p>You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and
<p>You grant one plant creature the ability to speak, hear, and understand any of the languages you know. If you know mo
<p>This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is tre
<p>You remove a creature's ability to poison others, whether inherent or via poisoned weapons. Whenever an affected cre
<p>Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings with outsiders in his pursu
<p>You surround yourself with a positive energy field that damages undead opponents. Each time an undead creature dam
<p>You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in th
<p><i>Meld into stone</i> enables you to meld your body and possessions into a single block of stone. The stone must be
<p>This functions like <i>keen edge</i>, except it affects multiple weapons and requires your concentration. You select the
<p><i>Protection from energy</i> grants temporary immunity to the type of energy you specify when you cast it (acid, cold
<p>An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient
<p><i>Remove disease</i> can cure all diseases from which the subject is suffering. You must make a caster level check
<p>The Shoanti revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands
<p>You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, a
<p>You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity. Those that succeed on
<p>The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The
<p>You temporarily drain youth and vitality from the target and channel it into yourself. If the target fails its Fortitude save,
<p>By touching a living target, you cause a half-formed, parasitic clone of the target to burst from its midsection. The twin d
<p>The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy
<p>You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffe
<p>All recurring afflictions (those with a frequency,including curses, diseases, and poison) possessed by the targeted crea
<p>This spell grants the target the ability to swim through the air.</p><p>If the target has a swim speed, it can move throu
<p>This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The target gains a +4 bonus on
<p>The spell's area of effect floods with dangerous radiation. The strength of the radiation you create depends on your cas
<p>To use this spell, you first touch the intended recipient, creating a sympathetic field of healing energies between you.</
<p>Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ra
<p>This spell functions as <i>align weapon</i>, except you divide the duration in 1-minute increments between any numbe
<p>You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range.
<p>You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition counts as magic and silver f
<p>You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility
<p>With this spell, you create shafts of blue light that illuminate all undead creatures in the area. Affected undead take a -2
<p>You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack. The javelin deals 1d6
<p>This spell wards the attended items of all creatures it targets (items held, securely fastened to their person, or in contai
<p>You pass judgment on your enemies' intentions and punish them with holy power. Each creature in the spell's area tak
<p>You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties in bright light take th
<p>The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.</p>
<p>You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average maneuverability) for an i
<p>You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and opponents gain a +2 bo
<p>This spell functions as <i>stunning barrier</i>, except as noted above, and it provides a +2 bonus to AC and on saving
<p>You create a crackling lash of unholy lightning that flickers and flashes in your hand like a whip, shifting color in respon
<p>You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th lev
<p>Prized among those who seek to monitor the attention paid to them, this spell is said to be used by Arazni to identify th
<p>You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and m
<p>The illusion makes undead creatures of Medium size or smaller appear as if they were living humanoid creatures. You
<p>This spell functions like <i>contact entity I</i>, except that you can contact creatures from the <i>contact entity II</i> lis
<p>You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crys
<p>This spell seals a solemn vow between two creatures. When this spell is cast, the targets must clasp hands and swear
<p>A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell gains a +1 resistance bonu
<p>You gain a powerful aura, similar to an archon's aura of menace.</p><p>Any hostile creature within a 20-foot radius of
<p><i>Remove blindness/deafness</i> cures blindness or deafness (your choice), whether the effect is normal or magical
<p>You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your alli
<p>This spell increases the effectiveness of a group's formation in battle. When cast, all creatures under the effect of the s
<p>All creatures within the area gain the effects of a <i>protection from evil</i> spell, and evil summoned creatures cannot
<p>This spell functions like <i>magic circle against evil,</i> except that it is similar to <i>protection from chaos</i> instead
<p>This spell functions as <i>symbol of death</i>, except all creatures within 60 feet of the <i>symbol of healing</i> instea
<p>You create the ghostly image of a hand, which you can send to find a creature within 5 miles. The hand then beckons t
<p>You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can alway
<p>You charge your body with healing energy, which erupts from you if you are dying or are killed before 1 hour per level h
<p>The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ic
<p>The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland. Food so created decays
<p>This spell functions as <i>darkness</i>, except that objects radiate <i>darkness</i> in a 60-foot radius and the light lev
<p>You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance bonus on Perception ch
<p>You heighten your awareness of up to one willing creature or object per 3 caster levels, each of which must be within 3
<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular f
<p>There are seven variants of this spell, one for each of the Thassilonian schools of magic. Each functions like <i>sepia s
<p><i>Numerological resistance</i> allows numerologists to use the Path of Numbers to grant their allies resilience in the
<p>A floating chain of force with hooks at each end appears within an unoccupied space of your choosing within range. Th
<p>This spell summons a bearded devil, causing it to appear where you designate. The area within a 50-foot radius of whe
<p>This spell functions like <i>magic circle against evil,</i> except that it is similar to <i>protection from good</i> instead o
<p>This spell functions like <i>magic circle against evil,</i> except that it is similar to <i>protection from law</i> instead of
<p>You utter a dire portent, causing destiny and fate to unravel around the target. This profoundly disturbing effect causes
<p>You emanate an aura that saps the strength of others of your kind and channels their energy into you. Each round that
<p>You place your spirit in a receptive state so when you confirm a critical hit against a living enemy or reduce a living ene
<p>The mythic power cost for all path abilities, feats, spells, and other effects used by the target increases by 1.</p>
<p>You temporarily age the target, immediately advancing it to the next age category. The target immediately takes the ag
<p>You change one of the extremities of the creature touched-arms or legs only-into another shape of approximately the s
<p>This spell functions as <i>dismissal</i>, except as noted above.</p>
<p>This spell turns corpses into undead skeletons or zombies (see the <i>Pathfinder RPG</i> Bestiary) that obey your spo
<p>You afflict a creature you have conjured via <i>planar ally</i> (or a similar spell) with bolts of vicious energy. These fou
<p>This spell turns corpses into skeletons (<i>Pathfinder RPG Bestiary</i> 250) that act as crew and obey your command
<p>You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells
<p>You place a curse on the subject. Choose one of the following.</p><p><ul><li>-6 decrease to an ability score (minimum
<p>You curse the target, preventing it from drawing upon the powers of destiny. The target is shaken and cannot use hero
<p>(harmless) Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna, though Pathfin
<p>You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one question per two caster
<p>You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes a
<p>This spell functions like <i>inflict light wounds</i>, except that you deal 3d8 points of damage + 1 point per caster level
<p>With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round
<p>Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows, which fly instantaneousl
<p>You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki pool. If you are the targe
<p>You grant the targeted weapon one of the following weapon special abilities: <i>anarchic</i>, <i>axiomatic</i>, <i>holy
<p>The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be
<p>This spell harnesses the power of the seasons to protect the target and grant a number of bonuses. This spell has one
<p>You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. T
<p>Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a succ
<p>The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum
<p>This spell functions like <i>protection from energy</i>, except you divide the duration in 10-minute intervals among the
<p>You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbeara
<p>You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga overlords into a haunt tha
<p>You cause the target's flesh to exude a layer of putrescent slime so foul that the target is sickened (Fortitude negates)
<p>You cause a volume of water to become heavier than normal.</p><p>Swimming in or through such water requires a S
<p>You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts (see the <i>Pathfinde
<p>When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to r
<p>By touching the ground, you curse the land with four unnatural hazards. This functions as <i>lesser curse terrain</i>, b
<p>Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains ce
<p><i>Instant restoration</i> channels planar energy into a summoned creature. This spell can be cast as an immediate a
<p>You create an extradimensional link between yourself and one summoned creature you control that allows you to switc
<p>You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it gains a gore melee attac
<p>The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means the target also gains
<p>You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. The first version of this
<p>The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice + creature's Con modifier)</p>
<p>This spell has two different applications, both of which control water in different ways. The first version of this spell cau
<p>You mend the target's injuries, curing 3d8 hit points + 1 point per caster level (maximum +15) as <i><i>cure serious</i>
<p>This spell functions like <i>death ward</i>, except as noted above and it only protects against these attacks from daem
<p>The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is grante
<p>You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a spell that would communic
<p>This spell functions as <i>shield of fortification</i>, except there is a 50% chance that the critical hit or sneak attack is n
<p>You restrict the target's access to its mythic power. Each time the target attempts to cast a mythic spell, expend mythic
<p>You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ric
<p>You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creat
<p>You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only cha
<p>You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkne
<p>You unleash the power of zealous conviction to smite your enemies with a burst of pulsing metallic energy. Only creatu
<p>This functions as <i>bestow planar infusion I</i>, except that the touched creature gains the improved infusion of the c
<p>You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concus
<p>With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The shield grants spell resista
<p>This spell functions as <i>magic circle against chaos</i>, <i>evil</i>, <i>good</i>, or <i>law</i>, but rather than stipula
<p>The target of this spell gains immunity to the harmful effects of touching or drinking from the River Styx and a +4 profan
<p>This spell functions like <i>positive pulse</i>, except that the damage dealt increases to 3d6 plus your caster level, and
<p>This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated
<p>You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. This
<p>This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by thi
<p>Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck b
<p>This spell, developed originally by priests of Zon-Kuthon in Nidal's early years, has recently crossed the boundary betw
<p>You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a cand
<p>With a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. The target must make a For
<p>You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's skeleton or exoskeleton t
<p>The joints of a creature affected by this spell stiffen and swell, making movement painful and slow. The target takes 1d
<p>As <i>infernal healing</i>, except the target gains fast healing 4 and the target detects as an evil cleric.</p>
<p>This spell functions as per <i>plane shift</i>, but with the following exceptions. First, you are able to transport only willi
<p>Each round, you concentrate on one target, who must be within range. You know if the target deliberately and knowing
<p>This spell functions like <i>magic weapon</i>, except that it gives a weapon an enhancement bonus on attack and dam
<p>The target becomes filled with intense magical light, taking 2d6 points of damage as the light bursts from its wounds an
<p>The target gains the benefit of <i>shield of faith</i> and your choice of <i>protection from chaos</i>, <i>evil</i>, <i>goo
<p>You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins. <i>Abso
<p>This spell functions like <i>lesser restoration</i>, except that it also dispels temporary negative levels or one permanen
<p>You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must
<p>You stir a haunt (<i>Pathfinder RPG GameMastery Guide</i> 242) to a limited sense of awareness and consciousness
<p>By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice. If you serve
<p>You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature w
<p>You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.</p><p>This spell can
<p>You curse one living creature with a chance of instant and unexpected death. When you cast this spell, your hand seet
<p>Developed by priests of Abadar to catch thieves and skimmers, <i>gilded whispers</i> later spread to other faiths and
<p>Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping to create small zones w
<p>All creatures within the area gain the effects of a <i>protection from technology</i> spell. Creatures in the area, or that
<p>This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).<
<p>You make a sacrifice to aid in conjuring and commanding a creature called with <i>planar ally</i>, <i>planar binding</i
<p>A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object stru
<p>This spell functions like <i>summon cacodaemon</i>, except it summons 1d4+1 cacodaemons.</p>
<p>This spell functions like <i>summon monster I</i>, except you can summon one janni.</p>
<p>You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from po
<p>This spell functions as <i>symbol of death</i>, except it is only activated by invisible creatures, creatures affected by a
<p>This spell functions as <i>symbol of death</i>, except all creatures within 60 feet of a <i>symbol of <i>slow</i>ing</i> a
<p>You create a discordant blast of energy that disrupts the target's available magic each round at the start of its turn. If th
<p>You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. C
<p>Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will s
<p>You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subje
<p>You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster le
<p>This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the crea
<p>You exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. Wh
<p>The <i>black spot</i> is a specific and feared pirate curse. An intangible, illusory <i>black spot</i> manifests above the
<p>An ally made of pure force appears in a single 5-foot square within range. The ally takes the form of a servant of your g
<p>You greatly speed up the decomposition process of a nearby corpse and warp the fibers of time that permeate it, aging
<p>Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly
<p>All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a -2 pena
<p>Similar to <i>augury</i> but more powerful, a <i>divination</i> spell can provide you with a useful piece of advice in rep
<p>The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject makes an attack or casts a sp
<p>This spell functions like <i>inflict light wounds</i>, except that you deal 4d8 points of damage + 1 point per caster level
<p>This spell functions exactly like <i>imbue with spell ability</i>, except that you can imbue the target with any spell you h
<p>You conjure a pillar of positive energy in a single 5-foot square within range that radiates light as if it were a sunrod. Liv
<p>This spell creates a large mass of frozen holy water that can be used for one of two effects.</p><p><i>Holy Ice</i> Wa
<p>This spell functions as <i>holy ice</i>, except it is made of frozen unholy water rather than holy water.</p>
<p>The target gains spell resistance equal to 12 + your caster level.</p>
<p>A <i>flame strike</i> evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (ma
<p>You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell
<p>You cast the target out of your religion as a curse and punishment for acts or misdeeds against the tenets of your faith
<p>This spell removes the burden of misdeeds from the subject. The creature seeking atonement must be truly repentant
<p><i>Hallow</i> makes a particular site, building, or structure a holy site.</p><p>This has four major effects.</p><p>First
<p><i>Unhallow</i> makes a particular site, building, or structure an unholy site. This has three major effects.</p><p>First
<p>When casting this spell, you designate a type or type and subtype of creature (using the ranger's favored enemy categ
<p>You create a mobile cylinder of wind encompassing every target of the spell and protecting them as <i>wind wall</i>, b
<p>With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes that immediately attack
<p>Keleshite wizards and clerics have always sought to emulate the genies that they bind. The <i>geniekind</i> spell is th
<p>This spell functions like <i>steal years</i>, except you drain 1d6 years per two caster levels (maximum 10d6).</p>
<p>This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random poin
<p>This spell functions as <i>contagion</i>, except the victim cannot overcome the disease without magic-making the req
<p>You summon a number of swarms of wasps (one per three levels, to a maximum of six swarms at 18th level, see the <
<p>This spell creates a wall of rock that merges into adjoining rock surfaces. A <i>wall of stone</i> is 1 inch thick per four
<p>You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magica
<p>Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one undead creature
<p>You reach into the target creature and cause that spirits within to become dormant and inactive. If the target is a mediu
<p>You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated
<p>Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Any fl
<p>Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effect
<p>The magic of your allies in the area becomes more potent against certain outsiders. Choose one alignment subtype (ch
<p>A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough to damage adjacent cre
<p>This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken
<p>You disrupt the target creature's ability to draw upon magical energies. For the duration of the spell, it gains the negate
<p>You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than yo
<p>You create a luminescent sphere of orbiting energy that harms incorporeal creatures and dispossesses them of any sto
<p>Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size cate
<p>The target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and ca
<p>Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection bonus to AC against atta
<p>This spell functions like <i>dispel evil</i>, except that you are surrounded by dark, wavering unholy energy, and the sp
<p>This spell functions like <i>dispel evil</i>, except that you are surrounded by flickering, yellow chaotic energy, and the
<p>You fill your target's mind with blasphemous knowledge. If the target fails its saving throw, it cannot cast spells or use s
<p>This spell functions like <i>spell immunity</i>, except you divide the duration in 10-minute intervals among the creature
<p>This spell functions as <i>forbid action</i>, except up to one creature per level may be affected. Each creature must re
<p>This spell functions like <i>command</i>, except that up to one creature per level may be affected, and the activities co
<p>You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of your faith. Any evil c
<p>You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no. (A cleric of n
<p>This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster le
<p>Positive energy infuses and <i>cleanse</i>s your body. This spell cures 4d8 points of damage + 1 point per caster leve
<p>You call upon the restless souls of those who died at sea. This spell can be cast only on an area of deep water. When
<p>This spell functions like <i>lighten object</i>, except that it affects a number of objects equal to half your caster level.</
<p>This spell functions like <i>symbol of death</i>, except that using the material component, you scribe a <i>symbol of st
<p>This spell functions like <i>contact entity II</i>, except that you can contact creatures from the <i>contact entity III</i> l
<p>You attempt to cause the spirit of a specific individual to manifest from its final resting place. You must request the spir
<p>This spell functions as <i>appearance of life</i> (Pathfinder <i>RPG Horror Adventures</i> 108), except that you can d
<p>The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or m
<p>This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider when you cast this spell,
<p>This spell functions like <i>lesser angelic aspect</i>, except you gain low-light vision, darkvision 60, resistance to acid
<p>This spell functions like <i>dispel evil</i>, except that you are surrounded by constant, blue lawful energy, and the spe
<p>Shimmering, white holy energy surrounds you. This energy has three effects.</p><p>First, you gain a +4 deflection bo
<p>You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the
<p>You become one with the plane around you, attaining knowledge of the surrounding territory. You instantly gain knowle
<p>You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once formed, the <i>wall of ectopl
<p>This spell cures 5d8 points of damage + 1 point per caster level (maximum +25).</p><p>Unlike other spells that heal d
<p>The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the targ
<p>This spell conjures a 30 ft. cone of green slime from the fingertips of the caster. Anyone within the area of effect must m
<p>This spell functions like <i>hold monster</i>, except that the target is constricted as if by the coils of a large snake, taki
<p>An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature passing through the wall tak
<p>The targeted construct gains fast healing 5. This does not stack with any fast healing the construct already has. Fast h
<p>This spell functions as <i>astral projection</i>, except you cannot leave the Astral Plane and explore other planes (tho
<p>This spell functions like <i>summon monster</i>, except it summons a single ceustodaemon.</p>
<p>This spell functions like <i>summon monster</i>, except it allows you to summon a single brimorak (<i>Lords of Chaos
<p>This spell functions like <i>lesser summon genie</i>, except you can summon one djinni or 1d3 jann.</p>
<p>This spell functions like <i>summon monster</i>, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi ps
<p>Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to
<p>Originally created by the priest-king of Nemret Noktoria, the ghoul Kortash Khain, for use by his minions to bolster their
<p>This spell attempts to transfer a magical effect from a creature you touch to yourself. When you touch the creature, <i>
<p>This spell functions as <i>symbol of death</i>, except that, when triggered, it creates a <i>scrying</i> sensor linked to
<p>This spell functions like <i><i>symbol of</i> death</i>, except that each creature within the radius of a <i><i>symbol of
<p>This spell functions like <i><i>symbol of</i> death</i>, except that all creatures of 10 HD or less within 60 feet of the <i
<p>You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magi
<p>You sap the power from a mythic creature, using it to restore your own. The target loses 1d4 uses of mythic power. If y
<p>This spell functions as <i>bestow curse</i>, except the DC to remove the curse is equal to the save DC + 5.</p>
<p>You move yourself or some other creature to another plane of existence or alternate dimension. If several willing perso
<p>You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and demented souls in t
<p>You can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You m
<p>Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster
<p>You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 1 day per cast
<p>This spell functions like <i>glyph of warding</i>, except that a <i>greater blast glyph</i> deals up to 10d8 points of dam
<p><i>Bless army</i> fills an army with courage. The army gains a +1 bonus on OM and Morale checks.</p>
<p>To cast <i>open the</i> <i>Dead Roads</i>, you must be in an area of fog or dim light. Upon completion of the spell, s
<p>This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the s
<p>This spell functions as <i>create</i> pitAPG, except the pit is capable of movement. As a move action, you can direct t
<p>Through careful regulation of your body's mystical energies, thoughtful control of your poise and balance, and the focu
<p>You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.<
<p>By touching the ground, you curse the land with six unnatural hazards. This functions as <i>lesser curse terrain</i>, bu
<p>You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardne
<p><i>Mass bear's endurance</i> works like <i>bear's endurance</i>, except that it affects multiple creatures.</p>
<p>This spell functions like <i>bull's strength</i>, except that it affects multiple creatures.</p>
<p>This spell functions like <i>owl's wisdom</i>, except that it affects multiple creatures.</p>
<p>The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy,
<p>You create a hideous gray cloud, similar to <i>fog cloud</i>, that occasionally crackles with foul-smelling bolts of sickly
<p>You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The her
<p>You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic. When you cas
<p>You alter the substance of your body to a cloudlike vapor (as the <i>gaseous form</i> spell) and move through the air,
<p><i>Heal</i> enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately en
<p><i>Word of recall</i> teleports you instantly back to your sanctuary when the word is uttered. You must designate the s
<p>By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to w
<p>A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is par
<p>You transform one melee weapon into a burning glaive similar to the ones wielded by the runelords of old. The target o
<p>You glimpse the future. <i>Prognostication</i> functions as <i>divination</i> except that the spell can see up to a year
<p>Also known as "unshackle," this spell functions as <i>knock</i>, but works on multiple means of closure at once.</p>
<p><i>Forbiddance</i> seals an area against all planar travel into or within it. This includes all teleportation spells (such as
<p>An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing throu
<p>You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on
<p>This spell functions like <i>blessing of luck and resolve</i>, except that it affects multiple creatures.</p>
<p>You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's r
<p>You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage. The points are perman
<p>This spell functions as <i>nondetection</i>, except that those who cast divination spells targeting the warded creature
<p>This spell functions as <i>death knell aura</i>, except a dying creature in the area cannot stabilize on its own and auto
<p>This spell grants the target magic item temporary intelligence by siphoning off a tiny portion of your own mind to infuse
<p>You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent cl
<p>A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond
<p>You unleash divine power to smite those who wrongly trusted you. The power takes the form of a yellow-and-black bol
<p>As the Inner Sea's bravest men and women answered the call of what became the Second Mendevian Crusade, const
<p>You combat the rising corruption (see page 14) in another creature or advance the long-term process of exorcising it e
<p>This spell functions like <i>lesser planar ally</i>, except you may call a single creature of 12 HD or less, or two creatur
<p>You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself into any surrounding non
<p><i>Summon laborers</i> summons one humanoid petitioner per caster level. These petitioners hail from one plane of y
<p>Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs it
<p>You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you. While you are under th
<p>Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an offering to the Lord of E
<p>A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All creatures within the are
<p>Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs fro
<p>This spell functions like <i>circle of</i> <i>death,</i> except that it destroys undead creatures as noted above.</p>
<p>You create a shredding flurry of ice slivers, which blast from your hand in a line. The line deals 1d6 points of cold dama
<p>A much more potent spell than <i>animate dead </i>, this evil spell allows you to infuse a dead body with negative ene
<p>This spell functions like <i>lesser summon genie</i>, except you can summon one shaitan, 1d3 djinn, or 1d4+1 jann.</
<p>This spell functions like <i>summon monster</i>, except that it summons a single vanth psychopomp. Vanth psychopo
<p>When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating. Choose an
<p>You ward a magic item against other creatures who try to learn to use or copy it. When you cast the spell, you designa
<p>This spell functions like <i><i>symbol of</i> death</i>, except that all creatures within 60 feet of the <i><i>symbol of</i
<p>This spell allows you to scribe a potent rune of power upon or above a door or other opening measuring no more than
<p>This spell functions like <i><i>symbol of</i> death</i>, except that all creatures within the radius of a <i><i>symbol of<
<p>This spell functions as <i>lesser spellcrash</i>, except it affects 5th-level or lower prepared spells or spell slots.</p>
<p>A <i>banishment</i> spell is a more powerful version of the <i>dismissal</i> spell. It enables you to force extraplanar c
<p>This spell functions as <i>planetary adaptation</i>, except as noted above.</p>
<p>This spell functions like <i>planar adaptation</i>, except as noted above.</p>
<p>You call a single vermlek demon (<i>Lords of Chaos</i> 54) to invade and inhabit the body of the target corpse, taking
<p>This spell functions like <i>mass inflict light wounds</i>, except that it deals 2d8 points of damage + 1 point per caster
<p><i>Harm</i> charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of
<p>This spell functions like <i>lesser spellcasting contract</i>, except if the target has 9 HD or more, you can imbue him w
<p>The creature you designate is surrounded by a glowing red aura of vengeful fate. Once per round when the target mak
<p>You alter the area's terrain and climate to a new terrain and climate type appropriate to the planet or plane. For examp
<p>You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly <i>po
<p>You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total conc
<p>This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within ra
<p>You must sacrifice a creature just as you finish casting this spell. When the sacrifice dies, its blood or ichor pools and h
<p>A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth mad
<p>This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plan
<p>If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bon
<p>You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effe
<p>This spell functions like <i>mass cure light wounds</i>, except that it cures 3d8 points of damage + 1 point per caster l
<p>The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatu
<p>Any nonevil creature within the area of a <i>blasphemy</i> spell suffers the following ill effects. <table border ='1'><tr>
<p>Any nonlawful creature within the area of a <i>dictum</i> spell suffers the following ill effects.</p><p>HD Effect Equal t
<p>Any nongood creature within the area of a <i>holy word</i> spell suffers the following ill effects.</p> <table border ='1
<p>Any nonchaotic creature within the area of a <i>word of chaos</i> spell suffers the following ill effects, depending on th
<p>All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following cond
<p>This spell functions exactly as the spell <i>nightmare</i>. In addition to the effects of that spell, you can cause a secon
<p>You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object. When a creat
<p>This spell functions like <i>contact entity III</i>, except that you can contact creatures from the <i>contact entity IV</i>
<p>You amplify the animating force of a construct to more closely resemble a true soul, granting the construct humanlike s
<p>The targets' physical forms undergo a bizarre transformation. They look and function normally, but are composed of co
<p>Developed due to Arazni's fear that her stolen organs might be used to <i>control</i> her, this spell reflects any attemp
<p>You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin.</p><p
<p>This spell functions like <i>hunger for flesh</i>, except that it affects multiple targets. When forced to feed by the spell,
<p>This spell functions like the spell completion option of <i>trap the soul</i>, except it works only on bodiless souls (such
<p>This functions as <i>bestow planar infusion I</i>, except that the touched creature gains the greater infusion of the cur
<p>This spell functions like <i>lesser restoration,</i> except that it dispels all permanent and temporary negative levels aff
<p>This spell functions as <i>resurrection</i> except that instead of recalling the dead soul to life, the spell calls a shadow
<p>An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide how big the field is a
<p>You <i>teleport</i> up to one ally per five caster levels to your location.</p><p>You determine which allies you want to
<p>When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of constantly replenishing, breatha
<p>This spell functions as <i>create undead</i> (Pathfinder <i>RPG Core Rulebook</i> 262), except it creates one of the
<p>Even a broken object remembers what it means to be a functioning whole. You restore a broken object or damaged co
<p>You become ethereal, along with your equipment. For the duration of the spell, you are in the Ethereal Plane, which ov
<p>You create a magical emanation that interferes with all figments and glamers within it, giving creatures a +4 bonus on s
<p>You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane that has access to one
<p>This spell functions like <i>summon monster I,</i> except that you can summon one creature from the 7th-level list, 1d
<p>The target is transported to a dark and dank prison in some unspecified horrific demiplane, where tentacles writhe arou
<p>A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of enemy spellcasters. W
<p>This spell functions like <i><i>symbol of</i> death</i>, except that all creatures within 60 feet of a <i><i>symbol of</i>
<p>This spell functions like <i>symbol of death</i>, except that every creature within 60 feet of a <i>symbol of weakness</
<p>You conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar ecl
<p>You place a curse on the subject. Choose one of the following. <ul><li> -12 penalty to an ability score, or -6 penalty to
<p>When you cast this spell, you create powerful magic in a specially prepared object. This object contains the power to in
<p>This spell functions like <i>mass inflict light wounds</i>, except that it deals 3d8 points of damage + 1 point per caster
<p>This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains u
<p>This spell functions like <i>raise dead,</i> except that you are able to restore life and complete strength to any deceas
<p>A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast
<p>A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast
<p>A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chao
<p>A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by
<p>You trap the target in an object decorated with the holy symbols of your god or faith. While trapped in the object, the cr
<p>An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them resistance to spells cast
<p>When a <i>fire storm</i> spell is cast, the whole area is shot through with sheets of roaring flame. The raging flames d
<p>Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell,
<p>You curse two or more creatures to sicken and waste away while in each others' company. Each target that fails a Fort
<p>When you cast <i>earthquake</i>, an intense but highly localized tremor rips the ground. The powerful shockwave cre
<p>By touching the ground, you curse the land with seven unnatural hazards. This functions as <i>lesser curse terrain</i>
<p>This spell functions as <i>control weather</i> except you can opt for the weather to remain centered on you as you mo
<p>The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra.
<p>By touching the ground, you curse an area to remain in bleak darkness, as the endless night curse (see page 143). Th
<p>You become a larger, awful version of yourself. You grow to size Large, and take on features that horrify your enemies
<p>When you cast this spell, lightning spills forth from your body in all directions. The bolts do not harm natural vegetation
<p>This spell functions like <i>remove radioactivity</i>, save that it cures all ability damage and drain due to radioactivity t
<p>Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its
<p>This spell functions like <i>mass cure light wounds</i>, except that it cures 4d8 points of damage + 1 point per caster l
<p>You identify the stage of a given soul's judgment, or determine its fate post-judgment. You must either unambiguously
<p>This spell functions like <i>lesser angelic aspect</i>, except you gain low-light vision; darkvision 60 feet; DR 10/evil; im
<p>This spell functions like <i>spell immunity</i>, except the immunity applies to spells of 8th level or lower. A creature ca
<p>You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at the beginning of eac
<p><i>True prognostication</i> functions as <i>divination</i> except that the spell can see up to 100 years into the future.
<p>This spell functions like <i>lesser planar ally</i>, except that you may call a single creature of 18 HD or less, or up to th
<p>An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effe
<p>This spell functions like <i>shambler</i>, except that it calls into existence 1d4+2 advanced mummies rather than sham
<p>This potent spell invokes the same sort of magical devastation that created the Mana Wastes so long ago- albeit on a m
<p>This spell creates a rip in reality that plunges into the interspatial vortices that constantly churn with the raw destructive
<p>This spell functions as <i>instant summons</i>, except it can only summon a construct you control. For constructs such
<p>You create a small weightless sphere of pure negative energy. As a move action, you can move it up to 30 feet per rou
<p>This spell functions like <i>create undead </i>, except that you can create more powerful and intelligent sorts of undea
<p>You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred in
<p>This spell functions like <i>summon monster</i>, except it summons a single erodaemon.</p>
<p>This spell functions like <i>summon monster</i>, except it summons a single meladaemon.</p>
<p>This spell functions as <i>create lesser demiplane</i>, except the area is larger and you can add more features to the
<p>A <i>discern location</i> spell is among the most powerful means of locating creatures or objects. Nothing short of a <
<p>Favored by the necromancer Geb as a tool to turn his enemies' armies against themselves, this potent death spell dea
<p>This spell functions as <i>symbol of death</i>, except that all creatures within 40 feet of the <i>symbol of dispelling</i>
<p>This spell functions as <i>lesser spellcrash</i>, except it affects 7th-level or lower prepared spells or spell slots.</p>
<p>This spell functions as <i>umbral infusion</i>, except it can affect multiple mindless undead creatures.</p>
<p>This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. You must create the rift on a h
<p>This spell grants the caster limited control over the quintessence of an Outer Plane. The control granted by <i><i>quint
<p>This spell allows you to scribe a potent rune of power upon a surface.</p><p>When triggered, a <i><i>symbol</i> of <
<p>This spell functions like <i><i>symbol of</i> death</i>, except that all creatures within the radius of the <i><i>symbol o
<p>This spell functions like <i>summon monster I,</i> except that you can summon one creature from the 8th-level list, 1d
<p>You can use the <i>grand curse</i> to duplicate the effects of <i>major curse</i>, except the DC to remove the curse i
<p>This spell functions like nature's ravages, except the target corpse ages a number of years equal to up to 1 year per ca
<p>Despite its name, this powerful ward does not grant the target multiple lives, but rather gives the target the ability to ge
<p>This spell functions like <i>mass inflict light wounds</i>, except that it deals 4d8 points of damage + 1 point per caster
<p>You don't so much cast a <i>miracle</i> as request one. You state what you would like to have happen and request th
<p>This spell functions like <i>raise dead,</i> except that you can resurrect a creature that has been dead for as long as 1
<p>This spell functions like <i>lesser spellcasting contract</i>, except if the target has 13 HD or more you can imbue him w
<p>You imbue the target with an army special ability (see page 242 of <i>Ultimate</i> Campaign) possessed by the army's
<p>This spell functions as <i>false <i>resurrection</i></i> except that i t calls a belier devil with the young simple template
<p>You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a fly speed
<p>You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic path of its choice. The c
<p>You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a Fortitude save or be
<p>You plunge an area into the brutal chill of the arctic night.</p><p>Illumination conditions are dropped by two steps (tho
<p>This spell causes a destructive resonance in a corporeal creature's body. Each round you concentrate (including the fir
<p>This spell functions like <i>greater spell immunity</i>, except you divide the duration among the creatures in 10-minute
<p>This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing petitioner to its mortal life. Th
<p>You unleash a wave of necromantic energy that snuffs out the life force of those in its path. This wave pulses out from
<p>This spell functions like <i>magic jar</i> except as noted above, and instead of your own soul, you can transfer a trapp
<p>This spell functions like <i>heal,</i> except as noted above. The maximum number of hit points restored to each creatu
<p>This spell eviscerates the target, drawing forth its life essence as well as its internal organs. The target takes 1d6 hit po
<p>You create 1d4+2 wood golems with the advanced template (<i>Bestiary</i> 164, 294). The golems willingly aid you in
<p>This spell blasts the area with a horrific combination of soul-rending energy and physical corrosion. Creatures in the ar
<p>An invisible force pulls together the remains of a shipwreck.</p><p>Bits of hull, tattered sails, broken masts, and smas
<p>This spell functions like <i>absorb rune I</i>, but it can affect runes equivalent to a spell of 8th level or lower.</p>
<p>Casting a <i>gate</i> spell has two effects. First, it creates an interdimensional connection between your plane of exist
<p>This spell functions as <i>teleport</i>, except there is truly no range limit and you do not need to have seen your destin
<p>This spell functions like <i>enervation</i>, except that the creature struck gains 2d4 temporary negative levels. Twenty
<p>This spell functions like <i>ethereal jaunt,</i> except that you and other willing creatures joined by linked hands (along
<p>You lay a terrible curse upon the land, blighting those who live and die there. Choose one of the following effects.</p><
<p>This spell functions like <i>summon monster</i>, except it summons a single derghodaemon.</p>
<p>This spell functions like <i>summon monster</i>, except it summons a single thanadaemon. You can only use this spe
<p>This spell functions like <i>summon monster</i>, except it allows you to summon a single coloxus (<i>Pathfinder RPG
<p>Having attained the highest and most profane form of magical achievement in the Great Destroyer's service, you are a
<p>This spell functions as <i>symbol of death</i>, except all creatures within the radius of a <i>symbol of strife</i> are com
<p>This spell functions as <i>symbol of death</i>, except it saps the defenses of all creatures within 60 feet. Affected crea
<p>By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altoget
<p>This spell functions like <i>summon monster I,</i> except that you can summon one creature from the 9th-level list, 1d
<p>This spell functions as <i><i>create</i> demiplane</i>, except the area is larger and you can add more features to the
<p>You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject must have been dead
<p>Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage ro
<p>You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead
<p>You give a creature the ability to redirect a portion of its innate toughness away from its own defense and toward the a
<p>You gain a supernatural ability to detect tracks and other clues left behind by the target. You treat the DCs of all Surviv
<p>Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire dam
<p>When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch at
<p>Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The f
<p>A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by <i>faer
<p>This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other modes of movement,
<p>This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental
<p>You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your
<p>(harmless) This spell provides the subject with some degree of protection from the harmful effects of the sun. The cloa
<p>This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller animals, such as bats, liza
<p>Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 po
<p>This spell calls the nearest wild animal of a particular type you designate (provided the animal's CR is equal to or less t
<p>You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. The spe
<p>This spell functions like <i>detect animals or plants</i>, except it detects creatures of the aberration type.</p>
<p>This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter t
<p>Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsen
<p>A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You can wield this thorn as
<p>You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check to create a distraction to
<p>The subject or subjects of this spell do not leave footprints or a scent trail while moving. Tracking the subjects is impos
<p>This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligen
<p>This spell functions like <i>charm person</i>, except that it affects a creature of the animal type.</p>
<p>You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. Yo
<p>You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and con
<p>The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enh
<p>The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve
<p><i>Magic fang</i> gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and d
<p>Casting <i>goodberry</i> makes 2d4 freshly picked berries magical. You (as well as any other druid of 3rd or higher le
<p>Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.</p><p>In add
<p>You call out to nature spirits associated with your spirit (not your wandering spirit) if you are a shaman, or your domain
<p>You create a light wind that blows only against the target, from a direction of your choice. The breeze grants the target
<p>This spell slows the metabolism and other bodily functions of a creature for a short amount of time. The target is stagge
<p>You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are buried, you may open a 5-
<p>You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10
<p>You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of wate
<p>You subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation aro
<p>This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any attempt to fire that am
<p>Ammunition in the target firearm generates less of an explosive charge when fired. With such ammunition, the firearm's
<p>You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection bonus to your AC and CM
<p>You spit a poisonous stinger around the size of a quill at a creature within range, as though you had fired a dart from a
<p>When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. Wet earth becomes thick m
<p>You enhance a creature's ability to harm an opponent based on the number of times it has already injured that oppone
<p>You, or a willing creature you touch, lay down a trail of scents that only the creatures you designate at the time of can d
<p>You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If the tar ball strikes, it dea
<p>You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Any creature in the ar
<p>This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6 points of cold damag
<p>A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. The sphere is treate
<p>You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points of cold damage from bei
<p>A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes.
<p>You create a bank of fog similar to that created by <i>fog cloud</i> except its vapors are intoxicating. Living creatures i
<p>A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet.
<p><i>Chill metal</i> makes metal extremely cold. Unattended, nonmagical metal gets no saving throw. Magical metal is a
<p><i>Heat metal</i> causes metal objects to become red-hot.</p><p>Unattended, nonmagical metal gets no saving thro
<p>You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most trea
<p>The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. It gain
<p>You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a m
<p>You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. This
<p>You take no damage from falls (as if from <i>feather fall</i>). In addition, you can move up to 5 feet in any horizontal d
<p>This spell functions as summon <i>nature's ally I</i>, except that you summon one 2nd-level creature or 1d3 1st-level
<p>You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on
<p>You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the
<p>While subject to this spell, the targets find that forested areas become helpful instead of hindering. The targets suffer n
<p>You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you can direct are within the are
<p>Your animal companion moves with astonishing agility and speed until the end of its turn. It can move at full speed whi
<p>This spell functions like <i>hold person,</i> except that it affects an animal instead of a humanoid.</p>
<p>This spell functions as <i>entangle</i>, except the plants are coated with an irritating sap that creates a painful, itching
<p><i>Eagle eye</i> creates a magical sensor directly above you. The sensor can appear anywhere above you, to a maxi
<p>The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Gr
<p>You transform the target into a harmless animal of the same approximate body type. The form assumed must be one c
<p>You create a low-cresting wave of water that carries the target along the surface of water or the ground. When moving
<p>A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in th
<p>You hasten the onset of poison in the target. If the poison normally has an onset time, its effects begin immediately. If t
<p>Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The mushrooms can appea
<p>You create a life link between yourself and the target.</p><p>You sense whenever the target is wounded and are mad
<p><i>Barkskin</i> toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natura
<p>This spell functions like <i>reduce person,</i> except that it affects a single willing animal. Reduce the damage dealt b
<p>This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number
<p>You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or u
<p>A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this blade-like beam as if it were a s
<p>You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain prod
<p>This spell functions as per <i>produce flame</i>, except that the flames never glow brighter than dim light, including a
<p>You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs
<p>Wood <i>shape</i> enables you to form one existing piece of wood into any <i>shape</i> that suits your purpose. Whi
<p>You fill a creature's mind with the realization of its earthly weight and responsibilities. Disheartened and wearied by the
<p>When you're in the form of an animal (such as when you are using wild shape or are affected by a polymorph effect), y
<p>This spell creates a burst of spores that weaken the mind. Creatures within the area must succeed at a Fortitude save
<p>Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy
<p>The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected c
<p>A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As p
<p>This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its pat
<p>You create a Small minion out of mud, and it obeys your commands. The <i>mud buddy</i> has AC 12, 10 hit points, S
<p>The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (<i>C
<p>Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance.</p><p>As a standard action as lo
<p>The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all creatures within it. Creatures
<p><i>Fire trap</i> creates a fiery explosion when an intruder opens the item that the trap protects. A <i>fire trap</i> spell
<p>You inflict a painful, itching rash on the target creature. The target is sickened and takes a -4 penalty to Dexterity (this p
<p>You curse the target to suffer unbearable heat. On a failed saving throw, the target is immediately subjected to severe
<p>If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the
<p>Ice encrusts the ground, radiating supernatural cold and making it difficult for creatures to maintain their balance. This
<p>You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 cas
<p>You curse the target with a hunger no food can assuage. On a failed saving throw, the target begins to starve (see pag
<p><i>Quench</i> is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its ar
<p>Your every footstep creates aquatic plants capable of supporting your weight and that of any creature of your size or sm
<p>You release a burst of barbed, acid-filled nettles. Creatures caught in the burst take 3d6 points of damage plus 1d6 po
<p>You coat the target in necrotic fungus that makes its flesh soft and fragile. Toadstools, ringworm, and other disgusting
<p>You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choi
<p>You use divination magic to enhance the underwater trails in the area around you, allowing you to track creatures throu
<p>With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, t
<p>This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving t
<p>You drain the might of the target and transfer that power to another creature. The subject takes a penalty to Strength e
<p>This spell functions like <i>apport object</i> except the target is an animal. Only normal, nonmagical creatures of the a
<p>You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocke
<p>You summon a wasp swarm (<i>Pathfinder RPG Bestiary</i> 275) that builds a 10-foot-by-10-foot nest in the place yo
<p>This spell enables you to make a <i>snare</i> that functions as a magic trap. The <i>snare</i> can be made from any
<p>Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appear
<p>You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwe
<p>Your animal companion works in perfect harmony with your mastery of nature. You share one of the following class ab
<p>Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is cleared of all vegetation thi
<p>(harmless) The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus
<p>This spell has two versions.</p><p><i>Prune Growth</i>: This version of the spell causes normal vegetation within lon
<p><i>Plant growth</i> has different effects depending on the version chosen.</p><p><i>Overgrowth:</i> This effect caus
<p>This spell functions like <i>summon nature's ally I</i>, except that you can summon one 3rd-level creature, 1d3 2nd-le
<p>The link between you and your animal companion becomes stronger. As long as you are within line of sight of your ani
<p>This functions as <i>longstrider</i>, except it gives you a +20-foot enhancement bonus to your base speed and a +10-
<p>The target exudes a strong odor that most predators recognize as the scent of helpless prey. The closest 1d4+1 preda
<p>When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enoug
<p>This spell functions as <i>commune with nature</i> except it reveals up to three details about the territory you currently
<p>You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult
<p>This spell functions as <i>entangle</i>, except the plants also grow thorns and can fling them up to 15 feet. Any creatu
<p>This spell functions as per <i>entangle</i>, except it sets the foliage on fire. A creature that begins its turn <i>entangle
<p>You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked or blown away by stro
<p>You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. W
<p>This spell functions like <i>magic fang</i>, except that the enhancement bonus on attack and damage rolls is +1 per fo
<p>You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage for every 3 caster lev
<p>Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long
<p>This spell allows you to enchant the targeted animal and direct it with simple commands such as "Attack," "Run," and "
<p>With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs. Th
<p>A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the ray to hit your target
<p>You cause an earthen or sandy surface to shift and churn within the area. The <i>shifting sand</i> obliterates tracks an
<p>You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to
<p>This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head. B
<p>You call forth a powerful stream of water that batters all creatures and obstacles in its path until it strikes something it c
<p>You create a rolling sphere of churning water that can engulf those it strikes. The <i><i>aqueous</i> orb</i> can move
<p>You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. These fangs attack
<p>You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycan
<p>Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling cinders cause the ground in the
<p>You transform the subject animal into a Small magical beast (or a magical beast one size category smaller than the ori
<p>Favored by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple enemies, and break even seemi
<p>Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk
<p>You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. The target loses its swim s
<p>This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hos
<p>You curse the target with a thirst no drink can quench. On a failed saving throw, the target begins to dehydrate (see pa
<p>The <i>antiplant shell</i> spell creates an invisible, mobile barrier that keeps all creatures within the shell protected fro
<p>This spell animates a tree's branch and directs it against your foes. At caster level 10th or lower, you can target a Huge
<p>By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of destruction. The animal im
<p>The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite this aversion, these se
<p>You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures such as constructs and u
<p>You cause the air in the area to ripple where creatures have flown through it up to 1 day ago per caster level. These ae
<p>You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of the wall, selected by you
<p>This spell functions as <i>aggressive thundercloud</i>, except it deals 6d6 points of electricity damage to any creature
<p>You open the minds of all creatures near you and enhance their sensory receptors. All living creatures other than you i
<p>Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot fit within a 3-foot radius, a 3
<p>This spell functions as <i>sea steed</i>, but as long as you stay mounted on the target, you also gain the amphibious q
<p>You gain the ability to see through solid rock as if it were transparent glass. You may see through 1 foot of stone per ca
<p>When you cast this spell, you take on an aspect of a stag, including some of its physical characteristics. Your features
<p>You give a creature the ability to deal bleed damage when making natural attacks so long as the attack deals slashing
<p>Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of tha
<p>This spell allows you some degree of control over one or more plant creatures. Affected plant creatures can understan
<p>This spell must be cast in an area with vegetation or it has no effect. When you cast this spell, you draw the life force fr
<p>You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus. You mu
<p>Originally used by the winter witches on the field of battle in the early days of Irrisen, blast barrier has entered the oral
<p>You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of metal or other, harde
<p>This spell functions like <i>summon nature's ally I</i>, except that you can summon one 4th-level creature, 1d3 3rd-lev
<p>You affect yourself and a single animal companion within 30 feet of you. Both you and the animal companion gain dark
<p>This spell can affect any creatures with which you interacted in the last 24 hours. You alter the trails left by the chosen
<p>This spell functions as <i>entangle</i>, except the plants latch on to targets and drain away their vitality. Any creature
<p>You place a scrying sensor on your animal companion or familiar. This allows the animal companion or familiar to funct
<p>You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from nowhere even in the mos
<p>This spell functions like <i>gaseous form</i>, except you assume the shape of a Colossal cloud with a space of 30 fee
<p>Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the backgrou
<p>You coat the targets in thick, sticky mud. The mud acts as a <i>slow</i> spell and also blinds the targets. A creature ca
<p>You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.<
<p>You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points
<p>Summoning up the power of the tempest, you direct a current of forceful winds where you please. This spell creates a
<p>You create two globes of lightning that fly in whichever direction you indicate. For every 4 caster levels above 7th, you
<p><i>True form</i> removes any polymorph effect from a target creature, returning it to its true form, even against its will.
<p>You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire d
<p>This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) w
<p>Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning d
<p>You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. If the target fails its save, it is
<p>Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 poin
<p>You cause a column of boiling water to spring forth from any horizontal surface, knocking over creatures directly over it
<p>This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength b
<p>You reduce the target's racial natural armor bonus by 1 point per 3 caster levels.</p>
<p>This spell withers a single plant of any size. An affected plant creature takes 1d6 points of damage per level (maximum
<p>You summon a wasp swarm (<i>Bestiary</i> 275), which fills your space (up to 5 feet by 5 feet) but does not attack yo
<p>With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week
<p>This spell functions like <i>summon nature's ally I</i>, except that you can summon one 5th-level creature, 1d3 4th-lev
<p>This spell must be cast as you activate wild shape to assume the form of an animal of at least Large size. When you as
<p>This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other sig
<p>You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves
<p>You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and
<p>This spell functions as <i>raise dead</i>, but it only affects an animal companion, familiar, or paladin's bonded mount.<
<p>When you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant. Once within a
<p>When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become m
<p>When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. Whi
<p>You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness for every 4 caster levels
<p>A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points of slashing damage per 2
<p>You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as man
<p>The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's
<p>A <i>wall of thorns</i> spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long
<p>This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.
<p>If you cast <i>tidal surge</i> on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1
<p>This spell functions like <i>call lightning</i>, except that each bolt deals 5d6 points of electricity damage (or 5d10 if cre
<p>You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increas
<p>You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that
<p>You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a
<p>You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's c
<p>The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It igno
<p>An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sen
<p>An immobile, blinding curtain of white light that blocks line of sight springs into existence. The wall sheds bright light to
<p>You create a sinuous line of flames that you may shape as desired. The <i>fire snake</i> affects one 5-foot square per
<p>This spell permanently transforms normal mud or quicksand of any depth into soft stone (sandstone or a similar minera
<p>This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud. Magical stone is not affected
<p>As <i>beast shape III</i>, except that you change the subject into a Small or smaller animal of no more than 1 HD. If th
<p>You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to bett
<p>The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Immediately, and at the
<p>You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with electricity. You must
<p><i>Threefold aspect</i> allows you to shift your appearance between your natural age and three idealized age categor
<p>You inflict a curse of the roiling sea upon the target, making it permanently sickened. Anytime the target is on or in the
<p>Waves of energy roll forth from you, moving in the direction that you determine, causing all wooden objects in the path
<p>You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can be stored in a staff at
<p>This spell functions like <i>summon nature's ally I</i>, except that you can summon one 6th-level creature, 1d3 5th-lev
<p>You create a spectrum of multicolored solid light that can be used for one of two effects.</p><p><i>Bow</i>: The spell
<p>This spell functions as summon nature's ally VI, except its casting time is shorter and you can summon one cave, hill, m
<p>This spell allows a dead creature that died no more than 1 year before the casting of the spell to return to life in a body
<p>You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area
<p>This spell functions like <i>bite the hand</i>, except as noted above.</p><p>The target creatures do not need to have
<p>This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affe
<p><i>Ironwood</i> is a magical substance created by druids from normal wood. While remaining natural wood in almost e
<p>You cause the target to transform into a plant over time. You must succeed at a melee touch attack to infect the target.
<p>Depending on the version of <i>fire seeds</i> you choose, you turn acorns into splash weapons that you or another ch
<p>This spell functions as <i>reincarnate</i> except that you can cause the new body to resemble a particular creature, m
<p>This spell turns an oak tree into a protector or guardian. The spell can only be cast on a single tree at a time; while <i>l
<p>You can enter any normal plant (equal to your size or larger) and pass any distance to a plant of the same kind in a sin
<p>You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what
<p>You bring into being a localized region of increased gravity that crushes a creature to the ground. Affected targets weig
<p>You affect the local <i>gravity</i> field in a 30-foot-radius sphere around the spell's designated point of origin. Creature
<p><i>Move earth</i> moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving hillocks, shifting d
<p>With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are the equivalent of a w
<p>The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate the lost city of Ird
<p>A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the a
<p>You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage
<p>You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures fro
<p>As <i>insect spies</i>, but you can also borrow the senses of the summoned insects. As a move action, you can choos
<p>You summon a flight of giant eagles (one per three caster levels, maximum of six; <i>Bestiary</i> 118) to ferry you and
<p>You convert all of your soft tissue into swarms of insects or other creatures and send them off to do your bidding, leavin
<p>This spell functions as <i>binding earth</i>, except as noted above.</p>
<p><b>Duration</b> 1 minute/level or until you return to your body You can possess an animal's body in a manner that fun
<p>You change a specially prepared quarterstaff into a Huge treant-like creature (see the <i>Pathfinder RPG</i> Bestiary)
<p>This spell functions like <i>summon nature's ally I</i>, except that you can summon one 7th-level creature, 1d3 6th-lev
<p>This spell enables you to change all metal objects within its area to wood. Weapons, armor, and other metal objects ca
<p>You imbue inanimate plants with limited mobility and a semblance of life. Each plant targeted acts as a light catapult (s
<p><i>Tectonic communion</i> functions as <i>commune with nature</i> with an even greater range. In outdoor or natura
<p>This spell functions as <i>summon giant ally I</i>, except you can summon one desert, fire, frost, or jungle giant or 1d3
<p>You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whom
<p>For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You
<p>You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the
<p>You create a massive <i>rampart</i> of hard-packed earth and stone 5 feet thick. The <i>rampart</i> cannot be conjur
<p>You summon elementals from their elemental planes and hurl them onto your enemies with great force. You must have
<p>You create a powerful and immobile whirlpool in any body of liquid large enough to contain the spell's effect. Any Large
<p>This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each ro
<p>This spell summons four massive swarms of biting and stinging insects. These swarms appear adjacent to one anothe
<p>You mark the target with a <i>black mark</i>ing on its skin; the mark's exact appearance determined by you, but can b
<p>This spell enables you to control the actions of one or more plant creatures for a short period of time. You command th
<p>This spell creates waves of invisible energy that roll forth from you. All metal or stone objects in the path of the spell are
<p>This spell functions like <i>summon nature's ally I</i>, except that you can summon one 8th-level creature, 1d3 7th-lev
<p>This spell functions as <i>atavism</i>, except it affects multiple creatures.</p>
<p>This spell functions as <i>summon giant ally I</i>, except you can summon one ash or cloud giant; 1d3 desert, fire, fro
<p>As <i>beast shape III</i>, except you change the form of up to one willing creature per caster level into an animal of yo
<p>This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a sp
<p>This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the c
<p>You designate an aboveground area and send it deep within the earth. During the casting of this spell, the chosen area
<p>This spell functions as <i>fey form III</i> except it doesn't limit your base speed and also allows you to use more abiliti
<p>This spell functions as per <i>form of the exotic dragon I</i>, except it also allows you to assume the form of a Large im
<p>This spell instantly delivers 10 points of damage per caster level. If the target's Fortitude saving throw succeeds, it inste
<p>This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach th
<p>You sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space. You gai
<p>This spell creates a vertical <i>wall of lava</i> that is 1 inch thick for every 4 caster levels and composed of up to one 5
<p><i>Sunburst</i> causes a globe of searing radiance to explode silently from a point you select. All creatures in the glob
<p>This spell functions like <i>summon nature's ally I</i>, except that you can summon one 9th-level creature, 1d3 8th-lev
<p>You summon a greater elemental (air, earth, fire, or water) bound in the form of a mighty chariot that moves at your com
<p>This spell functions as summon nature's ally VIII, except you summon a purple worm with the giant creature simple tem
<p>This spell functions as summon nature's ally IX, except you summon a froghemoth (<i>Bestiary</i> 136).</p>
<p>As <i>siege of trees</i>, but you can affect larger-sized plants. Each plant acts as a catapult of its size.</p>
<p>You cause all areas of water to which you have line of effect to recede as if you had cast <i>control water</i>. Exposed
<p>When you complete this spell, note your current location and condition, including your hit point total and any ongoing c
<p>You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself. <i>Th
<p>The <i>shambler</i> spell creates 1d4+2 shambling mounds with the advanced template (see the <i>Pathfinder RPG B
<p>This spell functions as <i>lesser entice fey</i>, except the spell's whimsical calling can produce a single fey of 18 Hit D
<p>By touching the ground, you drastically change the weather in the area, as the unseasonable weather curse (see page
<p>This spell functions as per <i><i>form of the exotic dragon I</i>I</i> except that it also allows you to take the form of a
<p>You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature o
<p>You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or
<p>You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature betwe
<p>You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to surge beneath your feet and
<p>This spell allows you to take the form of a wide variety of creatures. This spell can function as <i>alter self, beast form
<p>You create a massive wave of water that then moves in a straight line across water or land-you select the direction the
<p>This spell grants you a powerful sixth sense in relation to yourself or another. Once <i>foresight</i> is cast, you receive
<p>This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose any plane (Air, E
<p><i>Brand</i> etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting 1 point of damag
<p>You blast your restraints with divine wrath, dealing 1d6 points of damage per caster level to the target object (maximum
<p>You focus your anger against an enemy. Choose one enemy creature that you can see. You gain a +1 morale bonus o
<p>You create a conduit of divine knowledge and outrage between you and an ally. That ally gains the benefit of one of yo
<p>Your eyes flash and the target takes 1d6 points of nonlethal damage. For the next minute, you gain a +4 circumstance
<p>This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. The mark can
<p>This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. The subjects su
<p>This spell makes even the clunkiest armor feel soft as silk to the wearer. The subjects of this spell are able to sleep com
<p>This spell causes a weapon to veer closer to vital areas, improving the result of a critical threat. This transmutation gra
<p>The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be used as a melee weapon.
<p>You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced march
<p>You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can
<p>You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone who then tries to dra
<p>You question the target, backed up by the threat of magical pain. You may ask one question per two caster levels. The
<p>You give the target a +4 resistance bonus on saving throws against witch hexes.</p>
<p>With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the <i>flaming</i> propert
<p>This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of dama
<p>You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the target weapon hits a li
<p>You conjure an anchor of pure force that immediately skewers your target on a successful ranged touch attack. If it hits
<p>You compel the target to beg for forgiveness. On a failed save, the target cowers with fear. On a successful save, it is s
<p>Choose one alignment type: chaotic, evil, good, or lawful. You gain the ability to follow the trail of a strong or overwhelm
<p>You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face. When you attempt a s
<p>The target creature's innate goodness infuses its body with holy energy. While this energy does not directly empower t
<p>You ask the target creature a single question. On the subject's next action, it must answer truthfully in the same langua
<p>Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that enemy. This spell w
<p>This spell covers your hand with a writhing black aura. As part of casting the spell, you can make a melee touch attack
<p>You send wracking pains through the targets' bodies. Because of the pain, affected creatures take a -2 penalty to AC,
<p><i>Retribution</i> blasts those who have the temerity to assault your person. You may target anyone who has just stru
<p>All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC and a +2 resistance b
<p>You can sense your foes' weak points, granting you greater damage with critical hits. Whenever you score a critical hit,
<p>Infusing the target with a surge of furious divine energy, you enhance a creature's ability to hit an opponent based on th
<p>Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is e
<p>With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points o
<p>Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye greatly enhances your s
<p>The target gains the eldritch ague spellblight (see page 96).</p>
<p>Necrotic energy permeates the target, blocking healing abilities.</p><p>The subject gains spell resistance equal to 12
<p>With a melee touch attack you can dispel an illusion or return a creature to its natural form. This functions as <i>dispel
<p>This spell functions like <i>brand</i>, except that it inflicts 1d6 points of damage when applied and cannot be removed
<p>You compel an opponent to face you in combat, or suffer for its cowardice. Each round that the target fails to attack yo
<p>Your wrathful words cause physical harm to your enemies.</p><p>Your enemies take 1d8 points of damage per two c
<p>This spell functions as <i>wrath</i>, except that you grant multiple creatures the bonuses against your designated foe.
<p>An inquisitor may only cast this spell while she has a judgment active. When she does cast this spell, it causes one or
<p>This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. The mark can
<p>As <i>sanctify armor</i>, except you gain DR 5/good when using your judgment or smite ability.</p>
<p>If a target weapon is sheathed or slung as the spell is cast, this functions as peacebondUC, locking the target's weapo
<p>You cause a <i>straitjacket</i> to spring into existence to restrain the target creature. You attempt a combat maneuver
<p>You imbue your armor with a righteous aura. It gains a +1 enhancement bonus per four caster levels (maximum +5 at 2
<p>You force an evil creature that does not have the evil subtype to momentarily reflect on its past actions and be overcom
<p>This spell functions as <i>interrogation</i>, except you may ask one question per caster level and the spell deals dama
<p>This spell functions as <i>tireless pursuit</i>, except as noted above.</p>
<p>You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) o
<p>You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of your current location, a
<p>You fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly coordinated. You and the ally
<p>You create shackles of force that attach to the target's limbs. You designate an object or location within 30 feet of the t
<p>You compel an unconscious or sleeping creature to rise and move in a half-awake state. The target creature staggers
<p>Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you
<p>This functions as <i>lend judgment</i>, except the ally gains the benefit of all your active judgments.</p>
<p>You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage
<p>This spell functions as <i>castigate</i>, except it affects many creatures.</p>
<p>With a tirade against deceit, you strip the target of any illusions cloaking it. Any illusion spells or effects affecting the tar
<p>This spell functions like <i>named bullet</i>, except it deals 2 extra points of damage per caster level (maximum 40).</
<p>This spell functions as <i>fester</i>, except that it affects multiple foes.</p>
<p>This spell ensures the subject touched is always able to display her proper crest and coat of arms. Any tabard or tunic
<p>With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this s
<p>This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. When
<p>You briefly alter the flow of time to split a melee attack into two attacks. Before the end of your next turn, when you ma
<p>You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against
<p>Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).</p>
<p>You cast <i>blood money</i> just before casting another spell. As part of this spell's casting, you must cut one of your
<p>You launch a ball of <i>web</i>bing at a target, which must make a save or be affected as if by a <i>web</i> spell occu
<p>The focus of this spell flies upward above your head and takes a defensive position within your space. It lunges at opp
<p>The touched creature's limbs are charged with telekinetic force. For the duration of the spell, the target's unarmed attac
<p>All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actual
<p>Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition c
<p>The touched items levitate in your space. When you cast the spell and once per round thereafter, you can launch one i
<p>You assemble a siege engine, using up to one fewer worker per two caster levels you possess. You can do without on
<p>You distort the space around a creature, twisting the path of its melee attacks unpredictably, but always toward a nearb
<p>You cause a ripple in time that affects all creatures in the area.</p><p>At the start of each creature's turn, there is a 50
<p>This spell functions like <i>mount</i>, except you can summon up to six light horses or ponies, and you divide the dura
<p>You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch a
<p>Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap
<p>Your spell slowly begins to eat away at the defenses of your target. If the target fails its saving throw, it loses 1 point fro
<p>When you cast this spell, you make a ranged touch attack against a single opponent within 30 feet. If you hit, a thin silv
<p>This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Re
<p>You create a hook of force that strikes the target and drags you to a space adjacent to it. Make a ranged touch attack a
<p>This spell creates a magical well of retribution that a caster can unleash with blinding speed. Upon casting this spell, d
<p>In the blink of an eye, you erect a deflective barrier of force to protect one target. The target gains a deflection bonus to
<p>You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must make a ranged touch a
<p>A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the
<p>This spell charges your hand with telekinetic force. Your successful melee touch attack deals 1d4 points of force dama
<p>This spell functions like <i>black tentacles</i>, except it creates a Large decapitated snake, which erupts from the grou
<p>You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, si
<p>You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on which component you u
<p>You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. You can fire one
<p><i>Stinking cloud</i> creates a bank of fog like that created by <i>fog cloud</i>, except that the vapors are nauseating
<p>You can use the Path of Numbers to calculate the latent magical energies all around you and fire customized rays of e
<p>You mingle the power of your mind and body to exert force beyond your reach. This spell functions as the combat man
<p>This spell functions as <i>telekinesis</i>, but it can be used only to perform a bull rush, disarm, drag, grapple (including
<p>This spell functions similarly to <i>plane shift</i>, but instead of transporting the targets to a destination near an intend
<p>This spell functions as a targeted <i>dispel magic</i> spell, except it only affects creatures and it requires a melee touc
<p>This spell creates an explosion of conjured metal pellets, striking everything within its area and dealing 1d8 points of pi
<p>Using a slashing motion with the spell's focus as part of the casting of <i><i>shadow</i> invasion</i>, you cut open a r
<p>The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin around you, creating a
<p>Your hands reach simultaneously into the Ethereal and Material planes, allowing you to deal normal damage with claw
<p>You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you. The destinat
<p>When you cast this spell, you quickly tear a <i>parchment</i> into shreds, releasing the flying fragments to swarm arou
<p>You conjure a large metal cube covered in sharp spikes. If you conjure the block so that it appears in midair, it immedia
<p>A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d
<p>With a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on the target. On the first roun
<p>You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either acid, cold, electricity, o
<p>This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Any creature tha
<p>The temperature of the target creature's blood (or other similar body fluid) begins to rise over the next 3 rounds during
<p>You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the
<p>You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast <i>ether step</i> afte
<p>This spell functions as <i>teleport</i> except that you can opt to intentionally cause any number of the creatures travel
<p>You create a sword of force that functions as mage's sword except as described here. The sword does not receive the
<p>You cause incredible pressure to build in the target's head; this spell works only on a creature that has a head and wou
<p>This spell functions like <i>chain lightning</i>, except as noted above, and the spell deals fire damage instead of electr
<p>You detect the presence of psychically significant items in your vicinity. Such items are those that might have significan
<p>With this spell and a touch, you can force a corpse talk to you, but you can't ask it specific questions or communicate w
<p>You link your mind to that of a touched creature to swiftly communicate a large amount of complex information in an ins
<p>You charge an item with minor psychic energy. The item can be detected by the <i>detect psychic significance</i> spe
<p>You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are about to make a d20 ro
<p>You gift the target with the ability to perfect its actions via mental clarity. On the next attack roll, saving throw, ability ch
<p>You read the psychic impressions left upon an object by emotionally or psychically charged events in the item's history
<p>You begin a psychic duel (see page 202) with a creature. This psychic duel takes place on a binary mindscape (see pa
<p>The subject temporarily ceases to feel the ill effects of a single ongoing affliction or condition from the following list: blin
<p>This spell functions similarly to <i>detect thoughts</i>, allowing you to sense when one or more creatures' consciousne
<p>You create a mental block in the target's mind, impeding the flow of his mental spellcasting process and forcing him to
<p>This spell functions as <i>possession</i>, except you possess an object instead of a creature. A possessed object bec
<p>You peer into the aura of one target creature or object, gaining valuable information about its condition and nature. Eac
<p>You stealthily project your soul into the host's body as an observer, with limited ability to influence the target. This func
<p><i>Purge spirit</i> rips away at the target's spiritual substance, scattering it over a wide area and hampering the target
<p>You seal the life force within the target, preventing it from sharing its vitality with others. Affected creatures can't transfe
<p>You imbue an object with psychic energy. The <i>node of blasting</i> unleashes a mental blast when a creature with a
<p>You mask and manipulate the target creature's or object's aura, confounding those who would attempt to discern helpf
<p>You or other creatures enter into or escape from a mindscape (see page 234) through an imaginary doorway. This doo
<p>The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a crea
<p>You banish psychic impressions from the object touched, rendering it devoid of recent history. You choose how much t
<p>You gain access to the subject's memories and knowledge. You can attempt to learn the answer to one question per ro
<p>You create an area that draws out a creature's emotion aura (<i>Pathfinder RPG Occult Adventures</i> 198). Creature
<p>You cause the surrounding area to appear to distort. The angles and corners of the area subtly twist and contort, creat
<p>Your target must succeed at a Will save or believe it can no longer breathe. An affected target must attempt a Fortitude
<p>You attempt to possess a creature by projecting your soul into its body. The target creature must be within spell range
<p>This spell is similar to <i>possession</i>, except you switch minds with the target, so instead of the target's soul sharin
<p>This spell allows you to gain psychic impressions from past events that occurred in your current location. <i>Retrocogn
<p>You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personal
<p>You erase a portion of the target's mind and experiences, inflicting 2 temporary negative levels on the target for 1 day p
<p>You create an immersive mindscape (see page 235) that the minds of both you and another creature enter together. Y
<p>You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability. <i>No
<p>You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address m
<p>This spell functions as <i>lesser object possession</i>, except as noted above. The possessed animated object has a
<p>Designed to protect a large number of items from rivals of the Arclords of Nex, this spell functions as <i>nondetection<
<p>You implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all ove
<p>You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon you touch, infusing
<p>You trap the target in the mirror used as the spell's focus. The target cannot be affected by any means while inside the
<p>Your body enters a trance as you send your psychic senses to a distant location and gain psychic impressions of that l
<p>When you cast this spell, you establish a mental echo of up to 25 words. Any attempt to read the surface thoughts of th
<p>You draw upon your body's inner reserves of strength, leaving you winded. When you are about to make a d20 roll bas
<p>You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either posi
<p><i>Fumblestep</i> coats a target's feet in slick ectoplasm that retains some psychic connection to your mind. While the
<p>You implant a false psychometric reading into an object, imbuing the item with misleading information that might be lea
<p>You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a correspondin
<p>You implant a mental mine within your psyche that triggers against anyone attempting to manipulate your thoughts. An
<p>You cause the creature to believe she has a debilitating affliction. The target can attempt a Will save to recognize the a
<p>You create an emotional block in the target's mind, adding an emotion component to each spell or spell-like ability he u
<p>You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1 round.</p>
<p>You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is
<p>This spell functions as <i>telempathic</i> projectionOA, except its mood-altering effects remain dormant in the target's
<p>You scramble the synaptic connections of your target, causing it to lose the ability to coherently communicate and to ta
<p>This spell instantly renders you unseen as per <i>invisibility</i>, but creates a visual and auditory display that makes it
<p>You create a comforting phantasm, which leeches onto the psyche of a nearby target. The creature can attempt a Will
<p>You cause the target's mind to unleash a vast overflowing torrent of information throughout the target's body, causing t
<p>You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1d4 rounds. On a success
<p>This functions as per <i>animus mine</i>, except the triggering creature is stunned for 1d4 rounds instead of staggered
<p>You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust. The target attacks cre
<p>You retreat into a mindscape (see page 234) of your own making that allows you to perform a lengthy mental task in an
<p><i>Psychic surgery</i> cures the target of all Intelligence, Wisdom, and Charisma damage and restores all points perm
<p>This spell functions like <i>synesthesia</i>, except as noted above.</p>
<p>You and the other targets of the spell are physically drawn from the Material Plane into the Dimension of Dreams on a
<p>This spell functions like <i>create mindscape</i>, except it can affect more creatures, the mindscape lasts longer, and
<p>This functions as per <i>invisibility bubble</i>, but the spell affects the areas of each target creature, regardless of the
<p>You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. When a creature within the ma
<p>You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack (not a ranged touch att
<p>This spell functions as <i>explosive runes</i>, except it creates a small surge of flames rather than an explosion of forc
<p>You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to
<p>Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a w
<p>This spell functions as <i>contingency</i>, but you invest a spell whose level doesn't exceed one-quarter of your level
<p>You instill the target with the ability to withdraw small items from her pockets or packs with supernatural swiftness. Whe
<p>You infuse arcane power into the focus <i>ioun stone</i>, which must be currently floating around your head. If the <i>
<p>You harden interpenetrated ethereal substance into deadly transdimensional razors that are invisible to normal sight. M
<p>This variant of <i>planar binding</i> is specifically used to call one of the most knowledgeable types of outsiders: the im
<p>You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliv
<p>This spell functions as <i>object possession</i>, except as noted above. The possessed animated object has a numbe
<p>This spell functions as <i>possession</i>, but when you possess a host, you enter the host's body and your physical b
<p>Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their society's greatest minds from
<p>Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you ma
<p>You entreat the forces of fate to bestow your oracle's curse upon another creature. The target creature suffers all the h
<p>When you make a d20 roll, you may choose to immediately cast this spell to reroll that die before success or failure is k
<p>The target gains all the benefits of your oracle's curse, with none of the penalties. In some cases, this has no effect (fo
<p>You accept otherworldly energies into your body and transform.</p><p>Your size increases by one category, your heig
<p>This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement b
<p>You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all
<p>The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal y
<p>You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other da
<p>You create a spot that has the power to briefly hearten any good creature who comes into contact with it. A good creat
<p>You surround yourself with a veil of positive energy, making it harder for undead creatures to harm you. When under th
<p>You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or fear effect with a +4 sacre
<p>You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. For the duration of
<p>When you cast this spell you strengthen your paladin's aura of courage. Until the end of its duration, all allies within tha
<p>With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that crea
<p>The next creature you attack using your smite evil class ability is wreathed in flames that impede its movement.</p><p
<p>You create a glorious beam of brilliant radiance that acts as a <i>+1 holy lance</i> suitable for your size. You must hav
<p>You open up a brief but powerful divine conduit between you and another creature, taking on the damage and any othe
<p>You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel e
<p>You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes passage easier for
<p>You gain the ability to magically project the defense of your shield to protect another creature at a distance. As a swift
<p>You imbue a projectile, such as an arrow or shuriken, with holy energy so that it deals extra damage to undead equal t
<p>This spell creates a special mystical connection between you and your companion creature-animal companion, bonded
<p>This spell functions like <i>heal,</i> but it affects only the paladin's special mount (typically a horse).</p>
<p>With a single touch, you transfer some of your life essence to the subject, transferring your hit points and your resolve.
<p>After casting this spell, the next creature you attack using your smite evil class ability is engulfed in flames of positive e
<p>You whisper a single word in the primordial language of good that is anathema to the minions of evil and strengthens t
<p><i>Marks of Forbiddance</i> magically brand two creatures, preventing them from committing violence against one ano
<p>You strengthen the bond between your divine bond weapon and its celestial spirit. The weapon gains the <i>ghost touc
<p>The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability. It also ga
<p>This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts
<p>You fall unconscious but also unleash a spectacular wave of holy energy that heartens and heals your allies while leav
<p>After casting this spell, the next creature you attack using your smite evil class ability is engulfed in holy flames that flar
<p>This spell allows you to switch places with an ally. When you cast this spell, choose a single ally within range. You tele
<p>Entreating your deity for aid, you make a temporary oath of peace, granting you superior defenses but means you can'
<p>You create a powerful bond between yourself and a single creature. Until the end of the spell's duration, each time the
<p>You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the tar
<p>You divine the most vulnerable portions of your opponent's mind and overload it with a glut of psychic information. This
<p>A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried item weighing no more than
<p>By invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target f
<p>You put a barrier of mental energy that protects you from harm. This barrier grants you a +4 shield bonus to AC. In add
<p>This functions as <i>mind thrust I</i>, but the target takes 1d8 points of damage per caster level (maximum 5d8). This
<p>Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This grants you a +4 circum
<p>You take a mental journey through the doors of perception to enter an altered state of consciousness. Despite this hall
<p>You implant a minor suggestion within the target creature's psyche that makes it less inclined to resist mental intrusion
<p>You emit an aura of subsonic noise and mental imagery that makes concentrating difficult. Any creature within the aura
<p>You overload the target creature's senses, making it difficult for the target to concentrate. For the duration of the effect,
<p>You can use your psychic power to overwhelm the target's ego, leaving the target feeling hopeless and unsure of itself
<p>This functions as <i>id insinuation I</i>, except as noted above. In addition, on the first round of the effect, the targets
<p>This spell functions as <i>mental barrier I</i>, but the shield bonus to AC increases to +6. In addition, you take half dam
<p>This functions as <i>mind thrust I</i>, but the target takes 1d8 points of damage per caster level (maximum 10d8). This
<p>This functions as <i>thought shield I</i>, but the circumstance bonus on Will saves to resist mind-affecting effects incre
<p>This spell functions as per <i>thought worm I</i>, but the penalty on Will saves is -4. This spell can be undercast.</p>
<p>The target is overcome with intense pain, causing it to be stunned on a failed save or dazed for 1 round on a successfu
<p>This functions as <i>ego whip I</i>, but the target takes a -4 penalty to the chosen ability score and is staggered for 1d
<p>This functions as <i>id insinuation I</i>, except as noted above. In addition, on the first 2 rounds of the effect, the targe
<p>Using the power of pure logic, you disrupt mental attacks. <i>Intellect fortress I</i> suppresses all effects with the emo
<p>This spell functions as <i>mental barrier I</i>, but the shield bonus to AC increases to +8. In addition, you are immune
<p>This functions as <i>mind thrust I</i>, but the target takes 1d8 points of damage per caster level (maximum 15d8) and
<p>This functions as <i>thought shield I</i>, but the circumstance bonus on Will saves to resist mind-affecting effects incre
<p>This functions as per <i>thought worm II</i>, except a target that succeeds at its Will save still takes a -2 penalty on W
<p>You immediately become aware of any <i>teleport</i>ation effects that begin or end within the spell's area. The spell's
<p>You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conju
<p>This functions as <i>ego whip I</i>, but the target takes a -6 penalty to the chosen ability score and is staggered for 1d
<p>This functions as <i>id insinuation I</i>, except as noted above. In addition, on the first round of the effect, you can sel
<p>This spell functions as <i>intellect fortress I</i>, but in addition, any mind-affecting effects that deal damage have their
<p>This spell functions as <i>mental barrier <i>II</i>I</i>, but if you are struck by a critical hit or sneak attack, there is a 25
<p>This functions as <i>mind thrust IV</i>, but the target is also exhausted for 1 round if it fails its save and fatigued for 1
<p>Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to b
<p>This functions as <i>thought shield III</i>, but any creature that tries to read your thoughts while this spell lasts must su
<p>You project a fortress of mental power that blocks out the psychic energy of others, granting mental strength and resilie
<p>You lacerate the body of the target creature with telekinetic force, rending it limb from limb. The target creature takes 1
<p>This functions as per <i>thought worm III</i>, except that the penalty on Will saves is -6 and a target that succeeds at i
<p>With a burst of telekinetic force, you deal 1d6 points of force damage per caster level (maximum 15d6 points of damag
<p>You place yourself into a cataleptic meditative state and shunt yourself to the Ethereal Plane, where your body is coco
<p>This spell functions as per <i>debilitating pain</i>, except you can target one creature for every 4 caster levels you hav
<p>This functions as <i>ego whip I</i>, but the target takes -8 penalty to the chosen ability score and is staggered for 1d8
<p>This spell functions as <i>intellect fortress II</i>, but creatures within the area who succeed at a saving throw against a
<p>This functions as <i>mental barrier <i>II</i>I</i>, but if you are struck by a critical hit or sneak attack, there is a 50% ch
<p>This functions as <i>mind thrust IV</i>, but the target takes 1d8 points of damage per caster level (maximum 20d8) an
<p>This functions as <i>psychic crush I</i>, but on a successful Fortitude save, the target takes 5d6 points of damage + 1
<p>This functions as <i>thought shield IV</i>, except as noted above. This spell immediately ends if you fail a Will saving t
<p>This functions as <i>tower of iron will I</i>, except as noted above. This spell can be undercast.</p>
<p>This spell functions as per <i>rend body I</i>, but the target takes 1d8 points of damage per caster level you have (ma
<p>You push your hand into the subject, then withdraw an affliction from the body of the sufferer as a tangible object. This
<p>You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster level + your Intellig
<p>This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. Th
<p>This functions as <i>ego whip I</i>, but the target takes -10 penalty to the chosen ability score and is staggered for 1d1
<p>This functions as <i>psychic crush I</i>, but the target takes 7d6 points of damage + 1 point of damage per caster leve
<p>This functions as <i>tower of iron will I</i>, except as noted above. This spell can be undercast.</p>
<p>This spell functions as per <i>rend body I</i>, but the target takes 1d8 points of damage per caster level you have (ma
<p>This spell functions as <i>audiovisual hallucination</i> (see page 204), except that the phantasm you create includes v
<p>This spell functions like <i>sending</i>, except the subject also receives knowledge of a command word that, when sp
<p>This spell allows you to witness two divergent decisions and choose which to pursue. Upon completing this spell, you m
<p>This spell is similar to <i>ethereal envelope</i>, but it allows you to shunt an unwilling creature to the Ethereal Plane a
<p>A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All creatures in the area wh
<p>This functions as <i>psychic crush I</i>, but the target takes 9d6 points of damage + 1 point of damage per caster leve
<p>This functions as <i>tower of iron will I</i>, except as noted above. This spell can be undercast.</p>
<p>You expand your consciousness in an attempt to tap into the perfect knowledge contained within the Akashic Record.
<p>This functions as per <i>rend body III</i>, but the target takes 1d8 points of damage per caster level (maximum 20d8),
<p>This spell functions as per <i>form of the alien dragon I</i>, except it also allows you to assume the form of a Large es
<p>This spell functions as <i>instant summons</i>, except that you can target multiple objects. You must use a separate s
<p>The spell creates an identical copy of you, along with everything you wear and carry, anywhere you choose within rang
<p>You create a perfect record of your physical body in the Akashic Record (see page 244) at the time the spell is cast. Th
<p>You partition your mind to maximize your mental power. Until the spell ends, you roll twice and use the higher result for
<p>This spell functions as <i><i>dream</i> travel</i>, but you and your companions travel through the Dimension of Dream
<p>You plunge the targets' minds into a veiled immersive mindscape (see page 235) of your own design. You can affect a
<p>The spell functions as <i>mind swap</i>, except as noted above. In addition, after 24 hours, instead of using each othe
<p>This functions as <i>psychic crush IV</i>, but on a successful Fortitude or Will save, the target takes 11d6 points of da
<p>You envelop your consciousness in a quasi-real image of yourself. Your <i>psychic image</i> looks, sounds, and sme
<p>You generate a storm of telekinetic energy that emanates from you, ripping through the spell's area of effect with devas
<p>This functions as <i>tower of iron will I</i>, except as noted above. This spell can be undercast.</p>
<p>This spell functions as per <i><i>form of the alien dragon I</i>I</i>, except it also allows you to take the form of a Huge
<p>This spell functions as <i>lost passage</i> (see below), except that it affects a larger area. <i>Lost locale</i> can be m
<p>This spell creates a towering mansion. While casting the spell, you hold an image of the mansion and its desired appea
<p>This spell works like <i>maze</i>, except the DC of the Intelligence check to escape is 22 and each round a creature r
<p>With a single primal howl, you strike fear in your opponents.</p><p>Until the end of the spell's duration, you treat those
<p><i>Lead blades</i> increases the momentum and density of your melee weapons just as they strike a foe. All melee w
<p>By touching a footprint, you receive a clear mental image of the person or creature that made it. The image has the exa
<p><i>Gravity bow</i> significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the
<p>You can transform one object, weighing up to 5 lbs. per caster level, into an edible substance that any living creature c
<p>You fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent sta
<p>A <i>protective spirit</i> is an invisible, mindless, shapeless force that hovers about you, defending you against unexp
<p>You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or
<p>You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the previous round and launch o
<p>You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target so that they also hit another
<p>With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favo
<p>You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its normal damage, anyone s
<p>The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of the Storval Plateau. Amon
<p>This spell functions as <i>chameleon stride</i> (Pathfinder RPG Advanced Player's Guide 210), except it confers its bo
<p>You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to
<p>The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like
<p>This spell functions as <i>beast shape II</i>, but you may only assume the form of an animal of a type identical to your
<p>A <i>bow spirit</i> is a shapeless force that hovers about you, taking ammunition from your quiver and firing it. For as
<p>You call upon the spirits of nature to help you adapt to your environment. You treat the terrain you are in as your most
<p>The warded creature or object becomes difficult to <i>detect</i> by divination spells such as <i>clairaudience/clairvoya
<p>You gain greater sensitivity to magic associated with your primary spirit and your wandering spirits (any spells on the s
<p>The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise targ
<p>If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to
<p>As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while u
<p>You amplify the effect of magic associated with your spirit and your wandering spirit (any spells on the spirit magic spe
<p>This spell functions as <i>beast shape I</i>, except it grants your familiar the form of any Small animal. Your familiar re
<p>This spell functions like the spell glyph version of <i>glyph of warding</i>, except you can store a hex you know (but no
<p>This spell functions as <i>languid venom</i> (see page 218), but you can stipulate a specific condition or circumstance
<p>You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When the curse is triggered, th
<p>You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with
<p>This spell functions as <i>callback</i>, except as noted above.</p>
<p>This spell functions as <i>hex glyph</i>, except you can store a hex or a major hex (but not a grand hex). You trace the
<p>You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex's va
<p>You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancem
<p>This spell functions like <i>shadow transmutation</i>, except it can mimic <i>greater <i>polymorph</i></i> instead of <
<p>You create a light wind that blows against the target, from a direction of your choice. The breeze grants the subject a +
<p>A sudden downpour soaks the target creature or object. The rain follows the subject up to the range of the spell, soakin
<p>You cause a spark of electricity to strike the target with a successful ranged touch attack. The spell deals 1d3 points of
<p>This spell keeps the creature or object touched slightly in shadow. The target of this spell does not suffer any penalties
<p>This spell strengthens the subject's connection to the ground below, bolstering its defense against combat maneuvers.
<p>You will a small vessel of force into existence. As a move action, you can direct the container up to 15 feet per round in
<p>You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature,
<p>A ray of freezing air and ice projects from your pointing finger.</p><p>You must succeed on a ranged touch attack with
<p>You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1
<p>This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The wri
<p>You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a t
<p>You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a sing
<p>You convert 1 pound of lead into bullets. When you cast this spell, you decide whether you create normal sling bullets,
<p>When you touch an undead creature, you channel negative energy that heals 1d8 points of damage + 1 point per caste
<p>With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a <i>bag of holding
<p>You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it i
<p><i>Shield</i> creates an invisible <i>shield</i> of force that hovers in front of you. It negates <i>magic missile</i> attac
<p>This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increa
<p>This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weigh
<p>You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortit
<p>Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When deliv
<p>A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.<
<p>A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinde
<p>You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet
<p>The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts.</p>
<p>With a clammy caress and a word to the powers lurking beyond death, you can reshape a dead body look like another
<p>This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal ju
<p>You create a masterwork dagger out of ice. The dagger deals 1 point of cold damage in addition to normal dagger dam
<p>An invisible but tangible field of force surrounds the subject of a <i>mage armor</i> spell, providing a +4 armor bonus t
<p>You summon a light horse or a pony (your choice) to serve you as a mount (see the <i>Pathfinder RPG Bestiary</i>). T
<p>The target loses its body's natural ability to breathe automatically. As long as it remains conscious and is able to take p
<p>By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal
<p>Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with
<p>A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject ta
<p>A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire dam
<p>A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels n
<p>You polish a metal item until it is reflective enough to be used as a mirror. This does not prevent the item from later dam
<p>The target takes a -20 penalty on its next attack roll or check that requires a d20 roll. The action must be one deliberate
<p>This spell allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words a
<p>Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled with
<p>You warp the target creature's flesh, discoloring it and causing it to become misshapen and impairing its function. Whe
<p>You call forth two fiery projectiles resembling shuriken, plus one more for every two caster levels beyond 3rd (to a max
<p>The warded creature gains resistance to ranged weapons.</p><p>The subject gains damage reduction 10/magic again
<p><i>Levitate</i> allows you to move yourself, another creature, or an object up and down as you wish. A creature must
<p>You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain te
<p>Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spel
<p><i>Knock</i> opens stuck, barred, or locked doors, as well as those subject to <i>hold portal or <i>arcane lock</i></i>.
<p>An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit yo
<p>You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels b
<p>An <i>arcane lock</i> spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane l
<p>When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises into the air until the whole
<p>This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the s
<p>You create cosmetic changes to a simulacrum, similar to <i>disguise self</i>, except the changes are physical rather th
<p>You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire dam
<p>You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet).
<p>Invisible bands of force encircle vital areas of the target. The bands resist crushing forces and impacts without interferin
<p>This spell functions as <i>dancing lights</i>, except it summons up to four spheres of light, each of which glows a sickl
<p>A rare spell without verbal components, <i>lipstitch</i> sews the target's lips tightly together if it fails a saving throw, su
<p>You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving everything except his head
<p>Originally created by a disciple of the archwizard Nex, this spell was used to turn enemy soldiers in Geb's undead armi
<p>This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire range by 1 + 1 per five ca
<p>The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder o
<p>Ammunition currently loaded in the target firearm is less prone to misfire. Decrease the misfire range by 1 + 1 per five c
<p>You create an illusory duplicate of your familiar that moves erratically around your familiar's space, frequently moving t
<p>With a touch, you reduce the target's mental faculties. Your successful melee touch attack applies a 1d6 penalty to the
<p><i>Web</i> creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The stran
<p>This spell functions as <i>symbol of death</i>, except it instead creates one illusory duplicate of each creature within 6
<p>You ward an object or an area with your personal rune or mark. You can choose for the writing to be visible or invisible
<p>You transform a mirror into a portal to an extradimensional space. The space can hold as many as eight Medium creat
<p>A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, tou
<p>You create a gray haze that obscures sight (as <i>fog</i> cloud) and causes the illumination level within it to dim by on
<p>You may only cast this spell immediately after successfully counterspelling an opponent. Drawing upon the residual en
<p>As <i>simulacrum,</i> except you can only duplicate yourself, and the duplicate is created from cloth and twine rather
<p>You inscribe an angular rune upon the surface of a weapon, increasing its hit points. A weapon that bears this rune mu
<p>You inscribe a series of runes upon the surface of a door or around the border of an entryway. They function as a <i>g
<p>This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's bod
<p>You create a phantasm of an oily green phantasmal poison on the target weapon. The first creature hit by the poisoned
<p>You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft ranks to Craft checks made
<p>This spell functions like <i>dazzling blade</i>, except that it affects multiple weapons. Each wielder of a <i>dazzling bla
<p>The Garundi tenaciously protect their homes, and through the years they have perfected magic to aid them in their def
<p>You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. You must succe
<p>When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you
<p>The subject can <i>fly</i> at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium o
<p>This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw
<p>This spell makes a weapon magically <i>keen</i>, improving its ability to deal telling blows. This transmutation doubles
<p>A <i>fireball</i> spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire
<p>This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projecti
<p>You trace mystic runes upon a book, map, scroll, or similar object bearing written information. The <i>explosive runes<
<p>You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to
<p>You conjure an invisible team of tiny engineers to construct a trap at alarming speed. Originating at your location, the te
<p>This spell functions as <i>create pit</i>, except that the pit is lined with wickedly sharp spikes along its bottom and wal
<p>This spell makes the target creature's footfalls shake the ground violently as he trundles, which may knock down small
<p>This spell causes an eidolon to lose one evolution plus one additional evolution for every five caster levels. Evolutions
<p>This spell functions as <i>summon swarm</i>, except that living and undead creatures that fail their saving throw again
<p>The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the cre
<p>This spell surrounds you with an aura of nothingness that channels the mysterious energies of the Dark Tapestry. Crea
<p>This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by y
<p><i>Barrow haze</i> creates a bank of fog similar to that created by <i>fog cloud</i>, except that the vapors are black a
<p>This spell functions like <i>secret chest</i>, except the coffer is only 1 foot square and can contain only 1 cubic foot of
<p>You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 1
<p>You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target als
<p>You create a darkly sinister floating knife that attacks the same creature as you each round. If you choose not to attack
<p><i>Pain strike</i> racks the targeted creature with agony, inflicting 1d6 points of nonlethal damage per round for 1 roun
<p>Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle, while its body contorts
<p>This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar t
<p>A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a targe
<p>You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum
<p>With this spell you can steal the healing of the target creature. You must succeed at a melee touch attack to strike the
<p>Your hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target using y
<p>This spell creates a transparent veil of shifting, multicolored strands of light that form into endlessly varied and alien pa
<p>As <i>wall of force</i>, except you create a hemispherical dome of force with hardness 20 and a number of hit points e
<p>With this spell, you infuse your life force and psyche into your shadow, giving it independent life and movement as if it w
<p>While he was researching the underlying causes of the resonance created by overlapping abjurations, Aram Zey disco
<p>You grant a touched Large or smaller object the ability to fly at a speed of 40 feet with average maneuverability. It can
<p>You can cast this spell only when you take 10 or more points of acid, cold, electricity, or fire damage from a spell or spe
<p>This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of th
<p>When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental. The abilities you gain
<p>This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also prote
<p>Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may delive
<p>You telekinetically launch an ally across the battlefield to anywhere within this spell's range. While moving, your ally is
<p><i>Firefall</i> causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses one fire source, which
<p>This functions as <i>confusion</i>, except it only affects constructs, and instead of babbling incoherently, the construct
<p>An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The
<p>A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the
<p>This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but phy
<p>This spell functions as <i>simulacrum</i>, except you can't create a <i>simulacrum</i> of a creature whose HD or leve
<p>This spell functions like <i>rope trick</i>, except the point of entry is through a 5-foot-square instead of a rope. The spa
<p>This spell functions as the <i>minor creation spell</i>, except the object created is a semi-real illusion. Any creature tha
<p>This spell functions like <i>enlarge person</i>, except that it affects multiple creatures.</p>
<p>This spell functions like <i>reduce person</i>, except that it affects multiple creatures.</p>
<p>This spell creates an anchored plane of ice or a <i>hemisphere</i> of ice, depending on the version selected. A <i>wa
<p>This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It functions as <i>phantom steed
