Professional Documents
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Snare
o Gate/Strip Silence
o EQ
7kHz-ish – Boost
2.8-3.2 kHz-ish – Boost
150Hz – Boost
100 Hz shelf – Boost for Body
o Compression
Kick & Kick Sub
o EQ
Highpass
60Hz – boost for more life
100Hz – cut for space for Bass
300-400Hz – cut “ugly” frequencies
2.5kHz – boost for more aggressiveness
o Gate – To take out other noises from bleed
o Compression – To even out attacks
Hi-Hat
o EQ
Highpass around 700Hz
4kHz – boost for “definition”
8k-12kHz – boost for “clarity and brightness”
7kHz – don’t boost – harsh frequency
o De-esser
Toms
o EQ
Fundamental – Find & Cut
350Hz – Cut
1kHz – Cut - “Mud/Boxy” frequencies
10kHz – Boost for Presence
o Limiter – Control Transients
o Compression
Overheads
o Highpass at 150Hz – gives room for Kick
o 350Hz – Cut
o 4k-5kHz – boost for cymbal brightness
Crash
o Cut frequency where “wash” occurs
Room
o EQ – EQ to what part of drum set you want to come out more
i.e., Cut higher frequencies to have Low Tom and Kick
come out more in Room Mics
Misc.
o Parallel Compression
Normal Release, High Ratio and Threshold
o Saturation Bus
o Reverb Bus – w/EQ after
2
o Phase – Check if correct
o Cut bad frequencies
o Bus All Similar Tracks
Compression
EQ
o Snare Reverb
Stereo Reverb on Snare bus
Decay little less than 1 second
o Thicker Snare/Kick
Quick Release, Normal Ratio, Threshold Up
Sweetwater EQ
o Kick & Toms – Cut 350hz
o Top Snare – Cut 200hz
o Hi Hat & Bottom Snare – Hi-Pass at 150hz
o Overheads – 350hz cut 6db and Hi-Pass at 100hz