<p>You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The exact description can be c
<p>You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item created cannot exce
<p>This spell functions as create pit, except that it places a 5-footdeep pool of acid at the bottom of the pit. The pit has a m
<p>When casting this spell, you must plant the material components in soil. When you do, at the end of casting, a large be
<p>Spending a moment in meditation and conjuring an image of the creature to mind, you reshape your link with your fami
<p>Centuries of war with Nex trained the necromancers of Geb to extract every last resource from the mindless undead th
<p>You create a cloud of flame-resistant strands of adhesive <i>web</i>bing that billows and flows much like a <i>cloudkil
<p>When you cast this spell, you draw the remains of nearby destroyed undead together and fuse them into a mass of fles
<p>You may cast this spell only if you have the giant subtype. When casting this spell, you channel the fury and the abilitie
<p>This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs tha
<p>This spell functions as per <i>imbue with spell ability</i>, except it can only target corporeal undead creatures, and can
<p>You create an invisible magical sensor that sends you visual information. You can create the <i>arcane eye</i> at any
<p>Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire dama
<p>You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strike
<p>You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of
<p>This spell functions like <i>fog cloud</i>, but in addition to obscuring sight, the <i>solid fog</i> is so thick that it impede
<p>This spell functions as <i>symbol of death</i>, except that all creatures within 60 feet are affected with uncontrollable l
<p>This spell functions as <i>mirror hideaway</i>, except any creature that enters the target mirror can spend a swift actio
<p>You project your soul into your familiar, taking over its body while leaving its consciousness intact. When you transfer y
<p>This spell causes a field of rubbery <i>black tentacles</i> to appear, burrowing up from the floor and reaching for any c
<p>You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breath
<p>You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster le
<p>If you successfully counterspell a 3rd-level or lower level spell (through either <i>dispel magic</i> or normal means) wh
<p>You cast this spell in response to a specific cavalier's challenge (<i>Pathfinder Roleplaying Game</i>: Advanced Playe
<p>You create a scroll bearing a message in any language you can speak, with a maximum length of 50 words. The scroll
<p>When you cast this spell you can assume the form of any Small or Medium creature of the plant type (see the <i>Pathf
<p>This spell transforms a willing creature into an animal, humanoid or elemental of your choosing; the spell has no effect
<p>This spell functions as <i>beast shape II</i>, except that it also allows you to assume the form of a Diminutive or Huge
<p>This spell functions as <i>elemental body I</i>, except that it also allows you to assume the form of a Medium air, earth
<p>This spell functions like a <i>fly</i> spell, except you can <i>fly</i> at a speed of 40 feet (30 feet if wearing medium or
<p>By casting <i><i>magic jar</i>,</i> you place your soul in a gem or large crystal (known as the <i>magic jar</i>), leavin
<p>You move objects or creatures by concentrating on them.</p><p>Depending on the version selected, the spell can pro
<p><i>Interposing hand</i> creates a Large magic hand that appears between you and one opponent. This floating, disem
<p>A <i>wall of force</i> creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A <i>wa
<p>This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does not have DR/adamantine o
<p>You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be create
<p>This spell makes the duration of certain other spells permanent.</p><p>You first cast the desired spell and then follow
<p>You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The pa
<p>This spell functions as the <i>major creation spell</i>, except as noted above and the object created is a semi-real illus
<p>This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot
<p>This spell functions as <i>repair undead</i>, except as noted above, and it cures 1d8 points of damage + 1 point per c
<p>Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which
<p>You conjure up a phantom watchdog that is invisible to everyone but yourself. It then guards the area where it was con
<p>This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. In
<p>You create a dimensional link to the target creature. When attacked or the subject of a spell that deals damage to you,
<p>This spell functions like <i>dimension door</i>, except you leave behind a burst of fire. Choose one corner of your star
<p>This spell functions like <i>minor creation,</i> except that you can also create an object of mineral nature: stone, crysta
<p>This spell functions as <i>create pit</i>, except that the pit has the ability to squeeze and crush any creature trapped w
<p>This spell functions as per <i>create</i> pitAPG, except as noted here. All but the top 10 feet of the hole is filled with sa
<p>This spell transforms any ammunition fired by the target ranged siege engine into ammunition made of pure energy. W
<p>This spell functions as <i>magic jar</i>, except you transfer your mind to a single object, animating it as if using <i>anim
<p>A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell and is treated as one age
<p>You place a protective ward over your spirit that ensnares creatures attempting to possess you. Should a creature atte
<p>A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a ranged touch attack aga
<p>You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence
<p>This spell generates a bank of fog, similar to a <i>fog cloud</i>, except that its vapors are yellowish green and poisono
<p>You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The chest can contain up to 1
<p>You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4 + your caster level. These eyes
<p>This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's e
<p>This spell works like <i>pain strike</i>, except as noted above.</p>
<p>Waves of negative energy render all living creatures in the spell's area fatigued. This spell has no effect on a creature t
<p>Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence-
<p>You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to rece
<p><i>Cone of cold</i> creates an area of extreme cold, originating at your hand and extending outward in a cone. It drain
<p>You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement distric
<p>This spell functions as <i>plant shape I</i> except that it also allows you to assume the form of a Large creature of the
<p>This spell functions as <i>beast shape III</i> except that it also allows you to assume the form of a Tiny or Large creat
<p>This spell functions as <i>elemental body II</i>, except that it also allows you to assume the form of a Large air, earth,
<p>You become a Medium chromatic or metallic dragon (see the <i>Pathfinder RPG Bestiary</i>). You gain a +4 size bon
<p>You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your mindset changes so that y
<p><i>Circle of death</i> snuffs out the life force of living creatures, killing them instantly. The spell slays 1d4 HD worth of
<p><i>Freezing sphere</i> creates a frigid globe of cold energy that streaks from your fingertips to the location you select,
<p>You blast several enemies with beams of fire. You may fire three rays, plus one additional ray for every four levels bey
<p>This spell functions as <i>interposing hand</i>, except that it can also pursue and bull rush one opponent you select. T
<p>A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creatur
<p><i>Acid fog</i> creates a billowing mass of misty vapors like the <i>solid fog</i> spell. In addition to slowing down crea
<p>You can place another spell upon your person so that it comes into effect under some condition you dictate when casti
<p>This spell functions like <i>lesser globe of invulnerability</i>, except that it also excludes 4th-level spells and spell-like
<p>You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must target a specific creatu
<p>You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any surrounding nonliving material if it
<p>This spell functions like <i>lesser planar binding</i>, except that you may call a single creature of 12 HD or less, or up
<p>This spell functions as <i>teleport</i>, except you use it to <i>teleport</i> yourself or one other creature to a safe locat
<p>You summon a black pudding (<i>Bestiary</i> 35) that immediately attacks creatures near it. You have no control over
<p>This spell functions like energy shot, except it can target siege engines of any size, not just Large siege engines.</p>
<p>This powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical wards and effec
<p>This spell functions like <i>eldritch conduit</i> save for the differences listed above and that the target must be within m
<p>This spell creates a spectral saluqi, an undead canine resembling an oversized hound with black fur, a gray ruff and ta
<p>You temporarily grant control of your familiar to another willing creature. You, your familiar, and the target creature mus
<p>The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is bro
<p>This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fo
<p>You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster le
<p>This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike <i>ligh
<p>This spell enables you to control undead creatures for a short period of time. You command them by voice and they un
<p>This spell functions like <i>fireball</i>, except that it is more powerful and can detonate up to 5 rounds after the spell is
<p>This spell functions as <i>elemental body III</i>, except that it also allows you to assume the form of a Huge air, earth,
<p>This spell functions as <i>form of the dragon I</i> except that it also allows you to assume the form of a Large chromat
<p>This spell functions as <i>plant shape II</i> except that it also allows you to assume the form of a Huge creature of the
<p>This spell functions as <i>polymorph</i> except that it allows the creature to take on the form of a dragon or plant crea
<p>This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different p
<p>This spell functions like <i>shadow conjuration,</i> except that it duplicates any sorcerer or wizard conjuration (summo
<p>You cause all creatures in the affected area to use up one or more of their limited-use magical abilities without any actu
<p>You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. Wh
<p><i>Teleport trap</i> wards an area, redirecting all <i>teleport</i>ation into or out of the area to a specific point within th
<p>Acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatu
<p>This spell creates an area of intense blackness, as <i>deeper darkness</i>, but filled with unseen chewing teeth and ra
<p>Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the spell's range. If no uno
<p>For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire thr
<p>This spell functions as <i>beast shape IV</i> except you can assume the form of only a magical beast of a size betwee
<p>This spell functions as <i>ooze form II</i> except you can also assume the form of a Huge ooze. You gain blindsight 6
<p>This spell functions as <i>shapechanger's gift</i> except the chosen form can be an animal (as per <i>beast shape</i>
<p>When you cast this spell you can assume the form of any Large humanoid creature of the giant subtype (see the <i>Pa
<p>A <i>statue</i> spell turns the subject to solid stone, along with any garments and equipment worn or carried. In <i>sta
<p>You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if
<p>This spell creates an immobile, invisible cubical prison composed of either bars of force or solid walls of force (your cho
<p>This spell functions as <i>interposing hand</i>, except that it can also grapple one opponent you select. The <i>graspi
<p>A <i>limited wish</i> lets you create nearly any type of effect. For example, a <i>limited wish</i> can do any of the follo
<p>You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. Th
<p>This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any opponent within its range
<p>You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source
<p>This spell functions as <i>fly</i> (<i>Core Rulebook</i> 284), save that it can target numerous creatures and lasts long
<p>When you cast this eerie spell upon a recently slain creature, you cause a ghastly, spectral image of it to rise up from i
<p>You exchange the crude matter of your material body with the insubstantial essence of the Plane of Shadow, becoming
<p>This spell functions like <i>invisibility,</i> except that the effect moves with the group and is broken when anyone in the
<p>When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected targe
<p>Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells th
<p>This spell functions like <i>teleport,</i> except that there is no range limit and there is no chance you arrive off target. I
<p><i>Simulacrum</i> creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from
<p>You designate two locations within range and create a dimensional link between them; you must have line of effect to b
<p>This spell functions like <i>hostile juxtaposition</i>, except you can target one creature for every four caster levels you
<p><i>Recorporeal incarnation</i> effectively replaces the target living creature's body with that of the target corpse. The t
<p>You restore temporary life to a body that has been dead for less than 48 hours. The spell lasts for 24 hours, after which
<p>This spell functions like <i>arcane sight</i>, except that you automatically know which spells or magical effects are act
<p>This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The <i>phase
<p>This spell functions like <i>teleport,</i> except that it teleports an object, not you. Creatures and magical forces cannot
<p>You call some nonliving item directly to your hand from virtually any location.</p><p>First, you must place your <i>arca
<p>This spell functions like <i>hold person,</i> except as noted above.</p>
<p>The affected creature suffers from a continuous <i>confusion</i> effect, as the spell.</p><p><i>Remove curse</i> doe
<p>You utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or
<p>Waves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect o
<p>Your form transmutes into living ice, granting you several abilities. You gain the cold subtype and damage reduction 5/
<p>This spell functions like <i>legend lore,</i> except that it works more quickly and produces some strain on you. You po
<p>This spell functions as <i><i>form of the dragon I</i>I</i> save that it also allows you to take the form of a Huge chrom
<p>This spell functions as <i>giant form I</i> except that it also allows you to assume the form of any Huge creature of the
<p>A blue-white ray of freezing air and ice springs from your hand.</p><p>You must succeed on a ranged touch attack wi
<p>This spell functions like <i>greater polymorph,</i> except that it changes one object or creature into another. You can u
<p>This spell functions like <i>sh<i>a</i>dow evoc<i>a</i>tion,</i> except th<i>a</i>t it en<i>a</i>bles you to cre<i>a</i>t
<p>This spell functions as <i>undead anatomy III</i>, except it allows you to use more abilities. If the form you assume ha
<p>This spell functions as spell absorption, save that you can absorb countered spells of 6th level or lower.</p>
<p>You point your finger and conjure a cloud of magical arrows that rain down on any creatures and objects in the indicate
<p>This spell functions like <i>resilient sphere,</i> but the creatures or objects caught inside the globe created by the spel
<p>This spell functions like <i>interposing hand</i>, except that the hand can also push or strike one opponent that you se
<p>This spell transforms your body into living iron, which grants you several powerful resistances and abilities. You gain da
<p><i>Prismatic wall</i> creates a vertical, opaque wall-a shimmering, multicolored plane of light that protects you from all
<p>A twisting pattern of coruscating colors weaves through the air, affecting creatures within. The spell affects a total num
<p>This spell creates a powerful protection from scrying and observation. When casting the spell, you dictate what will and
<p>You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creatur
<p>An <i>incendiary cloud</i> spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscu
<p>A <i>binding</i> spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit
<p>This spell functions like <i>lesser planar binding</i>, except that you may call a single creature of 18 HD or less, or up
<p>The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supern
<p>You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence c
<p>This spell makes an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers
<p>This spell functions like <i>secret chest</i>, except it affects a small structure, vault, or oversized chest. Living creature
<p>You wrack the target's body and mind with the anguish and suffering of every bitter failure it will ever experience, rende
<p>The subject is protected from all devices and spells that gather information about the target through divination magic (s
<p>This spell grants you a sixth sense. Once during the spell's duration, you may choose to use its effect. This spell grants
<p>You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the cre
<p>This spell functions like <i>prying eyes,</i> except that the eyes can see all things as they actually are, just as if they h
<p><i>Trap the soul</i> forces a creature's life force (and its material body) into a gem. The gem holds the trapped entity i
<p>This spell functions like <i>sending</i>, but the message can also contain a <i>suggestion</i> (see the <i>suggestion<
<p>This spell evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crum
<p><i>Meteor swarm</i> is a very powerful and spectacular spell that is similar to <i>fireball</i> in many aspects. When yo
<p>This spell functions like <i>prismatic wall</i>, except you conjure up an immobile, opaque globe of shimmering, multico
<p>This spell functions like <i>shadow conjuration,</i> except that it mimics conjuration spells of 8th level or lower. The illu
<p>This spell transforms your body into living flame. You and your equipment are immune to fire damage. In fact, every tim
<p>This spell functions as <i>icy prison</i>, except as noted above.</p>
<p>You may transform into lightning as a standard action and instantly travel in a straight line to a distance of up to 120 fe
<p>You call into being around you an invisible barrier of force within which magic cannot persist. Within the area of the spe
<p>One of many spells originally created by the Last Azlanti before he became a god, Aroden's <i>spellbane</i> creates a
<p>This spell functions as Aroden's defending sword, except you can create one sword per 5 caster levels, each of which
<p>This powerful variant of the contingency spell transfers you and everything you carry (except for other creatures or obje
<p>This spell functions as <i>interposing hand</i>, except that it can also grapple one opponent as <i>grasping hand</i>.
<p>The subject is freed from spells and effects that restrict movement, including <i>binding, entangle</i>, grappling, <i><i>
<p>When you cast <i>imprisonment</i> and touch a creature, it is entombed in a state of suspended animation (see the <i
<p>All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined
<p>This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatu
<p>This spell functions like <i>phantasmal killer</i>, except it can affect more than one creature. Only the affected creatur
<p><i>Wish is</i> the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to bette
<p>You create a <i>wall of</i> glittering motes that suppresses or even negates any magical effect passing through it. The
<p>You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each rou
<p>This spell functions like <i>dominate person</i>, except that the spell is not restricted by creature type.</p>
<p>You create a circle on the floor or other horizontal surface that teleports, as <i>greater teleport,</i> any creature who s
<p>You scribe a potent rune of power upon a surface, similar to the way in which a <i>symbol</i> spell is cast. When inscr
<p>This spell functions like <i>mind blank</i>, except you divide the duration in 1-hour increments among the creatures to
<p>This spell functions like <i>hold person,</i> except that it affects multiple creatures and holds any living creature that fa
<p>You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word
<p>This spell functions as suffocation except as noted above. Note that the duration of this spell is much longer, forcing th
<p>Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale b
<p>When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for you
<p>This spell functions as <i>sealed life</i>, except it additionally provides the benefits of <i>death ward</i> and renders i
<p>By laying your hand upon an eidolon, you cause its wounds to close and its form to solidify. This spell cures 1d10 point
<p>This spell breaks the life link between you and your eidolon. This spell allows your eidolon to venture more than 100 fe
<p>You utilize <i>life conduit</i> to share hit points with your eidolon. While this spell is active, you can spend a swift actio
<p>This spell causes your eidolon to take on new characteristics.</p><p>You can grant the eidolon any evolution whose to
<p>You open a rift between dimensions that summons your eidolon.</p><p>Treat this as if you had summoned your eidolo
<p>This spell functions as <i>lesser restoration</i>, except it only affects an eidolon.</p>
<p>This spell functions as <i>lesser evolution surge</i>, except that you can grant any evolution whose total cost does not
<p>This spell functions as <i>lesser rejuvenate eidolon</i>, except that it cures 3d10 points of damage +1 point per caster
<p>This spell functions as <i>restoration</i>, except it only affects an eidolon.</p>
<p>This spell functions like <i>life conduit</i>, except you can transfer 2d6 hit points as a swift action.</p>
<p>This spell functions as <i>lesser evolution surge</i>, except that you can grant any two evolutions whose total cost doe
<p>Your eidolon is restored to full health when you summon it. Upon casting this spell, you must immediately begin the ritu
<p>Your eidolon's form shifts and transforms. This spell allows you to change any of the eidolon's evolutions by allocating
<p>This spell functions as <i>lesser rejuvenate eidolon</i>, except that it cures 5d10 points of damage +1 point per caster
<p>This spell functions like <i>life conduit</i>, except you can transfer 3d6 hit points as a swift action.</p>
<p>This spell causes otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and u
<p>You mask and manipulate a spell's magic aura to make it harder to detect. Select one spell effect on the target creatur
<p>You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable r
<p>This spell functions like <i>mask dweomer</i> (Advanced Player's Guide 232), except you divide the duration in 1-day
<p>You emit a shrill, piercing shriek, startling those around you into dropping their guard. Enemies in the area must make
<p>This spell functions as <i>magic mouth</i>, except rather than creating an illusory mouth on any surface, it affects a sk
<p>Choose a single touch range spell of 4th level or lower with a casting time of 1 standard action or less. As part of the ac
<p>This spell functions as <i>project image</i>, except the image appears in your familiar's square and moves when your
<p>This spell functions like <i>share skin</i>, except as noted here.</p>
<p>Casting this spell allows you to prepare additional spells or retain spells recently cast. Pick one of these two versions w
<p>You instantly prepare any one spell of 5th level or lower that you have used during the past 24 hours. The spell must h
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Advanced Race Guide
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Heroes Of The High Court
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Arcane Anthology
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PFRPG Core
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Monster Codex
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Pathfinder Society Field Guide
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Ultimate Combat
Haunted Heroes Handbook
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Magic Tactics Toolbox
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Book of the Damned
Advanced Race Guide
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Monster Codex
Inner Sea Races
Advanced Class Guide
Advanced Class Guide
Advanced Class Guide
PFRPG Core
Advanced Race Guide
Heroes Of The Darklands
AP 113
Ultimate Combat
Dirty Tactics Toolbox
Pathfinder Society Field Guide
RotRL-AE-Appendix
Healer's Handbook
Inner Sea Intrigue
Dirty Tactics Toolbox
Goblins Of Golarion
Ultimate Combat
AP 119
Blood Of The Beast
APG
Ultimate Combat
Ultimate Magic
Ultimate Combat
Ultimate Magic
Pathfinder Society Field Guide
Black Markets
Inner Sea Intrigue
Ultimate Intrigue
Ultimate Combat
APG
APG
Ultimate Combat
Advanced Race Guide
Ultimate Magic
Ultimate Combat
APG
APG
APG
Inner Sea Magic
Ultimate Combat
Magic Tactics Toolbox
AP 117
Advanced Race Guide
AP 135
Spymaster's Handbook
Dirty Tactics Toolbox
Advanced Class Guide
Dirty Tactics Toolbox
Advanced Race Guide
Ultimate Combat
Ultimate Combat
Ultimate Intrigue
Planar Adventures
Aquatic Adventures
Ultimate Combat
Monster Hunter's Handbook
Arcane Anthology
Monster Hunter's Handbook
Arcane Anthology
Blood Of Shadows
APG
Advanced Race Guide
PFRPG Core
Occult Adventures
Horror Adventures
Monster Codex
Aquatic Adventures
AP 115
Ultimate Wilderness
Agents Of Evil
Horror Adventures
Legacy Of Dragons
Ultimate Combat
Kobolds Of Golarion
Dragonslayer's Handbook
Ultimate Combat
Inner Sea Gods
Advanced Class Guide
Advanced Race Guide
Book of the Damned
Blood Of Shadows
Advanced Class Guide
Ultimate Magic
Advanced Class Guide
Ultimate Combat
Ultimate Combat
Monster Hunter's Handbook
APG
Ultimate Magic
Ultimate Combat
APG
Ultimate Magic
Ultimate Combat
Ultimate Magic
Advanced Race Guide
Ultimate Magic
Advanced Race Guide
Advanced Class Guide
APG
APG
Ultimate Combat
Ultimate Magic
Advanced Class Guide
Ultimate Magic
APG
Ultimate Combat
Ultimate Combat
AP 117
Legacy Of Dragons
Magic Tactics Toolbox
Inner Sea Temples
Blood Of Shadows
Horror Adventures
Ultimate Magic
Advanced Class Guide
Blood Of The Beast
Ultimate Combat
Ultimate Magic
Arcane Anthology
Advanced Class Guide
Horror Adventures
Monster Codex
Blood Of The Beast
Advanced Race Guide
Heroes Of The Darklands
Adventurer's Guide
Advanced Class Guide
Advanced Class Guide
Mythic Adventures
Healer's Handbook
Inner Sea Gods
Ultimate Magic
Advanced Race Guide
Advanced Race Guide
Ultimate Magic
Inner Sea Races
Ultimate Magic
Kobolds Of Golarion
Ultimate Magic
Melee Tactics Toolbox
Magic Tactics Toolbox
Advanced Race Guide
Advanced Race Guide
APG
APG
Ultimate Magic
Magic Tactics Toolbox
Ultimate Magic
Advanced Class Guide
Arcane Anthology
Familiar Folio
APG
APG
APG
Ultimate Combat
Spymaster's Handbook
Inner Sea Gods
Arcane Anthology
Inner Sea Intrigue
Adventurer's Guide
Blood Of The Beast
Ultimate Intrigue
People Of The Stars
APG
Inner Sea World Guide
Ultimate Combat
Advanced Race Guide
Ultimate Combat
Ultimate Magic
Ultimate Wilderness
Ultimate Intrigue
Ultimate Combat
Ultimate Intrigue
Ultimate Magic
Ultimate Magic
Ultimate Wilderness
Ultimate Wilderness
Ultimate Magic
Inner Sea Intrigue
APG
APG
Ultimate Combat
Inner Sea Gods
Dirty Tactics Toolbox
Blood Of Shadows
Mythic Origins
Advanced Class Guide
Blood Of The Beast
People Of The River
Ultimate Wilderness
Arcane Anthology
Legacy Of Dragons
Legacy Of Dragons
Ultimate Magic
Ultimate Wilderness
Ultimate Magic
Ultimate Combat
Horror Adventures
Arcane Anthology
Ultimate Intrigue
Blood Of Shadows
Black Markets
Heroes Of The Streets
PFRPG Core
Blood Of Shadows
Ultimate Magic
Magic Tactics Toolbox
Villain Codex
Blood Of Shadows
Melee Tactics Toolbox
Inner Sea Temples
Villain Codex
Ultimate Intrigue
Ultimate Intrigue
Ultimate Magic
Advanced Class Guide
Occult Adventures
Adventurer's Guide
Armor Masters Handbook
Horror Adventures
Horror Adventures
Blood Of Shadows
Horror Adventures
Dirty Tactics Toolbox
Monster Hunter's Handbook
Ultimate Intrigue
AP 115
Horror Adventures
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Advanced Race Guide
Ultimate Magic
Horror Adventures
Inner Sea Races
AP 77
Villain Codex
Advanced Race Guide
AP 131
Horror Adventures
Advanced Race Guide
PFRPG Core
Advanced Race Guide
Villain Codex
Ultimate Combat
Ultimate Combat
AP 140
Ultimate Intrigue
Inner Sea Races
Occult Origins
Monster Summoner's Handbook
Legacy Of The First World
Villain Codex
Ultimate Intrigue
Occult Mysteries
PFRPG Core
Spymaster's Handbook
Ultimate Intrigue
Advanced Class Guide
Melee Tactics Toolbox
Black Markets
Inner Sea Temples
Dirty Tactics Toolbox
Ultimate Magic
Ultimate Intrigue
Familiar Folio
Melee Tactics Toolbox
Occult Origins
AP 91
Villain Codex
Villain Codex
Inner Sea Gods
Inner Sea Gods
Haunted Heroes Handbook
Armor Masters Handbook
Ultimate Combat
Ultimate Combat
Ultimate Combat
Inner Sea Gods
Blood Of Shadows
Magic Tactics Toolbox
Advanced Race Guide
Horror Adventures
Horror Adventures
AP 78
Ultimate Wilderness
Ultimate Magic
Advanced Race Guide
Ultimate Wilderness
Occult Adventures
APG
Ultimate Combat
Champions Of Corruption
Ultimate Combat
Ultimate Combat
Ultimate Combat
Melee Tactics Toolbox
Black Markets
Ultimate Intrigue
Ultimate Magic
Advanced Class Guide
Inner Sea Gods
Ultimate Magic
Ultimate Magic
Legacy Of Dragons
Arcane Anthology
Blood Of The Beast
Monster Codex
Black Markets
Ultimate Intrigue
Ultimate Wilderness
Magic Tactics Toolbox
Villain Codex
Ultimate Magic
Monster Summoner's Handbook
AP 91
Legacy Of Dragons
Magic Tactics Toolbox
Blood Of The Beast
Villain Codex
AP 69
PFRPG Core
Inner Sea Gods
Horror Adventures
Aquatic Adventures
Faiths Of Corruption
Curse Of The Crimson Throne Chapter Appendix
Ultimate Combat
Spymaster's Handbook
Blood Of Shadows
AP 71
Agents Of Evil
Armor Masters Handbook
Horror Adventures
Horror Adventures
Horror Adventures
Horror Adventures
Ranged Tactics Toolbox
Occult Origins
Ultimate Combat
Ultimate Combat
Ultimate Intrigue
Advanced Class Guide
Blood Of The Moon
Ultimate Magic
Magic Tactics Toolbox
Spymaster's Handbook
Blood Of Shadows
Inner Sea Races
Inner Sea Temples
Ultimate Intrigue
Villain Codex
Ultimate Intrigue
Magic Tactics Toolbox
Melee Tactics Toolbox
Arcane Anthology
Blood Of Shadows
Monster Codex
Ultimate Intrigue
Horror Adventures
Book of the Damned
Advanced Class Guide
Planar Adventures
Horror Adventures
Ultimate Combat
Horror Adventures
Agents Of Evil
Cohorts & Companions
Ultimate Intrigue
Horror Adventures
Planar Adventures
Planar Adventures
AP 131
Ultimate Wilderness
Animal Archive
Inner Sea Gods
Occult Adventures
Occult Adventures
APG
Ultimate Combat
Ultimate Combat
Ultimate Combat
Ultimate Intrigue
Ultimate Combat
PFRPG Core
PFRPG Core
Heroes Of The Darklands
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
APG
Agents Of Evil
Seekers of Secrets
PFRPG Core
PFRPG Core
Inner Sea Intrigue
APG
PFRPG Core
PFRPG Core
APG
Black Markets
PFRPG Core
Ultimate Combat
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
APG
APG
APG
APG
Ultimate Magic
Ultimate Magic
Advanced Race Guide
Magic Tactics Toolbox
Villain Codex
Ultimate Wilderness
Faction Guide
AP 35
Heroes Of The Streets
Occult Mysteries
The First World Realm Of The Fey
Ultimate Combat
AP 50
Ultimate Combat
PFRPG Core
Technology Guide
Inner Sea Gods
Dirty Tactics Toolbox
Inner Sea Gods
Inner Sea Magic
Spymaster's Handbook
Inner Sea Gods
Adventurer's Guide
Adventurer's Guide
Inner Sea Temples
Ultimate Combat
Inner Sea Gods
Heroes Of The Streets
PFRPG Core
Heroes Of The Streets
Pathfinder Society Primer
Inner Sea Gods
Knights Of The Inner Sea
Pathfinder Society Primer
Inner Sea Gods
Ultimate Intrigue
Adventurer's Guide
Planar Adventures
Adventurer's Guide
Inner Sea Gods
Inner Sea World Guide
Ultimate Combat
APG
Ultimate Combat
PFRPG Core
PFRPG Core
Inner Sea Gods
Giant Hunters Handbook
Black Markets
APG
Inner Sea Gods
Ultimate Intrigue
Heroes Of The Darklands
PFRPG Core
PFRPG Core
Villain Codex
Advanced Race Guide
Ultimate Wilderness
APG
Faction Guide
APG
Blood Of The Beast
Heroes Of The Darklands
Ultimate Combat
Inner Sea Temples
Adventurer's Armory 2
Ultimate Magic
Black Markets
Ultimate Intrigue
Ultimate Magic
Ultimate Magic
Adventurer's Guide
Ultimate Intrigue
Inner Sea Magic
Advanced Class Guide
Ultimate Combat
Ultimate Combat
Advanced Class Guide
Inner Sea Intrigue
Arcane Anthology
Occult Adventures
Occult Adventures
Villain Codex
Inner Sea Intrigue
APG
Occult Adventures
Ultimate Intrigue
Ultimate Intrigue
Adventurer's Armory 2
APG
PFRPG Core
APG
PFRPG Core
Advanced Class Guide
Heroes Of The Streets
Faction Guide
Rival Guide
Technology Guide
The First World Realm Of The Fey
PFRPG Core
PFRPG Core
PFRPG Core
APG
APG
PFRPG Core
APG
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Inner Sea Magic
Advanced Class Guide
PFRPG Core
Advanced Class Guide
Ultimate Magic
Advanced Race Guide
Ultimate Magic
Ultimate Magic
PFRPG Core
PFRPG Core
Advanced Race Guide
PFRPG Core
PFRPG Core
Ultimate Magic
Ultimate Combat
AP 134
APG
Ultimate Magic
APG
APG
Ultimate Magic
People Of The River
Advanced Class Guide
Adventurer's Guide
Melee Tactics Toolbox
Dirty Tactics Toolbox
Black Markets
Advanced Class Guide
Advanced Class Origins
Arcane Anthology
Arcane Anthology
Dwarves of Golarion
Faiths Of Purity
Advanced Class Guide
Advanced Class Guide
Ultimate Intrigue
PFRPG Core
The First World Realm Of The Fey
People Of The Stars
Ultimate Magic
PFRPG Core
Ultimate Combat
PFRPG Core
Planar Adventures
Horror Adventures
Inner Sea Gods
Legacy Of The First World
Ultimate Intrigue
APG
Advanced Class Guide
PFRPG Core
Inner Sea Gods
Ultimate Magic
Blood Of The Night
The First World Realm Of The Fey
Quests and Campaigns
Pathfinder Society Primer
Ultimate Combat
Adventurer's Guide
PFRPG Core
PFRPG Core
Pirates Of The Inner Sea
Champions Of Purity
Seekers of Secrets
PFRPG Core
PFRPG Core
Ultimate Magic
PFRPG Core
Ultimate Magic
Advanced Class Guide
PFRPG Core
PFRPG Core
Ultimate Combat
Mythic Adventures
Magical Marketplace
Ultimate Combat
Advanced Race Guide
Adventurer's Guide
Ultimate Intrigue
Occult Adventures
APG
Adventurer's Guide
Technology Guide
PFRPG Core
Seekers of Secrets
APG
Chronicle Of The Righteous
PFRPG Core
Advanced Race Guide
Haunted Heroes Handbook
PFRPG Core
Inner Sea Monster Codex
PFRPG Core
PFRPG Core
Villain Codex
Dungeoneers Handbook
Advanced Class Guide
PFRPG Core
Advanced Race Guide
Occult Adventures
APG
Villain Codex
Ultimate Magic
Demon Hunter's Handbook
Occult Adventures
Ultimate Combat
Advanced Race Guide
Occult Adventures
Ultimate Intrigue
Ultimate Intrigue
Ultimate Intrigue
Villain Codex
Adventurer's Armory 2
Villain Codex
APG
Pathfinder Society Primer
Ultimate Magic
Ultimate Combat
Demon Hunter's Handbook
APG
Inner Sea Magic
Pathfinder Society Primer
Ultimate Intrigue
Occult Adventures
Haunted Heroes Handbook
Occult Adventures
Ultimate Intrigue
Adventurer's Guide
Occult Adventures
Villain Codex
Horror Adventures
Occult Adventures
Adventurer's Guide
Adventurer's Guide
Ultimate Intrigue
Spymaster's Handbook
Ultimate Intrigue
Occult Adventures
Ultimate Intrigue
Adventurer's Guide
Ultimate Magic
Inner Sea Races
APG
Heroes Of The Streets
Heroes Of The Darklands
Advanced Class Guide
Advanced Class Guide
Ultimate Magic
Classic Treasures
Black Markets
Inner Sea Intrigue
PFRPG Core
PFRPG Core
PFRPG Core
APG
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Ultimate Magic
PFRPG Core
PFRPG Core
PFRPG Core
Villain Codex
PFRPG Core
Ultimate Combat
Inner Sea Gods
Inner Sea Monster Codex
PFRPG Core
Ultimate Magic
Ultimate Magic
Ultimate Magic
Ultimate Magic
Ultimate Magic
Advanced Race Guide
Ultimate Magic
PFRPG Core
RotRL-AE-Appendix
PFRPG Core
PFRPG Core
Ultimate Magic
Inner Sea Magic
Inner Sea Monster Codex
Agents Of Evil
PFRPG Core
Ultimate Magic
Advanced Class Guide
PFRPG Core
PFRPG Core
APG
APG
APG
APG
Ultimate Magic
Inner Sea Magic
Advanced Class Guide
Arcane Anthology
Adventurer's Armory 2
Ultimate Intrigue
Dwarves of Golarion
APG
Blood Of Shadows
Pathfinder Society Primer
Inner Sea Temples
PFRPG Core
Champions Of Purity
Inner Sea Gods
Advanced Race Guide
PFRPG Core
PFRPG Core
Ultimate Combat
Inner Sea Gods
Haunted Heroes Handbook
Inner Sea Gods
Technology Guide
Inner Sea Races
PFRPG Core
Inner Sea Monster Codex
Heroes Of The Darklands
Goblins Of Golarion
Inner Sea Gods
Blood Of Shadows
Inner Sea World Guide
PFRPG Core
Ultimate Magic
Mythic Adventures
Ultimate Magic
Inner Sea Races
Ultimate Intrigue
Inner Sea Temples
Ultimate Magic
PFRPG Core
Inner Sea Races
Magic Tactics Toolbox
PFRPG Core
Ultimate Wilderness
APG
Heroes Of The Wild
Ultimate Wilderness
APG
AP 116
Ultimate Magic
Ultimate Magic
Advanced Race Guide
Arcane Anthology
Ultimate Intrigue
Ultimate Intrigue
Inner Sea Temples
Ultimate Intrigue
Ultimate Intrigue
APG
Blood Of The Night
PFS S3-09
Advanced Race Guide
AP 74
Ultimate Magic
Ultimate Intrigue
Blood Of Shadows
Ultimate Intrigue
Ultimate Intrigue
Ultimate Intrigue
Heroes Of The High Court
Horror Adventures
Inner Sea Intrigue
Inner Sea Races
Magic Tactics Toolbox
Arcane Anthology
Legacy Of The First World
Villain Codex
Villain Codex
Black Markets
PFRPG Core
APG
Ultimate Magic
Aquatic Adventures
Ultimate Intrigue
Occult Realms
Blood Of Shadows
Inner Sea Intrigue
Inner Sea Races
Ultimate Intrigue
Horror Adventures
APG
Adventurer's Guide
Advanced Class Guide
PFRPG Core
Advanced Race Guide
Pathfinder Society Field Guide
Dungeoneers Handbook
Quests and Campaigns
Quests and Campaigns
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Ultimate Combat
Advanced Class Guide
Advanced Class Guide
PFRPG Core
PFRPG Core
Inner Sea World Guide
Dirty Tactics Toolbox
PFRPG Core
PFRPG Core
PFRPG Core
Ultimate Magic
Ultimate Magic
Agents Of Evil
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Advanced Class Guide
PFRPG Core
Pathfinder Society Field Guide
Ultimate Magic
Ultimate Magic
APG
APG
Ultimate Magic
Ultimate Magic
Inner Sea Magic
Faiths & Philosophies
Arcane Anthology
Horror Adventures
Dwarves of Golarion
Advanced Class Guide
PFRPG Core
Adventurer's Guide
Technology Guide
PFRPG Core
PFRPG Core
Ultimate Intrigue
PFRPG Core
Ultimate Intrigue
Ultimate Intrigue
Adventurer's Guide
Inner Sea World Guide
Ultimate Intrigue
Ultimate Intrigue
PFRPG Core
Rival Guide
APG
Mythic Adventures
Black Markets
Legacy Of The First World
Inner Sea Intrigue
Dragonslayer's Handbook
APG
PFRPG Core
Advanced Class Guide
APG
Ultimate Magic
Ultimate Intrigue
Advanced Race Guide
PFRPG Core
Inner Sea Magic
Ultimate Intrigue
Ultimate Intrigue
Arcane Anthology
APG
Ultimate Magic
Ultimate Intrigue
Ultimate Intrigue
Haunted Heroes Handbook
Ultimate Magic
Occult Adventures
Ultimate Intrigue
Villain Codex
Horror Adventures
Blood Of The Beast
Horror Adventures
Arcane Anthology
Inner Sea Races
PFRPG Core
Ultimate Magic
Blood Of The Beast
Ultimate Intrigue
Inner Sea Intrigue
Spymaster's Handbook
Ultimate Intrigue
Arcane Anthology
PFRPG Core
Advanced Class Guide
Kobolds Of Golarion
Ranged Tactics Toolbox
Seekers of Secrets
PFRPG Core
Ultimate Combat
PFRPG Core
PFRPG Core
Advanced Class Guide
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Ultimate Combat
PFRPG Core
Champions Of Balance
PFRPG Core
Advanced Race Guide
Ultimate Magic
APG
Dragonslayer's Handbook
Ultimate Magic
PFRPG Core
Pirates Of The Inner Sea
PFRPG Core
Ultimate Magic
PFRPG Core
APG
APG
APG
APG
APG
Ultimate Magic
Champions Of Purity
Familiar Folio
PFRPG Core
Horror Adventures
Inner Sea Gods
Horror Adventures
PFRPG Core
Rival Guide
Advanced Race Guide
Inner Sea Magic
Mythic Origins
PFRPG Core
Ultimate Intrigue
Adventurer's Guide
Inner Sea Intrigue
Ultimate Magic
Ultimate Intrigue
Champions Of Purity
Magic Tactics Toolbox
Advanced Class Guide
Arcane Anthology
People Of The River
APG
Occult Adventures
Inner Sea Magic
Ultimate Intrigue
Dirty Tactics Toolbox
Inner Sea Races
Inner Sea Intrigue
Healer's Handbook
Adventurer's Guide
Occult Adventures
Horror Adventures
Blood Of Shadows
Inner Sea Intrigue
Occult Origins
Agents Of Evil
PFRPG Core
APG
Quests and Campaigns
RotRL-AE-Appendix
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
APG
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
The HarrowHandbook
PFRPG Core
Ultimate Magic
APG
Ultimate Magic
Ultimate Magic
PFRPG Core
APG
APG
Ultimate Magic
Advanced Class Guide
Adventurer's Guide
Magic Tactics Toolbox
AP 113
PFRPG Core
PFRPG Core
PFRPG Core
Adventurer's Guide
Inner Sea Gods
Adventurer's Guide
Technology Guide
Magic Tactics Toolbox
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Champions Of Purity
PFRPG Core
Magic Tactics Toolbox
Arcane Anthology
Ultimate Magic
APG
Ultimate Wilderness
Inner Sea Gods
Ultimate Magic
AP 110
PFRPG Core
Advanced Class Guide
Ultimate Intrigue
Quests and Campaigns
RotRL-AE-Appendix
Ultimate Intrigue
Occult Adventures
Occult Adventures
Occult Origins
Blood Of Shadows
Black Markets
Ultimate Intrigue
Occult Realms
Horror Adventures
Ultimate Intrigue
Inner Sea Races
Magic Tactics Toolbox
Arcane Anthology
Ultimate Intrigue
APG
APG
PFRPG Core
PFRPG Core
APG
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Arcane Anthology
Giant Hunters Handbook
Armor Masters Handbook
Blood Of The Beast
Advanced Class Guide
Advanced Class Guide
Ultimate Wilderness
Heroes Of The Wild
Advanced Class Guide
Advanced Class Guide
Advanced Class Guide
Magic Tactics Toolbox
Adventurer's Guide
Adventurer's Guide
Horror Adventures
Ultimate Wilderness
Advanced Class Guide
Heroes Of The Wild
Giant Hunters Handbook
Adventurer's Guide
Arcane Anthology
Arcane Anthology
Arcane Anthology
Advanced Class Guide
Legacy Of Dragons
Advanced Class Origins
Monster Codex
Ultimate Intrigue
Advanced Class Guide
Ultimate Wilderness
Advanced Class Guide
Occult Origins
Horror Adventures
Dirty Tactics Toolbox
Advanced Class Guide
Horror Adventures
Giant Hunters Handbook
Ultimate Wilderness
Ultimate Wilderness
Magic Tactics Toolbox
Aquatic Adventures
AP 91
AP 91
Arcane Anthology
Inner Sea Races
Advanced Class Guide
Adventurer's Guide
Ultimate Intrigue
Inner Sea Races
Agents Of Evil
Ultimate Intrigue
Adventurer's Guide
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Quests and Campaigns
AP 55
Advanced Race Guide
AP 62
Inner Sea Gods
Advanced Race Guide
Advanced Race Guide
Divine Anthology
PFRPG Core
Ultimate Magic
Inner Sea Gods
Ultimate Wilderness
Advanced Race Guide
Ultimate Combat
PFRPG Core
Divine Anthology
Cheliax Empire Of Devils
Ultimate Magic
PFRPG Core
Ultimate Magic
Ultimate Magic
Inner Sea Gods
Ultimate Magic
PFRPG Core
PFRPG Core
PFRPG Core
Inner Sea World Guide
Planar Adventures
Inner Sea Temples
Ultimate Magic
Demon Hunter's Handbook
Inner Sea Gods
Inner Sea Gods
Inner Sea Gods
Inner Sea Gods
Ultimate Magic
Planar Adventures
Advanced Class Guide
PFRPG Core
Ultimate Magic
AP 68
Advanced Class Guide
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Legacy Of The First World
Advanced Race Guide
PFRPG Core
Inner Sea Gods
Inner Sea World Guide
Ultimate Combat
Advanced Class Guide
PFRPG Core
PFRPG Core
PFRPG Core
Ultimate Combat
Inner Sea Gods
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
Undead Slayer's Handbook
PFRPG Core
PFRPG Core
AP 143
PFRPG Core
Advanced Race Guide
Ultimate Magic
Ultimate Magic
Ultimate Magic
Ultimate Magic
Advanced Race Guide
AP 64
Faiths & Philosophies
Advanced Race Guide
Humans Of Golarion
Champions Of Balance
Monster Codex
Healer's Handbook
Condition Cards
Heroes Of The Darklands
Advanced Race Guide
Divine Anthology
Adventurer's Armory 2
PFRPG Core
PFRPG Core
PFRPG Core
People Of The River
PFRPG Core
Ultimate Magic
Monster Codex
Horror Adventures
Adventurer's Guide
AP 55
Champions Of Purity
Monster Summoner's Handbook
Advanced Race Guide
Inner Sea Gods
Occult Mysteries
Inner Sea Gods
Adventurer's Guide
Advanced Class Guide
PFRPG Core
PFRPG Core
Ultimate Combat
Advanced Class Guide
Advanced Class Guide
AP 95
Inner Sea Temples
PFRPG Core
PFRPG Core
Occult Adventures
Ultimate Combat
Inner Sea Gods
Horror Adventures
Advanced Race Guide
Demon Hunter's Handbook
Inner Sea Gods
AP 82
APG
Ultimate Combat
Ultimate Combat
Adventurer's Guide
Inner Sea Temples
PFRPG Core
Ultimate Magic
Inner Sea Gods
Inner Sea Gods
Chronicle Of The Righteous
Advanced Race Guide
Advanced Race Guide
Ultimate Combat
Horror Adventures
Occult Adventures
Inner Sea Intrigue
APG
APG
Ultimate Magic
Inner Sea Magic
Advanced Race Guide
Horror Adventures
PFRPG Core
PFRPG Core
APG
Champions Of Purity
PFRPG Core
Ultimate Combat
Advanced Class Guide
Divine Anthology
Advanced Race Guide
AP 71
Technology Guide
AP 86
PFRPG Core
Monster Codex
Horsemen Of The Apocalypse
Rival Guide
Blood Of The Night
Ultimate Intrigue
Ultimate Magic
Ultimate Magic
Ultimate Magic
PFRPG Core
Undead Slayer's Handbook
Advanced Class Guide
PFRPG Core
PFRPG Core
PFRPG Core
PFRPG Core
APG
Advanced Class Guide
People Of The River
Osirion, Legacy Of Pharaohs
Monster Codex
Cohorts & Companions
Ultimate Wilderness
Adventurer's Guide
Adventurer's Guide
Undead Slayer's Handbook
Aquatic Adventures
PFRPG Core
Ultimate Magic
PFRPG Core
PFRPG Core
PFRPG Core
Humans Of Golarion
Monster Codex
Kobolds Of Golarion
PFRPG Core
Blood Of The Night
AP 119
PFRPG Core
PFRPG Core
AP 82
Inner Sea Gods
Inner Sea Temples
Technology Guide
APG
PFRPG Core
Advanced Class Guide
Inner Sea Temples
AP 134
PFRPG Core
Inner Sea Magic
Horror Adventures
Melee Tactics Toolbox
Horror Adventures
Ultimate Combat
Ultimate Magic
Paths Of The Righteous
Advanced Class Guide
Advanced Class Guide
AP 74
PFRPG Core
AP 140
People Of The Sands
Horror Adventures
Horror Adventures
Book of the Damned
Dwarves of Golarion
APG
Ultimate Magic
PFRPG Core
PFRPG Core
Dwarves of Golarion
PFRPG Core
PFRPG Core
Ultimate Magic
PFRPG Core
APG
AP 68
PFRPG Core
PFRPG Core
PFRPG Core
Divine Anthology
Divine Anthology
PFRPG Core
AP 65
Occult Mysteries
Ultimate Combat
Adventurer's Guide
PFRPG Core
PFRPG Core
APG
Monster Codex
Ultimate Magic
Mythic Adventures
Ultimate Magic
Inner Sea Gods
Planar Adventures
PFRPG Core
Ultimate Magic
Pirates Of The Inner Sea
Blood Of The Night
PFRPG Core
APG
Pathfinder Society Field Guide
PFRPG Core
Occult Mysteries
PFRPG Core
APG
Ultimate Magic
Inner Sea Gods
Advanced Class Origins
PFRPG Core
Advanced Race Guide
Ultimate Magic
PFRPG Core
PFRPG Core
Ultimate Combat
Divine Anthology
Haunted Heroes Handbook
AP 74
Magical Marketplace
PFRPG Core
Dirty Tactics Toolbox
Horror Adventures
Heroes Of The Wild
Monster Summoner's Handbook
Monster Summoner's Handbook
Inner Sea Gods
Ultimate Magic
People Of The River
Ultimate Magic
PFRPG Core
Ultimate Intrigue
Horsemen Of The Apocalypse
PFRPG Core
APG
Advanced Class Guide
Mythic Adventures
PFRPG Core
PFRPG Core
PFRPG Core
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Knights Of The Inner Sea
Occult Adventures
Book of the Damned
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Healer's Handbook
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Horsemen Of The Apocalypse
Ultimate Magic
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Inner Sea World Guide
Planes Of Power
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Demon Hunter's Handbook
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Dungeoneers Handbook
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Occult Adventures
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Legacy Of The First World
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Advanced Class Guide
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Book of the Damned
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Undead Slayer's Handbook
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Legacy Of Dragons
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Heroes Of The High Court
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<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fabricate Disguise</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Locksight</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pesh Vigor</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enlarge Tail</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Linebreaker</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Longshot</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blurred Movement</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Recharge Innate Magic</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spirit Share</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Starsight</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ferment</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Speechreader's Sight</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pierce Facade</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Coward's Cowl</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tears To Wine</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heightened Awareness</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Face</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility Alarm</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vocal Alteration</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">True Skill</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Adjuring Step</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wizened Appearance</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anticipate Peril</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Urban Grace</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">See Alignment</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Metal</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Youthful Appearance</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Secret Doors</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Punishing Armor</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Blood</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Long Arm</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bouncy Body</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Firebelly</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alleviate Addiction</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ant Haul</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Authenticating Gaze</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chameleon Scales</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blend</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Monkey Fish</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Keen Senses</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Negate Aroma</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch of the Sea</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone Fist</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Petulengro's Validation</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shock Shield</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusion of Calm</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Skin Tag</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Body Capacitance</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crafter's Fortune</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Polypurpose Panacea</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Adhesive Spittle</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alchemical Allocation</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmute Potion to Poison</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Bomb Admixture</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Blaze</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ignoble Form</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shifted Steps</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility Bubble</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hidden Blades</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ironskin</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vine Strike</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Weapon Proficiency</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Waters Of Lamashtu</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sickening Strikes</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nondetection, Lesser</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">First World Revisions</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ancestral Regression</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Overstimulate</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Quick Change</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Air Step</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enchantment Sight</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heroic Fortune</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beloved Of The Forge</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Kalistocrat's Nightmare</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Catatonia</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contact High</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Full Pouch</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Extreme Buoyancy</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Neutral Buoyancy</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lead Anchor</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enshroud Thoughts</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blistering Invective</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Acute Senses</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Focused Scrutiny</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghostly Disguise</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fleshy Facade</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aldori Alacrity</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Shield</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Human Potential</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Empower Holy Water</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aram Zey's Focus</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tattoo Potion</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dragonvoice</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Diminished Detection</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Investigative Mind</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Minor Dream</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stabilize Pressure</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pouncing Fury</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fiery Runes</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scale Spikes</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire's Friend</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Extreme Flexibility</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Armor</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Adhesive Blood</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resist Energy</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Delay Disease</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Radiation Ward</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Spores</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ant Haul, Communal</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invigorating Poison</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stalwart Resolve</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deathwine</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curative Distillation</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daggermark's Exchange</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Venomous Bite</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Sneeze</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Certain Grip</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fungal Blisters</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sweat Poison</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Perceive Cues</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Aspect</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Defensive Shock</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ablative Barrier</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Transcription</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Twisted Innards</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imbue With Addiction</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dongun Shaper's Touch</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Languid Venom</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bullet Shield</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Touch</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Breath</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Kinetic Reverberation</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Squeeze</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Skinsend</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch Injection</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vomit Swarm</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absorbing Touch</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Amplify Elixir</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Orchid's Drop</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lightning Lash Bomb Admixture</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bouncing Bomb Admixture</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Barghest Feast</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Scent</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Qlippoth Appearance</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Claim Identity</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Selective Invisibility</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Adjustable Disguise</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Drain Poison</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Battle Trance</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst of Speed</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Darkvision, Communal</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Voluminous Vocabulary</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Infuse Self</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Free Swim</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Delay Poison, Communal</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guarding Knowledge</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rags To Riches</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repugnant Taste</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Liquefy</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Penumbral Disguise</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seek Thoughts</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prehensile Pilfer</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Haste</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hypercognition</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Assume Appearance</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Air Breathing</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pressure Adaptation</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ja Noi Aspect</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fey Form I</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Caustic Safeguard</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Temporary Graft</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Apsu's Shining Scales</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Endure Elements, Communal</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lead Plating</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dragon Turtle Shell</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resist Energy, Communal</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Channel Vigor</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura Sight</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Paragon Surge</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Drug</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Darkvault</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nauseating Trail</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burrow</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anchored Step</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resinous Skin</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spider Climb, Communal</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Natural Attacks</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thorn Body</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Age Resistance, Lesser</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absorb Toxicity</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bloodhound</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Countless Eyes</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Aspect, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Monstrous Physique I</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Trail</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undead Anatomy I</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vomit Twin</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Sentinel</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Draconic Reservoir</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Aura</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Arrows, Communal</p><div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Marionette Possession</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disable Construct</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eruptive Pustules</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Universal Formula</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mutagenic Touch</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Viper Bomb Admixture</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hobbling Bomb Admixture</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tail Strike</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flash Forward</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Harvest Knowledge</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Umbral Infusion</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Decollate</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Darkvision, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eyes Of The Void</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bit Of Luck</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tongues, Communal</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Echolocation</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rune Of Ruin</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Adjustable Polymorph</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Assume Appearance, Greater</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scale Spikes, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Naga Shape I</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Healing Warmth</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Concealed Breath</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crimson Breath</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Persistent Vigor</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enchantment Foil</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deathless</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Purify Body</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Caustic Blood</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vermin Shape I</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absorbing Inhalation</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Earth Glide</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch of Slime</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bleaching Resistance</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Age Resistance</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blightburn Weapon</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Monstrous Physique II</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rubberskin</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Innocuous Shape</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scorching Ash Form</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Miasmatic Form</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dragon's Breath</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detonate</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vitriolic Mist</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Earsend</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Life, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unbearable Brightness</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dissolution</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Duplicate Familiar</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fluid Form</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Delayed Consumption</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resurgent Transformation</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Languid Bomb Admixture</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Claim Identity, Greater</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transplant Visage</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grand Destiny</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Reality</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mask From Divination</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Naga Shape II</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glimpse Of Truth</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planetary Adaptation</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Adaptation</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ancestral Memory</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Air Walk, Communal</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Half-Blood Extraction</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dust Form</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vermin Shape II</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fey Form II</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Swallow Poison</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stoneskin, Communal</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unerring Tracker</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Age Resistance, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Monstrous Physique III</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ooze Form I</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shapechanger's Gift</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undead Anatomy II</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transfiguring Touch</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elude Time</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Twin Form</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Caging Bomb Admixture</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plague Bearer</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Neutralize Poison, Greater</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Baleful Shadow Transmutation</p><div styl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Borrowed Time</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sonic Form</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Naga Shape III</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magnetic Field</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fey Form III</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Legendary Proportions</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form Of The Exotic Dragon I</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form Of The Alien Dragon I</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Monstrous Physique IV</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ooze Form II</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undead Anatomy III</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Walk Through Space</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Verminous Transformation</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmute Golem</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Desperate Weapon</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Trap</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Night Blindness</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloak Of Secrets</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cause Fear</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch Of Blindness</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Minor Monster</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Itching Curse</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hide Bruises</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dancing Darkness</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Darting Duplicate</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Incessant Buzzing</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Claws</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Conditional Favor</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dark Whispers</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wartrain Mount</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Purpose Training</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Demand Offering</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Haunting Reminder</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guardian Armor</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Barbed Chains</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sense Fear</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fear The Sun</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bloodbath</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hide Weapon</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Huntmaster's Spear</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect The Faithful</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Opportunistic Loyalty</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hedging Weapons</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bane</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Doom</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Command</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Light Wounds</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ironbeard</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Murderous Command</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grasping Corpse</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Murderous Crow</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bleeding Strike</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resist Starvation</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Savage Maw</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Halfling Vengeance</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Boneshaker</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death Candle</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death Knell</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sentry Skull</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steady Saddle</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany of Weakness</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany of Sloth</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany Of The Red Crusader</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crime Of Opportunity</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Miasmal Dread</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jealous Rage</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alter Summoned Monster</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mortal Terror</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rotgut</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Desires</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mathematical Curse</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blindness/Deafness</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Garrulous Grin</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Open Book</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bullet Ward</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Umbral Weapon</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Peerless Integrity</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Painful Revelation</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sense Vitals</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unadulterated Loathing</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Anxieties</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disrupt Link</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reaper's Coterie</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mindshock</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Quick Throwing</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Outbreak</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Virulent Miasma</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch Of Bloodletting</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brittle Portal</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Urgathoa's Beacon</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spiritual Squire</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Siege Engine</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Good, Communal</p><div s
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Law, Communal</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghoul Hunger</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadowmind</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellcurse</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Agonizing Rebuke</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flesh Puppet</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Borrow Corruption</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Abyssal Vermin</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aquatic Cavalry</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pernicious Poison</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Improve Trap</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bleed For Your Master</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Pain</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Corruption Resistance</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany of Defense</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shared Suffering</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany Of Eloquence</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany of Entanglement</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany of Warding</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blade Tutor's Spirit</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of Keeping</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undetectable Trap</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vestment of the Champion</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Widen Auras</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lose The Trail</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Toxic Gift</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blade of Dark Triumph</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Draconic Malice</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stage Fright</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gullibility</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Isolate</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Venomous Promise</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deceitful Veneer</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vigilant Rest</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantasmal Reminder</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Jaunt</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Utter Contempt</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Final Sacrifice</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Titanic Anchoring</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Draconic Ally</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Irregular Size</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of Befouled Fortune</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cursed Treasure</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frosthammer</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Moderate Wounds</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shared Sacrifice</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Screaming Flames</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unlife Current</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vampiric Hunger</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sadomasochism</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deadly Juggernaut</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Trial By Fire</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of Darkness</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Black Sword Of War</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unholy Ward</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Revenant Armor</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flesh Puppet Horde</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hunger For Flesh</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vile Dog Transformation</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charnel House</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bloody Arrows</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Retributive Reparations</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany Of Escape</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany of Sight</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusion Of Treachery</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Auras</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Accursed Glare</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unholy Sword</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alaznist's Jinx</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Insect Scouts</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadowform</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Of Doubt</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shroud Of Darkness</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crime Wave</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloak Of Shadows</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Of Crime</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Bone</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dimensional Blade</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Banishing Blade</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Masochistic Shadow</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mark Of The Reptile God</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Conditional Curse</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Torpid Reanimation</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Malediction</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bloatbomb</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hasten Judgment</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Ties</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Siege Engine, Greater</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Profane Nimbus</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Tentacles</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daywalker</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Overwhelming Poison</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cruel Jaunt</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invoke Deity</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Speak With Soul</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Halfling Vengeance, Mass</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Companion Transposition</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Die For Your Master</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Night Of Blades</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Pain, Mass</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Foster Hatred</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resounding Blow</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany of Thunder</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany Of Vengeance</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany Of Madness</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusion Of Treachery, Greater</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nondetection, Communal</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Instrument</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Light</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grasp</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Read Magic</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resistance</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Magic</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mending</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spark</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Fiendish Presence</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scrivener's Chant</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Know Direction</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flare</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oath Of Anonymity</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sift</p><div style="clear: both;"></div></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prestidigitation</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lullaby</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unwitting Ally</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vacuous Vessel</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghost Sound</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Haunted Fey Aspect</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage Hand</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Open/Close</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Message</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dancing Lights</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daze</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restful Sleep</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Saving Finale</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Solid Note</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Timely Inspiration</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chord Of Shards</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Play Instrument</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Toilsome Chant</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Biting Words</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hobble</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tamer's Lash</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sotto Voce</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Swallow Your Fear</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Peace Bond</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lucky Number</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Orientation</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deadeye's Lore</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aspect of the Nightingale</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Liberating Command</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Light Wounds</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Radiation</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Read Weather</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blend With Surroundings</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Abstemiousness</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Weaponwand</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Egorian Diplomacy</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Poisoned Egg</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Charm</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Portrait</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">True Appraisal</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Compel Hostility</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Haze Of Dreams</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Speak Local Language</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Fear</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ears Of The City</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sure Casting</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pick Your Poison</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Clarion Call</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Kreighton's Perusal</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lighten Object</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cultural Adaptation</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirror Mantis</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Songbird</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rune Trace</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enhance Water</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unbreakable Heart</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Abundant Ammunition</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dancing Lantern</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Moment of Greatness</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster I</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Comprehend Languages</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tap Inner Beauty</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Twisted Futures</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Compel Tongue</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Language</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secret Speech</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Know Peerage</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Intensify Psyche</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undetectable Alignment</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Obscure Object</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nature's Paths</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Windy Escape</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Echo</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Feather Step</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tripvine</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flare Burst</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Depilate</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadowfade</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lock Gaze</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reveal Secrets</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grappling Scarf</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Horn of Pursuit</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secret Sign</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Open And Shut</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ear-Piercing Scream</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forced Quiet</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deivon's Parry</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Auditory Hallucination</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Call Weapon</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glue Seal</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jury-Rig</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Negative Reaction</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disguise Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Assumed Likeness</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Linked Legacy</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Decrepit Disguise</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Quintessence</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fool's Gold</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Implant Urge</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Innocence</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deja Vu</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aphasia</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Compulsive Liar</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sculpted Cape</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Borrow Skill</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Confusion, Lesser</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invigorate</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alarm </p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discern Next Of Kin</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusory Crowd</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chastise</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dazzling Blade</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Technomancy</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charm Fey</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disguise Self</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Expeditious Retreat</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Identify</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch of Gracelessness</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vanish</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Silent Image</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Memory Lapse</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Erase</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Aura</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animate Rope </p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Feather Fall</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grease</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ventriloquism</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unseen Servant</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transfer Tattoo</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alter Musical Instrument</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hypnotism</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Memorize Page</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ki Arrow</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sow Thought</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Delusional Pride</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unprepared Combatant</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charm Person</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sleep</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jitterbugs</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hideous Laughter</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Mouth</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unnatural Lust</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Adoration</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alluring Light</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beguiling Gift</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fumbletongue</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cacophonous Call</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gallant Inspiration</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Allegro</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resounding Clang</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heightened Reflexes</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tieldlara's Feint</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Weapon</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Body Double</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fleeting Defect</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sonic Scream</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Disruption</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heckle</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Perfect Placement</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ancestral Communion</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Trail of the Rose</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Marching Chant</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Path Of Glory</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Magic, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Delay Poison</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Locate Portal</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planetarium</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Masterwork Transformation</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Moderate Wounds</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Returning Weapon</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Silence</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Diminish Resistance</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flickering Lights</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Light Prison</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ally Across Time</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Build Trust</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghostbane Dirge</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Muffle Sound</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Calm Emotions</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Gauge</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Delay Pain</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Display Aversion</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hold Fey</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Relations</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Page-Bound Epiphany</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pilfering Hand</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Suppress Charms And Compulsions</p><d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sound Burst</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eagle's Splendor</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Track Ship</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch Of Mercy</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Book Ward</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Darkness</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shatter</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Compassionate Ally</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster II</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Boiling Blood</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Silent Table</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hold Person</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enthrall</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Language, Communal</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Glory</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hydrophobia</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discovery Torch</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Insight</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Slave To Sin</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disrupt Silence</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contagious Zeal</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Biography</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contest Of Skill</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Recharge</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Locate Object</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Revelation</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enter Image</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charitable Impulse</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tongues</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Commune With Birds</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crafter's Nightmare</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Trance</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Make Lost</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Messenger </p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cat's Grace</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dousing Rain</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Determine Depth</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Whip Of Spiders</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Swarm</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steal Breath</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aversion</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Treasure Map</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reinvigorating Wind</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Distressing Tone</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telepathic Censure</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anticipate Thoughts</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tactical Acumen</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Escaping Ward</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Reading</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rumormonger</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hidden Presence</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shamefully Overdressed</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Escape Alarm</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Billowing Skirt</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beacon Of Guilt</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Honeyed Tongue</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tactical Miscalculation</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disguise Other</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Qualm</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anti-Summoning Shield</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hidden Speech</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bladed Dash</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cauterizing Weapon</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Urban Step</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Paranoia</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unsettling Presence</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oneiric Horror</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Codespeak</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hidden Knowledge</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Apport Object</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hoodwink</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absurdity</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mental Block</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Obscured Script</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sympathetic Aura</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Belief</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Passing Fancy</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deflect Blame</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Babble</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Matchmaker</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rune Of Rule</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Piercing Shriek</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lament Of Summer's Last Breath</p><div s
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Versatile Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing Of Liberty</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Crawl Space</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Buoyancy</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mindlocked Messenger</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Snapdragon Fireworks</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Retrieve Item</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remarkable Legerdemain</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Searching Shadows</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fox's Cunning</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Thoughts</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dust Of Twilight</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Whispering Wind</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirror Image</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pyrotechnics</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Minor Image</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hypnotic Pattern</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oppressive Boredom</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daze Monster</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blur</p><div style="clear: both;"></div></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Misdirection</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Covetous Urge</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glitterdust</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thunder Fire</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seducer's Eyes</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusory Maze</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scare</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Silk To Steel</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Memory</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Haunting Mists</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mad Hallucination</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Miserable Pity</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Anchor</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steal Voice</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alter Self </p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Swipe</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rage</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heroism</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Distracting Cacophony</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pugwampi's Grace</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Puzzle Box</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Golden Guise</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Suggestion</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reckless Infatuation</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anonymous Interaction</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Good Hope</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sculpt Sound</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Concordance</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Purging Finale</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reviving Finale</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thundering Drums</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Exquisite Accompaniment</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Martial Marionette</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flexible Fury</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Find Fault</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Allied Cloak</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hollow Heroism</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Ancestral Guardian</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Speech</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spotlight</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Collaborative Thaumaturgy</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Free Spirit</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daylight</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Accept Affliction</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Channel The Gift</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Raging Rubble</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dispel Magic</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Serious Wounds</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Returning Weapon, Communal</p><div styl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Alibi</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Horrifying Visage</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beacon Of Luck</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discharge</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Champion's Bout</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Curse</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Maze</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Skyshroud</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blot</p><div style="clear: both;"></div></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fractions Of Heal And Harm</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Split Illumination</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lover's Vengeance</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster III</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vision of Hell</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restore Mythic Power</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Terrible Remorse</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Probe History</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Future</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bereave</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Summoned Creature</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scrying</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Respectful Quiet</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flexile Curse</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Speak with Animals</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alpha Instinct</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Campfire Wall</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Raven's Flight</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirage</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Feather Step, Mass</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spectral Scout</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mad Monkeys</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rain of Frogs</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nixie's Lure</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guardian Monument, Lesser</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Fake</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">They Know</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pillow Talk</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Selective Alarm</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Meticulous Match</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Coordinated Effort</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Domination Link</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steal Book</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fearsome Duplicate</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Apparent Treachery</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Witness</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Audiovisual Hallucination</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Motes Of Dusk And Dawn</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Conjure Carriage</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura Of The Unremarkable</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Demanding Message</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shroud Of Innocuity</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dreadscape</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seeds Of Influence</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Air Of Authority</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Akashic Communion</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deft Digits</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Threefold Sight</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Geomessage</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sand Table</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fleeting Memory</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glibness</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jester's Jaunt</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Haunting Choir</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility Bubble, Giant</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Aura, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Enchantment</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mydriatic Spontaneity</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inveigle Person</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Overlook</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Trade Items</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mad Sultan's Melody</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invigorate, Mass</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sunstalker</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pierce Disguise</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">See Invisibility</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death From Below</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stolen Light</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discern Value</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Business Booms</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prosperous Room</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gaseous Form</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Displacement</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Major Image</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blink</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tiny Hut</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secret Page</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusory Script</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility Sphere</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Driver</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contingent Action</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Nausea</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Slow</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Steed</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Harrowing</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shifting Shadows</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sepia Snake Sigil</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deep Slumber</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Clairaudience/Clairvoyance</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Malicious Spite</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Overwhelming Grief</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enticing Adulation</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Confusion</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crushing Despair</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fear</p><div style="clear: both;"></div></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Geas, Lesser</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Triggered Suggestion</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charm Monster</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sequester Thoughts</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of Disgust</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Smug Narcissism</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discordant Blast</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heroic Finale</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dance of a Hundred Cuts</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Virtuoso Performance</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Song of Kyonin</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Song</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aroden's Spellsword</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Horrific Doubles</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ancestral Gift</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Path Of Glory, Greater</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Neutralize Poison</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brightest Light</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Radioactivity</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repel Vermin</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Freedom of Movement</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bountiful Banquet</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Critical Wounds</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Quieting Weapons</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Red Hand Of The Killer</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absorb Rune I</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of The Dawnflower</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Majestic Image</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deadman's Contingency</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster IV</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Accuser</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heroic Fortune, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lend Path</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Compel Tongue, Mass</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Army Across Time</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seek Shelter</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dungeonsight</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghostbane Dirge, Mass</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Break Enchantment</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Blindness/Deafness</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Treasure Stitching</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Serenity</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of The Outcast</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Truespeak</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Speak with Plants</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Kiss of the First World</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Ambassador</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Entice Fey, Lesser</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tough Crowd</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Denounce</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daze, Mass</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Conjuration Foil</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Complex Hallucination</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mischievous Shadow</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall of Sound</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oneiric Horror, Greater</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vicarious View</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Amnesia</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sleepwalking Suggestion</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contagious Suggestion</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pessimism</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Armaments</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lost Passage</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Zone of Silence</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Primal Scream</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hypnotism, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charm Person, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Apathy</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Passing Fancy, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghost Brand</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Foretell Failure</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Modify Memory</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Feast On Fear</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Dragon Aspect</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Conversing Wind</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Questing Stone</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility, Greater</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shocking Image</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shout</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Conjuration</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contingent Scroll</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rainbow Pattern</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hallucinatory Terrain</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dimension Door</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Locate Creature</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Steed, Communal</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secure Shelter</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Antithetical Constraint</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Scrying</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forgetful Slumber</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Step</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wandering Star Motes</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusory Hoard</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sonic Thrust</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hold Monster</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unseen Crew</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dominate Person</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Envious Urge</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Legend Lore</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bard's Escape</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cacophonous Call, Mass</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deafening Song Bolt</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frozen Note</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stunning Finale</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadowbard</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hymn Of Mercy</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soulswitch</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Light Wounds, Mass</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Compelling Rant</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Freedom's Toast</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Locate Gate</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster V</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Infernal Host</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Village Veil</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Music of the Spheres</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sustaining Legend</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dispel Magic, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Decree</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Silver</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Commune With Texts</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Joyful Rapture</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pox Of Rumors</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Archon's Trumpet</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Release The Hounds</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Whip Of Centipedes</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guardian Monument, Greater</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sabotage Construct</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unwilling Shield</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unshakable Zeal</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bladed Dash, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scripted Hallucination</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grease, Greater</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fable Tapestry</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seeds Of Influence, Greater</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Befuddled Combatant</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deceptive Redundancy</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repress Memory</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phobia</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mydriatic Spontaneity, Mass</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inveigle Monster</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death Pact</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Endurance</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Song of Discord</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Foe to Friend</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Renovation</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Covetous Aura</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nightmare</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Evocation</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Persistent Image</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seeming</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Vision</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirage Arcana</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantasmal Web</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Fog</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mislead</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Walk</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heroism, Greater</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Harrowing, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Suggestion, Mass</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vengeful Outrage</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloak of Dreams</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ki Shout</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resonating Word</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sympathetic Vibration</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deadly Finale</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pied Piping</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dance of a Thousand Cuts</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magnifying Chime</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dirge Of The Victorious Knights</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch Of Slumber</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">What Grows Within</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Find the Path</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Moderate Wounds, Mass</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heroes' Feast</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sarzari Shadow Memory</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of The Dawnflower, Greater</p><div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absorb Rune II</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discharge, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol Of Distraction</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Geas /Quest</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eagle's Splendor, Mass</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster VI</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animate Objects</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hymn Of Peace</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scrying, Greater</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lost Legacy</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Artificer's Curse</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Waves of Ecstasy</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Euphoric Tranquility</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fey Gate</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol Of Debauchery</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Overwhelming Presence</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Yellow Sign</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cat's Grace, Mass</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Whip Of Ants</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Entice Fey</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tactical Insight</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unconscious Agenda</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Triggered Hallucination</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Scan</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Council</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Subjective Reality</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Transmutation</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fleeting Memory, Mass</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Demanding Message, Mass</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Enchantment, Greater</p><div styl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Night Terrors</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Vision, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Damnation Of Memory</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Impenetrable Veil</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Human Potential, Mass</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hollow Heroism, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brilliant Inspiration</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fool's Forbiddance</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eyebite</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Permanent Image</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Getaway</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Programmed Image</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Veil</p><div style="clear: both;"></div></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fox's Cunning, Mass</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Analyze Dweomer </p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Project Image</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shout, Greater</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Irresistible Dance</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charm Monster, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Celestial Healing</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone Throwing</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of Shards</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Batrachian Surge</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thunderstomp</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wave Shield</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Snowball</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cheetah's Sprint</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blade Lash</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Line In The Sand</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sundering Shards</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bone Fists</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sun's Disdain</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bone Flense</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol Of Exsanguination</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">With The Wind</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone Discus</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wild Instinct</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steal Size</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mark Of Blood</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Winged Sword</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Splinter Spell Resistance</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Force Sword</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Molten Orb</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scales Of Deflection</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Salvation</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Trial Of Fire And Acid</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pack Empathy</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thunderstomp, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Earth Tremor</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Air Geyser</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Leech</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Waves Of Blood</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grasping Tentacles</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Silver Darts</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pyrotechnic Eruption</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Runic Overload</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tailwind</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tail Current</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Warp Metal</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wave Form</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flaming Aura</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frosty Aura</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Celestial Healing, Greater</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Mastery</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flaming Sphere, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Flight Of Eagles</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Controlled Fireball</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burn Corruption</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Furious Fire Barrage</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Break, Greater</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sun's Disdain, Mass</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Water</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Virtue</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Poison</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Purify Food and Drink</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guidance</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stabilize</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bleed</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ceremony</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Advanced Scurvy</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mighty Fist Of The Earth</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ironbloom Sprouts</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ice Armor</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Winter Feathers</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone Shield</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rite Of Bodily Purity</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Endure Elements</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Diagnose Disease</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Feast</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hidden Spring</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Marid's Mastery</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Air Bubble</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Stone</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rite Of Centered Mind</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burning Disarm</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ray of Sickening</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Obscuring Mist</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restore Corpse</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Decompose Corpse</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hairline Fractures</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Sickness</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hide from Undead</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of Faith</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Water</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gorum's Armor</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Planar Infusion I</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Funereal Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forbid Action</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Demon</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Abadar's Truthtelling</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing Of The Watch</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Weapons Against Evil</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fallback Strategy</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Know The Enemy</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Positive Pulse</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stunning Barrier</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Evil</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sanctify Corpse</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Peasant Armaments</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Refine Improvised Weapon</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Chaos</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Evil</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Good</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Law</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Strand Of The Tangled Knot</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Theft Ward</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sanctuary</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fairness</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Infernal Healing</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reinforce Armaments</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessed Fist</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bless Water</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divine Favor</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bless</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sun Metal</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unwelcome Halo</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Undead</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Weapon</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Chaos</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Entropic Shield</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Carrion Compass</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Good</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Law</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Keyhole</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deathwatch</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Karmic Blessing</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dread Bolt</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imbue with Aura</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shard of Chaos</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spear Of Purity</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Channel</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Item</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lay Of The Land</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Whispering Lore</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Snow Shape</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Recentering Drone</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Boulder</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Healing Token</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soothing Word</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rock Whip</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Groundswell</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Visualization Of The Body</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restful Cloak</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restoration, Lesser</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Owl's Wisdom</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bull's Strength</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hanspur's Flotsam Vessel</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bear's Endurance </p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Web Shelter</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Amplify Stench</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Terrain, Lesser</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Storm Sight</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloud Of Seasickness</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst Of Radiance</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gird Ally</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aboleth's Lung</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gozreh's Trident</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cleromancy</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dead Eye's Arrow</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Preserve Grace</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of Fortification</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Align Weapon </p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Consecrate</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instrument of Agony</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Ice Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unholy Ice Weapon</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stoke The Inner Fire</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spiral Descent</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aid</p><div style="clear: both;"></div></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Desecrate</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghost Whip</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Effortless Armor</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Defending Bone</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sense Madness</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing Of Luck And Resolve</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Outsiders</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inheritor's Smite</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Abeyance</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Weapon of Awe</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Chaos, Communal</p><div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Evil, Communal</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shackle</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Necrostasis</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spiritual Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Surmount Affliction</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Early Judgment</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vexing Miscalculation</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Of The Martyr</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blinding Ray</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imbue With Elemental Might</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reinforce Armaments, Communal</p><div s
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contact Entity I</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Calm Spirit</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Violent Accident</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grace</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing of Courage and Life</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arrow of Law</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Martyr's Bargain</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sacred Space</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stave Off Corruption</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Other</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Paralysis</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Armor</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Angelic Aspect, Lesser</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Zone of Truth</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Water Walk, Communal</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Pact</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Visualization Of The Mind</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alchemical Tinkering</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bloody Tears And Jagged Smile</p><div st
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Technology</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Semblance Of Flesh</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Make Whole</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood In The Water</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Cacodaemon</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Staggering Fall</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmute Wine To Blood</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dress Corpse</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disfiguring Touch</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protective Penumbra</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animate Dead, Lesser</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gentle Repose</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Necromantic Burden</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unliving Rage</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Find Traps</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Status</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Augury</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glyph Of Warding</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nap Stack</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mark Of Obvious Ethics</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Riversight</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reveal Mirage</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Vermin</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plant Voice</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Iron Stake</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detoxify</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Inquiry</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Shield</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Current</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Meld into Stone</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Badger's Ferocity</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Energy</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wind Wall</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Disease</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Totem Creature</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transfer Regeneration</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dark-Light</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Water Breathing</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steal Years</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sebaceous Twin</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contagion</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone Shape</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aggravate Affliction</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sky Swim</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soul Vault</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Irradiate</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sacred Bond</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Searing Light</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Align Weapon, Communal</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spiral Ascent</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Moonrise Arrow</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility Purge</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Light of Iomedae</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Javelin</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura Of Inviolate Ownership</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Damnation</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daybreak Arrow</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing of the Mole</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of Wings</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mantle Of Calm</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stunning Barrier, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lightning Lash</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Vestment</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unspoken Name</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Storm Of Blades</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Appearance Of Life</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contact Entity II</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Soul Gem</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oath Of Justice</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wrathful Mantle</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Archon's Aura</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Blindness/Deafness</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prayer</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tactical Formation</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Circle against Evil</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Circle against Chaos</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Healing</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Helping Hand</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guiding Star</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Martyr's Last Blessing</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Water Walk</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Food and Water</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deeper Darkness</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">See Beyond</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spirit Bonds</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Continual Flame</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lissalan Snake Sigil</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Numerological Resistance</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chain of Perdition</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Infernal Challenger</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Circle against Good</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Circle against Law</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unravel Destiny</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura Of Cannibalism</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ki Leech</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bleed Glory</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sands of Time</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Monstrous Extremities</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Homeward Bound</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animate Dead</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Agonize</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Skeleton Crew</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Project Weakness</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Curse </p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Severed Fate</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sharesister</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Speak with Dead</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Calculated Luck</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Serious Wounds</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing Of Fervor</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Crow Strike</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Replenish Ki</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wrathful Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Immunity</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ward Of The Season</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spit Venom</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Poison</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Air Walk </p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Energy, Communal</p><div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Firewalker's Meditation</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frigid Souls</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Film Of Filth</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heavy Water</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Giant Vermin</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sword To Snake</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Terrain</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Globe Of Tranquil Water</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Restoration</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Master's Escape</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Baphomet's Blessing</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ride The Waves</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alter River</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plague Carrier</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Water</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Poisonous Balm</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Daemon Ward</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death Ward</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rest Eternal</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Of Fortification, Greater</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mythic Severance</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chaos Hammer</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Smite</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Order's Wrath</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unholy Blight</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ardor's Onslaught</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Planar Infusion II</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forceful Strike</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ward Shield</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thaumaturgic Circle</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charon's Dispensation</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Positive Pulse, Greater</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crusader's Edge</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Healing Flames</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blade Of Light</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divine Power</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Barbs</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death Knell Aura</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fleshworm Infestation</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Iron Spine</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rigor Mortis</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Infernal Healing, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Janni's Jaunt</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discern Lies</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Weapon, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst With Light</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guardian Of Faith</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absolution</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restoration</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura of Doom</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Speak With Haunt</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Ally, Lesser</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imbue with Spell Ability</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anti-Incorporeal Shell</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of Unexpected Death</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gilded Whispers</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Suppress Primal Magic</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Circle Against Technology</p><div st
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Make Whole, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sacrifice</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dimensional Anchor</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Cacodaemon, Greater</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Genie, Lesser</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undeath Inversion</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Revelation</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Slowing</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellcrash, Lesser</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gift Of The Deep</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Devil Snare</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sending</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soothe Construct</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dismissal</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">summoner/unchained summoner 4 Conduit<
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Black Spot</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spiritual Ally</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nature's Ravages</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hallucinogenic Smoke</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Virulence</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divination</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Debilitating Portent</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Critical Wounds</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellcasting Contract, Lesser</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pillar Of Life</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Ice</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unholy Ice</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Resistance</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flame Strike</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Bubble</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reprobation</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Atonement</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hallow</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unhallow</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hunter's Blessing</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fickle Winds</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Snake Staff</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Geniekind</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steal Years, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sawtooth Terrain</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contagion, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Insect Plague</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Stone</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">True Seeing</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Smite Abomination</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sessile Spirit</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ban Corruption</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cold Iron Fetters</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst Of Glory</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planeslayer's Call</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cleansing Fire</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Awaken The Devoured</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse of Magic Negation</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undeath Ward</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sphere Of Warding</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Righteous Might</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spawn Ward</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dispel Balance</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dispel Good</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dispel Law</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heretic's Tongue</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Immunity, Communal</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forbid Action, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Command, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sacred Nimbus</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Commune</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disrupting Weapon</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cleanse</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Besmara's Grasping Depths</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lighten Object, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol Of Striking</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contact Entity III</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Call Spirit</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Appearance Of Life, Greater</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Slough</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sanctify Weapons</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Angelic Aspect</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dispel Chaos</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dispel Evil</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mark of Justice</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Commune With Plane</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Ectoplasm</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Breath Of Life</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Boneshatter</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cone Of Slime</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Constricting Coils</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Clockwork</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rapid Repair</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Astral Projection, Lesser</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Ceustodaemon</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Lesser Demon</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Genie</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Lesser Psychopomp</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reboot</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Khain's Army</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Siphon Magic</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Scrying</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Pain</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Sleep</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellsteal</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steal Power</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse, Major</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plane Shift</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unleash Pandemonium</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Slay Living</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Light Wounds, Mass</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Raise Dead</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glyph of Warding, Greater</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bless Army</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Open The Dead Roads</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oasis</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Roaming Pit</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enlightened Step</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Antilife Shell</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Terrain, Greater</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Metabolic Molting</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bear's Endurance, Mass</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bull's Strength, Mass</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Owl's Wisdom, Mass</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Epidemic</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plague Storm</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Stampede</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Source Severance</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wind Walk</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heal</p><div style="clear: both;"></div></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Word of Recall</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Perceive Betrayal</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chains Of Light</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Emblem Of Greed</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prognostication</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Knock, Mass</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forbiddance</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blade Barrier</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Balance Of Suffering</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing Of Luck And Resolve, Mass</p><d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inspiring Recovery</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wither Limb</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seer's Bane</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death Knell Aura, Greater</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Impart Mind</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lash Of The Astradaemon</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hellfire Ray</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Betraying Sting</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eaglesoul</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alleviate Corruption</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Ally</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flesh Wall</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Laborers</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hammer Of Mending</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vengeful Stinger</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Genius Avaricious</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sign Of Wrath</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Assessor</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undeath to Death</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cold Ice Strike</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Undead</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Genie, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Vanth</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contact Nalfeshnee</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dust Ward</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Fear</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Sealing</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Persuasion</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellcrash</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Banishment </p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planetary Adaptation, Mass</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Adaptation, Mass</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vermicious Assumption</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Moderate Wounds, Mass</p><div styl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Harm</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellcasting Contract</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jolting Portent</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Terraform</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Poison Breath</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Umbral Strike</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Morning Sun</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plundered Power</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frost Mammoth</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Refuge</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Infuse Robot</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Weather</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Serious Wounds, Mass</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Regenerate</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blasphemy</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dictum</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Word</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Word Of Chaos</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arbitrament</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vision of Lamashtu</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grim Stalker</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contact Entity IV</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Awaken Construct</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Particulate Form</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bloodstone Mirror</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Grace of the Champion</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hunger For Flesh, Mass</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soul Transfer</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Planar Infusion III</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restoration, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Resurrection</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repulsion</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Signifer's Rally</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Submerge Ship</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Variant Mummy</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Memory Of Function</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ethereal Jaunt</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Circle Of Clarity</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Demiplane, Lesser</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster VII</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Maddening Oubliette</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Scourge</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Stunning</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol Of Weakness</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lunar Veil</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Curse, Greater</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Refuge</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Serious Wounds, Mass</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Destruction</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resurrection</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloak of Chaos</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Aura</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield of Law</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unholy Aura</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sacramental Seal</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Counterbalancing Aura</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Storm</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vinetrap</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rotting Alliance</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Earthquake</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Terrain, Supreme</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wandering Weather</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heart Of The Mammoth</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of Night</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frightful Aspect</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stormbolts</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remove Radioactivity, Greater</p><div styl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Death Clutch</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cure Critical Wounds, Mass</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soulseeker</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Angelic Aspect, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Immunity, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phasic Challenge</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">True Prognostication</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Ally, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Antimagic Field</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tomb Legion</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellscar</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Maw Of Chaos</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Call Construct</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Orb Of The Void</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Greater Undead</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dimensional Lock</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Erodaemon</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Meladaemon</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Demiplane</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Discern Location</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soulreaver</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol Of Dispelling</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellcrash, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Umbral Infusion, Mass</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rift Of Ruin</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Quintessence Mastery</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Death</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Insanity</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster VIII</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grand Curse</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nature's Ravages, Greater</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nine Lives</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Inflict Critical Wounds, Mass</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Miracle</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">True Resurrection</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellcasting Contract, Greater</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imbue Army Special Ability</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Resurrection, Greater</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Winds of Vengeance</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ascension</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Storm Of Vengeance</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Polar Midnight</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Implosion</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Immunity, Greater Communal</p><div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Judgment Undone</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Massacre</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Parasitic Soul</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heal, Mass</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Canopic Conversion</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wooden Phalanx</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scourge of the Horsemen</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Salvage</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Absorb Rune III</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gate</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Interplanetary Teleport</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Energy Drain</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Etherealness</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cursed Earth</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Derghodaemon</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Thanadaemon</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Greater Demon</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spawn Calling</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Strife</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Vulnerability</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Astral Projection</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Monster IX</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Demiplane, Greater</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soul Bind</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shillelagh</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hibernate</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bristle</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tracking Mark</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch Of Combustion</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mudball</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frostbite</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Faerie Fire</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Longstrider</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally I</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aspect of the Falcon</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloak of Shade</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Minor Ally</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Acid Maw</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Call Animal</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Snares and Pits</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Aberration</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Entangle</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hide from Animals</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thorn Javelin</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Underbrush Decoy</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pass without Trace</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Calm Animals</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charm Animal</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Animals or Plants</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burning Sands</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jump</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Strong Wings</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Fang</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Goodberry</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Produce Flame</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spirit Call</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gentle Breeze</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Endothermic Touch</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Expeditious Excavation</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Expeditious Construction</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hydraulic Push</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alter Winds</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Damp Powder</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Weaken Powder</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nereid's Grace</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nauseating Dart</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soften Earth and Stone</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Natural Rhythm</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scent Trail</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tar Ball</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ice Slick</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frigid Touch</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gusting Sphere</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flurry Of Snowballs</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aggressive Thundercloud</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Euphoric Cloud</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fog Cloud</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chill Metal</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heat Metal</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Surefoot Boots</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sea Steed</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Carry Companion</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Defoliate</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glide</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally II</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aspect of the Bear</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lockjaw</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forest Friend</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wilderness Soldiers</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scamper</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hold Animal</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sickening Entanglement</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eagle Eye</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Greensight</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Harmless Form</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Slipstream</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone Call</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Accelerate Poison</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Garden Of Peril</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Companion Life Link</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Barkskin</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reduce Animal</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tree Shape</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spore Burst</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flame Blade</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Harvest Season</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pale Flame</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Warp Wood</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wood Shape</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burdened Thoughts</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beastspeak</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Alluring Spores</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Winter Grasp</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spider Climb</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flaming Sphere</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gust Of Wind</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mud Buddy</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unshakable Chill</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burning Gaze</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Frost Fall</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Trap</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pox Pustules</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fury Of The Sun</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Binding Earth</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Winter's Grasp</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Climbing Beanstalk</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Feast Of Ashes</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Quench</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lily Pad Stride</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst of Nettles</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fungal Infestation</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Quell Energy</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aquatic Trail</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bite the Hand</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blade Snare</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Siphon Might</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Apport Animal</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pocketful Of Vipers</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Calistria's Guardian Wasps</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Snare</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spike Growth</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hide Campsite</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hunter's Friend</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Clear Grove</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ape Walk</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Diminish Plants</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plant Growth</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally III</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Companion Mind Link</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Longstrider, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stench Of Prey</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sylvan Hideaway</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Signs Of The Land</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Soothing Mud</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thorny Entanglement</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burning Entanglement</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloak of Winds</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Insect Spies</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Fang, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flashfire</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Call Lightning</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dominate Animal</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Toxic Rupture</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heatstroke</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shifting Sand</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sheet Lightning</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vengeful Comets</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hydraulic Torrent</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aqueous Orb</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Swarm Of Fangs</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anthropomorphic Animal</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ash Storm</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pup Shape</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ice Spears</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sleet Storm</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fins To Feet</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nature's Exile</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cup Of Dust</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Antiplant Shell</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arboreal Hammer</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Atavism</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Zone of Foul Flames</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Explosion Of Rot</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aerial Tracks</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Brine</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aggressive Thundercloud, Greater</p><div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sensory Amplifier</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rusting Grasp</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sea Stallion</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">See Through Stone</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aspect of the Stag</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bloody Claws</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Strong Jaw</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Command Plants</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Blast</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forest's Sense</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blast Barrier</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Holds</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally IV</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Hunt</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Substitute Trail</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thirsting Entanglement</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Watchful Animal</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grove of Respite</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloud Shape</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spike Stones</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Slowing Mud</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rebuke Technology</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gravel Vortex</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">River of Wind</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ball Lightning</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">True Form</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Obsidian Flow</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Creeping Ice</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Volcanic Storm</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Moonstruck</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ice Storm</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Geyser</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Calm Air</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Strip Scales</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blight</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cape Of Wasps</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reincarnate</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally V</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invoke Primal Power</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Replay Tracks</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wind Blades</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jungle Mind</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Raise Animal Companion</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tree Stride</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aspect of the Wolf</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blessing of the Salamander</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sturdy Tree Fort</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Siege Scatter</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Commune with Nature</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Growth </p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Thorns</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Kami</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tidal Surge</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Call Lightning Storm</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Winds</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mantle Of The Magic Warriors</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cave Fangs</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Awaken</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stoneskin</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Fire</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Light</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Snake</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmute Mud to Rock</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmute Rock to Mud</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Baleful Polymorph</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Master's Mutation</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hungry Earth</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Destroy Robot</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Threefold Aspect</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Old Salt's Curse</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repel Wood</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spellstaff</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally VI</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blazing Rainbow</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Giant Ally I</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cyclic Reincarnation</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wandering Trail</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bite the Hand, Mass</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Primal Regression</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ironwood</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Green Caress</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Seeds</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reincarnate Spy</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Liveoak</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transport via Plants</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone Tell</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gravity Well</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gravity Sphere</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Move Earth</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Path Of The Winds</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jatembe's Ire</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sirocco</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tar Pool</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Antitech Field</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Insect Spies, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eagle Aerie</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Swarm Skin</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Binding Earth, Mass</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Skin</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Changestaff</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally VII</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmute Metal to Wood</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Siege Of Trees</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tectonic Communion</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Giant Ally II</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animate Plants</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sunbeam</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fairy Ring Retreat</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rampart</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Bombardment</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vortex</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scouring Winds</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Creeping Doom</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Black Mark</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Plants</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repel Metal or Stone</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally VIII</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Atavism, Mass</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Giant Ally III</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animal Shapes</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Whirlwind</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Mist</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Entomb</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fey Form IV</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form Of The Exotic Dragon II</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Finger Of Death</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reverse Gravity</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Seamantle</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall of Lava</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sunburst</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Nature's Ally IX</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Elemental Steed</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Elder Worm</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Froghemoth</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Siege of Trees, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sea Of Dust</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Temporal Regression</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Threefold Form</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shambler</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Entice Fey, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of Fell Seasons</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form Of The Exotic Dragon III</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sympathy</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Antipathy</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Clashing Rocks</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">World Wave</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shapechange</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tsunami</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Foresight</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Swarm</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brand</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst Bonds</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wrath</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lend Judgment</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Persuasive Goad</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brand Of Conformity</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Keep Watch</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bed Of Iron</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unerring Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bowstaff</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tireless Pursuit</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Handy Grapnel</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Peacebond</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Interrogation</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hex Ward</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flames Of The Faithful</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brand Of Hobbling</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brow Gasher</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Force Anchor</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Castigate</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Follow Aura</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Evaluator's Lens</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Righteous Blood</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Confess</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hunter's Lore</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stricken Heart</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Howling Agony</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Retribution</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ward the Faithful</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Locate Weakness</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Righteous Vigor</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany Of Righteousness</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cast Out</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hunter's Eye</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eldritch Fever</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fester</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Banish Seeming</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brand, Greater</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Coward's Lament</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rebuke</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shared Wrath</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Judgment Light</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Brand Of Tracking</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Defile Armor</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Peacebond, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Straitjacket</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sanctify Armor</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forced Repentance</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Interrogation, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tireless Pursuers</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Named Bullet</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Find Quarry</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Battlemind Link</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Leashed Shackles</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sleepwalk</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divine Pursuit</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lend Judgment, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Decapitate</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Castigate, Mass</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Litany Of Truth</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Named Bullet, Greater</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fester, Mass</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Emblazon Crest</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Serren's Swift Girding</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secluded Grimoire</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirror Strike</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sunder Breaker</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Corrosive Touch</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Money</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Web Bolt</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Warding Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Strikes</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hollow Blades</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reloading Hands</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Volley</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Assembly</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Twisted Space</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Time Shudder</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mount, Communal</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">River Whip</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Serren's Armor Lock</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Erode Defenses</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shining Cord</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tactical Adaptation</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Force Hook Charge</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resilient Reservoir</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reflexive Barrier</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ectoplasmic Snare</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Firestream</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Force Punch</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sundered Serpent Coil</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Storm Step</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heart Of The Metal</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gloomblind Bolts</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stinking Cloud</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Numerological Evocation</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Martial Telekinesis</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Maneuver</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Anywhere But Here</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcana Theft</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pellet Blast</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Invasion</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wreath of Blades</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ethereal Fists</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Surface Excursion</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Parchment Swarm</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Conjure Deadfall</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Acidic Spray</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Corrosive Consumption</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Augmenting Wall</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vampiric Shadow Shield</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blood Boil</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cosmic Ray</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ether Step</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Treacherous Teleport</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Last Azlanti's Defending Sword</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Explode Head</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chains Of Fire</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Psychic Significance</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grave Words</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mindlink</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Charge Object</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst Of Insight</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hermean Potential</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Object Reading</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instigate Psychic Duel</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Placebo Effect</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Detect Mindscape</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cognitive Block</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Object Possession, Lesser</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Analyze Aura</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Riding Possession</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Purge Spirit</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sealed Life</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Node Of Blasting</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura Alteration</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mindscape Door</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Out Of Sight</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Erase Impressions</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Probe</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reveal Emotions</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Impossible Angles</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantasmal Asphyxiation</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Possession</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Swap</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Retrocognition</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Threefold Face</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mindwipe</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Mindscape</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thoughtsense</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telepathy</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Object Possession</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nex's Secret Workshop</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantasmal Putrefaction</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spirit-Bound Blade</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Entrap Spirit</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Remote Viewing</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Echo</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst Of Adrenaline</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telempathic Projection</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fumblestep</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Implant False Reading</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Over Matter</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animus Mine</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantasmal Affliction</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Emotive Block</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Synaptic Pulse</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Synesthesia</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Implanted Projection</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Synaptic Scramble</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fool's Teleport</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Dalliance</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Synapse Overload</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Synaptic Pulse, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Animus Mine, Greater</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dahak's Release</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Asylum</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Surgery</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Synesthesia, Mass</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Travel</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Mindscape, Greater</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility Bubble, Mass</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mantle Of Doubt</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Projectile</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Incendiary Runes</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ropeweave</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wicker Horse</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Talismanic Implement</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Adroit Retrieval</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Suppressing Stone</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Etheric Shards</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bind Sage</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ectoplasmic Hand</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Object Possession, Greater</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Possession, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scribe's Binding</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Embrace Destiny</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oracle's Burden</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Borrow Fortune</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oracle's Vessel</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divine Vessel</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bless Weapon</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Challenge Evil</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hero's Defiance</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Knight's Calling</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rally Point</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Veil of Positive Energy</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Word of Resolve</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Veil Of Heaven</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura of Greater Courage</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bestow Grace</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire of Entanglement</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Light Lance</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Paladin's Sacrifice</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Saddle Surge</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wake of Light</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Shield</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divine Arrow</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield Companion</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heal Mount</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divine Transfer</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire of Judgment</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Whisper</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Marks Of Forbiddance</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blade of Bright Victory</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sky Steed</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Holy Sword</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Blaze of Glory</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire of Vengeance</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">King's Castle</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Oath Of Peace</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sacrificial Oath</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stay the Hand</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Thrust I</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lightfingers</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Id Insinuation I</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mental Barrier I</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Thrust II</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Shield I</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychonaut Manifestation</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Worm I</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aura Of Distraction</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sensory Overload</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ego Whip I</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Id Insinuation II</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mental Barrier II</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Thrust III</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Shield II</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Worm II</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Debilitating Pain</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ego Whip II</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Id Insinuation III</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Intellect Fortress I</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mental Barrier III</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Thrust IV</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Shield III</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Worm III</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Trace Teleport</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Condensed Ether</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ego Whip III</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Id Insinuation IV</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Intellect Fortress II</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mental Barrier IV</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Thrust V</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Crush I</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Shield IV</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tower Of Iron Will I</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rend Body I</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Worm IV</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burst Of Force</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ethereal Envelope</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Debilitating Pain, Mass</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ego Whip IV</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Intellect Fortress III</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mental Barrier V</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Thrust VI</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Crush II</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thought Shield V</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tower Of Iron Will II</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rend Body II</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Withdraw Affliction</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Incorporeal Chains</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Limb</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ego Whip V</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Crush III</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tower Of Iron Will III</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rend Body III</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Permanent Hallucination</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Word Of Beckoning</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Temporal Divergence</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ethereal Envelopment</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ectoplasmic Eruption</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Crush IV</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tower Of Iron Will IV</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Glimpse Of The Akashic</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rend Body IV</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form Of The Alien Dragon II</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Summons, Greater</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bilocation</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Akashic Form</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Divide Mind</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dream Voyage</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Microcosm</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Swap, Major</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Crush V</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Psychic Image</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Storm</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Tower Of Iron Will V</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form Of The Alien Dragon III</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lost Locale</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resplendent Mansion</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Maze Of Madness And Suffering</p><div st
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hunter's Howl</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lead Blades</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Residual Tracking</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Gravity Bow</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Allfood</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chameleon Stride</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protective Spirit</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enemy Insight</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arrow Eruption</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ricochet Shot</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Enemy</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Venomous Bolt</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vex Giant</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chameleon Stride, Greater</p><div style="c
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Zephyr's Fleetness</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Darkvision</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Shape</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bow Spirit</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Terrain Bond</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Nondetection</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sense Spirit Magic</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hex Vulnerability</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Callback</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Merge With Familiar</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Font Of Spirit Magic</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Polymorph Familiar</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hex Glyph</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contingent Venom</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Curse Of Burning Sleep</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Empathy Conduit</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Callback, Greater</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hex Glyph, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imbue Hex</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aroden's Magic Army</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Transmutation, Greater</p><div sty
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Breeze</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Drench</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Jolt</p><div style="clear: both;"></div></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Penumbra</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Root</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scoop</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disrupt Undead</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ray of Frost</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Acid Splash </p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Mark</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch of Fatigue</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stumble Gap</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fabricate Bullets</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repair Undead</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Pocket</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">True Strike</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shield</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enlarge Person</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reduce Person</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Break</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shocking Grasp</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Missile</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Color Spray</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Floating Disk</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crafter's Curse</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sculpt Corpse</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hold Portal</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Icicle Dagger</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage Armor</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mount</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undine's Curse</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unlock Flesh</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Weapon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ray Of Enfeeblement</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burning Hands</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chill Touch</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirror Polish</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Bungle</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Command Undead</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Burning Arc</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fleshcurdle</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fiery Shuriken</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection From Arrows</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Levitate</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">False Life</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghoul touch</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Knock</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Acid Arrow </p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scorching Ray</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Lock</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rope Trick</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Trap</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sculpt Simulacrum</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spontaneous Immolation</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Create Pit</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cushioning Bands</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Corpse Lanterns</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lipstitch</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Limp Lash</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eldritch Conduit</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Destabilize Powder</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Recoil Fire</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stabilize Powder</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Familiar Figment</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Touch of Idiocy</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Web</p><div style="clear: both;"></div></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol of Mirroring</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crimson Confession</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirror Hideaway</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spectral Hand</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Twilight Haze</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dweomer Retaliation</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Twine Double</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rune of Durability</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rune of Warding</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spherescry</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusory Poison</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Reinforcement</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dazzling Blade, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ablative Sphere</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Battering Blast</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beast Shape I</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fly</p><div style="clear: both;"></div></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Halt Undead</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Keen Edge</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fireball</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flame Arrow</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Explosive Runes</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shrink Item</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unseen Engineers</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spiked Pit</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thunderous Footfalls</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Devolution</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fleshwarping Swarm</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flash Fire</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Call the Void</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Irriseni Mirror Sight</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Barrow Haze</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secret Coffer</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vampiric Touch</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hostile Levitation</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Twilight Knife</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pain Strike</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Excruciating Deformation</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Sight </p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ray of Exhaustion</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lightning Bolt</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Healing Thief</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Strangling Hair</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Loathsome Veil</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Emergency Force Sphere</p><div style="cl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Projection</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aram Zey's Trap Ward</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imbue With Flight</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Energy Hack</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beast Shape II</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Body I</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fire Shield</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Calcific Touch</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Charge</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Firefall</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Malfunction</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Globe of Invulnerability, Lesser</p><div styl
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Resilient Sphere</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Illusory Wall</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Simulacrum, Lesser</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadowy Haven</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Minor Phantom Object</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enlarge Person, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Reduce Person, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Ice</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ghost Wolf</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantom Chariot</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Minor Creation</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Acid Pit</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beanstalk</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Senses</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Geb's Hammer</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Web Cloud</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Corpse Hammer</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Thanatotic Fury</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Medusa's Bane</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Infuse Decay</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Eye </p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hellmouth Lash</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enervation</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantasmal Killer</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Solid Fog</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Symbol Of Laughter</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mirror Transport</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Familiar Melding</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Black Tentacles</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Icy Prison</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Lightning Arc</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Absorption</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Open Arms</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sealed Sending</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plant Shape I</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Polymorph</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beast Shape III</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Body II</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Overland Flight</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magic Jar</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinesis</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Interposing Hand</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall Of Force</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unbreakable Construct</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fabricate</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Permanency</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Passwall</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Major Phantom Object</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Private Sanctum</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Repair Undead, Mass</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Binding, Lesser</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Faithful Hound</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Teleport</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hostile Juxtaposition</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Damnation Stride</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Major Creation</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hungry Pit</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Walk The Plank</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Energy Siege Shot</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Possess Object</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Draconic Suppression</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Possession Trap</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wracking Ray</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telepathic Bond</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cloudkill</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secret Chest</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prying Eyes</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Suffocation</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Pain Strike, Mass</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Waves of Fatigue</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Feeblemind</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contact Other Plane</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cone of Cold</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Teleport Structure</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plant Shape II</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Beast Shape IV</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Body III</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form of the Dragon I</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transformation</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Circle Of Death</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Freezing Sphere</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contagious Flame</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forceful Hand</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Disintegrate</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Acid Fog </p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Contingency</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Globe Of Invulnerability</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Enemy Hammer</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall of Iron</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Binding</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ice Crystal Teleport</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Conjure Black Pudding</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Energy Siege Shot, Greater</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Guards and Wards</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Eldritch Conduit, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spectral Saluqi</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transfer Familiar</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Flesh to Stone</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Stone to Flesh</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Banshee Blast</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Chain Lightning</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Undead</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Delayed Blast Fireball</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Elemental Body IV</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form of the Dragon II</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Plant Shape III</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Polymorph, Greater</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prismatic Spray</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Conjuration, Greater</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Expend</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Firebrand</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Teleport Trap</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Caustic Eruption</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hungry Darkness</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Cannon</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Steam Ray Fusillade</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Magical Beast Shape</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ooze Form III</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shapechanger's Gift, Greater</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Giant Form I</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Statue</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Control Construct</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Forcecage</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Grasping Hand</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Limited Wish</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Magnificent Mansion</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Sword</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Deflection</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fly, Mass</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phantasmal Revenge</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Body</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Invisibility, Mass</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sequester</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Turning</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Teleport, Greater</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Simulacrum</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dimensional Bounce</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hostile Juxtaposition, Greater</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Recorporeal Incarnation</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Temporary Resurrection</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Arcane Sight, Greater </p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Phase Door</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Teleport Object</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Instant Summons</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hold Person, Mass</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Insanity</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Power Word Blind</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Waves of Exhaustion</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ice Body</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vision</p><div style="clear: both;"></div></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Form of the Dragon III</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Giant Form II</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Polar Ray</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Polymorph Any Object</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shadow Evocation, Greater</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Undead Anatomy IV</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spell Absorption, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rain Of Arrows</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Telekinetic Sphere</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Clenched Fist</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Iron Body</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prismatic Wall</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Scintillating Pattern</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Screen</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Temporal Stasis</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Incendiary Cloud</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Binding</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Planar Binding, Greater</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Protection from Spells</p><div style="clear:
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Maze</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Clone</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Secret Vault</p><div style="clear: both;"></
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prediction of Failure</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Blank</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Moment of Prescience</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Power Word Stun</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prying Eyes, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Trap the Soul</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Demand</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Horrid Wilting</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Meteor Swarm</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Prismatic Sphere</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Shades</p><div style="clear: both;"></div><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Fiery Body</p><div style="clear: both;"></di
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Icy Prison, Mass</p><div style="clear: both;
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ride the Lightning</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Echean's Excellent Enclosure</p><div style
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Aroden's Spellbane</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Last Azlanti's Defending Sword, Mass</p><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Evasion</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Crushing Hand</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Freedom</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Imprisonment</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Disjunction</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Time Stop</p><div style="clear: both;"></div
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Weird</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wish</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wall of Suppression</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmute Blood To Acid</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Dominate Monster</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Teleportation Circle</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rune Of Jandelay</p><div style="clear: bot
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mind Blank, Communal</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Hold Monster, Mass</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Power Word Kill</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Suffocation, Mass</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Heroic Invocation</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Wail of the Banshee</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Sealed Life, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rejuvenate Eidolon, Lesser</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Unfetter</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Conduit</p><div style="clear: both;"></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Evolution Surge, Lesser</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Summon Eidolon</p><div style="clear: both
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restore Eidolon, Lesser</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Evolution Surge</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rejuvenate Eidolon</p><div style="clear: bo
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Restore Eidolon</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Conduit, Improved</p><div style="clear
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Evolution Surge, Greater</p><div style="cle
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Purified Calling</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Transmogrify</p><div style="clear: both;"><
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Rejuvenate Eidolon, Greater</p><div style=
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Life Conduit, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Putrefy Food and Drink</p><div style="clea
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mask Dweomer</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Ill Omen</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mask Dweomer, Communal</p><div style="
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Screech</p><div style="clear: both;"></div>
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Cackling Skull</p><div style="clear: both;">
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Spite</p><div style="clear: both;"></div></d
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Familiar Double</p><div style="clear: both;"
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Share Skin, Greater</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mnemonic Enhancer</p><div style="clear: b
<link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Mage's Lucubration</p><div style="clear: bo
verbal somatic material focus divine_focus sor wiz cleric druid ranger bard paladin
1 1 0 0 0 NULL NULL 0 NULL NULL NULL NULL
1 1 0 0 0 NULL NULL 1 1 NULL NULL NULL
1 1 0 0 0 1 1 1 1 NULL NULL NULL
1 1 0 0 1 NULL NULL 1 NULL NULL NULL NULL
1 1 1 0 1 1 1 1 NULL 1 NULL NULL
1 1 0 0 1 NULL NULL 2 2 1 NULL 1
1 1 1 0 0 NULL NULL 2 NULL NULL NULL NULL
1 1 0 0 0 2 2 2 NULL NULL NULL NULL
1 1 1 0 0 3 3 3 NULL NULL 2 NULL
0 1 0 0 0 NULL NULL NULL NULL NULL NULL NULL
1 1 0 0 0 NULL NULL NULL NULL NULL NULL NULL
0 1 0 0 0 1 1 NULL NULL NULL 1 NULL
0 1 1 0 0 1 1 1 1 NULL 1 NULL
0 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 1 0 1 1 1 NULL NULL NULL 1 NULL
1 1 1 0 0 1 1 1 1 NULL NULL NULL
1 1 0 0 0 1 1 NULL 1 NULL NULL NULL
1 1 0 0 0 NULL NULL NULL NULL 1 NULL 1
1 1 1 0 1 1 1 NULL NULL 1 NULL 1
1 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 1 1 NULL 1 NULL
1 1 0 0 0 1 1 1 1 NULL 1 NULL
1 1 0 0 0 1 1 1 1 1 1 NULL
1 1 1 0 0 1 1 1 1 NULL 1 NULL
1 1 0 0 0 1 1 1 NULL NULL 1 NULL
1 1 1 0 1 1 1 1 NULL NULL 1 NULL
1 1 0 0 0 1 1 1 NULL NULL 1 NULL
1 1 1 0 0 2 2 2 1 NULL 1 NULL
1 0 1 0 1 1 1 NULL 1 1 1 NULL
1 1 1 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 1 1 1 NULL NULL 1 1 NULL
1 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 1 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 NULL NULL 1 1 NULL
1 1 0 0 0 1 1 NULL NULL 1 1 NULL
1 1 1 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 NULL NULL NULL 1 NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 1 NULL NULL 1 1 NULL NULL 1
1 1 0 0 1 NULL NULL 1 1 1 NULL 1
1 1 1 0 1 1 1 1 1 1 NULL NULL
1 1 1 0 1 1 1 1 NULL NULL NULL NULL
1 1 0 0 1 0 0 NULL 0 1 NULL NULL
0 1 0 0 0 1 1 NULL 1 1 NULL NULL
1 1 0 0 0 1 1 NULL 1 NULL NULL NULL
1 0 1 0 1 NULL NULL NULL 1 1 NULL NULL
1 1 1 0 1 NULL NULL NULL 1 1 NULL NULL
1 1 1 0 0 1 1 NULL 1 NULL NULL NULL
1 1 1 0 0 1 1 NULL 1 NULL NULL NULL
1 1 1 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
1 1 1 0 0 1 1 NULL NULL NULL NULL NULL
1 1 1 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
0 1 0 0 0 1 1 NULL NULL NULL NULL NULL
1 1 0 0 0 1 1 NULL NULL NULL NULL NULL
0 1 0 0 0 NULL NULL NULL NULL NULL NULL NULL
0 1 0 0 0 NULL NULL NULL NULL NULL NULL NULL
1 1 0 0 0 NULL NULL NULL NULL NULL NULL NULL
1 1 0 0 0 2 2 2 NULL NULL NULL NULL
1 1 1 0 0 4 4 NULL 3 2 2 NULL
1 1 0 0 0 2 2 NULL NULL NULL 2 NULL
1 1 1 0 0 2 2 NULL NULL NULL 2 NULL
1 1 1 0 0 2 2 NULL NULL NULL 2 NULL
1 1 1 0 1 NULL NULL 2 2 2 NULL 2
1 1 0 0 0 2 2 NULL 2 2 NULL NULL
1 1 1 0 0 2 2 2 NULL NULL NULL 2
1 1 1 0 0 NULL NULL 3 3 NULL NULL NULL
1 1 0 0 0 NULL NULL NULL 2 4 NULL NULL
1 1 1 0 0 2 2 NULL NULL 3 NULL NULL
1 1 0 0 0 3 3 2 NULL NULL NULL NULL
1 1 0 0 0 3 3 2 NULL NULL NULL NULL
1 1 1 0 1 NULL NULL 2 2 2 2 NULL
1 1 0 0 0 2 2 NULL 2 2 2 NULL
1 1 1 0 0 2 2 2 2 2 2 NULL
1 1 0 0 0 2 2 2 NULL NULL 2 2
1 1 1 0 1 NULL NULL 2 NULL NULL 2 3
1 1 0 0 0 NULL NULL 2 NULL NULL 2 NULL
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NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL 6 NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 0
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL 2 2 NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 4 5 NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL 2 NULL 1 NULL NULL NULL 2
NULL NULL NULL NULL 2 NULL NULL NULL 2
NULL NULL NULL NULL 3 NULL NULL NULL 3
NULL NULL NULL NULL 4 NULL NULL NULL 4
NULL NULL NULL NULL 8 NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL 7 NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
2 NULL NULL NULL NULL 2 NULL NULL 2
NULL NULL 4 NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
3 3 NULL 3 NULL 3 NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 0
NULL NULL NULL NULL NULL NULL NULL NULL 0
NULL NULL NULL NULL NULL NULL NULL NULL 0
NULL NULL NULL NULL NULL NULL NULL NULL 0
NULL NULL NULL NULL NULL NULL NULL NULL 0
NULL NULL NULL NULL NULL NULL NULL NULL 0
NULL NULL NULL 0 NULL NULL 0 NULL 0
NULL NULL NULL NULL NULL NULL 0 NULL 0
NULL 0 NULL 0 NULL NULL 0 NULL 0
NULL 0 NULL NULL NULL NULL 0 NULL 0
NULL NULL 0 NULL NULL NULL NULL 0 0
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
1 NULL NULL 1 NULL NULL 1 NULL 1
1 1 NULL NULL NULL NULL 1 NULL 1
1 1 1 NULL NULL NULL 1 NULL 1
1 1 1 NULL NULL NULL 1 NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL 1 NULL 1
NULL NULL NULL NULL NULL NULL 1 NULL 1
NULL NULL NULL NULL NULL NULL 1 NULL 1
NULL NULL NULL NULL NULL NULL 1 NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL 1 1 NULL NULL NULL NULL NULL 1
NULL 1 1 NULL NULL NULL NULL NULL 1
NULL 1 1 NULL NULL NULL 1 NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL 1 NULL 1
NULL NULL 1 NULL NULL NULL 1 1 1
NULL NULL 1 NULL NULL NULL 1 NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL Keleshite 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
2 2 NULL NULL NULL NULL NULL NULL 2
2 2 2 NULL NULL NULL 2 NULL 2
2 NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL 2 NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL 2 NULL 2
NULL NULL NULL NULL NULL NULL 2 2 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL 2 2 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL Garundi 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
3 NULL NULL NULL NULL NULL 3 NULL 3
3 3 3 NULL NULL NULL 3 NULL 3
NULL NULL NULL 3 NULL NULL NULL NULL 3
NULL NULL NULL 3 NULL NULL 3 NULL 3
NULL NULL NULL NULL NULL NULL 3 NULL 3
NULL NULL NULL NULL NULL NULL 3 NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL 2 3 NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL 3 3 NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
3 NULL 3 3 NULL NULL 3 NULL 3
NULL NULL 3 NULL NULL NULL 3 NULL 3
NULL NULL 3 NULL NULL NULL 3 3 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
4 NULL NULL NULL NULL NULL 4 NULL 4
4 NULL NULL NULL NULL NULL 4 NULL 4
4 3 NULL NULL NULL NULL 4 NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL 4 NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL 3 NULL NULL NULL NULL NULL NULL 4
NULL 3 NULL NULL NULL NULL NULL NULL 4
NULL 3 NULL NULL NULL NULL 4 NULL 4
NULL 2 NULL NULL NULL NULL NULL NULL 4
NULL 3 NULL NULL NULL NULL NULL NULL 4
NULL 3 4 NULL NULL NULL NULL 4 4
NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL 4 4 NULL NULL NULL NULL NULL 4
NULL NULL 3 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
4 NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL 4 NULL 4
NULL NULL 4 NULL NULL NULL 4 NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL 3 4 NULL NULL NULL 4 NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
5 NULL NULL NULL NULL NULL NULL NULL 5
5 NULL NULL NULL NULL NULL NULL 4 5
5 NULL NULL NULL NULL NULL 5 NULL 5
5 NULL NULL NULL NULL NULL 5 NULL 5
5 4 5 NULL NULL NULL 5 NULL 5
5 4 5 NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL 5 NULL 5
NULL NULL NULL NULL NULL NULL 5 NULL 5
NULL NULL NULL NULL NULL NULL 5 NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 5
NULL 4 NULL NULL NULL NULL NULL NULL 5
NULL 4 NULL NULL NULL NULL NULL NULL 5
NULL 4 5 NULL NULL NULL 5 NULL 5
NULL 4 5 NULL NULL NULL NULL NULL 5
NULL 4 5 NULL NULL NULL NULL NULL 5
NULL 4 5 NULL NULL NULL NULL 5 5
NULL 5 NULL NULL NULL NULL NULL NULL 5
NULL 5 NULL NULL NULL NULL NULL NULL 5
NULL 5 NULL NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 5 NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL 5 NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL 5
5 4 5 NULL NULL NULL NULL NULL 5
NULL NULL 6 NULL NULL NULL 5 NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL 6
6 NULL NULL NULL NULL NULL NULL NULL 6
6 NULL NULL NULL NULL NULL 6 NULL 6
6 NULL NULL NULL NULL NULL 6 NULL 6
6 NULL NULL NULL NULL NULL 6 NULL 6
6 NULL 6 NULL NULL NULL 6 NULL 6
NULL NULL NULL 6 NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL 6 NULL 6
NULL NULL NULL NULL NULL NULL 6 NULL 6
NULL NULL NULL NULL NULL NULL 6 NULL 6
NULL NULL NULL NULL NULL NULL 6 NULL 6
NULL NULL NULL NULL NULL NULL 6 NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL 5 NULL NULL NULL NULL 6 NULL 6
NULL 5 NULL NULL NULL NULL NULL NULL 6
NULL 5 6 NULL NULL NULL NULL NULL 6
NULL 5 NULL NULL NULL NULL NULL NULL 6
NULL 6 NULL NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL NULL NULL 6 NULL 6
NULL NULL 6 NULL NULL NULL 6 NULL 6
NULL NULL 6 NULL NULL NULL NULL NULL 6
NULL NULL 7 NULL NULL NULL 6 NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
6 NULL NULL NULL NULL NULL NULL NULL 7
6 NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL 5 NULL NULL NULL NULL NULL NULL 7
NULL 5 NULL NULL NULL NULL NULL NULL 7
NULL 5 NULL NULL NULL NULL NULL NULL 7
NULL 5 7 NULL NULL NULL NULL NULL 7
NULL 5 NULL NULL NULL NULL NULL NULL 7
NULL 6 7 NULL NULL NULL NULL NULL 7
NULL 6 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 8
NULL 6 NULL NULL NULL NULL NULL NULL 8
NULL 6 NULL NULL NULL NULL NULL NULL 8
NULL 6 NULL NULL NULL NULL NULL NULL 8
NULL 6 NULL NULL NULL NULL NULL NULL 8
NULL 6 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 9
NULL 6 9 NULL NULL NULL NULL NULL 9
NULL 6 9 NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL 9 NULL NULL NULL NULL NULL 9
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL 1 NULL NULL NULL NULL NULL NULL 1
NULL 1 NULL NULL NULL NULL NULL NULL 1
NULL 1 NULL NULL NULL NULL NULL NULL 1
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL 5 NULL NULL NULL NULL NULL NULL 5
NULL 5 NULL NULL NULL NULL NULL NULL 5
NULL NULL 0 NULL NULL NULL NULL NULL 0
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL 1 NULL NULL NULL NULL NULL 1
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL 3
NULL NULL 4 NULL NULL NULL NULL NULL 4
NULL NULL 7 NULL NULL NULL NULL NULL 7
NULL NULL 8 NULL NULL NULL NULL NULL 8
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 6
domain

Cannibalism (2)

Revelation (1)
Industry (1)
Vermin (2)

Thought (3)
Competition (3)

Dragon (3)
Dragon (4)

Flowing (6), Rivers (6)


Daemon (1), Death (1), Fear (1)
Curse (1)
Demon (1)
Devil (1), Toil (1), Tyranny (1)

Hatred (1)

Death (2)

Darkness (2)
Venom (2)
Trap (3)
Healing (1)

Liberation (1), Loyalty (1)

Knowledge (1), Language (1)


Language (2), Cooperation (2)

Cooperation (1)
Madness (1), Protean (1)

Home (1), Ambush (1)


Trickery (1)
Azata (1), Exploration (1)
Magic (1)

Imagination (1)
Memory (2)
Rune (1)
Arcane (1)
Artifice (1)
Feather (2), Void (1)

Innuendo (1)

Charm (1), Slavery (1)


Night (1)

Revelry (2), Whimsy (1)


Magic (2)
Greed (2)
Healing (2)

Solitude (2)

Charm (2), Family (2)

Kyton (1)

Destruction (2)

Dark Tapestry (2)

Love (2), Nobility (2), Revolution (2)


Thievery (3), Travel (2)

Aristocracy (3)

Agathion (3), Language (3)

Scalykind (2)

Flowing (2)

Redemption (2)
Trickery (2)
Education (2)
Knowledge (2)

Wind (1)
Deception (2)
Smoke (2)
Imagination (2)
Stars (2)

Fear (3)
Demon (3), Destruction (3), Ferocity (3), Madness (3)
Charm (4), Heroism (3)

Charm (3), Devil (3), Corruption (2), Innuendo (3)

Espionage (2)
Revelry (3)

Day (3), Light (3)

Magic (3), Entropy (3)


Healing (3)

Liberation (3)
Cooperation (3)
Revelation (2)

Air (3)
Protean (3)
Imagination (3)

Rune (2)

Lust (4), Madness (4), Trickery (4), Entropy (5), Riot (4), Whimsy (4)
Isolation (4)
Fear (4)

Charm (5)
Duels (5)

Restoration (4)

Liberation (4), Luck (4), Flowing (4)

Healing (4)

Dark Tapestry (5)

Liberation (5), Luck (5), Restoration (5)


Espionage (4)

Loss (6), Memory (6)

Destruction (5)
Darkness (4)

Travel (4)
Exploration (4)

Solitude (4)

Law (6)

Slavery (5)

Knowledge (7)
Darkness (5)

Liberation (6)

Riot (7)

Moon (6), Imagination (5)


Madness (5), Night (6)

Trickery (5)
Solitude (5)
Insanity (6)

Luck (6), Trickery (6)


Darkness (6)
Heroism (6), Competition (6)

Innuendo (6)

Nightmare (6), Whimsy (6)

Duels (8)

Knowledge (6), Travel (6)

Community (6), Resolve (6), Revelry (6)

Ancestors (6), Charm (6), Honor (6), Nobility (6)

Chaos (6), Flotsam (6)

Love (8)

Aristocracy (9)
Vermin (6)

Leadership (6)

Curse (6), Scalykind (6)

Ambush (6)

Arcane (6)
Deception (7)

Revelry (8)
Sun (1)

Earth (1), Ruins (1)

Plague (1)
Air (1), Darkness (1), Water (1), Weather (1)

Agathion (1), Glory (1)

Legislation (1)

Education (1)

Good (1), Purity (1)

Freedom (1), Protection (1), Aeon (1)

Divine (2)
Archon (1), Nobility (1)
Community (1), Leadership (1), Resolve (1)

War (1)
Law (1), Purity (1)
Entropy (1)

Evil (1), Purity (1)


Chaos (1), Purity (1)

Repose (1)

Rage (2), Strength (2)


Chaos (2), Evil (2), Good (2), Law (2), Demodand (2)

Kyton (2)

Luck (2), Tactics (2)

War (2)

Community (2), Martyr (2), Protection (2), Friendship (2)


Liberation (2)

Honor (2)
Flotsam (2)

Repose (2)

Fate (2)
Home (3), Rune (3)

Ruins (3)

Luck (3), Protection (3)


Air (2)
Restoration (2)

Water (3)

Decay (3), Plague (3)


Artifice (3), Earth (3)
Glory (3), Sun (3)

Nobility (3), Strength (3), War (3)

Hatred (2)

Purity (3)
Archon (3), Community (3), Leadership (3)

Good (3)
Law (3)

Oceans (3)
Family (3)
Darkness (3)

Day (2)

Psychopomp (3)

Evil (3)
Chaos (3)
Death (3), Souls (3)
Kyton (3)

Curse (3), Tyranny (3)

Knowledge (3), Repose (3)

Protection (4), Strength (4)

Decay (4), Scalykind (4)


Air (4)

Water (4)

Death (4), Repose (4)


Ancestors (4)

Chaos (4)
Glory (4), Good (4)
Law (4)
Evil (4)

War (4)

Nobility (4)

Community (4), Magic (4)

Wards (4)
Knowledge (4)

Destruction (4)

Magic (5), Protection (5)


Sun (5), War (5), Arson (5)

Purity (5), Redemption (5)

Vermin (4)
Earth (5), Fortifications (5)
Knowledge (5), Revelation (5)

Glory (5), Growth (5), Strength (5)

Evil (5)
Chaos (5)
Legislation (5)
Inevitable (5), Nobility (5), Tactics (5), Loyalty (5)

Divine (5)

Law (5)
Good (5)
Judgment (5)

Healing (5)

Torture (5), Kyton (5)

Freedom (5)

Death (5), Repose (5)

Resurrection (5)
Rune (6)
Animal (6), Souls (6)

Ferocity (6)

Plague (6)

Wind (6)
Healing (6)

Good (6), War (6)

Agathion (6), Archon (6), Azata (6), Psychopomp (6)

Glory (6), Repose (6)

Death (6), Evil (6)


Revolution (6), Tyranny (7)

Decay (6), Destruction (6)

Catastrophe (7), Weather (7)

Healing (7)
Evil (7)
Law (7)
Good (7)
Chaos (7)

Nobility (7), Protection (7)


Thievery (7)
Education (8)

Corruption (6)
Community (7), Liberation (7)
Blood (7)
Death (7), Repose (7), Entropy (7)
Divine (7), Resurrection (7)
Chaos (8)
Glory (8), Good (8)
Law (8)
Evil (8)

Destruction (8), Earth (8), Ruins (8)

Community (8), Healing (8)

Tactics (8)
Magic (6), Protection (6)

Death (8)
Greed (8)
Knowledge (8)

Rune (8)

Community (9), Divine (9), Luck (9)


Resurrection (9)

Wind (9)

Cloud (9), Nobility (9), Weather (9)

Destruction (9)

Healing (9)

Industry (9)

Glory (9), Trade (9)


Void (9)
Loss (9), Undead (9)

Riot (9)

Travel (9)
Chaos (9), Evil (9), Good (9), Law (9)
Solitude (9)

Light (1), Moon (1)


Travel (1)

Plant (1)

Animal (1)

Competition (1), Vermin (1)

Fur (1), Scalykind (1), Cannibalism (1)


Seasons (1)
Fire (2)

Rivers (1)

Earth (2)
Water (2), Weather (2)

Metal (2), Sun (2)

Radiation (8)

Animal (2)

Oceans (2), Rivers (2)


Ruins (2)

Defense (2), Plant (2)

Artifice (2)

Arson (2)
Catastrophe (2)
Trap (2)

Plant (3)

Scalykind (3), Cannibalism (3), Fist (3)

Catastrophe (3), Weather (3)


Animal (3)
Weather (4)

Ruins (4)

Plant (4)

Animal (4), Saurian (4)

Earth (4)
Insanity (4), Rage (6), Moon (4)
Water (5), Weather (5)

Seasons (4), Radiation (2)

Ruins (5)
Scalykind (5)
Blood (5), Plant (5)

Storms (5)
Air (5), Weather (6)

Earth (6), Strength (6)


Fire (4)

Plant (6)
Fire (6), Sun (6)

Ruins (6)

Storms (6)

Vermin (5)

Saurian (7)

Plant (7)
Sun (7), Stars (7)

Scalykind (7), Vermin (7)

Plant (8)

Animal (8)

Animal (7), Scalykind (8)


Air (8), Weather (8)
Void (7)

Seasons (8), Sun (8)

Plant (9)

Ruins (9)
Exploration (9)
Animal (9), Scalykind (9)
Oceans (9)
Knowledge (9)
Air (9), Earth (9), Fire (9), Water (9)

Judgment (2)
Revelation (3)

Judgment (4)

Redemption (4)

Education (6)
Duels (2)

Fist (4)

Smoke (3)

Demodand (6)
Fate (3)

Glory (2)
Glory (7)

Martyr (6)
Vermin (3)

Trickery (3)
Destruction (1), Luck (1), Fist (1)
Defense (1)
Growth (1), Strength (1)

Trade (1)

Fortifications (1)

Fire (1)

Inevitable (3)

Void (2)

Undead (2)

Wards (1)

Caves (2)
Lust (2), Madness (2)

Fur (3)
Azata (3), Feather (3), Travel (3), Void (3)

Murder (3)
Fire (3)

Rune (4)

Caves (3)

Blood (3), Daemon (3)

Torture (2)
Fire (5), Sun (4)

Ambush (5)

Artifice (4)

Arcane (4)

Loss (5), Undead (4)


Madness (6), Nightmare (4)
Cloud (4)
Animal (5), Saurian (5)
Rivers (5)
Trade (5), Void (5)

Isolation (6)

Artifice (5)

Rune (5), Void (4)

Travel (5)

Artifice (6), Flotsam (5)


Caves (6)

Community (5), Language (5), Thought (5), Friendship (5), Aeon (5)
Venom (6)

Murder (5)

Toil (5)

Water (6)

Dragon (6)
Ice (7)

Ash (7), Destruction (7)

Artifice (7), Metal (6)


Daemon (6), Demon (6), Devil (6), Inevitable (6), Protean (6), Aeon (6), Void (6)

Home (7), Wards (6), Greed (6)

Air (6)

Arson (7)
Air (7), Earth (7), Fire (7), Water (7)

Trap (7)

Artifice (8), Ruins (2)

Strength (7)
Construct (7)
Industry (7)
Defense (7)
Feather (6), Vermin (8)

Trickery (8)

Luck (7), Magic (7)


Travel (7)

Travel (8)

Rune (7)

Charm (7), Madness (7), Dark Tapestry (7)


Darkness (7), War (7)
Repose (8), Toil (7)

Ice (9)
Construct (8)
Darkness (8)

Strength (8)
Metal (8)
Fortifications (9), Isolation (8)
Madness (8)
Trickery (7)

Fire (8)
Slavery (8)
Void (8)
Magic (8)

Liberation (8), Protection (8), Thought (8), Espionage (9), Vermin (9), Flowing (8)
Luck (8), Memory (8)
War (8)

Souls (9), Psychopomp (8)


Charm (8), Nobility (8), Torture (8)
Water (8), Radiation (4), Plague (8)
Stars (9)
Artifice (9), Protection (9), Sun (9)
Darkness (9)
Ash (9)

Strength (9)
Liberation (9)

Magic (9)
Trickery (9)
Madness (9), Nightmare (9)

Charm (9)
Rune (9)

Legislation (9)
War (9)
Murder (9)

Death (9), Repose (9)


short_description

Increases thrown weapon range; +1 attack.


Empowers bombs you throw to deal more damage to a single creature.

Make it harder to detect a poison or a venomous creature.


Create a disguise in an instant.

Grants a +10 foot bonus to the range increment for any ranged weapon fired.
As blur, but only while you are moving.

Your recall and ability to process information improve.

As alarm, but reacting only to invisible creatures.


Disguise target's voice.

You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Make a target appear as an older version of itself.
Target gains a bonus on one initiative check.

Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.

Target appears younger.


Reveals hidden doors within 60 ft.

Gain temporary hp if Con loss would knock you out or kill you.
Your arms lengthen, giving you extra reach.
Triples carrying capacity of a creature.

Gain a climb speed of 10 ft. and a swim speed of 10 ft. for a time.
Gain +2 Perception and low-light vision.
Subject cannot be tracked by scent.
Swim speed becomes 30 ft.
Your unarmed strikes are lethal.

A shield of force protects you until you dismiss it in an explosion of electricity.


You appear to be standing still, even when you take some actions.

Store electricity attacks used against you and release the energy as a touch attack.
Subject gains +5 on next Craft check.
Gain a relaxing or entertaining effect.
Spit a tanglefoot bag at a creature.
Gain potion’s benefits without consuming it.
Spit poison onto weapon
Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.

Make a target sound as if elsewhere.

Enhance one of your natural or unarmed attacks with thorny vine growth.
Grants a creature proficiency in a single weapon for short period of time.

Use change shape as a swift action and surprise foes.


Tread unsteadily on air, with limitations.

Make a willing target appear to be dead.

Ward yourself against thought detection and memory alteration.


Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Subject gains a bonus on Perception checks.
Gain skill bonuses when interacting with the target.
You look like a ghost of yourself.

Roll twice and take the higher roll when using certain mental skills.

Pouncing Fury

Gain a bonus to AC, on Escape Artist checks, and when grappling.


Your blood hardens when you are wounded, increasing your AC.
Attackers’ weapons stick to your gluey blood.
Ignores 10 (or more) points of damage/attack from specified energy type.

As ant haul, but you may divide the duration among creatures touched.

You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.

+5 Perception and Sense Motive 10 min./level.


You gain some of the beneficial qualities of an animal.
Electricity damages your attackers.
Surrounds the target with layers of force.
Learn a spell from the target's blood.

Delay a poison’s onset and hide its presence.


You gain a +4 deflection bonus to AC against firearm attacks.
Gain energy damage touch attack.
Exhale a cone of flame at will.
Channels the force of an enemy's attack back into its weapon.

Animate and possess your own skin as if it were a separate creature.


You can deliver an infusion, elixir, poison, or potion as a touch attack.
Produces a spider swarm that fights for you.
Caster absorbs an item for 1 day/level.
Empowers or extends the effects of any potion or elixir.

Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more th

As disguise self, but you can change the disguise as a swift action.

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space o
As darkvision, but you may divide the duration among creatures touched.
Grant ability to speak, read, and write one or more languages for 8 hours.
Assume the form of a native outsider.

As delay poison, but you may divide the duration among creatures touched.

Detects thinking creatures’ thoughts.

One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Rapidly recall everything you know about a subject.
Use a creature’s corpse to adopt its form.

Assume the form of a Small or Medium fey creature.

Graft a body part onto yourself to gain one of several benefits.

As endure elements, but you may divide the duration among creatures touched.

As resist energy, but you may divide the duration among creatures touched.

Alignment auras become visible to you.


Creature leaves a trail of stinking cloud squares.
Target gains a burrow speed of 15.
Vines beneath your feet stabilize you but slow you down.
You gain DR 5/piercing and +4 to CMD against disarm attempts.
As spider climb, but you may divide the duration among creatures touched.

Your attackers take 1d6 +1 damage/level.


Ignore penalties from middle age.
You become immune to diseases and toxins, absorb one, and then spread it to others.
Gives caster the scent special ability.
Extra eyes give all-around vision.
As animal aspect, but you gain two animal qualities.
Take the form and some of the powers of a Small or Medium monstrous humanoid.

Take the form and some of the powers of a Small or Medium undead.

Animate an animal sculpture to be your temporary familiar.


Subject can absorb energy damage and enhance melee attacks with it.
Creates an aura of energy around you.
As protection from arrows, but you may divide the duration among creatures touched.
As magic jar, but limited to line of sight.
Touch attack makes a construct helpless for 1 round/level.
Acid boils burst when you are attacked.
Acts as any extract 3rd level or lower.
You can pass a weaker version of your mutagen to another creature.
Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.

A target can safely remove its head.


See 120 ft. in total darkness.
See 60 ft. in darkness, including magical darkness.

As tongues, but you may divide the duration among creatures touched.
Sonic sense gives you blindsight 40 ft.

As alter self, but you can change the shape as a swift action.
Use a likeness to adopt a dead creature’s form.
Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
Trick opponents who try to cast enchantments on you.

Take the form and some of the powers of a Small or Medium vermin.

Touch infests a target with green slime.

Ignore penalties from old age.

Take the form and some of the powers of a Tiny or Large monstrous humanoid.

Gives you a dragon’s breath weapon.


Inflicts 1d8/level energy damage to all creatures within 15 ft.
As fire shield, except acid damage.

Gain 2d10 temporary hp + 1/level.


Your glowing body dazzles or blinds others.

Gain DR 10/slashing, increases reach 10 ft.,


Extract doesn’t come into effect until you want it to.
Gain second wind when close to death.
Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.

Gain true seeing for 1 round.

Resist harmful effects of other plane.

As air walk, but you may divide the duration among creatures touched.

You become an incorporeal creature of dust for a short period of time.


As vermin shape, but Tiny or Large.
Assume the form of a Tiny or Large fey creature.
Protect yourself from ingested poison, then spit it out in a cone.
As stoneskin, but you may divide the duration among creatures touched.
Follow an entire trail unerringly.
Ignore penalties from venerable age.
Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Assume the form of a Small or Medium ooze creature.
Temporarily change a target into an animal, humanoid, or monstrous humanoid.
Take the form and some of the powers of a Tiny or Large undead.

Puts you in temporary suspended animation.


Creates controllable duplicate of you.
Your bombs create a cage of force that traps creatures inside the bomb's splash radius.

Turn yourself into a creature of semisolid sound.

Assume the form of a Diminutive or Huge fey creature.

As monstrous physique III, with more abilities.


Assume the form of a Large ooze creature.
Take the form and some of the powers of a Diminutive or Huge undead.
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Partially transform into a swarm.

Create an improvised weapon.

A creature of 5 HD or less flees for 1d4 rounds.

Summon 1d3 Tiny animals.

Provide another spell whose effects reverse if the target breaks a restriction.
Whisper through the shadows.
Animal gains the combat training general purpose.
Animal gains a new general purpose.
Make a creature give you an object it’s holding.

Hellish chains attack and cause a target to become shaken.


Perceive nearby creatures that are experiencing fear.
Cause yourself and enemies to bleed.

Find others of the same faith.

Floating weapons protect you and make ranged attacks.


Enemies take –1 on attack rolls and saves vs. fear.
One subject takes –2 on attack rolls, damage rolls, saves, and checks.
One subject obeys a command for 1 round.
Touch deals 1d8 damage +1/level (max +5).

Target is compelled to kill its ally.


Cause a corpse to grab or trip a foe.

Momentarily control a living or undead creature’s skeleton.

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.

Single target is fatigued for 1 round.


Single target cannot make attacks of opportunity for 1 round.

Compel a target to take a criminal action.

Learn what creatures desire.

Makes subject blind or deaf.

Make it permanently easier to learn more about a target.


Adamantine bullets intercept firearm attacks.

Target is compelled to avoid another creature.


Learn what makes creatures anxious.
Siege engine gains +1 on targeting and damage rolls.
As protection from good, but you may divide the duration among creatures touched.
As protection from law, but you may divide the duration among creatures touched.

Control a zombie in human guise.


Temporarily gain the effects of a corrupted creature’s manifestations.

Summon hippocampi to serve as aquatic mounts.


Target takes a –4 penalty against poison.

Compel a companion to take damage for you.


Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Protects creature against damage from alignment-based attacks.
Doubles armor's enhancement bonus.

Fascinates a single creature for 1 round.


Entangles a creature for 1 round.
You gain two additional attacks of opportunity for 1 round.

Make a trap extremely difficult to find.


Armor or shield gains a
Increase the range of auras bestowed by your class.

Target suffers the effect of the poison in you.


Bonded weapon gains ghost touch.

Make someone seem like an obvious liar.


Cause a sleeping creature to retain some perception of its surroundings.

Target's attitude worsens by two categories.


Touch attack, 2d8 damage +1/level (max +10).

Send forth a wave of flames screaming with the agony of the damned.

Your might increases with every kill you make.

Control multiple zombies in human guise.


Give a creature a bite attack and a hunger for its own kind’s flesh.
Transform ordinary dogs into fiendish minions.
Create an area of semi-real gore.

Teleports a friend out of a grapple.


You can see invisible creatures and objects within 30 feet of you.
Make it seem like another is also responsible for your attacks.
Transfer your paladin or antipaladin auras to another creature.

Weapon becomes +5, deals +2d6 damage vs. good.

Compel targets to commit criminal actions.

Permanently turn someone into a crazed criminal.

Bestow a curse that is difficult to remove without fulfilling a condition.


Animate dead when a specific trigger condition occurs.

Kill a weak creature and turn its corpse into an explosive trap.
Quicken a soul’s journey to judgment—hampering resurrection or weakening undead foes.
When a target is harmed, so is the target’s relative.
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Unholy energy damages good creatures that attack you and protects you from good attacks.

Make a poison more difficult to resist.


Sense creatures suffering from fear, then teleport close to them.
Infuse yourself with the powers of your deity’s planar realm.
Hold an extended conversation with a soul.

Swap places with your animal companion, familiar, or spirit animal via teleportation.

As inflict pain, but affecting one creature per level.


Cause creatures to hate one type of creature.
Melee attack deals 1d6 more damage.
A single target is deafened until the condition is removed, and is confused for 1 round.
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
A single target is confused for at least 1 round.
Make it seem like another is responsible for your attacks while concealing your own actions.
As nondetection, but you may divide the duration among creatures touched.
 Summons one musical instrument.
Object shines like a torch.

Read scrolls and spellbooks.


Subject gains +1 on saving throws.
Detects spells and magic items within 60 ft.
Makes minor repairs on an object.
Ignites flammable objects.

You discern north.


Dazzles one creature (–1 on attack rolls).

See area as though examining it.


Performs minor tricks.
 Makes subject drowsy  –5 on Perception checks, –2 on Will saves against sleep.
Subject is considered ally for 1 round.

Figment sounds.
You surround yourself with disturbing illusions.
5-pound telekinesis.
Opens or closes small or light things.
Whisper conversation at distance.
Creates torches or other lights.
Humanoid creature of 4 HD or less loses next action.
Gain more hit points while sleeping.
Subject rerolls failed saving throw.
Creates tangible music note.
Gives bonus on failed check/attack.
Performance deals 2d6 piercing damage.
Play instrument as if you were skilled.

Create a whip made of sound that damages foes and can frighten animals.

Gain a +4 bonus on Survival and move full speed while tracking.

Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Cures 1d8 damage + 1/level (max +5).

Compels opponents to attack you instead of your allies.

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Adapt to fit the local culture.

Conjure music from a good-aligned plane.

Replaces nonmagical ammunition every round.


Animates a lantern that follows you.
Doubles a morale bonus.
(Evil creatures only.) Summons extraplanar creature to fight for you.
You understand all languages.
Subject understands chosen language.

Target uses your Knowledge (nobility) ranks.

Conceals alignment for 24 hours.


Masks object against scrying.

Cause a sound to repeat itself.


Subject ignores adverse movement effects in difficult terrain.

As flare, but on all creatures within 10 ft.

Compels the target to look only at you for the duration of the spell.

Create three notes heard miles away.

Obfuscate whether a door is open or closed.


Deal sonic damage and daze target.
Target cannot make loud noises.

Create a phantasm with auditory effects.

Makes one 5-ft. square or one object sticky.


Removes the broken condition from the targeted object.
Targeted creature may not positively influence anyone.
Changes one weapon’s appearance.

Make an object seem worthless.


Mask any flaws of or damage to a creature or object.

Gain +10 on Bluff checks to seem innocent.


Make a creature repeat its actions.
Prevent a target from understanding language.
Prevent target from speaking the truth.

Make a skill check using another’s ranks.


 One creature is confused for 1 round.
Temporarily relieves fatigue or exhaustion.
Wards an area for 2 hours/level.
Read the target’s mind to learn about its family.
Changes your appearance.
Your base land speed increases by 30 ft.
Gives +10 bonus to identify magic items.
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
As invisibility for 1 round/level (5 max).
Creates minor illusion of your design.
Subject forgets events back to last turn.
Mundane or magical writing vanishes.
Alters object’s magic aura.
Makes a rope move at your command.
Objects or creatures fall slowly.
Makes 10-ft. square or one object slippery.
Throws voice for 1 min./level.
Invisible force obeys your commands.

Make one instrument sound like a different kind of instrument.


Fascinates 2d4 HD of creatures.
Target perfectly memorizes one page of information.
Arrow deals damage as your unarmed strike.

Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Target takes –4 on initiative and Reflex saves.
Makes one person your friend.
Puts 4 HD of creatures into magical slumber.

Subject loses actions for 1 round/ level.


Objects speaks once when triggered.
Target is compelled to kiss or caress another.
You gain a bonus on Diplomacy checks and performance combat checks.

Subject immediately accepts an offered


Target cannot speak intelligently.
Nauseates target.
+2d4 bonus on failed attack roll or skill check.
Gain haste while maintaining bardic performance.

Each ally in area gains a +10 bonus on one Reflex save.

Create a cone of damaging sound at will.


Allies can hustle without penalty while you sing or chant.
Create an expanding glow that heals allies within it of 1 hp of damage.
As detect magic, but learn more information.
Stops poison from harming target for 1 hour/level.

Make a normal item into a masterwork one.


Cures 2d8 damage + 1/level (max +10).
Grants a weapon the returning special weapon quality.
Negates sound in 20-ft. radius.
Weaken a creature’s energy resistance.
Create an area of inconsistent lighting.

Gain various bonuses when interacting with the target.


Incorporeal creature takes half damage from nonmagical weapons.
Allies gain a bonus on Stealth checks but risk verbal spell failure.
Calms creatures, negating emotion effects.

Ignore pain for 1 hour/level.

You may seize an object or manipulate it from afar.

Deals 1d8 sonic damage and may stun subjects.


Subject gains +4 to Cha for 1 min./level.

20-ft. radius of supernatural shadow.


Sonic vibration damages objects or crystalline creatures.
Target is compelled to help injured ally.
(Evil creatures only.) Summons extraplanar creature to fight for you.
Targets take fire damage; orcs get +2 Strength.
Give yourself privacy by muffling sound.
Paralyzes one humanoid for 1 round/level.
Captivates all within 100 ft. + 10 ft./level.
As share language, but you may divide the duration among creatures touched.

Object touched emanates bright light, granting Perception and Sense Motive bonuses.

Disrupt all silence effects in an area.


Grant bonuses and temporary hit points that spread from creature to creature.
Learn about a creature with its blood.

Senses direction toward object (specific or type).

Transfers your consciousness to an object bearing your likeness.

Speak and understand any language.

Fascinates 2d6 HD of animals.

Sends a Tiny animal to a specific place.


Subject gains +4 to Dex for 1 min./level.

Create a whip made of poisonous spiders.


Summons swarm of bats, rats, or spiders.

Cause the target to avoid an object or location.


Creates treasure map out of a creature’s corpse.

Sound sickens 1d4 creatures.

Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Read surface thoughts to learn information about a subject.


Follow a rumor to see where it spreads.
Prevent creatures from noticing your presence.
Force target to remove equipment.

Roll 2 dice when using Diplomacy, take higher roll.

As disguise self, but affects you or another.


Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothin

Gain +10 on Bluff to send secret messages.

Step into one doorway and out another.


Target becomes hostile to all creatures.

Distract and fatigue the target with a creature from its nightmares.
Speak, read, and write a new code language.
Send or receive a small object via teleportation.

Threats seem like a ridiculous farce.


Prevent the target from using its skill ranks, spells, feats, and abilities.

Temporarily plant a false memory.

Blame someone else for your action.


Target becomes nauseated and causes nearby creatures to become fascinated.
Cause two creatures to fall in love.

Target is staggered by a painful sound.

Weapon bypasses some DR.

Targets easily float on water.


Target gains a message that can be given only to its intended recipient.
Create 1 dragon firework/level.

Subject is invisible for 1 min./level or until it attacks.


Subject gains +4 to Int for 1 min./level.
Allows “listening” to surface thoughts.
Black particles extinguish light sources.
Sends a short message 1 mile/level.
Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Turns fire into blinding light or choking smoke.
As silent image, plus some sound.
Fascinates (2d4 + level) HD of creatures.
Target loses its next action.
Living creature of 6 HD or less loses next action.
Attacks miss subject 20% of the time.
Misleads divinations for one creature or object.

Blinds creatures, outlines invisible creatures.


Ammunition in the targeted firearm deafens opponents.

Frightens creature of less than 6 HD.


Use a scarf as a shield or whip.
Share one memory with the target.
Creatures are shaken and take Wis damage.
Target takes penalties to mental actions.
Opponents cannot attack a pathetic creature.
Target gains the croaking spellblight.
Assume form of a Small or Medium humanoid.

Gives +2 to Str and Con, +1 on Will saves, –2 to AC.


Gives +2 on attack rolls, saves, skill checks.
Noise makes it difficult to cast.

Compels subject to follow stated course of action.


Target is compelled to stay near another.
Creatures forget details about you and conversations with you.
 Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
 Creates new sounds or changes existing ones into new sounds.
Grants metamagic to arcane spells.
Removes one negative effect.
Allies cured 2d6 damage.
1d8 damage/level and knocked prone.
Instrument maintains bardic performance for you.

Swap one rage power for another.

Provide a heroism effect that you can reverse at any time.

Enables you to speak to elementals and some creatures.

60-ft. radius of bright light.

Cancels one magical spell or effect.


Cures 3d8 damage + 1/level (max +15).
As returning weapon, but you may divide the duration among weapons touched.

Frees object or person from curse.


(Evil creatures only.) Summons extraplanar creature to fight for you.
Illusory hellscape makes creatures shaken.

Creature is compelled to harm itself.

Cause divinations of the future to reveal the result you choose.

Direct a summoned monster as if you had summoned it.


Spies on subject from a distance.

You can communicate with animals.


Gain bonuses when you’re interacting with animals.
Creates a shelter around a campfire.

Create illusory terrain.


As feather step, but multiple creatures.

Summon a swarm of mischievous monkeys.


Summon a swarm of poisonous frogs.

Provide a short-term replica of an object.


Convince target that a nearby creature knows her greatest secret.

As alarm, but only against selected creatures.


Determine if two things are identical.
Grants a teamwork feat you have.

See through the target's eyes and ears.


Create a phantasm with auditory and visual effects.

Create a fine carriage.


Make actions seem mundane to nearby creatures.
Send messages as per message with a suggestion for one creature.

Surroundings and unfamiliar creatures seem like something out of a nightmare.


 You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Teleport target within 30 ft. of itself.
Spirits cause wracking pain to listeners.

As magic aura, but also affects creatures and allows more options.

Swap a focus object with a target object.


Bizarre cacophony fascinates eldritch creatures.
As invigorate, but multiple creatures.

See through low-level magical disguises.


Reveals invisible creatures or objects.

Subject becomes insubstantial and can fly slowly.


Attacks miss subject 50% of the time.
As silent image, plus sound, smell, and thermal effects.
You randomly vanish and reappear for 1 round/level.
Creates shelter for 10 creatures.
Changes one page to hide its real content.
Only select creatures can read text.
Makes everyone within 10 feet invisible.
Conjures a phantom to drive vehicles.
Set the condition for triggering a target’s readied standard, move, or swift action.
Creatures that pass through the wall are nauseated and might fall prone.
One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Magic horse appears for 1 hour/level.

Creates a snake-shaped text symbol that immobilizes reader.


Puts 10 HD of creatures to sleep.
Hear or see at a distance for 1 min./level.
Target is compelled to plot against another.
Grieving target can take no actions and is denied its Dex bonus.

Subjects behave oddly for 1 round/level.


Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Subjects within cone flee for 1 round/level.
Commands subject of 7 HD or less.
As suggestion, but triggered only and target doesn’t remember the suggestion.
Makes monster believe it is your ally.
Target is sickened when viewing a trigger.
Target is distracted by its sense of self.
3d6 sonic damage in 10-ft. burst or 30-ft.
Subject within range of your bardic performance can take an action.
Gain +1 combat bonus/3 levels.
Start a second bardic performance while maintaining the first.

Call forth disturbing mirror images.

Create an expanding glow that heals allies within it of 5 hp of damage.


Immunizes subject against poison, detoxifies venom in or on subject.

Insects, spiders, and other vermin stay 10 ft. away.


Subject moves normally despite impediments to restrict movement.
Create a luxurious feast for two creatures/level.
Cures 4d8 damage + 1/level (max +20).
Weapons make no sound and quiet their victims.
Stain the hand of a creature’s killer red.

As enter image, but also gain bonuses on social skills while in the image.
Set one of a list of contingencies for your demise.
(Evil creatures only.) Summons extraplanar creature to fight for you.

As ghostbane dirge, but affects multiple creatures.


Frees subjects from enchantments, transmutations, and curses.
Translucent wall blinds or deafens creatures that pass through it.
Objects on cloth become embroidered.
Peaceful feelings harm those attempting violence.
Curse someone to rub people the wrong way.

You can talk to plants and plant creatures.

Grant an animal messenger sentience to deliver your message.


Entice service from a fey of 6 Hit Dice or fewer.

Worsens attitudes toward target creature.


As daze, but affecting multiple creatures.
Interfere with nearby teleportation effects.
Create a phantasm with effects for all senses.

Sonic wall deflects and damages creatures.


As oneiric horror, plus Str damage.
Plant a scrying sensor that you can use to spy on a creature, object, or location.

Cause a creature to perform a suggested action while asleep.

Force a creature to see the negative side of things.

 Keeps eavesdroppers from overhearing you.


Free yourself from enchantments and paralysis effects.

As charm person, but affects multiple creatures within 30 ft.

Allow an item to transform into a brand and back.

 Changes 5 minutes of subject's memories.


Targets are panicked, and you gain temporary hit points.

As invisibility, but subject can attack and stay invisible.


As mirror image, but the duplicates emit electrical damage when destroyed.
Deafens all within cone and deals 5d6 sonic damage.
Mimics conjuration below 4th level, but only 20% real.
Transfer a scroll’s power to the target; the scroll is then triggered as contingency.
Lights fascinate 24 HD of creatures.
Makes one type of terrain appear like another (field as forest, or the like).
Teleports you a short distance.
Indicates direction to known creature.
As phantom steed, but you may divide the duration among creatures touched.
Creates sturdy cottage.

Alerts you to magical eavesdropping.

Teleport from one shadow to another.


Outlines subject and produces light as a sunrod.

Sound moves targets away from you.


As hold person, but any creature.

Controls humanoid telepathically.


Targets steal from or disarm others.
Lets you learn tales about a person, place, or thing.
You and allies escape an emergency by teleporting to safety.
Nauseates multiple targets.
Blast of song deals 3d10 damage and deafens targets.
Paralyzes creatures listening to your song.
Stuns 3 creatures for 1 round.
Shadowy duplicate starts a bardic performance.

Cures 1d8 damage + 1/level, affects 1 subject/level.


People believe your ridiculous speech as long as you keep talking.

Find a nearby magical portal.


Summons extraplanar creature to fight for you.

Works as dispel magic, but can affect multiple targets.


Send a message to creatures within miles.

Negate harmful emotions.


Curse a creature to attract nasty rumors.

Create a whip made of poisonous centipedes.

Subject shares wounds you receive.


Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.

As complex hallucination, but without concentration.

Remove a piece of knowledge from your mind.


Induce an irrational fear in a creature to the point of madness.

 Forces targets to attack each other.


Redirect an enemy creature's attack.

Sends message to anyone sleeping.


Sends vision dealing 1d10 damage, fatigue.
Mimics evocation of lower than 5th level, but only 20% real.
As major image, but no concentration required.
Changes appearance of one person per two levels.
Fools scrying with an illusion.
As hallucinatory terrain, plus structures.
Catches subjects in illusory web.
Subjects in fog get –10 to Wis and Will checks.
Turns you invisible and creates illusory double.
Step into shadow to travel rapidly.
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

As suggestion, affects subject/level.


Target is compelled to destroy one enemy.
Living creatures within 5 ft. fall asleep.
Target takes 1d6 sonic/level and is stunned.
Target is damaged, staggered, and stunned.
 Deals 2d10 damage/round to freestanding structure.
Deals 2d8 damage to multiple targets.
Compel similar creatures to follow you.
As dance of a hundred cuts, plus the benefits of haste.
Touched object deals increasing sonic damage each round.

Shows most direct way to a location.


Cures 2d8 damage + 1/level, affects 1 subject/level.
Food for one creature/level cures and grants combat bonuses.

As lesser geas, but affects any creature.


As eagle’s splendor, affects 1 subject/level.
Summons extraplanar creature to fight for you.
Objects attack your foes.

As scrying, but faster and longer.

Pleasure stuns and staggers creatures.


Makes a single creature peaceful and friendly.
Create a portal that allows travel to the First World.

Creatures bow before you as if you were divine.

As cat’s grace, affects 1 subject/level.


Create a whip made of army ants.
Entice service from a fey of 12 Hit Dice or fewer.

As scripted hallucination, but it only appears when triggered.


Read a dreaming creature’s thoughts.
Communicate with multiple sleeping creatures.

Send messages as per message with one suggestion for each creature.

Disturb a creature’s rest with dark dreams.


As false vision, but moves with the target.

Provide a greater heroism effect that you can reverse at any time.
Take best of two d20 rolls.
Confuses enemies who come within a magical emanation centered on you.
Target becomes panicked, sickened, and/or comatose.
Permanent illusion, includes sight, sound, smell, and thermal effects.
Teleports a group of predetermined allies and creatures to a predetermined location.
As major image, plus triggered by event.
Changes appearance of group of creatures.
As fox’s cunning, affects 1 subject/level.
Reveals magical aspects of subject.
Illusory double can talk and cast spells.
Devastating yell deals 10d6 sonic damage; stuns creatures.
Forces subject to dance.
As charm monster, but all within 30 ft.

Trip one creature within range.


Water blunts one incoming attack or fire effect.
Throw a conjured ball of snow at a target.

Use your weapon like a whip to trip an opponent.


Increase your attacks of opportunity per round.
Sundered item explodes, dealing 1d6 damage to adjacent creatures.

Triggered rune causes nearby creatures to bleed.


Protect a target from being blown away by wind of less than windstorm forc
Flying discus deals bludgeoning or slashing damage.
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.

Create an empathic bond with allies.


Trip multiple creatures within range.
Unleash a tremor that creates difficult terrain and can knock foes down and damage them.
Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.

A cone of blood pushes creatures, sickens them, and makes the ground slick.

Cone of silver darts deals 1d6 piercing damage/level, more against unarmored targets.
Erupting flames burn a target several times.

Create a current of wind to enhance or impede flight.

Rolling ball of fire deals 6d6 fire damage and ignites targets.

As fireball, but secretly deals less damage to your allies.

Break all nearby objects.

Creates 2 gallons/level of pure water.


Subject gains 1 temporary hp.
Detects poison in a creature or object.
Purifies 1 cu. ft./level of food or water.
+1 on one attack roll, saving throw, or skill check.
Cause a dying creature to stabilize.
Cause a stabilized creature to resume dying.
Exist comfortably in hot or cold regions.
Detect and identify diseases.

Discover a temporary spring of fresh, flowing water.

Creates a small pocket of air around your head or an object.


Three stones gain +1 on attack, deal 1d6 +1 damage.

Ray makes the subject sickened.


Fog surrounds you.
Skeletal corpse grows flesh.
Turn a corpse into a clean skeleton.

Suppress disease, nausea, and the sickened condition.


 Undead can't perceive one subject/level.
 Aura grants +2 or higher deflection bonus.
Makes water unholy.

Grant a target the effects of a planar infusion.

Target obeys your command to not do something.

Gain +10 on a monster Knowledge check.


Energy harms undead or bolsters the living.
Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
+2 to AC and saves, plus additional protection against selected alignment.
Prevent a corpse from becoming an undead creature.

Transform improvised weapon into a masterwork simple or martial weapon.


Reveals creatures, spells, or objects of selected alignment.
Reveals creatures, spells, or objects of selected alignment.
Reveals creatures, spells, or objects of selected alignment.
Reveals creatures, spells, or objects of selected alignment.

 Opponents can't attack you, and you can't attack.

Temporarily mitigates the fragile quality in targeted weapon or armor.


Target doesn’t provoke attacks of opportunity with unarmed strikes.
Makes holy water.
You gain +1 per three levels on attack and damage rolls.
Allies gain +1 on attack rolls and saves against fear.
Weapon touched bursts into flames.

Reveals undead within 60 ft.


Weapon gains +1 bonus.
+2 to AC and saves, plus additional protection against selected alignment.
 Ranged attacks against you have 20% miss chance.

+2 to AC and saves, plus additional protection against selected alignments.


+2 to AC and saves, plus additional protection against selected alignments.

 Reveals how near death subjects within 30 ft. are.

Harm and possibly sicken good creatures.


Target emulates your cleric aura.
Harm and possibly slow lawful creatures.
Harm and possibly blind evil creatures.

Dispels magical ability penalty or repairs 1d4 ability damage.


Subject gains +4 to Wis for 1 min./level.
Subject gains +4 to Str for 1 min./level.

Subject gains +4 to Con for 1 min./level.


Create a comfortable shelter made of webbing.

Curse an area with three mild hazards.


Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
 Weapon becomes good, evil, lawful, or chaotic.
 Fills area with positive energy, weakening undead.
Weapon exudes divine fury, granting a bonus on Intimidate checks.
Create a masterwork weapon made of frozen holy water.
Create a masterwork weapon made of frozen unholy water.

 +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Fills area with negative energy; aids undead.
Create a ghost touch whip that passes through objects.
Armor you wear no longer slows your speed.

Determine mental disturbances in nearby creatures.

Weapon gets +2 on damage rolls.


As protection from chaos, but you may divide the duration among creatures touched.
As protection from evil, but you may divide the duration among creatures touched.

 Magic weapon attacks on its own.


Temporarily suppress one condition.

As reinforce armaments, but you may divide the duration among objects touched.
Ask eldritch entities to find and converse with you.
Postpone hostile action by a haunt or incorporeal undead.

Movement doesn't provoke attacks of opportunity.


Grants a +2 bonus on saves vs. fear and death.
Harm and possibly daze chaotic creatures.

Protect against a corruption’s progression.


You take half of subject’s damage.
Frees creatures from paralysis or slow effect.
Summon armor temporarily replacing your current attire.

Subjects within range cannot lie.


As water walk, but you may divide the duration among creatures touched.
Affected creatures automatically donate hp to stabilize fallen ally.
Repairs an object.

Doctor the evidence on a corpse.


Target becomes disfigured.
Shadow protects the target from light.
Create one skeleton or zombie.
Preserves one corpse.

As rage, except affecting only undead.


 Notice traps as a rogue does.
 Monitors condition, position of allies.
 Learns whether an action will be good or bad.
 Inscription harms those who pass it.
Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits.
Other creatures can determine the target’s alignment.

Hurl a spike of cold iron at a foe.

You and your gear merge with stone.


Weapons are keen while you concentrate.
Absorb 12 points/level of damage from one kind of energy.
Deflects arrows, smaller creatures, and gases.
Cures all diseases affecting subject.

Subjects can breathe underwater.

Infects subject with chosen disease.


Sculpts stone into any shape.
Cast touch healing spells from a distance.
 Ray deals 1d8/two levels damage (more against undead).
As align weapon, but you can divide the duration among weapons touched.

 Dispels invisibility within 5 ft./level.

Deal ongoing damage to evil creatures and apply penalties.

Punish creatures for evil spells they know or that affect them.
Targeted ammunition exudes radiant energy.
1 ally/level gains darkvision and a +2 Stealth bonus.

Neutralize the rage effects of those who have attacked you.


Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.

 Armor or shield gains +1 enhancement per four levels.

Undead appear to be alive.


Ask more powerful eldritch entities to find and converse with you.

Subject shines and gets +1/four levels on all saves.


Aura penalizes enemy attacks and AC.
Cures normal or magical blindness or deafness.
Allies get +1 bonus on most rolls, enemies –1 penalty.

As protection spells, but 10-ft. radius and 10 min./level.


As protection spells, but 10-ft. radius and 10 min./level.
Triggered rune heals living creatures.
 Ghostly hand leads subject to you.
Know approximate distance from where you cast this spell.

Subject treads on water as if solid.


 Feeds three humans (or one horse)/level.
Object sheds shadows in 60-ft. radius.

Makes a permanent, heatless light.

Creates a floating chain of force.

As protection spells, but 10-ft. radius and 10 min./level.


As protection spells, but 10-ft. radius and 10 min./level.
Add to your ki pool when you critically hit.

Target temporarily ages.

Return a creature to its home plane.


Creates undead skeletons and zombies.
Pain encourages an outsider to obey you.

–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.

 Corpse answers one question/two levels.

Touch attack, 3d8 damage +1/level (max +15).


Gives allies a choice of benefits.
Unarmed strikes create crows that deal fire and negative energy damage.

 Subject is immune to one spell per 4 levels.

Spit blinding black adder venom.


Touch deals 1d3 Con damage 1/round for 6 rounds.
Subject treads on air as if solid (climb or descend at 45-degree angle).
As protection from energy, but you may divide the duration among creatures touched.

Turns centipedes, scorpions, or spiders into giant vermin.

Curse an area with four hazards.

Target can breathe water and swim.

Target's attacks carry filth fever.


Raises or lowers bodies of water.
As cure serious wounds, but leave behind a latent venom.

Grants bonuses against death spells and negative energy.


Dead creature cannot be revived.
Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.

 Harms and slows lawful creatures (1d8 damage/2 levels).


 Harms and possibly blinds evil creatures (1d8 damage/2 levels).
 Harms and dazes chaotic creatures (1d8 damage/2 levels).
 Harms and sickens good creatures (1d8 damage/2 levels).
Power of conviction harms neutral foes.
Grant a target the effects of an improved planar infusion.

As magic circle, but affecting a non-alignment subtype or outsider race.

A large pulse of positive energy damages undead and bolsters living creatures.

 You gain attack bonuses and 1 hp/level.

Worms deal hp and Dex damage.

Painfully swell a target’s joints.

Reveals deliberate falsehoods.


Weapon gains +1 bonus/four levels (max +5).

Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Removes enchantments and forgives actions taken under their effects.
Restores level and ability score drains.
Creatures in your aura become shaken.
Haunt answers one question/2 levels.
 Exchange services with a 6 HD extraplanar creature.
 Transfer spells to subject.
Incorporeal creatures stay 10 ft. away from you.

Bars extradimensional movement.

Triggered symbol reveals illusions.


Triggered rune slows creatures.
Target loses a 3rd-level prepared spell or spell slot.

Delivers short message anywhere, instantly.


Reduce the berserk chance of a construct.
Forces a creature to return to native plane.
The target takes damage whenever its summoned creature does.

Creates a divine ally to aid you.

 Provides useful advice for specific proposed actions.


Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
 Touch attack, 4d8 damage + 1/level (max +20).

Created pillar heals 2d8 + 1/level (max +20).


Create wall or javelins of frozen holy water.
Create wall or javelins of frozen unholy water.
 Subject gains SR 12 + level.
Smites foes with divine fire (1d6/level damage).
Protects from environmental effects.
Marked target is shunned by your religion.
 Removes burden of misdeeds from subject.
Designates location as holy.
Designates location as unholy.

Wind walls selectively block attacks.


Transforms wood into snakes to fight for you.

Infect a subject with a magical disease.


Wasp swarms attack creatures.
Creates a stone wall that can be shaped.
Lets you see all things as they really are.

Cause a spirit inhabiting a creature or an object to go dormant.


Eliminate the gifts of nearby corrupted creatures.

Allies gain benefits against outsiders of an alignment you choose.

Target gains the negated spellblight.

 Your size increases, and you gain bonuses in combat.

You are protected from neutral creatures.


+4 against attacks by good creatures.
+4 against attacks by lawful creatures.
As spell immunity, but you may divide the duration among creatures touched.
As forbid action, but 1 creature/level.
 As command, but affects one subject/level.
Holy energy damages evil creatures that attack you and protects you from evil attacks.
 Deity answers one yes-or-no question/level.
 Melee weapon destroys undead.
As heal, but only cures 4d8 damage +1/level (max +25).

As symbol of death, but fills a 5-foot square.


Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Make the spirit of one creature manifest.

Slough off a target’s skin.

 +4 bonus against attacks by chaotic creatures.


 +4 bonus against attacks by evil creatures.
Designates action that triggers curse on subject.
Learn about local planar terrain.
Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
 Cures 5d8 damage + 1/level and restores life to recently slain creatures.

Construct gains fast healing 5.


Limited astral travel.

Triggered rune activates scrying sensor.


Triggered rune wracks nearby creatures with pain.
Triggered rune puts nearby creatures into catatonic slumber.

As bestow curse, but harder to remove.


As many as 8 subjects travel to another plane.

Touch attack deals 12d6 +1 per level.


 Deals 1d8 damage + 1/level, affects 1 subject/level.
 Restores life to subject who died as long as one day/level ago.
 As glyph of warding, but up to 10d8 damage or 6th-level spell.
10-ft.-radius field hedges out living creatures.
Curse an area with six dangerous hazards.

As bear’s endurance, affects 1 subject/level.


As bull’s strength, affects 1 subject/level.
As owl’s wisdom, affects 1 subject/level.
Infect a subject with a highly contagious disease.
Cloud infects creatures like contagion.

You and your allies turn vaporous and travel fast.


Cures 10 points/level damage, all diseases and mental conditions.
Teleports you back to designated place.

Gain cryptic information from further in the future than divination.

 Blocks planar travel, damages creatures of different alignment.


 Wall of blades deals 1d6/level damage.

Make one of the target’s limbs useless.

Attempt to weaken a corruption’s effect at risk to yourself.


 As lesser planar ally, but up to 12 HD.
Create a wall of zombies.

Destroys 1d4 HD/level undead (max. 20d4).


Cone of ice slivers deals 1d6 cold/level.
Create ghasts, ghouls, mohrgs, or mummies.
Triggered rune panics nearby creatures.
Create triggered wall of force.
Triggered rune charms nearby creatures.
Target loses a 5th-level prepared spell or spell slot.
Banishes 2 HD/level of extraplanar creatures.

As planar adaptation, but affects multiple creatures.

 Deals 2d8 damage + 1/level, affects 1 subject/level.


 Deals 10 points/level damage to target.

You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.

Kill a creature and steal its strongest spell-like ability.

Changes weather in local area.


Cures 3d8 damage + 1/level, affects 1 subject/level.
Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
 Kills, paralyzes, weakens, or dazes nonevil subjects.
 Kills, paralyzes, staggers, or deafens nonlawful targets.
 Kills, paralyzes, blinds, or deafens nongood subjects.
 Kills, confuses, stuns, or deafens nonchaotic subjects.
Harms creatures of extreme alignments.

Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Grant a construct humanlike sentience.

Target gains paladin abilities for 1 round/level.


Give creatures bite attacks and a hunger for their own kind’s flesh.

Grant a target the effects of a greater planar infusion.


 As restoration, plus restores all levels and ability scores.
Appear to resurrect someone but instead allow a shadow demon to possess the corpse.
Creatures can’t approach you.
You become ethereal for 1 round/level.
Emanation hampers illusions and stealth.
Create your own demiplane.
Summons extraplanar creature to fight for you.

Triggered rune stuns nearby creatures.


Triggered rune weakens nearby creatures.
Dispel light and revert lycanthropes.

Alters item to transport its possessor to you.


 Deals 3d8 damage + 1/level, affects 1 subject/level.
 Kills subject and destroys remains.
 Fully restore dead subject.
 +4 to AC, +4 resistance, and SR 25 against lawful spells.
 +4 to AC, +4 resistance, and SR 25 against evil spells.
 +4 to AC, +4 resistance, and SR 25 against chaotic spells.
 +4 to AC, +4 resistance, and SR 25 against good spells.
Seal a creature away inside the spell’s focus.
Targets gain +4 to AC and saves; resist attacks and spells from neutral creatures.
Deals 1d6/level fire damage.

Intense tremor shakes 80-ft. radius.


Curse an area with seven deadly hazards.
Control weather in a large area that moves with you.

Curse an area with eternal night.


You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frighten
1d8 damage/level (max 20d8) to targets.

Rip out someone’s heart.


Cures 4d8 damage + 1/level for many creatures.
Determine a soul’s location.

 As spell immunity, but up to 8th-level spells.

Gain incredibly cryptic information from the distant future.


 As lesser planar ally, but up to 18 HD.
Negates magic within 10 ft.

Summon your construct to you.


Sphere inflicts negative levels.
Create shadows, wraiths, spectres, or devourers.
Teleportation and interplanar travel blocked for 1 day/level.
As lesser create demiplane, but larger and with planar traits.
Reveals exact location of creature or object.

Target loses a 7th-level prepared spell or spell slot.

Exercise limited control over the quintessence of an Outer Plane, creating or shaping terrain.
Triggered rune kills nearby creatures.
Triggered rune renders nearby creatures insane.
Summons extraplanar creature to fight for you.

 Deals 4d8 damage + 1/level, affects 1 subject/level.


 Requests a deity's intercession.
 As resurrection, plus remains aren't needed.

Appear to use true resurrection on someone but instead allow a belier devil to possess the corpse.
Grants flight; attack with wind.

Storm rains acid, lightning, and hail.


Cold darkness paralyzes and deals damage.
 Inflict 10 damage/level to one creature/round.
As greater spell immunity, but you may divide the duration among creatures touched.
Restores a petitioner to its mortal life.
Slaughter creatures in a line.

 As heal, but affects 1 subject/level.

Creates 1d4+2 temporary wood golems to fight for you.

Connects two planes for travel or summoning.


Teleport to another planet.
Subject gains 2d4 negative levels.
Travel to Ethereal Plane with companions.
Plants die, living creatures catch diseases, or dead creatures rise as zombies.

Triggered rune makes creatures attack.


Triggered rune gives penalties.
Projects you and others onto Astral Plane.
Summons extraplanar creature to fight for you.
As create demiplane, but larger and with more planar traits.
Traps newly dead soul to prevent resurrection.
 Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

Trade natural armor bonus for a bonus on attacks with natural weapons.

Target takes cold damage and is fatigued.


 Outlines subjects with light, canceling blur, concealment, and the like.
Your speed increases by 10 ft.
Summons creature to fight.
Gives bonuses on Perception and ranged attacks.
Reduces effects of sun exposure and heat.
Summon 1d3 Tiny animals.

Makes an animal come to you.


Reveals natural or primitive traps.
Reveals presence of aberrations.
Plants entangle everyone in 40-ft. radius.
Animals can’t perceive one subject/level.
Wield a javelin that sickens opponents when it strikes.
Create a rustling distraction to hide.
One subject/level leaves no tracks.
Calms 2d4 + level HD of animals.
Makes one animal your friend.
Detects kinds of animals or plants.

Subject gets bonus on Acrobatics checks.

One natural weapon of subject creature gets +1 on attack and damage rolls.
 2d4 berries each cure 1 hp (max 8 hp/24 hours).
 1d6 damage + 1/level, touch or thrown.

Light wind protects one target from clouds, gases, heat, and vapors.

Moves 5-ft. cubes of earth.

Wave of water bull rushes an enemy.


Increase/decrease strength of natural winds.
Ruins ammunition loaded in the targeted firearm.
Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.

Poisonous stinger deals 1d2 damage and sickens target.


 Turns stone to clay, or dirt to sand or mud.
+1 on damage rolls with each hit (max +5).
Leave trail for allies to follow.
Burning tar harms target and penalizes its Dex.

Target takes cold damage and is staggered.

Flying storm cloud deals 3d6 electricity damage.


Fog obscures vision and fascinates living creatures.
Fog obscures vision.
 Cold metal damages those who touch it.
 Makes metal so hot it damages those who touch it.

Your mount adapts to an aquatic environment

No fall damage, move 60 ft./round while falling.


Summons creature to fight.
+2 AC and combat maneuver rolls.
Creature gains grab ability with natural attack.
Plants in a forested area become helpful instead of hindering you and your allies.
Nearby plants aid you in combat.
Grant your animal companion astonishing agility.
Paralyzes one animal for 1 round/level.
As entangle, but plants have sickening sap.
Creates a magical sensor high above you.
Grant a target the ability to see through plant matter as if it were transparent.

Wave boosts creature’s speed.


2d6 damage to all creatures in area.
Hastens targeted poison’s onset.

Sense whenever your companion is wounded and call out to it in a time of need.
Grants +2 (or higher) enhancement to natural armor.
Shrinks one willing animal.
You look exactly like a tree for 1 hour/level.

 Touch attack deals 1d8 + 1/two levels damage.

 Bends wood.
 Reshapes wooden objects to suit you.

Speak normally while in animal form.

Create a slippery sheet of ice on the ground.


Grants ability to walk on walls and ceilings.
Rolling ball of fire deals 3d6 fire damage.
Blows away or knocks down smaller creatures.
Target is afflicted with severe cold.
Inflict 1d6 fire damage to creature.
The area is covered in a chilling frost.
Opened object deals 1d4 + 1/level damage.
Subject is sickened and has –4 Dex.

Create a beanstalk that is easy to climb.


A target starves with an insatiable hunger.
 Extinguishes fires.
Walk across water on moving lily pads.
Burst deals 3d6 damage and 1d6 acid.
Target takes bleed from attacks.

Send or receive a Tiny or smaller animal via teleportation.


Ward a container with summoned vipers.

Creates a magic booby trap.


Creatures in area take 1d4 damage, may be slowed.
Hides all traces of your campsite.

Reduces size or blights the growth of normal plants.


Grows vegetation, improves crops.
Summons creature to fight.
You can talk with your animal companion, and can handle it with supernatural ease.
As longstrider, plus the speeds of other movement modes increase.
Predatory animals must successfully save or attack the target.

Learn up to three details about the surrounding territory.


Create restorative mud that heals hit point and ability damage.
As entangle, plus plants make ranged attacks.

Creates screen of strong wind around you.


Use magic beetles as spies.
One natural weapon gets + 1/four levels (max +5).
Cause smoky fires to spring up to burn foes and set them alight.
 Calls down lightning bolts (3d6 per bolt) from sky.
 One animal obeys your silent mental commands and orders.

Creates difficult terrain and erases tracks;


Creates torrent of water that bull rushes any creature in its path.
Creates rolling sphere of water.

Animal becomes bipedal.


Hamper vision and movement.
Transforms a single animal or magical beast into a younger and cuter version of itself for a short time.

Hampers vision and movement.

Gives subject –10 on Survival checks.


Causes a creature to become dehydrated.
 Keeps animated plants at bay.
Tree branches attack opponents.
Animal gains advanced creature simple template.

Call forth a burst of decay that damages and can stagger targets.
Track f lying creatures through the air.

Flying storm cloud deals 6d6 electricity damage.

 Your touch corrodes iron and alloys.


You and your mount adapt to an aquatic environment.

+2 AC against attacks of opportunity


Causes bleed damage with natural attacks.
Natural attacks damage as two sizes bigger.
Sways the actions of plant creatures.
Drain life from local vegetation to launch a blast of positive energy.
Sense the location of a distant target that is near a plant or fungus.

Summons creature to fight.

Creates trees and a small spring.

 Creatures in area take 1d8 damage, may also be slowed.


Targets are covered in mud that blinds them and acts like slow.

Creates wind that causes nonlethal damage


Flying lightning spheres deal 3d6
Removes polymorph effects.
Converts the surface of the ground into molten glass.
Sheet of ice slowly spreads outward on a horizontal surface.
Hot rocks deal 5d6 damage.
Subject is enraged and confused.
Hail deals 5d6 damage in cylinder 40 ft. across.
Creates a geyser of boiling water.

Withers one plant or deals 1d6/level damage to plant creature.


Wasp swarm defends or carries you.
 Brings dead subject back in a random body.
 Summons creature to fight.

Reconstruct past events from a set of tracks.

As raise dead, but on an animal.


Step from one tree to another far away.
Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
Subject gets fast healing 2, fire resistance 10, and +2 to its CMD.
Create a tree with a defensive fort within it.

Learn about terrain for 1 mile/level.


One animal doubles in size.
 Thorns damage anyone who tries to pass.

Create a surge of water to bludgeon foes and extinguish fires.


 As call lightning, but 5d6 damage per bolt.
 Changes wind direction and speed.

Create a trap from stalactites and stalagmites.


 Animal or tree gains human intellect.
Grants DR 10/adamantine.
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Transforms two 10-ft. cubes per level.
Transforms two 10-ft. cubes per level.
Transforms subject into harmless animal.

Appear older or younger.

 Pushes away wooden objects.


 Stores one spell in wooden quarterstaff.
 Summons creature to fight.
Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents.
Make a creature become bestial and unintelligent.
 Magic wood is as strong as steel.
Slowly transform a creature into an inanimate plant.
 Acorns and berries become grenades and bombs.
As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body.
 Oak becomes treant guardian.
 Move instantly from one plant to another of the same kind.
 Talk to natural or worked stone.

Digs trenches and builds hills.

Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Converts the top layer of the ground into hot tar.

Use magic beetles as spies and also share their senses.


Summon 1 giant eagle/3 levels.
Turns your body into a swarm that can attack.

 Your staff becomes a treant on command.


 Summons creature to fight.
 Metal within 40 ft. becomes wood.
Transforms Large trees into arboreal catapults of the same size.

 One or more plants animate and fight for you.


 Beam blinds and deals 4d6 damage.
Toadstool circle leads to an extradimensional meadow.
Creates 5-ft.-thick earthen barrier.

Creates a whirlpool in water.


Winds block vision and deal 3d6 damage.
 Swarms of centipedes attack at your command.

 Controls actions of one or more plant creatures.


 Pushes away metal and stone.
 Summons creature to fight.
One animal/level gains advanced template.

 One ally/level polymorphs into chosen animal.


 Cyclone deals damage and can pick up creatures.
Mist causes Wisdom damage and rage.
Assume the form of a powerful fey creature.

Deals 10 damage/level to one subject.


Objects and creatures fall upward.
Sheathes you in protective water.
Wall damages foes that try to enter, periodically launches lava at nearby targets.
Blinds all within 10 ft., deals 6d6 damage.
 Summons creature to fight.

Summon a giant purple worm.


Summon a froghemoth.
As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size.
Permanently drive water out of a region to create a desert.

 Creates 1d4+2 shambling mounds to fight for you.


Entice service from a fey of 18 Hit Dice or fewer.
Curse an area’s weather.

Object or location attracts certain creatures.


Object or location affected by spell repels certain creatures.
20d6 damage to target creature.
Earth moves you across distances.
Transforms you into certain creatures, and you can change forms once per round.
Huge wave damages and sweeps up all in its path.
“Sixth sense” warns of impending danger.
 Summons multiple elementals.
Creates permanent brand on target creature.
1d6 damage/level (max 5d6) to restraints.
+1 attack and damage against target creature.
Ally gains the benefit of one judgment.
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.

Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
A shortbow may double as a club, or a longbow as a quarterstaff.
Ignore fatigue while hustling.
Transform a ropelike object into a retracting grapple.
Locks a weapon in place on the target's body.
Target answers questions or suffers pain.
Target gains +4 on saves against witch hexes.
Gives weapon flaming property.

Slashing weapon deals bleed damage to an opponent's head.

Causes target to be shaken and cower.


Gain ability to follow the trail of the aura of an alignment.
Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).

Touch attack deals 2d6 damage and staggers target.


Screaming pain limits the target's actions.
Recent attacker is aff licted with penalties.
Creatures of same faith gain bonuses to AC and on saving throws.
You roll damage twice when you roll damage for a critical hit and take the best damage.
Boosts attack bonus with each hit.
A single evil creature takes more damage from creatures with a good aura.
Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
+20 on Perception checks to locate a target.
Target gains the eldritch ague spellblight.
Gives subject SR 12 + your level vs. healing effects.
Dispels touched illusion or a creature’s change in form.
As brand, but brand glows when near your holy symbol.
If subject doesn’t attack you it receives a penalty.
Foes take 1d8 damage/two caster levels (max 5d8).
As wrath, but affects multiple creatures.
You gain an additional effect while a judgment is active.

As sanctify armor, but gain DR 5/good when using judgment or smite.


As peacebond, but on multiple weapons, even if they aren’t sheathed.
Restrain a creature’s arms and grant it a second saving throw against certain magic.
+1 AC/four levels (max +5).
Target falls prone and confesses all of its sins.
As interrogation, except with more pain and more questions.
As tireless pursuit, but affects multiple creatures.
Imbues ammunition with accuracy against a specific creature type.
You can sense whether a particular creature is within 20 miles of your location.
You and an ally gain attack and AC bonuses.
Target is restricted to a specific location.
Causes creature to move while asleep.
Gain a movement type of your prey.
Ally receives all your judgments.
Turn a critical hit into a decapitation.
As castigate, but affects multiple creatures.

As named bullet, but deals 2 points of damage for every caster level.
As fester, but affecting multiple targets.

You may strike multiple opponents with a single attack.


The next weapon that sunders an item belonging to the target takes damage.
Touch attack deals 1d4 acid/level.
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opport

Loads a single shot into your weapon every round.

Assembles a siege engine using 1 fewer worker for every two caster levels.
Targeted creature's attacks target a random square instead of the intended target.
Nearby creatures are affected by haste or slow each round.
As mount, but you may divide the duration among creatures touched.
Create a whip of water that you wield as a weapon.

Hook of force drags you to the target.

Tendril of ectoplasm grapples a creature and tethers you to it.

Target takes 1d4 force damage per level and is pushed away.

Enable weapons to overcome DR like adamantine, cold iron, or silver.

 Nauseating vapors, 1 round/level.

Perform a telekinetic combat maneuver.


Transport yourself and willing creatures to a random planar destination.
Targeted dispel transfers an effect to you.
Creates an explosion of conjured metal pellets.
Create an area of darkness that strengthens shadow spells and attracts kytons.
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opport
Your claws, unarmed strikes, and touch spells affect ethereal creatures.

Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll.

1d6/level acid damage plus 1 round of acid.


Acidic patch damages an opponent.

As fire shield, except attackers take negative energy damage and attacks heal you.

Step briefly into the Ethereal Plane to avoid attacks and dangers that would otherwise harm you.
As teleport, except you choose some creatures to suffer a mishap or go elsewhere.

Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it.
Find psychically charged items.
Force a corpse to babble.
Communicate a great deal of information in an instant.
Infuse psychic energy and ownership history into an item.
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.

Read psychic impressions left on an object.


Start a psychic duel between yourself and another creature
Temporarily suppress an affliction or condition.
Sense the presence and attributes of mindscapes.
Add a thought component to all of the target’s spells.
Project your soul into an object, animating it.
Read a creature’s or an object’s alignment, emotion, health, and magic auras.
As possession, but you observe instead of control the subject.
Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Prevent a creature from transferring life force to or from others.
Place a trap on an object to mentally damage a creature that touches it.
Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Create a portal allowing entry to and exit from a mindscape.

Erase psychic impressions from an object.


Learn answers from a subject’s memories.

Distort geometry in an area.


Trick a creature into thinking it can’t breathe.
Project your soul into a creature’s body.
Switch minds with another creature for 1 hour per level.
Gain psychic impressions from past events in a location.

Erase a portion of the target’s mind and experiences, inflicting negative levels.
Form an immersive mindscape.
Automatically detect nearby conscious creatures.
Communicate mentally with creatures within 100 ft.
As lesser object possession, but with a larger object.

Trick creatures into thinking their flesh is rotting.


Give a weapon ghost touch and another ability tied to an emotion.
Trap an incorporeal creature or a haunt in a mirror.
Gain psychic impressions from a distant location.
Replace surface thoughts with a mental echo.
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Alter the target’s attitude or give bonuses to those interacting with the target.

Instill false psychic impressions into an object.

Convince a target that it contracted an aff liction.


Add an emotion component to all of the target’s spells.
Stun creatures in a 30-ft. radius.
Target moves at half speed, takes penalties, and has trouble casting spells.

Prevent the target from communicating and cause it to act randomly.

Deal 1d6 points of damage per level and stagger target for 1 minute.
As synaptic pulse, but for 1d4 rounds.

Perform a lengthy mental task in a private mindscape.


Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.
As synesthesia, but affecting multiple creatures.
Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on
As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.

Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.

Create useful tools from a coil of rope.

As contingency, but invests a spell into one of your implements.

Fill an area with invisible shards that slow movement and damage creatures.

As possess object, but the object is more powerful and you can possess a construct.
As possession, but your body vanishes.

(Oracle only.) Creature is affected by negative oracle's curse effects.


(Oracle only.) Retry attack or check, but do worse on next two.
Oracle only. Target gains the benefits of your oracle's curse.
(Oracle only.) Change into a huge, otherworldly creature.
 Weapon strikes true against evil foes.
Sickens creature if it refuses to fight you.
Allows the use of lay on hands while falling unconscious.
Forces target to move toward you and fight you.
Square gives good creatures bonuses.
+2 AC, +2 on saves vs. undead.
Ally rerolls a save against charm or fear.

Increases strength of a paladin’s aura of courage.


Subject gains bonus on saving throws equal to Cha modifier.
Your ability to smite evil also entangles your foe.
Creates a soaring beacon of light.
Take the damage and effects for another creature.
Bonus damage for moving on mount.
Magical trail aids good creatures, hinders evil ones.
Lend your shield's protection to another.
Imbues a projectile with holy energy.
As shield other, but affecting your companion creature.
 As heal on horse or other special mount.
Transfer hit points and give DR/evil to target creature.
Smited creature takes damage when it attacks.
Whisper sickens evil creatures, gives good creatures bonuses.
Makes 2 creatures pass Will saves in order to attack each other.
Bonded weapon gains ghost touch.
Grant your mount angelic wings.
 Weapon becomes +5, deals +2d6 damage against evil.
Last stand cures good creatures, hurts evil.
Smited creature takes 3d8 damage.
Instantly switch places with a single ally.
Grants +5 AC and DR 10/evil, can’t attack.
Take damage for an ally for many rounds.
Subject cannot attack with melee weapon.
Mentally deal 1d6 points of damage per level.

Confuse one creature for the duration of your concentration + 1 round.


Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action.
As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8).
As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects.

Cause a creature to take a –2 penalty to Int, Wis, or Cha and be staggered for 1 round.
As id insinuation I, but affects two creatures and has a stronger confusion effect.
As mental barrier I, but +6 to AC.
As mind thrust II, but deal a maximum of 10d8 points of damage.
As thought shield I, but +6 on Will saves.

As ego whip I, but a –4 penalty and staggered for 1d4 rounds.


As id insinuation I, but affects three creatures and has a stronger confusion effect.
Suppress emotion and fear effects in a 20-ft. radius as an immediate action.
As mental barrier I, but +8 to AC.
As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round.
As thought shield I, but +8 on Will saves and stun creatures that read your thoughts for 1 round.

Determine where and when teleportation occurred, and glimpse the origin or destination.
Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on range
As ego whip I, but a –6 penalty and staggered for 1d6 rounds.
As id insinuation I, but affects four creatures and you select the confusion effect.
As intellect fortress I, plus reduce the damage of mind-affecting effects.
As mental barrier III, plus 25% chance to prevent critical hits and sneak attacks.
As mind thrust IV, but target is exhausted or fatigued for 1 round.
Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save.
As thought shield III, but stun for 1d4 rounds and resist psychic crush spells.
As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects

Shroud your unconscious self in a cocoon on the Ethereal Plane.

As ego whip I, but a –8 penalty and staggered for 1d8 rounds.


As intellect fortress II, plus remove partial effects of fear and emotion effects.
As mental barrier III, plus 50% chance to prevent critical hits and sneak attacks.
As mind thrust IV, but maximum 20d8 points of damage and target is exhausted and stunned for 1 round.
As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist.
As thought shield IV, but lasts 1 round per level.
As tower of iron will I, but lasts 2 rounds.

Remove an affliction and inflict it on another creature.


Grapple incorporeal creatures and deal damage equal to 1d8 + Int.

As ego whip I, but a –10 penalty and staggered for 1d10 rounds.
As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist.
As tower of iron will I, but lasts 3 rounds.

As scripted hallucination, but permanent.

As ethereal envelope, but able to affect an unwilling creature.


Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the
As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer.
As tower of iron will I, but lasts 4 rounds.

As instant summons, but for multiple objects and creatures.


Exist in two places at once.
Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death.
Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions.
As dream travel, but with more flexibility and able to affect more creatures.
Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world.
Swap minds with another creature forever.
As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save.
Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and you
Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius.
As tower of iron will I, but lasts 5 rounds.
Conjure an opulent mansion several stories tall.
Send a target into a dangerous extradimensional maze.
Treat enemies as favored for 1 round/level.
Melee weapons damage as if one size bigger.
Tell creature's appearance by footprint.
Arrows do damage as though one size category bigger.
Turns item up to 5 lbs./level into food.
Gives a +4 bonus on Stealth checks and concealment.
Protects from attacks of opportunity.
Grant others a bonus against your favored enemies.
Creates duplicates of an arrow used to kill a creature in the previous round.
Imbues a projectile weapon to give its ammunition the ability to ricochet.
Target is treated as a favored enemy type of your choice.
Arrow or bolt poisons target.

As chameleon strideAPG, but affecting all nearby creatures.

See 60 ft. in total darkness.

Summons an invisible spirit that fires your arrows for you as a swift action.
Treat the terrain you are in as a favored terrain for the spell's duration.
Hides subject from divination, scrying.
Gain bonuses on identifying and resisting spells associated with your spirits.
Reuse a hex on a specific target.
Teleport a familiar or spirit animal to your side when it is injured.
Merge the body of your familiar or spirit animal into your own.
When allies cast your spirit’s spells, they gain other bonuses.
Give your familiar the shape of another animal.
Inscription casts your hex on those who pass it.
As languid venom, but with a triggering condition.
Creature catches fire the next time it sleeps for an hour.

Teleport a familiar or spirit animal from miles away to your side when it is injured.
Inscription casts your hex or major hex on those who pass it.

 Deals 1d6 damage to one undead.


 Ray deals 1d3 cold damage.
 Orb deals 1d3 acid damage.
 Inscribes a personal rune on an object or creature (visible or invisible).
 Touch attack fatigues target.
Small hole trips creatures.
Converts 1 pound of metal into ammunition.
Heals one undead of 1d8 hp + 1/level (max +5).

 +20 on your next attack roll.


 Invisible disc gives +4 to AC, blocks magic missiles.
 Humanoid creature doubles in size.
 Humanoid creature halves in size.
Gives an object the broken condition.
 Touch delivers 1d6/level electricity damage (max 5d6).
 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 Knocks unconscious, blinds, and/or stuns weak creatures.
 Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Subject takes –5 on Craft skill checks.
Makes corpse look like another creature.
 Holds door shut.
Masterwork ice dagger deals +1 cold damage.
 Gives subject +4 armor bonus.
 Summons riding horse for 2 hours/level.

Create a quasi-real masterwork weapon.


 Ray causes 1d6 Str penalty + 1 per 2 levels.
 1d4/level fire damage (max 5d4).
 One touch/level deals 1d6 damage and possibly 1 Str damage.
Polish a metal item until it’s usable as a mirror.
Target takes a –20 penalty on its next attack roll or check.
 Undead creature obeys your commands.

Calls forth several fiery projectiles ready to be flung at opponents.


 Subject gains DR 10/magic against ranged attacks.
 Subject moves up and down at your direction.
 Gain 1d10 temporary hp + 1/level (max +10).
 Paralyzes one subject, which exudes stench that makes those nearby sickened.
 Opens locked or magically sealed door.
 Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
 Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
 Magically locks a portal or chest.
 As many as eight creatures hide in extradimensional space.
 Makes item seem trapped.
Alter a simulacrum's appearance.
Target takes 3d6 points of fire damage and catches on fire.
Creates an extradimensional pit.
Force bands protect against crushing.
Ammunition in the targeted firearm is prone to misfire.
Ammunition in the targeted firearm generates excessive recoil.
Ammunition in the targeted firearm is less likely to misfire.

 Subject takes 1d6 penalty to Int, Wis, and Cha.


 Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Triggered rune creates mirror images.
Touching the marked object or area turns one’s skin red.
As many as eight creatures hide in an extradimensional space.
 Creates disembodied glowing hand to deliver touch attacks.
Illusory fog obscures vision.

 You take the form and some of the powers of a Small or Medium animal.
 Subject flies at speed of 60 ft.
 Immobilizes undead for 1 round/level.
 Doubles normal weapon's threat range.
 1d6 damage per level, 20-ft. radius.
 Arrows deal +1d6 fire damage.
 Deals 6d6 damage when read.
 Object shrinks to one-sixteenth size.

As create pit, but filled with spikes.

Target eidolon temporarily loses 1 evolution +1/five levels.

Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around

Fog obscures the vision of others and extends the range of your hexes.

Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Levitates the targeted creature up off the ground.
Floating knife attacks with you.
Inflicts 1d6 nonlethal damage 1 round/level.
Target takes Dex and Con damage.
 Magical auras become visible to you.
 Ray makes subject exhausted.
 Electricity deals 1d6/level damage.
You siphon half of all magical healing that the targeted creature receives.
Your hair animates and grapples.
Nauseate and/or sicken weak creatures.

Temporarily become a shadow.

 You take the form and some of the powers of a Tiny or Large animal.
 Turns you into a Small elemental.
 Creatures attacking you take fire damage; you're protected from heat or cold.
Touch attack slows target, 1d4 Dex damage.
Launches an ally through the air.
Causes fire to burst up, dealing 2d6 fire damage.
Construct behaves oddly for 1 round/level.
 Stops 1st- through 3rd-level spell effects.
 Force globe protects but traps one subject.
 Wall, floor, or ceiling looks real, but anything can pass through.
Creates a double of a weak creature.

 1 humanoid creature/level doubles in size.


 As reduce person, but affects 1 humanoid creature/level.
 Ice plane creates wall or hemisphere creates dome.

Conjures a quasi-real heavy chariot pulled by four horses.


 Creates one cloth or wood object.
Creates a pit with a layer of acid on the bottom.

See/hear/smell what your familiar is.

 Invisible floating eye moves 30 ft./round.

 Subject gains 1d4 negative levels.


 Fearsome illusion kills subject or deals 3d6 damage.
 Blocks vision and slows movement.
Triggered rune makes nearby creatures lose actions for 1 round/level.
Mirror becomes a multiple-use dimension door.
Possess your familiar.
 Tentacles grapple all creatures within a 20-ft. spread.
Thick ice holds and damages the target.
Targets in a line take 1d6 electricity/level.
 Turns you into a Small or Medium plant.
 Gives one willing subject a new form.
 You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
 Turns you into a Medium elemental.
 You fly at a speed of 40 ft. and can hustle over long distances.
 Enables possession of another creature.
 Moves object, attacks creature, or hurls object or creature.
 Hand provides cover against 1 opponent.
 Wall is immune to damage.
Increase construct hardness or DR.
 Transforms raw materials into finished items.
 Makes certain spells permanent.
 Creates passage through wood or stone wall.

 Prevents anyone from viewing or scrying an area for 24 hours.


Heals undead of 1d8 hp + 1/level; affects 1 undead/level.
 Traps extraplanar creature of 6 HD or less until it performs a task.
 Phantom dog can guard a location and attack intruders.
 Instantly transports you as far as 100 miles per level.
You create a dimensional link with a targeted creature, and switch spots with it.

 As minor creation, plus stone and metal.


As create pit, but dealing 4d6 damage to those in it as it closes.

A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you cho
Possess and animate one object.

 Link lets allies communicate.


 Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
 Hides expensive chest on Ethereal Plane; you retrieve it at will.
 1d4 + 1/level floating eyes scout for you.
Target quickly suffocates to death.
As pain, but affects multiple creatures.
 Several targets become fatigued.
 Subject's Int and Cha drop to 1.
 Lets you ask question of extraplanar entity.
 1d6/level cold damage.

 Turns you into a Large plant creature.


 You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
 Turns you into a Large elemental.
 Turns you into a Medium dragon.
 You gain combat bonuses.
 Kills 1d4/level HD of creatures.
 Freezes water or deals cold damage.
Scorching rays cause 4d6 fire damage, then move on to new targets.
 Hand pushes creatures away.
 Reduces one creature or object to dust.
 Fog deals acid damage.
 Sets trigger condition for another spell.
 As lesser globe of invulnerability, plus 4th-level spell effects.
Allows you to telekinetically use a creature as a weapon.
 30 hp/four levels; can topple onto foes.
 As lesser planar binding, but up to 12 HD.
Target is frozen, then teleported.
Summon a black pudding.
As energy siege shot, but you can affect any size siege engine.
 Array of magic effects protect area.

 Turns subject creature into statue.


 Restores petrified creature.
Cone deals 1d4 per level and panics creatures.
 1d6/level damage and 1 secondary bolt/level.
 Undead don't attack you while under your command.
 1d6/level fire damage; you can postpone blast for up to 5 rounds.
 Turns you into a Huge elemental.
 Turns you into a Large dragon.
 Turns you into a Huge plant.
 Gives one willing subject a new, more powerful form.
 Rays hit subjects with variety of effects.
 As shadow conjuration, but up to 6th level and 60% real.
Wastes creatures’ limited use magical ability.
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.

Burst deals 1d6 acid/level and lingers.

Your focus becomes a magical cannon that fires on its own.

Assume the form of a magical beast.


Assume the form of a Huge ooze creature.
Temporarily change a target into an animal, elemental, fey, humanoid, monstrous humanoid, or vermin.
 Turns you into a Large giant.
 Subject can become a statue at will.
Take control of a construct.
 Cube or cage of force imprisons all inside.
 Hand provides cover, pushes, or grapples.
 Alters reality (within limits).
 Door leads to extradimensional mansion.
 Floating magic blade strikes opponents.
Attacks that miss are redirected back to the source of the attack.
One creature/level gains ability to fly.
Ghost from corpse hunts killer.
Turn your body into a living shadow.
 As invisibility, but affects all in range.
 Subject is invisible to sight and scrying; renders creature comatose.
 Reflect 1d4+6 spell levels back at caster.
 As teleport, but no range limit and no off-target arrival.
 Creates partially real double of a creature.
Teleport multiple times between two designated locations.
You may target one creature for every four of your caster levels.

Bring a creature to life for 24 hours, after which it dies again.


 As arcane sight, but also reveals magic effects on creatures and objects.
 Creates an invisible passage through a barrier.
 As teleport, but affects a touched object.
 Prepared object appears in your hand.
 As hold person, but all within 30 ft.
 Subject suffers continuous confusion.
 Blinds creature with 200 hp or less.
 Several targets become exhausted.
Your body becomes living ice.
 As legend lore, but quicker.
 Turns you into a Huge dragon.
 Turns you into a Huge giant.
 Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
 Changes a subject into anything else.
 As shadow evocation, but up to 7th level and 60% real.
As undead anatomy III, but with more abilities.

 As resilient sphere, but you move the sphere telekinetically.


 Large hand provides cover, pushes, or attacks your foes.
 Your body becomes living iron.
 Wall's colors have array of effects.
 Twisting colors confuse, stun, or render unconscious.
 Illusion hides area from vision and scrying.
 Puts subject into suspended animation.
 Cloud deals 6d6 fire damage/round.
 Utilizes an array of techniques to imprison a creature.
 As lesser planar binding, but up to 18 HD.
 Confers +8 resistance bonus.
 Traps subject in extradimensional maze.
 Duplicate awakens when original dies.

Target is permanently shaken and sickened, and may gain a spellblight.


 Subject is protected from mental/emotional magic and scrying.
 You gain +1/level insight bonus on single attack roll, check, or save.
 Stuns creature with 150 hp or less.
 As prying eyes, but eyes have true seeing.
 Imprisons subject within gem.
 As sending, plus you can send suggestion.
 Deals 1d6/level damage within 30 ft.
 Four exploding spheres each deal 6d6 fire damage.
 As prismatic wall, but surrounds on all sides.
 As shadow conjuration, but up to 8th level and 80% real.
You gain various fire-related powers.
As icy prison, but it affects 1 creature/level.
Transform into electricity.

 Large hand provides cover, pushes, or crushes your foes.


 Releases creature from imprisonment.
 Entombs subject beneath the earth.
 Dispels magic, disenchants magic items.
 You act freely for 1d4+1 rounds.
 As phantasmal killer, but affects all within 30 ft.
 As limited wish, but with fewer limits.
Creates wall that disables magic.
Target takes acid damage each round, and its attackers take acid damage.
 As dominate person, but any creature.
 Teleports creatures inside circle.

As mind blank, but you may divide the duration among creatures touched.
 As hold monster, but all within 30 ft.
 Kills one creature with 100 hp or less.
One creature/level suffocates to death.
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effec
 Deals 10 damage/level to 1 creature/level.
As sealed life, plus death ward and immunity to soul transference.
Eidolon cured 1d10 damage +1/level (max +5).
Remove distance restriction on eidolon.
You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Grants eidolon an evolution with 2 evolution points.
Instantly summons your eidolon for duration of spell.
Lesser restoration for an eidolon.
Grants eidolon an evolution with 4 evolution points.
As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Restoration for an eidolon.
Transfers 2d6 hit points to your eidolon as a swift action.
Grants eidolon two evolutions with a total of 6 evolution points.
Eidolon summoned is fully healed.
Change your eidolon's evolutions.
As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
You transfer 3d6 hit points to your eidolon as a swift action.
Makes food and water inedible.
Hides presence of a spell from detect magic.
Target rolls twice for checks and attacks and uses worst roll.
As mask dweomer, but you may divide the duration among creatures touched.
Foes provoke attacks of opportunity.
Skull acts as magic mouth, listeners are shaken.
Inflict touch spell upon creature that attacks you.
As project image, but the image follows your familiar.

 Wizard only. Prepare extra spells or retain one just cast.


 Wizard only. Recalls spell of 5th level or lower.
acid air chaotic cold curse darkness death disease earth electricity emotion evil fear fire
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linktext id material_costs
NULL 678 NULL
NULL 2718 NULL
NULL 1769 NULL
NULL 676 NULL
NULL 2728 NULL
NULL 1732 NULL
NULL 1537 NULL
NULL 1796 NULL
NULL 673 NULL
Bomber's Eye 706 NULL
Targeted Bomb Admixture 1421 NULL
NULL 2137 NULL
NULL 2496 10
NULL 2470 NULL
NULL 2140 NULL
NULL 2331 15
NULL 1653 NULL
NULL 1500 NULL
Longshot 1366 NULL
NULL 1891 NULL
NULL 1492 NULL
NULL 2723 NULL
NULL 1864 NULL
NULL 2720 NULL
NULL 4795 NULL
NULL 4798 NULL
NULL 2359 NULL
NULL 2399 NULL
NULL 1923 NULL
NULL 4796 NULL
NULL 1930 NULL
Vocal Alteration 1194 NULL
NULL 2587 NULL
Adjuring Step 1293 NULL
NULL 2530 NULL
Anticipate Peril 983 NULL
NULL 1496 NULL
See Alignment 1403 NULL
NULL 1836 NULL
Youthful Appearance 1203 NULL
Detect Secret Doors 141 NULL
NULL 2355 NULL
NULL 1952 NULL
NULL 1933 NULL
NULL 2026 NULL
NULL 1773 NULL
NULL 2327 NULL
Ant Haul 686 NULL
NULL 2342 NULL
NULL 1651 NULL
NULL 1484 NULL
NULL 1945 NULL
Keen Senses 819 NULL
Negate Aroma 834 NULL
Touch of the Sea 911 NULL
Stone Fist 894 NULL
NULL 1242 NULL
Shock Shield 1406 NULL
Illusion of Calm 1340 NULL
NULL 2702 25
NULL 1892 NULL
Crafter's Fortune 738 NULL
Polypurpose Panacea 1118 NULL
NULL 1866 NULL
Alchemical Allocation 682 NULL
Transmute Potion to Poison 913 NULL
Shadow Bomb Admixture 1404 NULL
NULL 1535 NULL
NULL 2410 NULL
NULL 2516 NULL
NULL 4879 NULL
NULL 2557 NULL
NULL 2015 NULL
NULL 4967 NULL
Bestow Weapon Proficiency 1301 NULL
NULL 4988 250
NULL 1546 NULL
NULL 2560 NULL
NULL 2407 NULL
NULL 1518 NULL
NULL 2717 NULL
NULL 2678 NULL
NULL 1873 NULL
NULL 4792 NULL
NULL 1475 100
NULL 2131 NULL
NULL 2554 NULL
NULL 2152 NULL
NULL 2328 NULL
NULL 2393 1
NULL 4877 NULL
NULL 4884 NULL
NULL 4882 NULL
NULL 2177 NULL
Blistering Invective 1302 NULL
Acute Senses 976 NULL
NULL 1917 NULL
Ghostly Disguise 1066 NULL
NULL 2018 NULL
NULL 4859 NULL
NULL 2313 NULL
NULL 2375 NULL
NULL 1747 NULL
NULL 1235 100
NULL 1284 500
NULL 1670 NULL
NULL 2570 NULL
NULL 1929 NULL
NULL 1490 NULL
NULL 4886 NULL
NULL 4948 NULL
NULL 2068 NULL
NULL 2029 NULL
NULL 2288 NULL
NULL 1910 NULL
NULL 1889 NULL
NULL 1865 NULL
Resist Energy 447 NULL
NULL 1545 NULL
NULL 4834 NULL
NULL 2792 NULL
Ant Haul, Communal 1299 NULL
NULL 2106 NULL
NULL 1245 NULL
NULL 1576 NULL
NULL 3793 50
NULL 2569 NULL
NULL 2111 75
NULL 1249 NULL
Certain Grip 1308 NULL
NULL 4868 NULL
NULL 2744 NULL
Perceive Cues 942 NULL
Animal Aspect 1297 NULL
Defensive Shock 1034 NULL
Ablative Barrier 1290 NULL
Blood Transcription 1001 NULL
NULL 1247 NULL
NULL 2329 NULL
NULL 2571 NULL
NULL 2489 25
Bullet Shield 1305 NULL
Elemental Touch 761 NULL
Fire Breath 777 NULL
Kinetic Reverberation 1345 NULL
NULL 1571 NULL
Skinsend 1147 NULL
Touch Injection 1427 NULL
Vomit Swarm 927 NULL
Absorbing Touch 679 NULL
Amplify Elixir 685 NULL
NULL 1274 500
Lightning Lash Bomb Admixture 1351 NULL
NULL 2542 NULL
NULL 4824 NULL
NULL 1536 NULL
NULL 4976 NULL
NULL 2598 NULL
NULL 2117 NULL
NULL 1867 NULL
NULL 2104 NULL
NULL 1497 NULL
Burst of Speed 1306 NULL
Darkvision, Communal 1313 NULL
NULL 2529 NULL
NULL 5002 NULL
NULL 4878 NULL
Delay Poison, Communal 1318 NULL
NULL 4820 NULL
NULL 2397 NULL
NULL 4823 NULL
NULL 2395 NULL
NULL 2417 NULL
Seek Thoughts 875 NULL
NULL 1570 NULL
Haste 256 NULL
NULL 2188 NULL
NULL 2627 NULL
NULL 2031 NULL
NULL 4885 NULL
NULL 4815 NULL
NULL 4932 NULL
NULL 2358 NULL
NULL 2690 NULL
NULL 2611 NULL
Endure Elements, Communal 1324 NULL
NULL 1654 NULL
NULL 1668 NULL
Resist Energy, Communal 1399 NULL
NULL 1763 NULL
NULL 1880 NULL
NULL 1494 NULL
NULL 4979 NULL
NULL 2408 NULL
NULL 1948 NULL
Burrow 1004 NULL
NULL 1876 NULL
Resinous Skin 1398 NULL
Spider Climb, Communal 1412 NULL
NULL 4822 NULL
Thorn Body 904 NULL
Age Resistance, Lesser 977 NULL
Absorb Toxicity 1291 NULL
Bloodhound 704 NULL
Countless Eyes 1020 NULL
Animal Aspect, Greater 1298 NULL
Monstrous Physique I 1101 NULL
NULL 1523 NULL
Undead Anatomy I 1177 NULL
NULL 1525 NULL
NULL 1890 25
Draconic Reservoir 755 NULL
Elemental Aura 759 NULL
Protection from Arrows, Communal 1386 NULL
Marionette Possession 1098 NULL
NULL 1904 NULL
Eruptive Pustules 1050 NULL
Universal Formula 920 100
Mutagenic Touch 1374 NULL
Viper Bomb Admixture 1430 NULL
NULL 4825 NULL
NULL 2623 NULL
NULL 2536 NULL
NULL 2732 NULL
NULL 2428 NULL
NULL 2651 NULL
Darkvision, Greater 1031 NULL
NULL 1911 NULL
NULL 2740 NULL
Tongues, Communal 1426 NULL
Echolocation 1046 NULL
NULL 2398 NULL
NULL 1868 NULL
NULL 2628 NULL
NULL 2030 NULL
NULL 2749 NULL
NULL 1531 NULL
NULL 4831 NULL
NULL 4914 NULL
NULL 1951 NULL
NULL 1907 NULL
NULL 1698 NULL
NULL 3797 NULL
NULL 1761 NULL
Vermin Shape I 1188 NULL
NULL 1547 NULL
NULL 1569 NULL
Touch of Slime 1172 NULL
NULL 2282 NULL
Age Resistance 979 NULL
NULL 1650 NULL
Monstrous Physique II 1102 NULL
NULL 2071 NULL
NULL 2559 NULL
NULL 1532 NULL
NULL 1550 100
Dragon's Breath 756 NULL
Detonate 750 50
Vitriolic Mist 1193 NULL
NULL 2556 NULL
False Life, Greater 1053 NULL
NULL 1989 NULL
NULL 2390 50
NULL 2052 NULL
Fluid Form 786 NULL
Delayed Consumption 747 NULL
Resurgent Transformation 861 100
Languid Bomb Admixture 1346 NULL
NULL 2599 100
NULL 1812 NULL
NULL 2372 NULL
NULL 2572 NULL
NULL 4909 200
NULL 2750 NULL
NULL 2477 50
NULL 1861 NULL
Planar Adaptation 844 NULL
Ancestral Memory 951 NULL
Air Walk, Communal 1296 NULL
NULL 1499 3000
Dust Form 1322 NULL
Vermin Shape II 1189 NULL
NULL 4933 NULL
NULL 2517 NULL
Stoneskin, Communal 1415 250
NULL 2526 NULL
Age Resistance, Greater 978 NULL
Monstrous Physique III 1103 NULL
NULL 4945 NULL
NULL 4955 NULL
Undead Anatomy II 1178 NULL
NULL 2586 1
Elude Time 762 500
Twin Form 918 NULL
Caging Bomb Admixture 1307 NULL
NULL 1792 NULL
NULL 2107 NULL
NULL 2422 NULL
NULL 1713 NULL
NULL 1968 NULL
NULL 2751 NULL
NULL 1838 NULL
NULL 4934 NULL
NULL 2394 200
NULL 2618 NULL
NULL 2615 NULL
Monstrous Physique IV 1104 NULL
NULL 4946 NULL
Undead Anatomy III 1179 NULL
Walk through Space 1431 NULL
NULL 2692 NULL
NULL 2400 NULL
NULL 2460 NULL
NULL 2426 NULL
NULL 2330 NULL
NULL 2136 NULL
Cause Fear 64 NULL
NULL 2420 NULL
Summon Minor Monster 1159 NULL
NULL 2553 NULL
NULL 2758 NULL
NULL 2413 NULL
NULL 2066 NULL
NULL 2733 NULL
NULL 2765 NULL
NULL 2445 NULL
NULL 2454 NULL
Wartrain Mount 1197 NULL
NULL 1877 NULL
NULL 2161 NULL
NULL 4865 NULL
NULL 2531 NULL
NULL 2630 NULL
NULL 2683 NULL
NULL 2409 NULL
NULL 2632 NULL
NULL 2116 NULL
NULL 4821 NULL
NULL 2464 NULL
NULL 4816 NULL
NULL 2659 NULL
Bane 31 NULL
Doom 170 NULL
Command 81 NULL
Inflict Light Wounds 288 NULL
NULL 1482 NULL
Murderous Command 1105 NULL
NULL 2657 1
NULL 2296 NULL
NULL 1726 NULL
NULL 2759 NULL
NULL 1501 NULL
NULL 4971 NULL
NULL 2633 NULL
NULL 1528 NULL
Death Knell 123 NULL
NULL 1538 10
NULL 2780 NULL
Litany of Weakness 1363 NULL
Litany of Sloth 1359 NULL
NULL 5013 NULL
NULL 2450 NULL
NULL 2295 NULL
NULL 2314 NULL
NULL 2086 NULL
NULL 4842 NULL
NULL 2787 NULL
NULL 2462 NULL
NULL 1822 NULL
Blindness-Deafness 50 NULL
NULL 2601 NULL
NULL 2498 NULL
NULL 1893 61
NULL 2072 NULL
NULL 2347 NULL
NULL 2734 NULL
NULL 2118 NULL
Unadulterated Loathing 1175 NULL
NULL 2461 NULL
NULL 2051 NULL
NULL 2070 NULL
NULL 2315 NULL
NULL 2060 NULL
NULL 2762 NULL
NULL 2763 NULL
NULL 1810 NULL
NULL 1759 NULL
NULL 2704 NULL
NULL 2534 NULL
Magic Siege Engine 1367 NULL
Protection from Good, Communal 1390 NULL
Protection from Law, Communal 1391 NULL
NULL 1776 NULL
NULL 2411 NULL
NULL 2539 NULL
NULL 1526 NULL
NULL 2653 25
NULL 2634 NULL
NULL 1733 NULL
NULL 4923 NULL
Pernicious Poison 1111 NULL
NULL 1534 NULL
NULL 4924 NULL
NULL 2195 NULL
Corruption Resistance 735 NULL
Litany of Defense 1352 NULL
NULL 2001 100
Litany of Eloquence 1353 NULL
Litany of Entanglement 1354 NULL
Litany of Warding 1362 NULL
NULL 2065 NULL
NULL 2343 NULL
NULL 2525 50
Vestment of the Champion 1190 NULL
NULL 1999 NULL
NULL 1787 NULL
Toxic Gift 1173 NULL
Blade of Dark Triumph 997 NULL
NULL 2614 NULL
NULL 2405 NULL
NULL 2746 NULL
NULL 2012 NULL
NULL 2338 NULL
NULL 2456 NULL
NULL 4966 NULL
NULL 2561 NULL
NULL 2766 NULL
Utter Contempt 1186 NULL
NULL 2087 NULL
NULL 2063 NULL
NULL 2613 250
NULL 2551 NULL
NULL 2741 NULL
NULL 2786 NULL
NULL 1631 NULL
Inflict Moderate Wounds 292 NULL
NULL 1800 NULL
NULL 2682 NULL
NULL 4888 NULL
NULL 1443 NULL
NULL 2737 NULL
Deadly Juggernaut 1315 NULL
NULL 2597 NULL
NULL 2418 NULL
NULL 1648 NULL
NULL 2356 NULL
NULL 2532 NULL
NULL 2654 50
NULL 2662 NULL
NULL 2693 NULL
NULL 2635 NULL
NULL 2021 NULL
NULL 2318 NULL
Litany of Escape 1355 NULL
Litany of Sight 1358 NULL
NULL 2482 NULL
NULL 1884 NULL
NULL 1718 NULL
Unholy Sword 1182 NULL
NULL 2549 NULL
NULL 2602 NULL
NULL 2427 NULL
NULL 2300 NULL
NULL 2719 NULL
NULL 2451 NULL
NULL 2764 NULL
NULL 2490 NULL
NULL 2545 NULL
NULL 2067 NULL
NULL 2368 NULL
NULL 2423 NULL
NULL 2045 NULL
NULL 2444 NULL
NULL 2691 25
NULL 4983 NULL
NULL 1888 NULL
NULL 5000 NULL
NULL 2631 NULL
Magic Siege Engine, Greater 1368 NULL
NULL 2676 NULL
NULL 2357 NULL
NULL 2083 NULL
NULL 2499 NULL
NULL 2641 NULL
NULL 5003 1000
NULL 5011 NULL
NULL 4972 NULL
NULL 4928 NULL
NULL 1607 NULL
NULL 1790 NULL
NULL 2196 NULL
NULL 2185 NULL
Resounding Blow 858 NULL
Litany of Thunder 1360 NULL
Litany of Vengeance 1361 NULL
Litany of Madness 1356 NULL
NULL 2483 NULL
Nondetection, Communal 1378 25
Summon Instrument 528 NULL
Light 313 NULL
NULL 4826 NULL
Read Magic 429 NULL
Resistance 446 NULL
Detect Magic 138 NULL
Mending 350 NULL
Spark 888 NULL
NULL 2353 NULL
NULL 2785 NULL
Know Direction 310 NULL
Flare 212 NULL
NULL 2577 NULL
Sift 882 NULL
Prestidigitation 405 NULL
Lullaby 320 NULL
Unwitting Ally 922 NULL
NULL 2340 NULL
Ghost Sound 234 NULL
Haunted Fey Aspect 1334 NULL
Mage Hand 322 NULL
Open/Close 371 NULL
Message 351 NULL
Dancing Lights 117 NULL
Daze 121 NULL
Restful Sleep 860 NULL
Saving Finale 870 NULL
Solid Note 887 NULL
Timely Inspiration 907 NULL
Chord of Shards 1010 NULL
Play Instrument 1116 NULL
NULL 1483 NULL
NULL 2541 NULL
NULL 2789 NULL
NULL 4964 NULL
NULL 666 NULL
NULL 672 NULL
NULL 2141 NULL
NULL 1821 NULL
NULL 2773 NULL
Deadeye's Lore 1316 NULL
NULL 1437 NULL
Liberating Command 1347 NULL
Cure Light Wounds 108 NULL
NULL 1844 NULL
NULL 1794 25
NULL 2112 NULL
NULL 1753 NULL
NULL 1288 NULL
NULL 2600 NULL
NULL 1793 NULL
NULL 4897 NULL
NULL 4919 NULL
NULL 2725 NULL
Compel Hostility 1311 NULL
NULL 1780 NULL
NULL 2143 NULL
Remove Fear 439 NULL
NULL 2138 NULL
NULL 1679 NULL
NULL 1791 NULL
NULL 1584 NULL
NULL 1676 NULL
NULL 1785 NULL
NULL 2452 NULL
NULL 4916 NULL
NULL 5009 NULL
NULL 4894 25
NULL 1768 NULL
Unbreakable Heart 961 NULL
Abundant Ammunition 1292 NULL
NULL 742 NULL
Moment of Greatness 1372 NULL
Summon Monster I 529 NULL
Comprehend Languages 87 NULL
NULL 1809 NULL
NULL 2043 NULL
NULL 2333 NULL
Share Language 877 NULL
NULL 1798 NULL
NULL 2488 NULL
NULL 4838 NULL
Undetectable Alignment 585 NULL
Obscure Object 369 NULL
NULL 2776 NULL
NULL 1553 NULL
NULL 4930 NULL
Feather Step 772 NULL
NULL 668 NULL
Flare Burst 785 NULL
NULL 2752 NULL
NULL 4829 NULL
Lock Gaze 1365 NULL
NULL 2736 NULL
NULL 4872 NULL
Horn of Pursuit 1072 NULL
NULL 2337 NULL
NULL 2497 NULL
Ear-Piercing Scream 1045 NULL
Forced Quiet 1061 NULL
NULL 4861 NULL
NULL 2434 NULL
NULL 1255 NULL
NULL 1920 NULL
Jury-Rig 1344 NULL
Negative Reaction 1377 NULL
NULL 1906 NULL
NULL 2565 NULL
NULL 2379 NULL
NULL 2159 NULL
NULL 2243 NULL
NULL 2774 NULL
NULL 2573 NULL
Innocence 813 NULL
NULL 2160 NULL
NULL 2433 NULL
NULL 2443 NULL
NULL 4874 NULL
Borrow Skill 708 NULL
Confusion, Lesser 90 NULL
Invigorate 816 NULL
Alarm 8 NULL
NULL 1905 NULL
NULL 2139 NULL
NULL 662 NULL
NULL 1213 NULL
NULL 1857 NULL
NULL 2768 NULL
Disguise Self 152 NULL
Expeditious Retreat 191 NULL
Identify 281 NULL
Touch of Gracelessness 910 NULL
Vanish 923 NULL
Silent Image 492 NULL
Memory Lapse 829 NULL
Erase 188 NULL
Magic Aura 329 NULL
Animate Rope 17 NULL
Feather Fall 198 NULL
Grease 248 NULL
Ventriloquism 593 NULL
Unseen Servant 589 NULL
NULL 1285 NULL
NULL 1875 NULL
Hypnotism 279 NULL
NULL 1939 NULL
Ki Arrow 1084 NULL
NULL 1563 NULL
Delusional Pride 1036 NULL
Unprepared Combatant 1184 NULL
Charm Person 68 NULL
Sleep 495 NULL
NULL 1488 NULL
Hideous Laughter 267 NULL
Magic Mouth 338 10
Unnatural Lust 1183 NULL
Adoration 1294 NULL
NULL 4974 NULL
Beguiling Gift 698 NULL
Fumbletongue 1064 NULL
Cacophonous Call 717 NULL
Gallant Inspiration 793 NULL
Allegro 980 NULL
NULL 1839 NULL
NULL 1924 NULL
NULL 4863 NULL
NULL 2069 NULL
NULL 2113 NULL
NULL 2345 NULL
NULL 1969 NULL
NULL 2004 NULL
NULL 2404 NULL
NULL 2403 NULL
Ancestral Communion 644 NULL
NULL 973 NULL
NULL 1937 NULL
NULL 1949 NULL
NULL 2463 NULL
Delay Poison 129 NULL
NULL 2772 NULL
NULL 1860 NULL
Masterwork Transformation 1099 NULL
Cure Moderate Wounds 112 NULL
Returning Weapon 1400 NULL
Silence 491 NULL
NULL 4997 NULL
NULL 2656 NULL
NULL 1784 NULL
NULL 4849 NULL
NULL 2439 NULL
NULL 796 NULL
NULL 1946 NULL
Calm Emotions 61 NULL
NULL 1805 NULL
Delay Pain 1035 NULL
NULL 1592 NULL
NULL 2770 NULL
NULL 1658 NULL
NULL 1677 NULL
Pilfering Hand 1385 NULL
NULL 4899 NULL
Sound Burst 503 NULL
Eagle's Splendor 172 NULL
NULL 1468 NULL
NULL 1639 NULL
NULL 2782 NULL
Darkness 118 NULL
Shatter 481 NULL
Compassionate Ally 1013 NULL
Summon Monster II 530 NULL
Boiling Blood 1002 NULL
NULL 1965 NULL
Hold Person 268 NULL
Enthrall 186 NULL
Share Language, Communal 1405 NULL
NULL 1702 NULL
NULL 1722 NULL
Discovery Torch 1320 NULL
NULL 1507 NULL
NULL 4896 NULL
NULL 2465 NULL
NULL 2156 NULL
Blood Biography 703 NULL
NULL 4860 NULL
NULL 1854 500
Locate Object 317 NULL
NULL 2784 NULL
Enter Image 764 NULL
NULL 1643 NULL
Tongues 570 NULL
NULL 1554 NULL
NULL 2697 NULL
Animal Trance 13 NULL
NULL 2094 NULL
Animal Messenger 11 NULL
Cat's Grace 62 NULL
NULL 2778 NULL
NULL 1623 NULL
NULL 1996 NULL
Summon Swarm 547 NULL
NULL 1514 NULL
NULL 2144 NULL
Create Treasure Map 740 100
NULL 2779 NULL
Distressing Tone 1041 NULL
NULL 1694 NULL
NULL 2100 NULL
Tactical Acumen 1419 NULL
NULL 1504 NULL
NULL 2240 NULL
NULL 2512 NULL
NULL 2479 NULL
NULL 2515 NULL
NULL 2761 NULL
NULL 4871 NULL
NULL 2760 NULL
Honeyed Tongue 808 NULL
NULL 1681 NULL
Disguise Other 1039 NULL
Qualm 1393 NULL
NULL 1689 NULL
Hidden Speech 805 NULL
NULL 1252 NULL
NULL 1680 NULL
NULL 2527 NULL
NULL 2227 NULL
NULL 2703 NULL
NULL 2225 NULL
NULL 2441 NULL
NULL 4893 NULL
NULL 2101 NULL
NULL 2790 NULL
NULL 2624 NULL
NULL 2206 NULL
NULL 4866 NULL
NULL 4867 NULL
NULL 2471 NULL
NULL 2603 NULL
NULL 2457 NULL
NULL 2146 NULL
NULL 2494 NULL
NULL 4895 25
Piercing Shriek 1113 NULL
NULL 2290 NULL
Versatile Weapon 926 NULL
NULL 2132 NULL
NULL 4827 NULL
NULL 1894 NULL
NULL 1940 NULL
Snapdragon Fireworks 1149 NULL
NULL 657 NULL
NULL 2348 NULL
NULL 2581 NULL
Invisibility 298 NULL
Fox's Cunning 224 NULL
Detect Thoughts 143 NULL
Dust of Twilight 757 NULL
Whispering Wind 611 NULL
Mirror Image 358 NULL
Pyrotechnics 421 NULL
Minor Image 355 NULL
Hypnotic Pattern 278 NULL
Oppressive Boredom 1106 NULL
Daze Monster 122 NULL
Blur 52 NULL
Misdirection 359 NULL
NULL 2757 NULL
Glitterdust 240 NULL
Thunder Fire 1425 NULL
NULL 1799 NULL
NULL 2093 NULL
Scare 457 NULL
NULL 1234 NULL
Share Memory 1145 NULL
Haunting Mists 1068 NULL
Mad Hallucination 1094 NULL
Miserable Pity 1100 NULL
NULL 1572 NULL
Steal Voice 1154 NULL
Alter Self 7 NULL
NULL 1578 NULL
Rage 423 NULL
Heroism 263 NULL
Distracting Cacophony 1040 NULL
NULL 1275 NULL
NULL 2096 NULL
NULL 2363 NULL
Suggestion 526 NULL
Reckless Infatuation 1127 NULL
NULL 1878 NULL
Good Hope 246 NULL
Sculpt Sound 463 NULL
Arcane Concordance 688 NULL
Purging Finale 848 NULL
Reviving Finale 863 NULL
Thundering Drums 906 NULL
Exquisite Accompaniment 1052 NULL
NULL 1271 NULL
NULL 1916 NULL
NULL 2401 NULL
NULL 4870 NULL
NULL 2480 NULL
Summon Ancestral Guardian 646 NULL
Elemental Speech 760 NULL
NULL 2419 NULL
NULL 1678 NULL
NULL 2721 NULL
Daylight 120 NULL
NULL 1632 NULL
NULL 1762 NULL
NULL 1542 NULL
Dispel Magic 159 NULL
Cure Serious Wounds 114 NULL
Returning Weapon, Communal 1401 NULL
NULL 1772 100
NULL 2700 NULL
NULL 1756 NULL
NULL 1845 NULL
NULL 2284 NULL
Remove Curse 437 NULL
NULL 2095 NULL
NULL 4830 NULL
NULL 1248 NULL
NULL 1774 NULL
NULL 2421 NULL
Lover's Vengeance 958 100
Summon Monster III 531 NULL
Vision of Hell 1192 NULL
NULL 1701 NULL
Terrible Remorse 1171 NULL
NULL 2298 NULL
NULL 2472 100
NULL 2716 NULL
Control Summoned Creature 1017 NULL
Scrying 461 1000
NULL 2299 NULL
NULL 2550 NULL
Speak with Animals 504 NULL
NULL 4922 NULL
Campfire Wall 721 NULL
NULL 2080 NULL
NULL 4944 NULL
Feather Step, Mass 773 NULL
NULL 4817 NULL
Mad Monkeys 1095 NULL
Rain of Frogs 1123 NULL
NULL 1561 NULL
NULL 2373 NULL
NULL 2486 NULL
NULL 2518 NULL
NULL 2735 NULL
NULL 2514 NULL
NULL 2495 NULL
Coordinated Effort 734 NULL
NULL 1593 NULL
NULL 1741 NULL
NULL 1505 NULL
NULL 1705 NULL
Witness 1200 NULL
NULL 2435 NULL
NULL 2414 NULL
NULL 2447 NULL
NULL 2436 NULL
NULL 2458 NULL
NULL 4794 NULL
NULL 2652 NULL
NULL 2582 NULL
NULL 2281 NULL
NULL 2546 100
NULL 2389 NULL
NULL 4848 NULL
NULL 2791 NULL
NULL 2777 NULL
NULL 2335 NULL
Glibness 239 NULL
Jester's Jaunt 818 NULL
Haunting Choir 1067 NULL
NULL 4880 NULL
NULL 2492 NULL
NULL 2351 NULL
NULL 2415 NULL
NULL 2575 NULL
NULL 2297 NULL
NULL 2520 NULL
NULL 2667 NULL
Invigorate, Mass 817 NULL
NULL 4858 NULL
NULL 1953 NULL
See Invisibility 468 NULL
NULL 1487 NULL
NULL 1246 500
NULL 1624 100
NULL 1659 10
NULL 1660 NULL
Gaseous Form 229 NULL
Displacement 161 NULL
Major Image 345 NULL
Blink 51 NULL
Tiny Hut 569 NULL
Secret Page 466 NULL
Illusory Script 282 50
Invisibility Sphere 302 NULL
Phantom Driver 1383 NULL
NULL 1898 NULL
NULL 1994 NULL
Slow 497 NULL
Phantom Steed 382 NULL
Harrowing 954 NULL
NULL 2119 NULL
Sepia Snake Sigil 471 500
Deep Slumber 127 NULL
Clairaudience/Clairvoyance 75 NULL
Malicious Spite 1097 150
Overwhelming Grief 1109 NULL
NULL 2361 NULL
Confusion 89 NULL
Crushing Despair 106 NULL
Fear 633 NULL
Geas, Lesser 232 NULL
NULL 1987 NULL
Charm Monster 70 NULL
NULL 1243 500
Curse of Disgust 1025 NULL
Smug Narcissism 1148 NULL
Discordant Blast 752 NULL
Heroic Finale 803 NULL
Dance of a Hundred Cuts 1029 NULL
Virtuoso Performance 1191 NULL
NULL 1279 NULL
NULL 1683 NULL
NULL 2367 NULL
NULL 2661 NULL
Ancestral Gift 645 NULL
NULL 1950 NULL
Neutralize Poison 366 NULL
NULL 4906 NULL
NULL 1855 NULL
Repel Vermin 442 NULL
Freedom of Movement 227 NULL
NULL 2437 NULL
Cure Critical Wounds 109 NULL
NULL 2508 NULL
NULL 2509 NULL
NULL 4890 25
Shield of the Dawnflower 959 NULL
NULL 2493 NULL
NULL 2455 1500
Summon Monster IV 532 NULL
NULL 1215 NULL
NULL 1476 1000
NULL 1699 NULL
NULL 2334 NULL
NULL 4850 NULL
NULL 2584 NULL
NULL 1671 150
NULL 797 NULL
Break Enchantment 53 NULL
NULL 1993 NULL
Treasure Stitching 914 100
Serenity 1140 NULL
NULL 2453 NULL
NULL 1511 NULL
Speak with Plants 506 NULL
NULL 1269 100
NULL 2432 NULL
NULL 2469 500
NULL 2406 NULL
Denounce 748 NULL
Daze, Mass 1032 NULL
NULL 2446 NULL
NULL 2442 NULL
NULL 2701 NULL
Wall of Sound 1196 NULL
NULL 2226 NULL
NULL 2528 NULL
NULL 2755 NULL
NULL 2685 180
NULL 2745 NULL
NULL 2671 NULL
NULL 2369 NULL
NULL 2291 NULL
Zone of Silence 618 NULL
Primal Scream 1121 NULL
NULL 2747 NULL
NULL 2440 NULL
NULL 2564 NULL
NULL 2604 NULL
NULL 2476 10
NULL 2402 NULL
Modify Memory 362 NULL
NULL 1914 NULL
NULL 1655 NULL
NULL 2023 NULL
NULL 2783 NULL
Invisibility, Greater 299 NULL
Shocking Image 1407 NULL
Shout 489 NULL
Shadow Conjuration 473 NULL
NULL 1899 100
Rainbow Pattern 424 NULL
Hallucinatory Terrain 253 NULL
Dimension Door 148 NULL
Locate Creature 318 NULL
Phantom Steed, Communal 1384 NULL
Secure Shelter 467 NULL
NULL 1735 NULL
Detect Scrying 140 NULL
NULL 1493 NULL
Shadow Step 1142 NULL
Wandering Star Motes 932 NULL
NULL 1675 NULL
Sonic Thrust 1150 NULL
Hold Monster 269 NULL
NULL 1469 NULL
Dominate Person 169 NULL
Envious Urge 1048 NULL
Legend Lore 311 250
Bard's Escape 697 NULL
Cacophonous Call, Mass 718 NULL
Deafening Song Bolt 744 NULL
Frozen Note 792 NULL
Stunning Finale 899 NULL
Shadowbard 1141 NULL
NULL 1640 NULL
NULL 2055 50
Cure Light Wounds, Mass 110 NULL
NULL 2636 NULL
NULL 1775 NULL
NULL 2666 NULL
Summon Monster V 533 NULL
NULL 1216 NULL
NULL 1506 NULL
NULL 1273 NULL
NULL 1717 NULL
Dispel Magic, Greater 160 NULL
NULL 2491 NULL
NULL 4920 NULL
NULL 2568 250
Joyful Rapture 1083 NULL
NULL 2506 NULL
NULL 1636 NULL
NULL 2543 NULL
NULL 1998 NULL
NULL 2374 NULL
NULL 1841 NULL
Unwilling Shield 921 250
NULL 2278 NULL
NULL 1253 NULL
NULL 2513 NULL
NULL 2115 NULL
NULL 2287 NULL
NULL 2583 NULL
NULL 3798 NULL
NULL 4864 NULL
NULL 2245 NULL
NULL 2674 NULL
NULL 2416 NULL
NULL 2574 NULL
NULL 2310 NULL
NULL 2364 NULL
Song of Discord 501 NULL
Foe to Friend 788 NULL
NULL 1661 1000
NULL 1575 NULL
Dream 171 NULL
Nightmare 367 NULL
Shadow Evocation 476 NULL
Persistent Image 380 NULL
Seeming 469 NULL
False Vision 197 250
Mirage Arcana 357 NULL
Phantasmal Web 841 NULL
Mind Fog 354 NULL
Mislead 360 NULL
Shadow Walk 478 NULL
Heroism, Greater 264 NULL
NULL 1828 NULL
Suggestion, Mass 527 NULL
Vengeful Outrage 1187 NULL
Cloak of Dreams 729 NULL
Ki Shout 1086 NULL
Resonating Word 1130 NULL
Sympathetic Vibration 558 NULL
Deadly Finale 743 NULL
Pied Piping 842 NULL
Dance of a Thousand Cuts 1030 NULL
NULL 1935 NULL
NULL 4903 100
NULL 2563 NULL
NULL 2793 NULL
Find the Path 200 NULL
Cure Moderate Wounds, Mass 113 NULL
Heroes' Feast 262 NULL
NULL 4917 1500
NULL 1801 NULL
NULL 4891 25
NULL 1846 NULL
NULL 2562 5000
Geas/Quest 231 NULL
Eagle's Splendor, Mass 173 NULL
Summon Monster VI 534 NULL
Animate Objects 15 NULL
NULL 1641 NULL
Scrying, Greater 462 NULL
NULL 2555 NULL
NULL 2388 NULL
Waves of Ecstasy 1198 NULL
Euphoric Tranquility 765 NULL
NULL 4936 NULL
NULL 1807 5000
Overwhelming Presence 1110 NULL
NULL 2705 15000
Cat's Grace, Mass 63 NULL
NULL 1997 NULL
NULL 2467 1250
NULL 1665 NULL
NULL 1579 NULL
NULL 2522 25
NULL 2166 NULL
NULL 2165 NULL
NULL 2320 NULL
NULL 2424 NULL
NULL 2336 NULL
NULL 2459 NULL
NULL 2352 NULL
NULL 2670 NULL
NULL 2475 500
NULL 2285 5000
NULL 2558 1250
NULL 2376 NULL
NULL 2481 NULL
Brilliant Inspiration 713 NULL
Fool's Forbiddance 790 NULL
Eyebite 193 NULL
Permanent Image 379 NULL
Getaway 794 NULL
Programmed Image 411 25
Veil 592 NULL
Fox's Cunning, Mass 225 NULL
Analyze Dweomer 9 1500
Project Image 412 5
Shout, Greater 490 NULL
Irresistible Dance 306 NULL
Charm Monster, Mass 71 NULL
NULL 2382 NULL
NULL 2041 NULL
NULL 2533 NULL
NULL 2743 NULL
NULL 1984 NULL
NULL 1995 NULL
NULL 4959 NULL
NULL 2074 NULL
NULL 1885 NULL
NULL 1932 NULL
NULL 1980 NULL
NULL 2535 NULL
NULL 4856 NULL
NULL 4913 NULL
NULL 2689 500
NULL 4970 NULL
NULL 1975 NULL
NULL 2081 NULL
NULL 2042 NULL
NULL 4915 NULL
NULL 2381 NULL
NULL 2380 NULL
NULL 2371 NULL
NULL 1944 NULL
NULL 2622 NULL
NULL 2005 NULL
NULL 2048 NULL
NULL 2500 NULL
NULL 1985 NULL
NULL 4929 NULL
NULL 1872 NULL
NULL 2316 NULL
NULL 2694 NULL
NULL 2114 NULL
NULL 1966 NULL
NULL 2677 NULL
NULL 2039 NULL
NULL 4962 NULL
NULL 4963 NULL
NULL 2540 NULL
NULL 4889 NULL
NULL 2058 NULL
NULL 2059 NULL
NULL 2383 NULL
NULL 2286 NULL
NULL 1915 NULL
NULL 4898 100
NULL 2449 NULL
NULL 2283 NULL
NULL 2362 NULL
NULL 2438 100
NULL 4857 NULL
Create Water 104 NULL
Virtue 594 NULL
Detect Poison 139 NULL
Purify Food and Drink 420 NULL
Guidance 250 NULL
Stabilize 517 NULL
Bleed 45 NULL
NULL 1666 NULL
NULL 1472 NULL
NULL 1541 NULL
NULL 1581 1
NULL 1782 NULL
NULL 1556 NULL
NULL 1543 NULL
NULL 2710 100
Endure Elements 180 NULL
Diagnose Disease 1037 NULL
NULL 1766 NULL
NULL 4940 NULL
NULL 1559 NULL
Air Bubble 1295 NULL
Magic Stone 339 NULL
NULL 2711 100
Burning Disarm 627 NULL
Ray of Sickening 1126 NULL
Obscuring Mist 370 NULL
Restore Corpse 1131 NULL
Decompose Corpse 1033 NULL
NULL 1778 NULL
Remove Sickness 1128 NULL
Hide from Undead 266 NULL
Shield of Faith 483 NULL
Curse Water 116 25
Gorum's Armor 953 NULL
NULL 4992 NULL
NULL 2726 NULL
Forbid Action 1057 NULL
NULL 1691 NULL
NULL 1752 NULL
NULL 1758 NULL
NULL 1816 NULL
NULL 1771 NULL
Know the Enemy 1087 NULL
NULL 5005 NULL
NULL 1977 NULL
Protection from Evil 416 NULL
Sanctify Corpse 1136 NULL
NULL 1620 NULL
NULL 1956 NULL
Detect Chaos 134 NULL
Detect Evil 135 NULL
Detect Good 136 NULL
Detect Law 137 NULL
NULL 4844 NULL
NULL 1555 NULL
Sanctuary 456 NULL
NULL 1770 NULL
Infernal Healing 955 NULL
Reinforce Armaments 1395 NULL
NULL 1887 NULL
Bless Water 47 25
Divine Favor 165 NULL
Bless 46 NULL
Sun Metal 1417 NULL
NULL 1813 NULL
Detect Undead 144 NULL
Magic Weapon 341 NULL
Protection from Chaos 414 NULL
Entropic Shield 187 NULL
NULL 1746 NULL
Protection from Good 417 NULL
Protection from Law 418 NULL
NULL 5018 NULL
Deathwatch 125 NULL
NULL 1566 NULL
Dread Bolt 1043 NULL
Imbue with Aura 1079 NULL
Shard of Chaos 1144 NULL
Spear of Purity 1152 NULL
NULL 1516 NULL
NULL 1590 NULL
NULL 1686 NULL
NULL 1486 NULL
NULL 1221 NULL
NULL 1740 NULL
NULL 2017 NULL
NULL 3795 NULL
NULL 1630 NULL
NULL 4828 NULL
NULL 1481 NULL
NULL 2714 200
NULL 4873 NULL
Restoration, Lesser 450 NULL
Owl's Wisdom 374 NULL
Bull's Strength 55 NULL
NULL 1837 NULL
Bear's Endurance 34 NULL
Web Shelter 1199 NULL
NULL 2044 NULL
NULL 2644 350
NULL 4921 NULL
NULL 1473 NULL
NULL 1637 NULL
NULL 2088 NULL
NULL 1564 NULL
NULL 1777 NULL
NULL 1820 NULL
NULL 1764 NULL
NULL 4908 50
NULL 1962 NULL
Align Weapon 6 NULL
Consecrate 91 25
Instrument of Agony 1341 NULL
NULL 1928 25
NULL 1990 25
NULL 2097 NULL
NULL 2730 NULL
Aid 4 NULL
Desecrate 131 25
NULL 2186 NULL
Effortless Armor 1323 NULL
NULL 1765 NULL
NULL 2684 NULL
NULL 1502 NULL
NULL 1692 NULL
NULL 1783 NULL
NULL 1829 25
Weapon of Awe 934 NULL
Protection from Chaos, Communal 1387 NULL
Protection from Evil, Communal 1389 NULL
NULL 4905 NULL
NULL 2727 NULL
Spiritual Weapon 516 NULL
Surmount Affliction 1160 NULL
NULL 1767 NULL
NULL 1815 NULL
NULL 1642 NULL
NULL 1515 NULL
NULL 1568 NULL
Reinforce Armaments, Communal 1396 NULL
NULL 2637 NULL
NULL 2151 NULL
NULL 2588 NULL
Grace 799 NULL
Blessing of Courage and Life 944 NULL
Arrow of Law 987 NULL
NULL 1272 NULL
NULL 1510 NULL
NULL 2687 NULL
Shield Other 485 50
Remove Paralysis 440 NULL
Instant Armor 814 NULL
NULL 1633 NULL
Zone of Truth 619 NULL
Water Walk, Communal 1433 NULL
NULL 1931 NULL
NULL 2715 200
NULL 1544 NULL
NULL 1649 NULL
NULL 1852 NULL
NULL 2000 NULL
Make Whole 346 NULL
NULL 2032 NULL
NULL 1455 NULL
NULL 1204 NULL
NULL 1597 NULL
NULL 2466 NULL
Disfiguring Touch 1038 NULL
Protective Penumbra 1122 NULL
Animate Dead, Lesser 981 25
Gentle Repose 233 NULL
NULL 1750 NULL
NULL 1991 NULL
Find Traps 201 NULL
Status 519 NULL
Augury 29 25
Glyph of Warding 243 200
Nap Stack 831 100
NULL 1938 NULL
NULL 1840 NULL
NULL 1727 NULL
NULL 2013 NULL
NULL 2084 NULL
NULL 4941 NULL
NULL 4907 NULL
NULL 4910 100
NULL 1749 NULL
NULL 4883 NULL
Meld into Stone 349 NULL
Badger's Ferocity 993 NULL
Protection from Energy 655 NULL
Wind Wall 613 NULL
Remove Disease 438 NULL
NULL 1222 NULL
NULL 2047 NULL
NULL 1652 NULL
Water Breathing 604 NULL
NULL 1595 NULL
NULL 4869 NULL
Contagion 93 NULL
Stone Shape 521 NULL
NULL 1830 NULL
NULL 1802 NULL
NULL 2724 NULL
NULL 1848 NULL
Sacred Bond 866 100
Searing Light 464 NULL
NULL 1874 NULL
NULL 2729 NULL
NULL 4975 NULL
Invisibility Purge 301 NULL
NULL 1270 NULL
NULL 2660 NULL
NULL 2064 NULL
NULL 2648 NULL
Daybreak Arrow 1314 NULL
Blessing of the Mole 998 NULL
NULL 2767 NULL
NULL 1936 NULL
NULL 1978 NULL
NULL 1707 NULL
Magic Vestment 340 NULL
NULL 5014 NULL
NULL 1728 NULL
NULL 2626 NULL
NULL 2638 NULL
NULL 4980 500
NULL 1628 NULL
Wrathful Mantle 938 NULL
Archon's Aura 986 NULL
Remove Blindness/Deafness 436 NULL
Prayer 404 NULL
NULL 1629 NULL
Magic Circle against Evil 330 NULL
Magic Circle against Chaos 331 NULL
Symbol of Healing 1161 500
Helping Hand 261 NULL
Guiding Star 802 NULL
NULL 1619 NULL
Water Walk 605 NULL
Create Food and Water 101 NULL
Deeper Darkness 126 NULL
NULL 2712 300
NULL 2713 300
Continual Flame 95 50
NULL 1591 500
NULL 1824 NULL
Chain of Perdition 1309 NULL
NULL 4904 NULL
Magic Circle against Good 332 NULL
Magic Circle against Law 333 NULL
NULL 1479 NULL
NULL 2011 NULL
Ki Leech 1085 NULL
NULL 1697 NULL
Sands of Time 1137 NULL
NULL 1789 NULL
NULL 5001 NULL
Animate Dead 14 25
Agonize 621 NULL
NULL 1467 NULL
NULL 1594 NULL
Bestow Curse 40 NULL
NULL 1478 NULL
NULL 1244 NULL
Speak with Dead 505 NULL
NULL 1819 NULL
Inflict Serious Wounds 294 NULL
Blessing of Fervor 701 NULL
Blood Crow Strike 999 NULL
NULL 1795 NULL
NULL 2010 NULL
Spell Immunity 508 NULL
NULL 1485 NULL
Spit Venom 1153 NULL
Poison 396 NULL
Air Walk 5 NULL
Protection from Energy, Communal 1388 NULL
NULL 2709 400
NULL 2698 NULL
NULL 1706 NULL
NULL 1721 NULL
Giant Vermin 238 NULL
NULL 2109 NULL
NULL 2645 700
NULL 2076 NULL
NULL 2089 NULL
NULL 2090 NULL
NULL 1755 NULL
Ride The Waves 1135 NULL
NULL 1835 NULL
Plague Carrier 1114 NULL
Control Water 98 NULL
NULL 2505 NULL
NULL 1448 50
Death Ward 124 NULL
Rest Eternal 859 NULL
NULL 1963 NULL
NULL 1700 NULL
Chaos Hammer 67 NULL
Holy Smite 274 NULL
Order's Wrath 372 NULL
Unholy Blight 588 NULL
NULL 4991 NULL
NULL 4993 NULL
NULL 1261 NULL
NULL 1589 NULL
NULL 2265 NULL
NULL 4978 NULL
NULL 5006 NULL
NULL 1256 NULL
NULL 3794 NULL
NULL 4853 NULL
Divine Power 166 NULL
NULL 1276 NULL
NULL 1449 NULL
NULL 1056 NULL
NULL 4841 NULL
NULL 2679 NULL
Infernal Healing, Greater 956 NULL
NULL 2706 NULL
Discern Lies 150 NULL
Magic Weapon, Greater 342 NULL
NULL 1690 NULL
NULL 1921 NULL
NULL 2430 NULL
Restoration 448 100
Aura of Doom 992 NULL
NULL 1970 NULL
Planar Ally, Lesser 385 500
Imbue with Spell Ability 284 NULL
NULL 1879 NULL
NULL 2036 NULL
NULL 1240 100
NULL 1283 NULL
NULL 1849 NULL
NULL 1850 NULL
NULL 4986 NULL
Dimensional Anchor 146 NULL
NULL 1456 NULL
NULL 1729 50
NULL 1751 NULL
Symbol of Revelation 1163 1000
Symbol of Slowing 1166 1000
NULL 1971 NULL
NULL 2033 NULL
NULL 2354 25
Sending 470 NULL
Soothe Construct 1151 NULL
Dismissal 154 NULL
Summoner Conduit 1416 NULL
NULL 1464 NULL
Spiritual Ally 890 NULL
NULL 1625 NULL
NULL 1684 NULL
NULL 1818 NULL
Divination 164 25
Debilitating Portent 1317 NULL
Inflict Critical Wounds 289 NULL
Spellcasting Contract, Lesser 641 NULL
Pillar of Life 843 NULL
Holy Ice 1070 25
Unholy Ice 1181 25
Spell Resistance 510 NULL
Flame Strike 210 NULL
Life Bubble 823 NULL
Reprobation 1129 NULL
Atonement 28 500
Hallow 252 1000
Unhallow 586 1000
NULL 1781 NULL
Fickle Winds 1055 NULL
Snake Staff 886 NULL
NULL 1263 NULL
NULL 1596 NULL
NULL 4918 NULL
Contagion, Greater 1015 NULL
Insect Plague 635 NULL
Wall of Stone 620 NULL
True Seeing 582 250
NULL 1803 NULL
NULL 2250 NULL
NULL 2629 NULL
NULL 4840 NULL
NULL 1760 NULL
NULL 1954 NULL
NULL 4855 NULL
NULL 4977 NULL
Curse of Magic Negation 1026 250
NULL 1224 NULL
NULL 1745 NULL
Righteous Might 453 NULL
NULL 1517 NULL
NULL 4998 NULL
Dispel Good 157 NULL
Dispel Law 158 NULL
NULL 2590 NULL
Spell Immunity, Communal 1410 NULL
Forbid Action, Greater 1058 NULL
Command, Greater 82 NULL
NULL 2681 NULL
Commune 85 500
Disrupting Weapon 162 NULL
Cleanse 728 NULL
NULL 2696 NULL
NULL 1786 NULL
Symbol of Striking 1418 300
NULL 2639 NULL
NULL 2150 NULL
NULL 2756 NULL
NULL 2686 NULL
NULL 1645 NULL
NULL 1635 NULL
Dispel Chaos 155 NULL
Dispel Evil 156 NULL
Mark of Justice 347 NULL
NULL 4995 NULL
NULL 2279 NULL
Breath of Life 54 NULL
NULL 1834 NULL
NULL 5017 NULL
NULL 950 NULL
NULL 2135 NULL
Rapid Repair 1125 NULL
Astral Projection, Lesser 989 1000
NULL 1457 NULL
NULL 1710 NULL
NULL 1730 50
NULL 1742 NULL
NULL 1863 25
NULL 1268 NULL
NULL 1278 NULL
Symbol of Scrying 1164 1000
Symbol of Pain 553 1000
Symbol of Sleep 555 1000
NULL 2034 NULL
NULL 1703 NULL
Curse, Major 1024 NULL
Plane Shift 391 NULL
NULL 1711 NULL
Slay Living 494 NULL
Inflict Light Wounds, Mass 291 NULL
Raise Dead 425 5000
Glyph of Warding, Greater 244 200
NULL 1663 NULL
NULL 5019 NULL
NULL 2078 NULL
NULL 2544 10
NULL 2708 600
Antilife Shell 18 NULL
NULL 2646 1500
NULL 2748 250
Bear's Endurance, Mass 35 NULL
Bull's Strength, Mass 56 NULL
Owl's Wisdom, Mass 375 NULL
Epidemic 1049 NULL
Plague Storm 1115 NULL
NULL 1646 NULL
NULL 1687 NULL
Wind Walk 612 NULL
Heal 257 NULL
Word of Recall 616 NULL
NULL 4797 500
NULL 1638 NULL
NULL 2391 NULL
NULL 2507 250
NULL 2722 NULL
Forbiddance 217 1500
Blade Barrier 43 NULL
NULL 3792 NULL
NULL 1503 NULL
NULL 3796 NULL
NULL 2695 NULL
NULL 2365 NULL
NULL 1450 NULL
NULL 1267 1000
NULL 4982 NULL
NULL 4981 NULL
NULL 2731 NULL
NULL 1257 NULL
NULL 2625 500
Planar Ally 386 1250
NULL 2655 NULL
NULL 2092 NULL
NULL 1779 300
NULL 1814 NULL
Genius Avaricious 654 NULL
NULL 1577 1000
NULL 1644 NULL
Undeath to Death 584 500
Cold Ice Strike 1012 NULL
Create Undead 102 50
NULL 1731 50
NULL 1743 NULL
NULL 1695 250
NULL 2014 NULL
Symbol of Fear 551 1000
Symbol of Sealing 1165 5000
Symbol of Persuasion 554 5000
NULL 1973 NULL
Banishment 32 NULL
NULL 1862 NULL
Planar Adaptation< Mass 845 NULL
NULL 1712 NULL
Inflict Moderate Wounds, Mass 293 NULL
Harm 255 NULL
Spellcasting Contract 642 NULL
Jolting Portent 1342 NULL
NULL 1704 10000
NULL 2108 NULL
NULL 2412 NULL
NULL 4832 500
NULL 2675 2500
NULL 4911 NULL
NULL 2079 500
NULL 1847 NULL
Control Weather 99 NULL
Cure Serious Wounds, Mass 115 NULL
Regenerate 434 NULL
Blasphemy 44 NULL
Dictum 145 NULL
Holy Word 276 NULL
Word of Chaos 617 NULL
NULL 4990 NULL
Vision of Lamashtu 964 NULL
NULL 2699 NULL
NULL 2640 NULL
NULL 2145 2000
NULL 2537 NULL
NULL 5012 500
Bestow Grace of the Champion 995 NULL
NULL 2663 NULL
NULL 4987 1000
NULL 4994 NULL
Restoration, Greater 449 5000
NULL 2473 10000
Repulsion 444 50
Signifer's Rally 631 100
NULL 1474 NULL
NULL 1817 50
NULL 1851 10000
Ethereal Jaunt 189 NULL
Circle of Clarity 1011 100
Create Demiplane, Lesser 1022 500
Summon Monster VII 536 NULL
NULL 1788 NULL
NULL 1806 NULL
Symbol of Stunning 556 5000
Symbol of Weakness 557 5000
Lunar Veil 1093 NULL
NULL 1831 NULL
Refuge 433 1500
Inflict Serious Wounds, Mass 295 NULL
Destruction 132 500
Resurrection 451 10000
Cloak of Chaos 77 500
Holy Aura 273 500
Shield of Law 484 500
Unholy Aura 587 500
NULL 2680 2000
NULL 4996 500
Fire Storm 205 NULL
NULL 1647 NULL
NULL 2579 NULL
Earthquake 174 NULL
NULL 2647 4000
NULL 4968 NULL
NULL 1674 NULL
NULL 2643 10000
Frightful Aspect 1332 NULL
Stormbolts 896 NULL
NULL 1856 NULL
NULL 2649 NULL
Cure Critical Wounds, Mass 111 NULL
NULL 5010 250
NULL 1634 NULL
Spell Immunity, Greater 509 NULL
NULL 2538 NULL
NULL 2523 1000
Planar Ally, Greater 387 2500
Antimagic Field 19 NULL
NULL 667 NULL
NULL 1282 NULL
NULL 1708 NULL
Call Construct 1007 5000
Orb of the Void 1108 50
Create Greater Undead 103 50
Dimensional Lock 147 NULL
NULL 1459 NULL
NULL 1460 NULL
Create Demiplane 1021 500
Discern Location 151 NULL
NULL 1716 NULL
NULL 1808 5000
NULL 1972 NULL
NULL 2429 NULL
NULL 4985 NULL
NULL 5007 2500
Symbol of Death 550 5000
Symbol of Insanity 552 5000
Summon Monster VIII 535 NULL
NULL 5015 NULL
NULL 1626 NULL
NULL 1513 NULL
Inflict Critical Wounds, Mass 290 NULL
Miracle 356 NULL
True Resurrection 581 25000
Spellcasting Contract, Greater 643 NULL
NULL 1664 100
NULL 2474 25000
Winds of Vengeance 935 NULL
NULL 1696 10000
Storm of Vengeance 525 NULL
Polar Midnight 1117 NULL
Implosion 285 NULL
Spell Immunity, Greater Communal 1411 NULL
NULL 5004 50000
NULL 2668 NULL
NULL 4984 100
Heal, Mass 258 NULL
NULL 661 100
Wooden Phalanx 1201 NULL
NULL 1453 NULL
NULL 1466 NULL
NULL 4892 25
Gate 230 NULL
Interplanetary Teleport 1080 NULL
Energy Drain 181 NULL
Etherealness 190 NULL
Cursed Earth 1027 10000
NULL 1458 NULL
NULL 1461 NULL
NULL 1709 NULL
NULL 1804 NULL
Symbol of Strife 1167 15000
Symbol of Vulnerability 1168 15000
Astral Projection 27 1000
Summon Monster IX 537 NULL
Create Demiplane, Greater 1023 500
Soul Bind 502 0
Shillelagh 486 NULL
NULL 664 NULL
Bristle 714 NULL
NULL 1811 NULL
NULL 1533 NULL
NULL 1524 NULL
Frostbite 1063 NULL
Faerie Fire 195 NULL
Longstrider 319 NULL
Summon Nature's Ally I 538 NULL
Aspect of the Falcon 691 NULL
Cloak of Shade 730 NULL
Summon Minor Ally 1158 NULL
NULL 2003 NULL
Call Animal 720 NULL
Detect Snares and Pits 142 NULL
Detect Aberration 749 NULL
Entangle 185 NULL
Hide from Animals 265 NULL
NULL 1982 NULL
NULL 2524 NULL
Pass without Trace 377 NULL
Calm Animals 60 NULL
Charm Animal 69 NULL
Detect Animals or Plants 133 NULL
NULL 4854 NULL
Jump 307 NULL
NULL 1567 NULL
Magic Fang 334 NULL
Goodberry 245 NULL
Produce Flame 410 NULL
NULL 2009 NULL
NULL 1919 NULL
NULL 2028 NULL
Expeditious Excavation 769 NULL
NULL 2370 NULL
Hydraulic Push 810 NULL
Alter Winds 684 NULL
Damp Powder 1312 NULL
Weaken Powder 1434 NULL
NULL 1560 NULL
NULL 1947 NULL
Soften Earth and Stone 499 NULL
Natural Rhythm 832 NULL
Scent Trail 871 NULL
Tar Ball 1169 NULL
NULL 2016 NULL
Frigid Touch 1062 NULL
NULL 1549 NULL
NULL 1616 NULL
NULL 1870 NULL
NULL 1909 5
Fog Cloud 216 NULL
Chill Metal 72 NULL
Heat Metal 260 NULL
NULL 4875 NULL
NULL 4953 NULL
NULL 1583 NULL
Defoliate 670 NULL
Glide 798 NULL
Summon Nature's Ally II 539 NULL
Aspect of the Bear 690 NULL
Lockjaw 826 NULL
Forest Friend 1331 NULL
Wilderness Soldiers 1435 NULL
NULL 4951 NULL
Hold Animal 634 NULL
NULL 1964 NULL
Eagle Eye 758 NULL
NULL 4939 NULL
NULL 2133 NULL
Slipstream 885 NULL
Stone Call 893 NULL
Accelerate Poison 680 NULL
NULL 2105 NULL
NULL 1897 NULL
Barkskin 33 NULL
Reduce Animal 431 NULL
Tree Shape 579 NULL
NULL 2085 NULL
Flame Blade 209 NULL
NULL 2134 NULL
NULL 4833 NULL
Warp Wood 603 NULL
Wood Shape 615 NULL
NULL 2037 NULL
NULL 1883 NULL
NULL 4843 NULL
NULL 4969 NULL
Spider Climb 513 NULL
Flaming Sphere 211 NULL
Gust of Wind 251 NULL
NULL 2027 NULL
Unshakable Chill 1185 NULL
Burning Gaze 715 NULL
Frost Fall 1333 NULL
Fire Trap 206 25
Pox Pustules 846 NULL
NULL 1530 NULL
NULL 1539 NULL
NULL 1601 NULL
NULL 1896 NULL
Feast of Ashes 771 NULL
Quench 422 NULL
Lily Pad Stride 825 NULL
Burst of Nettles 1005 NULL
Fungal Infestation 1065 NULL
NULL 2317 NULL
NULL 4876 NULL
NULL 1237 NULL
NULL 1757 NULL
NULL 2040 NULL
NULL 2102 NULL
NULL 2504 NULL
NULL 2567 NULL
Snare 498 NULL
Spike Growth 514 NULL
Hide Campsite 806 NULL
NULL 1609 NULL
NULL 2075 NULL
Ape Walk 669 NULL
Diminish Plants 149 NULL
Plant Growth 392 NULL
Summon Nature's Ally III 540 NULL
Companion Mind Link 1310 NULL
NULL 1934 NULL
NULL 1974 NULL
NULL 4818 NULL
NULL 4957 NULL
NULL 4960 NULL
NULL 1983 NULL
NULL 2775 NULL
Cloak of Winds 731 NULL
NULL 2484 NULL
Magic Fang, Greater 335 NULL
NULL 4937 NULL
Call Lightning 58 NULL
Dominate Animal 167 NULL
NULL 2110 NULL
Heatstroke 671 NULL
Shifting Sand 880 NULL
NULL 1206 NULL
NULL 1286 NULL
Hydraulic Torrent 811 NULL
NULL 687 NULL
NULL 2046 NULL
Anthropomorphic Animal 982 NULL
Ash Storm 988 NULL
Pup Shape 1392 NULL
NULL 1618 NULL
Sleet Storm 496 NULL
NULL 1565 NULL
Nature's Exile 833 NULL
Cup of Dust 741 NULL
Antiplant Shell 21 NULL
Arboreal Hammer 984 NULL
Atavism 990 NULL
NULL 1289 NULL
NULL 4931 NULL
NULL 2431 NULL
NULL 2307 NULL
NULL 1871 NULL
NULL 2319 NULL
Rusting Grasp 455 NULL
NULL 4954 NULL
See Through Stone 647 NULL
Aspect of the Stag 692 NULL
Bloody Claws 705 NULL
Strong Jaw 897 NULL
Command Plants 83 NULL
NULL 2665 NULL
NULL 4938 NULL
NULL 1254 NULL
NULL 1622 NULL
Summon Nature's Ally IV 541 NULL
NULL 2008 NULL
NULL 2585 NULL
NULL 4845 NULL
NULL 2596 NULL
Grove of Respite 801 NULL
NULL 1548 NULL
Spike Stones 515 NULL
NULL 1967 NULL
NULL 1853 NULL
NULL 2082 NULL
River of Wind 865 NULL
Ball Lightning 695 NULL
True Form 915 NULL
Obsidian Flow 1379 NULL
NULL 1900 NULL
Volcanic Storm 1195 NULL
Moonstruck 830 NULL
Ice Storm 280 NULL
Geyser 795 NULL
NULL 2022 NULL
NULL 1656 NULL
Blight 49 NULL
Cape of Wasps 1008 NULL
Reincarnate 435 1000
Summon Nature's Ally V 542 NULL
NULL 4912 NULL
NULL 4949 NULL
NULL 1552 NULL
NULL 1685 NULL
Raise Animal Companion 1124 1000
Tree Stride 580 NULL
Aspect of the Wolf 693 NULL
Blessing of the Salamander 702 NULL
NULL 4961 NULL
NULL 2301 NULL
Commune with Nature 86 NULL
Animal Growth 10 NULL
Wall of Thorns 602 NULL
NULL 2305 NULL
NULL 4965 NULL
Call Lightning Storm 59 NULL
Control Winds 100 NULL
NULL 2293 NULL
NULL 4927 150
Awaken 30 2000
Stoneskin 522 250
Wall of Fire 597 NULL
NULL 1682 NULL
Fire Snake 781 NULL
Transmute Mud to Rock 575 NULL
Transmute Rock to Mud 576 NULL
Baleful Polymorph 636 NULL
NULL 2091 NULL
NULL 2019 NULL
NULL 1843 NULL
Threefold Aspect 905 5
NULL 1509 NULL
Repel Wood 443 NULL
Spellstaff 511 NULL
Summon Nature's Ally VI 543 NULL
NULL 1886 NULL
NULL 2302 NULL
NULL 2384 5000
NULL 2589 NULL
NULL 1238 NULL
NULL 2232 NULL
Ironwood 305 NULL
NULL 2658 NULL
Fire Seeds 204 NULL
NULL 2510 2500
Liveoak 316 NULL
Transport via Plants 577 NULL
Stone Tell 523 NULL
NULL 1673 NULL
NULL 1859 NULL
Move Earth 365 NULL
NULL 1551 NULL
NULL 2385 NULL
Sirocco 883 NULL
Tar Pool 1420 NULL
NULL 1842 NULL
NULL 2485 NULL
Eagle Aerie 1044 NULL
Swarm Skin 903 NULL
NULL 1540 NULL
NULL 1719 NULL
Changestaff 66 NULL
Summon Nature's Ally VII 544 NULL
Transmute Metal to Wood 574 NULL
Siege of Trees 1408 NULL
NULL 1688 NULL
NULL 2303 NULL
Animate Plants 16 NULL
Sunbeam 548 NULL
NULL 1912 NULL
Rampart 854 NULL
NULL 1714 NULL
Vortex 928 NULL
Scouring Winds 1138 NULL
Creeping Doom 105 NULL
NULL 1508 NULL
Control Plants 96 NULL
Repel Metal or Stone 441 NULL
Summon Nature's Ally VIII 545 NULL
Atavism, Mass 991 NULL
NULL 2304 NULL
Animal Shapes 12 NULL
Whirlwind 610 NULL
Blood Mist 1000 NULL
NULL 4837 1000
NULL 4935 NULL
NULL 2619 NULL
Finger of Death 202 NULL
Reverse Gravity 452 NULL
Seamantle 874 NULL
Wall of Lava 930 NULL
Sunburst 549 NULL
Summon Nature's Ally IX 546 NULL
NULL 663 NULL
Summon Elder Worm 1156 NULL
Summon Froghemoth 1157 NULL
Siege of Trees, Greater 1409 NULL
NULL 4952 NULL
NULL 4852 1500
NULL 4847 729
Shambler 479 NULL
NULL 2468 2500
NULL 2642 15000
NULL 2620 NULL
Sympathy 559 1500
Antipathy 20 NULL
Clashing Rocks 727 NULL
World Wave 936 NULL
Shapechange 480 1500
Tsunami 916 NULL
Foresight 220 NULL
Elemental Swarm 179 NULL
Brand 710 NULL
Burst Bonds 716 NULL
Wrath 937 NULL
Lend Judgment 1089 NULL
Persuasive Goad 1112 NULL
NULL 4900 NULL
NULL 1586 NULL
NULL 1582 NULL
Unerring Weapon 1429 NULL
Bowstaff 1303 NULL
Tireless Pursuit 908 NULL
NULL 2478 NULL
Peacebond 1380 NULL
Interrogation 1081 NULL
Hex Ward 1069 NULL
NULL 784 NULL
NULL 4901 NULL
Brow Gasher 1304 NULL
NULL 1748 NULL
Castigate 723 NULL
Follow Aura 789 NULL
NULL 2344 NULL
NULL 1693 NULL
Confess 732 NULL
NULL 1265 NULL
NULL 1976 NULL
Howling Agony 1073 NULL
Retribution 862 NULL
Ward the Faithful 933 NULL
Locate Weakness 1364 NULL
Righteous Vigor 864 NULL
Litany of Righteousness 1357 NULL
Cast Out 722 NULL
Hunter's Eye 940 NULL
Eldritch Fever 1047 NULL
Fester 774 NULL
Banish Seeming 696 NULL
Brand, Greater 711 NULL
Coward's Lament 736 NULL
Rebuke 853 NULL
Shared Wrath 881 NULL
Judgment Light 1343 NULL
NULL 4902 NULL
Defile Armor 745 NULL
NULL 2501 NULL
NULL 2688 NULL
Sanctify Armor 869 NULL
Forced Repentance 791 NULL
Interrogation, Greater 1082 NULL
Tireless Pursuers 909 NULL
Named Bullet 1375 NULL
Find Quarry 1329 NULL
Battlemind Link 994 NULL
Leashed Shackles 1088 NULL
Sleepwalk 884 100
Divine Pursuit 1042 NULL
Lend Judgment, Greater 1090 NULL
NULL 2650 NULL
Castigate, Mass 724 NULL
NULL 2794 NULL
Named Bullet, Greater 1376 NULL
Fester, Mass 775 NULL
NULL 1585 NULL
NULL 1588 NULL
NULL 2548 NULL
Mirror Strike 1371 NULL
NULL 1979 NULL
Corrosive Touch 1019 NULL
NULL 1574 NULL
NULL 1519 NULL
Warding Weapon 1432 NULL
NULL 4810 NULL
NULL 2038 NULL
Reloading Hands 1397 NULL
NULL 2025 NULL
Telekinetic Assembly 1422 10
Twisted Space 1428 NULL
NULL 1986 NULL
Mount, Communal 1373 NULL
NULL 1959 NULL
NULL 1587 NULL
NULL 1672 NULL
NULL 1277 100
NULL 4862 500
Force Hook Charge 1059 NULL
NULL 1495 NULL
NULL 4804 NULL
NULL 2170 NULL
NULL 1529 NULL
Force Punch 1060 NULL
NULL 2035 NULL
NULL 1833 NULL
NULL 1922 100
NULL 1521 NULL
Stinking Cloud 520 NULL
NULL 1823 NULL
NULL 2294 NULL
NULL 2260 NULL
NULL 4989 NULL
Arcana Theft 985 NULL
Pellet Blast 1381 NULL
NULL 5008 NULL
Wreath of Blades 1436 502
NULL 2182 NULL
NULL 4839 NULL
NULL 2228 NULL
NULL 1621 NULL
Acidic Spray 975 10
Corrosive Consumption 1018 NULL
NULL 2020 NULL
NULL 1992 NULL
NULL 1723 NULL
NULL 1858 NULL
NULL 4999 NULL
NULL 2521 NULL
NULL 2377 250
NULL 2184 NULL
NULL 1527 NULL
NULL 2163 NULL
NULL 2187 NULL
NULL 2217 NULL
NULL 2153 NULL
NULL 2149 NULL
NULL 2621 NULL
NULL 2224 NULL
NULL 2197 NULL
NULL 2229 NULL
NULL 2162 NULL
NULL 2154 NULL
NULL 2223 NULL
NULL 2099 NULL
NULL 2247 NULL
NULL 2242 NULL
NULL 2248 NULL
NULL 2220 NULL
NULL 2103 NULL
NULL 2218 NULL
NULL 2324 NULL
NULL 2179 NULL
NULL 2208 NULL
NULL 4793 NULL
NULL 2664 NULL
NULL 2672 NULL
NULL 2230 NULL
NULL 2209 NULL
NULL 2246 NULL
NULL 4846 NULL
NULL 2219 NULL
NULL 2157 NULL
NULL 2272 NULL
NULL 2264 NULL
NULL 2221 NULL
NULL 2576 150
NULL 2673 NULL
NULL 2252 NULL
NULL 2178 NULL
NULL 2244 NULL
NULL 2266 NULL
NULL 2148 NULL
NULL 2263 NULL
NULL 2753 NULL
NULL 2193 NULL
NULL 2323 NULL
NULL 4835 NULL
NULL 2503 NULL
NULL 2176 NULL
NULL 2254 NULL
NULL 2257 NULL
NULL 2312 NULL
NULL 2256 NULL
NULL 2311 NULL
NULL 2360 NULL
NULL 2253 NULL
NULL 2255 NULL
NULL 4836 NULL
NULL 2612 NULL
NULL 2233 NULL
NULL 2241 250
NULL 2258 NULL
NULL 2167 NULL
NULL 2158 NULL
NULL 4881 NULL
NULL 2322 NULL
NULL 2261 NULL
NULL 2346 NULL
NULL 4950 NULL
NULL 2781 NULL
NULL 2259 NULL
NULL 2341 NULL
NULL 2306 1000
NULL 2183 NULL
NULL 2547 NULL
NULL 2321 NULL
NULL 2222 NULL
NULL 2231 NULL
NULL 2605 1000
NULL 1480 NULL
Oracle's Burden 836 NULL
Borrow Fortune 707 NULL
Oracle's Vessel 1107 NULL
NULL 754 NULL
Bless Weapon 48 NULL
Challenge Evil 725 NULL
Hero's Defiance 804 NULL
Knight's Calling 821 NULL
Rally Point 851 NULL
Veil of Positive Energy 924 NULL
Word of Resolve 1202 NULL
NULL 1512 NULL
Aura of Greater Courage 694 NULL
Bestow Grace 699 NULL
Fire of Entanglement 778 NULL
Light Lance 824 NULL
Paladin's Sacrifice 839 NULL
Saddle Surge 868 NULL
Wake of Light 929 NULL
Holy Shield 1071 NULL
Divine Arrow 1321 NULL
NULL 1961 NULL
Heal Mount 259 NULL
Divine Transfer 753 NULL
Fire of Judgment 779 NULL
Holy Whisper 807 NULL
Marks Of Forbiddance 827 NULL
Blade of Bright Victory 996 NULL
NULL 4958 NULL
Holy Sword 275 NULL
Blaze of Glory 700 NULL
Fire of Vengeance 780 NULL
King's Castle 820 NULL
Oath of Peace 835 NULL
Sacrificial Oath 867 NULL
Stay the Hand 892 NULL
NULL 2211 NULL
NULL 2754 NULL
NULL 2189 NULL
NULL 2201 NULL
NULL 2212 NULL
NULL 2267 NULL
NULL 2326 NULL
NULL 4811 NULL
NULL 4799 NULL
NULL 4809 NULL
NULL 2171 NULL
NULL 2190 NULL
NULL 2202 NULL
NULL 2213 NULL
NULL 2268 NULL
NULL 4812 NULL
NULL 4801 NULL
NULL 2172 NULL
NULL 2191 NULL
NULL 2198 NULL
NULL 2203 NULL
NULL 2214 NULL
NULL 2269 NULL
NULL 4813 NULL
NULL 2519 NULL
NULL 2155 NULL
NULL 2173 NULL
NULL 2192 NULL
NULL 2199 NULL
NULL 2204 NULL
NULL 2215 NULL
NULL 2234 NULL
NULL 2270 NULL
NULL 2273 NULL
NULL 4805 NULL
NULL 4814 NULL
NULL 4800 NULL
NULL 2180 NULL
NULL 4802 NULL
NULL 2174 NULL
NULL 2200 NULL
NULL 2205 NULL
NULL 2216 NULL
NULL 2235 NULL
NULL 2271 NULL
NULL 2274 NULL
NULL 4806 NULL
NULL 2280 NULL
NULL 2194 NULL
NULL 2325 NULL
NULL 2175 NULL
NULL 2236 NULL
NULL 2275 NULL
NULL 4807 NULL
NULL 2502 NULL
NULL 4973 NULL
NULL 4851 100
NULL 2181 NULL
NULL 2169 NULL
NULL 2237 NULL
NULL 2276 NULL
NULL 4803 NULL
NULL 4808 NULL
NULL 2616 NULL
NULL 2487 1000
NULL 2147 NULL
NULL 2098 NULL
NULL 2164 NULL
NULL 2168 NULL
NULL 2207 NULL
NULL 2210 10000
NULL 2238 NULL
NULL 2239 NULL
NULL 2262 NULL
NULL 2277 NULL
NULL 2617 NULL
NULL 2292 NULL
NULL 2511 500
NULL 2669 1000
Hunter's Howl 941 NULL
Lead Blades 822 NULL
Residual Tracking 943 NULL
Gravity Bow 800 NULL
Allfood 683 NULL
Chameleon Stride 726 NULL
Protective Spirit 847 NULL
NULL 1908 NULL
Arrow Eruption 689 NULL
Ricochet Shot 1402 NULL
Instant Enemy 815 NULL
Venomous Bolt 925 NULL
NULL 1287 NULL
NULL 1895 NULL
NULL 2308 NULL
Darkvision 119 NULL
NULL 1613 NULL
Bow Spirit 709 NULL
Terrain Bond 1424 NULL
Nondetection 368 50
NULL 1960 NULL
NULL 1927 NULL
NULL 4925 NULL
NULL 4943 NULL
NULL 1918 50
NULL 1955 NULL
NULL 1925 200
NULL 2448 100
NULL 1902 NULL
NULL 2053 NULL
NULL 4926 NULL
NULL 1926 400
NULL 2007 NULL
NULL 2366 NULL
NULL 2425 NULL
NULL 1207 NULL
NULL 1208 NULL
NULL 1209 NULL
NULL 1210 NULL
NULL 1211 NULL
NULL 1212 NULL
Disrupt Undead 163 NULL
Ray of Frost 428 NULL
Acid Splash 3 NULL
Arcane Mark 24 NULL
Touch of Fatigue 571 NULL
Stumble Gap 898 10
Fabricate Bullets 1327 2
NULL 1957 NULL
NULL 2339 NULL
True Strike 583 NULL
Shield 482 NULL
Enlarge Person 183 NULL
Reduce Person 430 NULL
Break 712 NULL
Shocking Grasp 488 NULL
Magic Missile 337 NULL
Color Spray 80 NULL
Floating Disk 214 NULL
Crafter's Curse 737 NULL
Sculpt Corpse 873 NULL
Hold Portal 272 NULL
Icicle Dagger 1076 NULL
Mage Armor 321 NULL
Mount 364 NULL
NULL 1562 NULL
NULL 2739 NULL
Shadow Weapon 1143 NULL
Ray of Enfeeblement 426 NULL
Burning Hands 57 NULL
Chill Touch 73 NULL
NULL 1942 NULL
Bungle 1003 NULL
Command Undead 84 NULL
NULL 1219 NULL
NULL 1260 NULL
Fiery Shuriken 1328 NULL
Protection from Arrows 413 NULL
Levitate 312 NULL
False Life 196 NULL
Ghoul touch 235 NULL
Knock 309 NULL
Acid Arrow 1 NULL
Scorching Ray 459 NULL
Arcane Lock 23 25
Rope Trick 454 NULL
Phantom Trap 383 50
Sculpt Simulacrum 1139 NULL
Spontaneous Immolation 1413 NULL
Create Pit 739 10
Cushioning Bands 1028 NULL
NULL 1239 NULL
NULL 1241 NULL
NULL 1250 NULL
NULL 1258 NULL
Destabilize Powder 1319 NULL
Recoil Fire 1394 NULL
Stabilize Powder 1414 NULL
NULL 1608 NULL
Touch of Idiocy 572 NULL
Web 608 NULL
Symbol of Mirroring 1162 100
NULL 1901 NULL
NULL 1941 NULL
Spectral Hand 507 NULL
NULL 1988 NULL
Dweomer Retaliation 629 NULL
Twine Double 632 NULL
Rune of Durability 648 NULL
Rune of Warding 649 200
NULL 658 50
Illusory Poison 659 NULL
NULL 660 NULL
NULL 1214 NULL
NULL 1218 10
NULL 1223 NULL
Beast Shape I 36 NULL
Fly 215 NULL
Halt Undead 254 NULL
Keen Edge 308 NULL
Fireball 207 NULL
Flame Arrow 208 NULL
Explosive Runes 192 NULL
Shrink Item 487 NULL
NULL 1657 NULL
Spiked Pit 889 10
NULL 2061 NULL
Devolution 751 NULL
NULL 2289 NULL
Flash Fire 1330 NULL
NULL 1463 NULL
NULL 1604 NULL
NULL 1882 NULL
NULL 2349 NULL
Vampiric touch 590 NULL
Hostile Levitation 1339 NULL
Twilight Knife 917 NULL
Pain Strike 837 NULL
Excruciating Deformation 1051 NULL
Arcane Sight 25 NULL
Ray of Exhaustion 427 NULL
Lightning Bolt 314 NULL
Healing Thief 1335 NULL
Strangling Hair 1155 NULL
Loathsome Veil 1092 NULL
Emergency Force Sphere 630 NULL
Shadow Projection 878 NULL
NULL 1236 100
NULL 1715 NULL
NULL 2006 NULL
Beast Shape II 37 NULL
Elemental Body I 175 NULL
Fire Shield 203 NULL
Calcific Touch 719 NULL
Telekinetic Charge 1423 NULL
Firefall 783 NULL
Malfunction 1096 NULL
Globe of Invulnerability, Lesser 241 NULL
Resilient Sphere 445 NULL
Illusory Wall 283 NULL
Simulacrum, Lesser 1146 50
NULL 1522 NULL
NULL 1491 NULL
Enlarge Person, Mass 184 NULL
Reduce Person, Mass 432 NULL
Wall of Ice 599 NULL
NULL 1498 NULL
Phantom Chariot 1382 NULL
Minor Creation 343 NULL
Acid Pit 681 10
NULL 2057 NULL
Share Senses 879 NULL
NULL 1262 NULL
NULL 1520 NULL
NULL 1627 NULL
NULL 2062 NULL
NULL 2707 NULL
NULL 2738 100
Arcane Eye 22 NULL
NULL 1558 NULL
Enervation 182 NULL
Phantasmal Killer 381 NULL
Solid Fog 500 NULL
NULL 1981 1000
NULL 1943 NULL
Familiar Melding 1054 NULL
Black Tentacles 42 NULL
Icy Prison 1077 NULL
Lightning Arc 1091 NULL
NULL 1280 NULL
NULL 2396 NULL
NULL 2580 NULL
Plant Shape I 393 NULL
Polymorph 398 NULL
Beast Shape III 38 NULL
Elemental Body II 176 NULL
Overland Flight 373 NULL
Magic Jar 336 100
Telekinesis 560 NULL
Interposing Hand 297 NULL
Wall of Force 598 NULL
Unbreakable Construct 1176 100
Fabricate 194 NULL
Permanency 378 0
Passwall 376 NULL
NULL 1489 NULL
Mage's Private Sanctum 327 NULL
NULL 1958 NULL
Planar Binding, Lesser 388 NULL
Mage's Faithful Hound 324 NULL
Teleport 563 NULL
Hostile Juxtaposition 1337 NULL
NULL 1557 NULL
Major Creation 344 NULL
Hungry Pit 809 10
NULL 2788 NULL
Energy Siege Shot 1325 NULL
Possess Object 1119 100
NULL 1669 NULL
NULL 1744 500
NULL 2002 NULL
Telepathic Bond 562 NULL
Cloudkill 79 NULL
Secret Chest 465 NULL
Prying Eyes 637 NULL
Suffocation 900 NULL
Pain Strike, Mass 838 NULL
Waves of Fatigue 607 NULL
Feeblemind 199 NULL
Contact Other Plane 92 NULL
Cone of Cold 88 NULL
NULL 1662 50
Plant Shape II 394 NULL
Beast Shape IV 39 NULL
Elemental Body III 177 NULL
Form of the Dragon I 221 NULL
Transformation 573 NULL
Circle of Death 74 500
Freezing Sphere 228 NULL
Contagious Flame 733 NULL
Forceful Hand 219 NULL
Disintegrate 153 NULL
Acid Fog 2 NULL
Contingency 94 1500
Globe of Invulnerability 242 NULL
Enemy Hammer 763 NULL
Wall of Iron 600 50
Planar Binding 389 NULL
Ice Crystal Teleport 1075 NULL
Conjure Black Pudding 1014 10
Energy Siege Shot, Greater 1326 NULL
Guards and Wards 249 NULL
NULL 1259 NULL
NULL 1827 100
NULL 2056 NULL
Flesh to Stone 213 NULL
Stone to Flesh 524 NULL
NULL 1881 NULL
Chain Lightning 65 NULL
Control Undead 97 NULL
Delayed Blast Fireball 128 NULL
Elemental Body IV 178 NULL
Form of the Dragon II 222 NULL
Plant Shape III 395 NULL
Polymorph, Greater 399 NULL
Prismatic Spray 407 NULL
Shadow Conjuration, Greater 475 NULL
Expend 770 NULL
Firebrand 782 NULL
Teleport Trap 960 100
Caustic Eruption 1009 NULL
NULL 1264 NULL
Arcane Cannon 1300 5000
NULL 4887 NULL
NULL 4942 NULL
NULL 4947 NULL
NULL 4956 NULL
Giant Form I 236 NULL
Statue 518 NULL
Control Construct 1016 NULL
Forcecage 218 500
Grasping Hand 247 NULL
Limited Wish 315 1500
Mage's Magnificent Mansion 326 5
Mage's Sword 328 250
Deflection 746 NULL
Fly, Mass 787 NULL
Phantasmal Revenge 840 NULL
NULL 2251 NULL
Invisibility, Mass 300 NULL
Sequester 472 NULL
Spell Turning 512 NULL
Teleport, Greater 564 NULL
Simulacrum 493 500
NULL 1903 NULL
Hostile Juxtaposition, Greater 1338 NULL
NULL 2578 250
Temporary Resurrection 1170 500
Arcane Sight, Greater 26 NULL
Phase Door 384 NULL
Teleport Object 565 NULL
Instant Summons 638 1000
Hold Person, Mass 271 NULL
Insanity 296 NULL
Power Word Blind 401 NULL
Waves of Exhaustion 606 NULL
Ice Body 1074 NULL
Vision 595 250
Form of the Dragon III 223 NULL
Giant Form II 237 NULL
Polar Ray 397 NULL
Polymorph Any Object 400 NULL
Shadow Evocation, Greater 477 NULL
Undead Anatomy IV 1180 NULL
NULL 1281 NULL
NULL 2024 1
Telekinetic Sphere 561 NULL
Clenched Fist 76 NULL
Iron Body 304 NULL
Prismatic Wall 408 NULL
Scintillating Pattern 458 NULL
Screen 460 NULL
Temporal Stasis 567 5000
Incendiary Cloud 287 NULL
Binding 41 500
Planar Binding, Greater 390 NULL
Protection from Spells 419 500
Maze 348 NULL
Clone 78 1000
NULL 2350 NULL
Prediction of Failure 1120 NULL
Mind Blank 353 NULL
Moment of Prescience 363 NULL
Power Word Stun 403 NULL
Prying Eyes, Greater 409 NULL
Trap the Soul 578 1000
Demand 130 NULL
Horrid Wilting 277 NULL
Meteor Swarm 352 NULL
Prismatic Sphere 406 NULL
Shades 474 NULL
Fiery Body 776 NULL
Icy Prison, Mass 1078 NULL
Ride the Lightning 1134 NULL
NULL 1217 100
NULL 1251 1000
NULL 2378 250
NULL 5016 5000
Crushing Hand 107 NULL
Freedom 226 NULL
Imprisonment 286 NULL
Mage's Disjunction 323 NULL
Time Stop 568 NULL
Weird 609 NULL
Wish 614 25000
NULL 931 1000
Transmute Blood To Acid 1174 10
Dominate Monster 168 NULL
Teleportation Circle 566 1000
NULL 1725 5000
Mind Blank, Communal 1370 NULL
Hold Monster, Mass 270 NULL
Power Word Kill 402 NULL
Suffocation, Mass 901 NULL
Heroic Invocation 1336 NULL
Wail of the Banshee 596 NULL
NULL 2249 NULL
Rejuvenate Eidolon, Lesser 855 NULL
Unfett er 919 NULL
Life Conduit 1348 NULL
Evolution Surge, Leser 766 NULL
Summon Eidolon 902 NULL
Restore Eidolon, Lesser 1133 NULL
Evolution Surge 767 NULL
Rejuvenate Eidolon 856 NULL
Restore Eidolon 1132 100
Life Conduit, Improved 1350 NULL
Evolution Surge, Greater 768 NULL
Purified Calling 849 NULL
Transmogrify 912 1000
Rejuvenate Eidolon, Greater 857 NULL
Life Conduit, Greater 1349 NULL
Putrefy Food and Drink 850 NULL
Mask Dweomer 828 NULL
Ill Omen 812 NULL
Mask Dweomer, Communal 1369 NULL
Screech 872 NULL
Cackling Skull 1006 NULL
Spite 891 250
NULL 1913 5
NULL 1720 NULL
Mnemonic Enhancer 361 50
Mage's Lucubration 325 NULL
bloodline
Celestial (5), Draconic (5)

Nanite (5)
Boreal (7)

Nanite (11)
Nanite (9)
Kobold Sorcerer (9), Kobold (9)

Nanite (13)

Imperious (15)
Nanite (15)

Abyssal (3)
Imperious (3)
Impossible (3)

Destined (3), Kobold Sorcerer (3), Kobold (3)


Div (3), Nanite (3)

Arcane (3)

Maestro (3)
Starsoul (3)

Serpentine (3)

Rakshasa (3)
Dreamspun (3)

Fey (5), Maestro (5)


Serpentine (5)

Imperious (5)
Aberrant (Sorcerer) (7)

Pestilence (5)
Arcane (5), Djinni (5), Oni (5), Rakshasa (5)

Destined (5), Protean (5)

Shaitan (5), Starsoul (5)


Abyssal (7), Boreal (5), Orc (7)
Imperious (7), Martyred (7)

Infernal (7), Maestro (7), Rakshasa (7)

Arcane (7)

Celestial (9)
Serpentine (7)
Aberrant (Sorcerer) (5), Marid (5), Aberrant (BloodRager) (10)

Marid (7), Nanite (7), Protean (7)


Aberrant (BloodRager) (13)

Starsoul (7)

Harrow (7)

Dreamspun (7), Fey (7)

Impossible (9), Protean (9)

Draconic (9), Ghoul (9)

Infernal (9), Oni (9)


Pestilence (9)
Destined (9)

Destined (11)

Verdant (7)
Maestro (9), Stormborn (9)
Shadow (9), Harrow (9)

Arcane (9)

Rakshasa (9)

Serpentine (11)

Infernal (11), Maestro (11)

Harrow (13)
Celestial (13), Oni (13)

Martyred (15)

Dreamspun (11)
Shadow (11)
Efreeti (11), Marid (11)

Destined (13), Fey (13)


Dreamspun (13), Shadow (13)
Martyred (13)
Harrow (15)
Maestro (13), Rakshasa (13), Serpentine (13)

Impossible (13)

Imperious (19), Martyred (19)


Accursed (13), Pestilence (13)

Aberrant (Sorcerer) (13)

Maestro (17)
Fey (17), Serpentine (17)
Martyred (3)

Marid (3), Ectoplasm (3)


Celestial (3)

Protean (3)

Infernal (3)

Abyssal (5), Orc (5)


Ectoplasm (5)

Martyred (5)
Impossible (5)

Dreamspun (5), Harrow (5)

Destined (7), Elemental (7)

Pestilence (7), Daemon (9)


Celestial (7)

Shadow (7), Div (7)


Undead (9)

Accursed (9), Div (9)

Martyred (9)

Fey (9), Serpentine (9)

Aquatic (11)
Shaitan (7)
Abyssal (11)

Dreamspun (9)

Draconic (11)
Celestial (11)

Pestilence (11), Div (15)


Shaitan (11)
Arcane (13)
Imperious (11)

Ectoplasm (11)

Aberrant (Sorcerer) (15), Djinni (15), Efreeti (15), Marid (15), Shaitan (15)
Undead (13)
Celestial (15)

Stormborn (15)

Imperious (13), Starsoul (13)


Ectoplasm (13)

Aquatic (15), Serpentine (15)

Abyssal (17), Ghoul (17)

Deep Earth (17), Div (17)

Accursed (17)
Ectoplasm (17)

Elemental (17)

Stormborn (19)

Celestial (19)

Accursed (19), Undead (19)


Ectoplasm (19)

Dreamspun (19)
Abyssal (19)

Daemon (19)

Fey (3), Verdant (3)

Pestilence (3)

Deep Earth (3)

Aquatic (3)
Aquatic (5)

Verdant (5)

Stormborn (5)
Ghoul (5)

Deep Earth (7)


Aquatic (7)

Verdant (9)

Deep Earth (11)


Aquatic (9)

Daemon (11)

Fey (11)

Verdant (11)

Starsoul (9)

Abyssal (9), Deep Earth (9), Shaitan (9)


Efreeti (9), Orc (9)

Kobold Sorcerer (11), Kobold (11)

Ghoul (11)

Imperious (9)
Verdant (13)
Deep Earth (13)

Ghoul (13)

Verdant (17)

Pestilence (15)

Deep Earth (15)

Stormborn (17)
Undead (15)
Starsoul (15)
Aquatic (17)

Celestial (17)

Verdant (19)

Deep Earth (19)


Aquatic (19)
Aberrant (Sorcerer) (19), Fey (19), Nanite (19), Protean (19)

Destined (19)
Elemental (19)
Ectoplasm (7)
Ectoplasm (9)
Psychic (3)

Psychic (5)

Psychic (7)

Psychic (9)
Psychic (11)

Psychic (13)

Psychic (15)

Ectoplasm (15)

Psychic (17)

Psychic (19)
Deep Earth (5), Shadow (5)
Shaitan (3)

Aberrant (Sorcerer) (3), Boreal (3), Efreeti (3), Aberrant (BloodRager) (7)

Djinni (3), Stormborn (3)

Draconic (3)

Accursed (3), Oni (3), Shadow (3), Daemon (3), Ghoul (3)
Elemental (3), Orc (3)
Undead (3)

Undead (5)

Efreeti (5), Elemental (5), Infernal (5)

Kobold Sorcerer (5), Kobold (5)


Accursed (5), Daemon (5), Div (5)

Djinni (7), Draconic (7), Oni (7)

Efreeti (7)

Kobold Sorcerer (7), Kobold (7)


Impossible (7)

Undead (7), Daemon (7), Ghoul (7)

Accursed (7)
Stormborn (7)

Elemental (9)

Boreal (9), Marid (9)

Djinni (9)

Aberrant (Sorcerer) (9), Aberrant (BloodRager) (16)


Elemental (11)
Arcane (11), Djinni (11), Starsoul (11), Stormborn (11)

Impossible (11)

Protean (11)

Orc (11)

Rakshasa (11)

Undead (11)
Aberrant (Sorcerer) (11), Accursed (11)
Harrow (11)
Boreal (11), Oni (11)

Aquatic (13)
Elemental (13), Marid (13)
Draconic (13)
Abyssal (13), Boreal (13), Orc (13)
Daemon (13)

Div (13), Protean (13)

Shaitan (13)
Efreeti (13), Infernal (13)

Kobold Sorcerer (13), Kobold (13)

Djinni (13), Stormborn (13)


Ghoul (15)
Kobold Sorcerer (15), Orc (15), Kobold (15)
Elemental (15)
Draconic (15)
Verdant (15)
Rakshasa (15), Protean (15)

Boreal (15)
Destined (15)
Abyssal (15), Arcane (15), Infernal (15)

Fey (15)

Accursed (15), Div (15), Impossible (15)


Maestro (15), Shadow (15)
Oni (15), Daemon (15)

Dreamspun (15)
Draconic (17), Kobold Sorcerer (17), Kobold (17)
Efreeti (17)
Boreal (17), Marid (17)
Impossible (17), Protean (17)
Shadow (17)

Orc (17), Shaitan (17), Nanite (17)

Djinni (17)

Imperious (17)
Aberrant (Sorcerer) (17), Martyred (17), Rakshasa (17)
Destined (17), Dreamspun (17), Harrow (17)
Arcane (17), Infernal (17)
Starsoul (17)
Oni (17)

Pestilence (17), Undead (17), Daemon (17)


Boreal (19), Infernal (19), Orc (19), Starsoul (19)

Shadow (19)

Kobold Sorcerer (19)

Harrow (19)
Arcane (19), Djinni (19), Draconic (19), Efreeti (19), Marid (19), Shaitan (19), Div (19), Impossible (19)

Oni (19), Rakshasa (19), Serpentine (19)

Pestilence (19)

Maestro (19), Ghoul (19)


Harrow (3)
patron
Mountain (2)
Winter (4)
Agility (6), Time (6)
Thorns (8)
Portents (2)

Enchantment (6)
Healing (2)

Light (2)
Shadow (2)
Insanity (2)

Trickery (2)

Deception (2), Time (2)

Insanity (4)

Enchantment (2)
Time (4)

Spirits (2)

Enchantment (4), Peace (4)

Moon (2), Shadow (4)


Portents (6)

Portents (4)

Agility (4)
Mind (4)

Deception (4), Spirits (4)

Stars (4)

Trickery (4)
Insanity (6)

Light (6), Summer (6)


Boundaries (10)

Animals (4)
Boundaries (4), Ethereal (4)

Trickery (6)
Deception (6), Dimensions (6)

Enchantment (8)

Deception (8), Insanity (8)


Agility (8)

Spirits (10)

Peace (10)
Vengeance (8)
Shadow (8)

Light (8)
Trickery (8)

Stars (8)

Enchantment (10)
Insanity (12)
Portents (12)
Stars (10), Wisdom (10)
Shadow (10)

Trickery (10)

Insanity (10)
Trickery (12)
Shadow (12), Spirits (12)
Ancestors (12)

Stars (12)

Enchantment (12)

Ancestors (16), Enchantment (14), Peace (16), Stars (16)

Insanity (18)

Agility (12)
Deception (12)
Summer (8)
Endurance (2)

Storms (2)

Wisdom (2)
Water (2)

Boundaries (2)

Peace (2)

Water (2)
Devotion (2), Strength (2)
Ancestors (2)

Occult (2), Plague (2), Ethereal (2)

Death (2)

Healing (4)
Moon (6), Wisdom (4)
Strength (4)

Endurance (4), Transformation (4)


Ancestors (4)

Death (4)

Devotion (4)
Endurance (6)
Peace (6)
Healing (6)

Water (6)

Plague (6)
Mountain (6)
Devotion (6), Wisdom (6)

Ancestors (6)

Boundaries (6)

Stars (6)

Shadow (6)

Light (4)
Plague (8)

Death (6), Spirits (6)

Ancestors (8)

Endurance (8)

Plague (10)

Moon (12), Water (8)

Death (8)
Strength (8)

Devotion (8), Strength (6)

Healing (8)

Boundaries (8), Dimensions (8)


Peace (8)

Spirits (8)

Portents (8)

Healing (12)

Endurance (10)
Devotion (10), Elements (10)

Occult (10)

Mountain (10)

Strength (10)
Ancestors (10)

Healing (10)

Vengeance (10)
Animals (12)

Endurance (12)
Devotion (12), Strength (12)

Storms (12)

Peace (12)

Thorns (12)

Spirits (16)

Occult (12), Plague (12)


Boundaries (12), Dimensions (14)

Winter (14), Storms (14)

Devotion (14)

Endurance (14), Healing (14)

Thorns (14)
Agility (14), Boundaries (14), Spirits (14), Ethereal (12)
Stars (14)

Moon (14)

Ancestors (14)

Devotion (16)

Elements (16)

Healing (16)

Plague (16)
Boundaries (16)
Death (16)
Insanity (16)

Endurance (18)
Healing (18)

Vengeance (18)

Storms (18)
Winter (18)

Devotion (18)

Thorns (18)

Boundaries (18), Occult (18), Dimensions (18)

Plague (18)
Spirits (18), Ethereal (18)

Stars (18)
Stars (2)

Plant (2)

Thorns (2)

Animals (2)

Agility (2), Transformation (2)

Summer (2)
Storms (4)

Water (4)
Mountain (4)
Plant (4)

Elements (4), Summer (4)


Winter (2)
Vengeance (4)

Plant (6)

Thorns (6)

Storms (6)
Animals (6)
Animals (8)

Plant (8)

Mountain (8)
Moon (8)
Winter (6), Storms (8)
Water (10)

Plant (10)
Moon (10)

Animals (10)
Thorns (10)

Storms (10)

Summer (10)

Light (10)

Time (8)

Plant (12)
Mountain (14)

Light (12), Summer (12)

Plant (14)
Light (14), Summer (14)

Elements (14)

Plant (16)
Mountain (16)

Agility (16), Animals (16)


Storms (16)
Death (14)
Trickery (14)
Water (16)

Light (16), Summer (16)


Animals (18)

Plant (18)

Peace (18)
Mountain (18)

Agility (18), Strength (18), Transformation (18)


Water (18)
Portents (18)

Thorns (4)
Ethereal (6)
Mind (2)

Mind (6)

Mind (8)
Mind (10)
Mind (10)

Mind (12)
Ethereal (8)
Ethereal (10)

Ethereal (16)
Ethereal (14)

Mind (18)
Moon (4)
Elements (2)

Dimensions (2)

Vengeance (2)

Occult (4), Plague (4)

Dimensions (4)
Transformation (6)

Elements (6)

Occult (6)
Vengeance (6)
Transformation (8)

Wisdom (8)

Elements (8), Winter (8)

Occult (8)
Agility (10)
Transformation (10)

Deception (10)

Dimensions (10)

Time (10)

Death (10)
Vengeance (12)

Portents (10)
Winter (10)

Animals (14)
Water (12)
Transformation (12)
Death (12)
Elements (12), Winter (12)

Time (12)

Dimensions (12)

Mountain (12)

Plague (14)

Water (14)
Transformation (14)

Shadow (14)
Time (14)

Strength (14)

Peace (14)

Thorns (16)
Vengeance (14)

Deception (14)

Wisdom (14)

Insanity (14)

Occult (14)

Portents (14)
Transformation (16)
Strength (16)
Winter (16)

Shadow (16)

Endurance (16)

Deception (16)
Trickery (16)
Time (16)
Vengeance (16)

Dimensions (16)
Wisdom (16)

Portents (16), Mind (16)


Occult (16)
Enchantment (16)
Moon (16)
Elements (18), Moon (18)

Shadow (18)
Light (18), Summer (18)

Wisdom (18)
Deception (18), Time (18), Trickery (18)
Ancestors (18)

Enchantment (18)

Death (18)
mythic_text

Add your tier to the spell's initiative bonus and the maximum initiative bonus the spell can grant.
Enemies that are demoralized by your Intimidate check take 2d8 points of fire damage and catch fire (no saving throw). An
The target gains a +4 bonus on saves against effects that deal damage of the selected energy type. Once each round as a

You gain low-light vision, a +2 size bonus to the physical ability score of your choice, and a +1 enhancement bonus to you

Add half your tier to the spell's armor bonus. Add half your tier to the amount of lethal damage from each attack that is con
The number of temporary hit points you gain increases to 2d6 + your caster level (maximum +10) + your tier. The morale b

Affected creatures gain an additional move action each round. The movement speed increase changes to 50 feet, to a ma
The target can breathe underground while burrowing. If you're 3rd tier, the burrow speed increases to 20 feet through sand

Each mythic monstrous physique spell must be learned individually, and you must know the respective non-mythic monstro

Any spell you cast that has a range of touch, close, medium, or long can originate from the twin instead of you. The twin ga

The amount of energy damage the spell absorbs increases to 10 points per caster level (maximum 100 points). The energy
If you expend one use of mythic power when you cast the spell, you become an anchor for the souls of you and your coho

Each mythic monstrous physique spell must be learned individually, and you must know the respective non-mythic monstro

The damage dealt increases to 3d6 points of fire damage. This otherwise makes the same changes as mythic gaseous for

The spell's duration changes to 1 minute/level or until discharged. You can use the breath weapon up to three times during
Each mythic monstrous physique spell must be learned individually, and you must know the respective non-mythic monstro

If you expend one use of mythic power, instead oftaking an extra swift action, you can take either an extra move oran extra

Each mythic monstrous physique spell must be learned individually, and you must know the respective non-mythic monstro
The -1 penalty applies on attack rolls, weapon damage rolls, and all saving throws. Each affected creature must roll its nex

You can target up to one creature per level, each of which must receive the same command. Creatures that succeed at the
The damage dealt increases to 2d8 points of damage + 2 points per caster level (maximum +10). A living target is sickened

This spell lasts for a number of rounds equal to your tier. Each round after the first, the target can attempt a new saving thr

Increase the spell's range to close (25 feet + 5 feet per 2 caster levels). Increase the temporary hp gained from the spell to

You can cause the target to be both blinded and deafened at the same time. The target must attempt a saving throw again
The number of successful saving throws needed to cure a poison increases by one. If the poison deals ability damage on a
The damage dealt increases to 4d8 points of damage + 2 points per caster level (maximum +20). A living target is sickened
Add your tier as a bonus on the saving throw reroll.
The damage dealt increases to 2d8 points of piercing damage and bypasses all damage reduction. Any creature damaged

The damage cured increases to 2d8 points of damage + 2 points per caster level (maximum +10). The spell cures up to 1 p
The damage dealt increases to 1d8 points of sonic damage per 2 caster levels (maximum 5d8) and the duration that creatu
The speed bonus from the spell increases to 40 feet. Add your tier to Acrobatics checks to avoid attacks of opportunity from

The duration increases to concentration + 1 round per caster level, and the effect increases to a visual figment that can't ex

The spell affects one additional target per level. The targets don't have to be within 20 feet of each other.
If you cast mythic grease on an area, add your tier to the Acrobatics DC to move within or through the area. If you cast it on

The spell affects up to 8 Hit Dice of creatures, and you can choose the order in which creatures are affected by the spell. A
Starting on the second round of the spell, the affected target must succeed at a Fortitude save on your turn or be nauseate
The damage cured increases to 4d8 points of damage + 2 points per caster level (maximum +20). The spell cures up to 2 p

This spell also applies to telepathy, cutting off any mental communication within the area. At the time of casting, you can ch

The illumination level in the area drops to darkness regardless of the existing lighting conditions. Non-mythic spells and eff
Add your tier to your caster level when determining the maximum object weight you can affect. When targeting a crystalline

A target that fails its save takes 1d3 points of fire damage per round. If a target has the orc subtype, it also gains fire resist
The swarm has the advanced simple template. A swarm of rats or spiders leaves behind a trail of filth or ichor when it mov
The invisible target can't be detected with detect magic or other spells that detect magic auras. The invisibility can't be pen

A creature that fails its Fortitude save against the spell must also succeed at a Will save at the same DC or fall asleep (as

The maximum number of images generated by this spell increases to 12. Destroying an image creates a flash of light. Any
Add your tier to the CMD of the shadow tether. A creature attempting to escape the shadow tether using planar travel or te

The morale bonus increases to +4 and applies on all checks, attack rolls, saves, and weapon damage rolls. Allies adjacent

Mythic suggestion loses the language-dependent descriptor, and can target one or more living creatures in a 10-foot-radiu

The illumination in the additional 60 foot radius increases to at least normal light regardless of the existing lighting condition

When used as a targeted dispel, this spell can end two spells affecting the target instead of just one. If the targeted dispel
The damage cured increases to 6d8 points of damage + 2 points per caster level (maximum +30). The spell cures up to 3 p
The damage reduction changes to DR 10/epic and magic, and the fly speed increases to 30 feet. The target can expand its

You may spend a move action to remain corporeal or incorporeal until the end of your turn (you automatically resume blink

The penalty on attack rolls, on Reflex saves, and to AC increases to -2, and affected creatures move at one-fourth speed.
The steed's rider automatically succeeds at Ride checks to remain mounted. The mount's hit points increase to 10 plus 2 p
The bonuses and penalties associated with your reading aredoubled, resulting in a +4 luck bonus if the card's and target'sa

This spell works like mythic sleep, except that it affects up to 20 Hit Dice of creatures. Alternatively, you may target one cre
The damage dealt increases to 5d6 points of sonic damage, and you gain a +2 bonus on combat maneuver checks to the

The damage cured increases to 8d8 points of damage + 2 points per caster level (maximum +40). The spell cures up to 4 p

The disk of sunlight protects you as a buckler with a +1enhancement bonus per 4 caster levels (maximum +5).You can ma

Against non-mythic effects, the spell automatically succeeds without requiring a caster level check. Against mythic effects,
The duration that creatures in the area are deafened increases to 4d6 rounds, and the damage dealt increases to 5d8 poin
The duration of the covetous aura increases to 1 minute perlevel or until discharged. You may gain the benefits of spells o
You or the messenger may gain information from the dreamer you contact by asking questions as if using speak with dead
The spell's damage increases to 4d6 points of damage, and the target is also shaken for 24 hours.

The damage dealt increases to 8d6 points on the 1st and 2nd rounds and 15d6 on the 3rd round. The target takes a -4 pen

Animated objects you create with this spell get the maximum number of hit points per level, gain a +4 bonus to their Streng
Add your tier to the rock's attack roll and damage roll. Increase the critical multiplier of the attack by 1 (maximum x4).
The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They

Add half your tier to the spell's deflection bonus.

The damage to attackers increases to 1d4 points of piercingdamage and affects creatures that attack the wearer with ame

The insight bonus increases to +15 plus your tier. If the check is successful, you gain a +5 insight bonus on your next attac

The bonuses to AC and on saves increase to +4. Any evil creature attempting to possess or exercise mental control over t

If an attacker succeeds at its Will save to attack the protected target, add your tier to the target's AC against the attack. If th
You also gain the luck bonus on saving throws and skill checks. Alternatively, you can cast this spell on another willing cre
The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell's duration
The additional damage dealt by the weapon increases to 1d6 points of fire damage. Any creature struck by the weapon is

The bonuses to AC and on saves increase to +4. Any chaotic creature attempting to possess or exercise mental control ov
When a ranged attack misses because of this spell, there is a 50% chance that the attack is redirected back at the attacke

The bonuses to AC and on saves increase to +4. Any good creature attempting to possess or exercise mental control over
The bonuses to AC and on saves increase to +4. Any lawful creature attempting to possess or exercise mental control ove
The black pudding has fast healing equal to your tier, as do any puddings that split off from it. The black puddings from this

Select one alignment component that you have (chaotic, evil, or lawful). Outsiders with the opposite alignment subtype of t

The weapon gains your choice of one of the following magic weapon special abilities: flaming, frost, keen, merciful, shock,
You can cast this spell with no verbal or somatic component, and even if you're helpless (but not unconscious). You tempo

On a successful saving throw, the target is dazzled for 1 round. On a failed saving throw, the target is instead blinded for 1

Increase the range to long (400 feet + 40 feet per caster level). Subtract your tier from any damage transmitted to you thro
The damage the spell repairs increases to 2d6 points of damage per caster level when cast on a construct creature (maxim

The target takes two different penalties (chosen from the same list) instead of one.

Add your tier to the DC to detect or disable the glyph. Blast glyph damage increases to 1d6 points of damage per caster le

The affected target is highly contagious. Any creature it touches or that touches it with natural weapons or unarmed strikes
The duration changes to 1 round/level and instantaneous (see text). Each round after the round you cast the spell, you can
The range at which you and the target can cast conjuration (healing) spells on each other increases to medium (100 feet +
The spell's damage increases to 1d6 per caster level (maximum 10d6). The damage dealt to an undead creature increases

The additional damage to undead and creatures harmed by sunlight increases to 1d8. The affected ammunition is entirely

You can add one armor special ability to the target if it's armor or one shield special ability if it's a shield. The special ability

The spell's luck bonus increases to +2, and the penalty for enemies changes to -2. When you cast the spell, your affected
Add your tier to your caster level when determining how many Hit Dice of undead you can animate with a single casting of

The damage dealt increases to 6d8 points of damage + 2 points per caster level (maximum +30). A living target is sickened
Affected creatures can choose two of the spell's bonuses each round rather than one.
Unarmed strikes attempted with this spell are treated as if you had the Improved Critical (unarmed strike) feat. Use your tie

The damage dealt to lawful outsiders increases to 1d10 points of damage per caster level (maximum 10d10), and the dam
The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage
The damage dealt to chaotic outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the dam
The damage dealt to good outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the dama

Whenever you confirm a critical hit against an outsider with theevil subtype, you gain 2d6 temporary hit points. While wield

You can add one of the following weapon special abilities to the weapon: flaming, frost, keen, merciful, shock, or thunderin
The damage dealt increases to 8d8 points of damage + 2 points per caster level (maximum +40). A living target is sickened

The damage healed increases to 3d8 points of damage + 1 point per caster level (maximum +20). The damage dealt to un

The damage dealt increases to 1d8 per caster level (maximum 15d8). The area increases to a 20-foot-radius, 40-foot-high

The wall is 1 inch thick per 2 caster levels. The wall's hardness increases to 12.
The spell heals 5d12 points of damage + 1 point per caster level (maximum +25). It can revive a creature that died of hp da

If you've been to the destination plane and are familiar with a location there, you may choose that location and arrive on ta
The damage cured increases to 15 points of damage per caster level (maximum 225 points).

You may cast this spell as an immediate action. The barrier's damage increases to 1d8 per caster level (maximum 20d8).
The damage dealt increases to 15 points of damage per caster level (maximum 225 points).

The casting time changes to 1 standard action and the target changes to 1 living creature or corpse touched. The spell rem
When determining the spell's effect on non-mythic creatures, add your tier to your caster level. Nonevil creatures that fail th
When determining the spell's effect on non-mythic creatures, add your tier to your caster level. Nonlawful creatures that fai

When determining the spell's effect on non-mythic creatures, add your tier to your caster level. Non-chaotic creatures that f
The damage dealt increases to 1d8 points of damage per caster level (maximum 20d8). Half of this damage is fire damage

Increase the damage dealt to structures by 10 points of damage per tier. Increase the damage dealt by cave-ins and lands

Select a number of spell schools equal to half your tier. Spells and effects of the chosen schools are unaffected by the anti

A creature that fails its save against the orb gains 2 negative levels rather than 1. A successful Fortitude save reduces this
You can expend one use of mythic power to raisecreatures killed by this effect as undead thralls. You can animatea numbe

If you expend one use of mythic power when casting this spell, the duration increases to 1 day per level, and you can use
The acid damage dealt increases to 1d8 points of acid damage. The lightning damage dealt increases to 10d8 points of ele

When casting this spell, you canspecify a particular Spawn of Rovagug-including the Tarrasque, the ArmageddonEngine (P
Outlined creatures are dazzled. The spell outlines figment illusions in the burst, revealing them as such. This effect applies

You can call up to one animal per 2 caster levels. Animals that answer your call have a starting attitude of friendly. Add you

The spell functions in areas without any vegetation, causing plants to spring up out of the ground. These plants can reach

The spell affects an additional number of the target's natural weapons equal to your tier. For example, if you're 3rd tier, it c

The water is boiling hot or freezing cold, dealing 1d6 points of fire or cold damage per 2 caster levels. Add your tier to your
The radius of the fog increases to 50 feet.

The target also gains DR/magic equal to the double the enhancement bonus the spell provides to the target's natural armo

The blade's damage increases to 2d6 points of fire damage + 1 point per caster level (maximum +20). The blade threatens

The target gains a climb speed equal to its base land speed or 30 feet, whichever is higher. The target can take the run ac

The force of the wind increases to windstorm (approximately 70 mph; Core Rulebook 439). All effects described in the spe
On a failed save, the target immediately takes 1d6 points of nonlethal cold damage per tier. Add your tier to the DC of any
You may focus your burning gaze on a creature or object as a move action instead of as a standard action. The target take

The Dexterity penalty increases to -6. The target takes 1 point of bleed damage each round. If the target spends a move a

On a failed save, the target immediately takes 1d6 points of nonlethal damage per tier. Add your tier to the DC of any furth

Each lightning bolt's damage increases to 3d10 points of damage (or 5d10 points outdoors in stormy weather). Half of this
The water is boiling hot or freezing cold, dealing 1d6 points of fire or cold damage per 2 caster levels. Add your tier to your

On a failed save, the target immediately takes 1d6 points of nonlethal damage per tier. Add your tier to the DC of any furth

You animate two branches instead of one, allowing the tree to attack twice per round. Add your tier to your caster level wh

The damage dealt increases to 2d6 points of piercing damage plus 1 point of bleed damage. Add your tier to the DC to det

The spell's target changes to up to one creature per 2 caster levels. If a target is a creature that has the ability to change s
The bludgeoning damage increases to 4d8 points of damage and the cold damage increases to 3d6 points of damage. The

The wasp swarm fills a 15-foot-by-15-foot space centered on you (or on 1 of your squares, if your space is larger than 1 sq

The damage dealt increases to 30 minus the creature's AC. Any creature adjacent to the wall is automatically grappled by

The target gains a +4 bonus on saving throws against disease, poison, and stun effects. There is a 50% chance any critica
The wall's damage increases to 2d6 points of fire damage to creatures within 10 feet, 1d6 points of fire damage to those pa

The damage dealt increases to 1d10 points of damage per level (maximum 15d10). Any creature that fails its saving throw

The saving throw changes to Fortitude (partial) and Will (partial). A creature that fails the Fortitude save automatically fails

The casting time changes to 1 immediate action. You may cause one affected wooden object up to 5 inches in diameter to
Each acorn's damage increases to 1d6 points of fire damage per caster level (maximum 20d6 for all acorns, no more than

This spell can move earth much more quickly, with each full round of casting allowing you to reshape a 25-foot-square area

The treant-like creature created with this spell is considered a mythic creature, and it gains DR 10/epic and slashing instea

Animated plants you create with this spell get the maximum number of hit points per level, gain a +4 bonus to their Strengt
You call forth one beam per 2 caster levels instead of per 3. The damage dealt increases to 4d8 points of damage. The da

If you expend one use of mythic power, you cansummon a combination of differently sized elementals of upto two different

The spell's damage increases to 4d8 points of piercing damage. Any creature in the area at the start of your turn must succ

Any time the cursed creature travels on or in the water more than 1 mile from shore, each day it (or the vessel it's on) is att
The damage dealt increases to 15 points of damage per caster level plus 1d8 points of Constitution damage. A creature th
Creatures in the area or that enter the area must succeed at a Fortitude save or be nauseated.

The wave increases to 20 feet wide per caster level and 3 feet tall per caster level. The damage dealt to those struck by th
The spell's insight bonus increases to +3. If you cast the spell on another creature, you and the target are simultaneously w

The target gains immunity to one witch hex (but not a major hex or grand hex) of your choice.
The fire damage dealt by this spell bypasses fire resistance andfire immunity. On a successful critical hit, the target catche
You gain DR 5/good while wearing the target armor. While using your judgment or smite ability, this improves to DR 10/goo

You gain DR 5/evil while wearing the target armor. While you're using your judgment or smite ability, this improves to DR 1

Increase the critical multiplier of the target weapon by 1 (maximum x4).

The speed of the movement form provided by the spell increases by 30 feet. This adjustment is treated as an enhancemen
The damage dealt increases to 2d10 points of fire damage. Any creature that fails its saving throw also catches fire (Core R

Creatures that succeed at their saves are sickened while they remain in the cloud and for 1d4+1 rounds after they leave. C
You don't provoke attacks of opportunity when you attempt Heal checks, cast targeted spells with the harmless descriptor,
If the attack hits the secondary target, the wielder can select a tertiary target within 20 feet of the secondary target. This fun
The affected attack bypasses all damage reduction.

You can increase the target's size by up to two size categories, to a maximum of Huge. If the target grows two sizes, its we
You can decrease the target's size by up to two categories, to a minimum of Tiny. If the target shrinks two sizes, its weight
You can target up to 1 Medium or smaller object per caster level.
The spell's damage increases to 1d8 points of electricity damage per caster level (maximum 5d8). If the target is wearing m
The damage dealt by each missile increases to 2d4+1. The missiles bypass the shield spell and similar effects that block th
The range increases to 30 feet. Add half your tier to the spell's Hit Dice categories to determine its effects on creatures. (A

The target portal can be as large as 30 square feet per caster level. A creature attempting to force open the portal must firs

The armor bonus increases to +6. There is a 50% chance that any critical hit or sneak attack made against the target is ne

Add your tier to your caster level when determining what enhancement bonus or weapon special abilities the weapon can h
The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it's fatigued.
The range increases to 20 feet, and the damage dealt increases to 1d6 points of fire damage per caster level (maximum 5

You can choose two effects instead of one effect, or maychoose to enhance one effect. If you enhance the attackeffect, all

The damage reduction increases to 15/magic. The maximum damage prevented by the spell increases to 15 points per ca

Each ray's damage increases to 6d6 points of fire damage. The first ray bypasses fire resistance and immunity.
The webs are filled with spider swarms (one spider swarm for each 10-foot-by-10-foot area covered in webs). Any creature

The fly speed changes to 120 feet (or 80 feet if the target is wearing medium or heavy armor, or carrying a medium or heav

The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Any creature that fails its Re

The saving throw changes to Will (partial). If it succeeds at its save, the eidolon loses one evolution, chosen at random.

The spell's damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). Your melee touch attack to de
The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 10d8). Any creature that fails it
Instead of stealing half the target's healing, you steal all of it. The amount of damage you steal before the spell is discharge
You may use your hair to attempt dirty trick, disarm, steal, or trip combat maneuvers instead of grapple combat maneuvers

If you expend one use of mythic power, you double themaximum weight of the object you can imbue with flight. You canex

The damage dealt to your attackers increases to 1d8 points of damage + 1 point per caster level (maximum +15). A chill sh

The wall's hit points increase to 5 hit points per inch of thickness. Add your tier to the Strength check DC to break through

The number of negative levels inflicted increases to 1d6, and the target is sickened for 24 hours. An undead creature struc
If the target fails its Will save but succeeds at its Fortitude save, the phantasmal killer persists in the target's mind, giving it
The penalty on melee attack and damage rolls increases to -4. The cloud's radius and height both increase to 50 feet.

Add your tier to the base attack bonus of the tentacles. The tentacles also deal an additional 2d6 points of acid damage wi

The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 15d8). A target that fails its sav
The duration of this spell changes to 1 round per level. You may spend a move action to use the sustained force or comba

The wall's hardness increases to 40, and its hit points increase to 30 per caster level. A non-mythic disintegrate spell or rod

As a move action, you can move the cloud 10 feet in any direction. Add your tier to the spell's level and Hit Dice categories

You can still cast spells and use spell completion and spell trigger items, but the level of the spell you're casting or using m
The number of Hit Dice worth of creatures killed by the spell increases to 1d6 per caster level (maximum 20d6). Add your t

The damage dealt increases to 3d6 points of damage per caster level (maximum 60d6) plus 1d4 points of Constitution dam

You can cast this spell on yourself or another willing creature as if the spell had a range of touch. A companion spell place
Add half your tier to the level of non-mythic spells the globe excludes. The globe excludes mythic spells of 4th level or lowe

The black pudding has fast healing equal to your tier, as do any puddings that split off from it. The black puddings from this

This spell deals 1d10 points of damage per caster level (maximum 20d10) and the save DC isn't reduced for secondary tar
The damage dealt increases to 1d8 points of cold damage per caster level (maximum 25d8) and 1d6 points of Dexterity dr

A spectral minotaur hunts the target trapped in the maze. Every round the creature fails to escape from the maze, it takes
The meteors created by this spell deal bludgeoning damage in a line extending from you to the target destination where it e
When you cast the spell, you simultaneously create a prismatic spray that originates from one point on the sphere and radi

Add half your tier to the number of spells you can select to notfunction in the area. As a full-round action, you can expend o

The duration increases to 10 minutes per caster level. The chance to destroy an antimagic field increases to 2% per caster
Select a number of creatures equal to half your tier or fewer within close range (25 feet + 5 feet per 2 caster levels). Mythic

Treat the target's current hit point total as though it were lowered by 5 times your tier. For example, a 3rd-tier archmage ca
For the target's unlucky d20 rolls, it must roll three times and take the lowest result. Spending a move action to utter a pray
augmented mythic bloodrager
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 1
0 1
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 1
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (5th): If you expend two uses of mythic power, the spell doesn't have the lan 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
get can choose one adjacent ally to gain energy resistance 5 against the chosen energy type for 1 roun 1 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
rnatively, you may cast the non-mythic form of this spell on a touched willing creature. 1 2
0 2
damage and to the DR against nonlethal damage. Add half your tier to your caster level when deter 1 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (5th): If you expend two uses of mythic power, you gain a +4 morale bonus to 1 NULL
0 3
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the movement speed increase chan1 3
0 NULL
0 NULL
0 3
0 3
0 3
0 3
0 3
0 3
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the burrowing creature may lea 1 3
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 3
Augmented (4th): If you expend two uses of mythic power, the ability score bonuses increas 1 3
0 3
0 3
Augmented (5th): If you expend two uses of mythic power, you create two copies when you 1 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, spending a swift action applies 1 3
0 3
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (8th): If you expend three uses of mythic power, the range increases to 1 mil 1 NULL
0 NULL
0 NULL
0 4
0 4
0 4
0 4
0 NULL
0 NULL
0 NULL
Augmented (4th): If you expend two uses of mythic power, the ability score bonuses increas 1 4
0 NULL
0 NULL
Augmented: If you expend two uses of mythic power, the target can shift into or out of s 1 NULL
0 NULL
he round you cast the spell, using the breath weapon is a free action; later uses require a standard 1 4
0 4
0 4
0 NULL
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 5
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (4th): If you expend two uses of mythic power, the ability score bonuses increas 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ound. You can use this extra swift actionto take two immediate actions between your turns; this cons 1 NULL
0 NULL
0 6
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (4th): If you expend two uses of mythic power, the ability score bonuses increas 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 1
0 1
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 1
0 1
0 1
0 1
0 1
0 2
0 NULL
0 NULL
0 NULL
g throw twice and take the lower result. 1 NULL
0 NULL
e staggered for 1 round (this is a mind-affecting effect). 1 NULL
ster level (maximum 5 rounds) if it fails its saving throw. 1 NULL
0 NULL
Augmented: If you expend two uses of mythic power, the target attacks its nearest ally wit 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the casting time decreases to 1 i 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 2
0 3
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythic power, the target's penalty on saves ag 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 3
0 3
0 4
0 4
0 4
0 NULL
ster level (maximum 10 rounds) if it fails its saving throw. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 4
0 4
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
s 1d8 points of sonic damage. 1 NULL
0 NULL
0 NULL
0 1
0 1
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ge if the target is a living creature. The target chooses what type of ability damage is cured. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the spell affects a 30-foot cone 1 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
hen your movement provokes an attack of opportunity, add your tier to your AC against that attack. 1 1
0 NULL
0 1
0 NULL
Augmented (6th): If you expend two uses of mythic power, the duration changes to concen 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (4th): If you expend two uses of mythic power, the spell absorbs the targets' ve 1 1
Augmented: You can expend two uses of mythic power to make the grease flammable. It ignit 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (8th): If you expend three uses of mythic power, you can target all living creat 1 NULL
distracted by an actual swarm. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 2
0 2
1 2
0 2
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
age if the target is a living creature. The target chooses what types of ability damage are cured. 1 NULL
0 1
e to your own mythic silence effect and can designate up to one creature per tier to also gain this imm 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
he light level in the area. Creatures with darkvision and the power to see in darkness have difficult 1 NULL
s damage increases to 1d8 points of sonic damage per caster level (maximum 10d8). You may damage a si1 2
0 NULL
0 NULL
: If you expend two uses of mythic power, you can affect allies as though they had the orc subtype. 1 2
0 NULL
0 3
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
fects of a grease spell for 1 round after the swarm passes through an area. Any creature that moves thro 1 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the invisible target is undetec 1 NULL
0 NULL
0 NULL
Augmented: If you expend two uses of mythic power, add half your tier to the level of light 1 2
0 NULL
oys an image must succeed at a Will save or be dazzled for 1 round. 1 2
0 2
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
cceed at a Will saving throw or be shunted to the Plane of Shadow instead of its intended destination, a 1 NULL
0 NULL
0 NULL
0 NULL
0 3
Augmented (3rd): If you expend two uses of mythic power, the target can attempt one additi 1 3
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 3
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ake penalties in bright light double those penalties while in the area of bright light produced by this 1 NULL
0 NULL
0 NULL
0 3
at least one spell, you heal 1d4 points of damage for every spell level of the dispelled spell. If you disp 1 NULL
age if the target is a living creature. The target chooses what types of ability damage are cured. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 NULL
0 NULL
0 NULL
0 NULL
Augmented: If you expend two uses of mythic power, the target can shift into or out of 1 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, you can spend either a swift ac 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
creature; this creature is denied its Dexterity bonus to AC. 1 3
Augmented (3rd): If you expend two uses of mythic power, the phantom steed is incorporeal, 1 3
Augmented (6th): If you expend two uses of mythic powerduring the reading, you may dis 1 NULL
0 NULL
0 NULL
Augmented (5th): If you expend two uses of mythic power, creatures affected by the spell 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 4
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
. The spell can penetrate non-mythic magical silence and dispels any non-mythic silence effect of 4th l 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
age if the target is a living creature. The target chooses what types of ability damage are cured. 1 NULL
0 NULL
0 NULL
0 NULL
tack with your shield of theDawnflower in place of a normal attack to deal its fire damageto a creature. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (7th): If you expend two uses of mythic power, you can apply a removed enchantm1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
. The damage dealt to crystalline creatures and exposed brittle or crystalline objects increases to 1d8 1 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythicpower, the duration increases to 10 minut 1 NULL
pse. An unwilling dreamer can attempt to resist this probing with a Will save (as speak with dead, using 1 NULL
Augmented (6th): You can deliver a mind-affecting spell through a mythic nightmare. The m 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ws against all sonic effects. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
d have 1-1/2 times the normal number of construction points. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 1
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 2
0 3
0 3
0 3
0 3
0 3
0 3
0 3
0 3
0 3
0 3
0 3
0 3
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 4
0 5
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
now, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, a 1 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
rmed strike, or a natural weapon. Meleeweapons with reach do not endanger a creature in this way.If 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
w against a creature of that type, as long as the roll occurs within 24 hours of casting the spell. 1 NULL
0 NULL
0 NULL
mpt a Will save against this spell. If it fails, the creature takes 1d6 points of damage per 2 caster lev 1 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (2nd): If you expend two uses of mythic power, select a number of additional c 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
range to touch and target to living creature touched. 1 NULL
e can roll an attack roll or saving throw twice and take the higher result. The target must decide to use th 1 NULL
(no saving throw). On a critical hit, the target is blinded for 1 round (Fortitude negates, DC equal to th 1 NULL
0 NULL
0 NULL
0 1
ttempt a Will save against this spell. If it fails, the creature takes 1d6 points of damage per 2 caster 1 1
ing deflected harmlessly. The attack uses the same result as the attack roll the attacker made against 1 NULL
0 NULL
empt a Will save against this spell. If it fails, the creature takes 1d6 points of damage per 2 caster le 1 1
empt a Will save against this spell. If it fails, the creature takes 1d6 points of damage per 2 caster l 1 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythic power, the pudding gains the savage m 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
nt component take a -1 penalty on attack rolls, damage rolls, and saves in the area. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
re or after the weapon attempts all of its attacks for the round, you can redirect it to a different target 1 NULL
Augmented (7th): If you expend three uses of mythic power, you become immune to all aff 1 NULL
0 NULL
0 NULL
0 NULL
with light blindness, light sensitivity, or any other vulnerability to light is instead blinded for 1d4 r 1 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
nnection before applying the damage (minimum 1 hp of damage). When you use your surge ability to modify1aNULL s
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ruct repaired with this spell gains a +2 enhancement bonus on an ability score of your choice for the next 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented: If you expend two uses of mythic power, the target also gains the fatigued cond 1 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
). Add half your tier to the maximum spell level you can store in a spell glyph. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
Augmented (7th): If you expend five uses of mythic power, the spell targets every living cr 1 4
action to shape up to 5 additional cubic feet of stone you touch. Shaped stone has an instantaneous du 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythic power, casting a healing spell through 1 NULL
amage per caster level (maximum 10d8), or 2d6 per caster level (maximum 20d6) if the undead is vulnerable1t NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
t energy, and bypasses all damage resistance from undead targets and those harmed by sunlight. The d 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, you can add any number of spe 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
nt of hit point damage equal to double your tier, and affected enemies take an amount of damage equa 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythic power, any skeletons or zombies you cr 1 NULL
0 NULL
0 NULL
0 NULL
0 4
0 NULL
0 NULL
0 NULL
0 NULL
ster level (maximum 15 rounds) if it fails its saving throw. 1 NULL
1 NULL
vel (if any) when determining your unarmed strike damage for this spell. Fire damage from this spell b 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
awful creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration o 1 NULL
creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration that cre 1 NULL
c creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration that 1 NULL
od creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration that 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (5th): You can expend two uses of mythic powerto give the touched weapon t 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (5th): If you expend two uses of mythic power, you can reduce the granted enhan 1 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ster level (maximum 20 rounds) if it fails its saving throw. 1 NULL
0 NULL
d8 points of damage per caster level (maximum 10d8), or 2d6 points of damage per caster level for undead 1vuln
NULL
0 NULL
0 NULL
0 NULL
have the divine half of the damage affect only one specific creature type (as the bane weapon quality) 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (7th): If you expend two uses of mythic power, the wall is impassable to ether 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (9th): If you expend two uses of mythic power, you can target up to one creatur 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
Augmented: If you expend two uses of mythic power, you grant transported creatures the e 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented: If you expend two uses of mythic power, the spell also acts as restoration. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, you can spend a move action to mo1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented: If you expend two uses of mythic power, the spell also acts as poison. 1 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
azzled, and deafened conditions. The target gains regeneration equal to your tier (overcome by acid and fire1 NULL
nalty on attack rolls and saving throws, and their spell resistance decreases by 5 for as long as the spe 1 NULL
the spell also take a -4 penalty on attack rolls and saving throws, and their spell resistance decreases 1 NULL
0 NULL
nst the spell also take a -4 penalty on attack rolls and saving throws, and their spell resistance decrease 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (8th): If you expend two uses of mythic power, choose one creature type (and 1 NULL
0 NULL
0 NULL
Augmented (8th): If you expend two uses of mythic power, the spell lasts for an additiona 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythic power, the orb doesn't automatically st 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (8th): If you expend two uses of mythic power,you can raise slain foes as un 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
s for this spell instead of a lesser artifact. If you're the focus, the targets retain their mythic tier only 1 NULL
Augmented (7th): If you expend three uses of mythic power, the storm cloud's radius incr 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
tiary 262);Chemnosit, the Monarch Worm(Pathfinder Campaign Setting: Inner SeaBestiary 47); or Volnag 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 1
Augmented (2nd): If you expend two uses of mythic power, each creature in the burst mus 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
mal checks attempted to influence these animals. You may use this spell to call magical beasts with Int 1 NULL
0 NULL
0 NULL
p to 10 feet in the air. Plants affected or created by the spell sprout thorns that deal 1d6 points of d 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 1
s and one bite). 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the fog's radius changes to 500 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 2
0 2
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythic power, the spell grants DR/epic rath 1 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the blade threatens a critical h 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
and needs only one hand free to climb. The target can move freely across spider webs (including giant 1 2
0 2
Augmented (2nd): If you expend two uses of mythic power, the spell lasts for 1 additiona 1 2
0 NULL
Augmented (5th): If you expend two uses of mythic power, the target gains vulnerability to 1 2
Augmented: If you expend two uses of mythic power, once during the spell's duration you c 1 2
0 NULL
0 NULL
rease its bleed damage each round by 1. If the bleeding is stopped, scratching causes it to start again 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ks the target attempts to resist the effects of starvation as part of this spell's effects. While the curse is 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
y damage, and the other half is sonic. Creatures that succeed at their saving throws are dazzled and 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the spell can extinguish magical 1 3
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
ks the target attempts to resist dehydration as part of this spell's effects. While the curse is in effect, 1 NULL
0 NULL
Augmented (7th): If you expend two uses of mythic power, the tree attempts three slam a 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
1 NULL
0 NULL
0 NULL
0 NULL
0 4
0 4
Augmented (6th): If you expend three uses of mythic power, the spell creates an area aff 1 NULL
0 NULL
0 NULL
0 4
0 4
Augmented (6th): If you expend two uses of mythic power, one creature in the area is paral 1 4
0 NULL
0 NULL
0 NULL
0 NULL
the area of the swarm are affected by it normally (including the swarm's distraction ability). Add your t 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (6th): If you expend two uses of mythic power, the wall automatically grapples 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
against the target is treated as a normal hit, as if the target were wearing medium fortification armor. 1 4
Augmented (5th): If you expend two uses of mythic power, you may move the wall 5 feet in a 1 4
0 NULL
Augmented (6th): If you expend two uses of mythic power, the maximum damage increases t 1 NULL
0 NULL
0 NULL
Augmented (9th): If you expend four uses of mythic power, the spell affects all other crea 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, the area changes to a 60-fo 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
ular acorn). Each holly berry's damage increases to 2d6 points of fire damage + 2 points per caster level. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
. All creatures on or under the ground within that area are knocked prone and moved to the closest s 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (7th): If you expend two uses of mythic power, the creature gains the savag 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
have 1-1/2 times the normal number of construction points. 1 NULL
Augmented (9th): If you expend three uses of mythic power, the first beam you create ha 1 NULL
0 NULL
0 NULL
Augmented (9th): If you expend three uses of mythic power,you summon twice as many 1 NULL
0 NULL
Augmented (5th): If you expend two uses of mythic power, the sandstorm's radius and hei 1 NULL
0 NULL
re aquatic or water monsters, as if summoned by summon nature's ally VII (caster level 13th). 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
aving throw takes 3d8 points of damage + 1 point per caster level, takes 1d4 points of Constitution d 1 NULL
Augmented (8th): If you expend three uses of mythic power, once per round as a move actio 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (5th): If you expend three uses of mythic power, you create a truly monstrous 1 NULL
and the target gains the spell's insight bonuses. 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, instead of granting immunity t 1 NULL
1 NULL
0 NULL
0 2
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, while you use your judgment or 1 NULL
0 NULL
0 NULL
Augmented (3rd): If you expend two uses of mythic power, when you use judgment or smit 1 NULL
0 NULL
0 NULL
0 NULL
Augmented (2nd): If you expend two uses of mythic power, the target ammunition or weapon 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
a bonus on Perception and Survival skill checks attempted against the selected creature. This is a sacred 1 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 1
0 NULL
0 1
0 NULL
0 1
0 1
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 3
0 NULL
0 NULL
0 NULL
Augmented (4th): If you expend two uses of mythic power, you create a second line of fire 1 3
0 3
0 NULL
0 NULL
0 NULL
0 3
eir saves continue to be sickened for 1 hour after leaving the cloud. 1 3
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 4
0 NULL
0 4
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
0 NULL
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rgy effects to heal living creatures. 1 NULL
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Augmented (3rd): If you expend two uses of mythic power, the secondary and tertiary att 1 NULL
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Augmented (2nd): If you expend two uses of mythic power, you gain a +10 insight bonus o 1 1
0 1
factor of 25, it gains a +4 size bonus to Strength, and takes a -4 size penalty to Dexterity and a 1 1
tor of 16 and it gains a +4 size bonus to Dexterity, a -4 size penalty to Strength, and a +2 bonus 1 1
Augmented (3rd): If you expend two uses of mythic power, target objects gain the broken 1 1
Augmented: If you expend two uses of mythic power and the free grapple or disarm combat m 1 1
Augmented (4th): If you expend two uses of mythic power, the spell creates double the norm 1 1
with 3 or fewer HD is unconscious, blinded, and stunned; one with 4 or 5 HD is blinded and stunne 1 1
0 NULL
0 NULL
0 NULL
save against the spell's DC. This is a mind-affecting effect. Failure means the creature can't open the d 1 NULL
0 1
s a normal hit, as if the target were wearing moderate fortification armor. 1 1
0 1
0 NULL
0 NULL
deals half damage to creatures that disbelieve in it and to objects, instead of only 1 point. You can spend a 1 1
1 1
1 1
0 1
0 NULL
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Augmented (6th): If you expend two uses of mythic power,you can choose two enhanced eff 1 NULL
0 NULL
m 150 points). If the spell prevents all damage from a ranged weapon attack, it turns the projectile or weap 1 2
0 NULL
0 2
0 2
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0 2
1 2
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0 2
Augmented (5th): If you expend two uses of mythic power, the webs increase to a 50-fo 1 NULL
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0 3
Augmented (3rd): If you expend two uses of mythic power, the target adds your tier on R 1 3
0 NULL
0 3
Augmented (6th): If you expend two uses of mythic power, the maximum damage increases 1 3
0 3
0 NULL
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1 NULL
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tens a critical hit on a 19 or 20. This expanded threat range doesn't stack with other effects or abilities t 1 3
0 3
0 3
0 3
0 3
0 NULL
0 3
Augmented (3rd): If you expend two uses of mythic power, you can bend the line of the spe 1 3
Augmented (3rd): If you expend two uses of mythic power, the range of the spell changes to 1 NULL
mbat maneuver checks attempted with your hair and to your hair's damage rolls made as part of a gr 1 NULL
0 NULL
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s of mythic power to increase the maximumsize of the object you can imbue with flight. Imbuing a Huge obje1 NULL
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0 4
0 4
mmunity. A warm shield gives you cold immunity. 1 4
0 4
0 4
0 4
0 NULL
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0 4
0 4
Augmented (5th): If you expend two uses of mythic power, you cover the wall in sharp, pr 1 4
0 4
0 NULL
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0 4
Augmented (3rd): If you expend two uses of mythic power, any creature attempting to remo 1 4
Augmented (6th): If you expend two uses of mythic power, the spell can affect a living targ 1 4
Augmented: The augmented version of mythic solid fog has the same additional benefits 1 NULL
0 NULL
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Augmented (6th): If you expend two uses of mythic power, the spell creates twice as man 1 4
0 NULL
Augmented (6th): If you expend two uses of mythic power, the two targets can be up to 120 1 NULL
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of the spell. When using sustained force, you can move a number of objects up to your tier. These must 1 NULL
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gates a 10-foot-square section of a mythic wall of force for 1 round, after which the wall reforms at ful 1 NULL
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Augmented (6th): If you expend two uses of mythic power, the spell bypasses the poison 1 NULL
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ess than your tier. You gain a number of temporary hit points equal to your caster level. 1 NULL
Augmented (6th): If you expend two uses of mythic power, creatures that succeed at their 1 NULL
0 NULL
0 NULL
0 NULL
Augmented (7th): If you expend two uses of mythic power, you fire two rays. Alternatively, y 1 NULL
0 NULL
Augmented (5th): If you expend two uses of mythic power, the casting time changes to 1 fu 1 NULL
1 NULL
0 NULL
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Augmented (6th): If you expend two uses of mythic power, the pudding gains the savage m 1 NULL
0 NULL
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rgets have to be within 30 feet of any other target, not necessarily the primary target. 1 NULL
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es damage from this spell, it becomes partially encased in ice, reducing its speed by half. Creatures wit 1 NULL
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s of piercing and slashing damage from this phantom opponent. 1 NULL
0 NULL
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Augmented (10th): If you expend two uses of mythic power, creatures in the path of a me 1 NULL
rom you. The save DC of this prismatic spray is the same as that of your mythic prismatic sphere. 1 NULL
0 NULL
0 NULL
0 NULL
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0 NULL
wer to change one of the spells blocked by this effect.You can do this as often as you wish during the 1 NULL
0 NULL
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1 NULL
Augmented (10th): If you expend three uses of mythic power, the duration increases to 1 h 1 NULL
0 NULL
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Augmented (6th): If you expend four uses of mythic power, the magic of the word lingers aroun 1 NULL
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Augmented (4th): If you expend two uses of mythic power, you afflict the target with especi 1 NULL
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shaman psychic medium mesmerist occultist spiritualist skald investigator hunter
NULL NULL NULL NULL NULL NULL NULL NULL NULL
1 NULL NULL NULL NULL 1 NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL NULL
1 NULL 1 NULL 1 1 NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
1 NULL NULL 1 NULL NULL NULL NULL 1
NULL 1 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
1 1 1 NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL 1 NULL NULL 1 NULL NULL NULL 1
NULL 1 NULL 1 1 NULL NULL NULL NULL
NULL 1 NULL 1 NULL NULL NULL NULL 1
1 NULL NULL NULL 1 NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL 1 1 1 1 1 NULL NULL NULL
NULL 1 NULL NULL NULL NULL NULL NULL NULL
1 1 NULL 1 NULL NULL NULL NULL NULL
1 NULL 1 NULL 1 NULL NULL NULL 1
1 1 1 1 1 NULL NULL NULL 1
NULL NULL NULL 1 NULL NULL NULL NULL NULL
NULL 1 NULL NULL NULL NULL NULL NULL 1
NULL 1 1 1 1 NULL NULL NULL NULL
NULL 1 1 NULL NULL NULL NULL NULL NULL
NULL 1 NULL NULL 1 NULL NULL NULL NULL
NULL 1 1 1 1 NULL NULL NULL NULL
NULL 1 1 1 1 1 NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL 1 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 1 1 NULL 1 NULL NULL NULL NULL
NULL 1 NULL 1 1 NULL NULL NULL NULL
1 NULL NULL NULL NULL 1 NULL NULL NULL
NULL NULL NULL NULL NULL 1 NULL NULL NULL
NULL 1 1 NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 1
1 NULL NULL NULL NULL NULL NULL NULL 1
NULL 1 1 NULL 1 NULL NULL NULL 1
NULL NULL NULL NULL 1 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 0
1 1 NULL 1 NULL NULL NULL NULL 1
1 1 NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL 1 NULL NULL NULL 1
NULL NULL NULL NULL 1 NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL 1 NULL NULL NULL NULL
NULL 1 NULL 1 1 NULL NULL NULL NULL
1 NULL 1 NULL 1 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL 1 NULL NULL NULL NULL
NULL 1 NULL 1 NULL NULL NULL NULL NULL
NULL 1 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 2 NULL NULL NULL NULL NULL 2
NULL 2 2 2 2 2 NULL NULL NULL
NULL 2 2 2 2 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL 2
2 NULL NULL NULL NULL NULL NULL NULL 2
NULL 2 2 NULL 2 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL 2 2 NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL NULL
2 2 NULL NULL NULL NULL NULL NULL 2
2 NULL 2 2 2 2 NULL NULL 2
NULL NULL NULL NULL 2 NULL NULL NULL 2
NULL 2 2 2 2 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
2 NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL 2 NULL NULL 2 NULL
NULL 3 2 2 NULL 2 NULL NULL NULL
3 NULL NULL 3 NULL NULL 3 NULL NULL
NULL NULL NULL NULL 3 NULL NULL NULL 2
2 2 2 NULL 2 NULL NULL NULL 2
2 2 2 NULL 2 NULL NULL NULL 2
2 2 2 NULL 2 NULL NULL NULL 2
2 2 2 2 NULL NULL NULL NULL 3
NULL NULL NULL 2 NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL 2
2 2 2 2 NULL NULL NULL NULL NULL
NULL 2 2 2 2 NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
2 3 2 2 NULL NULL NULL NULL NULL
NULL 2 2 NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 2 2 2 NULL NULL NULL NULL
NULL 3 2 3 NULL NULL NULL NULL NULL
2 2 NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
2 NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 2 NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL NULL
2 2 NULL NULL 2 2 NULL NULL 1
NULL NULL NULL 2 NULL NULL NULL NULL 2
2 NULL NULL NULL NULL NULL NULL NULL 1
2 NULL NULL NULL NULL NULL NULL NULL 1
NULL 2 NULL NULL 2 NULL NULL NULL 2
2 NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 3 NULL NULL 3 NULL NULL NULL 2
2 NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL 2 NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL 2 NULL 2 2 NULL NULL NULL 2
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL 2 NULL NULL NULL NULL
NULL 3 NULL NULL 2 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL 3 NULL NULL NULL NULL NULL
NULL NULL NULL NULL 3 NULL NULL NULL NULL
2 NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL 2 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL 2 NULL NULL NULL NULL
NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 3 NULL NULL NULL NULL NULL NULL 2
3 NULL NULL NULL NULL NULL NULL NULL NULL
4 NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 3 3 3 3 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL 3 3 NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL 3 NULL NULL NULL 4
4 3 2 2 2 3 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 3 3 3 3 3 NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL 3 NULL NULL NULL NULL
NULL NULL 3 NULL 3 NULL NULL NULL NULL
4 NULL NULL 3 NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL 3 3 NULL NULL NULL NULL
NULL 2 2 3 3 3 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 3 2 NULL 3 3 NULL NULL NULL
NULL 2 2 NULL NULL NULL NULL NULL NULL
3 3 3 3 3 3 NULL NULL NULL
3 3 NULL NULL NULL NULL NULL NULL 3
3 3 NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
3 NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL 3 NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL 3 NULL NULL 3 NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL NULL
3 3 NULL 3 NULL 3 NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL 3 NULL NULL NULL 3
5 5 NULL NULL NULL NULL NULL NULL 5
3 NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
3 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL 3 NULL NULL NULL 3
4 4 NULL NULL NULL 3 NULL NULL 2
4 NULL NULL NULL NULL NULL NULL NULL 4
NULL 4 NULL NULL 3 NULL NULL NULL 4
NULL 5 NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL 3 NULL NULL NULL 2
NULL 3 NULL NULL 3 NULL NULL NULL NULL
NULL 4 NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 3 NULL NULL NULL
NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL 3 NULL 3 NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL
NULL 5 4 NULL 4 NULL NULL NULL NULL
NULL 4 NULL 4 NULL NULL NULL NULL NULL
4 4 NULL NULL 4 NULL NULL NULL NULL
NULL 6 NULL NULL NULL 4 NULL NULL NULL
NULL 4 4 NULL 4 NULL NULL NULL 4
NULL 4 NULL NULL NULL NULL NULL NULL NULL
4 4 NULL NULL NULL NULL NULL NULL NULL
NULL 4 NULL 3 NULL NULL NULL NULL NULL
NULL 5 NULL NULL 4 NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL NULL
4 4 4 NULL NULL NULL NULL NULL NULL
4 4 4 4 4 4 NULL NULL NULL
3 NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 4 NULL NULL NULL NULL NULL NULL 4
4 NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 4
4 4 NULL NULL NULL NULL NULL NULL NULL
NULL 4 NULL 3 4 NULL NULL NULL NULL
NULL 4 4 NULL NULL NULL NULL NULL NULL
NULL 5 4 NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 4
4 NULL NULL NULL NULL NULL NULL NULL 4
NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL NULL 4 NULL NULL 6
NULL 6 NULL NULL 4 NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
4 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
4 4 3 3 4 4 NULL NULL NULL
NULL 4 NULL NULL 4 NULL NULL NULL NULL
NULL NULL NULL NULL NULL 6 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
6 NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 5 NULL NULL NULL NULL NULL
NULL 6 NULL 5 5 NULL NULL NULL NULL
5 NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
4 4 3 NULL 4 5 NULL NULL 5
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 4 4 NULL 4 5 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 4
NULL NULL NULL NULL 5 NULL NULL NULL 5
NULL 5 NULL NULL NULL NULL NULL NULL 5
NULL 6 NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 4
5 NULL NULL NULL NULL NULL NULL NULL 5
5 NULL NULL NULL NULL NULL NULL NULL 5
NULL 5 NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL 4 NULL NULL NULL 4
NULL 7 NULL NULL 5 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 5 NULL NULL NULL
NULL NULL NULL NULL 6 NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 6
NULL NULL NULL NULL NULL NULL NULL NULL 5
6 NULL 6 NULL NULL 6 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
6 NULL NULL NULL NULL NULL NULL NULL 6
7 NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 6 NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
7 NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL 1 NULL NULL NULL 1
1 1 NULL 1 1 NULL NULL NULL NULL
2 1 NULL 1 NULL 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
1 1 1 1 1 1 NULL NULL NULL
1 NULL NULL NULL NULL NULL NULL NULL NULL
NULL 1 1 NULL NULL NULL NULL NULL NULL
1 NULL NULL NULL 1 NULL NULL NULL 1
NULL 1 NULL 1 1 NULL NULL NULL NULL
1 1 NULL NULL NULL 1 NULL NULL NULL
1 NULL NULL NULL NULL NULL NULL NULL NULL
1 1 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 2 NULL NULL NULL
NULL NULL NULL 2 2 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL 2 NULL NULL NULL NULL 1
2 1 NULL NULL NULL NULL NULL NULL 1
NULL 2 NULL 1 2 NULL NULL NULL NULL
NULL 2 NULL 2 NULL NULL NULL NULL NULL
NULL NULL NULL NULL 1 NULL NULL NULL NULL
1 NULL NULL NULL 1 NULL NULL NULL NULL
2 2 1 2 2 2 NULL NULL 2
2 2 NULL NULL 2 NULL NULL NULL 2
NULL 2 1 NULL NULL 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 1
2 NULL NULL NULL 2 NULL NULL NULL 1
1 NULL NULL NULL NULL NULL NULL NULL 1
NULL 1 NULL 1 NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
1 NULL NULL 1 NULL NULL NULL NULL NULL
1 NULL NULL 1 NULL 1 NULL NULL NULL
NULL 1 1 1 1 NULL NULL NULL NULL
1 NULL NULL NULL 1 1 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL 1 1 1 1 NULL NULL NULL NULL
1 NULL NULL NULL 1 1 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 1
1 NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL 1 NULL NULL NULL NULL NULL
NULL NULL NULL 3 NULL NULL NULL NULL NULL
3 3 NULL 2 NULL 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 2
2 2 NULL 2 NULL NULL NULL NULL NULL
NULL NULL NULL NULL 2 NULL NULL NULL NULL
NULL 2 2 3 NULL 3 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
3 2 NULL 2 NULL 3 NULL NULL NULL
2 2 NULL 2 NULL 2 NULL NULL NULL
NULL 2 NULL 2 NULL NULL NULL NULL NULL
NULL 2 NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 2 NULL 2 NULL NULL NULL NULL NULL
NULL 2 NULL 2 NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL 3 NULL 2 NULL NULL NULL NULL NULL
NULL 2 2 2 NULL 3 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
2 2 2 NULL 2 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL NULL
2 NULL NULL NULL NULL 2 NULL NULL NULL
NULL NULL NULL NULL 2 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
3 3 NULL 3 3 NULL NULL NULL 3
4 3 NULL NULL 4 NULL NULL NULL NULL
NULL 3 NULL 2 NULL NULL NULL NULL NULL
3 NULL NULL NULL 3 3 NULL NULL NULL
4 4 2 NULL 3 NULL NULL NULL 4
NULL NULL NULL NULL NULL NULL NULL NULL NULL
2 NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL 2 NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL 2 2 2 2 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
2 NULL NULL 2 NULL NULL NULL NULL NULL
NULL NULL NULL NULL 3 NULL NULL NULL 2
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 1
NULL NULL NULL NULL 3 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
3 3 NULL 3 NULL NULL NULL NULL NULL
NULL 3 NULL 3 NULL NULL NULL NULL NULL
NULL 3 NULL 3 NULL NULL NULL NULL NULL
NULL 3 NULL 3 NULL NULL NULL NULL NULL
3 NULL NULL 3 NULL NULL NULL NULL NULL
NULL 4 3 4 NULL NULL NULL NULL NULL
4 4 3 4 3 4 NULL NULL 3
4 3 NULL 3 NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 4 NULL NULL NULL
NULL 5 NULL 4 NULL NULL NULL NULL NULL
3 NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL 3 NULL NULL 3 3 NULL NULL NULL
3 NULL 2 3 3 4 NULL NULL NULL
3 NULL NULL NULL NULL 3 NULL NULL NULL
3 NULL NULL NULL NULL 3 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL 3
2 NULL NULL NULL 2 2 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
3 NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL 3
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
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NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 4 NULL 4 4 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL 4 NULL 4 NULL NULL NULL
NULL 4 3 4 NULL 4 NULL NULL NULL
4 NULL NULL 4 NULL 4 NULL NULL NULL
NULL NULL NULL 3 3 NULL NULL NULL NULL
NULL 4 NULL NULL 4 4 NULL NULL NULL
4 NULL NULL NULL NULL NULL NULL NULL NULL
NULL 4 NULL NULL NULL 4 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
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NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 4 NULL NULL 5 5 NULL NULL NULL
NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL NULL NULL NULL 4 NULL NULL NULL NULL
NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL 5 4 5 NULL 5 NULL NULL NULL
NULL NULL NULL NULL NULL 5 NULL NULL NULL
NULL 5 4 NULL 5 NULL NULL NULL NULL
NULL NULL NULL NULL NULL 5 NULL NULL NULL
NULL 5 4 NULL 5 5 NULL NULL NULL
NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 5 NULL NULL 4 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL 5 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 4 4 4 NULL 5 NULL NULL NULL
NULL NULL NULL NULL NULL 5 NULL NULL NULL
NULL 5 NULL 5 5 5 NULL NULL NULL
NULL 5 NULL 5 5 5 NULL NULL NULL
NULL 5 NULL NULL 5 5 NULL NULL NULL
NULL 4 NULL NULL NULL 5 NULL NULL NULL
NULL 5 NULL 5 NULL 5 NULL NULL NULL
NULL 5 4 5 NULL 5 NULL NULL NULL
NULL 5 NULL NULL 4 5 NULL NULL NULL
6 NULL NULL NULL 5 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL NULL NULL NULL NULL 6 NULL NULL NULL
NULL NULL NULL NULL 6 NULL NULL NULL NULL
NULL NULL NULL NULL 6 NULL NULL NULL NULL
NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL NULL NULL NULL 6 NULL NULL NULL NULL
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NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
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NULL NULL NULL NULL NULL NULL NULL NULL NULL
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NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL 6 NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 5 NULL NULL NULL
NULL 7 NULL 6 NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL 4 NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL 6 NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 NULL 6 NULL NULL NULL NULL NULL
NULL 7 NULL 6 NULL NULL NULL NULL NULL
NULL 7 NULL 6 NULL NULL NULL NULL NULL
NULL 7 NULL 6 NULL NULL NULL NULL NULL
7 NULL NULL NULL NULL NULL NULL NULL NULL
7 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
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NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL 6 NULL NULL NULL NULL
NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL 6 NULL NULL NULL NULL NULL
8 NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
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NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
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NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 NULL NULL NULL NULL NULL NULL NULL
9 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL 6 NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL 1 NULL NULL 1 NULL NULL NULL NULL
NULL 1 1 1 NULL NULL NULL NULL NULL
NULL 2 NULL NULL 2 NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL 3 NULL NULL NULL NULL NULL
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NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL
haunt_statistics
Notice Perception DC 20 (to taste a hint of rot) or DC 25 (if the affected creature is wearing armor or heavy clothing) hp 5
Notice Perception DC 20 (to see a pale light briefly in the area) hp 2 hp/level; Trigger proximity; Reset none
Notice Perception DC 20 (to hear faint, sinister laughter) hp 2 hp/level; Trigger skill check or spell (see text); Reset none

Notice Perception DC 20 (to feel a sudden sense of dread, or to hear victims' names whispered behind their backs) hp 2 h
Notice Perception DC 25 (to hear a distant cry of fright, or see a horrified ghostly face appear over a victim's face) hp 2 hp
Notice Perception DC 25 (to see a target's shadow act incongruously with its physical motions) hp 2 hp/level; Trigger prox
Notice Perception DC 25 (to feel a biting chill as if through the touch of a frozen hand) hp 2 hp/level; Trigger proximity; Re
Notice Perception DC 30 (to detect the smell of brine) hp 5 hp/level; Trigger proximity; Reset none
Notice Perception DC 30 (to see a black dog darting toward the target out of the corner of the eye) hp 4 hp/level; Trigger t
ruse draconic meditative summoner_unchained
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0 0 0 2
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 3
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 3
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 3
0 0 0 NULL
0 0 0 5
0 0 0 NULL
0 0 0 4
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
1 0 0 6
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 4
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 5
0 0 0 5
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 5
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 1 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 6
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 2
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 4
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 3
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 3
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 0
0 0 0 0
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 1
0 0 0 1
0 0 0 1
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 1
0 0 0 1
0 0 0 1
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 2
0 0 0 2
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 2
0 0 0 2
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 3
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 2
0 0 0 3
0 0 0 3
0 0 0 3
0 0 0 3
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 4
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 4
0 0 0 4
0 0 0 4
0 0 0 2
0 0 0 3
0 0 0 3
0 0 0 4
0 0 0 4
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 4
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 4
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 5
0 0 0 5
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 5
0 0 0 5
0 0 0 5
0 0 0 5
0 0 0 4
0 0 0 4
0 0 0 5
0 0 0 5
0 0 0 5
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 5
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 5
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 6
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 6
0 0 0 6
0 0 0 6
0 0 0 5
0 0 0 6
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 6
0 0 0 6
0 0 0 6
0 0 0 6
0 0 0 5
0 0 0 6
0 0 0 6
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 6
0 0 0 6
0 0 0 6
0 0 0 6
0 0 0 6
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 6
0 0 0 6
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 1
0 0 0 1
0 0 0 1
0 0 0 2
0 0 0 2
0 0 0 2
0 0 0 3
0 0 0 3
0 0 0 3
0 0 0 3
0 0 0 4
0 0 0 4
0 0 0 4
0 0 0 5
0 0 0 5
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
Notes

Section 15: Copyright Notice - Paizo Spells


Database
Paizo Spells Database. Copyright 2017 Mike
Chopswil
Issues? Contact me at chopswil@gmail.com
30 mar 2019: updated through AP 140, Book of
21
thejul 2019: updated
Damned, through AP and
Planar Adventures 144 through
Rappan Athuk-Level 14
22 Nov 2018: updated through AP 136
09 jun 2018: update unchanied summer spell level
13
for jun 2018: add
doublelevel medium
entry, inflictspell level towounds,
moderate older spells
inflict heavy wounds, Contigent Scroll
26 may 2018: remove misspleled spells, happened re imported
to
01also be in Ultimate
apr 2018: update tableWlderness
formatting for some
spells
28 Feb 2018: updated to fix parsing errors: Detect
Charm,
29
19 mar Explode
Mar 2018:
2018: add Head,
de-dup Grasping
summoner_unchained
DB Tentacles,
for Ultimate fieldWave
Wilderness,
Form,
update Detect Poison for inquestor spellLast
Chill Metal , Heat Metal, Sonic Form, level
Azlanti's Defending Sword, Mass, Mislead,
16 mar 2018: updated for Ultimate
Enchantment Sight, Threefold Face, Dark-Light, Wilderness
Limited
26 jul Wish, Controlabberant
dec2017:
2017:update Weather,bloodline
Enemy Hammer
sorcerer vs
01 updated for AP 119, Adventurer's
bloodrager
Armory 2, Aquatic Adventures, PFS 8-20, PFS 8-
21,
10 Mayfinished
Jun 2017: Adventurer's Guide
08 2017:updated
updatedfor forAP
AP118,
117,Legacy
Heroesofthe
Of The
First World,
Darklands, started Adventurer's Guide
08 Apr 2017: updated for PFS 8-14, PFS 8-15, 8-
PFRPG Bestiary 6, PFS 8-18, PFS AP
19
115, AP2017:
116, Monster
25 Feb updated Hunter's Handbook,
for PFS 8-12, PFS AP
PFS 8-13, 8-
16, PFS
114, 8-17Of The High Court, Psychic
Heroes
29 Jan 2017: updated for PFS 8-10, PFS 8-11,
Anthology,
finished Lands
Villain Of Conflict
Codex, AP 113,112,
Qadira Jewel Of
18 Dec 2016: updated for AP Paths Of The
The East, Healer's
Righteous, The FirstHandbook
World Realm Of The Fey,
20 Nov 2016: updated for AP 111,Seers Of The
PFS
Drowned 8-08,City,Horror
PFS 8-09 and more Villain Codex
28 Oct 2016: updatedRealms,Blood
for Inner Sea Of The Beast,
Temples,
Villain
Curse Codex started,
Of Theupdated PFS
Crimson Throne, 8-06, PFS 8-07
PFS 8-04, Of PFS 8-
02
29 Oct
Aug 2016:
2016: updated for for AP
AP 110,
108, Planes
Legacy Of
05
Power, Divine Anthology
Dragons, Gallows Of Madness, Horror Adventures,
PFS Pregen Characters, AP 109, Haunted Heroes
Handbook
05 jul 2016: updated for AP 107, Path Of The
02 Jun 2016: updated for AP 106, Ire Of The
Hellknight, Spymaster's Handbook, We B4 Goblins
Storm, Magic Tactics Toolbox, Inner Sea Intrigue,
14 Jun 2016:
Ultimate add hunter
Equipment erattaclass spell level field
30 Apr 2016: updated for AP 105, Heaven
Unleashed,
02 Armor Masters Handbook
01 Apr
Mar 2016:
2016: updated
updated forfor AP
AP 104,
103, Inner Sea
Darklands
20 dec Ultimate
Faiths,
28 nov 2015: updated
2015: updated
Intriguefor Weapon
for AP 100, Agents
Master's Of Evil,
Revisited, Blood Of Shadows, Down The Blighted
Cheliax, TheOccult
Handbook, Infernal Empire,
Realms, TheOf
Feast House
Dust, On Hook
PFRPG
Path
31 Jan updated
2016: updated for APbloodlines,
101,AP 102, Arcane
Street.
Bestiary 5, update for ADVANCED
all paizo patrons
RACE GUIDE,
Anthology
and domains CLASS
added either spell level or level spell
ADVANCED GUIDE, ULTIMATE COMBAT
is gained
for Nov2015:
errata
01 updated for AP 99, Occult Origins,
Distant
02 Shores, Black Markets, 97,Inner
DirtySea Races,
27 Oct 2015:updated
jul 2015: Updated forforAP
AP 93, CohortsTactics
&
added
Toolbox, occulist
Occult spell elvels to older spells
Companions, APBestiary,
94, MonsterPhantom Phenomena,
Summoner's
AP 98, Heroes
Handbook, InnerOfSea
TheMonster
Streets, Codex,
Occult Adventures
We Be
02 may 2015: updated for Tombs Of Golarion,
Goblins Free, AP 95, AP 96, Hell
Melee Tactics Toolbox, AP 92, Heroes Of TheUnleashed
Wild,
07 marPathfinder Unchained
2015: updated for AP 91, Belkzen,
Daughters Of Fury
14 Dec 2014: updated for AP 88, AP 89, Ranged
24 Jan2015:
Tactics Updated
Giantfor AP 90Handbook,Plunder
& Familiar Folio
01 Nov Toolbox,
2014: updated Hunters
for AP 87, Advanced Class
& Peril and finished Monster Codex
Origins, Ships of the Inner Sea, started Monster
Codex
10 Oct 2014: updated for adding shaman and
bloodrager
04 levels to older spells
06 Oct
Sep 2014:
2014: updated
updated forfor AP 86, Undead
Advanced Class Guide.
Unleashed, Champions
New fields bloodrager Of Corruption
And
23 Augshaman
2014: updated for AP 85, Technology
Guide, People Of Thefor
27 jul 2014: updated Stars
AP 83, AP 84, People Of
The River

Page 1749
Notes

26 Jun 2014: updated for AP 82, Numeria Land Of


Fallen
31 MayStars,
2014:Blood
updated Of The
for APElements
81, Occult Mysteries,
The Harrow Handbook
04 May 2014: updated for AP 80, Alchemy Manual,
Inner
23 MarSea Combat,
2014: Updated Inner forSea
AP 79Godsand Champions
Of Balance
26 Jan 2014: updated for AP 77, Osirion, Legacy
24 Mar
Feb 2013:
23 Pharaohs,
Of Updated updated
for AP
People Offor
78 AP Sands,
The 68 and UC Dungeoneers
errata.
Handbook.
ADDed new Reimported
field adpet some
for spells
adept spelldue to parsing
levels
28 Dec 2013:
issues: updated
Telekinetic for Wardens
Assembly , Of The Reborn
Forge
Groundswell ,Ironbeard ,Death From
17
BelowNov 2013: updated forPhantom
Blood OfObject,Minor
The Moon
29 Sep ,Jitterbugs
2013: updated ,Majorfor AP 74, Mythic Origins,
Dream
06
Mythic , Minor
Oct Realms.
2013: Phantom
updated
Updated Object,Battle
all older
older spells for
spells for new
mthic data
02 Sept,Spawn
Trance 2013: updated
Ward , offor AP
Sow 73,Wrath Of To
TheFeet
mythic dataFaiths
Righteous, up to start
&, Strong Ps Thought
Philosophies, Demon
,Fins
Hunter's
,28 Jul 2013:
Karmic updated
Blessing for APWings72,Dragonslayer's
,Imbue With
Handbook,
Handbook,
Elemental Demons
The Revisited, Mythic
Worldwound,Pathfinder
Might,Squeeze,Shadow Adventures
Anchor,Society
Magic
29 jun
02 Jun2013:
2013: Updated
updated forChronicle
for Kobolds Of Of Golarion
The &
Primer,Resist
Stone,
Quests The Campaigns,
and Dragon's
Energy, Demand
SnakeAP Staff,Gorum's
71. Added new field
Righteous. Doamin field cleanup (includes sub-
Armor,Bowstaff,Brow
Patron, comma delim Gasher. Andpatron
over the years
domains)
23
21 Feb
Aprspellsblodline
2013:
2013: updated
Updatedfieldfield
added.
for
for
of witch
AnimalNew
Champions Core
ArchiveOfthe
spells
rule
& AP &
Purity 67.
some were missied in getting nto DB in
errata
Fixed
AP 69. applied.
the following
Updated oraclespells for
spell: level and text to
the place, her they are now Corpse
school,subschool,descriptor
match cleric spell level issues: breeze,
Hammer,Oath
06 Mar 2013: of Justice,Soothing
Updated 2 spells, Word,Tactical
change blindness-
Burning Disarm, Frost Fall, Martyr's Bargain, Sheet
Formation.
deafness to blindness/deafness and Smug
Lightning, Jolting Portent, Blast Barrier, Seducer's
Narcissism
Eyes, Fairness,to haveGenius only Avaricious,
one Duration value.Feast,
Heroes'
Curse Of Disgust
06 Dec
24 Feb 2013:
2012: updated
updated for for People
AP 65 and Of The
Blood North
Of The
Night
02 Sep
30 Dec 2012:
2012: updated
Updated for for AP
AP 6462, Artifacts &
22 JUl 2012: Updated AP 58 & 59, Magnimar City
Legends and Knights Of The Inner Sea
Of Monuments, RotRL-AE-Burnt Offerings, started
19 Aug 2012: updated
RotRL-AE-The SkinsawforMurders RotRL-AE-Appendix
, name field is
now just name, added
21 Jun 2012: Updated with AP 57, linkedtext and
Lostid fields
Kingdoms,
Advanced Race Guide
04 Jun2012: Added Hero Spells from APG
27 May 2012: Updated for AP 56
22 Apr 2012 Updated for AP 55
01Apr2012: update for Ultimate Magic errata
18 Mar 2012: updated Spark to be Magnus 0

Page 1750

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